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Druid Guide to Wild

Shape
Circle of the Land (CR ¼-1)

LEGEND
Underlined: Mountable animals; animals needs to be one size bigger for others to ride them
Red: Best Damage Dealers at Beast Shape Level
Green: Best Climber/Stealth/Alt. Purpose at Beast Shape Level
Blue: Best Swimmer at Beast Shape Level
Purple: Best Flyer at Beast Shape Level
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 2
(1d4) bludgeoning damage.
CR ¼ (and below)

Baboon
Small beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 11 (+0) 4 (-3) 12 (+1) 6 (-2)
Senses passive Perception 11
Pack Tactics: The baboon has advantage on an attack roll against Cat
a creature if at least one of the baboon’s allies is within 5 feet of Tiny beast, unaligned
the creature and the ally isn’t incapacitated. Armor Class 12
Hit Points 2 (1d4)
Actions Speed 40 ft., climb 30 ft.
Bite: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 STR DEX CON INT WIS CHA
(1d4 – 1) piercing damage. 3 (−4) 15 (+2) 10 (+0) 3 (−4) 12 (+1) 7 (−2)
Skills Perception +3, Stealth +4
Badger Senses passive Perception 13
Keen Smell. The cat has advantage on Wisdom (Perception)
Tiny beast, unaligned
checks
Armor Class 10
that rely on smell.
Hit Points 3 (1d4 + 1)
Speed 20 ft., burrow 5 ft. Actions
STR DEX CON INT WIS CHA Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
4 (−3) 11 (+0) 12 (+1) 2 (−4) 12 (+1) 5 (−3) Hit: 1
Senses darkvision 30 ft., passive Perception 11 slashing damage.
Keen Smell. The badger has advantage on Wisdom (Perception)
checks that rely on smell.
Actions Constrictor Snake
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Large beast, unaligned
Hit: 1 Armor Class 12
piercing damage. Hit Points 13 (2d10 + 2)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Boar 15 (+2) 14 (+2) 12 (+1) 1 (−5) 10 (+0) 3 (−4)
Medium beast ,unaligned Senses blindsight 10 ft., passive Perception 10
Armor Class 11 Actions
Hit Points 11(2d8+ 2) Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Speed 40 ft. Hit: 5
STR DEX CON INT WIS CHA (1d6 + 2) piercing damage.
13 (+1) 11 (0) 12 (+1) 2 (-4) 9 (-1) 5 (-3) Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature.
Senses passive Perception 9 Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled
Charge. If the boar moves at least 20 feet straight toward a target (escape DC 14). Until this grapple ends, the creature is restrained,
and then hits it with a tusk attack on the same turn, the target takes and the snake can’t constrict another target.
an extra 3 (1d6) slashing damage. If the target is a creature, it must
succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless .If the boar takes 7 damage or less that would reduce it to
0 hit points, it is reduced to 1 hit point instead.
Deer
Medium beast, unaligned
Actions Armor Class 13
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 Hit Points 4 (1d8)
(1d6 + 1) slashing damage. Speed 50 ft.
STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 11 (+0) 2 (−4) 14 (+2) 5 (−3)
Camel Senses passive Perception 12
Large beast, unaligned Actions
Armor Class 9 Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit Points 15 (2d10 + 4) Hit: 2
Speed 50 ft. (1d4) piercing damage.
STR DEX CON INT WIS CHA
16 (+3) 8 (−1) 14 (+2) 2 (−4) 8 (−1) 5 (−3)
Senses passive Perception 9 Draft Horse
Actions Large beast, unaligned
Armor Class 10 Armor Class 13
Hit Points 19(3d10+ 3) Hit Points 4(1d6+ 1)
Speed 40 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 10 (0) 12 (+1) 2 (-4) 11 (0) 7 (-2) 8 (-1) 10 (0) 12 (+1) 1 (-5) 7 (-2) 3 (-4)
Senses passive Perception 10 Senses blindsight 30 ft., passive Perception 8
Actions Illumination. The beetle sheds bright light in a 10-foot radius and
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 dim light for an additional 10 feet.
(2d4 + 4) bludgeoning damage. Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2
(1d6 − 1) slashing damage.

Elk
Large beast, unaligned
Armor Class 10
Hit Points 13(2d10+ 2)
Giant Lizard
Speed 50 ft. Large beast, unaligned
STR DEX CON INT WIS CHA Armor Class 12
16 (+3) 10 (0) 12 (+1) 2 (-4) 10 (0) 6 (-2) Hit Points 19(3d10+ 3)
Senses passive Perception 10 Speed 30 ft., climb 30 ft.
