Está en la página 1de 180

PAINTING MASTERCLASS

PAINTING THE ARMOUR


PAINTING MASTERCLASS Anja’s technique is to choose one armour, as this was the largest single

SERGEANT LORENZO
’Eavy Metal were as keen as anyone to get their hands on the new Space Hulk
area of the miniature and work on
that until it’s finished, before moving
on to another part of the model. This
requires extra care, so that you don’t
get paint on already finished areas.
area on the figure – defining the
colour palette for the whole model.
Red is a strong primary colour, but is
not the easiest colour to paint, so
we’ve included some top ’Eavy Metal
miniatures, so we asked Anja Wettergren to paint Sergeant Lorenzo and show us Anja started with the Terminator tips in the box below.
how to achieve a perfect finish on your Blood Angels.

Red Armour

Stage 1: For the basecoat, Anja Stage 2: Next, Anja added black to Stage 3: For the initial highlight, Stage 4: Pure Blood Red was then
used a 1:1 mix of Blood Red and create a 2:1:1 mix of Chaos Black, Anja used a 3:1 mix of Blood Red layered on top of the previous
Dark Flesh. This was applied in Blood Red and Dark Flesh. This and Dark Flesh, painted onto the stage, to build up the highlight.
thin layers until a solid coat of red was then carefully applied to the edges and raised areas of the
had formed. recessed areas of armour. Terminator armour.
or this edition of Space Hulk, Alex Hedström has character with a detailed history and an important part to

F provided us with a plethora of fantastic Citadel


miniatures all exclusively made for the game. To get
you gaming as fast as possible, the models come in two
play in the Sin of Damnation campaign.
With this in mind we could have used any of the
Terminators for this article, but we settled for Sergeant
colours: a rich, dark red as befitting the Terminators of the Lorenzo. Before Anja got started she brushed up on
Blood Angels Chapter and a deep purple, for the Sergeant Lorenzo’s background, as she was keen to apply
Genestealers. However, such great-looking models are some techniques that might reinforce Lorenzo’s personality
crying out for an expert paint job. as a dependable veteran who still seeks redemption for one
So we turned to ’Eavy Metal’s Anja Wettergren for a failed mission that happened over six hundred years ago.
special Space Hulk Masterclass, to show you how to get To start with, Anja carefully removed the Sergeant
the best finish on your Space Hulk miniatures. The subjects Lorenzo components from the frame, and stuck them
of our Masterclass series are normally character or together by adding a small dab of Plastic Glue into the
centrepiece models and this month’s figure is no exception. sockets before pushing the parts together. When dry, the
Each of the Blood Angels in Space Hulk, is a distinct model was undercoated with Chaos Black Spray. Stage 5: Next, Anja applied a Stage 6: For the final highlight a Stage 7: To tie all the layers Stage 8: Anja then finished by
highlight of pure Blazing Orange, 2:1 Blazing Orange to Vomit together, watered-down Baal Red retouching the highlight with the
painted over the Blood Red of the Brown mix was used, carefully was painted over the armour. mix from Stage 6 once the wash
You Will Need previous stage. brushed on to the very edges. had dried.

For the techniques featured in this article, Anja has used Wash: W Foundation: F
the following colours from the Citadel Colour, Wash and
Foundation ranges. PAINTING RED
Red hasn’t always been an easy colour to paint. Being a white gives you pink, which doesn’t work as a highlight.
Chaos Black Spray Dwarf Flesh Skull White
primary colour and a notoriously thin pigment, it has It’s best to highlight reds, especially when painting
Blazing Orange Golden Yellow Vomit Brown always been difficult to highlight and shade, and to Blood Angels, with oranges. Lighter highlights can be
Bleached Bone Fortress Grey Warlock Purple
cover darker tones, but the addition of Mechrite Red to achieved by adding neutral, ruddy tones to the oranges,
the Foundation range has really helped with these such as Dwarf Flesh and Elf Flesh.
Blood Red Hawk Turquoise F Astronomican Grey problems. Eagle-eyed readers will notice that Anja Reds don’t necessarily have to be shaded with black
Boltgun Metal Ice Blue F Calthan Brown hasn’t used it on Lorenzo’s armour; this is because or dark washes either. Green works for shading red
’Eavy Metal use a tried and tested method for painting because it is situated on the opposite side of the colour
Burnished Gold Mithril Silver F Dheneb Stone
Blood Angels that they have developed over the years. wheel. By the same token, a blue wash can give red a
Codex Grey Regal Blue F Iyanden Darksun Anja has used a mix of Dark Flesh and Blood Red as a purple tone, which will cool the colour, taking out
Chainmail Scab Red F Tallarn Flesh personal preference to give her that bit of extra control some of the severity if needed.
over the exact pigment, proving that ’Eavy Metal A Baal Red glaze is highly recommended after all
Chaos Black Scorched Brown W Baal Red
painters really are perfectionists! shading and highlighting has occurred, this will help
Dark Angels Green Scorpion Green W Badab Black As already mentioned, red can be hard to highlight blend the layers and give the red the intensity needed
Dark Flesh Shining Gold
satisfactorily. One of the reasons is that mixing red with for the ceramite surface of Space Marine armour.

44 WHITE DWARF SPACE HULK www.games-workshop.com 45


PAINTING MASTERCLASS
PAINTING THE CLOAK Gold
One of the distinguishing features of the the areas; you just have to be careful not
Sergeant Lorenzo model is the flowing to mark the other side. A steady hand is
cloak. This was the area Anja focused on needed here, especially when painting
after the Terminator armour. When the very edges of the lappets (the
painting the cloak and its lining, it streamers on the cloaks). If you take
doesn’t matter in which order you paint your time it won’t be a problem.

Cloak Lining

Stage 1: The gold areas on Stage 2: The basecoat was Stage 3: A layer of Shining Stage 4: Anja then painted Stage 5: Mithril Silver was
Stage 1: The lining of the Stage 2: A coat of Vomit Stage 3: Bleached Bone was Stage 4: A 1:1 mix of Skull Stage 5: For the final the Sergeant were then given a wash with a Gold was then brushed on Burnished Gold, again used for the final highlight,
cloak was given a basecoat Brown, built up over thin brushed onto the area in the White and Bleached Bone highlight, pure Skull White basecoated with a 1:1 mix 1:1 mix of Scorched over the raised areas, focusing on the areas of applied only to the most
of Calthan Brown. layers, was then applied same manner as before, using was then applied, but this was used, applying it to of Shining Gold and Brown and Badab Black. avoiding the recesses. raised detail. prominent areas, to create
over the area. several thin layers. was concentrated towards the very edges. Scorched Brown. the final highlight.
the edges of the lappets.
Cloak & Loincloth

PAINTING THE CRUX TERMINATUS


The Crux Terminatus is a badge of honour that all Horus’ Battle Barge. Anja has reflected the importance of
Terminators wear. Within each badge is bound a tiny this badge by painting it as stone, alluding to a regal,
fragment of the armour that the Emperor wore onboard almost monumental feel.

Stage 1: The lappets were left Stage 2: The next stage built upon Stage 3: Pure Bleached Bone was Stage 4: Anja then used a coat of
black, before applying an initial the first highlight, this time using a brushed onto the lining in the pure Codex Grey for the final
highlight of a 1:1 mix of Chaos 2:1 mix of Codex Grey and Chaos same manner as before. extreme highlight.
Black and Codex Grey. Black applied to the edges.

PAINTING METAL
Most people paint the metal areas first, as they can be painting it neatly. Remember to use a separate water pot
quite messy, before touching up the surrounding basecoat, for cleaning and thinning down metallic paint to avoid
but Anja was confident painting the metal after the armour, contaminating your other colours. Stage 1: The Crux Terminatus was Stage 2: A liberal wash using a Stage 3: Anja used Codex Grey to Stage 4: Fortress Grey was brushed
basecoated with a 1:1 mix of 1:1:1 mix of Scorched Brown, start building up the layered on as a mid-level highlight,
Scorched Brown and Codex Grey. Chaos Black and Badab Black was highlights, again avoiding the applying the paint to the raised
Metal The recessed areas were left black. then applied over it. recessed areas of the badge. areas of detail.

Stage 1: The metallic areas, Stage 2: Anja then washed the area Stage 3: The area was then Stage 4: Finally, Mithril Silver was Stage 5: Building up the highlights, Stage 6: A highlight using a 2:1 Stage 7: The next layer used the Stage 8: Finally, Anja used pure
predominantly the storm bolter, with a 1:1 mix of Badab Black and highlighted up, first with painted onto the very edge of the the next coat Anja applied was mix of Dheneb Stone and Skull same mix as Stage 6, but with Skull White on the highest points
were given a 1:1 basecoat of Chaos Black. Chainmail, which was applied to silver areas. Dheneb Stone. White was applied to just the more white, to create a 1:1 mix of of the badge such as the eye and
Boltgun Metal and Chaos Black. the raised areas and edges. raised areas. Dheneb Stone and Skull White. nose ridges of the skull.

46 WHITE DWARF SPACE HULK www.games-workshop.com 47


PAINTING MASTERCLASS
PAINTING THE FACE THE FINISHED MODEL
Anja has painted Sergeant Lorenzo’s face using an aging before applying further highlights using mixes of Bleached
technique, to reflect his background as a grizzled 650-year- Bone and Skull White. These were applied to the ridges on
old veteran. She started off by painting the face as normal, Lorenzo’s face, emphasising wrinkles and creases.

The cybernetics were painted in The hair was first painted The lumina was first painted Scab The skull insignia on the left knee
the same way as the metal parts of Astronomican Grey and then Red, followed by Blood Red and pad was painted using the same
the storm bolter. The red lens was shaded with a 1:1 mix of Codex then Blazing Orange. A 1:1 mix of method that Anja used for the Crux
painted using the same method as Grey and Chaos Black. Skull White Blazing Orange and Skull White Terminatus badge.
Stage 1: For the face Anja started Stage 2: A heavy wash of watered- Stage 3: She then applied a Stage 4: Anja then followed with for the lumina (right). was used as a highlight. was then applied as a highlight.
with a basecoat using a 1:1 mix of down Dark Flesh was then applied midtone, starting with a 1:1 mix of another wash, this time of thinned- Finally a dot of pure Skull White
Tallarn Flesh and Calthan Brown. all over. Tallarn Flesh and Dwarf Flesh. down Scorched Brown. was added to the top left.

Stage 5: A highlight using a 1:1:1 Stage 6: Anja added more Stage 7: For the next highlight Anja Stage 8: For the final highlight, a
mix of Tallarn Flesh, Dwarf Flesh Bleached Bone to the mix before then used pure Bleached Bone, 1:1 mix of Bleached Bone and
and Bleached Bone was then used. applying a further highlight. painted onto the most prominent Skull White was applied.
areas of the face.

SPECIAL DETAILS Model shown slightly


larger than actual size.

Gems

The yellow stripes on the cabling


The trophies on the Sergeant’s back
started with a basecoat of Iyanden
were painted using the gold
Darksun and Vomit Brown. Golden
technique from page 45. The green
Yellow was then used as a midtone,
Stage 1: The blood drops Stage 2: A 2:1 mix of Stage 3: A 1:1 mix of Stage 4: The highlight Stage 5: Finally, a dot of gem started with a Dark Angels
and this was highlighted further
were given a basecoat of Warlock Purple and Skull Warlock Purple and Skull continued to be built up pure Skull White was Green basecoat and this was
with a 1:1 mix of Golden Yellow
Warlock Purple. White was painted in a line White was then painted with a 1:2 mix of Warlock carefully placed on the worked up with Scorpion Green
and Skull White.
down the side of the gem. over the same area. Purple and Skull White. highest point of the gem. and highlighted with Skull White.

Power Sword

ASK
Have you a painting dilemma, problem or question? Well the ’Eavy Metal White Dwarf,
team are only too happy to help. You can ask them anything (related to Games Workshop,
painting miniatures, of course) and they’ll have an answer. So whether Design Studio,
it’s about consistent basing techniques or how to paint the beard on a Willow Road, Lenton,
Stage 1: While the sword Stage 2: Pure Ice Blue was Stage 3: Next, a highlight Stage 4: A glaze made with Stage 5: Skull White was Dwarf, send your query to ’Eavy Metal’s painting clinic. Bear in mind we Nottingham, NG7 2WS,
blade remained black, a 1:1 then applied over the using a 1:1 mix of Ice Blue a thin 1:1 mix of Hawk carefully applied as the work quite far in advance of publication so it will be a good few months United Kingdom
mix of Regal Blue and Ice glowing energy lines. and Skull White was used. Turquoise and Dark Angels final highlight onto the
Blue was used as the base Green was then brushed very edges of the blade.
before you see your query in print. Send in your question to:
for the energy lines. over the whole of the blade.

48 WHITE DWARF SPACE HULK www.games-workshop.com 49


'РA(<WФLV<'
РAlNТlN(
Studiohobby guru Chris Pеaсh is an expеrtat prеparinga forсе for battlein a
timеly yet еffесtivеmanner.Here hе sharеswith us somе tесhniquеsfor gеtting
your Grey Hunter paсksonto thе tablеtopin no timе.

Тo help уou musteryour SpaсeWo|vеspaсk for War,Wе,Vе thе Сitadе|Spr ayCun. W hеn paintingin batсhеs, yo u
askedСhris Peaсhto сomе up with a quiсk yet еffесtivе havеto сo nsidеrthе o r derin w hiсh yo u paintthе mo dels.
,ЕavyМеtа|stу|е. thе mo dе|sСhao sBIaсk
Сhr is,adviсеis to fir stundеr сo at
way to paintyour SpaсеWolvеs in thе
Аlth ou ghСh r i shas u s е da s i m p |i f i е tdе с h n i q u еt o g е t a and thеn sprayon thе armourbaseсoat.Howеver,on
forсeon the tabletop,therе,splentyof opportunitуto rеa||y smoothpowerarmour/it,sbеstto appIythе wash by hand.
pus hyou r pai n t i n gs k i ||sp a i n ti n gt h e m a n ус h a ra с tеr Thе nехtstagеis to set up a produсtionlinе - Сhris
m odе | syou , | ln o do u b ti n с l u d еi n y o u r a r m y . rесommеndspaintingthе darkerarеas/suсh as thе fur,first.
l n t hе fo| | ow i n еgx a m p I е sС, h ri sh a s u s е dh i s t r usty Yo u сan thеnstar tto piсk o ut detaiI ssuсh as mеtalliс s,
the
paintbrushеs for baseсоating, but therе,snothingstopping faсе and any yel|owor rеd arеas.Тhen you just nеedto
you t aki ngt h e i n form a t i oann d s с a l i n gi t u p f o r u s еw ith basеthem up and they,||be readyfor aсtion.

R Е >H А I R

Step I, To aсhieve a stron7 tone for the hair, iirst Step 2, tslazing Оrangе was used to highlight the Step 3. The final highlight was mixed from equal
baseсoat it with Vermin Brown. hair, foсusing on thе raised strands. parts Blazing Оrange and Skull White.

