Está en la página 1de 2095

9/23/2019 4:49:26 PM Cleaned Log

--------------------------------------------------------------------------------
ProductName: BATTLETECH
ProductVersion: 1.6.2
Platform: STEAM
BuildRevision: 00c7de187d6cc2c53f0d264745d84d4f8149e047
BuildBranch: live
BuildDate: 2019-06-18T07:52:38
BuildStamp: 190618-live-00c7de1
BuildNumber: 552R

2019-09-23T16:49:29 FYLS [DEBUG] Ignoring value [MechLabGeneralWidgetEnabled] from


type [MechLabSlotsSettings] because class has it marked with JsonIgnore attribute.
2019-09-23T16:49:29 FYLS [DEBUG] setting up features
2019-09-23T16:49:29 FYLS [DEBUG] OverrideTonnageFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OverrideTonnage)
2019-09-23T16:49:29 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechTonnage_Patch
2019-09-23T16:49:29 FYLS [DEBUG] Patch
MechLabMechInfoWidget_CalculateTonnage_Patch
2019-09-23T16:49:29 FYLS [DEBUG] Patch MechStatisticsRules_CalculateTonnage_Patch
2019-09-23T16:49:29 FYLS [DEBUG] Custom Weights
2019-09-23T16:49:29 FYLS [LOG] OverrideTonnageFeature enabled
2019-09-23T16:49:29 FYLS [DEBUG] EngineFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Engines)
2019-09-23T16:49:29 FYLS [DEBUG] Patch Contract_GenerateSalvage_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch
MechLabMechInfoWidget_GetTotalHardpoints_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateHeatEfficiencyStat_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch
MechStatisticsRules_CalculateMovementStat_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_GetHeatSinkDissipation_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch StatTooltipData_SetHeatData_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch StatTooltipData_SetMovementData_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Custom CoolingDef
2019-09-23T16:49:30 FYLS [DEBUG] Custom EngineCoreDef
2019-09-23T16:49:30 FYLS [DEBUG] Custom EngineHeatBlockDef
2019-09-23T16:49:30 FYLS [DEBUG] Custom EngineHeatSinkDef
2019-09-23T16:49:30 FYLS [LOG] EngineFeature enabled
2019-09-23T16:49:30 FYLS [DEBUG] MoveMultiplierStatFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MoveMultiplierStat)
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_MoveMultiplier_Patch
2019-09-23T16:49:30 FYLS [LOG] MoveMultiplierStatFeature enabled
2019-09-23T16:49:30 FYLS [DEBUG] CompressFloatieMessagesFeature setting up
(Enabled=False Namespace=MechEngineer.Features.CompressFloatieMessages)
2019-09-23T16:49:30 FYLS [LOG] CompressFloatieMessagesFeature disabled
2019-09-23T16:49:30 FYLS [DEBUG] DamageIgnoreFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DamageIgnore)
2019-09-23T16:49:30 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_OnLocationDestroyed_Patch
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_GetComponentInSlot_Patch
2019-09-23T16:49:30 FYLS [LOG] DamageIgnoreFeature enabled
2019-09-23T16:49:30 FYLS [DEBUG] LocationalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.LocationalEffects)
2019-09-23T16:49:30 FYLS [DEBUG] Patch
MechComponent_ApplyPassiveEffectToTarget_Patch
2019-09-23T16:49:30 FYLS [LOG] LocationalEffectsFeature enabled
2019-09-23T16:49:30 FYLS [DEBUG] CriticalEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.CriticalEffects)
2019-09-23T16:49:30 FYLS [DEBUG] Patch Mech_CheckForCrit_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechComponent_inventorySize_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Custom MechCriticalEffects
2019-09-23T16:49:31 FYLS [DEBUG] Custom TurretCriticalEffects
2019-09-23T16:49:31 FYLS [DEBUG] Custom VehicleCriticalEffects
2019-09-23T16:49:31 FYLS [DEBUG] Custom CriticalEffects
2019-09-23T16:49:31 FYLS [LOG] CriticalEffectsFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] AccuracyEffectsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.AccuracyEffects)
2019-09-23T16:49:31 FYLS [DEBUG] Patch ToHit_GetSelfArmMountedModifier_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch CombatHUDWeaponSlot_AddToolTipDetail_Patch
2019-09-23T16:49:31 FYLS [LOG] AccuracyEffectsFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] OverrideDescriptionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.OverrideDescriptions)
2019-09-23T16:49:31 FYLS [DEBUG] Patch
ListElementController_BASE_NotListView_SetComponentTooltipData_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_CreateMechComponentItem_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch TooltipPrefab_EquipmentSetData_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Custom BonusDescriptions
2019-09-23T16:49:31 FYLS [LOG] OverrideDescriptionsFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] ArmActuatorFeature setting up (Enabled=True
Namespace=MechEngineer.Features.ArmActuators)
2019-09-23T16:49:31 FYLS [DEBUG] Custom ArmActuator
2019-09-23T16:49:31 FYLS [DEBUG] Custom ArmActuatorSupport
2019-09-23T16:49:31 FYLS [LOG] ArmActuatorFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] DynamicSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.DynamicSlots)
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabItemSlotElement_SetIconAndText_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_ValidateLoadout_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Custom DynamicSlots
2019-09-23T16:49:31 FYLS [LOG] DynamicSlotsFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] ShutdownInjuryProtectionFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ShutdownInjuryProtection)
2019-09-23T16:49:31 FYLS [DEBUG] Patch Pilot_InjuryReasonDescription_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch Mech_CheckForHeatDamage_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch Mech_InitEffectStats_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch
MechShutdownSequence_CheckForHeatDamage_Patch
2019-09-23T16:49:31 FYLS [LOG] ShutdownInjuryProtectionFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] DebugSaveMechToFileFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugSaveMechToFile)
2019-09-23T16:49:31 FYLS [LOG] DebugSaveMechToFileFeature disabled
2019-09-23T16:49:31 FYLS [DEBUG] DebugCycleCombatSoundsFeature setting up
(Enabled=False Namespace=MechEngineer.Features.DebugCycleCombatSounds)
2019-09-23T16:49:31 FYLS [LOG] DebugCycleCombatSoundsFeature disabled
2019-09-23T16:49:31 FYLS [DEBUG] NewSaveFolderFeature setting up (Enabled=True
Namespace=MechEngineer.Features.NewSaveFolder)
2019-09-23T16:49:31 FYLS [DEBUG] Patch CachedSettings_ClearCachedSettings_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch CachedSettings_SettingsGetter_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch
CachedSettings_SaveSettingsToPlayerPrefs_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch CachedSettings_SettingsSetter_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch WriteLocation_Constructor_Patch
2019-09-23T16:49:31 FYLS [LOG] NewSaveFolderFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] MechLabSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.MechLabSlots)
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerEnter_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabItemSlotElement_OnPointerExit_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabLocationWidget_OnAddItem_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabLocationWidget_OnDrop_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabLocationWidget_SetData_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_InitWidgets_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_RefreshDropHighlights_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Custom MechConfiguration
2019-09-23T16:49:31 FYLS [LOG] MechLabSlotsFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] InvalidInventoryFeature setting up (Enabled=True
Namespace=MechEngineer.Features.InvalidInventory)
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechValidationRules_ValidateMechDef_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechLabPanel_GetCantSaveErrorString_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch
MechLabPanel_GetNonFieldableErrorString_Patch
2019-09-23T16:49:31 FYLS [LOG] InvalidInventoryFeature enabled
2019-09-23T16:49:31 FYLS [DEBUG] ComponentExplosionsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ComponentExplosions)
2019-09-23T16:49:31 FYLS [DEBUG] Patch Vehicle_DamageLocation_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch MechComponent_DamageComponent_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch Mech_DamageLocation_Patch
2019-09-23T16:49:31 FYLS [DEBUG] Patch AmmunitionBox_DamageComponent_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Custom CASEComponent
2019-09-23T16:49:32 FYLS [DEBUG] Custom ComponentExplosion
2019-09-23T16:49:32 FYLS [LOG] ComponentExplosionsFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] ArmorStructureRatioFeature setting up
(Enabled=False Namespace=MechEngineer.Features.ArmorStructureRatio)
2019-09-23T16:49:32 FYLS [LOG] ArmorStructureRatioFeature disabled
2019-09-23T16:49:32 FYLS [DEBUG] ArmorStructureChangesFeature setting up
(Enabled=True Namespace=MechEngineer.Features.ArmorStructureChanges)
2019-09-23T16:49:32 FYLS [DEBUG] Patch Mech_ToMechDef_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch Mech_get_ArmorMultiplier_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch Mech_get_StructureMultiplier_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Custom ArmorStructureChanges
2019-09-23T16:49:32 FYLS [LOG] ArmorStructureChangesFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] HardpointFixFeature setting up (Enabled=True
Namespace=MechEngineer.Features.HardpointFix)
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechDef_RefreshInventory_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechHardpointRules_GetComponentPrefabName_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch Mech_InitGameRep_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechRepresentationSimGame_LoadWeapons_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch ChassisDef_refreshLocationReferences_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch ChassisDef_RefreshHardpointData_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechLabLocationWidget_OnMechLabDrop_Patch
2019-09-23T16:49:32 FYLS [LOG] HardpointFixFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] Patch WeaponDef_FromJSON_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch UpgradeDef_FromJSON_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch ChassisDef_FromJSON_Patch
2019-09-23T16:49:32 FYLS [LOG] AutoFixerFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] GlobalsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.Globals)
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechBayPanel_CloseMechBay_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechBayPanel_SelectMech_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechLabPanel_ExitMechLab_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechLabPanel_LoadMech_Patch
2019-09-23T16:49:32 FYLS [LOG] GlobalsFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] TurretMechComponentsFeature setting up
(Enabled=True Namespace=MechEngineer.Features.TurretMechComponents)
2019-09-23T16:49:32 FYLS [DEBUG] Patch Turret_InitStats_Patch
2019-09-23T16:49:32 FYLS [LOG] TurretMechComponentsFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] TurretLimitedAmmoFeature setting up (Enabled=True
Namespace=MechEngineer.Features.TurretLimitedAmmo)
2019-09-23T16:49:32 FYLS [DEBUG] Patch Turret_OnNewRound_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch Weapon_DecrementAmmo_Patch
2019-09-23T16:49:32 FYLS [LOG] TurretLimitedAmmoFeature enabled
2019-09-23T16:49:32 FYLS [DEBUG] OverrideGhostVFXFeature setting up (Enabled=False
Namespace=MechEngineer.Features.OverrideGhostVFX)
2019-09-23T16:49:32 FYLS [LOG] OverrideGhostVFXFeature disabled
2019-09-23T16:49:32 FYLS [DEBUG] OmniSlotsFeature setting up (Enabled=True
Namespace=MechEngineer.Features.OmniSlots)
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechBayMechInfoWidget_GetTotalHardpoints_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechLabLocationWidget_ValidateAdd_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
SG_Shop_ItemSelectedPanel_FillInHardPoints_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch MechBayMechInfoWidget_SetHardpoints_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechLabLocationWidget_ValidateAddSimple_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechLabLocationWidget_RefreshHardpointData_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechLabLocationWidget_ShowHighlightFrame_Patch
2019-09-23T16:49:32 FYLS [DEBUG] Patch
MechValidationRules_ValidateMechInventorySlots_Patch
2019-09-23T16:49:32 FYLS [LOG] OmniSlotsFeature enabled
2019-09-23T16:49:32 FYLS [LOG] started
2019-09-23T16:49:49 FYLS [LOG] Loaded
2019-09-23T16:51:44 FYLS [LOG] MDD opened successfully.
2019-09-23T16:51:47 FYLS [LOG] loaded
2019-09-23T16:51:49 FYLS [LOG] [NetworkSynchronizationMessageHandler] Creating!
2019-09-23T16:51:49 FYLS [LOG] GameInstance created: Mon Sep 23 2019 14:51:49
2019-09-23T16:51:49 FYLS [DEBUG] Starting ThreadPool with 1 thread(s).
2019-09-23T16:51:50 FYLS [LOG] clearing
2019-09-23T16:51:50 FYLS [LOG] starting refresh
2019-09-23T16:51:56 FYLS [LOG] Hash [8zMDqoKqfj5IKMLQCUiVCPz5OJp34UvbsOFn1iqSRJo=]
calc time 5762
2019-09-23T16:51:57 FYLS [LOG] Received stats and achievements from Steam

