Documentos de Académico
Documentos de Profesional
Documentos de Cultura
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v1.36
- Fixed Gunforce, added invalid HDMA modes. [_Demo_]
(Thanks Overload!)
- New BRR decoding method, this should resolve all the sound
issues introduced in 1.35 and fix new ones.
(Noise simulation isn't used anymore) [_Demo_]
- Fixed another bug with command-line netplay. (Windows only)
[pagefault]
- Fixed hang in NBA Live 95 and 96. [_Demo_] (Thanks Overload!)
- Fixed sound not working on first run. (Windows only) [pagefault]
- Fixed some more mode 4 issues in the new gfx engine. [pagefault]
- Added offset mode disable toggle to 8-bit new gfx engine.
[pagefault]
- Fixed SPC hang in 90 Minutes European Prime Goal
by clearing spcram. [_Demo_]
- Updated fix for Clayfighter to fix some bugs in battle. [_Demo_]
- Fixed crash with certain games. (SDL/*nix only) [theoddone33]
- Added better OBC1 detection. [_Demo_]
- Special hack for Samurai Showdown IRQ problem. [_Demo_]
- Special hack for Kamen Rider menu, requires special latch reading.
[_Demo_]
- Special hack for Super Famista 1 & 2 SPC bugs. [_Demo_]
- Fixed some more bugs in video code. (Thanks Perryman for the video
table) (Windows only) [pagefault]
- Fixed Digital Devil Story hang by modifying the spc code.
You must start a new game for the fix to work. [_Demo_]
- Modified work ram init value to 0x55. (Thanks TRAC)
v1.35
- Fixed triple buffering corruption on some VESA 2.x video modes,
a very nasty bug which accidentally slipped into version 1.337.
[stainless] (DOS only)
- Added full scanlines to 320x256x8b Mode-X. Uses the same timings
as the 256x256x8b full scanlines, so it may or may not work
correctly depending on your video card.
[stainless] (DOS only)
- Linked the EAGLE engine to the filtered GUI option and fixed
guassian interpolation which has been broken since version 1.71b.
[stainless, kode54] (DOS only/all ports)
- Cleaned up the 320x480x8b and 320x240x16b blitters and added
MMX support to 320x480x8b for a nice speed increase.
[stainless] (DOS only)
- Added 640x400 alternatives to 512x384 video modes for video
cards which don't have them. Added a small screen option to
the 512x384 and 640x400 video modes with MMX support. Also
added a "wide screen" option to 640x400 video modes.
[stainless] (DOS only)
- Added a full screen option to the 320x480 video modes, along
with a basic interpolation to 320x240x16b and 320x480x16b
Full screen in 320x480x16b has full/25%/50% scanlines and
interpolation has full scanlines.
[stainless] (DOS only)
- Added experimental 800x600 video modes. Fixed 'n' command-line
option to allow toggling of 25%/50% in addition to full, also
cleaned up the command-line options message and the config file.
Noticed some video modes were way off-centered, fixed that
too, should now be perfect.
[stainless] (DOS only)
- Fixed printing of MMX enabled message on the GUI background if
you checked MMX SUPPORT under CONFIG -> OPTIONS. Also, if you
check MMX SUPPORT by using the keyboard shortcut it will now
attempt to actually detect MMX before enabling it. :)
[stainless, pagefault] (DOS only)
- Command line support in windows port [StatMat]
- Fixed problem when some video modes were not being saved. (Windows
only) [pagefault]
- Lots of updates to Linux/SDL version, including sound fixes, video
code updates and other misc bugs. [theoddone33, Thorsten Glaser,
Wilbern Cobb]
- Fixed gamma in PNG snapshots. [pagefault]
- Added several new goodies to the GUI, which include a force
8-bit sound option (fixes a few cards under WinMe), a second
water effect, and an experimental smoke effect.
[stainless] (DOS only/all ports)
- Fixed problem with sound getting disabled when running command-line
network games. (Windows only) [pagefault]
- Updated video code in Windows port to properly display 239 line
modes. (Windows only) [pagefault]
- Commented, unified, and cleaned up the Mode-Q and Mode-X
blitters. I did a major overhaul to the DOS video code, I cleaned
up and reorganized it alot, and there seem to be no problems as of
yet. [stainless, TRAC] (DOS only)
- Fixed a bug in sprite priority rotation. (fix damage in FFMQ) [TRAC]
- Fixed long delay between battles and fixed flickering colours
on map in Front Mission. [pagefault]
- Fixed hang when picking up apples in Equinox. [pagefault]
- Fixed keyon bug in DSP code, fixes sounds in Flaskback 3
Language Edition (Thanks neviski) [_Demo_]
- Fixed "disco colours" in NBA Hangtime when the ball drops.
[pagefault]
- Fixed an NMI issue with register $4212, fixes hang in Cu-On-Pa,
Bubsy and others. [pagefault]
- Fixed a mode 4 bug in the new graphics engine that was causing
the title screen in The Lost Vikings to be scrambled. [pagefault]
- Added support for Super System arcade system, set DIP switches
in add-on's menu in GUI. Games MUST be zipped in order to load.
[pagefault]
- Added special support for Earthworm Jim 2 sound effects. [_Demo_]