26 WHlтЕ DWARF SPAСEWoLVEs DЕslсN NoТЕs


<RЕyH А | R
v
гп
v\
-
A
z
z
o
-{
гг1
itep 1. To paint the greу hair, Сhris started with a Step 2. А highlight was applied to the raised
areas and edges of the moustaсhe using pure
Step 3. А final highlight using pure Skull White
was then used to piсk out the most prominent
v\
baseсoatof pure Сodeх Grey.
Fortress Grev. areas of the hair.

АRмOUR
PovиЕR

Step l, The power armour was given a Senerous Step 2. The next stage was to give the armour a Step 3. Pure Space Wolves Сrey was used to
basecoat using a 1:1 mix of Shadow Grey and wash using a l:1 mix of Sсorсhed Brown and highlight the armour, applying it to the edges and
Spaсe Wolf Grey, Fenris Grev. raised areas.

iНэUL>ЕRPА>

Step 1, The shoulder pad was first painted with a Step 2. The yellow was then bloсked in with a Step3. An equal amount of Skull White was then
baseсoat of Tausept Осhre, The rim of the pad 1:1mix of Golden Yellow and TauseptОсhre. added to the previous miх. This was used as a
was painted in the same waY as the armour. highlight, applied сIose to the rim.

rUR

Step 1. When painting the fur on the pelts often Step 2. Сhris appliеd a heavу drybrush of Vomit Step3. A final drybrushof Bleaсhed Bone was
worn by the Spaсe Wolves, startwith a baseсoat Brown all over the fur сloak' then applied, but this was worked towards the
of Sсorсhed Brown. ends of the oelt ratherthanover the whole area.

www.8amеs.workshoP.сom 27
Аs wе,vеsaid beforeit is thе faсе of a miniaturеthatdraws Тhe otherpointto note is how the hair meetsthe faсe.
the eye to it and so some attentionnеedsto bе spenton the two areas;againthis hе|psthе eye
А faint line separates
o n a m o d е ls u с h a s th i sonе. NeiI
an d ar ou ndi t ,e sp e с i a ||y definethе foсal pointof thе miniature.When NeiI applied
has paintеdthe Wolf Guard,sfaсe in Iightertones,as this the baseсoat|ayerto the faсе he paintedrightup to the
hе|psthе eye immеdiatеIy definethe foсal point. hair,but with the subsequent stageshe didn'twork the
When paintinga faсe with suсh a strongexpression,it,s paintup to thе edge,thеrebyсrеatinga thin boundaryIine
importantto kееpyour paintthin so thatуou don,tlosеthе of darkеrpaint.
detai|,so it,sbеstto use two or threethin |ayersfor еaсh Тhe tеethwere paintеdB|eaсhedBone.NeiI lеftthe
stagе.lf the paintis too thiсk you not on|y riskobsсuring eyesblaсk and thenfil|еdin thе white of thе еye with
thе de t ai I,but a| s oa d d i n gi n v i s i b l eb r u s h s tr o k e s w iI I
that B|еaсhеdBone,leavinga gap in thе midd|еto сreatеthе
dеtraсtfrom the finishеdеffесt. pupil _ steadyhandsare neededhеrе!

Тhe Faсе

Step l. Тhe face was basecoated with a 1:l miх Step2. Next,a 2:1:1 mix of Dwarf Flesh,Vermin Step 3. Pure Dwarf Flesh was then applied,
of Vermin Brown and Sсorсhed Brown, Brown and Scorсhed Brown was used. This was brushed onto the face as a mid-tone - once
applied to all but the reсessedareas. again it was left out of the reсessedareas.

Step 4. The face was then highlighted, first with Step5. А 3:1 miх of SkullWhitе and Bleaсhed Step 6. The eуes and teethwere paintеd with
a 1:I mix of Dwarf Fleshand Skull White, Bone was then applied, followed bу a 1:1 wash Bleached Bone, while the highlight was
applied to the raised areas. of Gryphonne Sepia and Ogryn Flesh. retouсhed using the mix from Step5.

Thе Hair

Step l. The hair was first painted with Bestial Step2. The hair was then given tvvoconseсutive Step 3. Bleaсhed Bone was then applied as a
Brown followed bу a layer of Blazing Orange. washes of Ogryn Flesh,followed by a highlight final highlight. тo finish, a glaze of Baal Red
of Dwarf Flesh applied to eaсh hair strand. was brushed over the whole area.

www.gamеs-workshop.сom 89
The main part of the
backpack was painted
in the same waу as the
power armour,
Мuch of the power armour
is obscured bу details suсh
as the pelt - it's much
more prominent on the
rear of the model.

Тherе are a muItitudeof methodsfor paintingpower more heavi|yto the top of the fingersand aсrossthe thumb;
armour,many of whiсh have been detailedin White Dwaгf. this liftsthe miniatureand avoidsсonfusingthe eye with
The methodemployedby,Еavy Мeta| has evolvedovеr a multip|eIightsourсes.
good few years and is provеn to be very effeсtive.You start That,sthe methodin its most generaltermsbut you сan
by buildin8up a f|atсoIour;this is the baseсoat,applied add to this with additionaIpaint effeсts.For instanсе,we,]]
over severalthin layersuntil you have a so|id,opaque сoat. be takinga с|oserlook at how to infliсtextrabattlе
А highIightis then appIiedto the edgesof еaсh segmеnt damagе,sсratсhesand сhips over the page.SpaсeWolves
and a shade in the joints betweenthe seсtions.Тhe Iight power armouris oftеnaссentedby ye||owsand reds,as
sourсeis assumedto be сoming from direсt|yoverhead, they makegood сontrasting сo]ours.This is normally
and so the top edgeshavea more intensehighIight. Тhis is appliedto the shoulderpads,as we,]]сover in moredetaiI
bestdemonstrated on the fist shown in the stepsbelow.You Iatеrin the artiс|e,and it,snot unknownfor dagsor stripes
сan see in the laterstageshow the high|ightis applied on thе armsor legsto be paintedonto the armouras wel].

Тhе Power Armour

Step l. A 1:I :1 basecoatmiх of Kommando Step2. A 1:1 mix of Shadow crey and Sсorched Step 3. Next, a 2:1:1 Space Wolves Grey,
Khaki, Shadow crey and Space Wolves Greу Brown was сarefully brushed into the reсesses Shadow Grey and Kommando Khaki was
was applied to the power armour. between the armour seсtions. applied towards the edges of the armour.

Step 4. Pure Space Wolves Grey was worked Step5. Devlan Мud was washed into the Step 6. A final highlight using a 1:1 mix of Space
onto the edges of the armour| сreating a reсesses between the plates of armour' Wolves Crey and Skull White was applied, with
d i stinct edge highIight. a stronger application on the top edges.

90 WH!тEDWARF ,ЕАVYМЕТАLМАsТЕRсLАss
The wolf tails get Keeping the backpack
Iighteras they taper separateallows Nei/ to
towards the end, but paint the tails without
otherwise use the obstruction.
technique below.

Paintingfur is reIativeIy
easy,as the texturеis idеalfor Using rеa|-wor|d referеnсeallowsyou to paintyour fur
drybrushing, givingyou a p|еasingеffесtwith minimal to |ookmorе rеalistiс- for examp|e,the fur on thе baсk of
effort.However,this is an ,ЕavyМetal-paintedmodе|/so it an animaItendsto be darkеr,lighteningout towardsthе
Won/tsurprisеyou to |еarnthat insteadof drybrushing the undеrside.Similarly,wo|ftai|stеndto lightentowardsthe
fur,Neil piсkedout the separateсlumpsand high|ightеd end and so Neil has rep|iсatedthis effесton the two taiIs
them aссordingly. The only exсeptionto this Wasa Very danglingfr o mthe baсkpaсk.BleaсhеdBo neand SkuIl
lightdrybrushin Steps3 and 4, detailedbelow. White were usеdmorе hеavilythan on the peltsto aсhieve
lt,sa|waysa good idea to get some real-worldrеferenсe this lightertone.
bеforeyou startpaintingfur. Referenсеbooks on natural Nеil has paintedthe undersidеof thе pe|tsred,starting
historyare a good startingpoint,as they often havе с|ear, with a baseсoatof pure Sсab Red. tortresscrеy was added
high-quality photosand, as a|ways,the Intеrnеtis a great to thе mix in gradualstagesas he bui|tup thе layersuntiI
tool for findingsuitableimages. hе was happywith the fina||ook.

Thе Fur

Step 1, The fur areas were first basecoated with Step 2. Bestial Brown was then used to piсk out Step 3. Vomit Brown was used for the next laуer;
Scorched Brown. А solid сoat was created usinя the fur, this was more heavily applied towards the сentre of the pelt was given a light drybrush,
several thin layers. the еdges of the pelt. while the fur along the edges was painted.

Step 4. Bleaсhed Bone was lightly drybrushed in Step 5, Skull White was the final highlight, Step 6, Two washes were then brushed over
the centre of the pelt, but paintеd onto the applied over the whole pelt with a slightlу the pelt; the first was Gryphonne Sepia,followed
clumps of fur around the edges. heavier сoating on the edges. by Ogryn Flesh when the first wash had dried.

www.games.workshop.сom 91
The pair of wolf
сlaws are a real
defining featureof
the Wolf Guard,
and onсe painted Both sides of the wolf сlaws were painted We featured an alternative energy field
really bring the with the energy effeсt, as the model,s open oaftern in last month's masterclass - this
model together. posture makes every angle visible. effect *'ill n,ork with a varietY of сolours,

Nе i I h as pai nt e da b ri ||i a nf tr е e h a n de n e rg yf i e l dd esign сreatedin the prеviousstepas a guide.trom thereit,sa


plаyingaсrossthе woIf сlaws.You,Ilsеe simiIareffeсtson сasеof bui|dingup the freehаndwork bу addingto the
many ,EavуМetal paintedmodе|sthatfеaturepowеr enеr gyI inesw ith thе subsеquеnt сo lo ur sand mix еs,еaсh
Wеaponsin onе form or anothеr. stagеshouldhavea finеr Iinethanthe previousonе. Aftеr
t h i st е с h n i q u eb y ,b |o tс h i n g ,otnh е
N е i I s t ar t е d eaсh Iayеr,NeiI app|iedan еxtreme|y thin g|azеof thе
basесoatto the с|aws.Тhis mеansthe paint,whilе sameсo|ourand washеdit ovеr the еntirес|aw.Тhis helps
re r nai n i ng t h i nne dd o wn ,wa s a p p |i е di n a n a I m o s t сrеatеthе ,frosting,еffeсt and addsa сеrtainеthеrеal
unсontrol|ed, roughshodway, lettingthatpaintrun onto the qualityto the lo o k o f thе mo dеl.
areaand dry in a naturaI staterathеrthan bеingсontroIIеd Nеil has paintedthе еner gylinesin a mo r еtightIy
,l,
by the brush(sеeStep be|ow).Whеn dry,this formedthe paсkedand densеrpattеrnon the undersidеof the сlaws,
basisof the frееhanddesign.Тhе nеxtstagеwas to painton suggesting the powerof the wolf сIawsis foсusеdon the
thе initia|energyIinеs;thesеwere paintеdusingthе pattеrn areaof thе weaponthatwi|l do thе mostdamagе.

Тhe Wolf Claws

Step l. Thinned-down Regal Blue was applied to Step 2. Lines were painted onto the claws with Step 3, А З:1 mix of Hawk Turquoise and
the wolf сlaws in a haphazard, ,blotchу,fashion, Hawk Turquoise, using the pattern created in the Bleaсhed Bone was painted over the lines.
as desсribed above. previous stage as a guide. А glaze of the same mix was then applied.

Step4, А 1:1 mix of Bleaсhed Bone and Hawk Step5. Next,a З:1 mix of Bleaсhed Bone and Step 6. Finallу SkullWhite was painted onto
Turquoisewas used on the lines, then turned into Нawk Turquoisewas used. onсe again this was the verу edges and points of the сIaws as an
a glaze and brushed over the area. thinned to a glaze and applied to the whole area. extreme highlight.

,ЕАVY МЕTAL МAsТЕRсLAss


92 WHIТE DWARF
lIAttlAG]
BП]TIE
PaintingbattIedamagеonto power armourсan add rеal see a fair sharеof sсratсhеsand сhips from walking
сharaсterto a modе|,suggеstingtheseare anсient,well- amongstthe debrisof a batt|еfield. Тhе armouron the
worn suitsof armour,ratherthan somethingthat'snew or armsand fistswiIl oftеnbе damagedas weIl,due to
mass-produсed. previousсlosе сombatenсounters.
Thе numberof сhips,marksor sсratсhesyou add is It'salso importantto vary the age of the battle
up to you; the more you apply,the more battle-wornthe damageon the power armour.lf evеry sсratсhand mark
armourwi]l look. Bеar in mind thataddingtoo muсh is of thе sametypе,then it will give the impressionthat
battledamageсan distraсtfrom the aсtual paint sсheme. a|l damagehas happenedin justonе battleratherthan
It,salso worththinkingaboutthe loсationof the marks. throughthe ages.Creatingdeeperсhips suggests older
Most wear and tearwi||happenaroundthe jointsof thе damage,whi|e lightsсratсhesor brightsilverсhips infer
armour/but areаssuсh as the greavesand bootswil| a|so more reсentinсidents.

Step 1. Neil painted on the chips by first Step 2, Below the previous application pure Step 3. Skull White was then used underneath
reapplуing the power armour baseсoat _ a Space Wolves Crey was added. Again, the the сhip, add a small amount justto highlight
1:l:1 mix of Kommando Khaki,Shadow Crey thicknessof the line and amount used will the damage. You can inсrease the amount to
and Space Wolves creу - in small areason depend on the effect уou,re after, from the size suggesta more recent chip or sсratch.
the armour. For deeper сhips the mix was of the сhip to the age уou want to represent'
darkened bу adding more Shadow Grey.

Мorе Battle Damagе Examples

Vehicles suсh as tanksare often weatheredand сovered in scratсhes,


especially around areasof heavy use suсh as ladders, hatchesand on
'dozer blades, as in this example.

This SalamandersDreadnought shows heavу battlefield wear


and tear.Severe metalliс scratchesсan be achieved with a
This White Sсars Vanguard Veteranwears an ancient suit of baseсoatof Boltgun Мetal and then a following laуer of Мithril
power armour, the age of which is suggestedby the heavy chipping. Silver. A wash of Badab Black makesthe chip look older.

www.8amеs.workshop.сom
With the main areasof the miniaturenow painted,Neil
startеdwork on thе additiona|dеtaiIs,suсh as thе shouIdеr
pads,gemsand runes.Don't be temptedto rushthrough
theseIastfew bits_ give them as muсh timе as you wou|d
any otherstageto ensureyou maintaina high standard
throughoutthe proсess.
Тhe methodNeiI usedto paintthe yе||owis a
partiсular|y teсhniqueas it is on|ythrееstagеs,
interesting
but produсesa very riсh сo|our.lt was a|sousedon the
othershoulderand knеe pad of thе modе|. Yellow was used elsewhere on the model as a сontrast to the grey armour.