Charge.If the elk moves at least 20 feet straight toward a target and STR DEX CON INT WIS CHA
then hits it with a ram attack on 15 (+2) 12 (+1) 13 (+1) 2 (-4) 10 (0) 5 (-3)
Senses darkvision 30 ft., passive Perception 10
Actions
Ram.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6
Actions
(1d6 + 3) bludgeoning damage. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6
Hooves.Melee Weapon Attack: +5 to hit, reach 5 ft., one prone (1d8 + 2) piercing damage.
creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Giant Badger Giant Poisonous Snake


Medium beast, unaligned Medium beast, unaligned
Armor Class 10 Armor Class 14
Hit Points 13 (2d8 + 4) Hit Points 11(2d8+ 2)
Speed 30 ft., burrow 10 ft. Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
13 (+1) 10 (+0) 15 (+2) 2 (−4) 12 (+1) 5 (−3) 10 (0) 18 (+4) 13 (+1) 2 (-4) 10 (0) 3 (-4)
Senses darkvision 30 ft., passive Perception 11 Skills Perception +2
Keen Smell. The badger has advantage on Wisdom (Perception) Senses blindsight 10 ft., passive Perception 12
checks that rely on smell. Actions
Actions Bite.Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6
Multiattack. The badger makes two attacks: one with its bite and (1d4 + 4) piercing damage, and the target must make a DC 11
one with its claws. Constitution saving throw, taking 10 (3d6) poison damage on a failed
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. save, or half as much damage on a successful one.
Hit: 4
(1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Giant Rat
Hit: 6 Small beast ,unaligned
(2d4 + 1) slashing damage. Armor Class 12
Hit Points 7(2d6)
Speed 30 ft.
Giant Centipede STR DEX CON INT WIS CHA
Small beast, unaligned 7 (-2) 15 (+2) 11 (0) 2 (-4) 10 (0) 4 (-3)
Armor Class 13 Senses darkvision 60 ft., passive Perception 10
Hit Points 4(1d6+ 1) Keen Smell. The rat has advantage on Wisdom (Perception) checks
Speed 30 ft., climb 30 ft. that rely on smell.
STR DEX CON INT WIS CHA Pack Tactics .The rat has advantage on an attack roll against a
5 (-3) 14 (+2) 12 (+1) 1 (-5) 7 (-2) 3 (-4) creature if at least one of the rat's allies is within 5 feet of the
Senses blindsight 30 ft., passive Perception 8 creature and the ally isn't incapacitated.
Actions Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
(1d4 + 2) piercing damage, and the target must succeed on a DC 11 (1d4 + 2) piercing damage.
Constitution saving throw or take 10 (3d6) poison damage. If the
poison damage reduces the target to 0 hit points, the target is stable
but poisoned for 1 hour, even after regaining hit points, and is Giant Weasel
paralyzed while poisoned in this way. Medium beast, unaligned
Armor Class 13
Hit Points 9 (2d8)
Giant Fire Beetle Speed 40 ft.
Small beast ,unaligned STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 10 (+0) 4 (−3) 12 (+1) 5 (−3)
Skills Perception +3, Stealth +5 Jackal Continued…
Senses darkvision 60 ft., passive Perception 13 Jackal
Keen Hearing and Smell. The weasel has advantage on Small beast,
Keenunaligned
Hearing and Smell. The jackal has advantage on
Wisdom ArmorWisdom
Class 12
(Perception) checks that rely on hearing or smell. Hit Points 3 (1d6) checks that rely on hearing or smell.
(Perception)
Actions SpeedPack 40 ft. Tactics. The jackal has advantage on an attack roll against a
STR DEX CONif INT WISoneCHA
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. creature at least of the jackal’s allies is within 5 feet of the
8 (−1) 15 (+2) 11and
(+0)the
3 (−4) 12 (+1) 6 (−2)
Hit: 5 creature ally isn’t incapacitated.
Skills Perception +3
(1d4 + 3) piercing damage.
Senses Actions
passive Perception 13
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Lizard Hit: 1
Giant Wolf Spider (1d4
Tiny beast, – 1) piercing damage.
unaligned
Armor Class 10
Medium beast, unaligned
Armor Class 13 Hit Points 2 (1d4) 
Hit Points 11(2d8+ 2) Speed 20 ft., climb 20 ft.
Speed 40 ft., climb 40 ft. STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA 2 (-4) 11 (+0) 10 (+0) 1 (-5) 8 (-1) 3 (-4)
12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3) Senses darkvision 30 ft.,passive Perception 9 
Skills Perception +3, Stealth +7 ACTIONS
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13 Bite. Melee Weapon Attack: +0 to hit, reach 5
Spider Climb.The spider can climb difficult surfaces, including upside ft., one target. Hit: 1 piercing damage.
down on ceilings, without needing to make an ability check.
Web Sense.While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker.The spider ignores movement restrictions caused by
Mastiff
Medium beast, unaligned
webbing. Armor Class 12
Actions Hit Points 5 (1d8 + 1)
Bite.Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 Speed 40 ft.
(1d6 + 1) piercing damage, and the target must make a DC 11 STR DEX CON INT WIS CHA
Constitution saving throw, taking 7 (2d6) poison damage on a failed 13 (+1) 14 (+2) 12 (+1) 3 (−4) 12 (+1) 7 (−2)
save, or half as much damage on a successful one. If the poison Skills Perception +3
damage reduces the target to 0 hit points, the target is stable but Senses passive Perception 13
poisoned for 1 hour, even after regaining hit points, and is paralyzed Keen Hearing and Smell. The mastiff has advantage on
while poisoned in this way. Wisdom
(Perception) checks that rely on hearing or smell.
