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1500 Pts - Tau Empire

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Commander Shas'el (3 , 107 pts)
Commander Shas'el 1 3 4 5 4 3 3 3 9 3+ 107
(C:TE, pg. 32); Acute Senses; Deep Strike; Independent Character; Unit Type: Jump Infantry (Jet Packs);
Hard-wired Drone Controller; Gun Drone; Gun Drone; Missile Pod; Plasma Rifle; Multi-Tracker
Gun Drone 1 - 2 2 3 3 1 4 1 0 4+ [10]
Causes IC to count as a unit for targeting; Twin Linked Pulse Carbines
Gun Drone 1 - 2 2 3 3 1 4 1 0 4+ [10]
Causes IC to count as a unit for targeting; Twin Linked Pulse Carbines
Elite: Crisis Battlesuit (2 , 124 pts)
Crisis Battlesuit 2 2 3 5 4 2 2 2 8 3+ 124
(C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Missile Pod; Plasma
Rifle; Multi-Tracker
Elite: Crisis Battlesuit (2 , 124 pts)
Crisis Battlesuit 2 2 3 5 4 2 2 2 8 3+ 124
(C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Missile Pod; Plasma
Rifle; Multi-Tracker
Elite: Crisis Battlesuit (2 , 124 pts)
Crisis Battlesuit 2 2 3 5 4 2 2 2 8 3+ 124
(C:TE, pg. 34); Acute Senses; Deep Strike; Unit Type: Jump Infantry (Jet Packs); Missile Pod; Plasma
Rifle; Multi-Tracker
Troops: Kroot Carnivore Squad (13 , 88 pts)
Kroot Carnivore Squad 10 4 3 4 3 1 3 1/2 7 - 88
Field Craft; (C:TE, pg. 37); Infiltrate; Unit Type: Infantry; Add Kroot Hounds; Kroot Rifle (x10)
Kroot Hounds 3 - 4 - 4 3 1 5 2 7 - [18]
Troops: Kroot Carnivore Squad (13 , 88 pts)
Kroot Carnivore Squad 10 4 3 4 3 1 3 1/2 7 - 88
Field Craft; (C:TE, pg. 37); Infiltrate; Unit Type: Infantry; Add Kroot Hounds; Kroot Rifle (x10)
Kroot Hounds 3 - 4 - 4 3 1 5 2 7 - [18]
Troops: Fire Warrior (6 , 60 pts)
Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60
(C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle (x6)
Fast Attack: Pathfinder (7 , 192 pts)
Pathfinder 6 2 3 3 3 1 2 1 7 4+ 192
(C:TE, pg. 38); Scouts; Unit Type: Infantry; Markerlight (x6); Pulse Carbine (x6)
Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [120]
(C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Burst Cannon; Smart Missile System; Transport
Capacity: 12 models; Transport: Access Points: 2 side hatches, 1 rear hatch; Fire Points: 0; Marker
Beacon; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array
Fast Attack: Piranha Light Skimmer (3 , 70 pts)
Piranha Light Skimmer 1 Grp: BS: 3/4 FA: 11 SA: 10 RA: 10 70
Unit Type: Vehicle (Skimmer, Fast, Open-topped); Fusion Blaster (x1); Gun Drones (x2); Targeting Array
(x1)
Gun Drones 2 - 2 2 3 3 1 4 1 0 4+ [0]
Twin Linked Pulse Carbines
Fast Attack: Piranha Light Skimmer (3 , 70 pts)
Piranha Light Skimmer 1 Grp: BS: 3/4 FA: 11 SA: 10 RA: 10 70
Unit Type: Vehicle (Skimmer, Fast, Open-topped); Fusion Blaster (x1); Gun Drones (x2); Targeting Array
(x1)
Gun Drones 2 - 2 2 3 3 1 4 1 0 4+ [0]
Twin Linked Pulse Carbines