Thе ShouldеrPad

Step l. Bubonic Brown was painted in the area Step 2. This was highlighted with a 1:I mix of Step 3. A highlight of Bleaсhed Bone, followed
of the shoulder pad betvveenthe rim and the Buboniс Brown and Bleaсhed Bone' then washed by a 1:1mix of Bleaсhed Bone and Skull White
raised creat Сompany symbol. with ogryn Flesh and Оryphonne Sepia. was applied. The icon was repainted black.

МеtaI

Step l. The metal rims of the shoulder pads Step 2. А wash of Devlan Мud was then applied Step 3. A lvlithril Silver highlight was applied
baseсoated with a layer of Boltgun Мetal. to the rim. Be careful when applying the wash so to the edges of the rim, onto the rivets, and
run-off doesn,t contaminate the уellow area. as small sсratсheson the metal areas'

Thе Baсkpaсk

Step l. The ornate wolf heads were firstpainted Step 2. The heads were highlighted with Shining Step 3. А highlight of Burnished Gold was
with a З:1 baseсoat mix of Shining cold and Gold, followed by a wash of Ogryn Flesh. applied, followed by a highlight with a 1:1
Bestial Brown. mix of Burnished cold and Мithril Silver.

,ЕАVY МЕТАL MАsТЕRсLАss


94 WHlтЕ DWARF
Тhe Wo|f Cuard,sbelt rea|lystandsout due to the glowing Thе skuIIin thе сеntrеof thе be|twas firstpainted
runes.This effесtis aсhiеvеdby framingthе glowingarеa/ Bestia]Brown fo||owеdby a layerof SnakеbitеLeather.
in this сasе a rune,with a darkershadeof the main сolouг. Тhе sесondstagewas bui|tup with a layerof Vomit Brown
Еасhsubsequеnt layershouldthen be Iighterin tonе and fo||owеdby B|eaсhedBonе,then givena wash of ogryn
shrinktowаrdsthe sourсeof the iIlumination. F|еshbеforereсeivinga final highlightof Skull White.

Bеlt and Runes

Step l. The runeswere first painted Regal Step 2. Next, theу were painted with a Step 3. The runeswere highlighted
Blue and then worked up with a 3:1 mix 1:1 mix of Regal Blue and lсe Blue; this with Space Wolves Crey and then a
of Regal BIue and lce Blue. was followed by laуer of pure lсe Blue. final, extreme highlight of Skull White.

Cabling Sculpted Base


The cable stripeswere painted Sсab Red to сreate a Тhe orc icons on the base were painted in a
red and blaсk alternating pattern'A line of Сodex similar manner to the metal rims of the shoulder
Grey was painted along the whole area to simulate a pads, the onlу difference being that a Badab
reflection, whiсh was highlighted with Fortress Greу. Black wash was used insteadof Devlan Мud,

Chest Cem SkuIs


Тhe gems on the model were painted Red Gore, then These were painted using the same
Blood Red. This was followed by highlights of Blazing mеthod as for the belt skull but a
Orange and Vomit Brown. An extreme highlight of slightly heavier layer of Bleaсhed Bone
Bleached Bone and finallу Skull White was then applied. was used to give them a lighter tone.

www.games-workshop.сom 95
This month’s masterclass focuses on the
menacing Daemon Prince of Chaos
designed by Juan Diaz. This article
explains how our ’Eavy Metal team
painted one for the Studio Black Legion
Chaos army and also takes us step by
step through an Iron Warrior Daemon
Prince conversion. MASTERCLASS
BLACK LEGION Daemon Prince. As such, his armour DAEMONIC FLESH
was painted in the colours of the Black The Daemon Prince was once a mighty
DAEMON PRINCE Legion, black with gold trim on the Chaos Space Marine Champion, and
shoulder guards and greaves. All of the his flesh and armour have melded
raised areas of the black armour were together. This meant that the skin tones
highlighted with a 50/50 mix of Chaos chosen for the model would need to
Black and Codex Grey, then Codex blend back into the colour of his
Grey was used on its own, before a armour. Starting with the Daemon’s
final highlight of Fortress Grey was neck, an 80/20 mix of Chaos Black and
applied over the very top ridges of Red Gore was painted where the
the contours in the Daemon’s armour and flesh join, to create the
armour. Once these highlights effect that they had merged. This was
had been applied, thinned-down applied down either side of the spine
Painted by Kirsten Mickelburgh

Black Ink was washed over the and across the shoulders towards the
armour to tone down the elbows where it fades to black again.
brightness of the highlights, blend
them with the armour’s main
colour and merge the joins
between all the different colours.
The metallic trims around the
Daemon’s shoulder guards and
greaves were painted with Tin Bitz and
then highlighted by
using a 50/50 mix of
Tin Bitz and Shining
PREPARATION Gold. A thinned-
Before painting any multi-part model it’s down coat of This effect was achieved by painting
a good idea to check that all of the Chestnut Ink was away from the armour and adding more
parts will be accessible to paint once washed over this to Red Gore to the mix as the brush strokes
it’s assembled. In the case of the blend the highlights moved further from the armour until the
Daemon Prince, the shoulder guards together. ratio was 20/80 Chaos Black/Red Gore
and hands were left off so that the hard Once this on the tops of the muscles and cheeks of
to reach parts could be painted before had dried, a the model. Once the basic blended
they were glued to the rest of the little Shining colours had been applied, the raised
model. Once the rest of the Daemon Gold was ridges of flesh were highlighted with Red
Prince had been assembled, an used to Gore, then Blood Red before a final fine
undercoat was applied using Chaos highlight the line of Blazing Orange was added.
Black spray. When spraying the model, metal before
you need to make sure that you cover a 50/50 mix
the model thoroughly, but be careful of Shining
not to obscure the details by Gold and
overloading the model with paint. Mithril Silver
was applied
to the very
DAEMON ARMOUR
edges of the
The model
trims. As a
was painted to
final touch, a
represent an
tiny amount
Exalted
of Mithril To bring the brightness of the orange
Champion of
Silver was highlights down and smooth the blending
the Black painted onto
Legion who lines, a watered-down glaze of Red Ink
the furthest was used. Starting from a point halfway
has been edges of the
elevated by between where the red and black
detailing merge, the ink was painted towards, and
the powers of where the over, the red areas of the model. It was
Chaos to light would important not to go onto the black as the
become a catch it. blended effect would be lost.
fearsome

56 ’EAVY METAL MASTERCLASS


HORNS AND CLAWS and arms and the blade’s length and,
The Daemon Prince’s horns merged the eye on his once this had dried,
with the red flesh of his head and were shoulder guard Yellow Ink was used to
blended from red to black at the base and breastplate. give the runes the
of the horns using the same method as These areas appearance of glowing
was used to blend the join of flesh and were painted heat. Orange Ink was
armour. Using a combination of with a 50/50 then dabbed in the
gradually brighter colours created the mix of Dark corners to give the
effect of the horn lightening from its Angels Green impression that the
thickest part to the tip. Firstly a 50/50 and Chaos centre of the blade was
mix of Scorched Brown and Chaos Black. This was the hottest (as metal
Black was painted in lines from the first highlighted glows brighter the hotter
black part of the horn to its tip. The with Dark it is) and finally, a tiny
paint on the horns was applied in lines Angels Green, dot of Blood Red was
down the length of the horn, as this is then a mix of painted into the very
how real horns colour as they grow Goblin Green edge of each rune.
from an animal’s head (for reference and some Dark Once the runes were
material, we sourced pictures of Angels Green, painted, any areas
Highland Cattle). Next, Scorched and lastly a final where the colours had
Brown on its own was painted to the highlight of spilled over onto the
horn’s tip, though the lines were started Goblin Green blade were tidied up
further away from the base of the horn, on its own. with Chaos Black. The
so that some of the first coat was still sword blade itself was
The Space Marine helmet was given
visible there. The process was painted by blending the
an extra highlight of Goblin Green
repeated using a 50/50 mix of Chaos Black outwards
equally mixed with
Scorched with Hawk Turquoise
Bleached Bone. All
Brown and towards the weapon’s
these areas were
Bestial edges. The edges of the
then given a
Brown, sword were then
thinned-down glaze
starting the highlighted with a 50/50
of Green Ink to
lines even mix of Skull White was
blend all the
further from added and Hawk
highlights together.
the base so Turquoise before a final
that the The bony ridges along the top edge of highlight of Skull White
previous the Daemon’s backpack vanes and left along the very tip and
coat of forearm were painted with a 50/50 mix barbs of the blade.
paint was of Scorched
still visible. Brown and BASING
Bestial Bestial Brown. Watered-down PVA glue was spread
Brown was These were evenly over the model’s base before
used next, then highlighted being sprinkled with sand. Some stone
followed by with Bestial chips were also glued to the base. This
Snakebite Brown followed was drybrushed with Codex Grey then
Leather then by Snakebite Bleached Bone, though some of the
Bubonic Brown, Leather then larger stones had Skull White brushed
each time Bubonic Brown. over them. Some small areas of Static
starting closer Finally, some Grass were glued to the base with PVA
to the horn’s Bleached Bone glue, clustered at the base of the rocks,
tip. Following was applied since this is where mosses and lichens
this, a coat of followed by generally prefer to grow.
Bleached Bone, Skull White.
followed by
The skulls decorating the
Skull White
Daemon Prince’s armour
was applied to
were painted with a 50/50
the very end of
mix of Codex Grey and
the horn.
Fortress Grey then
highlighted with Fortress
DETAILING THE ARMOUR Grey. Final highlights were
The metallic pipes on the Daemon added by painting Skull
Prince’s belly were painted with Tin Bitz White along the raised
then given a wash of equally mixed edges of the skulls.
Black and Brown Ink. Chainmail was
lightly drybrushed across the pipes, just
enough to highlight them yet still give
DAEMON WEAPON
The Daemon Prince’s weapon glows
the impression of corrupted, rusty
with inner fires, and this effect was
metal. There were a few areas on the
achieved relatively simply. A watered-
model that used the same green: the
down layer of Skull White was brushed
captured Space Marine helmet, the
into the depressions of the runes along
piping on the Daemon Prince’s head

56
IRON WARRIORS Last, but not least, the plastic dragon
wings were glued into place on the
DAEMON PRINCE model’s back, with Green Stuff
covering the joins. These wings fit very
well into the recesses left when the
backpack isn’t attached and gives the
model a very imposing look!

DAEMON ARMOUR
Painted and converted by Tammy Haye

As with the previous Daemon Prince,


this model was first given an undercoat
of Chaos Black spray. Once the
undercoat had dried, the armour was
drybrushed with Tin Bitz then Boltgun
Metal. Next, the armour was given a
glaze of watered-down 50/50 mix of
Brown and Black Inks. This was then
highlighted with Boltgun Metal, blended
up from the darkness of the recesses
of the armour around the edge trims.
Final highlights of Mithril Silver were
applied on the highest areas of the
armour, making sure that, over the
some of the more ‘organic’ areas of the
metal, the brushstrokes were painted
ASSEMBLY sawn in half and removed. These were
along the line
AND CONVERSION then glued to the flat of each side of
of the grain.
The Iron Warrior’s Daemon Prince was the axe blade and
This technique
assembled as normal, but it was Green Stuff
was used on all
converted to make him stand out from sculpted around
the silver metal
the Black Legion Daemon Prince. The them to give the
areas, such as
gun barrel on the left arm was impression that
the axe blade,
extended using Green Stuff to make it the axe was raw,
visor, Necron
more prominent and emphasise the bloody and alive
head and Iron
mechanised nature of the Iron itself. To finish off
Warriors’ icon.
Warriors. Then the sword blade and hilt the axe, the base
The edge trims
were clipped from the top and bottom of the haft was
of the armour
of the Daemon Prince’s hand and a given a Green
were left at this
hole drilled through to allow the Stuff end piece.
point until after
insertion of an aluminium rod to serve the Daemon
The left shoulder
as the haft of an axe. A blade from the Prince’s flesh
guard had the
Bloodthirster’s axe was clipped off and had been
skulls and spikes
the detailing on both sides of the totally painted.
clipped off,
blades filed flat. This was glued to the
leaving only the
aluminium rod and the spear point from
the skeleton warriors plastic regiment
edge trims. The DAEMONIC FLESH
centre of the The techniques
was glued to the top. The back blade
shoulder guard used on the fleshy
was also from the Bloodthirster’s axe,
was filed flat and areas of the
clipped and filed to fit on the back of
an Iron Warriors’ Daemon Prince
the haft.
symbol was were applied to all
Since this sculpted on using the areas of the
Daemon Prince Green Stuff. model where its
was going to flesh had morphed
To really emphasise that this Daemon
have wings with its armour
Prince was once an Iron Warrior, it was
instead of the and burst through,
given a visor sculpted from Green
jump pack such as the wing
Stuff. Once this had dried, it was filed
vanes, the skull muscles, axe-
into its final, angular shape and holes
on the end of flesh, hands,
were drilled through in one side with a
one of these head, knee guard
pin vice to mirror the helmets of the
vanes was and arms.
Iron Warriors themselves.

56 ’EAVY METAL MASTERCLASS


Firstly, a basecoat of Dark Flesh was DETAILING THE ARMOUR themselves were cleaned up with
used as an undertone for the flesh One of the most obvious means of Chaos Black. The scaled parts along
colours. This was then blended to the identifying a model as belonging to the the wing muscles were repainted black
areas where it morphs back into the Iron Warriors is the painting of yellow where the painting of the flesh here had
armour by applying the paint then and black chevrons on its armour or gone over them. To highlight the wings,
using a clean, damp brush to render weapons. In this case, the cables a fine line of Codex Grey and Chaos
the paint at the edges semi-transparent running over the Daemon Prince’s head Black was painted along the back edge
so that it will appear to blend with all and from his left arm were picked out in of the grooves in the wing membranes,
the colours underneath. these colours. They were painted Vomit as this is where they would catch the
Brown first, and then highlighted with light. To make this highlight subtler, a
The first highlight
Bleached Bone before being given a fine line of Codex Grey was applied in
was applied using
wash of Yellow Ink. The black stripes the very centre of this line before an
Dwarf Flesh, then
were then painted over the yellow pipes. extremely watered-down Black Ink was
a glaze of Red Ink
glazed all over
and Flesh Wash
the wing’s
mixed with a little
membranes. To
water was washed
make the horns
over all the fleshy
at the ends of
parts of the
the wings and
Daemon Prince.
the scales stand
This was also
out, they were
applied over some The skulls mounted on the model’s given a coat of
of the metallic armour were painted Snakebite Leather Gloss Varnish.
parts of the model, then highlighted with
to emphasise the Bubonic Brown. This was
raw, impending then given a further
HORNS
changes warping Where the Daemon Prince’s horns met
highlight of Bleached Bone,
through the its head, Bleached Bone mixed with a
before a final highlight of
Daemon Prince 50/50 mix of Red Ink and Flesh Wash
Skull White was applied.
and to suggest was applied. Then, moving further
that more flesh The same method used to paint the along the horn, Bleached Bone was
could burst yellow of the cables was applied to the painted and blended back towards the
through his armour Space Marine helmet, Daemon Prince’s head. This was done
at any time. with an extra highlight again, even further along the length of
of Bleached Bone to the horn, using Bleached Bone mixed
The flesh was now give the edges of the with a dot of Chaos Black. This process
re-highlighted with helmet more definition. was repeated, each time moving further
Dwarf Flesh down the horn and adding more Chaos
followed by The eyes of the
Black to the mix until the tip was
another highlight Daemon Prince as
completely
of Dwarf Flesh well as those on his
black. To finish
mixed equally with armour were picked
off the horns,
Bleached Bone. out in Snot Green then
some Gloss
highlighted with Bilious
Varnish was
A final highlight Green followed by a
applied to the
was applied over final highlight of 50/50
very tips.
the highest Bilious Green and
portions of the Bleached Bone. The
flesh with green eyes on the BASING
Bleached Bone. model’s armour were The Iron Warriors’ Daemon Prince was
also given thin lines of based in the same way as the Black
Legion one, using watered-down PVA
ARMOUR TRIMS Chaos Black for the
slit pupils. glue spread evenly over the model’s
The interiors of the shoulder guards were
base, which was then sprinkled with
left black and the metallic trims around
The gun barrel, chains and spine of the sand. This was drybrushed with Codex
the Daemon’s shoulder guards and
model were painted Dwarf Bronze then Grey then Bleached Bone. Some small
greaves were painted with Dwarf Bronze.
highlighted with areas of static grass were also glued to
These were then highlighted with Shining
Shining Gold. the base with PVA glue to break up the
Gold before applying a glaze of Flesh
Chestnut Ink was uniform colour of the base and make it
Wash to blend the highlights together.
washed over this suitable for use on both green and
Once this had
and a final urban battlefields.
dried, a
highlight of Mithril
highlight of
Silver was
equally mixed
painted on the
Shining Gold
highest areas.
and Mithril
Silver was
painted on the WINGS
very edges of Areas where the fleshy colours from the
the trims. Daemon Prince’s wing muscles had
spilled onto the wing membranes
DARK SKIN – Intermediate
MASTERCLASS
When painting dark faces it is difficult to get colour, life an edge highlights to give it definition, if the highlights are
and expression into them because of the colours you are layered up too much then the dark look of the face will be
using. To help solve this problem I didn’t make the skin lost. Remember that the face is very important and you
tone too dark. This enabled me to wash the colour around mustn’t lose it to the rest of the figure, so a fine highlight is
the lips, eyes and nose to bring the face to life. I then used needed on dark skin tones to emphasise the expression.
FACES REDUX
1 2 3