2019-09-23T16:51:57 FYLS [LOG] refresh complete


2019-09-23T16:51:57 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T16:51:57 FYLS [DEBUG] Using existing local settings from save manager
2019-09-23T16:51:58 FYLS [WARNING] Node UIRoot already contains module
uixPrf_UIManagerFader(Clone)
2019-09-23T16:51:59 FYLS [DEBUG] Loaded 19386 keys
2019-09-23T16:51:59 FYLS [DEBUG] Encountered empty Enum string for type
StrayShotValidTargets
2019-09-23T16:52:02 FYLS [DEBUG] [BattleTechClientAPI] HTTP Pipeline: Received
Response: LoginResponse
2019-09-23T16:52:02 FYLS [DEBUG] State Changed Initial => Connecting
2019-09-23T16:52:03 FYLS [DEBUG] State Changed Connecting => Closed
2019-09-23T16:52:03 FYLS [DEBUG] SSE Closed...
2019-09-23T16:52:03 FYLS [LOG] Loading level MainMenu
2019-09-23T16:52:12 FYLS [DEBUG] Counted 0 save slots
2019-09-23T16:52:12 FYLS [DEBUG] Counted 0 save slots
2019-09-23T16:52:12 FYLS [DEBUG] Counted 143 save slots
2019-09-23T16:52:12 FYLS [DEBUG] Using Wide Video for Background
2019-09-23T16:52:13 FYLS [DEBUG] MenuCamera::SetMenuQualitySettings using BT
application settings
2019-09-23T16:52:13 FYLS [LOG] Level MainMenu took 13.58706s to load
2019-09-23T16:52:13 FYLS [LOG] AbilityDefs Loaded
2019-09-23T16:52:26 FYLS [LOG] starting load
2019-09-23T16:52:35 FYLS [LOG] load complete
2019-09-23T16:52:35 FYLS [LOG] noifying load complete
2019-09-23T16:52:35 FYLS [DEBUG] Able to resume last save
2019-09-23T16:52:35 FYLS [DEBUG] MainMenu::OnPooled
2019-09-23T16:52:35 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_f_kamea) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2019-09-23T16:52:35 FYLS [WARNING] LoadedAudioBank.UnloadBank (vo_m_raju) found a
soundbank that is included in PersistentBanks! This soundbank will not be unloaded.
2019-09-23T16:52:35 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:35 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:35 FYLS [DEBUG] Seed : 1871359052
2019-09-23T16:52:35 FYLS [DEBUG] Seed : 1871359052
2019-09-23T16:52:35 FYLS [LOG] Creating SimAnalytics Reporting
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 125
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 125
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 154
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 154
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 166
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 166
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 0
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 172
2019-09-23T16:52:47 FYLS [DEBUG] Seed : 172
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightTorso [[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at CenterTorso [[PrefabName=chrPrfWeap_grasshopper_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at Head [[PrefabName=chrPrfWeap_grasshopper_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_3-Zeus]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at CenterTorso [[PrefabName=chrPrfWeap_grasshopper_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at Head [[PrefabName=chrPrfWeap_grasshopper_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:00 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-HT at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-HT at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_1-LongFire],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-HT at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_2-Defiance]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-HT at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-HT at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_atlas_leftarm_flamer_eh3,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D3 at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D3 at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D3 at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
WGS_Samsonov at RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_3-Kali_Yama]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-KR at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-KR at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-KR at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-KR at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-KR at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_Danielle at LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_1-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_Danielle at RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Federated]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_Danielle at LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_Danielle at RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BH at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-LongFire]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BH at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Imperator]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BH at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BH at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-RS at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-RS at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-RS at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-RS at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-K at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-K at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-K at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-K at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-K at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-DC at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-DC at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-DC at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-DC at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-A at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-A at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh2, MechComponentRef=Weapon_SRM_SRM6_0-
STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-A at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-A at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H2
at CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H2
at LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_1-LongFire],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H2
at RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_1-LongFire],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlasii_AS7-D-H at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D2 at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D2 at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D2 at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D2 at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_fp_theRaid at CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_fp_theRaid at LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_fp_theRaid at RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_3-Kali_Yama]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_fp_theRaid at LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-
D_fp_theRaid at RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-
HT_fp_theRaid at CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-
HT_fp_theRaid at LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus],
[PrefabName=chrPrfWeap_atlas_lefttorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-
HT_fp_theRaid at RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_3-Federated]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-
HT_fp_theRaid at LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_atlas_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D-
HT_fp_theRaid at RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_atlas_rightarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8Q at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8BQ at
Head [[PrefabName=chrPrfWeap_awesome_head_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged_Cockpit]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8BQ at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8BQ at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8BQ at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrPrfWeap_awesome_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8BQ at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrPrfWeap_awesome_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-PB at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-PB at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-PB at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-PB at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-9M at
CenterTorso [[PrefabName=chrPrfWeap_awesome_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_awesome_centertorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-9M at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-9M at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8V at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8V at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8V at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8R at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8R at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8R at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8R at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8Q at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3E at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3E at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-P at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_mg_bh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-LM at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-LM at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Kali_Yama],
[PrefabName=chrPrfWeap_banshee_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-LM at
RightTorso [[PrefabName=chrPrfWeap_banshee_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-LM at
RightArm [[PrefabName=chrPrfWeap_banshee_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-HK at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-HK at
RightTorso [[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3Q at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3MC at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3MC at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-1E at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-1E at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-1E at
LeftArm [[PrefabName=chrPrfWeap_banshee_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-1E at
RightArm [[PrefabName=chrPrfWeap_banshee_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
Head [[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-8T at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3M at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3M at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_banshee_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3M at
RightTorso [[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-P at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_JuryRigged],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-P at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_JuryRigged],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1GHE at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1GHE at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1GHE at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_1-Ceres_Arms]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3T at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY],
[PrefabName=chrPrfWeap_blackjack_lefttorso_flamer_eh2,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3T at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY],
[PrefabName=chrPrfWeap_blackjack_righttorso_flamer_eh2,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3T at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3T at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DC
at LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DC
at RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DC
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DC
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-0 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_ac10_bh1,
MechComponentRef=Weapon_Rifle_Medium]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-0 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_ac10_bh1,
MechComponentRef=Weapon_Rifle_Medium]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1S at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1S at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1S at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1S at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G-DC at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G-DC at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G-DC at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1D at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1D at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1D at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
4L at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MML_7],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
4L at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
4L at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
4L at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G_fp_theRaid at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G_fp_theRaid at RightTorso
[[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G_fp_theRaid at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_leftarm_mg_ah2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-Telos],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1G at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R4 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R4 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R4 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R4 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6B-
P at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_TheStare]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6B-
P at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6B-
P at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6B-
P at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BLK-
NT-5H at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BLK-
NT-5H at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BLK-
NT-5H at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BLK-
NT-5H at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-A at
CenterTorso [[PrefabName=chrPrfWeap_blackjack_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-A at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-A at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-A at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-A at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7b-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7b-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7b-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7b-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT-L at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT-L at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT-L at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT-L at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-7-
KNT-L at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-5 at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced],
[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-5 at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-5 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_ac5_bh1,
MechComponentRef=Weapon_MECHMORTAR_4]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-5 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_ac5_bh1,
MechComponentRef=Weapon_MECHMORTAR_4]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3 at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3 at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-3 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2A at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_blackjack_lefttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2A at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_blackjack_righttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2A at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2A at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2 at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_blackjack_lefttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2 at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_blackjack_righttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2 at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-2 at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DB
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1DB
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1X
at LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1X
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1X
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1X
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6b-
KNT at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6b-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6b-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6b-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-6b-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-P
at LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-P
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Spikey_JuryRigged],
[PrefabName=chrPrfWeap_cataphract_righttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-P
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-P
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPZ_JuryRigged],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C3_Nuke at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C3_Nuke at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C3_Nuke at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C3_Nuke at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1M
at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_1-Maxell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1M
at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_1-Maxell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1M
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_MML_9], [PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh2,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1M
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_MML_9], [PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh2,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1E
at LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_1-Irian]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1E
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM_NARC],
[PrefabName=chrPrfWeap_cataphract_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1E
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-1E
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C1_Jenny at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C1_Jenny at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C1_Jenny at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C1_Jenny at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_1-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-
C1_Jenny at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_1-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-IM
at LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-IM
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Defiance],
[PrefabName=chrPrfWeap_cataphract_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-IM
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_1-Defiance]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-IM
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_1-Defiance],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-0X
at CenterTorso [[PrefabName=chrPrfWeap_cataphract_centertorso_flamer_eh1,
MechComponentRef=Weapon_REMOTE_SENSOR]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-0X
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_2-Imperator]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-0X
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-0X
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K5
at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K5
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K5
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-1R
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-1R
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-2X
at LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-2X
at RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-2X
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-2X
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C3
at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C3
at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C3
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C3
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C4
at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C4
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C4
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2A at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2A at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2A at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-P at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-P at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-RP
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-RP
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-RP
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-RP
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicadaiic_CDA-IIC-
4 at LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicadaiic_CDA-IIC-
4 at RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC-2
at LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC-2
at RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC-1
at CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC-1
at LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-IIC-1
at RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicadaiic_CDA-IIC-
3 at CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicadaiic_CDA-IIC-
3 at LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicadaiic_CDA-IIC-
3 at RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K9
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K9
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K9
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K9
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C22
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C22
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C22
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_ENHANCED]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C22
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_ENHANCED]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C21
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C21
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C21
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_EXTENTED]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C21
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_EXTENTED]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN10-7S
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN10-7S
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLTII-C7
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLTII-C7
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLTII-C7
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLTII-C7
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-YLW
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_1-Irian]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-YLW
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_2-Defiance],
[PrefabName=chrPrfWeap_centurion_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN8-YLW
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_2-Defiance],
[PrefabName=chrPrfWeap_centurion_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-J at
CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_2-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-J at
LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-J at
RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1, MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-J at
LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-J at
RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2B at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2B at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2B at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-H at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-H at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Imperator]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-DA
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-DA
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm5_mh2,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-DA
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3D
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3D
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3D
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D3
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D at
CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-D at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-B1
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-LongFire],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm15_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-B1
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-AH
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-AH
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A2
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A2
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN3-A at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN3-A at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Rifle_Heavy]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K3
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K3
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K3
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K3
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2K
at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2K
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K2K
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1b
at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1b
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1b
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1b
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C1b
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-A1
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-A1
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_blitzkrieg_BTZ-3F
at LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-O
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-O
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-Telos]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-O
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-H
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-H
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN11-H
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-H2
at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-H2
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_k2pult_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-H2
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_k2pult_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-H2
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_3-Defiance]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-H2
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C2
at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C2
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-C2
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Federated]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1B at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1B at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1B at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3C at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3C at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis
chassisdef_centurion_TARGETDUMMY at CenterTorso
[[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis
chassisdef_centurion_TARGETDUMMY at LeftTorso
[[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis
chassisdef_centurion_TARGETDUMMY at RightArm
[[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-A at
CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-AL
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-AL
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_centurion_CN9-AL
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-P at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-P at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-P at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commandofreyr_COM-
7S2 at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commandofreyr_COM-
7S2 at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-7B at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-7B at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3P at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3P at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3P at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
2Y_Yorioshi at CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
2Y_Yorioshi at LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
2Y_Yorioshi at RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
1G_Douglas at CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
1G_Douglas at LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
1G_Douglas at LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-
1G_Douglas at RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-X5 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged],
[PrefabName=chrPrfWeap_cicada_lefttorso_mg_bh2, MechComponentRef=Weapon_SRM_SRM2_3-
Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-X5 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM2_1-Irian]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-X5 at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-X5 at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1R at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1R at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1R at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1C at
CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1C at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1C at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1C at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-7S at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-7S at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-7S at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_commando_rightarm_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-5S at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-5S at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-4H at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh2,
MechComponentRef=Weapon_MINE_DISPENSER15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-4H at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-3A at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-3A at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-3A at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2I at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2I at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2I at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2DS
at CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2DS
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2DS
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1D at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1D at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1C at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1A at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-1A at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-4L at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Rifle_Light]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-4L at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh1,
MechComponentRef=Weapon_Rifle_Light]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3M at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3M at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3M at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3M at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3L at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3L at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT],
[PrefabName=chrPrfWeap_cicada_lefttorso_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3L at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT],
[PrefabName=chrPrfWeap_cicada_righttorso_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3K at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3K at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3G at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3G at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3G at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3F at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3F at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3E at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3E at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P2 at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical],
[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P2 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_cicada_lefttorso_mg_bh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P2 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh3, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical],
[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_cicada_lefttorso_mg_bh2,
MechComponentRef=Weapon_MINE_DISPENSER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-2P at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_MINE_DISPENSER20]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-7N at
CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-7N at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-7N at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-7N at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_2-Kali_Yama]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3T at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY],
[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh2, MechComponentRef=Weapon_POD_M]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3T at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY],
[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh2, MechComponentRef=Weapon_POD_M]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3T at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_cicada_leftarm_flamer_eh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3T at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_cicada_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-1N at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1N at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-H
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-H
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-H
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-H
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-H
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-4R at
LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-4R at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-4R at
RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2D at
CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2D at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2D at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Goblin_FS7-S at
CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Gauss_Magshot],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Goblin_FS7-S at
LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot],
[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Goblin_FS7-S at
RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot],
[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Goblin_FS7-S at
LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_LaserCutter]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Goblin_FS7-S at
RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_LaserCutter]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Echidnae_GRF-S7 at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_Echidnae_GRF-S7 at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm5_mh2,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrPrfWeap_griffin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-IIC
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-IIC
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-IIC
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-IIC
at LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-IIC
at LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-IIC
at RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-S at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-S at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-S at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-S at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S3
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S3
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S3
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S3
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S3
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S2
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S2
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S2
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S2
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S2
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-B
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-B
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-B
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-SP at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-SP at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-SP at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-SP at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1DS at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1DS at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-E
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-E
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell],
[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-E
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-E
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_spector_SPR-4F at
CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_spector_SPR-4F at
LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_spector_SPR-4F at
RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-IIC at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-IIC at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-IIC at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-IIC at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-6CV at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-3M at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-3M at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2Nb at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2Nb at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2Nb at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2N at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2N at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-T
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-T
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-T
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_PlasmaTorch]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-T
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_PlasmaTorch]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S1
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S1
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S1
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S1
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S1
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-S
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-K
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-K
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-K
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-A
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-A
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-A
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-A
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-A
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS1-H
at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS1-H
at RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS1-H
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Vehicle]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS1-H
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Vehicle]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-PM
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus],
[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-PM
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus],
[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS-PM
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-5D at
LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-5D at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-5D at
RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-3R at
LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-3R at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-3R at
RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M2
at CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M2
at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-M2
at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-
1N_fp_theRaid at RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-
1N_fp_theRaid at RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-
H_fp_theRaid at CenterTorso
[[PrefabName=chrPrfWeap_firestarter_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-
H_fp_theRaid at LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-
H_fp_theRaid at RightTorso
[[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-
H_fp_theRaid at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_FS9-
H_fp_theRaid at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1N at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1N at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_1-Intek],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-4R at
LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-4R at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_1-Ceres_Arms],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-A at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-A at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-A at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-A at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4G
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4G
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4G
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4G
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732b at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_2-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732b at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732b at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732b at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-4N at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1S at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-1S at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-LGND
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-LGND
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-LGND
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-LGNA
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-LGNA
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
641-X-2 at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
641-X-2 at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
641-X-2 at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_lrm10_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
641-X-2 at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-RSC
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-RSC
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-RSC
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732-P at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
732-P at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-P at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS],
[PrefabName=chrPrfWeap_jagermech_lefttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-P at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS],
[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-P at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-P at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-FB
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Silverbullet_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-FB
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-FB
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-IIC
at LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-IIC
at RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-IIC
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM-IIC
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_stingray_SYU-1X at
LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_stingray_SYU-1X at
RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-738
at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-Delta]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-738
at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-738
at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-3D
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-3D
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-3D
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_quasimodo_QSM-3D
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-7S
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-7S
at LeftTorso [[PrefabName=chrPrfWeap_hunchback_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-7S
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-7S
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-7S
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K_Grace
at CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K_Grace
at LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K_Grace
at RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-
K_Samuli at LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-
K_Samuli at RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-FB
at LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-FB
at RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-FB
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_2-Imperator]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-FB
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_2-Imperator]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-GI
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-GI
at LeftTorso [[PrefabName=chrPrfWeap_hunchback_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-GI
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-GI
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-GI
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-6N
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-6N
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-6N
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-6N
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5N
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5N
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5N
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5N
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5M
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5M
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5M
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5M
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K at
CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-K at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-F at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-F at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-C at
CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-C at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-C at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-X at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-X at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-X at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX],
[PrefabName=chrPrfWeap_jagermech_leftarm_lrm10_mh2, MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-X at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX],
[PrefabName=chrPrfWeap_jagermech_rightarm_lrm10_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-H at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrPrfWeap_jagermech_lefttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-H at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-H at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_1-Federated],
[PrefabName=chrPrfWeap_jagermech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-H at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_1-Federated],
[PrefabName=chrPrfWeap_jagermech_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_1-Intek]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-B at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-B at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-B at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-B at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5S
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5S
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5S
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5S
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4SP
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4SP
at LeftTorso [[PrefabName=chrPrfWeap_hunchback_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4SP
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4SP
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4SP
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:16 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4N
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4N
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_uac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4N
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4N
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4K
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4K
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4K
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4Jb
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4Jb
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4Jb
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4Jb
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4H
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4H
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4H
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4H
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-1G
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Rifle_Heavy],
[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Rifle_Medium]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-736
at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_2-Delta]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-736
at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-736
at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-736
at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733C at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733C at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733C at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733C at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM7-F at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM7-F at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-DD
at LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-DD
at RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-DD
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-DD
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5H
at LeftTorso [[PrefabName=chrPrfWeap_hunchback_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5H
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_ac_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Mydron]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5H
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-5H
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-734
at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-734
at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-734
at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-734
at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-694
at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-694
at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-4N at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-4N at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-D at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-K at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_orion_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-K at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-K at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-K at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1M at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1M at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1M at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18 at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18 at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18 at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18 at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:17 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4P
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4P
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh6,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4P
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4P
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733P at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733P at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733P at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
733P at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-733
at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-733
at RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-733
at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-733
at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-RSC
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_40]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-RSC
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_RISC]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-RSC
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_RISC]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-P at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_SmallLaser_JuryRigged]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-P at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-P at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-2V at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_locust_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-2V at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-2V at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
7 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
7 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_locust_leftarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_locust_leftarm_flamer_eh3,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
7 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_locust_rightarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_locust_rightarm_flamer_eh3,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
6 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
6 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_flamer_eh3,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
6 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_flamer_eh3,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-008B
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-008B
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-008
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-008
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005r
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005r
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005r
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_Bane_XR at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_Bane_XR at
RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_Bane_XR at LeftArm
[[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_Bane_XR at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-KER at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-KER at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Holly],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-KER at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-PB at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-KJ at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-KJ at
LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-KJ at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-VA at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-VA at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-VA at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V-DC at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V-DC at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V-DC at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V-DC at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3V at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3V at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3V at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3S at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3S at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3S at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3M at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3M at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh3, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3M at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3D at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-3D at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-2S at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-2S at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1Vb at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1Vb at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1Vb at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1E at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1E at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC
at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC
at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC
at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
4 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
4 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
4 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
3 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
3 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
3 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
2 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
2 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN],
[PrefabName=chrPrfWeap_locust_leftarm_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
2 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN],
[PrefabName=chrPrfWeap_locust_rightarm_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:20 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-K at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-K at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-K at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-IIC at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-IIC at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_kintaro_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-IIC at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-C at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-C at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_righttorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-C at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-C at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-21 at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-21 at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-21 at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-21 at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-20 at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-20 at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_righttorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-20 at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-20 at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19b at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19b at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19b at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian],
[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Irian],
[PrefabName=chrPrfWeap_kintaro_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19b at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19 at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19 at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian],
[PrefabName=chrPrfWeap_kintaro_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_2-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19 at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian],
[PrefabName=chrPrfWeap_kintaro_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_2-Irian],
[PrefabName=chrPrfWeap_kintaro_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-19 at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18K at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_kintaro_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18K at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-Telos],
[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-010
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Holly],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-010
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-010
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-000b
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-000b
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-000b
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-000b
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0002
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0002
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0002
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0002
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0001
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0001
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_righttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0001
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0001
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0 at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0 at
RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel],
[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0 at
LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Rifle_Heavy]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0 at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Rifle_Heavy]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Bane at RightTorso
[[PrefabName=chrPrfWeap_kingcrab_righttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_kingcrab_righttorso_flamer_eh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_kingcrab_righttorso_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Bane at LeftArm
[[PrefabName=chrPrfWeap_kingcrab_leftarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_CLAN],
[PrefabName=chrPrfWeap_kingcrab_leftarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_CLAN],
[PrefabName=chrPrfWeap_kingcrab_leftarm_ac2_bh3,
MechComponentRef=Weapon_Autocannon_AC2_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Bane at RightArm
[[PrefabName=chrPrfWeap_kingcrab_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_CLAN],
[PrefabName=chrPrfWeap_kingcrab_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_CLAN],
[PrefabName=chrPrfWeap_kingcrab_rightarm_ac2_bh3,
MechComponentRef=Weapon_Autocannon_AC2_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON2-K at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_2-Defiance]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-020
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-020
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-020
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_3-Kali_Yama]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_3-Kali_Yama]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V2 at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V2 at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_locust_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V2 at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10],
[PrefabName=chrPrfWeap_locust_rightarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
5 at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
5 at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locustiic_LCT-IIC-
5 at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005
at LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK],
[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-005
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-K at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-Delta]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-S at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at CenterTorso [[PrefabName=chrPrfWeap_shadowhawk_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4G
at CenterTorso [[PrefabName=chrPrfWeap_quickdraw_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4G
at LeftTorso [[PrefabName=chrPrfWeap_quickdraw_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4G
at RightTorso [[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4G
at LeftArm [[PrefabName=chrPrfWeap_quickdraw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4G
at RightArm [[PrefabName=chrPrfWeap_quickdraw_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9R at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9R at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-V at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1V at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1S at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1S at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_locust_LCT-1S at
RightArm [[PrefabName=chrPrfWeap_locust_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_leftarm_mg_bh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_leftarm_mg_bh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-0000
at RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_rightarm_mg_bh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_kingcrab_rightarm_mg_bh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-V
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Boomstick_AC20_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_pantheriic_PNT-
IIC-GS at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_pantheriic_PNT-
IIC-GS at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_pantheriic_PNT-IIC
at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_pantheriic_PNT-IIC
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wight_WGT-4NC at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wight_WGT-2LAW at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-7X
at LeftArm [[PrefabName=chrPrfWeap_quickdraw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-7X
at RightArm [[PrefabName=chrPrfWeap_quickdraw_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9L at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-16K at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK],
[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-16K at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-
9R_Tanaka at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-
9R_Tanaka at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_2-Intek],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5S
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_2-Intek],
[PrefabName=chrPrfWeap_shadowhawk_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5S
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5S
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5M
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5M
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5M
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-5M
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Ki
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Ki
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-Telos]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2K
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2K
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2I
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2I
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2I
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2I
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Hb
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Hb
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Hb
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2Hb
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-1R
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-1R
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-1R
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-1R
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_REP-ME
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_ReportMe],
[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh2,
MechComponentRef=Weapon_Artillery_ArrowIV_ReportMe]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_REP-ME
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_ReportMe],
[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh2,
MechComponentRef=Weapon_Artillery_ArrowIV_ReportMe]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_REP-ME
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_REPORTME]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_REP-ME
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_REPORTME]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4H
at CenterTorso [[PrefabName=chrPrfWeap_quickdraw_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4H
at LeftTorso [[PrefabName=chrPrfWeap_quickdraw_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4H
at RightTorso [[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4H
at LeftArm [[PrefabName=chrPrfWeap_quickdraw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-4H
at RightArm [[PrefabName=chrPrfWeap_quickdraw_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-CA at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-CA at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-C at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-C at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-8Z at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-8Z at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-10KA
at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-10KA
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-10K at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-10K at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cattlemaster-CM-X
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac2_bh1,
MechComponentRef=Weapon_Rifle_Potatoe]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cattlemaster-CM-
3R2H at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_flamer_eh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
2D_fp_theRaid at CenterTorso
[[PrefabName=chrPrfWeap_shadowhawk_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
2D_fp_theRaid at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
2D_fp_theRaid at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
2D_fp_theRaid at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
2D_fp_theRaid at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-12A at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK],
[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-12A at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5N
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5N
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5N
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5S
at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5S
at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5S
at LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5S
at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5V at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2H
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at CenterTorso [[PrefabName=chrPrfWeap_shadowhawk_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at Head [[PrefabName=chrPrfWeap_shadowhawk_head_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-2D
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-5A
at LeftTorso [[PrefabName=chrPrfWeap_quickdraw_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_quickdraw_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-5A
at RightTorso [[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-5A
at LeftArm [[PrefabName=chrPrfWeap_quickdraw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_quickdraw_QKD-5A
at RightArm [[PrefabName=chrPrfWeap_quickdraw_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9R at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9R at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7MM
at LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7MM
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7MM
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Eris_TDR-E5 at
LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Eris_TDR-E5 at
RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Eris_TDR-E5 at
LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Eris_TDR-E5 at
RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5P
at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_JuryRigged],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh3,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5P
at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5P
at LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5P
at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-LG
at LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-LG
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh2,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-LG
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_1-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-LG
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_1-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5S-T_Tallman at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5S-T_Tallman at RightTorso
[[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5S-T_Tallman at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_2-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-M at
CenterTorso [[PrefabName=chrPrfWeap_stalker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-M at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-M at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-M at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-M at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-
3F_Jagawen at LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_1-Irian],
[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_1-Irian],
[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-
3F_Jagawen at RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_1-Irian],
[PrefabName=chrPrfWeap_stalker_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_1-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-
3F_Jagawen at LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-
3F_Jagawen at RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-6V at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-9K
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-9K
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm10_mh1,
MechComponentRef=Weapon_MRM_20],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-9K
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-8K
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-8K
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrPrfWeap_trebuchet_leftarm_flamer_eh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-8K
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7M
at LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7M
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7M
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7M
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7K
at LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-7K
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5SP
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_trebuchet_righttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5SP
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_trebuchet_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5SP
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5J
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5J
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5J
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-4M
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Telos],
[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh2,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-4M
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Telos],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-4M
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-3C
at CenterTorso [[PrefabName=chrPrfWeap_trebuchet_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-3C
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-3C
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-3C
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
F4X at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
F4X at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
F4X at LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Quicsell]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
F4X at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5Sb at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5Sb at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5LS at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5LS at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5LS at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5L
at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5L
at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-5L
at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-1C
at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-1C
at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-1C
at LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-1C
at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4P at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4P at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4P at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4P at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4N at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4N at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4N at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-4N at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3H at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3H at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3H at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3H at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3Fb at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3Fb at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3Fb at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3Fb at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-I1 at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-I1 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_mg_bh1,
MechComponentRef=Weapon_Industrial_ArcWelder]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-I1 at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_ArcWelder]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-C at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-8M at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-7M at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5K at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5K at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5K at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5D at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5D at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC-2 at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC-2 at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
IIC-2 at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_3-Zeus],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_3-Zeus],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_STK-3F at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6K
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6K
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6K
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1R
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1R
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1R
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SS at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SS at RightTorso [[PrefabName=chrPrfWeap_thunderbolt_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SE at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SE at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
IV at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
IV at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
III at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_mg_bh4,
MechComponentRef=Weapon_HEAVY_MRM_30]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
III at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
II at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
II at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-P
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-P
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_SmallLaser_JuryRigged],
[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh2,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-P
at RightArm [[PrefabName=chrPrfWeap_vindicator_rightarm_laser_eh1,
MechComponentRef=Weapon_SmallLaser_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-P at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-P at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-P at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_AP_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-DK at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER5],
[PrefabName=chrPrfWeap_centurion_lefttorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-DK at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC20_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-CR at
LeftTorso [[PrefabName=chrPrfWeap_urbanmech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-CR at
LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_mg_bh4,
MechComponentRef=Weapon_Gauss_Magshot]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-CR at
RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_2-TiegartMagnum]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-3LD
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-3LD
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Taser]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-X at
RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-DS
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_lbx_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-6L
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_mg_bh3,
MechComponentRef=Weapon_Elite_2_PlasmaTorch],
[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-6L
at RightArm [[PrefabName=chrPrfWeap_vindicator_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R26
at LeftTorso [[PrefabName=chrPrfWeap_urbanmech_lefttorso_flamer_eh1,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_urbanmech_lefttorso_flamer_eh2,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R26
at RightTorso [[PrefabName=chrPrfWeap_urbanmech_righttorso_flamer_eh1,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R26
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R26
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_mg_bh4,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_urbanmech_rightarm_mg_bh4,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-Q at
RightTorso [[PrefabName=chrPrfWeap_wolverine_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-Q at
RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1R_Vong at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1R_Vong at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B_Li
at LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B_Li
at LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_butcher_VND-BR at
LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Elite_2_LaserDrill],
[PrefabName=chrPrfWeap_vindicator_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_butcher_VND-BR at
RightArm [[PrefabName=chrPrfWeap_vindicator_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-C at
LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-C at
RightTorso [[PrefabName=chrPrfWeap_wolverine_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-C at
RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7M
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7M
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7M
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7K
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7K
at RightTorso [[PrefabName=chrPrfWeap_wolverine_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7K
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7H
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7H
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7H
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7D
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7D
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-7D
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6T
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6T
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6T
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6M
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6M
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6M
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-1R
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_wolverine_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-1R
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_wolverine_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-3L
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-3L
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1X
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1X
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1X
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_vindicator_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1SIC at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1SIC at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1SIC at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-
1SIC at RightArm [[PrefabName=chrPrfWeap_vindicator_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A1 at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_victor_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A1 at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A1 at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A1 at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_victor_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9A at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60X
at LeftTorso [[PrefabName=chrPrfWeap_urbanmech_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60X
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60X
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60C
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_mg_bh4,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60C
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_firefly_FFL-4C at
CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_firefly_FFL-4C at
LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_firefly_FFL-3SLE
at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_locust_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_firefly_FFL-3SLE
at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_firefly_FFL-3SLE
at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9B at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_3-Kali_Yama]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Q at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Q at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Q at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_cyclops_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Q at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Q at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_crab__fp_gladiator_BSC-27 at CenterTorso
[[PrefabName=chrPrfWeap_crab_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus],
[PrefabName=chrPrfWeap_crab_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_crab__fp_gladiator_BSC-27 at LeftArm
[[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_crab_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1AA
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1AA
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-1AA
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at LeftTorso [[PrefabName=chrPrfWeap_urbanmech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at RightTorso [[PrefabName=chrPrfWeap_urbanmech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60L
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60L
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3S at
CenterTorso [[PrefabName=chrPrfWeap_banshee_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3S at
Head [[PrefabName=chrPrfWeap_banshee_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3S at
LeftTorso [[PrefabName=chrPrfWeap_banshee_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_banshee_BNC-3S at
RightTorso [[PrefabName=chrPrfWeap_banshee_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_banshee_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SE at LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thunderbolt_TDR-
5SE at RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6R
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6R
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6R
at RightArm [[PrefabName=chrPrfWeap_wolverine_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9S at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9S at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-9S at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hardshellcrab_CRB-
27-H at CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_crab_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hardshellcrab_CRB-
27-H at Head [[PrefabName=chrPrfWeap_crab_headlaser_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hardshellcrab_CRB-
27-H at LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hardshellcrab_CRB-
27-H at RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-GI at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-GI at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_ArcWelder]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-GI at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_ArcWelder]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-IIC-2 at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_crab_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-IIC-2 at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_crab_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-22S at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-22S at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-22S at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-21 at
CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-21 at
Head [[PrefabName=chrPrfWeap_crab_headlaser_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-21 at
LeftTorso [[PrefabName=chrPrfWeap_crab_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-21 at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-IIC at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_crab_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-IIC at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_crab_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-FL at
LeftTorso [[PrefabName=chrPrfWeap_crab_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_1-LongFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-FL at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-30 at
CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-30 at
Head [[PrefabName=chrPrfWeap_crab_headlaser_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27sl at
CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27sl at
Head [[PrefabName=chrPrfWeap_crab_headlaser_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_1-Maxell]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27sl at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_2-Exostar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27sl at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_2-Exostar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27b at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27b at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27b at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-20 at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-20 at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-20 at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_scott_CP-50-T at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_scott_CP-50-T at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_scott_CP-50-T at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_scott_CP-50-T at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT_RISC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-10WB at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-10WB at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-IS at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-IS at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_zeus_lefttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrPrfWeap_zeus_lefttorso_flamer_eh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6Y at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6Y at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6T at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6T at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6T at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6T at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S-DC at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S-DC at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-6S-DC at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5T at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5T at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5T at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5T at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5S at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5S at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5S at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-5S at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6R
at Head [[PrefabName=chrPrfWeap_wolverine_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_wolverine_WVR-6R
at LeftTorso [[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_wolverine_lefttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-1X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-1X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10F at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10F at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3F
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3F
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3F
at RightArm [[PrefabName=chrPrfWeap_hatchetman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Z at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Z at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Z at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Z at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-10-Z at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_crab__fp_gladiator_BSC-27 at CenterTorso
[[PrefabName=chrPrfWeap_crab_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus],
[PrefabName=chrPrfWeap_crab_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_crab__fp_gladiator_BSC-27 at LeftArm
[[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_crab_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27 at
CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27 at
Head [[PrefabName=chrPrfWeap_crab_headlaser_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27 at
LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_crab_CRB-27 at
RightArm [[PrefabName=chrPrfWeap_crab_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-5X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-5X at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-5X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-P at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20],
[PrefabName=chrPrfWeap_cyclops_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-P at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_ams_ah1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11F at
LeftArm [[PrefabName=chrPrfWeap_javelin_leftarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11F at
RightArm [[PrefabName=chrPrfWeap_javelin_rightarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-Z at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-Z at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-Telos]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-Z at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-Z at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-Z at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-4L at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_1-Irian],
[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-4L at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-4L at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11D at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11D at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Dagger_RVN-LR at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Dagger_RVN-LR at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Dagger_RVN-LR at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_raven_leftarm_mg_bh1, MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Dagger_RVN-LR at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_raven_rightarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-M at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-M at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-H at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-H at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-H at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3M at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3M at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3M at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_2-Magna200P],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3L at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3L at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-3L at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-2X at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_1-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-2X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-2X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11B at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11B at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11A at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11A at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-11A at
RightArm [[PrefabName=chrPrfWeap_javelin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_javelin_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10P at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_javelin_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10P at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5S
at LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5S
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5S
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5S
at RightArm [[PrefabName=chrPrfWeap_hatchetman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-12-K at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-12-K at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-12-K at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-12-K at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-12-K at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-G at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-G at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-G at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-G at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-G at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-A at
CenterTorso [[PrefabName=chrPrfWeap_cyclops_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-A at
LeftTorso [[PrefabName=chrPrfWeap_cyclops_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-A at
RightTorso [[PrefabName=chrPrfWeap_cyclops_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-A at
LeftArm [[PrefabName=chrPrfWeap_cyclops_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_cyclops_CP-11-A at
RightArm [[PrefabName=chrPrfWeap_cyclops_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hb at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_mackie_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hb at
LeftTorso [[PrefabName=chrprfweap_mackie_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hb at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hb at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_helepolis_HEP-2H
at CenterTorso [[PrefabName=chrPrfWeap_centurion_centertorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_helepolis_HEP-2H
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_helepolis_HEP-2H
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Artillery_SNIPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11K at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11K at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11K at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
5 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
5 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
5 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
5 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-8L at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-8L at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm5_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-8L at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-8L at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10N at
LeftTorso [[PrefabName=chrPrfWeap_javelin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_javelin_JVN-10N at
RightTorso [[PrefabName=chrPrfWeap_javelin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3X
at LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3X
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_laser_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_hatchetman_righttorso_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3X
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-3X
at RightArm [[PrefabName=chrPrfWeap_hatchetman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Basilisk_CPLT-S7
at CenterTorso [[PrefabName=chrPrfWeap_catapult_centertorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Basilisk_CPLT-S7
at LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Basilisk_CPLT-S7
at RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Basilisk_CPLT-S7
at LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_MML_20_Pirate]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Basilisk_CPLT-S7
at RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_MML_20_Pirate]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-RSC at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_mackie_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-RSC at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Mackie-P at
LeftTorso [[PrefabName=chrprfweap_mackie_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged],
[PrefabName=chrprfweap_mackie_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Mackie-P at
RightTorso [[PrefabName=chrprfweap_mackie_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Mackie-P at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC20_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_Mackie-P at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_mg_ah1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-P at
CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-P at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-P at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-P at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_lbx_bh1,
MechComponentRef=Weapon_MECHMORTAR_8]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-P at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM30_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-P at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM30_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-P at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-P at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9GSK at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_mackie_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9GSK at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
4 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
4 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
4 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
4 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_k2pult_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_k2pult_righttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
3 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
3 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
3 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
3 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
2 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
2 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
2 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-IIC-
2 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-9K at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrprfweap_archer_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-9K at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrprfweap_archer_righttorso_lrm10_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-
L7L at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-
L7L at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-
L7L at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-
L7L at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-L7
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP],
[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-L7
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP],
[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-L7
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-2-L7
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9H at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_mackie_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9H at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9H at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_mackie_rightarm_ac10_bh2, MechComponentRef=Weapon_PPC_PPC_0-
STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-8B at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_mackie_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-8B at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-8B at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_mackie_rightarm_ac10_bh2, MechComponentRef=Weapon_PPC_PPC_0-
STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-6S at
LeftTorso [[PrefabName=chrprfweap_mackie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-6S at
RightTorso [[PrefabName=chrprfweap_mackie_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-6S at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-6S at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-5S at
RightTorso [[PrefabName=chrprfweap_mackie_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-5S at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-3K
at LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-3K
at RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_2-Norse]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-1G
at CenterTorso [[PrefabName=chrPrfWeap_dragon_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-1G
at LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-1G
at LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_granddragon_DRG-1G
at RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-C at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-C at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-C at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_archer_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-C at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-C at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4M at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4M at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4M at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4M at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4M at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2S at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2S at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_archer_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2S at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_archer_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2S at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2S at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2Rb at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2Rb at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2Rb at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2Rb at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2Rb at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2R at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2R at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2R at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2R at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2R at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2K at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2K at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2K at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2K at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_H at
LeftTorso [[PrefabName=chrprfweap_arcticcheetah_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN],
[PrefabName=chrprfweap_arcticcheetah_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_H at
LeftArm [[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_arcticcheetah_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_H at
RightArm [[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-6W at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-6W at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_archer_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-6W at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-6W at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-4U
at LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-4U
at RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-4U
at LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-4U
at RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-AIV
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-AIV
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_arrow_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1_Arty at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Delta]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1_Arty at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Delta]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M10
at LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M10
at RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M10
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M10
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-A at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-A at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-A at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-A at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hc at
CenterTorso [[PrefabName=chrprfweap_mackie_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hc at
LeftTorso [[PrefabName=chrprfweap_mackie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_mackie_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hc at
RightTorso [[PrefabName=chrprfweap_mackie_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_mackie_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hc at
LeftArm [[PrefabName=chrprfweap_mackie_leftarm_ac20_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_mackie_MSK-9Hc at
RightArm [[PrefabName=chrprfweap_mackie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11R at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11R at
LeftArm [[PrefabName=chrPrfWeap_dragon_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_dragon_DRG-11R at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RCM
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RCM
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RCM
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RCM
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R666
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R666
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_thebishop_UM-R8Q-B
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-RSC at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_lrm5_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-RSC at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-P at
LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG_pirate]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-P at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-P at
LeftArm [[PrefabName=chrprfweap_urbie_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-P at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC10_PEPPERBOX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-AIV-N
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-AIV-N
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_arrow_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-5W
at Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-5W
at LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-5W
at RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-5W
at LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-5W
at RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R80
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R80
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC-2
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC-2
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1F at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire],
[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3Ur
at LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3Ur
at RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3Ur
at LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3Ur
at RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RCR
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R81
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R81
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R71
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R71
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_laser_eh1,
MechComponentRef=Weapon_Flamer_Flamer_2-Olympus]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R71
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_srm20_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R71
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LRM-EN at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LRM-EN at RightArm [[PrefabName=chrprfweap_urbie_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_ENHANCED]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC-
3X at RightArm [[PrefabName=chrprfweap_urbie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC-
2G at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC-
2G at RightArm [[PrefabName=chrprfweap_urbie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R93
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R93
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R93
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R8QA
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R8QA
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R61LA
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R61LA
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_2-Defiance]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LLA at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LLA at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-LAMA
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-LAMA
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IICA
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IICA
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-IIC
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1R at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1R at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1E at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1E at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1D at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1D at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Irian]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1C at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1C at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_2-Diverse_Optics]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1B at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek],
[PrefabName=chrPrfWeap_jenner_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1B at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1A at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1A at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1 at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Delta]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_owens_OW-1 at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Delta]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_arcticcheetah_PRIME at LeftTorso
[[PrefabName=chrprfweap_arcticcheetah_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_arcticcheetah_PRIME at RightTorso
[[PrefabName=chrprfweap_arcticcheetah_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_arcticcheetah_PRIME at LeftArm
[[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_arcticcheetah_leftarm_mg_bh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis
chassisdef_arcticcheetah_PRIME at RightArm
[[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_arcticcheetah_rightarm_mg_bh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_D at
RightTorso [[PrefabName=chrprfweap_arcticcheetah_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_arcticcheetah_righttorso_mg_bh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_D at
LeftArm [[PrefabName=chrprfweap_arcticcheetah_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_D at
RightArm [[PrefabName=chrprfweap_arcticcheetah_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_C at
LeftTorso [[PrefabName=chrprfweap_arcticcheetah_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_arcticcheetah_lefttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_C at
RightTorso [[PrefabName=chrprfweap_arcticcheetah_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_C at
LeftArm [[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_C at
RightArm [[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_B at
LeftArm [[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_arcticcheetah_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_B at
RightArm [[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_A at
LeftArm [[PrefabName=chrprfweap_arcticcheetah_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_arcticcheetah_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticcheetah_A at
RightArm [[PrefabName=chrprfweap_arcticcheetah_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_arcticcheetah_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3U
at LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3U
at RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3U
at LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_albatross_ALB-3U
at RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RLG
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RLG
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RHW
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RHW
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_artillery_bh1,
MechComponentRef=Weapon_Rifle_Howitzer]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RFF1
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RFF1
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_laser_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RFF1
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RFF1
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R8Q
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R8Q
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R7 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac5_bh1,
MechComponentRef=Weapon_Rifle_Light]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R66
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R66
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R66
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R63LL
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R63
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R63
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R61L
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_2-BlazeFire]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R61L
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_2-Defiance]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LRM at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-
R60LRM at RightArm [[PrefabName=chrprfweap_urbie_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60LL
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60LL
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60LH
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60LH
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_HYPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60H
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R60H
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_HYPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R6 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R6 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac10_bh1,
MechComponentRef=Weapon_Rifle_Medium]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R59
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R59
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_MECHMORTAR_8]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R5 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Rifle_Heavy]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R25
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R25
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R25
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R25
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R20
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R20
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R20
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R20
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R10
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Vehicle]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R10
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Industrial_Cultivator]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-LAM
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-LAM
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1010
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1010
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1010
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1005
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1005
at RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1005
at LeftArm [[PrefabName=chrprfweap_urbie_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1005
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1000
at LeftTorso [[PrefabName=chrprfweap_urbie_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1000
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R1000
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R68
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R68
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-013 at
LeftTorso [[PrefabName=chrPrfWeap_bombard_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-013 at
RightTorso [[PrefabName=chrPrfWeap_bombard_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-013 at
LeftArm [[PrefabName=chrPrfWeap_bombard_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-013 at
RightArm [[PrefabName=chrPrfWeap_bombard_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OE
at LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_nova_leftarm_laser_eh6,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OE
at RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_nova_rightarm_laser_eh6,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_battlehawk_BH-K306
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_battlehawk_BH-K306
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-1
at CenterTorso [[PrefabName=chrPrfWeap_arcticwolf_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-1
at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-1
at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-1
at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-1
at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R100X
at LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R100X
at RightArm [[PrefabName=chrprfweap_urbie_rightarm_artillery_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M12
at LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M12
at RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M12
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M12
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M11
at LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M11
at RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M11
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_OBakemono_OBK-M11
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-Z at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_blackjack_lefttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-Z at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_blackjack_righttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-Z at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-Z at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-PRIME at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-PRIME at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-PRIME at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-PRIME at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-D at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-D at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-D at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-D at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-C at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-C at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-C at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-C at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-B at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-B at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-B at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_naga_NGA-B at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-X
at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVYAOE_ROCKETLAUNCHER10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-X
at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVYAOE_ROCKETLAUNCHER10]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-X
at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPZ_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-X
at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPZ_JuryRigged]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-1X at
LeftArm [[PrefabName=chrPrfWeap_bombard_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:21 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-1X at
RightArm [[PrefabName=chrPrfWeap_bombard_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-016 at
LeftArm [[PrefabName=chrPrfWeap_bombard_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-016 at
RightArm [[PrefabName=chrPrfWeap_bombard_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-BK
at CenterTorso [[PrefabName=chrPrfWeap_arcticwolf_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-BK
at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-BK
at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-BK
at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-BK
at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-010 at
LeftTorso [[PrefabName=chrPrfWeap_bombard_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-010 at
RightTorso [[PrefabName=chrPrfWeap_bombard_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-010 at
LeftArm [[PrefabName=chrPrfWeap_bombard_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-010 at
RightArm [[PrefabName=chrPrfWeap_bombard_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OD
at LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OD
at RightTorso [[PrefabName=chrprfweap_nova_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OD
at LeftArm [[PrefabName=chrprfweap_nova_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_2-Telos]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OD
at RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OC
at RightTorso [[PrefabName=chrprfweap_nova_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OC
at LeftArm [[PrefabName=chrprfweap_nova_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OC
at RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OB
at LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OB
at LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_1-Thunderbolt12]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OB
at RightArm [[PrefabName=chrprfweap_nova_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OA
at LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-OA
at RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-O
at LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-O
at RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-O
at LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_blackhawk_BHKU-O
at RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battlehawk_BH-K305
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battlehawk_BH-K305
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_dreka_DKA-1S at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_dreka_DKA-1S at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-5K at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-5K at
CenterTorso [[PrefabName=chrprfweap_crusader_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_crusader_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-5K at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-5K at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-5K at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
003 at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
003 at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-5U at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-5U at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3S at
CenterTorso [[PrefabName=chrPrfWeap_cataphract_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3S at
RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3S at
LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3S at
RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-L1
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-L1
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-L1
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-L1
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-P at
LeftArm [[PrefabName=chrPrfWeap_bombard_leftarm_ac20_bh1,
MechComponentRef=Weapon_MECHMORTAR_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bombard_BMB-P at
RightArm [[PrefabName=chrPrfWeap_bombard_rightarm_ac20_bh1,
MechComponentRef=Weapon_MECHMORTAR_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_AW-
PRIME at CenterTorso [[PrefabName=chrPrfWeap_arcticwolf_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_AW-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_AW-
PRIME at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_AW-
PRIME at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_AW-
PRIME at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-IIC-2L-
Leia at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-IIC-2L-
Leia at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-XR
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-XR
at Head [[PrefabName=chrprfweap_bushwacker_head_flamer_ah1,
MechComponentRef=Weapon_AMS_Head]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-XR
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-XR
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-XR
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_RISC]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Pirate]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at Head [[PrefabName=chrprfweap_bushwacker_head_flamer_ah1,
MechComponentRef=Weapon_Flamer_JuryRigged_Cockpit]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-P
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_IN_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-IIC-3
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-IIC-2
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-6S at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-6S at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-3-3T at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-3-3T at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3UL
at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3UL
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X3
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X3
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_MML_5], [PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X3
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X3
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X3
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2r
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2r
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY],
[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh2,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2r
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3T-
Denton at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3T-
Denton at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-HR
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-HR
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus],
[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-HR
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-HR
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-HR
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Kali_Yama]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-4K at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-2K at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-2K at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-2K at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-1K at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daimyo_DMO-1K at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-4D at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-4D at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-4D at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-4D at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-4D at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3R at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3R at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3R at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3R at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3R at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3D at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3D at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3D at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3D at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3D at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-2R at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-2R at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-2R at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-2R at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-2R at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-1R at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-1R at
RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-1R at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-1R at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-1R at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
002 at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
002 at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-P2 at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_IN_JuryRigged],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-P at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged],
[PrefabName=chrPrfWeap_panther_rightarm_flamer_eh2,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-IIC at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-4T at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_ac2_bh2,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3U at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3U at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_1-MagnaFirestar]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-3T at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrPrfWeap_panther_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-2-2R at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_Rifle_Medium]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-1-2R at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-1-2R-P2
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_JuryRigged],
[PrefabName=chrPrfWeap_panther_rightarm_flamer_eh2,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_clint_CLNT-1-2R-P
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_IN_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3R at
LeftTorso [[PrefabName=chrPrfWeap_cataphract_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3R at
RightTorso [[PrefabName=chrPrfWeap_cataphract_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3R at
LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_caesar_CES-3R at
RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_cataphract_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X2
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X2
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus],
[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X2
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X2
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus],
[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X2
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Mydron]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus],
[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Mydron]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Holly],
[PrefabName=chrprfweap_bushwacker_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2c
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2c
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2c
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2c
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-S2c
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-5P at
LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-5P at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-P at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged],
[PrefabName=chrprfweap_fafnir_leftarm_laser_eh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-P at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged],
[PrefabName=chrprfweap_fafnir_rightarm_laser_eh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5 at
Head [[PrefabName=chrprfweap_fafnir_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5 at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5 at
RightTorso [[PrefabName=chrprfweap_fafnir_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5 at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5 at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_H at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_H at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_H at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
004 at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_copperhead_CPR-HD-
004 at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-4A at
Head [[PrefabName=chrprfweap_fafnir_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-4A at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast],
[PrefabName=chrprfweap_fafnir_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-4A at
RightTorso [[PrefabName=chrprfweap_fafnir_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Improved_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-4A at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-4A at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_tiamat_FNR-SH at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_RAILGUN_SLDF]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_tiamat_FNR-SH at
RightTorso [[PrefabName=chrprfweap_fafnir_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_RAILGUN_SLDF]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_tiamat_FNR-SH at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_tiamat_FNR-SH at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5X at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Improved_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5X at
RightTorso [[PrefabName=chrprfweap_fafnir_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Improved_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5X at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5X at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb-
Saho at LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb-
Saho at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4P at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4P at
LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4P at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb at
LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb-PP2
at LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb-PP2
at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4Nb-PP
at LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4N at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4N at
RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4N at
LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-4N at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_PRIME
at LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_PRIME
at RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_PRIME
at RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_D at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_D at
RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_D at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_D at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_C at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_C at
RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_C at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_C at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_B at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_B at
RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_B at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_B at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_ebonjaguar_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D
at LeftTorso [[PrefabName=chrprfweap_hellspawn_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D
at RightTorso [[PrefabName=chrprfweap_hellspawn_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D
at LeftArm [[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D
at RightArm [[PrefabName=chrprfweap_hellspawn_rightarm_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_2 at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_2 at
RightTorso [[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_2 at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_2 at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-2 at
LeftTorso [[PrefabName=chrprfweap_hellfire_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrprfweap_hellfire_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-2 at
RightTorso [[PrefabName=chrprfweap_hellfire_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-2 at
LeftArm [[PrefabName=chrprfweap_hellfire_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellfire_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-2 at
RightArm [[PrefabName=chrprfweap_hellfire_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellfire_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR30 at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR30 at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR30 at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-6C at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-6C at
LeftArm [[PrefabName=chrprfweap_wolfhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_falcon_FLC-6C at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5C at
Head [[PrefabName=chrprfweap_fafnir_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5C at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5C at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_lrm15_mh1,
MechComponentRef=Weapon_MRM_10], [PrefabName=chrprfweap_fafnir_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5C at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MRM_10], [PrefabName=chrprfweap_fafnir_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5B at
Head [[PrefabName=chrprfweap_fafnir_head_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5B at
LeftTorso [[PrefabName=chrprfweap_fafnir_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5B at
RightTorso [[PrefabName=chrprfweap_fafnir_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5B at
LeftArm [[PrefabName=chrprfweap_fafnir_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_fafnir_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_fafnir_FNR-5B at
RightArm [[PrefabName=chrprfweap_fafnir_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_fafnir_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-V at
LeftTorso [[PrefabName=chrprfweap_hellspawn_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM30_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-V at
RightTorso [[PrefabName=chrprfweap_hellspawn_righttorso_laser_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Pirate]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-V at
LeftArm [[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical],
[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-V at
RightArm [[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical],
[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D2
at LeftTorso [[PrefabName=chrprfweap_hellspawn_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D2
at RightTorso [[PrefabName=chrprfweap_hellspawn_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D2
at LeftArm [[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-7D2
at RightArm [[PrefabName=chrprfweap_hellspawn_rightarm_lrm10_mh2,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR62A at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR62A at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR62A at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR62A at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
Einar at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
Einar at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
Einar at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
Einar at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-9F
at LeftTorso [[PrefabName=chrprfweap_hellspawn_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-9F
at LeftArm [[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-9F
at RightArm [[PrefabName=chrprfweap_hellspawn_rightarm_lrm10_mh2,
MechComponentRef=Weapon_MRM_20],
[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-8E
at LeftTorso [[PrefabName=chrprfweap_hellspawn_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-8E
at RightTorso [[PrefabName=chrprfweap_hellspawn_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_hellspawn_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-8E
at LeftArm [[PrefabName=chrprfweap_hellspawn_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellspawn_HSN-8E
at RightArm [[PrefabName=chrprfweap_hellspawn_rightarm_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrprfweap_hellspawn_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_1 at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_1 at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_1 at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR29 at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR29 at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR29 at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR29 at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_GP at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_GP at
RightTorso [[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_CLAN],
[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_GP at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical_CLAN],
[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_GP at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2C at
LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh6, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2C at
RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh6, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_2 at
CenterTorso [[PrefabName=chrprfweap_kodiak_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_2 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_2 at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_2 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_2 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4N
at LeftTorso [[PrefabName=chrPrfWeap_huronw_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4N
at RightTorso [[PrefabName=chrPrfWeap_huronw_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4N
at LeftArm [[PrefabName=chrPrfWeap_huronw_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Telos],
[PrefabName=chrPrfWeap_huronw_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4N
at RightArm [[PrefabName=chrPrfWeap_huronw_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Telos],
[PrefabName=chrPrfWeap_huronw_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
3 at LeftTorso [[PrefabName=chrprfweap_hunchbackiic_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrprfweap_hunchbackiic_lefttorso_lrm20_mh2,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
3 at RightTorso [[PrefabName=chrprfweap_hunchbackiic_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrprfweap_hunchbackiic_righttorso_lrm20_mh2,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
3 at LeftArm [[PrefabName=chrPrfWeap_hunchbackiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
3 at RightArm [[PrefabName=chrPrfWeap_hunchbackiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_5 at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_5 at
RightTorso [[PrefabName=chrPrfWeap_hellhound_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN],
[PrefabName=chrPrfWeap_hellhound_righttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_5 at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_5 at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_4 at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_4 at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_hellhound_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_4 at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_3 at
LeftTorso [[PrefabName=chrPrfWeap_hellhound_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_3 at
RightTorso [[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_hellhound_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_3 at
LeftArm [[PrefabName=chrPrfWeap_hellhound_leftarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_hellhound_leftarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hellhound_3 at
RightArm [[PrefabName=chrPrfWeap_hellhound_rightarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR31 at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR31 at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_grimreaper_GRM-R-
PR31 at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-RX4
at LeftArm [[PrefabName=chrPrfWeap_huronw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-RX4
at RightArm [[PrefabName=chrPrfWeap_huronw_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_3 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_3 at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_3 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_3 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
4 at LeftTorso [[PrefabName=chrprfweap_hunchbackiic_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
4 at RightTorso [[PrefabName=chrprfweap_hunchbackiic_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
4 at LeftArm [[PrefabName=chrPrfWeap_hunchbackiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
4 at RightArm [[PrefabName=chrPrfWeap_hunchbackiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-HM
at LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_2-Delta],
[PrefabName=chrPrfWeap_highlander_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-HM
at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-HM
at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2A at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2A at
LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2A at
RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh6, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2 at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2 at
LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh6, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-2 at
RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh6, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_5 at
CenterTorso [[PrefabName=chrprfweap_kodiak_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_5 at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_5 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_5 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_1 at
CenterTorso [[PrefabName=chrprfweap_kodiak_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_1 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_1 at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_1 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_1 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4L
at LeftTorso [[PrefabName=chrPrfWeap_huronw_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4L
at LeftArm [[PrefabName=chrPrfWeap_huronw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4L
at RightArm [[PrefabName=chrPrfWeap_huronw_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC
at LeftTorso [[PrefabName=chrprfweap_hunchbackiic_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC
at RightTorso [[PrefabName=chrprfweap_hunchbackiic_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC
at LeftArm [[PrefabName=chrPrfWeap_hunchbackiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC
at RightArm [[PrefabName=chrPrfWeap_hunchbackiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
2 at LeftTorso [[PrefabName=chrprfweap_hunchbackiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_hunchbackiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
2 at RightTorso [[PrefabName=chrprfweap_hunchbackiic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_hunchbackiic_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
2 at LeftArm [[PrefabName=chrPrfWeap_hunchbackiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-IIC-
2 at RightArm [[PrefabName=chrPrfWeap_hunchbackiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4H
at Head [[PrefabName=chrprfweap_marauderii_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4H
at LeftTorso [[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh4,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4H
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh4,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4H
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Tiegart],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4H
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Tiegart],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii-FIS at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii-FIS at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii-FIS at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii-FIS at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH8
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-01 at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac10_bh2,
MechComponentRef=Weapon_Autocannon_AC10_Ultra],
[PrefabName=chrprfweap_bloodasp_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-01 at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-01 at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-3C at
LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_komodo_KIM-3C at
RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_SB at
CenterTorso [[PrefabName=chrprfweap_kodiak_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_SB at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_SB at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac10_bh2,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_SB at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_SB at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_S at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_S at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_S at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_4 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_mg_bh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_4 at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_4 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_4 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4O
at LeftTorso [[PrefabName=chrPrfWeap_huronw_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4O
at LeftArm [[PrefabName=chrPrfWeap_huronw_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-R4O
at RightArm [[PrefabName=chrPrfWeap_huronw_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-P
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrprfweap_marauderii_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-P
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrprfweap_marauderii_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-D7
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-D7
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-D7
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis
chassisdef_madcatmkii_enhanced at LeftTorso
[[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis
chassisdef_madcatmkii_enhanced at RightTorso
[[PrefabName=chrprfweap_madcatmkii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis
chassisdef_madcatmkii_enhanced at LeftArm
[[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis
chassisdef_madcatmkii_enhanced at RightArm
[[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_2 at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrprfweap_madcatmkii_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_2 at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrprfweap_madcatmkii_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_2 at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_2 at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-05 at
Head [[PrefabName=chrprfweap_bloodasp_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-05 at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-05 at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-05 at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL],
[PrefabName=chrprfweap_bloodasp_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-05 at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-04-WVR
at LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-04-WVR
at RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-03 at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-03 at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrprfweap_bloodasp_righttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-03 at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-03 at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-6M at
LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-6M at
RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-6M at
LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-6M at
RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_DS at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_DS at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_DS at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_DS at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-10B at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_2-Magna],
[PrefabName=chrPrfWeap_victor_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_victor_VTR-10B at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-6A
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-6A
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-5D
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-5D
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Tiegart]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-5D
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Tiegart]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4HB
at Head [[PrefabName=chrprfweap_marauderii_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4HB
at LeftTorso [[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_lefttorso_lrm10_mh4,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4HB
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauderii_righttorso_lrm10_mh4,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4HB
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4HB
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4B
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4B
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4B
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4A
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_3-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4A
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4A
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_2-Donal],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-2K
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-2K
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-2K
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH3
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH3
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH3
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH2
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH2
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW1-LH2
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2N-X
at RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_griffin_GRF-2N-X
at LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_4 at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_4 at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_4 at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_4 at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW2-
LH10 at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW2-
LH10 at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh1,
MechComponentRef=Weapon_MML_5],
[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-E at
LeftTorso [[PrefabName=chrPrfWeap_novacat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-E at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_lrm20_mh2,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-E at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_lrm20_mh2,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-3R at
Head [[PrefabName=chrprfweap_mauler_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-3R at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-3R at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-2L at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-2L at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh3,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_assassin_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrprfweap_assassin_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-2L at
LeftArm [[PrefabName=chrprfweap_assassin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-9S at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-9S at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4S
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4S
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-4S
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_B at
CenterTorso [[PrefabName=chrprfweap_madcatmkii_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_B at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_B at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_B at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_B at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_A at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_A at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_A at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_A at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_1 at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_1 at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_1 at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_madcatmkii_1 at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW2-LHW
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW2-LHW
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_lineholder_KW2-LHW
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-02 at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_bloodasp_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-02 at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_bloodasp_righttorso_mg_bh3,
MechComponentRef=Weapon_SRM_SRM4_STREAK],
[PrefabName=chrprfweap_bloodasp_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-02 at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_legacy_LGC-02 at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-RX at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_HEAVY_MRM_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-RX at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_HEAVY_MRM_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ninjato_NJT-EMP at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ninjato_NJT-EMP at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-4X at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-4X at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1K at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_mauler_lefttorso_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT],
[PrefabName=chrprfweap_mauler_lefttorso_ac5_bh3,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1K at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrprfweap_mauler_righttorso_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT],
[PrefabName=chrprfweap_mauler_righttorso_ac5_bh3,
MechComponentRef=Weapon_Autocannon_AC5_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-6MC at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-6MC at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh3,
MechComponentRef=Weapon_MML_9], [PrefabName=chrprfweap_assassin_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_LIGHT],
[PrefabName=chrprfweap_assassin_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-6MC at
LeftArm [[PrefabName=chrprfweap_assassin_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-5L at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-5L at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-5L at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-CC at
LeftTorso [[PrefabName=chrPrfWeap_novacat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-CC at
RightTorso [[PrefabName=chrPrfWeap_novacat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-CC at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-CC at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-KO at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_mauler_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-KO at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_mauler_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-Prime
at LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-Prime
at RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-D at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-D at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-C at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-C at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-B at
LeftTorso [[PrefabName=chrPrfWeap_novacat_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-B at
RightTorso [[PrefabName=chrPrfWeap_novacat_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-B at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_lrm20_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-B at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_lrm20_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-A at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_NovaCat_NCT-A at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-C at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-C at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-C at
LeftArm [[PrefabName=chrprfweap_mauler_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-C at
RightArm [[PrefabName=chrprfweap_mauler_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2R at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2R at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2R at
LeftArm [[PrefabName=chrprfweap_mauler_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_mauler_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2R at
RightArm [[PrefabName=chrprfweap_mauler_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_mauler_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2P at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2P at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2P at
LeftArm [[PrefabName=chrprfweap_mauler_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_mauler_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-2P at
RightArm [[PrefabName=chrprfweap_mauler_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_mauler_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1R at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1R at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1R at
LeftArm [[PrefabName=chrprfweap_mauler_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1R at
RightArm [[PrefabName=chrprfweap_mauler_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-X1 at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-X1 at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-8A at
Head [[PrefabName=chrprfweap_marauder_head_laser_eh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-8A at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-8A at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-8A at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3R at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3R at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3R at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3M at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3M at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3M at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_marauder_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3L at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3L at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3L at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3D at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3D at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-3D at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-2R at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-2R at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-2R at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-1R at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-1R at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-1R at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1P at
LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_mauler_MAL-1P at
RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-2B at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20],
[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-2B at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_gauss_bh1,
MechComponentRef=Weapon_Rifle_Howitzer]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-2B at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-2B at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Chemical],
[PrefabName=chrprfweap_marauder_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-1B at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel],
[PrefabName=chrprfweap_marauder_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_hector_HOR-1B at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel],
[PrefabName=chrprfweap_marauder_rightarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daboku_DCMS-MX90-D
at LeftTorso [[PrefabName=chrprfweap_mauler_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daboku_DCMS-MX90-D
at RightTorso [[PrefabName=chrprfweap_mauler_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daboku_DCMS-MX90-D
at LeftArm [[PrefabName=chrprfweap_mauler_leftarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_daboku_DCMS-MX90-D
at RightArm [[PrefabName=chrprfweap_mauler_rightarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-3MC at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-3MC at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh3,
MechComponentRef=Weapon_MML_9], [PrefabName=chrprfweap_assassin_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrprfweap_assassin_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_marshal-MHL-3MC at
LeftArm [[PrefabName=chrprfweap_assassin_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-2 at
CenterTorso [[PrefabName=chrPrfWeap_piranha_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-2 at
LeftTorso [[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh6,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-2 at
RightTorso [[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh6,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-2 at
LeftArm [[PrefabName=chrPrfWeap_piranha_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-2 at
RightArm [[PrefabName=chrPrfWeap_piranha_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9CS
at CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9CS
at LeftArm [[PrefabName=chrPrfWeap_ostroc_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9CS
at RightArm [[PrefabName=chrPrfWeap_ostroc_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-3D at
CenterTorso [[PrefabName=chrprfweap_osiris_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_osiris_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-3D at
LeftTorso [[PrefabName=chrprfweap_osiris_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-3D at
RightTorso [[PrefabName=chrprfweap_osiris_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-3D at
LeftArm [[PrefabName=chrprfweap_osiris_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-3D at
RightArm [[PrefabName=chrprfweap_osiris_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_osiris_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ninjato_NJT-2 at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_mg_bh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ninjato_NJT-2 at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ninjato_NJT-2 at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-11J
at CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-11J
at LeftTorso [[PrefabName=chrPrfWeap_ostroc_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-11J
at RightTorso [[PrefabName=chrPrfWeap_ostroc_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-10CS
at LeftArm [[PrefabName=chrPrfWeap_ostroc_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-10CS
at RightArm [[PrefabName=chrPrfWeap_ostroc_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-CIPHER
at CenterTorso [[PrefabName=chrPrfWeap_piranha_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-CIPHER
at LeftTorso [[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_laser_eh6,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-CIPHER
at RightTorso [[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_laser_eh6,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-CIPHER
at LeftArm [[PrefabName=chrPrfWeap_piranha_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-CIPHER
at RightArm [[PrefabName=chrPrfWeap_piranha_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-1 at
CenterTorso [[PrefabName=chrPrfWeap_piranha_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-1 at
LeftTorso [[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh4,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh5,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_lefttorso_mg_bh6,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-1 at
RightTorso [[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh4,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh5,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_piranha_righttorso_mg_bh6,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-1 at
LeftArm [[PrefabName=chrPrfWeap_piranha_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_piranha_PIR-1 at
RightArm [[PrefabName=chrPrfWeap_piranha_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_Piranha at
LeftTorso [[PrefabName=chrPrfWeap_piranha_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_Piranha at
RightTorso [[PrefabName=chrPrfWeap_piranha_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_Piranha at LeftArm
[[PrefabName=chrPrfWeap_piranha_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_piranha_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_Piranha at
RightArm [[PrefabName=chrPrfWeap_piranha_rightarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_piranha_rightarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-7K at
CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-7Jb
at CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-7J at
CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4B at
CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire],
[PrefabName=chrPrfWeap_jenneriic_centertorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_1-Hotshot]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4B at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4B at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-2D1 at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-2B at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-2B at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8C at
RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8C at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Mydron]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8C at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_sasquatch_SQS-TH-
002 at RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_sasquatch_SQS-TH-
002 at RightArm [[PrefabName=chrPrfWeap_victor_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-3
at LeftArm [[PrefabName=chrPrfWeap_riflemaniic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-3
at RightArm [[PrefabName=chrPrfWeap_riflemaniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-2A at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-2A at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9S at
CenterTorso [[PrefabName=chrPrfWeap_ostroc_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG],
[PrefabName=chrPrfWeap_ostroc_centertorso_mg_bh1, MechComponentRef=Weapon_POD_A]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9S at
LeftArm [[PrefabName=chrPrfWeap_ostroc_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_ostscout_OTT-9S at
RightArm [[PrefabName=chrPrfWeap_ostroc_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-4D at
CenterTorso [[PrefabName=chrprfweap_osiris_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_osiris_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-4D at
RightTorso [[PrefabName=chrprfweap_osiris_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_osiris_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_osiris_OSR-4D at
RightArm [[PrefabName=chrprfweap_osiris_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_osiris_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IICV at
LeftTorso [[PrefabName=chrPrfWeap_jenneriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IICV at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_jenneriic_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IICV at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_jenneriic_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4X at
CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4X at
LeftTorso [[PrefabName=chrPrfWeap_jenneriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4X at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4X at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-5X at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-5X at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-5X at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V-
Arthur at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V-
Arthur at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-
Apollyon at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-
Apollyon at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4C at
CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4C at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4C at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-2Br at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh3,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-2Br at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-3A at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-3A at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V-Alexi
at LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh3,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V-Alexi
at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4A at
CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_1-LongFire]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4A at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stiletto_STO-4A at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-2D at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-1D at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-1D at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V at
LeftTorso [[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_centurion_lefttorso_srm2_mh3,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_snake_SNK-1V at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8A at
RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8A at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_1-Mydron]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-8A at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC
at LeftArm [[PrefabName=chrPrfWeap_riflemaniic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_riflemaniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC
at RightArm [[PrefabName=chrPrfWeap_riflemaniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_riflemaniic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-A
at LeftTorso [[PrefabName=chrPrfWeap_riflemaniic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-A
at RightTorso [[PrefabName=chrPrfWeap_riflemaniic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-A
at LeftArm [[PrefabName=chrPrfWeap_riflemaniic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-A
at RightArm [[PrefabName=chrPrfWeap_riflemaniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-2S at
CenterTorso [[PrefabName=chrprfweap_uziel_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-2S at
LeftTorso [[PrefabName=chrprfweap_uziel_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-2S at
RightTorso [[PrefabName=chrprfweap_uziel_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4T at
LeftTorso [[PrefabName=chrprfweap_thanatos_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_thanatos_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4T at
RightTorso [[PrefabName=chrprfweap_thanatos_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_thanatos_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4T at
RightArm [[PrefabName=chrprfweap_thanatos_rightarm_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-0 at
LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-0 at
RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-0 at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-0 at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-4 at
CenterTorso [[PrefabName=chrprfweap_supernova_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-4 at
Head [[PrefabName=chrprfweap_supernova_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-4 at
LeftArm [[PrefabName=chrprfweap_supernova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_supernova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-4 at
RightArm [[PrefabName=chrprfweap_supernova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_supernova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-2D2 at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-9C at
RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-9C at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_shootist_ST-9C at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-4
at LeftArm [[PrefabName=chrPrfWeap_riflemaniic_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrPrfWeap_riflemaniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-IIC-4
at RightArm [[PrefabName=chrPrfWeap_riflemaniic_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrPrfWeap_riflemaniic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-2B at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_redshift_RDS-2B at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_defiance_DFN-3A at
LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_defiance_DFN-3A at
RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_defiance_DFN-3A at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_3-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_defiance_DFN-3A at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_3-Defiance]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-X at
LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-X at
RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm20_mh2,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-X at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-X at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-BR
at LeftTorso [[PrefabName=chrprfweap_supernova_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-BR
at RightTorso [[PrefabName=chrprfweap_supernova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6Rb
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6Rb
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6Rb
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6Rb
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6R
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6R
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6R
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6R
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6L
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6L
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6L
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6L
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6K
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6K
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6K
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6K
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6D
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6D
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6D
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-6D
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4S at
LeftTorso [[PrefabName=chrprfweap_thanatos_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4S at
RightTorso [[PrefabName=chrprfweap_thanatos_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4S at
LeftArm [[PrefabName=chrprfweap_thanatos_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrprfweap_thanatos_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-4S at
RightArm [[PrefabName=chrprfweap_thanatos_rightarm_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-C at
LeftTorso [[PrefabName=chrprfweap_supernova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-C at
RightTorso [[PrefabName=chrprfweap_supernova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-C at
LeftArm [[PrefabName=chrprfweap_supernova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-C at
RightArm [[PrefabName=chrprfweap_supernova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-A at
LeftTorso [[PrefabName=chrprfweap_supernova_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_supernova_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-A at
RightTorso [[PrefabName=chrprfweap_supernova_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_supernova_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_supernova_righttorso_laser_eh3,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-A at
LeftArm [[PrefabName=chrprfweap_supernova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-A at
RightArm [[PrefabName=chrprfweap_supernova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7NC
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7NC
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7NC
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7NC
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7K
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7K
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_hammertimeomni_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7K
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_battleaxe_BKX-7K
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_H at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_H at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_H at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_H at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-3
at LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_lefttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM2_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-3
at RightTorso [[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-3
at LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-3
at RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2A
at Head [[PrefabName=chrPrfWeap_k2pult_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2A
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2A
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2A
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2A
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QD1
at LeftTorso [[PrefabName=chrprfweap_valkyrie_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QD1
at RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-P at
CenterTorso [[PrefabName=chrprfweap_uziel_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-P at
LeftTorso [[PrefabName=chrprfweap_uziel_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-P at
RightTorso [[PrefabName=chrprfweap_uziel_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-P at
LeftArm [[PrefabName=chrprfweap_uziel_leftarm_laser_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-4L at
CenterTorso [[PrefabName=chrprfweap_uziel_centertorso_mg_bh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-4L at
LeftTorso [[PrefabName=chrprfweap_uziel_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-4L at
RightTorso [[PrefabName=chrprfweap_uziel_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-3S at
CenterTorso [[PrefabName=chrprfweap_uziel_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-3S at
LeftTorso [[PrefabName=chrprfweap_uziel_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-3S at
RightTorso [[PrefabName=chrprfweap_uziel_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-3S at
LeftArm [[PrefabName=chrprfweap_uziel_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_uziel_UZL-3S at
RightArm [[PrefabName=chrprfweap_uziel_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-8S at
LeftTorso [[PrefabName=chrprfweap_thanatos_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrprfweap_thanatos_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-8S at
RightTorso [[PrefabName=chrprfweap_thanatos_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced],
[PrefabName=chrprfweap_thanatos_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_thanatos_TNS-8S at
RightArm [[PrefabName=chrprfweap_thanatos_rightarm_lrm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-D at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_templar_TLR1-D at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
Pravuil at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MML_3], [PrefabName=chrPrfWeap_k2pult_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
Pravuil at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
Pravuil at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
Pravuil at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_I at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh2,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_I at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_I at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_viper_I at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7V
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7U
at Head [[PrefabName=chrPrfWeap_k2pult_head_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Vehicle]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7U
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7U
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7U
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-7U
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-5V
at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-5V
at Head [[PrefabName=chrPrfWeap_k2pult_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-5V
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-5V
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-5V
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QS5
at RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:22 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-BA at
LeftTorso [[PrefabName=chrprfweap_valkyrie_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-BA at
LeftArm [[PrefabName=chrprfweap_valkyrie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-BA at
RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-
RIVAL at RightTorso [[PrefabName=chrPrfWeap_vaporeagle_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-
RIVAL at LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-
RIVAL at RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_PRIME at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_PRIME at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_viper_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_PRIME at
LeftArm [[PrefabName=chrPrfWeap_viper_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_PRIME at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_viper_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_E at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_E at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_E at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_E at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_D at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_D at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_D at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_D at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_C at
CenterTorso [[PrefabName=chrPrfWeap_viper_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_C at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_viper_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_C at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_viper_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_C at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_C at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN],
[PrefabName=chrPrfWeap_viper_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_B at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_B at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_B at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_B at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_A at
LeftTorso [[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_A at
RightTorso [[PrefabName=chrPrfWeap_viper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_viper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_A at LeftArm
[[PrefabName=chrPrfWeap_viper_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_viper_A at
RightArm [[PrefabName=chrPrfWeap_viper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-2
at LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-2
at RightTorso [[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-2
at LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-2
at RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-1
at LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_lefttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-1
at RightTorso [[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-1
at LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vaporeagle_VGL-1
at RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QE at
LeftTorso [[PrefabName=chrprfweap_valkyrie_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QE at
LeftArm [[PrefabName=chrprfweap_valkyrie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_valkyrie_VLK-QE at
RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Valkyrie_VLK-QD at
LeftTorso [[PrefabName=chrprfweap_valkyrie_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Valkyrie_VLK-QD at
RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Valkyrie_VLK-QA at
LeftTorso [[PrefabName=chrprfweap_valkyrie_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Valkyrie_VLK-QA at
RightArm [[PrefabName=chrprfweap_valkyrie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_BeetleY at
RightArm [[PrefabName=chrPrfWeap_bumb_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_BeetleR at
RightArm [[PrefabName=chrPrfWeap_clif_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-3 at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-3 at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1H
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1H
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_watchman_WTC-4DM
at LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
4 at CenterTorso [[PrefabName=chrPrfWeap_warhammeriic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
4 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
4 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
4 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
4 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2B
at Head [[PrefabName=chrPrfWeap_k2pult_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2B
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vanquisher_VQR-2B
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2X at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2X at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2P at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2P at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-5S
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-5S
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-K at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-K at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-2A
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-2A
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
8 at CenterTorso [[PrefabName=chrPrfWeap_warhammeriic_centertorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
8 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
8 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
8 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
8 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
7 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
7 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
7 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
7 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
6 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
6 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_ac20_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
6 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
6 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
5 at Head [[PrefabName=chrPrfWeap_warhammeriic_head_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
5 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
5 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
5 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
5 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
12 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
12 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
12 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
12 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2 at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-2 at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-1 at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_wraith_TR-1 at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-2 at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1S
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1S
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1 at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-1 at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-0 at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_whitworth_WTH-0 at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_watchman_WTC-4M at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_leftarm_flamer_eh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC
at CenterTorso [[PrefabName=chrPrfWeap_warhammeriic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC
at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC
at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC
at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC
at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
3 at CenterTorso [[PrefabName=chrPrfWeap_warhammeriic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
3 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
3 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
3 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
3 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
2 at CenterTorso [[PrefabName=chrPrfWeap_warhammeriic_centertorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
2 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
2 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
2 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
2 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_watchman_WTC-4DM2
at LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot],
[PrefabName=chrPrfWeap_enforcer_leftarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot],
[PrefabName=chrPrfWeap_enforcer_leftarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_watchman_WTC-4DM2
at RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_mg_bh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
9 at CenterTorso [[PrefabName=chrprfweap_hammertimeomni_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
9 at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
9 at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
11 at Head [[PrefabName=chrPrfWeap_warhammeriic_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
11 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_POD_A]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
11 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_righttorso_laser_eh1,
MechComponentRef=Weapon_POD_A]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
11 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
11 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_warhammeriic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
10 at Head [[PrefabName=chrPrfWeap_warhammeriic_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
10 at LeftTorso [[PrefabName=chrPrfWeap_warhammeriic_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
10 at RightTorso [[PrefabName=chrPrfWeap_warhammeriic_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
10 at LeftArm [[PrefabName=chrPrfWeap_warhammeriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-IIC-
10 at RightArm [[PrefabName=chrPrfWeap_warhammeriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grimdark at
RightTorso [[PrefabName=chrPrfWeap_grimlock_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Spikey_JuryRigged]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grimdark at
RightArm [[PrefabName=chrPrfWeap_grimlock_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ecee at LeftTorso
[[PrefabName=chrPrfWeap_arce_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ecee at RightTorso
[[PrefabName=chrPrfWeap_arce_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ecee at RightArm
[[PrefabName=chrPrfWeap_arce_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cometscream at
LeftTorso [[PrefabName=chrPrfWeap_star_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cometscream at
LeftArm [[PrefabName=chrPrfWeap_star_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cometscream at
RightArm [[PrefabName=chrPrfWeap_star_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_plasmabeak at
LeftTorso [[PrefabName=chrprfweap_shawklam_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_plasmabeak at
RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_plasmabeak at
RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_phantasm at
RightTorso [[PrefabName=chrPrfWeap_mira_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_phantasm at
RightArm [[PrefabName=chrPrfWeap_mira_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_noisejammer at
LeftTorso [[PrefabName=chrPrfWeap_swav_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_noisejammer at
RightTorso [[PrefabName=chrPrfWeap_swav_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_noisejammer at
RightArm [[PrefabName=chrPrfWeap_swav_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_LamborYellow at
LeftTorso [[PrefabName=chrPrfWeap_sun_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_LamborYellow at
RightTorso [[PrefabName=chrPrfWeap_sun_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_LamborYellow at
LeftArm [[PrefabName=chrPrfWeap_sun_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_LamborYellow at
RightArm [[PrefabName=chrPrfWeap_sun_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-X4
at LeftTorso [[PrefabName=chrprfweap_shawklam_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-X4
at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-X4
at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawklam_SHD-
X2 at LeftTorso [[PrefabName=chrprfweap_shawklam_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawklam_SHD-
X2 at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_Oneshot]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawklam_SHD-
X2 at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawklam_SHD-
X1 at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawklam_SHD-
X1 at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolfII_AWII-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolfII_AWII-
PRIME at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolfII_AWII-
PRIME at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolfII_AWII-
PRIME at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_agrotera_AGT-1A at
Head [[PrefabName=chrPrfWeap_vaporeagle_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_agrotera_AGT-1A at
LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_agrotera_AGT-1A at
RightTorso [[PrefabName=chrPrfWeap_vaporeagle_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_agrotera_AGT-1A at
RightArm [[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL],
[PrefabName=chrPrfWeap_vaporeagle_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_primusoptimal at
LeftTorso [[PrefabName=chrPrfWeap_opt_lefttorso_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_primusoptimal at
RightTorso [[PrefabName=chrPrfWeap_opt_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_primusoptimal at
RightArm [[PrefabName=chrPrfWeap_opt_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Eyrie at LeftArm
[[PrefabName=chrPrfWeap_jenner_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Eyrie at RightArm
[[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-C at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-C at
LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-C at
RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-4 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-4 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cavelion_CL at
LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cavelion_CL at
RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cavelion_CL at
LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cavelion_CL at
RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_carronade_CRN-7M
at LeftTorso [[PrefabName=chrPrfWeap_quickdraw_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna],
[PrefabName=chrPrfWeap_quickdraw_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_carronade_CRN-7M
at RightTorso [[PrefabName=chrPrfWeap_quickdraw_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_carronade_CRN-7M
at LeftArm [[PrefabName=chrPrfWeap_quickdraw_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_carronade_CRN-7M
at RightArm [[PrefabName=chrPrfWeap_quickdraw_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_calliope_CAL-1MAF
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15 at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15 at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15 at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15 at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15-3 at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_Fusillade_iATM_INC_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15-3 at
RightTorso [[PrefabName=chrPrfWeap_awesome_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_Fusillade_iATM_INC_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15-3 at
LeftArm [[PrefabName=chrPrfWeap_awesome_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15-3 at
RightArm [[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_sprite_SPT_15-2 at
LeftTorso [[PrefabName=chrPrfWeap_awesome_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_calliope_CAL-
1MAFSW at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-IIC-H
at RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-IIC-H
at LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-IIC-H
at RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_Prime at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_Prime at
LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_marauderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_Prime at
RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_marauderiic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_B at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_B at
LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_B at
RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_B at
LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_B at
RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_A at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_A at
LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_A at
RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_A at
LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos_A at
RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-3 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-3 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-2 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-2 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-1 at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_darkcrow_DCW-1 at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_cicada_righttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC at
CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC at
LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC at
RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC-3
at CenterTorso [[PrefabName=chrPrfWeap_jenneriic_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN],
[PrefabName=chrPrfWeap_jenneriic_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC-3
at LeftTorso [[PrefabName=chrPrfWeap_jenneriic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC-3
at LeftArm [[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrPrfWeap_jenneriic_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-IIC-3
at RightArm [[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrPrfWeap_jenneriic_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OF
at Head [[PrefabName=chrPrfWeap_hauptmann_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OF
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Improved_HEAVY]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OF
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OF
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-1 at
LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-1 at
RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_A at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_A at
RightTorso [[PrefabName=chrprfweap_summoner_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_A at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_A at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-50 at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_2-Irian]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-50 at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-50 at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-10 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-10 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-S at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-S at
LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-S at
RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-D at
CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-D at
LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-D at
RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-D at
LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_deimos-D at
RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Telos]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10A at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh2,
MechComponentRef=Weapon_MML_9],
[PrefabName=chrPrfWeap_griffin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10A at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM_NARC],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10A at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-RSC
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_HEAVY_MRM_10],
[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-RSC
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-RSC
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT_RISC]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OE
at LeftTorso [[PrefabName=chrPrfWeap_hauptmann_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OE
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrPrfWeap_hauptmann_righttorso_lrm15_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OE
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OE
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OD
at Head [[PrefabName=chrPrfWeap_hauptmann_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OD
at LeftTorso [[PrefabName=chrPrfWeap_hauptmann_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OD
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OD
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrPrfWeap_hauptmann_leftarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OD
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-11 at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-11 at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-11 at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10 at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10 at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-10 at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-90 at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_ghost_GST-90 at
RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OC
at Head [[PrefabName=chrPrfWeap_hauptmann_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OC
at LeftTorso [[PrefabName=chrPrfWeap_hauptmann_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OC
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OC
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OC
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OB
at Head [[PrefabName=chrPrfWeap_hauptmann_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OB
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OB
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OB
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OA
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OA
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OA
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-O at
Head [[PrefabName=chrPrfWeap_hauptmann_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-O at
LeftTorso [[PrefabName=chrPrfWeap_hauptmann_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-O at
RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX],
[PrefabName=chrPrfWeap_hauptmann_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-O at
LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-O at
RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3RP
at LeftLeg [[PrefabName=chrprfweap_crusader_leftleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3RP
at RightTorso [[PrefabName=chrprfweap_crusader_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3RP
at RightLeg [[PrefabName=chrprfweap_crusader_rightleg_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3RP
at LeftArm [[PrefabName=chrprfweap_crusader_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_crusader_CRD-3RP
at RightArm [[PrefabName=chrprfweap_crusader_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-WL at
LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-WL at
RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-90 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-90 at
LeftTorso [[PrefabName=chrPrfWeap_mongoose_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-90 at
RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-90 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-90 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2R at
RightTorso [[PrefabName=chrprfweap_icarusii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2R at
LeftArm [[PrefabName=chrprfweap_icarusii_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2R at
RightArm [[PrefabName=chrprfweap_icarusii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-181 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-181 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-181 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_Reengineered]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_A at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_A at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_A at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OM
at LeftTorso [[PrefabName=chrPrfWeap_hauptmann_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OM
at RightTorso [[PrefabName=chrPrfWeap_hauptmann_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_hauptmann_righttorso_ac20_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OM
at LeftArm [[PrefabName=chrPrfWeap_hauptmann_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hauptmann_HA1-OM
at RightArm [[PrefabName=chrPrfWeap_hauptmann_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-4 at
LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_TSEMP],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-4 at
RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_TSEMP],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-3 at
LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-3 at
RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-2 at
LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_GyrFalcon-2 at
RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis
chassisdef_grandsummoner_PRIME at LeftTorso
[[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis
chassisdef_grandsummoner_PRIME at RightTorso
[[PrefabName=chrprfweap_summoner_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis
chassisdef_grandsummoner_PRIME at LeftArm
[[PrefabName=chrprfweap_summoner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis
chassisdef_grandsummoner_PRIME at RightArm
[[PrefabName=chrprfweap_summoner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_D at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_D at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_summoner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_D at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_summoner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_C at
CenterTorso [[PrefabName=chrprfweap_summoner_centertorso_laser_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_C at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_C at
RightTorso [[PrefabName=chrprfweap_summoner_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_C at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_C at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_B at
CenterTorso [[PrefabName=chrprfweap_summoner_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_B at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_B at
RightTorso [[PrefabName=chrprfweap_summoner_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_B at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_grandsummoner_B at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1C at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1B at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1B at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_bushwacker_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1B at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrprfweap_bushwacker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1A at
LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1A at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_gauntlet_GTL-1A at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66GX
at RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66GX
at LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66GX
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2P at
RightTorso [[PrefabName=chrprfweap_icarusii_righttorso_laser_eh1,
MechComponentRef=Weapon_SmallLaser_JuryRigged],
[PrefabName=chrprfweap_icarusii_righttorso_laser_eh2,
MechComponentRef=Weapon_SmallLaser_JuryRigged]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2P at
LeftArm [[PrefabName=chrprfweap_icarusii_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Harpoon],
[PrefabName=chrprfweap_icarusii_leftarm_laser_eh2,
MechComponentRef=Weapon_SmallLaser_JuryRigged]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2P at
RightArm [[PrefabName=chrprfweap_icarusii_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Harpoon]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-86 at
Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-86 at
RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-86 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-86 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-76 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-76 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-76 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-X at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-X at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-X at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-X at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2S at
RightTorso [[PrefabName=chrprfweap_icarusii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-2S at
LeftArm [[PrefabName=chrprfweap_icarusii_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_icarusii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-Eve
at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-Eve
at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-Eve
at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_MKIII-Eve
at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-70 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-70 at
LeftTorso [[PrefabName=chrPrfWeap_mongoose_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-70 at
RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-70 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-70 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69K
at CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69K
at Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69K
at RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69K
at LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69K
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69 at
Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69 at
RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-69 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-68B
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-68 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67L
at CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67L
at LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67L
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67 at
Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-67 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66CG
at Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66CG
at RightTorso [[PrefabName=chrPrfWeap_mongoose_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66CG
at LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66CG
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66B
at CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66B
at Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66B
at LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66B
at RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66 at
CenterTorso [[PrefabName=chrPrfWeap_mongoose_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66 at
Head [[PrefabName=chrPrfWeap_mongoose_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66 at
LeftArm [[PrefabName=chrPrfWeap_mongoose_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_mongoose_MON-66 at
RightArm [[PrefabName=chrPrfWeap_mongoose_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-1S at
RightTorso [[PrefabName=chrprfweap_icarusii_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_icarusii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_icarusii_ICR-1S at
LeftArm [[PrefabName=chrprfweap_icarusii_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_icarusii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-171 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-171 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-161 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-161 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-161 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-152 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-152 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-152 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-151 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-151 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-151 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_B at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_B at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_A at
CenterTorso [[PrefabName=chrprfweap_maddog_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_A at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_A at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-O at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC-2
at LeftArm [[PrefabName=chrprfweap_stinger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC-2
at RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stinger_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Shrike-1 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN],
[PrefabName=chrPrfWeap_spider_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-8 at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-8 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-8 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4
at CenterTorso [[PrefabName=chrPrfWeap_blackjack_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_LIGHT_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_LIGHT_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_omen_OM-1 at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_omen_OM-1 at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_righttorso_mg_bh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_omen_OM-1 at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_omen_OM-1 at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-182 at
RightTorso [[PrefabName=chrprfweap_urbie_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-182 at
LeftArm [[PrefabName=chrPrfWeap_urbie_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_hornet_HNT-182 at
RightArm [[PrefabName=chrprfweap_urbie_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_PRIME at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_PRIME at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_helhbrii_PRIME at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Strix_SHD-SX at
LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged],
[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Strix_SHD-SX at
RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Gladiator_BL-S7 at
LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_flamer_eh1,
MechComponentRef=Weapon_Elite_2_PlasmaTorch]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Gladiator_BL-S7 at
RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_flamer_eh1,
MechComponentRef=Weapon_Elite_2_PlasmaTorch]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC_3
at LeftArm [[PrefabName=chrprfweap_stinger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC_3
at RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stinger_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-IIC
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-IIC
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-7 at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-7 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-7 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-6 at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-6 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-6 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-5 at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan],
[PrefabName=chrPrfWeap_shadowhawk_lefttorso_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-5M at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-5M at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_stinger_rightarm_laser_eh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3R at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3R at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_stinger_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3Gb at
CenterTorso [[PrefabName=chrprfweap_stinger_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3Gb at
Head [[PrefabName=chrprfweap_stinger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3Gb at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3Gb at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3G at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3G at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-IIC
at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-IIC
at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-IIC
at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-IIC
at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-4 at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-4 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-4 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-3 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-3 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-2 at LeftTorso [[PrefabName=chrPrfWeap_shadowhawk_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-2 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-2 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-1 at RightTorso [[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_righttorso_srm2_mh3,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-1 at LeftArm [[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_shadowhawk_SHD-
IIC-1 at RightArm [[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_shadowhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2W at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_archer_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2W at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_archer_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2W at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-2W at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1M at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1M at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1M at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_2-Magna200P],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1M at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_2-Magna200P],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-Magna]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1A
at CenterTorso [[PrefabName=chrprfweap_annihilator_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_annihilator_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1A
at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1A
at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1A
at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_annihilator_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1A
at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_annihilator_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-A at
LeftTorso [[PrefabName=chrPrfWeap_adder_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-A at
RightTorso [[PrefabName=chrPrfWeap_adder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-A at
LeftArm [[PrefabName=chrPrfWeap_adder_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-A at
RightArm [[PrefabName=chrPrfWeap_adder_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Shrike-BlkR at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-
Burton at LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-
Burton at RightTorso [[PrefabName=chrPrfWeap_orioniic_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-
Burton at LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK],
[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-
Burton at RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_PRIME
at CenterTorso [[PrefabName=chrprfweap_maddog_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_PRIME
at LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_PRIME
at RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_PRIME
at LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_PRIME
at RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_D at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_D at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_C at
CenterTorso [[PrefabName=chrprfweap_maddog_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_C at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_C at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_C at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_C at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_B at
CenterTorso [[PrefabName=chrprfweap_maddog_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_B at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_B at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_B at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_vulturemkiii_B at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OR at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_EXTENTED]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OR at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_EXTENTED]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OR at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OR at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OB at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OB at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OB at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OA at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OA at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_tenshi_TN-10-OA at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_stinger_leftarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-IIC at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_stinger_rightarm_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_Shrike-2 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4r
at CenterTorso [[PrefabName=chrPrfWeap_blackjack_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4r
at RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4r
at LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_scarecrow_UCU-F4r
at RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-RC
at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-RC
at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-RC
at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-RC
at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_puma_ADR-P at
LeftTorso [[PrefabName=chrPrfWeap_adder_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_puma_ADR-P at
RightTorso [[PrefabName=chrPrfWeap_adder_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_puma_ADR-P at
LeftArm [[PrefabName=chrPrfWeap_adder_leftarm_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_20]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_puma_ADR-P at
RightArm [[PrefabName=chrPrfWeap_adder_rightarm_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_20]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-SK
at LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-SK
at RightTorso [[PrefabName=chrPrfWeap_orioniic_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-SK
at LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-SK
at RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-4M at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_EXTENTED]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-4M at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_EXTENTED]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-4M at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-4M at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3F at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3F at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3F at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3F at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZC at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZC at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN],
[PrefabName=chrprfweap_annihilator_righttorso_gauss_bh2,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZC at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZC at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZ at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZ at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZ at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-
GSZ at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC at
LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC at
RightTorso [[PrefabName=chrPrfWeap_orioniic_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC at
LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC at
RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-C at
LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-C at
RightTorso [[PrefabName=chrPrfWeap_orioniic_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-C at
LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-C at
RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-B at
LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-B at
RightTorso [[PrefabName=chrPrfWeap_orioniic_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-B at
LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-B at
RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-A at
LeftTorso [[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrPrfWeap_orioniic_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-A at
LeftArm [[PrefabName=chrPrfWeap_orioniic_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_orioniic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_orion_ON1-IIC-A at
RightArm [[PrefabName=chrPrfWeap_orioniic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-A
at LeftTorso [[PrefabName=chrPrfWeap_blacklanner_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-A
at LeftArm [[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-A
at RightArm [[PrefabName=chrPrfWeap_blacklanner_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-9-
KNT at Head [[PrefabName=chrPrfWeap_blackknight_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-9-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-9-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-9-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-G at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-G at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1X at
LeftTorso [[PrefabName=chrPrfWeap_blackjack_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1X at
RightTorso [[PrefabName=chrPrfWeap_blackjack_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1X at
LeftArm [[PrefabName=chrPrfWeap_blackjack_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_leftarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackjack_BJ-1X at
RightArm [[PrefabName=chrPrfWeap_blackjack_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_blackjack_rightarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1CX at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1CX at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1CX at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-101
at Head [[PrefabName=chrprfweap_assassin_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-101
at LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-101
at RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrprfweap_assassin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-101
at RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1 at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1 at
RightTorso [[PrefabName=chrprfweap_kitfox_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1 at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1 at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3T at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3T at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-Telos]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3T at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-Telos]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3T at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-ExoStar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3T at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-ExoStar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-2S at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_2-Diverse_Optics],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_2-Diverse_Optics]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-2S at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-2S at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-2S at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-2S at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1R at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1R at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1R at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_2-Magna200P]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-1R at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_2-Magna200P]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_clan
at CenterTorso [[PrefabName=chrprfweap_annihilator_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_clan
at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN],
[PrefabName=chrprfweap_annihilator_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_clan
at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN],
[PrefabName=chrprfweap_annihilator_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-2A
at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-2A
at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-2A
at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-2A
at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1E
at CenterTorso [[PrefabName=chrprfweap_annihilator_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_annihilator_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1E
at LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1E
at RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1E
at LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_annihilator_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_annihilator_ANH-1E
at RightArm [[PrefabName=chrprfweap_annihilator_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_annihilator_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-Prime at
LeftArm [[PrefabName=chrPrfWeap_adder_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-Prime at
RightArm [[PrefabName=chrPrfWeap_adder_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-D at
LeftTorso [[PrefabName=chrPrfWeap_adder_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-D at
RightTorso [[PrefabName=chrPrfWeap_adder_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-D at
LeftArm [[PrefabName=chrPrfWeap_adder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-C at
LeftTorso [[PrefabName=chrPrfWeap_adder_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-C at
RightTorso [[PrefabName=chrPrfWeap_adder_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-C at
LeftArm [[PrefabName=chrPrfWeap_adder_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-C at
RightArm [[PrefabName=chrPrfWeap_adder_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-B at
LeftTorso [[PrefabName=chrPrfWeap_adder_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-B at
RightTorso [[PrefabName=chrPrfWeap_adder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_adder_ADR-B at
RightArm [[PrefabName=chrPrfWeap_adder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-11-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Streak_MML_5],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-11-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_flamer_eh1,
MechComponentRef=Weapon_Streak_MML_5]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-11-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_RISC]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-10-
KNT at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_flamer_eh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrPrfWeap_blackknight_lefttorso_laser_eh2,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-10-
KNT at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_flamer_eh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-10-
KNT at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus],
[PrefabName=chrPrfWeap_blackknight_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blackknight_BL-10-
KNT at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_gauss_bh1,
MechComponentRef=Weapon_SawedOff_THUMPER]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-99 at
Head [[PrefabName=chrprfweap_assassin_head_laser_eh1,
MechComponentRef=Weapon_FCS_TAG]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-99 at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-99 at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1F at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1F at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1F at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1E at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A1 at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A1 at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A1 at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A1 at
LeftArm [[PrefabName=chrprfweap_charger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A1 at
RightArm [[PrefabName=chrprfweap_charger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-1N at
CenterTorso [[PrefabName=chrprfweap_champion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_champion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-1N at
LeftTorso [[PrefabName=chrprfweap_champion_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7V
at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7V
at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7V
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7V
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY],
[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY],
[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_1-MagnaFirestar]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-4X
at CenterTorso [[PrefabName=chrPrfWeap_cataphract_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-4X
at Head [[PrefabName=chrPrfWeap_cataphract_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-4X
at LeftArm [[PrefabName=chrPrfWeap_cataphract_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_cataphract_CTF-4X
at RightArm [[PrefabName=chrPrfWeap_cataphract_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-1 at
LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-1 at
RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-1 at
LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-1 at
RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_A at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_A at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_blacklanner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-
PRIME at RightTorso [[PrefabName=chrPrfWeap_blacklanner_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-
PRIME at LeftArm [[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-
PRIME at RightArm [[PrefabName=chrPrfWeap_blacklanner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-D
at LeftTorso [[PrefabName=chrPrfWeap_blacklanner_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-D
at RightTorso [[PrefabName=chrPrfWeap_blacklanner_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-D
at LeftArm [[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_flamer_eh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-D
at RightArm [[PrefabName=chrPrfWeap_blacklanner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_blacklanner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-C
at LeftArm [[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_blacklanner_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_blacklanner_BKL-C
at RightArm [[PrefabName=chrPrfWeap_blacklanner_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-30 at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-30 at
RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-23 at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-23 at
RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-21 at
LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-21 at
RightTorso [[PrefabName=chrprfweap_assassin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_assassin_ASN-21 at
RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1D at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1D at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1C at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1B at
RightTorso [[PrefabName=chrprfweap_kitfox_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1A at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1A at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:23 FYLS [DEBUG] Mappings for chassis chassisdef_arcticfox_AF1A at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_kitfox_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-X at
Head [[PrefabName=chrPrfWeap_grasshopper_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-X at
LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-X at
RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-X at
LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_brigand_LDT-X at
RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_P at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_P at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_P at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_lrm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30],
[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_P at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_lrm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7VQ
at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7VQ
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7VQ
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-PB at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-PB at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrprfweap_charger_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-PB at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrprfweap_charger_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5R at
CenterTorso [[PrefabName=chrprfweap_rtcorsair3_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5R at
LeftTorso [[PrefabName=chrprfweap_rtcorsair3_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair3_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5R at
RightTorso [[PrefabName=chrprfweap_rtcorsair3_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5R at
LeftArm [[PrefabName=chrprfweap_rtcorsair3_leftarm_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_rtcorsair3_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-IIC
at CenterTorso [[PrefabName=chrPrfWeap_commando_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-IIC
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-IIC
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_iATM3_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2D-BI
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-2D-BI
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-SB at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-SB at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-SB at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-SB at
LeftArm [[PrefabName=chrprfweap_charger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-SB at
RightArm [[PrefabName=chrprfweap_charger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1L at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1L at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1L at
RightArm [[PrefabName=chrprfweap_charger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A5 at
CenterTorso [[PrefabName=chrprfweap_charger_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A5 at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A5 at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_charger_lefttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-2N at
CenterTorso [[PrefabName=chrprfweap_champion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_champion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-2N at
LeftTorso [[PrefabName=chrprfweap_champion_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-1Nb
at RightTorso [[PrefabName=chrprfweap_champion_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-1N2
at CenterTorso [[PrefabName=chrprfweap_champion_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_champion_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_champion_CHP-1N2
at LeftTorso [[PrefabName=chrprfweap_champion_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_champion_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7Z
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7Z
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7W
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_CLN-7W
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_PRIME at
CenterTorso [[PrefabName=chrprfweap_bloodasp_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_PRIME at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_PRIME at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_PRIME at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_PRIME at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_D at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_D at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac2_bh3,
MechComponentRef=Weapon_Autocannon_AC2_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_D at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_D at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_C at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_C at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_C at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_B at
LeftTorso [[PrefabName=chrprfweap_bloodasp_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_bloodasp_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_bloodasp_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_bloodasp_lefttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_B at
RightTorso [[PrefabName=chrprfweap_bloodasp_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_B at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_B at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-BI-
VPL at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-BI-
VPL at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-N7 at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-N7 at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_charger_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-N7 at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_charger_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-N7 at
LeftArm [[PrefabName=chrprfweap_charger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-N7 at
RightArm [[PrefabName=chrprfweap_charger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DS-PRIME
at LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DS-PRIME
at RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_righttorso_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DS-PRIME
at LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DS-PRIME
at RightArm [[PrefabName=chrprfweap_direwolf_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6M at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6M at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6M at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_dervish_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6M at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_dervish_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dart_DRT-3S at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cronus_CNS-3M at
RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cronus_CNS-3M at
RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-A at
CenterTorso [[PrefabName=chrPrfWeap_cougar_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-A at
LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-A at
RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-A at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-A at
RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-SK1 at
CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-SK1 at
LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-SK1 at
RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-SK1 at
LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-S7 at
CenterTorso [[PrefabName=chrprfweap_rtcorsair2_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-S7 at
LeftTorso [[PrefabName=chrprfweap_rtcorsair2_lefttorso_mg_bh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-S7 at
RightTorso [[PrefabName=chrprfweap_rtcorsair2_righttorso_gauss_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-S7 at
LeftArm [[PrefabName=chrprfweap_rtcorsair2_leftarm_ac20_bh1,
MechComponentRef=Weapon_MECHMORTAR_10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-S7 at
RightArm [[PrefabName=chrprfweap_rtcorsair2_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
CenterTorso [[PrefabName=chrprfweap_rtcorsair2_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
Head [[PrefabName=chrprfweap_rtcorsair2_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
LeftTorso [[PrefabName=chrprfweap_rtcorsair2_lefttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
RightTorso [[PrefabName=chrprfweap_rtcorsair2_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
LeftArm [[PrefabName=chrprfweap_rtcorsair2_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER20]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7R at
RightArm [[PrefabName=chrprfweap_rtcorsair2_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair2_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7A at
LeftTorso [[PrefabName=chrprfweap_rtcorsair2_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair2_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair2_lefttorso_flamer_eh2,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7A at
RightTorso [[PrefabName=chrprfweap_rtcorsair2_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7A at
LeftArm [[PrefabName=chrprfweap_rtcorsair2_leftarm_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-7A at
RightArm [[PrefabName=chrprfweap_rtcorsair2_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_rtcorsair2_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair2_rightarm_mg_bh1, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-6R at
CenterTorso [[PrefabName=chrprfweap_rtcorsair3_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-6R at
LeftTorso [[PrefabName=chrprfweap_rtcorsair3_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK],
[PrefabName=chrprfweap_rtcorsair3_lefttorso_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-6R at
RightTorso [[PrefabName=chrprfweap_rtcorsair3_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-6R at
LeftArm [[PrefabName=chrprfweap_rtcorsair3_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrprfweap_rtcorsair3_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-6R at
RightArm [[PrefabName=chrprfweap_rtcorsair3_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5T at
CenterTorso [[PrefabName=chrprfweap_rtcorsair1_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5T at
LeftTorso [[PrefabName=chrprfweap_rtcorsair1_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-5T at
RightTorso [[PrefabName=chrprfweap_rtcorsair1_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A9 at
Head [[PrefabName=chrprfweap_charger_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A9 at
LeftTorso [[PrefabName=chrprfweap_charger_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A9 at
RightTorso [[PrefabName=chrprfweap_charger_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrprfweap_charger_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A9 at
LeftArm [[PrefabName=chrprfweap_charger_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_charger_CGR-1A9 at
RightArm [[PrefabName=chrprfweap_charger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-P at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-P at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-P at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_JuryRigged],
[PrefabName=chrPrfWeap_dervish_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-P at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM6_JuryRigged],
[PrefabName=chrPrfWeap_dervish_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-P at
Head [[PrefabName=chrPrfWeap_cougar_head_laser_eh1,
MechComponentRef=Weapon_FCS_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-P at
LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-P at
RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_lrm20_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-P at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-P at
RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cronus_CNS-TD9 at
LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cronus_CNS-TD9 at
RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-XR at
LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-XR at
RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-XR at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-1FC at
CenterTorso [[PrefabName=chrPrfWeap_firestarter_centertorso_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-1FC at
LeftTorso [[PrefabName=chrPrfWeap_firestarter_lefttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-1FC at
RightTorso [[PrefabName=chrPrfWeap_firestarter_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cossack_C-1FC at
LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4D at CenterTorso [[PrefabName=chrprfweap_assassin_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM10_3-Zeus]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4D at RightTorso [[PrefabName=chrprfweap_assassin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4D at LeftArm [[PrefabName=chrprfweap_assassin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4D at RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrprfweap_assassin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_A at
RightTorso [[PrefabName=chrprfweap_executioner_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_A at
LeftArm [[PrefabName=chrprfweap_executioner_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_A at
RightArm [[PrefabName=chrprfweap_executioner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_enfield_END-6J at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-A at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-A at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-A at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-A at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-IIC at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-IIC at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-IIC at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrPrfWeap_dervish_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-IIC at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_dervish_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7P at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7P at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7P at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_flamer_eh1,
MechComponentRef=Weapon_MRM_20], [PrefabName=chrPrfWeap_dervish_leftarm_srm20_mh1,
MechComponentRef=Weapon_MRM_10], [PrefabName=chrPrfWeap_dervish_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7P at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_flamer_eh1,
MechComponentRef=Weapon_MRM_20], [PrefabName=chrPrfWeap_dervish_rightarm_srm20_mh1,
MechComponentRef=Weapon_MRM_10], [PrefabName=chrPrfWeap_dervish_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7D at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7D at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7D at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_dervish_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-7D at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_dervish_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6MD at
LeftTorso [[PrefabName=chrPrfWeap_dervish_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6MD at
RightTorso [[PrefabName=chrPrfWeap_dervish_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6MD at
LeftArm [[PrefabName=chrPrfWeap_dervish_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_dervish_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dervish_DV-6MD at
RightArm [[PrefabName=chrPrfWeap_dervish_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_dervish_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dart_DRT-6S at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_dart_DRT-4S at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cronus_CNS-5M at
RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-Prime
at LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-Prime
at RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-Prime
at LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-Prime
at RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-HR at
LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-HR at
RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-HR at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-HR at
RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-D at
LeftTorso [[PrefabName=chrPrfWeap_cougar_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-D at
RightTorso [[PrefabName=chrPrfWeap_cougar_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-D at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-C at
Head [[PrefabName=chrPrfWeap_cougar_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-C at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-C at
RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_cougar_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-B at
Head [[PrefabName=chrPrfWeap_cougar_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-B at
LeftArm [[PrefabName=chrPrfWeap_cougar_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_cougar_CGR-B at
RightArm [[PrefabName=chrPrfWeap_cougar_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
6W at CenterTorso [[PrefabName=chrprfweap_assassin_centertorso_mg_bh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
6W at Head [[PrefabName=chrprfweap_assassin_head_laser_eh1,
MechComponentRef=Weapon_FCS_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
6W at LeftArm [[PrefabName=chrprfweap_assassin_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
6W at RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_enfield_END-6Sr at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_enfield_END-6S at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-D at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-D at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-D at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-D at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_franky_MU-TT7 at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_franky_MU-TT7 at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-14 at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_O-
PRIME at LeftArm [[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_leftarm_flamer_eh3,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_firestarter_O-
PRIME at RightArm [[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_firestarter_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-7D at
LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-7D at
RightTorso [[PrefabName=chrPrfWeap_ostwar_righttorso_laser_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4Db at CenterTorso [[PrefabName=chrprfweap_assassin_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM10_3-Zeus]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4Db at LeftTorso [[PrefabName=chrprfweap_assassin_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2],
[PrefabName=chrprfweap_assassin_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_3-Intek]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4Db at LeftArm [[PrefabName=chrprfweap_assassin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_exterminator_EXT-
4Db at RightArm [[PrefabName=chrprfweap_assassin_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics],
[PrefabName=chrprfweap_assassin_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_PRIME
at RightTorso [[PrefabName=chrprfweap_executioner_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_PRIME
at LeftArm [[PrefabName=chrprfweap_executioner_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_PRIME
at RightArm [[PrefabName=chrprfweap_executioner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_E at
RightTorso [[PrefabName=chrprfweap_executioner_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_E at
LeftArm [[PrefabName=chrprfweap_executioner_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrprfweap_executioner_leftarm_lrm20_mh2,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_E at
RightArm [[PrefabName=chrprfweap_executioner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_D at
LeftTorso [[PrefabName=chrprfweap_executioner_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_D at
RightTorso [[PrefabName=chrprfweap_executioner_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_D at
LeftArm [[PrefabName=chrprfweap_executioner_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_executioner_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_D at
RightArm [[PrefabName=chrprfweap_executioner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh6,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN],
[PrefabName=chrprfweap_executioner_rightarm_laser_eh7,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_C at
LeftTorso [[PrefabName=chrprfweap_executioner_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_C at
LeftArm [[PrefabName=chrprfweap_executioner_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_C at
RightArm [[PrefabName=chrprfweap_executioner_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_B at
RightTorso [[PrefabName=chrprfweap_executioner_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN],
[PrefabName=chrprfweap_executioner_righttorso_flamer_eh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_B at
LeftArm [[PrefabName=chrprfweap_executioner_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_executioner_B at
RightArm [[PrefabName=chrprfweap_executioner_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_enfield_END-6Q at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-PRIME
at LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-PRIME
at LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-PRIME
at RightArm [[PrefabName=chrprfweap_direwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-C at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-C at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-C at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-C at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-B at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_DW-B at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-XF at
LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-10D
at LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-10D
at RightTorso [[PrefabName=chrPrfWeap_ostwar_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-10D
at RightArm [[PrefabName=chrPrfWeap_ostwar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_trooper_TP-1R at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_trooper_TP-1R at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_trooper_TP-1R at
RightArm [[PrefabName=chrprfweap_flea_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_louse_FLE-RS at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_louse_FLE-RS at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_louse_FLE-RS at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_louse_FLE-RS at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_louse_FLE-RS at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
26T at LeftTorso [[PrefabName=chrPrfWeap_hatamotochi_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
26T at RightTorso [[PrefabName=chrPrfWeap_hatamotochi_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
26T at LeftArm [[PrefabName=chrPrfWeap_hatamotochi_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
26T at RightArm [[PrefabName=chrPrfWeap_hatamotochi_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3C at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3C at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grizzly at
LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grizzly at LeftArm
[[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grizzly at
RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN],
[PrefabName=chrPrfWeap_highlander_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-2I
at Head [[PrefabName=chrPrfWeap_grasshopper_head_lrm5_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-1R
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-1R
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-A at
LeftArm [[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-A at
RightArm [[PrefabName=chrprfweap_gargoyle_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-1D at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-1D at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_franky_MU-TT9 at
LeftTorso [[PrefabName=chrPrfWeap_dragon_lefttorso_mg_bh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_franky_MU-TT9 at
RightArm [[PrefabName=chrPrfWeap_dragon_rightarm_ac2_bh1,
MechComponentRef=Weapon_Autocannon_AC2_HYPER]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-4 at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-4 at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-4 at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-17 at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-17 at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-17 at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-17 at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-17 at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-16 at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-16 at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-16 at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-15 at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-15 at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-15 at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-15 at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_flea_FLE-15 at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_flea_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-9D at
LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-9D at
RightTorso [[PrefabName=chrPrfWeap_ostwar_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-8D at
LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_fireball_ALM-8D at
RightTorso [[PrefabName=chrPrfWeap_ostwar_righttorso_laser_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-3D-L
at CenterTorso [[PrefabName=chrprfweap_hammertimeomni_centertorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-3D-L
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-3D-L
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7X
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7X
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7X
at LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7X
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_Bombast]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7P
at CenterTorso [[PrefabName=chrPrfWeap_grasshopper_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7P
at LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X],
[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-7P
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X],
[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-5R
at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_flamer_eh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-5R
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-5R
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-3D at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-3D at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-MJ
at CenterTorso [[PrefabName=chrPrfWeap_grasshopper_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-MJ
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-MJ
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-MJ
at LeftArm [[PrefabName=chrPrfWeap_grasshopper_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_1-Defiance]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4A at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-F5
at LeftTorso [[PrefabName=chrprfweap_hollander_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-F5
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1 at
Head [[PrefabName=chrPrfWeap_vaporeagle_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1 at
LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1 at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-1 at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-1 at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-1 at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-1 at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-1 at
LeftTorso [[PrefabName=chrprfweap_hellfire_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_hellfire_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-1 at
RightTorso [[PrefabName=chrprfweap_hellfire_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_hellfire_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-1 at
LeftArm [[PrefabName=chrprfweap_hellfire_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_hellfire_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-1 at
RightArm [[PrefabName=chrprfweap_hellfire_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_hellfire_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_A at
Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_A at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_A at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_A at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27W at LeftArm [[PrefabName=chrPrfWeap_hatamotochi_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27W at RightArm [[PrefabName=chrPrfWeap_hatamotochi_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27V at LeftTorso [[PrefabName=chrPrfWeap_hatamotochi_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27V at RightTorso [[PrefabName=chrPrfWeap_hatamotochi_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27V at LeftArm [[PrefabName=chrPrfWeap_hatamotochi_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27V at RightArm [[PrefabName=chrPrfWeap_hatamotochi_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27T at LeftTorso [[PrefabName=chrPrfWeap_hatamotochi_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27T at RightTorso [[PrefabName=chrPrfWeap_hatamotochi_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27T at LeftArm [[PrefabName=chrPrfWeap_hatamotochi_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
27T at RightArm [[PrefabName=chrPrfWeap_hatamotochi_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3S at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3S at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3S at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3P at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3P at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3P at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3P at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3P at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3M at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_archer_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3M at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hammer_HMR-3M at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-4R
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-4R
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_rightarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-3R
at LeftTorso [[PrefabName=chrPrfWeap_blackknight_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-3R
at RightTorso [[PrefabName=chrPrfWeap_blackknight_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-3R
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-3R
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-2R
at LeftArm [[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_blackknight_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gladiator_GLD-2R
at RightArm [[PrefabName=chrPrfWeap_blackknight_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-PRIME
at CenterTorso [[PrefabName=chrprfweap_gargoyle_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-PRIME
at LeftArm [[PrefabName=chrprfweap_gargoyle_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-PRIME
at RightArm [[PrefabName=chrprfweap_gargoyle_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-E at
LeftTorso [[PrefabName=chrprfweap_gargoyle_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_gargoyle_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-E at
RightTorso [[PrefabName=chrprfweap_gargoyle_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN],
[PrefabName=chrprfweap_gargoyle_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-E at
LeftArm [[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_gargoyle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-E at
RightArm [[PrefabName=chrprfweap_gargoyle_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-C at
RightArm [[PrefabName=chrprfweap_gargoyle_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_gargoyle_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_gargoyle_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_gargoyle_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-B at
LeftTorso [[PrefabName=chrprfweap_gargoyle_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-B at
LeftArm [[PrefabName=chrprfweap_gargoyle_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_gargoyle_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_gargoyle_GAR-B at
RightArm [[PrefabName=chrprfweap_gargoyle_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-2D at
LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_galahad_GLH-2D at
RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-S7
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_jrig]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-P at
LeftTorso [[PrefabName=chrprfweap_hollander_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_REMOTE_SENSOR]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-P at
RightTorso [[PrefabName=chrprfweap_hollander_righttorso_lrm20_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-P at
LeftArm [[PrefabName=chrprfweap_hollander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X],
[PrefabName=chrprfweap_hollander_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-P at
RightArm [[PrefabName=chrprfweap_hollander_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X],
[PrefabName=chrprfweap_hollander_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-P
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC10_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-P
at LeftArm [[PrefabName=chrprfweap_hollander_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-P
at RightArm [[PrefabName=chrprfweap_hollander_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loki_HBR-P at
CenterTorso [[PrefabName=chrprfweap_hellbringer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loki_HBR-P at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loki_HBR-P at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loki_HBR-P at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_JRCAP]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loki_HBR-P at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_JRCAP]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-P at
LeftTorso [[PrefabName=chrprfweap_hellfire_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Pirate_PLASMA],
[PrefabName=chrprfweap_hellfire_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_Pirate]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-P at
RightTorso [[PrefabName=chrprfweap_hellfire_righttorso_lrm15_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-P at
LeftArm [[PrefabName=chrprfweap_hellfire_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-P at
RightArm [[PrefabName=chrprfweap_hellfire_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrprfweap_hellfire_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4X at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4X at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1r at
Head [[PrefabName=chrPrfWeap_vaporeagle_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1r at
LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-1r at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-3 at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-3 at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-3 at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-3 at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-2 at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-2 at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-2 at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_leftarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-2 at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_E at
Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_E at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_E at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_E at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_D at
Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_D at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_D at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_D at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_D at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-KP at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-KP at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-KP at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-KP at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-COL
at LeftTorso [[PrefabName=chrprfweap_hellfire_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellfire_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-COL
at RightTorso [[PrefabName=chrprfweap_hellfire_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_hellfire_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_hellfire_righttorso_srm4_mh3,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-COL
at LeftArm [[PrefabName=chrprfweap_hellfire_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellfire_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellfire_HLF-COL
at RightArm [[PrefabName=chrprfweap_hellfire_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellfire_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-02 at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK],
[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-02 at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-02 at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-02 at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_incubus_1 at
LeftTorso [[PrefabName=chrprfweap_incubus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_incubus_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_incubus_lefttorso_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_incubus_1 at
RightTorso [[PrefabName=chrprfweap_incubus_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_incubus_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_incubus_righttorso_flamer_eh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_incubus_1 at
RightArm [[PrefabName=chrprfweap_incubus_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-A at
CenterTorso [[PrefabName=chrprfweap_iceferret_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-A at
RightArm [[PrefabName=chrprfweap_iceferret_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_iceferret_rightarm_laser_eh2,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-A at
LeftArm [[PrefabName=chrprfweap_huntsman_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_huntsman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-A at
RightArm [[PrefabName=chrprfweap_huntsman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-C at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4D at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4Cb at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4C at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4Bb at
LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4Bb at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hoplite_HOP-4B at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-G1
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-G1
at LeftArm [[PrefabName=chrprfweap_hollander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-G1
at RightArm [[PrefabName=chrprfweap_hollander_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-F3
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-F7
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-2 at
LeftTorso [[PrefabName=chrPrfWeap_vaporeagle_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hitman_HM-2 at
LeftArm [[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_vaporeagle_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-C at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-C at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-C at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-B at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-B at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_righttorso_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-B at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-B at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-A at LeftTorso [[PrefabName=chrPrfWeap_highlanderiic_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-A at RightTorso [[PrefabName=chrPrfWeap_highlanderiic_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-A at LeftArm [[PrefabName=chrPrfWeap_highlanderiic_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_highlander_HGN-
IIC-A at RightArm [[PrefabName=chrPrfWeap_highlanderiic_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_Prime
at LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_Prime
at RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_Prime
at LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_Prime
at RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_H at
Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_H at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_H at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_H at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_H at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_GP at
Head [[PrefabName=chrprfweap_hellbringer_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_GP at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_GP at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_F at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_F at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_F at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_F at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_C at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_C at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_B at
CenterTorso [[PrefabName=chrprfweap_hellbringer_centertorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_B at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_B at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_hellbringer_B at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-04 at
CenterTorso [[PrefabName=chrPrfWeap_orion_centertorso_lrm5_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_initiate_INI-04 at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_orion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_loaderking_LDK-5C
at Head [[PrefabName=chrprfweap_roughneckcrane_head_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-A
at LeftTorso [[PrefabName=chrPrfWeap_linebacker_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-A
at RightTorso [[PrefabName=chrPrfWeap_linebacker_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_linebacker_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_linebacker_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-A
at LeftArm [[PrefabName=chrPrfWeap_linebacker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-A
at RightArm [[PrefabName=chrPrfWeap_linebacker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_A at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_A at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18S at
CenterTorso [[PrefabName=chrPrfWeap_kintaro_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18S at
RightTorso [[PrefabName=chrPrfWeap_kintaro_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18S at
LeftArm [[PrefabName=chrPrfWeap_kintaro_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kintaro_KTO-18S at
RightArm [[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_kintaro_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR1-R at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_jenner_leftarm_lrm5_mh2,
MechComponentRef=Weapon_MINE_DISPENSER5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR1-R at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_jenner_rightarm_lrm5_mh2,
MechComponentRef=Weapon_MINE_DISPENSER5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-
PRIME at LeftArm [[PrefabName=chrprfweap_iceferret_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_iceferret_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-
PRIME at RightArm [[PrefabName=chrprfweap_iceferret_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-C at
CenterTorso [[PrefabName=chrprfweap_iceferret_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-C at
LeftTorso [[PrefabName=chrprfweap_iceferret_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-C at
LeftArm [[PrefabName=chrprfweap_iceferret_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-C at
RightArm [[PrefabName=chrprfweap_iceferret_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-B at
CenterTorso [[PrefabName=chrprfweap_iceferret_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-B at
LeftArm [[PrefabName=chrprfweap_iceferret_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_iceferret_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_iceferret_IFR-B at
RightArm [[PrefabName=chrprfweap_iceferret_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-PRIME
at LeftTorso [[PrefabName=chrprfweap_huntsman_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN],
[PrefabName=chrprfweap_huntsman_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-PRIME
at RightTorso [[PrefabName=chrprfweap_huntsman_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-PRIME
at LeftArm [[PrefabName=chrprfweap_huntsman_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_huntsman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_huntsman_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-PRIME
at RightArm [[PrefabName=chrprfweap_huntsman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_huntsman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-C at
LeftTorso [[PrefabName=chrprfweap_huntsman_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_huntsman_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-C at
RightTorso [[PrefabName=chrprfweap_huntsman_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_huntsman_righttorso_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-C at
RightArm [[PrefabName=chrprfweap_huntsman_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-B at
RightTorso [[PrefabName=chrprfweap_huntsman_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_huntsman_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-B at
LeftArm [[PrefabName=chrprfweap_huntsman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_huntsman_HMN-B at
RightArm [[PrefabName=chrprfweap_huntsman_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_huntsman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_huntsman_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-X at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-X at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-RX at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_lrm10_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrPrfWeap_jenner_leftarm_lrm10_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-RX at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_lrm10_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrPrfWeap_jenner_rightarm_lrm10_mh2,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_ID at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_ID at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_COL at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_kitfox_lefttorso_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_COL at
RightTorso [[PrefabName=chrprfweap_kitfox_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_kitfox_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_COL at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_COL at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_kitfox_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-O at
CenterTorso [[PrefabName=chrPrfWeap_jenner_centertorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_jenner_centertorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-O at
LeftArm [[PrefabName=chrPrfWeap_jenner_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_jenner_JR7-O at
RightArm [[PrefabName=chrPrfWeap_jenner_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_3-Valiant]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-O at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-Telos]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-O at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-O at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-A at LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-A at RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_A at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_A at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh3,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_A at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_A at
CenterTorso [[PrefabName=chrprfweap_lupus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_A at LeftArm
[[PrefabName=chrprfweap_lupus_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_lupus_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_A at
RightArm [[PrefabName=chrprfweap_lupus_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-0W at
LeftTorso [[PrefabName=chrprfweap_longbow_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-0W at
RightTorso [[PrefabName=chrprfweap_longbow_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-0W at
LeftArm [[PrefabName=chrprfweap_longbow_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-0W at
RightArm [[PrefabName=chrprfweap_longbow_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_linebacker_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-
PRIME at RightTorso [[PrefabName=chrPrfWeap_linebacker_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrPrfWeap_linebacker_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-
PRIME at LeftArm [[PrefabName=chrPrfWeap_linebacker_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-
PRIME at RightArm [[PrefabName=chrPrfWeap_linebacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-D
at LeftTorso [[PrefabName=chrPrfWeap_linebacker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_linebacker_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-D
at RightTorso [[PrefabName=chrPrfWeap_linebacker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-D
at LeftArm [[PrefabName=chrPrfWeap_linebacker_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-D
at RightArm [[PrefabName=chrPrfWeap_linebacker_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-B
at LeftTorso [[PrefabName=chrPrfWeap_linebacker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-B
at RightTorso [[PrefabName=chrPrfWeap_linebacker_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-B
at LeftArm [[PrefabName=chrPrfWeap_linebacker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_linebacker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_linebacker_LBK-B
at RightArm [[PrefabName=chrPrfWeap_linebacker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_S at
RightTorso [[PrefabName=chrprfweap_kitfox_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_S at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_S at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_kitfox_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_PRIME at
RightTorso [[PrefabName=chrprfweap_kitfox_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_PRIME at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_PRIME at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN],
[PrefabName=chrprfweap_kitfox_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_D at
LeftTorso [[PrefabName=chrprfweap_kitfox_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_D at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_D at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_kitfox_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_B at
LeftArm [[PrefabName=chrprfweap_kitfox_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kitfox_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_kitfox_B at
RightArm [[PrefabName=chrprfweap_kitfox_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_vulture_MKII at
CenterTorso [[PrefabName=chrprfweap_maddog_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_vulture_MKII at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_vulture_MKII at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_vulture_MKII at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_vulture_MKII at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_P at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged],
[PrefabName=chrprfweap_maddog_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_P at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged],
[PrefabName=chrprfweap_maddog_righttorso_lrm10_mh2,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_P at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_P at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OF at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OE at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OE at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OE at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OE at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_F at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_F at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_F at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_F at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_E at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_E at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG30_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OG at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OG at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OG at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-S at LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_marauderiic_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-S at RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_marauderiic_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-S at LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC-S at RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nova_A at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-7J
at Head [[PrefabName=chrprfweap_nightstar_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-7J
at RightTorso [[PrefabName=chrprfweap_nightstar_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-7J
at LeftArm [[PrefabName=chrprfweap_nightstar_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_nightstar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-7J
at RightArm [[PrefabName=chrprfweap_nightstar_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_nightstar_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-B at
LeftTorso [[PrefabName=chrPrfWeap_nightgyr_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-B at
RightTorso [[PrefabName=chrPrfWeap_nightgyr_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-B at
LeftArm [[PrefabName=chrPrfWeap_nightgyr_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-B at
RightArm [[PrefabName=chrPrfWeap_nightgyr_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-B at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-B at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh3,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OD at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OD at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OD at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_2-Holly]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OD at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_2-Holly]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OC at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OC at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OB at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_cicada_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OB at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_cicada_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OA at
RightTorso [[PrefabName=chrPrfWeap_cicada_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_menshen_MS1-OA at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC at CenterTorso [[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC at LeftTorso [[PrefabName=chrPrfWeap_marauderiic_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC at RightTorso [[PrefabName=chrPrfWeap_marauderiic_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC at LeftArm [[PrefabName=chrPrfWeap_marauderiic_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_marauderiic_MAD-
IIC at RightArm [[PrefabName=chrPrfWeap_marauderiic_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_marauderiic_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_PRIME at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_PRIME at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_PRIME at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_PRIME at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_H at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_H at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_H at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_H at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_D at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_D at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_D at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_D at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_C at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_C at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_B at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_B at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_B at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_maddog_B at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_PRIME at
LeftTorso [[PrefabName=chrprfweap_lupus_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_PRIME at
RightTorso [[PrefabName=chrprfweap_lupus_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_PRIME at
LeftArm [[PrefabName=chrprfweap_lupus_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_PRIME at
RightArm [[PrefabName=chrprfweap_lupus_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_B at
CenterTorso [[PrefabName=chrprfweap_lupus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_B at
LeftTorso [[PrefabName=chrprfweap_lupus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_B at
RightTorso [[PrefabName=chrprfweap_lupus_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_B at LeftArm
[[PrefabName=chrprfweap_lupus_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_lupus_B at
RightArm [[PrefabName=chrprfweap_lupus_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7V at
CenterTorso [[PrefabName=chrprfweap_longbow_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7V at
LeftTorso [[PrefabName=chrprfweap_longbow_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_longbow_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7V at
RightTorso [[PrefabName=chrprfweap_longbow_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_longbow_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7V at
LeftArm [[PrefabName=chrprfweap_longbow_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7V at
RightArm [[PrefabName=chrprfweap_longbow_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7Q at
LeftTorso [[PrefabName=chrprfweap_longbow_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrprfweap_longbow_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7Q at
RightTorso [[PrefabName=chrprfweap_longbow_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrprfweap_longbow_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7Q at
LeftArm [[PrefabName=chrprfweap_longbow_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:24 FYLS [DEBUG] Mappings for chassis chassisdef_longbow_LGB-7Q at
RightArm [[PrefabName=chrprfweap_longbow_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_P at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_Rotary]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_P at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_Rotary]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_P at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_Rotary],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_Reengineered]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_P at RightArm
[[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Chemical_Rotary],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_Reengineered]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_F at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_F at RightArm
[[PrefabName=chrprfweap_nova_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-G at
LeftTorso [[PrefabName=chrPrfWeap_mistlynx_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-G at
RightTorso [[PrefabName=chrPrfWeap_mistlynx_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-G at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_mistlynx_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-G at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-JK at
LeftTorso [[PrefabName=chrPrfWeap_nightgyr_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-JK at
RightTorso [[PrefabName=chrPrfWeap_nightgyr_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_nightgyr_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-JK at
RightArm [[PrefabName=chrPrfWeap_nightgyr_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
1GS at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
1GS at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1 at RightTorso
[[PrefabName=chrprfweap_phawklam_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1 at LeftArm
[[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1 at RightArm
[[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-A at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-A at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-A at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9ALAG
at CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-9ALAG
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostwar_OWR-2MB at
CenterTorso [[PrefabName=chrPrfWeap_ostwar_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostwar_OWR-2MB at
LeftTorso [[PrefabName=chrPrfWeap_ostwar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostwar_OWR-2MB at
RightTorso [[PrefabName=chrPrfWeap_ostwar_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostwar_OWR-2MB at
LeftArm [[PrefabName=chrPrfWeap_ostwar_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostwar_OWR-2MB at
RightArm [[PrefabName=chrPrfWeap_ostwar_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-4D at
CenterTorso [[PrefabName=chrPrfWeap_ostsol_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-4D at
LeftTorso [[PrefabName=chrPrfWeap_ostsol_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-4D at
RightTorso [[PrefabName=chrPrfWeap_ostsol_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2C at
LeftTorso [[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2C at
RightTorso [[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_S at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_nova_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_S at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN],
[PrefabName=chrprfweap_nova_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_S at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_S at RightArm
[[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_PRIME at
LeftArm [[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh6,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_PRIME at
RightArm [[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh6,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_H at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_H at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_H at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh4,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh5,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_H at RightArm
[[PrefabName=chrprfweap_nova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_nova_rightarm_laser_eh5,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_E at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_nova_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_E at RightArm
[[PrefabName=chrprfweap_nova_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrprfweap_nova_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_ATM3_CLAN],
[PrefabName=chrprfweap_nova_rightarm_flamer_eh3,
MechComponentRef=Weapon_LRM_ATM3_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_D at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_D at RightArm
[[PrefabName=chrprfweap_nova_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_C at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_C at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_C at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_B at
LeftTorso [[PrefabName=chrprfweap_nova_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrprfweap_nova_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_B at
RightTorso [[PrefabName=chrprfweap_nova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_B at LeftArm
[[PrefabName=chrprfweap_nova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nova_B at RightArm
[[PrefabName=chrprfweap_nova_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9JC
at Head [[PrefabName=chrprfweap_nightstar_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9JC
at LeftArm [[PrefabName=chrprfweap_nightstar_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrprfweap_nightstar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9JC
at RightArm [[PrefabName=chrprfweap_nightstar_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrprfweap_nightstar_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9J
at Head [[PrefabName=chrprfweap_nightstar_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9J
at RightTorso [[PrefabName=chrprfweap_nightstar_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9J
at LeftArm [[PrefabName=chrprfweap_nightstar_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrprfweap_nightstar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightstar_NSR-9J
at RightArm [[PrefabName=chrprfweap_nightstar_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrprfweap_nightstar_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-PRIME
at Head [[PrefabName=chrPrfWeap_nightgyr_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-PRIME
at LeftTorso [[PrefabName=chrPrfWeap_nightgyr_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-PRIME
at RightTorso [[PrefabName=chrPrfWeap_nightgyr_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-PRIME
at LeftArm [[PrefabName=chrPrfWeap_nightgyr_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_nightgyr_leftarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-PRIME
at RightArm [[PrefabName=chrPrfWeap_nightgyr_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-D at
CenterTorso [[PrefabName=chrPrfWeap_nightgyr_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-D at
LeftTorso [[PrefabName=chrPrfWeap_nightgyr_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-D at
RightTorso [[PrefabName=chrPrfWeap_nightgyr_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-D at
LeftArm [[PrefabName=chrPrfWeap_nightgyr_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nightgyr_NTG-D at
RightArm [[PrefabName=chrPrfWeap_nightgyr_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-PRIME
at LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-PRIME
at RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-C at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_mistlynx_MLX-C at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_mistlynx_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_PXH at
LeftTorso [[PrefabName=chrprfweap_phawklam_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_PXH at
RightTorso [[PrefabName=chrprfweap_phawklam_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_PXH at
LeftArm [[PrefabName=chrprfweap_phawklam_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_PXH at
RightArm [[PrefabName=chrprfweap_phawklam_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1RB at RightTorso
[[PrefabName=chrprfweap_phawklam_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1RB at LeftArm
[[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1RB at RightArm
[[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-W at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-W at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-P at
CenterTorso [[PrefabName=chrPrfWeap_orion_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-P at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-P at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_MRM_20], [PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-E at
CenterTorso [[PrefabName=chrPrfWeap_orion_centertorso_lrm5_mh1,
MechComponentRef=Weapon_HEAVY_ROCKETLAUNCHER5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-E at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-E at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-E at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-14S at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15],
[PrefabName=chrPrfWeap_panther_centertorso_lrm5_mh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-14S at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_savage_coyote_PRIME at Head
[[PrefabName=chrPrfWeap_awesome_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_savage_coyote_PRIME at LeftTorso
[[PrefabName=chrPrfWeap_awesome_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_savage_coyote_PRIME at RightTorso
[[PrefabName=chrPrfWeap_awesome_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_savage_coyote_PRIME at LeftArm
[[PrefabName=chrPrfWeap_awesome_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_savage_coyote_PRIME at RightArm
[[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_awesome_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1A
at Head [[PrefabName=chrprfweap_roughneck_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1A
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1A
at RightTorso [[PrefabName=chrprfweap_roughneck_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK],
[PrefabName=chrprfweap_roughneck_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1A
at LeftArm [[PrefabName=chrprfweap_roughneck_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1A
at RightArm [[PrefabName=chrprfweap_roughneck_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanII_RFL-3N-
2 at LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanII_RFL-3N-
2 at RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanII_RFL-3N-
2 at LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_2-Exostar]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanII_RFL-3N-
2 at RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_2-Exostar]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-O at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-O at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-O at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-O at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-O at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_flea_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1A at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-LongFire],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1A at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_1-LongFire],
[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_2-Magna400P]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1A at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1A at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1c at RightTorso [[PrefabName=chrPrfWeap_phoenixhawk_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1c at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1c at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1b at RightTorso [[PrefabName=chrPrfWeap_phoenixhawk_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1b at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenix_hawk_PXH-
1b at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3S
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3S
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh3,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3M
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3M
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh3,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3K
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3K
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3D
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-3D
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh3,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-2L
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-2L
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-2
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-2
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1K
at CenterTorso [[PrefabName=chrPrfWeap_phoenixhawk_centretorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1K
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1K
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1D
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1D
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1
at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-1
at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_phoenixhawk_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2M at RightTorso
[[PrefabName=chrprfweap_phawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2M at LeftArm
[[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2M at RightArm
[[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2 at RightTorso
[[PrefabName=chrprfweap_phawklam_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2 at LeftArm
[[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK2 at RightArm
[[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1R at RightTorso
[[PrefabName=chrprfweap_phawklam_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1R at LeftArm
[[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_phoenixhawklam_PXH-HK1R at RightArm
[[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-Prime
at CenterTorso [[PrefabName=chrPrfWeap_orion_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-Prime
at LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-Prime
at LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-D at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-D at
RightTorso [[PrefabName=chrPrfWeap_orion_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-D at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-D at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-C at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-C at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-B at
LeftTorso [[PrefabName=chrPrfWeap_orion_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-B at
LeftArm [[PrefabName=chrPrfWeap_orion_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_orion_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_perseus_P1-B at
RightArm [[PrefabName=chrPrfWeap_orion_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-5M at
CenterTorso [[PrefabName=chrPrfWeap_ostsol_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-5M at
LeftTorso [[PrefabName=chrPrfWeap_ostsol_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-5M at
RightTorso [[PrefabName=chrPrfWeap_ostsol_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_ostsol_righttorso_laser_eh3, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-4F at
LeftTorso [[PrefabName=chrPrfWeap_ostsol_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostsol_OTL-4F at
RightTorso [[PrefabName=chrPrfWeap_ostsol_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-3C at
LeftTorso [[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-3C at
RightTorso [[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2M at
LeftTorso [[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2M at
RightTorso [[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2CB at
LeftTorso [[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_ostroc_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ostroc_OSR-2CB at
RightTorso [[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_ostroc_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_ostroc_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1P
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1P
at RightTorso [[PrefabName=chrprfweap_roughneck_righttorso_ac10_bh1,
MechComponentRef=Weapon_MECHMORTAR_6]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1P
at LeftArm [[PrefabName=chrprfweap_roughneck_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1P
at RightArm [[PrefabName=chrprfweap_roughneck_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-P at
LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced],
[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-P at
RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_rifleman_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-P at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_JuryRigged],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-P at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_JuryRigged],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K at
LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K at
RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_rifleman_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K-II
at LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K-II
at RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K-II
at LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-7K-II
at RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3Cr
at LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3Cr
at RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3Cr
at LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3Cr
at RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OG at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OG at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OG at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-X at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrprfweap_madcatmkii_lefttorso_flamer_eh2,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-X at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrprfweap_madcatmkii_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-X at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-X at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1Ar
at LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1Ar
at RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm20_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1Ar
at LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE],
[PrefabName=chrprfweap_madcatmkii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rakshasa_MDG-1Ar
at RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE],
[PrefabName=chrprfweap_madcatmkii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-LK at
LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-LK at
RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-LK at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_2-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-LK at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_2-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-1
at Head [[PrefabName=chrPrfWeap_stonerhino_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-1
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-1
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-1
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-1
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A1
at LeftArm [[PrefabName=chrprfweap_stingerlam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A1
at RightArm [[PrefabName=chrprfweap_stingerlam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1G at
CenterTorso [[PrefabName=chrPrfWeap_mistlynx_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1G at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1G at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sidewinder_SW-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sidewinder_SW-
PRIME at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sidewinder_SW-
PRIME at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sidewinder_SW-
PRIME at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_A at
RightTorso [[PrefabName=chrPrfWeap_shadowcat_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_A at
LeftArm [[PrefabName=chrPrfWeap_shadowcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_A at
RightArm [[PrefabName=chrPrfWeap_shadowcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sentry_SNT-04 at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sentry_SNT-04 at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-7S
at Head [[PrefabName=chrprfweap_roughneck_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-7S
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-7S
at LeftArm [[PrefabName=chrprfweap_roughneck_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-7S
at RightArm [[PrefabName=chrprfweap_roughneck_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-3A
at Head [[PrefabName=chrprfweap_roughneck_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-3A
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_roughneck_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-3A
at RightTorso [[PrefabName=chrprfweap_roughneck_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_roughneck_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1C
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1C
at LeftArm [[PrefabName=chrprfweap_roughneck_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_roughneck_leftarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1C
at RightArm [[PrefabName=chrprfweap_roughneck_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrprfweap_roughneck_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1B
at Head [[PrefabName=chrprfweap_roughneck_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1B
at LeftTorso [[PrefabName=chrprfweap_roughneck_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1B
at RightTorso [[PrefabName=chrprfweap_roughneck_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1B
at LeftArm [[PrefabName=chrprfweap_roughneck_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_roughneck_RGH-1B
at RightArm [[PrefabName=chrprfweap_roughneck_rightarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrprfweap_roughneck_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-4D at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-4D at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N at
LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N at
RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_0-STOCK],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N(C)
at LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N(C)
at RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N(C)
at LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN],
[PrefabName=chrprfweap_rifleman_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3N(C)
at RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN],
[PrefabName=chrprfweap_rifleman_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3C at
LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3C at
RightTorso [[PrefabName=chrprfweap_rifleman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3C at
LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_rifleman_RFL-3C at
RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OR at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OR at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OR at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_flea_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OF at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OF at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_flea_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OF at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_flea_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OE at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_mg_bh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OE at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OE at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OD at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OD at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OD at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OD at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OD at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OC at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OC at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OC at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OC at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OC at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK],
[PrefabName=chrprfweap_flea_rightarm_laser_eh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OB at
CenterTorso [[PrefabName=chrprfweap_flea_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OB at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OB at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OA at
LeftTorso [[PrefabName=chrprfweap_flea_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OA at
RightTorso [[PrefabName=chrprfweap_flea_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OA at
LeftArm [[PrefabName=chrprfweap_flea_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_raptor_RTX1-OA at
RightArm [[PrefabName=chrprfweap_flea_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_pwwka_s_pw_2lam at
LeftArm [[PrefabName=chrprfweap_stingerlam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_pwwka_s_pw_2lam at
RightArm [[PrefabName=chrprfweap_stingerlam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at CenterTorso [[PrefabName=chrprfweap_stonerhino_centertorso_artillery_bh1,
MechComponentRef=Weapon_Gauss_RISC_HEAVY_SM]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at Head [[PrefabName=chrPrfWeap_stonerhino_head_laser_eh1,
MechComponentRef=Weapon_AMS_Head]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_dreadnought_DN-RSC
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nekokage_SHC-P at
LeftTorso [[PrefabName=chrPrfWeap_shadowcat_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nekokage_SHC-P at
RightTorso [[PrefabName=chrPrfWeap_shadowcat_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_nekokage_SHC-P at
LeftArm [[PrefabName=chrPrfWeap_shadowcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN-R
at LeftArm [[PrefabName=chrprfweap_stonerhino_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN-R
at RightArm [[PrefabName=chrprfweap_stonerhino_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-3
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-3
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-3
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-3
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sentry_SNT-W5 at
LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL],
[PrefabName=chrPrfWeap_commando_leftarm_flamer_eh2,
MechComponentRef=Weapon_Gauss_Magshot]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sentry_SNT-W5 at
RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1A at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1A at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_1-Telos]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1A at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1A at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-B at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-B at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-B at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-B at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-F at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-F at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-F at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_A at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_A at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_A at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_A at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_A at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_A at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN at
CenterTorso [[PrefabName=chrPrfWeap_stonerhino_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN at
LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN at
RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN at
LeftArm [[PrefabName=chrprfweap_stonerhino_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STRN at
RightArm [[PrefabName=chrprfweap_stonerhino_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-5
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-5
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-4
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-4
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-4
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-4
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-2
at Head [[PrefabName=chrPrfWeap_stonerhino_head_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-2
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-2
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-2
at LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-2
at RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A5
at CenterTorso [[PrefabName=chrprfweap_stingerlam_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A5
at LeftArm [[PrefabName=chrprfweap_stingerlam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A5
at RightArm [[PrefabName=chrprfweap_stingerlam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A10
at CenterTorso [[PrefabName=chrprfweap_stingerlam_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A10
at LeftArm [[PrefabName=chrprfweap_stingerlam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stingerlam_STG-A10
at RightArm [[PrefabName=chrprfweap_stingerlam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1H at
CenterTorso [[PrefabName=chrPrfWeap_mistlynx_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1H at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1H at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1GM at
CenterTorso [[PrefabName=chrPrfWeap_mistlynx_centertorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1GM at
LeftArm [[PrefabName=chrPrfWeap_mistlynx_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK],
[PrefabName=chrPrfWeap_mistlynx_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sling_SL-1GM at
RightArm [[PrefabName=chrPrfWeap_mistlynx_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_PRIME at
RightTorso [[PrefabName=chrPrfWeap_shadowcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_PRIME at
LeftArm [[PrefabName=chrPrfWeap_shadowcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_PRIME at
RightArm [[PrefabName=chrPrfWeap_shadowcat_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_H at
LeftTorso [[PrefabName=chrPrfWeap_shadowcat_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_H at
RightArm [[PrefabName=chrPrfWeap_shadowcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_C at
LeftTorso [[PrefabName=chrPrfWeap_shadowcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_C at
RightTorso [[PrefabName=chrPrfWeap_shadowcat_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_C at
LeftArm [[PrefabName=chrPrfWeap_shadowcat_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN],
[PrefabName=chrPrfWeap_shadowcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_C at
RightArm [[PrefabName=chrPrfWeap_shadowcat_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_B at
LeftArm [[PrefabName=chrPrfWeap_shadowcat_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_shadowcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_shadowcat_B at
RightArm [[PrefabName=chrPrfWeap_shadowcat_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_TW-RC at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_TW-RC at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh2,
MechComponentRef=Weapon_HEAVY_MRM_20],
[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_TW-RC at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh2,
MechComponentRef=Weapon_HEAVY_MRM_20],
[PrefabName=chrPrfWeap_madcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_TW-RC at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT_RISC]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_madcat_TW-RC at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT_RISC]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhound_SCR-P at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhound_SCR-P at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhound_SCR-P at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhound_SCR-P at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_thor_SMN-P at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_thor_SMN-P at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_PirateUltra]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_thor_SMN-P at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_JRCAP]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1C at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_2-Telos]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1C at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1C at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1B at
LeftTorso [[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_jagermech_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1B at
RightTorso [[PrefabName=chrPrfWeap_jagermech_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_2-Telos]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1B at
LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_toyama_TYM-1B at
RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-F at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-F at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-F at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_mg_bh2,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-F at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-F at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-E at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-E at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM6_CLAN],
[PrefabName=chrprfweap_sunspider_leftarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_iATM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS-E at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM6_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_iATM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_Z at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_Z at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_Z at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_Z at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_G at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG20_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_G at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_F at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_flamer_eh4,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_F at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_flamer_eh4,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Z at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Z at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_iATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Z at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Z at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_S at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_S at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-S at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-S at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-S at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-S at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_flamer_eh2,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-GB at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-GB at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-GB at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_ryokenII-GB at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vanguard_SNS-VG at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vanguard_SNS-VG at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vanguard_SNS-VG at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Vlad
at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Vlad
at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Vlad
at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-Vlad
at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Pryde at CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Pryde at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Pryde at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Pryde at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Pryde at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
GreatWhite at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
GreatWhite at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
GreatWhite at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
GreatWhite at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Connor at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Connor at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Connor at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
Connor at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_manul_SNS-ML at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_manul_SNS-ML at
RightTorso [[PrefabName=chrprfweap_sunspider_righttorso_mg_bh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_manul_SNS-ML at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_sunspider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_manul_SNS-ML at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_A at
CenterTorso [[PrefabName=chrprfweap_warhawk_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_A at
RightTorso [[PrefabName=chrprfweap_warhawk_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_A at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_A at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_ac10_bh2,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-2F at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-2F at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_3-Zeus],
[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-2F at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_2-LongFire],
[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-2F at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM20_2-LongFire]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_A at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_A at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_A at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_A at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-6X
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-6X
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
PRIME at LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
PRIME at RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
PRIME at LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-
PRIME at RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-H at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-H at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-H at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-H at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-H at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-E at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-E at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-E at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-E at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-E at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-D at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-D at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-D at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrPrfWeap_madcat_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-D at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-D at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-C at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-C at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrPrfWeap_madcat_lefttorso_mg_bh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-C at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-C at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_sunspider_SNS_PRIME at LeftTorso
[[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_sunspider_SNS_PRIME at RightTorso
[[PrefabName=chrprfweap_sunspider_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_sunspider_SNS_PRIME at LeftArm
[[PrefabName=chrprfweap_sunspider_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_sunspider_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_sunspider_SNS_PRIME at RightArm
[[PrefabName=chrprfweap_sunspider_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_D at
RightTorso [[PrefabName=chrprfweap_sunspider_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrprfweap_sunspider_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_C at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_C at
RightTorso [[PrefabName=chrprfweap_sunspider_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_C at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_sunspider_leftarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_C at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_B at
LeftTorso [[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_sunspider_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_B at
RightTorso [[PrefabName=chrprfweap_sunspider_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_B at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_sunspider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_B at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_sunspider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_A at
LeftArm [[PrefabName=chrprfweap_sunspider_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_sunspider_SNS_A at
RightArm [[PrefabName=chrprfweap_sunspider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_PRIME at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_PRIME at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_PRIME at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_C at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_C at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_summoner_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_B at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_B at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_summoner_leftarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_B at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_summoner_rightarm_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_PRIME at
Head [[PrefabName=chrprfweap_stormcrow_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_PRIME at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_PRIME at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_stormcrow_LACERATOR at LeftTorso
[[PrefabName=chrprfweap_stormcrow_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_stormcrow_LACERATOR at RightTorso
[[PrefabName=chrprfweap_stormcrow_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_L at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_L at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_L at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_L at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_I at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_I at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_I at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_I at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_H at
Head [[PrefabName=chrprfweap_stormcrow_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_H at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_H at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_E at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_E at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_E at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_E at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_D at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_D at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_D at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_D at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_C at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_C at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_C at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_C at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_B at
LeftTorso [[PrefabName=chrprfweap_stormcrow_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_B at
RightTorso [[PrefabName=chrprfweap_stormcrow_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_B at
LeftArm [[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stormcrow_B at
RightArm [[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_stormcrow_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-6
at Head [[PrefabName=chrPrfWeap_stonerhino_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-6
at LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stonerhino_STR-6
at RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5ML at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5ML at
RightTorso [[PrefabName=chrprfweap_vulcan_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-3W at
LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_srm20_mh1,
MechComponentRef=Weapon_MML_9], [PrefabName=chrPrfWeap_stalker_lefttorso_srm20_mh2,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-3W at
RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_flamer_eh1,
MechComponentRef=Weapon_MML_9],
[PrefabName=chrPrfWeap_stalker_righttorso_srm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_viking_VKG-3W at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK],
[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Z at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM12_CLAN],
[PrefabName=chrprfweap_maddog_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_iATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Z at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_iATM12_CLAN],
[PrefabName=chrprfweap_maddog_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_iATM12_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Z at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Z at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
CenterTorso [[PrefabName=chrprfweap_vulcan_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
Head [[PrefabName=chrprfweap_vulcan_head_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
RightTorso [[PrefabName=chrprfweap_vulcan_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK],
[PrefabName=chrprfweap_vulcan_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-BL at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-S7 at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY],
[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4MI at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_1-Irian],
[PrefabName=chrprfweap_archer_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_1-Irian]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4MI at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_1-Irian],
[PrefabName=chrprfweap_archer_righttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_1-Irian]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4MI at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_archer_ARC-4MI at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1X
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1X
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1X
at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1 at
CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1 at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1 at
RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1 at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100 at
CenterTorso [[PrefabName=chrprfweap_wasplam_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100 at
LeftTorso [[PrefabName=chrprfweap_wasplam_lefttorso_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_Oneshot]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100 at
RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_PRIME at
RightTorso [[PrefabName=chrprfweap_warhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_PRIME at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_PRIME at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_H at
RightTorso [[PrefabName=chrprfweap_warhawk_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_H at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_H at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_D at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_ATM9_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_D at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_ac10_bh2,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_C at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_C at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_B at
CenterTorso [[PrefabName=chrprfweap_warhawk_centertorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_B at
RightTorso [[PrefabName=chrprfweap_warhawk_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN],
[PrefabName=chrprfweap_warhawk_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_B at
LeftArm [[PrefabName=chrprfweap_warhawk_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN],
[PrefabName=chrprfweap_warhawk_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warhawk_B at
RightArm [[PrefabName=chrprfweap_warhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_warhawk_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5S at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5S at
RightTorso [[PrefabName=chrprfweap_vulcan_righttorso_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5S at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5S at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5M at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5M at
RightTorso [[PrefabName=chrprfweap_vulcan_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5M at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VT-5M at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-5T at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-5T at
RightTorso [[PrefabName=chrprfweap_vulcan_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_vulcan_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_vulcan_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-5T at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-5T at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Prime at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Prime at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_lrm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Prime at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_Prime at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_B at
LeftTorso [[PrefabName=chrprfweap_maddog_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_B at
RightTorso [[PrefabName=chrprfweap_maddog_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_B at
LeftArm [[PrefabName=chrprfweap_maddog_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_turkina_B at
RightArm [[PrefabName=chrprfweap_maddog_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_maddog_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_pwwka_s_pw_1lam at
LeftArm [[PrefabName=chrprfweap_wasplam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_pwwka_s_pw_1lam at
RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_akuma at LeftTorso
[[PrefabName=chrPrfWeap_wolverine_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_akuma at
RightTorso [[PrefabName=chrPrfWeap_wolverine_righttorso_lrm5_mh1,
MechComponentRef=Weapon_MML_3]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_akuma at RightArm
[[PrefabName=chrPrfWeap_wolverine_rightarm_lbx_bh1, MechComponentRef=Weapon_Flail]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-RX
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-RX
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-RX
at RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-P at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged],
[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-P at
RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged],
[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-P at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy],
[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2X
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2X
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2X
at RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-4WB
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-4WB
at RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-3M
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-3M
at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-110 at
LeftTorso [[PrefabName=chrprfweap_wasplam_lefttorso_srm20_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_Oneshot]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-110 at
RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_Hatamoto-Chi_HTM-
27TDaniel at LeftTorso [[PrefabName=chrPrfWeap_hatamotochisam_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_Hatamoto-Chi_HTM-
27TDaniel at RightTorso [[PrefabName=chrPrfWeap_hatamotochisam_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_A at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_A at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_mg_bh2,
MechComponentRef=Weapon_MachineGun_Blackwell]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_A at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-7S at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_WM at
Head [[PrefabName=chrprfweap_direwolf_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_WM at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_WM at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_WM at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_HK at
Head [[PrefabName=chrprfweap_direwolf_head_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_HK at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_HK at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_HK at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_HK at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-RA at
CenterTorso [[PrefabName=chrprfweap_rtcorsair4_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-RA at
Head [[PrefabName=chrprfweap_rtcorsair4_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-RA at
LeftTorso [[PrefabName=chrprfweap_rtcorsair4_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-RA at
LeftArm [[PrefabName=chrprfweap_rtcorsair4_leftarm_ac20_bh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK],
[PrefabName=chrprfweap_rtcorsair4_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-RA at
RightArm [[PrefabName=chrprfweap_rtcorsair4_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair4_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1SHans at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_1-LongFire],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1SHans at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
1SHans at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_awesome_AWS-9MAdam
at CenterTorso [[PrefabName=chrPrfWeap_awesome_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2 at
CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2 at
LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2 at
RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-2 at
RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1A
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1A
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1A
at RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-1A
at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-3M at
RightTorso [[PrefabName=chrprfweap_wasp_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-3M at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1W at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_wasp_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1W at
RightTorso [[PrefabName=chrprfweap_wasp_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_wasp_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1W at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_wasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1S at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1S at
RightTorso [[PrefabName=chrprfweap_wasp_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_1-Diverse_Optics],
[PrefabName=chrprfweap_wasp_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_1-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1S at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1P2 at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra],
[PrefabName=chrprfweap_wasp_lefttorso_laser_eh2, MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1P at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra],
[PrefabName=chrprfweap_wasp_lefttorso_flamer_eh2,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER15]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1L at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_mg_bh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1K at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1D at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrprfweap_wasp_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1D at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1A at
LeftTorso [[PrefabName=chrprfweap_wasp_lefttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1A at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasp_WSP-1 at
RightArm [[PrefabName=chrprfweap_wasp_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaser_Agra]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-105M
at CenterTorso [[PrefabName=chrprfweap_wasplam_centertorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM5_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-105M
at RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-105 at
CenterTorso [[PrefabName=chrprfweap_wasplam_centertorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-105 at
RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100b
at LeftTorso [[PrefabName=chrprfweap_wasplam_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100b
at RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100A
at LeftTorso [[PrefabName=chrprfweap_wasplam_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wasplam_WSP-100A
at RightArm [[PrefabName=chrprfweap_wasplam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
IIC at CenterTorso [[PrefabName=chrPrfWeap_phoenixhawk_centretorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
IIC at LeftTorso [[PrefabName=chrPrfWeap_phoenixhawk_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
IIC at RightTorso [[PrefabName=chrPrfWeap_phoenixhawk_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
IIC at LeftArm [[PrefabName=chrPrfWeap_phoenixhawk_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_phoenixhawk_PXH-
IIC at RightArm [[PrefabName=chrPrfWeap_phoenixhawk_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-6NAIS
at LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-6NAIS
at LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-6NAIS
at RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_orochi_OR-3K at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet],
[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_orochi_OR-3K at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet],
[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-2 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-2 at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-03 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-03 at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_gunsmith_CH11-NG
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_gunsmith_CH11-NG
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_gotterdammerung_GTD-20S at RightTorso
[[PrefabName=chrPrfWeap_highlander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis
chassisdef_gotterdammerung_GTD-20S at RightArm
[[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_huronw_HUR-WO-TC
at RightArm [[PrefabName=chrPrfWeap_huronw_rightarm_artillery_bh1,
MechComponentRef=Weapon_Artillery_THUMPER]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_deputydawg_UM-
RK9A1 at CenterTorso [[PrefabName=chrPrfWeap_k9_centertorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_2-Holly]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_deputydawg_UM-
RK9A1 at LeftArm [[PrefabName=chrPrfWeap_k9_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_deputydawg_UM-
RK9A1 at RightArm [[PrefabName=chrPrfWeap_k9_rightarm_mg_bh1,
MechComponentRef=Weapon_FluidGun], [PrefabName=chrPrfWeap_k9_rightarm_mg_bh2,
MechComponentRef=Weapon_FluidGun], [PrefabName=chrPrfWeap_k9_rightarm_mg_bh3,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-P
at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-P
at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-P
at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arcticwolf_ACW-P
at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-GRN
at CenterTorso [[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_wolfhound_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-GRN
at LeftTorso [[PrefabName=chrprfweap_wolfhound_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-GRN
at RightTorso [[PrefabName=chrprfweap_wolfhound_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_wolfhound_WLF-GRN
at RightArm [[PrefabName=chrprfweap_wolfhound_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
SAM at LeftTorso [[PrefabName=chrPrfWeap_hatamotochisam_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_1-Holly],
[PrefabName=chrPrfWeap_hatamotochisam_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_1-Holly]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
SAM at RightTorso [[PrefabName=chrPrfWeap_hatamotochisam_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_1-Holly],
[PrefabName=chrPrfWeap_hatamotochisam_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_1-Holly],
[PrefabName=chrPrfWeap_hatamotochisam_righttorso_mg_bh3,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
SAM at LeftArm [[PrefabName=chrPrfWeap_hatamotochisam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hatamotochi_HTM-
SAM at RightArm [[PrefabName=chrPrfWeap_hatamotochisam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-Intek]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_Prime at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_Prime at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_Prime at
LeftArm [[PrefabName=chrprfweap_hellbringer_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_Prime at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_G at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_mg_bh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_G at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN],
[PrefabName=chrprfweap_hellbringer_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_F at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_1-Thunderbolt12],
[PrefabName=chrprfweap_hellbringer_leftarm_flamer_eh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_F at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_1-Thunderbolt12]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_E at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_E at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_hellbringer_righttorso_laser_eh2,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_E at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_hellbringer_leftarm_flamer_eh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_E at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN],
[PrefabName=chrprfweap_hellbringer_rightarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_D at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_D at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_C at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_C at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_C at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_B at
LeftTorso [[PrefabName=chrprfweap_hellbringer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_B at
RightTorso [[PrefabName=chrprfweap_hellbringer_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_B at LeftArm
[[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25],
[PrefabName=chrprfweap_hellbringer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_hades_B at
RightArm [[PrefabName=chrprfweap_hellbringer_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-GH at
LeftTorso [[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrPrfWeap_enforcer_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-GH at
LeftArm [[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics],
[PrefabName=chrPrfWeap_enforcer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_enforcer_ENF-GH at
RightArm [[PrefabName=chrPrfWeap_enforcer_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_gunsmith_CH11-NGC
at LeftArm [[PrefabName=chrPrfWeap_commando_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_commando_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_gunsmith_CH11-NGC
at RightArm [[PrefabName=chrPrfWeap_commando_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN],
[PrefabName=chrPrfWeap_commando_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_orochi_OR-21 at
LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt20],
[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_orochi_OR-21 at
RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt20],
[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K4
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K4
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K4
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-K4
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-1 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-1 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-1 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-O
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-001 at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Rifle_Heavy]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-001 at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk-JHKHNZ at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk-JHKHNZ at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warwolf_WW1-PRIME
at LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warwolf_WW1-PRIME
at RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrPrfWeap_griffin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warwolf_WW1-PRIME
at LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_warwolf_WW1-PRIME
at RightArm [[PrefabName=chrPrfWeap_griffin_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_vulpes_VLP-1D at
RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_2-STK-9A
at LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_2-STK-9A
at RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_2-STK-9A
at LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_EXTENTED],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_stalker_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_stalker_2-STK-9A
at RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_EXTENTED],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna],
[PrefabName=chrPrfWeap_stalker_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_preyseeker_PY-SR10
at CenterTorso [[PrefabName=chrPrfWeap_locust_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_preyseeker_PY-SR10
at LeftArm [[PrefabName=chrPrfWeap_locust_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_preyseeker_PY-SR10
at RightArm [[PrefabName=chrPrfWeap_locust_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-3 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-3 at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-04 at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:25 FYLS [DEBUG] Mappings for chassis chassisdef_jadehawk_JHK-04 at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_vulpes_VLP-1DX at
LeftTorso [[PrefabName=chrPrfWeap_thunderbolt_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_vulpes_VLP-1DX at
LeftArm [[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh1,
MechComponentRef=Weapon_Flamer_Prometheus],
[PrefabName=chrPrfWeap_thunderbolt_leftarm_mg_bh2,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_vulpes_VLP-1DX at
RightArm [[PrefabName=chrPrfWeap_thunderbolt_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Shinigami_STK-3Hb
at LeftTorso [[PrefabName=chrPrfWeap_stalker_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Shinigami_STK-3Hb
at RightTorso [[PrefabName=chrPrfWeap_stalker_righttorso_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Shinigami_STK-3Hb
at LeftArm [[PrefabName=chrPrfWeap_stalker_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Shinigami_STK-3Hb
at RightArm [[PrefabName=chrPrfWeap_stalker_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-RX
at LeftTorso [[PrefabName=chrprfweap_archangel_lefttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-RX
at RightTorso [[PrefabName=chrprfweap_archangel_righttorso_lrm20_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-RX
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_flamer_eh1,
MechComponentRef=Weapon_Elite_2_PlasmaTorch]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-RX
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved],
[PrefabName=chrprfweap_archangel_rightarm_flamer_eh2,
MechComponentRef=Weapon_Elite_2_PlasmaTorch]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-003 at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-003 at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Snafu at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_lrm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30],
[PrefabName=chrprfweap_archangel_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Berith at CenterTorso [[PrefabName=chrprfweap_archangel_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Berith at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Berith at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-AS at
LeftArm [[PrefabName=chrPrfWeap_spider_leftarm_mg_bh1,
MechComponentRef=Weapon_Elite_2_PlasmaTorch],
[PrefabName=chrPrfWeap_spider_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-AS at
RightArm [[PrefabName=chrPrfWeap_spider_rightarm_flamer_eh1,
MechComponentRef=Weapon_Elite_2_PlasmaTorch],
[PrefabName=chrPrfWeap_spider_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-O at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK],
[PrefabName=chrPrfWeap_victor_lefttorso_lrm5_mh2, MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-O at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-O at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_Ultra]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-O at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-O at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_2-Holly]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-O at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-O at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_GBL at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_GBL at
RightTorso [[PrefabName=chrprfweap_kodiak_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_GBL at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_GBL at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-O at
LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_LRM15_1-Telos],
[PrefabName=chrPrfWeap_trebuchet_lefttorso_mg_bh2,
MechComponentRef=Weapon_SRM_SRM4_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-O at
RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_S at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_iATM3_CLAN],
[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_S at
RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_lrm5_mh1,
MechComponentRef=Weapon_LRM_iATM3_CLAN],
[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-O at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_1-M7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-3 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM5_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-3 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-3 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-2 at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN],
[PrefabName=chrprfweap_kodiak_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-2 at
LeftArm [[PrefabName=chrprfweap_kodiak_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_kodiak_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Bear_Cub-2 at
RightArm [[PrefabName=chrprfweap_kodiak_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at CenterTorso [[PrefabName=chrprfweap_archangel_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_archangel_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at Head [[PrefabName=chrprfweap_archangel_head_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at LeftTorso [[PrefabName=chrprfweap_archangel_lefttorso_laser_eh1,
MechComponentRef=Weapon_BinaryLaserCannon]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at RightTorso [[PrefabName=chrprfweap_archangel_righttorso_laser_eh1,
MechComponentRef=Weapon_BinaryLaserCannon]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN],
[PrefabName=chrprfweap_archangel_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OS
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_lrm20_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OE
at Head [[PrefabName=chrprfweap_archangel_head_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OE
at LeftTorso [[PrefabName=chrprfweap_archangel_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OE
at RightTorso [[PrefabName=chrprfweap_archangel_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OE
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OE
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at CenterTorso [[PrefabName=chrprfweap_archangel_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at Head [[PrefabName=chrprfweap_archangel_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at LeftTorso [[PrefabName=chrprfweap_archangel_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at RightTorso [[PrefabName=chrprfweap_archangel_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrprfweap_archangel_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OD
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OC
at CenterTorso [[PrefabName=chrprfweap_archangel_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OC
at LeftTorso [[PrefabName=chrprfweap_archangel_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OC
at RightTorso [[PrefabName=chrprfweap_archangel_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OC
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_lrm20_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OC
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_lrm20_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OB
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OB
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OA
at CenterTorso [[PrefabName=chrprfweap_archangel_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrprfweap_archangel_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OA
at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-OA
at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-PX at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-PX at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_flamer_eh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-PX at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT],
[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Arcqiel at LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Arcqiel at RightArm [[PrefabName=chrPrfWeap_victor_rightarm_mg_bh1,
MechComponentRef=Weapon_RISC_MML_20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_orca_OC-1X at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_orca_OC-1X at
LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_omega_C at
LeftTorso [[PrefabName=chrprfweap_marauder_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_omega_C at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_mg_bh2,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_omega_C at LeftArm
[[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_omega_C at
RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_Moozilla-CM-XXX at
CenterTorso [[PrefabName=chrPrfWeap_quickdraw_centertorso_flamer_eh1,
MechComponentRef=Weapon_FluidGun]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_leviathan at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_mg_bh1,
MechComponentRef=Weapon_LRM_LRM20_3-Zeus]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Ravana at LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_mg_bh1,
MechComponentRef=Weapon_Laser_AMS]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Ravana at LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Ravana at RightArm [[PrefabName=chrPrfWeap_victor_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_Thunderbolt20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Havalah at LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_mg_bh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Havalah at LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-
Havalah at RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-
Kendali at Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-
Kendali at RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-Mi at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-Mi at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-Mi at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-
Tamiel at LeftTorso [[PrefabName=chrPrfWeap_trebuchet_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-
Tamiel at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt10]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-
Rufus at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-
Rufus at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_gestalt_D2X-G at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CBII at
LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CBII at
RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN],
[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_AMS_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CBII at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN],
[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CBII at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-
Achillius at RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_V4-LNT-K7
at Head [[PrefabName=chrprfweap_valiant_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_V4-LNT-K7
at LeftTorso [[PrefabName=chrprfweap_valiant_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_V4-LNT-K7
at RightTorso [[PrefabName=chrprfweap_valiant_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2P at
LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm20_mh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2P at
RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_flamer_eh1,
MechComponentRef=Weapon_MML_9]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2P at
LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK],
[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2P at
RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrPrfWeap_highlander_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OS at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OS at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OS at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OE at
LeftArm [[PrefabName=chrPrfWeap_victor_leftarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OE at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_Thunderbolt20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OD at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_victor_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OD at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OC at
RightTorso [[PrefabName=chrPrfWeap_victor_righttorso_flamer_eh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OC at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OB at
LeftTorso [[PrefabName=chrPrfWeap_victor_lefttorso_mg_bh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OB at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_seraph_C-SRP-OA at
RightArm [[PrefabName=chrPrfWeap_victor_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OS at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OS at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OS at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OE at
Head [[PrefabName=chrPrfWeap_preta_head_flamer_eh1,
MechComponentRef=Weapon_LRM_ROCKETLAUNCHER10]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OE at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OE at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OE at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OD at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OD at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_preta_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OC at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OC at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OC at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_preta_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OC at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OB at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OB at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OA at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_preta_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-OA at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_preta_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-O at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_preta_C-PRT-O at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OS at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_preta_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OS at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OE at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OE at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OE at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_Thunderbolt5]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OD at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OD at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OD at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OD at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OD at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OC at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OC at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OC at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OC at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_preta_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OB at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OB at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OA at
Head [[PrefabName=chrPrfWeap_preta_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OA at
LeftTorso [[PrefabName=chrPrfWeap_preta_lefttorso_laser_eh1,
MechComponentRef=Weapon_Flamer_Prometheus]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OA at
RightTorso [[PrefabName=chrPrfWeap_preta_righttorso_laser_eh1,
MechComponentRef=Weapon_Flamer_Prometheus],
[PrefabName=chrPrfWeap_preta_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OA at
LeftArm [[PrefabName=chrPrfWeap_preta_leftarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT],
[PrefabName=chrPrfWeap_preta_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_malak_C-MK-OA at
RightArm [[PrefabName=chrPrfWeap_preta_rightarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OS
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OS
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_Silverbullet]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OE
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OE
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_lrm15_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OD
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OD
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OC
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OC
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm5_mh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrPrfWeap_trebuchet_leftarm_flamer_eh1,
MechComponentRef=Weapon_MRM_10],
[PrefabName=chrPrfWeap_trebuchet_leftarm_flamer_eh2,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OC
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OB
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OB
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_grigori_C-GRG-OA
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OS at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh1,
MechComponentRef=Weapon_BinaryLaserCannon]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OE at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_mg_bh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OD at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY],
[PrefabName=chrPrfWeap_centurion_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OC at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OB at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_deva_C-DVA-OA at
RightArm [[PrefabName=chrPrfWeap_centurion_rightarm_mg_bh1,
MechComponentRef=Weapon_MML_7]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_matar_SAM_RS2 at
LeftTorso [[PrefabName=chrPrfWeap_stonerhino_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_matar_SAM_RS2 at
RightTorso [[PrefabName=chrPrfWeap_stonerhino_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_matar_SAM_RS2 at
LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_matar_SAM_RS2 at
RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_VAL-NT-P
at Head [[PrefabName=chrprfweap_valiant_head_laser_eh1,
MechComponentRef=Weapon_FCS_TAG]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_VAL-NT-P
at RightArm [[PrefabName=chrprfweap_valiant_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Harpoon]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH-
R at RightTorso [[PrefabName=chrprfweap_marauder_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH-
R at LeftArm [[PrefabName=chrprfweap_marauder_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH-
R at RightArm [[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_marauder_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis
chassisdef_leviathan_raczilla-II at RightArm
[[PrefabName=chrprfweap_marauder_rightarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Rotary_Gauss_Rifle]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-AL at
RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_X]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kingcrab_KGC-AL at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_mg_bh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CB at
LeftArm [[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN],
[PrefabName=chrprfweap_ebonjaguar_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_ebonjaguar_CB at
RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW-AP at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW-AP at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW-AP at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle],
[PrefabName=chrprfweap_direwolf_leftarm_laser_eh2,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW-AP at
RightArm [[PrefabName=chrprfweap_direwolf_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle],
[PrefabName=chrprfweap_direwolf_rightarm_laser_eh2,
MechComponentRef=Weapon_Gauss_Rotary_AntiPersonal_Large_Bore_Gauss_Rifle]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_S at
LeftArm [[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_bloodasp_S at
RightArm [[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrprfweap_bloodasp_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC-OS at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_mg_bh1,
MechComponentRef=Weapon_SRM_SRM_NARC_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS-IIC-OS at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN],
[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Ciross at LeftArm [[PrefabName=chrprfweap_archangel_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE_RISC],
[PrefabName=chrprfweap_archangel_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
Ciross at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_omega_SHP-4X at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_leviathan_C at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_RAILGUN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_VAL-NT-JX
at Head [[PrefabName=chrprfweap_valiant_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_VAL-NT-JX
at LeftTorso [[PrefabName=chrprfweap_valiant_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_valiant_VAL-NT-JX
at RightTorso [[PrefabName=chrprfweap_valiant_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2PA at
LeftTorso [[PrefabName=chrPrfWeap_highlander_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2PA at
RightTorso [[PrefabName=chrPrfWeap_highlander_righttorso_flamer_eh1,
MechComponentRef=Weapon_MachineGun_ARRAY]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2PA at
LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_titan_TI-2PA at
RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_ac20_bh1,
MechComponentRef=Weapon_FLAMER_PLASMA],
[PrefabName=chrPrfWeap_highlander_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-ExoStar]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BB at
CenterTorso [[PrefabName=chrPrfWeap_blackbeard_centertorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BB at
LeftTorso [[PrefabName=chrPrfWeap_blackbeard_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-Delta],
[PrefabName=chrPrfWeap_blackbeard_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Irian]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BB at
RightTorso [[PrefabName=chrPrfWeap_blackbeard_righttorso_artillery_bh1,
MechComponentRef=Weapon_SawedOff_THUMPER]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BB at
LeftArm [[PrefabName=chrPrfWeap_blackbeard_leftarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrPrfWeap_blackbeard_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-BB at
RightArm [[PrefabName=chrPrfWeap_blackbeard_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Firefist],
[PrefabName=chrPrfWeap_blackbeard_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserER_1-Diverse_Optics]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS5-HAT at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM15_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS5-HAT at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_kodiak_Carebear at
LeftTorso [[PrefabName=chrprfweap_kodiak_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MRM_40]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_cauldronborn_EBJ-P
at LeftTorso [[PrefabName=chrprfweap_ebonjaguar_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_ebonjaguar_lefttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_cauldronborn_EBJ-P
at RightTorso [[PrefabName=chrprfweap_ebonjaguar_righttorso_lrm5_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_ebonjaguar_righttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaser_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_cauldronborn_EBJ-P
at RightArm [[PrefabName=chrprfweap_ebonjaguar_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_blackcat_TW-P at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrPrfWeap_madcat_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_blackcat_TW-P at
RightTorso [[PrefabName=chrPrfWeap_madcat_righttorso_lrm15_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrPrfWeap_madcat_righttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_blackcat_TW-P at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE],
[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh2,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_blackcat_TW-P at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE],
[PrefabName=chrPrfWeap_madcat_rightarm_ac20_bh2,
MechComponentRef=Weapon_PPC_PIRATE_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-KB
at LeftTorso [[PrefabName=chrprfweap_supernova_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_CLAN_Advanced],
[PrefabName=chrprfweap_supernova_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-KB
at RightTorso [[PrefabName=chrprfweap_supernova_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_supernova_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-KB
at LeftArm [[PrefabName=chrprfweap_supernova_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_supernova_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_supernova_SNV-KB
at RightArm [[PrefabName=chrprfweap_supernova_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN],
[PrefabName=chrprfweap_supernova_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanIIIc_RFL-
1S at LeftTorso [[PrefabName=chrprfweap_rifleman_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanIIIc_RFL-
1S at LeftArm [[PrefabName=chrprfweap_rifleman_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_riflemanIIIc_RFL-
1S at RightArm [[PrefabName=chrprfweap_rifleman_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_LBX_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW at
LeftTorso [[PrefabName=chrprfweap_direwolf_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM20_CLAN],
[PrefabName=chrprfweap_direwolf_lefttorso_srm20_mh2,
MechComponentRef=Weapon_LRM_LRM20_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW at
RightTorso [[PrefabName=chrprfweap_direwolf_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_direwolf_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_direwolf_LW at
LeftArm [[PrefabName=chrprfweap_direwolf_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_archangel_C-ANG-
DAM at RightArm [[PrefabName=chrprfweap_archangel_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE_RISC]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-RX
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-RX
at LeftArm [[PrefabName=chrprfweap_hollander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrprfweap_hollander_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_hollanderii_BZK-RX
at RightArm [[PrefabName=chrprfweap_hollander_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrprfweap_hollander_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R1 at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R1 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R1 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R1 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R1 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_RISC_MML_15]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-PX at
LeftTorso [[PrefabName=chrprfweap_xenorauder_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_ATM9_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-PX at
LeftArm [[PrefabName=chrprfweap_xenorauder_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-PX at
RightArm [[PrefabName=chrprfweap_xenorauder_rightarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R at
RightTorso [[PrefabName=chrprfweap_rtcorsair5_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC20_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R at
LeftArm [[PrefabName=chrprfweap_rtcorsair5_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R at
RightArm [[PrefabName=chrprfweap_rtcorsair5_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_rtcorsair5_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-SP-2
at RightLeg [[PrefabName=chrPrfWeap_shankey_rightleg_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-P at
LeftTorso [[PrefabName=chrPrfWeap_catapult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged],
[PrefabName=chrPrfWeap_catapult_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-P at
RightTorso [[PrefabName=chrPrfWeap_catapult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_Heavy_JuryRigged],
[PrefabName=chrPrfWeap_catapult_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-P at
LeftArm [[PrefabName=chrPrfWeap_catapult_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_JuryRigged]]
2019-09-23T16:53:26 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-P at
RightArm [[PrefabName=chrPrfWeap_catapult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_JuryRigged]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis
chassisdef_Joermungandr_LGB0F-MG at LeftTorso
[[PrefabName=chrprfweap_longbow_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_ENHANCED]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis
chassisdef_Joermungandr_LGB0F-MG at RightTorso
[[PrefabName=chrprfweap_longbow_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_ENHANCED]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis
chassisdef_Joermungandr_LGB0F-MG at LeftArm
[[PrefabName=chrprfweap_longbow_leftarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_EXTENTED]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis
chassisdef_Joermungandr_LGB0F-MG at RightArm
[[PrefabName=chrprfweap_longbow_rightarm_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_EXTENTED]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Gungnir_MAD-S7 at
RightTorso [[PrefabName=chrprfweap_marauder_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
Head [[PrefabName=chrprfweap_bushwacker_head_flamer_ah1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Behemoth_KGC-B at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_lrm5_mh1,
MechComponentRef=Weapon_MRM_10]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Behemoth_KGC-B at
RightTorso [[PrefabName=chrPrfWeap_kingcrab_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Behemoth_KGC-B at
LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Behemoth_KGC-B at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_LBX]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_athena_ARC-XR at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_lrm15_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_athena_ARC-XR at
RightTorso [[PrefabName=chrprfweap_archer_righttorso_lrm15_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_athena_ARC-XR at
LeftArm [[PrefabName=chrprfweap_archer_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_archer_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_athena_ARC-XR at
RightArm [[PrefabName=chrprfweap_archer_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_archer_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Angrboda at
LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_madcatmkii_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Angrboda at
RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_CLAN],
[PrefabName=chrprfweap_madcatmkii_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Angrboda at
LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Angrboda at
RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2D at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2D at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2D at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2D at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-RX
at RightTorso [[PrefabName=chrprfweap_hollander_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_HEAVY]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-RX
at LeftArm [[PrefabName=chrprfweap_hollander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hollander_BZK-RX
at RightArm [[PrefabName=chrprfweap_hollander_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at Head [[PrefabName=chrPrfWeap_k2pult_head_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R3 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R2 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R2 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R2 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_srm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R2 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_HEAVY_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R3 at
RightTorso [[PrefabName=chrprfweap_rtcorsair5_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R3 at
LeftArm [[PrefabName=chrprfweap_rtcorsair5_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R3 at
RightArm [[PrefabName=chrprfweap_rtcorsair5_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavySmallLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R2 at
LeftTorso [[PrefabName=chrprfweap_rtcorsair5_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R2 at
RightTorso [[PrefabName=chrprfweap_rtcorsair5_righttorso_gauss_bh1,
MechComponentRef=Weapon_Artillery_SNIPER]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R2 at
LeftArm [[PrefabName=chrprfweap_rtcorsair5_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_corsair_COR-8R2 at
RightArm [[PrefabName=chrprfweap_rtcorsair5_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_1-RakerIV]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_commando_COM-SP at
RightArm [[PrefabName=chrPrfWeap_shankey_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_MediumHeavy]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-C at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-C at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_HAG40_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-C at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_ATM12_CLAN],
[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh2,
MechComponentRef=Weapon_LRM_ATM9_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-NK
at LeftTorso [[PrefabName=chrprfweap_hammertimeomni_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-NK
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_2-Holly],
[PrefabName=chrprfweap_hammertimeomni_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-NK
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-NK
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Vollstrecker_HGN-
EXb at LeftArm [[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_highlander_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Vollstrecker_HGN-
EXb at RightArm [[PrefabName=chrPrfWeap_highlander_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_3-Blackwell]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_StormWolf_AWII-S7
at LeftTorso [[PrefabName=chrPrfWeap_arcticwolf_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_StormWolf_AWII-S7
at RightTorso [[PrefabName=chrPrfWeap_arcticwolf_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_StormWolf_AWII-S7
at LeftArm [[PrefabName=chrPrfWeap_arcticwolf_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_leftarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_StormWolf_AWII-S7
at RightArm [[PrefabName=chrPrfWeap_arcticwolf_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_arcticwolf_rightarm_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Mirax_NCT-Mir at
LeftArm [[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_novacat_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_HeavyMediumLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Mirax_NCT-Mir at
RightArm [[PrefabName=chrPrfWeap_novacat_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrPrfWeap_novacat_rightarm_ac10_bh2,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH
at RightTorso [[PrefabName=chrprfweap_marauderii_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH
at LeftArm [[PrefabName=chrprfweap_marauderii_leftarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_marauderii_leftarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauderII_MAD-BH
at RightArm [[PrefabName=chrprfweap_marauderii_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN],
[PrefabName=chrprfweap_marauderii_rightarm_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_ladykiller-MCMKII-
M at LeftTorso [[PrefabName=chrprfweap_madcatmkii_lefttorso_flamer_eh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_ladykiller-MCMKII-
M at RightTorso [[PrefabName=chrprfweap_madcatmkii_righttorso_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot_Clan]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_ladykiller-MCMKII-
M at LeftArm [[PrefabName=chrprfweap_madcatmkii_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrprfweap_madcatmkii_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_ladykiller-MCMKII-
M at RightArm [[PrefabName=chrprfweap_madcatmkii_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_CLAN],
[PrefabName=chrprfweap_madcatmkii_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kuro_shi at
LeftTorso [[PrefabName=chrprfweap_annihilator_lefttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kuro_shi at
RightTorso [[PrefabName=chrprfweap_annihilator_righttorso_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX],
[PrefabName=chrprfweap_annihilator_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kuro_shi at
LeftArm [[PrefabName=chrprfweap_annihilator_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kuro_shi at
RightArm [[PrefabName=chrprfweap_annihilator_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Kraken_KGC-P at
LeftTorso [[PrefabName=chrPrfWeap_kingcrab_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM30_JuryRigged]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Kraken_KGC-P at
LeftArm [[PrefabName=chrPrfWeap_kingcrab_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Kraken_KGC-P at
RightArm [[PrefabName=chrPrfWeap_kingcrab_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kerberos_OMG-P at
LeftArm [[PrefabName=chrPrfWeap_stonerhino_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_jrig]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_kerberos_OMG-P at
RightArm [[PrefabName=chrPrfWeap_stonerhino_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_jrig]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_dirge_LMT-S7 at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_MK2],
[PrefabName=chrprfweap_lament_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_dirge_LMT-S7 at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_dirge_LMT-S7 at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_RISC_Silverbullet],
[PrefabName=chrprfweap_lament_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_dirge_LMT-S7 at
RightArm [[PrefabName=chrprfweap_lament_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_RISC_Silverbullet],
[PrefabName=chrprfweap_lament_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-5D at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-5D at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-5D at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-5D at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-4RC at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-4RC at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-4RC at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-4RC at
RightArm [[PrefabName=chrprfweap_lament_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyLargeLaser_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3R at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X],
[PrefabName=chrprfweap_lament_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3R at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_2-TiegartMagnum]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3R at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_2-TiegartMagnum]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3M at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3M at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3M at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3M at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3L at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3L at
RightArm [[PrefabName=chrprfweap_lament_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3C at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3C at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_2-TiegartMagnum]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-3C at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_2-TiegartMagnum]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2R at
LeftTorso [[PrefabName=chrprfweap_lament_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2R at
RightTorso [[PrefabName=chrprfweap_lament_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom],
[PrefabName=chrprfweap_lament_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_2-BrightBloom]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2R at
LeftArm [[PrefabName=chrprfweap_lament_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_lament_LMT-2R at
RightArm [[PrefabName=chrprfweap_lament_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-1lam at
LeftTorso [[PrefabName=chrprfweap_phawklam_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-1lam at
RightTorso [[PrefabName=chrprfweap_phawklam_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-1lam at
LeftArm [[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-1lam at
RightArm [[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-1lam
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-1lam
at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5K
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_mg_bh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5K
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-5K
at RightArm [[PrefabName=chrPrfWeap_hatchetman_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_axman_AXM-6X_LAC5
at LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_Thunderbolt15],
[PrefabName=chrPrfWeap_griffin_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_axman_AXM-6X_LAC5
at RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm15_mh1,
MechComponentRef=Weapon_LRM_Thunderbolt15]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-G at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_Light_TAG_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-G at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC],
[PrefabName=chrPrfWeap_raven_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-G at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_raven_leftarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-G at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_MachineGun_HEAVY_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-1S at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-1K at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20], [PrefabName=chrPrfWeap_griffin_lefttorso_srm4_mh2,
MechComponentRef=Weapon_SRM_SRM4_1-Holly]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-1K at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20],
[PrefabName=chrPrfWeap_griffin_righttorso_srm2_mh2,
MechComponentRef=Weapon_SRM_SRM2_1-Irian]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-1K at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Diverse_Optics]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_berserker_BRZ-A3
at LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_berserker_BRZ-A3
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_axman_AXM-1N at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_2-Exostar],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_2-Intek]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-X at
CenterTorso [[PrefabName=chrPrfWeap_zeus_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-X at
LeftTorso [[PrefabName=chrPrfWeap_zeus_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-X at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm15_mh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_mitsurugi_NDA-RYU
at LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_mitsurugi_NDA-RYU
at RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-S7
at LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_laser_eh1,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-S7
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_mg_bh1,
MechComponentRef=Weapon_MRM_30]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-S7
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Flamer_Firefist]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X2
at LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X2
at RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X2
at RightArm [[PrefabName=chrPrfWeap_raven_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_TSEMP]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_mortis_MS-1A at
LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-LR-P at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_TAG_pirate],
[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh2,
MechComponentRef=Weapon_Flamer_Heavy_Pirate]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-LR-P at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Pirate],
[PrefabName=chrPrfWeap_raven_righttorso_flamer_eh1,
MechComponentRef=Weapon_Flamer_Heavy_Pirate]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-LR-P at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM_NARC], [PrefabName=chrPrfWeap_raven_leftarm_mg_bh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raven_RVN-LR-P at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Industrial_ArcWelder],
[PrefabName=chrPrfWeap_raven_rightarm_flamer_eh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-P
at LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER20],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_laser_eh2,
MechComponentRef=Weapon_MediumLaserER_JuryRigged],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_mg_bh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-P
at RightTorso [[PrefabName=chrPrfWeap_hatchetman_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_hatchetman_HCT-P
at LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_MediumLaserER_JuryRigged]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2L at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_AMS]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2L at
LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_lrm10_mh1,
MechComponentRef=Weapon_MML_5], [PrefabName=chrPrfWeap_raven_leftarm_mg_bh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2L at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-2lam at
LeftArm [[PrefabName=chrprfweap_phawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_yurei_s_yr-2lam at
RightArm [[PrefabName=chrprfweap_phawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-3lam
at LeftTorso [[PrefabName=chrprfweap_shawklam_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_iATM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-3lam
at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_iATM6_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-3lam
at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-2lam
at LeftTorso [[PrefabName=chrprfweap_shawklam_lefttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-2lam
at RightTorso [[PrefabName=chrprfweap_shawklam_righttorso_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-2lam
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_waneta_s-wn-2lam
at RightArm [[PrefabName=chrprfweap_shawklam_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-5WB
at CenterTorso [[PrefabName=chrPrfWeap_crab_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-5WB
at LeftTorso [[PrefabName=chrPrfWeap_crab_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-5WB
at RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3M at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3Lb
at RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3Lb
at LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Gauss_Gauss_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3L at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_STREAK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3KB
at RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3KA
at RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3KA
at LeftArm [[PrefabName=chrPrfWeap_crab_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_sentinel_STN-3K at
RightTorso [[PrefabName=chrPrfWeap_crab_righttorso_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-2K0 at
LeftTorso [[PrefabName=chrPrfWeap_griffin_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-2K0 at
RightTorso [[PrefabName=chrPrfWeap_griffin_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_nodachi_NDA-2K0 at
LeftArm [[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_0-STOCK],
[PrefabName=chrPrfWeap_griffin_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_0-STOCK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-XR at
LeftArm [[PrefabName=chrPrfWeap_zeus_leftarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_LBX_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_zeus_ZEU-XR at
RightArm [[PrefabName=chrPrfWeap_zeus_rightarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-RX at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X],
[PrefabName=chrPrfWeap_raven_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_mortis_MTS-PV at
LeftTorso [[PrefabName=chrPrfWeap_hatchetman_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_2-LongFire],
[PrefabName=chrPrfWeap_hatchetman_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_LRM5_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_mortis_MS-1P at
LeftArm [[PrefabName=chrPrfWeap_hatchetman_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_VSPL]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-5X at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-5X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_lrm10_mh1,
MechComponentRef=Weapon_MML_5]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-5X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_1-Blankenburg25]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-3X at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-3X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-3X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_1-MagnaVI]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X1
at RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X1
at LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X at
LeftTorso [[PrefabName=chrPrfWeap_raven_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X at
RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_VSPL]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X at
RightArm [[PrefabName=chrPrfWeap_raven_rightarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Taser]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_MASTER at
LeftTorso [[PrefabName=chrprfweap_summoner_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_MASTER at
RightTorso [[PrefabName=chrprfweap_summoner_righttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_MASTER at
LeftArm [[PrefabName=chrprfweap_summoner_leftarm_lrm10_mh1,
MechComponentRef=Weapon_Artillery_ArrowIV_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_summoner_MASTER at
RightArm [[PrefabName=chrprfweap_summoner_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_RAC10_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-DER
at RightTorso [[PrefabName=chrprfweap_marauder_righttorso_ac5_bh1,
MechComponentRef=Weapon_POD_M], [PrefabName=chrprfweap_marauder_righttorso_ac5_bh2,
MechComponentRef=Weapon_POD_M]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-DER
at LeftArm [[PrefabName=chrprfweap_marauder_leftarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA],
[PrefabName=chrprfweap_marauder_leftarm_flamer_eh2,
MechComponentRef=Weapon_SRM_SRM_NARC]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_marauder_MAD-DER
at RightArm [[PrefabName=chrprfweap_marauder_rightarm_flamer_eh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_LamborRed at
LeftTorso [[PrefabName=chrPrfWeap_side_lefttorso_ac10_bh1,
MechComponentRef=Weapon_PPC_PPCER_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_LamborRed at
LeftArm [[PrefabName=chrPrfWeap_side_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_FASHIH at RightArm
[[PrefabName=chrPrfWeap_blackknight_rightarm_ac10_bh1,
MechComponentRef=Weapon_PA_PLASMA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_EXPA at LeftArm
[[PrefabName=chrPrfWeap_elemental_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Elemental at
LeftArm [[PrefabName=chrPrfWeap_elemental_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MicroLaserPulse_CLAN]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Elemental at
RightArm [[PrefabName=chrPrfWeap_elemental_rightarm_flamer_eh1,
MechComponentRef=Weapon_Industrial_LaserCutter]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Phalanx at
LeftTorso [[PrefabName=chrPrfWeap_kanazuchis_lefttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Phalanx at
RightTorso [[PrefabName=chrPrfWeap_kanazuchis_righttorso_srm2_mh1,
MechComponentRef=Weapon_SRM_SRM2_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Phalanx at LeftArm
[[PrefabName=chrPrfWeap_kanazuchis_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Phalanx at
RightArm [[PrefabName=chrPrfWeap_kanazuchis_rightarm_mg_bh1,
MechComponentRef=Weapon_Gauss_Magshot]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Kanazuchi at
LeftArm [[PrefabName=chrPrfWeap_kanazuchi_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_EXPA]]
2019-09-23T16:53:27 FYLS [DEBUG] Mappings for chassis chassisdef_Kanazuchi at
RightArm [[PrefabName=chrPrfWeap_kanazuchi_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_2-Magna]]
2019-09-23T16:53:28 FYLS [DEBUG] Mappings for chassis chassisdef_apollo_APL-3F at
CenterTorso [[PrefabName=chrprfweap_archer_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Apollo]]
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_grasshopper_GHR-
5H_fp_theRaid chassisDef=chassisdef_grasshopper_GHR-5H
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=51 freeTonnage=19
maxFreeTonnage=19
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_280 Rating=280
freeTonnage=19
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_atlas_AS7-D_fp_theRaid
chassisDef=chassisdef_atlas_AS7-D_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=103 freeTonnage=-3
maxFreeTonnage=-3
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_atlas_AS7-D-
HT_fp_theRaid chassisDef=chassisdef_atlas_AS7-D-HT_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=103 freeTonnage=-3
maxFreeTonnage=-3
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_awesome_AWS-
8Q_fp_theRaid chassisDef=chassisdef_awesome_AWS-8Q
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=65.5 freeTonnage=14.5
maxFreeTonnage=14.5
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_240 Rating=240
freeTonnage=14.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_awesome_AWS-
8T_fp_theRaid chassisDef=chassisdef_awesome_AWS-8T
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=65.5 freeTonnage=14.5
maxFreeTonnage=14.5
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_240 Rating=240
freeTonnage=14.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_blackjack_BJ-1-STARTER
chassisDef=chassisdef_blackjack_BJ-1
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=34 freeTonnage=11
maxFreeTonnage=11
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_200 Rating=200
freeTonnage=11
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_battlemaster_BLR-
1G_fp_theRaid chassisDef=chassisdef_battlemaster_BLR-1G_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=88 freeTonnage=-3
maxFreeTonnage=-3
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_blackknight_BL-6-
KNT_fp_theRaid chassisDef=chassisdef_blackknight_BL-6-KNT
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=53 freeTonnage=22
maxFreeTonnage=22
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_300 Rating=300
freeTonnage=22
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_centurion_CN9-AS
chassisDef=chassisdef_centurion_CN9-A
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=17.5 freeTonnage=32.5
maxFreeTonnage=32.5
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_345 Rating=345
freeTonnage=32.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_Dragon_fp_justinAllard
chassisDef=chassisdef_dragon_DRG-1N
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=37 freeTonnage=23
maxFreeTonnage=23
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_300 Rating=300
freeTonnage=23
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_griffin_GRF-
1N_fp_theRaid chassisDef=chassisdef_griffin_GRF-1N_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=57 freeTonnage=-2
maxFreeTonnage=-2
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_020 Rating=20
freeTonnage=0.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_firestarter_FS9-
H_fp_theRaid chassisDef=chassisdef_firestarter_FS9-H_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=36.72 freeTonnage=-1.720001
maxFreeTonnage=-1.720001
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_036 Rating=36
freeTonnage=1.279999
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_kingcrab_KGC-
0000_fp_theRaid chassisDef=chassisdef_kingcrab_KGC-0000
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=77 freeTonnage=23
maxFreeTonnage=23
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_300 Rating=300
freeTonnage=23
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_shadowhawk1b_SHD-2D
chassisDef=chassisdef_shadowhawk_SHD-2H
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=35 freeTonnage=20
maxFreeTonnage=20
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_285 Rating=285
freeTonnage=20
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_kingcrab_KGC-V-0000
chassisDef=chassisdef_kingcrab_KGC-0000
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=78 freeTonnage=22
maxFreeTonnage=22
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_300 Rating=300
freeTonnage=22
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_shadowhawk_SHD-
2D_fp_theRaid chassisDef=chassisdef_shadowhawk_SHD-2D_fp_theRaid
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=56.56 freeTonnage=-1.560001
maxFreeTonnage=-1.560001
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_protocore_016 Rating=16
freeTonnage=0.4399986
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_panther_TARGETDUMMY
chassisDef=chassisdef_panther_TARGETDUMMY
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=17.6375 freeTonnage=17.3625
maxFreeTonnage=17.3625
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_265 Rating=265
freeTonnage=17.3625
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_stalker_STK-
3F_fp_theRaid2 chassisDef=chassisdef_stalker_STK-3F
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=68 freeTonnage=17
maxFreeTonnage=17
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_265 Rating=265
freeTonnage=17
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_stalker_STK-
3F_fp_theRaid chassisDef=chassisdef_stalker_STK-3F
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=68 freeTonnage=17
maxFreeTonnage=17
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_265 Rating=265
freeTonnage=17
2019-09-23T16:53:43 FYLS [LOG] Auto fixing
mechDef=mechdef_fp_morganKell_stalker_STK-3F chassisDef=chassisdef_stalker_STK-3F
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=68.9625 freeTonnage=16.0375
maxFreeTonnage=16.0375
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_255 Rating=255
freeTonnage=16.0375
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_urbanmech_TESTDUMMY
chassisDef=chassisdef_urbanmech_UM-R60
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=7.1375 freeTonnage=22.8625
maxFreeTonnage=22.8625
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_300 Rating=300
freeTonnage=22.8625
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_victor_VTR-9B_fp_theRaid
chassisDef=chassisdef_victor_VTR-9B
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=53.5 freeTonnage=26.5
maxFreeTonnage=26.5
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_320 Rating=320
freeTonnage=26.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_wolverine_WVR-
6R_fp_theRaid chassisDef=chassisdef_wolverine_WVR-6R
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=36.5 freeTonnage=18.5
maxFreeTonnage=18.5
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_275 Rating=275
freeTonnage=18.5
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_crab__fp_gladiator_BSC-
27 chassisDef=chassisdef_crab__fp_gladiator_BSC-27
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=33 freeTonnage=17
maxFreeTonnage=17
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_265 Rating=265
freeTonnage=17
2019-09-23T16:53:43 FYLS [LOG] Auto fixing mechDef=mechdef_cyclops_CP-10-
Z_fp_theRaid chassisDef=chassisdef_cyclops_CP-10-Z
2019-09-23T16:53:43 FYLS [DEBUG] currentTotalTonnage=53 freeTonnage=37
maxFreeTonnage=37
2019-09-23T16:53:43 FYLS [DEBUG] maxEngine=emod_engine_360 Rating=360
freeTonnage=37
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 680
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 680
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 681
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 681
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 681
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 681
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 682
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 683
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 683
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 683
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 683
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 684
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 684
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 684
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 684
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 685
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 685
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 685
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 685
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 686
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 686
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 686
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 686
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 687
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 687
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 687
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 687
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 688
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 688
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 688
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 688
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 689
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 689
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 689
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 689
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 690
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 691
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 691
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 691
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 691
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 692
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 692
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 692
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 692
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 693
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 693
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 693
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 693
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 694
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 694
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 694
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 694
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 695
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 695
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 695
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 695
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 696
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 696
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 697
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 698
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 698
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 698
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 698
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 699
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 699
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 699
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 699
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 700
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 700
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 700
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 700
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 701
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 701
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 701
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 701
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 702
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 703
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 703
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 703
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 703
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 704
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 704
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 704
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 704
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 705
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 705
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 705
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 705
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 706
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 706
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 706
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 706
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 707
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 707
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 707
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 707
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 708
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 708
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 708
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 708
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 709
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 710
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 710
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 710
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 710
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 711
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 711
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 711
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 711
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 712
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 712
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 712
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 712
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 713
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 713
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 713
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 713
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 714
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 714
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 714
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 714
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 715
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 715
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 715
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 715
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 716
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 716
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 716
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 716
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 717
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 717
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 717
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 717
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 718
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 719
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 719
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 719
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 719
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 720
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 720
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 720
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 720
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 721
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 721
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 722
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 722
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 722
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 722
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 723
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 723
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 723
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 723
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 724
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 724
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 724
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 724
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 725
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 726
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 726
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 726
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 726
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 727
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 727
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 727
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 727
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 728
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 728
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 728
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 728
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 729
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 729
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 729
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 729
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 730
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 730
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 730
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 730
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 731
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 731
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 731
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 731
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 732
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 732
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 732
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 732
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 733
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 734
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 734
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 734
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 734
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 735
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 735
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 735
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 735
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 736
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 736
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 736
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 736
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 737
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 737
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 737
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 737
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 738
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 738
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 738
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 738
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 739
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 739
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 739
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 739
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 740
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 741
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 741
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 741
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 741
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 742
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 742
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 742
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 742
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 743
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 743
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 743
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 743
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 744
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 744
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 744
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 744
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 745
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 745
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 745
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 745
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 746
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 746
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 746
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 746
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 747
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 748
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 748
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 748
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 748
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 749
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 749
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 749
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 749
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 750
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 750
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 750
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 750
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 751
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 751
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 751
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 751
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 752
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 752
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 752
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 752
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 753
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 753
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 753
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 753
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 754
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 754
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 754
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 754
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 755
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 755
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 755
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 755
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 756
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 756
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 756
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 756
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 757
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 757
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 757
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 757
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 758
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 758
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 758
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 758
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 759
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 760
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 760
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 760
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 760
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 761
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 761
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 761
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 761
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 762
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 762
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 762
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 762
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 763
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 763
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 763
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 763
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 764
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 765
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 765
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 765
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 765
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 766
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 766
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 766
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 766
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 767
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 767
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 767
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 767
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 768
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 768
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 768
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 768
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 769
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 769
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 769
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 769
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 770
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 770
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 770
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 770
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 771
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 772
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 772
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 772
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 772
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 773
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 773
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 773
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 773
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 774
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 774
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 774
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 774
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 775
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 775
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 775
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 775
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 776
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 776
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 776
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 776
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 777
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 777
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 777
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 777
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 778
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 779
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 779
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 779
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 779
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 780
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 780
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 780
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 780
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 781
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 781
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 781
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 781
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 782
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 782
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 782
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 782
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 783
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 784
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 784
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 784
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 784
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 785
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 785
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 785
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 785
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 786
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 786
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 786
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 786
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 787
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 787
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 0
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 787
2019-09-23T16:53:43 FYLS [DEBUG] Seed : 787
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:43 FYLS [WARNING] PilotDef already did Init From Save!
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:53:44 FYLS [LOG] [AttachUX] Attaching head!
2019-09-23T16:53:44 FYLS [LOG] [OnHeadlessStateComplete] success!
2019-09-23T16:53:47 FYLS [LOG] Loading level SimGame
2019-09-23T16:54:04 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_ostscout_OTT-7K(Ostscout OTT-
7K) => chassisdef_ostscout_OTT-7K
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T16:54:12 FYLS [DEBUG] -- PrefabID:Ostscout Exclude:False include:True
Mult:1 Parts:-1
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_owens_OW-1E(Owens OW-1E) =>
chassisdef_owens_OW-1E
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:1 PriceMult:1
2019-09-23T16:54:12 FYLS [DEBUG] -- PrefabID:Owens Exclude:False include:True
Mult:1 Parts:-1
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_orion_ON1-VA(Orion ON1-VA) =>
chassisdef_orion_ON1-VA
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_Guerilla_BWS-S7(Guerilla BSW-
S7) => chassisdef_Guerilla_BWS-S7
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:3 PriceMult:7.5
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_warhammer_WHM-IIC-8(Warhammer
WHM-IIC-8) => chassisdef_warhammer_WHM-IIC-8
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_vaporeagle_VGL-RIVAL(Vapor
Eagle Rival) => chassisdef_vaporeagle_VGL-RIVAL
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:3 PriceMult:3.125
2019-09-23T16:54:12 FYLS [DEBUG] Registring mechdef_blackknight_BL-7b-KNT(Black
Knight BL-7b-KNT) => chassisdef_blackknight_BL-7b-KNT
2019-09-23T16:54:12 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T16:54:13 FYLS [DEBUG] Invisible save toast 126.1856
2019-09-23T16:54:13 FYLS [DEBUG] Invisible save toast 126.1856
2019-09-23T16:54:45 FYLS [DEBUG] '' normalized to a blank string!
2019-09-23T16:55:01 FYLS [DEBUG] space init
2019-09-23T16:55:01 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T16:55:03 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T16:55:03 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T16:55:05 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T16:55:19 FYLS [LOG] Level SimGame took 93.59959s to load
2019-09-23T16:55:22 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T16:55:22 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T16:55:23 FYLS [DEBUG] animation complete
2019-09-23T16:55:23 FYLS [DEBUG] animation complete
2019-09-23T16:55:23 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T16:55:23 FYLS [DEBUG] '<Select Operation>' normalized to a blank string!
2019-09-23T16:55:23 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:55:23 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:55:24 FYLS [LOG] Applying mood [Space]
2019-09-23T16:55:24 FYLS [LOG] Applying mood [Space]
2019-09-23T16:55:24 FYLS [LOG] Applying mood [Space]
2019-09-23T16:55:25 FYLS [LOG] [OnHeadAttachedStateComplete] success!
2019-09-23T16:55:25 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T16:55:25 FYLS [LOG] Applying mood [Space]
2019-09-23T16:55:25 FYLS [DEBUG] animation complete
2019-09-23T16:55:25 FYLS [LOG] Applying mood [Space]
2019-09-23T16:55:25 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T16:55:25 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T16:55:25 FYLS [DEBUG] Current conditional is complete. Clearing!
2019-09-23T16:55:25 FYLS [DEBUG] animation complete
2019-09-23T16:55:26 FYLS [DEBUG] No more conditionals. Closing!
2019-09-23T16:55:26 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:13 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:57:13 FYLS [LOG] Applying mood [NavigationRoom]
2019-09-23T16:57:14 FYLS [DEBUG] Starting transition camera with times: 241.2024,
242.2024
2019-09-23T16:57:15 FYLS [DEBUG] Finished camera transition at time: 242.2101
2019-09-23T16:57:31 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:31 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:32 FYLS [DEBUG] animation complete
2019-09-23T16:57:32 FYLS [DEBUG] animation complete
2019-09-23T16:57:32 FYLS [DEBUG] transition start
2019-09-23T16:57:32 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:32 FYLS [DEBUG] animation complete
2019-09-23T16:57:32 FYLS [DEBUG] transition end
2019-09-23T16:57:32 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:36 FYLS [LOG] SaveEntry Created
2019-09-23T16:57:36 FYLS [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see
if it replaces existing save entry
2019-09-23T16:57:36 FYLS [LOG] Monthly Autosave
2019-09-23T16:57:36 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:57:38 FYLS [LOG] SaveEntry Processing
2019-09-23T16:57:38 FYLS [LOG] [BeginSave]
2019-09-23T16:57:38 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T16:57:44 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T16:57:48 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:49 FYLS [DEBUG] animation complete
2019-09-23T16:57:49 FYLS [DEBUG] transition start
2019-09-23T16:57:49 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:49 FYLS [DEBUG] animation complete
2019-09-23T16:57:49 FYLS [DEBUG] transition end
2019-09-23T16:57:49 FYLS [LOG] Applying mood [Space]
2019-09-23T16:57:52 FYLS [DEBUG] SystemShop for Maynard (starsystemdef_Maynard)
2019-09-23T16:57:52 FYLS [DEBUG] -- Before
2019-09-23T16:57:52 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:57:52 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:57:52 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:57:52 FYLS [DEBUG] ::: Adding RT_List_SLDF from
planet_other_starleague
2019-09-23T16:57:52 FYLS [ERROR] + RT_List_SLDF
2019-09-23T16:57:52 FYLS [DEBUG] ::: Adding RT_List_Research from
planet_industry_research
2019-09-23T16:57:52 FYLS [ERROR] + RT_List_Research
2019-09-23T16:57:52 FYLS [DEBUG] ::: Adding RT_List_Industrial from
planet_industry_manufacturing
2019-09-23T16:57:52 FYLS [ERROR] + RT_List_Industrial
2019-09-23T16:57:52 FYLS [DEBUG] ::: Adding RT_List_Davion_Minor from
planet_pop_medium, !planet_civ_innersphere
2019-09-23T16:57:52 FYLS [ERROR] + RT_List_Davion_Minor
2019-09-23T16:57:52 FYLS [DEBUG] -- After
2019-09-23T16:57:52 FYLS [DEBUG] ---- RT_List_SLDF
2019-09-23T16:57:52 FYLS [DEBUG] ---- RT_List_Research
2019-09-23T16:57:52 FYLS [DEBUG] ---- RT_List_Industrial
2019-09-23T16:57:52 FYLS [DEBUG] ---- RT_List_Davion_Minor
2019-09-23T16:57:52 FYLS [DEBUG]
======================================================
2019-09-23T16:57:52 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:57:52 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:57:52 FYLS [DEBUG] FactionShop for Maynard (starsystemdef_Maynard)
owner:Davion/Davion
2019-09-23T16:57:52 FYLS [DEBUG] -- Before
2019-09-23T16:57:52 FYLS [DEBUG] ---- Empty
2019-09-23T16:57:52 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:57:52 FYLS [DEBUG] ML_InstallComponent lootable_kit_dhs_RISC - True
2019-09-23T16:57:52 FYLS [DEBUG] - Category
2019-09-23T16:57:52 FYLS [DEBUG] --- list:
2019-09-23T16:57:52 FYLS [DEBUG] ---- list: emod_kit_shs: Default:True
2019-09-23T16:57:52 FYLS [DEBUG] ---- list: lootable_kit_dhs_RISC: Default:False
2019-09-23T16:57:52 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T16:57:52 FYLS [DEBUG] -- possible replace: emod_kit_shs
2019-09-23T16:57:52 FYLS [DEBUG] -- need_repalce: True
2019-09-23T16:57:52 FYLS [DEBUG] - Category
2019-09-23T16:57:52 FYLS [DEBUG] -- Engine Part r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:52 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:52 FYLS [DEBUG] transition end
2019-09-23T16:57:53 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T16:57:53 FYLS [DEBUG] - Category
2019-09-23T16:57:53 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:53 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:54 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T16:57:54 FYLS [DEBUG] - Category
2019-09-23T16:57:54 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:54 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:55 FYLS [DEBUG] SystemShop for Macomb (starsystemdef_Macomb)
2019-09-23T16:57:55 FYLS [DEBUG] -- Before
2019-09-23T16:57:55 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:57:55 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:57:55 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:57:55 FYLS [DEBUG] ::: Adding RT_List_Research from
planet_industry_research
2019-09-23T16:57:55 FYLS [ERROR] + RT_List_Research
2019-09-23T16:57:55 FYLS [DEBUG] ::: Adding RT_List_Industrial from
planet_industry_manufacturing
2019-09-23T16:57:55 FYLS [ERROR] + RT_List_Industrial
2019-09-23T16:57:55 FYLS [DEBUG] ::: Adding RT_List_Davion_Minor from
planet_pop_small
2019-09-23T16:57:55 FYLS [ERROR] + RT_List_Davion_Minor
2019-09-23T16:57:55 FYLS [DEBUG] -- After
2019-09-23T16:57:55 FYLS [DEBUG] ---- RT_List_Research
2019-09-23T16:57:55 FYLS [DEBUG] ---- RT_List_Industrial
2019-09-23T16:57:55 FYLS [DEBUG] ---- RT_List_Davion_Minor
2019-09-23T16:57:55 FYLS [DEBUG]
======================================================
2019-09-23T16:57:55 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:57:55 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:57:55 FYLS [DEBUG] FactionShop for Macomb (starsystemdef_Macomb)
owner:Davion/Davion
2019-09-23T16:57:55 FYLS [DEBUG] -- Before
2019-09-23T16:57:55 FYLS [DEBUG] ---- Empty
2019-09-23T16:57:55 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:57:55 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T16:57:55 FYLS [DEBUG] - Category
2019-09-23T16:57:55 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:55 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:55 FYLS [DEBUG] transition end
2019-09-23T16:57:56 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_srm20_mh1,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T16:57:56 FYLS [DEBUG] ML_InstallComponent Weapon_LRM_FLARELAUNCHER_AMS -
True
2019-09-23T16:57:56 FYLS [DEBUG] - Category
2019-09-23T16:57:56 FYLS [DEBUG] -- Power Armor Gear r:False max:-1 mpr:-1 = not
requre replace
2019-09-23T16:57:56 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:57 FYLS [DEBUG] ML_InstallComponent
Ammo_AmmunitionBox_Deadfire_SRM - True
2019-09-23T16:57:57 FYLS [DEBUG] - Category
2019-09-23T16:57:57 FYLS [DEBUG] -- SRM Rockets r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:57 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:57 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T16:57:57 FYLS [DEBUG] ML_InstallComponent
Weapon_Laser_MediumLaserPulse_X - True
2019-09-23T16:57:57 FYLS [DEBUG] - Category
2019-09-23T16:57:57 FYLS [DEBUG] -- X-Pulse Laser r:False max:-1 mpr:-1 = not
requre replace
2019-09-23T16:57:57 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:58 FYLS [DEBUG] Manksville is Empty. Skipping shop popultaion,
Clearing shops
2019-09-23T16:57:58 FYLS [DEBUG] Mappings for chassis chassisdef_screamer_SCX-1-LAM
at LeftArm [[PrefabName=chrprfweap_shawklam_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T16:57:58 FYLS [DEBUG] ML_InstallComponent
Weapon_Laser_MediumLaserPulse_CLAN - True
2019-09-23T16:57:58 FYLS [DEBUG] - Category
2019-09-23T16:57:58 FYLS [DEBUG] -- Pulse Laser r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T16:57:58 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T16:57:58 FYLS [DEBUG] transition end
2019-09-23T16:57:59 FYLS [DEBUG] Enable save toast 286.1712
2019-09-23T16:57:59 FYLS [LOG] [SaveComplete]
2019-09-23T16:57:59 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T16:58:00 FYLS [LOG] SaveEntry Created
2019-09-23T16:58:00 FYLS [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if
it replaces existing save entry
2019-09-23T16:58:00 FYLS [DEBUG] Started Event: event_mw_festivalOfLights
2019-09-23T16:58:00 FYLS [DEBUG] Disable save toast286.7467
2019-09-23T16:58:03 FYLS [DEBUG] Hide save toast289.7509
2019-09-23T16:58:04 FYLS [DEBUG] '•' normalized to a blank string!
2019-09-23T16:58:05 FYLS [DEBUG] Invisible save toast 291.759
2019-09-23T16:58:06 FYLS [LOG] SaveEntry Processing
2019-09-23T16:58:06 FYLS [LOG] [BeginSave]
2019-09-23T16:58:06 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T16:58:11 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T16:58:12 FYLS [DEBUG] SystemShop for Mauckport (starsystemdef_Mauckport)
2019-09-23T16:58:12 FYLS [DEBUG] -- Before
2019-09-23T16:58:12 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:58:12 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:58:12 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:58:12 FYLS [DEBUG] ::: Adding RT_standard_Major from
planet_civ_innersphere
2019-09-23T16:58:12 FYLS [ERROR] + RT_standard_Major
2019-09-23T16:58:12 FYLS [DEBUG] ::: Adding RT_List_SLDF from
planet_other_starleague
2019-09-23T16:58:12 FYLS [ERROR] + RT_List_SLDF
2019-09-23T16:58:12 FYLS [DEBUG] ::: Adding RT_List_Davion_Minor from
planet_pop_small
2019-09-23T16:58:12 FYLS [ERROR] + RT_List_Davion_Minor
2019-09-23T16:58:12 FYLS [DEBUG] -- After
2019-09-23T16:58:12 FYLS [DEBUG] ---- RT_standard_Major
2019-09-23T16:58:12 FYLS [DEBUG] ---- RT_List_SLDF
2019-09-23T16:58:12 FYLS [DEBUG] ---- RT_List_Davion_Minor
2019-09-23T16:58:12 FYLS [DEBUG]
======================================================
2019-09-23T16:58:12 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:12 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:12 FYLS [DEBUG] FactionShop for Mauckport
(starsystemdef_Mauckport) owner:Davion/Davion
2019-09-23T16:58:12 FYLS [DEBUG] -- Before
2019-09-23T16:58:12 FYLS [DEBUG] ---- Empty
2019-09-23T16:58:12 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:58:12 FYLS [DEBUG] transition end
2019-09-23T16:58:15 FYLS [DEBUG] SystemShop for Kettering (starsystemdef_Kettering)
2019-09-23T16:58:15 FYLS [DEBUG] -- Before
2019-09-23T16:58:15 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:58:15 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:58:15 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:58:15 FYLS [DEBUG] ::: Adding RT_standard_Major from
planet_civ_innersphere
2019-09-23T16:58:15 FYLS [ERROR] + RT_standard_Major
2019-09-23T16:58:15 FYLS [DEBUG] ::: Adding RT_List_SLDF from
planet_other_starleague
2019-09-23T16:58:15 FYLS [ERROR] + RT_List_SLDF
2019-09-23T16:58:15 FYLS [DEBUG] ::: Adding RT_List_Research from
planet_industry_research
2019-09-23T16:58:15 FYLS [ERROR] + RT_List_Research
2019-09-23T16:58:15 FYLS [DEBUG] ::: Adding RT_List_Industrial from
planet_industry_manufacturing
2019-09-23T16:58:15 FYLS [ERROR] + RT_List_Industrial
2019-09-23T16:58:15 FYLS [DEBUG] ::: Adding RT_List_Davion_Minor from
planet_pop_small
2019-09-23T16:58:15 FYLS [ERROR] + RT_List_Davion_Minor
2019-09-23T16:58:15 FYLS [DEBUG] -- After
2019-09-23T16:58:15 FYLS [DEBUG] ---- RT_standard_Major
2019-09-23T16:58:15 FYLS [DEBUG] ---- RT_List_SLDF
2019-09-23T16:58:15 FYLS [DEBUG] ---- RT_List_Research
2019-09-23T16:58:15 FYLS [DEBUG] ---- RT_List_Industrial
2019-09-23T16:58:15 FYLS [DEBUG] ---- RT_List_Davion_Minor
2019-09-23T16:58:15 FYLS [DEBUG]
======================================================
2019-09-23T16:58:15 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:15 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:15 FYLS [DEBUG] FactionShop for Kettering
(starsystemdef_Kettering) owner:Davion/Davion
2019-09-23T16:58:15 FYLS [DEBUG] -- Before
2019-09-23T16:58:15 FYLS [DEBUG] ---- Empty
2019-09-23T16:58:15 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:58:15 FYLS [DEBUG] transition end
2019-09-23T16:58:17 FYLS [DEBUG] SystemShop for Molino (starsystemdef_Molino)
2019-09-23T16:58:17 FYLS [DEBUG] -- Before
2019-09-23T16:58:17 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:58:17 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:58:17 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_SLDF from
planet_other_starleague
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_SLDF
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Research from
planet_industry_research
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Research
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Industrial from
planet_industry_manufacturing
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Industrial
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Davion_Major from
planet_pop_large
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Davion_Major from
planet_pop_large
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Davion_Major from
planet_pop_large
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ::: Adding RT_List_Davion_Major from
planet_pop_large
2019-09-23T16:58:17 FYLS [ERROR] + RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] -- After
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_SLDF
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Research
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Industrial
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG] ---- RT_List_Davion_Major
2019-09-23T16:58:17 FYLS [DEBUG]
======================================================
2019-09-23T16:58:17 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:17 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:17 FYLS [DEBUG] FactionShop for Molino (starsystemdef_Molino)
owner:Davion/Davion
2019-09-23T16:58:17 FYLS [DEBUG] -- Before
2019-09-23T16:58:17 FYLS [DEBUG] ---- Empty
2019-09-23T16:58:17 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:58:18 FYLS [DEBUG] transition end
2019-09-23T16:58:20 FYLS [DEBUG] SystemShop for Hortense (starsystemdef_Hortense)
2019-09-23T16:58:20 FYLS [DEBUG] -- Before
2019-09-23T16:58:20 FYLS [DEBUG] ---- itemCollection_shop_research
2019-09-23T16:58:20 FYLS [DEBUG] ---- itemCollection_shop_industrial
2019-09-23T16:58:20 FYLS [DEBUG] ---- itemCollection_major_TaurianConcordat
2019-09-23T16:58:20 FYLS [DEBUG] ::: Adding RT_standard_Miniscule from
planet_civ_primitive
2019-09-23T16:58:20 FYLS [ERROR] + RT_standard_Miniscule
2019-09-23T16:58:20 FYLS [DEBUG] ::: Adding RT_List_SLDF from
planet_other_starleague
2019-09-23T16:58:20 FYLS [ERROR] + RT_List_SLDF
2019-09-23T16:58:20 FYLS [DEBUG] ::: Adding RT_List_Industrial from
planet_industry_rich
2019-09-23T16:58:20 FYLS [ERROR] + RT_List_Industrial
2019-09-23T16:58:20 FYLS [DEBUG] ::: Adding RT_List_Davion_Minor from
planet_pop_medium, !planet_civ_innersphere
2019-09-23T16:58:20 FYLS [ERROR] + RT_List_Davion_Minor
2019-09-23T16:58:20 FYLS [DEBUG] -- After
2019-09-23T16:58:20 FYLS [DEBUG] ---- RT_standard_Miniscule
2019-09-23T16:58:20 FYLS [DEBUG] ---- RT_List_SLDF
2019-09-23T16:58:20 FYLS [DEBUG] ---- RT_List_Industrial
2019-09-23T16:58:20 FYLS [DEBUG] ---- RT_List_Davion_Minor
2019-09-23T16:58:20 FYLS [DEBUG]
======================================================
2019-09-23T16:58:20 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:20 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:20 FYLS [DEBUG] FactionShop for Hortense (starsystemdef_Hortense)
owner:Davion/Davion
2019-09-23T16:58:20 FYLS [DEBUG] -- Before
2019-09-23T16:58:20 FYLS [DEBUG] ---- Empty
2019-09-23T16:58:20 FYLS [ERROR] System.NullReferenceException: Object reference
not set to an instance of an object
at DynamicShops.Patches.StarSystem_OnSystemChange.DoFactionShop
(BattleTech.StarSystem starSystem, BattleTech.Shop factionShop) [0x00000] in
<filename unknown>:0
at DynamicShops.Patches.StarSystem_OnSystemChange.ReplaceShops
(BattleTech.StarSystem __instance) [0x00000] in <filename unknown>:0
2019-09-23T16:58:20 FYLS [DEBUG] animation complete
2019-09-23T16:58:20 FYLS [DEBUG] transition start
2019-09-23T16:58:25 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:26 FYLS [DEBUG] animation complete
2019-09-23T16:58:27 FYLS [DEBUG] Enable save toast 314.0311
2019-09-23T16:58:27 FYLS [LOG] [SaveComplete]
2019-09-23T16:58:27 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T16:58:28 FYLS [DEBUG] Disable save toast314.5379
2019-09-23T16:58:30 FYLS [DEBUG] animation complete
2019-09-23T16:58:30 FYLS [DEBUG] transition end
2019-09-23T16:58:30 FYLS [DEBUG] transition start
2019-09-23T16:58:30 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:30 FYLS [DEBUG] animation complete
2019-09-23T16:58:30 FYLS [DEBUG] transition end
2019-09-23T16:58:31 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:31 FYLS [DEBUG] Hide save toast317.6305
2019-09-23T16:58:33 FYLS [DEBUG] Invisible save toast 319.6385
2019-09-23T16:58:34 FYLS [DEBUG] animation complete
2019-09-23T16:58:34 FYLS [DEBUG] transition start
2019-09-23T16:58:34 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:34 FYLS [DEBUG] animation complete
2019-09-23T16:58:34 FYLS [DEBUG] transition end
2019-09-23T16:58:34 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:38 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:58:38 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:38 FYLS [LOG] Applying mood [Space]
2019-09-23T16:58:38 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:38 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:38 FYLS [DEBUG] BeginShop for Hortense
2019-09-23T16:58:38 FYLS [DEBUG] System: IsEmpty:False Count:27
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_1 HeatSink 0
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_JumpJet_Generic_Standard JumpJet 0
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_2 HeatSink 0
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_HeatSink_Generic_Standard HeatSink 0
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_engine_145 HeatSink 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Weapon_Flamer_Flamer_0-STOCK Weapon 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Weapon_LRM_LRM10_0-STOCK Weapon 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Hyper_GAUSS AmmunitionBox
1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Precision_AC20
AmmunitionBox 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_LMG AmmunitionBox
1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC20
AmmunitionBox 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC2 AmmunitionBox
1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_AC10 AmmunitionBox
1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Fluid_Acid AmmunitionBox 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_armorslots_ferrosfibrous Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Cockpit_LifeSupportB_Guts Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Signature_Damper Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_engine_045 HeatSink 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_engine_180 HeatSink 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_engine_380 HeatSink 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Cockpit_Majesty_M_M_60KL Upgrade 2
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Supercharger Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Gear_Cockpit_Generic_Small Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : emod_case2 Upgrade 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Weapon_PPC_PPC_SNUBNOSE Weapon 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Weapon_Autocannon_AC20_Ultra Weapon 1
2019-09-23T16:58:38 FYLS [DEBUG] -- : Weapon_Flamer_Heavy_Vehicle Weapon 1
2019-09-23T16:58:38 FYLS [DEBUG] Faction: IsEmpty:True Count:0
2019-09-23T16:58:38 FYLS [DEBUG] BlackMarket: IsEmpty:True Count:0
2019-09-23T16:58:38 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T16:58:38 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T16:58:40 FYLS [DEBUG] ' ' normalized to a blank string!
2019-09-23T16:58:59 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T16:59:39 FYLS [LOG] Applying mood [XORoom]
2019-09-23T16:59:41 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Lieferstopp :contract.Difficulty 8 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:41 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:41 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Lieferstopp :contract.Difficulty 8 :contract.Override.finalDifficulty 8
:UIDifficulty 8
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Abgefangenes Bergungsteam :contract.Difficulty 7 :GetDifficulty 0 :GlobalDifficulty
7 :ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 175034412
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 175034412
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 175034412
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 175034412
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Abgefangenes Bergungsteam :contract.Difficulty 9 :contract.Override.finalDifficulty
9 :UIDifficulty 9
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Frontbeobachter :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Frontbeobachter :contract.Difficulty 5 :contract.Override.finalDifficulty 5
:UIDifficulty 5
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Kontakt abgebrochen :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 434626242
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 434626242
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 434626242
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 434626242
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Kontakt abgebrochen :contract.Difficulty 9 :contract.Override.finalDifficulty 9
:UIDifficulty 9
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Rette den Prototyp :contract.Difficulty 8 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Rette den Prototyp :contract.Difficulty 8 :contract.Override.finalDifficulty 8
:UIDifficulty 8
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Schluck den Köder :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 855460271
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 855460271
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 855460271
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 855460271
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Schluck den Köder :contract.Difficulty 7 :contract.Override.finalDifficulty 7
:UIDifficulty 7
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Fliehender Spion :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Fliehender Spion :contract.Difficulty 5 :contract.Override.finalDifficulty 5
:UIDifficulty 5
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Umkämpfte Landezone :contract.Difficulty 7 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 553572009
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 553572009
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 0
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 553572009
2019-09-23T16:59:42 FYLS [DEBUG] Seed : 553572009
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Umkämpfte Landezone :contract.Difficulty 9 :contract.Override.finalDifficulty 9
:UIDifficulty 9
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Operation: Black Hole of Light :contract.Difficulty 5 :GetDifficulty 0
:GlobalDifficulty 7 :ContractDifficultyVariance 2
2019-09-23T16:59:42 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:42 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Operation: Black Hole of Light :contract.Difficulty 5
:contract.Override.finalDifficulty 5 :UIDifficulty 10
2019-09-23T16:59:43 FYLS [DEBUG] LoreRepLocals
2019-09-23T16:59:43 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Waffenlieferung :contract.Difficulty 9 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:43 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:43 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Waffenlieferung :contract.Difficulty 9 :contract.Override.finalDifficulty 9
:UIDifficulty 9
2019-09-23T16:59:43 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Anführer der Rebellen :contract.Difficulty 8 :GetDifficulty 0 :GlobalDifficulty
7 :ContractDifficultyVariance 2
2019-09-23T16:59:43 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:43 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Anführer der Rebellen :contract.Difficulty 8 :contract.Override.finalDifficulty
8 :UIDifficulty 8
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Unvollständige Informationen :contract.Difficulty 7 :GetDifficulty 0
:GlobalDifficulty 7 :ContractDifficultyVariance 2
2019-09-23T16:59:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Unvollständige Informationen :contract.Difficulty 7
:contract.Override.finalDifficulty 7 :UIDifficulty 7
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Geheimagentin :contract.Difficulty 7 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Geheimagentin :contract.Difficulty 7 :contract.Override.finalDifficulty 7
:UIDifficulty 7
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Verschollene Thronerbin :contract.Difficulty 6 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Verschollene Thronerbin :contract.Difficulty 6 :contract.Override.finalDifficulty 6
:UIDifficulty 6
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Den Spieß umdrehen :contract.Difficulty 6 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:44 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:44 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Den Spieß umdrehen :contract.Difficulty 6 :contract.Override.finalDifficulty 6
:UIDifficulty 6
2019-09-23T16:59:45 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Streit beilegen :contract.Difficulty 8 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T16:59:45 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T16:59:45 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Streit beilegen :contract.Difficulty 8 :contract.Override.finalDifficulty 8
:UIDifficulty 8
2019-09-23T16:59:45 FYLS [LOG] Applying mood [Space]
2019-09-23T16:59:45 FYLS [LOG] Applying mood [Space]
2019-09-23T16:59:47 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T16:59:47 FYLS [LOG] SaveEntry Created
2019-09-23T16:59:47 FYLS [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED checking to see
if it replaces existing save entry
2019-09-23T16:59:48 FYLS [LOG] Applying mood [Space]
2019-09-23T16:59:48 FYLS [LOG] Applying mood [LeopardHub]
2019-09-23T16:59:48 FYLS [LOG] Applying mood [LeopardHub]
2019-09-23T17:00:19 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Belagerungsbrecher :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty 7
:ContractDifficultyVariance 2
2019-09-23T17:00:19 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T17:00:19 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:00:19 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:00:19 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Belagerungsbrecher :contract.Difficulty 5 :contract.Override.finalDifficulty 5
:UIDifficulty 5
2019-09-23T17:00:19 FYLS [LOG] SaveEntry Created
2019-09-23T17:00:19 FYLS [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED checking to see
if it replaces existing save entry
2019-09-23T17:00:19 FYLS [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED does not
replace existing entry SIM_GAME_CONTRACT_ACCEPTED
2019-09-23T17:00:19 FYLS [LOG] Unique Entry type already exists
2019-09-23T17:00:19 FYLS [LOG] SaveEntry Processing
2019-09-23T17:00:19 FYLS [LOG] [BeginSave]
2019-09-23T17:00:19 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T17:00:19 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_24 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:00:19 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_22 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:00:24 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T17:00:24 FYLS [LOG] Applying mood [XORoom]
2019-09-23T17:00:25 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:00:26 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:00:27 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:00:40 FYLS [DEBUG] Enable save toast 446.8257
2019-09-23T17:00:40 FYLS [LOG] [SaveComplete]
2019-09-23T17:00:40 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T17:00:40 FYLS [DEBUG] Disable save toast447.333
2019-09-23T17:00:43 FYLS [DEBUG] Hide save toast450.3426
2019-09-23T17:00:45 FYLS [DEBUG] Invisible save toast 452.3503
2019-09-23T17:01:13 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:01:15 FYLS [LOG] Applying mood [MechBay]
2019-09-23T17:01:17 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T17:01:18 FYLS [DEBUG] Starting transition camera with times: 484.4649,
485.4649
2019-09-23T17:01:18 FYLS [DEBUG] Finished camera transition at time: 485.4666
2019-09-23T17:01:56 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:01:56 FYLS [LOG] Applying mood [Space]
2019-09-23T17:01:57 FYLS [LOG] Applying mood [Space]
2019-09-23T17:01:58 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:01:58 FYLS [LOG] Applying mood [Space]
2019-09-23T17:01:58 FYLS [LOG] Applying mood [Space]
2019-09-23T17:01:59 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T17:01:59 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T17:01:59 FYLS [DEBUG] BeginShop for Hortense
2019-09-23T17:01:59 FYLS [DEBUG] System: IsEmpty:False Count:27
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_1 HeatSink 0
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_JumpJet_Generic_Standard JumpJet 0
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_2 HeatSink 0
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_HeatSink_Generic_Standard HeatSink 0
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_engine_145 HeatSink 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Weapon_Flamer_Flamer_0-STOCK Weapon 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Weapon_LRM_LRM10_0-STOCK Weapon 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Hyper_GAUSS AmmunitionBox
1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Precision_AC20
AmmunitionBox 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_LMG AmmunitionBox
1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC20
AmmunitionBox 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC2 AmmunitionBox
1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_AC10 AmmunitionBox
1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Fluid_Acid AmmunitionBox 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_armorslots_ferrosfibrous Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Cockpit_LifeSupportB_Guts Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Signature_Damper Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_engine_045 HeatSink 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_engine_180 HeatSink 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_engine_380 HeatSink 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Cockpit_Majesty_M_M_60KL Upgrade 2
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Supercharger Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Gear_Cockpit_Generic_Small Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : emod_case2 Upgrade 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Weapon_PPC_PPC_SNUBNOSE Weapon 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Weapon_Autocannon_AC20_Ultra Weapon 1
2019-09-23T17:01:59 FYLS [DEBUG] -- : Weapon_Flamer_Heavy_Vehicle Weapon 1
2019-09-23T17:01:59 FYLS [DEBUG] Faction: IsEmpty:True Count:0
2019-09-23T17:01:59 FYLS [DEBUG] BlackMarket: IsEmpty:True Count:0
2019-09-23T17:01:59 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T17:01:59 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T17:02:01 FYLS [LOG] Applying mood [Space]
2019-09-23T17:02:02 FYLS [LOG] Applying mood [Space]
2019-09-23T17:02:05 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:02:06 FYLS [LOG] Applying mood [XORoom]
2019-09-23T17:02:07 FYLS [DEBUG] LoreRepDavion
2019-09-23T17:02:08 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:02:09 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:02:35 FYLS [LOG] [DetatchUX] Detatching head.
2019-09-23T17:02:36 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:02:37 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:02:37 FYLS [LOG] Launching contract with Player1TeamDefinitionGuid
2019-09-23T17:02:37 FYLS [LOG] loading map name: [mapGeneral_terracePlaza_uTech]
2019-09-23T17:02:37 FYLS [LOG] loading map path: [Assets/Level
Design/Maps/mapGeneral_terracePlaza_uTech/mapGeneral_terracePlaza_uTech.unity]
2019-09-23T17:02:37 FYLS [LOG] loading encounter layer: [bfac7400-4935-47a8-9be0-
16fe00fb2b95]
2019-09-23T17:02:37 FYLS [LOG] loading contract override:
[siegebreaker_1_3wayBattle]
2019-09-23T17:02:38 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T17:02:38 FYLS [DEBUG] Seed : 0
2019-09-23T17:02:38 FYLS [DEBUG] Seed : 0
2019-09-23T17:02:38 FYLS [LOG] CombatGameState created: Mon Sep 23 2019 15:02:38
2019-09-23T17:02:38 FYLS [LOG]
[NetworkSynchronizationMessageHandler.OnCombatGameCreated]
2019-09-23T17:02:38 FYLS [LOG] [NetworkSynchronizationMessageHandler.Reset]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: PlayerLanceSpawner_Battle+
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_Employer_Primary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_Employer_Primary selected this
lance: [lancedef_mech_d5_stealth_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_Employer_Secondary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_Employer_Secondary selected this
lance: [lancedef_vtol_d5_dynamic_solo] match these tags: [lance_type_mech] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_EmployerAlly_Primary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_EmployerAlly_Primary selected
this lance: [lancedef_vtol_d5_dynamic_solo] match these tags: [lance_type_mech] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_EmployerAlly_Secondary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_EmployerAlly_Secondary selected
this lance: [lancedef_vtol_d5_dynamic_solo] match these tags: [lance_type_mech] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_Target_EnemyForce
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_Target_EnemyForce selected this
lance: [lancedef_mixed_d5_carrier] match these tags: [lance_type_notallvehicles]
and these excluded tags [lance_type_turret, lance_type_convoy] Requested
difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) selected this lance:
[lancedef_mixed_d5_vtol_battle] match these tags: [lance_type_notallvehicles] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) selected this
lance: [lancedef_mech_d5_generic_battle] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) selected this
lance: [lancedef_mixed_d5_carrier] match these tags: [lance_type_notallvehicles]
and these excluded tags [lance_type_turret, lance_type_convoy] Requested
difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) selected this
lance: [lancedef_mech_d5_elite_fire] match these tags: [lance_type_notallvehicles]
and these excluded tags [lance_type_turret, lance_type_convoy] Requested
difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) selected
this lance: [lancedef_mech_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) selected
this lance: [lancedef_mixed_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Enemy Ally Optional
LanceSpawner Primary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Enemy Ally Optional LanceSpawner
Primary selected this lance: [lancedef_mixed_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Enemy Ally Optional
LanceSpawner Secondary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Enemy Ally Optional LanceSpawner
Secondary selected this lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Primary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_HostileAll_Primary selected this
lance: [lancedef_mixed_d5_dynamic_fire] match these tags: [lance_type_fire,
lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:38 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Secondary
2019-09-23T17:02:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:02:38 FYLS [LOG] Lance spawner Lance_HostileAll_Secondary selected
this lance: [lancedef_mech_d5_dynamic_fire] match these tags: [lance_type_fire,
lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:02:39 FYLS [LOG] Unit spawner Lance_Employer_Primary.[0] selected
this unit: [mechdef_raptorii-RPT-2X1] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_bracket_low, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:39 FYLS [LOG] Unit spawner Lance_Employer_Primary.[1] selected
this unit: [mechdef_Guerilla_BWS-S7] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:02:39 FYLS [LOG] Unit spawner Lance_Employer_Primary.[2] selected
this unit: [mechdef_cattlemaster-CM-X] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_bracket_high, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:39 FYLS [LOG] Unit spawner Lance_Employer_Primary.[3] selected
this unit: [mechdef_arbiter_ARB-003] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_bracket_high, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_Employer_Secondary.[0] selected
this unit: [mechdef_spider_SDR-AS] match these tags: [unit_mech, unit_legendary,
unit_bracket_med, liao] and these excluded tags [unit_noncombatant, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_Employer_Secondary.[1] selected
this unit: [vehicledef_YellowJacket_RAC5] match these tags: [unit_vtol, liao] and
these excluded tags [unit_noncombatant, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_Employer_Secondary.[2] selected
this unit: [vehicledef_Warrior_H7A] match these tags: [unit_vtol, liao] and these
excluded tags [unit_noncombatant, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[0]
selected this unit: [mechdef_phoenix_PXH] match these tags: [unit_mech,
unit_legendary, unit_bracket_med, liao] and these excluded tags [unit_noncombatant,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[1]
selected this unit: [vehicledef_YellowJacket_Gauss] match these tags: [unit_vtol,
liao] and these excluded tags [unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:40 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[2]
selected this unit: [vehicledef_Warrior_H7A] match these tags: [unit_vtol, liao]
and these excluded tags [unit_noncombatant, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[0] selected
this unit: [mechdef_mortis_MS-1A] match these tags: [unit_mech, unit_legendary,
unit_bracket_med, liao] and these excluded tags [unit_noncombatant, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[1] selected
this unit: [vehicledef_Warrior_H7C] match these tags: [unit_vtol, liao] and these
excluded tags [unit_noncombatant, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[2] selected
this unit: [vehicledef_YellowJacket_RISC] match these tags: [unit_vtol, liao] and
these excluded tags [unit_noncombatant, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[0] selected this
unit: [mechdef_javelin_JVN-11B] match these tags: [unit_mech, steiner,
unit_predator] and these excluded tags [unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[1] selected this
unit: [vehicledef_CARRIER_LRM] match these tags: [unit_vehicle, steiner,
unit_carrier, unit_indirectfire] and these excluded tags [unit_noncombatant,
unit_bracket_high, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[2] selected this
unit: [vehicledef_CARRIER_LIGHT_MORTAR] match these tags: [unit_vehicle, steiner,
unit_carrier, unit_indirectfire] and these excluded tags [unit_noncombatant,
unit_legendary, unit_assault, unit_bracket_high, NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[3] selected this
unit: [vehicledef_CARRIER_LRM] match these tags: [unit_vehicle, unit_carrier,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:41 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[0] selected this
unit: [mechdef_hunchback_HBK-4GG] match these tags: [unit_mech, steiner,
unit_advanced] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_low, unit_lance_vanguard, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:02:42 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[1] selected this
unit: [vehicledef_YellowJacket_Arrow] match these tags: [unit_vehicle, steiner,
unit_advanced] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:42 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[2] selected this
unit: [vehicledef_HawkMoth_LGauss] match these tags: [unit_vtol, steiner] and these
excluded tags [unit_noncombatant, unit_legendary, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:42 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[3] selected this
unit: [vehicledef_Warrior_H7] match these tags: [unit_vtol, steiner] and these
excluded tags [unit_noncombatant, unit_legendary, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:42 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[0] selected this
unit: [mechdef_wolverine_WVR-6R] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_high,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:43 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[1] selected this
unit: [mechdef_hunchback_HBK-4Jb] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_high,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:43 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[2] selected this
unit: [mechdef_clint_CLNT-2-3T] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_med,
unit_bracket_high, unit_assault, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:43 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[3] selected this
unit: [mechdef_clint_CLNT-2-3T] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_med,
unit_bracket_high, unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:02:43 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[0] selected
this unit: [mechdef_vindicator_VND-RSC] match these tags: [unit_mech, unit_elite]
and these excluded tags [unit_noncombatant, unit_generic, unit_heavy, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:44 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[1] selected
this unit: [mechdef_scarecrow_UCU-F4r] match these tags: [unit_mech, unit_predator]
and these excluded tags [unit_noncombatant, unit_generic, unit_heavy, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:44 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[2] selected
this unit: [mechdef_urbanmech_UM-R61L] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_generic, unit_heavy, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:46 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[3] selected
this unit: [mechdef_raptor_RTX1-OC] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:46 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[0]
selected this unit: [mechdef_raptor_RTX1-OG] match these tags: [unit_mech, steiner]
and these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_assassin,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:47 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[1]
selected this unit: [mechdef_hitman_HM-1] match these tags: [unit_mech, steiner,
unit_lance_support] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:47 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[2]
selected this unit: [mechdef_chameleon_CLN-7Z] match these tags: [unit_mech,
unit_lance_support, steiner] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:47 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[3]
selected this unit: [mechdef_mongoose_MON-69K] match these tags: [unit_mech,
unit_predator, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[0]
selected this unit: [mechdef_enforcer_ENF-GH] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[1]
selected this unit: [vehicledef_HUNTER] match these tags: [unit_vehicle, steiner,
unit_lance_support] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:49 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[2]
selected this unit: [vehicledef_Ripper_Flamer] match these tags: [unit_vehicle,
unit_lance_support, steiner] and these excluded tags [unit_noncombatant,
unit_legendary, unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech]
2019-09-23T17:02:49 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[3]
selected this unit: [mechdef_ostroc_OSR-3C] match these tags: [unit_mech, steiner]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:51 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[0] selected this unit: [mechdef_rifleman_RFL-LK] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:51 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[1] selected this unit: [vehicledef_ZEPHYR_SRM2] match these tags:
[unit_vehicle, steiner, unit_lance_assassin] and these excluded tags
[unit_noncombatant, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:52 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[2] selected this unit: [vehicledef_SALADIN] match these tags:
[unit_vehicle, steiner, unit_lance_assassin] and these excluded tags
[unit_noncombatant, unit_legendary, unit_bracket_high, unit_turret,
unit_superheavy, unit_superheavytank, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:02:52 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[3] selected this unit: [mechdef_commando_COM-1C] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:02:53 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[0] selected this unit: [mechdef_hunchback_HBK-4Jb] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:53 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[1] selected this unit: [vehicledef_CARRIER_LIGHT_MORTAR_FASCAM] match
these tags: [unit_vehicle, steiner, unit_lance_support] and these excluded tags
[unit_noncombatant, unit_legendary, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:02:53 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[2] selected this unit: [vehicledef_Warrior_H7] match these tags:
[unit_vehicle, unit_lance_support, steiner] and these excluded tags
[unit_noncombatant, unit_legendary, unit_assault, unit_heavy, unit_bracket_high,
NoBiome_urbanHighTech]
2019-09-23T17:02:54 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[3] selected this unit: [mechdef_hunchback_HBK-4SP] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:02:55 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[0] selected
this unit: [mechdef_malak_C-MK-OS] match these tags: [unit_mech, invalid_unset] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:55 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[1] selected
this unit: [mechdef_Valkyrie_VLK-QA] match these tags: [unit_mech, invalid_unset,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:56 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[2] selected
this unit: [mechdef_wasp_WSP-1A] match these tags: [unit_mech, invalid_unset,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:56 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[3] selected
this unit: [mechdef_caesar_CES-3R] match these tags: [unit_mech, invalid_unset] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:57 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[0] selected
this unit: [mechdef_urbanmech_UM-CR] match these tags: [unit_mech, invalid_unset]
and these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:02:57 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[1] selected
this unit: [vehicledef_SCORPION_MRM] match these tags: [unit_vehicle,
invalid_unset, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:57 FYLS [ERROR] Lance_HostileAll_Primary.[1] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T17:02:58 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[2] selected
this unit: [vehicledef_HETZER_UAC] match these tags: [unit_vehicle, invalid_unset,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:02:58 FYLS [ERROR] Lance_HostileAll_Primary.[2] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T17:02:58 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[3] selected
this unit: [mechdef_cattlemaster-CM-X] match these tags: [unit_mech, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_turret, unit_superheavy, unit_superheavytank,
unit_lance_vanguard, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:04:06 FYLS [LOG] Loading level Interstitial_Briefing
2019-09-23T17:04:10 FYLS [DEBUG] Adding new objective UI display for Zerstöre die
Steiner-Einheiten
2019-09-23T17:04:11 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:04:11 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:04:11 FYLS [LOG] Loading level mapGeneral_terracePlaza_uTech
2019-09-23T17:04:42 FYLS [DEBUG] Scene destruction assets baked!
2019-09-23T17:04:46 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T17:04:46 FYLS [DEBUG] Destroying 'HBS.DebugConsole.DebugConsole' because
it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole.
2019-09-23T17:04:57 FYLS [DEBUG] Finished pushing fade groups!
2019-09-23T17:05:00 FYLS [LOG] Level mapGeneral_terracePlaza_uTech took 60.26616s
to load
2019-09-23T17:05:00 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T17:05:00 FYLS [LOG] Searching for Layer Data
mapGeneral_terracePlaza_uTech_encGeneral_ThreeWayBattle_LayerData
2019-09-23T17:05:01 FYLS [LOG] Load Complete
2019-09-23T17:05:01 FYLS [LOG] init contract for layer data
2019-09-23T17:05:02 FYLS [LOG] Found 332 EncounterObjectGameLogic on SELF
2019-09-23T17:05:02 FYLS [LOG] Added 431 external ObstructionGameLogic out of 431
2019-09-23T17:05:02 FYLS [LOG] Found 332 EncounterObjectGameLogic on SELF
2019-09-23T17:05:02 FYLS [LOG] Added 431 external ObstructionGameLogic out of 431
2019-09-23T17:05:02 FYLS [DEBUG] Offsetting old amount by 431 - the external
building amount
2019-09-23T17:05:02 FYLS [LOG] ----------------------- Map Data
-----------------------
Version Name: 190618-live-552R
Version Info: ProductName: BATTLETECH
ProductVersion: 1.6.2
Platform: STEAM
BuildRevision: 00c7de187d6cc2c53f0d264745d84d4f8149e047
BuildBranch: live
BuildDate: 2019-06-18T07:52:38
BuildStamp: 190618-live-00c7de1
BuildNumber: 552R
RTVersion: RT Project B Patch 3.3
UTD Date/Time: 9/23/2019 3:05 PM
Map: mapGeneral_terracePlaza_uTech
EncounterLayer: encGeneral_ThreeWayBattle