Actions
Goat Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Medium beast , unaligned Hit: 4
Armor Class 10 (1d6 + 1) piercing damage. If the target is a creature, it must succeed
Hit Points 4 (1d8)  on a DC 11 Strength saving throw or be knocked prone.
Speed 40 ft. Mastiffs are impressive hounds prized by humanoids for their
STR DEX CON INT WIS CHA loyalty and keen senses.
12 (+1) 10 (+0) 11 (+0) 2 (-4) 10 (+0) 5 (-3)
Senses Passive perception 10
Charge If the goat moves at least 20 ft. straight toward a target and
then hits it with a ram attack on the same turn, the target takes an
Panther
Medium beast, unaligned
extra 2 (1d4) bludgeoning damage. If the target is a creature, it must Armor Class 12
succeed on a DC 10 Strength saving throw or be knocked prone. Hit Points 13(3d8)
Sure-Footed The goat has advantage on Strength and Dexterity Speed 50 ft., climb 40 ft.
saving throws made against effects that would knock it prone. STR DEX CON INT WIS CHA
Actions 14 (+2) 15 (+2) 10 (0) 3 (-4) 14 (+2) 7 (-2)
Ram Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 Skills Perception +4, Stealth +6
(1d4 + 1) bludgeoning damage. Senses passive Perception 14
Keen Smell. The panther has advantage on Wisdom (Perception)
checks that rely on smell.
Hyena Pounce. If the panther moves at least 20 feet straight toward a
Medium beast ,unaligned creature and then hits it with a claw attack on the same turn, that
Armor Class 11 target must succeed on a DC 12 Strength saving throw or be knocked
Hit Points 5(1d8+ 1) prone. If the target is prone, the panther can make one bite attack
Speed 50 ft. against it as a bonus action.
STR DEX CON INT WIS CHA Actions
11 (0) 13 (+1) 12 (+1) 2 (-4) 12 (+1) 5 (-3) Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5
Skills Perception +3 (1d6 + 2) piercing damage.
Senses Passive Perception 13 Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
Pack Tactics.The hyena has advantage on an attack roll against a (1d4 + 2) slashing damage.
creature if at least one of the hyena's allies is within 5 feet of the
creature and the ally isn't incapacitated.
Tiny beast ,unaligned
Armor Class 11
Hit Points 1(1d4- 1)
Speed 10 ft. ft.
STR DEX CON INT WIS CHA
2 (-4) 11 (0) 8 (-1) 1 (-5) 8 (-1) 2 (-4)
Senses blindsight 10 ft., passive Perception 9
Actions
Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1
piercing damage, and the target must make a DC 9 Constitution
saving throw, taking 4 (1d8) poison damage on a failed save, or half
Poisonous Snake as much damage on a successful one.
Tiny beast ,unaligned
Armor Class 13
Hit Points 2(1d4)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
2 (-4) 16 (+3) 11 (0) 1 (-5) 10 (0) 3 (-4)
Senses blindsight 10 ft., passive Perception 10
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1
piercing damage, and the target must make a DC 10 Constitution
saving throw, taking 5 (2d4) poison damage on a failed save, or half
as much damage on a successful one.

Pony
Medium beast ,unaligned
Armor Class 10
Spider
Hit Points 11(2d8+ 2) Tiny beast, unaligned
Speed 40 ft. Armor Class 12
STR DEX CON INT WIS CHA Hit Points 1 (1d4 − 1)
15 (+2) 10 (0) 13 (+1) 2 (-4) 11 (0) 7 (-2) Speed 20 ft., climb 20 ft.
Senses passive Perception 10 STR DEX CON INT WIS CHA
2 (−4) 14 (+2) 8 (−1) 1 (−5) 10 (+0) 2 (−4)
Actions Skills Stealth +4
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 Senses darkvision 30 ft., passive Perception 10
(2d4 + 2) bludgeoning damage. Spider Climb. The spider can climb difficult surfaces, including
upside down on ceilings, without needing to make an ability check.
Rat Web Sense. While in contact with a web, the spider knows the
Tiny beast, unaligned exact
Armor Class 10 location of any other creature in contact with the same web.
Hit Points 1 (1d4 − 1) Web Walker. The spider ignores movement restrictions caused
Speed 20 ft. by
STR DEX CON INT WIS CHA webbing.
2 (−4) 11 (+0) 9 (−1) 2 (−4) 10 (+0) 4 (−3) Actions
Senses darkvision 30 ft., passive Perception 10 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Keen Smell. The rat has advantage on Wisdom (Perception) Hit: 1
checks piercing damage, and the target must succeed on a DC 9 Constitution
that rely on smell. saving throw or take 2 (1d4) poison damage.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target.
Hit: 1
Weasel
Tiny beast, unaligned
piercing damage. Armor Class 13
Hit Points 1 (1d4 − 1)
Riding Horse Speed 30 ft.