Step 1. First of all the face was basecoated Step 2. A wash using a 1:1 mix of Scorched Step 3. A 2:1 mix of Dark Flesh and Vomit
with Dark Flesh. Brown and Badab Black was applied all over Brown was then layered on to the face.
Back in February 2009 we showed you how to paint human the face area.
faces and touched on other techniques. In this article Darren
Latham goes into even greater depth about painting faces the
‘Eavy Metal way, including more advanced techniques. 4 5 6

T
he face is always the most important several thin layers rather than one thick
part of any miniature; it is the first coat of paint; remember that you can
part anyone will look at and needs always add paint to thin layers but you
time and attention spent on it. It dictates can’t take away from one thick layer. The
the whole appearance of the finished other advantage is that thin layers will not
miniature. As such it deserves extra obscure the detail on the face. You can add
attention when it comes to painting, as it’s expression with painting and give an
tricky to get right, which is why White indication as to the environment that the Step 4. Next, a 1:1:1 mix of Dark Flesh, Vomit Step 5. Scab Red was washed around the bottom Step 6. Finally, Bleached Bone was used as a
Dwarf turned to the ’Eavy Metal team for figure is placed in. All of this will add to brown and Kommando Khaki was applied as a lip while a 1:1 mix of Regal Blue and Dark Flesh highlight, applied to accentuate the model’s
help and advice. Last time we showed you the depth and background of the miniature. first highlight. was washed around the eyes. dour expression.
how to paint the skin and the hair, as well One final thing to keep in mind is that
as more advanced techniques such as the skin areas on your models are the only
painting scars. But I think there’s much parts that will have colour ‘underneath’
more to say on the subject, so I’m going to them, something known as subcutaneous
Ageing Showcase
delve even deeper into the art of faces.
Before we start, it’s worth recapping
colours. Skin is the living part of the figure
and should have tones and nuances added AGEING
some of the basics discussed last time: to it to give it life – I’ll cover this in more
With the two age examples shown here, the aim is to
always keep your paint thin and apply detail in a moment.
illustrate that even with the same head you can achieve a
completely different look with the use of a brush. One is a
young man and the other an old veteran. The young face
You Will Need has lots of warm colour within it and a smooth finish to the
face with minimal lines added, all this adds to the look of
For the techniques featured in this article Darren has Wash: W Foundation: F
the face being youthful and healthy. With the older face,
used the following colours from the Citadel Colour,
greys were added to the skin highlights to wash out the
Wash and Foundation ranges.
colour. Many thin expression lines were added to give a
TM
wrinkled appearance.
Chaos Black Spray Kommando Khaki Space Wolves Grey
Bleached Bone Liche Purple Vomit Brown
In February 2009 we
Codex Grey Regal Blue Warlock Purple
published an ’Eavy
Metal Masterclass on Chaos Black Rotting Flesh F Fenris Grey A B
Dark Flesh Scab Red F Knarloc Green
painting faces.
Darren Latham, Dwarf Flesh Scorched Brown F Orkhide Shade

assures us he has Elf Flesh Shadow Grey F Tallarn Flesh


This model represents an older the colour. In the other example,
much more to say on Fortress Grey Skull White W Badab Black version of Griff – the paint has Bilbo’s age has been alluded to
been applied in a sympathetic with the addition of expression
the subject. Goblin Green Snakebite Leather W Thraka Green
way, with grey tones to wash out lines and creases.

www.games-workshop.com 93
FEMALE FACES – Intermediate
When painting female faces, subtlety is the key. A much
softer approach is needed for any female face, and this is
The colour on the cheeks was painted on just under
the cheekbone to add depth and height. It’s important to
NON-HUMAN FACES
especially true for The Lord of The Rings figures. I decided note that if placed on the cheekbone itself it will flatten the The Warhammer world and the galaxy of the 41st Millennium are inhabited by
to use a white undercoat for Arwen to make sure that the face and give a flustered appearance. Just as vital are the
skin did not end up too dark, as can sometimes happen if lips – the bottom lip is straightforward but the top lip can
more than just humans, but painting an alien face calls for a different technique.
a black undercoat is used. Once again I started with a cause problems. One thin line is enough to add colour and Let’s start with a detailed Ork face before moving onto other creatures.
midtone colour. This cuts down on the number of paint fullness to female lips, any more than this and it will look
layers, more of which would be needed if a darker tone over the top and fake. A small highlight on the bottom lip
were used as a base. Colour was then washed over to add is a good way of adding a different surface texture to the
warmth to the face and give me some direction as to face. I also added some eyebrows – this is usually a big ADVANCED TECHNIQUE
where I should place my highlights. Thin paint layers were no-no in miniature painting, but with certain female
then applied to build up the light appearance. visages it can enhance the look. This greenskin method is more realistic than the four-stage were added around the eyes, nose and lips to give the face
example in the previous article. I used a more natural life and have the colour appear subcutaneous (see p92). To
green with Knarloc Green rather than Goblin Green, get this effect a red was used to represent blood and green
1 2 3 which can sometimes appear too bright. For this stage by
stage I started with a midtone green rather than a dark
added to tie it to the rest of the face, applied to the lower
portion of the face. I used blue around the eyes to give the
green and washed colour into the face for shade. I then face some expression and focus. These areas were then
added Vomit Brown to the base colour for a natural highlighted to pull them into the surrounding face and tone
warmth, rather than adding yellow. This gives the face a them down a little. This Ork face should be reserved for
‘real’ look rather than a cartoony appearance. Nuances characters and special figures that require extra attention.

Step 1. The face was first basecoated with a 4:1 Step 2. This was followed by a wash of Dark Step 3. Highlighting started with a 2:1 mix of
1 2 3
mix of Tallarn Flesh and Scab Red. Flesh and then followed by a further wash of Tallarn Flesh and Elf Flesh.
Scorched Brown.

4 5 6
Step 1. The face was first basecoated with Step 2. A wash using a 1:1 mix of Dark Flesh Step 3. This was followed by a second wash
Knarloc Green. and Catachan Green was then applied all over using a 2:2:1 mix of Scorched Brown, Catachan
the face and head. Green and Chaos Black.

Step 4. A further highlight of pure Elf Flesh was


then applied.
Step 5. The next highlight layer was a 2:1 mix of
Elf Flesh and Skull White. The lips were painted
with a 2:1 mix of Scab Red and Tallarn Flesh.
Step 6. The eye shadow was painted with
Tanned Flesh. Finally the face was highlighted
with Skull White.
4 5 6
The cheeks were painted with a 1:1:1 mix of
Scab Red, Tallarn Flesh and Warlock Purple.

Female/Elf Showcase

Step 4. Knarloc Green was then built up round Step 5. A highlight using a 2:1 mix of Knarloc Step 6. Bleached Bone was added to the
the face in several thin layers. Green and Vomit Brown was then applied. previous mix in a 1:1 ratio and applied as the
next layer of highlighting.

7 8 9
To enhance the
fantastical look of
Warhammer models,
your painting needs to
be bold and striking.
With blonde hair, the features on the face need to be even subtler. Skin You should still be
should also be kept pale, or else it will tend to look overly pink when mindful of the things
contrasted against the yellow in the hair. Any make-up should barely be we’ve already talked
hinted at. This is especially true with The Lord of The Rings models, about, but you don’t
where a hint of realism is desired – this Galadriel model is a good need to ensure that they
Step 7. A wash of Scab Red and Knarloc Green Step 8. The raised areas were then highlighted Step 9. Skull White was used as the final
example. In general, the rule of thumb is that the lighter the hair, the are as life-like as The
was used around the lip and scar, while a mix of with Bleached Bone. highlight and also applied to the teeth.
lighter the skin needs to be. Lord of The Rings figures.
Regal Blue and Knarloc Green was brushed
around the eyelids.

94 WHITE DWARF PAINTING FACES www.games-workshop.com 95


TAU SKIN – Intermediate UNDEAD SKIN – Intermediate
For Tau skin a different approach is needed – I had to do some warmth to it, to make the skin look natural, but is When painting Undead skin, the thing to remember is to its colour. To give the skin an unnatural appearance I
my research for this and found out that Tau blood is purple not not too harsh as to form a stark contrast. With Tau keep it pale; this way you can add lots of colour into the highlighted it with Rotting Flesh. The green in the Rotting
(for very scientific reasons, Andy Hoare assures me)! With being blue in skin tone, all of these different nuances with skin to make it interesting. For the Zombie face I added Flesh gives a nice contrast to all the warm tones and adds
this in mind I washed a mix of purple over the skin to shade and highlight help emphasise the appearance that it purple into the basecoat to give it a slightly dead tone, and to the dead and pale look. And, because this is a Zombie, I
make it look more lifelike, this adds good definition and is a living creature. If it was just shaded with a darker blue added washes to make it look like the flesh was oozing out added the requisite visceral splatter on the face.
tone to the skin. I then highlighted the skin by adding in and highlighted with a light blue, the skin would look
Kommando Khaki. This is a very good neutral tone with unnatural and, therefore, unrealistic.

1 2 3
1 2 3

Step 1. A 2:1 mix of Tallarn Flesh and Liche Step 2. This was followed by a wash using a Step 3. A 2:1 mix of Tallarn Flesh and Rotting
Purple was used as a basecoat. 1:1:1:1 mix of Scorched Brown, Liche Purple, Flesh was then layered onto the skin.
Step 1. The entire face was first basecoated with Step 2. A wash using a 1:1:1 mix of Liche Step 3. The skin was then layered up with
Scab Red and Badab Black.
Fenris Grey. Purple, Scorched Brown and Badab Black was Shadow Grey.
then applied all over.

4 5 6
4 5 6

Step 4. A highlight using a 2:1 mix of Rotting Step 5. A 1:1 mix of Liche Purple and Tallarn Step 6. A final highlight of Rotting Flesh was
Flesh and Tallarn Flesh was then applied. Flesh was washed around the eyes. At the same applied to the skin. Gore was then splattered on
Step 4. A highlight using a 1:1:1 mix of Shadow Step 5. The skin was highlighted further with Step 6. The final stage was to highlight the most
time a 1:1 mix of Scab Red and Warlock Purple the face with Scab Red and Badab Black.
Grey, Fortress Grey and Kommando Khaki was pure Kommando Khaki. prominent areas with Skull White.
was washed around the mouth and nose.
then applied.

Tau Showcase Undead Showcase

This Zombie has been painted in a more fleshy, Joe Tomaszewski’s brilliant Vampire has a face The same techniques applied to the Zombie to
Commander Shadowsun, as a female Tau, has been given a deeper pink tone. The gore aspect of the model on painted in blue tones for a very washed out, give it a lifeless appearance can be applied to a
The face of Aun’va, an ancient and powerful Ethereal, has been painted purple wash, with Liche Purple added to Fenris Grey. This gives her both the body and face has been played down long-dead look. Rotting Flesh has been used as Ghoul too. The difference is with the blood
using Tau skin colours, but with the ageing techniques as described skin a softer, subtler appearance. Unlike Aun’va, her face contains but the lining around the face is excellent, the blend to highlight with but this has been and gore spatter. On a Ghoul it should look a
over on page 93. warmer tones, to convey a youthful energy. especially around the eyes and teeth. applied in a very subtle way. lot fresher, as if the creature has just eaten.