--------------------- Contract Data --------------------


ContractOverride: siegebreaker_1_3wayBattle
Contract Type: ThreeWayBattle
Configured Mood:
Team: Player 1
Lance: PlayerLanceSpawner_Battle+
Configured Lance Def Id: Manual
Selected Lance Def Id: Manual
Selected Difficulty: 0
Unit: 0
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 1
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 2
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 3
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Lance Cost: 0.00
Total Team Cost: 0.00
Team: Player 2
Total Team Cost: 0.00
Team: EmployerTeam
Lance: Lance_Employer_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_stealth_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_raptorii-RPT-2X1
Unit Cost: 398,000.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_Guerilla_BWS-S7
Unit Cost: 1,431,034.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_cattlemaster-CM-X
Unit Cost: 287,466.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_arbiter_ARB-003
Unit Cost: 433,310.00
Lance Cost: 2,549,810.00
Lance: Lance_Employer_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_vtol_d5_dynamic_solo
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_legendary, unit_bracket_med, liao
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_spider_SDR-AS
Unit Cost: 755,698.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_YellowJacket_RAC5
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7A
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Lance Cost: 756,826.00
Lance: Lance_EmployerAlly_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_vtol_d5_dynamic_solo
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_legendary, unit_bracket_med, liao
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_mortis_MS-1A
Unit Cost: 4,300,000.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7C
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_YellowJacket_RISC
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Lance Cost: 4,301,128.00
Lance: Lance_EmployerAlly_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_vtol_d5_dynamic_solo
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_legendary, unit_bracket_med, liao
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_phoenix_PXH
Unit Cost: 1,431,034.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_YellowJacket_Gauss
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7A
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Lance Cost: 1,432,162.00
Total Team Cost: 9,039,926.00
Team: EmployersAllyTeam
Total Team Cost: 0.00
Team: TargetTeam
Lance: Lance_Target_EnemyForce
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_carrier
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: mechdef_atlas_AS7-D
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_atlas_AS7-D
Unit Cost: 2,620,000.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Lance Cost: 2,620,000.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_vtol_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner, unit_advanced
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_low, unit_lance_vanguard, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4GG
Unit Cost: 875,246.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_advanced
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_YellowJacket_Arrow
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HawkMoth_LGauss
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7
Unit Cost: 564.00
Lance Cost: 876,938.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_generic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wolverine_WVR-6R
Unit Cost: 1,012,000.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_clint_CLNT-2-3T
Unit Cost: 687,192.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_clint_CLNT-2-3T
Unit Cost: 687,192.00
Lance Cost: 3,244,394.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_carrier
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner, unit_predator
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_javelin_JVN-11B
Unit Cost: 358,831.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_carrier,
unit_indirectfire
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_LRM
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_carrier,
unit_indirectfire
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_LIGHT_MORTAR
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_carrier, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_LRM
Unit Cost: 993.00
Lance Cost: 361,381.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_elite_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_elite
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vindicator_VND-RSC
Unit Cost: 755,698.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_predator
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_scarecrow_UCU-F4r
Unit Cost: 850,800.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-R61L
Unit Cost: 355,006.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_generic, unit_heavy, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_raptor_RTX1-OC
Unit Cost: 773,200.00
Lance Cost: 2,734,704.00
Total Team Cost: 9,837,417.00
Team: TargetsAllyTeam
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_raptor_RTX1-OG
Unit Cost: 773,200.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hitman_HM-1
Unit Cost: 347,328.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_chameleon_CLN-7Z
Unit Cost: 794,200.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_predator, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_mongoose_MON-69K
Unit Cost: 310,200.00
Lance Cost: 2,224,928.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_enforcer_ENF-GH
Unit Cost: 947,066.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HUNTER
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Ripper_Flamer
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_ostroc_OSR-3C
Unit Cost: 6,970,000.00
Lance Cost: 7,918,194.00
Lance: Enemy Ally Optional LanceSpawner Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id:
vehicledef_CARRIER_LIGHT_MORTAR_FASCAM
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4SP
Unit Cost: 849,416.00
Lance Cost: 1,708,554.00
Lance: Enemy Ally Optional LanceSpawner Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_rifleman_RFL-LK
Unit Cost: 1,371,686.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_ZEPHYR_SRM2
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SALADIN
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_commando_COM-1C
Unit Cost: 307,508.00
Lance Cost: 1,680,751.00
Total Team Cost: 13,532,427.00
Team: NeutralToAllTeam
Total Team Cost: 0.00
Team: HostileToAllTeam
Lance: Lance_HostileAll_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_fire, lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-CR
Unit Cost: 444,800.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCORPION_MRM
Unit Cost: 306.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HETZER_UAC
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_cattlemaster-CM-X
Unit Cost: 287,466.00
Lance Cost: 733,136.00
Lance: Lance_HostileAll_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_fire, lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_malak_C-MK-OS
Unit Cost: 2,574,602.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_Valkyrie_VLK-QA
Unit Cost: 351,187.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wasp_WSP-1A
Unit Cost: 272,786.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_vanguard, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_caesar_CES-3R
Unit Cost: 1,537,229.00
Lance Cost: 4,735,804.00
Total Team Cost: 5,468,940.00
---------------------- Layer Data ----------------------
BattleTech.EncounterLayerData: encGeneral_ThreeWayBattle
BattleTech.Designed.EncounterBoundaryChunk: Chunk_EncounterBoundary
BattleTech.PlayerLanceChunk: Chunk_PlayerLance
BattleTech.PlayerLanceSpawner: PlayerLanceSpawner_Battle+
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint1
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint2
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint3
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint4
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Manual
Lance Tags:
Excluded Lance Tags:
Spawn Effect Tags:
BattleTech.Designed.DialogueChunk: Chunk_DefaultDialogue
BattleTech.Designed.EmptyCustomChunk: Chunk_Dialogue_Battle+
BattleTech.Designed.DestroyWholeLanceChunk: Chunk_DestroyTargetLance
BattleTech.LanceSpawner: Lance_Target_EnemyForce
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_battle,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Primary
BattleTech.LanceSpawner: Lance_HostileAll_Primary
BattleTech.UnitSpawnPoint:
UnitSpawnPoint1_HostileToAll
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_fire,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_HostileAll_Lance_Primary
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Secondary
BattleTech.LanceSpawner: Lance_HostileAll_Secondary
BattleTech.UnitSpawnPoint:
UnitSpawnPoint1_HostileToAll
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_fire,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_HostileAll_Lance_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Secondary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Secondary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolderTarqet_AdditionalDroppedForces_EnemyAlly_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
BattleTech.Designed.EmptyCustomChunk: Chunk_EnemyAlly_Destroy_Primary
(Optional)
BattleTech.LanceSpawner: Enemy Ally Optional LanceSpawner
Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_EnemyAlly_Destroy_Secondary (Optional)
BattleTech.LanceSpawner: Enemy Ally Optional LanceSpawner
Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsurePlayerUnitSlot1Survives_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsurePlayerUnitSlot1Survives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk: Chunk_PlayerEscape_Battle+
BattleTech.Designed.EmptyCustomChunk:
Chunk_FirstContractObjectiveFlagHolder
BattleTech.Designed.EmptyCustomChunk: Chunk_EscapeFlagObjectiveHolder
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_Employer_Primary (Optional)
BattleTech.LanceSpawner: Lance_Employer_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_Employer_Secondary (Optional)
BattleTech.LanceSpawner: Lance_Employer_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_EmployerAlly_Primary (Optional)
BattleTech.LanceSpawner: Lance_EmployerAlly_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_EmployerAlly_Secondary (Optional)
BattleTech.LanceSpawner: Lance_EmployerAlly_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_AutocompletesAndFlag
BattleTech.Designed.EmptyCustomChunk: Chunk_1RoundTimedDropSafetyTimers
BattleTech.Designed.EmptyCustomChunk:
Chunk_DialogueSequence_IntroSequence
Mood: Urban Afternoon

2019-09-23T17:05:02 FYLS [LOG] FirstTime Initialize


2019-09-23T17:05:02 FYLS [LOG] [Objective_DestroyLance_HostileAll_Primary_B+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_HostileToAll_Flag_Primary_B+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_HostileToAllDropTimer_Primary_B+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_HostileToAllAITimer_Primary] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_DestroyLance_HostileAll_Secondary_B+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_HostileToAll_Flag_Secondary_B+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_HostileToAllDropTimer_Secondary_Battle+]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_HostileToAllAITimer_Secondary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional)] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty Do Additional Forces Secondary
Autocomplete Flag] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoDrop_B+ (Optional)] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty Do Additional Forces 2 Primary
Autocomplete Flag] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional)] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty Do Additional Forces 2 Secondary
Autocomplete Flag] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [DestroyEnemyAllyLance_Objective_Primary_Battle+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_HasSeenEnemyAllyLance_Primary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [DestroyEnemyAllyLance_Objective_Secondary_Battle+]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_HasSeenEnemyAllyLance_Secondary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary] - Objective
Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Primary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_EnsureAllUnitsSurvive_Employer_Secondary]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_EnsureUnitsSurvive_Employer_Secondary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Escape_Employer_Secondary_Battle+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_Employer_IsActiveFlag_Secondary] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_EnsureUnitsSurvive_EmployerAlly_Primary]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Escape_EmployerAlly_Primary_Battle+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Empty_EmployerAlly_IsActiveFlag_Primary]
- Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_EnsureUnitsSurvive_EmployerAlly_Secondary] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] [Objective_Escape_EmployerAlly_Secondary_Battle+] -
Objective Ignored
2019-09-23T17:05:02 FYLS [LOG]
[Objective_Empty_EmployerAlly_IsActiveFlag_Secondary] - Objective Ignored
2019-09-23T17:05:02 FYLS [LOG] Chunk_EncounterBoundary (c3b48c23-5a52-4a68-afc9-
fd957d594fcd) - ContractInitialize()
2019-09-23T17:05:02 FYLS [LOG] Chunk_PlayerLance (8fe4a1b2-232a-48da-9dab-
4acb81926998) - ContractInitialize()
2019-09-23T17:05:02 FYLS [LOG] Chunk_DefaultDialogue (35846ed6-21e5-4e92-90a9-
1a62de166e22) - ContractInitialize()
2019-09-23T17:05:04 FYLS [LOG] Chunk_Dialogue_Battle+ (a4559843-6459-4d57-8117-
2b17e7e0fb36) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_DestroyTargetLance (5e1da673-ff7f-4611-b955-
f0a3851757d9) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_HostileAll_Lance_Primary (8c5cfff4-066b-44be-
9a28-c462461a757a) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_DropRegionHolder_HostileAll_Lance_Primary
(735367b5-e29b-407c-b0d8-90c000a1c55a) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_HostileAll_Lance_Secondary (823304d4-356b-
42e4-a804-90c957ee3416) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_DropRegionHolder_HostileAll_Lance_Secondary
(8507c61a-ad30-4691-8eb9-98ea965c60aa) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Primary (Optional)
(2cf7c676-93a5-416c-9f27-58f4d9493aff) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Primary (c8cc3619-01b1-42f6-
9fa9-96705b4a7883) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Secondary (Optional)
(7b19fb59-bccc-4c75-aa2a-e4fe53b1a3bf) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Secondary (5c263849-3726-
472e-ba43-e0c6640a91e4) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Primary (Optional)
(1edf7529-a68a-4cc6-a14f-40d2ce2f8810) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Primary (670eb7a3-22d2-
434e-bdfd-21a9e6b46335) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Secondary (Optional)
(5e66f0a6-7853-4795-99ba-d5026a5456cd) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Secondary (510a898f-6291-
46bc-b7bf-9cf34f6a7662) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Primary (Optional)
(cad290bc-8a58-4db3-accb-41e89a8d827f) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolderTarqet_AdditionalDroppedForces_EnemyAlly_Primary (f3e9debd-
dfa9-4292-a3ae-094d89f7e58e) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(Optional) (b848dd5c-9d8a-486b-9cc5-450ef12ffef9) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(8ee77528-95f4-4c4f-805d-976f366c9c8d) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnemyAlly_Destroy_Primary (Optional)
(7f7e150a-d8e3-4587-9d79-3c2dfe928855) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnemyAlly_Destroy_Secondary (Optional)
(86c5484f-388c-4e37-ab02-a06e3f9acff6) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Primary
(Optional) (885ba4c2-9faf-44eb-b59c-2a42cef684e5) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Secondary
(Optional) (e4022a79-4a26-46a6-98b3-4308b697f407) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnsurePlayerUnitSlot1Survives_Primary
(Optional) (3bca4c6f-4cd7-42aa-a95e-6414fa1983f8) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EnsurePlayerUnitSlot1Survives_Secondary
(Optional) (32a5c141-e23f-4587-a884-5955a1a63a36) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_PlayerEscape_Battle+ (c57f5a7f-35c8-4281-90fb-
095f2e0a7e6e) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_FirstContractObjectiveFlagHolder (0871df9d-
ee0c-415f-85c2-960b23dc543a) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_EscapeFlagObjectiveHolder (bdeba50a-7969-4d51-
a561-93bd2c7704ad) - ContractInitialize()
2019-09-23T17:05:07 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - ContractInitialize()
2019-09-23T17:05:08 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Secondary
(Optional) (889ff9a0-067e-4fc5-bb85-99c2ee9e9e81) - ContractInitialize()
2019-09-23T17:05:08 FYLS [LOG] Chunk_DefendLanceWithEscape_EmployerAlly_Primary
(Optional) (50cd3833-4da1-41d1-a5cf-856611a55102) - ContractInitialize()
2019-09-23T17:05:08 FYLS [LOG] Chunk_DefendLanceWithEscape_EmployerAlly_Secondary
(Optional) (b5d81bde-22d8-46a6-afe7-44cfd6aadbe6) - ContractInitialize()
2019-09-23T17:05:08 FYLS [LOG] Chunk_AutocompletesAndFlag (909f6669-de30-481c-8eb1-
5e9f3066d5ee) - ContractInitialize()
2019-09-23T17:05:09 FYLS [LOG] Chunk_1RoundTimedDropSafetyTimers (781d71a5-e5a5-
4146-962c-981ba7388bae) - ContractInitialize()
2019-09-23T17:05:09 FYLS [LOG] Chunk_DialogueSequence_IntroSequence (faa7f5e6-bc5d-
4d7d-94aa-88acf347e763) - ContractInitialize()
2019-09-23T17:05:09 FYLS [LOG] DynamicDialogue (DynamicDialogue) -
ContractInitialize()
2019-09-23T17:05:10 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T17:05:10 FYLS [LOG] Applying mood [UrbanAfternoon]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - (-456.0, 0.0, 291.0)
2019-09-23T17:05:12 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:05:12 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - Spawning unit - Team [Player 1], UnitId [ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0], ChassisId [chassisdef_jagermech_JM6-JO], PilotId
[pilot_backer_Doochin]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - (-480.0, 0.0, 249.4)
2019-09-23T17:05:12 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:05:12 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T17:05:12 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at Head [[PrefabName=chrPrfWeap_redreaper_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftTorso [[PrefabName=chrPrfWeap_redreaper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightTorso [[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftArm [[PrefabName=chrPrfWeap_redreaper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightArm [[PrefabName=chrPrfWeap_redreaper_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - Spawning unit - Team [Player 1], UnitId [ebc06b6a-c5a8-4165-95ce-
480bcf335570.0], ChassisId [chassisdef_redreaper_BL-X-KNT], PilotId
[pilot_backer_Lemos]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - (-456.0, 0.0, 207.8)
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T17:05:12 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - Spawning unit - Team [Player 1], UnitId [d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0], ChassisId [chassisdef_timberwolf_TW-A], PilotId
[pilot_backer_Reichenbach]
2019-09-23T17:05:12 FYLS [LOG] UnitSpawnPoint1 (00c4ad37-d0f5-45e4-b54e-
ab29d1646935) - (-588.0, 0.0, -353.3)
2019-09-23T17:05:12 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:05:12 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding 'TraitOPOnePlus'
from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding 'TraitOPTWOPlus'
from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding
'TraitHeatReduction5' from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding
'TraitDefOverheatAddFifteen' from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding 'TraitSensors15'
from tree
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding
'TraitDefMinRangeReduce90' from tree
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
CenterTorso [[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_atlas_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
LeftTorso [[PrefabName=chrPrfWeap_atlas_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM20_0-STOCK],
[PrefabName=chrPrfWeap_atlas_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
RightTorso [[PrefabName=chrPrfWeap_atlas_righttorso_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_0-STOCK]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
LeftArm [[PrefabName=chrPrfWeap_atlas_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:05:12 FYLS [DEBUG] Mappings for chassis chassisdef_atlas_AS7-D at
RightArm [[PrefabName=chrPrfWeap_atlas_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:05:12 FYLS [LOG] pilot_d6_tactician_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:05:12 FYLS [LOG] UnitSpawnPoint1 (00c4ad37-d0f5-45e4-b54e-
ab29d1646935) - Spawning unit - Team [TargetTeam], UnitId [00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0], ChassisId [chassisdef_atlas_AS7-D], PilotId
[pilot_d6_tactician_high]
2019-09-23T17:05:12 FYLS [LOG] [Objective_DestroyLance_EnemyForce] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] Lance_HostileAll_Primary (9bd2f5be-f04f-4f2e-a25d-
4295f59a0369) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_DestroyLance_HostileAll_Primary_B+
(cb9c173c-89b3-4447-b3a0-26193cbeb601) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_HostileToAll_Flag_Primary_B+
(13912235-2a9a-4917-82be-ae2638ab753f) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_HostileToAllDropTimer_Primary_B+
(4b18da74-682d-467c-bd41-103e525d91f0) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_HostileToAllAITimer_Primary (efd78ca4-
a05b-4281-8b0a-245bf436a4aa) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Lance_HostileAll_Secondary (facf893c-7ed1-48ac-8e9d-
1fda02a9c059) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_DestroyLance_HostileAll_Secondary_B+
(49d5a311-1507-4c2b-8485-46ba1ea99d43) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_HostileToAll_Flag_Secondary_B+
(cbee541c-3104-4bc4-829a-dc396601f4c8) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_HostileToAllDropTimer_Secondary_Battle+
(234238e2-31c2-4594-ab52-3621df45e2ac) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_HostileToAllAITimer_Secondary (3637411e-
ca46-4d4f-bc29-ffee20e63548) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] [Objective_Empty Do Additional Forces Primary
Autocomplete Flag B+] - ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (9cd2da77-9a07-
4c41-afbe-bbfdfbe0a257) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional) (4becbae5-
72de-451f-8b9b-028e2188fa89) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional) (f4995165-
3394-44af-8401-cbbffcb177b9) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional) (55df7bc4-
d367-45b7-92f4-ca24673d4e5c) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty Do Additional Forces Secondary
Autocomplete Flag (0eefd1b5-f890-4ad2-b28a-d291c059da7e) - Finished encounter
object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) (c76a6d7f-2e68-
46f8-b2b1-797b5c46462c) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional) (3d9f8ebf-
d0a8-4a95-b59d-1919f3b4f11d) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoDrop_B+ (Optional) (aae568ef-
1d56-42ef-913c-1af865cc4310) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional) (a5be8217-
b71c-477c-b7f9-bd8b57fe8411) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty Do Additional Forces 2 Primary
Autocomplete Flag (c1a9059b-4fd1-4def-9419-6dd4a3b3bd4d) - Finished encounter
object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (a7944fc0-efe6-
44e4-a5fc-b32fb14dbb3b) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional) (cc1f3b6c-
4611-4936-8b68-ad8d4777fd13) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional) (04a65aa6-
d0f2-49d4-8c8a-c1f90e43f2f9) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)
(431ce2f5-dc6a-4daf-9965-ea58cd44c0e6) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty Do Additional Forces 2 Secondary
Autocomplete Flag (ddc899c1-eb4e-47a1-a636-d92813c10571) - Finished encounter
object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (675af3cb-
60f8-4525-a204-c047dfa91801) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
(f55ef49e-4035-42eb-97fa-ba0063e1306b) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)
(85c94315-09ae-4e9b-8fc0-7e198be51510) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)
(07dd31b8-82ae-4926-8a2e-84aab3eab8b7) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag (9d26ed13-ed7b-480e-a34d-24e17264eeef) - Finished
encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
(af277092-16fb-4e01-80b8-9be5052c8caf) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
(12270413-a963-4a1e-947b-9e1282270a5d) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)
(7fdcb563-ac34-4cf1-a358-d373b4f24050) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)
(29a4d1d2-075f-4efe-8e88-f4d32b802f49) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag (76eb94bb-3e37-4ecc-bad6-a5a9543bf670) - Finished
encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Enemy Ally Optional LanceSpawner Primary (1df4e32a-
9bdb-4be4-89c4-01f8ebeeafa0) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] DestroyEnemyAllyLance_Objective_Primary_Battle+
(7b5ce847-7978-459b-97ee-3bf90ef951fb) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_HasSeenEnemyAllyLance_Primary
(40ade58a-6556-4a37-9333-45be8deb23d9) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Enemy Ally Optional LanceSpawner Secondary
(ab5a8dd2-01da-4100-9dd9-4431eabc6e7a) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] DestroyEnemyAllyLance_Objective_Secondary_Battle+
(99561fc7-e8c8-4ee0-ab41-72ae760c5b71) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_HasSeenEnemyAllyLance_Secondary
(e4cd3f97-ae4b-416a-8c4b-3ec6288be4fd) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary (438f6ead-f05c-
40d7-9e85-6f18b878782b) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary (cb5625ef-
c8c8-4768-b21a-d22abf5b91f9) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
(699fc05a-9514-4058-ba39-7a366a09acbf) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
(ef1d7752-73cf-40bc-9382-d398e80d1e49) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] [Objective_Empty_FirstContractFlag] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] [Objective_Hidden Open Player Evac Objective Flag] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] [Objective_Empty_Employer_IsActiveFlag_Primary] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] Lance_Employer_Secondary (38efff2a-29a9-4886-a145-
c5a7ca747fb7) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureAllUnitsSurvive_Employer_Secondary
(8dd88858-0b5c-47a2-8d48-90daf913c861) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureUnitsSurvive_Employer_Secondary
(ac4199e4-c42e-4a41-ae0e-cf10f7dfcf8a) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Escape_Employer_Secondary_Battle+
(62fad70b-c2a9-478d-b6a2-cb13ba99a573) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Region_Escape_Employer_Secondary (a251ed88-0ea5-
4d3a-a70c-f05604c81352) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_Employer_IsActiveFlag_Secondary
(25093242-ea45-451c-a189-d3d54f132d26) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Dialogue_Interrupt_FriendlyForcesAdvisory_Secondary
(66e17c07-f768-472e-b129-9d5bc3fa87d0) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Lance_EmployerAlly_Primary (ecaf6a4d-d3b1-43bc-bb17-
0711e700d44a) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary
(b1862952-8197-4347-8c93-94aadd34fbd7) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureUnitsSurvive_EmployerAlly_Primary
(658372a8-8e43-4f74-af9c-f4d60bb103ec) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Escape_EmployerAlly_Primary_Battle+
(bd721209-539f-4c39-afa9-f6d3a83a0b06) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Region_Escape_EmployerAlly_Primary (a12f139f-a0bb-
4615-bd10-850d116c4a4f) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_EmployerAlly_IsActiveFlag_Primary
(eb2cdf1f-7f49-4fca-9f3c-328d653e5169) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
Dialogue_Interrupt_FriendlyForcesAllyAdvisory_Primary (39dcff05-50ac-4aac-a5a3-
76a4449f23c4) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Lance_EmployerAlly_Secondary (8fa00d6a-7f24-4efc-
9c7f-3c704c77768a) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary (5685d07f-ea41-468f-99e6-
93f99ed64703) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_EnsureUnitsSurvive_EmployerAlly_Secondary
(4222c6f6-975a-45aa-aa3e-cbfaf0c50026) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Escape_EmployerAlly_Secondary_Battle+
(5e616f80-706e-43c8-b747-b04122ba5232) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG] Region_Escape_EmployerAlly_Secondary (8a83549d-cfe3-
4409-83ee-51a80a4c0263) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] Objective_Empty_EmployerAlly_IsActiveFlag_Secondary
(aa4e4b60-369e-43b6-82e3-e9140cfa4d16) - Finished encounter object, ignoring status
Finished
2019-09-23T17:05:12 FYLS [LOG]
Dialogue_Interrupt_FriendlyForcesAllyAdvisory_Secondary (9f4f0732-fbba-4198-8d44-
d7caeee25fc2) - Finished encounter object, ignoring status Finished
2019-09-23T17:05:12 FYLS [LOG] [Objective_Hidden_AllPrimaryTargetsDestroyedFlag] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] [Objective_Hidden_AnySecondaryKillsPresent] -
ActivateObjective()
2019-09-23T17:05:12 FYLS [LOG] Activate() Activating - encGeneral_ThreeWayBattle
2019-09-23T17:05:18 FYLS [LOG] TurnDirector.OnPlayerLanceSpawned
2019-09-23T17:05:19 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:05:31 FYLS [LOG] Clearing tags cache
2019-09-23T17:05:44 FYLS [DEBUG] FactionDef - No faction def is loaded for faction
[INVALID_UNSET]
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_Employer_Primary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyEnemyAllyLance_Objective_Primary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_EmployerAlly_Primary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_EmployerAlly_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive__Employer_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_PlayerEscape_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_EnemyForce
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyEnemyAllyLance_Objective_Secondary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Secondary_B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Primary_B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces2
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_Employer_IsActiveFlag_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_HostileToAll_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_EnemyAlly
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_EnemyAlly_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces2_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_Employer_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden Open Player Evac Objective Flag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_Employer_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EmployerAlly_IsActiveFlag_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EmployerAlly_IsActiveFlag_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden_AllPrimaryTargetsDestroyedFlag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_EmployerAlly_Secondary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_EmployerAlly_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_Employer_Secondary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_Employer_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_HostileToAll
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden_AnySecondaryKillsPresent
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_Employer_IsActiveFlag_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces Primary Autocomplete Flag B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoDrop_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces Secondary Autocomplete Flag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_DoDrop_Battle+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllAITimer_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllDropTimer_Primary_B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileToAll_Flag_Primary_B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllAITimer_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllDropTimer_Secondary_Battle+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileToAll_Flag_Secondary_B+
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces _EnemyAlly_ Secondary Autocomplete Flag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_FirstContractFlag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HasSeenEnemyAllyLance_Secondary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HasSeenEnemyAllyLance_Primary
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces _EnemyAlly_ Primary Autocomplete Flag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces 2 Primary Autocomplete Flag
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)
2019-09-23T17:05:45 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces 2 Secondary Autocomplete Flag
2019-09-23T17:05:45 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:05:45 FYLS [LOG] [Objective_Escape_EmployerAlly_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:05:45 FYLS [LOG] [Objective_PlayerEscape_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[3] -
OpposingUnitsInRegion[0]
2019-09-23T17:05:45 FYLS [LOG] [Objective_Escape_EmployerAlly_Secondary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:05:45 FYLS [LOG] [Objective_Escape_Employer_Secondary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:05:49 FYLS [DEBUG] Attempting to create the combatdebugHUD
2019-09-23T17:05:53 FYLS [DEBUG] Set camera state: OLD = NotSet NEW =
PlayerControlled
2019-09-23T17:05:55 FYLS [DEBUG] Invisible save toast 674.2524
2019-09-23T17:05:55 FYLS [DEBUG] Invisible save toast 674.2524
2019-09-23T17:05:55 FYLS [LOG] Applying mood [UrbanSunsetFoggy]
2019-09-23T17:05:56 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:05:56 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:05:57 FYLS [LOG] Applying mood [UrbanSunsetFoggy]
2019-09-23T17:06:19 FYLS [LOG]
[[[[[[<<<<<<===============================================--------- Encounter
Begin! ---------===============================================>>>>>>]]]]]]
2019-09-23T17:06:19 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:06:19 FYLS [DEBUG] mission started, refreshing music
2019-09-23T17:06:19 FYLS [WARNING] MoodController.RefreshMusic: Contract had an
unknown ContractType: ThreeWayBattle, using default music for biome.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.GenericCompoundConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Turn on Player Escape Preview Region on
Start.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.GenericCompoundConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player Escape -
Conditional passed, sending 0 transmission(s) and firing 2 result(s)
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player Escape -
Only triggering once.
2019-09-23T17:06:19 FYLS [LOG] Transmitting Set No Secondary Kills on Start and
Player Escape from OnEncounterBegin
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player Escape
Objective[Objective_Hidden_AnySecondaryKillsPresent] - Completing objective as
[Failed]
2019-09-23T17:06:19 FYLS [LOG] Set No Secondary Kills on Start and Player Escape
Objective[Objective_PlayerEscape_Battle+] - Completing objective as [Succeed]
2019-09-23T17:06:19 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:06:19 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:06:19 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:06:19 FYLS [LOG] MORALE: team World losing morale from objective
failed
2019-09-23T17:06:19 FYLS [LOG] MORALE: team World has current 5 morale; adding -1
new morale
2019-09-23T17:06:19 FYLS [WARNING] Recieved Morale Message but there is no
CurrentRound
2019-09-23T17:06:19 FYLS [LOG] MORALE: team World now has 4 morale
2019-09-23T17:06:19 FYLS [LOG] MORALE: team Player 1 losing morale from objective
failed
2019-09-23T17:06:19 FYLS [LOG] MORALE: team Player 1 has current 5 morale; adding
-1 new morale
2019-09-23T17:06:19 FYLS [WARNING] Recieved Morale Message but there is no
CurrentRound
2019-09-23T17:06:19 FYLS [LOG] MORALE: team Player 1 now has 4 morale
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.GenericCompoundConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Destroyed
Int.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.GenericCompoundConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:19 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete Failed because of
Eliminiere den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete Failed because of Eliminiere
den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Eliminiere den
Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete Failed because of Eliminiere den
Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Eliminiere den Späher-Mech von
Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:06:19 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Eliminiere den Späher-Mech von Haus
Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Eliminiere den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Eliminiere
den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:19 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:06:19 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:06:19 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:06:19 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:21 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:21 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:21 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:21 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete Failed because of
Eliminiere den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete Failed because of Eliminiere
den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Eliminiere den
Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete Failed because of Eliminiere den
Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Eliminiere den Späher-Mech von
Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:06:21 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Eliminiere den Späher-Mech von Haus
Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Eliminiere den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Eliminiere
den Späher-Mech von Haus Steiner[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:06:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:06:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:06:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:06:24 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:06:24 FYLS [LOG] TurnDirector.EncounterIntroComplete
2019-09-23T17:06:24 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:06:24 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:06:27 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:06:27 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:06:27 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
success
2019-09-23T17:06:27 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:06:27 FYLS [LOG] PlayNextMessage: message count 5
2019-09-23T17:06:27 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Commander {COMMANDER.LastName}. Lieutenant Azura Damestroir here. We appreciate the
assistance, because we're gonna need it. audio[NONE]
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:28 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:06:29 FYLS [LOG] PlayNextMessage: message count 4
2019-09-23T17:06:29 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
We've identified a Lyran Atlas moving through the Museum District. Thankfully
enough, the beast appears to have soaked up a lot of punishment over the course of
the siege. Why the Lyrans haven't sent it in for repairs yet is beyond me; maybe
they're having trouble with their supply chain. I don't know. audio[NONE]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T17:06:30 FYLS [LOG] Dialogue: castDef_YangDefault: Could be plain old
hubris. It's an Atlas, the king of the battlefield. The Lyrans expect you to take
one look at it, shit yourselves, and run screaming for the hills, so why bother
keeping it in full repair? audio[NONE]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:06:30 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Whatever the rationale, we've got an <i>extremely</i> juicy target right in front
of us. With your lance's help, I intend to destroy that target. Deal? audio[NONE]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:30 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:31 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:06:31 FYLS [LOG] Dialogue: castDef_DariusDefault: That's what's in
our contract, Lieutenant. Let's get it done. audio[NONE]
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:31 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:31 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnInterleaveChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [LOG] [[[============== Round 1 Begin! ================]]]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:06:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:06:32 FYLS [WARNING] Found items on the stack when we didn't expect
them; bottom item is BattleTech.GenericAnimationSequence. May have been added by
someone's OnRoundBegin. Waiting for completion...
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:06:32 FYLS [LOG] Do Intro Sequence.DialogueMatchesConditional -
Evaluating message[OnDialogueComplete]
2019-09-23T17:06:32 FYLS [LOG] Do Intro Sequence.DialogueMatchesConditional -
PASSED - DialogueGuid matches
2019-09-23T17:06:32 FYLS [LOG] Do Intro Sequence - Conditional passed, sending 0
transmission(s) and firing 1 result(s)
2019-09-23T17:06:32 FYLS [LOG] Do Intro Sequence - Only triggering once.
2019-09-23T17:06:32 FYLS [LOG] Transmitting Do Intro Sequence from
OnDialogueComplete
2019-09-23T17:06:32 FYLS [LOG] Do Intro Sequence-BattleTech.Designed.DialogResult -
Result Trigger logic called.
2019-09-23T17:06:32 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[0]
2019-09-23T17:06:32 FYLS [LOG] Dialogue_Interrupt_FriendlyForcesAdvisory_Primary
(dd849d55-691a-4ff2-b4a3-50b1a8886e4b) - Playing Dialogue
2019-09-23T17:06:32 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:06:32 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:06:32 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:06:32 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
My lance has taken the field, Commander. Let's show these Lyran bastards that they
aren't as tough as they think they are. audio[NONE]
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - PASSED - DialogueGuid matches
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog Primary - Conditional
passed, sending 2 transmission(s) and firing 0 result(s)
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog Primary - Only triggering
once.
2019-09-23T17:06:32 FYLS [LOG] Transmitting Drop Emp Forces on Dialog Primary from
OnDialogueContinue
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog Primary - Transmitting
Signal - Activate
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Forces on Dialog Primary - Transmitting
Signal - Activate
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - PASSED - DialogueGuid matches
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - FAILED -
Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:06:32 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:32 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:06:32 FYLS [LOG] UnitSpawnPoint1 (805d4192-850e-446e-afe4-
cdb8a30685b4) - (-312.0, 0.0, 207.8)
2019-09-23T17:06:32 FYLS [DEBUG] InitEffects for CockpitInitativeEffect has an
unsupported effectTargetType: AllLanceMates
2019-09-23T17:06:32 FYLS [DEBUG] InitEffects for SLIC-BLACKOPS has an unsupported
effectTargetType: AllLanceMates
2019-09-23T17:06:32 FYLS [DEBUG] InitEffects for SLIC-Spotting_Gain-T1 has an
unsupported effectTargetType: AllLanceMates
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding 'AbilityDefG5' from
tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefHealthAddOne' from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitSensors15' from
tree
2019-09-23T17:06:32 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefMinRangeReduce90' from tree
2019-09-23T17:06:32 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X1
at RightTorso [[PrefabName=chrPrfWeap_raven_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_2-BlazeFire]]
2019-09-23T17:06:32 FYLS [DEBUG] Mappings for chassis chassisdef_raptorii-RPT-2X1
at LeftArm [[PrefabName=chrPrfWeap_raven_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T17:06:33 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint1 (805d4192-850e-446e-afe4-
cdb8a30685b4) - Spawning unit - Team [EmployerTeam], UnitId [805d4192-850e-446e-
afe4-cdb8a30685b4.0], ChassisId [chassisdef_raptorii-RPT-2X1], PilotId
[risc_d5_tactician_high]
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint2 (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff) - (-288.0, 0.0, 207.8)
2019-09-23T17:06:33 FYLS [DEBUG] InitEffects for AR14_ECM_SHIELD has an unsupported
effectTargetType: AlliesWithinRange
2019-09-23T17:06:33 FYLS [DEBUG] InitEffects for AR14_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'AbilityDefG5' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefHealthAddOne' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitSensors15' from
tree
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
Head [[PrefabName=chrprfweap_bushwacker_head_flamer_ah1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint2 (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff) - Spawning unit - Team [EmployerTeam], UnitId [6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0], ChassisId [chassisdef_Guerilla_BWS-S7], PilotId
[pilot_d5_tactician_med]
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint3 (c4b4e072-864a-4158-8daf-
2d35deee61ec) - (-288.0, 0.0, 166.3)
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T17:06:33 FYLS [DEBUG] InitEffects for PirateJammer_IniPenalty has an
unsupported effectTargetType: EnemiesWithinRange
2019-09-23T17:06:33 FYLS [DEBUG] InitEffects for PirateJammer_MoralePenalty has an
unsupported effectTargetType: EnemiesWithinRange
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitOPTWOPlus' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'AbilityDefP5' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitStabDamage5' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_cattlemaster-CM-X
at RightArm [[PrefabName=chrPrfWeap_panther_rightarm_ac2_bh1,
MechComponentRef=Weapon_Rifle_Potatoe]]
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitLiao' from faction
'Liao'
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint3 (c4b4e072-864a-4158-8daf-
2d35deee61ec) - Spawning unit - Team [EmployerTeam], UnitId [c4b4e072-864a-4158-
8daf-2d35deee61ec.0], ChassisId [chassisdef_cattlemaster-CM-X], PilotId
[pilot_d5_gunner_med]
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint4 (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9) - (-336.0, 0.0, 207.8)
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:06:33 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'AbilityDefG5' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefHealthAddOne' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitSensors15' from
tree
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-003 at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_JuryRigged]]
2019-09-23T17:06:33 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-003 at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserER_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_TAG]]
2019-09-23T17:06:33 FYLS [LOG] pilot_d5_tactician_med: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T17:06:33 FYLS [LOG] UnitSpawnPoint4 (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9) - Spawning unit - Team [EmployerTeam], UnitId [83c28f4a-e44d-4d82-
8c0f-f66dbe5abbe9.0], ChassisId [chassisdef_arbiter_ARB-003], PilotId
[pilot_d5_tactician_med]
2019-09-23T17:06:33 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:06:33 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:06:35 FYLS [LOG] [Objective_EnsureUnitsSurvive__Employer_Primary] -
ActivateObjective()
2019-09-23T17:06:36 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:06:36 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[1]
2019-09-23T17:06:36 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[2]
2019-09-23T17:06:36 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[3]
2019-09-23T17:06:36 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Dialogue Sequence complete.
2019-09-23T17:06:38 FYLS [LOG] Raptor II loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:39 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:39 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:42 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:06:42 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:06:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:42 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:06:42 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:06:42 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:06:42 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:06:42 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:42 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:06:42 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:42 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:42 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:06:42 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:06:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:06:43 FYLS [DEBUG] Seed : 89603
2019-09-23T17:06:43 FYLS [DEBUG] Seed : 89603
2019-09-23T17:06:43 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:06:43 FYLS [LOG] MovementSequence Setup: Final Position: x: -444, y:
0.001687021, z: 62.35383, Final Heading: x: -0.8322409, y: 0, z: -0.554414, Final
Rotation: 236.3296
2019-09-23T17:06:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:06:43 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:06:43 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:06:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:43 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:06:45 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:47 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -443.7547, y: 0.001687021, z: 62.52611, Current Heading: x: -0.8322428,
y: 0, z: -0.5544115, Current Rotation: 236.3298
2019-09-23T17:06:47 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -444, y: 0.001687021, z: 62.35383, Final Heading: x: -0.8322409, y:
0, z: -0.554414, Final Rotation: 236.3296
2019-09-23T17:06:47 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -444, y: 0.001687021, z: 62.35383, Adjusted Heading: x:
-0.832241, y: 0, z: -0.554414, Adjusted Rotation: 236.3296
2019-09-23T17:06:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:06:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:06:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:06:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:06:48 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:06:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:06:48 FYLS [DEBUG] Seed : 61998
2019-09-23T17:06:48 FYLS [DEBUG] Seed : 61998
2019-09-23T17:06:48 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:06:48 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:06:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:06:48 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:06:48 FYLS [LOG] Mech Bessie final heat = 0 out of 170
2019-09-23T17:06:48 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:06:48 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:06:48 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:06:48 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:06:48 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:06:48 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:06:48 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:06:48 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:06:48 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:06:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:06:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:06:48 FYLS [DEBUG] Seed : 96495
2019-09-23T17:06:48 FYLS [DEBUG] Seed : 96495
2019-09-23T17:06:48 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:06:48 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.00168702, z: 83.13844, Final Heading: x: -0.7559244, y: 0, z: -0.6546589, Final
Rotation: 229.1062
2019-09-23T17:06:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:06:48 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:06:48 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:06:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:06:48 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:06:50 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:51 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:06:52 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -479.7707, y: 0.00168702, z: 83.33353, Current Heading: x: -0.764495, y:
0, z: -0.6446297, Current Rotation: 229.8621
2019-09-23T17:06:52 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.00168702, z: 83.13844, Final Heading: x: -0.7559244, y:
0, z: -0.6546589, Final Rotation: 229.1062
2019-09-23T17:06:52 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.00168702, z: 83.13844, Adjusted Heading: x:
-0.7559244, y: 0, z: -0.6546589, Adjusted Rotation: 229.1062
2019-09-23T17:06:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:06:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:06:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:06:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:06:52 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:06:52 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:06:52 FYLS [DEBUG] Seed : 62979
2019-09-23T17:06:52 FYLS [DEBUG] Seed : 62979
2019-09-23T17:06:52 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:06:52 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:06:52 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:06:52 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:06:52 FYLS [LOG] Mech Arbiter final heat = 0 out of 220
2019-09-23T17:06:52 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:06:52 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:06:52 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:06:52 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:06:52 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:06:52 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:06:52 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:06:52 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:52 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:06:52 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:52 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:52 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:06:52 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:06:52 FYLS [DEBUG] Seed : 39435
2019-09-23T17:06:52 FYLS [DEBUG] Seed : 39435
2019-09-23T17:06:52 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Reserve
2019-09-23T17:06:52 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Reserve
2019-09-23T17:06:52 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:06:52 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:06:52 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:06:52 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:06:52 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:06:52 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:06:52 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:06:52 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:06:52 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:52 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:06:52 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:06:52 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:06:54 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:06:54 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:06:54 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:07:07 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:07 FYLS [DEBUG] Seed : 97271
2019-09-23T17:07:07 FYLS [DEBUG] Seed : 97271
2019-09-23T17:07:07 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:07 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.001687019, z: -41.56922, Final Heading: x: -0.08464956, y: 0, z: -0.9964108,
Final Rotation: 184.8559
2019-09-23T17:07:07 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:07 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:07:07 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:09 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:07:09 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -479.9328, y: 0.00168702, z: -40.59886, Current Heading: x: -0.08465575,
y: 0, z: -0.9964104, Current Rotation: 184.8562
2019-09-23T17:07:09 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.001687019, z: -41.56922, Final Heading: x: -0.08464956,
y: 0, z: -0.9964108, Final Rotation: 184.8559
2019-09-23T17:07:09 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.001687019, z: -41.56922, Adjusted Heading: x:
-0.08464956, y: 0, z: -0.9964108, Adjusted Rotation: 184.8559
2019-09-23T17:07:09 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:09 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:09 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:09 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:10 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:07:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:10 FYLS [DEBUG] Seed : 78082
2019-09-23T17:07:10 FYLS [DEBUG] Seed : 78082
2019-09-23T17:07:10 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:10 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:07:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:10 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:07:11 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:07:11 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:07:11 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:07:11 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:11 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:07:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:07:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:11 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:07:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:07:12 FYLS [DEBUG] minVal: -35.4025
2019-09-23T17:07:12 FYLS [DEBUG] maxVal: 0
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:07:12 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:07:12 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:07:12 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:07:12 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:07:13 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:07:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:13 FYLS [DEBUG] Seed : 97001
2019-09-23T17:07:13 FYLS [DEBUG] Seed : 97001
2019-09-23T17:07:13 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:13 FYLS [LOG] MovementSequence Setup: Final Position: x: -384, y:
0.00168702, z: 124.7077, Final Heading: x: -0.7070991, y: 0, z: -0.7071143, Final
Rotation: 224.9994
2019-09-23T17:07:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:13 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:07:13 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - moving
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:13 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:07:15 FYLS [LOG] Raptor II loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:07:15 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -370.7321, y: 0.001687023, z: 136.5669, Current Heading: x: -0.7070991,
y: 0, z: -0.7071143, Current Rotation: 224.9994
2019-09-23T17:07:15 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -384, y: 0.00168702, z: 124.7077, Final Heading: x: -0.7070991, y:
0, z: -0.7071143, Final Rotation: 224.9994
2019-09-23T17:07:15 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -384, y: 0.00168702, z: 124.7077, Adjusted Heading: x:
-0.7070992, y: 0, z: -0.7071143, Adjusted Rotation: 224.9994
2019-09-23T17:07:15 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:15 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:15 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:15 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:15 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:07:15 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:15 FYLS [DEBUG] Seed : 30727
2019-09-23T17:07:15 FYLS [DEBUG] Seed : 30727
2019-09-23T17:07:15 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:15 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:07:15 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:15 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:07:15 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:07:16 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:07:16 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:07:16 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:07:16 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:07:16 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:16 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:07:16 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:16 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:07:16 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:07:16 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:16 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:07:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:20 FYLS [DEBUG] Seed : 86073
2019-09-23T17:07:20 FYLS [DEBUG] Seed : 86073
2019-09-23T17:07:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:20 FYLS [LOG] MovementSequence Setup: Final Position: x: -456, y:
0.00168702, z: 83.13844, Final Heading: x: -0.291981, y: 0, z: -0.9564241, Final
Rotation: 196.9766
2019-09-23T17:07:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:20 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:07:20 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:21 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:07:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -455.4553, y: 0.001687017, z: 88.02081, Current Heading: x: -0.2919921,
y: 0, z: -0.9564208, Current Rotation: 196.9773
2019-09-23T17:07:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -456, y: 0.00168702, z: 83.13844, Final Heading: x: -0.291981, y: 0,
z: -0.9564241, Final Rotation: 196.9766
2019-09-23T17:07:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -456, y: 0.00168702, z: 83.13844, Adjusted Heading: x:
-0.291981, y: 0, z: -0.9564241, Adjusted Rotation: 196.9766
2019-09-23T17:07:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:23 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:07:23 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:23 FYLS [DEBUG] Seed : 13830
2019-09-23T17:07:23 FYLS [DEBUG] Seed : 13830
2019-09-23T17:07:23 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:23 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:07:23 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:23 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:07:23 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:07:23 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:07:23 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:07:23 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:23 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:07:23 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:07:23 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:23 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:07:23 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:23 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:23 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:23 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:07:25 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:07:26 FYLS [DEBUG] minVal: -45.9
2019-09-23T17:07:26 FYLS [DEBUG] maxVal: 0
2019-09-23T17:07:26 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:07:26 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:07:26 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:07:26 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:07:26 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:07:26 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:07:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:27 FYLS [DEBUG] Seed : 92501
2019-09-23T17:07:27 FYLS [DEBUG] Seed : 92501
2019-09-23T17:07:27 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:27 FYLS [LOG] MovementSequence Setup: Final Position: x: -216, y:
1.245248, z: -41.56921, Final Heading: x: -8.742278E-08, y: 0, z: -1, Final
Rotation: 180
2019-09-23T17:07:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:27 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:07:27 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - sprinting
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:27 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:07:29 FYLS [LOG] Raptor II loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:07:34 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -215.9952, y: 0.8607298, z: -41.08529, Current Heading: x: -0.01501467,
y: 0, z: -0.9998872, Current Rotation: 180.8603
2019-09-23T17:07:34 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -216, y: 1.245248, z: -41.56921, Final Heading: x: -8.742278E-08, y:
0, z: -1, Final Rotation: 180
2019-09-23T17:07:34 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -216, y: 1.245248, z: -41.56921, Adjusted Heading: x:
-8.742278E-08, y: 0, z: -1, Adjusted Rotation: 180
2019-09-23T17:07:34 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:34 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:34 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:34 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:34 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:07:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:34 FYLS [DEBUG] Seed : 91847
2019-09-23T17:07:34 FYLS [DEBUG] Seed : 91847
2019-09-23T17:07:34 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:34 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:07:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:34 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:07:34 FYLS [LOG] Mech Raptor II final heat = 0 out of 170
2019-09-23T17:07:34 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:07:34 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:07:34 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:07:34 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:07:34 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:34 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:07:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:34 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:07:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:34 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:07:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:34 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:07:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:07:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:34 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:07:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:35 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:07:44 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:44 FYLS [DEBUG] Seed : 14775
2019-09-23T17:07:44 FYLS [DEBUG] Seed : 14775
2019-09-23T17:07:44 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:44 FYLS [LOG] MovementSequence Setup: Final Position: x: -552, y:
0.001687012, z: 83.13844, Final Heading: x: -0.2516194, y: 0, z: -0.9678261, Final
Rotation: 194.5734
2019-09-23T17:07:44 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:44 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:07:44 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:44 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:46 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -521.2578, y: 0.001687022, z: 140.8139, Current Heading: x: -0.2516478,
y: 0, z: -0.9678189, Current Rotation: 194.575
2019-09-23T17:07:46 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -552, y: 0.001687012, z: 83.13844, Final Heading: x: -0.2516194, y:
0, z: -0.9678261, Final Rotation: 194.5734
2019-09-23T17:07:46 FYLS [LOG] Guerilla loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:07:46 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -552, y: 0.001687012, z: 83.13844, Adjusted Heading: x:
-0.2516195, y: 0, z: -0.9678264, Adjusted Rotation: 194.5734
2019-09-23T17:07:46 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:46 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:46 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:46 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:48 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:07:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:48 FYLS [DEBUG] Seed : 1983
2019-09-23T17:07:48 FYLS [DEBUG] Seed : 1983
2019-09-23T17:07:48 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:48 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:07:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:48 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:07:48 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:07:48 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:07:48 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:07:48 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:48 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:07:48 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:48 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:07:48 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:48 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:07:48 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:48 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:07:48 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:07:48 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:48 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:07:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:48 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:07:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:48 FYLS [DEBUG] Seed : 11293
2019-09-23T17:07:48 FYLS [DEBUG] Seed : 11293
2019-09-23T17:07:48 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:07:48 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- ends activation due to Done
2019-09-23T17:07:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:49 FYLS [LOG] Mech Atlas final heat = 0 out of 170
2019-09-23T17:07:49 FYLS [DEBUG] [OnActivationEnd] Atlas 00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0 HasActivatedThisRound False
2019-09-23T17:07:49 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- ends activation
2019-09-23T17:07:49 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:07:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:07:49 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:07:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:49 FYLS [LOG] --- ending round 1 ---
2019-09-23T17:07:49 FYLS [LOG] [[[============== Round 2 Begin! ================]]]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:07:49 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:07:49 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team World has current 4 morale; adding 6
new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team World now has 10 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 has current 4 morale; adding 9
new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 now has 13 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 Support has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 1 Support now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 has current 5 morale; adding 6
new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 Support has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team Player 2 Support now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployerTeam has current 5 morale;
adding 12 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployerTeam now has 17 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployersAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team EmployersAllyTeam now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetTeam gains 9 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetTeam has current 5 morale; adding
9 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetTeam now has 14 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetsAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team TargetsAllyTeam now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team NeutralToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team NeutralToAllTeam now has 11 morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team HostileToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:07:49 FYLS [LOG] MORALE: team HostileToAllTeam now has 11 morale
2019-09-23T17:07:50 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:07:50 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:07:50 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:07:50 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:07:50 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:07:50 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:50 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:07:50 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:07:50 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:07:53 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:07:54 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:07:55 FYLS [DEBUG] minVal: -112.8
2019-09-23T17:07:55 FYLS [DEBUG] maxVal: 0
2019-09-23T17:07:55 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:07:55 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:07:56 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:07:56 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:07:56 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:07:56 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:07:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:56 FYLS [DEBUG] Seed : 15917
2019-09-23T17:07:56 FYLS [DEBUG] Seed : 15917
2019-09-23T17:07:56 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:07:56 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
0.001687022, z: -83.13844, Final Heading: x: -0.866026, y: 0, z: -0.4999992, Final
Rotation: 240.0001
2019-09-23T17:07:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:56 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:07:56 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:07:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:07:56 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:07:58 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -263.6125, y: 0.001687022, z: -82.90641, Current Heading: x: -0.866026,
y: 0, z: -0.4999989, Current Rotation: 240.0001
2019-09-23T17:07:58 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 0.001687022, z: -83.13844, Final Heading: x: -0.866026, y:
0, z: -0.4999992, Final Rotation: 240.0001
2019-09-23T17:07:58 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 0.001687022, z: -83.13844, Adjusted Heading: x:
-0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 240.0001
2019-09-23T17:07:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:07:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:07:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:07:58 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:07:58 FYLS [DEBUG] Seed : 94679
2019-09-23T17:07:58 FYLS [DEBUG] Seed : 94679
2019-09-23T17:07:58 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:07:58 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:07:58 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:07:58 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:07:59 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:08:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:08:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:08:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:08:00 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:08:00 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:08:01 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:
0.006098835, isunsteady? False
2019-09-23T17:08:01 FYLS [LOG] OnAttackComplete for stackSequence 104, remaining
sequences: 0
2019-09-23T17:08:01 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:08:01 FYLS [LOG] Mech Raptor II final heat = 6 out of 170


2019-09-23T17:08:01 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:08:01 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:08:01 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:08:01 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:08:01 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:08:01 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:08:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:08:01 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:08:01 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:08:01 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:08:01 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:08:01 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:01 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:08:01 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:01 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:08:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:13 FYLS [DEBUG] Seed : 68442
2019-09-23T17:08:13 FYLS [DEBUG] Seed : 68442
2019-09-23T17:08:13 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:08:13 FYLS [LOG] MovementSequence Setup: Final Position: x: -564, y:
0.001687021, z: -145.4923, Final Heading: x: -0.2939829, y: 0, z: -0.9558105,
Final Rotation: 197.0966
2019-09-23T17:08:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:13 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:08:13 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:14 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:08:14 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:08:14 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -526.5255, y: 0.001687021, z: -125.9711, Current Heading: x: -0.2940044,
y: 0, z: -0.9558042, Current Rotation: 197.0978
2019-09-23T17:08:14 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -564, y: 0.001687021, z: -145.4923, Final Heading: x: -0.2939829, y:
0, z: -0.9558105, Final Rotation: 197.0966
2019-09-23T17:08:14 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -564, y: 0.001687021, z: -145.4923, Adjusted Heading: x:
-0.2939829, y: 0, z: -0.9558108, Adjusted Rotation: 197.0966
2019-09-23T17:08:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:08:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:08:14 FYLS [DEBUG] '<#888888FF>' normalized to a blank string!
2019-09-23T17:08:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:18 FYLS [DEBUG] Seed : 8512
2019-09-23T17:08:18 FYLS [DEBUG] Seed : 8512
2019-09-23T17:08:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:19 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:08:19 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:08:19 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:08:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:08:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:08:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:08:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:08:22 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:08:22 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:08:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:08:23 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 19 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 8

2019-09-23T17:08:23 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:08:23 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:08:23 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T17:08:23 FYLS [LOG] MORALE: team Player 1 has current 13 morale; adding
1 new morale
2019-09-23T17:08:23 FYLS [LOG] MORALE: team Player 1 now has 14 morale
2019-09-23T17:08:23 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:08:23 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:
0.2903388, isunsteady? False
2019-09-23T17:08:23 FYLS [LOG] OnAttackComplete for stackSequence 125, remaining
sequences: 0
2019-09-23T17:08:23 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 19 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 8

2019-09-23T17:08:23 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:08:23 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:08:23 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:08:23 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:08:23 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:08:23 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:08:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:08:23 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Flush Coolant due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:23 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:08:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:08:24 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:08:24 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:08:24 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:08:24 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:08:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:08:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:08:25 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:08:26 FYLS [DEBUG] minVal: -88.50001
2019-09-23T17:08:26 FYLS [DEBUG] maxVal: -13.49999
2019-09-23T17:08:26 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:08:26 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:08:26 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:08:26 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:08:26 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:08:26 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:08:26 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:26 FYLS [DEBUG] Seed : 18651
2019-09-23T17:08:26 FYLS [DEBUG] Seed : 18651
2019-09-23T17:08:26 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:08:26 FYLS [LOG] MovementSequence Setup: Final Position: x: -444, y:
0.00168702, z: -62.35383, Final Heading: x: -0.9659247, y: 0, z: -0.2588232, Final
Rotation: 254.9998
2019-09-23T17:08:26 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:26 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:08:26 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:26 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:26 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:08:27 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -469.6779, y: 0.00168702, z: -27.17652, Current Heading: x: -0.9659238,
y: 0, z: -0.2588267, Current Rotation: 254.9995
2019-09-23T17:08:27 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -444, y: 0.00168702, z: -62.35383, Final Heading: x: -0.9659247, y:
0, z: -0.2588232, Final Rotation: 254.9998
2019-09-23T17:08:27 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:08:27 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -444, y: 0.00168702, z: -62.35383, Adjusted Heading: x:
-0.9659247, y: 0, z: -0.2588232, Adjusted Rotation: 254.9998
2019-09-23T17:08:27 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:27 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:08:27 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:27 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:08:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:28 FYLS [DEBUG] Seed : 15976
2019-09-23T17:08:28 FYLS [DEBUG] Seed : 15976
2019-09-23T17:08:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:28 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:08:28 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:08:28 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:08:28 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:29 FYLS [LOG] Large Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:08:29 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:08:29 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:29 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:08:29 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:29 FYLS [LOG] Large Civilian Building HAS DIED. EXPLOSIONS GO HERE
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:29 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:30 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:30 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:30 FYLS [ERROR] Pirate RAC2 WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:30 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:08:30 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:08:30 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:08:30 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 5
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 6
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 7
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 10
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 11
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 12
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 17
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 18
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:08:30 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:08:30 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:08:30 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:
0.3771211, isunsteady? False
2019-09-23T17:08:30 FYLS [LOG] OnAttackComplete for stackSequence 136, remaining
sequences: 0
2019-09-23T17:08:30 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 5
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 6
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 7
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 10
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 11
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 12
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 17
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 18
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:08:30 FYLS [LOG] Mech Arbiter final heat = 0 out of 220


2019-09-23T17:08:31 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:08:31 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:08:31 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:08:31 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:08:31 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:08:31 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:08:31 FYLS [LOG] === Ending current phase!!
2019-09-23T17:08:31 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:08:31 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:08:31 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:08:31 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:08:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:08:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:08:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:35 FYLS [DEBUG] Seed : 17291
2019-09-23T17:08:35 FYLS [DEBUG] Seed : 17291
2019-09-23T17:08:35 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:08:35 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.00168702, z: -124.7077, Final Heading: x: -0.3173627, y: 0, z: -0.9483043, Final
Rotation: 198.5035
2019-09-23T17:08:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:35 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:08:35 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:36 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:08:36 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:08:36 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -480.0319, y: 0.001687017, z: -114.2006, Current Heading: x: -0.3173537,
y: 0, z: -0.9483074, Current Rotation: 198.503
2019-09-23T17:08:36 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.00168702, z: -124.7077, Final Heading: x: -0.3173627, y:
0, z: -0.9483043, Final Rotation: 198.5035
2019-09-23T17:08:36 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.00168702, z: -124.7077, Adjusted Heading: x:
-0.3173627, y: 0, z: -0.9483043, Adjusted Rotation: 198.5035
2019-09-23T17:08:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:08:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:08:40 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:40 FYLS [DEBUG] Seed : 88186
2019-09-23T17:08:40 FYLS [DEBUG] Seed : 88186
2019-09-23T17:08:40 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:40 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:08:40 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:08:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:08:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:08:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:08:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:08:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:08:41 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:08:41 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:08:41 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:08:41 FYLS [LOG] MORALE: Player 1 team change = +2 morale
2019-09-23T17:08:41 FYLS [LOG] MORALE: team Player 1 has current 14 morale; adding
2 new morale
2019-09-23T17:08:41 FYLS [LOG] MORALE: team Player 1 now has 16 morale
2019-09-23T17:08:41 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:08:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:08:42 FYLS [LOG] Atlas loses effect Unsettled due to cancellation or


removal
2019-09-23T17:08:42 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:
0.7537611, isunsteady? False
2019-09-23T17:08:42 FYLS [LOG] OnAttackComplete for stackSequence 162, remaining
sequences: 0
2019-09-23T17:08:43 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:08:43 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:08:43 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:08:43 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:08:43 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:08:43 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:08:43 FYLS [LOG] === Ending current phase!!
2019-09-23T17:08:43 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Flush Coolant due to
expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:08:43 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:08:43 FYLS [LOG] Timber Wolf loses effect Taxed Coolant due to
expiration
2019-09-23T17:08:43 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:08:43 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:08:43 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:08:43 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:43 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:08:43 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:08:43 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:08:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:48 FYLS [DEBUG] Seed : 28107
2019-09-23T17:08:48 FYLS [DEBUG] Seed : 28107
2019-09-23T17:08:48 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:08:48 FYLS [LOG] MovementSequence Setup: Final Position: x: -576, y:
0.001687021, z: -83.13844, Final Heading: x: -0.2363584, y: 0, z: -0.9716659,
Final Rotation: 193.6717
2019-09-23T17:08:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:48 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:08:48 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:08:48 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:08:48 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -565.2369, y: 0.001687018, z: -47.3395, Current Heading: x: -0.2321782,
y: 0, z: -0.9726734, Current Rotation: 193.4253
2019-09-23T17:08:48 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -576, y: 0.001687021, z: -83.13844, Final Heading: x: -0.2363584, y:
0, z: -0.9716659, Final Rotation: 193.6717
2019-09-23T17:08:48 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -576, y: 0.001687021, z: -83.13844, Adjusted Heading: x:
-0.2363584, y: 0, z: -0.9716661, Adjusted Rotation: 193.6717
2019-09-23T17:08:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:08:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:08:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:08:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:08:50 FYLS [DEBUG] Seed : 80246
2019-09-23T17:08:50 FYLS [DEBUG] Seed : 80246
2019-09-23T17:08:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:08:50 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:08:50 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:08:50 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_179_179
2019-09-23T17:08:53 FYLS [LOG] Small Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:08:53 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:08:53 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:53 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:08:53 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:08:53 FYLS [LOG] Small Civilian Building HAS DIED. EXPLOSIONS GO HERE
2019-09-23T17:08:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:08:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:08:54 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:08:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:08:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:08:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:08:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:08:55 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:08:55 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:08:55 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T17:08:55 FYLS [LOG] MORALE: team Player 1 has current 16 morale; adding
1 new morale
2019-09-23T17:08:55 FYLS [LOG] MORALE: team Player 1 now has 17 morale
2019-09-23T17:08:55 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:08:55 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:08:58 FYLS [LOG] Atlas loses effect Stressed due to cancellation or


removal
2019-09-23T17:08:58 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:
0.812281, isunsteady? True
2019-09-23T17:08:58 FYLS [LOG] OnAttackComplete for stackSequence 187, remaining
sequences: 0
2019-09-23T17:08:59 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:08:59 FYLS [LOG] Mech Red Reaper avoids structure damage from
excessive heat
2019-09-23T17:08:59 FYLS [LOG] Mech Red Reaper final heat = 76 out of 170
2019-09-23T17:08:59 FYLS [LOG] Mech Red Reaper is past heat threshold 2
2019-09-23T17:09:00 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:00 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:09:00 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:09:00 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:09:00 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:09:00 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:09:02 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:09:02 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:02 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:09:02 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:09:02 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:09:02 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:09:02 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:02 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:09:02 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:02 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:09:02 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:02 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:09:03 FYLS [DEBUG] minVal: -22.185
2019-09-23T17:09:03 FYLS [DEBUG] maxVal: -1.53
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:09:03 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:09:04 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:09:04 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:09:04 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:09:04 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:09:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:04 FYLS [DEBUG] Seed : 14373
2019-09-23T17:09:04 FYLS [DEBUG] Seed : 14373
2019-09-23T17:09:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:09:04 FYLS [LOG] MovementSequence Setup: Final Position: x: -444, y:
0.00168702, z: -20.78461, Final Heading: x: 0.7070992, y: 0, z: -0.7071143, Final
Rotation: 135.0006
2019-09-23T17:09:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:04 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:09:04 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - sprinting
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:04 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:09:08 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -444.3224, y: 0.00168702, z: -20.46494, Current Heading: x: 0.7118601,
y: 0, z: -0.7023214, Current Rotation: 134.6136
2019-09-23T17:09:08 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -444, y: 0.00168702, z: -20.78461, Final Heading: x: 0.7070992, y:
0, z: -0.7071143, Final Rotation: 135.0006
2019-09-23T17:09:08 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -444, y: 0.00168702, z: -20.78461, Adjusted Heading: x:
0.7070993, y: 0, z: -0.7071143, Adjusted Rotation: 135.0006
2019-09-23T17:09:08 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:08 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:09:08 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:08 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:09:08 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:09:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:08 FYLS [DEBUG] Seed : 23671
2019-09-23T17:09:08 FYLS [DEBUG] Seed : 23671
2019-09-23T17:09:08 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:09:08 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:09:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:08 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:08 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:09:08 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:09:08 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:09:08 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:09:08 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:09:08 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:09:08 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:09:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:08 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:09:08 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:09:08 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:09:08 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:09:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:09:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:09:10 FYLS [DEBUG] minVal: -58.5
2019-09-23T17:09:10 FYLS [DEBUG] maxVal: -3
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:09:10 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:09:10 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:09:10 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:09:10 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:09:10 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:09:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:10 FYLS [DEBUG] Seed : 33529
2019-09-23T17:09:10 FYLS [DEBUG] Seed : 33529
2019-09-23T17:09:10 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:09:10 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.001687019, z: -41.56921, Final Heading: x: -0.866026, y: 0, z: -0.4999992, Final
Rotation: 240.0001
2019-09-23T17:09:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:10 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:09:10 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:10 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:10 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:09:13 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -479.338, y: 0.00168702, z: -41.09186, Current Heading: x: -0.866026, y:
0, z: -0.4999989, Current Rotation: 240.0001
2019-09-23T17:09:13 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.001687019, z: -41.56921, Final Heading: x: -0.866026, y:
0, z: -0.4999992, Final Rotation: 240.0001
2019-09-23T17:09:13 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.001687019, z: -41.56921, Adjusted Heading: x:
-0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 240.0001
2019-09-23T17:09:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:09:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:09:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:13 FYLS [DEBUG] Seed : 25936
2019-09-23T17:09:13 FYLS [DEBUG] Seed : 25936
2019-09-23T17:09:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:13 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:09:13 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:14 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:09:14 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:09:15 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:09:15 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:09:15 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:09:15 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:09:15 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:09:18 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:


0.812281, isunsteady? True
2019-09-23T17:09:18 FYLS [LOG] OnAttackComplete for stackSequence 215, remaining
sequences: 0
2019-09-23T17:09:18 FYLS [LOG] Mech Bessie final heat = 0 out of 170
2019-09-23T17:09:19 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:09:19 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:09:19 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:09:19 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:09:19 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:09:19 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:09:19 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:19 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:09:19 FYLS [LOG] JagerMech loses effect Taxed Coolant due to
expiration
2019-09-23T17:09:19 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:19 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:09:19 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:19 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:09:19 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:09:19 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:09:19 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:09:19 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:19 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:09:19 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:19 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:09:21 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:09:22 FYLS [DEBUG] minVal: -550.7661
2019-09-23T17:09:22 FYLS [DEBUG] maxVal: 0
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:09:22 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:09:22 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:09:22 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:09:22 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:09:22 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:09:23 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:23 FYLS [DEBUG] Seed : 56511
2019-09-23T17:09:23 FYLS [DEBUG] Seed : 56511
2019-09-23T17:09:23 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:09:23 FYLS [LOG] MovementSequence Setup: Final Position: x: -648, y:
0.001687022, z: -332.5537, Final Heading: x: 0.4999987, y: 0, z: 0.8660261, Final
Rotation: 29.99992
2019-09-23T17:09:23 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:23 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- Activated by Team TargetTeam
2019-09-23T17:09:23 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- moving
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:23 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:23 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:09:27 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -648.2131, y: 0.001687023, z: -332.947, Current Heading: x: 0.486578, y:
0, z: 0.8736371, Current Rotation: 29.11591
2019-09-23T17:09:27 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -648, y: 0.001687022, z: -332.5537, Final Heading: x: 0.4999987, y:
0, z: 0.8660261, Final Rotation: 29.99992
2019-09-23T17:09:27 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -648, y: 0.001687022, z: -332.5537, Adjusted Heading: x:
0.4999988, y: 0, z: 0.8660261, Adjusted Rotation: 29.99992
2019-09-23T17:09:27 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:27 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:09:27 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:27 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:09:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:27 FYLS [DEBUG] Seed : 44052
2019-09-23T17:09:27 FYLS [DEBUG] Seed : 44052
2019-09-23T17:09:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:27 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:09:27 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:27 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:09:28 FYLS [ERROR] AC/20 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:09:28 FYLS [LOG] Large Corporate Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:09:28 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:28 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:28 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:28 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:28 FYLS [LOG] Large Corporate Building HAS DIED. EXPLOSIONS GO
HERE
2019-09-23T17:09:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:09:28 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:09:29 FYLS [LOG] Medium Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:09:29 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:29 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:29 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:29 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:29 FYLS [LOG] Medium Civilian Building HAS DIED. EXPLOSIONS GO
HERE
2019-09-23T17:09:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:09:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:09:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:09:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:09:30 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:09:32 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:09:32 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 6
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 8
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 12
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6

2019-09-23T17:09:32 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:09:32 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:09:32 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 6
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 8
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 12
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6

2019-09-23T17:09:35 FYLS [LOG] CheckForInstability on: Timber Wolf.


stabilitypercentage: 0.0351975, isunsteady? False
2019-09-23T17:09:35 FYLS [LOG] OnAttackComplete for stackSequence 223, remaining
sequences: 0
2019-09-23T17:09:35 FYLS [LOG] Mech Atlas final heat = 30 out of 170
2019-09-23T17:09:36 FYLS [DEBUG] [OnActivationEnd] Atlas 00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0 HasActivatedThisRound False
2019-09-23T17:09:36 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- ends activation
2019-09-23T17:09:36 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:09:36 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:09:36 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:09:36 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:09:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:36 FYLS [LOG] --- ending round 2 ---
2019-09-23T17:09:36 FYLS [LOG] Atlas loses effect FIRED WEAPONS: STEALTH SUPPRESSED
due to expiration
2019-09-23T17:09:36 FYLS [LOG] Atlas loses effect FIRED WEAPONS due to expiration
2019-09-23T17:09:36 FYLS [LOG] Bessie loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] Bessie loses effect FIRED WEAPONS due to expiration
2019-09-23T17:09:36 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:09:36 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:09:36 FYLS [LOG] Arbiter loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] Arbiter loses effect FIRED WEAPONS due to expiration
2019-09-23T17:09:36 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:09:36 FYLS [LOG] Raptor II loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:09:36 FYLS [LOG] Raptor II loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:09:37 FYLS [LOG] [[[============== Round 3 Begin! ================]]]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:09:37 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:09:37 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team World has current 10 morale; adding 6
new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team World now has 16 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 has current 17 morale; adding
9 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 now has 26 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 Support has current 11 morale;
adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 1 Support now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 has current 11 morale; adding
6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 Support has current 11 morale;
adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team Player 2 Support now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployerTeam has current 17 morale;
adding 12 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployerTeam now has 29 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployersAllyTeam has current 11
morale; adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team EmployersAllyTeam now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetTeam gains 7 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetTeam has current 14 morale;
adding 7 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetTeam now has 21 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetsAllyTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team TargetsAllyTeam now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team NeutralToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team NeutralToAllTeam now has 17 morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team HostileToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:09:37 FYLS [LOG] MORALE: team HostileToAllTeam now has 17 morale
2019-09-23T17:09:38 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:38 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:09:38 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:09:38 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:09:38 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:09:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:09:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:09:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:48 FYLS [DEBUG] Seed : 57001
2019-09-23T17:09:48 FYLS [DEBUG] Seed : 57001
2019-09-23T17:09:48 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:09:48 FYLS [LOG] MovementSequence Setup: Final Position: x: -648, y:
0.00168702, z: -249.4153, Final Heading: x: -0.3502625, y: 0, z: -0.9366515, Final
Rotation: 200.5034
2019-09-23T17:09:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:48 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:09:48 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:09:48 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:09:48 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:09:48 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:09:48 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:09:49 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:09:49 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -638.3677, y: 0.00168702, z: -237.3072, Current Heading: x: -0.3502806,
y: 0, z: -0.9366449, Current Rotation: 200.5045
2019-09-23T17:09:49 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -648, y: 0.00168702, z: -249.4153, Final Heading: x: -0.3502625, y:
0, z: -0.9366515, Final Rotation: 200.5034
2019-09-23T17:09:49 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -648, y: 0.00168702, z: -249.4153, Adjusted Heading: x:
-0.3502626, y: 0, z: -0.9366517, Adjusted Rotation: 200.5034
2019-09-23T17:09:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:09:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:09:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:09:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:09:50 FYLS [DEBUG] Seed : 59804
2019-09-23T17:09:50 FYLS [DEBUG] Seed : 59804
2019-09-23T17:09:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:09:50 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:09:50 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:09:50 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_242_242
2019-09-23T17:09:52 FYLS [DEBUG] uid=10 (Id=emod_arm_part_shoulder Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:09:52 FYLS [DEBUG] damageLevel=Destroyed uid=10
(Id=emod_arm_part_shoulder Location=32)
2019-09-23T17:09:52 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
RightArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:09:52 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:09:52 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:09:52 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with RightArm
2019-09-23T17:09:52 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-RightArm_00c4ad37-
d0f5-45e4-b54e-ab29d1646935.0 statName=RightArm.Accuracy
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:09:52 FYLS [DEBUG] uid=11 (Id=emod_arm_part_upper Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:09:52 FYLS [DEBUG] damageLevel=Destroyed uid=11
(Id=emod_arm_part_upper Location=32)
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [DEBUG] uid=46 (Id=emod_arm_part_lower Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:09:52 FYLS [DEBUG] damageLevel=Destroyed uid=46
(Id=emod_arm_part_lower Location=32)
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [DEBUG] uid=47 (Id=emod_arm_part_hand Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:09:52 FYLS [DEBUG] damageLevel=Destroyed uid=47
(Id=emod_arm_part_hand Location=32)
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Actuator due to cancellation
or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:09:52 FYLS [ERROR] UAC/5 (C) WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:09:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:09:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:09:52 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:09:52 FYLS [LOG] Large Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:09:52 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:52 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:52 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:09:52 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:09:52 FYLS [LOG] Large Civilian Building HAS DIED. EXPLOSIONS GO HERE
2019-09-23T17:09:52 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:09:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:09:53 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:09:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:09:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:09:53 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:09:53 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:09:53 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:09:53 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:09:53 FYLS [LOG] MORALE: Player 1 team change = +3 morale
2019-09-23T17:09:53 FYLS [LOG] MORALE: team Player 1 has current 26 morale; adding
3 new morale
2019-09-23T17:09:53 FYLS [LOG] MORALE: team Player 1 now has 29 morale
2019-09-23T17:09:53 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:09:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:09:56 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:


0.9215, isunsteady? False
2019-09-23T17:09:56 FYLS [LOG] OnAttackComplete for stackSequence 250, remaining
sequences: 0
2019-09-23T17:09:57 FYLS [LOG] Mech JagerMech final heat = 14 out of 170
2019-09-23T17:09:57 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:09:57 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:09:57 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:09:57 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:09:57 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:09:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:09:57 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:09:57 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:09:57 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:09:57 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:09:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:09:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:09:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:09:58 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:09:58 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:01 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:10:02 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:10:05 FYLS [DEBUG] minVal: -52.8
2019-09-23T17:10:05 FYLS [DEBUG] maxVal: 0
2019-09-23T17:10:05 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:10:05 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:10:05 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:10:05 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:10:05 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:10:05 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:10:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:05 FYLS [DEBUG] Seed : 20467
2019-09-23T17:10:05 FYLS [DEBUG] Seed : 20467
2019-09-23T17:10:05 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:10:05 FYLS [LOG] MovementSequence Setup: Final Position: x: -348, y:
0.001687022, z: -270.1999, Final Heading: x: -0.866026, y: 0, z: -0.4999992, Final
Rotation: 240.0001
2019-09-23T17:10:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:05 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:10:05 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:05 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -348.7752, y: 0.00168702, z: -236.2594, Current Heading: x: -0.866026,
y: 0, z: -0.4999989, Current Rotation: 240.0001
2019-09-23T17:10:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -348, y: 0.001687022, z: -270.1999, Final Heading: x: -0.866026, y:
0, z: -0.4999992, Final Rotation: 240.0001
2019-09-23T17:10:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -348, y: 0.001687022, z: -270.1999, Adjusted Heading: x:
-0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 240.0001
2019-09-23T17:10:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:10:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:10:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:08 FYLS [DEBUG] Seed : 80763
2019-09-23T17:10:08 FYLS [DEBUG] Seed : 80763
2019-09-23T17:10:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:08 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:10:08 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:08 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:10:08 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:10:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:10:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 2

2019-09-23T17:10:10 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:10:10 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:10:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 2

2019-09-23T17:10:13 FYLS [LOG] CheckForInstability on: Atlas. stabilitypercentage:


0.9215, isunsteady? True
2019-09-23T17:10:13 FYLS [LOG] OnAttackComplete for stackSequence 281, remaining
sequences: 0
2019-09-23T17:10:14 FYLS [LOG] Mech Raptor II final heat = 12 out of 170
2019-09-23T17:10:14 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:10:14 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:10:14 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:10:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:14 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:10:14 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:10:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:10:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:14 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:10:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:18 FYLS [DEBUG] Seed : 8159
2019-09-23T17:10:18 FYLS [DEBUG] Seed : 8159
2019-09-23T17:10:18 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:10:18 FYLS [LOG] MovementSequence Setup: Final Position: x: -612, y:
0.00168702, z: -270.1999, Final Heading: x: -0.253315, y: 0, z: -0.967384, Final
Rotation: 194.6738
2019-09-23T17:10:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:18 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:10:18 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:19 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:10:19 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -612.2973, y: 0.00168702, z: -255.1384, Current Heading: x: -0.2532952,
y: 0, z: -0.9673891, Current Rotation: 194.6726
2019-09-23T17:10:19 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -612, y: 0.00168702, z: -270.1999, Final Heading: x: -0.253315, y:
0, z: -0.967384, Final Rotation: 194.6738
2019-09-23T17:10:19 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -612, y: 0.00168702, z: -270.1999, Adjusted Heading: x:
-0.253315, y: 0, z: -0.967384, Adjusted Rotation: 194.6738
2019-09-23T17:10:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:10:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:10:21 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:21 FYLS [DEBUG] Seed : 46691
2019-09-23T17:10:21 FYLS [DEBUG] Seed : 46691
2019-09-23T17:10:21 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:21 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:10:21 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:10:21 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_289_289
2019-09-23T17:10:22 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:10:22 FYLS [DEBUG] uid=2 (Id=emod_engine_300 Location=8) critsAdded=1
critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_300
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_300
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks_2 Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0 statName=HeatSinkCapacity
2019-09-23T17:10:22 FYLS [DEBUG] uid=4 (Id=Gear_Engine_Heatsinks_2 Location=8)
critsAdded=1 critsMax=3 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks_2 Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_300
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks_2 Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0
2019-09-23T17:10:22 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Engine Crit (1) due to
cancellation or removal
2019-09-23T17:10:22 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0 statName=HeatSinkCapacity
2019-09-23T17:10:22 FYLS [DEBUG] uid=5 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0_5 statName=UnsteadyThreshold
2019-09-23T17:10:22 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_00c4ad37-d0f5-
45e4-b54e-ab29d1646935.0_5 statName=CAEStoodUpRollMod
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:10:22 FYLS [DEBUG] uid=6 (Id=emod_engineslots_std_center Location=8)
critsAdded=1 critsMax=3 critsPrev=2 critsNext=3 critsHit=2 slots=2 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Destroyed uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Destroyed uid=2 (Id=emod_engine_300
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Destroyed uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=Gear_Engine_Heatsinks_2 Location=8)
2019-09-23T17:10:22 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0
2019-09-23T17:10:22 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Actor Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0)
- Atlas (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0) FLAGGED FOR DEATH! Reason: Engine
DESTROYED
2019-09-23T17:10:22 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:10:22 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:22 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:10:22 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Bonus Accuracy against heat due
to cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T17:10:22 FYLS [WARNING] Lost contact
2019-09-23T17:10:22 FYLS [LOG] === Lost contact! ===
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Actuator due to cancellation
or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [LOG] Atlas loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:10:22 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T17:10:22 FYLS [LOG] Mech Atlas heat multiplied by 0; result heat = 0
2019-09-23T17:10:22 FYLS [LOG] Mech Atlas final heat = 0 out of 170
2019-09-23T17:10:22 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:22 FYLS [LOG] [Objective_DestroyLance_EnemyForce] - Objective
successful: lanceActorsAlive[0] == 0
2019-09-23T17:10:22 FYLS [LOG] [Objective_DestroyLance_EnemyForce] -
SucceedObjective()
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [DEBUG] Could not find num flag for combatant Atlas
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete logic firing.
2019-09-23T17:10:23 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Enemy
Ally Timer Safety] Objective[Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag] - Skipping objective because this objective belongs to a
ContractControlled Chunk that was not enabled by the contract.
2019-09-23T17:10:23 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Enemy
Ally Timer Safety] Objective[Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag] - Skipping objective because this objective belongs to
a ContractControlled Chunk that was not enabled by the contract.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete logic firing.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
Objective[Objective_Empty Do Additional Forces Primary Autocomplete Flag B+] -
Completing objective as [Succeed]
2019-09-23T17:10:23 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Timer
Safety] Objective[Objective_Empty Do Additional Forces Secondary Autocomplete Flag]
- Skipping objective because this objective belongs to a ContractControlled Chunk
that was not enabled by the contract.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete logic firing.
2019-09-23T17:10:23 FYLS [LOG] AutoComplete[Autocomplete_Hostile To All Timer
Safety] Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:10:23 FYLS [LOG] AutoComplete[Autocomplete_Hostile To All Timer
Safety] Objective[Objective_Empty_HostileToAll_Flag_Secondary_B+] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Zerstöre die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Zerstöre
die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:10:23 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:10:23 FYLS [LOG] MORALE: team World has current 16 morale; adding 2
new morale
2019-09-23T17:10:23 FYLS [LOG] MORALE: team World now has 18 morale
2019-09-23T17:10:23 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:10:23 FYLS [LOG] MORALE: team Player 1 has current 29 morale; adding
2 new morale
2019-09-23T17:10:23 FYLS [LOG] MORALE: team Player 1 now has 31 morale
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - PASSED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety Primary - Conditional
passed, sending 1 transmission(s) and firing 0 result(s)
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety Primary - Only
triggering once.
2019-09-23T17:10:23 FYLS [LOG] Transmitting Start Add forces Drop Safety Primary
from OnObjectiveSucceeded
2019-09-23T17:10:23 FYLS [LOG] Start Add forces Drop Safety Primary - Transmitting
Signal - Activate
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:23 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Zerstöre die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Zerstöre
die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:10:23 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:10:23 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:10:23 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:10:23 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] -
ActivateObjective()
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:10:23 FYLS [DEBUG] uid=8 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:10:23 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T17:10:23 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:10:23 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:10:23 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:10:23 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T17:10:23 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_00c4ad37-
d0f5-45e4-b54e-ab29d1646935.0 statName=LeftArm.Accuracy
2019-09-23T17:10:23 FYLS [DEBUG] uid=9 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:10:23 FYLS [DEBUG] damageLevel=Destroyed uid=9
(Id=emod_arm_part_upper Location=2)
2019-09-23T17:10:23 FYLS [DEBUG] uid=44 (Id=emod_arm_part_lower Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:10:23 FYLS [DEBUG] damageLevel=Destroyed uid=44
(Id=emod_arm_part_lower Location=2)
2019-09-23T17:10:23 FYLS [DEBUG] uid=45 (Id=emod_arm_part_hand Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:10:23 FYLS [DEBUG] damageLevel=Destroyed uid=45
(Id=emod_arm_part_hand Location=2)
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:10:23 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:10:24 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:10:24 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:10:24 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 34 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 35 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:10:24 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:10:24 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:10:24 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:10:24 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:10:24 FYLS [LOG] MORALE: target killed (+6/-12)
2019-09-23T17:10:24 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:10:24 FYLS [LOG] MORALE: Player 1 team change = +10 morale
2019-09-23T17:10:24 FYLS [LOG] MORALE: team Player 1 has current 31 morale; adding
10 new morale
2019-09-23T17:10:24 FYLS [LOG] MORALE: team Player 1 now has 41 morale
2019-09-23T17:10:24 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:10:24 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 34 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 35 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:10:27 FYLS [LOG] OnAttackComplete for stackSequence 297, remaining


sequences: 0
2019-09-23T17:10:28 FYLS [LOG] Mech Timber Wolf final heat = 29 out of 170
2019-09-23T17:10:28 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:10:28 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:10:28 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:10:28 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:28 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:10:28 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:10:28 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:28 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:10:28 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:28 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:28 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:28 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:29 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:10:29 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:10:29 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:10:29 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:10:29 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:10:29 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:10:29 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:10:29 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:10:29 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:29 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:29 FYLS [DEBUG] Seed : 93461
2019-09-23T17:10:29 FYLS [DEBUG] Seed : 93461
2019-09-23T17:10:29 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:10:29 FYLS [LOG] MovementSequence Setup: Final Position: x: -456, y:
0.001687024, z: -207.8461, Final Heading: x: 0.866026, y: 0, z: -0.4999992, Final
Rotation: 119.9999
2019-09-23T17:10:29 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:29 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:10:29 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - sprinting
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:29 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:30 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:32 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:10:32 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:10:32 FYLS [LOG] Guerilla loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:10:32 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -458.4946, y: 0.001687018, z: -201.881, Current Heading: x: 0.866026, y:
0, z: -0.4999989, Current Rotation: 119.9999
2019-09-23T17:10:32 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -456, y: 0.001687024, z: -207.8461, Final Heading: x: 0.866026, y:
0, z: -0.4999992, Final Rotation: 119.9999
2019-09-23T17:10:32 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -456, y: 0.001687024, z: -207.8461, Adjusted Heading: x:
0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 119.9999
2019-09-23T17:10:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:10:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:10:33 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:10:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:33 FYLS [DEBUG] Seed : 63981
2019-09-23T17:10:33 FYLS [DEBUG] Seed : 63981
2019-09-23T17:10:33 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:10:33 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:10:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:33 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:33 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:10:33 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:33 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:10:33 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:10:33 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:10:33 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:33 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:34 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:34 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:10:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:34 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:10:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:34 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:10:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:34 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:10:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:10:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:34 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:10:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:34 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:45 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:10:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:45 FYLS [DEBUG] Seed : 64863
2019-09-23T17:10:45 FYLS [DEBUG] Seed : 64863
2019-09-23T17:10:45 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:10:45 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:10:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:45 FYLS [LOG] Mech Red Reaper final heat = 8 out of 170
2019-09-23T17:10:45 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:10:45 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:10:45 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:10:46 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:10:46 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:10:46 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:10:46 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:46 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:10:46 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:46 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:10:46 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:46 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:10:46 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:10:46 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:46 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:10:46 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:46 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:46 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:46 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:10:47 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:10:47 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:10:47 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:10:47 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:10:47 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:10:47 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:10:47 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:10:47 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:47 FYLS [DEBUG] Seed : 78467
2019-09-23T17:10:47 FYLS [DEBUG] Seed : 78467
2019-09-23T17:10:47 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:10:47 FYLS [LOG] MovementSequence Setup: Final Position: x: -636, y:
1.827026, z: -145.4923, Final Heading: x: -0.9999999, y: 0, z: 5.960464E-08, Final
Rotation: 270
2019-09-23T17:10:47 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:47 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:10:47 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:47 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:49 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -635.9099, y: 1.816744, z: -145.4923, Current Heading: x: -0.9999924, y:
0, z: 0.003921211, Current Rotation: 270.2247
2019-09-23T17:10:49 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -636, y: 1.827026, z: -145.4923, Final Heading: x: -0.9999999, y: 0,
z: 5.960464E-08, Final Rotation: 270
2019-09-23T17:10:49 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -636, y: 1.827026, z: -145.4923, Adjusted Heading: x:
-0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 270
2019-09-23T17:10:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:10:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:10:49 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:10:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:49 FYLS [DEBUG] Seed : 81133
2019-09-23T17:10:49 FYLS [DEBUG] Seed : 81133
2019-09-23T17:10:49 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:10:49 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:10:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:49 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:49 FYLS [LOG] Mech Arbiter final heat = 0 out of 220
2019-09-23T17:10:49 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:49 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:10:49 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:10:49 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:10:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:49 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:10:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:49 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:10:49 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:10:49 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:49 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:10:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:10:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:50 FYLS [DEBUG] Seed : 83532
2019-09-23T17:10:50 FYLS [DEBUG] Seed : 83532
2019-09-23T17:10:50 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:10:50 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.001687021, z: -166.2769, Final Heading: x: 0.9999999, y: 0, z: 5.960464E-08,
Final Rotation: 89.99999
2019-09-23T17:10:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:50 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:10:50 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:10:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:50 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:51 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -484.4358, y: 0.001687019, z: -153.227, Current Heading: x: 1, y: 0, z:
-1.192093E-07, Current Rotation: 90
2019-09-23T17:10:51 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.001687021, z: -166.2769, Final Heading: x: 0.9999999, y:
0, z: 5.960464E-08, Final Rotation: 89.99999
2019-09-23T17:10:51 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.001687021, z: -166.2769, Adjusted Heading: x:
0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 89.99999
2019-09-23T17:10:51 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:51 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:10:51 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:10:51 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:10:51 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:10:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:10:51 FYLS [DEBUG] Seed : 46282
2019-09-23T17:10:51 FYLS [DEBUG] Seed : 46282
2019-09-23T17:10:51 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:10:51 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:10:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:10:51 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:52 FYLS [LOG] Mech Bessie final heat = 0 out of 170
2019-09-23T17:10:52 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:52 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:10:52 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:10:52 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:10:52 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:10:52 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:10:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:52 FYLS [LOG] --- ending round 3 ---
2019-09-23T17:10:52 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] - Advance
Timer Fired
2019-09-23T17:10:52 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] - HERE IS
WHAT I THINK durationRemaining IS!: 1
2019-09-23T17:10:52 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:10:52 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:10:52 FYLS [LOG] Raptor II loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:10:52 FYLS [LOG] Raptor II loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:10:52 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:10:52 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:10:52 FYLS [LOG] [[[============== Round 4 Begin! ================]]]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces Primary -
Conditional passed, sending 1 transmission(s) and firing 1 result(s)
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces Primary - Only
triggering once.
2019-09-23T17:10:52 FYLS [LOG] Transmitting Drop Warning Additional Target Forces
Primary from OnRoundBegin
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces Primary -
Transmitting Signal - Activate
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces Primary-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:10:52 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:10:52 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team World has current 18 morale; adding 6
new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team World now has 24 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 has current 41 morale; adding
9 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 now has 50 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 Support has current 17 morale;
adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 1 Support now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 has current 17 morale; adding
6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 Support has current 17 morale;
adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team Player 2 Support now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployerTeam has current 29 morale;
adding 12 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployerTeam now has 41 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployersAllyTeam has current 17
morale; adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team EmployersAllyTeam now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetTeam has current 21 morale;
adding 8 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetTeam now has 29 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetsAllyTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team TargetsAllyTeam now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team NeutralToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team NeutralToAllTeam now has 23 morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team HostileToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:10:52 FYLS [LOG] MORALE: team HostileToAllTeam now has 23 morale
2019-09-23T17:10:52 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:10:53 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:10:53 FYLS [LOG] Dialogue: castDef_SumireDefault: That Atlas must've
put in a call for help, Commander�we've got incoming Steiner Drop Pods, payload
unknown. audio[NONE]
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:53 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:53 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:10:54 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:10:54 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Let them come! We'll take them apart, one by one. audio[NONE]
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:10:55 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:10:56 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:10:56 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:10:57 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:10:57 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:10:57 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:10:57 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:10:57 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:10:57 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:10:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:10:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:10:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:09 FYLS [DEBUG] Seed : 36553
2019-09-23T17:11:09 FYLS [DEBUG] Seed : 36553
2019-09-23T17:11:09 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:09 FYLS [LOG] MovementSequence Setup: Final Position: x: -432, y:
0.001687033, z: -124.7077, Final Heading: x: 0.6006132, y: 0, z: 0.7995397, Final
Rotation: 36.91383
2019-09-23T17:11:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:09 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:11:09 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:10 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -481.1928, y: 0.00168702, z: -144.6008, Current Heading: x: 0.6006127,
y: 0, z: 0.7995402, Current Rotation: 36.91379
2019-09-23T17:11:10 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -432, y: 0.001687033, z: -124.7077, Final Heading: x: 0.6006132, y:
0, z: 0.7995397, Final Rotation: 36.91383
2019-09-23T17:11:10 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -432, y: 0.001687033, z: -124.7077, Adjusted Heading: x:
0.6006133, y: 0, z: 0.7995397, Adjusted Rotation: 36.91383
2019-09-23T17:11:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:11 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:11:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:11 FYLS [DEBUG] Seed : 26473
2019-09-23T17:11:11 FYLS [DEBUG] Seed : 26473
2019-09-23T17:11:11 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:11 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:11:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:11 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:11:11 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:11:11 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:11:11 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:11:11 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:11 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:11:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:11:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:11 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:11:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:13 FYLS [DEBUG] Seed : 58600
2019-09-23T17:11:13 FYLS [DEBUG] Seed : 58600
2019-09-23T17:11:13 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:13 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.001687016, z: -207.8461, Final Heading: x: 0, y: 0, z: 1, Final Rotation: 0
2019-09-23T17:11:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:13 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:11:13 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - sprinting
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:13 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:11:16 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -479.9934, y: 0.001687016, z: -208.0361, Current Heading: x: 0, y: 0, z:
1, Current Rotation: 0
2019-09-23T17:11:16 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.001687016, z: -207.8461, Final Heading: x: 0, y: 0, z: 1,
Final Rotation: 0
2019-09-23T17:11:16 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.001687016, z: -207.8461, Adjusted Heading: x: 0,
y: 0, z: 1, Adjusted Rotation: 0
2019-09-23T17:11:16 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:16 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:16 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:16 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:16 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:11:16 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:16 FYLS [DEBUG] Seed : 55974
2019-09-23T17:11:16 FYLS [DEBUG] Seed : 55974
2019-09-23T17:11:16 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:16 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:11:16 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:16 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:16 FYLS [LOG] Mech Raptor II final heat = 0 out of 170
2019-09-23T17:11:17 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:11:17 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:11:17 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:11:17 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:11:17 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:17 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:11:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:17 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:11:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:17 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:11:17 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:11:17 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:17 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:11:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:21 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:21 FYLS [DEBUG] Seed : 35600
2019-09-23T17:11:21 FYLS [DEBUG] Seed : 35600
2019-09-23T17:11:21 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:21 FYLS [LOG] MovementSequence Setup: Final Position: x: -480, y:
0.00168702, z: -124.7077, Final Heading: x: 0.9568121, y: 0, z: 0.2907069, Final
Rotation: 73.09972
2019-09-23T17:11:21 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:21 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:11:21 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -499.8769, y: 0.00168702, z: -139.7663, Current Heading: x: 0.9568117,
y: 0, z: 0.2907087, Current Rotation: 73.09961
2019-09-23T17:11:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -480, y: 0.00168702, z: -124.7077, Final Heading: x: 0.9568121, y:
0, z: 0.2907069, Final Rotation: 73.09972
2019-09-23T17:11:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -480, y: 0.00168702, z: -124.7077, Adjusted Heading: x:
0.9568122, y: 0, z: 0.2907069, Adjusted Rotation: 73.09972
2019-09-23T17:11:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:22 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:11:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:22 FYLS [DEBUG] Seed : 18502
2019-09-23T17:11:22 FYLS [DEBUG] Seed : 18502
2019-09-23T17:11:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:22 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:11:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:22 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:11:22 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:11:22 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:11:22 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:11:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:22 FYLS [LOG] --- received turnActorActivateComplete from 2 with 1
available units left
2019-09-23T17:11:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:11:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:22 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:11:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:23 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:11:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:28 FYLS [DEBUG] Seed : 62162
2019-09-23T17:11:28 FYLS [DEBUG] Seed : 62162
2019-09-23T17:11:28 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:28 FYLS [LOG] MovementSequence Setup: Final Position: x: -468, y:
0.00168702, z: 62.35383, Final Heading: x: 0.5494095, y: 0, z: 0.8355532, Final
Rotation: 33.32652
2019-09-23T17:11:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:28 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:11:28 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:29 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:11:29 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:11:29 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:11:29 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -472.6345, y: 0.001687024, z: 20.16362, Current Heading: x: 0.549408, y:
0, z: 0.8355542, Current Rotation: 33.32641
2019-09-23T17:11:29 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -468, y: 0.00168702, z: 62.35383, Final Heading: x: 0.5494095, y: 0,
z: 0.8355532, Final Rotation: 33.32652
2019-09-23T17:11:29 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:11:29 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -468, y: 0.00168702, z: 62.35383, Adjusted Heading: x:
0.5494096, y: 0, z: 0.8355532, Adjusted Rotation: 33.32652
2019-09-23T17:11:29 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:29 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:29 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:29 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:30 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:11:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:30 FYLS [DEBUG] Seed : 87582
2019-09-23T17:11:30 FYLS [DEBUG] Seed : 87582
2019-09-23T17:11:30 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:30 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:11:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:31 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:11:31 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:11:31 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:11:31 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:11:31 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:31 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:11:31 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:31 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:11:31 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:11:31 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:31 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:11:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:32 FYLS [DEBUG] Seed : 82920
2019-09-23T17:11:32 FYLS [DEBUG] Seed : 82920
2019-09-23T17:11:32 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:32 FYLS [LOG] MovementSequence Setup: Final Position: x: -516, y:
0.001687021, z: -187.0615, Final Heading: x: 0.4999987, y: 0, z: 0.8660261, Final
Rotation: 29.99992
2019-09-23T17:11:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:32 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:11:32 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - sprinting
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:33 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:11:34 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:11:35 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -515.1299, y: 0.001687021, z: -190.186, Current Heading: x: 0.4999989,
y: 0, z: 0.866026, Current Rotation: 29.99993
2019-09-23T17:11:35 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -516, y: 0.001687021, z: -187.0615, Final Heading: x: 0.4999987, y:
0, z: 0.8660261, Final Rotation: 29.99992
2019-09-23T17:11:35 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -516, y: 0.001687021, z: -187.0615, Adjusted Heading: x:
0.4999988, y: 0, z: 0.8660261, Adjusted Rotation: 29.99992
2019-09-23T17:11:35 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:35 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:35 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:35 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:35 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:11:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:35 FYLS [DEBUG] Seed : 99994
2019-09-23T17:11:35 FYLS [DEBUG] Seed : 99994
2019-09-23T17:11:35 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:35 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:11:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:35 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:35 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:11:35 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:11:35 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:11:35 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:11:35 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:11:35 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:35 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:11:35 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:11:35 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:35 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:11:35 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:35 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:35 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:35 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:36 FYLS [DEBUG] Seed : 12127
2019-09-23T17:11:36 FYLS [DEBUG] Seed : 12127
2019-09-23T17:11:36 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:36 FYLS [LOG] MovementSequence Setup: Final Position: x: -528, y:
0.00168702, z: -166.2769, Final Heading: x: -8.742278E-08, y: 0, z: -1, Final
Rotation: 180
2019-09-23T17:11:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:36 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:11:36 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:36 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:11:37 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -544.9753, y: 0.00168699, z: -157.2153, Current Heading: x: 0, y: 0, z:
-1, Current Rotation: 180
2019-09-23T17:11:37 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -528, y: 0.00168702, z: -166.2769, Final Heading: x: -8.742278E-08,
y: 0, z: -1, Final Rotation: 180
2019-09-23T17:11:37 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -528, y: 0.00168702, z: -166.2769, Adjusted Heading: x:
-8.742278E-08, y: 0, z: -1, Adjusted Rotation: 180
2019-09-23T17:11:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:11:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:37 FYLS [DEBUG] Seed : 5401
2019-09-23T17:11:37 FYLS [DEBUG] Seed : 5401
2019-09-23T17:11:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:37 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:11:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:38 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:38 FYLS [LOG] Mech Arbiter final heat = 0 out of 220
2019-09-23T17:11:38 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:11:38 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:11:38 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:11:38 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:11:38 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:38 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:11:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:38 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:11:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:38 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:11:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:38 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:11:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:38 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:11:38 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:11:38 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:38 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:11:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:38 FYLS [DEBUG] Seed : 80544
2019-09-23T17:11:38 FYLS [DEBUG] Seed : 80544
2019-09-23T17:11:38 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:38 FYLS [LOG] MovementSequence Setup: Final Position: x: -492, y:
0.001687021, z: -187.0615, Final Heading: x: -0.866026, y: 0, z: 0.499999, Final
Rotation: 299.9999
2019-09-23T17:11:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:38 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:11:38 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:38 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:11:39 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -491.7482, y: 0.001687021, z: -187.199, Current Heading: x: -0.8660261,
y: 0, z: 0.4999988, Current Rotation: 299.9999
2019-09-23T17:11:39 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -492, y: 0.001687021, z: -187.0615, Final Heading: x: -0.866026, y:
0, z: 0.499999, Final Rotation: 299.9999
2019-09-23T17:11:39 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -492, y: 0.001687021, z: -187.0615, Adjusted Heading: x:
-0.866026, y: 0, z: 0.499999, Adjusted Rotation: 299.9999
2019-09-23T17:11:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:39 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:11:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:39 FYLS [DEBUG] Seed : 98795
2019-09-23T17:11:39 FYLS [DEBUG] Seed : 98795
2019-09-23T17:11:39 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:39 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:11:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:39 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:40 FYLS [LOG] Mech Bessie final heat = 0 out of 170
2019-09-23T17:11:40 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:11:40 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:11:40 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:11:40 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:11:40 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:40 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:11:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:40 FYLS [LOG] --- ending round 4 ---
2019-09-23T17:11:40 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] - Advance
Timer Fired
2019-09-23T17:11:40 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] - Timer
Complete. Duration complete action: [SucceedObjective]
2019-09-23T17:11:40 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] - timer is
finished and won't restart any more.
2019-09-23T17:11:40 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces] -
SucceedObjective()
2019-09-23T17:11:40 FYLS [LOG] [[[============== Round 5 Begin! ================]]]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:11:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World has current 24 morale; adding 6
new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World now has 30 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 has current 50 morale; adding
9 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 now has 59 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 Support has current 23 morale;
adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 Support now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 has current 23 morale; adding
6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 Support has current 23 morale;
adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 2 Support now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployerTeam has current 41 morale;
adding 12 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployerTeam now has 53 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployersAllyTeam has current 23
morale; adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team EmployersAllyTeam now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetTeam has current 29 morale;
adding 8 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetTeam now has 37 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetsAllyTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team TargetsAllyTeam now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team NeutralToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team NeutralToAllTeam now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team HostileToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team HostileToAllTeam now has 29 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World has current 30 morale; adding 2
new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team World now has 32 morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 has current 59 morale; adding
2 new morale
2019-09-23T17:11:40 FYLS [LOG] MORALE: team Player 1 now has 61 morale
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:11:40 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:11:40 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:11:40 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - PASSED - Objective matches guid of message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Conditional
passed, sending 4 transmission(s) and firing 1 result(s)
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Only triggering
once.
2019-09-23T17:11:40 FYLS [LOG] Transmitting Do Additional Drop and Int Primary from
OnObjectiveSucceeded
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Transmitting
Signal - Activate
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Transmitting
Signal - Activate
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Transmitting
Signal - Activate
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary - Transmitting
Signal - Activate
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int Primary-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:40 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:11:40 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:11:40 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Zerstöre die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Zerstöre
die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:11:40 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:11:40 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:11:40 FYLS [LOG] UnitSpawnPoint1 (37634f3f-6855-4572-b526-
1fa66e770831) - (-108.0, 0.0, -103.9)
2019-09-23T17:11:40 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:11:40 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'AbilityDefG5' from
tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefHealthAddOne' from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitSensors15' from
tree
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding
'TraitDefMinRangeReduce90' from tree
2019-09-23T17:11:40 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T17:11:40 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_gauss_bh1,
MechComponentRef=Weapon_Gauss_Gauss_Prototype]]
2019-09-23T17:11:40 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:11:40 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4GG
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:11:40 FYLS [LOG] risc_d5_tactician_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:11:40 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:11:40 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:11:40 FYLS [LOG] UnitSpawnPoint1 (37634f3f-6855-4572-b526-
1fa66e770831) - Spawning unit - Team [TargetTeam], UnitId [37634f3f-6855-4572-b526-
1fa66e770831.0], ChassisId [chassisdef_hunchback_HBK-4GG], PilotId
[risc_d5_tactician_high]
2019-09-23T17:11:40 FYLS [WARNING] Lost contact
2019-09-23T17:11:40 FYLS [LOG] === Lost contact! ===
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint2 (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c) - (-96.0, 0.0, -124.7)
2019-09-23T17:11:41 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint2 (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c) - Spawning unit - Team [TargetTeam], UnitId [c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0], ChassisId [vehiclechassisdef_YellowJacket_Arrow], PilotId
[pilot_d5_Tanker_Guarded]
2019-09-23T17:11:41 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:11:41 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:41 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:11:41 FYLS [LOG] === Ending current phase!!
2019-09-23T17:11:41 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:11:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:11:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:41 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:11:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint4 (39045acd-b014-45d3-8bdd-
6c0f3a91cb99) - (-24.0, 2.1, -83.1)
2019-09-23T17:11:41 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint4 (39045acd-b014-45d3-8bdd-
6c0f3a91cb99) - Spawning unit - Team [TargetTeam], UnitId [39045acd-b014-45d3-8bdd-
6c0f3a91cb99.0], ChassisId [vehiclechassisdef_Warrior_H7], PilotId
[pilot_d5_Tanker_Guarded]
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint3 (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918) - (-60.0, 0.3, -103.9)
2019-09-23T17:11:41 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:11:41 FYLS [LOG] UnitSpawnPoint3 (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918) - Spawning unit - Team [TargetTeam], UnitId [3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0], ChassisId [vehiclechassisdef_HawkMoth_LGauss], PilotId
[pilot_d5_Tanker_Sensor]
2019-09-23T17:11:41 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] -
ActivateObjective()
2019-09-23T17:11:41 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] -
ActivateObjective()
2019-09-23T17:11:41 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:11:42 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:11:42 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Heads up, Commander! We've got fresh Lyran BattleMechs touching down! audio[NONE]
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:42 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:42 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:11:45 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:11:45 FYLS [LOG] Dialogue: castDef_DariusDefault: You heard the lady!
Weapons hot, MechWarriors—let's light 'em up! audio[NONE]
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:11:45 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:46 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:11:51 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:11:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:51 FYLS [DEBUG] Seed : 11124
2019-09-23T17:11:51 FYLS [DEBUG] Seed : 11124
2019-09-23T17:11:51 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:11:51 FYLS [LOG] MovementSequence Setup: Final Position: x:
-107.9914, y: 0.001687031, z: -103.9281, Final Heading: x: 0.8604808, y: 0, z:
-0.5094829, Final Rotation: 120.6294
2019-09-23T17:11:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:51 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - Activated by Team TargetTeam
2019-09-23T17:11:51 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - sprinting
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:11:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:11:51 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:51 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:11:52 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -108, y: 0.001687031, z: -103.923, Current Heading: x: 0.8604807, y: 0,
z: -0.5094831, Current Rotation: 120.6294
2019-09-23T17:11:52 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -107.9914, y: 0.001687031, z: -103.9281, Final Heading: x:
0.8604808, y: 0, z: -0.5094829, Final Rotation: 120.6294
2019-09-23T17:11:52 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -107.9914, y: 0.001687031, z: -103.9281, Adjusted Heading:
x: 0.8604808, y: 0, z: -0.5094829, Adjusted Rotation: 120.6294
2019-09-23T17:11:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:11:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:11:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:11:52 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:11:52 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:11:52 FYLS [DEBUG] Seed : 68536
2019-09-23T17:11:52 FYLS [DEBUG] Seed : 68536
2019-09-23T17:11:52 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:11:52 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - ends activation due to Done
2019-09-23T17:11:52 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:11:52 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:11:52 FYLS [LOG] Mech Hunchback final heat = 0 out of 170
2019-09-23T17:11:53 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:11:53 FYLS [DEBUG] [OnActivationEnd] Hunchback 37634f3f-6855-4572-
b526-1fa66e770831.0 HasActivatedThisRound False
2019-09-23T17:11:53 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - ends activation
2019-09-23T17:11:53 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:11:53 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:11:53 FYLS [LOG] --- received turnActorActivateComplete from 8 with 2
available units left
2019-09-23T17:11:53 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:11:53 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:11:53 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:11:53 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:53 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:11:53 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:11:53 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:12:12 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:12:13 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:12:13 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:12:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:12:13 FYLS [DEBUG] Seed : 14522
2019-09-23T17:12:13 FYLS [DEBUG] Seed : 14522
2019-09-23T17:12:13 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:12:13 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - ends activation due to Done
2019-09-23T17:12:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:12:13 FYLS [DEBUG] [OnActivationEnd] Yellow Jacket c2f52419-e1ba-
43db-bb53-f2d21eba4f8c.0 HasActivatedThisRound False
2019-09-23T17:12:13 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - ends activation
2019-09-23T17:12:13 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:12:13 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:12:13 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:12:13 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:12:13 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:12:13 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:12:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:12:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:12:33 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:12:33 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:12:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:12:33 FYLS [DEBUG] Seed : 92449
2019-09-23T17:12:33 FYLS [DEBUG] Seed : 92449
2019-09-23T17:12:33 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:12:33 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - ends activation due to Done
2019-09-23T17:12:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:12:33 FYLS [DEBUG] [OnActivationEnd] Hawk Moth 3ae6c2d2-470c-4c61-
866a-1e2ff3cfb918.0 HasActivatedThisRound False
2019-09-23T17:12:33 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - ends activation
2019-09-23T17:12:33 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:12:33 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:12:33 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:33 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:12:33 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:12:33 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:12:33 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:12:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:12:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:12:41 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:12:45 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:12:48 FYLS [DEBUG] minVal: -99.62
2019-09-23T17:12:48 FYLS [DEBUG] maxVal: 0
2019-09-23T17:12:48 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:12:48 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:12:50 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:12:50 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:12:50 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:12:50 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:12:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:12:51 FYLS [DEBUG] Seed : 32435
2019-09-23T17:12:51 FYLS [DEBUG] Seed : 32435
2019-09-23T17:12:51 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:12:51 FYLS [LOG] MovementSequence Setup: Final Position: x: -384, y:
0.00168702, z: -166.2769, Final Heading: x: 0.7070991, y: 0, z: 0.7071144, Final
Rotation: 44.99938
2019-09-23T17:12:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:12:51 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:12:51 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:12:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:12:51 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:12:52 FYLS [LOG] Raptor II loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:12:53 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -384.2009, y: 0.00168702, z: -166.4657, Current Heading: x: 0.7070991,
y: 0, z: 0.7071144, Current Rotation: 44.99938
2019-09-23T17:12:53 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -384, y: 0.00168702, z: -166.2769, Final Heading: x: 0.7070991, y:
0, z: 0.7071144, Final Rotation: 44.99938
2019-09-23T17:12:53 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -384, y: 0.00168702, z: -166.2769, Adjusted Heading: x:
0.7070991, y: 0, z: 0.7071144, Adjusted Rotation: 44.99938
2019-09-23T17:12:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:12:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:12:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:12:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:12:53 FYLS [DEBUG] uid=29 (Id=emod_leg_hip Location=64) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:12:53 FYLS [DEBUG] damageLevel=Destroyed uid=29 (Id=emod_leg_hip
Location=64)
2019-09-23T17:12:53 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegUpperActuatorDestroyed-
LeftLeg_805d4192-850e-446e-afe4-cdb8a30685b4.0
2019-09-23T17:12:54 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegLowerActuatorDestroyed-
LeftLeg_805d4192-850e-446e-afe4-cdb8a30685b4.0
2019-09-23T17:12:54 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegFootActuatorDestroyed-
LeftLeg_805d4192-850e-446e-afe4-cdb8a30685b4.0
2019-09-23T17:12:54 FYLS [DEBUG] Replacing location in CriticalEffect-HipDestroyed-
{location} with LeftLeg
2019-09-23T17:12:54 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-HipDestroyed-LeftLeg_805d4192-850e-
446e-afe4-cdb8a30685b4.0 statName=MoveMultiplier
2019-09-23T17:12:54 FYLS [LOG] Raptor II loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:12:54 FYLS [DEBUG] uid=19 (Id=Linked_SignatureDamper Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=19
(Id=Linked_SignatureDamper Location=128)
2019-09-23T17:12:54 FYLS [DEBUG] HasLinked scopeId=Stealth System
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=14
(Id=Linked_SignatureDamper Location=4)
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=15
(Id=Linked_SignatureDamper Location=16)
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=16
(Id=Linked_SignatureDamper Location=2)
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=17
(Id=Linked_SignatureDamper Location=32)
2019-09-23T17:12:54 FYLS [DEBUG] damageLevel=Destroyed uid=18
(Id=Linked_SignatureDamper Location=64)
2019-09-23T17:12:54 FYLS [LOG] Raptor II loses effect MASC due to cancellation or
removal
2019-09-23T17:12:54 FYLS [LOG] Raptor II loses effect MASC due to cancellation or
removal
2019-09-23T17:12:54 FYLS [LOG] Raptor II loses effect MASC due to cancellation or
removal
2019-09-23T17:12:54 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:12:54 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:12:54 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:12:54 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:12:54 FYLS [DEBUG] Seed : 6943
2019-09-23T17:12:54 FYLS [DEBUG] Seed : 6943
2019-09-23T17:12:54 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:12:54 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:12:54 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:12:54 FYLS [LOG] Mech Raptor II final heat = 0 out of 170
2019-09-23T17:12:54 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:12:55 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:12:55 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:12:55 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:12:55 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:12:55 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:12:55 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:55 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:12:55 FYLS [LOG] === Ending current phase!!
2019-09-23T17:12:55 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:12:55 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:12:55 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:12:55 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:12:55 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:55 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:12:55 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:12:55 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:13:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:13:30 FYLS [DEBUG] Seed : 65752
2019-09-23T17:13:30 FYLS [DEBUG] Seed : 65752
2019-09-23T17:13:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:13:30 FYLS [LOG] MovementSequence Setup: Final Position: x: -348, y:
0.001687021, z: -187.0615, Final Heading: x: 0.8948704, y: 0, z: 0.4463261, Final
Rotation: 63.49179
2019-09-23T17:13:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:13:30 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:13:30 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:13:31 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:13:31 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -354.8286, y: 0.00168702, z: -189.2374, Current Heading: x: 0.8948724,
y: 0, z: 0.4463221, Current Rotation: 63.49204
2019-09-23T17:13:31 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -348, y: 0.001687021, z: -187.0615, Final Heading: x: 0.8948704, y:
0, z: 0.4463261, Final Rotation: 63.49179
2019-09-23T17:13:31 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -348, y: 0.001687021, z: -187.0615, Adjusted Heading: x:
0.8948704, y: 0, z: 0.4463261, Adjusted Rotation: 63.49179
2019-09-23T17:13:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:13:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:13:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:13:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:13:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:13:37 FYLS [DEBUG] Seed : 88957
2019-09-23T17:13:37 FYLS [DEBUG] Seed : 88957
2019-09-23T17:13:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:13:37 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:13:37 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:13:38 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:13:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:13:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:13:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:13:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:13:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:13:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:13:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:13:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:13:41 FYLS [DEBUG] uid=16 (Id=emod_arm_part_hand Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:13:41 FYLS [DEBUG] damageLevel=Destroyed uid=16
(Id=emod_arm_part_hand Location=32)
2019-09-23T17:13:41 FYLS [DEBUG] Replacing location in CriticalEffect-
ArmHandActuatorDestroyed-{location} with RightArm
2019-09-23T17:13:41 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_37634f3f-6855-4572-b526-1fa66e770831.0 statName=AccuracyModifier
2019-09-23T17:13:41 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:13:41 FYLS [LOG] Hunchback loses effect Hand Actuator due to
cancellation or removal
2019-09-23T17:13:41 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:13:41 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:13:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:13:41 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:13:41 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:13:41 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T17:13:41 FYLS [LOG] MORALE: team Player 1 has current 61 morale; adding
1 new morale
2019-09-23T17:13:41 FYLS [LOG] MORALE: team Player 1 now has 62 morale
2019-09-23T17:13:41 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:13:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:13:44 FYLS [LOG] CheckForInstability on: Hunchback.


stabilitypercentage: 0.72675, isunsteady? False
2019-09-23T17:13:44 FYLS [LOG] OnAttackComplete for stackSequence 488, remaining
sequences: 0
2019-09-23T17:13:45 FYLS [LOG] Mech Timber Wolf final heat = 23 out of 170
2019-09-23T17:13:45 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:13:45 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:13:45 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:13:45 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:13:45 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:13:45 FYLS [LOG] === Ending current phase!!
2019-09-23T17:13:45 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:13:45 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:13:45 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:13:45 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:13:45 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:13:45 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:13:45 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:13:45 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:13:48 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:13:49 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:13:50 FYLS [DEBUG] minVal: -23.97
2019-09-23T17:13:50 FYLS [DEBUG] maxVal: 0
2019-09-23T17:13:50 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:13:50 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:13:51 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:13:51 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:13:51 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:13:51 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:13:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:13:51 FYLS [DEBUG] Seed : 55987
2019-09-23T17:13:51 FYLS [DEBUG] Seed : 55987
2019-09-23T17:13:51 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:13:51 FYLS [LOG] MovementSequence Setup: Final Position: x: -348, y:
0.001687022, z: -270.1999, Final Heading: x: 0.7071068, y: 0, z: -0.7071067, Final
Rotation: 135
2019-09-23T17:13:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:13:51 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:13:51 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:13:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:13:51 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:13:53 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:13:55 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -348.1573, y: 0.001687022, z: -270.0442, Current Heading: x: 0.7161276,
y: 0, z: -0.6979696, Current Rotation: 134.2643
2019-09-23T17:13:55 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -348, y: 0.001687022, z: -270.1999, Final Heading: x: 0.7071068, y:
0, z: -0.7071067, Final Rotation: 135
2019-09-23T17:13:55 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -348, y: 0.001687022, z: -270.1999, Adjusted Heading: x:
0.7071068, y: 0, z: -0.7071069, Adjusted Rotation: 135
2019-09-23T17:13:55 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:13:55 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:13:55 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:13:55 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:13:55 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:13:55 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:13:55 FYLS [DEBUG] Seed : 25746
2019-09-23T17:13:55 FYLS [DEBUG] Seed : 25746
2019-09-23T17:13:55 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:13:55 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:13:55 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:13:55 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:13:55 FYLS [LOG] Mech Arbiter final heat = 0 out of 220
2019-09-23T17:13:56 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:13:56 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:13:56 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:13:56 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:13:56 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:13:56 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:13:56 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:13:56 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:13:56 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:13:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:13:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:13:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:13:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:14:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:02 FYLS [DEBUG] Seed : 48426
2019-09-23T17:14:02 FYLS [DEBUG] Seed : 48426
2019-09-23T17:14:02 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:14:02 FYLS [LOG] MovementSequence Setup: Final Position: x: -300, y:
0.001687021, z: -145.4923, Final Heading: x: 0.946132, y: 0, z: 0.3237811, Final
Rotation: 71.10826
2019-09-23T17:14:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:02 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:14:02 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:02 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:14:03 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -353.3774, y: 0.001687021, z: -169.6974, Current Heading: x: 0.9461339,
y: 0, z: 0.3237755, Current Rotation: 71.1086
2019-09-23T17:14:03 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -300, y: 0.001687021, z: -145.4923, Final Heading: x: 0.946132, y:
0, z: 0.3237811, Final Rotation: 71.10826
2019-09-23T17:14:03 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:03 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:03 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:14:03 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:14:03 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -300, y: 0.001687021, z: -145.4923, Adjusted Heading: x:
0.9461321, y: 0, z: 0.323781, Adjusted Rotation: 71.10826
2019-09-23T17:14:03 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:03 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:14:03 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:03 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:14:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:08 FYLS [DEBUG] Seed : 2956
2019-09-23T17:14:08 FYLS [DEBUG] Seed : 2956
2019-09-23T17:14:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:08 FYLS [LOG] MORALE: team Player 1 has current 62 morale; adding
-35 new morale
2019-09-23T17:14:08 FYLS [LOG] MORALE: team Player 1 now has 27 morale
2019-09-23T17:14:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:10 FYLS [DEBUG] Seed : 98065
2019-09-23T17:14:10 FYLS [DEBUG] Seed : 98065
2019-09-23T17:14:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:10 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:14:10 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:14:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:14:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:14:11 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - Hunchback (37634f3f-6855-4572-b526-1fa66e770831.0) FLAGGED FOR
KNOCKDOWN!
2019-09-23T17:14:11 FYLS [DEBUG] uid=21 (Id=emod_leg_hip Location=128) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=21 (Id=emod_leg_hip
Location=128)
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegUpperActuatorDestroyed-
RightLeg_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegLowerActuatorDestroyed-
RightLeg_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegFootActuatorDestroyed-
RightLeg_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Replacing location in CriticalEffect-HipDestroyed-
{location} with RightLeg
2019-09-23T17:14:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-HipDestroyed-RightLeg_37634f3f-6855-
4572-b526-1fa66e770831.0 statName=MoveMultiplier
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=22 (Id=emod_leg_upper Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=22 (Id=emod_leg_upper
Location=128)
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=23 (Id=emod_leg_lower Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=23 (Id=emod_leg_lower
Location=128)
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=24 (Id=emod_leg_foot Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=24 (Id=emod_leg_foot
Location=128)
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=13 (Id=emod_arm_part_shoulder Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=13
(Id=emod_arm_part_shoulder Location=32)
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
RightArm_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_37634f3f-6855-4572-b526-1fa66e770831.0
2019-09-23T17:14:11 FYLS [DEBUG] Canceling statName=AccuracyModifier
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Hand Destroyed due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with RightArm
2019-09-23T17:14:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-RightArm_37634f3f-
6855-4572-b526-1fa66e770831.0 statName=RightArm.Accuracy
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=14 (Id=emod_arm_part_upper Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=14
(Id=emod_arm_part_upper Location=32)
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:14:11 FYLS [DEBUG] uid=15 (Id=emod_arm_part_lower Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:14:11 FYLS [DEBUG] damageLevel=Destroyed uid=15
(Id=emod_arm_part_lower Location=32)
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:14:11 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:14:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:14:11 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:14:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:14:11 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:14:11 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:14:11 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:14:11 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:14:11 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:14:11 FYLS [LOG] MORALE: attack caused knockdown (+4/-2)
2019-09-23T17:14:11 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:14:11 FYLS [LOG] MORALE: Player 1 team change = +8 morale
2019-09-23T17:14:11 FYLS [LOG] MORALE: team Player 1 has current 27 morale; adding
8 new morale
2019-09-23T17:14:11 FYLS [LOG] MORALE: team Player 1 now has 35 morale
2019-09-23T17:14:11 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:14:11 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:14:15 FYLS [LOG] CheckForInstability on: Hunchback.


stabilitypercentage: 1, isunsteady? True
2019-09-23T17:14:15 FYLS [LOG] Create MechFallSequence for: Hunchback
2019-09-23T17:14:15 FYLS [LOG] MechFallSequence OnAdded for: Hunchback
2019-09-23T17:14:15 FYLS [LOG] MechFallSequence: Begin
2019-09-23T17:14:15 FYLS [LOG] Hunchback Begin Knockdown!
2019-09-23T17:14:15 FYLS [LOG] Hunchback PlayKnockdownAnim
2019-09-23T17:14:15 FYLS [LOG] OnAttackComplete for stackSequence 529, remaining
sequences: 0
2019-09-23T17:14:15 FYLS [LOG] MechFallSequence: Falling
2019-09-23T17:14:20 FYLS [LOG] MechFallSequence: Finished
2019-09-23T17:14:20 FYLS [LOG] MechFallSequence OnComplete for: Hunchback
2019-09-23T17:14:21 FYLS [LOG] Hunchback ApplyKnockdown!
2019-09-23T17:14:21 FYLS [LOG] Mech JagerMech final heat = 14 out of 170
2019-09-23T17:14:22 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:14:22 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:14:22 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:14:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:14:22 FYLS [LOG] --- received turnActorActivateComplete from 2 with 1
available units left
2019-09-23T17:14:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:14:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:14:22 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:14:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:14:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:14:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:28 FYLS [DEBUG] Seed : 65439
2019-09-23T17:14:28 FYLS [DEBUG] Seed : 65439
2019-09-23T17:14:28 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:14:28 FYLS [LOG] MovementSequence Setup: Final Position: x: -336, y:
0.001687018, z: 41.56922, Final Heading: x: 0.7981014, y: 0, z: -0.6025232, Final
Rotation: 127.0508
2019-09-23T17:14:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:28 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:14:28 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:29 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -346.7498, y: 0.001687021, z: 49.698, Current Heading: x: 0.798099, y:
0, z: -0.6025262, Current Rotation: 127.051
2019-09-23T17:14:29 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -336, y: 0.001687018, z: 41.56922, Final Heading: x: 0.7981014, y:
0, z: -0.6025232, Final Rotation: 127.0508
2019-09-23T17:14:29 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -336, y: 0.001687018, z: 41.56922, Adjusted Heading: x:
0.7981014, y: 0, z: -0.6025232, Adjusted Rotation: 127.0508
2019-09-23T17:14:29 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:29 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:14:29 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:29 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:14:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:32 FYLS [DEBUG] Seed : 99679
2019-09-23T17:14:32 FYLS [DEBUG] Seed : 99679
2019-09-23T17:14:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:32 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:14:32 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:14:32 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_579_579
2019-09-23T17:14:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:14:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:14:33 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:14:34 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:14:34 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:14:35 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:14:35 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:14:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:14:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:14:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:14:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:14:36 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:14:36 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:14:36 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:14:36 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:14:36 FYLS [LOG] Hunchback loses effect Unsettled due to cancellation
or removal
2019-09-23T17:14:36 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 1, isunsteady? True
2019-09-23T17:14:36 FYLS [LOG] OnAttackComplete for stackSequence 587, remaining
sequences: 0
2019-09-23T17:14:36 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:14:37 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =


StackControlled
2019-09-23T17:14:37 FYLS [LOG] Mech Red Reaper avoids structure damage from
excessive heat
2019-09-23T17:14:37 FYLS [LOG] Mech Red Reaper final heat = 76 out of 170
2019-09-23T17:14:37 FYLS [LOG] Mech Red Reaper is past heat threshold 2
2019-09-23T17:14:37 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:14:37 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:14:37 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:14:37 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:14:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:14:38 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:14:39 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:14:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:39 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:14:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:39 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:14:39 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:14:39 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:14:39 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:14:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:14:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:14:40 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:14:40 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:14:42 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:14:43 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:14:43 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:14:43 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:14:43 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:14:44 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:14:45 FYLS [DEBUG] minVal: -31.9923
2019-09-23T17:14:45 FYLS [DEBUG] maxVal: 0
2019-09-23T17:14:45 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:14:45 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:14:45 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:14:45 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:14:45 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:14:45 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:14:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:45 FYLS [DEBUG] Seed : 99717
2019-09-23T17:14:45 FYLS [DEBUG] Seed : 99717
2019-09-23T17:14:45 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:14:45 FYLS [LOG] MovementSequence Setup: Final Position: x: -360, y:
0.001687017, z: -290.9845, Final Heading: x: 0.7071068, y: 0, z: -0.7071067, Final
Rotation: 135
2019-09-23T17:14:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:45 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:14:45 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - sprinting
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:45 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:14:48 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:14:48 FYLS [LOG] Raptor II loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:14:50 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -360.0198, y: 0.001687017, z: -290.9648, Current Heading: x: 0.710395,
y: 0, z: -0.7038032, Current Rotation: 134.7329
2019-09-23T17:14:50 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -360, y: 0.001687017, z: -290.9845, Final Heading: x: 0.7071068, y:
0, z: -0.7071067, Final Rotation: 135
2019-09-23T17:14:50 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -360, y: 0.001687017, z: -290.9845, Adjusted Heading: x:
0.7071068, y: 0, z: -0.7071069, Adjusted Rotation: 135
2019-09-23T17:14:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:14:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:14:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:14:50 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:14:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:50 FYLS [DEBUG] Seed : 18133
2019-09-23T17:14:50 FYLS [DEBUG] Seed : 18133
2019-09-23T17:14:50 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:14:50 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:14:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:50 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:14:50 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:14:51 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:14:51 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:14:51 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:14:51 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:14:51 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:14:51 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:51 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:51 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:51 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:51 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:14:51 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:14:51 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:14:51 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:14:51 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:14:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:14:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:14:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:14:53 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:14:54 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:14:55 FYLS [DEBUG] minVal: -29.07001
2019-09-23T17:14:55 FYLS [DEBUG] maxVal: 0
2019-09-23T17:14:55 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:14:55 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:14:55 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:14:56 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:14:56 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:14:56 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:14:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:14:56 FYLS [DEBUG] Seed : 68026
2019-09-23T17:14:56 FYLS [DEBUG] Seed : 68026
2019-09-23T17:14:56 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:14:56 FYLS [LOG] MovementSequence Setup: Final Position: x: -324, y:
0.001687026, z: -270.1999, Final Heading: x: 0.7071068, y: 0, z: -0.7071067, Final
Rotation: 135
2019-09-23T17:14:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:14:56 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:14:56 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:14:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:14:56 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:15:00 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -324.3413, y: 0.001687025, z: -269.8582, Current Heading: x: 0.7064809,
y: 0, z: -0.7077323, Current Rotation: 135.0507
2019-09-23T17:15:00 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -324, y: 0.001687026, z: -270.1999, Final Heading: x: 0.7071068, y:
0, z: -0.7071067, Final Rotation: 135
2019-09-23T17:15:00 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -324, y: 0.001687026, z: -270.1999, Adjusted Heading: x:
0.7071068, y: 0, z: -0.7071069, Adjusted Rotation: 135
2019-09-23T17:15:00 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:00 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:15:00 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:00 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:15:00 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:15:00 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:00 FYLS [DEBUG] Seed : 12700
2019-09-23T17:15:00 FYLS [DEBUG] Seed : 12700
2019-09-23T17:15:00 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:15:00 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:15:00 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:00 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:15:00 FYLS [LOG] Mech Bessie final heat = 0 out of 170
2019-09-23T17:15:00 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:15:01 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:15:01 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:15:01 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:15:01 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:15:01 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:15:01 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:01 FYLS [LOG] --- ending round 5 ---
2019-09-23T17:15:01 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:15:01 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] - Timer
Complete. Duration complete action: [SucceedObjective]
2019-09-23T17:15:01 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] - timer is
finished and won't restart any more.
2019-09-23T17:15:01 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:15:01 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:15:01 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:15:01 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:15:01 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:15:01 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:15:01 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] -
SucceedObjective()
2019-09-23T17:15:01 FYLS [LOG] [[[============== Round 6 Begin! ================]]]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:15:01 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World has current 32 morale; adding 6
new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World now has 38 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 has current 35 morale; adding
9 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 now has 44 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 Support has current 29 morale;
adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 Support now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 has current 29 morale; adding
6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 Support has current 29 morale;
adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 2 Support now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployerTeam has current 53 morale;
adding 12 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployerTeam now has 65 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployersAllyTeam has current 29
morale; adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team EmployersAllyTeam now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetTeam gains 12 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetTeam has current 37 morale;
adding 12 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetTeam now has 49 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetsAllyTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team TargetsAllyTeam now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team NeutralToAllTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team NeutralToAllTeam now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team HostileToAllTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team HostileToAllTeam now has 35 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World has current 38 morale; adding 2
new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team World now has 40 morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 has current 44 morale; adding
2 new morale
2019-09-23T17:15:01 FYLS [LOG] MORALE: team Player 1 now has 46 morale
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - PASSED - Objective matches guid of message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack Primary -
Conditional passed, sending 0 transmission(s) and firing 2 result(s)
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack Primary - Only
triggering once.
2019-09-23T17:15:01 FYLS [LOG] Transmitting Do Additional Forces AI Can Attack
Primary from OnObjectiveSucceeded
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack Primary-
BattleTech.Framework.IssueAIOrderResult - Result Trigger logic called.
2019-09-23T17:15:01 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:15:01 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack Primary-
BattleTech.Framework.IssueAIOrderResult - Result Trigger logic called.
2019-09-23T17:15:01 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:15:01 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:15:01 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:15:01 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:15:01 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:01 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:01 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:15:01 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:15:01 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:01 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Zerstöre die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:01 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Zerstöre
die Steiner-Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:15:01 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Zerstöre die Steiner-
Verstärkungslanze[c02cca7e-6e2c-4a3d-beb0-f9af713a466f]
2019-09-23T17:15:02 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:15:02 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:15:02 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:15:02 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:15:02 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:02 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:15:02 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:02 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:15:04 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:15:04 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:15:04 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:15:04 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:15:04 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:15:04 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:15:04 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:15:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:04 FYLS [DEBUG] Seed : 30971
2019-09-23T17:15:04 FYLS [DEBUG] Seed : 30971
2019-09-23T17:15:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:15:04 FYLS [LOG] MovementSequence Setup: Final Position: x: -288, y:
0.001687016, z: -145.4923, Final Heading: x: -0.7070991, y: 0, z: -0.7071143,
Final Rotation: 224.9994
2019-09-23T17:15:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:04 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - Activated by Team TargetTeam
2019-09-23T17:15:04 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - moving
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:04 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:04 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:05 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:05 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:05 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:05 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:06 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:06 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -287.424, y: 0.001687016, z: -144.9151, Current Heading: x: -0.7063282,
y: 0, z: -0.7078846, Current Rotation: 224.9369
2019-09-23T17:15:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -288, y: 0.001687016, z: -145.4923, Final Heading: x: -0.7070991, y:
0, z: -0.7071143, Final Rotation: 224.9994
2019-09-23T17:15:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -288, y: 0.001687016, z: -145.4923, Adjusted Heading: x:
-0.7070992, y: 0, z: -0.7071143, Adjusted Rotation: 224.9994
2019-09-23T17:15:07 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:15:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:15:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:11 FYLS [DEBUG] Seed : 8859
2019-09-23T17:15:11 FYLS [DEBUG] Seed : 8859
2019-09-23T17:15:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:11 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:15:12 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:15:12 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:15:12 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:15:12 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:15:12 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 2
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 3
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 5
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 6
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 7
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:15:12 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:15:12 FYLS [LOG] MORALE: TargetTeam team change = -1 morale
2019-09-23T17:15:12 FYLS [LOG] MORALE: team TargetTeam has current 49 morale;
adding -1 new morale
2019-09-23T17:15:12 FYLS [LOG] MORALE: team TargetTeam now has 48 morale
2019-09-23T17:15:12 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:15:12 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:15:12 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 2
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 3
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 5
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 6
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 7
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:15:15 FYLS [LOG] CheckForInstability on: JagerMech.


stabilitypercentage: 0.0289368, isunsteady? False
2019-09-23T17:15:15 FYLS [LOG] CheckForInstability on: Timber Wolf.
stabilitypercentage: 0.04775986, isunsteady? False
2019-09-23T17:15:15 FYLS [LOG] CheckForInstability on: Raptor II.
stabilitypercentage: 0.01781833, isunsteady? False
2019-09-23T17:15:15 FYLS [LOG] CheckForInstability on: Bessie. stabilitypercentage:
0.0115669, isunsteady? False
2019-09-23T17:15:15 FYLS [LOG] CheckForInstability on: Arbiter.
stabilitypercentage: 0.008832097, isunsteady? False
2019-09-23T17:15:15 FYLS [LOG] OnAttackComplete for stackSequence 620, remaining
sequences: 0
2019-09-23T17:15:17 FYLS [DEBUG] [OnActivationEnd] Yellow Jacket c2f52419-e1ba-
43db-bb53-f2d21eba4f8c.0 HasActivatedThisRound False
2019-09-23T17:15:17 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - ends activation
2019-09-23T17:15:17 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:15:17 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:15:17 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:15:17 FYLS [LOG] --- received turnActorActivateComplete from 8 with 2
available units left
2019-09-23T17:15:17 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:15:17 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:15:17 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:15:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:15:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:37 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:15:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:15:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:37 FYLS [DEBUG] Seed : 59625
2019-09-23T17:15:37 FYLS [DEBUG] Seed : 59625
2019-09-23T17:15:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:15:37 FYLS [LOG] Actor Warrior (39045acd-b014-45d3-8bdd-
6c0f3a91cb99.0) - ends activation due to Done
2019-09-23T17:15:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:37 FYLS [DEBUG] [OnActivationEnd] Warrior 39045acd-b014-45d3-8bdd-
6c0f3a91cb99.0 HasActivatedThisRound False
2019-09-23T17:15:37 FYLS [LOG] Actor Warrior (39045acd-b014-45d3-8bdd-
6c0f3a91cb99.0) - ends activation
2019-09-23T17:15:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:15:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:15:37 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:15:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:15:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:15:37 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:15:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:15:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:15:39 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:15:39 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:15:39 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:15:39 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:15:39 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:15:39 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:15:39 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:15:40 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:40 FYLS [DEBUG] Seed : 62310
2019-09-23T17:15:40 FYLS [DEBUG] Seed : 62310
2019-09-23T17:15:40 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:15:40 FYLS [LOG] MovementSequence Setup: Final Position: x: -324, y:
0.00168702, z: -103.923, Final Heading: x: -0.9999999, y: 0, z: 5.960464E-08,
Final Rotation: 270
2019-09-23T17:15:40 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:40 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - Activated by Team TargetTeam
2019-09-23T17:15:40 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - moving
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:15:40 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:15:40 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: Mech_Done_39045acd-b014-45d3-8bdd-6c0f3a91cb99.0
2019-09-23T17:15:40 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:40 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:40 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:15:40 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:40 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:41 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:41 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -323.5095, y: 0.00168702, z: -103.923, Current Heading: x: -1, y: 0, z:
-1.192093E-07, Current Rotation: 270
2019-09-23T17:15:41 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -324, y: 0.00168702, z: -103.923, Final Heading: x: -0.9999999, y:
0, z: 5.960464E-08, Final Rotation: 270
2019-09-23T17:15:41 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -324, y: 0.00168702, z: -103.923, Adjusted Heading: x:
-0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 270
2019-09-23T17:15:41 FYLS [ERROR] Error instantiating VFX vfxPrfPrtl_mechFootfall_
2019-09-23T17:15:41 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:41 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:15:41 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:15:41 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:15:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:15:48 FYLS [DEBUG] Seed : 69377
2019-09-23T17:15:48 FYLS [DEBUG] Seed : 69377
2019-09-23T17:15:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:15:48 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:15:48 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:15:48 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:15:48 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:15:49 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:15:49 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:15:49 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:15:49 FYLS [LOG] MORALE: TargetTeam team change = +1 morale
2019-09-23T17:15:49 FYLS [LOG] MORALE: team TargetTeam has current 48 morale;
adding 1 new morale
2019-09-23T17:15:49 FYLS [LOG] MORALE: team TargetTeam now has 49 morale
2019-09-23T17:15:49 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:15:49 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:15:52 FYLS [LOG] CheckForInstability on: Timber Wolf.


stabilitypercentage: 0.1322339, isunsteady? False
2019-09-23T17:15:52 FYLS [LOG] OnAttackComplete for stackSequence 630, remaining
sequences: 0
2019-09-23T17:15:53 FYLS [DEBUG] [OnActivationEnd] Hawk Moth 3ae6c2d2-470c-4c61-
866a-1e2ff3cfb918.0 HasActivatedThisRound False
2019-09-23T17:15:53 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - ends activation
2019-09-23T17:15:53 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:15:53 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:15:53 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:15:53 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:15:53 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:53 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:15:53 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:53 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:15:53 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:53 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:15:53 FYLS [LOG] === Ending current phase!!
2019-09-23T17:15:53 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:15:53 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:15:53 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:15:53 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:15:53 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:53 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:15:53 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:15:53 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:16:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:04 FYLS [DEBUG] Seed : 44426
2019-09-23T17:16:04 FYLS [DEBUG] Seed : 44426
2019-09-23T17:16:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:16:04 FYLS [LOG] MovementSequence Setup: Final Position: x: -204, y:
0.001687021, z: -145.4923, Final Heading: x: 0.937914, y: 0, z: 0.3468677, Final
Rotation: 69.70415
2019-09-23T17:16:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:04 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:16:04 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:05 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -222.2661, y: 0.00168702, z: -146.9431, Current Heading: x: 0.9379154,
y: 0, z: 0.346864, Current Rotation: 69.70438
2019-09-23T17:16:05 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -204, y: 0.001687021, z: -145.4923, Final Heading: x: 0.937914, y:
0, z: 0.3468677, Final Rotation: 69.70415
2019-09-23T17:16:05 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -204, y: 0.001687021, z: -145.4923, Adjusted Heading: x:
0.9379141, y: 0, z: 0.3468677, Adjusted Rotation: 69.70415
2019-09-23T17:16:05 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:05 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:16:05 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:05 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:16:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:09 FYLS [DEBUG] Seed : 4879
2019-09-23T17:16:09 FYLS [DEBUG] Seed : 4879
2019-09-23T17:16:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:09 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:16:09 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:16:09 FYLS [LOG] Actor Warrior (39045acd-b014-45d3-8bdd-
6c0f3a91cb99.0) - Warrior (39045acd-b014-45d3-8bdd-6c0f3a91cb99.0) FLAGGED FOR
DEATH! Reason: Location Destroyed: Left
2019-09-23T17:16:09 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:09 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:09 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:09 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect Obvious Target due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect CockpitTechBonus due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect EVASIVE MOVE due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:09 FYLS [LOG] Warrior loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:16:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:16:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:16:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:16:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:16:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:16:10 FYLS [LOG] MORALE: attack damaged more than 50% of starting
armor (+50/1)
2019-09-23T17:16:10 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T17:16:10 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:16:10 FYLS [LOG] MORALE: Player 1 team change = +5 morale
2019-09-23T17:16:10 FYLS [LOG] MORALE: team Player 1 has current 46 morale; adding
5 new morale
2019-09-23T17:16:10 FYLS [LOG] MORALE: team Player 1 now has 51 morale
2019-09-23T17:16:10 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:16:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:16:13 FYLS [LOG] OnAttackComplete for stackSequence 646, remaining


sequences: 0
2019-09-23T17:16:14 FYLS [LOG] Mech JagerMech final heat = 23 out of 170
2019-09-23T17:16:14 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:16:14 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:16:14 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:16:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:16:14 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:16:14 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:14 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:16:14 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:14 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:16:14 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:14 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:16:14 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:14 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:16:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:16:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:16:14 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:16:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:16:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:16:21 FYLS [WARNING] Recieved Outcome Message OnAbilityConfirmed but
there is no CurrentActivation
2019-09-23T17:16:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:22 FYLS [DEBUG] Seed : 47957
2019-09-23T17:16:22 FYLS [DEBUG] Seed : 47957
2019-09-23T17:16:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:22 FYLS [LOG] MORALE: team Player 1 has current 51 morale; adding
-35 new morale
2019-09-23T17:16:22 FYLS [LOG] MORALE: team Player 1 now has 16 morale
2019-09-23T17:16:25 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:25 FYLS [DEBUG] Seed : 75322
2019-09-23T17:16:25 FYLS [DEBUG] Seed : 75322
2019-09-23T17:16:25 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:25 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:16:25 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:16:27 FYLS [LOG] Actor Yellow Jacket (c2f52419-e1ba-43db-bb53-
f2d21eba4f8c.0) - Yellow Jacket (c2f52419-e1ba-43db-bb53-f2d21eba4f8c.0) FLAGGED
FOR DEATH! Reason: Location Destroyed: Left
2019-09-23T17:16:27 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:27 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:27 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:27 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect Obvious Target due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect CockpitTechBonus due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect EVASIVE MOVE due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [LOG] Yellow Jacket loses effect SPOTTING DISTANCE
INCREASED due to cancellation or removal
2019-09-23T17:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:16:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:16:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:16:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:16:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:16:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:16:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8 already cleared for processing 2 time(s)!
2019-09-23T17:16:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 3
Group = 0, Weapon = 8

2019-09-23T17:16:29 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:16:29 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:16:29 FYLS [LOG] MORALE: target killed (+4/-8)
2019-09-23T17:16:29 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:16:29 FYLS [LOG] MORALE: Player 1 team change = +6 morale
2019-09-23T17:16:29 FYLS [LOG] MORALE: team Player 1 has current 16 morale; adding
6 new morale
2019-09-23T17:16:29 FYLS [LOG] MORALE: team Player 1 now has 22 morale
2019-09-23T17:16:29 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:16:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 3
Group = 0, Weapon = 8

2019-09-23T17:16:32 FYLS [LOG] OnAttackComplete for stackSequence 665, remaining


sequences: 0
2019-09-23T17:16:34 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:16:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:34 FYLS [DEBUG] Seed : 39586
2019-09-23T17:16:34 FYLS [DEBUG] Seed : 39586
2019-09-23T17:16:34 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:16:34 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:16:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:34 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:16:35 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:16:35 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:16:35 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:16:35 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:16:35 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:16:35 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:35 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Flush Coolant due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:16:35 FYLS [LOG] === Ending current phase!!
2019-09-23T17:16:35 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:16:35 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:16:35 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:16:35 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:16:35 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:35 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:16:35 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:35 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:16:36 FYLS [DEBUG] minVal: 0
2019-09-23T17:16:36 FYLS [DEBUG] maxVal: 0
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:16:36 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:16:36 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:16:36 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:16:36 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:16:36 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:16:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:36 FYLS [DEBUG] Seed : 28201
2019-09-23T17:16:36 FYLS [DEBUG] Seed : 28201
2019-09-23T17:16:36 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:16:36 FYLS [LOG] MovementSequence Setup: Final Position: x: -324, y:
0.001687022, z: -145.4923, Final Heading: x: 0.7070991, y: 0, z: 0.7071144, Final
Rotation: 44.99938
2019-09-23T17:16:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:36 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:16:36 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:36 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:16:37 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:16:37 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:16:37 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:16:37 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:16:38 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -333.7365, y: 0.001687017, z: -150.8537, Current Heading: x: 0.7070991,
y: 0, z: 0.7071144, Current Rotation: 44.99938
2019-09-23T17:16:38 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -324, y: 0.001687022, z: -145.4923, Final Heading: x: 0.7070991, y:
0, z: 0.7071144, Final Rotation: 44.99938
2019-09-23T17:16:38 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -324, y: 0.001687022, z: -145.4923, Adjusted Heading: x:
0.7070991, y: 0, z: 0.7071144, Adjusted Rotation: 44.99938
2019-09-23T17:16:38 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:38 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:16:38 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:38 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:16:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:38 FYLS [DEBUG] Seed : 74886
2019-09-23T17:16:38 FYLS [DEBUG] Seed : 74886
2019-09-23T17:16:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:38 FYLS [LOG] MORALE: team EmployerTeam has current 65 morale;
adding -10 new morale
2019-09-23T17:16:38 FYLS [LOG] MORALE: team EmployerTeam now has 55 morale
2019-09-23T17:16:38 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:16:38 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:16:39 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:16:39 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:16:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:16:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:16:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:16:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 3

2019-09-23T17:16:41 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:16:41 FYLS [LOG] MORALE: EmployerTeam team change = +1 morale
2019-09-23T17:16:41 FYLS [LOG] MORALE: team EmployerTeam has current 55 morale;
adding 1 new morale
2019-09-23T17:16:41 FYLS [LOG] MORALE: team EmployerTeam now has 56 morale
2019-09-23T17:16:41 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:16:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 3

2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Stressed due to cancellation


or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Bonus Accuracy against heat
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Bonus Accuracy at range due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect MASTER TACTICIAN due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect MASTER TACTICIAN due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect MASTER TACTICIAN due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Increased Evasion Cap due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Improved Indirect Fire due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Increased view Distance due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Steadier 'Mech due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Leaning in due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Increased Health due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Decreases Heat Generation due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Decreases Heat Generation due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Decreases Heat Generation due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Decreases Heat Generation due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Improved Indirect Fire due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Increased view Distance due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SENSORS IMPAIRED due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect right Hip Destroyed due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect right Shoulder Destroyed due
to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SENSORS IMPAIRED due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Panicked due to cancellation
or removal
2019-09-23T17:16:44 FYLS [LOG] Actor Hunchback (37634f3f-6855-4572-b526-
1fa66e770831.0) - Hunchback (37634f3f-6855-4572-b526-1fa66e770831.0) FLAGGED FOR
DEATH! Reason: Ejection
2019-09-23T17:16:44 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:44 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:44 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:16:44 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:44 FYLS [LOG] Mech Hunchback heat multiplied by 0; result heat = 0
2019-09-23T17:16:44 FYLS [LOG] Mech Hunchback final heat = 0 out of 170
2019-09-23T17:16:44 FYLS [DEBUG] uid=8 (Id=Gear_Cockpit_Generic_Standard
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=False
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=Gear_Cockpit_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] uid=34 (Id=Gear_Cockpit_LifeSupportA_Standard
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=True
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Destroyed uid=34
(Id=Gear_Cockpit_LifeSupportA_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] HasLinked scopeId=LifeSupport
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Destroyed uid=37
(Id=Gear_Cockpit_LifeSupportB_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport1_37634f3f-6855-4572-b526-
1fa66e770831.0 statName=ReceiveHeatDamageInjury
2019-09-23T17:16:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport2_37634f3f-6855-4572-b526-
1fa66e770831.0 statName=ReceiveShutdownInjury
2019-09-23T17:16:44 FYLS [DEBUG] uid=35 (Id=Gear_FCS_Generic_Standard Location=1)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Penalized uid=35
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Penalized uid=35
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Penalized uid=36
(Id=Gear_Sensors_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_37634f3f-6855-4572-b526-
1fa66e770831.0 statName=SensorDistanceMultiplier
2019-09-23T17:16:44 FYLS [DEBUG] uid=36 (Id=Gear_Sensors_Generic_Standard
Location=1) critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=True
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Destroyed uid=36
(Id=Gear_Sensors_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:16:44 FYLS [DEBUG] damageLevel=Destroyed uid=35
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:16:44 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_37634f3f-6855-4572-b526-
1fa66e770831.0
2019-09-23T17:16:44 FYLS [DEBUG] Canceling statName=SensorDistanceMultiplier
2019-09-23T17:16:44 FYLS [LOG] Hunchback loses effect Sensors Crit due to
cancellation or removal
2019-09-23T17:16:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors2_37634f3f-6855-4572-b526-
1fa66e770831.0 statName=SensorDistanceMultiplier
2019-09-23T17:16:44 FYLS [LOG] OnAttackComplete for stackSequence 683, remaining
sequences: 0
2019-09-23T17:16:45 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:16:45 FYLS [LOG] Mech Raptor II final heat = 0 out of 170
2019-09-23T17:16:45 FYLS [DEBUG] [OnActivationEnd] Raptor II 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:16:45 FYLS [LOG] Actor Raptor II (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:16:45 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:16:45 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:16:45 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:16:45 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:16:46 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:16:46 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:16:46 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:16:46 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:16:46 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:46 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:16:46 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:16:46 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:16:46 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:16:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:51 FYLS [DEBUG] Seed : 57113
2019-09-23T17:16:51 FYLS [DEBUG] Seed : 57113
2019-09-23T17:16:51 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:16:51 FYLS [LOG] MovementSequence Setup: Final Position: x: -324, y:
0.001687025, z: -62.35383, Final Heading: x: 0.0251764, y: 0, z: -0.9996829, Final
Rotation: 178.5573
2019-09-23T17:16:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:51 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:16:51 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:16:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:16:51 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -330.0217, y: 0.00168702, z: -24.5821, Current Heading: x: 0.025177, y:
0, z: -0.9996831, Current Rotation: 178.5573
2019-09-23T17:16:51 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -324, y: 0.001687025, z: -62.35383, Final Heading: x: 0.0251764, y:
0, z: -0.9996829, Final Rotation: 178.5573
2019-09-23T17:16:51 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -324, y: 0.001687025, z: -62.35383, Adjusted Heading: x:
0.02517641, y: 0, z: -0.9996831, Adjusted Rotation: 178.5573
2019-09-23T17:16:52 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:16:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:16:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:16:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:16:52 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:16:53 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:16:53 FYLS [DEBUG] Seed : 85011
2019-09-23T17:16:53 FYLS [DEBUG] Seed : 85011
2019-09-23T17:16:53 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:16:53 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:16:53 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:16:53 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_698_698
2019-09-23T17:16:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:16:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:16:57 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:16:57 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:16:57 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:16:57 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:16:57 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:16:57 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:16:57 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:16:57 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:16:57 FYLS [LOG] OnAttackComplete for stackSequence 706, remaining
sequences: 0
2019-09-23T17:16:57 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:16:58 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =


StackControlled
2019-09-23T17:16:58 FYLS [LOG] Mech Red Reaper avoids structure damage from
excessive heat
2019-09-23T17:16:58 FYLS [LOG] Mech Red Reaper final heat = 147 out of 170
2019-09-23T17:16:58 FYLS [LOG] Mech Red Reaper is past heat threshold 2
2019-09-23T17:16:58 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:16:58 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:16:58 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:16:58 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:16:58 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:16:58 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:17:00 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:17:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:00 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:17:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:00 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:17:00 FYLS [LOG] Timber Wolf loses effect Taxed Coolant due to
expiration
2019-09-23T17:17:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:00 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:17:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:00 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:17:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:00 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:17:00 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:17:00 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:17:00 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:17:00 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:00 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:17:00 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:00 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:00 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:17:01 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:17:01 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:17:02 FYLS [DEBUG] minVal: -21.8484
2019-09-23T17:17:02 FYLS [DEBUG] maxVal: 0
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:17:02 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:17:02 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:17:02 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:17:02 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:17:02 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:17:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:02 FYLS [DEBUG] Seed : 93227
2019-09-23T17:17:02 FYLS [DEBUG] Seed : 93227
2019-09-23T17:17:02 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:17:02 FYLS [LOG] MovementSequence Setup: Final Position: x: -372, y:
0.001687026, z: -353.3383, Final Heading: x: -0.4944324, y: 0, z: 0.8692161, Final
Rotation: 330.3677
2019-09-23T17:17:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:02 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:17:02 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - moving
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:02 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:02 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechHeatSequence_706_709
2019-09-23T17:17:02 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:17:04 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -364.5124, y: 0.001687017, z: -327.9435, Current Heading: x: -0.4944487,
y: 0, z: 0.8692068, Current Rotation: 330.3666
2019-09-23T17:17:04 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -372, y: 0.001687026, z: -353.3383, Final Heading: x: -0.4944324, y:
0, z: 0.8692161, Final Rotation: 330.3677
2019-09-23T17:17:04 FYLS [LOG] Bessie loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:17:04 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -372, y: 0.001687026, z: -353.3383, Adjusted Heading: x:
-0.4944324, y: 0, z: 0.8692161, Adjusted Rotation: 330.3677
2019-09-23T17:17:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:17:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:17:04 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:17:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:04 FYLS [DEBUG] Seed : 76277
2019-09-23T17:17:04 FYLS [DEBUG] Seed : 76277
2019-09-23T17:17:04 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:17:04 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:17:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:04 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:17:05 FYLS [LOG] Mech Guerilla final heat = 0 out of 208
2019-09-23T17:17:05 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:17:05 FYLS [DEBUG] [OnActivationEnd] Bushwacker 6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:17:05 FYLS [LOG] Actor Guerilla (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:17:05 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:17:05 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:17:05 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:17:05 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:17:05 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:17:05 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:17:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:17:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:07 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:17:07 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:17:07 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:17:07 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:17:07 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:17:08 FYLS [DEBUG] minVal: -38.08
2019-09-23T17:17:08 FYLS [DEBUG] maxVal: 0
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:17:08 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:17:08 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:17:08 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:17:08 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:17:08 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:17:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:08 FYLS [DEBUG] Seed : 61304
2019-09-23T17:17:08 FYLS [DEBUG] Seed : 61304
2019-09-23T17:17:08 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:17:08 FYLS [LOG] MovementSequence Setup: Final Position: x: -408, y:
0.00168702, z: -374.123, Final Heading: x: 0.866026, y: 0, z: -0.4999992, Final
Rotation: 119.9999
2019-09-23T17:17:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:08 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:17:08 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - moving
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:08 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:08 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:17:10 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -408.6964, y: 0.00168702, z: -335.1967, Current Heading: x: 0.866026, y:
0, z: -0.4999989, Current Rotation: 119.9999
2019-09-23T17:17:10 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -408, y: 0.00168702, z: -374.123, Final Heading: x: 0.866026, y: 0,
z: -0.4999992, Final Rotation: 119.9999
2019-09-23T17:17:10 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -408, y: 0.00168702, z: -374.123, Adjusted Heading: x:
0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 119.9999
2019-09-23T17:17:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:17:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:17:10 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:17:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:10 FYLS [DEBUG] Seed : 26011
2019-09-23T17:17:10 FYLS [DEBUG] Seed : 26011
2019-09-23T17:17:10 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:17:10 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:17:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:10 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:17:10 FYLS [LOG] Mech Arbiter final heat = 0 out of 220
2019-09-23T17:17:10 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:17:10 FYLS [DEBUG] [OnActivationEnd] Arbiter 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:17:10 FYLS [LOG] Actor Arbiter (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:17:10 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:17:10 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:17:10 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:17:10 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:10 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:17:10 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:10 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:17:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:17:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:17:10 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:17:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:17:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:17:11 FYLS [DEBUG] minVal: 0
2019-09-23T17:17:11 FYLS [DEBUG] maxVal: 0
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:17:11 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:17:11 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:17:11 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:17:11 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:17:11 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:17:12 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:12 FYLS [DEBUG] Seed : 59213
2019-09-23T17:17:12 FYLS [DEBUG] Seed : 59213
2019-09-23T17:17:12 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:17:12 FYLS [LOG] MovementSequence Setup: Final Position: x: -372, y:
0.00168702, z: -187.0615, Final Heading: x: 0.2588189, y: 0, z: 0.9659259, Final
Rotation: 14.99999
2019-09-23T17:17:12 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:12 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:17:12 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:12 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:17:13 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -360.5202, y: 0.00168702, z: -200.2165, Current Heading: x: 0.2588193,
y: 0, z: 0.9659258, Current Rotation: 15.00001
2019-09-23T17:17:13 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -372, y: 0.00168702, z: -187.0615, Final Heading: x: 0.2588189, y:
0, z: 0.9659259, Final Rotation: 14.99999
2019-09-23T17:17:13 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -372, y: 0.00168702, z: -187.0615, Adjusted Heading: x:
0.2588189, y: 0, z: 0.9659259, Adjusted Rotation: 14.99999
2019-09-23T17:17:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:17:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:17:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:17:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:13 FYLS [DEBUG] Seed : 74467
2019-09-23T17:17:13 FYLS [DEBUG] Seed : 74467
2019-09-23T17:17:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:13 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:17:13 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:17:14 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:17:14 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:17:14 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:17:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:17:14 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:17:14 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:17:14 FYLS [LOG] MORALE: EmployerTeam team change = +1 morale
2019-09-23T17:17:14 FYLS [LOG] MORALE: team EmployerTeam has current 56 morale;
adding 1 new morale
2019-09-23T17:17:14 FYLS [LOG] MORALE: team EmployerTeam now has 57 morale
2019-09-23T17:17:14 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:17:14 FYLS [LOG] OnAttackComplete for stackSequence 734, remaining
sequences: 0
2019-09-23T17:17:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:17:14 FYLS [LOG] Mech Bessie final heat = 0 out of 170


2019-09-23T17:17:15 FYLS [DEBUG] [OnActivationEnd] Bessie c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:17:15 FYLS [LOG] Actor Bessie (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:17:15 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:17:15 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:17:15 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:17:15 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:17:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:15 FYLS [LOG] --- ending round 6 ---
2019-09-23T17:17:15 FYLS [LOG] Bessie loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] Bessie loses effect FIRED WEAPONS due to expiration
2019-09-23T17:17:15 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:15 FYLS [LOG] Raptor II loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] Raptor II loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:15 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:15 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:15 FYLS [LOG] Hawk Moth loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:15 FYLS [LOG] Hawk Moth loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:16 FYLS [LOG] Yellow Jacket loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:17:16 FYLS [LOG] Yellow Jacket loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:17:16 FYLS [LOG] [[[============== Round 7 Begin! ================]]]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:17:16 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:16 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team World has current 40 morale; adding 6
new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team World now has 46 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 has current 22 morale; adding
9 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 now has 31 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 Support has current 35 morale;
adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 1 Support now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 has current 35 morale; adding
6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 Support has current 35 morale;
adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team Player 2 Support now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployerTeam gains 12 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployerTeam has current 57 morale;
adding 12 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployerTeam now has 69 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployersAllyTeam has current 35
morale; adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team EmployersAllyTeam now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetTeam gains 9 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetTeam has current 49 morale;
adding 9 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetTeam now has 58 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetsAllyTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team TargetsAllyTeam now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team NeutralToAllTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team NeutralToAllTeam now has 41 morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team HostileToAllTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:17:16 FYLS [LOG] MORALE: team HostileToAllTeam now has 41 morale
2019-09-23T17:17:17 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:17:17 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:17:17 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:17:17 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:17:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:17 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:17:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:17 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:37 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:17:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:17:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:37 FYLS [DEBUG] Seed : 53580
2019-09-23T17:17:37 FYLS [DEBUG] Seed : 53580
2019-09-23T17:17:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:17:37 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - ends activation due to Done
2019-09-23T17:17:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:37 FYLS [DEBUG] [OnActivationEnd] Hawk Moth 3ae6c2d2-470c-4c61-
866a-1e2ff3cfb918.0 HasActivatedThisRound False
2019-09-23T17:17:37 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - ends activation
2019-09-23T17:17:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:17:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:17:37 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:17:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:37 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:17:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:37 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:17:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:37 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:17:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:17:37 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:17:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:17:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:17:37 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:17:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:17:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:17:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:17:49 FYLS [DEBUG] Seed : 55386
2019-09-23T17:17:49 FYLS [DEBUG] Seed : 55386
2019-09-23T17:17:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:17:49 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:17:49 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:17:50 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:17:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:17:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:17:51 FYLS [LOG] Actor Hawk Moth (3ae6c2d2-470c-4c61-866a-
1e2ff3cfb918.0) - Hawk Moth (3ae6c2d2-470c-4c61-866a-1e2ff3cfb918.0) FLAGGED FOR
DEATH! Reason: Location Destroyed: Left
2019-09-23T17:17:51 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:17:51 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:51 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:17:51 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect Obvious Target due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect CockpitTechBonus due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect EVASIVE MOVE due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:17:51 FYLS [WARNING] Lost contact
2019-09-23T17:17:51 FYLS [LOG] === Lost contact! ===
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG] Hawk Moth loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:17:51 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] - Objective
successful: lanceActorsAlive[0] == 0
2019-09-23T17:17:51 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] -
SucceedObjective()
2019-09-23T17:17:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:17:51 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:17:51 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:17:51 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:17:51 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Hunchback
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Yellow
Jacket
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Warrior
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Hawk Moth
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Hunchback
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Yellow
Jacket
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Warrior
2019-09-23T17:17:51 FYLS [DEBUG] Could not find num flag for combatant Hawk Moth
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:17:51 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of
TimerObjective_HostileToAll_Primary[6e17e73a-7403-41f2-b8a0-f88a63c30116]
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Chevals Lanze muss die
Evakuierungszone erreichen[233d3dd3-dd4d-4722-9d79-5e4550c94c67]
2019-09-23T17:17:51 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective is not successful because [Objective_Escape_Employer_Primary_Battle+] has
not succeeded yet.
2019-09-23T17:17:51 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:17:51 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of
TimerObjective_HostileToAll_Primary[6e17e73a-7403-41f2-b8a0-f88a63c30116]
2019-09-23T17:17:51 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:17:51 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[4] -
OpposingUnitsInRegion[0]
2019-09-23T17:17:51 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
ActivateObjective()
2019-09-23T17:17:51 FYLS [DEBUG] handling order:
(BattleTech.StayInsideRegionAIOrder)
2019-09-23T17:17:51 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:17:51 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete logic firing.
2019-09-23T17:17:51 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces 2 Timer
Safety] Objective[Objective_Empty Do Additional Forces 2 Primary Autocomplete Flag]
- Skipping objective because this objective belongs to a ContractControlled Chunk
that was not enabled by the contract.
2019-09-23T17:17:51 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces 2 Timer
Safety] Objective[Objective_Empty Do Additional Forces 2 Secondary Autocomplete
Flag] - Skipping objective because this objective belongs to a ContractControlled
Chunk that was not enabled by the contract.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+
(Optional)] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete logic firing.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_Escape_Employer_Primary_Battle+] - Completing objective as
[Succeed]
2019-09-23T17:17:51 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_Escape_EmployerAlly_Primary_Battle+] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_EnsureAllUnitsSurvive_Employer_Primary] - Completing objective
as [Succeed]
2019-09-23T17:17:51 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_EnsureUnitsSurvive__Employer_Primary] - Completing objective as
[Succeed]
2019-09-23T17:17:51 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:17:51 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureUnitsSurvive_EmployerAlly_Primary] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:17:51 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureUnitsSurvive_PlayerSlot1_Primary] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:17:51 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[4] -
OpposingUnitsInRegion[0]
2019-09-23T17:17:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:17:52 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[4] -
OpposingUnitsInRegion[0]
2019-09-23T17:17:52 FYLS [DEBUG] [Zerstöre die Steiner-Einheiten] - Contract
Objective Successful.
2019-09-23T17:17:52 FYLS [LOG] Contract Objective Succeeded Zerstöre die Steiner-
Einheiten
2019-09-23T17:17:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:17:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:17:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:17:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:17:52 FYLS [DEBUG] uid=5 (Id=Gear_VTOL Location=1) critsAdded=1
critsMax=4 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:17:52 FYLS [DEBUG] damageLevel=Penalized uid=5 (Id=Gear_VTOL
Location=1)
2019-09-23T17:17:52 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveVTOLCrits
2019-09-23T17:17:52 FYLS [DEBUG] damageLevel=Penalized uid=5 (Id=Gear_VTOL
Location=1)
2019-09-23T17:17:52 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseVTOLCrit1_3ae6c2d2-
470c-4c61-866a-1e2ff3cfb918.0 statName=CruiseSpeed
2019-09-23T17:17:52 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankVTOLCrit1_3ae6c2d2-
470c-4c61-866a-1e2ff3cfb918.0 statName=FlankSpeed
2019-09-23T17:17:52 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_3ae6c2d2-470c-
4c61-866a-1e2ff3cfb918.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:17:52 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 34 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:17:52 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:17:52 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:17:52 FYLS [LOG] MORALE: target killed (+4/-8)
2019-09-23T17:17:52 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:17:52 FYLS [LOG] MORALE: Player 1 team change = +6 morale
2019-09-23T17:17:52 FYLS [LOG] MORALE: team Player 1 has current 31 morale; adding
6 new morale
2019-09-23T17:17:52 FYLS [LOG] MORALE: team Player 1 now has 37 morale
2019-09-23T17:17:52 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:17:52 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 34 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:17:55 FYLS [LOG] OnAttackComplete for stackSequence 751, remaining


sequences: 0
2019-09-23T17:17:56 FYLS [LOG] === PlayMissionEndConvo: 4011a4c3-cba2-4d22-b2b3-
3b19a3297ab9
2019-09-23T17:17:56 FYLS [LOG] PlayNextMessage: message count 5
2019-09-23T17:17:56 FYLS [LOG] Dialogue: castDef_SumireDefault: Nice work,
Commander. The Lyrans are gonna piss themselves when they find out what happened to
their "scout." audio[NONE]
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:56 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:56 FYLS [LOG] No results to resolve for objective 8d7e4513-f6c4-
4914-a08f-d7baa89672be
2019-09-23T17:17:56 FYLS [DEBUG] Start GenerateSalvage for Belagerungsbrecher
2019-09-23T17:17:56 FYLS [DEBUG] - Lost Units
2019-09-23T17:17:56 FYLS [DEBUG] - Enemy Mechs Belagerungsbrecher
2019-09-23T17:17:56 FYLS [DEBUG] -- Salvaging Atlas
2019-09-23T17:17:56 FYLS [DEBUG] --- Adding 1 parts
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Cockpit_Generic_Standard replaced with
lootable_Cockpit_Generic_Standard
2019-09-23T17:17:56 FYLS [DEBUG] ---- lootable_Cockpit_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_AC20 added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_AC20 added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportA_Standard is not
lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_FCS_Generic_Standard replaced with
lootable_FCS_Generic_Standard
2019-09-23T17:17:56 FYLS [DEBUG] ---- lootable_FCS_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Sensors_Generic_Standard replaced with
lootable_Sensors_Generic_Standard
2019-09-23T17:17:56 FYLS [DEBUG] ---- lootable_Sensors_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportB_Standard is not
lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] -- Salvaging Hunchback
2019-09-23T17:17:56 FYLS [DEBUG] --- Adding 3 parts
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_armorslots_standard is not lootable.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_structureslots_standard is not lootable.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] ---- emod_engine_200 added
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_kit_shs is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Engine_Heatsinks is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_Gyro_Generic_Standard is not lootable.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_engineslots_std_center is BLACKLISTED.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_arm_part_shoulder is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_arm_part_upper is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_arm_part_lower is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_arm_part_hand is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_GAUSS added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_GAUSS added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:17:56 FYLS [DEBUG] - Enemy Vechicle Belagerungsbrecher
2019-09-23T17:17:56 FYLS [DEBUG] -- Salvaging Yellow Jacket
2019-09-23T17:17:56 FYLS [DEBUG] ---- Weapon_Artillery_ArrowIV added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_ArrowIV added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_ArrowIV added
2019-09-23T17:17:56 FYLS [DEBUG] ---- emod_engine_040 added
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_engineslots_ICE_vtol is BLACKLISTED.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_VTOL is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] -- Salvaging Warrior
2019-09-23T17:17:56 FYLS [DEBUG] ---- Weapon_Autocannon_AC2_0-STOCK added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Weapon_SRM_SRM4_0-STOCK added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_AC2 added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_SRM added
2019-09-23T17:17:56 FYLS [DEBUG] ---- emod_engine_070 added
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_engineslots_ICE_vtol is BLACKLISTED.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_VTOL is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] -- Salvaging Hawk Moth
2019-09-23T17:17:56 FYLS [DEBUG] ---- Weapon_Gauss_Gauss_LIGHT added
2019-09-23T17:17:56 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Light_GAUSS_double added
2019-09-23T17:17:56 FYLS [DEBUG] ---- emod_engine_060 added
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- emod_engineslots_ICE_vtol is BLACKLISTED.
skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Gear_VTOL is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:17:56 FYLS [DEBUG] - Enemy Turret Belagerungsbrecher
2019-09-23T17:17:56 FYLS [LOG] Recieved 907200 C-Bills for a mission result of
Complete, ( BASE VALUE: 907200, NEGOTIATED % 50.00 %, BONUS % 0.00 %, FLAT BONUS 0
2019-09-23T17:17:57 FYLS [LOG] PlayNextMessage: message count 4
2019-09-23T17:17:57 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Oh, they'll be furious. If I know the Lyrans, they'll redirect every Assault 'Mech
in a 20-mile radius to come stamp us out. We'll lead them on a merry chase, lure
them far away from the front lines, and then double back for your push to break
through the siege. audio[NONE]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T17:17:58 FYLS [LOG] Dialogue: castDef_DariusDefault: Sounds like a plan.
If you don't need us anymore, we'll move on to support your sister lance in the
Jessup Downs. audio[NONE]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:17:58 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Word to the wise, Oliveira: the woman you'll be dealing with is no better than the
Lyrans. In some ways, she may be worse. She'll do her best to charm you, but
trusting her would be a mistake. Watch your back. audio[NONE]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:58 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:59 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:17:59 FYLS [LOG] Dialogue: castDef_DariusDefault: Thanks for the
heads-up. We'll see you again when we regroup at Militia HQ. Oliveira out.
audio[NONE]
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:17:59 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:18:00 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:18:00 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:18:10 FYLS [LOG] Loading level MissionResultLauncher
2019-09-23T17:18:13 FYLS [LOG] Level MissionResultLauncher took 9.490793s to load
2019-09-23T17:18:49 FYLS [LOG] CombatGameState Destroyed: Mon Sep 23 2019 15:18:49
2019-09-23T17:18:49 FYLS [LOG]
[NetworkSynchronizationMessageHandler.OnCombatGameDestroyed]
2019-09-23T17:18:49 FYLS [LOG] [NetworkSynchronizationMessageHandler.Reset]
2019-09-23T17:18:49 FYLS [LOG] CombatGameState destroyed: Mon Sep 23 2019 15:18:49
2019-09-23T17:18:49 FYLS [LOG] [AttachUX] Attaching head!
2019-09-23T17:18:58 FYLS [LOG] Loading level SimGame
2019-09-23T17:19:12 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T17:19:15 FYLS [DEBUG] Invisible save toast 1454.183
2019-09-23T17:19:15 FYLS [DEBUG] Invisible save toast 1454.183
2019-09-23T17:19:32 FYLS [DEBUG] space init
2019-09-23T17:19:32 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:19:33 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:19:33 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:19:35 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:19:47 FYLS [LOG] Level SimGame took 54.52734s to load
2019-09-23T17:19:51 FYLS [DEBUG] animation complete
2019-09-23T17:19:51 FYLS [DEBUG] animation complete
2019-09-23T17:19:51 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:19:52 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:19:52 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:19:53 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:53 FYLS [LOG] [OnHeadAttachedStateComplete] success!
2019-09-23T17:19:53 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T17:19:53 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:53 FYLS [DEBUG] animation complete
2019-09-23T17:19:53 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:54 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:19:54 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:19:54 FYLS [DEBUG] Registring mechdef_atlas_AS7-D(Atlas AS7-D) =>
chassisdef_atlas_AS7-D
2019-09-23T17:19:54 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T17:19:55 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:55 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:55 FYLS [DEBUG] animation complete
2019-09-23T17:19:55 FYLS [LOG] Applying mood [Space]
2019-09-23T17:19:59 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Belagerungsbrecher II :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty
7 :ContractDifficultyVariance 2
2019-09-23T17:19:59 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T17:19:59 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:19:59 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:19:59 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Belagerungsbrecher II :contract.Difficulty 5 :contract.Override.finalDifficulty
5 :UIDifficulty 5
2019-09-23T17:20:32 FYLS [LOG] [DetatchUX] Detatching head.
2019-09-23T17:20:32 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:20:32 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:20:33 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:20:34 FYLS [LOG] Launching contract with Player1TeamDefinitionGuid
2019-09-23T17:20:34 FYLS [LOG] loading map name: [mapGeneral_capitolHill_uTech]
2019-09-23T17:20:34 FYLS [LOG] loading map path: [Assets/Level
Design/Maps/mapGeneral_capitolHill_uTech/mapGeneral_capitolHill_uTech.unity]
2019-09-23T17:20:34 FYLS [LOG] loading encounter layer: [94444411-b40a-47b4-ad9b-
c1e79a04ff5c]
2019-09-23T17:20:34 FYLS [LOG] loading contract override:
[siegebreaker_2_3wayBattle]
2019-09-23T17:20:34 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T17:20:34 FYLS [DEBUG] Seed : 0
2019-09-23T17:20:34 FYLS [DEBUG] Seed : 0
2019-09-23T17:20:34 FYLS [LOG] CombatGameState created: Mon Sep 23 2019 15:20:34
2019-09-23T17:20:34 FYLS [LOG]
[NetworkSynchronizationMessageHandler.OnCombatGameCreated]
2019-09-23T17:20:34 FYLS [LOG] [NetworkSynchronizationMessageHandler.Reset]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: PlayerLanceSpawner_Battle+
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_Employer_Primary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_Employer_Primary selected this
lance: [lancedef_mech_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_Employer_Secondary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_Employer_Secondary selected this
lance: [lancedef_elite_d5_dynamic_solo] match these tags: [lance_type_mech] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_EmployerAlly_Primary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_EmployerAlly_Primary selected
this lance: [lancedef_mech_d5_elite_fire] match these tags: [lance_type_mech] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_EmployerAlly_Secondary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_EmployerAlly_Secondary selected
this lance: [lancedef_mech_d5_dynamic_convoy] match these tags: [lance_type_mech]
and these excluded tags [lance_type_turret, lance_type_convoy] Requested
difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_Target_EnemyForce
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_Target_EnemyForce selected this
lance: [lancedef_mixed_d5_dynamic_battle] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional) selected this lance:
[lancedef_mech_d5_generic_battle] match these tags: [lance_type_notallvehicles] and
these excluded tags [lance_type_turret, lance_type_convoy] Requested difficulty:
[5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) selected this
lance: [lancedef_mech_d5_stealth_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional) selected this
lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) selected this
lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) selected
this lance: [lancedef_mixed_d5_dynamic_cavalry] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional) selected
this lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Enemy Ally Optional
LanceSpawner Primary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Enemy Ally Optional LanceSpawner
Primary selected this lance: [lancedef_mixed_d5_carrier] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Enemy Ally Optional
LanceSpawner Secondary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Enemy Ally Optional LanceSpawner
Secondary selected this lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Primary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_HostileAll_Primary selected this
lance: [lancedef_mixed_d5_vtol_battle] match these tags: [lance_type_fire,
lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T17:20:34 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Secondary
2019-09-23T17:20:34 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher II :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T17:20:34 FYLS [LOG] Lance spawner Lance_HostileAll_Secondary selected
this lance: [lancedef_agnostic_d5_dynamic_mediumBattle] match these tags:
[lance_type_fire, lance_type_notallvehicles] and these excluded tags
[lance_type_convoy, lance_type_turret] Requested difficulty: [5] Actual difficulty:
[5]
2019-09-23T17:20:35 FYLS [LOG] Unit spawner Lance_Employer_Primary.[0] selected
this unit: [mechdef_catapultIII_CPLT-R5] match these tags: [unit_mech, liao] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:36 FYLS [LOG] Unit spawner Lance_Employer_Primary.[1] selected
this unit: [mechdef_cicada_CDA-3MA] match these tags: [unit_mech, liao,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:36 FYLS [LOG] Unit spawner Lance_Employer_Primary.[2] selected
this unit: [mechdef_stinger_STG-3R] match these tags: [unit_mech, liao,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:36 FYLS [LOG] Unit spawner Lance_Employer_Primary.[3] selected
this unit: [mechdef_panther_PNT-8Z] match these tags: [unit_mech, liao] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:37 FYLS [LOG] Unit spawner Lance_Employer_Secondary.[0] selected
this unit: [mechdef_firestarter_FS9-E] match these tags: [unit_mech,
unit_legendary, unit_bracket_med, liao] and these excluded tags [unit_noncombatant,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:37 FYLS [LOG] Unit spawner Lance_Employer_Secondary.[1] selected
this unit: [mechdef_firestarter_FS9-K] match these tags: [unit_light, unit_mech,
liao] and these excluded tags [unit_noncombatant, NoBiome_urbanHighTech]
2019-09-23T17:20:38 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[0] selected
this unit: [mechdef_urbanmech_UM-RISC-III] match these tags: [unit_mech,
unit_elite] and these excluded tags [unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:39 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[1] selected
this unit: [mechdef_raven_RVN-H] match these tags: [unit_mech, unit_predator] and
these excluded tags [unit_noncombatant, unit_generic, unit_heavy, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:20:39 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[2] selected
this unit: [mechdef_vindicator_VND-6L] match these tags: [unit_mech, unit_stealth]
and these excluded tags [unit_noncombatant, unit_generic, unit_heavy, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:20:40 FYLS [LOG] Unit spawner Lance_EmployerAlly_Primary.[3] selected
this unit: [mechdef_shadowhawk_SHD-5S] match these tags: [unit_mech, liao] and
these excluded tags [unit_noncombatant, unit_legendary, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:41 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[0]
selected this unit: [mechdef_vindicator_VND-1X] match these tags: [unit_mech, liao]
and these excluded tags [unit_urbie, unit_noconvoy, unit_noncombatant,
unit_bracket_low, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:42 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[1]
selected this unit: [mechdef_centurion_CN9-D] match these tags: [unit_mech, liao]
and these excluded tags [unit_urbie, unit_noconvoy, unit_noncombatant,
unit_legendary, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:43 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[2]
selected this unit: [mechdef_lineholder_KW1-LH3] match these tags: [unit_mech,
liao] and these excluded tags [unit_urbie, unit_noconvoy, unit_noncombatant,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:43 FYLS [LOG] Unit spawner Lance_EmployerAlly_Secondary.[3]
selected this unit: [mechdef_archer_ARC-2R] match these tags: [unit_mech, liao] and
these excluded tags [unit_urbie, unit_noconvoy, unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:45 FYLS [LOG] Unit spawner Lance_Target_EnemyForce.[0] selected
this unit: [mechdef_bushwacker_BWS-X1] match these tags: [unit_mech, steiner] and
these excluded tags [unit_superheavytank, unit_superheavy, unit_noncombatant,
unit_bracket_low, unit_turret, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:46 FYLS [LOG] Unit spawner Lance_Target_EnemyForce.[1] selected
this unit: [vehicledef_PATTON_UAC] match these tags: [unit_vehicle, steiner] and
these excluded tags [unit_noncombatant, unit_turret, unit_superheavytank,
unit_superheavy, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:47 FYLS [LOG] Unit spawner Lance_Target_EnemyForce.[2] selected
this unit: [vehicledef_SCORPION_ML] match these tags: [unit_vehicle, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_turret, unit_superheavytank, unit_superheavy, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:47 FYLS [LOG] Unit spawner Lance_Target_EnemyForce.[3] selected
this unit: [mechdef_hunchback_HBK-4J] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_turret, unit_superheavytank, unit_superheavy, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[0] selected this
unit: [mechdef_dervish_DV-6M] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_high,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:20:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[1] selected this
unit: [mechdef_hunchback_HBK-4Jb] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_high,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:20:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[2] selected this
unit: [mechdef_enforcer_ENF-4R] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_med,
unit_bracket_high, unit_assault, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:20:48 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional).[3] selected this
unit: [mechdef_vulcan_VL-2T] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_advanced, unit_legendary, unit_bracket_med,
unit_bracket_high, unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:20:49 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[0] selected this
unit: [mechdef_Dagger_RVN-LR] match these tags: [unit_mech, unit_stealth] and these
excluded tags [unit_noncombatant, unit_bracket_low, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:49 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[1] selected this
unit: [mechdef_snake_SNK-2Br] match these tags: [unit_mech, unit_stealth] and these
excluded tags [unit_noncombatant, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:49 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[2] selected this
unit: [mechdef_uziel_UZL-4L] match these tags: [unit_mech, unit_stealth] and these
excluded tags [unit_noncombatant, unit_bracket_high, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:50 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional).[3] selected this
unit: [mechdef_raven_RVN-H] match these tags: [unit_mech, unit_stealth] and these
excluded tags [unit_noncombatant, unit_bracket_high, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:20:51 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[0] selected this
unit: [mechdef_catapult_CPLT-KC] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:51 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[1] selected this
unit: [vehicledef_VEDETTE_NETC] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:51 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[2] selected this
unit: [vehicledef_PEGASUS_SEALED] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:52 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional).[3] selected this
unit: [mechdef_urbanmech_UM-R90] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced,
unit_turret, unit_superheavy, unit_superheavytank, unit_lance_vanguard,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:53 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[0] selected this unit: [mechdef_shadowhawk_SHD-IIC-8] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:54 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[1] selected this unit: [vehicledef_JEdgar_MG] match these tags:
[unit_vehicle, steiner, unit_lance_assassin] and these excluded tags
[unit_noncombatant, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:54 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[2] selected this unit: [vehicledef_DRILLSON] match these tags:
[unit_vehicle, steiner, unit_lance_assassin] and these excluded tags
[unit_noncombatant, unit_legendary, unit_bracket_high, unit_turret,
unit_superheavy, unit_superheavytank, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:54 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Secondary.[3] selected this unit: [mechdef_urbanmech_UM-R59] match these tags:
[unit_mech, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:55 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[0]
selected this unit: [mechdef_blackjack_BJ-G] match these tags: [unit_mech, steiner]
and these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:20:56 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[1]
selected this unit: [vehicledef_HARASSER_FLAMER] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:56 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[2]
selected this unit: [vehicledef_STRIKER_3053] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_turret, unit_superheavy,
unit_superheavytank, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:56 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional).[3]
selected this unit: [mechdef_urbanmech_UM-R8Q] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:57 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[0]
selected this unit: [mechdef_wasplam_WSP-105] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:58 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[1]
selected this unit: [vehicledef_RANGER_VV1_MG] match these tags: [unit_vehicle,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:20:58 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[2]
selected this unit: [vehicledef_GOBLIN_SRM] match these tags: [unit_vehicle,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T17:20:59 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional).[3]
selected this unit: [mechdef_warhammer_WHM-6K] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T17:21:00 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[0] selected
this unit: [mechdef_hunchback_HBK-4Jb] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_vanguard,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:21:00 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[1] selected
this unit: [vehicledef_SCORPION_MRM] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:21:00 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[2] selected
this unit: [vehicledef_STRIKER_3053] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:21:01 FYLS [LOG] Unit spawner
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional).[3] selected
this unit: [mechdef_hunchback_HBK-4H] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_turret, unit_superheavy, unit_superheavytank,
unit_lance_vanguard, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:21:01 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[0] selected this unit: [mechdef_enforcer_ENF-GH] match these tags:
[unit_mech, steiner, unit_predator] and these excluded tags [unit_noncombatant,
unit_bracket_high, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:21:01 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[1] selected this unit: [vehicledef_CARRIER_LIGHT_LRM] match these tags:
[unit_vehicle, steiner, unit_carrier, unit_indirectfire] and these excluded tags
[unit_noncombatant, unit_bracket_high, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:21:01 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[2] selected this unit: [vehicledef_CARRIER_MORTAR] match these tags:
[unit_vehicle, steiner, unit_carrier, unit_indirectfire] and these excluded tags
[unit_noncombatant, unit_legendary, unit_assault, unit_bracket_high,
NoBiome_urbanHighTech]
2019-09-23T17:21:01 FYLS [LOG] Unit spawner Enemy Ally Optional LanceSpawner
Primary.[3] selected this unit: [vehicledef_CARRIER_AC2] match these tags:
[unit_vehicle, unit_carrier, steiner] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:21:02 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[0] selected
this unit: [mechdef_blackjack_BJ-2] match these tags: [unit_mech, invalid_unset,
unit_advanced] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_low, unit_lance_vanguard, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T17:21:02 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[1] selected
this unit: [vehicledef_BALROG] match these tags: [unit_vehicle, invalid_unset,
unit_advanced] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:21:02 FYLS [ERROR] Lance_HostileAll_Primary.[1] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T17:21:02 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[2] selected
this unit: [vehicledef_YellowJacket_Gauss] match these tags: [unit_vtol,
invalid_unset] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:21:02 FYLS [ERROR] Lance_HostileAll_Primary.[2] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T17:21:02 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[3] selected
this unit: [vehicledef_Warrior_H7C] match these tags: [unit_vtol, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_assault,
unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T17:21:02 FYLS [ERROR] Lance_HostileAll_Primary.[3] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T17:21:02 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[0] selected
this unit: [mechdef_orion_ON1-VA] match these tags: [unit_heavy,
unit_lance_vanguard, invalid_unset] and these excluded tags [unit_noncombatant,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T17:21:03 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[1] selected
this unit: [mechdef_gestalt_D2X-G] match these tags: [unit_lance_assassin,
invalid_unset] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:21:03 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[2] selected
this unit: [vehicledef_SCIMITAR_C3] match these tags: [unit_lance_tank,
invalid_unset] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:21:04 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[3] selected
this unit: [mechdef_preta_C-PRT-Kendali] match these tags: [unit_lance_support,
invalid_unset] and these excluded tags [unit_noncombatant, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T17:22:01 FYLS [LOG] Loading level Interstitial_Briefing
2019-09-23T17:22:01 FYLS [DEBUG] Adding new objective UI display for Eliminiere die
schwere Steiner-Patrouille
2019-09-23T17:22:01 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:22:01 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:22:02 FYLS [LOG] Loading level mapGeneral_capitolHill_uTech
2019-09-23T17:22:15 FYLS [DEBUG] Scene destruction assets baked!
2019-09-23T17:22:18 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T17:22:19 FYLS [DEBUG] Destroying 'HBS.DebugConsole.DebugConsole' because
it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole.
2019-09-23T17:22:29 FYLS [DEBUG] Finished pushing fade groups!
2019-09-23T17:22:32 FYLS [LOG] Level mapGeneral_capitolHill_uTech took 39.86755s to
load
2019-09-23T17:22:33 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T17:22:33 FYLS [LOG] Searching for Layer Data
mapGeneral_capitolHill_uTech_encGeneral_ThreeWayBattle_LayerData
2019-09-23T17:22:34 FYLS [LOG] Load Complete
2019-09-23T17:22:34 FYLS [LOG] init contract for layer data
2019-09-23T17:22:34 FYLS [LOG] Found 332 EncounterObjectGameLogic on SELF
2019-09-23T17:22:34 FYLS [LOG] Added 647 external ObstructionGameLogic out of 647
2019-09-23T17:22:34 FYLS [LOG] Found 332 EncounterObjectGameLogic on SELF
2019-09-23T17:22:34 FYLS [LOG] Added 647 external ObstructionGameLogic out of 647
2019-09-23T17:22:34 FYLS [DEBUG] Offsetting old amount by 647 - the external
building amount
2019-09-23T17:22:34 FYLS [LOG] ----------------------- Map Data
-----------------------
Version Name: 190618-live-552R
Version Info: ProductName: BATTLETECH
ProductVersion: 1.6.2
Platform: STEAM
BuildRevision: 00c7de187d6cc2c53f0d264745d84d4f8149e047
BuildBranch: live
BuildDate: 2019-06-18T07:52:38
BuildStamp: 190618-live-00c7de1
BuildNumber: 552R
RTVersion: RT Project B Patch 3.3
UTD Date/Time: 9/23/2019 3:22 PM
Map: mapGeneral_capitolHill_uTech
EncounterLayer: encGeneral_ThreeWayBattle

--------------------- Contract Data --------------------


ContractOverride: siegebreaker_2_3wayBattle
Contract Type: ThreeWayBattle
Configured Mood:
Team: Player 1
Lance: PlayerLanceSpawner_Battle+
Configured Lance Def Id: Manual
Selected Lance Def Id: Manual
Selected Difficulty: 0
Unit: 0
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 1
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 2
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 3
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Lance Cost: 0.00
Total Team Cost: 0.00
Team: Player 2
Total Team Cost: 0.00
Team: EmployerTeam
Lance: Lance_Employer_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_catapultIII_CPLT-R5
Unit Cost: 1,476,000.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_cicada_CDA-3MA
Unit Cost: 702,240.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_stinger_STG-3R
Unit Cost: 281,820.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_vanguard, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_panther_PNT-8Z
Unit Cost: 403,352.00
Lance Cost: 2,863,412.00
Lance: Lance_Employer_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_elite_d5_dynamic_solo
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_legendary, unit_bracket_med, liao
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_firestarter_FS9-E
Unit Cost: 449,434.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_light, unit_mech, liao
Excluded Tags: unit_noncombatant, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_firestarter_FS9-K
Unit Cost: 420,420.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechDef_None
Selected Unit Type: UNDEFINED
Selected Unit Def Id: mechDef_None
Unit Cost: 0.00
Lance Cost: 869,854.00
Lance: Lance_EmployerAlly_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_elite_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_elite
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-RISC-III
Unit Cost: 445,500.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_predator
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_raven_RVN-H
Unit Cost: 398,000.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_generic, unit_heavy,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vindicator_VND-6L
Unit Cost: 835,582.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_generic, unit_heavy, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_shadowhawk_SHD-5S
Unit Cost: 928,570.00
Lance Cost: 2,607,652.00
Lance: Lance_EmployerAlly_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_mech
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_dynamic_convoy
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_urbie, unit_noconvoy,
unit_noncombatant, unit_bracket_low, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vindicator_VND-1X
Unit Cost: 763,610.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_urbie, unit_noconvoy,
unit_noncombatant, unit_legendary, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_centurion_CN9-D
Unit Cost: 779,328.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_urbie, unit_noconvoy,
unit_noncombatant, unit_legendary, unit_bracket_high, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_lineholder_KW1-LH3
Unit Cost: 860,200.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_urbie, unit_noconvoy,
unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_archer_ARC-2R
Unit Cost: 1,462,406.00
Lance Cost: 3,865,544.00
Total Team Cost: 10,206,462.00
Team: EmployersAllyTeam
Total Team Cost: 0.00
Team: TargetTeam
Lance: Lance_Target_EnemyForce
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_superheavytank, unit_superheavy,
unit_noncombatant, unit_bracket_low, unit_turret, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_bushwacker_BWS-X1
Unit Cost: 1,431,034.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_turret,
unit_superheavytank, unit_superheavy, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_PATTON_UAC
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavytank, unit_superheavy, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCORPION_ML
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavytank,
unit_superheavy, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4J
Unit Cost: 849,416.00
Lance Cost: 2,282,436.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_generic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_dervish_DV-6M
Unit Cost: 891,778.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_enforcer_ENF-4R
Unit Cost: 930,800.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vulcan_VL-2T
Unit Cost: 4,910,000.00
Lance Cost: 7,590,588.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_stealth_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_Dagger_RVN-LR
Unit Cost: 398,000.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_snake_SNK-2Br
Unit Cost: 721,362.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_uziel_UZL-4L
Unit Cost: 929,600.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_stealth
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_raven_RVN-H
Unit Cost: 398,000.00
Lance Cost: 2,446,962.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_catapult_CPLT-KC
Unit Cost: 1,476,000.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_VEDETTE_NETC
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_PEGASUS_SEALED
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-R90
Unit Cost: 403,351.00
Lance Cost: 1,881,337.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCORPION_MRM
Unit Cost: 306.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_STRIKER_3053
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4H
Unit Cost: 832,280.00
Lance Cost: 1,691,160.00
Total Team Cost: 15,892,483.00
Team: TargetsAllyTeam
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wasplam_WSP-105
Unit Cost: 347,328.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_RANGER_VV1_MG
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_GOBLIN_SRM
Unit Cost: 973.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_warhammer_WHM-6K
Unit Cost: 1,507,224.00
Lance Cost: 1,856,089.00
Lance: DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary
(Optional)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_blackjack_BJ-G
Unit Cost: 928,570.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HARASSER_FLAMER
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_STRIKER_3053
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-R8Q
Unit Cost: 358,831.00
Lance Cost: 1,288,529.00
Lance: Enemy Ally Optional LanceSpawner Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_carrier
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner, unit_predator
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_enforcer_ENF-GH
Unit Cost: 947,066.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_carrier,
unit_indirectfire
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_LIGHT_LRM
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_carrier,
unit_indirectfire
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_MORTAR
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_carrier, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_AC2
Unit Cost: 993.00
Lance Cost: 949,616.00
Lance: Enemy Ally Optional LanceSpawner Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_shadowhawk_SHD-IIC-8
Unit Cost: 1,550,286.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_JEdgar_MG
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_DRILLSON
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-R59
Unit Cost: 444,800.00
Lance Cost: 1,997,072.00
Total Team Cost: 6,091,306.00
Team: NeutralToAllTeam
Total Team Cost: 0.00
Team: HostileToAllTeam
Lance: Lance_HostileAll_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_fire, lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_vtol_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset, unit_advanced
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_low, unit_lance_vanguard, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_blackjack_BJ-2
Unit Cost: 850,800.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset, unit_advanced
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_BALROG
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_YellowJacket_Gauss
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vtol, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Warrior_H7C
Unit Cost: 564.00
Lance Cost: 852,921.00
Lance: Lance_HostileAll_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_fire, lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_agnostic_d5_dynamic_mediumBattle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_heavy, unit_lance_vanguard, invalid_unset
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_orion_ON1-VA
Unit Cost: 1,553,126.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_lance_assassin, invalid_unset
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_gestalt_D2X-G
Unit Cost: 1,132,000.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_lance_tank, invalid_unset
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCIMITAR_C3
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_lance_support, invalid_unset
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_preta_C-PRT-Kendali
Unit Cost: 2,574,602.00
Lance Cost: 5,260,721.00
Total Team Cost: 6,113,642.00
---------------------- Layer Data ----------------------
BattleTech.EncounterLayerData: encGeneral_ThreeWayBattle
BattleTech.Designed.EncounterBoundaryChunk: Chunk_EncounterBoundary
BattleTech.PlayerLanceChunk: Chunk_PlayerLance
BattleTech.PlayerLanceSpawner: PlayerLanceSpawner_Battle+
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint1
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint2
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint3
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint4
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Manual
Lance Tags:
Excluded Lance Tags:
Spawn Effect Tags:
BattleTech.Designed.DialogueChunk: Chunk_DefaultDialogue
BattleTech.Designed.EmptyCustomChunk: Chunk_Dialogue_Battle+
BattleTech.Designed.DestroyWholeLanceChunk: Chunk_DestroyTargetLance
BattleTech.LanceSpawner: Lance_Target_EnemyForce
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_battle,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Primary
BattleTech.LanceSpawner: Lance_HostileAll_Primary
BattleTech.UnitSpawnPoint:
UnitSpawnPoint1_HostileToAll
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_fire,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_HostileAll_Lance_Primary
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Secondary
BattleTech.LanceSpawner: Lance_HostileAll_Secondary
BattleTech.UnitSpawnPoint:
UnitSpawnPoint1_HostileToAll
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_fire,
lance_type_notallvehicles
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_HostileAll_Lance_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Secondary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Secondary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Secondary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Primary (Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolderTarqet_AdditionalDroppedForces_EnemyAlly_Primary
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(Optional)
BattleTech.LanceSpawner:
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
BattleTech.Designed.EmptyCustomChunk: Chunk_EnemyAlly_Destroy_Primary
(Optional)
BattleTech.LanceSpawner: Enemy Ally Optional LanceSpawner
Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_EnemyAlly_Destroy_Secondary (Optional)
BattleTech.LanceSpawner: Enemy Ally Optional LanceSpawner
Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_notallvehicles
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsurePlayerUnitSlot1Survives_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsurePlayerUnitSlot1Survives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk: Chunk_PlayerEscape_Battle+
BattleTech.Designed.EmptyCustomChunk:
Chunk_FirstContractObjectiveFlagHolder
BattleTech.Designed.EmptyCustomChunk: Chunk_EscapeFlagObjectiveHolder
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_Employer_Primary (Optional)
BattleTech.LanceSpawner: Lance_Employer_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_Employer_Secondary (Optional)
BattleTech.LanceSpawner: Lance_Employer_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_EmployerAlly_Primary (Optional)
BattleTech.LanceSpawner: Lance_EmployerAlly_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.DefendLanceWithEscapeChunk:
Chunk_DefendLanceWithEscape_EmployerAlly_Secondary (Optional)
BattleTech.LanceSpawner: Lance_EmployerAlly_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_mech
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_AutocompletesAndFlag
BattleTech.Designed.EmptyCustomChunk: Chunk_1RoundTimedDropSafetyTimers
BattleTech.Designed.EmptyCustomChunk:
Chunk_DialogueSequence_IntroSequence
Mood: Urban Afternoon