Large beast, unaligned STR DEX CON INT WIS CHA
Armor Class 10 3 (−4) 16 (+3) 8 (−1) 2 (−4) 12 (+1) 3 (−4)
Hit Points 13 (2d10 + 2) Skills Perception +3, Stealth +5
Speed 60 ft. Senses passive Perception 13
STR DEX CON INT WIS CHA Keen Hearing and Smell. The weasel has advantage on
16 (+3) 10 (+0) 12 (+1) 2 (−4) 11 (+0) 7 (−2) Wisdom
Senses passive Perception 10 (Perception) checks that rely on hearing or smell.
Actions Actions
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8 Hit: 1 piercing damage.
(2d4 + 3) bludgeoning damage.
Wolf
Medium beast, unaligned
Scorpion Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2) Actions
Speed 40 ft. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one
STR DEX CON INT WIS CHA target. Hit:
12 (+1) 15 (+2) 12 (+1) 3 (−4) 12 (+1) 6 (−2) 1 bludgeoning damage. If the target is a creature, it is grappled
Skills Perception +3, Stealth +4 (escape DC 10). Until this grapple ends, the target is restrained, and
Senses passive Perception 13 the octopus can’t use its tentacles on another target.
Keen Hearing and Smell. The wolf has advantage on Wisdom Ink Cloud (Recharges after a Short or Long Rest). A
(Perception) checks that rely on hearing or smell. 5-foot-radius
Pack Tactics. The wolf has advantage on attack rolls against a cloud of ink extends all around the octopus if it is underwater. The
creature if at least one of the wolf’s allies is within 5 feet of the area is heavily obscured for 1 minute, although a significant current
creature and the ally isn’t incapacitated. can disperse the ink. After releasing the ink, the octopus can use the
Actions Dash action as a bonus action.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7
(2d4 + 2) piercing damage. If the target is a creature, it must succeed
on a DC 11 Strength saving throw or be knocked prone.

SWIMMING (Can’t be used until Level 4)


Frog
Tiny beast,unaligned
Armor Class 11
Hit Points 1(1d4- 1)
Quipper
Speed 20 ft., swim 20 ft. Tiny beast, unaligned
STR DEX CON INT WIS CHA Armor Class 13
1 (-5) 13 (+1) 8 (-1) 1 (-5) 8 (-1) 3 (-4) Hit Points 1 (1d4 − 1)
Proficiency Bonus +2 in Dex Speed 0 ft., swim 40 ft.
Skills Perception +1, Stealth +3 STR DEX CON INT WIS CHA
Senses darkvision 30 ft., passive Perception 11 2 (−4) 16 (+3) 9 (−1) 1 (−5) 7 (−2) 2 (−4)
Amphibious. The frog can breathe air and water. Senses darkvision 60 ft., passive Perception 8
Standing Leap. The frog's long jump is up to 10 feet and its high Blood Frenzy. The quipper has advantage on melee attack rolls
jump is up to 5 feet, with or without a running start. against any creature that doesn’t have all its hit points.
Water Breathing. The quipper can breathe only underwater.
Actions
Giant Crab Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Medium beast, unaligned Hit: 1
Armor Class 15 (natural armor) piercing damage.
Hit Points 13 (3d8)
Speed 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA FLYING (Can’t be used until Level 8)
13 (+1) 15 (+2) 11 (+0) 1 (−5) 9 (−1) 3 (−4)
Skills Stealth +4
Senses blindsight 30 ft., passive Perception 9
Bat
Tiny beast, unaligned
Amphibious. The crab can breathe air and water. Armor Class 12
Actions Hit Points 1 (1d4 − 1)
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Speed 5 ft., fly 30 ft.
Hit: 4 STR DEX CON INT WIS CHA
(1d6 + 1) bludgeoning damage, and the target is grappled (escape 2 (−4) 15 (+2) 8 (−1) 2 (−4) 12 (+1) 4 (−3)
DC 11). The crab has two claws, each of which can grapple only one Senses blindsight 60 ft., passive Perception 11
target. Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception)
checks that rely on hearing.
Octopus Actions
Small beast, unaligned Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature.
Armor Class 12 Hit: 1
Hit Points 3 (1d6) piercing damage.
Speed 5 ft., swim 30 ft.
STR DEX CON INT WIS CHA
4 (-2) 15 (+2) 11 (+0) 3 (−4) 10 (+0) 4 (−3)
Skills Perception +2, Stealth +4
Blood Hawk
Small beast ,unaligned
Senses darkvision 30 ft., passive Perception 12 Armor Class 12
Hold Breath. While out of water, the octopus can hold its breath Hit Points 7(2d6)
for Speed 10 ft., fly 60 ft. ft.
1 hour.
Underwater Camouflage. The octopus has advantage on STR DEX CON INT WIS CHA
Dexterity 6 (-2) 14 (+2) 10 (0) 3 (-4) 14 (+2) 5 (-3)
(Stealth) checks made while underwater.
Skills Perception +4
Water Breathing. The octopus can breathe only underwater.
Senses passive Perception 14
Keen Sight.The hawk has advantage on Wisdom (Perception) checks (Perception) checks that rely on hearing or sight.
that rely on sight. Actions
Pack Tactics.The hawk has advantage on an attack roll against a Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
creature if at least one of the hawk's allies is within 5 feet of the Hit: 8
creature and the ally isn't incapacitated. (2d6 + 1) slashing damage.