96 WHITE DWARF PAINTING FACES www.games-workshop.com 97


MARAUDER TATTOO – Advanced
FACIAL DETAILS It is important to sketch out the design out on paper before
you start to paint the tattoo – it’s easier to correct potential
darker mix to which I added blue. The blue tone sits
naturally on skin and gives a finish that is not as harsh as
All faces tend to have common traits mistakes on paper! Real-world reference can be useful – pure black. Other colours such as red and green are best
the Internet or specialist tattoo books are obvious places to saved for war paint effects. A highlight was added over the
that lend expression, character and clues look. Firstly, I lined in the tattoo with a thin mix of tattoo, with the skin colour mixed in to give it a
to the model’s personality. Applying Scorched Brown and Chaos Black. This helps for the subcutaneous appearance. You can darken or lighten your
placement and can be easily corrected because of the tattoos to get different age effects or add more blue to alter
some or all of these details can add thinness of the mix. The design was then thickened with a the pigmentation.
depth to the model far beyond what the
sculptor ever intended.
1 2 3

CATACHAN STUBBLE – Intermediate


When painting stubble, the finished effect must seem black to your mixes, but don’t go over the top or your
natural, as if the stubble is inside the skin. This is achieved miniature will end up with a full beard! Once again, a
by adding flesh colours and browns into the wash applied highlight over the finished stubble area will ‘pull’ the
Step 1. The outline of the tattoo was painted Step 2. Next, the outline was thickened up with Step 3. The tattoo was then highlighted with a
over the face. The other thing to keep in mind is the stubble into the skin and knock it back a little for a natural using a thin 1:1 mix of Scorched Brown and a 1:1:1 mix of Tallarn Flesh, Regal Blue and 1:1:1:1 mix of Tallarn Flesh, Regal Blue, Chaos
placement of the stubble – if it is too high up the face or in finish. The same technique can be applied to a shaved Chaos Black. Chaos Black. Black and Bleached Bone.
the wrong area then it will not look realistic. Darker head too, but remember to follow the hairline on the head
stubble can be achieved by simply adding in a touch more or the effect will look fake.
SPOTS AND ROT HAIR SHINE & GREYING
1 2 3 A B A B

Step 1. The lower part of the face was washed Step 2. This was followed with a wash using a Step 3. The skin was then re-highlighted with Painting spots and rotting flesh is the chance to have a bit of fun with The thing to keep in mind with hair is that it is very reflective and usually
with a 1:1:1:1 mix of Tallarn Flesh, Fortress Grey, 1:1:1:1 mix of Tallarn Flesh, Codex Grey, Tallarn Flesh and, finally, Bleached Bone. painting, you can wash and add almost any colour you like to rotting skin. shines. To get this effect on your miniatures simply mix a good amount of
Scorched Brown and Chaos Black. Scorched Brown and Chaos Black. This is usually done after painting the skin area and then washing colour white in with your hair colour and paint a ‘halo’ ring around the top of the
over it (the Citadel Washes are great for this). Painting a spot is pretty simple hair. This will give the appearance that the light is bouncing off the hair. Of
– just glaze the area with some Scab Red and then give it a little highlight of course, this technique should only be used on creatures that could be
Blood Red, and for that ready-to-burst look, add a yellow spot head with expected to keep a certain level of hygiene and would actually wash their
Iyanden Darksun – nice! hair, such as Elves or female models (Are you trying to suggest men don’t
RUDDY-FACED DWARF – Basic wash? – Ed). Greying hair is another way to add age and character to a face.
To achieve a natural-looking grey it is best to add in either Bleached Bone
For the Dwarf flesh I first painted the skin in the usual way, until you reach the desired effect. After the colour was or Kommando Khaki to the hair colour – these are neutral tones and not as
harsh as white. Once again, placement of the grey is important, it needs to
and then added washes over it. I mixed Tallarn Flesh into added to the nose and cheek the areas were then re- sit either above the ears for slight grey or all over the hair.
the washes to give them a natural look. If I had used
straight colour on the skin it would look too bright and
highlighted to pull the colours back into the skin and tone
them down a little. This effect can also be added to the BODY HAIR
fake. When washing colour over the face it is important to ears, lips, and knuckles on a model, but only works on
keep your paint very thin and build the layers up slowly certain miniatures, so use it sparingly in your painting.
A B ASK
We’ve covered painting faces in great detail in parts
1 & 2 of this article. If you have any more queries
about painting faces – or about any
1 2 3 other techniques for that matter –
remember that you can write to
’Eavy Metal at the address below:

White Dwarf,
When painting body hair you need to take a similar approach to painting
Games Workshop,
stubble, a little of the flesh colour mixed in with the hair colour will help Design Studio,
the look. Painting hair on flesh is more about technique than colour though; Willow Road, Lenton,
you need to feather the hair on with a fine brush and build up the colour Nottingham, NG7 2WS,
gradually. As with stubble, the hair needs to be placed in the correct areas
Step 1. The Dwarf was washed with a 1:1:1 mix Step 2. Next, layers were built up with a wash Step 3. The skin was re-highlighted with Dwarf or else it will not look natural. The usual place to see this effect is on the
United Kingdom
of Tallarn Flesh, Scab Red and Warlock Purple. consisting of a 1:1:1 mix of Scab Red, Tallarn Flesh and then Bleached Bone. forearms and chest. This technique can also be used on animals that have
Flesh and Regal Blue. fine hair, such as horses, to give a textured finish.

98 WHITE DWARF PAINTING FACES www.games-workshop.com 99


T'AU SEPT HUNTER CADRE
Hobby Team Army Painters Steve Bowerman
and Duncan Rhodes recently teamed up to
paint a Tau Empire army. Here they show us
the colours and techniques they used.

INSPIRATION
Duncan: The Tau Empire army is very different to any other
race in Warhammer 40,000 . On the one hand, they disp lay
a vibrant, uniform colour scheme on all their Tau infantry,
battlesu its and vehicles, yet their alien allies in the Vespid
and Kroot stand wi ldly apart from the rest of the army- so
too the cla ndesti ne Stealthsuits and majestic Ethereals.
Steve and I decided to paint a Tau Empire army to showcase
these different aspects . We started out w ith a Tau Empire
Battleforce, wh ich provided us wi th most of the miniatures
we needed, but added in a Vespid Stingwing sq uad for extra
va ri ety and an Ethereal to lead the army.

PREPARATION
After un dercoating the models with Chaos Black Spray,
w e used the Citadel Spray Gun to app ly the basecoat and
first Layer stages on the Fire Warriors, Devilfish and Crisis
Battlesuit. We used the same method to paint the blue skin of
the Vespid Stingwi ngs. However, in the case of the Ethereal,
we painted the first two stages with a Basecoat Brush, as onl y Codex: Tau Empire includes the full background o f the army, detailing their
his hands and face were exposed. race's evolution, rapid expansion and assimilation of many other alien species.

The aspect of the Tau that appealed to Duncan and Steve were the m yriad different species and crea tures that can be found in the Tau Empire arm y.
FIRE WARRIOR
(!) ARMOUR (D T 'AU SEPT SYMBOL i ® FATIGUES
'

'

'
'
'
'
'
FIRE WARRIOR DETAILS AND BASES
CD BLACK (D BASES

0 LENSES
RED ARMOUR AND BLUE SKIN
CD RED ARMOUR : (I) BLUE SKIN
'

'

'
'
'
'

'
'

'
'

'
'

'

'

'
'

'
'
'
: 1 - - -_ . - ; -----=-----:-:--~. . f - - -__, --- --~~,
'
'
'
KROOT
CD GREEN SKIN 0 KROOTHAIR @ LEATHER

- Detail Brush
KROOT DETAILS
CD LACES (I) GOLD ® SILVER
CHAOS LORD
TM

MASTERCLASS
Painting the Armour

DISPLAY MODELS
Scenic Base
The base was taken from a
small glass jar lid that was
sprayed black. Slate was
then glued on it to create
a stepped pile. For further
texture a lone skull was
stuck on and some Green
Stuff used to fill in the
unsightly gaps.

When painting a model purely for display you should as incorrectly judging how the light works could
always consider the direction from which the model will compromise the paint job. In this case Joe wanted the
be viewed. This is not only to position the model in the model to be viewed straight on so he highlighted and
best aspect but will also have a factor on how light sources shaded the armour to reflect that.
will play off and reflect onto a model. This is especially Once the armour was fully painted, Joe used coloured
important when painting in a non-metallic metal scheme, glazes to give it an almost unearthly hue.

Painting Metal Without Metallics Glazing the Armour

1 2 3 1

I
f you’re attending this year’s Games With this in mind, Joe wanted to give
Day, be it in the UK, the US, Europe or the model a scenic base to make it even
anywhere else, then you’ll be in the more imposing and paint it in a very
enviable position to purchase this fantastic advanced technique that is particularly
Games Day-exclusive miniature. The 2009 suitable for displaying miniatures. The
model is a mighty Chaos Lord sculpted by technique is non-metallic metal. This is
Martin Footitt. challenging to achieve but in the hands of
Step 1. After undercoating the Step 2. Watered-down Chaos Step 3. After the wash, Codex Grey Step 1. A glaze, made from
A miniature like this is the perfect an ’Eavy Metal painter the finished effect entire model Chaos Black, Joe Black was applied as a rough, was applied again to the raised watered-down Liche Purple,
subject to be picked out for some special will be stunning. That’s not to say you have began by basecoating the armour heavy wash around the joins and areas to neaten up and form the was applied around the bottom
treatment, and we tasked ’Eavy Metal’s to be an expert, on the following pages plates with Codex Grey. raised areas of the armour. basis of the highlight stages. portions of the armour plates.
Joe Tomaszewski to really go to town on it. we’ll show and explain exactly how Joe
Joe saw this as an exquisite display model, achieved the armour effect, so the step-by-
® something for show rather than the rigours steps along with some painting experience
of gaming. and a steady brush will see you through.
4 5 6 2
You Will Need
For this issue’s ’Eavy
Metal Masterclass All of these paints are available from the Citadel Wash: W Foundation: F
Colour, Wash and Foundation ranges.
we’ve really got
Chaos Black Spray Kommando Khaki Skull White
something really
Bleached Bone Liche Purple Snakebite Leather
special as Joe
Tomaszewski paints Codex Grey Regal Blue F Astronomican Grey
Step 4. A 2:1 mix of Codex Grey Step 5. For the next layer the mix Step 6. Dots of pure Skull White Step 2. A light glaze using Hawk
and Skull White was next, finely was reversed, so it was a 2:1 mix were then applied at points where Turquoise overlaid this. It’s a
the 2009 Games Chaos Black Scab Red F Dheneb Stone
applied along the angle lines of the of Skull White and Codex Grey, the highlight lines met to represent very subtle layer but gives the
Day Miniature. Hawk Turquoise Scorched Brown W Baal Red armour plates. again working up the highlight points of direct reflection. armour an arcane quality.
lines already established.

www.games-workshop.com 91
NON-METALLIC METAL
Painting the Horns and Shield

The process known as non-metallic metal is a technique Illustrations, from fantasy art in particular, also show how
that uses paints without metallic pigments to create artists achieve reflective surfaces in two-dimensional
reflective, mostly metal-looking surfaces. Shades and form. In this case real world references are not very
highlights are created in a pictorial fashion using the useful, as they don’t convey the exaggerated highlighting
same methods that artists have been doing on canvas for and shading you need to make the technique effective.
centuries. In effect, you’re using a two dimensional Following a real-world reference will just leave you with
technique on a three dimensional model. That’s quite a a drab grey or yellow area rather than the metallic-look
challenging prospect and for this reason painting with you’re trying to achieve.
non-metallic metal is a very advanced technique that
requires mastery of many other expert techniques, such
Left. Dave Gallagher’s
The chain mail was simply The fur was basecoated as rich blending and advanced colour theory. illustration is a perfect
painted black, and then Codex Astronomican Grey and then Nevertheless, the ’Eavy Metal team get asked a lot about example of how artists
Grey was applied to the bottom of given a wash using a 1:1 mix of how to achieve such an effect and so we’ll attempt to paint metal in two-
the links, which was in turn Hawk Turquoise and Chaos cover the basics here. Whilst reading this page will give dimensional form.
highlighted with Skull White. Black. It was highlighted back
up to Astronomican Grey, and you some foundation in the technique, practice and solid
then highlighted further with brush control are the keys to getting this effect right. Below. A graphical
Skull White. Models painted up in non-metallic metals are representation of how
primarily for display. It’s rarely used on models intended light falls on simple
geometric shapes,
for use in the gaming environment where the chance of giving you a rough
such a precisely painted model being chipped is much guide about how to
When you paint horns you can go from dark at the base a display model, he wants the eyes of the spectator to be higher. The best way to showcase a miniature with non- add highlights and
and lighter at the tip, or shade in the opposite direction, drawn towards the face – the lightest part of the model. metallic metal painting is in a lighted display cabinet, shading to your non-
metallic metals.
having a lighter base and darkening at the top. Either This is just one of the tricks an experienced painter can where the dedicated spotlights accentuate the
method can be effective and depends on your style and use to grab the viewer’s attention and subconsciously draw exaggerations painted onto the model. Considering
the model itself. For this project Joe has chosen to lighten their eyes to parts of the model they want the spectator to where the light shines upon the model and how it
the base of the horns. This is because, bearing in mind it’s acknowledge first, before they appraise the entire model. reflects off surfaces is actually a good place to start.

Light Sourcing
Painting the Shield Metallic objects reflect light differently to other surfaces
and this needs to be exaggerated when applying paint to
a miniature. On metallic objects light dramatically
1 2 3 4 changes from dark to light when the surface changes
shape. So to achieve the non-metallic metal effect you
need to imagine, or even draw a plan, where your light
points are around the model so you can place your
highlights and shade. Four points of light around a figure
are generally best; you then plot how each area of non-
metallic metal will react according to where the light
points are on the miniature. The geometric diagrams on Contrast
this page illustrate how light reflects off different shapes. When paining non-metallic metal, contrast is the key.
Step 1. The shield was first painted Step 2. Pure Codex Grey was built Step 3. Fortress Grey was then Step 4. Skull White was used to Each surface needs to go from black to white. Normally
using a 1:1 mix of Codex Grey and up in many thin layers vertically applied over the same areas in the add nuanced highlights on the
When he painted his Harry the
you highlight with a lighter version of the midtone. So
Chaos Black. Joe painted carefully along the shield’s curvature. A thin previous step. Thin layers carefully shield, applied mainly along the for, say, Regal Blue, you might highlight with Enchanted
Hammer, Darren Latham
around the accoutrements hanging outline of Codex Grey was also blending with the previous coat of edges but also to create tiny
from the shield. applied to the shield’s edge. paint is the key. ‘scratches’ on the surface.
imagined four light sources Blue. However, when painting in a non-metallic metal
around the miniature. This technique you should always shade and highlight with
helped him visualise where the
highlights and shades should be.
black and white no matter what the midtone is.
The other facet to this process is that you should add
Painting the Horns colour to the surface to bring it to life. Metal surfaces
reflect the environment around them so, if the model is
meant to be in a cave, your colour scheme will not be as
1 2 3 4 bright as a miniature in strong daylight. The contrast,
coupled with adding ‘light spots’ (bearing in mind where
your light points are on the model), will exaggerate the
reflective quality of the metal. When you actually apply
the paint you must do it in thin layers and then create a
seamless blend, starting with the midtone and shading
down and before highlighting up.

Have a Go
Step 1. Snakebite Leather was Step 2. Next, Bleached Bone was Step 3. Skull White was then Step 4. Joe then added nicks and These are just guidelines, the real results will come from
applied as thin stripes along the overlaid along the Snakebite added in thin layers over the chips with carefully applied Chaos practice and learning the theory. Don’t forget artists have
length of the horns; brush control Leather stripes, tapering out Bleached Bone stripes, keeping the Black and Skull White. Finally, a been doing this for years in pictures so take inspiration
is needed to keep the stripes towards the tips. majority of the layers close to the thin wash of Chaos Black was
separate and neat. base of the four horns. brushed over the ends of the horns. from them and don’t be afraid to just give it a go.

92 WHITE DWARF PAINTING MASTERCLASS www.games-workshop.com 93


Painting the Cloak Painting the Armour Details

The bandages were painted with The loincloth started with a Regal The intricate freehand design on The skulls were painted using a
Dheneb Stone followed by a Baal Blue basecoat, which had Scab the axe head was replicated on very similar method to the
Red and Devlan Mud wash. The Red slowly blended into it for the both the axes and across various bandages, the only difference
area was then highlighted with first highlights. It was then parts of the Chaos Lord’s armour. being the wash, which was pure
Dheneb Stone, with a final highlighted with Kommando Devlan Mud instead of Baal Red.
highlight of Skull White. Khaki, before Skull White was
added to the mix for a final,
layered highlight.

