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IDENTITY AND REFRESH There is a new skill called Spellcraft that represents your skill and

The Streets! Next on the character sheet is your Identity and Refresh sections.
ability with manipulating the arcane forces of magic and the rituals
needed for it. This skill is not knowledge skill, but rather the active ability
Although a game like this using the FATE Core system is relatively Identity is simply your name, street handle a brief description and if have
to perform particular magical rituals or resist the drain of using another
straight forward I thought it best to type up a quick guide for the players a registered SIN (System Identification Number).
skill magically.
to help organize what dials were adjusted for the system.
The SIN is completely up to the player if the character has it or
Basically CyberRun Street Punk (CRSP) is system hack for FATE not. Whether the character has a SIN or not acts like an extra Aspect the STRESS TRACKS
that is a mixture of Cyberpunk, Shadowrun, Bladerunner, Bright, etc.. It's GM can compel against. As is usual the Physical and Mental stress tracks are adjusted
a near-futuristic dystopian mishmash of cybernetics, gang warfare, according to your Physique and Will skills. See the Fate Core book or SRD
If a character has a SIN it means they are more easy to track but
heist/crime runs and maybe a little bit of optional street magic thrown in to learn how this works. There are two new possible stress tracks.
also have actual citizen's rights and can enter locations only a registered
if you want.
citizen could. If a character is SINless then they are harder to track since MAGIC
This should be a relatively short document since in true FATE Core they are not in the system. However a SINless The Magic stress track that represents how much innate power
fashion most of the actual creative work for character features are done character is not a registered citizen and thus has no you have left to keep casting spells. As you cast spells this stress track
by the players and not ahead of time by the setting. A few things like real rights in the system. can be possibly drained further and further. This stress track starts with
cybernetics and magic will be laid out on the easiest way to make them two available boxes and increases with the Spellcraft skill. More
All PC's begin play with a starting Refresh of
work. about this is explained in the Magic section of this
3. As usual you can lower your Refresh by 1 to
So enjoy and lets do some shady stuff! grant yourself an additional stunt. You can do book.
this multiple times but you may never have a FIREWALL
Make Your PC Refresh lower than 1. The Firewall stress track that represents
how much protection you have left when
Making a character for CRSP is similar to making a character from SKILLS jacking into the Matrix before any Digital
the FATE Core Book. We'll go through each section to explain what The next area to fill out are your skills.
Combat stress starts to eat away at your
changes may or may not be made however. All PC's in CRSP have the usual amount of
Mental Stress. The Firewall stress track starts
starting skills. One great (+4), Two good (+3),
RACE Three fair (+2) and Four average (+1) skills.
with 0 available boxes but is not tied to a skill.
Instead you must take the stunts to unlock the boxes
Race is an optional choice for this system. Although you can fill it
The actual skill list is identical to the (see the Stunts section). More about the Firewall stress track
out to mean what a real-world race would be by nationality or regional
normal FATE Core skill list with three is explained in the Matrix section of this book.
lineage (American, Japanese, Swedish, etc..). It can also optionally be for
changes.
a selection of Fantasy Races if you want to do something like Shadowrun
The Crafts skill has been renamed to
ASPECTS
or Bright:
There are no changes to how aspects are determined in CRSP. It's
Hardware now only applies to physical uses of
• Human suggested you go through the Phase Trio to help build the
machinery. Such as repairing, modifying,
connections between the PC's. Especially if they are on the more
• Elf mechanical manipulation, etc...
criminal or shady side of the law since that connection may be
• Dwarf There is now a new skill called Software important to keep the group together.
that involves using computer interfaces, hacking,
• Orc If the fantasy races are being used, depending on the race
writing software, etc... Software can be used to
you are it might be creative to use some of the aspects to
• Troll attack and defend if in Digital Combat.
represent your specific race. Especially with how you believe you
might be seen in society as a member of that race.
STUNTS Hardening: You increase the number of available stress boxes in your
Firewall stress track by 1. You can take this stunt up to four times.
FINAL TOUCHES
Stunts are similar to how you create them normally from the About now you should be pretty much complete. Some other
FATE Core book and it's suggested to follow those particular guidelines RIGGER things you might want to think about is if the character has any notable
when creating stunts. There are a few special things to note about stunts Having a built in Rig means that you can mentally control devices items such as their own vehicle or signature weapons. There's no
for CRSP however. such as drones. In order to do this you must have the CyberRig stunt as equipment system so these would be just generic items that would allow
listed below. Riggers can then spend stunts on drones. Several example you to use the appropriate skill.