Actions
Beak.Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4
(1d4 + 2) piercing damage. Hawk
Tiny beast, unaligned
Eagle Armor Class 13
Hit Points 1(1d4- 1)
Small beast, unaligned
Speed 10 ft., fly 60 ft. ft.
Armor Class 12
Hit Points 3 (1d6) STR DEX CON INT WIS CHA
Speed 10 ft., fly 60 ft. 5 (-3) 16 (+3) 8 (-1) 2 (-4) 14 (+2) 6 (-2)
STR DEX CON INT WIS CHA Skills Perception +4
6 (−2) 15 (+2) 10 (+0) 2 (−4) 14 (+2) 7 (−2) Senses passive Perception 14
Skills Perception +4 Keen Sight. The hawk has advantage on Wisdom (Perception) checks
Senses passive Perception 14 that rely on sight.
Keen Sight. The eagle has advantage on Wisdom (Perception)
checks that rely on sight.
Actions
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4
(1d4 + 2) slashing damage.

Flying Snake
Tiny beast ,unaligned
Armor Class 14
Hit Points 5(2d4) Owl
Speed 30 ft., fly 60 ft., swim 30 ft. ft. Tiny beast, unaligned
STR DEX CON INT WIS CHA Aror Class 11
4 (-3) 18 (+4) 11 (0) 2 (-4) 12 (+1) 5 (-3) Hit Points 1 (1d4 − 1)
Senses blindsight 10 ft., passive Perception 11 Speed 5 ft., fly 60 ft.
STR DEX CON INT WIS CHA
Actions 3 (−4) 13 (+1) 8 (−1) 2 (−4) 12 (+1) 7 (−2)
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1
Skils Perception +3, Stealth +3
piercing damage plus 7 (3d4) poison damage.
Senses darkvision 120 ft., passive Perception 13
Flyby. The owl doesn’t provoke opportunity attacks when it flies
Giant Bat out
of an enemy’s reach.
Large beast, unaligned Keen Hearing and Sight. The owl has advantage on Wisdom
Armor Class 13 (Perception) checks that rely on hearing or sight.
Hit Points 22 (4d10)
Speed 10 ft., fly 60 ft. Actions
STR DEX CON INT WIS CHA Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
15 (+2) 16 (+3) 11 (+0) 2 (−4) 12 (+1) 6 (−2) Hit: 1
Senses blindsight 60 ft., passive Perception 11 slashing damage.
Echolocation. The bat can’t use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) Pteranodon
checks that rely on hearing. Medium beast, unaligned
Actions Armor Class 13 (natural armor)
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit Points 13 (3d8) 
Hit: 5 Speed 10 ft., fly 60 ft.
(1d6 + 2) piercing damage. STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 10 (+0) 2 (-4) 9 (-1) 5 (-3)
Skills Perception +1
Giant Owl Senses passive Perception 11 
Flyby. The pteranodon doesn't provoke an opportunity attack when
Large beast, neutral
Armor Class 12 it flies out of an enemy's reach.
Hit Points 19 (3d10 + 3) Actions
Speed 5 ft., fly 60 ft. Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6
STR DEX CON INT WIS CHA (2d4 + 1) piercing damage.
13 (+1) 15 (+2) 12 (+1) 8 (−1) 13 (+1) 10 (+0)
Skills Perception +5, Stealth +4 Raven
Senses darkvision 120 ft., passive Perception 15 Tiny beast, unaligned
Flyby. The owl doesn’t provoke opportunity attacks when it flies Armor Class 12
out Hit Points 1 (1d4 − 1)
of an enemy’s reach. Speed 10 ft., fly 50 ft.
Keen Hearing and Sight. The owl has advantage on Wisdom STR DEX CON INT WIS CHA
2 (−4) 14 (+2) 8 (−1) 2 (−4) 12 (+1) 6 (−2) Armor Class 12 (natural armor)
Skills Perception +3 Hit Points 19 (3d10 + 3)
Senses passive Perception 13 Speed 20 ft., swim 30 ft.
Mimicry. The raven can mimic simple sounds it has heard, such as STR DEX CON INT WIS CHA
a 15 (+2) 10 (+0) 13 (+1) 2 (−4) 10 (+0) 5 (−3)
person whispering, a baby crying, or an animal chittering. A creature Skills Stealth +2
that hears the sounds can tell they are imitations with a successful Senses passive Perception 10
DC 10 Wisdom (Insight) check. Hold Breath. The crocodile can hold its breath for 15 minutes.
Actions Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 1 Hit: 7
piercing damage. (1d10+2) piercing damage, and the target is grappled (escape DC
12). Until this grapple ends, the target is restrained, and the crocodile
Vulture can’t bite another target.
Medium beast, unaligned
Armor Class 10
Hit Points 5(1d8+ 1) Giant Goat
Speed 10 ft., fly 50 ft. ft. Large beast, unaligned
STR DEX CON INT WIS CHA Armor Class 11
7 (-2) 10 (0) 13 (+1) 2 (-4) 12 (+1) 4 (-3) Hit Points 19(3d10+ 3)
Speed 40 ft.