A lot of Joe’s methods involve starting with a basecoat is, when using a colour like khaki to highlight a multi- To really showcase his astounding skills Joe has added something that can easily be painted over if a mistake is
midtone, then shading down with a wash, before coloured area such as the cloak, you should mix the some freehand design onto the Chaos Warrior’s armour made, but obviously Joe didn’t have that luxury here. He
lightening back up to the midtone and beyond to the highlight with the colour on the lower layer, rather than and weapons. Applying an intricate design onto a surface first drew his design on paper and then slowly and
highlight colour. Joe does it this way because it gives him a straight across. So, in the case of the cloak, the khaki you’ ve already spent hours painting to look like shining accurately translated it onto the figure’s armour and
smoother blend between layers, and it’s easier than highlight was blended with Regal Blue and then Scab Red magical armour is not for the faint-hearted! Freehand weapons. We can only recommend patience and pinpoint
painstakingly blending to a darker shade. Another good tip as Joe worked the highlights to the edge. designs are usually painted onto a neutral surface, accuracy with a brush if you try this yourself.

Painting the Inner Cloak Painting the Gold Leaf

1 2 3 4 1 2 3 4

Step 1. The lining of the cloak Step 2. Separate washes of Regal Step 3. Joe then worked up the Step 4. A final strong highlight Step 1. Joe’s non-metallic gold leaf Step 2. The Snakebite Leather was Step 3. Joe started to build up the Step 4. Skull White was used to
was first given a basecoat of Blue, Liche Purple and Chaos raised areas back to Astronomican layer of Skull White was then starts with a basecoat of Snakebite then shaded with a very thin wash design using a mix of Snakebite edge the design. This was divided
Astronomican Grey. This was a Black were painted into the Grey, this was followed by a 1:1 applied to finish off the cloak. This Leather. A thin line of Chaos Black of Chaos Black. Leather and Skull White, adding from the design with a thin line of
solid layer that covered the entire recessed areas. Joe randomly mix of Skull White and was built up over many thin layers. was used to enhance and separate more white into the mix over Codex Grey, creating the
area of the cloak lining. applied each colour wash. Astronomican Grey. the design from it’s surroundings. several layers. impression of a silver edge.

Painting the Outer Cloak Painting the Helmet

1 2 3 4 1 2 3 4

Step 1. The outside of the cloak Step 2. Starting with the Regal Step 3. The recesses and deep Step 4. The cloak was highlighted Step 1. The helmet was painted in Step 2. This was followed by a Step 3. The Snakebite midtone was Step 4. Pure Skull White was
was first basecoated with a solid Blue, Joe added Scab Red to the folds of the cloak were shaded with Kommando Khaki, mixed a similar method to the gold leaf, shade into the recesses with a reapplied and then worked up by applied to the raised areas, and
coat of Regal Blue. mix, slowly and consistently with a wash of Chaos Black. with each colour it covered. This starting with a basecoat of wash of Chaos Black. adding an increasing amount of purple and turquoise glazes were
adding more with each layer until was then given a final highlight of Snakebite Leather. Skull White over several layers. used to achieve the same subtle
he had blended to pure Scab Red. Skull White. effect as the armour.

94 WHITE DWARF PAINTING MASTERCLASS www.games-workshop.com 95


Final Details

The pendant was painted using the The shield straps were painted in a The axe haft was given a base The pouch was painted Astronomican
same technique that Joe used for the simple three-stage method: a base of colour of Scorched Brown. Joe Grey and then given a Badab Black
Chaos Lord’s golden helm. Scorched Brown, followed by a mixed this colour with Bleached wash. The Astronomican Grey was
layer of Vermin Brown and then Bone, painting on the wood grain reapplied and then highlighted with
Bleached Bone. in progressively lighter mixes. pure Skull White.

ASK ™
Keith: Painting beards is just like painting hair. It’s
easier than many things as the rough texture of
modelled hair provides the paint lots of ridges to
cling to, naturally giving you shading and
highlighting to some extent. For a white or grey-
tinged beard I would start with a coat of
This month we’ve received a question Astronomican Grey. Shade with a wash of Badab
from Denis (no surname supplied) who Black, and when dry shade again with Devlan Mud.
resides in Avernes, France. He asked Then you need to bring back the midtone so brush
about the new White Dwarf model over another coat of Astronomican Grey, avoiding
specifically how to paint his large beard. the recesses. You can then highlight from there; you
Over to ’Eavy Metal’s Keith Robertson. may wish to go for an Astronomican Grey and Skull
White mix, working up towards pure white, or
bypass that layer and go straight to Skull White.
If you’ve ever wanted to ask an expert When painting beards be careful where the hair
painter a question or you have a painting meets the face – you don’t want a thick black line
problem that needs solving, then send around the join as this will make the paint scheme
your query to the address below. look artificial.

White Dwarf,
Games Workshop
Design Studio,
Willow Road, Lenton,
Nottingham,
NG7 2WS, The White Dwarf model is only available by
United Kingdom purchasing a Sub-in-a-Box, which you’ll find in most
Games Workshop Hobby Centres.

96 WHITE DWARF PAINTING MASTERCLASS


PRINCE IlTHRIN

High Elf army is a thing of beauty- armour and other details are painted in

A ranks of perfectly dressed, elegant


soldiers in bright, crisp colours.
Marching along with the rank and file are
suitable colours, so you'll also see lots of
bright silver and gold. This palette is used
because they are the colours of Ulthuan,
the charismatic leaders of the High Elves- and helps give the whole collection a
the Nobles and Princes. Whilst the High Elf uniform look. But don't mistake a cohesive
nobility will dabble in politics and intrigue whole for looking monotonous or dull. The
at court, on the battlefield they lead from placement of the colours and the varying
the front, using their preternatural speed shades make each model different from the
and aim to slay the enemy in droves. For last. Elven characters are perfect examples
that's what they have to do, a High Elf of this; rich golds and reds are used for
must kill many times his own number as armour and jewels, while cloaks are
they are a dwindling race, and while painted with fine patterns to look bespoke
highly skilled in craft and war they will be and worthy of the character's stature.
outnumbered on the battlefield. In this Masterclass Darren paints Prince
When Darren, and indeed all of 'Eavy Althran on foot. What makes this
Metal, come to paint High Elves it's always Masterclass different is the subject
with these traits in mind. The High Elves in represents a character that already exists in
the Studio collection, whether a Spearman, a different form - whilst rare in
Silver Helm or Archmage, all follow the Warhammer, this is the normal state of
same principles. Their garments are affairs in The Lord of the Rings, where
painted white, with a secondary colour of models are often painted both on foot and
blue. The blue complements the white, mounted. Needless to say, the methods
adding a defining tone to give the model described here can be applied to both, and
depth and shape. Finally, red tends to be it's often best to paint both at the same
used as a third tone and spot colour. Mail, time to make sure they look similar.
Seeing Double
Darren took his painting cues from the
mounted version of Prince Althran that he
had already painted. But you can never
stop a figure painter tinkering, so for this
version of Prince Althran, Darren created
an even more intricate pattern for the
cloak lining and used the inclusion of the
shield to incorporate more red onto the
model. However, before we get onto that,
let's take a look at Althran's proud mount,
Sharpclaw, to provide you with
information on how to paint both models.

Sharpclaw the Griffon


As the Griffon was based upon two
real world animals, Darren used lots of
reference; wildlife photography books
and images from the Internet proved to
be great resources in this respect.
1. Brian Nelson designed the front end of the
Griffon to be a falcon so that's how Darren
painted it. Using lots of reference, he noticed how
the front of the beak is a dark blue-grey and the
base is much lighter in colour. The eye is worthy
of mention as it is a painstaking recreation of a
real falcon's. Notice the bright blue iris that
surrounds the whole cornea, and the large black
pupil in the centre - perfect for spotting prey.

2. Figure painters tend to paint claws in light


colours, often in the same style as the beak. But,
looking at wildlife pictures you notice just how
dark they actually are. With this in mind, the
talons were painted brown with black claws.

3. The Griffon's plumage was painted in


alternating light and dark brown colours, using
photographs of falcons as reference. Quills and
feather highlights were painted on with Bleached
Bone and Skull White.

4. For the rear half of the creature, Darren


immersed himself in pictures of big cats. The
black tone of the creature's markings was half
Chaos Black mixed with the main colour of the
coat. This makes the markings look like part of the
creature instead of just painted on top.

www.games-workshop.com 73
. . . . '. . . .., ',' ,
-.~...: ~~".
.
f
.. , ~.,
,......"

..':~ ,,~ ,i.~

Painting the Armour

Armour Plates

2 ~
-~.\
f·.··.'.~.\· ." ..
:

'~~~' .~.
't, ,.-
"

Step 1. Darren began by Step 2. He then applied a layer Step 3. Next, a layer of
basecoating the armour plates of pure Shining Gold to all but Burnished Gold was added.
with a 1:1 mix of Shining Gold the most recessed parts of the Darren worked this layer up
and Scorched Brown. Prince's armour. towards the raised areas. When using metallics, Darren
advises building one layer up

5 .~
over many thin coats. This will
give you a streaky effect at first,
but as you continue it will

~
gradually form into a solid,
vibrant layer. This is how he
has painted all the stages on his
armour. So, when the step calls

"'\
for a layer of Burnished Gold,
that hasn't been painted as one
solid coat, but over lots of thin
... /' applications. Due to the
pigment, gold takes longer to
do than silver in this respect.
Step 4. Three separate washes Step 5. The armour was then Step 6. Finally, pure Mithril However, persist, as you'll get a
were then painted into the carefully highlighted with a 1:1 Silver was used to edge around much better finish.
recesses, first Baal Red, then mix of Burnished Gold and the armour plates.
Devlan Mud, then Badab Black. Mithril Silver.

Silver Scale & Sword

Step 1. The scale mail Step 2. The scales were Step 3. A thin layer of
and sword blade were then highlighted with Asurmen Blue was then
basecoated with Boltgun Metal. As Chainmail. The sword blade washed over the scale mail. On
with the armour, the layer was was also given an initial the blade, the wash was placed
built up over several thin coats. highlight of Chainmail. to create an alternating dark
area on both sides of the sword.

Darren views silver in a similar


way to white. It's a blank
canvas, and so he uses the
washes to add tone and
character to the area. For
Althran, Asurmen Blue was
used to give the mail and
sword a clean, polished look.
On the blade itself, Darren has
actually employed a non-
metallic metal technique but
using metallic paints. Step 4. Darren then Step 6. Finally, the
Obviously, the properties of applied Badab Black scales were edge
metallic paints mean you don't between the segments of mail. highlighted with Mithril
have to paint in a non·metallic The wash was also placed in the Silver. For the blade, Darren
style to get a shiny look, but centre of the Asurmen Blue created a Mithril Silver glaze and
using the mirrored effect here patches on the blade. applied that over the whole area.
adds real depth to the blade,
making it stand out.

74 WHITE DWARF 'EAVY METAL MASTERCLASS


Painting the Cloth

The Cloak

Step 1. Darren basecoated the Step 2. To shade the area he Step 3. Darren then used pure
cloak with a 1:1 mix of then used a 1:1 mix of Regal Enchanted Blue and layered it
Enchanted Blue and Regal Blue. Blue and Chaos Black, applying onto the raised areas over
this into the recesses. several thin coats.
To give the cloak a rich, silky
look keep your paints thin and
build the layers up, exactly as
described for the metallic
paints on the previous page.
Highlight the cloak as if the
light is coming directly from
above. Resist the urge to over
highlight the bottom ripples in
the cloak, as this can confuse
the eye as to the source of
illumination and diminish the
effect you're trying to achieve.
The other point of interest is the
Step 4. Next, the cloak was Step 5. A further highlight was Step 6. For the final, crucial use of Kommando Khaki in the
highlighted using a 1:1 mix of then applied, using the mix from highlight, Darren used pure highlight steps. This is used to
Enchanted Blue and Space Space Wolves Grey on the most improve the flow of the mix
the previous step, only with
Wolves Grey, with a touch of more Space Wolves Grey and prominent creases and folds of and reduce impurities as the
Kommando Khaki. Kommando Khaki added. the cloak. pigment gets mixed.

The Sash

Step 1. A 1:1 mix of Step 2. Darren then applied a Step 3. He then layered on pure
Astronomican Grey and Fenris 1:1 mix of Fenris Grey and Astronomican Grey building up
Grey was used as a basecoat for Chaos Black, directly into the the raised areas.
the sash. depressions of the sash.
The sash was painted in a pure,
clean white, to reinforce the
High Elf aesthetic, as opposed
to the dirty or bloodstained
white that you'll often see on
other races when it is used as a
colour rather than a highlight.
To achieve this Darren used
Foundation colours wherever
he could, as the increased
pigment means you can get a
smoother coverage, reducing
the amount of layers needed
and giving you a solid white.
Step 4. Next, Darren Step 5. As a final highlight, he Step 6. The freehand designs on
highlighted the raised areas used pure Skull White on the the tassels were painted in Scab
with a 1:1 mix of Astronomican prominent parts of the sash. Red. For reference, Darren used
Grey and Skull White. the High Elf army book.

www.games-workshop.com 75
Painting the Head

The Face

rl~
":PI
2~
,. "; ~.. J~
~l
~, =". . i

Step 1. The face was first Step 2. Darren then brushed on Step 3. The 1:1 mix of Tallam
painted with a 1:1 mix of a liberal wash of Dark Flesh, Flesh and Dwarf Flesh was then
Tallam Flesh and Dwarf Flesh. followed by a further wash mix reapplied, layered onto the
of Scorched Brown and Chaos raised areas.
Black around the eyes and nose.
Darren is a master at painting
faces and you can read his
advice in previous issues of
White Dwarf over three
informative Painting
Workshops. If you haven't got
those issues then you can find
them as part of the White
Dwarf Archive online. When
painting Elven faces, the
important points are to give the
face definition - the high
cheekbones and eye lines
should be well-shaded, to give
Step 4. Darren then started to Step 5. A highlight using a 1:1 Step 6. A final highlight of Skull
the face shape and reference.
highlight up, beginning with a mix of Elf Flesh and Skull White White was used. The eyes and
Light tones are needed but
coat of Elf Flesh. was then applied. A Scab Red teeth were also painted in with
should not be at the expense of
and Regal Blue glaze was Skull White.
losing distinct facial features.
brushed around the eyes, nose
and bottom lip.

The Hair

Step 2. He then layered on Step 3. A 1:1 highlight of Desert


Desert Yellow, following the hair Yellow and Bleached Bone was
strands with his brush. then applied.

High Elves are fair of aspect so


blond hair is a good choice as
it suits their complexion well.
The key to blond hair is to not
actually use bright yellow
paint; you're aiming for a
natural blond rather than a
bleached blond style! Another
reason why blond is suited to
High Elves is that a dark skin
tone with light hair looks
unnatural, so the paler Elven
shades work well in this
respect. Finally, beware of
black key lines separating the Step 4. Gryphonne Sepia was Step 5. The strands of hair were Step 6. A fine highlight of Skull
hair and face, especially with washed over the hair, followed then all highlighted with White was then painted to the very
blond hair as this will make the by a wash of Devlan Mud Bleached Bone. ends, giving the hair a shine, to
paint work look artificial. directly into the recesses. make it look clean and well kept.