2019-09-23T17:22:34 FYLS [LOG] FirstTime Initialize


2019-09-23T17:22:35 FYLS [LOG] [Objective_DestroyLance_HostileAll_Primary_B+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_HostileToAll_Flag_Primary_B+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_HostileToAllDropTimer_Primary_B+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_HostileToAllAITimer_Primary] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_DestroyLance_HostileAll_Secondary_B+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_HostileToAll_Flag_Secondary_B+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_HostileToAllDropTimer_Secondary_Battle+]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_HostileToAllAITimer_Secondary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoDrop_Battle+ (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty Do Additional Forces Primary
Autocomplete Flag B+] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional)] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty Do Additional Forces Secondary
Autocomplete Flag] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional)] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty Do Additional Forces 2 Secondary
Autocomplete Flag] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [DestroyEnemyAllyLance_Objective_Primary_Battle+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_HasSeenEnemyAllyLance_Primary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [DestroyEnemyAllyLance_Objective_Secondary_Battle+]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_HasSeenEnemyAllyLance_Secondary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary] - Objective
Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Primary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_EnsureAllUnitsSurvive_Employer_Secondary]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_EnsureUnitsSurvive_Employer_Secondary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Escape_Employer_Secondary_Battle+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_Employer_IsActiveFlag_Secondary] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_EnsureUnitsSurvive_EmployerAlly_Primary]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Escape_EmployerAlly_Primary_Battle+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Empty_EmployerAlly_IsActiveFlag_Primary]
- Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_EnsureUnitsSurvive_EmployerAlly_Secondary] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] [Objective_Escape_EmployerAlly_Secondary_Battle+] -
Objective Ignored
2019-09-23T17:22:35 FYLS [LOG]
[Objective_Empty_EmployerAlly_IsActiveFlag_Secondary] - Objective Ignored
2019-09-23T17:22:35 FYLS [LOG] Chunk_EncounterBoundary (c3b48c23-5a52-4a68-afc9-
fd957d594fcd) - ContractInitialize()
2019-09-23T17:22:35 FYLS [LOG] Chunk_PlayerLance (8fe4a1b2-232a-48da-9dab-
4acb81926998) - ContractInitialize()
2019-09-23T17:22:35 FYLS [LOG] Chunk_DefaultDialogue (35846ed6-21e5-4e92-90a9-
1a62de166e22) - ContractInitialize()
2019-09-23T17:22:37 FYLS [LOG] Chunk_Dialogue_Battle+ (a4559843-6459-4d57-8117-
2b17e7e0fb36) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_DestroyTargetLance (5e1da673-ff7f-4611-b955-
f0a3851757d9) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_HostileAll_Lance_Primary (8c5cfff4-066b-44be-
9a28-c462461a757a) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_DropRegionHolder_HostileAll_Lance_Primary
(735367b5-e29b-407c-b0d8-90c000a1c55a) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_HostileAll_Lance_Secondary (823304d4-356b-
42e4-a804-90c957ee3416) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_DropRegionHolder_HostileAll_Lance_Secondary
(8507c61a-ad30-4691-8eb9-98ea965c60aa) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Primary (Optional)
(2cf7c676-93a5-416c-9f27-58f4d9493aff) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Primary (c8cc3619-01b1-42f6-
9fa9-96705b4a7883) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_Secondary (Optional)
(7b19fb59-bccc-4c75-aa2a-e4fe53b1a3bf) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_Secondary (5c263849-3726-
472e-ba43-e0c6640a91e4) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Primary (Optional)
(1edf7529-a68a-4cc6-a14f-40d2ce2f8810) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Primary (670eb7a3-22d2-
434e-bdfd-21a9e6b46335) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_2_Secondary (Optional)
(5e66f0a6-7853-4795-99ba-d5026a5456cd) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_2_Secondary (510a898f-6291-
46bc-b7bf-9cf34f6a7662) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Primary (Optional)
(cad290bc-8a58-4db3-accb-41e89a8d827f) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolderTarqet_AdditionalDroppedForces_EnemyAlly_Primary (f3e9debd-
dfa9-4292-a3ae-094d89f7e58e) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DestroyWholeLance_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(Optional) (b848dd5c-9d8a-486b-9cc5-450ef12ffef9) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG]
Chunk_DropRegionHolder_Tarqet_AdditionalDroppedForces_EnemyAlly_Secondary
(8ee77528-95f4-4c4f-805d-976f366c9c8d) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnemyAlly_Destroy_Primary (Optional)
(7f7e150a-d8e3-4587-9d79-3c2dfe928855) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnemyAlly_Destroy_Secondary (Optional)
(86c5484f-388c-4e37-ab02-a06e3f9acff6) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Primary
(Optional) (885ba4c2-9faf-44eb-b59c-2a42cef684e5) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Secondary
(Optional) (e4022a79-4a26-46a6-98b3-4308b697f407) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnsurePlayerUnitSlot1Survives_Primary
(Optional) (3bca4c6f-4cd7-42aa-a95e-6414fa1983f8) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EnsurePlayerUnitSlot1Survives_Secondary
(Optional) (32a5c141-e23f-4587-a884-5955a1a63a36) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_PlayerEscape_Battle+ (c57f5a7f-35c8-4281-90fb-
095f2e0a7e6e) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_FirstContractObjectiveFlagHolder (0871df9d-
ee0c-415f-85c2-960b23dc543a) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_EscapeFlagObjectiveHolder (bdeba50a-7969-4d51-
a561-93bd2c7704ad) - ContractInitialize()
2019-09-23T17:22:40 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - ContractInitialize()
2019-09-23T17:22:41 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Secondary
(Optional) (889ff9a0-067e-4fc5-bb85-99c2ee9e9e81) - ContractInitialize()
2019-09-23T17:22:41 FYLS [LOG] Chunk_DefendLanceWithEscape_EmployerAlly_Primary
(Optional) (50cd3833-4da1-41d1-a5cf-856611a55102) - ContractInitialize()
2019-09-23T17:22:41 FYLS [LOG] Chunk_DefendLanceWithEscape_EmployerAlly_Secondary
(Optional) (b5d81bde-22d8-46a6-afe7-44cfd6aadbe6) - ContractInitialize()
2019-09-23T17:22:41 FYLS [LOG] Chunk_AutocompletesAndFlag (909f6669-de30-481c-8eb1-
5e9f3066d5ee) - ContractInitialize()
2019-09-23T17:22:42 FYLS [LOG] Chunk_1RoundTimedDropSafetyTimers (781d71a5-e5a5-
4146-962c-981ba7388bae) - ContractInitialize()
2019-09-23T17:22:42 FYLS [LOG] Chunk_DialogueSequence_IntroSequence (faa7f5e6-bc5d-
4d7d-94aa-88acf347e763) - ContractInitialize()
2019-09-23T17:22:42 FYLS [LOG] DynamicDialogue (DynamicDialogue) -
ContractInitialize()
2019-09-23T17:22:43 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T17:22:43 FYLS [LOG] Applying mood [UrbanAfternoon]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - (276.0, 16.0, 685.9)
2019-09-23T17:22:45 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - Spawning unit - Team [Player 1], UnitId [ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0], ChassisId [chassisdef_jagermech_JM6-JO], PilotId
[pilot_backer_Doochin]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - (336.0, 16.0, 665.1)
2019-09-23T17:22:45 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at Head [[PrefabName=chrPrfWeap_redreaper_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftTorso [[PrefabName=chrPrfWeap_redreaper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightTorso [[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftArm [[PrefabName=chrPrfWeap_redreaper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightArm [[PrefabName=chrPrfWeap_redreaper_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - Spawning unit - Team [Player 1], UnitId [ebc06b6a-c5a8-4165-95ce-
480bcf335570.0], ChassisId [chassisdef_redreaper_BL-X-KNT], PilotId
[pilot_backer_Lemos]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - (300.0, 16.0, 644.3)
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T17:22:45 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - Spawning unit - Team [Player 1], UnitId [d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0], ChassisId [chassisdef_timberwolf_TW-A], PilotId
[pilot_backer_Reichenbach]
2019-09-23T17:22:45 FYLS [LOG] UnitSpawnPoint1 (00c4ad37-d0f5-45e4-b54e-
ab29d1646935) - (-180.0, 48.0, 145.5)
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPTWOPlus' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefG8' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefP5' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitStabDamage5' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh1,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus],
[PrefabName=chrprfweap_bushwacker_leftarm_lrm5_mh2,
MechComponentRef=Weapon_LRM_LRM5_2-Zeus]]
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_bushwacker_BWS-X1
at RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac10_bh1,
MechComponentRef=Weapon_Autocannon_AC10_2-Mydron]]
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_high: Swapping 'AbilityDefG8AI' for
'AbilityDefG8' for AI
2019-09-23T17:22:45 FYLS [LOG] UnitSpawnPoint1 (00c4ad37-d0f5-45e4-b54e-
ab29d1646935) - Spawning unit - Team [TargetTeam], UnitId [00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0], ChassisId [chassisdef_bushwacker_BWS-X1], PilotId
[pilot_d5_gunner_high]
2019-09-23T17:22:45 FYLS [LOG] UnitSpawnPoint4 (666fff26-8734-4d15-858d-
12ed74f036d2) - (-156.0, 48.0, 394.9)
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:22:45 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitOPTWOPlus' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding 'AbilityDefP5' from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitStabDamage5' from
tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:22:45 FYLS [LOG] pilot_d5_gunner_med: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:22:45 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at Head [[PrefabName=chrPrfWeap_hunchback_head_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T17:22:46 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at RightTorso [[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_lrm10_mh1,
MechComponentRef=Weapon_LRM_LRM10_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh3,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh4,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_hunchback_righttorso_laser_eh5,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:22:46 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at LeftArm [[PrefabName=chrPrfWeap_hunchback_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:22:46 FYLS [DEBUG] Mappings for chassis chassisdef_hunchback_HBK-4J
at RightArm [[PrefabName=chrPrfWeap_hunchback_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:22:46 FYLS [LOG] pilot_d5_gunner_med: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:22:46 FYLS [LOG] UnitSpawnPoint4 (666fff26-8734-4d15-858d-
12ed74f036d2) - Spawning unit - Team [TargetTeam], UnitId [666fff26-8734-4d15-858d-
12ed74f036d2.0], ChassisId [chassisdef_hunchback_HBK-4J], PilotId
[pilot_d5_gunner_med]
2019-09-23T17:22:46 FYLS [LOG] [Objective_DestroyLance_EnemyForce] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] Lance_HostileAll_Primary (9bd2f5be-f04f-4f2e-a25d-
4295f59a0369) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_DestroyLance_HostileAll_Primary_B+
(cb9c173c-89b3-4447-b3a0-26193cbeb601) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_HostileToAll_Flag_Primary_B+
(13912235-2a9a-4917-82be-ae2638ab753f) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_HostileToAllDropTimer_Primary_B+
(4b18da74-682d-467c-bd41-103e525d91f0) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_HostileToAllAITimer_Primary (efd78ca4-
a05b-4281-8b0a-245bf436a4aa) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Lance_HostileAll_Secondary (facf893c-7ed1-48ac-8e9d-
1fda02a9c059) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_DestroyLance_HostileAll_Secondary_B+
(49d5a311-1507-4c2b-8485-46ba1ea99d43) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_HostileToAll_Flag_Secondary_B+
(cbee541c-3104-4bc4-829a-dc396601f4c8) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_HostileToAllDropTimer_Secondary_Battle+
(234238e2-31c2-4594-ab52-3621df45e2ac) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_HostileToAllAITimer_Secondary (3637411e-
ca46-4d4f-bc29-ffee20e63548) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] DestroyLanceSpawner_Tarqet_AdditionalForces_Primary
(Optional) (fddf5e8b-07c6-492b-861e-2d9c2bde80ee) - Finished encounter object,
ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional) (c02cca7e-6e2c-
4a3d-beb0-f9af713a466f) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Primary_DoDrop_Battle+ (Optional) (103a6c2a-
7464-4e11-9409-636ca6fe7a47) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional) (a5fe3072-
8cc6-4909-815d-25fcc2efa6ec) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty Do Additional Forces Primary
Autocomplete Flag B+ (ec1afdf8-94ac-4091-a3d2-1d82732ffad2) - Finished encounter
object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_Secondary (Optional) (9cd2da77-9a07-
4c41-afbe-bbfdfbe0a257) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional) (4becbae5-
72de-451f-8b9b-028e2188fa89) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional) (f4995165-
3394-44af-8401-cbbffcb177b9) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional) (55df7bc4-
d367-45b7-92f4-ca24673d4e5c) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty Do Additional Forces Secondary
Autocomplete Flag (0eefd1b5-f890-4ad2-b28a-d291c059da7e) - Finished encounter
object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] [Objective_Empty Do Additional Forces 2 Primary
Autocomplete Flag] - ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_2_Secondary (Optional) (a7944fc0-efe6-
44e4-a5fc-b32fb14dbb3b) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional) (cc1f3b6c-
4611-4936-8b68-ad8d4777fd13) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional) (04a65aa6-
d0f2-49d4-8c8a-c1f90e43f2f9) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)
(431ce2f5-dc6a-4daf-9965-ea58cd44c0e6) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty Do Additional Forces 2 Secondary
Autocomplete Flag (ddc899c1-eb4e-47a1-a636-d92813c10571) - Finished encounter
object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional) (675af3cb-
60f8-4525-a204-c047dfa91801) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
(f55ef49e-4035-42eb-97fa-ba0063e1306b) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)
(85c94315-09ae-4e9b-8fc0-7e198be51510) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)
(07dd31b8-82ae-4926-8a2e-84aab3eab8b7) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag (9d26ed13-ed7b-480e-a34d-24e17264eeef) - Finished
encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceSpawner_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
(af277092-16fb-4e01-80b8-9be5052c8caf) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
(12270413-a963-4a1e-947b-9e1282270a5d) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)
(7fdcb563-ac34-4cf1-a358-d373b4f24050) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)
(29a4d1d2-075f-4efe-8e88-f4d32b802f49) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag (76eb94bb-3e37-4ecc-bad6-a5a9543bf670) - Finished
encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Enemy Ally Optional LanceSpawner Primary (1df4e32a-
9bdb-4be4-89c4-01f8ebeeafa0) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] DestroyEnemyAllyLance_Objective_Primary_Battle+
(7b5ce847-7978-459b-97ee-3bf90ef951fb) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_HasSeenEnemyAllyLance_Primary
(40ade58a-6556-4a37-9333-45be8deb23d9) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Enemy Ally Optional LanceSpawner Secondary
(ab5a8dd2-01da-4100-9dd9-4431eabc6e7a) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] DestroyEnemyAllyLance_Objective_Secondary_Battle+
(99561fc7-e8c8-4ee0-ab41-72ae760c5b71) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_HasSeenEnemyAllyLance_Secondary
(e4cd3f97-ae4b-416a-8c4b-3ec6288be4fd) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary (438f6ead-f05c-
40d7-9e85-6f18b878782b) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary (cb5625ef-
c8c8-4768-b21a-d22abf5b91f9) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
(699fc05a-9514-4058-ba39-7a366a09acbf) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
(ef1d7752-73cf-40bc-9382-d398e80d1e49) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] [Objective_Empty_FirstContractFlag] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] [Objective_Hidden Open Player Evac Objective Flag] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] [Objective_Empty_Employer_IsActiveFlag_Primary] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] Lance_Employer_Secondary (38efff2a-29a9-4886-a145-
c5a7ca747fb7) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureAllUnitsSurvive_Employer_Secondary
(8dd88858-0b5c-47a2-8d48-90daf913c861) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureUnitsSurvive_Employer_Secondary
(ac4199e4-c42e-4a41-ae0e-cf10f7dfcf8a) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Escape_Employer_Secondary_Battle+
(62fad70b-c2a9-478d-b6a2-cb13ba99a573) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Region_Escape_Employer_Secondary (a251ed88-0ea5-
4d3a-a70c-f05604c81352) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_Employer_IsActiveFlag_Secondary
(25093242-ea45-451c-a189-d3d54f132d26) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Dialogue_Interrupt_FriendlyForcesAdvisory_Secondary
(66e17c07-f768-472e-b129-9d5bc3fa87d0) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Lance_EmployerAlly_Primary (ecaf6a4d-d3b1-43bc-bb17-
0711e700d44a) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary
(b1862952-8197-4347-8c93-94aadd34fbd7) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureUnitsSurvive_EmployerAlly_Primary
(658372a8-8e43-4f74-af9c-f4d60bb103ec) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Escape_EmployerAlly_Primary_Battle+
(bd721209-539f-4c39-afa9-f6d3a83a0b06) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Region_Escape_EmployerAlly_Primary (a12f139f-a0bb-
4615-bd10-850d116c4a4f) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_EmployerAlly_IsActiveFlag_Primary
(eb2cdf1f-7f49-4fca-9f3c-328d653e5169) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
Dialogue_Interrupt_FriendlyForcesAllyAdvisory_Primary (39dcff05-50ac-4aac-a5a3-
76a4449f23c4) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Lance_EmployerAlly_Secondary (8fa00d6a-7f24-4efc-
9c7f-3c704c77768a) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary (5685d07f-ea41-468f-99e6-
93f99ed64703) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_EnsureUnitsSurvive_EmployerAlly_Secondary
(4222c6f6-975a-45aa-aa3e-cbfaf0c50026) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Escape_EmployerAlly_Secondary_Battle+
(5e616f80-706e-43c8-b747-b04122ba5232) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG] Region_Escape_EmployerAlly_Secondary (8a83549d-cfe3-
4409-83ee-51a80a4c0263) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] Objective_Empty_EmployerAlly_IsActiveFlag_Secondary
(aa4e4b60-369e-43b6-82e3-e9140cfa4d16) - Finished encounter object, ignoring status
Finished
2019-09-23T17:22:46 FYLS [LOG]
Dialogue_Interrupt_FriendlyForcesAllyAdvisory_Secondary (9f4f0732-fbba-4198-8d44-
d7caeee25fc2) - Finished encounter object, ignoring status Finished
2019-09-23T17:22:46 FYLS [LOG] [Objective_Hidden_AllPrimaryTargetsDestroyedFlag] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] [Objective_Hidden_AnySecondaryKillsPresent] -
ActivateObjective()
2019-09-23T17:22:46 FYLS [LOG] Activate() Activating - encGeneral_ThreeWayBattle
2019-09-23T17:22:49 FYLS [LOG] UnitSpawnPoint2 (fb517114-a960-4d21-ac59-
7af694107ab1) - (-216.0, 48.0, 124.7)
2019-09-23T17:22:49 FYLS [LOG] UnitSpawnPoint2 (fb517114-a960-4d21-ac59-
7af694107ab1) - Spawning unit - Team [TargetTeam], UnitId [fb517114-a960-4d21-ac59-
7af694107ab1.0], ChassisId [vehiclechassisdef_PATTON_UAC], PilotId
[pilot_d5_Tanker_Guarded]
2019-09-23T17:22:49 FYLS [LOG] UnitSpawnPoint3 (4c74c107-23a4-4648-b758-
11f8a8917d64) - (-180.0, 48.0, 394.9)
2019-09-23T17:22:49 FYLS [LOG] UnitSpawnPoint3 (4c74c107-23a4-4648-b758-
11f8a8917d64) - Spawning unit - Team [TargetTeam], UnitId [4c74c107-23a4-4648-b758-
11f8a8917d64.0], ChassisId [vehiclechassisdef_SCORPION_ML], PilotId
[pilot_d5_Tanker_Sensor]
2019-09-23T17:22:52 FYLS [LOG] TurnDirector.OnPlayerLanceSpawned
2019-09-23T17:22:54 FYLS [LOG] Clearing tags cache
2019-09-23T17:22:56 FYLS [DEBUG] FactionDef - No faction def is loaded for faction
[INVALID_UNSET]
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_Employer_Primary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_Primary_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyEnemyAllyLance_Objective_Primary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Primary (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_EmployerAlly_Primary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_EmployerAlly_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive__Employer_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_PlayerEscape_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_EnemyForce
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive__NoOneFromPlayerLanceCanDie_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_2_Secondary (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyEnemyAllyLance_Objective_Secondary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Secondary_B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
DestroyLanceObjective_Tarqet_AdditionallForces_Secondary_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Primary_B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces2
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_Employer_IsActiveFlag_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_HostileToAll_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_EnemyAlly
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces_EnemyAlly_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_AddForces2_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_Employer_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden Open Player Evac Objective Flag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_Employer_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EmployerAlly_IsActiveFlag_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EmployerAlly_IsActiveFlag_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden_AllPrimaryTargetsDestroyedFlag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_EmployerAlly_Secondary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_EmployerAlly_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_EmployerAlly_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape_Employer_Secondary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_Employer_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_1RoundSafety_HostileToAll
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Hidden_AnySecondaryKillsPresent
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_Employer_IsActiveFlag_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Secondary_DoDrop_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces Primary Autocomplete Flag B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoDrop_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces Secondary Autocomplete Flag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Secondary_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_DoDrop_Battle+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllAITimer_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllDropTimer_Primary_B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileToAll_Flag_Primary_B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllAITimer_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_HostileToAllDropTimer_Secondary_Battle+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileToAll_Flag_Secondary_B+
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces _EnemyAlly_ Secondary Autocomplete Flag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Secondary_DoDrop (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_FirstContractFlag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HasSeenEnemyAllyLance_Secondary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HasSeenEnemyAllyLance_Primary
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces _EnemyAlly_ Primary Autocomplete Flag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_2_Secondary_DoDrop_B+ (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces 2 Primary Autocomplete Flag
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoCanAttack (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
TimerObjective_Tarqet_AdditionalForces_EnemyAlly_Primary_DoDrop (Optional)
2019-09-23T17:22:57 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty Do Additional Forces 2 Secondary Autocomplete Flag
2019-09-23T17:22:57 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:22:57 FYLS [LOG] [Objective_Escape_EmployerAlly_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:22:57 FYLS [LOG] [Objective_PlayerEscape_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[3] -
OpposingUnitsInRegion[0]
2019-09-23T17:22:57 FYLS [LOG] [Objective_Escape_EmployerAlly_Secondary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:22:57 FYLS [LOG] [Objective_Escape_Employer_Secondary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[0] -
OpposingUnitsInRegion[0]
2019-09-23T17:22:58 FYLS [DEBUG] Attempting to create the combatdebugHUD
2019-09-23T17:22:59 FYLS [DEBUG] Set camera state: OLD = NotSet NEW =
PlayerControlled
2019-09-23T17:23:00 FYLS [DEBUG] Invisible save toast 1596.117
2019-09-23T17:23:00 FYLS [DEBUG] Invisible save toast 1596.117
2019-09-23T17:23:00 FYLS [LOG] Applying mood [UrbanNightFoggy]
2019-09-23T17:23:02 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:23:02 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:23:02 FYLS [LOG] Applying mood [UrbanNightFoggy]
2019-09-23T17:23:02 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:23:03 FYLS [LOG]
[[[[[[<<<<<<===============================================--------- Encounter
Begin! ---------===============================================>>>>>>]]]]]]
2019-09-23T17:23:04 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:23:04 FYLS [DEBUG] mission started, refreshing music
2019-09-23T17:23:04 FYLS [WARNING] MoodController.RefreshMusic: Contract had an
unknown ContractType: ThreeWayBattle, using default music for biome.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.GenericCompoundConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Turn on Player Escape Preview Region on
Start.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.GenericCompoundConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - Evaluating message[OnEncounterBegin]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.EncounterObjectActiveConditional - FAILED - Status is NOT active.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player
Escape.GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player Escape -
Conditional passed, sending 0 transmission(s) and firing 2 result(s)
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player Escape -
Only triggering once.
2019-09-23T17:23:04 FYLS [LOG] Transmitting Set No Secondary Kills on Start and
Player Escape from OnEncounterBegin
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player Escape
Objective[Objective_Hidden_AnySecondaryKillsPresent] - Completing objective as
[Failed]
2019-09-23T17:23:04 FYLS [LOG] Set No Secondary Kills on Start and Player Escape
Objective[Objective_PlayerEscape_Battle+] - Completing objective as [Succeed]
2019-09-23T17:23:04 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:23:04 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:23:04 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:23:04 FYLS [LOG] MORALE: team World losing morale from objective
failed
2019-09-23T17:23:04 FYLS [LOG] MORALE: team World has current 5 morale; adding -1
new morale
2019-09-23T17:23:04 FYLS [WARNING] Recieved Morale Message but there is no
CurrentRound
2019-09-23T17:23:04 FYLS [LOG] MORALE: team World now has 4 morale
2019-09-23T17:23:04 FYLS [LOG] MORALE: team Player 1 losing morale from objective
failed
2019-09-23T17:23:04 FYLS [LOG] MORALE: team Player 1 has current 5 morale; adding
-1 new morale
2019-09-23T17:23:04 FYLS [WARNING] Recieved Morale Message but there is no
CurrentRound
2019-09-23T17:23:04 FYLS [LOG] MORALE: team Player 1 now has 4 morale
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.GenericCompoundConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Destroyed
Int.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.GenericCompoundConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveFailed]
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:04 FYLS [LOG] Do Employer Lance Ally Destroyed
Int.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete Failed because of
Eliminiere die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Eliminiere die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Eliminiere die schwere Steiner-
Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete Failed because of Eliminiere die
schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete Failed because of Eliminiere
die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:23:04 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Eliminiere die schwere Steiner-
Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Eliminiere
die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:23:04 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:23:04 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:04 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Eliminiere die
schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:04 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:07 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:07 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:07 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:07 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete Failed because of
Eliminiere die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Eliminiere die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Eliminiere die schwere Steiner-
Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete Failed because of Eliminiere die
schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete Failed because of Eliminiere
die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:23:07 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Eliminiere die schwere Steiner-
Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete Failed because of Eliminiere
die schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:07 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:23:07 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:23:07 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_EnemyForce] is NOT Succeeded.
2019-09-23T17:23:07 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Eliminiere die
schwere Steiner-Patrouille[d5ee674b-8993-4804-9fa2-b0a73be466e4]
2019-09-23T17:23:08 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:08 FYLS [LOG] TurnDirector.EncounterIntroComplete
2019-09-23T17:23:08 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:23:09 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:13 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:23:13 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T17:23:13 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
success
2019-09-23T17:23:13 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:23:13 FYLS [LOG] PlayNextMessage: message count 4
2019-09-23T17:23:13 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Commander {COMMANDER.LastName}. We've been waiting for you. Welcome to Jessup
Downs, the unofficial armpit of Gauthier. audio[NONE]
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:14 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:14 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:15 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T17:23:15 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
For some reason, the Lyrans have seen fit to send one of their heavy patrols in our
direction. We could use your help to eliminate it. audio[NONE]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:23:16 FYLS [LOG] Dialogue: castDef_DariusDefault: We've got your
back, Jailbird. See to it that you and your lance have ours. audio[NONE]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:16 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:17 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:23:17 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Don't worry, Oliveira. We've been holding our own for a long time now, both on and
off the battlefield. We know how to protect one another when it counts. audio[NONE]
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:17 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:18 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnInterleaveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [LOG] [[[============== Round 1 Begin! ================]]]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:23:19 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:23:19 FYLS [WARNING] Found items on the stack when we didn't expect
them; bottom item is BattleTech.GenericAnimationSequence. May have been added by
someone's OnRoundBegin. Waiting for completion...
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:23:19 FYLS [LOG] Do Intro Sequence.DialogueMatchesConditional -
Evaluating message[OnDialogueComplete]
2019-09-23T17:23:19 FYLS [LOG] Do Intro Sequence.DialogueMatchesConditional -
PASSED - DialogueGuid matches
2019-09-23T17:23:19 FYLS [LOG] Do Intro Sequence - Conditional passed, sending 0
transmission(s) and firing 1 result(s)
2019-09-23T17:23:19 FYLS [LOG] Do Intro Sequence - Only triggering once.
2019-09-23T17:23:19 FYLS [LOG] Transmitting Do Intro Sequence from
OnDialogueComplete
2019-09-23T17:23:19 FYLS [LOG] Do Intro Sequence-BattleTech.Designed.DialogResult -
Result Trigger logic called.
2019-09-23T17:23:19 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[0]
2019-09-23T17:23:19 FYLS [LOG] Dialogue_Interrupt_FriendlyForcesAdvisory_Primary
(dd849d55-691a-4ff2-b4a3-50b1a8886e4b) - Playing Dialogue
2019-09-23T17:23:19 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:23:19 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:19 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:23:19 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
We're on the field and ready to fight, Commander. You turn their asses our way, and
we'll give 'em a nice, hard kick. audio[NONE]
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog
Primary.DialogueMatchesConditional - PASSED - DialogueGuid matches
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog Primary - Conditional
passed, sending 2 transmission(s) and firing 0 result(s)
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog Primary - Only triggering
once.
2019-09-23T17:23:19 FYLS [LOG] Transmitting Drop Emp Forces on Dialog Primary from
OnDialogueContinue
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog Primary - Transmitting
Signal - Activate
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Forces on Dialog Primary - Transmitting
Signal - Activate
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - PASSED - DialogueGuid matches
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - FAILED -
Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:19 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T17:23:19 FYLS [LOG] UnitSpawnPoint1 (805d4192-850e-446e-afe4-
cdb8a30685b4) - (192.0, 16.0, 748.2)
2019-09-23T17:23:19 FYLS [DEBUG] InitEffects for LV_ECM_SHIELD has an unsupported
effectTargetType: AlliesWithinRange
2019-09-23T17:23:19 FYLS [DEBUG] InitEffects for LV_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:23:19 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T17:23:19 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'AbilityDefG5' from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefRefireReduceOne'
from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitStabDamage10' from
tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at CenterTorso [[PrefabName=chrPrfWeap_k2pult_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_AMS_Integrated]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserERPulse_CLAN]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_catapultIII_CPLT-
R5 at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_HEAVY_Improved]]
2019-09-23T17:23:19 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitLiao' from faction
'Liao'
2019-09-23T17:23:19 FYLS [LOG] UnitSpawnPoint1 (805d4192-850e-446e-afe4-
cdb8a30685b4) - Spawning unit - Team [EmployerTeam], UnitId [805d4192-850e-446e-
afe4-cdb8a30685b4.0], ChassisId [chassisdef_catapultIII_CPLT-R5], PilotId
[risc_d5_pilot_high]
2019-09-23T17:23:19 FYLS [LOG] UnitSpawnPoint2 (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff) - (204.0, 16.3, 810.6)
2019-09-23T17:23:19 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
CenterTorso [[PrefabName=chrPrfWeap_cicada_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaserPulse_0-STOCK]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
LeftTorso [[PrefabName=chrPrfWeap_cicada_lefttorso_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
LeftArm [[PrefabName=chrPrfWeap_cicada_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:23:19 FYLS [DEBUG] Mappings for chassis chassisdef_cicada_CDA-3MA at
RightArm [[PrefabName=chrPrfWeap_cicada_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot: Adding 'TraitLiao' from faction
'Liao'
2019-09-23T17:23:20 FYLS [LOG] UnitSpawnPoint2 (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff) - Spawning unit - Team [EmployerTeam], UnitId [6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0], ChassisId [chassisdef_cicada_CDA-3MA], PilotId
[pilot_d5_pilot]
2019-09-23T17:23:20 FYLS [LOG] UnitSpawnPoint3 (c4b4e072-864a-4158-8daf-
2d35deee61ec) - (168.0, 16.0, 873.0)
2019-09-23T17:23:20 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:23:20 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding 'AbilityDefG5' from
tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefHealthAddTwo' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitHeatReduction10' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T17:23:20 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3R at
LeftArm [[PrefabName=chrprfweap_stinger_leftarm_flamer_eh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T17:23:20 FYLS [DEBUG] Mappings for chassis chassisdef_stinger_STG-3R at
RightArm [[PrefabName=chrprfweap_stinger_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrprfweap_stinger_rightarm_mg_bh2,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T17:23:20 FYLS [LOG] UnitSpawnPoint3 (c4b4e072-864a-4158-8daf-
2d35deee61ec) - Spawning unit - Team [EmployerTeam], UnitId [c4b4e072-864a-4158-
8daf-2d35deee61ec.0], ChassisId [chassisdef_stinger_STG-3R], PilotId
[pilot_d5_defender_high]
2019-09-23T17:23:20 FYLS [LOG] UnitSpawnPoint4 (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9) - (156.0, 16.0, 935.3)
2019-09-23T17:23:20 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T17:23:20 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding 'AbilityDefG5' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:23:20 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-8Z at
CenterTorso [[PrefabName=chrPrfWeap_panther_centertorso_srm4_mh1,
MechComponentRef=Weapon_SRM_SRM4_0-STOCK]]
2019-09-23T17:23:20 FYLS [DEBUG] Mappings for chassis chassisdef_panther_PNT-8Z at
RightArm [[PrefabName=chrPrfWeap_panther_rightarm_laser_eh1,
MechComponentRef=Weapon_LargeLaser_Tronel]]
2019-09-23T17:23:20 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitLiao' from faction
'Liao'
2019-09-23T17:23:20 FYLS [LOG] UnitSpawnPoint4 (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9) - Spawning unit - Team [EmployerTeam], UnitId [83c28f4a-e44d-4d82-
8c0f-f66dbe5abbe9.0], ChassisId [chassisdef_panther_PNT-8Z], PilotId
[pilot_d5_pilot_med]
2019-09-23T17:23:20 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:20 FYLS [LOG] [Objective_EnsureUnitsSurvive__Employer_Primary] -
ActivateObjective()
2019-09-23T17:23:20 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:22 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:23:22 FYLS [LOG] Dialogue: castDef_DariusDefault: Roger that,
Jailbird. Let's take 'em out. audio[NONE]
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - PASSED - DialogueGuid matches
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.ObjectiveStatusConditional - FAILED -
Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:23:22 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:23 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:23:23 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[1]
2019-09-23T17:23:23 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[2]
2019-09-23T17:23:23 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Playing dialogue index[3]
2019-09-23T17:23:23 FYLS [LOG] DialogueSequence_Intro (83e075f3-4ebf-4d2f-84e0-
fa9815c1366a) - Dialogue Sequence complete.
2019-09-23T17:23:24 FYLS [LOG] Cicada loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:24 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:24 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:29 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:23:29 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:23:29 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:29 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:23:29 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:23:29 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:23:29 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:23:29 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:29 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:23:29 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:29 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:29 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:30 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:30 FYLS [DEBUG] Seed : 52873
2019-09-23T17:23:30 FYLS [DEBUG] Seed : 52873
2019-09-23T17:23:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:23:30 FYLS [LOG] MovementSequence Setup: Final Position: x: 72, y:
16.55013, z: 665.1075, Final Heading: x: -0.4193135, y: 0, z: -0.9078416, Final
Rotation: 204.7913
2019-09-23T17:23:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:30 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:23:30 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:30 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:33 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 71.48173, y: 16.00168, z: 687.1946, Current Heading: x: -0.4193136, y:
0, z: -0.9078416, Current Rotation: 204.7913
2019-09-23T17:23:33 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 72, y: 16.55013, z: 665.1075, Final Heading: x: -0.4193135, y: 0, z:
-0.9078416, Final Rotation: 204.7913
2019-09-23T17:23:33 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 72, y: 16.55013, z: 665.1075, Adjusted Heading: x:
-0.4193135, y: 0, z: -0.9078416, Adjusted Rotation: 204.7913
2019-09-23T17:23:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:23:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:23:33 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:23:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:33 FYLS [DEBUG] Seed : 87104
2019-09-23T17:23:33 FYLS [DEBUG] Seed : 87104
2019-09-23T17:23:33 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:23:33 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:23:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:33 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:33 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:23:34 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:34 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:23:34 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:23:34 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:23:34 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:23:34 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:23:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:23:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:23:34 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:23:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:23:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:34 FYLS [DEBUG] Seed : 18605
2019-09-23T17:23:34 FYLS [DEBUG] Seed : 18605
2019-09-23T17:23:34 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:23:34 FYLS [LOG] MovementSequence Setup: Final Position: x: 180, y:
16.00168, z: 727.4614, Final Heading: x: 0.1147146, y: 0, z: -0.9933984, Final
Rotation: 173.4128
2019-09-23T17:23:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:34 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:23:34 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - sprinting
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:34 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:34 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:36 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 180.7551, y: 16.00168, z: 740.1581, Current Heading: x: 0.1147145, y: 0,
z: -0.9933987, Current Rotation: 173.4129
2019-09-23T17:23:36 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 180, y: 16.00168, z: 727.4614, Final Heading: x: 0.1147146, y: 0, z:
-0.9933984, Final Rotation: 173.4128
2019-09-23T17:23:36 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 180, y: 16.00168, z: 727.4614, Adjusted Heading: x:
0.1147146, y: 0, z: -0.9933984, Adjusted Rotation: 173.4128
2019-09-23T17:23:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:23:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:23:36 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:23:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:36 FYLS [DEBUG] Seed : 11630
2019-09-23T17:23:36 FYLS [DEBUG] Seed : 11630
2019-09-23T17:23:36 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:23:36 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:23:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:36 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:36 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:23:36 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:36 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:23:36 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:23:36 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:23:36 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:23:36 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:23:36 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:36 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:23:36 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:23:36 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:23:36 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:23:36 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:36 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:23:36 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:36 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:41 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:23:42 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:23:44 FYLS [DEBUG] minVal: -55.3435
2019-09-23T17:23:44 FYLS [DEBUG] maxVal: 0
2019-09-23T17:23:44 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:23:44 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:23:47 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:23:47 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:23:47 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:23:47 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:23:47 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:47 FYLS [DEBUG] Seed : 33999
2019-09-23T17:23:47 FYLS [DEBUG] Seed : 33999
2019-09-23T17:23:47 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:47 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:23:47 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:47 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:48 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:48 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:48 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:49 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:23:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:49 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:23:49 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:23:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:49 FYLS [DEBUG] Seed : 11672
2019-09-23T17:23:49 FYLS [DEBUG] Seed : 11672
2019-09-23T17:23:49 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:23:49 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:23:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:49 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:49 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:23:49 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:49 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:23:49 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:23:49 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:23:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:23:49 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:23:49 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:23:49 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:23:49 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:23:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:23:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:23:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:50 FYLS [DEBUG] Seed : 45547
2019-09-23T17:23:50 FYLS [DEBUG] Seed : 45547
2019-09-23T17:23:50 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:23:50 FYLS [LOG] MovementSequence Setup: Final Position: x: 0, y:
32.60625, z: 623.5383, Final Heading: x: -0.804361, y: 0, z: -0.5941408, Final
Rotation: 233.5486
2019-09-23T17:23:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:50 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:23:50 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - sprinting
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:23:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:23:50 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:23:52 FYLS [LOG] Cicada loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:23:57 FYLS [WARNING] ActorMovementSequence timeout for Cicada
2019-09-23T17:23:57 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 3.643591, y: 32.60625, z: 625.0943, Current Heading: x: -0.9811281, y:
0, z: -0.193359, Current Rotation: 258.8511
2019-09-23T17:23:57 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 0, y: 32.60625, z: 623.5383, Final Heading: x: -0.804361, y: 0, z:
-0.5941408, Final Rotation: 233.5486
2019-09-23T17:23:57 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 0, y: 32.60625, z: 623.5383, Adjusted Heading: x:
-0.8043611, y: 0, z: -0.5941408, Adjusted Rotation: 233.5486
2019-09-23T17:23:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:23:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:23:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:23:58 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:23:58 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:23:58 FYLS [DEBUG] Seed : 21810
2019-09-23T17:23:58 FYLS [DEBUG] Seed : 21810
2019-09-23T17:23:58 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:23:58 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:23:58 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:23:58 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:23:58 FYLS [LOG] Mech Cicada final heat = 0 out of 170
2019-09-23T17:23:58 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:23:58 FYLS [DEBUG] [OnActivationEnd] Cicada 6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:23:58 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:23:58 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:23:58 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:23:58 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] === Ending current phase!!
2019-09-23T17:23:58 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:23:58 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:23:58 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:23:58 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:23:58 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:58 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:23:58 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:23:58 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:00 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:24:00 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:24:00 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T17:24:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:06 FYLS [DEBUG] Seed : 60095
2019-09-23T17:24:06 FYLS [DEBUG] Seed : 60095
2019-09-23T17:24:06 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:24:06 FYLS [LOG] MovementSequence Setup: Final Position: x: 156, y:
32.00168, z: 519.6152, Final Heading: x: -0.54634, y: 0, z: -0.8375634, Final
Rotation: 213.1163
2019-09-23T17:24:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:06 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:24:06 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:06 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 156.6836, y: 32.60625, z: 537.4106, Current Heading: x: -0.5463306, y:
0, z: -0.8375696, Current Rotation: 213.1156
2019-09-23T17:24:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 156, y: 32.00168, z: 519.6152, Final Heading: x: -0.54634, y: 0, z:
-0.8375634, Final Rotation: 213.1163
2019-09-23T17:24:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 156, y: 32.00168, z: 519.6152, Adjusted Heading: x:
-0.5463401, y: 0, z: -0.8375634, Adjusted Rotation: 213.1163
2019-09-23T17:24:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:24:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:24:08 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:24:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:08 FYLS [DEBUG] Seed : 64194
2019-09-23T17:24:08 FYLS [DEBUG] Seed : 64194
2019-09-23T17:24:08 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:08 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:24:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:08 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:24:08 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:24:08 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:24:08 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:24:08 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:08 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:24:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:08 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:24:08 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:24:08 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:08 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:24:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:11 FYLS [DEBUG] Seed : 56953
2019-09-23T17:24:11 FYLS [DEBUG] Seed : 56953
2019-09-23T17:24:11 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:24:11 FYLS [LOG] MovementSequence Setup: Final Position: x: 156, y:
30.41538, z: 561.1844, Final Heading: x: -0.4756957, y: 0, z: -0.8796099, Final
Rotation: 208.4047
2019-09-23T17:24:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:11 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:24:11 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:12 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:12 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:12 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 163.1442, y: 23.51966, z: 586.2786, Current Heading: x: -0.4756814, y:
0, z: -0.8796176, Current Rotation: 208.4037
2019-09-23T17:24:12 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 156, y: 30.41538, z: 561.1844, Final Heading: x: -0.4756957, y: 0,
z: -0.8796099, Final Rotation: 208.4047
2019-09-23T17:24:12 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 156, y: 30.41538, z: 561.1844, Adjusted Heading: x:
-0.4756957, y: 0, z: -0.8796099, Adjusted Rotation: 208.4047
2019-09-23T17:24:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:24:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:24:14 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:24:14 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:14 FYLS [DEBUG] Seed : 33205
2019-09-23T17:24:14 FYLS [DEBUG] Seed : 33205
2019-09-23T17:24:14 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:14 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:24:14 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:15 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:24:15 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:24:15 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:24:15 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:24:15 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:15 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:24:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:15 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:24:15 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:24:15 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:15 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:24:15 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:15 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:15 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:15 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:15 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:24:15 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:15 FYLS [DEBUG] Seed : 4651
2019-09-23T17:24:15 FYLS [DEBUG] Seed : 4651
2019-09-23T17:24:15 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:15 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - ends activation due to Done
2019-09-23T17:24:15 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:15 FYLS [LOG] Mech Bushwacker final heat = 0 out of 170
2019-09-23T17:24:16 FYLS [DEBUG] [OnActivationEnd] Bushwacker 00c4ad37-d0f5-45e4-
b54e-ab29d1646935.0 HasActivatedThisRound False
2019-09-23T17:24:16 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - ends activation
2019-09-23T17:24:16 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:24:16 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:16 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:24:16 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:16 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:24:16 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:16 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:24:16 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:24:16 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:16 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:24:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:16 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:24:16 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:16 FYLS [DEBUG] Seed : 30487
2019-09-23T17:24:16 FYLS [DEBUG] Seed : 30487
2019-09-23T17:24:16 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:16 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - ends activation due to Done
2019-09-23T17:24:16 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:16 FYLS [DEBUG] [OnActivationEnd] Patton fb517114-a960-4d21-ac59-
7af694107ab1.0 HasActivatedThisRound False
2019-09-23T17:24:16 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - ends activation
2019-09-23T17:24:16 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:24:16 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:16 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:24:16 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:16 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:24:16 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:24:16 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:16 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:24:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:16 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:16 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:17 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:24:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:20 FYLS [DEBUG] Seed : 11499
2019-09-23T17:24:20 FYLS [DEBUG] Seed : 11499
2019-09-23T17:24:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:24:20 FYLS [LOG] MovementSequence Setup: Final Position: x: 180, y:
16.00168, z: 602.7537, Final Heading: x: -0.7997607, y: 0, z: -0.600319, Final
Rotation: 233.1072
2019-09-23T17:24:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:24:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 217.0086, y: 16.00168, z: 637.3734, Current Heading: x: -0.7997491, y:
0, z: -0.6003344, Current Rotation: 233.1061
2019-09-23T17:24:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 180, y: 16.00168, z: 602.7537, Final Heading: x: -0.7997607, y: 0,
z: -0.600319, Final Rotation: 233.1072
2019-09-23T17:24:21 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 180, y: 16.00168, z: 602.7537, Adjusted Heading: x:
-0.7997607, y: 0, z: -0.6003193, Adjusted Rotation: 233.1072
2019-09-23T17:24:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:24:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:24:22 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:24:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:22 FYLS [DEBUG] Seed : 14916
2019-09-23T17:24:22 FYLS [DEBUG] Seed : 14916
2019-09-23T17:24:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:22 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:24:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:22 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:24:22 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:24:22 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:24:22 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:24:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:22 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:24:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:22 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:24:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:22 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:24:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:22 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:24:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:24:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:24:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:22 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:24:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:22 FYLS [DEBUG] Seed : 11415
2019-09-23T17:24:22 FYLS [DEBUG] Seed : 11415
2019-09-23T17:24:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:22 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - ends activation due to Done
2019-09-23T17:24:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:23 FYLS [DEBUG] [OnActivationEnd] Scorpion 4c74c107-23a4-4648-
b758-11f8a8917d64.0 HasActivatedThisRound False
2019-09-23T17:24:23 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - ends activation
2019-09-23T17:24:23 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:24:23 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:23 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:24:23 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:23 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:24:23 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:23 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:23 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:23 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:23 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:24:23 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:23 FYLS [DEBUG] Seed : 15377
2019-09-23T17:24:23 FYLS [DEBUG] Seed : 15377
2019-09-23T17:24:23 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:24:23 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - ends activation due to Done
2019-09-23T17:24:23 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:23 FYLS [LOG] Mech Hunchback final heat = 0 out of 170
2019-09-23T17:24:23 FYLS [DEBUG] [OnActivationEnd] Hunchback 666fff26-8734-4d15-
858d-12ed74f036d2.0 HasActivatedThisRound False
2019-09-23T17:24:23 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - ends activation
2019-09-23T17:24:23 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:24:23 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:23 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:24:23 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:23 FYLS [LOG] --- ending round 1 ---
2019-09-23T17:24:23 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:24:23 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - HERE IS
WHAT I THINK durationRemaining IS!: 5
2019-09-23T17:24:24 FYLS [LOG] [[[============== Round 2 Begin! ================]]]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:24:24 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:24:24 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team World has current 4 morale; adding 6
new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team World now has 10 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 has current 4 morale; adding 9
new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 now has 13 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 Support has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 1 Support now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 has current 5 morale; adding 6
new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 Support has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team Player 2 Support now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployerTeam has current 5 morale;
adding 10 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployerTeam now has 15 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployersAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team EmployersAllyTeam now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetTeam gains 10 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetTeam has current 5 morale; adding
10 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetTeam now has 15 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetsAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team TargetsAllyTeam now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team NeutralToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team NeutralToAllTeam now has 11 morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team HostileToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T17:24:24 FYLS [LOG] MORALE: team HostileToAllTeam now has 11 morale
2019-09-23T17:24:25 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:25 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:24:25 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:24:25 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:25 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:24:25 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:25 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:25 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:25 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:30 FYLS [DEBUG] Seed : 17254
2019-09-23T17:24:30 FYLS [DEBUG] Seed : 17254
2019-09-23T17:24:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:24:30 FYLS [LOG] MovementSequence Setup: Final Position: x: 96, y:
32.00168, z: 415.6922, Final Heading: x: -0.5832193, y: 0, z: -0.8123146, Final
Rotation: 215.6773
2019-09-23T17:24:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:30 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:24:30 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:30 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:30 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 112.9991, y: 32.00168, z: 433.3681, Current Heading: x: -0.5832197, y:
0, z: -0.8123146, Current Rotation: 215.6773
2019-09-23T17:24:30 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 96, y: 32.00168, z: 415.6922, Final Heading: x: -0.5832193, y: 0, z:
-0.8123146, Final Rotation: 215.6773
2019-09-23T17:24:30 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 96, y: 32.00168, z: 415.6922, Adjusted Heading: x:
-0.5832194, y: 0, z: -0.8123149, Adjusted Rotation: 215.6773
2019-09-23T17:24:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:24:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:24:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:34 FYLS [DEBUG] Seed : 40265
2019-09-23T17:24:34 FYLS [DEBUG] Seed : 40265
2019-09-23T17:24:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:34 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:24:34 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:24:35 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:24:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:24:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:24:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:24:37 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:24:38 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:24:38 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:24:38 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:24:38 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:24:38 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 19 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:24:38 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:24:38 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:24:38 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:24:38 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 0.12825, isunsteady? False
2019-09-23T17:24:38 FYLS [LOG] OnAttackComplete for stackSequence 120, remaining
sequences: 0
2019-09-23T17:24:38 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 19 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:24:39 FYLS [LOG] Mech Timber Wolf final heat = 23 out of 170
2019-09-23T17:24:39 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:24:39 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:24:39 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:24:39 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:39 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:24:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:39 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:24:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:24:39 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:24:39 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:24:39 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:39 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:24:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:24:45 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:24:46 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:24:48 FYLS [DEBUG] minVal: -11.9
2019-09-23T17:24:48 FYLS [DEBUG] maxVal: 0
2019-09-23T17:24:48 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:24:48 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:24:48 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:24:48 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:24:48 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:24:48 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:24:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:48 FYLS [DEBUG] Seed : 96460
2019-09-23T17:24:48 FYLS [DEBUG] Seed : 96460
2019-09-23T17:24:48 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:24:48 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
46.60773, z: 561.1844, Final Heading: x: -8.742278E-08, y: 0, z: -1, Final
Rotation: 180
2019-09-23T17:24:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:48 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Activated by Team EmployerTeam
2019-09-23T17:24:48 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - moving
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:24:48 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:24:48 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:24:50 FYLS [LOG] Cicada loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:24:53 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -108.0031, y: 46.52795, z: 561.4748, Current Heading: x: 0.01291628, y:
0, z: -0.9999166, Current Rotation: 179.2599
2019-09-23T17:24:53 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 46.60773, z: 561.1844, Final Heading: x: -8.742278E-08, y:
0, z: -1, Final Rotation: 180
2019-09-23T17:24:53 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 46.60773, z: 561.1844, Adjusted Heading: x:
-8.742278E-08, y: 0, z: -1, Adjusted Rotation: 180
2019-09-23T17:24:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:24:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:24:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:24:53 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:24:53 FYLS [DEBUG] Seed : 75343
2019-09-23T17:24:53 FYLS [DEBUG] Seed : 75343
2019-09-23T17:24:53 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:24:53 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:24:53 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:24:53 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:24:54 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:24:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:24:54 FYLS [ERROR] S Pulse WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:24:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:24:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:24:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:24:56 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:24:56 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:24:56 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:24:56 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 0.14535, isunsteady? False
2019-09-23T17:24:56 FYLS [LOG] OnAttackComplete for stackSequence 131, remaining
sequences: 0
2019-09-23T17:24:56 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:24:57 FYLS [LOG] Mech Cicada final heat = 3 out of 170


2019-09-23T17:24:57 FYLS [DEBUG] [OnActivationEnd] Cicada 6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:24:57 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:24:57 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:24:57 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:24:57 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:24:57 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:24:57 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:24:57 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:24:57 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:24:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:24:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:24:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:04 FYLS [DEBUG] Seed : 31913
2019-09-23T17:25:04 FYLS [DEBUG] Seed : 31913
2019-09-23T17:25:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:04 FYLS [LOG] MovementSequence Setup: Final Position: x: 120, y:
32.00168, z: 457.2614, Final Heading: x: -0.5598546, y: 0, z: -0.8285909, Final
Rotation: 214.0457
2019-09-23T17:25:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:04 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:25:04 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:04 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:25:04 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:25:04 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 129.3771, y: 32.00168, z: 495.622, Current Heading: x: -0.5598623, y: 0,
z: -0.8285859, Current Rotation: 214.0463
2019-09-23T17:25:04 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 120, y: 32.00168, z: 457.2614, Final Heading: x: -0.5598546, y: 0,
z: -0.8285909, Final Rotation: 214.0457
2019-09-23T17:25:04 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 120, y: 32.00168, z: 457.2614, Adjusted Heading: x:
-0.5598546, y: 0, z: -0.8285909, Adjusted Rotation: 214.0457
2019-09-23T17:25:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:05 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:25:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:05 FYLS [DEBUG] Seed : 49141
2019-09-23T17:25:05 FYLS [DEBUG] Seed : 49141
2019-09-23T17:25:05 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:25:05 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:25:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:05 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:25:06 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:25:06 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:25:06 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:25:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:06 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:25:06 FYLS [LOG] === Ending current phase!!
2019-09-23T17:25:06 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:25:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:25:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:06 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:25:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:11 FYLS [DEBUG] Seed : 5673
2019-09-23T17:25:11 FYLS [DEBUG] Seed : 5673
2019-09-23T17:25:11 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:11 FYLS [LOG] MovementSequence Setup: Final Position: x: 132, y:
32.00168, z: 478.046, Final Heading: x: -0.6744221, y: 0, z: -0.738346, Final
Rotation: 222.4093
2019-09-23T17:25:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:11 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:25:11 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:11 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 130.852, y: 32.00168, z: 512.8735, Current Heading: x: -0.6744246, y: 0,
z: -0.7383438, Current Rotation: 222.4095
2019-09-23T17:25:11 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 132, y: 32.00168, z: 478.046, Final Heading: x: -0.6744221, y: 0, z:
-0.738346, Final Rotation: 222.4093
2019-09-23T17:25:11 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 132, y: 32.00168, z: 478.046, Adjusted Heading: x:
-0.6744221, y: 0, z: -0.738346, Adjusted Rotation: 222.4093
2019-09-23T17:25:11 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:11 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:11 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:11 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:13 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:25:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:13 FYLS [DEBUG] Seed : 80203
2019-09-23T17:25:13 FYLS [DEBUG] Seed : 80203
2019-09-23T17:25:13 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:25:13 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:25:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:13 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:25:13 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:25:13 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:25:13 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:25:13 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:13 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:25:13 FYLS [LOG] === Ending current phase!!
2019-09-23T17:25:13 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:25:13 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:25:13 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:13 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:25:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:15 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:15 FYLS [DEBUG] Seed : 71262
2019-09-23T17:25:15 FYLS [DEBUG] Seed : 71262
2019-09-23T17:25:15 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:15 FYLS [LOG] MovementSequence Setup: Final Position: x: 0, y:
16.00168, z: 872.9536, Final Heading: x: -0.6933728, y: 0, z: 0.720579, Final
Rotation: 316.1023
2019-09-23T17:25:15 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:15 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:25:15 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:15 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:25:17 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 0.6052001, y: 16.00168, z: 872.3052, Current Heading: x: -0.6933717, y:
0, z: 0.7205802, Current Rotation: 316.1024
2019-09-23T17:25:17 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 0, y: 16.00168, z: 872.9536, Final Heading: x: -0.6933728, y: 0, z:
0.720579, Final Rotation: 316.1023
2019-09-23T17:25:17 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 0, y: 16.00168, z: 872.9536, Adjusted Heading: x:
-0.6933728, y: 0, z: 0.720579, Adjusted Rotation: 316.1023
2019-09-23T17:25:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:19 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:25:19 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:19 FYLS [DEBUG] Seed : 55563
2019-09-23T17:25:19 FYLS [DEBUG] Seed : 55563
2019-09-23T17:25:19 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:25:19 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:25:19 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:19 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:25:19 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:25:19 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:25:19 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:25:19 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:25:19 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:25:19 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:19 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:25:19 FYLS [LOG] === Ending current phase!!
2019-09-23T17:25:19 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:25:19 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:25:19 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:19 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:25:19 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:19 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:19 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:19 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:20 FYLS [DEBUG] Seed : 72031
2019-09-23T17:25:20 FYLS [DEBUG] Seed : 72031
2019-09-23T17:25:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:20 FYLS [LOG] MovementSequence Setup: Final Position: x: 132, y:
16.00168, z: 644.3229, Final Heading: x: -0.4999987, y: 0, z: -0.866026, Final
Rotation: 209.9999
2019-09-23T17:25:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:20 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:25:20 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - moving
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:20 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:25:20 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:25:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 153.0943, y: 16.00168, z: 682.0095, Current Heading: x: -0.499999, y: 0,
z: -0.866026, Current Rotation: 209.9999
2019-09-23T17:25:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 132, y: 16.00168, z: 644.3229, Final Heading: x: -0.4999987, y: 0,
z: -0.866026, Final Rotation: 209.9999
2019-09-23T17:25:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 132, y: 16.00168, z: 644.3229, Adjusted Heading: x:
-0.4999988, y: 0, z: -0.8660263, Adjusted Rotation: 209.9999
2019-09-23T17:25:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:22 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:25:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:22 FYLS [DEBUG] Seed : 41301
2019-09-23T17:25:22 FYLS [DEBUG] Seed : 41301
2019-09-23T17:25:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:25:22 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:25:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:22 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:25:22 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:25:22 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:25:22 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:25:22 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:25:22 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:25:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:22 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:25:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:25:22 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:25:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:25:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:25:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:26 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:25:29 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:25:31 FYLS [DEBUG] minVal: -279.7411
2019-09-23T17:25:31 FYLS [DEBUG] maxVal: 0
2019-09-23T17:25:31 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:25:31 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:25:32 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:25:32 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:25:32 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:25:32 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:25:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:32 FYLS [DEBUG] Seed : 52637
2019-09-23T17:25:32 FYLS [DEBUG] Seed : 52637
2019-09-23T17:25:32 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:32 FYLS [LOG] MovementSequence Setup: Final Position: x: -240, y:
48.00169, z: 415.6922, Final Heading: x: 0.4999987, y: 0, z: 0.8660261, Final
Rotation: 29.99992
2019-09-23T17:25:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:32 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - Activated by Team TargetTeam
2019-09-23T17:25:32 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - moving
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:32 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:36 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -240.3537, y: 48.00169, z: 414.9425, Current Heading: x: 0.4999989, y:
0, z: 0.866026, Current Rotation: 29.99993
2019-09-23T17:25:36 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -240, y: 48.00169, z: 415.6922, Final Heading: x: 0.4999987, y: 0,
z: 0.8660261, Final Rotation: 29.99992
2019-09-23T17:25:36 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -240, y: 48.00169, z: 415.6922, Adjusted Heading: x:
0.4999988, y: 0, z: 0.8660261, Adjusted Rotation: 29.99992
2019-09-23T17:25:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:37 FYLS [DEBUG] Seed : 55057
2019-09-23T17:25:37 FYLS [DEBUG] Seed : 55057
2019-09-23T17:25:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:37 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:25:37 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:25:39 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:25:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:25:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:25:40 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 8
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 7
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7

2019-09-23T17:25:40 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:25:40 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:25:40 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:25:40 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
0.06688, isunsteady? False
2019-09-23T17:25:40 FYLS [LOG] OnAttackComplete for stackSequence 188, remaining
sequences: 0
2019-09-23T17:25:40 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 8
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 7
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7

2019-09-23T17:25:41 FYLS [LOG] Mech Hunchback final heat = 38 out of 170


2019-09-23T17:25:41 FYLS [DEBUG] [OnActivationEnd] Hunchback 666fff26-8734-4d15-
858d-12ed74f036d2.0 HasActivatedThisRound False
2019-09-23T17:25:41 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - ends activation
2019-09-23T17:25:41 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:25:41 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:41 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:25:41 FYLS [LOG] --- received turnActorActivateComplete from 8 with 2
available units left
2019-09-23T17:25:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:25:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:41 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:25:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:25:44 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:25:45 FYLS [DEBUG] minVal: 0
2019-09-23T17:25:45 FYLS [DEBUG] maxVal: 0
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:25:45 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:25:46 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:25:46 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:25:46 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:25:46 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:25:46 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:46 FYLS [DEBUG] Seed : 88911
2019-09-23T17:25:46 FYLS [DEBUG] Seed : 88911
2019-09-23T17:25:46 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:25:46 FYLS [LOG] MovementSequence Setup: Final Position: x: -156, y:
48.00169, z: 228.6307, Final Heading: x: 0, y: 0, z: 1, Final Rotation: 0
2019-09-23T17:25:46 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:46 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - Activated by Team TargetTeam
2019-09-23T17:25:46 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - moving
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:25:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:25:48 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -155.9998, y: 48.00169, z: 228.5336, Current Heading: x: -0.008065916,
y: 0, z: 0.9999675, Current Rotation: 359.5378
2019-09-23T17:25:48 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -156, y: 48.00169, z: 228.6307, Final Heading: x: 0, y: 0, z: 1,
Final Rotation: 0
2019-09-23T17:25:48 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -156, y: 48.00169, z: 228.6307, Adjusted Heading: x: 0, y:
0, z: 1, Adjusted Rotation: 0
2019-09-23T17:25:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:48 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:25:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:25:48 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:25:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:25:49 FYLS [DEBUG] Seed : 73603
2019-09-23T17:25:49 FYLS [DEBUG] Seed : 73603
2019-09-23T17:25:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:25:49 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:25:49 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:25:50 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:25:50 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:25:50 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:25:50 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:25:50 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:25:53 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:


0.06688, isunsteady? False
2019-09-23T17:25:53 FYLS [LOG] OnAttackComplete for stackSequence 195, remaining
sequences: 0
2019-09-23T17:25:54 FYLS [DEBUG] [OnActivationEnd] Patton fb517114-a960-4d21-ac59-
7af694107ab1.0 HasActivatedThisRound False
2019-09-23T17:25:54 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - ends activation
2019-09-23T17:25:54 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:25:54 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:25:54 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:25:54 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:25:54 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:25:54 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:25:54 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:25:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:25:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:25:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:26:00 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:26:01 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:26:03 FYLS [DEBUG] minVal: -93.5
2019-09-23T17:26:03 FYLS [DEBUG] maxVal: 0
2019-09-23T17:26:03 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:26:03 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:26:04 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:26:04 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:26:04 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:26:04 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:26:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:04 FYLS [DEBUG] Seed : 22288
2019-09-23T17:26:04 FYLS [DEBUG] Seed : 22288
2019-09-23T17:26:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:26:04 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
48.00169, z: 374.123, Final Heading: x: 0.9659247, y: 0, z: -0.2588232, Final
Rotation: 105.0002
2019-09-23T17:26:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:04 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - Activated by Team TargetTeam
2019-09-23T17:26:04 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - moving
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -262.9617, y: 48.00169, z: 375.8494, Current Heading: x: 0.3890909, y:
0, z: -0.9211994, Current Rotation: 157.1021
2019-09-23T17:26:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 48.00169, z: 374.123, Final Heading: x: 0.9659247, y: 0, z:
-0.2588232, Final Rotation: 105.0002
2019-09-23T17:26:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 48.00169, z: 374.123, Adjusted Heading: x:
0.9659248, y: 0, z: -0.2588233, Adjusted Rotation: 105.0002
2019-09-23T17:26:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:26:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:26:07 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:07 FYLS [DEBUG] Seed : 70097
2019-09-23T17:26:07 FYLS [DEBUG] Seed : 70097
2019-09-23T17:26:07 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:07 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:26:07 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:26:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:26:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:26:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:26:09 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:26:09 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:26:09 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
0.09195999, isunsteady? False
2019-09-23T17:26:09 FYLS [LOG] OnAttackComplete for stackSequence 201, remaining
sequences: 0
2019-09-23T17:26:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:26:10 FYLS [DEBUG] [OnActivationEnd] Scorpion 4c74c107-23a4-4648-


b758-11f8a8917d64.0 HasActivatedThisRound False
2019-09-23T17:26:10 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - ends activation
2019-09-23T17:26:10 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:26:10 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:26:10 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:26:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:26:10 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:10 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:26:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:26:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:26:10 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:26:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:26:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:26:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:11 FYLS [DEBUG] Seed : 36392
2019-09-23T17:26:11 FYLS [DEBUG] Seed : 36392
2019-09-23T17:26:11 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:26:11 FYLS [LOG] MovementSequence Setup: Final Position: x: -36, y:
32.00168, z: 602.7537, Final Heading: x: -0.866025, y: 0, z: -0.5000007, Final
Rotation: 240
2019-09-23T17:26:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:11 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:26:11 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:11 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:11 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:26:13 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:26:13 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -5.026365, y: 32.57589, z: 631.5313, Current Heading: x: -0.8660253, y:
0, z: -0.5000001, Current Rotation: 240
2019-09-23T17:26:13 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -36, y: 32.00168, z: 602.7537, Final Heading: x: -0.866025, y: 0, z:
-0.5000007, Final Rotation: 240
2019-09-23T17:26:13 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -36, y: 32.00168, z: 602.7537, Adjusted Heading: x:
-0.866025, y: 0, z: -0.5000007, Adjusted Rotation: 240
2019-09-23T17:26:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:26:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:26:14 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:26:14 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:14 FYLS [DEBUG] Seed : 53051
2019-09-23T17:26:14 FYLS [DEBUG] Seed : 53051
2019-09-23T17:26:14 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:26:14 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:26:14 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:14 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:26:14 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:26:14 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:26:14 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:26:14 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:26:14 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:26:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:26:14 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:26:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:26:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:26:14 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:26:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:26:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:26:18 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:26:20 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:26:21 FYLS [DEBUG] minVal: -28.56
2019-09-23T17:26:21 FYLS [DEBUG] maxVal: 0
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:26:21 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:26:22 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:26:22 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:26:22 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:26:22 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:26:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:22 FYLS [DEBUG] Seed : 71170
2019-09-23T17:26:22 FYLS [DEBUG] Seed : 71170
2019-09-23T17:26:22 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:26:22 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
48.33023, z: 270.1999, Final Heading: x: 0, y: 0, z: 1, Final Rotation: 0
2019-09-23T17:26:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:22 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - Activated by Team TargetTeam
2019-09-23T17:26:22 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - moving
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:26 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -108.0007, y: 48.33879, z: 270.0532, Current Heading: x: 0, y: 0, z: 1,
Current Rotation: 0
2019-09-23T17:26:26 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 48.33023, z: 270.1999, Final Heading: x: 0, y: 0, z: 1,
Final Rotation: 0
2019-09-23T17:26:26 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 48.33023, z: 270.1999, Adjusted Heading: x: 0, y:
0, z: 1, Adjusted Rotation: 0
2019-09-23T17:26:26 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:26 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:26:26 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:26 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:26:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:27 FYLS [DEBUG] Seed : 31553
2019-09-23T17:26:27 FYLS [DEBUG] Seed : 31553
2019-09-23T17:26:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:27 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:26:27 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:26:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:26:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:26:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:26:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:26:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:26:29 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:26:29 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:26:29 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
0.09195999, isunsteady? False
2019-09-23T17:26:29 FYLS [LOG] OnAttackComplete for stackSequence 214, remaining
sequences: 0
2019-09-23T17:26:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:26:30 FYLS [LOG] Mech Bushwacker final heat = 0 out of 170


2019-09-23T17:26:30 FYLS [DEBUG] [OnActivationEnd] Bushwacker 00c4ad37-d0f5-45e4-
b54e-ab29d1646935.0 HasActivatedThisRound False
2019-09-23T17:26:30 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - ends activation
2019-09-23T17:26:30 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:26:30 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:26:30 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:26:30 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:26:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:30 FYLS [LOG] --- ending round 2 ---
2019-09-23T17:26:30 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:26:30 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - HERE IS
WHAT I THINK durationRemaining IS!: 4
2019-09-23T17:26:31 FYLS [LOG] Bushwacker loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Bushwacker loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:26:31 FYLS [LOG] Scorpion loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Scorpion loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:26:31 FYLS [LOG] Patton loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Patton loses effect FIRED WEAPONS due to expiration
2019-09-23T17:26:31 FYLS [LOG] Hunchback loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Hunchback loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:26:31 FYLS [LOG] Cicada loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Cicada loses effect FIRED WEAPONS due to expiration
2019-09-23T17:26:31 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:26:31 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:26:31 FYLS [LOG] [[[============== Round 3 Begin! ================]]]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:26:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:26:31 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team World has current 10 morale; adding 6
new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team World now has 16 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 has current 13 morale; adding
9 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 now has 22 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 Support has current 11 morale;
adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 1 Support now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 has current 11 morale; adding
6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 Support has current 11 morale;
adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team Player 2 Support now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployerTeam has current 15 morale;
adding 10 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployerTeam now has 25 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployersAllyTeam has current 11
morale; adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team EmployersAllyTeam now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetTeam gains 10 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetTeam has current 15 morale;
adding 10 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetTeam now has 25 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetsAllyTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team TargetsAllyTeam now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team NeutralToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team NeutralToAllTeam now has 17 morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team HostileToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T17:26:31 FYLS [LOG] MORALE: team HostileToAllTeam now has 17 morale
2019-09-23T17:26:32 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:26:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:32 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:26:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:32 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:26:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:32 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:26:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:32 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:26:33 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:26:33 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:26:33 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:26:33 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:26:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:26:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:26:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:26:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:49 FYLS [DEBUG] Seed : 18179
2019-09-23T17:26:49 FYLS [DEBUG] Seed : 18179
2019-09-23T17:26:49 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:26:49 FYLS [LOG] MovementSequence Setup: Final Position: x: -48, y:
48.00169, z: 415.6922, Final Heading: x: -0.9666048, y: 0, z: -0.2562721, Final
Rotation: 255.151
2019-09-23T17:26:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:50 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:26:50 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:26:50 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:26:50 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:26:50 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -44.23677, y: 48.00169, z: 417.424, Current Heading: x: -0.9666012, y:
0, z: -0.2562854, Current Rotation: 255.1502
2019-09-23T17:26:50 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -48, y: 48.00169, z: 415.6922, Final Heading: x: -0.9666048, y: 0,
z: -0.2562721, Final Rotation: 255.151
2019-09-23T17:26:50 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -48, y: 48.00169, z: 415.6922, Adjusted Heading: x:
-0.9666047, y: 0, z: -0.2562722, Adjusted Rotation: 255.151
2019-09-23T17:26:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:26:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:26:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:26:54 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:26:54 FYLS [DEBUG] Seed : 94538
2019-09-23T17:26:54 FYLS [DEBUG] Seed : 94538
2019-09-23T17:26:54 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:26:54 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:26:54 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:26:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:26:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:26:55 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:26:55 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:26:56 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:26:56 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:26:57 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T17:26:58 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:26:58 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:26:58 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:26:58 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:26:58 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
2019-09-23T17:26:58 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:26:58 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:26:58 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:26:58 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 0.1106484, isunsteady? False
2019-09-23T17:26:58 FYLS [LOG] OnAttackComplete for stackSequence 239, remaining
sequences: 0
2019-09-23T17:26:58 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:26:59 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =


StackControlled
2019-09-23T17:26:59 FYLS [LOG] Mech Red Reaper avoids structure damage from
excessive heat
2019-09-23T17:26:59 FYLS [LOG] Mech Red Reaper final heat = 76 out of 170
2019-09-23T17:26:59 FYLS [LOG] Mech Red Reaper is past heat threshold 2
2019-09-23T17:27:01 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:27:01 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:27:01 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:27:01 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:27:01 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:27:01 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:27:03 FYLS [LOG] --- received turnActorActivateComplete from 2 with 1
available units left
2019-09-23T17:27:03 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:27:03 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:27:03 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:27:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:27:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:27:03 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:27:03 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:27:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:05 FYLS [DEBUG] Seed : 74934
2019-09-23T17:27:05 FYLS [DEBUG] Seed : 74934
2019-09-23T17:27:05 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:27:05 FYLS [LOG] MovementSequence Setup: Final Position: x: -12, y:
48.17394, z: 394.9076, Final Heading: x: -0.9504586, y: 0, z: -0.3108515, Final
Rotation: 251.8895
2019-09-23T17:27:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:05 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:27:05 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:06 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 39.57643, y: 41.17143, z: 405.6323, Current Heading: x: -0.9504583, y:
0, z: -0.3108522, Current Rotation: 251.8894
2019-09-23T17:27:06 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -12, y: 48.17394, z: 394.9076, Final Heading: x: -0.9504586, y: 0,
z: -0.3108515, Final Rotation: 251.8895
2019-09-23T17:27:06 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -12, y: 48.17394, z: 394.9076, Adjusted Heading: x:
-0.9504586, y: 0, z: -0.3108515, Adjusted Rotation: 251.8895
2019-09-23T17:27:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:27:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:27:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:27:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:27:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:10 FYLS [DEBUG] Seed : 43660
2019-09-23T17:27:10 FYLS [DEBUG] Seed : 43660
2019-09-23T17:27:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:10 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:27:10 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:27:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:27:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:27:12 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:27:12 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:27:12 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:27:13 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:27:13 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:27:13 FYLS [DEBUG] uid=17 (Id=emod_arm_part_lower Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:13 FYLS [DEBUG] damageLevel=Destroyed uid=17
(Id=emod_arm_part_lower Location=32)
2019-09-23T17:27:13 FYLS [DEBUG] Replacing location in CriticalEffect-
ArmLowerActuatorDestroyed-{location} with RightArm
2019-09-23T17:27:13 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_666fff26-8734-4d15-858d-12ed74f036d2.0 statName=RightArm.Accuracy
2019-09-23T17:27:13 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:13 FYLS [LOG] Hunchback loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:27:13 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:13 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:14 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:27:14 FYLS [DEBUG] uid=15 (Id=emod_arm_part_shoulder Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:14 FYLS [DEBUG] damageLevel=Destroyed uid=15
(Id=emod_arm_part_shoulder Location=32)
2019-09-23T17:27:14 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
RightArm_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:14 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:14 FYLS [DEBUG] Canceling statName=RightArm.Accuracy
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect right Lower Arm Destroyed due
to cancellation or removal
2019-09-23T17:27:14 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:14 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with RightArm
2019-09-23T17:27:14 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-RightArm_666fff26-
8734-4d15-858d-12ed74f036d2.0 statName=RightArm.Accuracy
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:14 FYLS [DEBUG] uid=16 (Id=emod_arm_part_upper Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:14 FYLS [DEBUG] damageLevel=Destroyed uid=16
(Id=emod_arm_part_upper Location=32)
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:14 FYLS [DEBUG] uid=18 (Id=emod_arm_part_hand Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:14 FYLS [DEBUG] damageLevel=Destroyed uid=18
(Id=emod_arm_part_hand Location=32)
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Hand Actuator due to
cancellation or removal
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:14 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:27:14 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:27:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:27:14 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:27:14 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:27:14 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:27:14 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:27:14 FYLS [LOG] MORALE: Player 1 team change = +3 morale
2019-09-23T17:27:14 FYLS [LOG] MORALE: team Player 1 has current 22 morale; adding
3 new morale
2019-09-23T17:27:14 FYLS [LOG] MORALE: team Player 1 now has 25 morale
2019-09-23T17:27:14 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:27:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:27:17 FYLS [LOG] Hunchback loses effect Unsettled due to cancellation


or removal
2019-09-23T17:27:17 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 0.4616484, isunsteady? False
2019-09-23T17:27:17 FYLS [LOG] OnAttackComplete for stackSequence 266, remaining
sequences: 0
2019-09-23T17:27:17 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:27:18 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:27:18 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:27:18 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:27:18 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:27:18 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:27:18 FYLS [LOG] === Ending current phase!!
2019-09-23T17:27:18 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Flush Coolant due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:27:18 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:27:18 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:27:18 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:27:18 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:18 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:27:18 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:18 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:27:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:22 FYLS [DEBUG] Seed : 40520
2019-09-23T17:27:22 FYLS [DEBUG] Seed : 40520
2019-09-23T17:27:22 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:27:22 FYLS [LOG] MovementSequence Setup: Final Position: x: -36, y:
48.00169, z: 436.4768, Final Heading: x: -0.9122396, y: 0, z: -0.409657, Final
Rotation: 245.8167
2019-09-23T17:27:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:22 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:27:22 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:22 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:27:23 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -22.48175, y: 48.00169, z: 438.1333, Current Heading: x: -0.9122356, y:
0, z: -0.4096667, Current Rotation: 245.8161
2019-09-23T17:27:23 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -36, y: 48.00169, z: 436.4768, Final Heading: x: -0.9122396, y: 0,
z: -0.409657, Final Rotation: 245.8167
2019-09-23T17:27:23 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:27:23 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:27:23 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:27:23 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:27:23 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -36, y: 48.00169, z: 436.4768, Adjusted Heading: x:
-0.9122397, y: 0, z: -0.4096572, Adjusted Rotation: 245.8167
2019-09-23T17:27:23 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:27:23 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:27:23 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:27:23 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:27:26 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:26 FYLS [DEBUG] Seed : 96468
2019-09-23T17:27:26 FYLS [DEBUG] Seed : 96468
2019-09-23T17:27:26 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:27 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:27:27 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:27:27 FYLS [ERROR] UAC/5 (C) WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:27:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:27:27 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - Hunchback (666fff26-8734-4d15-858d-12ed74f036d2.0) FLAGGED FOR
KNOCKDOWN!
2019-09-23T17:27:27 FYLS [DEBUG] uid=23 (Id=emod_leg_hip Location=128) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:27 FYLS [DEBUG] damageLevel=Destroyed uid=23 (Id=emod_leg_hip
Location=128)
2019-09-23T17:27:27 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegUpperActuatorDestroyed-
RightLeg_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:27 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegLowerActuatorDestroyed-
RightLeg_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:27 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegFootActuatorDestroyed-
RightLeg_666fff26-8734-4d15-858d-12ed74f036d2.0
2019-09-23T17:27:27 FYLS [DEBUG] Replacing location in CriticalEffect-HipDestroyed-
{location} with RightLeg
2019-09-23T17:27:27 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-HipDestroyed-RightLeg_666fff26-8734-
4d15-858d-12ed74f036d2.0 statName=MoveMultiplier
2019-09-23T17:27:27 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:27 FYLS [DEBUG] uid=24 (Id=emod_leg_upper Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:27 FYLS [DEBUG] damageLevel=Destroyed uid=24 (Id=emod_leg_upper
Location=128)
2019-09-23T17:27:27 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:27 FYLS [DEBUG] uid=25 (Id=emod_leg_lower Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:27 FYLS [DEBUG] damageLevel=Destroyed uid=25 (Id=emod_leg_lower
Location=128)
2019-09-23T17:27:27 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:27 FYLS [DEBUG] uid=26 (Id=emod_leg_foot Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:27:27 FYLS [DEBUG] damageLevel=Destroyed uid=26 (Id=emod_leg_foot
Location=128)
2019-09-23T17:27:27 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:27:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:27:28 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:27:28 FYLS [DEBUG] uid=5 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=3 slotsHitPrev=0
damageLevel=Penalized HasLinked=False
2019-09-23T17:27:28 FYLS [DEBUG] damageLevel=Penalized uid=5
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:27:28 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroCrit_666fff26-8734-4d15-858d-
12ed74f036d2.0_5 statName=UnsteadyThreshold
2019-09-23T17:27:28 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFail_666fff26-8734-4d15-
858d-12ed74f036d2.0_5 statName=CAEStoodUpRollMod
2019-09-23T17:27:29 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:27:29 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:27:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:27:29 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:27:29 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:27:29 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:27:29 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:27:29 FYLS [LOG] MORALE: attack caused knockdown (+4/-2)
2019-09-23T17:27:29 FYLS [LOG] MORALE: Player 1 team change = +7 morale
2019-09-23T17:27:29 FYLS [LOG] MORALE: team Player 1 has current 25 morale; adding
7 new morale
2019-09-23T17:27:29 FYLS [LOG] MORALE: team Player 1 now has 32 morale
2019-09-23T17:27:29 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:27:29 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:27:29 FYLS [LOG] Mech Hunchback final heat = 48 out of 170


2019-09-23T17:27:32 FYLS [LOG] Hunchback loses effect Stressed due to cancellation
or removal
2019-09-23T17:27:32 FYLS [LOG] CheckForInstability on: Hunchback.
stabilitypercentage: 1, isunsteady? False
2019-09-23T17:27:32 FYLS [LOG] Create MechFallSequence for: Hunchback
2019-09-23T17:27:32 FYLS [LOG] MechFallSequence OnAdded for: Hunchback
2019-09-23T17:27:32 FYLS [LOG] MechFallSequence: Begin
2019-09-23T17:27:32 FYLS [LOG] Hunchback Begin Knockdown!
2019-09-23T17:27:32 FYLS [LOG] Hunchback PlayKnockdownAnim
2019-09-23T17:27:32 FYLS [LOG] OnAttackComplete for stackSequence 310, remaining
sequences: 0
2019-09-23T17:27:32 FYLS [LOG] MechFallSequence: Falling
2019-09-23T17:27:38 FYLS [LOG] MechFallSequence: Finished
2019-09-23T17:27:38 FYLS [LOG] MechFallSequence OnComplete for: Hunchback
2019-09-23T17:27:38 FYLS [LOG] Hunchback ApplyKnockdown!
2019-09-23T17:27:39 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:27:39 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:27:39 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:27:39 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:27:39 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:27:39 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:27:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:27:39 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Flush Coolant due to
expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:27:39 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:27:39 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:27:39 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:27:39 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:27:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:27:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:27:45 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:27:47 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:27:49 FYLS [DEBUG] minVal: -272.4675
2019-09-23T17:27:49 FYLS [DEBUG] maxVal: 0
2019-09-23T17:27:49 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:27:49 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:27:50 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:27:50 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:27:50 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:27:50 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:27:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:51 FYLS [DEBUG] Seed : 21818
2019-09-23T17:27:51 FYLS [DEBUG] Seed : 21818
2019-09-23T17:27:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:51 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:27:51 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:27:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:27:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:27:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:27:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:27:53 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:27:53 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:27:53 FYLS [LOG] CheckForInstability on: Bushwacker.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:27:53 FYLS [LOG] OnAttackComplete for stackSequence 356, remaining
sequences: 0
2019-09-23T17:27:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:27:56 FYLS [DEBUG] evaluating prefer higher damage


2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:27:57 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:27:59 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:27:59 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:27:59 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:27:59 FYLS [DEBUG] Seed : 98990
2019-09-23T17:27:59 FYLS [DEBUG] Seed : 98990
2019-09-23T17:27:59 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:27:59 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation due to Done
2019-09-23T17:27:59 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:27:59 FYLS [LOG] Mech Cicada final heat = 0 out of 170
2019-09-23T17:27:59 FYLS [DEBUG] [OnActivationEnd] Cicada 6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 HasActivatedThisRound False
2019-09-23T17:27:59 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - ends activation
2019-09-23T17:27:59 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:27:59 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:27:59 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:27:59 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:27:59 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:27:59 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:27:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:27:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:27:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:28:02 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:28:03 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:28:04 FYLS [DEBUG] minVal: -26.928
2019-09-23T17:28:04 FYLS [DEBUG] maxVal: -6.527999
2019-09-23T17:28:04 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:28:04 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:28:05 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:28:05 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:28:05 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:28:05 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:28:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:05 FYLS [DEBUG] Seed : 90706
2019-09-23T17:28:05 FYLS [DEBUG] Seed : 90706
2019-09-23T17:28:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:05 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:28:05 FYLS [LOG] Actor Panther jumping
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:05 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:28:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:28:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:28:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:06 FYLS [DEBUG] Seed : 38825
2019-09-23T17:28:06 FYLS [DEBUG] Seed : 38825
2019-09-23T17:28:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:06 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:28:07 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:28:07 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:28:07 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:28:07 FYLS [ERROR] L Laser - WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:28:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:28:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:28:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:28:09 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:28:09 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:28:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:28:12 FYLS [LOG] CheckForInstability on: Hunchback.


stabilitypercentage: 1, isunsteady? True
2019-09-23T17:28:12 FYLS [LOG] OnAttackComplete for stackSequence 365, remaining
sequences: 0
2019-09-23T17:28:13 FYLS [LOG] Mech Panther final heat = 17 out of 170
2019-09-23T17:28:13 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:28:13 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:28:13 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:28:13 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:28:13 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:28:13 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:28:13 FYLS [LOG] === Ending current phase!!
2019-09-23T17:28:13 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:28:13 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:28:13 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:28:13 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:28:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:28:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:28:14 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:14 FYLS [DEBUG] Seed : 81669
2019-09-23T17:28:14 FYLS [DEBUG] Seed : 81669
2019-09-23T17:28:14 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:28:14 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
48.00169, z: 290.9845, Final Heading: x: -0.4999985, y: 0, z: 0.8660263, Final
Rotation: 330.0001
2019-09-23T17:28:14 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:14 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - Activated by Team TargetTeam
2019-09-23T17:28:14 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - moving
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:14 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:15 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -118.8245, y: 48.00169, z: 288.9485, Current Heading: x: -0.5000046, y:
0, z: 0.8660227, Current Rotation: 329.9997
2019-09-23T17:28:15 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 48.00169, z: 290.9845, Final Heading: x: -0.4999985, y: 0,
z: 0.8660263, Final Rotation: 330.0001
2019-09-23T17:28:15 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 48.00169, z: 290.9845, Adjusted Heading: x:
-0.4999985, y: 0, z: 0.8660263, Adjusted Rotation: 330.0001
2019-09-23T17:28:15 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:15 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:28:15 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:15 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:28:16 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:16 FYLS [DEBUG] Seed : 44265
2019-09-23T17:28:16 FYLS [DEBUG] Seed : 44265
2019-09-23T17:28:16 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:16 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:28:16 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:28:16 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:28:17 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Cicada (6ae5d3ea-3c9d-4d76-b1c7-76abe1b298ff.0) FLAGGED FOR
KNOCKDOWN!
2019-09-23T17:28:17 FYLS [DEBUG] uid=24 (Id=emod_leg_hip Location=128) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:28:17 FYLS [DEBUG] damageLevel=Destroyed uid=24 (Id=emod_leg_hip
Location=128)
2019-09-23T17:28:17 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegUpperActuatorDestroyed-
RightLeg_6ae5d3ea-3c9d-4d76-b1c7-76abe1b298ff.0
2019-09-23T17:28:17 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegLowerActuatorDestroyed-
RightLeg_6ae5d3ea-3c9d-4d76-b1c7-76abe1b298ff.0
2019-09-23T17:28:17 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-LegFootActuatorDestroyed-
RightLeg_6ae5d3ea-3c9d-4d76-b1c7-76abe1b298ff.0
2019-09-23T17:28:17 FYLS [DEBUG] Replacing location in CriticalEffect-HipDestroyed-
{location} with RightLeg
2019-09-23T17:28:17 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-HipDestroyed-RightLeg_6ae5d3ea-3c9d-
4d76-b1c7-76abe1b298ff.0 statName=MoveMultiplier
2019-09-23T17:28:17 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:28:17 FYLS [DEBUG] uid=25 (Id=emod_leg_upper Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:28:17 FYLS [DEBUG] damageLevel=Destroyed uid=25 (Id=emod_leg_upper
Location=128)
2019-09-23T17:28:17 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:28:17 FYLS [DEBUG] uid=26 (Id=emod_leg_lower Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:28:17 FYLS [DEBUG] damageLevel=Destroyed uid=26 (Id=emod_leg_lower
Location=128)
2019-09-23T17:28:17 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:28:17 FYLS [DEBUG] uid=27 (Id=emod_leg_foot Location=128)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:28:17 FYLS [DEBUG] damageLevel=Destroyed uid=27 (Id=emod_leg_foot
Location=128)
2019-09-23T17:28:17 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:28:17 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:28:17 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:28:17 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
2019-09-23T17:28:17 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
1, isunsteady? False
2019-09-23T17:28:17 FYLS [LOG] Create MechFallSequence for: Cicada
2019-09-23T17:28:17 FYLS [LOG] MechFallSequence OnAdded for: Cicada
2019-09-23T17:28:17 FYLS [LOG] MechFallSequence: Begin
2019-09-23T17:28:17 FYLS [LOG] Cicada Begin Knockdown!
2019-09-23T17:28:17 FYLS [LOG] Cicada PlayKnockdownAnim
2019-09-23T17:28:17 FYLS [LOG] OnAttackComplete for stackSequence 372, remaining
sequences: 1
2019-09-23T17:28:17 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:28:17 FYLS [LOG] MechFallSequence: Falling


2019-09-23T17:28:19 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:28:20 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:28:20 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:28:20 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:28:20 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:28:20 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:28:20 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:28:23 FYLS [LOG] MechFallSequence: Finished


2019-09-23T17:28:23 FYLS [LOG] MechFallSequence OnComplete for: Cicada
2019-09-23T17:28:23 FYLS [LOG] Cicada ApplyKnockdown!
2019-09-23T17:28:23 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:28:23 FYLS [LOG] OnAttackComplete for stackSequence 372, remaining
sequences: 0
2019-09-23T17:28:24 FYLS [LOG] Mech Bushwacker final heat = 0 out of 170
2019-09-23T17:28:24 FYLS [DEBUG] [OnActivationEnd] Bushwacker 00c4ad37-d0f5-45e4-
b54e-ab29d1646935.0 HasActivatedThisRound False
2019-09-23T17:28:24 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - ends activation
2019-09-23T17:28:24 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:28:24 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:28:24 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:28:24 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:28:24 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:28:24 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:28:24 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:28:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:28:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:28:27 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:28:29 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:28:30 FYLS [DEBUG] minVal: -44.88
2019-09-23T17:28:30 FYLS [DEBUG] maxVal: 0
2019-09-23T17:28:30 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:28:30 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:28:30 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:28:30 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:28:31 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:28:31 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:28:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:31 FYLS [DEBUG] Seed : 4540
2019-09-23T17:28:31 FYLS [DEBUG] Seed : 4540
2019-09-23T17:28:31 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:28:31 FYLS [LOG] MovementSequence Setup: Final Position: x: -156, y:
48.00169, z: 353.3384, Final Heading: x: 0.866026, y: 0, z: 0.4999989, Final
Rotation: 60.00008
2019-09-23T17:28:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:31 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - Activated by Team TargetTeam
2019-09-23T17:28:31 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - moving
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:32 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:33 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -157.9766, y: 48.00169, z: 349.2029, Current Heading: x: 0.866026, y: 0,
z: 0.499999, Current Rotation: 60.00006
2019-09-23T17:28:33 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -156, y: 48.00169, z: 353.3384, Final Heading: x: 0.866026, y: 0, z:
0.4999989, Final Rotation: 60.00008
2019-09-23T17:28:33 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:33 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:33 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:28:33 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:28:33 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -156, y: 48.00169, z: 353.3384, Adjusted Heading: x:
0.8660261, y: 0, z: 0.4999988, Adjusted Rotation: 60.00008
2019-09-23T17:28:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:28:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:28:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:34 FYLS [DEBUG] Seed : 75478
2019-09-23T17:28:34 FYLS [DEBUG] Seed : 75478
2019-09-23T17:28:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:34 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:28:34 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:28:35 FYLS [ERROR] UAC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:28:35 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:28:36 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 4
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 5
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:28:36 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:28:36 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:28:36 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:28:36 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
1, isunsteady? True
2019-09-23T17:28:36 FYLS [LOG] OnAttackComplete for stackSequence 402, remaining
sequences: 0
2019-09-23T17:28:36 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 4
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 5
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T17:28:37 FYLS [DEBUG] [OnActivationEnd] Patton fb517114-a960-4d21-ac59-


7af694107ab1.0 HasActivatedThisRound False
2019-09-23T17:28:37 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - ends activation
2019-09-23T17:28:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:28:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:28:37 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:28:37 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:28:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:28:37 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:28:37 FYLS [LOG] Timber Wolf loses effect Taxed Coolant due to
expiration
2019-09-23T17:28:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:28:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:28:37 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:28:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:28:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:28:39 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:28:40 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:28:41 FYLS [DEBUG] minVal: -0.9536992
2019-09-23T17:28:41 FYLS [DEBUG] maxVal: -0.1734
2019-09-23T17:28:41 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:28:41 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:28:42 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:28:42 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:28:42 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:28:42 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:28:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:43 FYLS [DEBUG] Seed : 52749
2019-09-23T17:28:43 FYLS [DEBUG] Seed : 52749
2019-09-23T17:28:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:43 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:28:43 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:28:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:28:43 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:28:43 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:28:44 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:44 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:28:44 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:28:44 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:28:44 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:28:44 FYLS [DEBUG] Seed : 81487
2019-09-23T17:28:44 FYLS [DEBUG] Seed : 81487
2019-09-23T17:28:44 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:28:44 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:28:44 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:28:44 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:28:44 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:28:46 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:28:46 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:28:46 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:28:46 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:28:46 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:28:49 FYLS [LOG] CheckForInstability on: Bushwacker.


stabilitypercentage: 0, isunsteady? False
2019-09-23T17:28:49 FYLS [LOG] OnAttackComplete for stackSequence 411, remaining
sequences: 0
2019-09-23T17:28:50 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:28:50 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:28:50 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:28:50 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:28:50 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:28:50 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:28:50 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:28:50 FYLS [LOG] === Ending current phase!!
2019-09-23T17:28:50 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:28:50 FYLS [LOG] JagerMech loses effect Taxed Coolant due to
expiration
2019-09-23T17:28:50 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:28:50 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:28:50 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:28:50 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:50 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:28:50 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:28:50 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:28:50 FYLS [DEBUG] JagerMech loses effect SENSOR LOCK due to
cancellation or removal
2019-09-23T17:28:55 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:28:57 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:29:00 FYLS [DEBUG] minVal: -913.4611
2019-09-23T17:29:00 FYLS [DEBUG] maxVal: 0
2019-09-23T17:29:00 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:29:00 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:29:00 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:29:00 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:29:00 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:29:00 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:29:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:01 FYLS [DEBUG] Seed : 128
2019-09-23T17:29:01 FYLS [DEBUG] Seed : 128
2019-09-23T17:29:01 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:29:01 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
48.00169, z: 415.6922, Final Heading: x: 0.9999999, y: 0, z: 5.960464E-08, Final
Rotation: 89.99999
2019-09-23T17:29:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:01 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - Activated by Team TargetTeam
2019-09-23T17:29:01 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - moving
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:29:02 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -141.4495, y: 48.00169, z: 417.2456, Current Heading: x: 1, y: 0, z:
-1.192093E-07, Current Rotation: 90
2019-09-23T17:29:02 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 48.00169, z: 415.6922, Final Heading: x: 0.9999999, y: 0,
z: 5.960464E-08, Final Rotation: 89.99999
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:02 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:29:02 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 48.00169, z: 415.6922, Adjusted Heading: x:
0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 89.99999
2019-09-23T17:29:02 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:02 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:29:02 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:02 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:29:02 FYLS [DEBUG] JagerMech loses effect SENSOR LOCK due to
cancellation or removal
2019-09-23T17:29:03 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:03 FYLS [DEBUG] Seed : 5261
2019-09-23T17:29:03 FYLS [DEBUG] Seed : 5261
2019-09-23T17:29:03 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:03 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:29:03 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:29:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:29:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:29:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:29:05 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:29:05 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:29:05 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:29:05 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:29:05 FYLS [LOG] Cicada loses effect Unsettled due to cancellation or
removal
2019-09-23T17:29:05 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
1, isunsteady? True
2019-09-23T17:29:05 FYLS [LOG] OnAttackComplete for stackSequence 418, remaining
sequences: 0
2019-09-23T17:29:05 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:29:06 FYLS [DEBUG] [OnActivationEnd] Scorpion 4c74c107-23a4-4648-


b758-11f8a8917d64.0 HasActivatedThisRound False
2019-09-23T17:29:06 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - ends activation
2019-09-23T17:29:06 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:29:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:29:06 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:29:06 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:29:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:29:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:29:06 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:29:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:29:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:29:11 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:29:12 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:29:15 FYLS [DEBUG] minVal: -11.424
2019-09-23T17:29:15 FYLS [DEBUG] maxVal: 0
2019-09-23T17:29:15 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:29:15 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:29:16 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:29:16 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:29:16 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:29:16 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:29:16 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:16 FYLS [DEBUG] Seed : 18726
2019-09-23T17:29:16 FYLS [DEBUG] Seed : 18726
2019-09-23T17:29:16 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:16 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:29:16 FYLS [LOG] Actor Stinger jumping
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:16 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:16 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:29:17 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:17 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:29:17 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:17 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:29:17 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:17 FYLS [DEBUG] Seed : 18644
2019-09-23T17:29:17 FYLS [DEBUG] Seed : 18644
2019-09-23T17:29:17 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:17 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:29:18 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:29:18 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:29:18 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:29:19 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:29:19 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
2019-09-23T17:29:19 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:29:19 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:29:19 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:29:22 FYLS [LOG] CheckForInstability on: Hunchback.


stabilitypercentage: 1, isunsteady? True
2019-09-23T17:29:22 FYLS [LOG] OnAttackComplete for stackSequence 427, remaining
sequences: 0
2019-09-23T17:29:23 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:29:23 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:29:23 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:29:23 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:29:23 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:29:23 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:29:24 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:24 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:29:24 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:29:24 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:29:24 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:29:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:24 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:29:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:24 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:29:24 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:24 FYLS [DEBUG] Seed : 23324
2019-09-23T17:29:24 FYLS [DEBUG] Seed : 23324
2019-09-23T17:29:24 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:24 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - Activated by Team TargetTeam
2019-09-23T17:29:24 FYLS [LOG] Actor Hunchback standing up
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:24 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:29:30 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:30 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:29:30 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:30 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:29:30 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:29:30 FYLS [DEBUG] minVal: -1154.266
2019-09-23T17:29:30 FYLS [DEBUG] maxVal: -222.7
2019-09-23T17:29:30 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:29:30 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:29:30 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:29:30 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:29:30 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:29:30 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:29:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:31 FYLS [DEBUG] Seed : 40969
2019-09-23T17:29:31 FYLS [DEBUG] Seed : 40969
2019-09-23T17:29:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:31 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:29:31 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:29:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:29:33 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:29:33 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T17:29:33 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:29:33 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:29:36 FYLS [LOG] CheckForInstability on: JagerMech.


stabilitypercentage: 0, isunsteady? False
2019-09-23T17:29:36 FYLS [LOG] OnAttackComplete for stackSequence 435, remaining
sequences: 0
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:29:37 FYLS [DEBUG] minVal: -1154.266
2019-09-23T17:29:37 FYLS [DEBUG] maxVal: -222.7
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:29:37 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:29:37 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:29:37 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:29:37 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:29:37 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:29:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:29:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:37 FYLS [DEBUG] Seed : 18897
2019-09-23T17:29:37 FYLS [DEBUG] Seed : 18897
2019-09-23T17:29:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:29:37 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - ends activation due to Done
2019-09-23T17:29:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:37 FYLS [LOG] Mech Hunchback final heat = 21 out of 170
2019-09-23T17:29:37 FYLS [DEBUG] [OnActivationEnd] Hunchback 666fff26-8734-4d15-
858d-12ed74f036d2.0 HasActivatedThisRound False
2019-09-23T17:29:37 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - ends activation
2019-09-23T17:29:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:29:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:29:37 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:29:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:38 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:29:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:38 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:29:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:38 FYLS [LOG] --- ending round 3 ---
2019-09-23T17:29:38 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:29:38 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - HERE IS
WHAT I THINK durationRemaining IS!: 3
2019-09-23T17:29:38 FYLS [LOG] Hunchback loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Hunchback loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:38 FYLS [LOG] Stinger loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Stinger loses effect FIRED WEAPONS due to expiration
2019-09-23T17:29:38 FYLS [LOG] Scorpion loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Scorpion loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:38 FYLS [LOG] Catapult III loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Catapult III loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:38 FYLS [LOG] Patton loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Patton loses effect FIRED WEAPONS due to expiration
2019-09-23T17:29:38 FYLS [LOG] Bushwacker loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:38 FYLS [LOG] Bushwacker loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:39 FYLS [LOG] Panther loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:39 FYLS [LOG] Panther loses effect FIRED WEAPONS due to expiration
2019-09-23T17:29:39 FYLS [LOG] Cicada loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:39 FYLS [LOG] Cicada loses effect FIRED WEAPONS due to expiration
2019-09-23T17:29:39 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:39 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:39 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:39 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:39 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:29:39 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:29:39 FYLS [LOG] [[[============== Round 4 Begin! ================]]]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:29:39 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:29:39 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team World has current 16 morale; adding 6
new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team World now has 22 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 has current 32 morale; adding
9 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 now has 41 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 Support has current 17 morale;
adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 1 Support now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 has current 17 morale; adding
6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 Support has current 17 morale;
adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team Player 2 Support now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployerTeam has current 25 morale;
adding 10 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployerTeam now has 35 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployersAllyTeam has current 17
morale; adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team EmployersAllyTeam now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetTeam gains 10 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetTeam has current 25 morale;
adding 10 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetTeam now has 35 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetsAllyTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team TargetsAllyTeam now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team NeutralToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team NeutralToAllTeam now has 23 morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team HostileToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T17:29:39 FYLS [LOG] MORALE: team HostileToAllTeam now has 23 morale
2019-09-23T17:29:40 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:40 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:29:40 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:29:40 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:29:40 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:29:40 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:40 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:29:40 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:40 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:29:46 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:46 FYLS [DEBUG] Seed : 78476
2019-09-23T17:29:46 FYLS [DEBUG] Seed : 78476
2019-09-23T17:29:46 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:29:46 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
48.00169, z: 374.123, Final Heading: x: -0.2340596, y: 0, z: -0.9722222, Final
Rotation: 193.5362
2019-09-23T17:29:46 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:46 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:29:46 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:29:47 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -74.84376, y: 48.00169, z: 396.3456, Current Heading: x: -0.2340605, y:
0, z: -0.9722222, Current Rotation: 193.5362
2019-09-23T17:29:47 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 48.00169, z: 374.123, Final Heading: x: -0.2340596, y: 0,
z: -0.9722222, Final Rotation: 193.5362
2019-09-23T17:29:47 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:47 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:29:47 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:29:47 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:29:47 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 48.00169, z: 374.123, Adjusted Heading: x:
-0.2340596, y: 0, z: -0.9722224, Adjusted Rotation: 193.5362
2019-09-23T17:29:47 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:47 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:29:47 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:29:47 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:29:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:50 FYLS [DEBUG] Seed : 17324
2019-09-23T17:29:50 FYLS [DEBUG] Seed : 17324
2019-09-23T17:29:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:50 FYLS [LOG] MORALE: team Player 1 has current 41 morale; adding
-35 new morale
2019-09-23T17:29:50 FYLS [LOG] MORALE: team Player 1 now has 6 morale
2019-09-23T17:29:52 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:29:52 FYLS [DEBUG] Seed : 28104
2019-09-23T17:29:52 FYLS [DEBUG] Seed : 28104
2019-09-23T17:29:52 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:29:52 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:29:52 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:29:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:29:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:29:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:29:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:29:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:29:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:29:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:29:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:29:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:29:55 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:29:55 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:29:55 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:29:55 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T17:29:55 FYLS [LOG] MORALE: team Player 1 has current 6 morale; adding 1
new morale
2019-09-23T17:29:55 FYLS [LOG] MORALE: team Player 1 now has 7 morale
2019-09-23T17:29:55 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:29:55 FYLS [LOG] CheckForInstability on: Bushwacker.
stabilitypercentage: 0.6688, isunsteady? False
2019-09-23T17:29:55 FYLS [LOG] OnAttackComplete for stackSequence 458, remaining
sequences: 0
2019-09-23T17:29:55 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 18 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:29:56 FYLS [LOG] Mech Timber Wolf final heat = 29 out of 170
2019-09-23T17:29:56 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:29:56 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:29:56 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:29:56 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:29:56 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:29:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:29:56 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:29:56 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:29:56 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:29:56 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:29:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:29:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:29:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:30:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:01 FYLS [DEBUG] Seed : 94222
2019-09-23T17:30:01 FYLS [DEBUG] Seed : 94222
2019-09-23T17:30:01 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:30:01 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
48.00169, z: 394.9076, Final Heading: x: -0.2332475, y: 0, z: -0.9724172, Final
Rotation: 193.4883
2019-09-23T17:30:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:01 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:30:01 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:02 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -99.8278, y: 48.00169, z: 395.1461, Current Heading: x: -0.2332471, y:
0, z: -0.9724175, Current Rotation: 193.4883
2019-09-23T17:30:02 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 48.00169, z: 394.9076, Final Heading: x: -0.2332475, y: 0,
z: -0.9724172, Final Rotation: 193.4883
2019-09-23T17:30:02 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 48.00169, z: 394.9076, Adjusted Heading: x:
-0.2332476, y: 0, z: -0.9724175, Adjusted Rotation: 193.4883
2019-09-23T17:30:02 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:02 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:30:02 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:02 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:30:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:04 FYLS [DEBUG] Seed : 14524
2019-09-23T17:30:04 FYLS [DEBUG] Seed : 14524
2019-09-23T17:30:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:04 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:30:04 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:30:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:30:04 FYLS [DEBUG] uid=10 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:30:04 FYLS [DEBUG] damageLevel=Destroyed uid=10
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T17:30:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:30:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:30:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_00c4ad37-d0f5-45e4-b54e-ab29d1646935.0
2019-09-23T17:30:05 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T17:30:05 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_00c4ad37-
d0f5-45e4-b54e-ab29d1646935.0 statName=LeftArm.Accuracy
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:05 FYLS [DEBUG] uid=11 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:30:05 FYLS [DEBUG] damageLevel=Destroyed uid=11
(Id=emod_arm_part_upper Location=2)
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:05 FYLS [DEBUG] uid=12 (Id=emod_arm_part_lower Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:30:05 FYLS [DEBUG] damageLevel=Destroyed uid=12
(Id=emod_arm_part_lower Location=2)
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:05 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:30:05 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:30:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:30:05 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:30:05 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:30:05 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:30:05 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:30:05 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:30:05 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:30:05 FYLS [LOG] MORALE: Player 1 team change = +3 morale
2019-09-23T17:30:05 FYLS [LOG] MORALE: team Player 1 has current 7 morale; adding 3
new morale
2019-09-23T17:30:05 FYLS [LOG] MORALE: team Player 1 now has 10 morale
2019-09-23T17:30:05 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:30:05 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:30:08 FYLS [LOG] CheckForInstability on: Bushwacker.


stabilitypercentage: 1, isunsteady? True
2019-09-23T17:30:08 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - Bushwacker (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0) FLAGGED FOR
KNOCKDOWN!
2019-09-23T17:30:08 FYLS [LOG] Create MechFallSequence for: Bushwacker
2019-09-23T17:30:08 FYLS [LOG] MechFallSequence OnAdded for: Bushwacker
2019-09-23T17:30:08 FYLS [LOG] MechFallSequence: Begin
2019-09-23T17:30:08 FYLS [LOG] Bushwacker Begin Knockdown!
2019-09-23T17:30:08 FYLS [LOG] Bushwacker PlayKnockdownAnim
2019-09-23T17:30:08 FYLS [LOG] OnAttackComplete for stackSequence 474, remaining
sequences: 0
2019-09-23T17:30:08 FYLS [LOG] MechFallSequence: Falling
2019-09-23T17:30:13 FYLS [LOG] MechFallSequence: Finished
2019-09-23T17:30:13 FYLS [LOG] MechFallSequence OnComplete for: Bushwacker
2019-09-23T17:30:14 FYLS [LOG] Bushwacker ApplyKnockdown!
2019-09-23T17:30:14 FYLS [LOG] Mech JagerMech final heat = 9 out of 170
2019-09-23T17:30:15 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:30:15 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:30:15 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:30:15 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:30:15 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:30:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:30:15 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:30:15 FYLS [LOG] === Ending current phase!!
2019-09-23T17:30:15 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:30:15 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:30:15 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:30:15 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:30:15 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:15 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:30:15 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:15 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:30:18 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:30:19 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:30:20 FYLS [DEBUG] minVal: -1.836
2019-09-23T17:30:20 FYLS [DEBUG] maxVal: 0
2019-09-23T17:30:20 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:30:20 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:30:20 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:30:20 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:30:20 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:30:20 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:30:21 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:21 FYLS [DEBUG] Seed : 60086
2019-09-23T17:30:21 FYLS [DEBUG] Seed : 60086
2019-09-23T17:30:21 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:21 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:30:21 FYLS [LOG] Actor Panther jumping
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:21 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:21 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:30:21 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:30:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:30:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:30:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:22 FYLS [DEBUG] Seed : 46641
2019-09-23T17:30:22 FYLS [DEBUG] Seed : 46641
2019-09-23T17:30:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:22 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:30:22 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:30:23 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:30:23 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:30:25 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:30:25 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:30:25 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:30:25 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:30:25 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:30:25 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Panicked due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Bonus Accuracy against heat
due to cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Bonus Accuracy at range due
to cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Increased Evasion Cap due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Steadier 'Mech due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR1 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Reduced Recoil due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitSR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitLR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect TraitMXR2 due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect ACE PILOT due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Leaning in due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Increased Health due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Improved Indirect Fire due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect SENSORS IMPAIRED due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect right Shoulder Destroyed due
to cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect right Hip Destroyed due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Gyro Crit due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Gyro StandUpFail due to
cancellation or removal
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Panicked due to cancellation
or removal
2019-09-23T17:30:25 FYLS [LOG] Actor Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) - Hunchback (666fff26-8734-4d15-858d-12ed74f036d2.0) FLAGGED FOR
DEATH! Reason: Ejection
2019-09-23T17:30:25 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:30:25 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:25 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:30:25 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:25 FYLS [LOG] Mech Hunchback heat multiplied by 0; result heat = 0
2019-09-23T17:30:25 FYLS [LOG] Mech Hunchback final heat = 0 out of 170
2019-09-23T17:30:25 FYLS [DEBUG] uid=7 (Id=Gear_Cockpit_Generic_Standard
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=False
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Destroyed uid=7
(Id=Gear_Cockpit_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] uid=40 (Id=Gear_Cockpit_LifeSupportA_Standard
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=True
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Destroyed uid=40
(Id=Gear_Cockpit_LifeSupportA_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] HasLinked scopeId=LifeSupport
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Destroyed uid=43
(Id=Gear_Cockpit_LifeSupportB_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport1_666fff26-8734-4d15-858d-
12ed74f036d2.0 statName=ReceiveHeatDamageInjury
2019-09-23T17:30:25 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport2_666fff26-8734-4d15-858d-
12ed74f036d2.0 statName=ReceiveShutdownInjury
2019-09-23T17:30:25 FYLS [DEBUG] uid=41 (Id=Gear_FCS_Generic_Standard Location=1)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Penalized uid=41
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Penalized uid=41
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Penalized uid=42
(Id=Gear_Sensors_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_666fff26-8734-4d15-858d-
12ed74f036d2.0 statName=SensorDistanceMultiplier
2019-09-23T17:30:25 FYLS [DEBUG] uid=42 (Id=Gear_Sensors_Generic_Standard
Location=1) critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=True
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Destroyed uid=42
(Id=Gear_Sensors_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:30:25 FYLS [DEBUG] damageLevel=Destroyed uid=41
(Id=Gear_FCS_Generic_Standard Location=1)
2019-09-23T17:30:25 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_666fff26-8734-4d15-858d-
12ed74f036d2.0
2019-09-23T17:30:25 FYLS [DEBUG] Canceling statName=SensorDistanceMultiplier
2019-09-23T17:30:25 FYLS [LOG] Hunchback loses effect Sensors Crit due to
cancellation or removal
2019-09-23T17:30:25 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors2_666fff26-8734-4d15-858d-
12ed74f036d2.0 statName=SensorDistanceMultiplier
2019-09-23T17:30:25 FYLS [LOG] OnAttackComplete for stackSequence 505, remaining
sequences: 0
2019-09-23T17:30:25 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:30:26 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =


StackControlled
2019-09-23T17:30:26 FYLS [LOG] Mech Panther final heat = 31 out of 170
2019-09-23T17:30:26 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:30:26 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:30:26 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:30:26 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:30:26 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:30:27 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:30:27 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:30:27 FYLS [LOG] === Ending current phase!!
2019-09-23T17:30:27 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:30:27 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:30:27 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:30:27 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:30:27 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:27 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:30:27 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:27 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:30:27 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:30:31 FYLS [WARNING] Recieved Outcome Message OnAbilityConfirmed but
there is no CurrentActivation
2019-09-23T17:30:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:33 FYLS [DEBUG] Seed : 84852
2019-09-23T17:30:33 FYLS [DEBUG] Seed : 84852
2019-09-23T17:30:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:33 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
48.00169, z: 311.7692, Final Heading: x: -0.4999995, y: 0, z: -0.8660257, Final
Rotation: 210
2019-09-23T17:30:33 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T17:30:33 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:30:33 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:30:33 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T17:30:33 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:30:33 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:34 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -107.9874, y: 48.00169, z: 351.9039, Current Heading: x: -0.499999, y:
0, z: -0.866026, Current Rotation: 209.9999
2019-09-23T17:30:34 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 48.00169, z: 311.7692, Final Heading: x: -0.4999995, y: 0,
z: -0.8660257, Final Rotation: 210
2019-09-23T17:30:34 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 48.00169, z: 311.7692, Adjusted Heading: x:
-0.4999996, y: 0, z: -0.8660258, Adjusted Rotation: 210
2019-09-23T17:30:34 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_524_524
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:34 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:30:34 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:34 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:30:34 FYLS [LOG] OnMoveComplete. msg id: ebc06b6a-c5a8-4165-95ce-
480bcf335570.0
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect ECM Jammer due to
cancellation or removal
2019-09-23T17:30:36 FYLS [DEBUG] uid=4 (Id=emod_engineslots_xl_center Location=8)
critsAdded=2 critsMax=3 critsPrev=0 critsNext=2 critsHit=2 slots=2 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=2
(Id=emod_engineslots_size3 Location=4)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=3
(Id=emod_engineslots_size3 Location=16)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=5 (Id=emod_engine_275
Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=6 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Penalized uid=7
(Id=Gear_Engine_Heatsinks_1 Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0 statName=HeatSinkCapacity
2019-09-23T17:30:36 FYLS [DEBUG] uid=5 (Id=emod_engine_275 Location=8) critsAdded=1
critsMax=3 critsPrev=2 critsNext=3 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=5 (Id=emod_engine_275
Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=2
(Id=emod_engineslots_size3 Location=4)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=3
(Id=emod_engineslots_size3 Location=16)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=6 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] damageLevel=Destroyed uid=7
(Id=Gear_Engine_Heatsinks_1 Location=8)
2019-09-23T17:30:36 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0
2019-09-23T17:30:36 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Actor Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) - Bushwacker (00c4ad37-d0f5-45e4-b54e-ab29d1646935.0) FLAGGED FOR
DEATH! Reason: Engine Core 275 DESTROYED
2019-09-23T17:30:36 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:30:36 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:36 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:30:36 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Gyroscopic Orientation due
to cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Bonus Accuracy against heat
due to cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Bonus Accuracy at range due
to cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Active Probe (Passive) due
to cancellation or removal
2019-09-23T17:30:36 FYLS [LOG] Bushwacker loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:30:36 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T17:30:37 FYLS [LOG] Mech Bushwacker heat multiplied by 0; result heat =
0
2019-09-23T17:30:37 FYLS [LOG] Mech Bushwacker final heat = 0 out of 170
2019-09-23T17:30:37 FYLS [DEBUG] uid=8 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:30:37 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:30:37 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0_8 statName=UnsteadyThreshold
2019-09-23T17:30:37 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_00c4ad37-d0f5-
45e4-b54e-ab29d1646935.0_8 statName=CAEStoodUpRollMod
2019-09-23T17:30:37 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:30:37 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:30:37 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:30:37 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:30:37 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:30:37 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:30:37 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:30:37 FYLS [LOG] MORALE: target killed (+4/-8)
2019-09-23T17:30:37 FYLS [LOG] MORALE: target killed via melee (+2/-2)
2019-09-23T17:30:37 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:30:37 FYLS [LOG] MORALE: Player 1 team change = +10 morale
2019-09-23T17:30:37 FYLS [LOG] MORALE: team Player 1 has current 10 morale; adding
10 new morale
2019-09-23T17:30:37 FYLS [LOG] MORALE: team Player 1 now has 20 morale
2019-09-23T17:30:37 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:30:37 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:30:40 FYLS [LOG] OnMeleeComplete. msg id: 525, our id: 523, our
rootid: 523
2019-09-23T17:30:40 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T17:30:40 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T17:30:40 FYLS [LOG] OnAttackComplete for stackSequence 525, remaining
sequences: 0
2019-09-23T17:30:40 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:30:40 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T17:30:41 FYLS [LOG] Mech Red Reaper final heat = 11 out of 170
2019-09-23T17:30:41 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:30:41 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:30:41 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T17:30:41 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:30:41 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:30:41 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:30:41 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:30:41 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:30:41 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:30:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:30:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:30:41 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:30:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:30:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:30:41 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:30:41 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:30:42 FYLS [DEBUG] minVal: -6.068995
2019-09-23T17:30:42 FYLS [DEBUG] maxVal: 0
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:30:42 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:30:42 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:30:42 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:30:42 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:30:42 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:30:42 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:42 FYLS [DEBUG] Seed : 60365
2019-09-23T17:30:42 FYLS [DEBUG] Seed : 60365
2019-09-23T17:30:42 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:42 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:30:42 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:30:42 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:30:42 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:30:43 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:43 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:30:43 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:30:43 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:30:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:30:43 FYLS [DEBUG] Seed : 46669
2019-09-23T17:30:43 FYLS [DEBUG] Seed : 46669
2019-09-23T17:30:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:30:44 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:30:44 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:30:44 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:30:44 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:30:45 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:30:45 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:30:45 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:30:45 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:30:45 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:30:48 FYLS [LOG] OnAttackComplete for stackSequence 541, remaining


sequences: 0
2019-09-23T17:30:49 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:30:49 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:30:49 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:30:49 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:30:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:30:49 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:30:49 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:30:49 FYLS [LOG] === Ending current phase!!
2019-09-23T17:30:49 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:30:49 FYLS [LOG] Red Reaper loses effect GU8DFAACC due to expiration
2019-09-23T17:30:49 FYLS [LOG] Red Reaper loses effect GU8MELEEACC due to
expiration
2019-09-23T17:30:49 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T17:30:49 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T17:30:49 FYLS [LOG] Red Reaper loses effect DFA SELF-INFLICTED DAMAGE
DECREASED due to expiration
2019-09-23T17:30:49 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:30:49 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:30:49 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:30:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:49 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:30:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:30:49 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:30:49 FYLS [DEBUG] Timber Wolf loses effect SENSOR LOCK due to
cancellation or removal
2019-09-23T17:30:55 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:30:59 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:31:02 FYLS [DEBUG] minVal: -121.6197
2019-09-23T17:31:02 FYLS [DEBUG] maxVal: 0
2019-09-23T17:31:02 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:31:02 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:31:06 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:31:06 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:31:06 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:31:06 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:31:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:06 FYLS [DEBUG] Seed : 81394
2019-09-23T17:31:06 FYLS [DEBUG] Seed : 81394
2019-09-23T17:31:06 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:31:06 FYLS [LOG] MovementSequence Setup: Final Position: x: -144, y:
48.00169, z: 498.8306, Final Heading: x: 0.866026, y: 0, z: -0.4999992, Final
Rotation: 119.9999
2019-09-23T17:31:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:06 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - Activated by Team TargetTeam
2019-09-23T17:31:06 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - moving
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:06 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:31:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -135.1666, y: 48.00169, z: 458.8917, Current Heading: x: 0.8660259, y:
0, z: -0.4999993, Current Rotation: 119.9999
2019-09-23T17:31:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -144, y: 48.00169, z: 498.8306, Final Heading: x: 0.866026, y: 0, z:
-0.4999992, Final Rotation: 119.9999
2019-09-23T17:31:07 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:31:07 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:31:07 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:31:07 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:31:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -144, y: 48.00169, z: 498.8306, Adjusted Heading: x:
0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 119.9999
2019-09-23T17:31:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:31:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:31:08 FYLS [DEBUG] Timber Wolf loses effect SENSOR LOCK due to
cancellation or removal
2019-09-23T17:31:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:08 FYLS [DEBUG] Seed : 79264
2019-09-23T17:31:08 FYLS [DEBUG] Seed : 79264
2019-09-23T17:31:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:08 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:31:08 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:31:08 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:31:09 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:31:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:31:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:31:10 FYLS [DEBUG] uid=15 (Id=emod_engineslots_size3 Location=16)
critsAdded=1 critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=3 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=15
(Id=emod_engineslots_size3 Location=16)
2019-09-23T17:31:10 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=10 (Id=emod_engine_320
Location=8)
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=11 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=13
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=14
(Id=emod_engineslots_size3 Location=4)
2019-09-23T17:31:10 FYLS [DEBUG] damageLevel=Penalized uid=15
(Id=emod_engineslots_size3 Location=16)
2019-09-23T17:31:10 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=HeatSinkCapacity
2019-09-23T17:31:10 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:31:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:31:10 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:31:10 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:31:10 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:31:10 FYLS [LOG] MORALE: TargetTeam team change = +2 morale
2019-09-23T17:31:10 FYLS [LOG] MORALE: team TargetTeam has current 35 morale;
adding 2 new morale
2019-09-23T17:31:10 FYLS [LOG] MORALE: team TargetTeam now has 37 morale
2019-09-23T17:31:10 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:31:10 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
2019-09-23T17:31:13 FYLS [LOG] CheckForInstability on: Cicada. stabilitypercentage:
1, isunsteady? True
2019-09-23T17:31:13 FYLS [LOG] OnAttackComplete for stackSequence 549, remaining
sequences: 0
2019-09-23T17:31:14 FYLS [DEBUG] [OnActivationEnd] Scorpion 4c74c107-23a4-4648-
b758-11f8a8917d64.0 HasActivatedThisRound False
2019-09-23T17:31:14 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - ends activation
2019-09-23T17:31:14 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:31:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:31:14 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:31:14 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:31:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:31:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:31:14 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:31:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:31:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:31:16 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:31:17 FYLS [DEBUG] minVal: -104.7132
2019-09-23T17:31:17 FYLS [DEBUG] maxVal: 0
2019-09-23T17:31:17 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:31:17 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:31:17 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:31:17 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:31:17 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:31:17 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:31:17 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:17 FYLS [DEBUG] Seed : 76380
2019-09-23T17:31:17 FYLS [DEBUG] Seed : 76380
2019-09-23T17:31:17 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:17 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:31:17 FYLS [LOG] Actor Stinger jumping
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:17 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:17 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:31:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:19 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:31:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:19 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:31:19 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:19 FYLS [DEBUG] Seed : 45403
2019-09-23T17:31:19 FYLS [DEBUG] Seed : 45403
2019-09-23T17:31:19 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:19 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:31:19 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:31:20 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:31:20 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:31:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:31:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:31:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:31:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 3
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 5
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:31:21 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:31:21 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:31:21 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:31:21 FYLS [LOG] OnAttackComplete for stackSequence 558, remaining
sequences: 0
2019-09-23T17:31:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 3
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 4
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 5
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T17:31:22 FYLS [LOG] Mech Stinger final heat = 23 out of 170


2019-09-23T17:31:22 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:31:22 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:31:22 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:31:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:31:22 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:31:22 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:31:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:22 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:31:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:22 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:31:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:22 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:31:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:22 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:31:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:22 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:31:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:31:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:31:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:31:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:31:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:31:28 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:31:33 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:31:36 FYLS [DEBUG] minVal: -1030.404
2019-09-23T17:31:36 FYLS [DEBUG] maxVal: 0
2019-09-23T17:31:36 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:31:36 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:31:39 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:31:39 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:31:39 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:31:39 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:31:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:39 FYLS [DEBUG] Seed : 40188
2019-09-23T17:31:39 FYLS [DEBUG] Seed : 40188
2019-09-23T17:31:39 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:31:39 FYLS [LOG] MovementSequence Setup: Final Position: x: -144, y:
48.00169, z: 415.6922, Final Heading: x: 0.866026, y: 0, z: -0.4999992, Final
Rotation: 119.9999
2019-09-23T17:31:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:39 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - Activated by Team TargetTeam
2019-09-23T17:31:39 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - moving
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:39 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:39 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:31:40 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -150.2164, y: 48.00169, z: 405.2995, Current Heading: x: 0.8660259, y:
0, z: -0.4999993, Current Rotation: 119.9999
2019-09-23T17:31:40 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -144, y: 48.00169, z: 415.6922, Final Heading: x: 0.866026, y: 0, z:
-0.4999992, Final Rotation: 119.9999
2019-09-23T17:31:40 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -144, y: 48.00169, z: 415.6922, Adjusted Heading: x:
0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 119.9999
2019-09-23T17:31:40 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:40 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:31:40 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:40 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:31:41 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:41 FYLS [DEBUG] Seed : 47666
2019-09-23T17:31:41 FYLS [DEBUG] Seed : 47666
2019-09-23T17:31:41 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:42 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:31:42 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:31:42 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:31:42 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:31:43 FYLS [ERROR] UAC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:31:43 FYLS [LOG] Large Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:31:43 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:31:43 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:43 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:31:43 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:43 FYLS [LOG] Large Civilian Building HAS DIED. EXPLOSIONS GO HERE
2019-09-23T17:31:43 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:31:44 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:31:44 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:31:44 FYLS [DEBUG] uid=7 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=3 slotsHitPrev=0
damageLevel=Penalized HasLinked=False
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=7
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroCrit_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0_7 statName=UnsteadyThreshold
2019-09-23T17:31:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFail_6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0_7 statName=CAEStoodUpRollMod
2019-09-23T17:31:44 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:31:44 FYLS [DEBUG] uid=7 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=1 slots=2 slotsHitPrev=1
damageLevel=Destroyed HasLinked=False
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Destroyed uid=7
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-GyroCrit_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0_7
2019-09-23T17:31:44 FYLS [DEBUG] Canceling statName=UnsteadyThreshold
2019-09-23T17:31:44 FYLS [LOG] Cicada loses effect Gyro Crit due to cancellation or
removal
2019-09-23T17:31:44 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFail_6ae5d3ea-3c9d-4d76-
b1c7-76abe1b298ff.0_7
2019-09-23T17:31:44 FYLS [DEBUG] Canceling statName=CAEStoodUpRollMod
2019-09-23T17:31:44 FYLS [LOG] Cicada loses effect Gyro StandUpFail due to
cancellation or removal
2019-09-23T17:31:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0_7 statName=UnsteadyThreshold
2019-09-23T17:31:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_6ae5d3ea-3c9d-
4d76-b1c7-76abe1b298ff.0_7 statName=CAEStoodUpRollMod
2019-09-23T17:31:44 FYLS [LOG] Cicada loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:31:44 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:31:44 FYLS [DEBUG] uid=12 (Id=Gear_Engine_Heatsinks Location=8)
critsAdded=1 critsMax=3 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=10 (Id=emod_engine_320
Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=11 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=13
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=14
(Id=emod_engineslots_size3 Location=4)
2019-09-23T17:31:44 FYLS [DEBUG] damageLevel=Penalized uid=15
(Id=emod_engineslots_size3 Location=16)
2019-09-23T17:31:44 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0
2019-09-23T17:31:44 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:31:44 FYLS [LOG] Cicada loses effect Engine Crit (1) due to
cancellation or removal
2019-09-23T17:31:44 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=HeatSinkCapacity
2019-09-23T17:31:44 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 4
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
2019-09-23T17:31:44 FYLS [LOG] MORALE: attack caused critical hit (+1)
2019-09-23T17:31:44 FYLS [LOG] MORALE: TargetTeam team change = +1 morale
2019-09-23T17:31:44 FYLS [LOG] MORALE: team TargetTeam has current 37 morale;
adding 1 new morale
2019-09-23T17:31:44 FYLS [LOG] MORALE: team TargetTeam now has 38 morale
2019-09-23T17:31:44 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:31:44 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 4
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4