Skills Perception +3
STR DEX CON INT WIS CHA
Senses passive Perception 13
17 (+3) 11 (0) 12 (+1) 3 (-4) 12 (+1) 6 (-2)
Keen Sight and Smell.The vulture has advantage on Wisdom
(Perception) checks that rely on sight or smell. Senses passive Perception 11
Pack Tactics. The vulture has advantage on an attack roll against a Charge.If the goat moves at least 20 feet straight toward a target and
creature if at least one of the vulture's allies is within 5 feet of the then hits it with a ram attack on the same turn, the target takes an
creature and the ally isn't incapacitated. extra 5 (2d4) bludgeoning damage. If the target is a creature, it must
Actions succeed on a DC 13 Strength saving throw or be knocked prone. Sure-
Footed. The goat has advantage on Strength and Dexterity saving
Beak.Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2
throws made against effects that would knock it prone.
(1d4) piercing damage.
Actions
CR ½ (Level 4) Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8
(2d4 + 3) bludgeoning damage.
Ape Reef Shark
Medium beast, unaligned
Medium beast, unaligned
Armor Class 12
Armor Class 12 (natural armor)
Hit Points 19 (3d8 + 6)
Hit Points 22 (4d8 + 4)
Speed 30 ft., climb 30 ft.
Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 14 (+2) 6 (−2) 12 (+1) 7 (−2)
14 (+2) 13 (+1) 13 (+1) 1 (−5) 10 (+0) 4 (−3)
Skills Athletics +5, Perception +3
Skills Perception +2
Senses passive Perception 13
Senses blindsight 30 ft., passive Perception 12
Actions Pack Tactics. The shark has advantage on an attack roll against a
Multiattack. The ape makes two fist attacks. creature if at least one of the shark’s allies is within 5 feet of the
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. creature and the ally isn’t incapacitated.
Hit: 6 Water Breathing. The shark can breathe only underwater.
(1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
target.
Hit: 6
Hit: 6 (1d6 + 3) bludgeoning damage.
(1d8 + 2) piercing damage.
Reef sharks measure 6 to 10 feet long, and inhabit shallow
Black Bear waters and coral reefs.
Medium beast, unaligned
Armor Class 11
Hit Points 19(3d8+ 6)
Speed 40 ft., climb 30 ft.
Warhorse
STR DEX CON INT WIS CHA Large beast, unaligned
15 (+2) 10 (0) 14 (+2) 2 (-4) 12 (+1) 7 (-2) Armor Class 11
Skills Perception +3 Hit Points 19 (3d10 + 3)
Senses passive Perception 13 Speed 60 ft.
Keen Smell.The bear has advantage on Wisdom (Perception) checks STR DEX CON INT WIS CHA
that rely on smell. 18 (+4) 12 (+1) 13 (+1) 2 (−4) 12 (+1) 7 (−2)
Senses passive Perception 11
Actions Trampling Charge. If the horse moves at least 20 feet straight
Multiattack.The bear makes two attacks: one with its bite and one toward a creature and then hits it with a hooves attack on the same
with its claws. turn, that target must succeed on a DC 14 Strength saving throw or
be knocked prone. If the target is prone, the horse can make another
Crocodile attack with its hooves against it as a bonus action.
Large beast, unaligned Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Senses passive Perception 13
Hit: 11 (2d + 4) budgeoning. Keen Smell. The bear has advantage on Wisdom (Perception)
checks
that rely on smell.
FLYING (Can’t use until Level 8) Actions
Multiattack. The bear makes two attacks: one with its bite and
Giant Wasp one
with its claws.
Medium beast, unaligned Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Armor Class 12 Hit: 8
Hit Points 13(3d8) (1d8 + 4) piercing damage.
Speed 10 ft., fly 50 ft. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
STR DEX CON INT WIS CHA Hit: 11
10 (0) 14 (+2) 10 (0) 1 (-5) 10 (0) 3 (-4) (2d6 + 4) slashing damage.
Senses passive Perception 10
Actions
Sting.Melee Weapon Attack: +4 to hit, reach 5 ft., one Dire Wolf
creature. Hit: 5 (1d6 + 2) piercing damage, and the target Large beast, unaligned
must make a DC 11 Constitution saving throw, taking 10 Armor Class 14 (natural armor)
Hit Points 37 (5d10 + 10)
(3d6) poison damage on a failed save, or half as much
Speed 50 ft.
damage on a successful one. If the poison damage
STR DEX CON INT WIS CHA
reduces the target to 0 hit points, the target is stable but 17 (+3) 15 (+2) 15 (+2) 3 (−4) 12 (+1) 7 (−2)
poisoned for 1 hour, even after regaining hit points, and is Skills Perception +3, Stealth +4
paralyzed while poisoned in this way. Senses passive Perception 13
Keen Hearing and Smell. The wolf has advantage on Wisdom
(Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a
creature if at least one of the wolf’s allies is within 5 feet of the
creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10
(2d6 + 3) piercing damage. If the target is a creature, it must succeed
on a DC 13 Strength saving throw or be knocked prone.