76 WHITE DWARF 'EAVY METAL MASTERCLASS


Painting the Shield

Shield Back

Step 1. Darren started by Step 2. He then applied lines Step 3. Thinned down Chaos
basecoating the area with using a 1:1 mix of Scorched Black was painted between the
Scorched Brown. Brown and Snakebite Leather, lines, to add further definition.
going from top to bottom. Darren has created a wood
grain effect for the back of the
shield. The method described
here can be used any time you
need a wood effect. Darren
went for a very neutral-
coloured wood - a darkish oak,
but the same method can be
used with lighter colours for,
say, beech, or used with even
darker shades. When painting
wood grain, draw the brush
downwards, but don't be too
regular in the thickness and
straightness of the line - it can
Step 4. The lines and other Step 5. Darren then used a finer Step 6. To finish, he applied a be wobbly! Incorporate knots
details, like knots and ridges, highlight of Bubonic Brown to very fine highlight of Bleached and other details as you go,
were highlighted with pure the wood grain effect. Bone, to the wood grain and rather than adding them in at
Snakebite Leather. edges of the shield. the end.

Shield Front

Step 1. A 1:1 mix of Scab Red Step 2. Darren added a little Step 3. He then prepared a fresh
and Warlock Purple was painted Chaos Black and Regal Blue to 1:1 mix of Scab Red and Warlock
onto the front of the shield. the previous mix, watered it Purple, with a touch of Kommando
down into a wash and then Khaki added, and layered it on.
applied it around the icon and
bottom of the shield.
To balance out the colour of
the figure, the shield was
painted a purplish red. Darren
painted the front of the shield
to be stretched red leather over
the wooden shield. To
emphasise this he has
incorporated scratches, scuffs,
and other 'soft marks'. This not
only helps reinforce the leather
effect but also puts the model
in context of a battle. Placing
High Elves in such a context
can be challenging, as this can Step 4. Using the mix from Step Step 5. More Space Wolves Step 6. Pure Space Wolves Grey
undermine the clean-cut image. 3, he added in some Space Wolf Grey was added into the was the final highlight. The
If you apply the damage to the Grey and started to highlight the previous mix and this was used scratches were given definition
equipment, rather than the top and edges. as a finer highlight and to add with a 1:1 Scorched Brown and
garments, then you don't have scuffs and scratches. Chaos Black mix.
to make them look grubby.

www.games-workshop.com 77
The Finishing Touches

Cloak Lining

Step 1. Darren painted on his pre- Step 2. Once he was happy with Step 3. He then shaded the line with As with any freehand
designed pattern with thinned-down how the design was plotted, he Vermin Brown. The shade was design, you must plan it out
Vomit Brown, in a very thin line, thickened up the line with more applied to the depressions where the before tackling the model.
wiping away mistakes. Vomit Brown. lines intersected. Don't be tempted to wing
it. On Althran, Darren drew
a couple of designs, before
picking the one he liked
best. He then used
watered-down Vomit
Brown to plot out the
design with a thin line. This
way when he made a
mistake he could quickly
wipe it off, and continue
on. Once he had the
plotting line down, he
thickened up the line with
Vomit Brown. With the
design in place, the
highlight and shading were
applied. And, using the
sketch, Darren could work
out where the design
Step 4. Darren then layered on Step 5. Bleached Bone was used as a Step 6. To complete the freehand, entwined and was the most
Bubonic Brown over the design to highlight on the design itself and Darren applied Skull White as the intricate. Don't forget the
add in some yellow and 'bridge' the along the raised contours. final highlight. cloak has contours, and
intersecting lines. this should also be taken
into account for shading
and highlights.

Gems
The gems are a prominent part of the model and are larger than normal, giving him more surface area to play
perfect areas to apply spot colour and so help the eye around with. To that end he has added an extra line of
define the dynamic silhouette. Darren has aided this shade at the bottom rather than keeping it to the
effect by using a deep red. He has also experimented traditional top part of the model. This gives the gems
with how he has painted these gems because they are extra depth, making them look deeper and darker.

Step 1. He started by Step 2. Thinned Chaos Step 3. A 1:1 mix of Step 4. Darren then Step 5. A second Step 6. A 1:1 mix of
basecoating the gems Black was used to Scab Red and Blood applied pure Blood highlight of Blazing Skull White and
with Scab Red. shade the top of the Red was then layered Red as a highlight to Orange was then Blazing Orange was
gem and create a line on, avoiding the the raised surface of carefully painted on. then used, followed by
two thirds of the way blackened areas. the gem. pure Skull White
down its surface. placed as thin lines
and dots for reflection.

78 WHITE DWARF 'EAVY METAL MASTERCLASS


SUB -ASSEMBLIES ~
Steve: The first
point to consider
wjth such a large
kit is whether
or not you
are better off
gluing the entire
model together
before painting
it, or building
a number of
sub-assemblies
and painting each of these separately.
The Mortis Engine has been beautifully
designed, with lots of negative space


throughout the model. In order to make
these areas easier to paint (or, in some
cases, possible to paint at all), I recommend
building the seven sub-assemblies (shown
on the ri ght) at this early stage.
Over the next few pages, I' ll be


explaining how to paint each of these
sub-assemblies, and also how the simple


techniqu es he used to paint them can be
replicated on other models in the Vampire
Counts army. By doing so, you can really
help to unify the overall look of your army.

KEY
1. Spectral steeds and spirit horde
2. Banshees
3. The Mortis Engine
4. Lectern
5. Mortis Engine cage
6. The Reliquary
7. The Corpsemaster

www.games-workshop.com 99
SPECTRAL STEEDS AND SPIRIT HORDE

First of all, apply a basecoat of When the wash has dried, drybrush Using a 1: 1 mix of Astronomican Wash the recesses with a watered-
Astronomican Grey, before washing with Astronomican Grey. Grey and Skull White, drybrush this down 1: 1 mix of Hawk Turquoise,
with a watered-down mix of 1: 1 area again, followed by another Asurmen Blue, then wash Thraka
Hawk Turquoise and Asurmen Blue. drybrush of pure Skull White. Green into a few depressions when
the previous wash has dried.

Edge highlight the raised areas with Basecoat the weapons and armour Wash the weapons and armour Edge highlight the metal areas with
Skull White. with Chainmail. with Asurmen Blue, then apply a Mithril Silver for an unearthly glint.
few spots of Gryphonne Sepia.

100 WHITE DWARF PAINTI NG WORKS HOP: MORTIS ENG INE


BANSHEES

ROBES AND HAIR

To begin with, basecoat the Wash the whole area with watered- Layer with Space Wolves Grey. Edge highlight with Skull White,
Banshee with Astronomican Grey. down Shadow Grey. When dry, layer with a 7: 7 mix of then wash a few of the recesses
Space Wolves Grey and with some watered-down
Skull White. Hawk Turquoise.

BANSHEE SKIN
TOMB BANSHEES
The Banshees that circle
the Mortis Engine are,
in practise, no different
to the Tomb Banshees
that you can include in
your Vampires Counts
army (which is why the
Mortis Engine can make
a Ghostly Howl attack).
You can use the same
painting techniques
Basecoat the skin with a 7: 7 mix of Wash with Devlan Mud when to Layer with the same 7: 7 mix of displayed on this page
Dark Flesh and Fortress Grey, then shade the flesh. Dark Flesh and Fortress Grey. for any Tomb Banshees in
carefully basecoat the armour with your army, or any other
Chaos Black. such ghostly models.

Layer with a thin coat of Basecoat the Banshee's teeth with Paint the armour using the same
Fortress Grey, then edge highlight Khemri Brown, then layer with method as for Stages 6-8 opposite,
with Skull White. Bleached Bone. Basecoat the eyes but without the Gryphonne Sepia.
with Dark Angels Green before
highlighting with Snot Green.

www.games-workshop.com 101
THE MORTIS ENGINE

Whilst gluing the components of this sub-


assembly together, I decided that I'd leave
the front and left sides of the bone cage as a
separate, L-shaped corner piece. This allowed
me greater access to every angle of the bone
cage for the purposes of painting it. After
finishing this stage, I theri glued the missing
corner into place along with the remaining
components to complete the sub-assembly (as
shown on the right).
I' ll just add that the frame of the Mortis
Engine could feasibly consist of a number of
different materials. I chose to paint this frame as
if it had been sculpted from bone, but there's no
reason why it couldn't be made of dark metal,
crystal, or even magic-nulling obsidian (no
doubt in a vain attempt to keep the malevolent
power bound within the Mortis Engine's tome or
artefact in check).
If you're feeling really brave or are suitably
confident in your painting skills, you could
even try object source lighting, emanating from
the balefire or the arcane artefact. The Mortis
Engine painted by 'Eavy Metal's Mark Holmes
features just such a technique (see page 6).

STONEWORK

2 ~lllllji ' 3 fJIIIIi


I
l ~ 'I I

To start off, basecoat the stone Now apply a thick drybrush of Wash the whole area with Devlan When dry, apply another drybrush
steps with Charadon Granite. Kh emri Brown. Mud to shade it. of Khem ri Brown, b ut a bit lighter
this time round.

Apply a light dr ybrush with Stipple the area sparingly with Wash a few of the flagstones with Similar techniques can be used
Dheneb Stone, then apply an edge Gretchin Green to pro vide the area either Ogryn Flesh or Thraka Green on gravestones or other similar
highlight with Oheneb Stone to with a mouldy look. to help weather and age them. components throughout the army.
help add furth er de finition .

102 W HITE DWARF PAINTING WORKSHOP: MORTIS ENGINE


SKELETONS AND BONE FRAMING

To begin with, basecoat the bone Wash the whole area with a 1: 1 Drybrush with Bleached Bone, then Wash the recesses with Devlan
sections with Dheneb Stone. mix of Devlan Mud and water. apply a drybrush with a 1: 1 mix of Mud, then sparingly apply Thraka
Bleached Bone and Skull White. Green to some of these areas. Edge
highlight with Skull White to fin ish .

THE ARTEFACT BONES AND


SKELETONS

11 11
As with painting the
Banshees on the Mortis
Engine, the same
techniques used to paint
the bone framing above
can be used throughout
the Vampire Counts
Basecoat the locks and Wash the metal with Apply a wash of Edge highlight the army. From the hordes
casket with Boltgun Badab Black, then Devlan Mud to the metal with Mithril of Skeleton Warriors
Metal, then basecoat wash the wax with metal. Layer Desert Silver. Layer the wax and Wights of the Grave
the candle wax with Gryphonne Sepia. Yellow onto the with a 1: 1 mix of Guard to the fanged
Khemri Brown. surrounding areas Desert Yellow and skull of the Cairn Wraith
of wax. Bleached Bone, then
or even the dread
pure Bleached Bone.
countenance of Krell
himself, the methods
BALE FIRE used to paint the bone
will work perfectly on
many other models in
your army.
For the sake of speed,
I suggest that you paint
the bone stages first on
any Skeleton Warriors -
you will soon be painting
over the surrounding
Firstly, basecoat the Wash these areas with Layer with Snot Highlight with areas, so you needn't be
flames and in between Thraka Green. Green, then highlight Scorpion Green overly neat!
the skeletal brazier's with a 1: 1 mix of before carefully edge
ribs with Snot Green. Snot Green and highlighting with a
Scorpion Green. 1: 1: 1 mix of Scorpion
Green, Skull White and
Sunburst Yellow.

TOME OF THE DAMNED

Basecoat the pages Wash the pages with Layer with Desert Using a 1: 1 mix of
with Khemri Brown. Devlan Mud to shade Yellow when dry for a Desert Yellow and
them and provide parched look. Bleached Bone, layer
some depth . the pages, then edge
highlight with Skull
White when dry.

www.games-workshop.com 103
THE CORPSEMASTER

DANK ROBES GRAVE ROBING


Remember that there are
plenty of other models
in the Vampire Counts
army that wear robes
that are similarly ran k
and mouldy, such as
Necromancers or Cairn
Wraiths. By altering the
main colour, you can
paint any robes this way.

Heavily drybrush the cloak with Layer the edges of the cloak with a Repeat Stage 2, but this time with a
Dark Angels Green to start with. 1: 1 mix of Dark Angels Green and 1:3 mix of Dark Angels Green and
Rotting Flesh. Rotting Flesh.

Edge highlight the raised areas of Drybrush the bottom of the cloak For the hood, repeat Stages 1-5 for
the cloak with Rotting Flesh. with Graveyard Earth for a dirtier painting the robes, but substituting
overall look. Scorched Brown in place of Dark
Angels Green.

DYING FLESH

Basecoat the flesh with Wash this area with Apply a second wash, Layer the flesh with First layer the flesh Edge highlight the
Dheneb Stone. Ogryn Flesh to shade. but this time with Kommando Khaki, with Bleached Bone, blindfold with Codex
Leviathan Purple. then carefully pick then edge highlight Grey, the tongue with
out the blindfold with with Skull White. Leviathan Purple and
Chaos Bla ck. teeth, Bleached Bone.

MATTED HAIR THE DREAD STAFF

Basecoat the hair with Wash the hair with Edge highlight the hair Basecoat the staff with Wash with Devlan Highlight with a 1: 1
Khemri Brown. Badab Black, then with Codex Grey. Scorched Brown. Mud. When dry, layer mix of Bestial Brown
Devlan Mud when dry. with Bestial Brown. and Bleached Bone.

104 WHITE DWARF PAINTI NG WORKSHOP: MORTIS ENG INE


THE FINISHED MORTIS ENGINE

With all the sub-assemblies now full y pa inted, it's ti me to


bui ld the finished Mortis Engi ne. All you need to do now is
base the model to miltch the rest of your army.

The balefire effect can also be used I used the same effect for the
on Corpse Carts or Hexwraiths to balefire on this lantern for an eerie
name but a few other units. light effect.

The Corpsemaster's potion was also I picked out some details on the
painted using a similar method, but ancient tome with a Fine Detail
using successive blends instead. Brush for a more authentic look.

www.games-workshop.com 1 05
ELTHARION THE GRIM
he Warden of Tor Yvresse is one of Preparing the model
T the greatest Elf lords to have lived.
Known as Eltharion the Grim due to
his extremely dour personality, he was no
Anja Wettergren was tasked with
assembling and painting this model. Her
first job was to clean up all the
less loved by the people of Tor Yvresse as components. Using a Hobby Knife and
he successfully defended them from the Modelling Files, Anja carefully went over
fearsome invading greenskin horde of every metal component, removing flash
Grom the Paunch. and filing away the mould lines that are an
It's hard to believe that jes Goodwin's inevitable part of the metal casting process.
brilliant miniature of Eltharion on his noble Once the separate components were
Griffon, Stormwing, is over 15 years old. ready, Anja set about assembling the
Yet even now, against the fantastic sculpts model. Anja divided the model into three
of today, the model stands out as a classic distinct sub-assemblies: Stormwing, the
and a great figure to have for a centrepiece legs and saddle, and Eltharion's torso.
in any High Elf force. Anja prefers to isolate areas of her
With the recent re-release of Eltharion models when painting, completing a
in his classic form, we thought it was a section such as the Griffon's wings, before
great opportunity for 'Eavy Metal to give moving onto the beak, for example. You'll
this model the masterclass treatment. see this approach on the following pages.

