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Coast and River Banks

Wherever it might be on the golden coast of the far east


or the freezing fjords of the north, lutrinians are always
living near a body of water. Constructing at least part
of their cities on stilts or outright making their abode
something that floats and can be moved if need be, the
lutrinians have lots of tricks to fish, from nets dragging
under to colonies of shellfish growing on the stilts of their
cities, giving them an almost endless source of protein.
The lutrinians spend a lot of time with their family,
grooming each other to maintain the waterproof
Lutrinian characteristics of their fur, creating deep bonds between
“Let me tell you, if you plan a trip on the high the members of a clan.
seas, you’ll find no better navigator than a Lutrinian. Most lutrinians rarely go far in land, they are far more
Even their youngest knows how to navigate only with at ease near bodies of water, but if the reward is enticing
the stars in the darkest of nights. Their instinct for the enough, it might be the promise of a jolly good time, the
temperament of the seas will be a great boon to you. But quest for a particularly tasty beverage or maybe their
if you make an enemy of them, BEWARE the retaliation.” trying to find the secret to a longer life, they will venture
— Aldeous One-Eye, Captain’s Log outside of their comfort zone.

On their floating city ships or in recluse walled river


cities, lutrinians are always working with water to make Playful Tricksters
a better life for themselves. The smell of fish and the Due to their short life span, lutrinians try to make the
gentle lapping of the waves is their constant companion. most of every day. They live in the moment not wary of
Explorers and adventurers they’ve probably reached consequences. Always looking to amuse themselves
farther on the sea than any other race can claim to have. they often play tricks on their entourage. A night spent
with a lutrinian is not something you easily forget.
Lutrinians favor occupations offering adventure and
Lissome and Charming fast rewards. Piracy and thievery play a big part of their
Agile and fast, the small lutrinians are excellent at lives. At ease on the waters they make great ship captains
avoiding their numerous predators. Sometimes hunted and deck hands. Some turn to a life of entertainment
for their thick and warm fur by the less scrupulous performing shows and regaling crowds with grandiose
members of society the lutrinians develop survival tales and epic ballads about the accomplishment of
skills early on. Their webbed hands and feet and their famous lutrinians of past and present.
powerful tail makes them exceptional swimmers.
If captured they rely on their wits and winning smile.
Nobody will deny how adorable they can be when they’re Lutrinian Names
not on the wrong side of a prank, and even then their A Lutrinian as a given name, a family name, and often
natural charm will often get them out of sticky situations. an alter ego for their outlawed activities.
Their small stature and short limbs can be
detrimental when fighting, that’s why they tend to favor Male Names: Charles, Lucien, Bonaparte, Jacques,
weapons with a longer reach like polearms, harpoons Albert, Hyppolite, Octave, César, Jules, Jean, Louis,
and pikes, or ranged weapons akin to crossbows, slings Pierre, Henri, Marcel, Paul, André
or even firearms. Female Names: Apolline, Joséphine, Henriette, Céline,
Jeanne, Suzanne, Marie, Louise, Eugénie, Augustine,
Marguerite, Germaine, Yvonne, Madeleine
Races | Lutrinian
2
Optional Feats
If your DM allows feats in your campaign, ask if your
character can take the following feats.
Deep Diver
Prerequisite: Lutrinian
You are a strong swimmer, even among other lutrinians.
You gain the following benefits:
• Increase your Constitution score by 1, to a maximum of 20.
• Your swimming speed increases to 35 feet.
• You have advantage on Athletics ability checks related
to swimming.
• You length of time you can hold your breath is doubled.

Lutrinian Combat Expert


Prerequisite: Lutrinian
You have mastered the fighting styles that have won the
lutrinians so many battles. You gain the following benefits:
• Increase your Dexterity score by 1, to a maximum of 20.
• When you end your turn without moving, before your
next turn when a creature within 30 feet of you moves,
you can use your reaction to make a ranged weapon
Family Names: Morvan, Prigent, Le Roux, Le Testu, attack with a sling against that creature.
Duran, Madec, Perron, Chevalier, Le Pape, Le Moine, • When you wield a trident with one hand, its damage die
Fleury, Le Clerc, Archambeau, Delahaye, Le Long, La changes to 1d8 from 1d6. When you wield a trident with
Palisse, La Canne two hands, its damage die changes to 1d10 from 1d8.
Alter Ego Names: Barberousse, Jambe-de-bois, • When you wield a spear it counts as having the reach
Courte-patte, Petit Diable, Le Baron, Califourchon, property.
L’exterminateur
Territorial. You have a special reaction you can
Lutrinian Traits use to guard your immediate surroundings. When a
creature you can see enters your reach, you can use your
Your lutrinian character has a number of traits in special reaction to make one weapon attack against the
common with all other lutrinians. creature. You cannot use your reaction and your special
Ability Score Increase. Your Dexterity score reaction on the same turn.
increases by 2. Once you use this special reaction, you must finish a
Age. A lutrinian reaches adulthood at the age of 5 and short or long rest before you can use it again.
they rarely live past 40 years.
Alignment. Due to their playful nature most lutrinians
Sea Lutrinian
are chaotic. Fun being their imperative they are, more
A sea lutrinian will often live a nomadic life, from ports to
often than not, neutral.
ports, always on the move on ships raiding trade vessels.
Size. Lutrinian stand between 4 and 5 feet tall and
Ability Score Increase. Your Intelligence score
average about 75 pounds. Your size is Medium.
increases by 1.
Speed. Your base walking speed is 25 feet. You also
Tools Savvy. Choose one tool proficiency you have.
have a swimming speed of 30 feet.
Your proficiency bonus is doubled when you add your
Deep Breaths. You can hold your breath for a number
proficiency bonus to an ability check that uses that
of minutes equal to twice your Constitution modifier
tool proficiency. Each time you gain the Ability Score
(minimum 1 minute).
Improvement feature you can choose another tool
Charming. Your natural charm gives you proficiency
proficiency and gain the same benefit with it.
with the Persuasion skill.
Lutrinian Combat Training. You have proficiency with
spears, slings and tridents.
Tool Proficiencies. You gain proficiency with one of
the following tool kits: Carpenter’s tools, Tinker’s tools,
Navigator’s tools or Thieves’ tools.
Languages. You can speak, read, and write Common.
You can speak to and understand the chirping, chittering,
and barks of beasts Small and smaller as though you
shared a language with them.
Subrace. Two subraces of lutrinian are found among
the worlds of D&D: river lutrinians and sea lutrinians.
Choose one of those subraces.

River Lutrinian
Living in small enclaved cities along river banks, river
lutrinians are not welcoming of outsiders.
Ability Score Increase. Your Charisma score
Lutrinian Race
increases by 1.
Writing, Art and Layout by Nathanaël Roux
Races | Lutrinian
3

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