Swarm of Insects
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 22(5d8)
Speed 20 ft., climb 20 ft.
STR DEX CON INT WIS CHA
3 (-4) 13 (+1) 10 (0) 1 (-5) 7 (-2) 1 (-5) Giant Eagle
Damage Resistances bludgeoning, piercing, slashing Large beast, neutral good
Condition Immunities charmed, frightened, grappled, Armor Class 13
paralyzed, petrified, prone, restrained, stunned Hit Points 26 (4d10 + 4)
Senses blindsight 10 ft., passive Perception 8 Speed 10 ft., fly 80 ft.
Swarm.The swarm can occupy another creature's space STR DEX CON INT WIS CHA
and vice versa, and the swarm can move through any 16 (+3) 17 (+3) 13 (+1) 8 (−1) 14 (+2) 10 (+0)
opening large enough for a Tiny insect. The swarm can't Skills Perception +4
regain hit points or gain temporary hit points. Senses passive Perception 14
Keen Sight. The eagle has advantage on Wisdom (Perception)
Actions checks that rely on sight.
Bites.Melee Weapon Attack: +3 to hit, reach 0 ft., one
Actions
target in the swarm's space. Hit: 10 (4d4) piercing
Multiattack. The eagle makes two attacks: one with its beak and
damage, or 5 (2d4) piercing damage if the swarm has half one
of its hit points or fewer. with its talons.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
CR 1 (Level 8) Hit: 6
(1d6 + 3) piercing damage.
Brown Bear Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10
Large beast, unaligned
Armor Class 11 (natural armor) (2d6 + 3) slashing damage.
Hit Points 34 (4d10 + 12)
Speed 40 ft., climb 30 ft.
STR DEX CON INT WIS CHA Giant Frog
19 (+4) 10 (+0) 16 (+3) 2 (−4) 13 (+1) 7 (−2) Medium beast, unaligned
Skills Perception +3 Armor Class 11
Hit Points 18 (4d8) cloud of ink extends all around the octopus if it is underwater. The
Speed 30 ft., swim 30 ft. area is heavily obscured for 1 minute, although a significant current
STR DEX CON INT WIS CHA can disperse the ink. After releasing the ink, the octopus can use the
12 (+1) 13 (+1) 11 (+0) 2 (−4) 10 (+0) 3 (−4) Dash action as a bonus action.
Skills Perception +2, Stealth +3
Senses darkvision 30 ft., passive Perception 12
Amphibious. The frog can breathe air and water. Giant Spider
Standing Leap. The frog’s long jump is up to 20 feet and its high Large beast, unaligned
jump is up to 10 feet, with or without a running start. Armor Class 14 (natural armor)
Actions Hit Points 26 (4d10 + 4)
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Speed 30 ft., climb 30 ft.
Hit: 4 STR DEX CON INT WIS CHA
(1d6 + 1) piercing damage, and the target is grappled (escape DC 14 (+2) 16 (+3) 12 (+1) 2 (−4) 11 (+0) 4 (−3)
11). Until this grapple ends, the target is restrained, and the frog Skills Stealth +7
can’t bite another target. Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Swallow. The frog makes one bite attack against a Small or smaller Spider Climb. The spider can climb difficult surfaces, including
target it is grappling. If the attack hits, the target is swallowed, and upside down on ceilings, without needing to make an ability check.
the grapple ends. The swallowed target is blinded and restrained, it Web Sense. While in contact with a web, the spider knows the
has total cover against attacks and other effects outside the frog, and exact
it takes 5 (2d4) acid damage at the start of each of the frog’s turns. location of any other creature in contact with the same web.
The frog can have only one target swallowed at a time. If the frog Web Walker. The spider ignores movement restrictions caused
dies, a swallowed creature is no longer restrained by it and can by
escape from the corpse using 5 feet of movement, exiting prone. webbing.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Giant Hyena Hit: 7
Large beast, unaligned (1d8 + 3) piercing damage, and the target must make a DC 11
Armor Class 12 Constitution saving throw, taking 9 (2d8) poison damage on a failed
Hit Points 45 (6d10 + 12) save, or half as much damage on a successful one. If the poison
Speed 50 ft. damage reduces the target to 0 hit points, the target is stable but
STR DEX CON INT WIS CHA poisoned for 1 hour, even after regaining hit points, and is paralyzed
16 (+3) 14 (+2) 14 (+2) 2 (−4) 12 (+1) 7 (−2) while poisoned in this way.
Skills Perception +3 Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit,
Senses passive Perception 13 range 30/60
Rampage. When the hyena reduces a creature to 0 hit points with ft., one creature. Hit: The target is restrained by webbing. As an
a action, the restrained target can make a DC 12 Strength check,
melee attack on its turn, the hyena can take a bonus action to move bursting the webbing on a success. The webbing can also be attacked
up to half its speed and make a bite attack. and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity
Actions to bludgeoning, poison, and psychic damage).
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 10 (2d6 +3) piercing damage.

