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Barbarian [Path of The Ancestral Guardian]

(4) Faction Agent


CLASS & LEVEL BACKGROUND PLAYER NAME
Mak Bone Breaker Half-Orc Chaotic Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +2 30
0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

10 PERSONALITY TRAITS

Hit Point Maximum 63



+2 Strength
DEXTERITY
+2 Dexterity

+2 ●
+5 Constitution
0 Intelligence
CURRENT HIT POINTS IDEALS

14 +1 Wisdom
+1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+3 +2 Acrobatics (Dex) SUCCESSES

16 4x(1d12+3)
+1 Animal Handling (Wis) FAILURES

0 Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
+2 Athletics (Str)

0 +1 Deception (Cha)
0 History (Int)
NAME ATK BONUS DAMAGE/TYPE

10 ●
+3 Insight (Wis)
Longsword +4 1d8+2 slashing
Clothes, common
WISDOM

+3 Intimidation (Cha)
0 Investigation (Int)
Greatsword +2 2d6+0 slashing
Explorer's Pack
+1 Medicine (Wis)
+1 0 Nature (Int)

12

+3 Perception (Wis) Number of
+1 Performance (Cha)
+1 Persuasion (Cha)
Attacks: 1
CHARISMA
0 Religion (Int)

+1 +2 Sleight of Hand (Dex)


+2 Stealth (Dex)
13 +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13 PASSIVE WISDOM (PERCEPTION)


CP

SP
Weapon Proficiencies:
Martial; Simple EP

Armor Proficiencies: Light;


Medium; Shields
GP
15
PP
Language Proficiencies:
Common; Dwarvish; Orc;
Primordial
OTHER PROFICIENCIES & LANGUAGES TREASURE EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
18 5'2" 120lb
AGE HEIGHT WEIGHT
Mak Bone Breaker Amber Green Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

TREASURE CHARACTER BACKSTORY

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS

Darkvision: 60 ft.
Damage Resistances: bludgeoning

----------Bonus Actions----------
Rage. Advantage on Strength checks and saves; melee damage bonus +2;
resistance to bludgeoning, piercing, and slashing damage (lasts 1 minute,
use 3 times/long rest).

-----------Other Traits------------
Ancestral Protectors. Starting when you choose this path at 3rd level,
spectral warriors appear when you enter your rage. While you’re raging, the
first creature you hit with an attack on your turn becomes the target of the
warriors, which hinder its attacks. Until the start of your next turn, that
target has disadvantage on any attack roll that isn’t against you, and when
the target hits a creature other than you with an attack, that creature has
resistance to the damage dealt by the attack. The effect on the target ends
early ifyour rage ends.

Danger Sense. Advantage on DEX saves against effects you can see.

Reckless Attack. Advantage on attacks using Strength, attacks against you


have advantage as well.

Relentless Endurance. Drop to 1 hp instead of being reduced to 0.

Safe Haven. As a faction agent, you have access to a secret network of


supporters and operatives who can provide assistance on your adventures.
You know a set of secret signs and passwords you can use to identify such
operatives, who can provide you with access to a hidden safe house, free
room and board, or assistance in finding information. These agents never
risk their lives for you or risk revealing their true identities.

Also, Choose 1 proficiency in an Intelligence, Wisdom, or Charisma skill, as


appropriate to your faction.

Savage Attacks. On critical hit, add additional damage dice roll.

Unarmored Defense (Con). While you are not wearing any armor, your
Armor Class equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit.

Gain resistance to bludgeoning damage and Your hit point maximum


increases by 2 for each of your levels.

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