CYBERWARE
drones will be given later in this book. Depending on the quality of the If you want something special or above and beyond the GM may
Not all cyberware needs a stunt. If you have hand razors or guns
drones they can cost more than 1 stunt. The drone is an integral part of ask you to attempt to purchase it in game with a Resources check.
on your forearms it's just assumed you can describe that and say that is
who the character is, so even if the drone is 'destroyed' it's expected the Difficulties for obtaining certain items can scale up very quickly which is
what allows you to use your basic Fight or Shoot attacks.
rigger has the ability to rebuild the drone. why you want the rewards for doing Jobs and Runs in the first place!
But if your character has any sort of cyberware that gives a little
CyberRig: You have a piece of cyberware that is specifically designed to But for now you should have at least the basics to use your skills
extra advantage it's easiest to just represent it as a stunt. Here are a few
allow you to control vehicles and drones. As long as you have ownership and at least a basic living area (like an apartment with common
examples:
of a drone you can now use your action to remotely control a drone. amenities).
Dermal Plating: Your body is covered in plated body armour. You can Also this stunt allows you to use Software instead of Drive for any rig-

The Matrix
spend 1 FATE Point to use Physique with a +2 to defend against any capable vehicle.
attack that would cause Physical Stress.
MAGIC
Leg Boosters: You have short burst rocket boosters on your legs that help You can not by default cast magic or At one point the interconnected web of communications on our
you with jumping great distances. Gain a +2 to Athletics when Jumping. use the Spellcraft skill. The below stunt planet became so complex that it grew into the powerful network
unlocks the ability to use magic for any that we call The Matrix.
Titanium Bone Lacing: You've laced your skeleton with titanium making
you a lot tougher against certain types of stress. Gain a +2 when resisting character. Thus they now have access to the The Matrix is the interconnected network for the entirety of all
any sort of bludgeoning or blunt-force stress. Spellcraft Skill and Magic stress track. devices on the planet in one way or another. The Matrix can be
Magic User: You are a magical being of some reached wirelessly by anyone with a personal device or a
Wrist Rocket: You have a single rocket propelled grenade in your arm.
kind. A learned street wizard, a wise shaman cyberdeck.
Once per scene you can use it to gain a +2 to a Shoot attack.
or maybe some sort of focused adept who When on the job it's not unusual for deckers to be wirelessly
DECKER enhances their body with the arcane. For affecting local devices even while in the middle of a firefight or
Although anyone can attempt use computers from an external more about how magic works please refer to tense situation. Sometimes they'll yell for someone to protect
device only those with the cyberdeck stunt can actually fully access the the Magic section of the book. them while they fully jack in just so they can receive that extra
Matrix. These people are known as Deckers. It is also suggested to take edge.
the Hardening stunts: Familiar: You managed to tie yourself to a
small familiar of some kind. A tiny animal, a The primary skill used in the Matrix is of course Software.
Cyberdeck: You have an implanted Cyberdeck. A device that wirelessly miniature dragon, a little elemetal, etc.. See Whether it's creating an advantage by making a helper program,
allows you to partially or fully jack into the interconnected world wide the magic section for more information on directly hacking through a passworded protection or attempting to
matrix. While fully jacked into the matrix you gain a +2 to all rolls made your familiar and it's stats. destabilize a Bot or other Decker through a digital attack.
involving the Matrix due to your connected speed but you there are
consequences. Firstly, your body is not inert and you no longer have real- If for some reason the familiar dies you can Stress done via Software on a Decker, System or Bot is considered
world senses about what is happening around it. Secondly, your mind spend a FATE Point to instantly re-summon it Mental Stress, however the Firewall stress track can be used to
can now be directly attacked from within the matrix which can be with restored stress tracks. absorb it as well as the Mental stress track. The Mental stress track of a
decidedly dangerous. System or Bot represents the stability of it's core programming.
NON-SKILL BASED MAGIC ANTI-MAGIC
Magic Some magic may not directly involve a skill. Like being able to fly, There are two facets to anti-magic. Counterspelling and Tapping.