For this month's


'Eavy Metal
Masterclass, Anja
Wettergren tackles
one of most fondly
remembered Citadel
miniatures: Eltharion
the Grim, Warden of
Tor Yvresse.
Constructing the Griffon
Before Anja could begin painting, she needed to clean up the components and assemble Stormwing, the Griffon. She
stuck the body, tail and claw parts together with superglue and, when dry, blended the joints and filled in the gaps with
Green Stuff. The wings were then added, being pinned into place with the aid of paperclip wire and a hobby drill.

Blending the Joins


When you have assembled Stormwing, there
may be gaps where the large metal
components join together - this is due to the
metal cooling as it leaves the mould. These
small joins can easily be covered with Green
Stuff. Once you've mixed the blue and green
parts of the putty together, roll it out into a
thin sausage shape. Carefully drape the putty
over the gaps and then, using a Sculpting
Tool, gently smooth the Green Stuff into the
gap. Keep working the putty until the join is
disguised. Keep the ends of the Sculpting
Tool wet to prevent it sticking to the putty.

Anja painted Eltharion in three


different parts and only
assembled the model when all
the painting was completed.
1) Storm wing
2) Eltharion's torso
3) Legs and saddle.

Pinning the Griffon Green Stuff


It is best to pin both the wings Green stuff is a two-part
and the talon to the Griffon's epoxy putty that the
body. Using the Hobby Drill, Citadel designers use the
bore holes in both the wing m~jority of the time to
connecting tabs and the sculpt their models.
sockets on the Griffon's back. As illustrated on this
It's important that the holes page it is also perfect for
match up when the wings are filling gaps, and to use for
in place. Cut some paperclip sculpting work for your
wire to about 10mm in length own conversions.
and glue this into the hole in You can find blisters
the socket. Now stick the wing of Green Stuff in our
onto the Griffon, using the Hobby Centres and
wire to join them. through GW Direct.

www.games-workshop.com 91
Griffon - Painting the Feathers
I

Feathers on models have a raised texture that takes paint very well and so can be less challenging to paint than other
areas of a model like skin or clothing. For Stormwing's feathers, Anja used a basecoat then a shade, and then highlighted
the feathers with drybrushed layers until she was happy with the finish.

To get a strong contrast on the


wings and upper body, Anja
used two colour schemes: dark
brown and off-white.

Painting the Feathers

e Light Basecoat
1:1 mix of Khemri
Brown and
Bleached Bone.

Light Shade
Flesh Wash. O Light Highlight
Bleached Bone.

Dark Basecoat Dark Highlight

I
Dark Shade
• Scorched Brown. If--'~"_ • Black Ink. ~.:.- ....r 1:2 mix of
Scorched Brown
and Graveyard
Earth.
Basecoat. The feathers are painted in alternate Shade. Black Ink was used for shading the dark 1st Highlight. Using a Small Drybrush, apply
stripes. Paint the light areas first, as the feathers while Flesh Wash was applied the first highlights as a heavy drybrush - or
Foundation colour provides a strong base. sparingly to the base and stem of each feather. overbrushed - layer.

8
Light Highlight Light Highlight
1:1 mix of O Skull White.

-.,;'--....
I
Bleached Bone
and Skull White.

Dark Highlight
1:2 mix of Scorched
Brown and
Graveyard Earth.
,;:.; .,. .r. Dark Highlight
Graveyard
Earth.

2nd Highlight. Successive highlight layers Final Highlight. The light feathers have a final
require a lighter drybrush - wipe off even more drybrush of Skull White. The dark feathers had
of the paint before applying the technique. a drybrush of pure Graveyard Earth.

92 WHITE DWARF 'EAVY METAL: ELTHARION


Griffon - Painting the Fur

The hindquarters of a griffon resemble those of a large cat, and Stormwing in particular is part leopard. When painting
animal fur it's good to use real life reference material, so Anja used the infinite resources of the Internet to get some
leopard photos before she tackled this part of the model.

By Joe Tomaszewski

A Leopard's spots are not


actually "spots" but are Lion. Lion fur uses Snow Leopard. This
more of a "U" shape. lighter, more muted dramatic colouration
browns, such as uses a pale grey base,
Snakebite Leather. highlighted up to pure
Obviously there are white before adding
no spots! the markings.

Tiger. The contrast White Lion. This


between the light and Chracian Griffon is
dark parts of the fur painted in the same
are more pronounced, way as a regular lion,
but the basic palette is but with a much paler
the same. colour palette.

Painting the Fur


Light Basecoat Light Shade
1:1 mix of Khemri • Scorched Brown.
Brown and Calthan
Brown.

Orange Basecoat Orange Shade Orange Highlight


1:1 mix of Fiery • Scorched Brown. 2:1 mix of Fiery
Orange and Orange and
Scorched Brown. Scorched Brown.

Basecoat. The underside was given a basecoat of Shade. Scorched Brown was applied as a 1st Highlight. For the first highlight layer, Anja
Khemri Brown and Calthan Brown. The haunch, shading wash on both the underside and the added more Fiery Orange to the base mix. The
back and tail was painted with the orange mix. orange areas of the fur. light fur received a Khemri Brown highlight.

~
Light Highlight Light Wash Light Highlight
1:1 mix of Khemri
Brown and
Bleached Bone.
• Snakebite wash.
8 1:1 mix of
Bleached Bone
and Skull White.

Orange
O Orange Highlight
Fiery Orange. Orange Highlight
Highlight
3:1 mix of Fiery
Orange and
Scorched Brown. •
Orange Glaze
Dark Flesh
8 1:1 mix of
Fiery Orange
and Elf Flesh.

2nd Highlight. Try applying several thin layers of 3rd Highlight. The wash over the light areas, Final Highlight. After the final highlights are
each stage instead of one thick layer, to achieve and the glaze over the orange areas were applied to both parts of the fur, it's time to paint
a natural, blended effect. applied to mute the tones. on the spots - see above for details.

www.games-workshop.com 93
Painting the Talons Griffon - Painting the Beak and Claws
Basecoat
1:1:1 mix of
After the griffon's body was complete, Anja started work on the beak, tongue
Codex Grey, and claws respectively. Again, Anja worked on each area separately, only
Chaos Black and moving on to the talons once the beak and tongue had been completed.
Graveyard Earth.

Basecoat. For the first stage Anja painted the


claws with a basecoat of the above mix.

Highlight
1:1:1:1 mix of
Codex Grey,
Chaos Black,
Graveyard Earth
and Bleached
Bone.

1st Highlight. The first highlight layer was


applied in rough stripes.

Highlight

I 1:1 mix of
Codex Grey and
Graveyard Earth.

2nd Highlight. The stripes were defined,


getting lighter towards the points.

Highlight
O Bleached Bone.

Highlight
O Skull White.

Final Highlights. The claws were given a final


highlight of Bleached Bone and then thin lines
of Skull White were carefully added.

Painting the Beak


2nd Beak Beak Shade
O Basecoat
Golden Yellow.
_ 1:1 mix of
Golden Yellow
and Scorched
Brown.
Tongue Basecoat Tongue Shade Tongue
1:1 mix of Tanned
Flesh and Liche
Purple.
I 1:1 mix of
Regal Blue and
Liche Purple.
• Highlight
Tanned Flesh.

Basecoat. The beak's basecoat was built up 2nd Basecoat. The Bronzed Flesh provides a Shade. The shading is applied in thin layers,
with several layers of Bronzed Flesh. strong base for the thinner yellow pigment. blended towards the beak's point.

Final Beak
2nd Beak Shade Beak Highlight
O
I Scorched Brown
and Chaos Black. 8 1:1 mix of
Golden Yellow
and Skull White.
Highlight
Skull White.

~
2nd Tongue
Final Tongue
Highlight
1:1 mix of Tanned
Flesh and
O 3rd Tongue
Highlight
Bleached Bone.
O Highlight
Skull White.
Bleached Bone.

2nd Shade. A Scorched Brown/Black mix was Highlight. The first highlight was applied to Final Highlight. Skull White was added to the
then applied towards the tip of the beak. the top and edges of the beak. very edges of the beak.

94 WHITE DWARF 'EAVY METAL: ELTHARION


Eltharion - Painting Metallics Ithilmar Weapons
Basecoat
When it came to Eltharion himself, Anja started work by first picking out the Boltgun Metal.

metallic parts of the model and working them up in lots of stages to get a
highly polished sheen, worthy of a High Elf hero of Eltharion's stature.

Basecoat. Anja used Boltgun Metal


to provide a solid, flat basecoat.

2nd Basecoat
O Chainmail.

Painting the metal areas first Don't forget to paint the


means there's less danger of greaves, saddle edge,
catching the face, chest plate or sword hilt and spear
helmet feathers metallic paints decoration in gold as well. 2nd Basecoat A second basecoat of Chainmail
and their related washes. was added to brighten the metal areas.

Wash
1:1 wash of Blue
and Black Ink.

Wash. Two washes were then applied to


provide a bluish, polished effect.

Highlight
O Mithril Silver.

Highlight. When dry, a thin coat of Mithril


Silver was added for the highlight.

Painting Gold
Basecoat 2nd Basecoat
1:1 mix of
Scorched Brown
O Shining Gold.

and Shining Gold. Wash


1:1 wash of
Scorched
Brown and
Liche Purple.

Basecoat. Adding Scorched Brown to the gold 2nd Basecoat. Pure Shining Gold was then Wash. The brown wash provides shading,
paint makes the colour look less artificial. applied over the top of the first basecoat. while the purple enriches the colour.

Highlight
O Burnished Gold.
8
Highlight
1:1 mix of
Burnished Gold
O Highlight
Mithril Silver.

and Mithril Silver.

Highlight. The first highlight Anja 2nd Highlight. Adding Mithril Silver to Final Highlight. Pure Mithril Silver
applied was of pure Burnished Gold. gold is a great way to get a polished effect. was added as a fine edging highlight.

www.games-workshop.com 95
Eltharion - Painting the White and Blue
Painting white, especially on something as elegant as this model, can be tricky. Anja's advice is to use a light basecoat,
and build up lots of thinned down layers of Skull White. Even when you think you have applied the final coat, look again
when the model is completely dry and don't be scared to add a few more thin layers to get an even crisper finish.

White and Blue


Blue Basecoat
• Regal Blue.

White Basecoat
O Astronomicon
Grey.
A steady hand is needed to get The quiver has been painted using
Basecoat. The blue areas were given a tothe feathers of the helmet the same techniques as the rest of
basecoat of Regal Blue while Astronomicon wings behind Eltharion's the blue and white elements.
Grey was used for the white basecoat. outstretched right arm.

Blue Highlight
1:1 mix of
Regal Blue and
Enchanted Blue.

1st Highlight. The blue areas had a highlight,


using a 1:1 mix of Regal Blue and Enchanted
Blue. The white parts were shaded grey.

Blue Highlight
1:1:1 mix of regal
Blue, Enchanted
Blue and Space
Wolves Grey.

2nd Highlight. At this stage, start to build up


the thin layers of Skull White and add the
penultimate highlight layer to the blue areas.

Blue Highlight
O Space Wolves
Grey

White Highlight
O Skull White.

Final Highlight. Apply Space Wolves Grey as a


very fine edging highlight to the blue areas.
Continue to build up the white layers.

Painting Gemstones
When painting gems, start from a
basecoat of Chaos Black and
gradually work up layers of paint
until you reach the lightest colour.
The gem stages used on this model
are shown here. The darkest
portions should be at the top of the
gem, while the highlights fall
towards the bottom. Finally, a small
dot of Skull White in the top corner
represents reflected light.
Red Gore. Blood Red. Blazing Orange. Fiery Orange. Skull White.

96 WHITE DWARF 'EAVY METAL: ELTHARION


Eltharion - Painting the Face and Saddle Back
Anja tends to paint faces last, so as to match the
contrast with the rest of the model. If you paint the Painting the Face
face first, you might make it too dark, which will look
out of place on a model as light as this one. Basecoat Shade
• Vermin 7:7:7 mix of
Brown. Scorched
Brown, Liche
Purple and
Chaos Black.

Basecoat. Aim to get a flat, even Shade. The shade is applied as


coat of Vermin Brown, leaving the a wash, and set the tone for the
eyes and mouth black. subsequent highlight layers.

Highlight 1 Highlight 2
O Dwarf Flesh.
§ 1:7:7 mix of
Dwarf Flesh,
Bronzed Flesh
and Bleached
Bone.

Highlight. Start to block in 2nd Highlight. Continue to build


all of the raised areas with the up the highlights, concentrating
highlight mix. on the raised areas.

Highlight 3 Glaze
O Bleached
Bone I 1:7 mix of
Purple Ink
and Scorched
Brown.

3rd Highlight. Apply the fine Glaze. Re-establish the fey,


highlights on the most prominent Elven skin tone with a very thin
parts of the face using a fine brush. purplish glaze.

Final

8 Highlight
3:7 mix of
Bleached
Bone and
Skull White.

Final Highlight. Again, reset the final


highlights. All that's left now are the
eyes and teeth.

Painting the Saddle Rest

I
Basecoat 2 Shade Highlight 1

I 2:2:7 mix of
Mechrite Red,
Scab Red and
Liche Purple. \~
1:7 mix of
Scab Red and
Chaos Black.
I 7:7 mix of
Scab Red and
Blood Red.

Basecoat. Start with a deep red Shade. Add definition to the Highlight. Highlight the panels
basecoat mixed from the above creases in the saddle back with with a bold, deep red.
colours. a dark shading wash.

Highlight 2 Highlight 3 Final


7:7:7 mix of • Blazing Highlight
Scab Red, Orange. 7:7 mix of
Blood Red Blazing
and Blazing Orange and
Orange. Elf Flesh.

2nd Highlight. Start to pick out the 3rd Highlight. As the highlight Final Highlight. Only the sharpest
creases and edges of the panels. layers get lighter, they should edges should be highlighted with
also get finer and more precise. this very pale mix.

www.games-workshop.com 97
Eltharion - Finishing Touches
A character model painted to this high standard will make a fantastic centrepiece for any High Elf army. Even with the
great new Dragon and High Elf character models in the same force, Jes Goodwin's classic Eltharion sculpt has stood the
test of time, and should take pride of place in any budding High Elf Noble's force.

Face details. The eyes and teeth


were painted with very thin
bands of Skull White. Finally,
Anja added tiny dots of Chaos
Black for the pupils.

Hair. The hair was first given a Gloves and sword detail. The
Bronzed Flesh basecoat, black gloves were highlighted up
followed by a Bestial Brown from Chaos Black by adding
wash. It was then highlighted, increasing amounts of Space
first with a 1:1 mix of Bronzed Wolves Grey. The sword grip
Flesh and Bleached Bone, then was painted in the same way as
pure Bleached Bone, and finally the saddle back. Finally, the
Skull White. gemstone was painted as
described on page 98.

qR WHITF nWARF 'FAVY MFTAI . FIl:HARlnN

También podría gustarte