2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Stressed due to cancellation or


removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect ENERGY WEAPON TTS due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect ENERGY WEAPON TTS due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect ENERGY WEAPON TTS due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect ENERGY WEAPON TTS due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Gunnery Buff due to cancellation
or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect HP-CockpitSensors-Sensor due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Vision Sharing due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect ACE PILOT due to cancellation or
removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Evasion Cap due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Steadier 'Mech due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Leaning in due to cancellation
or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Increased Evasion Cap due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect right Hip Destroyed due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Gyro Destroyed due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Gyro StandUpFail due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Panicked due to cancellation or
removal
2019-09-23T17:31:47 FYLS [LOG] Actor Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) - Cicada (6ae5d3ea-3c9d-4d76-b1c7-76abe1b298ff.0) FLAGGED FOR
DEATH! Reason: Ejection
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance loses a unit
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance loses a unit Int - Conditional
passed, sending 0 transmission(s) and firing 1 result(s)
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance loses a unit Int - Only triggering
once.
2019-09-23T17:31:47 FYLS [LOG] Transmitting Do Employer Lance loses a unit Int from
OnActorDestroyed
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance loses a unit Int-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:31:47 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:47 FYLS [LOG] Mech Cicada heat multiplied by 0; result heat = 0
2019-09-23T17:31:47 FYLS [LOG] Mech Cicada final heat = 0 out of 170
2019-09-23T17:31:47 FYLS [DEBUG] uid=4
(Id=Gear_TargetingTrackingSystem_RCA_InstaTrac-VIII Location=1) critsAdded=1
critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_TargetingTrackingSystem_RCA_InstaTrac-VIII Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_TargetingTrackingSystem_RCA_InstaTrac-VIII Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Penalized uid=6 (Id=Gear_Sensors_Recon
Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=SensorDistanceMultiplier
2019-09-23T17:31:47 FYLS [DEBUG] uid=5 (Id=Gear_Cockpit_Majesty_M_M_60KL
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=False
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=Gear_Cockpit_Majesty_M_M_60KL Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] uid=6 (Id=Gear_Sensors_Recon Location=1)
critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Destroyed uid=6 (Id=Gear_Sensors_Recon
Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] HasLinked scopeId=Sensors
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=Gear_TargetingTrackingSystem_RCA_InstaTrac-VIII Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-Sensors1_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0
2019-09-23T17:31:47 FYLS [DEBUG] Canceling statName=SensorDistanceMultiplier
2019-09-23T17:31:47 FYLS [LOG] Cicada loses effect Sensors Crit due to cancellation
or removal
2019-09-23T17:31:47 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-Sensors2_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=SensorDistanceMultiplier
2019-09-23T17:31:47 FYLS [DEBUG] uid=28 (Id=Gear_Cockpit_LifeSupportA_Standard
Location=1) critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1
slotsHitPrev=0 damageLevel=Destroyed HasLinked=True
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Destroyed uid=28
(Id=Gear_Cockpit_LifeSupportA_Standard Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] HasLinked scopeId=LifeSupport
2019-09-23T17:31:47 FYLS [DEBUG] damageLevel=Destroyed uid=29
(Id=Gear_Cockpit_LifeSupportB_Standard Location=1)
2019-09-23T17:31:47 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport1_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=ReceiveHeatDamageInjury
2019-09-23T17:31:47 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LifeSupport2_6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0 statName=ReceiveShutdownInjury
2019-09-23T17:31:47 FYLS [LOG] OnAttackComplete for stackSequence 566, remaining
sequences: 0
2019-09-23T17:31:47 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:31:47 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:31:47 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
They're hitting us hard, Commander. A few more shots like that, and my lance is
history. audio[NONE]
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:50 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:31:50 FYLS [LOG] Dialogue: castDef_DariusDefault: Hang tight,
Jailbird. We'll try to pull them off you. audio[NONE]
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:31:50 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:51 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:31:51 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:31:51 FYLS [DEBUG] [OnActivationEnd] Patton fb517114-a960-4d21-ac59-
7af694107ab1.0 HasActivatedThisRound False
2019-09-23T17:31:51 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - ends activation
2019-09-23T17:31:51 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:31:51 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:31:52 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:31:52 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:31:52 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:31:52 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:52 FYLS [LOG] --- ending round 4 ---
2019-09-23T17:31:52 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:31:52 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - HERE IS
WHAT I THINK durationRemaining IS!: 2
2019-09-23T17:31:52 FYLS [LOG] Patton loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:52 FYLS [LOG] Patton loses effect FIRED WEAPONS due to expiration
2019-09-23T17:31:52 FYLS [LOG] Stinger loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:52 FYLS [LOG] Stinger loses effect FIRED WEAPONS due to expiration
2019-09-23T17:31:52 FYLS [LOG] Scorpion loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:52 FYLS [LOG] Scorpion loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:31:52 FYLS [LOG] Catapult III loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:52 FYLS [LOG] Catapult III loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:31:53 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:53 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:31:53 FYLS [LOG] Panther loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:53 FYLS [LOG] Panther loses effect FIRED WEAPONS due to expiration
2019-09-23T17:31:53 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:53 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:31:53 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:31:53 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:31:53 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:31:53 FYLS [LOG] [[[============== Round 5 Begin! ================]]]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:31:53 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:31:53 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team World has current 22 morale; adding 6
new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team World now has 28 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 has current 20 morale; adding
9 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 Support has current 23 morale;
adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 1 Support now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 has current 23 morale; adding
6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 Support has current 23 morale;
adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team Player 2 Support now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployerTeam has current 35 morale;
adding 9 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployerTeam now has 44 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployersAllyTeam has current 23
morale; adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team EmployersAllyTeam now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetTeam has current 38 morale;
adding 8 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetTeam now has 46 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetsAllyTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team TargetsAllyTeam now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team NeutralToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team NeutralToAllTeam now has 29 morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team HostileToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T17:31:53 FYLS [LOG] MORALE: team HostileToAllTeam now has 29 morale
2019-09-23T17:31:54 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:31:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:54 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:31:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:54 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:31:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:31:54 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:31:54 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:31:54 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:31:54 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:31:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:31:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:31:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:31:59 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:31:59 FYLS [DEBUG] Seed : 64016
2019-09-23T17:31:59 FYLS [DEBUG] Seed : 64016
2019-09-23T17:31:59 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:31:59 FYLS [LOG] MovementSequence Setup: Final Position: x: -168, y:
48.00169, z: 457.2614, Final Heading: x: 0.8584576, y: 0, z: 0.5128847, Final
Rotation: 59.14383
2019-09-23T17:31:59 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:31:59 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:31:59 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:31:59 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:31:59 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -172.2971, y: 48.00169, z: 443.3689, Current Heading: x: 0.8584608, y:
0, z: 0.5128793, Current Rotation: 59.14419
2019-09-23T17:31:59 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -168, y: 48.00169, z: 457.2614, Final Heading: x: 0.8584576, y: 0,
z: 0.5128847, Final Rotation: 59.14383
2019-09-23T17:31:59 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:31:59 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -168, y: 48.00169, z: 457.2614, Adjusted Heading: x:
0.8584576, y: 0, z: 0.5128847, Adjusted Rotation: 59.14383
2019-09-23T17:31:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:31:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:31:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:01 FYLS [DEBUG] Seed : 95024
2019-09-23T17:32:01 FYLS [DEBUG] Seed : 95024
2019-09-23T17:32:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:01 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:32:01 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:32:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:32:03 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:32:03 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:32:03 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:32:03 FYLS [LOG] Actor Scorpion (4c74c107-23a4-4648-b758-
11f8a8917d64.0) - Scorpion (4c74c107-23a4-4648-b758-11f8a8917d64.0) FLAGGED FOR
DEATH! Reason: Location Destroyed: Right
2019-09-23T17:32:03 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:32:03 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Obvious Target due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Stealth Signature Decrease due
to cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Stealth Visbility Decrease due
to cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:03 FYLS [LOG] Scorpion loses effect ECM Jammer due to cancellation
or removal
2019-09-23T17:32:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=1 critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=1 critsMax=4 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Crew Shaken due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Crew Shaken due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:32:04 FYLS [DEBUG] uid=12 (Id=Gear_Tracked_Right Location=8)
critsAdded=0 critsMax=3 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=Gear_Tracked_Right Location=8)
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=13 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=FlankSpeed
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Motive Crit (1) due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=CruiseSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_4c74c107-
23a4-4648-b758-11f8a8917d64.0 statName=FlankSpeed
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Crew Shaken due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Crew Shaken due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [DEBUG] uid=11 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:32:04 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Crew Shaken due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0
2019-09-23T17:32:04 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [LOG] Scorpion loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=MaxEvasivePips
2019-09-23T17:32:04 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_4c74c107-23a4-
4648-b758-11f8a8917d64.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:32:04 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 34 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 35 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:32:04 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:32:04 FYLS [LOG] MORALE: attack damaged more than 50% of starting
armor (+50/1)
2019-09-23T17:32:04 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T17:32:04 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:32:04 FYLS [LOG] MORALE: Player 1 team change = +6 morale
2019-09-23T17:32:04 FYLS [LOG] MORALE: team Player 1 has current 29 morale; adding
6 new morale
2019-09-23T17:32:04 FYLS [LOG] MORALE: team Player 1 now has 35 morale
2019-09-23T17:32:04 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:32:04 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 21 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 34 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 35 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:32:07 FYLS [LOG] OnAttackComplete for stackSequence 600, remaining


sequences: 0
2019-09-23T17:32:08 FYLS [LOG] Mech Timber Wolf final heat = 52 out of 170
2019-09-23T17:32:08 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:32:08 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:32:08 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:08 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:08 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:08 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:32:08 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:32:08 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:08 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:32:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:32:08 FYLS [DEBUG] minVal: -63.8316
2019-09-23T17:32:08 FYLS [DEBUG] maxVal: 0
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:32:08 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:32:09 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:32:09 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:32:09 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:32:09 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:32:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:09 FYLS [DEBUG] Seed : 66724
2019-09-23T17:32:09 FYLS [DEBUG] Seed : 66724
2019-09-23T17:32:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:09 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:32:09 FYLS [LOG] Actor Panther jumping
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:09 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:32:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:10 FYLS [DEBUG] Seed : 64188
2019-09-23T17:32:10 FYLS [DEBUG] Seed : 64188
2019-09-23T17:32:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:10 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:32:10 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:32:11 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:32:11 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:32:13 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:32:13 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:32:13 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 3
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:32:13 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:32:13 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T17:32:13 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:32:13 FYLS [LOG] OnAttackComplete for stackSequence 642, remaining
sequences: 0
2019-09-23T17:32:13 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 3
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:32:13 FYLS [LOG] Mech Panther final heat = 37 out of 170


2019-09-23T17:32:14 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:32:14 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:32:14 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:32:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:14 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:32:14 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:32:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:14 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:20 FYLS [DEBUG] Seed : 18117
2019-09-23T17:32:20 FYLS [DEBUG] Seed : 18117
2019-09-23T17:32:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:20 FYLS [LOG] MovementSequence Setup: Final Position: x: -132, y:
48.00169, z: 394.9076, Final Heading: x: -0.5000001, y: 0, z: 0.8660253, Final
Rotation: 330
2019-09-23T17:32:20 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T17:32:20 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:32:20 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:32:20 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T17:32:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:32:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:22 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -123.9773, y: 48.00169, z: 370.9604, Current Heading: x: -0.4999989, y:
0, z: 0.866026, Current Rotation: 330.0001
2019-09-23T17:32:22 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -132, y: 48.00169, z: 394.9076, Final Heading: x: -0.5000001, y: 0,
z: 0.8660253, Final Rotation: 330
2019-09-23T17:32:22 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -132, y: 48.00169, z: 394.9076, Adjusted Heading: x:
-0.5000001, y: 0, z: 0.8660253, Adjusted Rotation: 330
2019-09-23T17:32:22 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_651_651
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:22 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:22 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:32:22 FYLS [LOG] OnMoveComplete. msg id: ebc06b6a-c5a8-4165-95ce-
480bcf335570.0
2019-09-23T17:32:25 FYLS [LOG] Actor Patton (fb517114-a960-4d21-ac59-
7af694107ab1.0) - Patton (fb517114-a960-4d21-ac59-7af694107ab1.0) FLAGGED FOR
DEATH! Reason: Location Destroyed: Front
2019-09-23T17:32:25 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:32:25 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:25 FYLS [LOG] Patton loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:25 FYLS [LOG] Patton loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:25 FYLS [LOG] Patton loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:25 FYLS [LOG] Patton loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:32:25 FYLS [WARNING] Lost contact
2019-09-23T17:32:25 FYLS [LOG] === Lost contact! ===
2019-09-23T17:32:25 FYLS [LOG] Patton loses effect ECM Jammer due to cancellation
or removal
2019-09-23T17:32:25 FYLS [LOG] [Objective_DestroyLance_EnemyForce] - Objective
successful: lanceActorsAlive[0] == 0
2019-09-23T17:32:25 FYLS [LOG] [Objective_DestroyLance_EnemyForce] -
SucceedObjective()
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Bushwacker
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Hunchback
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Patton
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Scorpion
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Patton
2019-09-23T17:32:25 FYLS [DEBUG] Could not find num flag for combatant Scorpion
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces Enemy Ally Timer
Safety (39e5a8cd-1ab6-4d01-9284-ea7ceef8b507) - AutoComplete logic firing.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Enemy
Ally Timer Safety] Objective[Objective_Empty Do Additional Forces _EnemyAlly_
Primary Autocomplete Flag] - Skipping objective because this objective belongs to a
ContractControlled Chunk that was not enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Enemy
Ally Timer Safety] Objective[Objective_Empty Do Additional Forces _EnemyAlly_
Secondary Autocomplete Flag] - Skipping objective because this objective belongs to
a ContractControlled Chunk that was not enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Vernichte zusätzliche Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Hostile To All Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Hostile To All Timer Safety (787120ea-
78e9-487b-a42d-c898fe4d99f5) - AutoComplete logic firing.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Hostile To All Timer
Safety] Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Hostile To All Timer
Safety] Objective[Objective_Empty_HostileToAll_Flag_Secondary_B+] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces Timer Safety
(372e95fc-9b20-45da-91e0-49e91388f504) - AutoComplete logic firing.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Timer
Safety] Objective[Objective_Empty Do Additional Forces Primary Autocomplete Flag
B+] - Skipping objective because this objective belongs to a ContractControlled
Chunk that was not enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces Timer
Safety] Objective[Objective_Empty Do Additional Forces Secondary Autocomplete Flag]
- Skipping objective because this objective belongs to a ContractControlled Chunk
that was not enabled by the contract.
2019-09-23T17:32:25 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces 2 Timer
Safety.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
(48374410-f373-416d-b09c-07a6d095a677) - AutoComplete logic firing.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_Additional Forces 2 Timer Safety
Objective[Objective_Empty Do Additional Forces 2 Primary Autocomplete Flag] -
Completing objective as [Succeed]
2019-09-23T17:32:25 FYLS [LOG] AutoComplete[Autocomplete_Additional Forces 2 Timer
Safety] Objective[Objective_Empty Do Additional Forces 2 Secondary Autocomplete
Flag] - Skipping objective because this objective belongs to a ContractControlled
Chunk that was not enabled by the contract.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Vernichte zusätzliche
Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:25 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:25 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:25 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:32:25 FYLS [LOG] MORALE: team World has current 28 morale; adding 2
new morale
2019-09-23T17:32:25 FYLS [LOG] MORALE: team World now has 30 morale
2019-09-23T17:32:25 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:32:25 FYLS [LOG] MORALE: team Player 1 has current 35 morale; adding
2 new morale
2019-09-23T17:32:25 FYLS [LOG] MORALE: team Player 1 now has 37 morale
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.ObjectiveStatusConditional - PASSED - Objective[Objective_Empty Do
Additional Forces 2 Primary Autocomplete Flag] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety Primary - Conditional
passed, sending 1 transmission(s) and firing 0 result(s)
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety Primary - Only triggering
once.
2019-09-23T17:32:25 FYLS [LOG] Transmitting Start Add forces 2 Safety Primary from
OnObjectiveSucceeded
2019-09-23T17:32:25 FYLS [LOG] Start Add forces 2 Safety Primary - Transmitting
Signal - Activate
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:25 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Vernichte zusätzliche Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:32:25 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:32:25 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Vernichte zusätzliche
Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:32:26 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:32:26 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] -
ActivateObjective()
2019-09-23T17:32:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:32:26 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:32:26 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:32:26 FYLS [LOG] MORALE: target killed (+5/-9)
2019-09-23T17:32:26 FYLS [LOG] MORALE: target killed via melee (+2/-2)
2019-09-23T17:32:26 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:32:26 FYLS [LOG] MORALE: Player 1 team change = +8 morale
2019-09-23T17:32:26 FYLS [LOG] MORALE: team Player 1 has current 37 morale; adding
8 new morale
2019-09-23T17:32:26 FYLS [LOG] MORALE: team Player 1 now has 45 morale
2019-09-23T17:32:26 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:32:26 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
2019-09-23T17:32:29 FYLS [LOG] OnMeleeComplete. msg id: 652, our id: 650, our
rootid: 650
2019-09-23T17:32:29 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T17:32:29 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T17:32:29 FYLS [LOG] OnAttackComplete for stackSequence 652, remaining
sequences: 0
2019-09-23T17:32:29 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:32:29 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T17:32:29 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:32:29 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:32:29 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:32:29 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:29 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:30 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:30 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:32:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:30 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:32:30 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:32:30 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:30 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:32:30 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:30 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:30 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:30 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:32:30 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:32:30 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:32:30 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:32:30 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:32:30 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:32:30 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:32:30 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:32:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:30 FYLS [DEBUG] Seed : 80984
2019-09-23T17:32:30 FYLS [DEBUG] Seed : 80984
2019-09-23T17:32:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:30 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:32:30 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:30 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:32:32 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:32 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:32 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:32 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:32 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:32:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:32 FYLS [DEBUG] Seed : 54642
2019-09-23T17:32:32 FYLS [DEBUG] Seed : 54642
2019-09-23T17:32:32 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:32:32 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:32:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:32 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:32:32 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:32:33 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:32:33 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:32:33 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:32:33 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:33 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:32:33 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:33 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:33 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:33 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:32:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:34 FYLS [DEBUG] Seed : 32667
2019-09-23T17:32:34 FYLS [DEBUG] Seed : 32667
2019-09-23T17:32:34 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Reserve
2019-09-23T17:32:34 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:34 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:34 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:32:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:34 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:32:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:36 FYLS [DEBUG] Seed : 70798
2019-09-23T17:32:36 FYLS [DEBUG] Seed : 70798
2019-09-23T17:32:36 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:32:36 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
32.00168, z: 644.3229, Final Heading: x: 0.4999988, y: 0, z: -0.866026, Final
Rotation: 150.0001
2019-09-23T17:32:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:36 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:32:36 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:36 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:36 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:32:38 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:32:38 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -122.2445, y: 33.13773, z: 610.2697, Current Heading: x: 0.499999, y: 0,
z: -0.866026, Current Rotation: 150.0001
2019-09-23T17:32:38 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 32.00168, z: 644.3229, Final Heading: x: 0.4999988, y: 0,
z: -0.866026, Final Rotation: 150.0001
2019-09-23T17:32:38 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 32.00168, z: 644.3229, Adjusted Heading: x:
0.4999988, y: 0, z: -0.8660263, Adjusted Rotation: 150.0001
2019-09-23T17:32:38 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:38 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:38 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:38 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:38 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:32:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:38 FYLS [DEBUG] Seed : 40984
2019-09-23T17:32:38 FYLS [DEBUG] Seed : 40984
2019-09-23T17:32:38 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:32:38 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:32:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:38 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:32:39 FYLS [LOG] Mech Stinger final heat = 1 out of 170
2019-09-23T17:32:39 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:32:39 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:32:39 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:32:39 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:32:39 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:39 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:39 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:32:39 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:39 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:39 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:39 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:39 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:42 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:42 FYLS [DEBUG] Seed : 7192
2019-09-23T17:32:42 FYLS [DEBUG] Seed : 7192
2019-09-23T17:32:42 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Reserve
2019-09-23T17:32:42 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:42 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:42 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:42 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:32:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:42 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:32:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:42 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:32:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:42 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:32:42 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:42 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:32:42 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:42 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:42 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:42 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:42 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:42 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:42 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:44 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:44 FYLS [DEBUG] Seed : 39355
2019-09-23T17:32:44 FYLS [DEBUG] Seed : 39355
2019-09-23T17:32:44 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Reserve
2019-09-23T17:32:44 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:44 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:44 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:44 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:44 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:32:44 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:44 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:32:44 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:44 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:44 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:44 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:44 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:44 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:44 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:45 FYLS [LOG] [DoDoneWithAllAction] ReserveActorInvocation
2019-09-23T17:32:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:45 FYLS [DEBUG] Seed : 17452
2019-09-23T17:32:45 FYLS [DEBUG] Seed : 17452
2019-09-23T17:32:45 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithAllAvailableActors
2019-09-23T17:32:45 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:32:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:46 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:32:46 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:32:46 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:32:46 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:46 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:46 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:46 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:46 FYLS [LOG] --- ending round 5 ---
2019-09-23T17:32:46 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:32:46 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - HERE IS
WHAT I THINK durationRemaining IS!: 1
2019-09-23T17:32:46 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] - Advance
Timer Fired
2019-09-23T17:32:46 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] - HERE IS
WHAT I THINK durationRemaining IS!: 1
2019-09-23T17:32:46 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:32:46 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:32:46 FYLS [LOG] Panther loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:32:46 FYLS [LOG] Panther loses effect FIRED WEAPONS due to expiration
2019-09-23T17:32:46 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:32:46 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:32:46 FYLS [LOG] [[[============== Round 6 Begin! ================]]]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:46 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2 Primary -
Conditional passed, sending 1 transmission(s) and firing 1 result(s)
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2 Primary -
Only triggering once.
2019-09-23T17:32:47 FYLS [LOG] Transmitting Drop Warning Additional Target Forces 2
Primary from OnRoundBegin
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2 Primary -
Transmitting Signal - Activate
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2 Primary-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:32:47 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:32:47 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team World has current 30 morale; adding 6
new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team World now has 36 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 has current 45 morale; adding
9 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 now has 54 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 Support has current 29 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 1 Support now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 has current 29 morale; adding
6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 Support has current 29 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team Player 2 Support now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployerTeam has current 44 morale;
adding 9 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployerTeam now has 53 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployersAllyTeam has current 29
morale; adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team EmployersAllyTeam now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetTeam gains 6 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetTeam has current 46 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetTeam now has 52 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetsAllyTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team TargetsAllyTeam now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team NeutralToAllTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team NeutralToAllTeam now has 35 morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team HostileToAllTeam has current 29 morale;
adding 6 new morale
2019-09-23T17:32:47 FYLS [LOG] MORALE: team HostileToAllTeam now has 35 morale
2019-09-23T17:32:47 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:32:47 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T17:32:47 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Uh oh, what's this? Meyer, are you seeing a blip on your sensors? audio[NONE]
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:47 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:47 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:32:49 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:32:49 FYLS [LOG] Dialogue: castDef_SumireDefault: That's affirmative,
Jailbird—I've got incoming Steiner Drop Pods. I'm marking their projected LZ on
your screen. audio[NONE]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:32:49 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault: I
hope you're ready to hurt a few more Lyrans, Commander. I know that I am.
audio[NONE]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:32:49 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:50 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:32:50 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:32:51 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:32:51 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:51 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:32:51 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:51 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:51 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:55 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:55 FYLS [DEBUG] Seed : 9623
2019-09-23T17:32:55 FYLS [DEBUG] Seed : 9623
2019-09-23T17:32:55 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:32:55 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
48.00169, z: 374.123, Final Heading: x: -0.6856763, y: 0, z: -0.7279066, Final
Rotation: 223.2888
2019-09-23T17:32:55 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:55 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:32:55 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:56 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -240.4075, y: 48.00169, z: 395.1456, Current Heading: x: -0.6856812, y:
0, z: -0.7279021, Current Rotation: 223.2892
2019-09-23T17:32:56 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 48.00169, z: 374.123, Final Heading: x: -0.6856763, y: 0,
z: -0.7279066, Final Rotation: 223.2888
2019-09-23T17:32:56 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 48.00169, z: 374.123, Adjusted Heading: x:
-0.6856763, y: 0, z: -0.7279067, Adjusted Rotation: 223.2888
2019-09-23T17:32:56 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:56 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:56 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:56 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:56 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:32:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:56 FYLS [DEBUG] Seed : 61010
2019-09-23T17:32:56 FYLS [DEBUG] Seed : 61010
2019-09-23T17:32:56 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:32:56 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:32:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:56 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:32:57 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:32:57 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:32:57 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:32:57 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:57 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:32:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:57 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:32:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:57 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:32:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:57 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:32:57 FYLS [LOG] === Ending current phase!!
2019-09-23T17:32:57 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:32:57 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:32:57 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:57 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:32:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:57 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:57 FYLS [DEBUG] Seed : 20071
2019-09-23T17:32:57 FYLS [DEBUG] Seed : 20071
2019-09-23T17:32:57 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:32:57 FYLS [LOG] MovementSequence Setup: Final Position: x: -36, y:
32.60625, z: 810.5998, Final Heading: x: -0.367404, y: 0, z: -0.9300615, Final
Rotation: 201.5556
2019-09-23T17:32:57 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:57 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:32:57 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - sprinting
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:32:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:32:57 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:32:59 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -35.6384, y: 27.35839, z: 842.4591, Current Heading: x: -0.3674075, y:
0, z: -0.9300603, Current Rotation: 201.5558
2019-09-23T17:32:59 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -36, y: 32.60625, z: 810.5998, Final Heading: x: -0.367404, y: 0, z:
-0.9300615, Final Rotation: 201.5556
2019-09-23T17:32:59 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -36, y: 32.60625, z: 810.5998, Adjusted Heading: x:
-0.367404, y: 0, z: -0.9300615, Adjusted Rotation: 201.5556
2019-09-23T17:32:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:32:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:32:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:32:59 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:32:59 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:32:59 FYLS [DEBUG] Seed : 57568
2019-09-23T17:32:59 FYLS [DEBUG] Seed : 57568
2019-09-23T17:32:59 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:32:59 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:32:59 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:32:59 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:32:59 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:32:59 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:32:59 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:32:59 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:32:59 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:32:59 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:32:59 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:32:59 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:32:59 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:32:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:32:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:32:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:32:59 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:00 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:33:03 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:03 FYLS [DEBUG] Seed : 6543
2019-09-23T17:33:03 FYLS [DEBUG] Seed : 6543
2019-09-23T17:33:03 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:03 FYLS [LOG] MovementSequence Setup: Final Position: x: -276, y:
63, z: 311.7691, Final Heading: x: -0.9682779, y: 0, z: -0.2498758, Final
Rotation: 255.5298
2019-09-23T17:33:03 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:03 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:33:03 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:03 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:03 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -238.9462, y: 63.44099, z: 339.6737, Current Heading: x: -0.9682773, y:
0, z: -0.249878, Current Rotation: 255.5297
2019-09-23T17:33:03 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -276, y: 63, z: 311.7691, Final Heading: x: -0.9682779, y: 0, z:
-0.2498758, Final Rotation: 255.5298
2019-09-23T17:33:03 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:33:03 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -276, y: 63, z: 311.7691, Adjusted Heading: x: -0.9682779,
y: 0, z: -0.2498757, Adjusted Rotation: 255.5298
2019-09-23T17:33:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:04 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:33:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:04 FYLS [DEBUG] Seed : 65987
2019-09-23T17:33:04 FYLS [DEBUG] Seed : 65987
2019-09-23T17:33:04 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:04 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:33:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:04 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:33:05 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:33:05 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:33:05 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:33:05 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:05 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:33:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:05 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:33:05 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:33:05 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:05 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:33:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:33:05 FYLS [DEBUG] minVal: 3.402823E+38
2019-09-23T17:33:05 FYLS [DEBUG] maxVal: -3.402823E+38
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:33:05 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:33:05 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:33:05 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:33:05 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:33:05 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:33:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:05 FYLS [DEBUG] Seed : 17279
2019-09-23T17:33:05 FYLS [DEBUG] Seed : 17279
2019-09-23T17:33:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:05 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:33:05 FYLS [LOG] Actor Panther jumping
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:05 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:05 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:33:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:07 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:07 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:07 FYLS [DEBUG] Seed : 92911
2019-09-23T17:33:07 FYLS [DEBUG] Seed : 92911
2019-09-23T17:33:07 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:07 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:33:07 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:07 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:07 FYLS [LOG] Mech Panther final heat = 15 out of 170
2019-09-23T17:33:07 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:07 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:33:07 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:33:07 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:07 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:07 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:33:07 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:07 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:33:07 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:07 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:33:07 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:33:07 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:07 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:33:07 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:07 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:07 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:07 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:07 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:07 FYLS [DEBUG] Seed : 86193
2019-09-23T17:33:07 FYLS [DEBUG] Seed : 86193
2019-09-23T17:33:07 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:07 FYLS [LOG] MovementSequence Setup: Final Position: x: -36, y:
32.00168, z: 685.8921, Final Heading: x: -0.4999985, y: 0, z: 0.8660263, Final
Rotation: 330.0001
2019-09-23T17:33:07 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:07 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:33:07 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:08 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:33:10 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -35.77253, y: 32.00168, z: 684.8492, Current Heading: x: -0.4999961, y:
0, z: 0.8660277, Current Rotation: 330.0002
2019-09-23T17:33:10 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -36, y: 32.00168, z: 685.8921, Final Heading: x: -0.4999985, y: 0,
z: 0.8660263, Final Rotation: 330.0001
2019-09-23T17:33:10 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -36, y: 32.00168, z: 685.8921, Adjusted Heading: x:
-0.4999985, y: 0, z: 0.8660263, Adjusted Rotation: 330.0001
2019-09-23T17:33:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:10 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:10 FYLS [DEBUG] Seed : 35476
2019-09-23T17:33:10 FYLS [DEBUG] Seed : 35476
2019-09-23T17:33:10 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:10 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:33:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:10 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:10 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:33:11 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:11 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:33:11 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:33:11 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:11 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:11 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:33:11 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:11 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:33:11 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:11 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:33:11 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:11 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:33:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:33:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:11 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:33:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:15 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:15 FYLS [DEBUG] Seed : 59308
2019-09-23T17:33:15 FYLS [DEBUG] Seed : 59308
2019-09-23T17:33:15 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:15 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
63, z: 332.5537, Final Heading: x: -0.8602064, y: 0, z: -0.5099459, Final
Rotation: 239.3398
2019-09-23T17:33:15 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:15 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:33:15 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:15 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:16 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -220.4418, y: 63.61629, z: 345.1755, Current Heading: x: -0.8602033, y:
0, z: -0.5099515, Current Rotation: 239.3394
2019-09-23T17:33:16 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 63, z: 332.5537, Final Heading: x: -0.8602064, y: 0, z:
-0.5099459, Final Rotation: 239.3398
2019-09-23T17:33:16 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 63, z: 332.5537, Adjusted Heading: x: -0.8602065,
y: 0, z: -0.5099459, Adjusted Rotation: 239.3398
2019-09-23T17:33:16 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:16 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:16 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:16 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:33:17 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:17 FYLS [DEBUG] Seed : 98767
2019-09-23T17:33:17 FYLS [DEBUG] Seed : 98767
2019-09-23T17:33:17 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:17 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:33:17 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:17 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:33:17 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:33:17 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:33:17 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:33:17 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:17 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:33:17 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:17 FYLS [LOG] --- ending round 6 ---
2019-09-23T17:33:17 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Advance
Timer Fired
2019-09-23T17:33:17 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - Timer
Complete. Duration complete action: [SucceedObjective]
2019-09-23T17:33:17 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] - timer
is finished and won't restart any more.
2019-09-23T17:33:17 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] - Advance
Timer Fired
2019-09-23T17:33:17 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] - Timer
Complete. Duration complete action: [SucceedObjective]
2019-09-23T17:33:17 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] - timer is
finished and won't restart any more.
2019-09-23T17:33:17 FYLS [LOG]
[TimerObjective_Tarqet_AdditionalForces_Primary_2_DoCanAttack (Optional)] -
SucceedObjective()
2019-09-23T17:33:17 FYLS [LOG] [TimerObjective_1RoundSafety_AddForces2] -
SucceedObjective()
2019-09-23T17:33:17 FYLS [LOG] [[[============== Round 7 Begin! ================]]]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:33:17 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World has current 36 morale; adding 6
new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World now has 42 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 has current 54 morale; adding
9 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 now has 63 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 Support has current 35 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 Support now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 has current 35 morale; adding
6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 Support has current 35 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 2 Support now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployerTeam has current 53 morale;
adding 9 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployerTeam now has 62 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployersAllyTeam has current 35
morale; adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team EmployersAllyTeam now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetTeam gains 6 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetTeam has current 52 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetTeam now has 58 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetsAllyTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team TargetsAllyTeam now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team NeutralToAllTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team NeutralToAllTeam now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team HostileToAllTeam has current 35 morale;
adding 6 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team HostileToAllTeam now has 41 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World has current 42 morale; adding 2
new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World now has 44 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 has current 63 morale; adding
2 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 now has 65 morale
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 AI Can Attack
Primary.ObjectiveMatchesConditional - PASSED - Objective matches guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 AI Can Attack Primary -
Conditional passed, sending 0 transmission(s) and firing 1 result(s)
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 AI Can Attack Primary - Only
triggering once.
2019-09-23T17:33:17 FYLS [LOG] Transmitting Do Additional Forces 2 AI Can Attack
Primary from OnObjectiveSucceeded
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 AI Can Attack Primary-
BattleTech.Framework.IssueAIOrderResult - Result Trigger logic called.
2019-09-23T17:33:17 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:33:17 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Vernichte zusätzliche Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Vernichte zusätzliche
Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World has current 44 morale; adding 2
new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team World now has 46 morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 has current 65 morale; adding
2 new morale
2019-09-23T17:33:17 FYLS [LOG] MORALE: team Player 1 now has 67 morale
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.ObjectiveMatchesConditional - PASSED - Objective matches guid of message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop
Primary.GenericCompoundConditional - PASSED - Since 'ANY' is true, this compound
conditional passes.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Conditional
passed, sending 4 transmission(s) and firing 1 result(s)
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Only
triggering once.
2019-09-23T17:33:17 FYLS [LOG] Transmitting Do Additional Forces 2 Drop Primary
from OnObjectiveSucceeded
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Transmitting
Signal - Activate
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Transmitting
Signal - Activate
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Transmitting
Signal - Activate
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary - Transmitting
Signal - Activate
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 Drop Primary-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:17 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional) (1c3ad7ab-e81f-46af-a926-96b42fd171bd) - AutoComplete Failed because of
Vernichte zusätzliche Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - FAILED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete Failed because of Vernichte zusätzliche Steiner-
Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:33:17 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
NOT Succeeded.
2019-09-23T17:33:17 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of Vernichte zusätzliche
Steiner-Streitkräfte[3d9f8ebf-d0a8-4a95-b59d-1919f3b4f11d]
2019-09-23T17:33:17 FYLS [DEBUG] handling order: (SetBehaviorVariableAIOrder)
2019-09-23T17:33:17 FYLS [LOG] UnitSpawnPoint1 (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f) - (-636.0, 16.0, 145.5)
2019-09-23T17:33:17 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'AbilityDefG5' from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefRefireReduceOne'
from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitStabDamage10' from
tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:33:17 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T17:33:17 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at LeftTorso [[PrefabName=chrPrfWeap_k2pult_lefttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY],
[PrefabName=chrPrfWeap_k2pult_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:33:17 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at RightTorso [[PrefabName=chrPrfWeap_k2pult_righttorso_mg_bh1,
MechComponentRef=Weapon_MachineGun_ARRAY_HEAVY],
[PrefabName=chrPrfWeap_k2pult_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:33:17 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at LeftArm [[PrefabName=chrPrfWeap_k2pult_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPCER_1-MagnaFirestar]]
2019-09-23T17:33:17 FYLS [DEBUG] Mappings for chassis chassisdef_catapult_CPLT-KC
at RightArm [[PrefabName=chrPrfWeap_k2pult_rightarm_srm20_mh1,
MechComponentRef=Weapon_LRM_LRM15_2-LongFire]]
2019-09-23T17:33:18 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint1 (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f) - Spawning unit - Team [TargetTeam], UnitId [24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0], ChassisId [chassisdef_catapult_CPLT-KC], PilotId
[risc_d5_pilot_high]
2019-09-23T17:33:18 FYLS [WARNING] Lost contact
2019-09-23T17:33:18 FYLS [LOG] === Lost contact! ===
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint4 (87131a08-ec1b-4a34-afcb-
088334229a7f) - (-720.0, 16.0, 124.7)
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'AbilityDefG5' from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitStabDamage10' from
tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T17:33:18 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at LeftTorso [[PrefabName=chrPrfWeap_urbanmech_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:33:18 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at RightTorso [[PrefabName=chrPrfWeap_urbanmech_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T17:33:18 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T17:33:18 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-R90
at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_0-STOCK]]
2019-09-23T17:33:18 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint4 (87131a08-ec1b-4a34-afcb-
088334229a7f) - Spawning unit - Team [TargetTeam], UnitId [87131a08-ec1b-4a34-afcb-
088334229a7f.0], ChassisId [chassisdef_urbanmech_UM-R90], PilotId
[pilot_d5_pilot_high]
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint2 (72837ee7-79ed-4f8e-9058-
55514e7a4999) - (-672.0, 16.0, 124.7)
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint2 (72837ee7-79ed-4f8e-9058-
55514e7a4999) - Spawning unit - Team [TargetTeam], UnitId [72837ee7-79ed-4f8e-9058-
55514e7a4999.0], ChassisId [vehiclechassisdef_VEDETTE_NETC], PilotId
[pilot_d5_Tanker_Guarded]
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint3 (faefca76-3649-4874-83b7-
931d720c51fe) - (-684.0, 16.0, 145.5)
2019-09-23T17:33:18 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T17:33:18 FYLS [LOG] UnitSpawnPoint3 (faefca76-3649-4874-83b7-
931d720c51fe) - Spawning unit - Team [TargetTeam], UnitId [faefca76-3649-4874-83b7-
931d720c51fe.0], ChassisId [vehiclechassisdef_PEGASUS_SEALED], PilotId
[pilot_d5_Tanker_Sensor]
2019-09-23T17:33:18 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:33:18 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:18 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:33:18 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:33:18 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:18 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:33:18 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:18 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:18 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:18 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:18 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] -
ActivateObjective()
2019-09-23T17:33:19 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T17:33:19 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:33:19 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
We've got new hostiles on the ground, Commander. Let's make 'em regret ever setting
foot in Jessup Downs. audio[NONE]
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:33:19 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:19 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:33:21 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:33:27 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T17:33:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:27 FYLS [DEBUG] Seed : 97674
2019-09-23T17:33:27 FYLS [DEBUG] Seed : 97674
2019-09-23T17:33:27 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:27 FYLS [LOG] MovementSequence Setup: Final Position: x: -719.99,
y: 16.00169, z: 124.7077, Final Heading: x: 0.9999999, y: 0, z: 5.960464E-08,
Final Rotation: 89.99999
2019-09-23T17:33:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:27 FYLS [LOG] Actor UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) - Activated by Team TargetTeam
2019-09-23T17:33:27 FYLS [LOG] Actor UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) - sprinting
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:27 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:27 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -720, y: 16.00169, z: 124.7077, Current Heading: x: 1, y: 0, z:
-1.192093E-07, Current Rotation: 90
2019-09-23T17:33:27 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -719.99, y: 16.00169, z: 124.7077, Final Heading: x: 0.9999999, y:
0, z: 5.960464E-08, Final Rotation: 89.99999
2019-09-23T17:33:27 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -719.99, y: 16.00169, z: 124.7077, Adjusted Heading: x:
0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 89.99999
2019-09-23T17:33:27 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T17:33:28 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:28 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:28 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:28 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:28 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:28 FYLS [DEBUG] Seed : 13709
2019-09-23T17:33:28 FYLS [DEBUG] Seed : 13709
2019-09-23T17:33:28 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:28 FYLS [LOG] Actor UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) - ends activation due to Done
2019-09-23T17:33:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:28 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:28 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T17:33:28 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:28 FYLS [DEBUG] [OnActivationEnd] SuburbanMech 87131a08-ec1b-4a34-
afcb-088334229a7f.0 HasActivatedThisRound False
2019-09-23T17:33:28 FYLS [LOG] Actor UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) - ends activation
2019-09-23T17:33:28 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:28 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:28 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:33:28 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:33:28 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:28 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:33:28 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:28 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:28 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:28 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:37 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:33:48 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:33:48 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:33:48 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:48 FYLS [DEBUG] Seed : 32182
2019-09-23T17:33:48 FYLS [DEBUG] Seed : 32182
2019-09-23T17:33:48 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:48 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation due to Done
2019-09-23T17:33:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:48 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
faefca76-3649-4874-83b7-931d720c51fe.0 HasActivatedThisRound False
2019-09-23T17:33:48 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation
2019-09-23T17:33:48 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:48 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:48 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:33:48 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:48 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:33:48 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:33:48 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:48 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:33:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:48 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:48 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:49 FYLS [DEBUG] Seed : 28805
2019-09-23T17:33:49 FYLS [DEBUG] Seed : 28805
2019-09-23T17:33:49 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:49 FYLS [LOG] MovementSequence Setup: Final Position: x: -516, y:
32.00169, z: 145.4923, Final Heading: x: 0.9912406, y: 0, z: 0.1320688, Final
Rotation: 82.41084
2019-09-23T17:33:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:49 FYLS [LOG] Actor Vedette (72837ee7-79ed-4f8e-9058-
55514e7a4999.0) - Activated by Team TargetTeam
2019-09-23T17:33:49 FYLS [LOG] Actor Vedette (72837ee7-79ed-4f8e-9058-
55514e7a4999.0) - moving
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:49 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:49 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: Mech_Done_faefca76-3649-4874-83b7-931d720c51fe.0
2019-09-23T17:33:49 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:33:50 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -555.6779, y: 29.76863, z: 133.7442, Current Heading: x: 0.9558102, y:
0.2626509, z: 0.1320657, Current Rotation: 82.13316
2019-09-23T17:33:50 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -516, y: 32.00169, z: 145.4923, Final Heading: x: 0.9912406, y: 0,
z: 0.1320688, Final Rotation: 82.41084
2019-09-23T17:33:50 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -516, y: 32.00169, z: 145.4923, Adjusted Heading: x:
0.9912406, y: 0, z: 0.1320688, Adjusted Rotation: 82.41084
2019-09-23T17:33:51 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:51 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:51 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:51 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:51 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:51 FYLS [DEBUG] Seed : 46321
2019-09-23T17:33:51 FYLS [DEBUG] Seed : 46321
2019-09-23T17:33:51 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:51 FYLS [LOG] Actor Vedette (72837ee7-79ed-4f8e-9058-
55514e7a4999.0) - ends activation due to Done
2019-09-23T17:33:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:51 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:51 FYLS [DEBUG] [OnActivationEnd] Vedette 72837ee7-79ed-4f8e-9058-
55514e7a4999.0 HasActivatedThisRound False
2019-09-23T17:33:51 FYLS [LOG] Actor Vedette (72837ee7-79ed-4f8e-9058-
55514e7a4999.0) - ends activation
2019-09-23T17:33:51 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:51 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:51 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:33:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:51 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:33:51 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:33:51 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:51 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:33:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:33:51 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:53 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:33:55 FYLS [DEBUG] minVal: 0
2019-09-23T17:33:55 FYLS [DEBUG] maxVal: 0
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:33:55 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:33:56 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:33:56 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:33:56 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:33:56 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:33:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:56 FYLS [DEBUG] Seed : 41585
2019-09-23T17:33:56 FYLS [DEBUG] Seed : 41585
2019-09-23T17:33:56 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:33:56 FYLS [LOG] MovementSequence Setup: Final Position: x: -576, y:
16.00169, z: 207.8461, Final Heading: x: 0.866026, y: 0, z: 0.4999989, Final
Rotation: 60.00008
2019-09-23T17:33:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:56 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - Activated by Team TargetTeam
2019-09-23T17:33:56 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - moving
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:33:56 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:33:56 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:33:59 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -576.0079, y: 16.00169, z: 207.8415, Current Heading: x: 0.8660261, y:
0, z: 0.4999988, Current Rotation: 60.00008
2019-09-23T17:33:59 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -576, y: 16.00169, z: 207.8461, Final Heading: x: 0.866026, y: 0, z:
0.4999989, Final Rotation: 60.00008
2019-09-23T17:33:59 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -576, y: 16.00169, z: 207.8461, Adjusted Heading: x:
0.8660261, y: 0, z: 0.4999988, Adjusted Rotation: 60.00008
2019-09-23T17:33:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:59 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:33:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:33:59 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:33:59 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:33:59 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:33:59 FYLS [DEBUG] Seed : 42369
2019-09-23T17:33:59 FYLS [DEBUG] Seed : 42369
2019-09-23T17:33:59 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:33:59 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation due to Done
2019-09-23T17:33:59 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:33:59 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:33:59 FYLS [LOG] Mech Catapult final heat = 0 out of 195
2019-09-23T17:33:59 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:33:59 FYLS [DEBUG] [OnActivationEnd] Catapult 24f0af6b-6e66-46fc-
8561-25dc66fb8f8f.0 HasActivatedThisRound False
2019-09-23T17:33:59 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation
2019-09-23T17:33:59 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:33:59 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:33:59 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:33:59 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:59 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:33:59 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:59 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:33:59 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:59 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:33:59 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:59 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:33:59 FYLS [LOG] === Ending current phase!!
2019-09-23T17:33:59 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:33:59 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:33:59 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:33:59 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:33:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:59 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:33:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:33:59 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:04 FYLS [DEBUG] Seed : 63732
2019-09-23T17:34:04 FYLS [DEBUG] Seed : 63732
2019-09-23T17:34:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:04 FYLS [LOG] MORALE: team Player 1 has current 67 morale; adding
-35 new morale
2019-09-23T17:34:04 FYLS [LOG] MORALE: team Player 1 now has 32 morale
2019-09-23T17:34:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:09 FYLS [DEBUG] Seed : 43013
2019-09-23T17:34:09 FYLS [DEBUG] Seed : 43013
2019-09-23T17:34:09 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:09 FYLS [LOG] MovementSequence Setup: Final Position: x: -420, y:
41.84384, z: 228.6307, Final Heading: x: -0.5716484, y: 0, z: -0.8204988, Final
Rotation: 214.8652
2019-09-23T17:34:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:09 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:34:09 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:09 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:34:10 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -420.5782, y: 48.57763, z: 255.6807, Current Heading: x: -0.5716544, y:
0, z: -0.8204945, Current Rotation: 214.8657
2019-09-23T17:34:10 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -420, y: 41.84384, z: 228.6307, Final Heading: x: -0.5716484, y: 0,
z: -0.8204988, Final Rotation: 214.8652
2019-09-23T17:34:10 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -420, y: 41.84384, z: 228.6307, Adjusted Heading: x:
-0.5716484, y: 0, z: -0.8204988, Adjusted Rotation: 214.8652
2019-09-23T17:34:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:11 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:34:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:11 FYLS [DEBUG] Seed : 59856
2019-09-23T17:34:11 FYLS [DEBUG] Seed : 59856
2019-09-23T17:34:11 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:11 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:34:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:11 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:34:11 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:34:11 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:34:11 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:34:11 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:11 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:34:11 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:11 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:34:11 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:11 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:34:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:34:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:11 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:34:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:12 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:12 FYLS [DEBUG] Seed : 89291
2019-09-23T17:34:12 FYLS [DEBUG] Seed : 89291
2019-09-23T17:34:12 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:12 FYLS [LOG] MovementSequence Setup: Final Position: x: -72, y:
32.00168, z: 706.6768, Final Heading: x: -0.3273326, y: 0, z: -0.9449092, Final
Rotation: 199.1069
2019-09-23T17:34:12 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:12 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:34:12 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:12 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:12 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:34:13 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -71.59225, y: 32.00168, z: 707.8709, Current Heading: x: -0.3201389, y:
0, z: -0.9473706, Current Rotation: 198.6713
2019-09-23T17:34:13 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -72, y: 32.00168, z: 706.6768, Final Heading: x: -0.3273326, y: 0,
z: -0.9449092, Final Rotation: 199.1069
2019-09-23T17:34:13 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -72, y: 32.00168, z: 706.6768, Adjusted Heading: x:
-0.3273326, y: 0, z: -0.9449092, Adjusted Rotation: 199.1069
2019-09-23T17:34:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:13 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:13 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:13 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:34:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:13 FYLS [DEBUG] Seed : 93177
2019-09-23T17:34:13 FYLS [DEBUG] Seed : 93177
2019-09-23T17:34:13 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:13 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:34:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:14 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:34:14 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:34:14 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:34:14 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:34:14 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:34:14 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:34:14 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:14 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:34:14 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:34:14 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:14 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:34:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:14 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:14 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:24 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:24 FYLS [DEBUG] Seed : 84674
2019-09-23T17:34:24 FYLS [DEBUG] Seed : 84674
2019-09-23T17:34:24 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:24 FYLS [LOG] MovementSequence Setup: Final Position: x: -312, y:
63, z: 290.9845, Final Heading: x: -0.9278931, y: 0, z: -0.3728465, Final
Rotation: 248.1087
2019-09-23T17:34:24 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:24 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:34:24 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:24 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:24 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -275.2685, y: 63, z: 291.2643, Current Heading: x: -0.9331694, y: 0, z:
-0.359437, Current Rotation: 248.9344
2019-09-23T17:34:24 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -312, y: 63, z: 290.9845, Final Heading: x: -0.9278931, y: 0, z:
-0.3728465, Final Rotation: 248.1087
2019-09-23T17:34:24 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -312, y: 63, z: 290.9845, Adjusted Heading: x: -0.9278931,
y: 0, z: -0.3728465, Adjusted Rotation: 248.1087
2019-09-23T17:34:24 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:24 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:24 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:24 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:25 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:34:25 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:25 FYLS [DEBUG] Seed : 37170
2019-09-23T17:34:25 FYLS [DEBUG] Seed : 37170
2019-09-23T17:34:25 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:25 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:34:25 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:26 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:34:26 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:34:26 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:34:26 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:34:26 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:26 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:34:26 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:26 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:34:26 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:26 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:34:26 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:34:26 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:26 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:34:26 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:26 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:26 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:26 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:30 FYLS [DEBUG] Seed : 14437
2019-09-23T17:34:30 FYLS [DEBUG] Seed : 14437
2019-09-23T17:34:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:30 FYLS [LOG] MovementSequence Setup: Final Position: x: -216, y:
48.00169, z: 374.123, Final Heading: x: -0.8895101, y: 0, z: 0.4569156, Final
Rotation: 297.1883
2019-09-23T17:34:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:30 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:34:30 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:30 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:31 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:34:31 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -183.0529, y: 48.00169, z: 375.1209, Current Heading: x: -0.8895128, y:
0, z: 0.4569101, Current Rotation: 297.1879
2019-09-23T17:34:31 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -216, y: 48.00169, z: 374.123, Final Heading: x: -0.8895101, y: 0,
z: 0.4569156, Final Rotation: 297.1883
2019-09-23T17:34:31 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -216, y: 48.00169, z: 374.123, Adjusted Heading: x:
-0.8895101, y: 0, z: 0.4569156, Adjusted Rotation: 297.1883
2019-09-23T17:34:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:32 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:34:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:32 FYLS [DEBUG] Seed : 54485
2019-09-23T17:34:32 FYLS [DEBUG] Seed : 54485
2019-09-23T17:34:32 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:32 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:34:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:32 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:34:33 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:34:33 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:34:33 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:34:33 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:33 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:34:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:33 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:34:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:33 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:34:33 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:34:33 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:33 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:34:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:33 FYLS [DEBUG] Seed : 34323
2019-09-23T17:34:33 FYLS [DEBUG] Seed : 34323
2019-09-23T17:34:33 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:33 FYLS [LOG] MovementSequence Setup: Final Position: x: -156, y:
48.00169, z: 478.046, Final Heading: x: -0.4999987, y: 0, z: -0.866026, Final
Rotation: 209.9999
2019-09-23T17:34:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:33 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:34:33 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - sprinting
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:33 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:34:35 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -135.6704, y: 48.00169, z: 505.4741, Current Heading: x: -0.499999, y:
0, z: -0.866026, Current Rotation: 209.9999
2019-09-23T17:34:35 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -156, y: 48.00169, z: 478.046, Final Heading: x: -0.4999987, y: 0,
z: -0.866026, Final Rotation: 209.9999
2019-09-23T17:34:35 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:34:35 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -156, y: 48.00169, z: 478.046, Adjusted Heading: x:
-0.4999988, y: 0, z: -0.8660263, Adjusted Rotation: 209.9999
2019-09-23T17:34:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:36 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:36 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:36 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:34:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:36 FYLS [DEBUG] Seed : 88736
2019-09-23T17:34:36 FYLS [DEBUG] Seed : 88736
2019-09-23T17:34:36 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:36 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:34:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:36 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:34:37 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:34:37 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:34:37 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:34:37 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:34:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:34:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:37 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:34:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:37 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:34:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:37 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:34:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:34:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:37 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:34:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:37 FYLS [DEBUG] Seed : 89977
2019-09-23T17:34:37 FYLS [DEBUG] Seed : 89977
2019-09-23T17:34:37 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:37 FYLS [LOG] MovementSequence Setup: Final Position: x: -60, y:
32.00168, z: 602.7537, Final Heading: x: -0.9707298, y: 0, z: -0.2401741, Final
Rotation: 256.1032
2019-09-23T17:34:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:37 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:34:37 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - moving
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:37 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:37 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:34:39 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -33.52655, y: 32.00168, z: 615.5594, Current Heading: x: -0.9707301, y:
0, z: -0.2401735, Current Rotation: 256.1032
2019-09-23T17:34:39 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -60, y: 32.00168, z: 602.7537, Final Heading: x: -0.9707298, y: 0,
z: -0.2401741, Final Rotation: 256.1032
2019-09-23T17:34:39 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -60, y: 32.00168, z: 602.7537, Adjusted Heading: x:
-0.9707298, y: 0, z: -0.2401741, Adjusted Rotation: 256.1032
2019-09-23T17:34:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:39 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:34:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:39 FYLS [DEBUG] Seed : 46311
2019-09-23T17:34:39 FYLS [DEBUG] Seed : 46311
2019-09-23T17:34:39 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:34:39 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:34:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:39 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:34:39 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:34:40 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:34:40 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:34:40 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:34:40 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:34:40 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:34:40 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:34:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:40 FYLS [LOG] --- ending round 7 ---
2019-09-23T17:34:40 FYLS [LOG] [[[============== Round 8 Begin! ================]]]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:34:40 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:34:40 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team World has current 46 morale; adding 6
new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team World now has 52 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 has current 32 morale; adding
9 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 now has 41 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 Support has current 41 morale;
adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 1 Support now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 has current 41 morale; adding
6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 Support has current 41 morale;
adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team Player 2 Support now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployerTeam has current 62 morale;
adding 9 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployerTeam now has 71 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployersAllyTeam has current 41
morale; adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team EmployersAllyTeam now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetTeam gains 10 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetTeam has current 58 morale;
adding 10 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetTeam now has 68 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetsAllyTeam has current 41 morale;
adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team TargetsAllyTeam now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team NeutralToAllTeam has current 41 morale;
adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team NeutralToAllTeam now has 47 morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team HostileToAllTeam has current 41 morale;
adding 6 new morale
2019-09-23T17:34:40 FYLS [LOG] MORALE: team HostileToAllTeam now has 47 morale
2019-09-23T17:34:41 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:34:41 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:41 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:34:41 FYLS [LOG] === Ending current phase!!
2019-09-23T17:34:41 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:34:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:34:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:34:41 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:34:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:41 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:34:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:34:41 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:34:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:45 FYLS [DEBUG] Seed : 49866
2019-09-23T17:34:45 FYLS [DEBUG] Seed : 49866
2019-09-23T17:34:45 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:34:45 FYLS [LOG] MovementSequence Setup: Final Position: x: -456, y:
32.00169, z: 124.7077, Final Heading: x: -0.9924316, y: 0, z: 0.1227986, Final
Rotation: 277.0536
2019-09-23T17:34:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:45 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:34:45 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:34:45 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:34:46 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -420.5933, y: 32.00169, z: 174.6354, Current Heading: x: -0.9924311, y:
0, z: 0.1228027, Current Rotation: 277.0539
2019-09-23T17:34:46 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -456, y: 32.00169, z: 124.7077, Final Heading: x: -0.9924316, y: 0,
z: 0.1227986, Final Rotation: 277.0536
2019-09-23T17:34:46 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -456, y: 32.00169, z: 124.7077, Adjusted Heading: x:
-0.9924316, y: 0, z: 0.1227986, Adjusted Rotation: 277.0536
2019-09-23T17:34:46 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:46 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:34:46 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:34:46 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:34:52 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:52 FYLS [DEBUG] Seed : 65503
2019-09-23T17:34:52 FYLS [DEBUG] Seed : 65503
2019-09-23T17:34:52 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:52 FYLS [LOG] MORALE: team Player 1 has current 41 morale; adding
-35 new morale
2019-09-23T17:34:52 FYLS [LOG] MORALE: team Player 1 now has 6 morale
2019-09-23T17:34:53 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:34:53 FYLS [DEBUG] Seed : 7035
2019-09-23T17:34:53 FYLS [DEBUG] Seed : 7035
2019-09-23T17:34:53 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:34:53 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:34:53 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:34:54 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:34:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:34:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:34:55 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=1 critsMax=4 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Actor Vedette (72837ee7-79ed-4f8e-9058-
55514e7a4999.0) - Vedette (72837ee7-79ed-4f8e-9058-55514e7a4999.0) FLAGGED FOR
DEATH! Reason: Vital component destroyed: Crew Compartment
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Crew Shaken due to cancellation
or removal
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:34:56 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Obvious Target due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Stealth Signature Decrease due
to cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Stealth Visbility Decrease due
to cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Increased Heat due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ICE EXTRA CRITICAL due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Crew Shaken due to cancellation
or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect ChargerSprint due to
cancellation or removal
2019-09-23T17:34:56 FYLS [DEBUG] Location out of bounds for VFX
vfxPrfPrtl_vehicleDeath_A, location: 0
2019-09-23T17:34:56 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:34:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:34:56 FYLS [DEBUG] uid=10 (Id=Gear_Tracked_Left Location=4)
critsAdded=1 critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=10 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveTrackedCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=9 (Id=Gear_Tracked_Right
Location=8)
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=10 (Id=Gear_Tracked_Left
Location=4)
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseTrackCrit1_72837ee7-
79ed-4f8e-9058-55514e7a4999.0 statName=CruiseSpeed
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankTrackCrit1_72837ee7-
79ed-4f8e-9058-55514e7a4999.0 statName=FlankSpeed
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Crew Shaken due to cancellation
or removal
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Crew Shaken due to cancellation
or removal
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [DEBUG] uid=8 (Id=Tank_CrewCompartment Location=2)
critsAdded=0 critsMax=4 critsPrev=1 critsNext=1 critsHit=0 slots=0 slotsHitPrev=1
damageLevel=Penalized HasLinked=True
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] HasLinked scopeId=VehicleCrewCompartmentCrits
2019-09-23T17:34:56 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=Tank_CrewCompartment Location=2)
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Crew Shaken due to cancellation
or removal
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0
2019-09-23T17:34:56 FYLS [DEBUG] Canceling
statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [LOG] Vedette loses effect Tank Crit Penalty due to
cancellation or removal
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewCompartmentCrit1_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=MaxEvasivePips
2019-09-23T17:34:56 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-CrewTankCritPenalty3_72837ee7-79ed-
4f8e-9058-55514e7a4999.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:34:56 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 34 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:34:56 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:34:56 FYLS [LOG] MORALE: attack damaged more than 50% of starting
armor (+50/1)
2019-09-23T17:34:56 FYLS [LOG] MORALE: target killed (+4/-8)
2019-09-23T17:34:56 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:34:56 FYLS [LOG] MORALE: Player 1 team change = +7 morale
2019-09-23T17:34:56 FYLS [LOG] MORALE: team Player 1 has current 6 morale; adding 7
new morale
2019-09-23T17:34:56 FYLS [LOG] MORALE: team Player 1 now has 13 morale
2019-09-23T17:34:56 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:34:56 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 14 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 33 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 34 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:34:59 FYLS [LOG] OnAttackComplete for stackSequence 882, remaining


sequences: 0
2019-09-23T17:35:00 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T17:35:00 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:35:00 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:35:00 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:35:00 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:00 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Flush Coolant due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] Timber Wolf loses effect Taxed Coolant due to
expiration
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:00 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:35:00 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:35:00 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:00 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:35:00 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:00 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:00 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:00 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:00 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:01 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:35:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:01 FYLS [DEBUG] Seed : 32028
2019-09-23T17:35:01 FYLS [DEBUG] Seed : 32028
2019-09-23T17:35:01 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:35:01 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
35.18476, z: 602.7537, Final Heading: x: -0.3273326, y: 0, z: -0.9449092, Final
Rotation: 199.1069
2019-09-23T17:35:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:01 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:35:01 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:01 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:35:03 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -106.0596, y: 33.59831, z: 608.6995, Current Heading: x: -0.3273391, y:
0, z: -0.9449071, Current Rotation: 199.1073
2019-09-23T17:35:03 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 35.18476, z: 602.7537, Final Heading: x: -0.3273326, y: 0,
z: -0.9449092, Final Rotation: 199.1069
2019-09-23T17:35:03 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 35.18476, z: 602.7537, Adjusted Heading: x:
-0.3273326, y: 0, z: -0.9449092, Adjusted Rotation: 199.1069
2019-09-23T17:35:03 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:03 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:35:03 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:03 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:35:03 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:35:03 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:03 FYLS [DEBUG] Seed : 56676
2019-09-23T17:35:03 FYLS [DEBUG] Seed : 56676
2019-09-23T17:35:03 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:35:03 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:35:03 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:03 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:03 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:35:03 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:35:03 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:35:03 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:35:03 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:35:03 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:03 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:35:03 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:03 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:35:03 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:35:03 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:03 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:35:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:04 FYLS [DEBUG] Seed : 48815
2019-09-23T17:35:04 FYLS [DEBUG] Seed : 48815
2019-09-23T17:35:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:35:04 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
40.89625, z: 581.9691, Final Heading: x: -0.8811793, y: 0, z: -0.4727821, Final
Rotation: 241.785
2019-09-23T17:35:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:04 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:35:04 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - moving
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:04 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:35:05 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -116.9061, y: 38.21818, z: 591.7148, Current Heading: x: -0.8811811, y:
0, z: -0.4727793, Current Rotation: 241.7852
2019-09-23T17:35:05 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 40.89625, z: 581.9691, Final Heading: x: -0.8811793, y: 0,
z: -0.4727821, Final Rotation: 241.785
2019-09-23T17:35:05 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 40.89625, z: 581.9691, Adjusted Heading: x:
-0.8811795, y: 0, z: -0.4727821, Adjusted Rotation: 241.785
2019-09-23T17:35:05 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:05 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:35:05 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:05 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:35:06 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:35:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:06 FYLS [DEBUG] Seed : 89318
2019-09-23T17:35:06 FYLS [DEBUG] Seed : 89318
2019-09-23T17:35:06 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:35:06 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:35:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:06 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:06 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:35:06 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:35:06 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:35:06 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:35:06 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:35:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:06 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:35:06 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:06 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:35:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:35:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:06 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:35:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:06 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:06 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:13 FYLS [DEBUG] Seed : 90656
2019-09-23T17:35:13 FYLS [DEBUG] Seed : 90656
2019-09-23T17:35:13 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:35:13 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
63, z: 207.8461, Final Heading: x: -0.9642484, y: 0, z: -0.2650002, Final
Rotation: 254.633
2019-09-23T17:35:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:13 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:35:13 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:13 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:14 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -264.8482, y: 63, z: 241.864, Current Heading: x: -0.9642475, y: 0, z:
-0.2650032, Current Rotation: 254.6329
2019-09-23T17:35:14 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 63, z: 207.8461, Final Heading: x: -0.9642484, y: 0, z:
-0.2650002, Final Rotation: 254.633
2019-09-23T17:35:14 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:35:14 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 63, z: 207.8461, Adjusted Heading: x: -0.9642484,
y: 0, z: -0.2650002, Adjusted Rotation: 254.633
2019-09-23T17:35:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:14 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:35:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:14 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:35:19 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:19 FYLS [DEBUG] Seed : 46512
2019-09-23T17:35:19 FYLS [DEBUG] Seed : 46512
2019-09-23T17:35:19 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:19 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:35:19 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:35:20 FYLS [DEBUG] uid=8 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:35:20 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T17:35:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_87131a08-ec1b-4a34-afcb-088334229a7f.0
2019-09-23T17:35:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_87131a08-ec1b-4a34-afcb-088334229a7f.0
2019-09-23T17:35:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_87131a08-ec1b-4a34-afcb-088334229a7f.0
2019-09-23T17:35:20 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T17:35:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_87131a08-
ec1b-4a34-afcb-088334229a7f.0 statName=LeftArm.Accuracy
2019-09-23T17:35:20 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:20 FYLS [DEBUG] uid=9 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:35:20 FYLS [DEBUG] damageLevel=Destroyed uid=9
(Id=emod_arm_part_upper Location=2)
2019-09-23T17:35:20 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:20 FYLS [LOG] UrbanMech loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:35:20 FYLS [LOG] UrbanMech loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:35:20 FYLS [ERROR] UAC/5 (C) WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:35:20 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:35:20 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T17:35:20 FYLS [LOG] Large Civilian Building FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T17:35:20 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:35:20 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:20 FYLS [LOG] Large Civilian Building HAS DIED. EXPLOSIONS GO HERE
2019-09-23T17:35:20 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:35:20 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:35:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:35:21 FYLS [DEBUG] uid=6 (Id=emod_engineslots_std_center Location=8)
critsAdded=1 critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=2 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_060
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_87131a08-ec1b-4a34-afcb-
088334229a7f.0 statName=HeatSinkCapacity
2019-09-23T17:35:21 FYLS [DEBUG] uid=2 (Id=emod_engine_060 Location=8) critsAdded=1
critsMax=3 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_060
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_060
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_87131a08-ec1b-4a34-afcb-
088334229a7f.0
2019-09-23T17:35:21 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Engine Crit (1) due to
cancellation or removal
2019-09-23T17:35:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_87131a08-ec1b-4a34-afcb-
088334229a7f.0 statName=HeatSinkCapacity
2019-09-23T17:35:21 FYLS [DEBUG] uid=3 (Id=emod_kit_dhs Location=8) critsAdded=1
critsMax=3 critsPrev=2 critsNext=3 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Destroyed uid=3 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Destroyed uid=2 (Id=emod_engine_060
Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Destroyed uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_87131a08-ec1b-4a34-afcb-
088334229a7f.0
2019-09-23T17:35:21 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] Actor UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) - UrbanMech (87131a08-ec1b-4a34-afcb-088334229a7f.0) FLAGGED FOR
DEATH! Reason: Heat Sink Kit (D) DESTROYED
2019-09-23T17:35:21 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:35:21 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Bonus Accuracy against heat
due to cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Bonus Accuracy at range due
to cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] UrbanMech loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:35:21 FYLS [LOG] Mech UrbanMech heat multiplied by 0; result heat = 0
2019-09-23T17:35:21 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T17:35:21 FYLS [DEBUG] uid=5 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:35:21 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:35:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_87131a08-ec1b-4a34-afcb-
088334229a7f.0_5 statName=UnsteadyThreshold
2019-09-23T17:35:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_87131a08-ec1b-
4a34-afcb-088334229a7f.0_5 statName=CAEStoodUpRollMod
2019-09-23T17:35:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:35:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:35:21 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:35:21 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:35:21 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:35:21 FYLS [LOG] MORALE: attack damaged more than 50% of starting
armor (+50/1)
2019-09-23T17:35:21 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T17:35:21 FYLS [LOG] MORALE: Player 1 team change = +7 morale
2019-09-23T17:35:21 FYLS [LOG] MORALE: team Player 1 has current 13 morale; adding
7 new morale
2019-09-23T17:35:21 FYLS [LOG] MORALE: team Player 1 now has 20 morale
2019-09-23T17:35:21 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:35:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 1
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3

2019-09-23T17:35:24 FYLS [LOG] OnAttackComplete for stackSequence 933, remaining


sequences: 0
2019-09-23T17:35:25 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:35:25 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:35:25 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:35:25 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:35:25 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:25 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:35:25 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:35:25 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:25 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:35:25 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:25 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:25 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:25 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:26 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:26 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:35:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:27 FYLS [DEBUG] Seed : 16965
2019-09-23T17:35:27 FYLS [DEBUG] Seed : 16965
2019-09-23T17:35:27 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:35:27 FYLS [LOG] MovementSequence Setup: Final Position: x: -276, y:
48.00169, z: 394.9076, Final Heading: x: -0.8219965, y: 0, z: -0.5694926, Final
Rotation: 235.2852
2019-09-23T17:35:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:27 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:35:27 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:27 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:27 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:35:30 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:35:31 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -275.9548, y: 48.00169, z: 394.9389, Current Heading: x: -0.8260349, y:
0, z: -0.563619, Current Rotation: 235.6935
2019-09-23T17:35:31 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -276, y: 48.00169, z: 394.9076, Final Heading: x: -0.8219965, y: 0,
z: -0.5694926, Final Rotation: 235.2852
2019-09-23T17:35:31 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -276, y: 48.00169, z: 394.9076, Adjusted Heading: x:
-0.8219965, y: 0, z: -0.5694926, Adjusted Rotation: 235.2852
2019-09-23T17:35:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:31 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:35:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:31 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:35:31 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:35:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:31 FYLS [DEBUG] Seed : 67280
2019-09-23T17:35:31 FYLS [DEBUG] Seed : 67280
2019-09-23T17:35:31 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:35:31 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:35:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:31 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:31 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:35:31 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:35:31 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:35:31 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:35:31 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:35:31 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:31 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:35:31 FYLS [LOG] === Ending current phase!!
2019-09-23T17:35:31 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Flush Coolant2 due to
expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Flush Coolant due to
expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Targetting due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:35:31 FYLS [LOG] JagerMech loses effect Overcharge due to expiration
2019-09-23T17:35:31 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:35:31 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:31 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:35:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:31 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:31 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:32 FYLS [DEBUG] minVal: 0
2019-09-23T17:35:32 FYLS [DEBUG] maxVal: 0
2019-09-23T17:35:32 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:35:32 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:35:32 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:35:32 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:35:32 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:35:32 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:35:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:33 FYLS [DEBUG] Seed : 29281
2019-09-23T17:35:33 FYLS [DEBUG] Seed : 29281
2019-09-23T17:35:33 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:35:33 FYLS [LOG] MovementSequence Setup: Final Position: x: -888, y:
0.001689465, z: 124.7077, Final Heading: x: -0.9999999, y: 0, z: 5.960464E-08,
Final Rotation: 270
2019-09-23T17:35:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:33 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - Activated by Team TargetTeam
2019-09-23T17:35:33 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - moving
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:35:33 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:35:37 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:35:37 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -886.621, y: 0.001689464, z: 124.6716, Current Heading: x: -0.9999999,
y: 0, z: 5.364418E-07, Current Rotation: 270
2019-09-23T17:35:37 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -888, y: 0.001689465, z: 124.7077, Final Heading: x: -0.9999999, y:
0, z: 5.960464E-08, Final Rotation: 270
2019-09-23T17:35:37 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -888, y: 0.001689465, z: 124.7077, Adjusted Heading: x: -1,
y: 0, z: -1.192093E-07, Adjusted Rotation: 270
2019-09-23T17:35:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:35:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:35:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:35:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:35:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:35:37 FYLS [DEBUG] Seed : 1380
2019-09-23T17:35:37 FYLS [DEBUG] Seed : 1380
2019-09-23T17:35:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:35:37 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation due to Done
2019-09-23T17:35:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:35:37 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:35:37 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
faefca76-3649-4874-83b7-931d720c51fe.0 HasActivatedThisRound False
2019-09-23T17:35:37 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation
2019-09-23T17:35:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:35:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:35:37 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:35:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:35:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:35:37 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:35:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:35:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:35:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:35:37 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:36:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:20 FYLS [DEBUG] Seed : 95535
2019-09-23T17:36:20 FYLS [DEBUG] Seed : 95535
2019-09-23T17:36:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:36:20 FYLS [LOG] MovementSequence Setup: Final Position: x: -372, y:
48.00169, z: 311.7691, Final Heading: x: -0.4233902, y: 0, z: -0.9059474, Final
Rotation: 205.0488
2019-09-23T17:36:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:36:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:20 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:20 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -369.7798, y: 48.00169, z: 328.5804, Current Heading: x: -0.4234, y: 0,
z: -0.9059428, Current Rotation: 205.0494
2019-09-23T17:36:20 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -372, y: 48.00169, z: 311.7691, Final Heading: x: -0.4233902, y: 0,
z: -0.9059474, Final Rotation: 205.0488
2019-09-23T17:36:20 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -372, y: 48.00169, z: 311.7691, Adjusted Heading: x:
-0.4233902, y: 0, z: -0.9059474, Adjusted Rotation: 205.0488
2019-09-23T17:36:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:21 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:36:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:21 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:36:22 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:36:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:22 FYLS [DEBUG] Seed : 99000
2019-09-23T17:36:22 FYLS [DEBUG] Seed : 99000
2019-09-23T17:36:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:36:22 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:36:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:22 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:36:22 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:36:22 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:36:22 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:36:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:36:22 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:36:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:22 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:36:22 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:22 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:36:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:36:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:36:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:36:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:22 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:36:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:22 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:36:25 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:36:26 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:36:27 FYLS [DEBUG] minVal: -143.7588
2019-09-23T17:36:27 FYLS [DEBUG] maxVal: 0
2019-09-23T17:36:27 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:36:27 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:36:27 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:36:27 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:36:27 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:36:27 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:36:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:28 FYLS [DEBUG] Seed : 65117
2019-09-23T17:36:28 FYLS [DEBUG] Seed : 65117
2019-09-23T17:36:28 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:36:28 FYLS [LOG] MovementSequence Setup: Final Position: x: -624, y:
16.00169, z: 207.8461, Final Heading: x: 0.4999988, y: 0, z: -0.866026, Final
Rotation: 150.0001
2019-09-23T17:36:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:28 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - Activated by Team TargetTeam
2019-09-23T17:36:28 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - moving
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:28 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:30 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -624.261, y: 16.00169, z: 209.3506, Current Heading: x: 0.4917682, y: 0,
z: -0.8707263, Current Rotation: 150.5431
2019-09-23T17:36:30 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -624, y: 16.00169, z: 207.8461, Final Heading: x: 0.4999988, y: 0,
z: -0.866026, Final Rotation: 150.0001
2019-09-23T17:36:30 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -624, y: 16.00169, z: 207.8461, Adjusted Heading: x:
0.4999988, y: 0, z: -0.8660263, Adjusted Rotation: 150.0001
2019-09-23T17:36:30 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:30 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:36:30 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:30 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:36:30 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:36:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:30 FYLS [DEBUG] Seed : 21131
2019-09-23T17:36:30 FYLS [DEBUG] Seed : 21131
2019-09-23T17:36:30 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:36:30 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation due to Done
2019-09-23T17:36:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:30 FYLS [LOG] Mech Catapult final heat = 0 out of 195
2019-09-23T17:36:30 FYLS [DEBUG] [OnActivationEnd] Catapult 24f0af6b-6e66-46fc-
8561-25dc66fb8f8f.0 HasActivatedThisRound False
2019-09-23T17:36:30 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation
2019-09-23T17:36:30 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:36:30 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:36:30 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] JagerMech loses effect Taxed Coolant due to
expiration
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:36:30 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:30 FYLS [LOG] --- ending round 8 ---
2019-09-23T17:36:30 FYLS [LOG] JagerMech loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:36:30 FYLS [LOG] JagerMech loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:36:31 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:36:31 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:36:31 FYLS [LOG] [[[============== Round 9 Begin! ================]]]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:36:31 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:36:31 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team World has current 52 morale; adding 6
new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team World now has 58 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 has current 20 morale; adding
9 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 now has 29 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 Support has current 47 morale;
adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 1 Support now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 has current 47 morale; adding
6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 Support has current 47 morale;
adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team Player 2 Support now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployerTeam has current 71 morale;
adding 9 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployerTeam now has 80 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: Cicada (6ae5d3ea-3c9d-4d76-b1c7-
76abe1b298ff.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployersAllyTeam has current 47
morale; adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team EmployersAllyTeam now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetTeam has current 68 morale;
adding 8 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetTeam now has 76 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: Bushwacker (00c4ad37-d0f5-45e4-b54e-
ab29d1646935.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: Hunchback (666fff26-8734-4d15-858d-
12ed74f036d2.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] Attempted to inspire a non-mech unit
2019-09-23T17:36:31 FYLS [LOG] Attempted to inspire a non-mech unit
2019-09-23T17:36:31 FYLS [LOG] MORALE: Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] MORALE: UrbanMech (87131a08-ec1b-4a34-afcb-
088334229a7f.0) is inspired
2019-09-23T17:36:31 FYLS [LOG] Attempted to modify morale by 0; doing nothing
2019-09-23T17:36:31 FYLS [LOG] Attempted to inspire a non-mech unit
2019-09-23T17:36:31 FYLS [LOG] Attempted to inspire a non-mech unit
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetsAllyTeam has current 47 morale;
adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team TargetsAllyTeam now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team NeutralToAllTeam has current 47 morale;
adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team NeutralToAllTeam now has 53 morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team HostileToAllTeam has current 47 morale;
adding 6 new morale
2019-09-23T17:36:31 FYLS [LOG] MORALE: team HostileToAllTeam now has 53 morale
2019-09-23T17:36:32 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:36:32 FYLS [WARNING] Found items on the stack when we didn't expect
them; bottom item is BattleTech.ShowActorInfoSequence. May have been added by
someone's OnPhaseBegin. Waiting for completion...
2019-09-23T17:36:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:32 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:36:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:32 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:36:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:32 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:36:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:32 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:36:32 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:36:32 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:36:32 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:36:32 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:32 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:36:32 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:32 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:36:46 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:46 FYLS [DEBUG] Seed : 86643
2019-09-23T17:36:46 FYLS [DEBUG] Seed : 86643
2019-09-23T17:36:46 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:36:46 FYLS [LOG] MovementSequence Setup: Final Position: x: -564, y:
27.48176, z: 145.4923, Final Heading: x: -0.8514091, y: 0, z: 0.5245022, Final
Rotation: 301.6347
2019-09-23T17:36:46 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:46 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:36:46 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:36:46 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:36:47 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -496.4856, y: 32.00169, z: 146.2708, Current Heading: x: -0.8514078, y:
0, z: 0.5245043, Current Rotation: 301.6349
2019-09-23T17:36:47 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -564, y: 27.48176, z: 145.4923, Final Heading: x: -0.8514091, y: 0,
z: 0.5245022, Final Rotation: 301.6347
2019-09-23T17:36:47 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -564, y: 27.48176, z: 145.4923, Adjusted Heading: x:
-0.8514091, y: 0, z: 0.5245022, Adjusted Rotation: 301.6347
2019-09-23T17:36:47 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:47 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:36:47 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:36:47 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:36:48 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:36:48 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:36:48 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:36:48 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:36:48 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:36:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:36:49 FYLS [DEBUG] Seed : 36866
2019-09-23T17:36:49 FYLS [DEBUG] Seed : 36866
2019-09-23T17:36:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:36:49 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:36:49 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:36:49 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [WARNING] Weapon SRM6 can't fire, skipping
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:36:51 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:36:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:36:52 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:36:52 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T17:36:52 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:36:52 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T17:36:52 FYLS [LOG] MORALE: team Player 1 has current 29 morale; adding
1 new morale
2019-09-23T17:36:52 FYLS [LOG] MORALE: team Player 1 now has 30 morale
2019-09-23T17:36:52 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:36:52 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 17 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 24 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:36:55 FYLS [LOG] CheckForInstability on: Catapult.


stabilitypercentage: 0.212268, isunsteady? False
2019-09-23T17:36:55 FYLS [LOG] OnAttackComplete for stackSequence 1024, remaining
sequences: 0
2019-09-23T17:36:55 FYLS [LOG] Mech Timber Wolf final heat = 13 out of 170
2019-09-23T17:36:56 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:36:56 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:36:56 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:36:56 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:36:56 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] === Ending current phase!!
2019-09-23T17:36:56 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:36:56 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:36:56 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:36:56 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:36:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:56 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:36:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:36:56 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:06 FYLS [DEBUG] Seed : 2280
2019-09-23T17:37:06 FYLS [DEBUG] Seed : 2280
2019-09-23T17:37:06 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:06 FYLS [LOG] MovementSequence Setup: Final Position: x: -240, y:
63.38188, z: 332.5537, Final Heading: x: 0.5388447, y: 0, z: 0.8424051, Final
Rotation: 32.60503
2019-09-23T17:37:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:06 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:37:06 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:06 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:07 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -245.8009, y: 63, z: 278.1731, Current Heading: x: 0.5388467, y: 0, z:
0.8424038, Current Rotation: 32.60516
2019-09-23T17:37:07 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -240, y: 63.38188, z: 332.5537, Final Heading: x: 0.5388447, y: 0,
z: 0.8424051, Final Rotation: 32.60503
2019-09-23T17:37:07 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -240, y: 63.38188, z: 332.5537, Adjusted Heading: x:
0.5388447, y: 0, z: 0.8424051, Adjusted Rotation: 32.60503
2019-09-23T17:37:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:07 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:07 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:08 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:37:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:08 FYLS [DEBUG] Seed : 32746
2019-09-23T17:37:08 FYLS [DEBUG] Seed : 32746
2019-09-23T17:37:08 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:08 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:37:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:08 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:37:08 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:37:08 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:37:08 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:37:08 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:08 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:37:08 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:08 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:37:08 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:37:08 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:08 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:37:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:08 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:08 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:09 FYLS [DEBUG] Seed : 13306
2019-09-23T17:37:09 FYLS [DEBUG] Seed : 13306
2019-09-23T17:37:09 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:09 FYLS [LOG] MovementSequence Setup: Final Position: x: -420, y:
48.00169, z: 394.9076, Final Heading: x: -0.9999999, y: 0, z: 5.960464E-08, Final
Rotation: 270
2019-09-23T17:37:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:09 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:37:09 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:09 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:37:12 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -407.7486, y: 48.00169, z: 394.9076, Current Heading: x: -1, y: 0, z:
-1.192093E-07, Current Rotation: 270
2019-09-23T17:37:12 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -420, y: 48.00169, z: 394.9076, Final Heading: x: -0.9999999, y: 0,
z: 5.960464E-08, Final Rotation: 270
2019-09-23T17:37:12 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -420, y: 48.00169, z: 394.9076, Adjusted Heading: x:
-0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 270
2019-09-23T17:37:12 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:12 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:12 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:12 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:13 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:37:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:13 FYLS [DEBUG] Seed : 64275
2019-09-23T17:37:13 FYLS [DEBUG] Seed : 64275
2019-09-23T17:37:13 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:13 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:37:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:13 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:37:13 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:37:13 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:37:13 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:37:13 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:37:13 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:37:13 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:13 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:37:13 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:37:13 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:13 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:37:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:18 FYLS [DEBUG] Seed : 63894
2019-09-23T17:37:18 FYLS [DEBUG] Seed : 63894
2019-09-23T17:37:18 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:18 FYLS [LOG] MovementSequence Setup: Final Position: x: -444, y:
32.00169, z: 145.4923, Final Heading: x: -0.9856541, y: 0, z: -0.1687782, Final
Rotation: 260.2832
2019-09-23T17:37:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:18 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:37:18 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:18 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:37:18 FYLS [LOG] Stinger loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:37:18 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -431.5702, y: 32.00169, z: 152.1266, Current Heading: x: -0.9856543, y:
0, z: -0.1687771, Current Rotation: 260.2833
2019-09-23T17:37:18 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -444, y: 32.00169, z: 145.4923, Final Heading: x: -0.9856541, y: 0,
z: -0.1687782, Final Rotation: 260.2832
2019-09-23T17:37:18 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -444, y: 32.00169, z: 145.4923, Adjusted Heading: x:
-0.9856541, y: 0, z: -0.1687784, Adjusted Rotation: 260.2832
2019-09-23T17:37:18 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:18 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:18 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:18 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:20 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:37:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:20 FYLS [DEBUG] Seed : 96896
2019-09-23T17:37:20 FYLS [DEBUG] Seed : 96896
2019-09-23T17:37:20 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:20 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T17:37:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:20 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:37:21 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:37:21 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:37:21 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:37:21 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:21 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:37:21 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:21 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:37:21 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:37:21 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:21 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:37:21 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:21 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:21 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:21 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:24 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:37:26 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:37:28 FYLS [DEBUG] minVal: -237.8232
2019-09-23T17:37:28 FYLS [DEBUG] maxVal: 0
2019-09-23T17:37:28 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:37:28 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:37:30 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:37:31 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:37:31 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:37:31 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:37:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:31 FYLS [DEBUG] Seed : 86646
2019-09-23T17:37:31 FYLS [DEBUG] Seed : 86646
2019-09-23T17:37:31 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:31 FYLS [LOG] MovementSequence Setup: Final Position: x: -648, y:
16.00169, z: 124.7077, Final Heading: x: 0.866026, y: 0, z: -0.4999992, Final
Rotation: 119.9999
2019-09-23T17:37:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:31 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - Activated by Team TargetTeam
2019-09-23T17:37:31 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - moving
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:31 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:31 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:37:33 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -653.1102, y: 16.00169, z: 147.1691, Current Heading: x: 0.866026, y: 0,
z: -0.4999989, Current Rotation: 119.9999
2019-09-23T17:37:33 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -648, y: 16.00169, z: 124.7077, Final Heading: x: 0.866026, y: 0, z:
-0.4999992, Final Rotation: 119.9999
2019-09-23T17:37:33 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -648, y: 16.00169, z: 124.7077, Adjusted Heading: x:
0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 119.9999
2019-09-23T17:37:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:33 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:33 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:33 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:37:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:33 FYLS [DEBUG] Seed : 76738
2019-09-23T17:37:33 FYLS [DEBUG] Seed : 76738
2019-09-23T17:37:33 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:33 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation due to Done
2019-09-23T17:37:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:33 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:37:33 FYLS [LOG] Mech Catapult final heat = 0 out of 195
2019-09-23T17:37:33 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:37:33 FYLS [DEBUG] [OnActivationEnd] Catapult 24f0af6b-6e66-46fc-
8561-25dc66fb8f8f.0 HasActivatedThisRound False
2019-09-23T17:37:33 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation
2019-09-23T17:37:34 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:37:34 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:34 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:37:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:34 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:37:34 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:34 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:37:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:37:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:34 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:37:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:34 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:34 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:35 FYLS [DEBUG] Seed : 18820
2019-09-23T17:37:35 FYLS [DEBUG] Seed : 18820
2019-09-23T17:37:35 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:35 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
48.00169, z: 498.8306, Final Heading: x: -0.1147063, y: 0, z: -0.9933994, Final
Rotation: 186.5867
2019-09-23T17:37:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:35 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:37:35 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - moving
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:35 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:35 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:37:37 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -112.3125, y: 48.00169, z: 517.634, Current Heading: x: -0.1147069, y:
0, z: -0.9933996, Current Rotation: 186.5867
2019-09-23T17:37:37 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 48.00169, z: 498.8306, Final Heading: x: -0.1147063, y: 0,
z: -0.9933994, Final Rotation: 186.5867
2019-09-23T17:37:37 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 48.00169, z: 498.8306, Adjusted Heading: x:
-0.1147063, y: 0, z: -0.9933996, Adjusted Rotation: 186.5867
2019-09-23T17:37:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:37 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:37 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:37 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:37:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:37 FYLS [DEBUG] Seed : 36357
2019-09-23T17:37:37 FYLS [DEBUG] Seed : 36357
2019-09-23T17:37:37 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:37 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:37:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:37 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:37:37 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:37:38 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:37:38 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:37:38 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:37:38 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:37:38 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:38 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:37:38 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:38 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:37:38 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:37:38 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:38 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:37:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:38 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:38 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:38 FYLS [DEBUG] Seed : 1140
2019-09-23T17:37:38 FYLS [DEBUG] Seed : 1140
2019-09-23T17:37:38 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:38 FYLS [LOG] MovementSequence Setup: Final Position: x: -156, y:
48.00169, z: 478.046, Final Heading: x: -0.3273294, y: 0, z: -0.9449104, Final
Rotation: 199.1068
2019-09-23T17:37:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:38 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:37:38 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - moving
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:38 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:38 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:37:39 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -141.0549, y: 48.00169, z: 512.1574, Current Heading: x: -0.3273296, y:
0, z: -0.9449104, Current Rotation: 199.1068
2019-09-23T17:37:39 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -156, y: 48.00169, z: 478.046, Final Heading: x: -0.3273294, y: 0,
z: -0.9449104, Final Rotation: 199.1068
2019-09-23T17:37:39 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -156, y: 48.00169, z: 478.046, Adjusted Heading: x:
-0.3273294, y: 0, z: -0.9449104, Adjusted Rotation: 199.1068
2019-09-23T17:37:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:39 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:37:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:37:39 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:37:39 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:37:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:39 FYLS [DEBUG] Seed : 7375
2019-09-23T17:37:39 FYLS [DEBUG] Seed : 7375
2019-09-23T17:37:39 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:37:39 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:37:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:39 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:37:40 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:37:40 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:37:40 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:37:40 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:37:40 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:37:40 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:37:40 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:37:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:40 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:37:40 FYLS [LOG] === Ending current phase!!
2019-09-23T17:37:40 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:37:40 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:37:40 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:37:40 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:37:40 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:40 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:37:40 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:37:40 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:37:47 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:37:54 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:37:55 FYLS [DEBUG] minVal: 0
2019-09-23T17:37:55 FYLS [DEBUG] maxVal: 0
2019-09-23T17:37:55 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:37:55 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:37:57 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:37:57 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:37:57 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:37:57 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:37:58 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:37:58 FYLS [DEBUG] Seed : 99262
2019-09-23T17:37:58 FYLS [DEBUG] Seed : 99262
2019-09-23T17:37:58 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:37:58 FYLS [LOG] MovementSequence Setup: Final Position: x: -624, y:
16.00169, z: 207.8461, Final Heading: x: 0.9659268, y: 0, z: -0.2588154, Final
Rotation: 104.9998
2019-09-23T17:37:58 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:37:58 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - Activated by Team TargetTeam
2019-09-23T17:37:58 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - moving
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:37:58 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:38:01 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:38:01 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:38:01 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:38:01 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T17:38:04 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -624.1685, y: 16.00169, z: 207.8897, Current Heading: x: 0.968972, y: 0,
z: -0.2471702, Current Rotation: 104.3101
2019-09-23T17:38:04 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -624, y: 16.00169, z: 207.8461, Final Heading: x: 0.9659268, y: 0,
z: -0.2588154, Final Rotation: 104.9998
2019-09-23T17:38:04 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -624, y: 16.00169, z: 207.8461, Adjusted Heading: x:
0.9659268, y: 0, z: -0.2588154, Adjusted Rotation: 104.9998
2019-09-23T17:38:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:38:04 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:38:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:38:04 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:38:04 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:38:04 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:38:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:04 FYLS [DEBUG] Seed : 61901
2019-09-23T17:38:04 FYLS [DEBUG] Seed : 61901
2019-09-23T17:38:04 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:38:04 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation due to Done
2019-09-23T17:38:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:04 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
faefca76-3649-4874-83b7-931d720c51fe.0 HasActivatedThisRound False
2019-09-23T17:38:04 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation
2019-09-23T17:38:04 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:38:04 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:38:04 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:38:04 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:04 FYLS [LOG] --- ending round 9 ---
2019-09-23T17:38:04 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:38:04 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:38:04 FYLS [LOG] [[[============== Round 10 Begin!
================]]]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:38:04 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:38:04 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team World has current 58 morale; adding 6
new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team World now has 64 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 has current 30 morale; adding
9 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 now has 39 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 Support has current 53 morale;
adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 1 Support now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 has current 53 morale; adding
6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 Support has current 53 morale;
adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team Player 2 Support now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployerTeam has current 80 morale;
adding 9 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployerTeam now has 89 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployersAllyTeam has current 53
morale; adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team EmployersAllyTeam now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetTeam has current 76 morale;
adding 8 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetTeam now has 84 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetsAllyTeam has current 53 morale;
adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team TargetsAllyTeam now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team NeutralToAllTeam has current 53 morale;
adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team NeutralToAllTeam now has 59 morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team HostileToAllTeam has current 53 morale;
adding 6 new morale
2019-09-23T17:38:04 FYLS [LOG] MORALE: team HostileToAllTeam now has 59 morale
2019-09-23T17:38:05 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:05 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:38:05 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:38:05 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:38:05 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:38:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:38:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:38:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:22 FYLS [DEBUG] Seed : 25641
2019-09-23T17:38:22 FYLS [DEBUG] Seed : 25641
2019-09-23T17:38:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:22 FYLS [LOG] MORALE: team Player 1 has current 39 morale; adding
-35 new morale
2019-09-23T17:38:22 FYLS [LOG] MORALE: team Player 1 now has 4 morale
2019-09-23T17:38:29 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:29 FYLS [DEBUG] Seed : 47809
2019-09-23T17:38:29 FYLS [DEBUG] Seed : 47809
2019-09-23T17:38:29 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:31 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:38:31 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:38:31 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:38:32 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:38:32 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:38:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:38:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:38:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:38:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:38:33 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:38:34 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:38:34 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:38:34 FYLS [LOG] MORALE: attack damaged more than 50% of starting
armor (+50/1)
2019-09-23T17:38:34 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:38:34 FYLS [LOG] MORALE: Player 1 team change = +2 morale
2019-09-23T17:38:34 FYLS [LOG] MORALE: team Player 1 has current 4 morale; adding 2
new morale
2019-09-23T17:38:34 FYLS [LOG] MORALE: team Player 1 now has 6 morale
2019-09-23T17:38:34 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:38:34 FYLS [LOG] OnAttackComplete for stackSequence 1112, remaining
sequences: 0
2019-09-23T17:38:34 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 15 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 28 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 31 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:38:36 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation


2019-09-23T17:38:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:36 FYLS [DEBUG] Seed : 66295
2019-09-23T17:38:36 FYLS [DEBUG] Seed : 66295
2019-09-23T17:38:36 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:38:36 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T17:38:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:36 FYLS [LOG] Mech Timber Wolf final heat = 33 out of 170
2019-09-23T17:38:37 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:38:37 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:38:37 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:38:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:38:37 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:38:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:37 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:38:37 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:37 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:38:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:38:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:38:37 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:38:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:37 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:38:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:37 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:38:42 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:38:43 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:38:45 FYLS [DEBUG] minVal: -0.408
2019-09-23T17:38:45 FYLS [DEBUG] maxVal: 0
2019-09-23T17:38:45 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:38:45 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:38:46 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:38:46 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:38:47 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:38:47 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:38:47 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:47 FYLS [DEBUG] Seed : 30
2019-09-23T17:38:47 FYLS [DEBUG] Seed : 30
2019-09-23T17:38:47 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:38:47 FYLS [LOG] MovementSequence Setup: Final Position: x: -348, y:
48.00169, z: 394.9076, Final Heading: x: -0.4999987, y: 0, z: -0.866026, Final
Rotation: 209.9999
2019-09-23T17:38:47 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:47 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - Activated by Team EmployerTeam
2019-09-23T17:38:47 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - moving
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:38:47 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:38:47 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:38:50 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -347.7837, y: 48.00169, z: 395.4751, Current Heading: x: -0.499999, y:
0, z: -0.866026, Current Rotation: 209.9999
2019-09-23T17:38:50 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -348, y: 48.00169, z: 394.9076, Final Heading: x: -0.4999987, y: 0,
z: -0.866026, Final Rotation: 209.9999
2019-09-23T17:38:50 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -348, y: 48.00169, z: 394.9076, Adjusted Heading: x:
-0.4999988, y: 0, z: -0.8660263, Adjusted Rotation: 209.9999
2019-09-23T17:38:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:38:50 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:38:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:38:50 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:38:50 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:38:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:38:50 FYLS [DEBUG] Seed : 76859
2019-09-23T17:38:50 FYLS [DEBUG] Seed : 76859
2019-09-23T17:38:50 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:38:50 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation due to Done
2019-09-23T17:38:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:38:50 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:38:50 FYLS [LOG] Mech Stinger final heat = 0 out of 170
2019-09-23T17:38:50 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:38:50 FYLS [DEBUG] [OnActivationEnd] Stinger c4b4e072-864a-4158-8daf-
2d35deee61ec.0 HasActivatedThisRound False
2019-09-23T17:38:50 FYLS [LOG] Actor Stinger (c4b4e072-864a-4158-8daf-
2d35deee61ec.0) - ends activation
2019-09-23T17:38:50 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:38:50 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:38:51 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:38:51 FYLS [LOG] === Ending current phase!!
2019-09-23T17:38:51 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:38:51 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:38:51 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:38:51 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:38:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:51 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:38:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:38:51 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:39:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:39:43 FYLS [DEBUG] Seed : 44572
2019-09-23T17:39:43 FYLS [DEBUG] Seed : 44572
2019-09-23T17:39:43 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:39:43 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
48.40924, z: 415.6922, Final Heading: x: -0.9802707, y: 0, z: 0.1976596, Final
Rotation: 281.4001
2019-09-23T17:39:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:39:43 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:39:43 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:43 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:44 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -257.6006, y: 48.02802, z: 415.1205, Current Heading: x: -0.9802708, y:
0, z: 0.1976593, Current Rotation: 281.4001
2019-09-23T17:39:44 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 48.40924, z: 415.6922, Final Heading: x: -0.9802707, y: 0,
z: 0.1976596, Final Rotation: 281.4001
2019-09-23T17:39:44 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 48.40924, z: 415.6922, Adjusted Heading: x:
-0.9802707, y: 0, z: 0.1976596, Adjusted Rotation: 281.4001
2019-09-23T17:39:44 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:39:44 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:39:44 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:39:44 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:39:45 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:39:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:39:45 FYLS [DEBUG] Seed : 32854
2019-09-23T17:39:45 FYLS [DEBUG] Seed : 32854
2019-09-23T17:39:45 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:39:45 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:39:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:39:45 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:39:45 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:39:45 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:39:45 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:39:45 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:39:45 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:39:45 FYLS [LOG] === Ending current phase!!
2019-09-23T17:39:45 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T17:39:45 FYLS [LOG] === Ending current phase!!
2019-09-23T17:39:45 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T17:39:45 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:39:45 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:39:45 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:39:45 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:39:45 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:39:45 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:39:45 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:39:49 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:39:51 FYLS [DEBUG] minVal: -0.2601
2019-09-23T17:39:51 FYLS [DEBUG] maxVal: 0
2019-09-23T17:39:51 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:39:51 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:39:51 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:39:51 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:39:51 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:39:51 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:39:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:39:51 FYLS [DEBUG] Seed : 69115
2019-09-23T17:39:51 FYLS [DEBUG] Seed : 69115
2019-09-23T17:39:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:39:51 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:39:51 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:39:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:39:51 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:39:52 FYLS [LOG] JagerMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:39:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:39:53 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:39:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:39:53 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:39:53 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:39:53 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:39:53 FYLS [DEBUG] Seed : 68158
2019-09-23T17:39:53 FYLS [DEBUG] Seed : 68158
2019-09-23T17:39:53 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:39:53 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:39:53 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:39:53 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:39:53 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:39:53 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:39:53 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:39:53 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:39:53 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:39:53 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:39:54 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:39:54 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:39:54 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:39:54 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:39:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:39:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:39:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:39:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:39:59 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:40:01 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:40:04 FYLS [DEBUG] minVal: -560.4016
2019-09-23T17:40:04 FYLS [DEBUG] maxVal: 0
2019-09-23T17:40:04 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:40:04 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:40:07 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:40:07 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:40:07 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:40:07 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:40:07 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:40:07 FYLS [DEBUG] Seed : 76322
2019-09-23T17:40:07 FYLS [DEBUG] Seed : 76322
2019-09-23T17:40:07 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:40:07 FYLS [LOG] MovementSequence Setup: Final Position: x: -552, y:
30.77928, z: 124.7077, Final Heading: x: 0.4999987, y: 0, z: 0.8660261, Final
Rotation: 29.99992
2019-09-23T17:40:07 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:40:07 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - Activated by Team TargetTeam
2019-09-23T17:40:07 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - moving
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:07 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:07 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:40:08 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:40:08 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Primary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:40:08 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredLOS]
2019-09-23T17:40:08 FYLS [LOG] Do Int Dialog Intro for Enemy Ally Flag
Secondary.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T17:40:09 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -552.2407, y: 30.71313, z: 124.3758, Current Heading: x: 0.513984, y: 0,
z: 0.8577998, Current Rotation: 30.92957
2019-09-23T17:40:09 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -552, y: 30.77928, z: 124.7077, Final Heading: x: 0.4999987, y: 0,
z: 0.8660261, Final Rotation: 29.99992
2019-09-23T17:40:09 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -552, y: 30.77928, z: 124.7077, Adjusted Heading: x:
0.4999988, y: 0, z: 0.8660261, Adjusted Rotation: 29.99992
2019-09-23T17:40:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:40:10 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:40:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:40:10 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:40:10 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:40:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:40:10 FYLS [DEBUG] Seed : 51295
2019-09-23T17:40:10 FYLS [DEBUG] Seed : 51295
2019-09-23T17:40:10 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:40:10 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation due to Done
2019-09-23T17:40:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:40:10 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:40:10 FYLS [LOG] Mech Catapult final heat = 0 out of 195
2019-09-23T17:40:10 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:40:10 FYLS [DEBUG] [OnActivationEnd] Catapult 24f0af6b-6e66-46fc-
8561-25dc66fb8f8f.0 HasActivatedThisRound False
2019-09-23T17:40:10 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - ends activation
2019-09-23T17:40:10 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:40:10 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:40:10 FYLS [LOG] Catapult loses effect SENSORS IMPAIRED due to
expiration
2019-09-23T17:40:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T17:40:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:40:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:40:10 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:40:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:40:10 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:40:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:40:10 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:40:57 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:40:57 FYLS [DEBUG] Seed : 70850
2019-09-23T17:40:57 FYLS [DEBUG] Seed : 70850
2019-09-23T17:40:57 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:40:57 FYLS [LOG] MovementSequence Setup: Final Position: x: -528, y:
32.60625, z: 124.7077, Final Heading: x: -0.9971151, y: 0, z: 0, Final Rotation:
270
2019-09-23T17:40:57 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T17:40:57 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:40:57 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:40:57 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T17:40:57 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:40:57 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:40:57 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:40:58 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -525.8998, y: 32.52264, z: 124.876, Current Heading: x: -1, y: 0, z:
-1.192093E-07, Current Rotation: 270
2019-09-23T17:40:58 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -528, y: 32.60625, z: 124.7077, Final Heading: x: -0.9971151, y: 0,
z: 0, Final Rotation: 270
2019-09-23T17:40:58 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -528, y: 32.60625, z: 124.7077, Adjusted Heading: x: -1, y:
0, z: -1.192093E-07, Adjusted Rotation: 270
2019-09-23T17:40:58 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_1170_1170
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:40:58 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:40:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:40:58 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:40:58 FYLS [LOG] OnMoveComplete. msg id: ebc06b6a-c5a8-4165-95ce-
480bcf335570.0
2019-09-23T17:41:00 FYLS [DEBUG] uid=14 (Id=emod_arm_part_shoulder Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Destroyed uid=14
(Id=emod_arm_part_shoulder Location=32)
2019-09-23T17:41:00 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
RightArm_24f0af6b-6e66-46fc-8561-25dc66fb8f8f.0
2019-09-23T17:41:00 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_24f0af6b-6e66-46fc-8561-25dc66fb8f8f.0
2019-09-23T17:41:00 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_24f0af6b-6e66-46fc-8561-25dc66fb8f8f.0
2019-09-23T17:41:00 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with RightArm
2019-09-23T17:41:00 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-RightArm_24f0af6b-
6e66-46fc-8561-25dc66fb8f8f.0 statName=RightArm.Accuracy
2019-09-23T17:41:00 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:41:00 FYLS [DEBUG] uid=15 (Id=emod_arm_part_upper Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Destroyed uid=15
(Id=emod_arm_part_upper Location=32)
2019-09-23T17:41:00 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:41:00 FYLS [LOG] Catapult loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:41:00 FYLS [LOG] Catapult loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:41:00 FYLS [DEBUG] uid=7 (Id=emod_engineslots_size2 Location=16)
critsAdded=2 critsMax=3 critsPrev=0 critsNext=2 critsHit=2 slots=2 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=7
(Id=emod_engineslots_size2 Location=16)
2019-09-23T17:41:00 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_260
Location=8)
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_size2 Location=4)
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=7
(Id=emod_engineslots_size2 Location=16)
2019-09-23T17:41:00 FYLS [DEBUG] damageLevel=Penalized uid=8
(Id=emod_engineslots_light_center Location=8)
2019-09-23T17:41:00 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0 statName=HeatSinkCapacity
2019-09-23T17:41:00 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:41:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:41:01 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:41:01 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:41:01 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T17:41:01 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:41:01 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:41:01 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:41:01 FYLS [LOG] MORALE: Player 1 team change = +4 morale
2019-09-23T17:41:01 FYLS [LOG] MORALE: team Player 1 has current 6 morale; adding 4
new morale
2019-09-23T17:41:01 FYLS [LOG] MORALE: team Player 1 now has 10 morale
2019-09-23T17:41:01 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:41:01 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:41:04 FYLS [LOG] OnMeleeComplete. msg id: 1171, our id: 1169, our
rootid: 1169
2019-09-23T17:41:04 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T17:41:04 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T17:41:04 FYLS [LOG] CheckForInstability on: Catapult.
stabilitypercentage: 0.4250865, isunsteady? False
2019-09-23T17:41:04 FYLS [LOG] OnAttackComplete for stackSequence 1171, remaining
sequences: 0
2019-09-23T17:41:04 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:41:04 FYLS [LOG] CheckForInstability on: Catapult.
stabilitypercentage: 0.4250865, isunsteady? False
2019-09-23T17:41:04 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T17:41:04 FYLS [LOG] CheckForInstability on: Catapult.
stabilitypercentage: 0.4250865, isunsteady? False
2019-09-23T17:41:05 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:41:05 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:41:05 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:41:05 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:41:05 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:41:05 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:41:05 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:41:05 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:41:05 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:41:05 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:41:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:05 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:41:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:05 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:41:05 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:41:07 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:41:08 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:41:09 FYLS [DEBUG] minVal: -0.408
2019-09-23T17:41:09 FYLS [DEBUG] maxVal: 0
2019-09-23T17:41:09 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:41:09 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:41:09 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:41:09 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:41:09 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:41:09 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:41:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:09 FYLS [DEBUG] Seed : 55783
2019-09-23T17:41:09 FYLS [DEBUG] Seed : 55783
2019-09-23T17:41:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:09 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:41:09 FYLS [LOG] Actor Panther jumping
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:09 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:09 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:41:10 FYLS [LOG] Panther loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T17:41:11 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:11 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:41:11 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:11 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:41:11 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:41:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:11 FYLS [DEBUG] Seed : 51002
2019-09-23T17:41:11 FYLS [DEBUG] Seed : 51002
2019-09-23T17:41:11 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:41:11 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation due to Done
2019-09-23T17:41:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:11 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:41:11 FYLS [LOG] Mech Panther final heat = 0 out of 170
2019-09-23T17:41:11 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:41:11 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:41:11 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:41:11 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:41:11 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:41:11 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:41:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T17:41:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:41:11 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T17:41:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:11 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:41:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:11 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:41:24 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:41:32 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T17:41:32 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:41:32 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:32 FYLS [DEBUG] Seed : 54067
2019-09-23T17:41:32 FYLS [DEBUG] Seed : 54067
2019-09-23T17:41:32 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:41:32 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation due to Done
2019-09-23T17:41:32 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:32 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
faefca76-3649-4874-83b7-931d720c51fe.0 HasActivatedThisRound False
2019-09-23T17:41:32 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - ends activation
2019-09-23T17:41:32 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:41:32 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:41:32 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect GU8DFAACC due to expiration
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect GU8MELEEACC due to
expiration
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect DFA SELF-INFLICTED DAMAGE
DECREASED due to expiration
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T17:41:32 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:32 FYLS [LOG] --- ending round 10 ---
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:41:32 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:41:32 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T17:41:32 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T17:41:32 FYLS [LOG] [[[============== Round 11 Begin!
================]]]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Hostile to All
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Forces 2
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T17:41:32 FYLS [LOG] Drop Warning Additional Target Ally Forces
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:41:32 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team World has current 64 morale; adding 6
new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team World now has 70 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 has current 10 morale; adding
9 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 now has 19 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 Support has current 59 morale;
adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 1 Support now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 has current 59 morale; adding
6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 Support has current 59 morale;
adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team Player 2 Support now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployerTeam gains 9 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployerTeam has current 89 morale;
adding 9 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployerTeam now has 98 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployersAllyTeam has current 59
morale; adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team EmployersAllyTeam now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetTeam gains 8 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetTeam has current 84 morale;
adding 8 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetTeam now has 92 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetsAllyTeam has current 59 morale;
adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team TargetsAllyTeam now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team NeutralToAllTeam has current 59 morale;
adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team NeutralToAllTeam now has 65 morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team HostileToAllTeam has current 59 morale;
adding 6 new morale
2019-09-23T17:41:32 FYLS [LOG] MORALE: team HostileToAllTeam now has 65 morale
2019-09-23T17:41:33 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:33 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:33 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:33 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:33 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:33 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T17:41:33 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:41:33 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:41:33 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:41:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:33 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:41:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:33 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:41:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:39 FYLS [DEBUG] Seed : 21102
2019-09-23T17:41:39 FYLS [DEBUG] Seed : 21102
2019-09-23T17:41:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:40 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:41:40 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:41:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [DEBUG] uid=13 (Id=emod_engineslots_size2 Location=8)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=2 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=13
(Id=emod_engineslots_size2 Location=8)
2019-09-23T17:41:42 FYLS [DEBUG] HasLinked scopeId=VehicleEngineCrits
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=9 (Id=emod_engine_140
Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=10
(Id=Tank_Coolant_System Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=11
(Id=emod_engineslots_light_center Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=12
(Id=emod_engineslots_size2 Location=4)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Penalized uid=13
(Id=emod_engineslots_size2 Location=8)
2019-09-23T17:41:42 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineTankCritPenalty_faefca76-3649-
4874-83b7-931d720c51fe.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:41:42 FYLS [LOG] Actor Pegasus Scout Hovertank (faefca76-3649-4874-
83b7-931d720c51fe.0) - Pegasus Scout Hovertank (faefca76-3649-4874-83b7-
931d720c51fe.0) FLAGGED FOR DEATH! Reason: Location Destroyed: Front
2019-09-23T17:41:42 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:41:42 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect Detected due to
cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect Active Probe
(Passive) due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect Advanced
Sensors due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect Beagle Probe
due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect SPOTTING
DISTANCE INCREASED due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect Tank Crit
Penalty due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect ChargerSprint
due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect ChargerSprint
due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect ChargerSprint
due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect ChargerSprint
due to cancellation or removal
2019-09-23T17:41:42 FYLS [LOG] Pegasus Scout Hovertank loses effect ECM Jammer due
to cancellation or removal
2019-09-23T17:41:42 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:41:42 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T17:41:42 FYLS [DEBUG] uid=13 (Id=emod_engineslots_size2 Location=8)
critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=1
damageLevel=Destroyed HasLinked=True
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Destroyed uid=13
(Id=emod_engineslots_size2 Location=8)
2019-09-23T17:41:42 FYLS [DEBUG] HasLinked scopeId=VehicleEngineCrits
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Destroyed uid=9 (Id=emod_engine_140
Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Destroyed uid=10
(Id=Tank_Coolant_System Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Destroyed uid=11
(Id=emod_engineslots_light_center Location=16)
2019-09-23T17:41:42 FYLS [DEBUG] damageLevel=Destroyed uid=12
(Id=emod_engineslots_size2 Location=4)
2019-09-23T17:41:42 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-VehicleEngineCrit1, CriticalEffect-
VehicleEngineCrit2_faefca76-3649-4874-83b7-931d720c51fe.0
2019-09-23T17:41:42 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineTankCritPenalty_faefca76-3649-
4874-83b7-931d720c51fe.0
2019-09-23T17:41:43 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T17:41:43 FYLS [DEBUG] uid=21 (Id=Gear_Hover_Right Location=8)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:41:43 FYLS [DEBUG] damageLevel=Destroyed uid=21 (Id=Gear_Hover_Right
Location=8)
2019-09-23T17:41:43 FYLS [DEBUG] HasLinked scopeId=VehicleMotiveHoverCrits
2019-09-23T17:41:43 FYLS [DEBUG] damageLevel=Destroyed uid=22 (Id=Gear_Hover_Left
Location=4)
2019-09-23T17:41:43 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveCruiseHoverCrit1_faefca76-
3649-4874-83b7-931d720c51fe.0 statName=CruiseSpeed
2019-09-23T17:41:43 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-VehicleMotiveFlankHoverCrit1_faefca76-
3649-4874-83b7-931d720c51fe.0 statName=FlankSpeed
2019-09-23T17:41:43 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-MotiveTankCritPenalty3_faefca76-3649-
4874-83b7-931d720c51fe.0 statName=CriticalHitChanceReceivedMultiplier
2019-09-23T17:41:43 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 16 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 33 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:41:43 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:41:43 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:41:43 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T17:41:43 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:41:43 FYLS [LOG] MORALE: Player 1 team change = +5 morale
2019-09-23T17:41:43 FYLS [LOG] MORALE: team Player 1 has current 19 morale; adding
5 new morale
2019-09-23T17:41:43 FYLS [LOG] MORALE: team Player 1 now has 24 morale
2019-09-23T17:41:43 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:41:43 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 0
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 3
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 5
ExpectedMessage 16 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 4
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 5
ExpectedMessage 20 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 1
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 27 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 29 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 30 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 31 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 32 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 33 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T17:41:46 FYLS [LOG] OnAttackComplete for stackSequence 1236, remaining


sequences: 0
2019-09-23T17:41:47 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:41:47 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:41:51 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:51 FYLS [DEBUG] Seed : 99524
2019-09-23T17:41:51 FYLS [DEBUG] Seed : 99524
2019-09-23T17:41:51 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:41:51 FYLS [LOG] MovementSequence Setup: Final Position: x:
-563.9944, y: 27.48176, z: 145.4839, Final Heading: x: 0.5555826, y: 0, z:
-0.8314612, Final Rotation: 146.2491
2019-09-23T17:41:51 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:51 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T17:41:51 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:51 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:52 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -564, y: 27.48176, z: 145.4923, Current Heading: x: 0.5555944, y: 0, z:
-0.8314537, Current Rotation: 146.2483
2019-09-23T17:41:52 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -563.9944, y: 27.48176, z: 145.4839, Final Heading: x: 0.5555826, y:
0, z: -0.8314612, Final Rotation: 146.2491
2019-09-23T17:41:52 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -563.9944, y: 27.48176, z: 145.4839, Adjusted Heading: x:
0.5555828, y: 0, z: -0.8314614, Adjusted Rotation: 146.2491
2019-09-23T17:41:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:52 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:41:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:52 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:41:52 FYLS [LOG] Mech Timber Wolf final heat = 56 out of 170
2019-09-23T17:41:54 FYLS [DEBUG] [OnActivationEnd] Timber Wolf d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T17:41:54 FYLS [LOG] Actor Timber Wolf (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T17:41:54 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:41:54 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:41:54 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:41:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:54 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T17:41:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:54 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T17:41:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:54 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T17:41:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:54 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T17:41:54 FYLS [LOG] === Ending current phase!!
2019-09-23T17:41:54 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T17:41:54 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:41:54 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:41:54 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:41:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:54 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:41:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:54 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:41:54 FYLS [DEBUG] minVal: 0
2019-09-23T17:41:54 FYLS [DEBUG] maxVal: 0
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:41:54 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:41:54 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:41:54 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:41:54 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:41:54 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:41:55 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:55 FYLS [DEBUG] Seed : 11694
2019-09-23T17:41:55 FYLS [DEBUG] Seed : 11694
2019-09-23T17:41:55 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:55 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - Activated by Team EmployerTeam
2019-09-23T17:41:55 FYLS [LOG] Actor Catapult III jumping
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:41:55 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:41:55 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:41:56 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:56 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:41:56 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:41:56 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:41:56 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T17:41:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:41:56 FYLS [DEBUG] Seed : 21903
2019-09-23T17:41:56 FYLS [DEBUG] Seed : 21903
2019-09-23T17:41:56 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:41:56 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation due to Done
2019-09-23T17:41:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:41:56 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:41:56 FYLS [LOG] Mech Catapult III final heat = 0 out of 237
2019-09-23T17:41:57 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:41:57 FYLS [DEBUG] [OnActivationEnd] Catapult III 805d4192-850e-446e-
afe4-cdb8a30685b4.0 HasActivatedThisRound False
2019-09-23T17:41:57 FYLS [LOG] Actor Catapult III (805d4192-850e-446e-afe4-
cdb8a30685b4.0) - ends activation
2019-09-23T17:41:57 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:41:57 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:41:57 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T17:41:57 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:41:57 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:41:57 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:41:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:57 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:41:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:41:57 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:42:01 FYLS [DEBUG] Seed : 64933
2019-09-23T17:42:01 FYLS [DEBUG] Seed : 64933
2019-09-23T17:42:01 FYLS [LOG] Invoking a MOVE!
2019-09-23T17:42:01 FYLS [LOG] MovementSequence Setup: Final Position: x: -396, y:
48.60625, z: 270.1999, Final Heading: x: -0.4518298, y: 0, z: -0.8921041, Final
Rotation: 206.8611
2019-09-23T17:42:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:42:01 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T17:42:01 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:01 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:01 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -388.735, y: 48.00169, z: 316.235, Current Heading: x: -0.4518463, y: 0,
z: -0.8920958, Current Rotation: 206.8622
2019-09-23T17:42:01 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -396, y: 48.60625, z: 270.1999, Final Heading: x: -0.4518298, y: 0,
z: -0.8921041, Final Rotation: 206.8611
2019-09-23T17:42:01 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -396, y: 48.60625, z: 270.1999, Adjusted Heading: x:
-0.4518298, y: 0, z: -0.8921041, Adjusted Rotation: 206.8611
2019-09-23T17:42:01 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:01 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:42:01 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:01 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:42:02 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T17:42:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:42:02 FYLS [DEBUG] Seed : 32353
2019-09-23T17:42:02 FYLS [DEBUG] Seed : 32353
2019-09-23T17:42:02 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T17:42:02 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T17:42:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:42:03 FYLS [LOG] Mech JagerMech final heat = 0 out of 170
2019-09-23T17:42:03 FYLS [DEBUG] [OnActivationEnd] JagerMech ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T17:42:03 FYLS [LOG] Actor JagerMech (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T17:42:03 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:42:03 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:42:03 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T17:42:03 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T17:42:03 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:42:03 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T17:42:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:42:03 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:42:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:42:03 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T17:42:04 FYLS [DEBUG] minVal: 0
2019-09-23T17:42:04 FYLS [DEBUG] maxVal: 0
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T17:42:04 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T17:42:04 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T17:42:04 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T17:42:04 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T17:42:04 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T17:42:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:42:04 FYLS [DEBUG] Seed : 91580
2019-09-23T17:42:04 FYLS [DEBUG] Seed : 91580
2019-09-23T17:42:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:42:04 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - Activated by Team EmployerTeam
2019-09-23T17:42:04 FYLS [LOG] Actor Panther jumping
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT in progress.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Escape_Employer_Secondary_Battle+] is NOT in progress.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:04 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:05 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:42:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:06 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:42:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:06 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:42:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:42:06 FYLS [DEBUG] Seed : 56740
2019-09-23T17:42:06 FYLS [DEBUG] Seed : 56740
2019-09-23T17:42:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:42:06 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:42:06 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T17:42:07 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T17:42:07 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:42:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:42:09 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T17:42:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:42:09 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T17:42:09 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:42:09 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T17:42:09 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T17:42:12 FYLS [LOG] Catapult loses effect Unsettled due to cancellation