For those that can do magic it can be a powerful and wonderful or using a clairvoyant ability to see into the next room. The drain of Both of these can be done by anyone with the Magic User stunt.
tool. However it can also be extremely taxing and a magic user can not these abilities depend on how complicated or powerful the magical
keep it up forever. effect was. You can discuss with the group if the effect was a Cantrip,
COUNTERSPELLING
When one magic user see's another magic user attempting a
If you have the Magic User stunt chosen, then you have unlocked Minor, Major or Epic in scale.
magical effect they can spend 1 Fate Point and attempt to counterspell.
the ability to use magic. The magic user that is counterspelling rolls their Spellcraft skill. If they
CANTRIP are counter spelling a Skill Based Magic then they reduce the target's roll
SKILL BASED MAGIC Cantrip's are extremely minuscule magical effects that often have by the total shifts they got.
If you have done so then you can choose to use magic in place of little use beyond fascinating onlookers. Uses could be cleaning a small
mundane means when rolling a skill check. You still use the appropriate stain, temporarily changing the colour of a piece of cloth, making a coin Example; Jackknife see's a shaman about to try and freeze her
skill but you get a +2 to the roll. Optionally you may also limit yourself by appear in the other hand, creating a small spark, etc.. Cantrips have no friend with an attack spell. The shaman had rolled a total of +5 shifts
stating the maximum you will let yourself roll on the skill. magical stress associated with them. with his shoot. Jackknife rolls her Spellcraft (+3) and gets ++-0 for
a total of +4. That lowers the shaman's shifts to a total of +1 which
After you complete the roll you suffer a draining effect from using MINOR makes it much easier friend to defend against!
your magical abilities. Treat this as if the skill roll you just did was an Minor effects are a little more potent then cantrips and have
attack against you dealing Magic stress. You then defend with your some actual use to them while still not greatly affecting much around If the magic user is counterspelling a non-skill based magical
Spellcraft skill. them. Such as creating a small light source, summoning water to douse a effect then the casters just roll opposed Spellcraft.
Example; Jackknife decides she wants to throw a bolt of fire at flame, closing and locking a door from a distance, levitating a small item,
someone. She has a Shoot skill of +2 and Spellcraft of +3. She has already etc... Minor effects cause +2 shifts of Magical stress. TAPPING
cast some spells previously in the combat and knows her Magic Stress MAJOR Tapping is the ability to try and drain away a magic user's
track is running low so she decides to limit her attack to a maximum of Major effects are the uses of magic that start to become reservoir of magical ability. This can only be done by someone with the
+4 just in case. impressive in scale. Lifting a car into the air, flying, creating a magical Magic User stunt to someone that has a Magic stress track. The attacker
She rolls her magical shoot (+4) and gets ++0+ for barrier for an hour, lighting up a city block, making all the plants in the uses her Spellcraft skill as the attacking skill and the defender uses his
a total of +7! But she limited her self and so only gets +4 instead. park bloom, open every unlocked door and window in a building, etc... Spellcraft to defend. All stress created is to the Magical stress track.
That means she now has +4 of magical drain she needs to deal Major effects cause +5 shifts of magical stress.
with so she rolls her Spellcraft (+3) and gets -0-+, for a total of +2
to defend. Good thing she limited her roll because that means she only EPIC THE ASTRAL
Epic effects are truly spectacular effects that can also be Anyone with the Magic User stunt can do two things regarding
takes 2 shifts to her magical stress track (4 drain - 2 Spellcraft to resist).
incredibly dangerous to pull off. Lifting a Building, diverting a river, the Astral.
You can also use magic to add an effect that you normally would changing the weather, resurrecting someone, etc... These effects can be They can peer into the astral. This allows them to see magical
not be able to do. Such as a minor effect like a small arc of lightning large scale and mean a lot however an Epic use of magic does cause +12 auras for active spells and magical items. It also allows them to see any
between two drones to a major effect like a huge fireball that blasts shifts of magical stress and if the character is Taken Out due to an Epic creatures or astral projections that are around but not visible in the
everyone and everything in an entire Zone! magic use the only option is “They Die”. physical world although you can not interact with them unless it's
Minor and Major effects create an additional +2 or +4 shifts of magically.
Magical stress that need to be resisted respectively. Discuss with the Secondly they are able to fully project themselves into the astral
GM/group if someone would be a minor or major effect. plane, their bodies become inert and helpless in the physical world.