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Name # Grp WS BS S T Wo I A Ld Save Cost
Heavy Support: Broadside Battlesuit (3 , 110 pts)
Broadside Battlesuit 1 2 3 5 4 2 2 2 8 2+ 110
(C:TE, pg. 40); Acute Senses; Unit Type: Infantry; Team Leader; Twin linked Railgun; Smart Missile
System; Hard-wired Drone Controller; Gun Drone; Shield Drone; Advanced Stabilisation System
Gun Drone 1 - 2 2 3 3 1 4 1 0 4+ [10]
Causes IC to count as a unit for targeting; Twin Linked Pulse Carbines
Shield Drone 1 - 2 2 3 4 1 4 1 0 2+/4 [15]
Causes IC to count as a unit for targeting; Shield Generator (i)
Heavy Support: Hammerhead Gunship (1 , 170 pts)
Hammerhead Gunship 1 Grp: BS: 3/4 FA: 13 SA: 12 RA: 10 170
(C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Smart Missile System; Targeting Array;
Disruption Pod; Landing Gear; Target Lock
Heavy Support: Hammerhead Gunship (1 , 170 pts)
Hammerhead Gunship 1 Grp: BS: 3/4 FA: 13 SA: 12 RA: 10 170
(C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Smart Missile System; Targeting Array;
Disruption Pod; Landing Gear; Target Lock
Total Cost: 1497

Option Footnotes
Special Rules
Acute Senses May reroll Night Fighting distances, conditions apply (p75 WH40K 5E)
Deep Strike Unit may arrive by Deep Strike (BRB, pg. 95).
Independent Character (See WH40k, pg. 50.)
Infiltrate Deploy last within 12" or 18", conditions apply (p75 WH40K 5E)
Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)
Unit Type
Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)
Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k)
(Jet Packs) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
2) Assault 6" affected by Diff Terr.
3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.
Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Fast, Open-topped) (WH40k, pp. 70-71)
(Skimmer, Fast, Open-
topped)
Unit Type: Vehicle Unit Type: Vehicle (Tank, Skimmer) (WH40k, pp. 68-69, 70)
(Tank, Skimmer)
Vehicle Upgrades
Disruption Pod Enemies more than 12" count vehicle as obscured. C:TE page 30.
Landing Gear Allows vehicle to not count as Skimmer. C:TE page 30.
Marker Beacon Allows reroll of scatter dice for Deep Strike units in view. C:TE page 38.
Multi-Tracker Fire as if FAST. C:TE page 30.
Target Lock Allows targeting of seperate enemy units. C:TE page 31.
Targeting Array Add 1 to BS. C:TE page 28.
Wargear
Advanced Stabilisation Slow and Purposeful. C:TE page 25.
System
Hard-wired Drone Allows controlling of Shield, Marker or Gun Drones. C:TE page 26.
Controller
Multi-Tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26.
Shield Generator 4+ Inv Save. C:TE page 27.
Weapons
Burst Cannon 18" Range; S5; AP5; Assault 3
Fusion Blaster 12" Range; S8; AP1; Melta Assault 1; See page 26 of Codex: Tau Empire
Kroot Rifle 24" Range; S4; AP6; Rapid Fire; See page 29 of Codex: Tau Empire
Markerlight 36" Range; S-; AP-; Heavy 1; See page 29 of Codex: Tau Empire
Missile Pod 36" Range; S7; AP4; Assault 2
Plasma Rifle 24" Range; S6; AP2; Rapid Fire
Pulse Carbine 18" Range; S5; AP5; Assault 1; Pinning
Pulse Rifle 30" Range; S5; AP5; Rapid Fire

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!
Railgun (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only)
Smart Missile System 24" Range; S5; AP5; Heavy 4; See page 27 of Codex: Tau Empire
Twin Linked Pulse 18" Range; S5; AP5; Assault 1; Twin Linked; Pinning
Carbines
Twin linked Railgun (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only)

Validation Report
d-1. Formatting: for AB 3.2; c-1. File Version: 1.07b For Bug Reports/www.ab40k.org; b-1. Roster Options: Battle Missions, Imperial
Armour, Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Empire
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 24.8
% Fast: 22.2
% Heavy: 30.1
% HQ: 7.1
Model Count: 59
% Troops: 15.8
% Wargear: 0.0
Files version: 1.07
Seeker Missiles: 0

Group Min Max Used


1 2 1
0 3 3
2 6 3
0 3 3
0 3 3

Created with Army Builder® - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair. com!

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