or removal
2019-09-23T17:42:12 FYLS [LOG] CheckForInstability on: Catapult.
stabilitypercentage: 0.45162, isunsteady? False
2019-09-23T17:42:12 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0.014801, isunsteady? False
2019-09-23T17:42:12 FYLS [LOG] OnAttackComplete for stackSequence 1283, remaining
sequences: 0
2019-09-23T17:42:13 FYLS [LOG] Mech Panther final heat = 14 out of 170
2019-09-23T17:42:13 FYLS [DEBUG] [OnActivationEnd] Panther 83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0 HasActivatedThisRound False
2019-09-23T17:42:13 FYLS [LOG] Actor Panther (83c28f4a-e44d-4d82-8c0f-
f66dbe5abbe9.0) - ends activation
2019-09-23T17:42:13 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T17:42:13 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:42:13 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T17:42:13 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T17:42:13 FYLS [LOG] === Ending current phase!!
2019-09-23T17:42:13 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T17:42:13 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T17:42:13 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T17:42:13 FYLS [LOG] Team Player 1 becoming active
2019-09-23T17:42:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:42:13 FYLS [LOG] Open Player Escape on Flag Succeeded do Int
Dailog.ObjectiveStatusConditional - FAILED - Objective[Objective_Hidden Open Player
Evac Objective Flag] is NOT Succeeded.
2019-09-23T17:42:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T17:42:13 FYLS [LOG] Do Player Escape Open VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:14 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T17:42:18 FYLS [DEBUG] Seed : 28420
2019-09-23T17:42:18 FYLS [DEBUG] Seed : 28420
2019-09-23T17:42:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T17:42:18 FYLS [LOG] MovementSequence Setup: Final Position: x:
-531.0606, y: 32.37327, z: 124.7077, Final Heading: x: -0.9971151, y: 0, z: 0,
Final Rotation: 270
2019-09-23T17:42:18 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T17:42:18 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T17:42:18 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T17:42:18 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T17:42:18 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T17:42:18 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Primary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - Evaluating message[ActorMoveBegin]
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:18 FYLS [LOG] Do Employer Ally Heading for Escape Secondary
Int.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:18 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -528.1133, y: 32.60625, z: 124.7077, Current Heading: x: -1, y: 0, z:
-1.192093E-07, Current Rotation: 270
2019-09-23T17:42:18 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -531.0606, y: 32.37327, z: 124.7077, Final Heading: x: -0.9971151,
y: 0, z: 0, Final Rotation: 270
2019-09-23T17:42:18 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -531.0606, y: 32.37327, z: 124.7077, Adjusted Heading: x:
-1, y: 0, z: -1.192093E-07, Adjusted Rotation: 270
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:18 FYLS [LOG] Do Enemy Ally Primary Obj Add and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Primary] is NOT Succeeded.
2019-09-23T17:42:18 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - Evaluating message[ActorMoveEnd]
2019-09-23T17:42:18 FYLS [LOG] Do Enemy Ally Secondary Obj and
Int.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HasSeenEnemyAllyLance_Secondary] is NOT Succeeded.
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T17:42:18 FYLS [LOG] OnMoveComplete. msg id: ebc06b6a-c5a8-4165-95ce-
480bcf335570.0
2019-09-23T17:42:20 FYLS [WARNING] Lost contact
2019-09-23T17:42:20 FYLS [LOG] === Lost contact! ===
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect ECM Jammer due to cancellation
or removal
2019-09-23T17:42:20 FYLS [DEBUG] uid=2 (Id=emod_engine_260 Location=8) critsAdded=1
critsMax=3 critsPrev=2 critsNext=3 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=2 (Id=emod_engine_260
Location=8)
2019-09-23T17:42:20 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=3 (Id=emod_kit_dhs
Location=8)
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=6
(Id=emod_engineslots_size2 Location=4)
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=7
(Id=emod_engineslots_size2 Location=16)
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=emod_engineslots_light_center Location=8)
2019-09-23T17:42:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0
2019-09-23T17:42:20 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Actor Catapult (24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0) - Catapult (24f0af6b-6e66-46fc-8561-25dc66fb8f8f.0) FLAGGED FOR
DEATH! Reason: Engine Core 260 DESTROYED
2019-09-23T17:42:20 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T17:42:20 FYLS [LOG] Do Employer Lance Ally loses a unit
Int.EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect BREACHING SHOT due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect BREACHING SHOT due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Improved Called Shot due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Gunnery Buff due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HP-CockpitSensors-Sensor due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect SPOTTING DISTANCE INCREASED
due to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Intact Actuator due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect HEAT GENERATION DECREASED due
to cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect MAX HEAT INCREASED due to
cancellation or removal
2019-09-23T17:42:20 FYLS [LOG] Catapult loses effect Increased Overheat Level due
to cancellation or removal
2019-09-23T17:42:20 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T17:42:20 FYLS [LOG] Mech Catapult heat multiplied by 0; result heat = 0
2019-09-23T17:42:20 FYLS [LOG] Mech Catapult final heat = 0 out of 170
2019-09-23T17:42:20 FYLS [DEBUG] uid=5 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T17:42:20 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T17:42:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_24f0af6b-6e66-46fc-8561-
25dc66fb8f8f.0_5 statName=UnsteadyThreshold
2019-09-23T17:42:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_24f0af6b-6e66-
46fc-8561-25dc66fb8f8f.0_5 statName=CAEStoodUpRollMod
2019-09-23T17:42:20 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] - Objective
successful: lanceActorsAlive[0] == 0
2019-09-23T17:42:20 FYLS [LOG]
[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] -
SucceedObjective()
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces AI Can Attack
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Employer dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:42:21 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Employer dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:42:21 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Employer Ally dusts off Primary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:42:21 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Employer Ally dusts off Secondary
Int.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Force 2 Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces 2 At Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally Drop
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Forces Enemy Ally AI Can Attack
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Succeed Units Employer Ally on Evac
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All AI
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Hostile to All AI
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do All Primary Targets Destroyed VO
Bucket.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileToAll_Flag_Primary_B+] is NOT Succeeded.
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Hostile to All Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Add forces Drop Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces Primary Autocomplete Flag B+] is NOT Succeeded.
2019-09-23T17:42:21 FYLS [LOG] Start Add forces Drop Safety
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Add Forces Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Add Forces 2 Drop Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.ObjectiveStatusConditional - FAILED - Objective[Objective_Empty Do
Additional Forces _EnemyAlly_ Primary Autocomplete Flag] is NOT Succeeded.
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Primary.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Start Target Ally Forces Safety
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T17:42:21 FYLS [LOG] Do Additional Drop and Int
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Catapult
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant UrbanMech
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Vedette
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Pegasus
Scout Hovertank
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Catapult
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant UrbanMech
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Vedette
2019-09-23T17:42:21 FYLS [DEBUG] Could not find num flag for combatant Pegasus
Scout Hovertank
2019-09-23T17:42:21 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG] Chunk_DefendLanceWithEscape_Employer_Primary
(Optional).TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:42:21 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[3] -
OpposingUnitsInRegion[0]
2019-09-23T17:42:21 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
ActivateObjective()
2019-09-23T17:42:21 FYLS [DEBUG] handling order:
(BattleTech.StayInsideRegionAIOrder)
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OpenPlayerEvac.TriggeringObjectiveStatus - FAILED -
Objective[Objective_Escape_Employer_Primary_Battle+] is NOT Succeeded.
2019-09-23T17:42:21 FYLS [LOG] Autocomplete_OpenPlayerEvac (8544f178-5f8c-4f0b-
a9b5-bdfd4759f0da) - AutoComplete Failed because of Die Lanze Capella muss die
Evakuierungszone erreichen.[233d3dd3-dd4d-4722-9d79-5e4550c94c67]
2019-09-23T17:42:21 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective is not successful because
[Objective_Escape_Employer_Primary_Battle+] has not succeeded yet.
2019-09-23T17:42:21 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- PASSED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG] encGeneral_ThreeWayBattle.TriggeringObjectiveStatus
- FAILED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:42:21 FYLS [LOG] encGeneral_ThreeWayBattle (a9c7e6e7-3a2d-4521-bd59-
760a6fd9fbf4) - AutoComplete Failed because of
TimerObjective_HostileToAll_Primary[6e17e73a-7403-41f2-b8a0-f88a63c30116]
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_Hidden_AnySecondaryKillsPresent] is Failed.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+
(Optional)] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries.TriggeringObjectiveStatu
s - PASSED - Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries (3dfae2c3-f8f5-4491-
a3d7-4492e056ef9d) - AutoComplete logic firing.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_Escape_Employer_Primary_Battle+] - Completing objective as
[Succeed]
2019-09-23T17:42:21 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_Escape_EmployerAlly_Primary_Battle+] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_EnsureAllUnitsSurvive_Employer_Primary] - Completing objective
as [Succeed]
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries
Objective[Objective_EnsureUnitsSurvive__Employer_Primary] - Completing objective as
[Succeed]
2019-09-23T17:42:21 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureAllUnitsSurvive_EmployerAlly_Primary] - Skipping
objective because this objective belongs to a ContractControlled Chunk that was not
enabled by the contract.
2019-09-23T17:42:21 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureUnitsSurvive_EmployerAlly_Primary] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:42:21 FYLS [LOG]
AutoComplete[Autocomplete_OnAllPrimaryKills_SucceedAllFriendlyPrimaries]
Objective[Objective_EnsureUnitsSurvive_PlayerSlot1_Primary] - Skipping objective
because this objective belongs to a ContractControlled Chunk that was not enabled
by the contract.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[Objective_DestroyLance_EnemyForce] is Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - PASSED -
Objective[DestroyLanceObjective_Tarqet_AdditionalForces_2_Primary_B+ (Optional)] is
Succeeded.
2019-09-23T17:42:21 FYLS [LOG]
Autocomplete_AllPrimaryTargetsDestroyed.TriggeringObjectiveStatus - FAILED -
Objective[Objective_Hidden_AnySecondaryKillsPresent] is NOT in progress.
2019-09-23T17:42:21 FYLS [LOG] Autocomplete_AllPrimaryTargetsDestroyed (862082bf-
a822-4a2b-947c-4cf932a3e1b4) - AutoComplete Failed because of
TimerObjective_HostileToAll_Primary[6e17e73a-7403-41f2-b8a0-f88a63c30116]
2019-09-23T17:42:21 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[3] -
OpposingUnitsInRegion[0]
2019-09-23T17:42:21 FYLS [LOG] [Objective_Escape_Employer_Primary_Battle+] -
UnitsOccupyingSofar: [0] - TotalLivingOccupyUnitsRemaining[3] -
OpposingUnitsInRegion[0]
2019-09-23T17:42:21 FYLS [DEBUG] [Eliminiere die schwere Steiner-Patrouille] -
Contract Objective Successful.
2019-09-23T17:42:21 FYLS [LOG] Contract Objective Succeeded Eliminiere die schwere
Steiner-Patrouille
2019-09-23T17:42:21 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T17:42:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:42:21 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T17:42:21 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T17:42:21 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T17:42:21 FYLS [LOG] MORALE: target killed (+5/-9)
2019-09-23T17:42:21 FYLS [LOG] MORALE: target killed via melee (+2/-2)
2019-09-23T17:42:21 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T17:42:21 FYLS [LOG] MORALE: Player 1 team change = +10 morale
2019-09-23T17:42:21 FYLS [LOG] MORALE: team Player 1 has current 24 morale; adding
10 new morale
2019-09-23T17:42:21 FYLS [LOG] MORALE: team Player 1 now has 34 morale
2019-09-23T17:42:21 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T17:42:21 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T17:42:24 FYLS [LOG] OnMeleeComplete. msg id: 1295, our id: 1293, our
rootid: 1293
2019-09-23T17:42:24 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T17:42:24 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T17:42:24 FYLS [LOG] OnAttackComplete for stackSequence 1295, remaining
sequences: 0
2019-09-23T17:42:24 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T17:42:24 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T17:42:25 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T17:42:25 FYLS [DEBUG] [OnActivationEnd] Red Reaper ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T17:42:25 FYLS [LOG] Actor Red Reaper (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T17:42:25 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T17:42:25 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T17:42:25 FYLS [LOG] === PlayMissionEndConvo: 4011a4c3-cba2-4d22-b2b3-
3b19a3297ab9
2019-09-23T17:42:25 FYLS [LOG] PlayNextMessage: message count 7
2019-09-23T17:42:25 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
That's that, Commander—the patrol's down, and there's nothin' left to fight. You're
as skilled as Lady Marina said you'd be. audio[NONE]
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:25 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:25 FYLS [LOG] No results to resolve for objective 8d7e4513-f6c4-
4914-a08f-d7baa89672be
2019-09-23T17:42:25 FYLS [DEBUG] Start GenerateSalvage for Belagerungsbrecher II
2019-09-23T17:42:25 FYLS [DEBUG] - Lost Units
2019-09-23T17:42:25 FYLS [DEBUG] - Enemy Mechs Belagerungsbrecher II
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Bushwacker
2019-09-23T17:42:25 FYLS [DEBUG] --- Adding 1 parts
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_Generic_Standard replaced with
lootable_Cockpit_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_Cockpit_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_shoulder is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_upper is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_lower is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Autocannon_AC10_2-Mydron added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_case added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_case added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_MG_half added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_MG_half added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_AC10 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_AC10 added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportA_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_FCS_Generic_Standard replaced with
lootable_FCS_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_FCS_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Sensors_Generic_Standard replaced with
lootable_Sensors_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_Sensors_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportB_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Hunchback
2019-09-23T17:42:25 FYLS [DEBUG] --- Adding 3 parts
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_armorslots_standard is not lootable.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_structureslots_standard is not lootable.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engine_200 added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_kit_shs is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Engine_Heatsinks is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Gyro_Generic_Standard is not lootable.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_engineslots_std_center is BLACKLISTED.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_shoulder is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_upper is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_lower is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_hand is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_LRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_LRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Catapult
2019-09-23T17:42:25 FYLS [DEBUG] --- Adding 1 parts
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_FCS_AdvancedTC added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_Cockpit_Majesty_M_M_120KL added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_Sensors_Tracker added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_shoulder is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_upper is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_PPC_PPCER_1-MagnaFirestar added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_ARRAY_HEAVY added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_HE_HMG added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Phosphor_HMG added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_FTL_LRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_ListenKill_LRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportA_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportB_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging UrbanMech
2019-09-23T17:42:25 FYLS [DEBUG] --- Adding 1 parts
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_Generic_Standard replaced with
lootable_Cockpit_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_Cockpit_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_shoulder is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_arm_part_upper is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_hip is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_upper is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_lower is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_leg_foot is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_JumpJet_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Double added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_PPC_PPC_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportA_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_FCS_Generic_Standard replaced with
lootable_FCS_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_FCS_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Sensors_Generic_Standard replaced with
lootable_Sensors_Generic_Standard
2019-09-23T17:42:25 FYLS [DEBUG] ---- lootable_Sensors_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Cockpit_LifeSupportB_Standard is not
lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] - Enemy Vechicle Belagerungsbrecher II
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Patton
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Autocannon_AC10_Ultra added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_1-Intek added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_1-Intek added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_MG_half added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Ultra_AC10 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Ultra_AC10 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Ultra_AC10 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engine_260 added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_engineslots_std_center is BLACKLISTED.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Turret is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Right is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Left is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Scorpion
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaser_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_MG_half added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engineslots_ICE_center added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engine_100 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Turret is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Right is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Left is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Vedette
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Autocannon_AC5_Ultra added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MachineGun_MachineGun_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_MG_half added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Ultra_AC5 added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engineslots_ICE_center added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engine_250 added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Turret is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Right is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Tracked_Left is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] -- Salvaging Pegasus Scout Hovertank
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_TAG added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_Laser_MediumLaserPulse_0-STOCK added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MML_3 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Weapon_MML_3 added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_SRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Generic_LRM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_Guardian_ECM added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_BAP added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_armorslots_heavyferrosfibrous added
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engine_140 added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Coolant_System is not lootable. skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- emod_engineslots_light_center added
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_engineslots_size2 is not lootable.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- emod_engineslots_size2 is not lootable.
skipped
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] ---- Gear_HeatSink_Generic_Standard added
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_Turret is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Tank_CrewCompartment is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Hover_Right is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] --- Gear_Hover_Left is BLACKLISTED. skipped
2019-09-23T17:42:25 FYLS [DEBUG] - Enemy Turret Belagerungsbrecher II
2019-09-23T17:42:25 FYLS [LOG] Recieved 1117800 C-Bills for a mission result of
Complete, ( BASE VALUE: 1117800, NEGOTIATED % 50.00 %, BONUS % 0.00 %, FLAT BONUS 0
2019-09-23T17:42:26 FYLS [LOG] PlayNextMessage: message count 6
2019-09-23T17:42:26 FYLS [LOG] Dialogue: castDef_SumireDefault: And you're much
better than your buddy Cheval led us to believe. audio[NONE]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] PlayNextMessage: message count 5
2019-09-23T17:42:27 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Lady Marina teamed you up with Cheval? Wonderful. Well, I can't say I'm surprised
that she warned you about me. She's the reason I was rotting in prison before the
Lyrans decided to invade. audio[NONE]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] PlayNextMessage: message count 4
2019-09-23T17:42:27 FYLS [LOG] Dialogue: castDef_FarahDefault: On what charge?
audio[NONE]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:27 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:27 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T17:42:27 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Conduct unbecoming of an officer. Fraternization—with her husband, if you care
about such matters. But the most serious charge was assaulting a fellow officer.
For what it's worth, I regret my part in what happened, but that doesn't change the
past. audio[NONE]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T17:42:28 FYLS [LOG] Dialogue: castDef_DariusDefault: The past doesn't
matter right now; it's the future that we need to be concerned with. Keep your
comms open. Lady Marina will be in contact soon to discuss our next steps.
audio[NONE]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:28 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:28 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T17:42:28 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_JailbirdDefault:
Roger that, Oliveira. Jailbird out. audio[NONE]
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Force on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Ally Forces on Dialog
Primary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Drop Emp Ally Forces on Dialog
Secondary.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Show Emp Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Primary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - Evaluating message[OnDialogueContinue]
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T17:42:29 FYLS [LOG] Show Emp Ally Forces Secondary Future
Evac.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T17:42:30 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T17:42:30 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T17:42:43 FYLS [LOG] Loading level MissionResultLauncher
2019-09-23T17:42:47 FYLS [LOG] Level MissionResultLauncher took 12.89398s to load
2019-09-23T17:43:30 FYLS [LOG] CombatGameState Destroyed: Mon Sep 23 2019 15:43:30
2019-09-23T17:43:30 FYLS [LOG]
[NetworkSynchronizationMessageHandler.OnCombatGameDestroyed]
2019-09-23T17:43:30 FYLS [LOG] [NetworkSynchronizationMessageHandler.Reset]
2019-09-23T17:43:30 FYLS [LOG] CombatGameState destroyed: Mon Sep 23 2019 15:43:30
2019-09-23T17:43:30 FYLS [LOG] [AttachUX] Attaching head!
2019-09-23T17:43:43 FYLS [LOG] Loading level SimGame
2019-09-23T17:43:54 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T17:43:55 FYLS [DEBUG] Invisible save toast 2836.265
2019-09-23T17:43:55 FYLS [DEBUG] Invisible save toast 2836.265
2019-09-23T17:44:02 FYLS [DEBUG] space init
2019-09-23T17:44:02 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:44:04 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:44:04 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:44:06 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:44:19 FYLS [LOG] Level SimGame took 43.3688s to load
2019-09-23T17:44:23 FYLS [DEBUG] animation complete
2019-09-23T17:44:23 FYLS [DEBUG] animation complete
2019-09-23T17:44:23 FYLS [LOG] Applying mood [CrewQuarters]
2019-09-23T17:44:24 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:44:24 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:44:25 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:25 FYLS [LOG] [OnHeadAttachedStateComplete] success!
2019-09-23T17:44:25 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T17:44:25 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:25 FYLS [DEBUG] animation complete
2019-09-23T17:44:25 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:26 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T17:44:26 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T17:44:26 FYLS [DEBUG] Registring mechdef_bushwacker_BWS-X1(Bushwacker
BSW-X1) => chassisdef_bushwacker_BWS-X1
2019-09-23T17:44:26 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T17:44:26 FYLS [DEBUG] Registring mechdef_catapult_CPLT-KC(Catapult CPLT-
KC) => chassisdef_catapult_CPLT-KC
2019-09-23T17:44:26 FYLS [DEBUG] -- Exclude:False MinParts:3 PriceMult:2
2019-09-23T17:44:26 FYLS [DEBUG] -- PrefabID:Catapult Exclude:False include:True
Mult:1 Parts:-1
2019-09-23T17:44:26 FYLS [DEBUG] Registring mechdef_hunchback_HBK-4J(Hunchback HBK-
4J) => chassisdef_hunchback_HBK-4J
2019-09-23T17:44:26 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T17:44:26 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:26 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:27 FYLS [DEBUG] animation complete
2019-09-23T17:44:27 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:30 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:44:31 FYLS [LOG] Applying mood [Space]
2019-09-23T17:44:31 FYLS [LOG] Applying mood [LeopardHub]
2019-09-23T17:44:31 FYLS [LOG] Applying mood [LeopardHub]
2019-09-23T17:44:35 FYLS [DEBUG] Hover begin in Texttooltip
2019-09-23T17:44:52 FYLS [DEBUG] Hover begin in Texttooltip
2019-09-23T17:44:58 FYLS [LOG] (CL) SimGameState::PrepContract(pre) :contract.Name
Belagerungsbrecher III :contract.Difficulty 5 :GetDifficulty 0 :GlobalDifficulty
7 :ContractDifficultyVariance 2
2019-09-23T17:44:58 FYLS [DEBUG] No DefaultCombatLeaderCastDefId specified for
faction [Player2sMercUnit]
2019-09-23T17:44:58 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:44:58 FYLS [DEBUG] Mid-interpolation null value on object
BattleTech.Framework.TeamOverride with expr 'FactionDef.Demonym')
2019-09-23T17:44:58 FYLS [LOG] (CL) SimGameState::PrepContract(post) :contract.Name
Belagerungsbrecher III :contract.Difficulty 5 :contract.Override.finalDifficulty
5 :UIDifficulty 5
2019-09-23T17:44:58 FYLS [LOG] SaveEntry Created
2019-09-23T17:44:58 FYLS [LOG] SaveEntry SIM_GAME_CONTRACT_ACCEPTED checking to see
if it replaces existing save entry
2019-09-23T17:44:58 FYLS [LOG] SaveEntry Processing
2019-09-23T17:44:58 FYLS [LOG] [BeginSave]
2019-09-23T17:44:58 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T17:44:59 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_24 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:44:59 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_22 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:45:04 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T17:45:04 FYLS [LOG] Applying mood [XORoom]
2019-09-23T17:45:05 FYLS [DEBUG] LoreRepLiao
2019-09-23T17:45:09 FYLS [LOG] Applying mood [MechBay]
2019-09-23T17:45:11 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T17:45:12 FYLS [DEBUG] Starting transition camera with times: 2889.093,
2890.093
2019-09-23T17:45:13 FYLS [DEBUG] Finished camera transition at time: 2890.095
2019-09-23T17:45:19 FYLS [DEBUG] Enable save toast 2896.664
2019-09-23T17:45:19 FYLS [LOG] [SaveComplete]
2019-09-23T17:45:19 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T17:45:20 FYLS [DEBUG] Disable save toast2897.174
2019-09-23T17:45:23 FYLS [DEBUG] Hide save toast2900.192
2019-09-23T17:45:25 FYLS [DEBUG] Invisible save toast 2902.198
2019-09-23T17:45:27 FYLS [DEBUG] ================= CHASSIS TO MECH
===================
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_ostscout_OTT-7K =>
mechdef_ostscout_OTT-7K
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_owens_OW-1E => mechdef_owens_OW-1E
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_orion_ON1-VA => mechdef_orion_ON1-VA
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_Guerilla_BWS-S7 =>
mechdef_Guerilla_BWS-S7
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_warhammer_WHM-IIC-8 =>
mechdef_warhammer_WHM-IIC-8
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_vaporeagle_VGL-RIVAL =>
mechdef_vaporeagle_VGL-RIVAL
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_blackknight_BL-7b-KNT =>
mechdef_blackknight_BL-7b-KNT
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_atlas_AS7-D => mechdef_atlas_AS7-D
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_bushwacker_BWS-X1 =>
mechdef_bushwacker_BWS-X1
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_catapult_CPLT-KC =>
mechdef_catapult_CPLT-KC
2019-09-23T17:45:27 FYLS [DEBUG] chassisdef_hunchback_HBK-4J =>
mechdef_hunchback_HBK-4J
2019-09-23T17:45:27 FYLS [DEBUG] ================= EXCLUDED ===================
2019-09-23T17:45:27 FYLS [DEBUG] ================= GROUPS ===================
2019-09-23T17:45:27 FYLS [DEBUG] Ostscout35
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_ostscout_OTT-7K
2019-09-23T17:45:27 FYLS [DEBUG] Owens35
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_owens_OW-1E
2019-09-23T17:45:27 FYLS [DEBUG] chrPrfMech_orionBase-00175
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_orion_ON1-VA
2019-09-23T17:45:27 FYLS [DEBUG] chrprfmech_bushwackerbase-00155
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_Guerilla_BWS-S7
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_bushwacker_BWS-X1
2019-09-23T17:45:27 FYLS [DEBUG] chrprfmech_warhammeriicbase-00180
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_warhammer_WHM-IIC-8
2019-09-23T17:45:27 FYLS [DEBUG] chrPrfMech_vaporeagleBase-00155
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_vaporeagle_VGL-RIVAL
2019-09-23T17:45:27 FYLS [DEBUG] chrPrfMech_blackknightBase-00175
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_blackknight_BL-7b-KNT
2019-09-23T17:45:27 FYLS [DEBUG] chrPrfMech_atlasBase-001100
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_atlas_AS7-D
2019-09-23T17:45:27 FYLS [DEBUG] Catapult65
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_catapult_CPLT-KC
2019-09-23T17:45:27 FYLS [DEBUG] chrPrfMech_hunchbackBase-00150
2019-09-23T17:45:27 FYLS [DEBUG] --- mechdef_hunchback_HBK-4J
2019-09-23T17:45:27 FYLS [DEBUG] ================= INVENTORY ===================
2019-09-23T17:45:27 FYLS [DEBUG] mechdef_atlas_AS7-D: [01]
2019-09-23T17:45:27 FYLS [DEBUG] mechdef_Guerilla_BWS-S7: [04]
2019-09-23T17:45:27 FYLS [DEBUG] mechdef_warhammer_WHM-IIC-8: [02]
2019-09-23T17:45:27 FYLS [DEBUG] mechdef_bushwacker_BWS-X1: [01]
2019-09-23T17:45:27 FYLS [DEBUG] ============================================
2019-09-23T17:45:27 FYLS [DEBUG] base part price for Guerilla BSW-
S7(mechdef_Guerilla_BWS-S7): 76600. mechcost: 38300000
2019-09-23T17:45:27 FYLS [DEBUG] -- setting:0.01, maxparts:5, minparts:3,
pricemult: 7.5
2019-09-23T17:45:27 FYLS [DEBUG] -- price for Bushwacker BSW-
X1(mechdef_bushwacker_BWS-X1) mechcost: 17050000. price mod: 1.183, tag mod:1.000
omnimod:1.000 adopt price: 679687
2019-09-23T17:45:27 FYLS [LOG] SaveEntry Created
2019-09-23T17:45:27 FYLS [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if
it replaces existing save entry
2019-09-23T17:45:27 FYLS [DEBUG] Started Event: CustomSalvageAssemblyEvent
2019-09-23T17:45:31 FYLS [DEBUG] Compete mech Guerilla BSW-S7(mechdef_Guerilla_BWS-
S7)
2019-09-23T17:45:31 FYLS [DEBUG] -- remove parts
2019-09-23T17:45:31 FYLS [DEBUG] -- take money 679687
2019-09-23T17:45:31 FYLS [DEBUG] -- making mech
2019-09-23T17:45:31 FYLS [DEBUG] Mech Assembly started for Guerilla BSW-S7
2019-09-23T17:45:31 FYLS [DEBUG] -- broke parts
2019-09-23T17:45:31 FYLS [DEBUG] --- RepairMechLimbsChance: 0.75, RepairMechLimbs:
True
2019-09-23T17:45:31 FYLS [DEBUG] --- HeadRepaired: False, roll: 0.9621953
2019-09-23T17:45:31 FYLS [DEBUG] --- CentralTorsoRepaired: False, roll: 0.2138986
2019-09-23T17:45:31 FYLS [DEBUG] --- RightTorsoRepaired: False, roll: 0.9400079
2019-09-23T17:45:31 FYLS [DEBUG] --- LeftTorsoRepaired: False, roll: 0.7925158
2019-09-23T17:45:31 FYLS [DEBUG] --- RightArmRepaired: False, roll: 0.2053431
2019-09-23T17:45:31 FYLS [DEBUG] --- LeftArmRepaired: False, roll: 0.01750852
2019-09-23T17:45:31 FYLS [DEBUG] --- RightLegRepaired: False, roll: 0.5031402
2019-09-23T17:45:31 FYLS [DEBUG] --- LeftLegRepaired: False, roll: 0.5031402
2019-09-23T17:45:31 FYLS [DEBUG] -- broke equipment
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_Sensors_AR14 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_quirk_ChameleonLightPolarizationShield -
0.678816 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_structureslots_clanendosteel - 0.5594689
vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_engineslots_size4 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_engineslots_size4 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_engineslots_cxxl_center - 0.6083753 vs
0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_engine_225 - 0.8253331 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_kit_dhs_proto - 0.4771169 vs 0.5 -
broken
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_EmergencyCoolant - 0.7924878 vs 0.5 -
fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_arm_part_shoulder - 0.5858251 vs 0.5 -
fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_arm_part_upper - 0.2351753 vs 0.25 -
repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_arm_part_lower - 0.7713451 vs 0.5 -
fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_Actuator_Friedhof_CompensatorPlus -
0.6051069 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_arm_part_lower - 0.1904283 vs 0.25 -
repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_hip - 0.04956484 vs 0.25 - repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_upper - 0.6874939 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_lower - 0.5089599 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_foot - 0.7342184 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_hip - 0.5403474 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_upper - 0.3916225 vs 0.5 - broken
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_lower - 0.5479936 vs 0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_leg_foot - 0.4629188 vs 0.5 - broken
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_Laser_MediumLaserPulse_X - 0.175841 vs
0.25 - repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_HEAVY_MRM_20 - 0.1709896 vs 0.25 -
repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_Autocannon_RAC2_RISC - 0.3540656 vs
0.5 - broken
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_case2 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- emod_case2 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Thunder_HMRM - 0.1115346
vs 0.25 - repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Swarm_HMRM - 0.6645707 vs
0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Rotary_AC2_double -
0.2027687 vs 0.25 - repaired
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_RISC_MML_5 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_RISC_MML_5 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_LRM_FLARELAUNCHER5 - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_LRM_FLARELAUNCHER5 - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Weapon_AMS_MK2 - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_AntiMissile - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Acid_SRM - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Ammo_AmmunitionBox_Hydra_LRM - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_AdvancedMaterials2 - 0.5240708 vs 0.5 -
fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_AdvancedMaterials2 - 0.5724899 vs 0.5 -
fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_HeatSink_Prototype_Double - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_HeatSink_Prototype_Double - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_FCS_Predator - location destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_Cockpit_Generic_Small - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_Gyro_Coventry_Dreadnought - 0.9776211 vs
0.5 - fubar
2019-09-23T17:45:31 FYLS [DEBUG] ---- Gear_Cockpit_LifeSupportB_Standard - location
destroyed
2019-09-23T17:45:31 FYLS [DEBUG] -- Adding mech
2019-09-23T17:45:31 FYLS [DEBUG] -- Posting Message
2019-09-23T17:45:31 FYLS [DEBUG] -- refresh mechlab
2019-09-23T17:45:33 FYLS [LOG] SaveEntry Processing
2019-09-23T17:45:33 FYLS [LOG] [BeginSave]
2019-09-23T17:45:33 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T17:45:33 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_24 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:45:33 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_22 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T17:45:38 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
Head [[PrefabName=chrprfweap_bushwacker_head_flamer_ah1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftTorso [[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_lefttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5],
[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER5]]
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T17:45:41 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T17:45:43 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:45:43 FYLS [LOG] Sorted in 13.5718 ms
2019-09-23T17:45:43 FYLS [DEBUG] Hardpoint element received AMS weapon category,
setting jumpjet icon
2019-09-23T17:45:45 FYLS [DEBUG] No existing base work order, creating a new one
2019-09-23T17:45:45 FYLS [DEBUG] AutoZoom scale=0.9292135 mechSize=890
targetSize=827
2019-09-23T17:45:46 FYLS [DEBUG] - Category AMS
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_AMS_MK2
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category w/s/a/ams
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_AMS_MK2
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category Cockpit
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Gear_Cockpit_Generic_Small
2019-09-23T17:45:46 FYLS [DEBUG] -- added Gear_Cockpit_Generic_Standard to Head
2019-09-23T17:45:46 FYLS [DEBUG] - Category LifeSupportA
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Gear_Cockpit_Generic_Small
2019-09-23T17:45:46 FYLS [DEBUG] -- added Gear_Cockpit_LifeSupportA_Standard to
Head
2019-09-23T17:45:46 FYLS [DEBUG] - Category CockpitFCS
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Gear_FCS_Predator
2019-09-23T17:45:46 FYLS [DEBUG] -- added Gear_FCS_Generic_Standard to Head
2019-09-23T17:45:46 FYLS [DEBUG] - Category EngineCore
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for emod_engine_225
2019-09-23T17:45:46 FYLS [DEBUG] -- added emod_engine_dummy to CenterTorso
2019-09-23T17:45:46 FYLS [DEBUG] - Category EnginePart
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for emod_engine_225
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category EngineHeatBlock
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Gear_EmergencyCoolant
2019-09-23T17:45:46 FYLS [DEBUG] -- added Gear_Engine_Heatsinks to CenterTorso
2019-09-23T17:45:46 FYLS [DEBUG] - Category EnginePart
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Gear_EmergencyCoolant
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category EngineShield
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for emod_engineslots_cxxl_center
2019-09-23T17:45:46 FYLS [DEBUG] -- added emod_engineslots_std_center to
CenterTorso
2019-09-23T17:45:46 FYLS [DEBUG] - Category EnginePart
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for emod_engineslots_cxxl_center
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] emod_engineslots_size4 from LeftTorso
2019-09-23T17:45:46 FYLS [DEBUG] emod_engineslots_size4 from RightTorso
2019-09-23T17:45:46 FYLS [DEBUG] - Category Structure
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for
emod_structureslots_clanendosteel
2019-09-23T17:45:46 FYLS [DEBUG] -- added emod_structureslots_standard to
CenterTorso
2019-09-23T17:45:46 FYLS [ERROR] System.Data.SyntaxErrorException: invalid string
at ][Chassis.Tonnage] * [[Chassis.Tonnage] / 10<--
at Mono.Data.SqlExpressions.Tokenizer.ReadString (Char terminator, Boolean
canEscape) [0x00000] in <filename unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.ReadString (Char terminator) [0x00000] in
<filename unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.ParseToken () [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.advance () [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Parser.yyparse (yyInput yyLex) [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Parser.Compile (System.String sqlExpr) [0x00000] in
<filename unknown>:0
at System.Data.DataTable.Compute (System.String expression, System.String filter)
[0x00000] in <filename unknown>:0
at CustomComponents.FormulaEvaluator.Compute (System.String expr) [0x00000] in
<filename unknown>:0
at CustomComponents.FormulaEvaluator.Evaluate (System.String expression,
System.Collections.Generic.Dictionary`2 variables) [0x00000] in <filename
unknown>:0
at CustomComponents.WorkOrderCostsHandler.ApplyCosts
(BattleTech.WorkOrderEntry_MechLab workOrder, CustomComponents.Costs costs,
System.Collections.Generic.Dictionary`2 variables) [0x00000] in <filename
unknown>:0
at CustomComponents.WorkOrderCostsHandler.ComponentRepairWorkOrder
(BattleTech.MechComponentRef mechComponent, Boolean isOnMech,
BattleTech.WorkOrderEntry_RepairComponent result) [0x00000] in <filename unknown>:0

at CustomComponents.SimGameState_CreateComponentRepairWorkOrder_Patch.Postfix
(BattleTech.SimGameState __instance, BattleTech.MechComponentRef mechComponent,
Boolean isOnMech, BattleTech.WorkOrderEntry_RepairComponent& __result) [0x00000] in
<filename unknown>:0
2019-09-23T17:45:46 FYLS [DEBUG] - Category Heatsink
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for
Gear_HeatSink_Prototype_Double
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category a/m/s/srm
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Ammo_AmmunitionBox_Acid_SRM
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category a/s/a/ams
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_AntiMissile
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category AMS
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_LRM_FLARELAUNCHER5
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category w/s/m/pa
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_LRM_FLARELAUNCHER5
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category w/m/s/mml
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_RISC_MML_5
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category CASE2
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for emod_case2
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category Heatsink
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for
Gear_HeatSink_Prototype_Double
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category a/m/l/lrm
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Ammo_AmmunitionBox_Hydra_LRM
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category AMS
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_LRM_FLARELAUNCHER5
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:46 FYLS [DEBUG] - Category w/s/m/pa
2019-09-23T17:45:46 FYLS [DEBUG] -- search replace for Weapon_LRM_FLARELAUNCHER5
2019-09-23T17:45:46 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category w/m/s/mml
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for Weapon_RISC_MML_5
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category CASE2
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for emod_case2
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category a/m/s/hmrm
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_Swarm_HMRM
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category ArmShoulder
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for
Gear_Actuator_Friedhof_CompensatorPlus
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category ArmUpperActuator
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for
Gear_Actuator_Friedhof_CompensatorPlus
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - ArmActuator:
Gear_Actuator_Friedhof_CompensatorPlus Upper
2019-09-23T17:45:47 FYLS [DEBUG] -- removing emod_arm_part_lower PartLower
2019-09-23T17:45:47 FYLS [DEBUG] -- actuators None
2019-09-23T17:45:47 FYLS [DEBUG] --- adding PartShoulder to None
2019-09-23T17:45:47 FYLS [DEBUG] --- adding PartUpper to PartShoulder
2019-09-23T17:45:47 FYLS [DEBUG] --- adding PartLower to Upper
2019-09-23T17:45:47 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials2
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:47 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:45:47 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials2
2019-09-23T17:45:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:45:53 FYLS [DEBUG] Enable save toast 2930.285
2019-09-23T17:45:53 FYLS [LOG] [SaveComplete]
2019-09-23T17:45:53 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T17:45:53 FYLS [DEBUG] Disable save toast2930.79
2019-09-23T17:45:57 FYLS [DEBUG] Hide save toast2934.589
2019-09-23T17:45:59 FYLS [DEBUG] Invisible save toast 2936.594
2019-09-23T17:46:01 FYLS [DEBUG] - Canceled: StealthArmor requires
ElectronicCounterMeasures
2019-09-23T17:46:01 FYLS [LOG] Sorted in 13.2542 ms
2019-09-23T17:46:04 FYLS [DEBUG] - Category w/e/l/x-pulse
2019-09-23T17:46:04 FYLS [DEBUG] -- search replace for
Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:46:04 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:46:21 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:46:21 FYLS [DEBUG] --- return error
2019-09-23T17:46:21 FYLS [DEBUG] - Canceled: Electronic Countermeasure Suite
already installed on mech
2019-09-23T17:46:21 FYLS [LOG] Sorted in 9.7819 ms
2019-09-23T17:46:57 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:46:57 FYLS [DEBUG] --- return error
2019-09-23T17:46:57 FYLS [DEBUG] - Canceled: Electronic Countermeasure Suite
already installed on mech
2019-09-23T17:47:04 FYLS [DEBUG] --- no replace needed
2019-09-23T17:47:04 FYLS [DEBUG] -- ArmActuator: Gear_Actuator_Coventry_X65-
Standard PartLower
2019-09-23T17:47:04 FYLS [DEBUG] --- removing emod_arm_part_lower
2019-09-23T17:47:04 FYLS [DEBUG] --- adding PartShoulder to Lower
2019-09-23T17:47:04 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:47:04 FYLS [DEBUG] --- adding PartUpper to Lower
2019-09-23T17:47:04 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:47:04 FYLS [DEBUG] --- adding PartLower to Lower
2019-09-23T17:47:04 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:47:04 FYLS [DEBUG] -- add Gear_Actuator_Coventry_X65-Standard
2019-09-23T17:47:04 FYLS [DEBUG] -- remove emod_arm_part_lower
2019-09-23T17:47:04 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:47:04 FYLS [DEBUG] -- add: Gear_Actuator_Coventry_X65-Standard
2019-09-23T17:47:04 FYLS [DEBUG] -- add: emod_arm_part_lower
2019-09-23T17:47:04 FYLS [DEBUG] --- Category ArmLowerActuator - no replace, return
2019-09-23T17:47:04 FYLS [DEBUG] - post validation
2019-09-23T17:47:04 FYLS [DEBUG] location=RightArm
2019-09-23T17:47:04 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_RAC2_RISC
size=7
2019-09-23T17:47:04 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Rotary_AC2_double size=2
2019-09-23T17:47:04 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T17:47:04 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T17:47:04 FYLS [DEBUG] new_inventory item=Gear_Actuator_Coventry_X65-
Standard size=1
2019-09-23T17:47:04 FYLS [DEBUG] used=12 location.val=0 max=12
2019-09-23T17:47:04 FYLS [DEBUG] - apply changes
2019-09-23T17:47:04 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_Actuator_Coventry_X65-Standard to RightArm
2019-09-23T17:47:04 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:47:04 FYLS [DEBUG] --- removed
2019-09-23T17:47:04 FYLS [DEBUG] --- Default: clear
2019-09-23T17:47:09 FYLS [LOG] Sorted in 11.1056 ms
2019-09-23T17:47:17 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:47:17 FYLS [DEBUG] --- no replace needed
2019-09-23T17:47:17 FYLS [DEBUG] -- add emod_engine_375
2019-09-23T17:47:17 FYLS [DEBUG] -- remove emod_engine_dummy
2019-09-23T17:47:17 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:47:17 FYLS [DEBUG] -- add: emod_engine_375
2019-09-23T17:47:17 FYLS [DEBUG] -- add: emod_engine_dummy
2019-09-23T17:47:17 FYLS [DEBUG] --- Category EngineCore - replace already added
2019-09-23T17:47:17 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T17:47:17 FYLS [DEBUG] - post validation
2019-09-23T17:47:17 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T17:47:17 FYLS [DEBUG] new_inventory item=emod_engine_375 size=1
2019-09-23T17:47:17 FYLS [DEBUG] used=12 location.val=-1 max=12
2019-09-23T17:47:17 FYLS [DEBUG] ---- 1/1
2019-09-23T17:47:17 FYLS [DEBUG] - apply changes
2019-09-23T17:47:17 FYLS [DEBUG] -- AddFromInventoryChange: emod_engine_375 to
CenterTorso
2019-09-23T17:47:17 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:47:17 FYLS [DEBUG] --- removed
2019-09-23T17:47:17 FYLS [DEBUG] --- Default: clear
2019-09-23T17:47:21 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:47:21 FYLS [DEBUG] --- no replace needed
2019-09-23T17:47:21 FYLS [DEBUG] -- add emod_engine_250
2019-09-23T17:47:21 FYLS [DEBUG] -- remove emod_engine_375
2019-09-23T17:47:21 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:47:21 FYLS [DEBUG] -- add: emod_engine_250
2019-09-23T17:47:21 FYLS [DEBUG] -- add: emod_engine_375
2019-09-23T17:47:21 FYLS [DEBUG] --- Category EngineCore - replace already added
2019-09-23T17:47:21 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T17:47:21 FYLS [DEBUG] - post validation
2019-09-23T17:47:21 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T17:47:21 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T17:47:21 FYLS [DEBUG] used=11 location.val=0 max=12
2019-09-23T17:47:21 FYLS [DEBUG] ---- 1/1
2019-09-23T17:47:21 FYLS [DEBUG] - apply changes
2019-09-23T17:47:21 FYLS [DEBUG] -- AddFromInventoryChange: emod_engine_250 to
CenterTorso
2019-09-23T17:47:21 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:47:21 FYLS [DEBUG] --- removed
2019-09-23T17:47:21 FYLS [DEBUG] --- Not Default: drop
2019-09-23T17:47:21 FYLS [LOG] Sorted in 9.9019 ms
2019-09-23T17:47:29 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:47:29 FYLS [DEBUG] -- add emod_structureslots_endosteel
2019-09-23T17:47:29 FYLS [DEBUG] -- remove emod_structureslots_standard
2019-09-23T17:47:29 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:47:29 FYLS [DEBUG] -- add: emod_structureslots_endosteel
2019-09-23T17:47:29 FYLS [DEBUG] -- add: emod_structureslots_standard
2019-09-23T17:47:29 FYLS [DEBUG] --- Category Structure - replace already added
2019-09-23T17:47:29 FYLS [DEBUG] - post validation
2019-09-23T17:47:29 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T17:47:29 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T17:47:29 FYLS [DEBUG] used=11 location.val=0 max=12
2019-09-23T17:47:29 FYLS [DEBUG] ---- 1/1
2019-09-23T17:47:29 FYLS [DEBUG] - apply changes
2019-09-23T17:47:29 FYLS [DEBUG] -- AddFromInventoryChange:
emod_structureslots_endosteel to CenterTorso
2019-09-23T17:47:29 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:47:29 FYLS [DEBUG] --- removed
2019-09-23T17:47:29 FYLS [DEBUG] --- Default: clear
2019-09-23T17:47:35 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:47:35 FYLS [DEBUG] --- no replace needed
2019-09-23T17:47:35 FYLS [DEBUG] -- add emod_engineslots_xl_center
2019-09-23T17:47:35 FYLS [DEBUG] -- remove emod_engineslots_std_center
2019-09-23T17:47:35 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:47:35 FYLS [DEBUG] -- add: emod_engineslots_xl_center
2019-09-23T17:47:35 FYLS [DEBUG] --- AutoLinked Add
2019-09-23T17:47:35 FYLS [DEBUG] ---- emod_engineslots_size3 to LeftTorso
2019-09-23T17:47:35 FYLS [DEBUG] ----- added
2019-09-23T17:47:35 FYLS [DEBUG] ---- emod_engineslots_size3 to RightTorso
2019-09-23T17:47:35 FYLS [DEBUG] ----- added
2019-09-23T17:47:35 FYLS [DEBUG] -- add: emod_engineslots_std_center
2019-09-23T17:47:35 FYLS [DEBUG] --- Category EngineShield - replace already added
2019-09-23T17:47:35 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T17:47:35 FYLS [DEBUG] - post validation
2019-09-23T17:47:35 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_engineslots_xl_center
size=2
2019-09-23T17:47:35 FYLS [DEBUG] used=11 location.val=0 max=12
2019-09-23T17:47:35 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:47:35 FYLS [DEBUG] used=0 location.val=3 max=12
2019-09-23T17:47:35 FYLS [DEBUG] location=RightTorso
2019-09-23T17:47:35 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:47:35 FYLS [DEBUG] used=0 location.val=3 max=12
2019-09-23T17:47:35 FYLS [DEBUG] ---- 1/1
2019-09-23T17:47:35 FYLS [DEBUG] - apply changes
2019-09-23T17:47:35 FYLS [DEBUG] -- AddFromInventoryChange:
emod_engineslots_xl_center to CenterTorso
2019-09-23T17:47:35 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:47:35 FYLS [DEBUG] --- removed
2019-09-23T17:47:35 FYLS [DEBUG] --- Default: clear
2019-09-23T17:47:35 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size3
to LeftTorso
2019-09-23T17:47:35 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size3
to RightTorso
2019-09-23T17:48:24 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:48:24 FYLS [DEBUG] -- add Gear_TargetingTrackingSystem_Kallon_Lock-On
2019-09-23T17:48:24 FYLS [DEBUG] -- remove Gear_FCS_Generic_Standard
2019-09-23T17:48:24 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:48:24 FYLS [DEBUG] -- add: Gear_TargetingTrackingSystem_Kallon_Lock-
On
2019-09-23T17:48:24 FYLS [DEBUG] -- add: Gear_FCS_Generic_Standard
2019-09-23T17:48:24 FYLS [DEBUG] --- Category CockpitFCS - replace already added
2019-09-23T17:48:24 FYLS [DEBUG] - post validation
2019-09-23T17:48:24 FYLS [DEBUG] location=Head
2019-09-23T17:48:24 FYLS [DEBUG] new_inventory item=Gear_Sensors_AR14 size=2
2019-09-23T17:48:24 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportB_Standard size=1
2019-09-23T17:48:24 FYLS [DEBUG] new_inventory item=Gear_Cockpit_Generic_Standard
size=1
2019-09-23T17:48:24 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportA_Standard size=1
2019-09-23T17:48:24 FYLS [DEBUG] new_inventory
item=Gear_TargetingTrackingSystem_Kallon_Lock-On size=1
2019-09-23T17:48:24 FYLS [DEBUG] used=6 location.val=0 max=6
2019-09-23T17:48:24 FYLS [DEBUG] ---- 1/1
2019-09-23T17:48:24 FYLS [DEBUG] - apply changes
2019-09-23T17:48:24 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_TargetingTrackingSystem_Kallon_Lock-On to Head
2019-09-23T17:48:24 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:48:24 FYLS [DEBUG] --- removed
2019-09-23T17:48:24 FYLS [DEBUG] --- Default: clear
2019-09-23T17:48:47 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:48:47 FYLS [DEBUG] --- return error
2019-09-23T17:48:47 FYLS [DEBUG] - Canceled: Sensors already installed on mech
2019-09-23T17:48:47 FYLS [LOG] Sorted in 8.7552 ms
2019-09-23T17:48:59 FYLS [DEBUG] - Canceled: OmniPod Lower Arm requires OmniMech
2019-09-23T17:49:06 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:49:06 FYLS [DEBUG] --- return error
2019-09-23T17:49:06 FYLS [DEBUG] - Canceled: Sensors already installed on mech
2019-09-23T17:49:06 FYLS [LOG] Sorted in 9.2908 ms
2019-09-23T17:49:56 FYLS [DEBUG] --- no replace needed
2019-09-23T17:49:56 FYLS [DEBUG] -- no replace
2019-09-23T17:49:56 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:49:56 FYLS [DEBUG] -- add: Weapon_RISC_MML_5
2019-09-23T17:49:56 FYLS [DEBUG] - post validation
2019-09-23T17:49:56 FYLS [DEBUG] location=RightTorso
2019-09-23T17:49:56 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:49:56 FYLS [DEBUG] new_inventory item=Weapon_RISC_MML_5 size=2
2019-09-23T17:49:56 FYLS [DEBUG] used=3 location.val=2 max=12
2019-09-23T17:49:56 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T17:49:56 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_5]]
2019-09-23T17:49:56 FYLS [DEBUG] - apply changes
2019-09-23T17:49:56 FYLS [DEBUG] -- AddFromInventoryChange: Weapon_RISC_MML_5 to
RightTorso
2019-09-23T17:49:56 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:50:00 FYLS [DEBUG] - Category w/m/s/mml
2019-09-23T17:50:00 FYLS [DEBUG] -- search replace for Weapon_RISC_MML_5
2019-09-23T17:50:00 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:50:01 FYLS [LOG] Sorted in 9.3983 ms
2019-09-23T17:50:05 FYLS [DEBUG] --- no replace needed
2019-09-23T17:50:05 FYLS [DEBUG] -- no replace
2019-09-23T17:50:05 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:50:05 FYLS [DEBUG] -- add: Weapon_RISC_MML_10
2019-09-23T17:50:05 FYLS [DEBUG] - post validation
2019-09-23T17:50:05 FYLS [DEBUG] location=RightTorso
2019-09-23T17:50:05 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:50:05 FYLS [DEBUG] new_inventory item=Weapon_RISC_MML_10 size=4
2019-09-23T17:50:05 FYLS [DEBUG] used=3 location.val=4 max=12
2019-09-23T17:50:05 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:05 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:05 FYLS [DEBUG] - apply changes
2019-09-23T17:50:05 FYLS [DEBUG] -- AddFromInventoryChange: Weapon_RISC_MML_10 to
RightTorso
2019-09-23T17:50:05 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:50:21 FYLS [DEBUG] --- no replace needed
2019-09-23T17:50:21 FYLS [DEBUG] -- no replace
2019-09-23T17:50:21 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:50:21 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Tandem_SRM
2019-09-23T17:50:21 FYLS [DEBUG] - post validation
2019-09-23T17:50:21 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:50:21 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:50:21 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:50:21 FYLS [DEBUG] used=3 location.val=1 max=12
2019-09-23T17:50:21 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:21 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:21 FYLS [DEBUG] - apply changes
2019-09-23T17:50:21 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Tandem_SRM to LeftTorso
2019-09-23T17:50:21 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:50:23 FYLS [DEBUG] - Category a/m/s/hmrm
2019-09-23T17:50:23 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_Thunder_HMRM
2019-09-23T17:50:23 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:50:24 FYLS [DEBUG] --- no replace needed
2019-09-23T17:50:24 FYLS [DEBUG] -- no replace
2019-09-23T17:50:24 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:50:24 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Thunder_HMRM
2019-09-23T17:50:24 FYLS [DEBUG] - post validation
2019-09-23T17:50:24 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:50:24 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:50:24 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:50:24 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:50:24 FYLS [DEBUG] used=4 location.val=1 max=12
2019-09-23T17:50:24 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:24 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:24 FYLS [DEBUG] - apply changes
2019-09-23T17:50:24 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Thunder_HMRM to LeftTorso
2019-09-23T17:50:24 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:50:56 FYLS [DEBUG] --- no replace needed
2019-09-23T17:50:56 FYLS [DEBUG] -- no replace
2019-09-23T17:50:56 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:50:56 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Generic_SRM
2019-09-23T17:50:56 FYLS [DEBUG] - post validation
2019-09-23T17:50:56 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:50:56 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:50:56 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:50:56 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:50:56 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:50:56 FYLS [DEBUG] used=5 location.val=1 max=12
2019-09-23T17:50:56 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:56 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:50:56 FYLS [DEBUG] - apply changes
2019-09-23T17:50:56 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Generic_SRM to LeftTorso
2019-09-23T17:50:56 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:51:08 FYLS [DEBUG] --- no replace needed
2019-09-23T17:51:08 FYLS [DEBUG] -- no replace
2019-09-23T17:51:08 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:51:08 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Deadfire_LRM
2019-09-23T17:51:08 FYLS [DEBUG] - post validation
2019-09-23T17:51:08 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:51:08 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:51:08 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:51:08 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:51:08 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:51:08 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM size=1
2019-09-23T17:51:08 FYLS [DEBUG] used=6 location.val=1 max=12
2019-09-23T17:51:08 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:08 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:08 FYLS [DEBUG] - apply changes
2019-09-23T17:51:08 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Deadfire_LRM to LeftTorso
2019-09-23T17:51:08 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:51:16 FYLS [DEBUG] --- no replace needed
2019-09-23T17:51:16 FYLS [DEBUG] -- no replace
2019-09-23T17:51:16 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:51:16 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Swarmi_LRM
2019-09-23T17:51:16 FYLS [DEBUG] - post validation
2019-09-23T17:51:16 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM size=1
2019-09-23T17:51:16 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:51:16 FYLS [DEBUG] used=7 location.val=1 max=12
2019-09-23T17:51:16 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:16 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:16 FYLS [DEBUG] - apply changes
2019-09-23T17:51:16 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Swarmi_LRM to LeftTorso
2019-09-23T17:51:16 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:51:29 FYLS [DEBUG] --- no replace needed
2019-09-23T17:51:29 FYLS [DEBUG] -- no replace
2019-09-23T17:51:29 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:51:29 FYLS [DEBUG] -- add: emod_case
2019-09-23T17:51:29 FYLS [DEBUG] - post validation
2019-09-23T17:51:29 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM size=1
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:51:29 FYLS [DEBUG] new_inventory item=emod_case size=1
2019-09-23T17:51:29 FYLS [DEBUG] used=8 location.val=1 max=12
2019-09-23T17:51:29 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:29 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:29 FYLS [DEBUG] - apply changes
2019-09-23T17:51:29 FYLS [DEBUG] -- AddFromInventoryChange: emod_case to LeftTorso
2019-09-23T17:51:29 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:51:49 FYLS [DEBUG] --- no replace needed
2019-09-23T17:51:49 FYLS [DEBUG] --- no replace needed
2019-09-23T17:51:49 FYLS [DEBUG] -- no replace
2019-09-23T17:51:49 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:51:49 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_ListenKill_HMRM
2019-09-23T17:51:49 FYLS [DEBUG] - post validation
2019-09-23T17:51:49 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Tandem_SRM
size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory item=emod_case size=1
2019-09-23T17:51:49 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:51:49 FYLS [DEBUG] used=9 location.val=1 max=12
2019-09-23T17:51:49 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:49 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:51:49 FYLS [DEBUG] - apply changes
2019-09-23T17:51:49 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_ListenKill_HMRM to LeftTorso
2019-09-23T17:51:49 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:52:23 FYLS [DEBUG] --- no replace needed
2019-09-23T17:52:23 FYLS [DEBUG] -- no replace
2019-09-23T17:52:23 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:52:23 FYLS [DEBUG] -- add: Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:52:23 FYLS [DEBUG] - post validation
2019-09-23T17:52:23 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory item=emod_engineslots_xl_center
size=2
2019-09-23T17:52:23 FYLS [DEBUG] new_inventory
item=Weapon_Laser_MediumLaserPulse_X size=1
2019-09-23T17:52:23 FYLS [DEBUG] used=11 location.val=1 max=12
2019-09-23T17:52:23 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:52:23 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:52:23 FYLS [DEBUG] - apply changes
2019-09-23T17:52:23 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Laser_MediumLaserPulse_X to CenterTorso
2019-09-23T17:52:23 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:52:26 FYLS [DEBUG] - Category a/m/l/lrm
2019-09-23T17:52:26 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_Deadfire_LRM
2019-09-23T17:52:26 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:52:35 FYLS [DEBUG] - Category a/m/s/hmrm
2019-09-23T17:52:35 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_Thunder_HMRM
2019-09-23T17:52:35 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:53:00 FYLS [DEBUG] - Category a/m/s/srm
2019-09-23T17:53:00 FYLS [DEBUG] -- search replace for
Ammo_AmmunitionBox_Tandem_SRM
2019-09-23T17:53:00 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:53:01 FYLS [LOG] Sorted in 10.4834 ms
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent
Ammo_AmmunitionBox_Thunder_HMRM - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_AdvancedMaterials2 -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_AdvancedMaterials2 -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent
Gear_Actuator_Friedhof_CompensatorPlus - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - ArmActuator adding, left None
2019-09-23T17:53:12 FYLS [DEBUG] -- done
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_Swarm_HMRM
- False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent emod_case2 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Weapon_RISC_MML_5 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Weapon_LRM_FLARELAUNCHER5 -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_Hydra_LRM -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Prototype_Double
- False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent emod_case2 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Weapon_RISC_MML_5 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Weapon_LRM_FLARELAUNCHER5 -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_AntiMissile
- False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_Acid_SRM -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Prototype_Double
- False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent
emod_structureslots_clanendosteel - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent emod_engineslots_cxxl_center -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - AutoLinked
2019-09-23T17:53:12 FYLS [DEBUG] -- removing emod_engineslots_size4 from LeftTorso
2019-09-23T17:53:12 FYLS [DEBUG] -- removing emod_engineslots_size4 from RightTorso
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_EmergencyCoolant - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent emod_engine_225 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_FCS_Predator - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Gear_Cockpit_Generic_Small -
False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent Weapon_AMS_MK2 - False
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] - Category
2019-09-23T17:53:12 FYLS [DEBUG] -- removing
2019-09-23T17:53:12 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T17:53:12 FYLS [DEBUG] Starting transition camera with times: 3369.41,
3369.42
2019-09-23T17:53:14 FYLS [DEBUG] Finished camera transition at time: 3372.031
2019-09-23T17:53:15 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T17:53:15 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T17:53:15 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech modifizieren - Guerilla,
includeRefund?: True
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Linker Torso Komponente -
Heavy MRM L-K Ammo, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Linker Torso Komponente -
C.A.S.E., includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Linker Torso Komponente -
LSR-Munition, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Linker Torso Komponente -
KSR-Munition, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Entfernen Komponente - H-MRM
Thunder Ammo, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Rechter Torso Komponente -
MML 10, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Kopf Komponente - Kallon
Lock-On TTS, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Mittlerer Torso Komponente
- XL Engine, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Mittlerer Torso Komponente
- Endo-Steel Structure, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Mittlerer Torso Komponente
- Engine Core 250, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Einbauen Rechter Arm Komponente -
Coventry X65: Standard-Armmodifikation, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Patchwork Materials T2, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Patchwork Materials T2, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Friedhof Compensator Arm Mod , includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - H-
MRM Swarm Ammo, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
C.A.S.E. II, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - MML
5, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
ChaffFlare RL5, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - LRM
Hydra Ammo, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Prototype Heatsink (D), includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
C.A.S.E. II, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - MML
5, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
ChaffFlare RL5, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - RAS-
Munition, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - SRM
AX Ammo, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Prototype Heatsink (D), includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Endo-Steel Structure (C), includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente - XXL
Engine (C), includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Emergency Coolant System, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Engine Core 225, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Weapons Computer, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Small Cockpit, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder EntfernenZERSTÖRT Komponente -
Anti-Missile System MK2, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - CenterTorso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - RightLeg,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - LeftLeg,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - RightArm,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - LeftArm,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - RightTorso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - LeftTorso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Modify Armor - Head, includeRefund?:
False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Hip,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Upper Leg
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Lower Leg
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Foot
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Rechtes Bein,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Upper Leg
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Lower Leg
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Foot
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Linkes Bein,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - RAC2,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Rechter Arm,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Shoulder,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Lower Arm
Actuator, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Linker Arm,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Rechter Torso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Linker Torso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Chameleon
Light Polarization Shield, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Proto DHS
Engine Kit, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Coventry
Dreadnought, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Mittlerer Torso,
includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - SLDF Black
Ops Cockpit , includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Komponente reparieren - Life Support
B, includeRefund?: False
2019-09-23T17:53:31 FYLS [LOG] CancelWorkOrder Mech reparieren - Kopf,
includeRefund?: False
2019-09-23T17:53:35 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:53:35 FYLS [LOG] Sorted in 12.9094 ms
2019-09-23T17:53:36 FYLS [DEBUG] No existing base work order, creating a new one
2019-09-23T17:53:36 FYLS [DEBUG] AutoZoom scale=0.9292135 mechSize=890
targetSize=827
2019-09-23T17:53:38 FYLS [ERROR] System.Data.SyntaxErrorException: invalid string
at ][Chassis.Tonnage] * [[Chassis.Tonnage] / 10<--
at Mono.Data.SqlExpressions.Tokenizer.ReadString (Char terminator, Boolean
canEscape) [0x00000] in <filename unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.ReadString (Char terminator) [0x00000] in
<filename unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.ParseToken () [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Tokenizer.advance () [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Parser.yyparse (yyInput yyLex) [0x00000] in <filename
unknown>:0
at Mono.Data.SqlExpressions.Parser.Compile (System.String sqlExpr) [0x00000] in
<filename unknown>:0
at System.Data.DataTable.Compute (System.String expression, System.String filter)
[0x00000] in <filename unknown>:0
at CustomComponents.FormulaEvaluator.Compute (System.String expr) [0x00000] in
<filename unknown>:0
at CustomComponents.FormulaEvaluator.Evaluate (System.String expression,
System.Collections.Generic.Dictionary`2 variables) [0x00000] in <filename
unknown>:0
at CustomComponents.WorkOrderCostsHandler.ApplyCosts
(BattleTech.WorkOrderEntry_MechLab workOrder, CustomComponents.Costs costs,
System.Collections.Generic.Dictionary`2 variables) [0x00000] in <filename
unknown>:0
at CustomComponents.WorkOrderCostsHandler.ComponentRepairWorkOrder
(BattleTech.MechComponentRef mechComponent, Boolean isOnMech,
BattleTech.WorkOrderEntry_RepairComponent result) [0x00000] in <filename unknown>:0

at CustomComponents.SimGameState_CreateComponentRepairWorkOrder_Patch.Postfix
(BattleTech.SimGameState __instance, BattleTech.MechComponentRef mechComponent,
Boolean isOnMech, BattleTech.WorkOrderEntry_RepairComponent& __result) [0x00000] in
<filename unknown>:0
2019-09-23T17:53:43 FYLS [DEBUG] - Category w/e/l/x-pulse
2019-09-23T17:53:43 FYLS [DEBUG] -- search replace for
Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:53:43 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:53:44 FYLS [DEBUG] --- no replace needed
2019-09-23T17:53:44 FYLS [DEBUG] -- no replace
2019-09-23T17:53:44 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:53:44 FYLS [DEBUG] -- add: Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:53:44 FYLS [DEBUG] - post validation
2019-09-23T17:53:44 FYLS [DEBUG] location=RightTorso
2019-09-23T17:53:44 FYLS [DEBUG] new_inventory
item=Weapon_Laser_MediumLaserPulse_X size=1
2019-09-23T17:53:44 FYLS [DEBUG] used=0 location.val=1 max=12
2019-09-23T17:53:44 FYLS [DEBUG] - apply changes
2019-09-23T17:53:44 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Laser_MediumLaserPulse_X to RightTorso
2019-09-23T17:53:44 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:53:45 FYLS [DEBUG] - Category w/e/l/x-pulse
2019-09-23T17:53:45 FYLS [DEBUG] -- search replace for
Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:53:45 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:53:46 FYLS [DEBUG] --- no replace needed
2019-09-23T17:53:46 FYLS [DEBUG] -- no replace
2019-09-23T17:53:46 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:53:46 FYLS [DEBUG] -- add: Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:53:46 FYLS [DEBUG] - post validation
2019-09-23T17:53:46 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory item=emod_engine_dummy size=2
2019-09-23T17:53:46 FYLS [DEBUG] new_inventory
item=Weapon_Laser_MediumLaserPulse_X size=1
2019-09-23T17:53:46 FYLS [DEBUG] used=12 location.val=1 max=12
2019-09-23T17:53:46 FYLS [DEBUG] - Canceled: Cannot add M X-Pulse: Not enough free
slots.
2019-09-23T17:53:59 FYLS [DEBUG] - Category w/m/s/hmrm
2019-09-23T17:53:59 FYLS [DEBUG] -- search replace for Weapon_HEAVY_MRM_20
2019-09-23T17:53:59 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:54:02 FYLS [DEBUG] --- no replace needed
2019-09-23T17:54:02 FYLS [DEBUG] -- no replace
2019-09-23T17:54:02 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:54:02 FYLS [DEBUG] -- add: Weapon_HEAVY_MRM_20
2019-09-23T17:54:02 FYLS [DEBUG] - post validation
2019-09-23T17:54:02 FYLS [DEBUG] location=LeftArm
2019-09-23T17:54:02 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T17:54:02 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T17:54:02 FYLS [DEBUG] new_inventory item=emod_arm_part_lower size=1
2019-09-23T17:54:02 FYLS [DEBUG] new_inventory item=Weapon_HEAVY_MRM_20 size=3
2019-09-23T17:54:02 FYLS [DEBUG] used=3 location.val=3 max=12
2019-09-23T17:54:02 FYLS [DEBUG] - apply changes
2019-09-23T17:54:02 FYLS [DEBUG] -- AddFromInventoryChange: Weapon_HEAVY_MRM_20 to
LeftArm
2019-09-23T17:54:02 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:09 FYLS [DEBUG] --- no replace needed
2019-09-23T17:54:09 FYLS [DEBUG] --- no replace needed
2019-09-23T17:54:09 FYLS [DEBUG] -- no replace
2019-09-23T17:54:09 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:54:09 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_ListenKill_HMRM
2019-09-23T17:54:09 FYLS [DEBUG] - post validation
2019-09-23T17:54:09 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:54:09 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:54:09 FYLS [DEBUG] used=0 location.val=1 max=12
2019-09-23T17:54:09 FYLS [DEBUG] - apply changes
2019-09-23T17:54:09 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_ListenKill_HMRM to LeftTorso
2019-09-23T17:54:09 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:18 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:54:18 FYLS [DEBUG] --- no replace needed
2019-09-23T17:54:18 FYLS [DEBUG] -- add emod_engine_225
2019-09-23T17:54:18 FYLS [DEBUG] -- remove emod_engine_dummy
2019-09-23T17:54:18 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:54:18 FYLS [DEBUG] -- add: emod_engine_225
2019-09-23T17:54:18 FYLS [DEBUG] -- add: emod_engine_dummy
2019-09-23T17:54:18 FYLS [DEBUG] --- Category EngineCore - replace already added
2019-09-23T17:54:18 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T17:54:18 FYLS [DEBUG] - post validation
2019-09-23T17:54:18 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:54:18 FYLS [DEBUG] new_inventory item=emod_engine_225 size=1
2019-09-23T17:54:18 FYLS [DEBUG] used=12 location.val=-1 max=12
2019-09-23T17:54:18 FYLS [DEBUG] ---- 1/1
2019-09-23T17:54:18 FYLS [DEBUG] - apply changes
2019-09-23T17:54:18 FYLS [DEBUG] -- AddFromInventoryChange: emod_engine_225 to
CenterTorso
2019-09-23T17:54:18 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:18 FYLS [DEBUG] --- removed
2019-09-23T17:54:18 FYLS [DEBUG] --- Default: clear
2019-09-23T17:54:25 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:54:25 FYLS [DEBUG] --- no replace needed
2019-09-23T17:54:25 FYLS [DEBUG] -- add emod_engineslots_xl_center
2019-09-23T17:54:25 FYLS [DEBUG] -- remove emod_engineslots_std_center
2019-09-23T17:54:25 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:54:25 FYLS [DEBUG] -- add: emod_engineslots_xl_center
2019-09-23T17:54:25 FYLS [DEBUG] --- AutoLinked Add
2019-09-23T17:54:25 FYLS [DEBUG] ---- emod_engineslots_size3 to LeftTorso
2019-09-23T17:54:25 FYLS [DEBUG] ----- added
2019-09-23T17:54:25 FYLS [DEBUG] ---- emod_engineslots_size3 to RightTorso
2019-09-23T17:54:25 FYLS [DEBUG] ----- added
2019-09-23T17:54:25 FYLS [DEBUG] -- add: emod_engineslots_std_center
2019-09-23T17:54:25 FYLS [DEBUG] --- Category EngineShield - replace already added
2019-09-23T17:54:25 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T17:54:25 FYLS [DEBUG] - post validation
2019-09-23T17:54:25 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_engine_225 size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_engineslots_xl_center
size=2
2019-09-23T17:54:25 FYLS [DEBUG] used=11 location.val=0 max=12
2019-09-23T17:54:25 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:54:25 FYLS [DEBUG] used=1 location.val=3 max=12
2019-09-23T17:54:25 FYLS [DEBUG] location=RightTorso
2019-09-23T17:54:25 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:54:25 FYLS [DEBUG] used=0 location.val=3 max=12
2019-09-23T17:54:25 FYLS [DEBUG] ---- 1/1
2019-09-23T17:54:25 FYLS [DEBUG] - apply changes
2019-09-23T17:54:25 FYLS [DEBUG] -- AddFromInventoryChange:
emod_engineslots_xl_center to CenterTorso
2019-09-23T17:54:25 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:25 FYLS [DEBUG] --- removed
2019-09-23T17:54:25 FYLS [DEBUG] --- Default: clear
2019-09-23T17:54:25 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size3
to LeftTorso
2019-09-23T17:54:25 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size3
to RightTorso
2019-09-23T17:54:38 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:54:38 FYLS [DEBUG] -- add emod_structureslots_endosteel
2019-09-23T17:54:38 FYLS [DEBUG] -- remove emod_structureslots_standard
2019-09-23T17:54:38 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:54:38 FYLS [DEBUG] -- add: emod_structureslots_endosteel
2019-09-23T17:54:38 FYLS [DEBUG] -- add: emod_structureslots_standard
2019-09-23T17:54:38 FYLS [DEBUG] --- Category Structure - replace already added
2019-09-23T17:54:38 FYLS [DEBUG] - post validation
2019-09-23T17:54:38 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory item=emod_engine_225 size=1
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory item=emod_engineslots_xl_center
size=2
2019-09-23T17:54:38 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T17:54:38 FYLS [DEBUG] used=11 location.val=0 max=12
2019-09-23T17:54:38 FYLS [DEBUG] ---- 1/1
2019-09-23T17:54:38 FYLS [DEBUG] - apply changes
2019-09-23T17:54:38 FYLS [DEBUG] -- AddFromInventoryChange:
emod_structureslots_endosteel to CenterTorso
2019-09-23T17:54:38 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:38 FYLS [DEBUG] --- removed
2019-09-23T17:54:38 FYLS [DEBUG] --- Default: clear
2019-09-23T17:54:46 FYLS [DEBUG] --- MaxEquipedPerLocation: 0/1
2019-09-23T17:54:46 FYLS [DEBUG] -- no replace
2019-09-23T17:54:46 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:54:46 FYLS [DEBUG] -- add: Gear_AdvancedMaterials2
2019-09-23T17:54:46 FYLS [DEBUG] - post validation
2019-09-23T17:54:46 FYLS [DEBUG] location=RightTorso
2019-09-23T17:54:46 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:54:46 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials2
size=2
2019-09-23T17:54:46 FYLS [DEBUG] used=3 location.val=2 max=12
2019-09-23T17:54:46 FYLS [DEBUG] - apply changes
2019-09-23T17:54:46 FYLS [DEBUG] -- AddFromInventoryChange: Gear_AdvancedMaterials2
to RightTorso
2019-09-23T17:54:46 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:48 FYLS [DEBUG] --- MaxEquipedPerLocation: 0/1
2019-09-23T17:54:48 FYLS [DEBUG] -- no replace
2019-09-23T17:54:48 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:54:48 FYLS [DEBUG] -- add: Gear_AdvancedMaterials3
2019-09-23T17:54:48 FYLS [DEBUG] - post validation
2019-09-23T17:54:48 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:54:48 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:54:48 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:54:48 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:54:48 FYLS [DEBUG] used=4 location.val=3 max=12
2019-09-23T17:54:48 FYLS [DEBUG] - apply changes
2019-09-23T17:54:48 FYLS [DEBUG] -- AddFromInventoryChange: Gear_AdvancedMaterials3
to LeftTorso
2019-09-23T17:54:48 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:54:52 FYLS [DEBUG] --- MaxEquipedPerLocation: 0/1
2019-09-23T17:54:52 FYLS [DEBUG] -- no replace
2019-09-23T17:54:52 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:54:52 FYLS [DEBUG] -- add: Gear_AdvancedMaterials3
2019-09-23T17:54:52 FYLS [DEBUG] - post validation
2019-09-23T17:54:52 FYLS [DEBUG] location=LeftArm
2019-09-23T17:54:52 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T17:54:52 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T17:54:52 FYLS [DEBUG] new_inventory item=emod_arm_part_lower size=1
2019-09-23T17:54:52 FYLS [DEBUG] new_inventory item=Weapon_HEAVY_MRM_20 size=3
2019-09-23T17:54:52 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:54:52 FYLS [DEBUG] used=6 location.val=3 max=12
2019-09-23T17:54:52 FYLS [DEBUG] - apply changes
2019-09-23T17:54:52 FYLS [DEBUG] -- AddFromInventoryChange: Gear_AdvancedMaterials3
to LeftArm
2019-09-23T17:54:52 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:02 FYLS [DEBUG] --- no replace needed
2019-09-23T17:55:02 FYLS [DEBUG] -- no replace
2019-09-23T17:55:02 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:55:02 FYLS [DEBUG] -- add: Gear_HeatSink_Prototype_Double
2019-09-23T17:55:02 FYLS [DEBUG] - post validation
2019-09-23T17:55:02 FYLS [DEBUG] location=RightTorso
2019-09-23T17:55:02 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:55:02 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials2
size=2
2019-09-23T17:55:02 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:02 FYLS [DEBUG] used=5 location.val=1 max=12
2019-09-23T17:55:02 FYLS [DEBUG] - apply changes
2019-09-23T17:55:02 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_HeatSink_Prototype_Double to RightTorso
2019-09-23T17:55:02 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:05 FYLS [DEBUG] --- no replace needed
2019-09-23T17:55:05 FYLS [DEBUG] -- no replace
2019-09-23T17:55:05 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:55:05 FYLS [DEBUG] -- add: Gear_HeatSink_Prototype_Double
2019-09-23T17:55:05 FYLS [DEBUG] - post validation
2019-09-23T17:55:05 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:55:05 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:55:05 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:55:05 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:55:05 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:05 FYLS [DEBUG] used=7 location.val=1 max=12
2019-09-23T17:55:05 FYLS [DEBUG] - apply changes
2019-09-23T17:55:05 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_HeatSink_Prototype_Double to LeftTorso
2019-09-23T17:55:05 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:06 FYLS [DEBUG] - Category Heatsink
2019-09-23T17:55:06 FYLS [DEBUG] -- search replace for
Gear_HeatSink_Prototype_Double
2019-09-23T17:55:06 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:55:07 FYLS [DEBUG] --- no replace needed
2019-09-23T17:55:07 FYLS [DEBUG] -- no replace
2019-09-23T17:55:07 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:55:07 FYLS [DEBUG] -- add: Gear_HeatSink_Prototype_Double
2019-09-23T17:55:07 FYLS [DEBUG] - post validation
2019-09-23T17:55:07 FYLS [DEBUG] location=RightTorso
2019-09-23T17:55:07 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:55:07 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials2
size=2
2019-09-23T17:55:07 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:07 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:07 FYLS [DEBUG] used=6 location.val=1 max=12
2019-09-23T17:55:07 FYLS [DEBUG] - apply changes
2019-09-23T17:55:07 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_HeatSink_Prototype_Double to RightTorso
2019-09-23T17:55:07 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:16 FYLS [DEBUG] --- no replace needed
2019-09-23T17:55:16 FYLS [DEBUG] -- ArmActuator: Gear_Actuator_Coventry_X65-
Standard PartLower
2019-09-23T17:55:16 FYLS [DEBUG] --- removing emod_arm_part_lower
2019-09-23T17:55:16 FYLS [DEBUG] --- adding PartShoulder to Lower
2019-09-23T17:55:16 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:55:16 FYLS [DEBUG] --- adding PartUpper to Lower
2019-09-23T17:55:16 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:55:16 FYLS [DEBUG] --- adding PartLower to Lower
2019-09-23T17:55:16 FYLS [DEBUG] ---- already exist, return
2019-09-23T17:55:16 FYLS [DEBUG] -- add Gear_Actuator_Coventry_X65-Standard
2019-09-23T17:55:16 FYLS [DEBUG] -- remove emod_arm_part_lower
2019-09-23T17:55:16 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:55:16 FYLS [DEBUG] -- add: Gear_Actuator_Coventry_X65-Standard
2019-09-23T17:55:16 FYLS [DEBUG] -- add: emod_arm_part_lower
2019-09-23T17:55:16 FYLS [DEBUG] --- Category ArmLowerActuator - no replace, return
2019-09-23T17:55:16 FYLS [DEBUG] - post validation
2019-09-23T17:55:16 FYLS [DEBUG] location=RightArm
2019-09-23T17:55:16 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_RAC2_RISC
size=7
2019-09-23T17:55:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Rotary_AC2_double size=2
2019-09-23T17:55:16 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T17:55:16 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T17:55:16 FYLS [DEBUG] new_inventory item=Gear_Actuator_Coventry_X65-
Standard size=1
2019-09-23T17:55:16 FYLS [DEBUG] used=12 location.val=0 max=12
2019-09-23T17:55:16 FYLS [DEBUG] - apply changes
2019-09-23T17:55:16 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_Actuator_Coventry_X65-Standard to RightArm
2019-09-23T17:55:16 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:16 FYLS [DEBUG] --- removed
2019-09-23T17:55:16 FYLS [DEBUG] --- Default: clear
2019-09-23T17:55:26 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T17:55:26 FYLS [DEBUG] -- add Gear_TargetingTrackingSystem_Kallon_Lock-On
2019-09-23T17:55:26 FYLS [DEBUG] -- remove Gear_FCS_Generic_Standard
2019-09-23T17:55:26 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T17:55:26 FYLS [DEBUG] -- add: Gear_TargetingTrackingSystem_Kallon_Lock-
On
2019-09-23T17:55:26 FYLS [DEBUG] -- add: Gear_FCS_Generic_Standard
2019-09-23T17:55:26 FYLS [DEBUG] --- Category CockpitFCS - replace already added
2019-09-23T17:55:26 FYLS [DEBUG] - post validation
2019-09-23T17:55:26 FYLS [DEBUG] location=Head
2019-09-23T17:55:26 FYLS [DEBUG] new_inventory item=Gear_Sensors_AR14 size=2
2019-09-23T17:55:26 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportB_Standard size=1
2019-09-23T17:55:26 FYLS [DEBUG] new_inventory item=Gear_Cockpit_Generic_Standard
size=1
2019-09-23T17:55:26 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportA_Standard size=1
2019-09-23T17:55:26 FYLS [DEBUG] new_inventory
item=Gear_TargetingTrackingSystem_Kallon_Lock-On size=1
2019-09-23T17:55:26 FYLS [DEBUG] used=6 location.val=0 max=6
2019-09-23T17:55:26 FYLS [DEBUG] ---- 1/1
2019-09-23T17:55:26 FYLS [DEBUG] - apply changes
2019-09-23T17:55:26 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_TargetingTrackingSystem_Kallon_Lock-On to Head
2019-09-23T17:55:26 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:55:26 FYLS [DEBUG] --- removed
2019-09-23T17:55:26 FYLS [DEBUG] --- Default: clear
2019-09-23T17:55:47 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:55:47 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials3
2019-09-23T17:55:47 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:55:50 FYLS [DEBUG] --- no replace needed
2019-09-23T17:55:50 FYLS [DEBUG] -- no replace
2019-09-23T17:55:50 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:55:50 FYLS [DEBUG] -- add: Weapon_RISC_MML_10
2019-09-23T17:55:50 FYLS [DEBUG] - post validation
2019-09-23T17:55:50 FYLS [DEBUG] location=RightTorso
2019-09-23T17:55:50 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:55:50 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials2
size=2
2019-09-23T17:55:50 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:50 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:55:50 FYLS [DEBUG] new_inventory item=Weapon_RISC_MML_10 size=4
2019-09-23T17:55:50 FYLS [DEBUG] used=7 location.val=4 max=12
2019-09-23T17:55:50 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:55:50 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:55:50 FYLS [DEBUG] - apply changes
2019-09-23T17:55:50 FYLS [DEBUG] -- AddFromInventoryChange: Weapon_RISC_MML_10 to
RightTorso
2019-09-23T17:55:50 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:56:09 FYLS [DEBUG] --- no replace needed
2019-09-23T17:56:09 FYLS [DEBUG] -- no replace
2019-09-23T17:56:09 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:56:09 FYLS [DEBUG] -- add: Weapon_Laser_MediumLaserPulse_X
2019-09-23T17:56:09 FYLS [DEBUG] - post validation
2019-09-23T17:56:09 FYLS [DEBUG] location=CenterTorso
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory
item=Gear_quirk_ChameleonLightPolarizationShield size=1
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory item=emod_kit_dhs_proto size=1
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory
item=Gear_Gyro_Coventry_Dreadnought size=4
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory item=emod_engine_225 size=1
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory item=emod_engineslots_xl_center
size=2
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T17:56:09 FYLS [DEBUG] new_inventory
item=Weapon_Laser_MediumLaserPulse_X size=1
2019-09-23T17:56:09 FYLS [DEBUG] used=11 location.val=1 max=12
2019-09-23T17:56:09 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:09 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:09 FYLS [DEBUG] - apply changes
2019-09-23T17:56:09 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Laser_MediumLaserPulse_X to CenterTorso
2019-09-23T17:56:09 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:56:16 FYLS [DEBUG] --- no replace needed
2019-09-23T17:56:16 FYLS [DEBUG] -- no replace
2019-09-23T17:56:16 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:56:16 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Generic_SRM
2019-09-23T17:56:16 FYLS [DEBUG] - post validation
2019-09-23T17:56:16 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:56:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:56:16 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:56:16 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:56:16 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:56:16 FYLS [DEBUG] used=7 location.val=1 max=12
2019-09-23T17:56:16 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:16 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:16 FYLS [DEBUG] - apply changes
2019-09-23T17:56:16 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Generic_SRM to LeftTorso
2019-09-23T17:56:16 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:56:32 FYLS [DEBUG] --- no replace needed
2019-09-23T17:56:32 FYLS [DEBUG] -- no replace
2019-09-23T17:56:32 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:56:32 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Swarmi_LRM
2019-09-23T17:56:32 FYLS [DEBUG] - post validation
2019-09-23T17:56:32 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:56:32 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:56:32 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:56:32 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:56:32 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:56:32 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:56:32 FYLS [DEBUG] used=8 location.val=1 max=12
2019-09-23T17:56:32 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:32 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:32 FYLS [DEBUG] - apply changes
2019-09-23T17:56:32 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Swarmi_LRM to LeftTorso
2019-09-23T17:56:32 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:56:40 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:56:40 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials2
2019-09-23T17:56:40 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:56:52 FYLS [DEBUG] --- no replace needed
2019-09-23T17:56:52 FYLS [DEBUG] -- no replace
2019-09-23T17:56:52 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:56:52 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Deadfire_LRM_half
2019-09-23T17:56:52 FYLS [DEBUG] - post validation
2019-09-23T17:56:52 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:56:52 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM_half size=1
2019-09-23T17:56:52 FYLS [DEBUG] used=9 location.val=1 max=12
2019-09-23T17:56:52 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:52 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:56:52 FYLS [DEBUG] - apply changes
2019-09-23T17:56:52 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Deadfire_LRM_half to LeftTorso
2019-09-23T17:56:52 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:57:32 FYLS [DEBUG] --- MaxEquipedPerLocation: 0/1
2019-09-23T17:57:32 FYLS [DEBUG] -- no replace
2019-09-23T17:57:32 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:57:32 FYLS [DEBUG] -- add: Gear_AdvancedMaterials1
2019-09-23T17:57:32 FYLS [DEBUG] - post validation
2019-09-23T17:57:32 FYLS [DEBUG] location=LeftArm
2019-09-23T17:57:32 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T17:57:32 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T17:57:32 FYLS [DEBUG] new_inventory item=emod_arm_part_lower size=1
2019-09-23T17:57:32 FYLS [DEBUG] new_inventory item=Weapon_HEAVY_MRM_20 size=3
2019-09-23T17:57:32 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials1
size=1
2019-09-23T17:57:32 FYLS [DEBUG] used=6 location.val=1 max=12
2019-09-23T17:57:32 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:57:32 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:57:32 FYLS [DEBUG] - apply changes
2019-09-23T17:57:32 FYLS [DEBUG] -- AddFromInventoryChange: Gear_AdvancedMaterials1
to LeftArm
2019-09-23T17:57:32 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:58:24 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:58:24 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials1
2019-09-23T17:58:24 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:58:27 FYLS [DEBUG] --- no replace needed
2019-09-23T17:58:27 FYLS [DEBUG] -- no replace
2019-09-23T17:58:27 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:58:27 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Thunder_HMRM
2019-09-23T17:58:27 FYLS [DEBUG] - post validation
2019-09-23T17:58:27 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials3
size=3
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM_half size=1
2019-09-23T17:58:27 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:58:27 FYLS [DEBUG] used=10 location.val=1 max=12
2019-09-23T17:58:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:58:27 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:58:27 FYLS [DEBUG] - apply changes
2019-09-23T17:58:27 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Thunder_HMRM to LeftTorso
2019-09-23T17:58:27 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:58:36 FYLS [DEBUG] - Category Patchwork
2019-09-23T17:58:36 FYLS [DEBUG] -- search replace for Gear_AdvancedMaterials3
2019-09-23T17:58:36 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T17:58:51 FYLS [DEBUG] --- no replace needed
2019-09-23T17:58:51 FYLS [DEBUG] -- no replace
2019-09-23T17:58:51 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:58:51 FYLS [DEBUG] -- add: emod_case
2019-09-23T17:58:51 FYLS [DEBUG] - post validation
2019-09-23T17:58:51 FYLS [DEBUG] location=LeftTorso
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_ListenKill_HMRM size=1
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Generic_SRM size=1
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Swarmi_LRM
size=1
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Deadfire_LRM_half size=1
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Thunder_HMRM size=1
2019-09-23T17:58:51 FYLS [DEBUG] new_inventory item=emod_case size=1
2019-09-23T17:58:51 FYLS [DEBUG] used=8 location.val=1 max=12
2019-09-23T17:58:51 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:58:51 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:58:51 FYLS [DEBUG] - apply changes
2019-09-23T17:58:51 FYLS [DEBUG] -- AddFromInventoryChange: emod_case to LeftTorso
2019-09-23T17:58:51 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:59:02 FYLS [DEBUG] --- MaxEquipedPerLocation: 0/1
2019-09-23T17:59:02 FYLS [DEBUG] -- no replace
2019-09-23T17:59:02 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T17:59:02 FYLS [DEBUG] -- add: Gear_AdvancedMaterials2
2019-09-23T17:59:02 FYLS [DEBUG] - post validation
2019-09-23T17:59:02 FYLS [DEBUG] location=RightTorso
2019-09-23T17:59:02 FYLS [DEBUG] new_inventory item=emod_engineslots_size3 size=3
2019-09-23T17:59:02 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:59:02 FYLS [DEBUG] new_inventory
item=Gear_HeatSink_Prototype_Double size=1
2019-09-23T17:59:02 FYLS [DEBUG] new_inventory item=Weapon_RISC_MML_10 size=4
2019-09-23T17:59:02 FYLS [DEBUG] new_inventory item=Gear_AdvancedMaterials2
size=2
2019-09-23T17:59:02 FYLS [DEBUG] used=9 location.val=2 max=12
2019-09-23T17:59:02 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:59:02 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightTorso [[PrefabName=chrprfweap_bushwacker_righttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T17:59:02 FYLS [DEBUG] - apply changes
2019-09-23T17:59:02 FYLS [DEBUG] -- AddFromInventoryChange: Gear_AdvancedMaterials2
to RightTorso
2019-09-23T17:59:02 FYLS [DEBUG] --- not default: create work order
2019-09-23T17:59:16 FYLS [DEBUG] Starting transition camera with times: 3733.72,
3733.73
2019-09-23T17:59:18 FYLS [DEBUG] Finished camera transition at time: 3735.83
2019-09-23T17:59:18 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
CenterTorso [[PrefabName=chrprfweap_bushwacker_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_X]]
2019-09-23T17:59:18 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
LeftArm [[PrefabName=chrprfweap_bushwacker_leftarm_lrm10_mh1,
MechComponentRef=Weapon_HEAVY_MRM_20]]
2019-09-23T17:59:18 FYLS [DEBUG] Mappings for chassis chassisdef_Guerilla_BWS-S7 at
RightArm [[PrefabName=chrprfweap_bushwacker_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_RAC2_RISC]]
2019-09-23T17:59:38 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:59:39 FYLS [LOG] Applying mood [Space]
2019-09-23T17:59:39 FYLS [LOG] Applying mood [Space]
2019-09-23T17:59:45 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T17:59:45 FYLS [LOG] Applying mood [MechBay]
2019-09-23T17:59:45 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T17:59:46 FYLS [DEBUG] Starting transition camera with times: 3763.417,
3764.417
2019-09-23T17:59:47 FYLS [DEBUG] Finished camera transition at time: 3764.418
2019-09-23T17:59:50 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T17:59:50 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T17:59:50 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_grasshopper_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T17:59:51 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T17:59:51 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T17:59:54 FYLS [DEBUG] Registring mechdef_jagermech_JM6-JO(JagerMech JM6-
JO) => chassisdef_jagermech_JM6-JO
2019-09-23T17:59:54 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T18:00:02 FYLS [LOG] SHOW INVENTORY FOR JagerMech
2019-09-23T18:00:02 FYLS [LOG] ========== done ============
2019-09-23T18:00:02 FYLS [LOG] SHOW INVENTORY FOR JagerMech
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_CommandConsole -- F:False
--
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_LifeSupportA_Standard --
F:True --
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_LifeSupportB_Standard --
F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftArm -- emod_arm_part_shoulder -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftArm -- emod_arm_part_upper -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftArm -- Weapon_Gauss_Gauss_LIGHT -- F:False
--
2019-09-23T18:00:02 FYLS [LOG] -- LeftTorso -- emod_engineslots_size6 -- F:True --

2019-09-23T18:00:02 FYLS [LOG] -- LeftTorso -- Weapon_Laser_LargeLaser_3-Magna --