While in the astral they can see anything else in the astral and stunts on your drone to increase a skill by +1 or grant it a stunt. Drones Also don't be afraid to make the equipment a limited use stunt.
they are able to move around in their astral form at great speeds. They can not have a Refresh higher than 0. Maybe it has a limited number of special charges or ammo. Or it can
can also perceive everything in the real world as if it was a colourless only be used so many times before it breaks. You want them coming
If a skill were to raise it's physical or mental stress it does so at
textureless environment. Thus they could see a computer screen, but back for more.
the adjusted lower amount. So a Physique of +1 or +2 would allow the
they couldn't see what was actually being viewed on the display.
While projecting astrally you can not affect the physical world in
drone to have 2 stress boxes instead of the 3 that an actual character
would receive.
MISC REWARDS
There are tons of way to reward players. New official ranks or
any way, not even through the use of magic. You can affect any A drone can have any one form of movement; Ground, Flight or
positions of power in their organization (if there is one). Maybe member
creatures, objects or other astral-projections on the astral plane, but Underwater.
ship into an organization. A New base of operations. Introduction to a
only through the use of magic. Magical Stress due to Drain while
projecting astrally is reduced by 2 shifts. Rewards new important NPC, etc...

Some creatures (like Spirits) can affect the physical world from
the Astral.
One of the big draws in many cyberpunk genre games is the
rewards for the jobs. Often in the form of money. But since FATE doesn't Final Notes
have an equipment system or money what can we do? No problem there That should be enough of a system hack to let you play a
FAMILIAR are still LOTS of rewards we can give out (and I'm not just talking about cyberpunk/shadowrun style of rpg using FATE. It's not overly fancy, but
A familiar is a completely self-willed entity but it can receive milestones). it's straightforward and it works. The real fun comes from playing the
commands from it's master. game itself and letting the players tweak out the details.
A familiar begins with two aspects (one of which must be it's High
REWARD CARDS I do have two suggestions when fine tuning the system dials for
Concept). It has a 0 Refresh, two +1 skills, physical and mental stress When completing a job one of the simplest rewards to give out is the game. Firstly when countering stress I think it's best to let them
tracks of 1 box each and no stunts. You can spend further stunts on your money. But since their isn't an actual money system what I like to do is combine up to two stress boxes and a consequence. I know a lot of
familiar to increase a skill by +1, grant it a stunt or to increase it's Refresh give out Wealth Cards. These are one use boosts of +2, +4 or +6 to the people seem to prefer to keep it to one stress box, but you want these
by 1. Resources skill. characters to feel pretty tough (so that you can put them against
If a skill were to raise it's physical or mental stress it does so at Another type of reward card is favour with a particular group of overwhelming odds).
the adjusted lower amount. So a Physique of +1 or +2 would allow the people. This type of card would give you a +2, +4 or +6 one time to a Secondly to help balancing things you might want to limit the
familiar to have 2 stress boxes instead of the 3 that an actual character rapport skill with that particular person or group. number of invokes, boosts, etc.. you can add at once from various
would receive. Reward cards are a simple and straightforward way to reward sources on to one skill check. That's one of the difficulties that FATE can
All familiars have some sort of ground movement and can not players for a job well done, and since they're expendable you don't have have.
exist for an extended period of time underwater. You can choose for to worry about them sticking around. It's great to let the players succeed, but the last thing you need is
your familiar to also have either the ability to fly or the ability to swim
and exist underwater. EQUIPMENT STUNTS for some of the harder things to become easy. You don't want your
group of streetmages doing epic level magical effects every tuesday
Equipment stunts are temporary stunts that a character has as
Drones long as they have that special piece of equipment. Although there is no
actual equipment system, these special stunts represent special pieces
night for funsies because they were able to stack a billion bonuses on
their rolls each time.
Drones are small robots that are directly controlled by a rigger. A
of equipment that allow a character to get more out of it than normal. Have fun, do some crime, run the shadows and good luck!
rigger can also command a drone to complete a task on it's own, a
drone's skills are usually much smaller than the rigger's would be. Maybe it's a fine-tuned maglock key that gives you a +2 to
hardware when disabling a lock. Maybe it's a helicopter so you can fly.
When building a drone it begins with two aspects (one of which
Maybe it's a set of goggles that tell you someone's response vitals so you
must be it's High Concept). It has a 0 Refresh, two +1 skills, physical and
can use notice instead of empathy to tell emotions. Get creative!
mental stress tracks of 1 box each and no stunts. You can spend further

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