Documentos de Académico
Documentos de Profesional
Documentos de Cultura
minecraft_server/plugins/dynmap/
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: false
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# (optional) if true, color codes in player display names are used
use-name-colors: false
# (optional) if true, player login IDs will be used for web chat when their IPs
match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause
chat messages not matching a known player IP to be ignored
require-player-login-ip: false
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# Require login for web-to-server chat (requires login-enabled: true)
webchat-requires-login: false
# If set to true, users must have dynmap.webchat permission in order to chat
webchat-permissions: false
# Limit length of single chat messages
chatlengthlimit: 256
# # Optional - make players hidden when they are inside/underground/in shadows
(#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light
level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
hideifsneaking: false
# If true, player positions/status is protected (login with ID with
dynmap.playermarkers.seeall permission required for info other than self)
protected-player-info: false
# If true, hide players with invisibility potion effects active
hide-if-invisiblity-potion: true
# If true, player names are not shown on map, chat, list
hidenames: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# use-name-colors: false
# use-player-login-ip: false
# require-player-login-ip: false
# block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
# hideifsneaking: false
# # Require login for web-to-server chat (requires login-enabled: true)
# webchat-requires-login: false
# # If set to true, users must have dynmap.webchat permission in order to chat
# webchat-permissions: false
# # Limit length of single chat messages
# chatlengthlimit: 256
# hide-if-invisiblity-potion: true
# hidenames: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
# If true, web UI users can supply name for chat using 'playername' URL
parameter. 'trustclientname' must also be set true.
allowurlname: false
# Note: this component is needed for the dmarker commands, and for the Marker API
to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: false
# Default marker set for sign markers
default-sign-set: markers
# (optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: "Spawn"
# (optional) layer for showing offline player's positions (for 'maxofflinetime'
minutes after logoff)
showofflineplayers: false
offlinelabel: "Offline"
offlineicon: offlineuser
offlinehidebydefault: true
offlineminzoom: 0
maxofflinetime: 30
# (optional) layer for showing player's spawn beds
showspawnbeds: false
spawnbedlabel: "Spawn Beds"
spawnbedicon: bed
spawnbedhidebydefault: true
spawnbedminzoom: 0
spawnbedformat: "%name%'s bed"
# (optional) show world border (vanilla 1.8+)
showworldborder: true
- class: org.dynmap.ClientComponent
type: chat
allowurlname: false
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set,
messagettl is not used to age out messages
#scrollback: 100
# Optiona; set maximum number of lines visible for chatbox
#visiblelines: 10
# Optional: send push button
sendbutton: false
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# If true, show player body too (only valid if showplayerfaces=true
showplayerbody: false
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
# Optional - make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is
0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: link
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
showweather: true
# Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: "Location"
hidey: false
show-mcr: false
#- class: org.dynmap.ClientComponent
# type: inactive
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# If true, use normal priority threads for rendering (versus low priority) - this
can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread
priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true
# Save and restore pending tile renders - prevents their loss on server shutdown or
/reload
saverestorepending: true
# Save period for pending jobs (in seconds): periodic saving for crash recovery of
jobs
save-pending-period: 900
# Zoom-out tile update period - how often to scan for and process tile updates into
zoom-out tiles (in seconds)
zoomoutperiod: 30
# Control whether zoom out tiles are validated on startup (can be needed if zoomout
processing is interrupted, but can be expensive on large maps)
initial-zoomout-validate: true
# Tile hashing is used to minimize tile file updates when no changes have occurred
- set to false to disable
enabletilehash: true
# Optional - hide ores: render as normal stone (so that they aren't revealed by
maps)
#hideores: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Optional - use world provider lighting table (good for custom worlds with custom
lighting curves, like nether)
# false=classic Dynmap lighting curve
use-brightness-table: true
# Optional - render specific block IDs using the texures and models of another
block ID: can be used to hide/disguise specific
# blocks (e.g. make ores look like stone, hide chests) or to provide simple
support for rendering unsupported custom blocks
block-id-alias:
# "14": 1
# "15": 1
# "16": 1
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90,
jpg-q95, jpg-q100)
# Has no effect on maps with explicit format settings
image-format: png
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false
# Control updating of player faces, once loaded (if faces are being managed by
other apps or manually)
#refreshskins: false
# Customize URL used for fetching player skins (%player% is macro for name)
skin-url: "http://skins.minecraft.net/MinecraftSkins/%player%.png"
render-triggers:
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
- pistonmoved
- explosion
#- blockfromto
#- blockphysics
- structuregrow
- blockgrow
#- blockredstone
# Title for the web page - if not specified, defaults to the server's name (unless
it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"
# The path where the tile-files are placed.
tilespath: web/tiles
# The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces,
127.0.0.1 for only local access).
# If not set, uses same setting as server in server.properties (or 0.0.0.0 if not
specified)
#webserver-bindaddress: 0.0.0.0
# Enable/disable having the web server allow symbolic links (true=compatible with
existing code, false=more secure (default))
allow-symlinks: true
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90
will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
showplayerfacesinmenu: true
# Control whether players that are hidden or not on current map are grayed out
(true=yes)
grayplayerswhenhidden: true
# Use player permissions to order player list: first to last, players are ordered
by first permission listed that they have
# That is, anyone with first listed permission goes before anyone with second, etc,
with users with none of the nodes going last
player-sort-permission-nodes:
- bukkit.command.op
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response
headers (internal web server only)
#http-response-headers:
# Access-Control-Allow-Origin: "my-domain.com"
# X-Custom-Header-Of-Mine: "MyHeaderValue"
# Trusted proxies for web server - which proxy addresses are trusted to supply
valid X-Forwarded-For fields
trusted-proxies:
- "127.0.0.1"
- "0:0:0:0:0:0:0:1"
# Join/quit message format for web chat: set to "" to disable notice on web UI
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Messages to customize
msg:
maptypes: "Map Types"
players: "Players"
chatrequireslogin: "Chat Requires Login"
chatnotallowed: "You are not permitted to send chat messages"
hiddennamejoin: "Player joined"
hiddennamequit: "Player quit"
# URL for client configuration (only need to be tailored for proxies or other non-
standard configurations)
url:
# configuration URL
#configuration: "up/configuration"
# update URL
#update: "up/world/{world}/{timestamp}"
# sendmessage URL
#sendmessage: "up/sendmessage"
# login URL
#login: "up/login"
# register URL
#register: "up/register"
# tiles base URL
#tiles: "tiles/"
# markers base URL
#markers: "tiles/"
# Set to true to enable verbose startup messages - can help with debugging map
configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
# Debug: dump blocks missing render data
dump-missing-blocks: false
# Have dynmap migrate old chunks to the new format for the current MC version
(specifically, for migrating pre-1.13 chunks to 1.13 or 1.14). This is needed
# in order to render chunks on an upgraded server (due to various bugs/limitations
in CB/spigot 1.13+). This setting is NOT suggested to be enabled full time,
# but only long enough to do a fullrender of a migrated world - it should be turned
back off once worlds are migrated). It is EXPERIMENTAL, so be sure to backup
# your worlds before running with this setting enabled (set to true)
#
#migrate-chunks: true