Giant Octopus
Large beast, unaligned
Armor Class 11
Hit Points 52 (8d10 + 8)
Speed 10 ft., swim 60 ft.
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 4 (−3) 10 (+0) 4 (−3)
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Hold Breath. While out of water, the octopus can hold its breath
for
1 hour.
Underwater Camouflage. The octopus has advantage on
Dexterity
(Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one
target.
Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is
grappled (escape DC 16). Until this grapple ends, the target is
restrained, and the octopus can’t use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A
20-foot-radius
Pack Tactics. The lion has advantage on an attack roll against a
creature if at least one of the lion’s allies is within 5 feet of the
creature and the ally isn’t incapacitated.
Giant Toad Pounce. If the lion moves at least 20 feet straight toward a
Large beast, unaligned creature
Armor Class 11 and then hits it with a claw attack on the same turn, that target must
Hit Points 39 (6d10 + 6) succeed on a DC 13 Strength saving throw or be knocked prone. If
Speed 20 ft., swim 40 ft. the target is prone, the lion can make one bite attack against it as a
STR DEX CON INT WIS CHA bonus action.
15 (+2) 13 (+1) 13 (+1) 2 (−4) 10 (+0) 3 (−4) Running Leap. With a 10-foot running start, the lion can long
Senses darkvision 30 ft., passive Perception 10 jump
Amphibious. The toad can breathe air and water. up to 25 feet.
Standing Leap. The toad’s long jump is up to 20 feet and its high Actions
jump is up to 10 feet, with or without a running start. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Actions Hit: 7
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. (1d8 + 3) piercing damage.
Hit: 7 Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
(1d10 + 2) piercing damage plus 5 (1d10) poison damage, and the Hit: 6 (1d6+3) slashing damage.
target is grappled (escape DC 13). Until this grapple ends, the target
is restrained, and the toad can’t bite another target.
Swallow. The toad makes one bite attack against a Medium or Swarm of Quippers
smaller target it is grappling. If the attack hits, the target is Medium swarm of Tiny beasts, unaligned
swallowed, and the grapple ends. The swallowed target is blinded Armor Class 13
and restrained, it has total cover against attacks and other effects Hit Points 28(8d8- 8)
outside the toad, and it takes 10 (3d6) acid damage at the start of Speed 0 ft., swim 40 ft.
each of the toad’s turns. The toad can have only one target
STR DEX CON INT WIS CHA
swallowed at a time. If the toad dies, a swallowed creature is no
13 (+1) 16 (+3) 9 (-1) 1 (-5) 7 (-2) 2 (-4)
longer restrained by it and can escape from the corpse using 5 feet of
movement, exiting prone. Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed,
petrified, prone, restrained, stunned
Giant Vulture Senses darkvision 60 ft., passive Perception 8
Blood Frenzy. The swarm has advantage on melee attack rolls
Large beast, neutral evil against any creature that doesn't have all its hit points.
Armor Class 10 Swarm. The swarm can occupy another creature's space and vice
Hit Points 22 (3d10 + 6) versa, and the swarm can move through any opening large enough
Speed 10 ft., fly 60 ft. for a Tiny quipper. The swarm can't regain hit points or gain
STR DEX CON INT WIS CHA temporary hit points.
15 (+2) 10 (+0) 15 (+2) 6 (−2) 12 (+1) 7 (−2) Water Breathing. The swarm can breathe only underwater.
Skills Perception +3 Description
Senses passive Perception 13
Keen Sight and Smell. The vulture has advantage on Wisdom
Actions
Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the
(Perception) checks that rely on sight or smell.
swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing
Pack Tactics. The vulture has advantage on an attack roll against
damage if the swarm has half of its hit points or fewer.
a
creature if at least one of the vulture’s allies is within 5 feet of the
creature and the ally isn’t incapacitated.
Actions
Multiattack. The vulture makes two attacks: one with its beak
and
one with its talons.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7
(2d4 + 2) piercing damage.
Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 9
(2d6 + 2) slashing damage.

Lion
Large beast, unaligned
Armor Class 12
Hit Points 26 (4d10 + 4)
Speed 50 ft. Tiger
STR DEX CON INT WIS CHA Large beast, unaligned
17 (+3) 15 (+2) 13 (+1) 3 (−4) 12 (+1) 8 (−1) Armor Class 12
Skills Perception +3, Stealth +6 Hit Points 37 (5d10 + 10)
Senses passive Perception 13 Speed 40 ft.
Keen Smell. The lion has advantage on Wisdom (Perception) STR DEX CON INT WIS CHA
checks 17 (+3) 15 (+2) 14 (+2) 3 (−4) 12 (+1) 8 (−1)
that rely on smell. Skills Perception +3, Stealth +6
Senses darkvision 60 ft., passive Perception 13
Keen Smell. The tiger has advantage on Wisdom (Perception)
checks
that rely on smell.
Pounce. If the tiger moves at least 20 feet straight toward a
creature
and then hits it with a claw attack on the same turn, that target must
succeed on a DC 13 Strength saving throw or be knocked prone. If
the target is prone, the tiger can make one bite attack against it as a
bonus action.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 8
(1d10 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage.