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Poor Manual Dexterity

CLOCKWORKCULT
It has no hand of cards. It cannot Hates Surprises
discard cards. If a player is prompted
to take a card from the it, they draw a Ambush cards cannot
card instead. If prompted to give a be played against bots.
card, discard the card and scores .

Conspiracies Highest priority is 1, lowest priority is 12.


Decide clearing by highest clearing Spend 2 Acolytes to replace a warrior
priority if there are multiple options. from the player with the most victory
Perform Conspiracies by spending Acolytes. points in the clearing with the most of
their warriors.
Skip those you can't afford or that can't be used. Spend 1 Acolyte to battle in a
1st Crusade once clearing with at least one enemy
building in which you have the
2
Spend 3 acolytes and replace a building
nd Sanctify once of the player with the most victory
highest number of your
3rd Convert as many times as possible warriors. Player with most building points with a garden in the clearing
where that player has the least warriors.
tokens in clearing, then setup order.

Perform Rituals. Flip the Outcast pile face up.


Then in order of oldest to newest card in the Outcast
pile take the following action:
Place a warrior into the matching
clearing.
Clearings with a free building slot take priority, then
most enemy buildings, then clearing priority.
Outcasts
If you rule the clearing, also place a When other players discard cards,
matching garden in the clearing (if When a garden is removed from the map, discard the oldest card in your Outcasts. they are placed into this pile up to
possible). a maximum of 4 cards.
Then place this card back face-down 5 6
onto the Outcast pile.
Move 1 of your warrior from the
clearing with the most warriors to the
Acolytes box. Then discard this card.
Highest clearing priority.

Score points equal to the number of Gardens of


the suit with the most Gardens in play plus 1.
Discard. If the maximum number of cards are in
the Outcast Pile, discard the oldest card in the
Outcast Pile.
If it shows an available item craft it for .
Playing against the Clockwork Cult
The Clockwork Cult has a slightly different dependence on discarded cards,
maintaining an Outcasts pile. If there is room in the Outcast pile, discarded
cards go into the pile until there is no more room. The cards in the Outcast pile
are kept in order, discarding the oldest cards first when needed.

During Birdsong the Cult focusses on targeting the player with the highest
score, balancing the game. During Daylight the Cult pushes his own points by
recruiting warriors and placing gardens.

Place 4 warriors and a matching garden in the corner To defeat the Clockwork Cult you will have
clearing opposite the Marquise's keep or Eyrie's to destroy its gardens and push bird cards
starting roost. (If both or neither is in play, choose into Outcast pile as much as possible.
another corner randomly.)
Then place 1 warrior in each adjacent clearing, The Difficulty cards allow you to reduce or
increase the difficulty, while the Trait cards
Flip your board and fill your Gardens track with modify the rules slightly to add a different
matching gardens, except the leftmost space of the challenge.
garden you placed.
Draw 3 cards and place them face-down onto the Can you defeat the Lizards at full power?
Outcasts area. This is your Outcasts pile.
Easy Challenging Nightmare Highest priority is 1, lowest priority is 12.

Your Outcasts pile has a Your Outcasts pile has a Your Outcasts pile has a
maximum of 3 cards. maximum of 5 cards. maximum of 5 cards.
Each round score
per player.

Difficulty Difficulty Difficulty


Hated Martyrs Erratic Angry

All Conspiracies cost Craft available items on In the evening discard After performing the
one less Acolyte. Bird cards that you the two oldest cards ritual of a bird card,
discard for . (instead of just one) and also battle in the
add the top card of the clearing.
deck to the Outcast pile.

Trait Trait Trait Trait

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