Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Mario
Mario
#include <stdlib.h>
#include<GL/glu.h>
#include <GL/glut.h>
#include<windows.h>
void iniciarProyeccion()
glClearColor(1.0,1.0,1.0,1.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(-50,50,-50,50);
void dibujar()
//--------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------
glClear(GL_COLOR_BUFFER_BIT);
//Sombrero
glBegin(GL_POLYGON);
glVertex2i(-15,35); glVertex2i(-15,30);
glVertex2i(15,30); glVertex2i(15,35);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,32); glVertex2i(-20,28);
glVertex2i(25,28); glVertex2i(25,32);
glEnd();
//--------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------
glBegin(GL_POLYGON);
glVertex2i(-18,28);//1
glVertex2i(-18,10);//2
glVertex2i(18,10); //3
glVertex2i(18,28); //4
glEnd();
// Parte frontal
glBegin(GL_POLYGON);
glVertex2i(18,24);//1
glVertex2i(18,10);//2
glVertex2i(22,10); //3
glVertex2i(22,24); //4
glEnd();
glBegin(GL_POLYGON);
glVertex2i(22,24);
glVertex2i(22,18);
glVertex2i(25,18);
glVertex2i(25,24);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(22,20);
glVertex2i(22,16);
glVertex2i(28,16);
glVertex2i(28,20);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,24);//1
glVertex2i(-20,13);//2
glVertex2i(-24,13);// 10
glVertex2i(-24,24); //borrar
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,28);//1
glVertex2i(-20,13);//2
glVertex2i(-15,13);// 10
glVertex2i(-15,28); //borrar
glEnd();
//--------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------
// OJOS
glBegin(GL_POLYGON);
glVertex2i(15,28); glVertex2i(15,20);
glVertex2i(11,20); glVertex2i(11,28);
glEnd();
//--------------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------------
// Cabello
glBegin(GL_POLYGON);
glVertex2i(-20,28); glVertex2i(-20,24);
glVertex2i(-5,24); glVertex2i(-5,28);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-15,24); glVertex2i(-15,18);
glVertex2i(-10,18);glVertex2i(-10,24);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,24); glVertex2i(-20,13);
glVertex2i(-24,13); glVertex2i(-24,24);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,18); glVertex2i(-20,13);//2
glBegin(GL_POLYGON);
glVertex2i(11,16);//1
glVertex2i(11,13);//2
glVertex2i(26,13);// 10
glVertex2i(26,16); //borrar
glEnd();
glBegin(GL_POLYGON);
glVertex2i(15,20);//1
glVertex2i(15,16);//2
glVertex2i(18,16);// 10
glVertex2i(18,20); //borrar
glEnd();
//--------------------------------------------------------------------CUERPO-------------------------------------------------
--------------------------
glBegin(GL_POLYGON);
glVertex2i(-20,10); glVertex2i(-20,7);
glVertex2i(15,7); glVertex2i(15,10);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-24,7); glVertex2i(-24,4);
glVertex2i(25,4); glVertex2i(25,7);
glEnd();
glVertex2i(-28,4); glVertex2i(-28,1);
glVertex2i(27,1); glVertex2i(27,4);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-28,1); glVertex2i(-28,-2);
glVertex2i(27,-2); glVertex2i(27,1);
glEnd();
//------------------------------------------------------------------------------------------------------------------
glBegin(GL_POLYGON);
glVertex2i(-28,1); glVertex2i(-28,-6);
glVertex2i(-20,-6); glVertex2i(-20,1);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(27,1); glVertex2i(27,-6);
glVertex2i(21,-6); glVertex2i(21,1);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,-2); glVertex2i(-20,-5);
glVertex2i(21,-5); glVertex2i(21,-2);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-17,1); glVertex2i(-17,-5);
glVertex2i(18,-5); glVertex2i(18,1);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-13,10); glVertex2i(-13,1);
glVertex2i(-7,1); glVertex2i(-7,10);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(9,7); glVertex2i(9,1);
glVertex2i(15,1); glVertex2i(15,7);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-13,1); glVertex2i(-13,-2);
glVertex2i(-7,-2); glVertex2i(-7,1);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(9,1); glVertex2i(9,-2);
glVertex2i(15,-2); glVertex2i(15,1);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-20,-5); glVertex2i(-20,-10);
glVertex2i(-5,-10); glVertex2i(-5,-5);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(21,-5); glVertex2i(21,-10);
glVertex2i(5,-10); glVertex2i(5,-5);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-23,-10); glVertex2i(-23,-13);
glVertex2i(-8,-13); glVertex2i(-8,-10);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(-25,-13); glVertex2i(-25,-16);
glVertex2i(-8,-16); glVertex2i(-8,-13);
glEnd();
// Zapato Derecho Primera linea
glBegin(GL_POLYGON);
glVertex2i(23,-10); glVertex2i(23,-13);
glVertex2i(8,-13); glVertex2i(8,-10);
glEnd();
glBegin(GL_POLYGON);
glVertex2i(25,-13); glVertex2i(25,-16);
glVertex2i(8,-16); glVertex2i(8,-13);
glEnd();
// Verde
glBegin(GL_POLYGON);
glVertex2i(-25,-16); glVertex2i(-25,-23);
glVertex2i(25,-23); glVertex2i(25,-16);
glEnd();
// Verde
glLineWidth(8.0);
glBegin(GL_POLYGON);
glVertex2i(-18,-23); glVertex2i(-18,-40);
glVertex2i(18,-40); glVertex2i(18,-23);
glEnd();
glLineWidth(10.0);
glBegin(GL_LINE_STRIP);
glVertex2i(-25,-16); glVertex2i(-25,-23);
glVertex2i(-18,-23); glVertex2i(-18,-40);
glVertex2i(18,-40); glVertex2i(18,-23);
glVertex2i(25,-23); glVertex2i(25,-16);
glVertex2i(-25,-16);
glEnd();
glFlush();
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(800,800);
glutInitWindowPosition(300,100);
glutCreateWindow("MARIO");
iniciarProyeccion();
glutDisplayFunc(dibujar);
glutMainLoop();