F:False --
2019-09-23T18:00:02 FYLS [LOG] -- LeftTorso -- Ammo_AmmunitionBox_Light_GAUSS --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- LeftTorso -- Ammo_AmmunitionBox_Light_GAUSS --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- Gear_Reactive_Plating -- F:False
--
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_structureslots_endocomposite
-- F:False --
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_engine_260 -- F:False --
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_kit_dhs -- F:False --
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- Gear_Engine_Heatsinks -- F:True
--
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- Gear_Gyro_Generic_Standard --
F:True --
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_engineslots_xxl_center --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- RightTorso -- emod_engineslots_size6 -- F:True
--
2019-09-23T18:00:02 FYLS [LOG] -- RightTorso -- Weapon_Laser_LargeLaser_3-Magna --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- RightTorso -- Ammo_AmmunitionBox_Light_GAUSS --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- RightTorso -- Ammo_AmmunitionBox_Light_GAUSS --
F:False --
2019-09-23T18:00:02 FYLS [LOG] -- RightArm -- emod_arm_part_shoulder -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightArm -- emod_arm_part_upper -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightArm -- Weapon_Gauss_Gauss_LIGHT -- F:False
--
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_hip -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_upper -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_lower -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_foot -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_hip -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_upper -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_lower -- F:True --
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_foot -- F:True --
2019-09-23T18:00:02 FYLS [LOG] ========== done ============
2019-09-23T18:00:02 FYLS [LOG] SHOW INVENTORY FOR JagerMech
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_LifeSupportA_Standard --
F:True -- SGRef_20873718
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_LifeSupportB_Standard --
F:True -- SGRef_20873719
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Sensors_Generic_Standard -- F:True
-- SGRef_20873696
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_Cockpit_Generic_Standard -- F:True
-- SGRef_20873697
2019-09-23T18:00:02 FYLS [LOG] -- Head -- Gear_FCS_Generic_Standard -- F:True --
SGRef_20873698
2019-09-23T18:00:02 FYLS [LOG] -- LeftArm -- emod_arm_part_shoulder -- F:True --
SGRef_20873704
2019-09-23T18:00:02 FYLS [LOG] -- LeftArm -- emod_arm_part_upper -- F:True --
SGRef_20873705
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- Gear_Engine_Heatsinks -- F:True
-- SGRef_20873708
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- Gear_Gyro_Generic_Standard --
F:True -- SGRef_20873709
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_engineslots_std_center --
F:True -- SGRef_20873699
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_kit_shs -- F:True --
SGRef_20873700
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_engine_dummy -- F:True --
SGRef_20873701
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_structureslots_standard --
F:True -- SGRef_20873702
2019-09-23T18:00:02 FYLS [LOG] -- CenterTorso -- emod_armorslots_standard --
F:True -- SGRef_20873703
2019-09-23T18:00:02 FYLS [LOG] -- RightArm -- emod_arm_part_shoulder -- F:True --
SGRef_20873706
2019-09-23T18:00:02 FYLS [LOG] -- RightArm -- emod_arm_part_upper -- F:True --
SGRef_20873707
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_hip -- F:True --
SGRef_20873710
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_upper -- F:True --
SGRef_20873711
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_lower -- F:True --
SGRef_20873712
2019-09-23T18:00:02 FYLS [LOG] -- LeftLeg -- emod_leg_foot -- F:True --
SGRef_20873713
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_hip -- F:True --
SGRef_20873714
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_upper -- F:True --
SGRef_20873715
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_lower -- F:True --
SGRef_20873716
2019-09-23T18:00:02 FYLS [LOG] -- RightLeg -- emod_leg_foot -- F:True --
SGRef_20873717
2019-09-23T18:00:02 FYLS [LOG] ========== done ============
2019-09-23T18:00:05 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at LeftTorso [[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_lefttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_CLAN]]
2019-09-23T18:00:05 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightTorso [[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK],
[PrefabName=chrPrfWeap_grasshopper_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_LargeLaserER_0-STOCK]]
2019-09-23T18:00:05 FYLS [DEBUG] Mappings for chassis chassisdef_grasshopper_GHR-5H
at RightArm [[PrefabName=chrPrfWeap_grasshopper_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_ImprovedHeavyMediumLaser_CLAN],
[PrefabName=chrPrfWeap_grasshopper_rightarm_flamer_eh2,
MechComponentRef=Weapon_LRM_FLARELAUNCHER_AMS]]
2019-09-23T18:00:06 FYLS [DEBUG] Registring mechdef_grasshopper_GHR-5H(Grasshopper
GHR-5H) => chassisdef_grasshopper_GHR-5H
2019-09-23T18:00:06 FYLS [DEBUG] -- Exclude:False MinParts:2 PriceMult:1
2019-09-23T18:00:08 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:08 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:08 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:12 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:13 FYLS [LOG] Applying mood [MechBay]
2019-09-23T18:00:13 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T18:00:14 FYLS [DEBUG] Starting transition camera with times: 3791.016,
3792.016
2019-09-23T18:00:14 FYLS [DEBUG] Finished camera transition at time: 3792.018
2019-09-23T18:00:24 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:24 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:24 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:25 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T18:00:25 FYLS [DEBUG] - Category
2019-09-23T18:00:25 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:25 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:26 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T18:00:26 FYLS [DEBUG] - Category
2019-09-23T18:00:26 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:26 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:27 FYLS [DEBUG] ML_InstallComponent Gear_HeatSink_Generic_Double -
True
2019-09-23T18:00:27 FYLS [DEBUG] - Category
2019-09-23T18:00:27 FYLS [DEBUG] -- Heatsink r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:27 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:27 FYLS [LOG] SaveEntry Created
2019-09-23T18:00:27 FYLS [LOG] SaveEntry SIM_GAME_QUARTERLY_REPORT checking to see
if it replaces existing save entry
2019-09-23T18:00:27 FYLS [LOG] Monthly Autosave
2019-09-23T18:00:28 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:30 FYLS [LOG] SaveEntry Processing
2019-09-23T18:00:30 FYLS [LOG] [BeginSave]
2019-09-23T18:00:30 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T18:00:30 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_24 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T18:00:30 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_22 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T18:00:36 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T18:00:37 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:37 FYLS [LOG] Applying mood [MechBay]
2019-09-23T18:00:37 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T18:00:38 FYLS [DEBUG] Starting transition camera with times: 3815.55,
3816.55
2019-09-23T18:00:39 FYLS [DEBUG] Finished camera transition at time: 3816.564
2019-09-23T18:00:41 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:00:42 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:42 FYLS [LOG] Applying mood [Space]
2019-09-23T18:00:45 FYLS [DEBUG] ML_InstallComponent emod_engineslots_cxl_center -
True
2019-09-23T18:00:45 FYLS [DEBUG] - Category
2019-09-23T18:00:45 FYLS [DEBUG] --- list:
2019-09-23T18:00:45 FYLS [DEBUG] ---- list: emod_engineslots_std_center:
Default:True
2019-09-23T18:00:45 FYLS [DEBUG] ---- list: emod_engineslots_cxl_center:
Default:False
2019-09-23T18:00:45 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:45 FYLS [DEBUG] -- possible replace: emod_engineslots_std_center
2019-09-23T18:00:45 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:45 FYLS [DEBUG] - Category
2019-09-23T18:00:45 FYLS [DEBUG] -- Engine Part r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:45 FYLS [DEBUG] - AutoLinked
2019-09-23T18:00:45 FYLS [DEBUG] -- adding emod_engineslots_size2 to LeftTorso
2019-09-23T18:00:45 FYLS [DEBUG] -- adding emod_engineslots_size2 to RightTorso
2019-09-23T18:00:45 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent Gear_Gyro_Ultralight - True
2019-09-23T18:00:46 FYLS [DEBUG] - Category
2019-09-23T18:00:46 FYLS [DEBUG] --- list:
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: Gear_Gyro_Generic_Standard:
Default:True
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: Gear_Gyro_Ultralight: Default:False
2019-09-23T18:00:46 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:46 FYLS [DEBUG] -- possible replace: Gear_Gyro_Generic_Standard
2019-09-23T18:00:46 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent
emod_armorslots_clanferrosfibrous - True
2019-09-23T18:00:46 FYLS [DEBUG] - Category
2019-09-23T18:00:46 FYLS [DEBUG] --- list:
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: emod_armorslots_standard: Default:True
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: emod_armorslots_clanferrosfibrous:
Default:False
2019-09-23T18:00:46 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:46 FYLS [DEBUG] -- possible replace: emod_armorslots_standard
2019-09-23T18:00:46 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent
emod_structureslots_clanendosteel - True
2019-09-23T18:00:46 FYLS [DEBUG] - Category
2019-09-23T18:00:46 FYLS [DEBUG] --- list:
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: emod_structureslots_standard:
Default:True
2019-09-23T18:00:46 FYLS [DEBUG] ---- list: emod_structureslots_clanendosteel:
Default:False
2019-09-23T18:00:46 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:46 FYLS [DEBUG] -- possible replace: emod_structureslots_standard
2019-09-23T18:00:46 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:46 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:50 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T18:00:50 FYLS [DEBUG] ML_InstallComponent Weapon_Autocannon_AC20_Ultra -
True
2019-09-23T18:00:50 FYLS [DEBUG] - Category
2019-09-23T18:00:50 FYLS [DEBUG] -- Ultra AutoCannon r:False max:-1 mpr:-1 = not
requre replace
2019-09-23T18:00:50 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:51 FYLS [DEBUG] ML_InstallComponent emod_case2 - True
2019-09-23T18:00:51 FYLS [DEBUG] - Category
2019-09-23T18:00:51 FYLS [DEBUG] -- CASE II r:False max:-1 mpr:1 = not requre
replace
2019-09-23T18:00:51 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:51 FYLS [DEBUG] ML_InstallComponent Gear_Actuator_Coventry_X75-
Standard - True
2019-09-23T18:00:51 FYLS [DEBUG] - Category
2019-09-23T18:00:51 FYLS [DEBUG] -- Lower Arm Actuator r:False max:-1 mpr:-1 = not
requre replace
2019-09-23T18:00:51 FYLS [DEBUG] - ArmActuator removing, left PartLower
2019-09-23T18:00:51 FYLS [DEBUG] -- done
2019-09-23T18:00:51 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:52 FYLS [DEBUG] Enable save toast 3829.5
2019-09-23T18:00:52 FYLS [LOG] [SaveComplete]
2019-09-23T18:00:52 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T18:00:53 FYLS [DEBUG] Disable save toast3830.079
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_Ultra_AC20
- True
2019-09-23T18:00:53 FYLS [DEBUG] - Category
2019-09-23T18:00:53 FYLS [DEBUG] -- Ultra AutoCannon Ammo r:False max:-1 mpr:-1 =
not requre replace
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent
Ammo_AmmunitionBox_Improved_MRM - True
2019-09-23T18:00:53 FYLS [DEBUG] - Category
2019-09-23T18:00:53 FYLS [DEBUG] -- MRM Rockets r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:53 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm20_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent Weapon_MRM_20 - True
2019-09-23T18:00:53 FYLS [DEBUG] - Category
2019-09-23T18:00:53 FYLS [DEBUG] -- MRM r:False max:-1 mpr:-1 = not requre replace
2019-09-23T18:00:53 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent Gear_FCS_Autocannon - True
2019-09-23T18:00:54 FYLS [DEBUG] - Category
2019-09-23T18:00:54 FYLS [DEBUG] --- list:
2019-09-23T18:00:54 FYLS [DEBUG] ---- list: Gear_FCS_Generic_SLDF: Default:True
2019-09-23T18:00:54 FYLS [DEBUG] ---- list: Gear_FCS_Autocannon: Default:False
2019-09-23T18:00:54 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:54 FYLS [DEBUG] -- possible replace: Gear_FCS_Generic_SLDF
2019-09-23T18:00:54 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent
Ammo_AmmunitionBox_Ultra_Protected_AC20 - True
2019-09-23T18:00:54 FYLS [DEBUG] - Category
2019-09-23T18:00:54 FYLS [DEBUG] -- Ultra AutoCannon Ammo r:False max:-1 mpr:-1 =
not requre replace
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent Ammo_AmmunitionBox_Ultra_AC20
- True
2019-09-23T18:00:54 FYLS [DEBUG] - Category
2019-09-23T18:00:54 FYLS [DEBUG] -- Ultra AutoCannon Ammo r:False max:-1 mpr:-1 =
not requre replace
2019-09-23T18:00:54 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:56 FYLS [DEBUG] Hide save toast3833.092
2019-09-23T18:00:57 FYLS [DEBUG] ML_InstallComponent
Ammo_AmmunitionBox_Ultra_AC20_half - True
2019-09-23T18:00:57 FYLS [DEBUG] - Category
2019-09-23T18:00:57 FYLS [DEBUG] -- Ultra AutoCannon Ammo r:False max:-1 mpr:-1 =
not requre replace
2019-09-23T18:00:57 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:57 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Heavy_Magshot]]
2019-09-23T18:00:57 FYLS [DEBUG] ML_InstallComponent Weapon_Gauss_Heavy_Magshot -
True
2019-09-23T18:00:57 FYLS [DEBUG] - Category
2019-09-23T18:00:57 FYLS [DEBUG] -- Magshot r:False max:-1 mpr:-1 = not requre
replace
2019-09-23T18:00:57 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent Gear_Cockpit_CLAN_EI - True
2019-09-23T18:00:58 FYLS [DEBUG] - Category
2019-09-23T18:00:58 FYLS [DEBUG] --- list:
2019-09-23T18:00:58 FYLS [DEBUG] ---- list: Gear_Cockpit_SLDF_Standard:
Default:True
2019-09-23T18:00:58 FYLS [DEBUG] ---- list: Gear_Cockpit_CLAN_EI: Default:False
2019-09-23T18:00:58 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:58 FYLS [DEBUG] -- possible replace: Gear_Cockpit_SLDF_Standard
2019-09-23T18:00:58 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent Gear_Actuator_Coventry_X75-
Standard - True
2019-09-23T18:00:58 FYLS [DEBUG] - Category
2019-09-23T18:00:58 FYLS [DEBUG] -- Lower Arm Actuator r:False max:-1 mpr:-1 = not
requre replace
2019-09-23T18:00:58 FYLS [DEBUG] - ArmActuator removing, left PartLower
2019-09-23T18:00:58 FYLS [DEBUG] -- done
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:00:58 FYLS [DEBUG] Invisible save toast 3835.352
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent Gear_IFFJammer - True
2019-09-23T18:00:58 FYLS [DEBUG] - Category
2019-09-23T18:00:58 FYLS [DEBUG] --- list:
2019-09-23T18:00:58 FYLS [DEBUG] ---- list: Gear_Sensors_SLDF: Default:True
2019-09-23T18:00:58 FYLS [DEBUG] ---- list: Gear_IFFJammer: Default:False
2019-09-23T18:00:58 FYLS [DEBUG] -- total 2/1 location: 2/-1
2019-09-23T18:00:58 FYLS [DEBUG] -- possible replace: Gear_Sensors_SLDF
2019-09-23T18:00:58 FYLS [DEBUG] -- need_repalce: True
2019-09-23T18:00:58 FYLS [DEBUG] ML_InstallComponent complete
2019-09-23T18:01:01 FYLS [LOG] SaveEntry Created
2019-09-23T18:01:01 FYLS [LOG] SaveEntry SIM_GAME_EVENT_RESOLVED checking to see if
it replaces existing save entry
2019-09-23T18:01:01 FYLS [DEBUG] Started Event: event_co_plague_FluShip_Davion
2019-09-23T18:01:05 FYLS [LOG] SaveEntry Processing
2019-09-23T18:01:05 FYLS [LOG] [BeginSave]
2019-09-23T18:01:05 FYLS [LOG] [BeginSave] pause and set time moving false
2019-09-23T18:01:05 FYLS [ERROR] Duplicate GUID found in Reference Container: ID =
SGRef_22 GenNewGUID = True HadGUID = True NewObjType = BattleTech.Pilot OldObjType
= BattleTech.Pilot
2019-09-23T18:01:09 FYLS [LOG] [SaveSerializationComplete] resuming timer
2019-09-23T18:01:10 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:01:11 FYLS [LOG] Applying mood [MechBay]
2019-09-23T18:01:11 FYLS [DEBUG] Mappings for chassis chassisdef_battlemaster_BLR-
Corsair at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PIRATE_SNUBNOSE]]
2019-09-23T18:01:12 FYLS [DEBUG] Starting transition camera with times: 3849.434,
3850.434
2019-09-23T18:01:13 FYLS [DEBUG] Finished camera transition at time: 3850.439
2019-09-23T18:01:16 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:01:16 FYLS [LOG] Sorted in 24.603 ms
2019-09-23T18:01:17 FYLS [DEBUG] No existing base work order, creating a new one
2019-09-23T18:01:17 FYLS [DEBUG] AutoZoom scale=0.9292135 mechSize=890
targetSize=827
2019-09-23T18:01:25 FYLS [DEBUG] Enable save toast 3862.062
2019-09-23T18:01:25 FYLS [LOG] [SaveComplete]
2019-09-23T18:01:25 FYLS [LOG] notifying users UI refresh is needed
2019-09-23T18:01:25 FYLS [DEBUG] Disable save toast3862.569
2019-09-23T18:01:26 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:01:26 FYLS [DEBUG] --- no replace needed
2019-09-23T18:01:26 FYLS [DEBUG] -- add emod_engine_250
2019-09-23T18:01:26 FYLS [DEBUG] -- remove emod_engine_dummy
2019-09-23T18:01:26 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:01:26 FYLS [DEBUG] -- add: emod_engine_250
2019-09-23T18:01:26 FYLS [DEBUG] -- add: emod_engine_dummy
2019-09-23T18:01:26 FYLS [DEBUG] --- Category EngineCore - replace already added
2019-09-23T18:01:26 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T18:01:26 FYLS [DEBUG] - post validation
2019-09-23T18:01:26 FYLS [DEBUG] location=CenterTorso
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=Gear_Gyro_Generic_Standard
size=3
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=emod_engineslots_std_center
size=2
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=emod_kit_shs size=1
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=emod_armorslots_standard
size=1
2019-09-23T18:01:26 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T18:01:26 FYLS [DEBUG] used=11 location.val=-1 max=12
2019-09-23T18:01:26 FYLS [DEBUG] ---- 1/1
2019-09-23T18:01:26 FYLS [DEBUG] - apply changes
2019-09-23T18:01:26 FYLS [DEBUG] -- AddFromInventoryChange: emod_engine_250 to
CenterTorso
2019-09-23T18:01:26 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:01:26 FYLS [DEBUG] --- removed
2019-09-23T18:01:26 FYLS [DEBUG] --- Default: clear
2019-09-23T18:01:28 FYLS [DEBUG] Hide save toast3865.576
2019-09-23T18:01:30 FYLS [DEBUG] Invisible save toast 3867.586
2019-09-23T18:01:35 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:01:35 FYLS [DEBUG] --- no replace needed
2019-09-23T18:01:35 FYLS [DEBUG] -- add emod_engineslots_cxl_center
2019-09-23T18:01:35 FYLS [DEBUG] -- remove emod_engineslots_std_center
2019-09-23T18:01:35 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:01:35 FYLS [DEBUG] -- add: emod_engineslots_cxl_center
2019-09-23T18:01:35 FYLS [DEBUG] --- AutoLinked Add
2019-09-23T18:01:35 FYLS [DEBUG] ---- emod_engineslots_size2 to LeftTorso
2019-09-23T18:01:35 FYLS [DEBUG] ----- added
2019-09-23T18:01:35 FYLS [DEBUG] ---- emod_engineslots_size2 to RightTorso
2019-09-23T18:01:35 FYLS [DEBUG] ----- added
2019-09-23T18:01:35 FYLS [DEBUG] -- add: emod_engineslots_std_center
2019-09-23T18:01:35 FYLS [DEBUG] --- Category EngineShield - replace already added
2019-09-23T18:01:35 FYLS [DEBUG] --- Category EnginePart - no replace, return
2019-09-23T18:01:35 FYLS [DEBUG] - post validation
2019-09-23T18:01:35 FYLS [DEBUG] location=CenterTorso
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=Gear_Gyro_Generic_Standard
size=3
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_kit_shs size=1
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_structureslots_standard
size=1
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_armorslots_standard
size=1
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_engineslots_cxl_center
size=2
2019-09-23T18:01:35 FYLS [DEBUG] used=10 location.val=0 max=12
2019-09-23T18:01:35 FYLS [DEBUG] location=LeftTorso
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:01:35 FYLS [DEBUG] used=0 location.val=2 max=12
2019-09-23T18:01:35 FYLS [DEBUG] location=RightTorso
2019-09-23T18:01:35 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:01:35 FYLS [DEBUG] used=0 location.val=2 max=12
2019-09-23T18:01:35 FYLS [DEBUG] ---- 1/1
2019-09-23T18:01:35 FYLS [DEBUG] - apply changes
2019-09-23T18:01:35 FYLS [DEBUG] -- AddFromInventoryChange:
emod_engineslots_cxl_center to CenterTorso
2019-09-23T18:01:35 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:01:35 FYLS [DEBUG] --- removed
2019-09-23T18:01:35 FYLS [DEBUG] --- Default: clear
2019-09-23T18:01:35 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size2
to LeftTorso
2019-09-23T18:01:35 FYLS [DEBUG] -- AddFromInventoryChange: emod_engineslots_size2
to RightTorso
2019-09-23T18:01:47 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:01:47 FYLS [DEBUG] -- add emod_structureslots_endosteel
2019-09-23T18:01:47 FYLS [DEBUG] -- remove emod_structureslots_standard
2019-09-23T18:01:47 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:01:47 FYLS [DEBUG] -- add: emod_structureslots_endosteel
2019-09-23T18:01:47 FYLS [DEBUG] -- add: emod_structureslots_standard
2019-09-23T18:01:47 FYLS [DEBUG] --- Category Structure - replace already added
2019-09-23T18:01:47 FYLS [DEBUG] - post validation
2019-09-23T18:01:47 FYLS [DEBUG] location=CenterTorso
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=Gear_Gyro_Generic_Standard
size=3
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=emod_kit_shs size=1
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=emod_armorslots_standard
size=1
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=emod_engineslots_cxl_center
size=2
2019-09-23T18:01:47 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T18:01:47 FYLS [DEBUG] used=10 location.val=0 max=12
2019-09-23T18:01:47 FYLS [DEBUG] ---- 1/1
2019-09-23T18:01:47 FYLS [DEBUG] - apply changes
2019-09-23T18:01:47 FYLS [DEBUG] -- AddFromInventoryChange:
emod_structureslots_endosteel to CenterTorso
2019-09-23T18:01:47 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:01:47 FYLS [DEBUG] --- removed
2019-09-23T18:01:47 FYLS [DEBUG] --- Default: clear
2019-09-23T18:01:52 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:01:52 FYLS [DEBUG] -- add emod_armorslots_clanferrosfibrous
2019-09-23T18:01:52 FYLS [DEBUG] -- remove emod_armorslots_standard
2019-09-23T18:01:52 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:01:52 FYLS [DEBUG] -- add: emod_armorslots_clanferrosfibrous
2019-09-23T18:01:52 FYLS [DEBUG] -- add: emod_armorslots_standard
2019-09-23T18:01:52 FYLS [DEBUG] --- Category Armor - replace already added
2019-09-23T18:01:52 FYLS [DEBUG] - post validation
2019-09-23T18:01:52 FYLS [DEBUG] location=CenterTorso
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=Gear_Gyro_Generic_Standard
size=3
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=emod_kit_shs size=1
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=emod_engineslots_cxl_center
size=2
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T18:01:52 FYLS [DEBUG] new_inventory
item=emod_armorslots_clanferrosfibrous size=1
2019-09-23T18:01:52 FYLS [DEBUG] used=10 location.val=0 max=12
2019-09-23T18:01:52 FYLS [DEBUG] ---- 1/1
2019-09-23T18:01:52 FYLS [DEBUG] - apply changes
2019-09-23T18:01:52 FYLS [DEBUG] -- AddFromInventoryChange:
emod_armorslots_clanferrosfibrous to CenterTorso
2019-09-23T18:01:52 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:01:52 FYLS [DEBUG] --- removed
2019-09-23T18:01:52 FYLS [DEBUG] --- Default: clear
2019-09-23T18:01:58 FYLS [DEBUG] --- no replace needed
2019-09-23T18:01:58 FYLS [DEBUG] -- no replace
2019-09-23T18:01:58 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:01:58 FYLS [DEBUG] -- add: Weapon_Autocannon_AC5_Ultra
2019-09-23T18:01:58 FYLS [DEBUG] - post validation
2019-09-23T18:01:58 FYLS [DEBUG] location=RightArm
2019-09-23T18:01:58 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T18:01:58 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T18:01:58 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:01:58 FYLS [DEBUG] used=2 location.val=4 max=12
2019-09-23T18:01:58 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:01:58 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:01:58 FYLS [DEBUG] - apply changes
2019-09-23T18:01:58 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Autocannon_AC5_Ultra to RightArm
2019-09-23T18:01:58 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:00 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:00 FYLS [DEBUG] -- no replace
2019-09-23T18:02:00 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:00 FYLS [DEBUG] -- add: Weapon_Autocannon_AC5_CLAN
2019-09-23T18:02:00 FYLS [DEBUG] - post validation
2019-09-23T18:02:00 FYLS [DEBUG] location=RightArm
2019-09-23T18:02:00 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T18:02:00 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T18:02:00 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:02:00 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_CLAN
size=2
2019-09-23T18:02:00 FYLS [DEBUG] used=6 location.val=2 max=12
2019-09-23T18:02:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:00 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:00 FYLS [DEBUG] - apply changes
2019-09-23T18:02:00 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Autocannon_AC5_CLAN to RightArm
2019-09-23T18:02:00 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:02 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:02 FYLS [DEBUG] -- no replace
2019-09-23T18:02:02 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:02 FYLS [DEBUG] -- add: Weapon_Autocannon_AC5_Ultra
2019-09-23T18:02:02 FYLS [DEBUG] - post validation
2019-09-23T18:02:02 FYLS [DEBUG] location=LeftArm
2019-09-23T18:02:02 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T18:02:02 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T18:02:02 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:02:02 FYLS [DEBUG] used=2 location.val=4 max=12
2019-09-23T18:02:02 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:02 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:02 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:02 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:02 FYLS [DEBUG] - apply changes
2019-09-23T18:02:02 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Autocannon_AC5_Ultra to LeftArm
2019-09-23T18:02:02 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:04 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:04 FYLS [DEBUG] -- no replace
2019-09-23T18:02:04 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:04 FYLS [DEBUG] -- add: Weapon_Autocannon_AC5_Ultra
2019-09-23T18:02:04 FYLS [DEBUG] - post validation
2019-09-23T18:02:04 FYLS [DEBUG] location=LeftArm
2019-09-23T18:02:04 FYLS [DEBUG] new_inventory item=emod_arm_part_shoulder size=1
2019-09-23T18:02:04 FYLS [DEBUG] new_inventory item=emod_arm_part_upper size=1
2019-09-23T18:02:04 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:02:04 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:02:04 FYLS [DEBUG] used=6 location.val=4 max=12
2019-09-23T18:02:04 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:04 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:04 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:04 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:04 FYLS [DEBUG] - apply changes
2019-09-23T18:02:04 FYLS [DEBUG] -- AddFromInventoryChange:
Weapon_Autocannon_AC5_Ultra to LeftArm
2019-09-23T18:02:04 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:14 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:14 FYLS [DEBUG] -- no replace
2019-09-23T18:02:14 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:14 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:14 FYLS [DEBUG] - post validation
2019-09-23T18:02:14 FYLS [DEBUG] location=RightTorso
2019-09-23T18:02:14 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:14 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:14 FYLS [DEBUG] used=2 location.val=1 max=12
2019-09-23T18:02:14 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:14 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:14 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:14 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:14 FYLS [DEBUG] - apply changes
2019-09-23T18:02:14 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to RightTorso
2019-09-23T18:02:14 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:16 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:16 FYLS [DEBUG] -- no replace
2019-09-23T18:02:16 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:16 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:16 FYLS [DEBUG] - post validation
2019-09-23T18:02:16 FYLS [DEBUG] location=RightTorso
2019-09-23T18:02:16 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:16 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:16 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:16 FYLS [DEBUG] used=3 location.val=1 max=12
2019-09-23T18:02:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:16 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:16 FYLS [DEBUG] - apply changes
2019-09-23T18:02:16 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to RightTorso
2019-09-23T18:02:16 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:21 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:21 FYLS [DEBUG] -- no replace
2019-09-23T18:02:21 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:21 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:21 FYLS [DEBUG] - post validation
2019-09-23T18:02:21 FYLS [DEBUG] location=LeftTorso
2019-09-23T18:02:21 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:21 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:21 FYLS [DEBUG] used=2 location.val=1 max=12
2019-09-23T18:02:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:21 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:21 FYLS [DEBUG] - apply changes
2019-09-23T18:02:21 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to LeftTorso
2019-09-23T18:02:21 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:22 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:22 FYLS [DEBUG] -- no replace
2019-09-23T18:02:22 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:22 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:22 FYLS [DEBUG] - post validation
2019-09-23T18:02:22 FYLS [DEBUG] location=LeftTorso
2019-09-23T18:02:22 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:22 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:22 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:22 FYLS [DEBUG] used=3 location.val=1 max=12
2019-09-23T18:02:22 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:22 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:22 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:22 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:22 FYLS [DEBUG] - apply changes
2019-09-23T18:02:22 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to LeftTorso
2019-09-23T18:02:22 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:24 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:24 FYLS [DEBUG] -- no replace
2019-09-23T18:02:24 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:24 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:24 FYLS [DEBUG] - post validation
2019-09-23T18:02:24 FYLS [DEBUG] location=RightTorso
2019-09-23T18:02:24 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:24 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:24 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:24 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:24 FYLS [DEBUG] used=4 location.val=1 max=12
2019-09-23T18:02:24 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:24 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:24 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:24 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:24 FYLS [DEBUG] - apply changes
2019-09-23T18:02:24 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to RightTorso
2019-09-23T18:02:24 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:26 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:26 FYLS [DEBUG] -- no replace
2019-09-23T18:02:26 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:26 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:26 FYLS [DEBUG] - post validation
2019-09-23T18:02:26 FYLS [DEBUG] location=LeftTorso
2019-09-23T18:02:26 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:26 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:26 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:26 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:26 FYLS [DEBUG] used=4 location.val=1 max=12
2019-09-23T18:02:26 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:26 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:26 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:26 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:26 FYLS [DEBUG] - apply changes
2019-09-23T18:02:26 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5 to LeftTorso
2019-09-23T18:02:26 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:02:44 FYLS [DEBUG] - Category a/a/a/uac
2019-09-23T18:02:44 FYLS [DEBUG] -- search replace for Ammo_AmmunitionBox_Ultra_AC5
2019-09-23T18:02:44 FYLS [DEBUG] -- no replacement, skipping
2019-09-23T18:02:48 FYLS [DEBUG] --- no replace needed
2019-09-23T18:02:48 FYLS [DEBUG] -- no replace
2019-09-23T18:02:48 FYLS [DEBUG] - adjusting 1 changes
2019-09-23T18:02:48 FYLS [DEBUG] -- add: Ammo_AmmunitionBox_Ultra_AC5_half
2019-09-23T18:02:48 FYLS [DEBUG] - post validation
2019-09-23T18:02:48 FYLS [DEBUG] location=RightTorso
2019-09-23T18:02:48 FYLS [DEBUG] new_inventory item=emod_engineslots_size2 size=2
2019-09-23T18:02:48 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:48 FYLS [DEBUG] new_inventory item=Ammo_AmmunitionBox_Ultra_AC5
size=1
2019-09-23T18:02:48 FYLS [DEBUG] new_inventory
item=Ammo_AmmunitionBox_Ultra_AC5_half size=1
2019-09-23T18:02:48 FYLS [DEBUG] used=4 location.val=1 max=12
2019-09-23T18:02:48 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:48 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:48 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:02:48 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:02:48 FYLS [DEBUG] - apply changes
2019-09-23T18:02:48 FYLS [DEBUG] -- AddFromInventoryChange:
Ammo_AmmunitionBox_Ultra_AC5_half to RightTorso
2019-09-23T18:02:48 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:03:15 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:03:15 FYLS [DEBUG] -- add Gear_FCS_Autocannon
2019-09-23T18:03:15 FYLS [DEBUG] -- remove Gear_FCS_Generic_Standard
2019-09-23T18:03:15 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:03:15 FYLS [DEBUG] -- add: Gear_FCS_Autocannon
2019-09-23T18:03:15 FYLS [DEBUG] -- add: Gear_FCS_Generic_Standard
2019-09-23T18:03:15 FYLS [DEBUG] --- Category CockpitFCS - replace already added
2019-09-23T18:03:15 FYLS [DEBUG] - post validation
2019-09-23T18:03:15 FYLS [DEBUG] location=Head
2019-09-23T18:03:15 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportA_Standard size=1
2019-09-23T18:03:15 FYLS [DEBUG] new_inventory
item=Gear_Cockpit_LifeSupportB_Standard size=1
2019-09-23T18:03:15 FYLS [DEBUG] new_inventory item=Gear_Sensors_Generic_Standard
size=1
2019-09-23T18:03:15 FYLS [DEBUG] new_inventory item=Gear_Cockpit_Generic_Standard
size=1
2019-09-23T18:03:15 FYLS [DEBUG] new_inventory item=Gear_FCS_Autocannon size=1
2019-09-23T18:03:15 FYLS [DEBUG] used=5 location.val=0 max=6
2019-09-23T18:03:15 FYLS [DEBUG] ---- 1/1
2019-09-23T18:03:15 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:15 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:15 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:15 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:15 FYLS [DEBUG] - apply changes
2019-09-23T18:03:15 FYLS [DEBUG] -- AddFromInventoryChange: Gear_FCS_Autocannon to
Head
2019-09-23T18:03:15 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:03:15 FYLS [DEBUG] --- removed
2019-09-23T18:03:15 FYLS [DEBUG] --- Default: clear
2019-09-23T18:03:25 FYLS [DEBUG] --- no replace needed
2019-09-23T18:03:25 FYLS [DEBUG] --- no replace needed
2019-09-23T18:03:25 FYLS [DEBUG] -- ArmActuator:
Gear_Actuator_Friedhof_CompensatorPlus Upper
2019-09-23T18:03:25 FYLS [DEBUG] --- removing emod_arm_part_shoulder
2019-09-23T18:03:25 FYLS [DEBUG] --- removing emod_arm_part_upper
2019-09-23T18:03:25 FYLS [DEBUG] --- adding PartShoulder to Upper
2019-09-23T18:03:25 FYLS [DEBUG] ---- already exist, return
2019-09-23T18:03:25 FYLS [DEBUG] --- adding PartUpper to Upper
2019-09-23T18:03:25 FYLS [DEBUG] ---- already exist, return
2019-09-23T18:03:25 FYLS [DEBUG] -- add Gear_Actuator_Friedhof_CompensatorPlus
2019-09-23T18:03:25 FYLS [DEBUG] -- remove emod_arm_part_shoulder
2019-09-23T18:03:25 FYLS [DEBUG] -- remove emod_arm_part_upper
2019-09-23T18:03:25 FYLS [DEBUG] - adjusting 3 changes
2019-09-23T18:03:25 FYLS [DEBUG] -- add: Gear_Actuator_Friedhof_CompensatorPlus
2019-09-23T18:03:25 FYLS [DEBUG] -- add: emod_arm_part_shoulder
2019-09-23T18:03:25 FYLS [DEBUG] --- Category ArmShoulder - no replace, return
2019-09-23T18:03:25 FYLS [DEBUG] -- add: emod_arm_part_upper
2019-09-23T18:03:25 FYLS [DEBUG] --- Category ArmUpperActuator - no replace, return
2019-09-23T18:03:25 FYLS [DEBUG] - post validation
2019-09-23T18:03:25 FYLS [DEBUG] location=RightArm
2019-09-23T18:03:25 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_Ultra
size=4
2019-09-23T18:03:25 FYLS [DEBUG] new_inventory item=Weapon_Autocannon_AC5_CLAN
size=2
2019-09-23T18:03:25 FYLS [DEBUG] new_inventory
item=Gear_Actuator_Friedhof_CompensatorPlus size=2
2019-09-23T18:03:25 FYLS [DEBUG] used=8 location.val=0 max=12
2019-09-23T18:03:25 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:25 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:25 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:25 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:25 FYLS [DEBUG] - apply changes
2019-09-23T18:03:25 FYLS [DEBUG] -- AddFromInventoryChange:
Gear_Actuator_Friedhof_CompensatorPlus to RightArm
2019-09-23T18:03:25 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:03:25 FYLS [DEBUG] --- removed
2019-09-23T18:03:25 FYLS [DEBUG] --- Default: clear
2019-09-23T18:03:25 FYLS [DEBUG] --- removed
2019-09-23T18:03:25 FYLS [DEBUG] --- Default: clear
2019-09-23T18:03:29 FYLS [DEBUG] --- MaxEquiped: 1/1
2019-09-23T18:03:29 FYLS [DEBUG] -- add Gear_Gyro_XL
2019-09-23T18:03:29 FYLS [DEBUG] -- remove Gear_Gyro_Generic_Standard
2019-09-23T18:03:29 FYLS [DEBUG] - adjusting 2 changes
2019-09-23T18:03:29 FYLS [DEBUG] -- add: Gear_Gyro_XL
2019-09-23T18:03:29 FYLS [DEBUG] -- add: Gear_Gyro_Generic_Standard
2019-09-23T18:03:29 FYLS [DEBUG] --- Category Gyro - replace already added
2019-09-23T18:03:29 FYLS [DEBUG] - post validation
2019-09-23T18:03:29 FYLS [DEBUG] location=CenterTorso
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=Gear_Engine_Heatsinks size=1
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=emod_kit_shs size=1
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=emod_engine_250 size=1
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=emod_engineslots_cxl_center
size=2
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=emod_structureslots_endosteel
size=1
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory
item=emod_armorslots_clanferrosfibrous size=1
2019-09-23T18:03:29 FYLS [DEBUG] new_inventory item=Gear_Gyro_XL size=4
2019-09-23T18:03:29 FYLS [DEBUG] used=10 location.val=1 max=12
2019-09-23T18:03:29 FYLS [DEBUG] ---- 1/1
2019-09-23T18:03:29 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:29 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:29 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at LeftArm [[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_leftarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:03:29 FYLS [DEBUG] Mappings for chassis chassisdef_jagermech_JM6-JO
at RightArm [[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra],
[PrefabName=chrPrfWeap_jagermech_rightarm_ac5_bh2,
MechComponentRef=Weapon_Autocannon_AC5_CLAN]]
2019-09-23T18:03:29 FYLS [DEBUG] - apply changes
2019-09-23T18:03:29 FYLS [DEBUG] -- AddFromInventoryChange: Gear_Gyro_XL to
CenterTorso
2019-09-23T18:03:29 FYLS [DEBUG] --- not default: create work order
2019-09-23T18:03:29 FYLS [DEBUG] --- removed
2019-09-23T18:03:29 FYLS [DEBUG] --- Default: clear
2019-09-23T18:03:46 FYLS [DEBUG] Starting transition camera with times: 4003.553,
4003.563
2019-09-23T18:03:48 FYLS [DEBUG] Finished camera transition at time: 4005.608
2019-09-23T18:04:02 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:04:02 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:02 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:04 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:04:04 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:04 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:04 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T18:04:04 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T18:04:04 FYLS [DEBUG] BeginShop for Hortense
2019-09-23T18:04:04 FYLS [DEBUG] System: IsEmpty:False Count:27
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_1 HeatSink 0
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_JumpJet_Generic_Standard JumpJet 0
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Engine_Heatsinks_2 HeatSink 0
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_HeatSink_Generic_Standard HeatSink 0
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_engine_145 HeatSink 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Weapon_Flamer_Flamer_0-STOCK Weapon 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Weapon_LRM_LRM10_0-STOCK Weapon 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Hyper_GAUSS AmmunitionBox
1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Precision_AC20
AmmunitionBox 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_LMG AmmunitionBox
1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC20
AmmunitionBox 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_LBX_SLUG_AC2 AmmunitionBox
1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Generic_AC10 AmmunitionBox
1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Ammo_AmmunitionBox_Fluid_Acid AmmunitionBox 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_armorslots_ferrosfibrous Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Cockpit_LifeSupportB_Guts Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Signature_Damper Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_engine_045 HeatSink 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_engine_180 HeatSink 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_engine_380 HeatSink 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Cockpit_Majesty_M_M_60KL Upgrade 2
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Supercharger Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Gear_Cockpit_Generic_Small Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : emod_case2 Upgrade 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Weapon_PPC_PPC_SNUBNOSE Weapon 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Weapon_Autocannon_AC20_Ultra Weapon 1
2019-09-23T18:04:04 FYLS [DEBUG] -- : Weapon_Flamer_Heavy_Vehicle Weapon 1
2019-09-23T18:04:04 FYLS [DEBUG] Faction: IsEmpty:True Count:0
2019-09-23T18:04:04 FYLS [DEBUG] BlackMarket: IsEmpty:True Count:0
2019-09-23T18:04:05 FYLS [DEBUG] GetFactionShowOwner
2019-09-23T18:04:05 FYLS [DEBUG] ** Ovveriding TaurianConcordat to Davion
2019-09-23T18:04:36 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:36 FYLS [LOG] Applying mood [Space]
2019-09-23T18:04:41 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:04:42 FYLS [LOG] Applying mood [XORoom]
2019-09-23T18:04:43 FYLS [DEBUG] LoreRepDavion
2019-09-23T18:04:44 FYLS [DEBUG] LoreRepLiao
2019-09-23T18:04:45 FYLS [DEBUG] LoreRepLiao
2019-09-23T18:05:33 FYLS [LOG] [DetatchUX] Detatching head.
2019-09-23T18:05:33 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:05:34 FYLS [LOG] [TaskTimelineWidget.CloseTaskManagementPanels]
resuming timer
2019-09-23T18:05:36 FYLS [LOG] Launching contract with Player1TeamDefinitionGuid
2019-09-23T18:05:36 FYLS [LOG] loading map name: [mapGeneral_powerStructure_uTech]
2019-09-23T18:05:36 FYLS [LOG] loading map path: [Assets/Level
Design/Maps/mapGeneral_powerStructure_uTech/mapGeneral_powerStructure_uTech.unity]
2019-09-23T18:05:36 FYLS [LOG] loading encounter layer: [e405cc0b-44c3-40f1-88de-
3695e7ab27b0]
2019-09-23T18:05:36 FYLS [LOG] loading contract override:
[siegebreaker_a1_attackDefend]
2019-09-23T18:05:37 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T18:05:37 FYLS [DEBUG] Seed : 0
2019-09-23T18:05:37 FYLS [DEBUG] Seed : 0
2019-09-23T18:05:37 FYLS [LOG] CombatGameState created: Mon Sep 23 2019 16:05:37
2019-09-23T18:05:37 FYLS [LOG]
[NetworkSynchronizationMessageHandler.OnCombatGameCreated]
2019-09-23T18:05:37 FYLS [LOG] [NetworkSynchronizationMessageHandler.Reset]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: PlayerLanceSpawner
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: LanceSpawner
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [LOG] Lance spawner LanceSpawner selected this lance:
[lancedef_mixed_d5_dynamic_battle] match these tags: [lance_type_notallvehicles]
and these excluded tags [] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: LanceSpawner (1)
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [LOG] Lance spawner LanceSpawner (1) selected this lance:
[lancedef_mixed_d5_dynamic_cavalry] match these tags: [lance_type_notallvehicles]
and these excluded tags [lance_type_convoy, lance_type_turret] Requested
difficulty: [5] Actual difficulty: [5]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: Lance_Employer_Reinforcements
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [LOG] Lance spawner Lance_Employer_Reinforcements selected
this lance: [lancedef_agnostic_d5_dynamic_mediumBattle] match these tags:
[lance_type_support] and these excluded tags [lance_type_turret, lance_type_convoy]
Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: Lance_Friendly_BaseTurrets
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [LOG] Lance spawner Lance_Friendly_BaseTurrets selected
this lance: [lancedef_turret_d5_dynamic_standardTurret] match these tags:
[lance_type_turret] and these excluded tags [] Requested difficulty: [5] Actual
difficulty: [5]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart: Lance_Enemy_Attackers_Primary
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:37 FYLS [LOG] Lance spawner Lance_Enemy_Attackers_Primary selected
this lance: [lancedef_mech_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [] Requested difficulty: [5]
Actual difficulty: [5]
2019-09-23T18:05:37 FYLS [DEBUG] GenerateLanceStart:
Lance_Enemy_Attackers_Secondary
2019-09-23T18:05:37 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_Attackers_Secondary
selected this lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy, lance_type_vehicle] Requested difficulty: [5] Actual difficulty:
[5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_Enemy_Turret
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_Turret selected this
lance: [lancedef_turret_d5_dynamic_standardTurret] match these tags:
[lance_type_turret] and these excluded tags [] Requested difficulty: [5] Actual
difficulty: [5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_Enemy_Defenders_Primary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_Defenders_Primary selected
this lance: [lancedef_mixed_d5_dynamic_cavalry] match these tags:
[lance_type_notallvehicles] and these excluded tags [] Requested difficulty: [5]
Actual difficulty: [5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_Enemy_Defenders_Secondary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_Defenders_Secondary
selected this lance: [lancedef_mixed_d5_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy, lance_type_vehicle] Requested difficulty: [5] Actual difficulty:
[5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_Enemy_AdditionalForces_Primary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_AdditionalForces_Primary
selected this lance: [lancedef_mech_d5_generic_battle] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy, lance_type_vehicle] Requested difficulty: [5] Actual difficulty:
[5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_Enemy_AdditionalForces_Secondary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_Enemy_AdditionalForces_Secondary
selected this lance: [lancedef_mixed_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy, lance_type_vehicle] Requested difficulty: [5] Actual difficulty:
[5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_EnemyReinforcements_Wave1
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment -1
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_EnemyReinforcements_Wave1
selected this lance: [lancedef_mixed_d4_dynamic_cavalry] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_turret,
lance_type_convoy, lance_type_vehicle] Requested difficulty: [4] Actual difficulty:
[4]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_EnemyReinforcements_Wave2
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment -1
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_EnemyReinforcements_Wave2
selected this lance: [lancedef_mixed_d4_dynamic_fire] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret, lance_type_vehicle] Requested difficulty: [4] Actual difficulty:
[4]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart:
Lance_EnemyReinforcements_Wave3
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment -1
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_EnemyReinforcements_Wave3
selected this lance: [lancedef_mech_d4_generic_battle] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret, lance_type_vehicle] Requested difficulty: [4] Actual difficulty:
[4]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_EnemyAlly_Primary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_EnemyAlly_Primary selected this
lance: [lancedef_mixed_d5_dynamic_support] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_EnemyAlly_Secondary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_EnemyAlly_Secondary selected
this lance: [lancedef_mixed_d5_dynamic_battle] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_convoy,
lance_type_turret] Requested difficulty: [5] Actual difficulty: [5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Primary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_HostileAll_Primary selected this
lance: [lancedef_mixed_d5_dynamic_cavalry] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_support,
lance_type_turret, lance_type_convoy, lance_type_vehicle] Requested difficulty: [5]
Actual difficulty: [5]
2019-09-23T18:05:38 FYLS [DEBUG] GenerateLanceStart: Lance_HostileAll_Secondary
2019-09-23T18:05:38 FYLS [LOG] (CL) LanceOverride::RequestLance :contract.Name
Belagerungsbrecher III :requestedDifficulty 5 :lanceDifficultyAdjustment 0
:contract.Difficulty 5
2019-09-23T18:05:38 FYLS [LOG] Lance spawner Lance_HostileAll_Secondary selected
this lance: [lancedef_mixed_d5_dynamic_cavalry] match these tags:
[lance_type_notallvehicles] and these excluded tags [lance_type_support,
lance_type_convoy, lance_type_turret, lance_type_vehicle] Requested difficulty: [5]
Actual difficulty: [5]
2019-09-23T18:05:39 FYLS [LOG] Unit spawner LanceSpawner.[0] selected this unit:
[mechdef_Dagger_RVN-LR] match these tags: [unit_mech, liao] and these excluded tags
[unit_superheavytank, unit_superheavy, unit_noncombatant, unit_bracket_low,
unit_turret, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:41 FYLS [LOG] Unit spawner LanceSpawner.[1] selected this unit:
[vehicledef_BALLISTA] match these tags: [unit_vehicle, liao] and these excluded
tags [unit_noncombatant, unit_turret, unit_superheavytank, unit_superheavy,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:41 FYLS [LOG] Unit spawner LanceSpawner.[2] selected this unit:
[vehicledef_HARASSER_FLAMER] match these tags: [unit_vehicle, liao] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high, unit_turret,
unit_superheavytank, unit_superheavy, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:42 FYLS [LOG] Unit spawner LanceSpawner.[3] selected this unit:
[mechdef_locust_LCT-3V] match these tags: [unit_mech, liao] and these excluded tags
[unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced, unit_turret,
unit_superheavytank, unit_superheavy, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:43 FYLS [LOG] Unit spawner Lance_EnemyAlly_Secondary.[0] selected
this unit: [mechdef_clint_CLNT-EASTWOOD] match these tags: [unit_mech, steiner] and
these excluded tags [unit_superheavytank, unit_superheavy, unit_noncombatant,
unit_bracket_low, unit_turret, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:45 FYLS [LOG] Unit spawner Lance_EnemyAlly_Secondary.[1] selected
this unit: [vehicledef_SCORPION_SRM] match these tags: [unit_vehicle, steiner] and
these excluded tags [unit_noncombatant, unit_turret, unit_superheavytank,
unit_superheavy, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:45 FYLS [LOG] Unit spawner Lance_EnemyAlly_Secondary.[2] selected
this unit: [vehicledef_SCORPION_ML] match these tags: [unit_vehicle, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_turret, unit_superheavytank, unit_superheavy, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:46 FYLS [LOG] Unit spawner Lance_EnemyAlly_Secondary.[3] selected
this unit: [mechdef_wasp_WSP-1S] match these tags: [unit_mech, steiner] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced,
unit_turret, unit_superheavytank, unit_superheavy, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:47 FYLS [LOG] Unit spawner LanceSpawner (1).[0] selected this
unit: [mechdef_wasplam_WSP-105] match these tags: [unit_mech, liao] and these
excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:47 FYLS [LOG] Unit spawner LanceSpawner (1).[1] selected this
unit: [vehicledef_CARRIER_LIGHT_MRM] match these tags: [unit_vehicle, liao] and
these excluded tags [unit_noncombatant, unit_legendary, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:48 FYLS [LOG] Unit spawner LanceSpawner (1).[2] selected this
unit: [vehicledef_STRIKER_SRM] match these tags: [unit_vehicle, liao] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:48 FYLS [LOG] Unit spawner LanceSpawner (1).[3] selected this
unit: [mechdef_cicada_CDA-2B] match these tags: [unit_mech, liao] and these
excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high, unit_advanced,
unit_lance_support, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:49 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[0] selected
this unit: [mechdef_owens_OW-1] match these tags: [unit_mech, invalid_unset] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:49 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[1] selected
this unit: [vehicledef_VEDETTE] match these tags: [unit_vehicle, invalid_unset] and
these excluded tags [unit_noncombatant, unit_legendary, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:49 FYLS [ERROR] Lance_HostileAll_Secondary.[1] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T18:05:50 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[2] selected
this unit: [vehicledef_HETZER_UAC] match these tags: [unit_vehicle, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:50 FYLS [ERROR] Lance_HostileAll_Secondary.[2] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T18:05:50 FYLS [LOG] Unit spawner Lance_HostileAll_Secondary.[3] selected
this unit: [mechdef_hunchback_HBK-4P] match these tags: [unit_mech, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_lance_support, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:51 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[0] selected
this unit: [mechdef_cronus_CNS-3M] match these tags: [unit_mech, invalid_unset] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:51 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[1] selected
this unit: [vehicledef_TECHNICAL_MEDIUM_PRIMITIVE] match these tags: [unit_vehicle,
invalid_unset] and these excluded tags [unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:51 FYLS [ERROR] Lance_HostileAll_Primary.[1] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T18:05:52 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[2] selected
this unit: [vehicledef_SCIMITAR] match these tags: [unit_vehicle, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:52 FYLS [ERROR] Lance_HostileAll_Primary.[2] could not find a
pilot to match these tags: [pilot_npc_tanker_d5, invalid_unset] and these excluded
tags []
2019-09-23T18:05:52 FYLS [LOG] Unit spawner Lance_HostileAll_Primary.[3] selected
this unit: [mechdef_chameleon_CLN-7V] match these tags: [unit_mech, invalid_unset]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_lance_support, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:53 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Primary.[0]
selected this unit: [mechdef_trebuchet_TBT-5S] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:54 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Primary.[1]
selected this unit: [vehicledef_PEGASUS_SRM] match these tags: [unit_vehicle,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:54 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Primary.[2]
selected this unit: [vehicledef_APC_HeavyWheeled_SRM] match these tags:
[unit_vehicle, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:55 FYLS [LOG] Unit spawner Lance_Employer_Reinforcements.[0]
selected this unit: [vehicledef_PO_LBX] match these tags: [unit_heavy,
unit_lance_vanguard, liao] and these excluded tags [unit_noncombatant,
unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:05:55 FYLS [LOG] Unit spawner Lance_Employer_Reinforcements.[1]
selected this unit: [mechdef_urbanmech_UM-RISC-IV] match these tags:
[unit_lance_assassin, liao] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:56 FYLS [LOG] Unit spawner Lance_Employer_Reinforcements.[2]
selected this unit: [mechdef_chameleon_TRC-4B] match these tags: [unit_lance_tank,
liao] and these excluded tags [unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:05:57 FYLS [LOG] Unit spawner Lance_Employer_Reinforcements.[3]
selected this unit: [mechdef_vindicator_VND-RSC] match these tags:
[unit_lance_support, liao] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:57 FYLS [LOG] Unit spawner Lance_Friendly_BaseTurrets.[0] selected
this unit: [turretdef_Heavy_Command] match these tags: [unit_heavy, unit_turret,
liao] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:57 FYLS [LOG] Unit spawner Lance_Friendly_BaseTurrets.[1] selected
this unit: [turretdef_Standard_PointDefense] match these tags: [unit_medium,
unit_turret, liao] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Friendly_BaseTurrets.[2] selected
this unit: [turretdef_Heavy_ThumperCannon] match these tags: [unit_medium,
unit_turret, liao] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Friendly_BaseTurrets.[3] selected
this unit: [turretdef_Standard_Sniper] match these tags: [unit_medium, unit_turret,
liao] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Enemy_Turret.[0] selected this
unit: [turretdef_Heavy_Gauss] match these tags: [unit_heavy, unit_turret, steiner]
and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Enemy_Turret.[1] selected this
unit: [turretdef_Standard_Laser] match these tags: [unit_medium, unit_turret,
steiner] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Enemy_Turret.[2] selected this
unit: [turretdef_Standard_Mortar] match these tags: [unit_medium, unit_turret,
steiner] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:58 FYLS [LOG] Unit spawner Lance_Enemy_Turret.[3] selected this
unit: [turretdef_Standard_Calliope] match these tags: [unit_medium, unit_turret,
steiner] and these excluded tags [NoBiome_urbanHighTech]
2019-09-23T18:05:59 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Primary.[0]
selected this unit: [mechdef_wolfhound_WLF-7S] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:05:59 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Primary.[1]
selected this unit: [mechdef_arbiter_ARB-002] match these tags: [unit_mech,
steiner, unit_lance_support] and these excluded tags [unit_noncombatant,
unit_legendary, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:00 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Primary.[2]
selected this unit: [mechdef_vulcan_VL-2T] match these tags: [unit_mech,
unit_lance_support, steiner] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:00 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Primary.[3]
selected this unit: [mechdef_stealth_STH-2D] match these tags: [unit_mech,
unit_predator, steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:06:02 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Secondary.[0]
selected this unit: [mechdef_enforcer_ENF-GH] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:06:02 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Secondary.[1]
selected this unit: [vehicledef_PEGASUS_SRM] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:02 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Secondary.[2]
selected this unit: [vehicledef_GOBLIN_SRM] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_turret, unit_superheavy,
unit_superheavytank, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:02 FYLS [LOG] Unit spawner Lance_Enemy_Attackers_Secondary.[3]
selected this unit: [mechdef_panther_PNT-9R] match these tags: [unit_mech, steiner]
and these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_turret, unit_superheavy, unit_superheavytank,
unit_lance_vanguard, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:03 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Primary.
[0] selected this unit: [mechdef_hunchback_HBK-4N] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T18:06:03 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Primary.
[1] selected this unit: [mechdef_hunchback_HBK-4Jb] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T18:06:03 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Primary.
[2] selected this unit: [mechdef_enforcer_ENF-4R] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_assault, unit_light,
NoBiome_urbanHighTech]
2019-09-23T18:06:04 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Primary.
[3] selected this unit: [mechdef_sentinel_STN-1S] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T18:06:05 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Secondary.[0]
selected this unit: [mechdef_catapult_CPLT-C21] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:06:05 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Secondary.[1]
selected this unit: [vehicledef_GOBLIN_SRM] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:05 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Secondary.[2]
selected this unit: [vehicledef_HARASSER] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:06 FYLS [LOG] Unit spawner Lance_Enemy_Defenders_Secondary.[3]
selected this unit: [mechdef_urbanmech_UM-R60] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:07 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Secondary.
[0] selected this unit: [mechdef_assassin_ASN-21] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:07 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Secondary.
[1] selected this unit: [vehicledef_HawkMoth_LGauss] match these tags:
[unit_vehicle, steiner, unit_lance_support] and these excluded tags
[unit_noncombatant, unit_legendary, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:07 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Secondary.
[2] selected this unit: [vehicledef_Ferret_ArtyTAG] match these tags:
[unit_vehicle, unit_lance_support, steiner] and these excluded tags
[unit_noncombatant, unit_legendary, unit_assault, unit_heavy, unit_bracket_high,
NoBiome_urbanHighTech]
2019-09-23T18:06:08 FYLS [LOG] Unit spawner Lance_Enemy_AdditionalForces_Secondary.
[3] selected this unit: [mechdef_griffin_GRF-1N] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech]
2019-09-23T18:06:09 FYLS [LOG] Unit spawner Lance_EnemyAlly_Primary.[0] selected
this unit: [mechdef_catapultIII_CPLT-R2] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_bracket_low, unit_lance_assassin,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:09 FYLS [LOG] Unit spawner Lance_EnemyAlly_Primary.[1] selected
this unit: [vehicledef_BULLDOG_UAC] match these tags: [unit_vehicle, steiner,
unit_lance_support] and these excluded tags [unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:10 FYLS [LOG] Unit spawner Lance_EnemyAlly_Primary.[2] selected
this unit: [vehicledef_HUNTER_LA] match these tags: [unit_vehicle,
unit_lance_support, steiner] and these excluded tags [unit_noncombatant,
unit_legendary, unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech]
2019-09-23T18:06:10 FYLS [LOG] Unit spawner Lance_EnemyAlly_Primary.[3] selected
this unit: [mechdef_javelin_JVN-11D] match these tags: [unit_mech, steiner] and
these excluded tags [unit_noncombatant, unit_legendary, unit_bracket_high,
unit_advanced, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech]
2019-09-23T18:06:12 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave1.[0]
selected this unit: [mechdef_hunchback_HBK-4P] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:13 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave1.[1]
selected this unit: [vehicledef_JEdgar_TAG] match these tags: [unit_vehicle,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:13 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave1.[2]
selected this unit: [vehicledef_GOBLIN_SRM] match these tags: [unit_vehicle,
steiner] and these excluded tags [unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:14 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave1.[3]
selected this unit: [mechdef_wolfhound_WLF-1] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:15 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave2.[0]
selected this unit: [mechdef_hunchback_HBK-4Jb] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_lance_vanguard,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:15 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave2.[1]
selected this unit: [vehicledef_SALADIN] match these tags: [unit_vehicle, steiner,
unit_lance_assassin] and these excluded tags [unit_noncombatant, unit_bracket_high,
unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:15 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave2.[2]
selected this unit: [vehicledef_HETZER_SCOUT] match these tags: [unit_vehicle,
steiner, unit_lance_assassin] and these excluded tags [unit_noncombatant,
unit_legendary, unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_assault, unit_heavy, NoBiome_urbanHighTech]
2019-09-23T18:06:15 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave2.[3]
selected this unit: [mechdef_sling_SL-1GM] match these tags: [unit_mech, steiner]
and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech]
2019-09-23T18:06:16 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave3.[0]
selected this unit: [mechdef_shadowhawk_SHD-IIC-8] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, unit_light, NoBiome_urbanHighTech]
2019-09-23T18:06:16 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave3.[1]
selected this unit: [mechdef_whitworth_WTH-1] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T18:06:16 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave3.[2]
selected this unit: [mechdef_whitworth_WTH-1] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T18:06:16 FYLS [LOG] Unit spawner Lance_EnemyReinforcements_Wave3.[3]
selected this unit: [mechdef_whitworth_WTH-2] match these tags: [unit_mech,
steiner] and these excluded tags [unit_noncombatant, unit_advanced, unit_legendary,
unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech]
2019-09-23T18:07:33 FYLS [LOG] Loading level Interstitial_Briefing
2019-09-23T18:07:38 FYLS [DEBUG] Adding new objective UI display for Zerstöre das
Ziegelhaus und beschütze das Milizhauptquartier
2019-09-23T18:07:38 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T18:07:38 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T18:07:39 FYLS [LOG] Loading level mapGeneral_powerStructure_uTech
2019-09-23T18:08:09 FYLS [DEBUG] Scene destruction assets baked!
2019-09-23T18:08:13 FYLS [DEBUG] mood controller waiting for game start
2019-09-23T18:08:14 FYLS [DEBUG] Destroying 'HBS.DebugConsole.DebugConsole' because
it duplicates existing HBS.DebugConsole.DebugConsole singleton named DebugConsole.
2019-09-23T18:08:28 FYLS [DEBUG] Finished pushing fade groups!
2019-09-23T18:08:33 FYLS [LOG] Level mapGeneral_powerStructure_uTech took 72.94488s
to load
2019-09-23T18:08:33 FYLS [DEBUG] MapMetaData - successfully loaded biomeskin
urbanHighTech
2019-09-23T18:08:33 FYLS [LOG] Searching for Layer Data
mapGeneral_powerStructure_uTech_encGeneral_AttackDefend_LayerData
2019-09-23T18:08:33 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:34 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:35 FYLS [LOG] Load Complete
2019-09-23T18:08:35 FYLS [LOG] init contract for layer data
2019-09-23T18:08:35 FYLS [LOG] Found 338 EncounterObjectGameLogic on SELF
2019-09-23T18:08:35 FYLS [LOG] Added 542 external ObstructionGameLogic out of 542
2019-09-23T18:08:35 FYLS [LOG] Found 338 EncounterObjectGameLogic on SELF
2019-09-23T18:08:35 FYLS [LOG] Added 542 external ObstructionGameLogic out of 542
2019-09-23T18:08:35 FYLS [DEBUG] Offsetting old amount by 542 - the external
building amount
2019-09-23T18:08:35 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:35 FYLS [LOG] ----------------------- Map Data
-----------------------
Version Name: 190618-live-552R
Version Info: ProductName: BATTLETECH
ProductVersion: 1.6.2
Platform: STEAM
BuildRevision: 00c7de187d6cc2c53f0d264745d84d4f8149e047
BuildBranch: live
BuildDate: 2019-06-18T07:52:38
BuildStamp: 190618-live-00c7de1
BuildNumber: 552R
RTVersion: RT Project B Patch 3.3
UTD Date/Time: 9/23/2019 4:08 PM
Map: mapGeneral_powerStructure_uTech
EncounterLayer: encGeneral_AttackDefend

--------------------- Contract Data --------------------


ContractOverride: siegebreaker_a1_attackDefend
Contract Type: AttackDefend
Configured Mood:
Team: Player 1
Lance: PlayerLanceSpawner
Configured Lance Def Id: Manual
Selected Lance Def Id: Manual
Selected Difficulty: 0
Unit: 0
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 1
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 2
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Unit: 3
Configured Unit Type: UNDEFINED
Configured Unit Def Id:
Selected Unit Type: UNDEFINED
Selected Unit Def Id:
Unit Cost: 0.00
Lance Cost: 0.00
Total Team Cost: 0.00
Team: Player 2
Total Team Cost: 0.00
Team: EmployerTeam
Lance: LanceSpawner
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags:
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_superheavytank, unit_superheavy,
unit_noncombatant, unit_bracket_low, unit_turret, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_Dagger_RVN-LR
Unit Cost: 398,000.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, liao
Excluded Tags: unit_noncombatant, unit_turret,
unit_superheavytank, unit_superheavy, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_BALLISTA
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavytank, unit_superheavy, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HARASSER_FLAMER
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavytank,
unit_superheavy, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_locust_LCT-3V
Unit Cost: 272,786.00
Lance Cost: 672,343.00
Lance: LanceSpawner (1)
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wasplam_WSP-105
Unit Cost: 347,328.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_CARRIER_LIGHT_MRM
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_STRIKER_SRM
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, liao
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_cicada_CDA-2B
Unit Cost: 687,658.00
Lance Cost: 1,036,114.00
Lance: Lance_Employer_Reinforcements
Configured Lance Def Id: Tagged
Tags: lance_type_support
Excluded Tags: lance_type_turret, lance_type_convoy
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_agnostic_d5_dynamic_mediumBattle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_heavy, unit_lance_vanguard, liao
Excluded Tags: unit_noncombatant, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_PO_LBX
Unit Cost: 993.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_lance_assassin, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-RISC-IV
Unit Cost: 445,500.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_lance_tank, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_chameleon_TRC-4B
Unit Cost: 794,200.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_lance_support, liao
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vindicator_VND-RSC
Unit Cost: 755,698.00
Lance Cost: 1,996,391.00
Lance: Lance_Friendly_BaseTurrets
Configured Lance Def Id: Tagged
Tags: lance_type_turret
Excluded Tags:
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_turret_d5_dynamic_standardTurret
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_heavy, unit_turret, liao
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Heavy_Command
Unit Cost: 993.00
Unit: 1
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, liao
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Standard_PointDefense
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, liao
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Heavy_ThumperCannon
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, liao
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Standard_Sniper
Unit Cost: 993.00
Lance Cost: 3,972.00
Total Team Cost: 3,708,820.00
Team: EmployersAllyTeam
Total Team Cost: 0.00
Team: TargetTeam
Lance: Lance_Enemy_Attackers_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags:
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wolfhound_WLF-7S
Unit Cost: 394,362.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_arbiter_ARB-002
Unit Cost: 433,310.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_vulcan_VL-2T
Unit Cost: 4,910,000.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, unit_predator, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_assassin, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_stealth_STH-2D
Unit Cost: 741,888.00
Lance Cost: 6,479,560.00
Lance: Lance_Enemy_Attackers_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy,
lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_enforcer_ENF-GH
Unit Cost: 947,066.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_PEGASUS_SRM
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_GOBLIN_SRM
Unit Cost: 973.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_panther_PNT-9R
Unit Cost: 505,600.00
Lance Cost: 1,454,632.00
Lance: Lance_Enemy_Turret
Configured Lance Def Id: Tagged
Tags: lance_type_turret
Excluded Tags:
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_turret_d5_dynamic_standardTurret
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_heavy, unit_turret, steiner
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Heavy_Gauss
Unit Cost: 993.00
Unit: 1
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, steiner
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Standard_Laser
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, steiner
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Standard_Mortar
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Turret
Configured Unit Def Id: Tagged
Tags: unit_medium, unit_turret, steiner
Excluded Tags: NoBiome_urbanHighTech
Selected Unit Type: Turret
Selected Unit Def Id: turretdef_Standard_Calliope
Unit Cost: 993.00
Lance Cost: 3,972.00
Lance: Lance_Enemy_Defenders_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags:
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_trebuchet_TBT-5S
Unit Cost: 823,738.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_PEGASUS_SRM
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_APC_HeavyWheeled_SRM
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: mechdef_spider_SDR-5V
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_spider_SDR-5V
Unit Cost: 444,800.00
Lance Cost: 1,270,095.00
Lance: Lance_Enemy_Defenders_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy,
lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_vanguard, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_catapult_CPLT-C21
Unit Cost: 1,476,000.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_GOBLIN_SRM
Unit Cost: 973.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavy, unit_superheavytank, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HARASSER
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_urbanmech_UM-R60
Unit Cost: 444,800.00
Lance Cost: 1,922,337.00
Lance: Lance_Enemy_AdditionalForces_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy,
lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mech_d5_generic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4N
Unit Cost: 849,416.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_enforcer_ENF-4R
Unit Cost: 930,800.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_sentinel_STN-1S
Unit Cost: 662,200.00
Lance Cost: 3,300,426.00
Lance: Lance_Enemy_AdditionalForces_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy,
lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_assassin_ASN-21
Unit Cost: 746,390.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HawkMoth_LGauss
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_Ferret_ArtyTAG
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_griffin_GRF-1N
Unit Cost: 1,009,600.00
Lance Cost: 1,757,118.00
Lance: Lance_EnemyReinforcements_Wave1
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_turret, lance_type_convoy,
lance_type_vehicle
SelectionData:
Requested Difficulty: 4
Selected Difficulty: 4
Selected Lance Def Id: lancedef_mixed_d4_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4P
Unit Cost: 934,400.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_JEdgar_TAG
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_GOBLIN_SRM
Unit Cost: 973.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_lance_support,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wolfhound_WLF-1
Unit Cost: 3,590,000.00
Lance Cost: 4,526,366.00
Lance: Lance_EnemyReinforcements_Wave2
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret,
lance_type_vehicle
SelectionData:
Requested Difficulty: 4
Selected Difficulty: 4
Selected Lance Def Id: lancedef_mixed_d4_dynamic_fire
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_lance_vanguard,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4Jb
Unit Cost: 858,010.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_bracket_high,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SALADIN
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_assassin
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavy,
unit_superheavytank, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HETZER_SCOUT
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_turret, unit_superheavy,
unit_superheavytank, unit_lance_vanguard, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_sling_SL-1GM
Unit Cost: 385,600.00
Lance Cost: 1,244,738.00
Lance: Lance_EnemyReinforcements_Wave3
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret,
lance_type_vehicle
SelectionData:
Requested Difficulty: 4
Selected Difficulty: 4
Selected Lance Def Id: lancedef_mech_d4_generic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_high, unit_assault, unit_heavy, unit_light,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_shadowhawk_SHD-IIC-8
Unit Cost: 1,550,286.00
Unit: 1
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_whitworth_WTH-1
Unit Cost: 655,962.00
Unit: 2
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_whitworth_WTH-1
Unit Cost: 655,962.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_advanced,
unit_legendary, unit_bracket_med, unit_bracket_high, unit_assault, unit_heavy,
unit_light, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_whitworth_WTH-2
Unit Cost: 655,962.00
Lance Cost: 3,518,172.00
Total Team Cost: 25,477,416.00
Team: TargetsAllyTeam
Lance: Lance_EnemyAlly_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_support
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_assassin, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_catapultIII_CPLT-R2
Unit Cost: 1,476,000.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner, unit_lance_support
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_BULLDOG_UAC
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, unit_lance_support, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_assault, unit_heavy, unit_bracket_high, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HUNTER_LA
Unit Cost: 864.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_assassin, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_javelin_JVN-11D
Unit Cost: 374,220.00
Lance Cost: 1,852,077.00
Lance: Lance_EnemyAlly_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_convoy, lance_type_turret
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_battle
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_superheavytank, unit_superheavy,
unit_noncombatant, unit_bracket_low, unit_turret, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_clint_CLNT-EASTWOOD
Unit Cost: 804,190.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_turret,
unit_superheavytank, unit_superheavy, unit_assault, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCORPION_SRM
Unit Cost: 306.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_turret, unit_superheavytank, unit_superheavy, unit_assault,
unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCORPION_ML
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, steiner
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_turret, unit_superheavytank,
unit_superheavy, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_wasp_WSP-1S
Unit Cost: 287,885.00
Lance Cost: 1,093,374.00
Total Team Cost: 2,945,451.00
Team: NeutralToAllTeam
Total Team Cost: 0.00
Team: HostileToAllTeam
Lance: Lance_HostileAll_Primary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_support, lance_type_turret,
lance_type_convoy, lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_cronus_CNS-3M
Unit Cost: 852,162.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_TECHNICAL_MEDIUM_PRIMITIVE
Unit Cost: 564.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_SCIMITAR
Unit Cost: 993.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_chameleon_CLN-7V
Unit Cost: 794,200.00
Lance Cost: 1,647,919.00
Lance: Lance_HostileAll_Secondary
Configured Lance Def Id: Tagged
Tags: lance_type_notallvehicles
Excluded Tags: lance_type_support, lance_type_convoy,
lance_type_turret, lance_type_vehicle
SelectionData:
Requested Difficulty: 5
Selected Difficulty: 5
Selected Lance Def Id: lancedef_mixed_d5_dynamic_cavalry
Selected Difficulty: 0
Unit: 0
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_bracket_low,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_owens_OW-1
Unit Cost: 504,800.00
Unit: 1
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_lance_support, unit_assault, unit_heavy, NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_VEDETTE
Unit Cost: 993.00
Unit: 2
Configured Unit Type: Vehicle
Configured Unit Def Id: Tagged
Tags: unit_vehicle, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_lance_support, unit_assault, unit_heavy,
NoBiome_urbanHighTech
Selected Unit Type: Vehicle
Selected Unit Def Id: vehicledef_HETZER_UAC
Unit Cost: 564.00
Unit: 3
Configured Unit Type: Mech
Configured Unit Def Id: Tagged
Tags: unit_mech, invalid_unset
Excluded Tags: unit_noncombatant, unit_legendary,
unit_bracket_high, unit_advanced, unit_lance_support, unit_assault,
NoBiome_urbanHighTech
Selected Unit Type: Mech
Selected Unit Def Id: mechdef_hunchback_HBK-4P
Unit Cost: 934,400.00
Lance Cost: 1,440,757.00
Total Team Cost: 3,088,676.00
---------------------- Layer Data ----------------------
BattleTech.EncounterLayerData: encGeneral_AttackDefend
BattleTech.PlayerLanceChunk: Chunk_PlayerLance
BattleTech.PlayerLanceSpawner: PlayerLanceSpawner
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint1
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint2
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint3
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint:
PlayerLanceSpawnPoint4
Actual Unit:
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Manual
Lance Tags:
Excluded Lance Tags:
Spawn Effect Tags:
BattleTech.Designed.DialogueChunk: Chunk_DefaultDialogue
BattleTech.Designed.DialogueChunk: Chunk_Dialogue_AttackDefend
BattleTech.Designed.EncounterBoundaryChunk: Chunk_EncounterBoundary
BattleTech.Designed.EmptyCustomChunk: Chunk_DestroyEnemyBase
BattleTech.Designed.EmptyCustomChunk: Chunk_PlayerEscape
BattleTech.Designed.EmptyCustomChunk: Chunk_EscapeRegionPreview
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyLance_Attackers_Primary
BattleTech.LanceSpawner: Lance_Enemy_Attackers_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_support
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyLance_Attackers_Secondary
BattleTech.LanceSpawner: Lance_Enemy_Attackers_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_support
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_DefendStructures
BattleTech.Designed.EmptyCustomChunk: Chunk_BuildingTeamAssignment
BattleTech.LanceChunk: Chunk_EndingReinforcements
BattleTech.LanceSpawner: LanceSpawner
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.LanceSpawner: LanceSpawner (1)
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_GoTo
BattleTech.LanceChunk: Chunk_Lance_Employer (Optional)
BattleTech.LanceSpawner: Lance_Employer_Reinforcements
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_support
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_support
Excluded Lance Tags: lance_type_turret,
lance_type_convoy
Spawn Effect Tags:
BattleTech.LanceChunk: Chunk_AllyDefense_Turrets (Optional)
BattleTech.LanceSpawner: Lance_Friendly_BaseTurrets
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_turret
Excluded Lance Tags:
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_EnemyDefense_Turrets
(Optional)
BattleTech.LanceSpawner: Lance_Enemy_Turret
BattleTech.UnitSpawnPoint: TurretSpawnPoint1
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: TurretSpawnPoint2
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: TurretSpawnPoint3
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: TurretSpawnPoint4
Actual Unit: turretDef_InheritLance
Unit Tags: unit_light, unit_turret
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags: lance_type_turret
Excluded Lance Tags:
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyLance_Defenders_Primary (Optional)
BattleTech.LanceSpawner: Lance_Enemy_Defenders_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechdef_spider_SDR-5V
Unit Tags: unit_light, unit_mech,
unit_jumpok
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 444,800.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_DestroyLance_Defenders_Secondary (Optional)
BattleTech.LanceSpawner: Lance_Enemy_Defenders_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_vanguard
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_Enemy_AdditionalForces_Primary (Optional)
BattleTech.LanceSpawner:
Lance_Enemy_AdditionalForces_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_support
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_assassin
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_Enemy_AdditionalForces_Secondary (Optional)
BattleTech.LanceSpawner:
Lance_Enemy_AdditionalForces_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_mech, unit_medium
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_AdditionalForces_Primary
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_AdditionalForces_Secondary
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Primary (Optional)
BattleTech.LanceSpawner: Lance_HostileAll_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_support
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_support,
lance_type_turret, lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.LanceChunk: Chunk_HostileAll_Lance_Secondary (Optional)
BattleTech.LanceSpawner: Lance_HostileAll_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_vanguard
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_support,
lance_type_convoy, lance_type_turret, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_HostileAll_Primary
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_HostileAll_Secondary
BattleTech.Designed.EmptyCustomChunk: Chunk_EnemyAlly_Lance_Primary
(Optional)
BattleTech.LanceSpawner: Lance_EnemyAlly_Primary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_vanguard
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_EnemyAlly_Lance_Secondary
(Optional)
BattleTech.LanceSpawner: Lance_EnemyAlly_Secondary
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_jumpok
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_convoy,
lance_type_turret
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_EnemyReinforcements_Wave1
BattleTech.LanceSpawner: Lance_EnemyReinforcements_Wave1
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_mech, unit_medium
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags:
Excluded Unit Tags:
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_turret,
lance_type_convoy, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_EnemyReinforcements_Wave2
BattleTech.LanceSpawner: Lance_EnemyReinforcements_Wave2
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_vanguard
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_convoy,
lance_type_turret, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.DestroyWholeLanceChunk:
Chunk_EnemyReinforcements_Wave3
BattleTech.LanceSpawner: Lance_EnemyReinforcements_Wave3
BattleTech.UnitSpawnPoint: UnitSpawnPoint1
Actual Unit: mechDef_InheritLance
Unit Tags: unit_medium, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint2
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint3
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_vehicle
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
BattleTech.UnitSpawnPoint: UnitSpawnPoint4
Actual Unit: mechDef_InheritLance
Unit Tags: unit_light, unit_mech,
unit_lance_vanguard
Excluded Unit Tags: unit_noncombatant,
unit_urbie
Spawn Effect Tags:
Unit Cost: 0.00
Actual Lance: Tagged
Lance Tags:
Excluded Lance Tags: lance_type_convoy,
lance_type_turret, lance_type_vehicle
Spawn Effect Tags:
BattleTech.Designed.EmptyCustomChunk: Chunk_ReinforcementTimers_Medium
(Optional)
BattleTech.Designed.EmptyCustomChunk: Chunk_ReinforcementTimers_Heavy
(Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_Reinforcements1
BattleTech.Designed.EmptyCustomChunk: Chunk_ReinforcementTimers_Assault
(Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_Reinforcements2
BattleTech.Designed.EmptyCustomChunk:
Chunk_RegionHolder_Reinforcements3
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureEntirePlayerLanceSurvives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk: Chunk_EnsureUnit1Survives_Primary
(Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureUnit1Survives_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureUnitsSurvive_Employer_Primary (Optional)
BattleTech.Designed.EmptyCustomChunk:
Chunk_EnsureUnitsSurvive_Employer_Secondary (Optional)
BattleTech.Designed.EmptyCustomChunk: Chunk_Autocompletes
BattleTech.Designed.EmptyCustomChunk: DynamicDialogue
BattleTech.Designed.EmptyCustomChunk:
Chunk_DialogueSequence_EmployerBaseAttacked
Mood: Urban Afternoon

2019-09-23T18:08:35 FYLS [LOG] FirstTime Initialize


2019-09-23T18:08:35 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:35 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_Attackers_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_Turrets] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Empty_TurretWarning] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_Defenders_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_AdditionalForces_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Timer_SilentAdditionalForcesTimer_Primary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Timer_TargetAdditionalForcesTimer_Primary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Empty_SilentAdditionalForcesTimer_Flag_Primary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_AdditionalForces_Secondary]
- Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Timer_SilentAdditionalForcesTimer_Secondary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Timer_TargetAdditionalForcesTimer_Secondary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_HostileAll_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_HostileAll_Drop_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_HostileAllAITimer_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Empty_HostileAllDrop_Flag_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Empty_1RoundSafety_Trigger_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_1RoundSafety_HostileAll_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_HostileAll_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_HostileAll_Drop_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_HostileAllAITimer_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Empty_HostileAllDrop_Flag_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Empty_1RoundSafety_Trigger_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_1RoundSafety_HostileAll_Secondary]
- Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_EnemyAlly_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_DestroyLance_EnemyAlly_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave1_Medium] - Objective
Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave2_Medium] - Objective
Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave3_Medium] - Objective
Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave1_Hard] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave2_Hard] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_Timer_DropWave3_Hard] - Objective Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Primary] - Objective
Ignored
2019-09-23T18:08:36 FYLS [LOG]
[Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary] - Objective
Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Primary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary]
- Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] [Objective_EnsureUnitsSurvive_Allies_Secondary] -
Objective Ignored
2019-09-23T18:08:36 FYLS [LOG] Chunk_PlayerLance (35572be7-d4ec-42f5-adc8-
21ef35d59f82) - ContractInitialize()
2019-09-23T18:08:36 FYLS [LOG] Chunk_DefaultDialogue (921aaf0a-b306-4ff7-9f3d-
35c1e39958bd) - ContractInitialize()
2019-09-23T18:08:37 FYLS [LOG] Chunk_Dialogue_AttackDefend (d7671917-ef98-44e6-
9653-bf060a14ba05) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EncounterBoundary (804ba067-5ef5-4f17-bf3c-
dc51884b97f1) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DestroyEnemyBase (524c6d36-d8f1-42b1-881e-
87cf4465dcab) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_PlayerEscape (e05586d9-6671-4ba4-98b2-
0ff1a3f34d79) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EscapeRegionPreview (fc4416d0-4700-4311-a5de-
a1418f3c6785) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DestroyLance_Attackers_Primary (17b93e08-dbd8-
40fd-8f51-1ab09ec188d7) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DestroyLance_Attackers_Secondary (49054019-
6931-4e9b-b687-9c43d66221f8) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DefendStructures (fdbcab0d-4da5-497f-8bb8-
a71a84138643) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_BuildingTeamAssignment (d6efbb32-4026-4aa8-
be80-0f702da43f8e) - ContractInitialize()
2019-09-23T18:08:39 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:39 FYLS [LOG] Chunk_EndingReinforcements (e5e9d5e2-ea2f-4042-962c-
fa2cb0c6736a) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_GoTo (df9f072e-8971-4ac1-ab32-04beaff79149) -
ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_Lance_Employer (Optional) (69597849-d745-4750-
bb0f-01e4df493c6d) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_AllyDefense_Turrets (Optional) (7a010a22-cfd3-
4b87-b35a-481987434f28) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyDefense_Turrets (Optional) (6523086e-
15e9-4fe6-86a8-3d73a0b60002) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DestroyLance_Defenders_Primary (Optional)
(ef0a0d81-445a-42a5-946d-58aa9765c2d9) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_DestroyLance_Defenders_Secondary (Optional)
(980d31ca-5d9a-4dae-a1a5-bf02400fd5ee) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_Enemy_AdditionalForces_Primary (Optional)
(e448eab6-caa5-4096-9db3-fb43e2ecfdc3) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_Enemy_AdditionalForces_Secondary (Optional)
(60c215f9-f89f-4d86-9385-17bbc3825af5) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_AdditionalForces_Primary
(c387eb7b-d7d1-4b69-930b-4e8fee64ef21) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_AdditionalForces_Secondary
(5036e415-54f7-4dbc-a4c5-feb0b4cbf00f) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_HostileAll_Lance_Primary (Optional) (45c442b4-
e948-4a51-8bb0-985717467819) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_HostileAll_Lance_Secondary (Optional)
(12414939-53eb-4d35-b0ca-08d88fceff00) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_HostileAll_Primary (f72e37c7-
7fbf-4bc2-ba65-db366bdc35ac) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_HostileAll_Secondary (d7959833-
2561-4df9-82e7-97aef2e20319) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyAlly_Lance_Primary (Optional) (eb4c9a05-
49c2-4770-8596-8f1c54370eb7) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyAlly_Lance_Secondary (Optional)
(7a5b1610-d725-4057-8cea-aa010de93a20) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyReinforcements_Wave1 (2bb28f64-0f3e-4464-
b2b5-35e16468eb38) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyReinforcements_Wave2 (7c98dcbb-1cc6-4b8e-
8c37-f3572040a913) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnemyReinforcements_Wave3 (109ce10b-ea14-472e-
9d35-77ea86ae383a) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_ReinforcementTimers_Medium (Optional)
(990d8130-234b-48b9-b280-12a5a4068101) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_ReinforcementTimers_Heavy (Optional)
(a6abe383-33ba-44d9-bd60-0f39e4c4bc5a) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_Reinforcements1 (d50b7200-7fe2-
4fca-a260-fd1518100fd5) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_ReinforcementTimers_Assault (Optional)
(01a3f91d-ee85-4871-8aa1-b227f4e906b9) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_Reinforcements2 (b2aefe5f-d92f-
434d-9979-d5f02c0e0fa2) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_RegionHolder_Reinforcements3 (7985181d-cd4e-
43b2-abd8-45101738e499) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Primary
(Optional) (a912d428-000b-411d-ba4a-dd410d41c5b0) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureEntirePlayerLanceSurvives_Secondary
(Optional) (29dc20b2-b6fb-490e-b359-865f225a649d) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureUnit1Survives_Primary (Optional)
(d78eb41d-0798-4834-94f6-f63ce9c3f9b6) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureUnit1Survives_Secondary (Optional)
(41f03136-1fc5-4fde-953c-047967e97cf1) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureUnitsSurvive_Employer_Primary (Optional)
(9c9658a7-7881-45d9-aa81-45c108003250) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_EnsureUnitsSurvive_Employer_Secondary
(Optional) (550c01f0-6978-4874-a607-4c4f5b87ebd3) - ContractInitialize()
2019-09-23T18:08:39 FYLS [LOG] Chunk_Autocompletes (8fad697e-efb3-441f-8558-
285eeddd1651) - ContractInitialize()
2019-09-23T18:08:40 FYLS [LOG] DynamicDialogue (DynamicDialogue) -
ContractInitialize()
2019-09-23T18:08:40 FYLS [LOG] Chunk_DialogueSequence_EmployerBaseAttacked
(6484dc4d-ddd4-4939-8714-06734cada295) - ContractInitialize()
2019-09-23T18:08:41 FYLS [DEBUG] mood controller detected the game started!
2019-09-23T18:08:41 FYLS [LOG] Applying mood [UrbanAfternoon]
2019-09-23T18:08:46 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - (-468.0, 0.0, 103.9)
2019-09-23T18:08:46 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T18:08:46 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T18:08:46 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T18:08:46 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at Head [[PrefabName=chrPrfWeap_redreaper_head_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T18:08:46 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftTorso [[PrefabName=chrPrfWeap_redreaper_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T18:08:46 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightTorso [[PrefabName=chrPrfWeap_redreaper_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T18:08:46 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at LeftArm [[PrefabName=chrPrfWeap_redreaper_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaserPulse_CLAN]]
2019-09-23T18:08:46 FYLS [DEBUG] Mappings for chassis chassisdef_redreaper_BL-X-KNT
at RightArm [[PrefabName=chrPrfWeap_redreaper_rightarm_ac10_bh1,
MechComponentRef=Weapon_PPC_PPC_SNUBNOSE]]
2019-09-23T18:08:47 FYLS [LOG] PlayerLanceSpawnPoint1 (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39) - Spawning unit - Team [Player 1], UnitId [ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0], ChassisId [chassisdef_redreaper_BL-X-KNT], PilotId
[pilot_backer_Lemos]
2019-09-23T18:08:47 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - (-456.0, 0.0, 124.7)
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
CenterTorso [[PrefabName=chrPrfWeap_madcat_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_3-Diverse_Optics]]
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftTorso [[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_3-Valiant],
[PrefabName=chrPrfWeap_madcat_lefttorso_srm6_mh2,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
LeftArm [[PrefabName=chrPrfWeap_madcat_leftarm_ac20_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT],
[PrefabName=chrPrfWeap_madcat_leftarm_laser_eh2,
MechComponentRef=Weapon_AMS_Advanced]]
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_timberwolf_TW-A at
RightArm [[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar],
[PrefabName=chrPrfWeap_madcat_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_1-ExoStar]]
2019-09-23T18:08:47 FYLS [LOG] PlayerLanceSpawnPoint2 (ebc06b6a-c5a8-4165-95ce-
480bcf335570) - Spawning unit - Team [Player 1], UnitId [ebc06b6a-c5a8-4165-95ce-
480bcf335570.0], ChassisId [chassisdef_timberwolf_TW-A], PilotId
[pilot_backer_Doochin]
2019-09-23T18:08:47 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - (-504.0, 0.0, 124.7)
2019-09-23T18:08:47 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:47 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:47 FYLS [DEBUG] InitEffects for EWS_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightTorso [[PrefabName=chrprfweap_hammertimeomni_righttorso_srm20_mh1,
MechComponentRef=Weapon_MRM_20]]
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at LeftArm [[PrefabName=chrprfweap_hammertimeomni_leftarm_gauss_bh1,
MechComponentRef=Weapon_Gauss_Heavy_Magshot]]
2019-09-23T18:08:47 FYLS [DEBUG] Mappings for chassis chassisdef_warhammer_WHM-7A
at RightArm [[PrefabName=chrprfweap_hammertimeomni_rightarm_ac20_bh1,
MechComponentRef=Weapon_Autocannon_AC20_Ultra]]
2019-09-23T18:08:47 FYLS [LOG] PlayerLanceSpawnPoint3 (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1) - Spawning unit - Team [Player 1], UnitId [d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0], ChassisId [chassisdef_warhammer_WHM-7A], PilotId [commander]
2019-09-23T18:08:47 FYLS [LOG] [Objective_DestroyAllTagged_EnemyBase] -
ActivateObjective()
2019-09-23T18:08:47 FYLS [LOG] [Objective_Empty_BuildingAttacked] -
ActivateObjective()
2019-09-23T18:08:47 FYLS [LOG] [Objective_Empty_EvacActive] - ActivateObjective()
2019-09-23T18:08:47 FYLS [LOG] [Objective_Empty_BaseDestroyedDialogue] -
ActivateObjective()
2019-09-23T18:08:47 FYLS [LOG] [Objective_Empty_EscapeRegionPreview] -
ActivateObjective()
2019-09-23T18:08:47 FYLS [LOG] [Objective_DestroyLance_Attackers_Primary] -
ActivateObjective()
2019-09-23T18:08:47 FYLS [DEBUG] handling order: (TaggedUnitTargetPriorityAIOrder)
2019-09-23T18:08:47 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T18:08:47 FYLS [LOG] UnitSpawnPoint1 (e3d2fcf5-31a4-44c1-81d5-
947cb355857b) - (12.0, 32.0, 394.9)
2019-09-23T18:08:47 FYLS [DEBUG] InitEffects for SECM_ECM_SHIELD has an unsupported
effectTargetType: AlliesWithinRange
2019-09-23T18:08:47 FYLS [DEBUG] InitEffects for SECM_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T18:08:47 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:47 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPTWOPlus' from
tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefG8' from
tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefP5' from
tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitStabDamage5' from
tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:47 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_gunner_high: Swapping 'AbilityDefG8AI' for
'AbilityDefG8' for AI
2019-09-23T18:08:48 FYLS [LOG] UnitSpawnPoint1 (e3d2fcf5-31a4-44c1-81d5-
947cb355857b) - Spawning unit - Team [TargetTeam], UnitId [e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0], ChassisId [chassisdef_wolfhound_WLF-7S], PilotId
[pilot_d5_gunner_high]
2019-09-23T18:08:48 FYLS [LOG] UnitSpawnPoint2 (5db79fda-67ad-4f42-acc7-
80767da41cdb) - (-36.0, 32.0, 145.5)
2019-09-23T18:08:48 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:48 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_pilot_med: Adding 'AbilityDefG5' from tree
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_pilot_med: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T18:08:48 FYLS [LOG] pilot_d5_pilot_med: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:48 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_flamer_eh1,
MechComponentRef=Weapon_LRM_INFERNOLAUNCHER15]]
2019-09-23T18:08:48 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_ac5_bh1,
MechComponentRef=Weapon_Autocannon_AC5_Ultra]]
2019-09-23T18:08:48 FYLS [DEBUG] Mappings for chassis chassisdef_arbiter_ARB-002 at
RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_med: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint2 (5db79fda-67ad-4f42-acc7-
80767da41cdb) - Spawning unit - Team [TargetTeam], UnitId [5db79fda-67ad-4f42-acc7-
80767da41cdb.0], ChassisId [chassisdef_arbiter_ARB-002], PilotId
[pilot_d5_pilot_med]
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint3 (9d7c7389-28e9-4f65-b9e6-
832ed54aea24) - (144.0, 48.0, 249.4)
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'AbilityDefG5' from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitStabDamage10' from
tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
LeftTorso [[PrefabName=chrprfweap_vulcan_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
LeftArm [[PrefabName=chrprfweap_vulcan_leftarm_mg_bh1,
MechComponentRef=Weapon_MachineGun_MachineGun_0-STOCK]]
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_vulcan_VL-2T at
RightArm [[PrefabName=chrprfweap_vulcan_rightarm_flamer_eh1,
MechComponentRef=Weapon_Flamer_Flamer_0-STOCK]]
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_pilot_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint3 (9d7c7389-28e9-4f65-b9e6-
832ed54aea24) - Spawning unit - Team [TargetTeam], UnitId [9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0], ChassisId [chassisdef_vulcan_VL-2T], PilotId [pilot_d5_pilot_high]
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint4 (cb3278b9-701f-4686-9dda-
b00c338c866d) - (216.0, 32.0, 415.7)
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_stealth_STH-2D at
LeftTorso [[PrefabName=chrprfweap_archer_lefttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_STREAK]]
2019-09-23T18:08:49 FYLS [LOG] pilot_d5_defender: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint4 (cb3278b9-701f-4686-9dda-
b00c338c866d) - Spawning unit - Team [TargetTeam], UnitId [cb3278b9-701f-4686-9dda-
b00c338c866d.0], ChassisId [chassisdef_stealth_STH-2D], PilotId [pilot_d5_defender]
2019-09-23T18:08:49 FYLS [LOG] Objective_DestroyLance_Attackers_Secondary
(c02cca7e-6e2c-4a3d-beb0-f9af713a466f) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:49 FYLS [LOG] Lance_Enemy_Attackers_Secondary (a4f2f476-5c52-4835-
9842-024c55d1a09f) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:49 FYLS [LOG] [Objective_DefendXStructures] - ActivateObjective()
2019-09-23T18:08:49 FYLS [LOG] [Objective_EnsureAllStructuresSurvive] -
ActivateObjective()
2019-09-23T18:08:49 FYLS [LOG] [Objective_Empty_StructuresAttacked] -
ActivateObjective()
2019-09-23T18:08:49 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:49 FYLS [WARNING] Multiple instances of
BattleTech.EncounterObjectGameLogic in BuildingTeamAssignment_Employer
(UnityEngine.Transform)
2019-09-23T18:08:49 FYLS [LOG] [Objective_GoTo] - ActivateObjective()
2019-09-23T18:08:49 FYLS [LOG] UnitSpawnPoint2 (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad) - (-648.0, 0.0, 166.3)
2019-09-23T18:08:49 FYLS [DEBUG] InitEffects for LV_ECM_SHIELD has an unsupported
effectTargetType: AlliesWithinRange
2019-09-23T18:08:49 FYLS [DEBUG] InitEffects for LV_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T18:08:49 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding 'AbilityDefG5' from
tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding 'TraitDefHealthAddTwo'
from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding 'TraitHeatReduction10'
from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:49 FYLS [LOG] risc_d5_defender_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
IV at LeftArm [[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered],
[PrefabName=chrPrfWeap_urbanmech_leftarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_Reengineered]]
2019-09-23T18:08:49 FYLS [DEBUG] Mappings for chassis chassisdef_urbanmech_UM-RISC-
IV at RightArm [[PrefabName=chrPrfWeap_urbanmech_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_HyperLargeLaser]]
2019-09-23T18:08:50 FYLS [LOG] risc_d5_defender_high: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint2 (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad) - Spawning unit - Team [EmployerTeam], UnitId [d5cc9c1f-23c6-4fbc-
8ce9-e2320ca662ad.0], ChassisId [chassisdef_urbanmech_UM-RISC-IV], PilotId
[risc_d5_defender_high]
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint3 (4f9a0c9b-b696-4c6a-a498-
8c176d046620) - (-636.0, 0.0, 145.5)
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding 'AbilityDefG5' from
tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefHealthAddTwo' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitHeatReduction10' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at LeftTorso [[PrefabName=chrPrfWeap_battlemaster_lefttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at RightTorso [[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh1,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_righttorso_laser_eh2,
MechComponentRef=Weapon_Laser_SmallLaser_0-STOCK]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at LeftArm [[PrefabName=chrPrfWeap_battlemaster_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_chameleon_TRC-4B
at RightArm [[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_LargeLaser_0-STOCK],
[PrefabName=chrPrfWeap_battlemaster_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_defender_high: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint3 (4f9a0c9b-b696-4c6a-a498-
8c176d046620) - Spawning unit - Team [EmployerTeam], UnitId [4f9a0c9b-b696-4c6a-
a498-8c176d046620.0], ChassisId [chassisdef_chameleon_TRC-4B], PilotId
[pilot_d5_defender_high]
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint4 (cc965732-8fba-4a6e-ad8c-
95f15901e48f) - (-648.0, 0.0, 124.7)
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:50 FYLS [DEBUG] InitEffects for LV_ECM_SHIELD has an unsupported
effectTargetType: AlliesWithinRange
2019-09-23T18:08:50 FYLS [DEBUG] InitEffects for LV_ECM_JAM has an unsupported
effectTargetType: EnemiesWithinRange
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-ArmorCowlStructure-
{location} with Head
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-ArmorCowlArmor-
{location} with Head
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'AbilityDefG5' from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefRefireReduceOne'
from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefSprintIncrease10' from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitStabDamage10' from
tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at Head [[PrefabName=chrPrfWeap_vindicator_head_laser_eh1,
MechComponentRef=Weapon_AMS_MK2]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at LeftTorso [[PrefabName=chrPrfWeap_vindicator_lefttorso_lrm10_mh1,
MechComponentRef=Weapon_RISC_MML_10]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_vindicator_VND-RSC
at LeftArm [[PrefabName=chrPrfWeap_vindicator_leftarm_lbx_bh1,
MechComponentRef=Weapon_PPC_PPC_LIGHT_RISC]]
2019-09-23T18:08:50 FYLS [LOG] risc_d5_pilot_high: Adding 'TraitLiao' from faction
'Liao'
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint4 (cc965732-8fba-4a6e-ad8c-
95f15901e48f) - Spawning unit - Team [EmployerTeam], UnitId [cc965732-8fba-4a6e-
ad8c-95f15901e48f.0], ChassisId [chassisdef_vindicator_VND-RSC], PilotId
[risc_d5_pilot_high]
2019-09-23T18:08:50 FYLS [LOG] Lance_Friendly_BaseTurrets (cdadba7a-1009-487f-a9ab-
0617cbb3b968) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (0c4224ba-6f31-480e-
aeb7-e716eaaba1e4) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (1) (9762d57c-2cd8-4626-
950d-aca5aa007e99) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (2) (6ea727d4-4990-436b-
a61f-3e2769330b0e) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (3) (9fb1e6f4-b058-42b2-
958a-dc0be5924d70) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] Lance_Enemy_Turret (cf8a8a02-0689-4753-87a5-
dec1d3ecec8b) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] Objective_DestroyLance_Turrets (ede7737f-1312-450a-
992e-0490307333b4) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] Objective_Empty_TurretWarning (5e1dc31c-e479-48e4-
bea5-ed184025e0e2) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (af2d9538-536a-4640-
adaf-96c2cdde22f7) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (1) (7ac53283-7c48-4251-
a7ff-68fabd05f5f1) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (2) (72c3c202-3b2d-4fdb-
a3de-1a883a7722ce) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] envPrfFndn_turretTowerMount (3) (ad917947-e597-4eac-
b858-dae414544245) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:50 FYLS [LOG] UnitSpawnPoint1 (608143de-4484-44d6-b0d6-
d07ba3eba63a) - (600.0, 16.6, 665.1)
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:50 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding 'AbilityDefG5' from
tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding 'TraitOPOnePlus'
from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitDefUnsteadySet60' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding 'TraitStabDamage5'
from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitDefHealthAddOne' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitHeatReduction5' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitDefIndirectReduceTwo' from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding 'TraitSensors15'
from tree
2019-09-23T18:08:50 FYLS [LOG] pilot_d5_tactician_high: Adding
'TraitDefMinRangeReduce90' from tree
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at RightTorso [[PrefabName=chrPrfWeap_trebuchet_righttorso_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at LeftArm [[PrefabName=chrPrfWeap_trebuchet_leftarm_srm6_mh1,
MechComponentRef=Weapon_SRM_SRM6_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_leftarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:50 FYLS [DEBUG] Mappings for chassis chassisdef_trebuchet_TBT-5S
at RightArm [[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_trebuchet_rightarm_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:51 FYLS [LOG] pilot_d5_tactician_high: Adding 'TraitSteiner' from
faction 'Steiner'
2019-09-23T18:08:51 FYLS [LOG] UnitSpawnPoint1 (608143de-4484-44d6-b0d6-
d07ba3eba63a) - Spawning unit - Team [TargetTeam], UnitId [608143de-4484-44d6-b0d6-
d07ba3eba63a.0], ChassisId [chassisdef_trebuchet_TBT-5S], PilotId
[pilot_d5_tactician_high]
2019-09-23T18:08:51 FYLS [LOG] UnitSpawnPoint4 (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2) - (720.0, 0.0, 665.1)
2019-09-23T18:08:51 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with LeftArm
2019-09-23T18:08:51 FYLS [DEBUG] Replacing location in Status-LowerAccuracy-
{location} with RightArm
2019-09-23T18:08:51 FYLS [DEBUG] Mappings for chassis chassisdef_spider_SDR-5V at
CenterTorso [[PrefabName=chrPrfWeap_spider_centertorso_laser_eh1,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK],
[PrefabName=chrPrfWeap_spider_centertorso_laser_eh2,
MechComponentRef=Weapon_Laser_MediumLaser_0-STOCK]]
2019-09-23T18:08:52 FYLS [LOG] pilot_d1_recruit: Adding 'TraitSteiner' from faction
'Steiner'
2019-09-23T18:08:52 FYLS [LOG] UnitSpawnPoint4 (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2) - Spawning unit - Team [TargetTeam], UnitId [a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0], ChassisId [chassisdef_spider_SDR-5V], PilotId [pilot_d1_recruit]
2019-09-23T18:08:52 FYLS [LOG] Lance_Enemy_Defenders_Secondary (6011aa41-189c-4091-
bd0d-b5146857b990) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_Defenders_Secondary
(128092ce-f5b9-4cc6-a9a4-8360a4dd2a3d) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_Enemy_AdditionalForces_Primary (fe62a773-dd60-
48b6-af2a-9cc539315279) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_AdditionalForces_Primary
(6a48afb9-12fb-4c09-93ba-21a85b3fe758) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_SilentAdditionalForcesTimer_Primary
(52eb2d8a-c1a5-41a8-81f6-7ce1692226e2) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_TargetAdditionalForcesTimer_Primary
(80cdfc86-568c-4b78-84a9-020d33b130a8) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Empty_SilentAdditionalForcesTimer_Flag_Primary (712bd077-c06a-4494-ad5c-
6def360a4a87) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary (981573fb-b5d3-4d35-bc09-
746c6bfde172) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_Enemy_AdditionalForces_Secondary (bdfe2c38-
4b8b-4680-b279-2ba6da7bd73c) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_AdditionalForces_Secondary
(8aaf36a9-3aa8-40c7-a078-bbf76eff0ed1) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Timer_SilentAdditionalForcesTimer_Secondary (b0700783-fbc8-406f-b6c1-
c5d51c2c67c4) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Timer_TargetAdditionalForcesTimer_Secondary (5f5f8ad2-acaf-4f5d-bddb-
ccc3d477f8c5) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary (01dc826d-0f11-4504-
ab36-a4e93338fd87) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary (ce8dbd30-5180-4d32-
9ec0-667ea3dc73c2) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_HostileAll_Primary (f647ccda-9e61-40f8-b597-
eeb58e04cd05) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_HostileAll_Primary (084a426a-
5ba4-43e5-8857-d215c274e4f3) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_HostileAll_Drop_Primary (09182437-
c3aa-4bc2-a422-fc4a702ed7f0) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_HostileAllAITimer_Primary (8cd64255-
716d-471f-aeb0-628cfe5c74b8) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Empty_HostileAllDrop_Flag_Primary
(ce790e47-0b4e-43ba-8579-a8e15f676029) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Empty_1RoundSafety_Trigger_Primary
(8b14f66f-e73a-42d9-ab84-9017bec696fc) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_1RoundSafety_HostileAll_Primary
(f8d211ae-78b7-4bc8-aeb5-20d93d4c3339) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_HostileAll_Secondary (b7c4af34-c713-446f-9039-
db2515064124) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_HostileAll_Secondary
(0919cfdf-7ae2-4075-ae34-f8392b712091) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_HostileAll_Drop_Secondary (672b00fe-
f46e-4198-bd8f-ff6dea809ab3) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_HostileAllAITimer_Secondary
(3e72e2e6-dba4-4591-8f5e-4b9ba8c59e4c) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Empty_HostileAllDrop_Flag_Secondary
(4b8ed152-fe8a-43ca-915a-edc036998d16) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Empty_1RoundSafety_Trigger_Secondary
(d210d7b1-dbe4-46e8-8cf0-5eb6fda9e460) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_1RoundSafety_HostileAll_Secondary
(7df5c659-32b6-4cfe-b640-23cfa289c4b4) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_EnemyAlly_Primary (c5b02fb0-6031-407c-a297-
5389925319f9) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_EnemyAlly_Primary (07cb05fb-
3ee8-4519-be93-acc7e000d5cf) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Lance_EnemyAlly_Secondary (4c5c7974-fac9-4301-84ef-
2d9ddcbcbf9e) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_DestroyLance_EnemyAlly_Secondary
(4bbc526a-7ac5-4172-bcb4-eb40cbe348db) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_DropWave1] - ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_DropWave2] - ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_DropWave3] - ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Timer_DropWave1_Light] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Timer_DropWave2_Light] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Timer_DropWave3_Light] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave1_Medium (a5dcc17e-baa0-
4936-a024-e40c60652475) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave2_Medium (18911fbe-c22e-
4d00-8fe5-d00d3b6f604d) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave3_Medium (62285a45-9d6a-
4904-b9f7-a649857d7164) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave1_Hard (cde9958f-23f7-4f39-
acbd-c9df6a330c68) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave2_Hard (bd6e775c-3eae-4a1b-
b2ab-8949f6d8c04c) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_Timer_DropWave3_Hard (ec98cfaa-94f0-49b9-
8f1a-3cdccc819961) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Primary (7a1210d4-c304-
4882-b1b4-35092e417474) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG]
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary (b1fc4318-
8169-4438-9b2e-873690dcd124) - Finished encounter object, ignoring status Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
(9691806b-32e1-41b3-bc99-238777471417) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
(58bcb68d-28df-49d4-82f1-b5ce75381e09) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] [Objective_EnsureUnitsSurvive_Allies_Primary] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] Objective_EnsureUnitsSurvive_Allies_Secondary
(2482a3b1-dadb-4869-922d-28a402343eb2) - Finished encounter object, ignoring status
Finished
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_PrimariesCompleteFlag] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_PrimariesCompleteDialogueFlag] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] [Objective_Empty_KillAll_BaseIncomplete] -
ActivateObjective()
2019-09-23T18:08:52 FYLS [LOG] Activate() Activating - encGeneral_AttackDefend
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint2 (00c293a0-709b-446b-b9f4-
16023067a4d3) - (696.0, 16.0, 540.4)
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint2 (00c293a0-709b-446b-b9f4-
16023067a4d3) - Spawning unit - Team [TargetTeam], UnitId [00c293a0-709b-446b-b9f4-
16023067a4d3.0], ChassisId [vehiclechassisdef_PEGASUS_SRM], PilotId
[pilot_d5_Tanker_Guarded]
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint1 (a30c5905-082e-49e1-af49-
e1e690b62884) - (-660.0, 0.0, 145.5)
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPOnePlus' from
tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefRefireReduceOne' from tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitOPTWOPlus' from
tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefG8' from
tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'AbilityDefP5' from
tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitStabDamage5' from
tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitDefHealthAddOne'
from tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitHeatReduction5'
from tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefIndirectReduceOne' from tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding
'TraitDefMinRangeReduce45' from tree
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Adding 'TraitLiao' from
faction 'Liao'
2019-09-23T18:09:00 FYLS [LOG] pilot_d5_gunner_high: Swapping 'AbilityDefG8AI' for
'AbilityDefG8' for AI
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint1 (a30c5905-082e-49e1-af49-
e1e690b62884) - Spawning unit - Team [EmployerTeam], UnitId [a30c5905-082e-49e1-
af49-e1e690b62884.0], ChassisId [vehiclechassisdef_PO_LBX], PilotId
[pilot_d5_gunner_high]
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint3 (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70) - (624.0, 16.2, 415.7)
2019-09-23T18:09:00 FYLS [LOG] UnitSpawnPoint3 (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70) - Spawning unit - Team [TargetTeam], UnitId [70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0], ChassisId [vehiclechassisdef_APC_HeavyWheeled_SRM], PilotId
[pilot_d5_Tanker]
2019-09-23T18:09:03 FYLS [LOG] TurnDirector.OnPlayerLanceSpawned
2019-09-23T18:09:04 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T18:09:18 FYLS [LOG] Clearing tags cache
2019-09-23T18:09:35 FYLS [DEBUG] FactionDef - No faction def is loaded for faction
[INVALID_UNSET]
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Escape
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyAllTagged_EnemyBase
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DefendXStructures
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EscapeRegionPreview
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_EnemyAlly_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Defenders_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_TargetAdditionalForcesTimer_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_AdditionalForces_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Attackers_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_Allies_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllStructuresSurvive
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_AdditionalForces_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_HostileAll_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_EnemyAlly_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_TargetAdditionalForcesTimer_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Turrets
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Defenders_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Attackers_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_PlayerSlot1_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureUnitsSurvive_Allies_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EnsureAllUnitsSurvive_NoOneFromPlayerLanceCanDie_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for Objective_GoTo
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_HostileAll_Drop_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Reinforcements1
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave1_Medium
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave1_Hard
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave1_Light
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Reinforcements2
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave2_Light
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave2_Medium
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave2_Hard
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_DropWave3
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_Reinforcements3_Attack
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_DestroyLance_Reinforcements3
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave3_Light
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_PrimariesCompleteFlag
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_BuildingAttacked
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_KillAll_BaseIncomplete
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_PrimariesCompleteDialogueFlag
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave3_Hard
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_DropWave3_Medium
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_EvacActive
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_BaseDestroyedDialogue
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_HostileAllAITimer_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileAllDrop_Flag_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_1RoundSafety_HostileAll_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_1RoundSafety_Trigger_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_SilentAdditionalForcesTimer_Flag_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_SilentAdditionalForcesTimer_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_SilentAdditionalForcesTimer_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_TurretWarning
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_EmptySpawnZone
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_Reinforcements1_Attack
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_StructuresAttacked
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_DropWave1
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_DropWave2
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_Reinforcements2_Attack
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_HostileAllAITimer_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_HostileAll_Drop_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_HostileAllDrop_Flag_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Timer_1RoundSafety_HostileAll_Secondary
2019-09-23T18:09:38 FYLS [DEBUG] Adding new objective UI display for
Objective_Empty_1RoundSafety_Trigger_Secondary
2019-09-23T18:09:38 FYLS [LOG] [Objective_Escape] - UnitsOccupyingSofar: [0] -
TotalLivingOccupyUnitsRemaining[3] - OpposingUnitsInRegion[0]
2019-09-23T18:09:43 FYLS [DEBUG] Attempting to create the combatdebugHUD
2019-09-23T18:09:45 FYLS [DEBUG] Set camera state: OLD = NotSet NEW =
PlayerControlled
2019-09-23T18:09:47 FYLS [DEBUG] Invisible save toast 4256.378
2019-09-23T18:09:47 FYLS [DEBUG] Invisible save toast 4256.378
2019-09-23T18:09:47 FYLS [LOG] Applying mood [UrbanDaySmoggy]
2019-09-23T18:09:48 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings using BT
application settings
2019-09-23T18:09:48 FYLS [DEBUG] BTCustomRenderer::SetAllQualitySettings Setting
target display to 0
2019-09-23T18:09:49 FYLS [LOG] Applying mood [UrbanDaySmoggy]
2019-09-23T18:09:49 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T18:09:59 FYLS [LOG]
[[[[[[<<<<<<===============================================--------- Encounter
Begin! ---------===============================================>>>>>>]]]]]]
2019-09-23T18:10:01 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T18:10:01 FYLS [DEBUG] mission started, refreshing music
2019-09-23T18:10:01 FYLS [WARNING] MoodController.RefreshMusic: Contract had an
unknown ContractType: AttackDefend, using default music for biome.
2019-09-23T18:10:01 FYLS [LOG] Mission Start. Activate
EscapeRegionPreview.AlwaysTrueConditional - Evaluating message[OnEncounterBegin]
2019-09-23T18:10:01 FYLS [LOG] Mission Start. Activate
EscapeRegionPreview.AlwaysTrueConditional - PASSED - Always true is always true.
2019-09-23T18:10:01 FYLS [LOG] Mission Start. Activate EscapeRegionPreview -
Conditional passed, sending 1 transmission(s) and firing 0 result(s)
2019-09-23T18:10:01 FYLS [LOG] Mission Start. Activate EscapeRegionPreview - Only
triggering once.
2019-09-23T18:10:01 FYLS [LOG] Transmitting Mission Start. Activate
EscapeRegionPreview from OnEncounterBegin
2019-09-23T18:10:01 FYLS [LOG] Mission Start. Activate EscapeRegionPreview -
Transmitting Signal - Activate
2019-09-23T18:10:01 FYLS [LOG] Show Evac Preview on Start..AlwaysTrueConditional -
Evaluating message[OnEncounterBegin]
2019-09-23T18:10:01 FYLS [LOG] Show Evac Preview on Start..AlwaysTrueConditional -
PASSED - Always true is always true.
2019-09-23T18:10:01 FYLS [LOG] Show Evac Preview on Start. - Conditional passed,
sending 0 transmission(s) and firing 1 result(s)
2019-09-23T18:10:01 FYLS [LOG] Show Evac Preview on Start. - Only triggering once.
2019-09-23T18:10:01 FYLS [LOG] Transmitting Show Evac Preview on Start. from
OnEncounterBegin
2019-09-23T18:10:01 FYLS [LOG] Show Evac Preview on Start.-
BattleTech.Framework.ShowRegionPreviewResult - Result Trigger logic called.
2019-09-23T18:10:01 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T18:10:01 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T18:10:01 FYLS [DEBUG] handling order: (AddMagicKnowledgeByTagAIOrder)
2019-09-23T18:10:01 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:10:05 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:10:05 FYLS [LOG] TurnDirector.EncounterIntroComplete
2019-09-23T18:10:05 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T18:10:06 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:10:11 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T18:10:11 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
checking
2019-09-23T18:10:11 FYLS [LOG] TurnDirector.CheckCameraIntroAndDropshipComplete -
success
2019-09-23T18:10:11 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T18:10:11 FYLS [LOG] TurnDirector.OnDropshipAnimationComplete
2019-09-23T18:10:11 FYLS [LOG] PlayNextMessage: message count 5
2019-09-23T18:10:11 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
This is it, Commander—our chance to break the siege. I hope that your people are
ready for this, because we may never get another opportunity. audio[NONE]
2019-09-23T18:10:13 FYLS [LOG] PlayNextMessage: message count 4
2019-09-23T18:10:13 FYLS [LOG] Dialogue: castDef_DariusDefault: We're well aware of
the stakes, Cheval. And we know what's facing us. I'm willing to bet that we've
gone toe-to-toe with House Steiner far more often than you have, even after more
than a month under siege. audio[NONE]
2019-09-23T18:10:14 FYLS [LOG] PlayNextMessage: message count 3
2019-09-23T18:10:14 FYLS [LOG] Dialogue: castDef_Computer: INCOMING TRANSMISSION.
audio[NONE]
2019-09-23T18:10:14 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T18:10:14 FYLS [LOG] Dialogue:
castDef_UW_siegebreaker_SteinerOfficerDefault: I see you, little militiamen. You
think to come for me, eh? I salute your courage, but your efforts are doomed to
failure. And when my BattleMechs crush you under their feet, I will tighten my
grasp around Gauthier. You will surrender what is mine, or your city will starve.
audio[NONE]
2019-09-23T18:10:14 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T18:10:14 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Your ex isn't "yours," you self-entitled pig. And the only thing I intend to give
you today is a death as ignoble as you are. audio[NONE]
2019-09-23T18:10:15 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnInterleaveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [LOG] [[[============== Round 1 Begin! ================]]]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:17 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:10:17 FYLS [WARNING] Found items on the stack when we didn't expect
them; bottom item is BattleTech.GenericAnimationSequence. May have been added by
someone's OnRoundBegin. Waiting for completion...
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnStabilityChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [WARNING] Recieved Outcome Message OnEvasiveChanged but
there is no CurrentActivation
2019-09-23T18:10:17 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:17 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:10:17 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:17 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:10:17 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:17 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:17 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_BaseDestroyedDialogue] is NOT Succeeded.
2019-09-23T18:10:17 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:17 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:17 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T18:10:17 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:10:17 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:17 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:10:17 FYLS [LOG] Explain Employer Lance if
Active..EncounterObjectActiveConditional - Evaluating message[OnTurnActorActivate]
2019-09-23T18:10:17 FYLS [LOG] Explain Employer Lance if
Active..EncounterObjectActiveConditional - PASSED - Status is active.
2019-09-23T18:10:17 FYLS [LOG] Explain Employer Lance if Active. - Conditional
passed, sending 0 transmission(s) and firing 1 result(s)
2019-09-23T18:10:17 FYLS [LOG] Explain Employer Lance if Active. - Only triggering
once.
2019-09-23T18:10:17 FYLS [LOG] Transmitting Explain Employer Lance if Active. from
OnTurnActorActivate
2019-09-23T18:10:17 FYLS [LOG] Explain Employer Lance if Active.-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T18:10:17 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T18:10:17 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T18:10:17 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
We're heading out to protect Militia HQ, Commander. You take on the Ziegelhaus.
Bring Dobrescu to his knees, and then shoot his legs out from under him.
audio[NONE]
2019-09-23T18:10:18 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:10:19 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T18:10:19 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T18:10:19 FYLS [DEBUG] icPanel_deco :: This tween's target is NULL,
because the animation was created with a DOTween Pro version older than 0.9.255. To
fix this, exit Play mode then simply select this object, and it will update
automatically
2019-09-23T18:10:19 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T18:10:19 FYLS [LOG] Dialogue: castDef_DariusDefault: Roger that, Cheval.
Keep us posted on your situation, and call out if you need help. audio[NONE]
2019-09-23T18:10:20 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T18:10:20 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:20 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:10:20 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:20 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:10:20 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:20 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:10:20 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_BaseDestroyedDialogue] is NOT Succeeded.
2019-09-23T18:10:20 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:20 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:10:21 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:10:27 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:27 FYLS [DEBUG] Seed : 21946
2019-09-23T18:10:27 FYLS [DEBUG] Seed : 21946
2019-09-23T18:10:27 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:10:27 FYLS [LOG] MovementSequence Setup: Final Position: x: -324, y:
2.825437, z: 228.6307, Final Heading: x: 0.822846, y: 0, z: -0.5682645, Final
Rotation: 124.6293
2019-09-23T18:10:27 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:27 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T18:10:27 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T18:10:28 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:28 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:28 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -347.7027, y: 2.991047, z: 238.961, Current Heading: x: 0.8228443, y: 0,
z: -0.568267, Current Rotation: 124.6295
2019-09-23T18:10:28 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -324, y: 2.825437, z: 228.6307, Final Heading: x: 0.822846, y: 0, z:
-0.5682645, Final Rotation: 124.6293
2019-09-23T18:10:28 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -324, y: 2.825437, z: 228.6307, Adjusted Heading: x:
0.822846, y: 0, z: -0.5682645, Adjusted Rotation: 124.6293
2019-09-23T18:10:28 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:28 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:10:28 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:10:28 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:10:28 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:10:28 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:28 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:10:28 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:28 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:10:29 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T18:10:29 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:29 FYLS [DEBUG] Seed : 1391
2019-09-23T18:10:29 FYLS [DEBUG] Seed : 1391
2019-09-23T18:10:29 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:29 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation due to Done
2019-09-23T18:10:29 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:29 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T18:10:30 FYLS [DEBUG] [OnActivationEnd] Timber Wolf ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T18:10:30 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T18:10:30 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:10:30 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:10:30 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:10:30 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:30 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T18:10:30 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:30 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T18:10:30 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:30 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T18:10:30 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:10:30 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:30 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:10:30 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:10:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:30 FYLS [DEBUG] Seed : 50746
2019-09-23T18:10:30 FYLS [DEBUG] Seed : 50746
2019-09-23T18:10:30 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:30 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation due to Done
2019-09-23T18:10:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:31 FYLS [LOG] Mech Vulcan final heat = 0 out of 170
2019-09-23T18:10:31 FYLS [DEBUG] [OnActivationEnd] Vulcan 9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0 HasActivatedThisRound False
2019-09-23T18:10:31 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation
2019-09-23T18:10:31 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:10:31 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:10:31 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:10:31 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:10:31 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:31 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:32 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:10:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:38 FYLS [DEBUG] Seed : 40774
2019-09-23T18:10:38 FYLS [DEBUG] Seed : 40774
2019-09-23T18:10:38 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:10:38 FYLS [LOG] MovementSequence Setup: Final Position: x: -396, y:
5.827357, z: 228.6307, Final Heading: x: 0.8240789, y: 0, z: -0.566475, Final
Rotation: 124.5048
2019-09-23T18:10:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:38 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T18:10:38 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T18:10:39 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:39 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -437.854, y: 0.001687012, z: 190.7979, Current Heading: x: 0.8240713, y:
0, z: -0.566486, Current Rotation: 124.5056
2019-09-23T18:10:39 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -396, y: 5.827357, z: 228.6307, Final Heading: x: 0.8240789, y: 0,
z: -0.566475, Final Rotation: 124.5048
2019-09-23T18:10:39 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:39 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -396, y: 5.827357, z: 228.6307, Adjusted Heading: x:
0.8240789, y: 0, z: -0.566475, Adjusted Rotation: 124.5048
2019-09-23T18:10:39 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:10:39 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:10:39 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:10:39 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:10:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:39 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:10:39 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:39 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:10:40 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T18:10:40 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:40 FYLS [DEBUG] Seed : 21665
2019-09-23T18:10:40 FYLS [DEBUG] Seed : 21665
2019-09-23T18:10:40 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:40 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation due to Done
2019-09-23T18:10:40 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:40 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T18:10:41 FYLS [DEBUG] [OnActivationEnd] Red Reaper ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T18:10:41 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T18:10:41 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:10:41 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:10:41 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:10:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:10:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:41 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:10:42 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:10:42 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:42 FYLS [DEBUG] Seed : 41203
2019-09-23T18:10:42 FYLS [DEBUG] Seed : 41203
2019-09-23T18:10:42 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:42 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation due to Done
2019-09-23T18:10:42 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:43 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:10:43 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:10:43 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:10:43 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:10:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:43 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:10:43 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:43 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:10:43 FYLS [LOG] Mech Trebuchet final heat = 0 out of 170
2019-09-23T18:10:43 FYLS [DEBUG] [OnActivationEnd] Trebuchet 608143de-4484-44d6-
b0d6-d07ba3eba63a.0 HasActivatedThisRound False
2019-09-23T18:10:43 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation
2019-09-23T18:10:43 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:10:43 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:10:43 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:10:43 FYLS [LOG] === Ending current phase!!
2019-09-23T18:10:43 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T18:10:43 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:10:43 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:43 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:10:49 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:49 FYLS [DEBUG] Seed : 74797
2019-09-23T18:10:49 FYLS [DEBUG] Seed : 74797
2019-09-23T18:10:49 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:10:49 FYLS [LOG] MovementSequence Setup: Final Position: x: -384, y:
0.001687012, z: 249.4153, Final Heading: x: 0.8337576, y: 0, z: -0.5521306, Final
Rotation: 123.5133
2019-09-23T18:10:49 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:49 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T18:10:49 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T18:10:49 FYLS [LOG] Warhammer loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:49 FYLS [LOG] Warhammer loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:49 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -420.745, y: 0.001687013, z: 217.4094, Current Heading: x: 0.8337647, y:
0, z: -0.5521201, Current Rotation: 123.5126
2019-09-23T18:10:49 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -384, y: 0.001687012, z: 249.4153, Final Heading: x: 0.8337576, y:
0, z: -0.5521306, Final Rotation: 123.5133
2019-09-23T18:10:49 FYLS [LOG] Warhammer loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:10:49 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -384, y: 0.001687012, z: 249.4153, Adjusted Heading: x:
0.8337576, y: 0, z: -0.5521306, Adjusted Rotation: 123.5133
2019-09-23T18:10:49 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:10:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:10:49 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:10:49 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:10:49 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:10:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:10:49 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:10:49 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:10:49 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:10:58 FYLS [LOG] [ProcessDoneWithMechButton] ReserveActorInvocation
2019-09-23T18:10:58 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:58 FYLS [DEBUG] Seed : 48613
2019-09-23T18:10:58 FYLS [DEBUG] Seed : 48613
2019-09-23T18:10:58 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:58 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation due to Done
2019-09-23T18:10:58 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:10:58 FYLS [LOG] Mech Warhammer final heat = 0 out of 180
2019-09-23T18:10:58 FYLS [DEBUG] [OnActivationEnd] Warhammer d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T18:10:58 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T18:10:58 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:10:58 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:10:58 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:10:58 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:10:58 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:10:58 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:10:59 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:10:59 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:10:59 FYLS [DEBUG] Seed : 48394
2019-09-23T18:10:59 FYLS [DEBUG] Seed : 48394
2019-09-23T18:10:59 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:10:59 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - ends activation due to Done
2019-09-23T18:10:59 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:00 FYLS [LOG] Mech Arbiter final heat = 0 out of 170
2019-09-23T18:11:00 FYLS [DEBUG] [OnActivationEnd] Arbiter 5db79fda-67ad-4f42-acc7-
80767da41cdb.0 HasActivatedThisRound False
2019-09-23T18:11:00 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - ends activation
2019-09-23T18:11:00 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:00 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:00 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:11:00 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:00 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T18:11:00 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:11:00 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:00 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:11:00 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:00 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:00 FYLS [DEBUG] Seed : 92062
2019-09-23T18:11:00 FYLS [DEBUG] Seed : 92062
2019-09-23T18:11:00 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:00 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation due to Done
2019-09-23T18:11:00 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:00 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:00 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:00 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:00 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:00 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:00 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:00 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:00 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:00 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:00 FYLS [LOG] Mech Chameleon final heat = 0 out of 170
2019-09-23T18:11:01 FYLS [DEBUG] [OnActivationEnd] Chameleon 4f9a0c9b-b696-4c6a-
a498-8c176d046620.0 HasActivatedThisRound False
2019-09-23T18:11:01 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation
2019-09-23T18:11:01 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:01 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:01 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:11:01 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:01 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T18:11:01 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:11:01 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:01 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:11:02 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:02 FYLS [DEBUG] Seed : 80674
2019-09-23T18:11:02 FYLS [DEBUG] Seed : 80674
2019-09-23T18:11:02 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:02 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation due to Done
2019-09-23T18:11:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:02 FYLS [LOG] Mech Wolfhound final heat = 0 out of 170
2019-09-23T18:11:03 FYLS [DEBUG] [OnActivationEnd] Wolfhound e3d2fcf5-31a4-44c1-
81d5-947cb355857b.0 HasActivatedThisRound False
2019-09-23T18:11:03 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation
2019-09-23T18:11:03 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:03 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:03 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:11:03 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:11:03 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:03 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:11:03 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:03 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:03 FYLS [DEBUG] Seed : 94391
2019-09-23T18:11:03 FYLS [DEBUG] Seed : 94391
2019-09-23T18:11:03 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:03 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - ends activation due to Done
2019-09-23T18:11:03 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:03 FYLS [LOG] Mech Vindicator final heat = 0 out of 170
2019-09-23T18:11:04 FYLS [DEBUG] [OnActivationEnd] Vindicator cc965732-8fba-4a6e-
ad8c-95f15901e48f.0 HasActivatedThisRound False
2019-09-23T18:11:04 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - ends activation
2019-09-23T18:11:04 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:04 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:04 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:11:04 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:11:04 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:04 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:11:05 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:05 FYLS [DEBUG] Seed : 40197
2019-09-23T18:11:05 FYLS [DEBUG] Seed : 40197
2019-09-23T18:11:05 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:05 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation due to Done
2019-09-23T18:11:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:05 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:05 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:05 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:05 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:05 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:05 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:05 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:06 FYLS [DEBUG] [OnActivationEnd] Heavy Wheeled APC 70e8be14-6c0f-
4c7f-b6e3-2ebcf9fa0c70.0 HasActivatedThisRound False
2019-09-23T18:11:06 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation
2019-09-23T18:11:06 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:06 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:11:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:06 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T18:11:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:11:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:06 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:11:06 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:06 FYLS [DEBUG] Seed : 68092
2019-09-23T18:11:06 FYLS [DEBUG] Seed : 68092
2019-09-23T18:11:06 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:06 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation due to Done
2019-09-23T18:11:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:06 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:06 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:06 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:06 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:06 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:06 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:06 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:06 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T18:11:06 FYLS [DEBUG] [OnActivationEnd] UrbanMech d5cc9c1f-23c6-4fbc-
8ce9-e2320ca662ad.0 HasActivatedThisRound False
2019-09-23T18:11:06 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation
2019-09-23T18:11:06 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:06 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:11:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:06 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T18:11:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:11:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:06 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:11:06 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:06 FYLS [DEBUG] Seed : 44915
2019-09-23T18:11:06 FYLS [DEBUG] Seed : 44915
2019-09-23T18:11:06 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:06 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation due to Done
2019-09-23T18:11:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:06 FYLS [DEBUG] [OnActivationEnd] Po Heavy Tank a30c5905-082e-
49e1-af49-e1e690b62884.0 HasActivatedThisRound False
2019-09-23T18:11:06 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation
2019-09-23T18:11:06 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:06 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:07 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:11:07 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:07 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T18:11:07 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:07 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T18:11:07 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:11:07 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:07 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:11:08 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:08 FYLS [DEBUG] Seed : 54581
2019-09-23T18:11:08 FYLS [DEBUG] Seed : 54581
2019-09-23T18:11:08 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:08 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - ends activation due to Done
2019-09-23T18:11:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:08 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:08 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:08 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:08 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:08 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:08 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:08 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:08 FYLS [LOG] Mech Stealth final heat = 0 out of 170
2019-09-23T18:11:09 FYLS [DEBUG] [OnActivationEnd] Stealth cb3278b9-701f-4686-9dda-
b00c338c866d.0 HasActivatedThisRound False
2019-09-23T18:11:09 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - ends activation
2019-09-23T18:11:09 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:09 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:09 FYLS [LOG] --- received turnActorActivateComplete from 8 with 2
available units left
2019-09-23T18:11:09 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:11:09 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:09 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:11:09 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:09 FYLS [DEBUG] Seed : 74617
2019-09-23T18:11:09 FYLS [DEBUG] Seed : 74617
2019-09-23T18:11:09 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:09 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation due to Done
2019-09-23T18:11:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:09 FYLS [LOG] Mech Spider final heat = 0 out of 170
2019-09-23T18:11:09 FYLS [DEBUG] [OnActivationEnd] Spider a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0 HasActivatedThisRound False
2019-09-23T18:11:09 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation
2019-09-23T18:11:09 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:09 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:11:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:11:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:10 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:11:10 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:11:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:10 FYLS [DEBUG] Seed : 36395
2019-09-23T18:11:10 FYLS [DEBUG] Seed : 36395
2019-09-23T18:11:10 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:11:10 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation due to Done
2019-09-23T18:11:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:10 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:10 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:10 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:10 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:10 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:10 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:10 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:10 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:10 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:10 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
00c293a0-709b-446b-b9f4-16023067a4d3.0 HasActivatedThisRound False
2019-09-23T18:11:10 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation
2019-09-23T18:11:10 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:10 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T18:11:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:10 FYLS [LOG] --- ending round 1 ---
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave1_Light] - Advance Timer
Fired
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave1_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 6
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave2_Light] - Advance Timer
Fired
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave2_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 10
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave3_Light] - Advance Timer
Fired
2019-09-23T18:11:10 FYLS [LOG] [Objective_Timer_DropWave3_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 13
2019-09-23T18:11:10 FYLS [LOG] [[[============== Round 2 Begin! ================]]]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:10 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:11:10 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team World has current 5 morale; adding 6
new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team World now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 has current 5 morale; adding 9
new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 now has 14 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 Support has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 1 Support now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 has current 5 morale; adding 6
new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 Support has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team Player 2 Support now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployerTeam has current 5 morale;
adding 10 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployerTeam now has 15 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployersAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team EmployersAllyTeam now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetTeam gains 16 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetTeam has current 5 morale; adding
16 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetTeam now has 21 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetsAllyTeam has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team TargetsAllyTeam now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team NeutralToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team NeutralToAllTeam now has 11 morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team HostileToAllTeam has current 5 morale;
adding 6 new morale
2019-09-23T18:11:10 FYLS [LOG] MORALE: team HostileToAllTeam now has 11 morale
2019-09-23T18:11:11 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:11 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T18:11:11 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:11:11 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:11 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:11:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:20 FYLS [DEBUG] Seed : 25587
2019-09-23T18:11:20 FYLS [DEBUG] Seed : 25587
2019-09-23T18:11:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:11:20 FYLS [LOG] MovementSequence Setup: Final Position: x: -228, y:
32.00168, z: 145.4923, Final Heading: x: 0.8962139, y: 0, z: 0.4436221, Final
Rotation: 63.66479
2019-09-23T18:11:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:20 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T18:11:20 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - sprinting
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Affected tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:20 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:11:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -317.2911, y: 22.95446, z: 162.5385, Current Heading: x: 0.8962145, y:
0, z: 0.443621, Current Rotation: 63.66486
2019-09-23T18:11:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -228, y: 32.00168, z: 145.4923, Final Heading: x: 0.8962139, y: 0,
z: 0.4436221, Final Rotation: 63.66479
2019-09-23T18:11:21 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:11:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -228, y: 32.00168, z: 145.4923, Adjusted Heading: x:
0.8962139, y: 0, z: 0.4436221, Adjusted Rotation: 63.66479
2019-09-23T18:11:21 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:21 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:21 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:21 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:21 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:21 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:21 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:25 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:25 FYLS [DEBUG] Seed : 787
2019-09-23T18:11:25 FYLS [DEBUG] Seed : 787
2019-09-23T18:11:25 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:25 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:11:25 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:11:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:11:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:11:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:11:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T18:11:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T18:11:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 5

2019-09-23T18:11:27 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:11:27 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:11:27 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:11:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:11:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:27 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:27 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:27 FYLS [LOG] CheckForInstability on: Wolfhound.
stabilitypercentage: 0.06688, isunsteady? False
2019-09-23T18:11:27 FYLS [LOG] OnAttackComplete for stackSequence 125, remaining
sequences: 0
2019-09-23T18:11:27 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - Evaluating message[OnAttackSequenceEnd]
2019-09-23T18:11:27 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_StructuresAttacked] is NOT Succeeded.
2019-09-23T18:11:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 9 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 5

2019-09-23T18:11:28 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T18:11:28 FYLS [DEBUG] [OnActivationEnd] Timber Wolf ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T18:11:28 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T18:11:28 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:11:28 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:28 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:11:28 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:11:28 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:28 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:11:31 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:11:33 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:11:34 FYLS [DEBUG] minVal: 0
2019-09-23T18:11:34 FYLS [DEBUG] maxVal: 0
2019-09-23T18:11:34 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:11:34 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:11:34 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:11:34 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:11:34 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:11:34 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:11:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:35 FYLS [DEBUG] Seed : 25201
2019-09-23T18:11:35 FYLS [DEBUG] Seed : 25201
2019-09-23T18:11:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:35 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - Activated by Team EmployerTeam
2019-09-23T18:11:35 FYLS [LOG] Actor Vindicator jumping
2019-09-23T18:11:35 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:11:36 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:36 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:36 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:36 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:36 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:36 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:36 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:36 FYLS [DEBUG] Seed : 12769
2019-09-23T18:11:36 FYLS [DEBUG] Seed : 12769
2019-09-23T18:11:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:37 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:37 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:37 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:37 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:37 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:37 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:37 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:37 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:37 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:37 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:11:37 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:11:37 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:11:37 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:11:37 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:11:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:11:40 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 15
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 16
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 17
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 18
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 19
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:11:40 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:11:40 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T18:11:40 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:11:40 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:40 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:40 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:11:40 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:40 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:11:40 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:11:40 FYLS [LOG] CheckForInstability on: Arbiter.
stabilitypercentage: 0.02954089, isunsteady? False
2019-09-23T18:11:40 FYLS [LOG] OnAttackComplete for stackSequence 135, remaining
sequences: 0
2019-09-23T18:11:40 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - Evaluating message[OnAttackSequenceEnd]
2019-09-23T18:11:40 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_StructuresAttacked] is NOT Succeeded.
2019-09-23T18:11:40 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 15
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 16
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 17
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 18
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 19
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:11:41 FYLS [LOG] Mech Vindicator final heat = 0 out of 170


2019-09-23T18:11:41 FYLS [DEBUG] [OnActivationEnd] Vindicator cc965732-8fba-4a6e-
ad8c-95f15901e48f.0 HasActivatedThisRound False
2019-09-23T18:11:41 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - ends activation
2019-09-23T18:11:41 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:11:41 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:11:41 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:11:41 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:11:41 FYLS [LOG] === Ending current phase!!
2019-09-23T18:11:41 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T18:11:41 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:11:41 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:11:41 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:11:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:48 FYLS [DEBUG] Seed : 62339
2019-09-23T18:11:48 FYLS [DEBUG] Seed : 62339
2019-09-23T18:11:48 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:11:48 FYLS [LOG] MovementSequence Setup: Final Position: x: -276, y:
33.33813, z: 145.4923, Final Heading: x: 0.9745839, y: 0, z: 0.2240229, Final
Rotation: 77.05457
2019-09-23T18:11:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:48 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T18:11:48 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T18:11:48 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:48 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:11:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:11:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:11:48 FYLS [LOG] Warhammer loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:11:48 FYLS [LOG] Warhammer loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:11:48 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -322.5256, y: 21.51603, z: 155.7095, Current Heading: x: 0.9745822, y:
0, z: 0.2240302, Current Rotation: 77.05415
2019-09-23T18:11:48 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -276, y: 33.33813, z: 145.4923, Final Heading: x: 0.9745839, y: 0,
z: 0.2240229, Final Rotation: 77.05457
2019-09-23T18:11:48 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -276, y: 33.33813, z: 145.4923, Adjusted Heading: x:
0.9745839, y: 0, z: 0.2240229, Adjusted Rotation: 77.05457
2019-09-23T18:11:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:11:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:11:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:11:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:11:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:11:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:11:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:11:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:11:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:11:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:11:56 FYLS [DEBUG] Seed : 84058
2019-09-23T18:11:56 FYLS [DEBUG] Seed : 84058
2019-09-23T18:11:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:11:56 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:11:56 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:11:57 FYLS [ERROR] MagShot Cannon WeaponEffect.PlayTerrainImpactVFX
had an invalid VFX name: _concrete
2019-09-23T18:11:57 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:12:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:12:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 14
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 16
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 18
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T18:12:00 FYLS [LOG] MORALE: Player 1 team change = + morale


2019-09-23T18:12:00 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:00 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:12:00 FYLS [LOG] CheckForInstability on: Stealth.
stabilitypercentage: 0.0188, isunsteady? False
2019-09-23T18:12:00 FYLS [LOG] OnAttackComplete for stackSequence 161, remaining
sequences: 0
2019-09-23T18:12:00 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - Evaluating message[OnAttackSequenceEnd]
2019-09-23T18:12:00 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_StructuresAttacked] is NOT Succeeded.
2019-09-23T18:12:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 2
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 14
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 16
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 18
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1

2019-09-23T18:12:01 FYLS [LOG] Mech Warhammer final heat = 0 out of 180


2019-09-23T18:12:02 FYLS [DEBUG] [OnActivationEnd] Warhammer d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T18:12:02 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T18:12:02 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:12:02 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:12:02 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:12:02 FYLS [LOG] === Ending current phase!!
2019-09-23T18:12:02 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T18:12:02 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:12:02 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:12:02 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:12:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:02 FYLS [DEBUG] Seed : 77866
2019-09-23T18:12:02 FYLS [DEBUG] Seed : 77866
2019-09-23T18:12:02 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:12:02 FYLS [LOG] MovementSequence Setup: Final Position: x: -132, y:
32.00168, z: 187.0615, Final Heading: x: -0.9176651, y: 0, z: 0.3973546, Final
Rotation: 293.4129
2019-09-23T18:12:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:02 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - Activated by Team TargetTeam
2019-09-23T18:12:02 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - moving
2019-09-23T18:12:04 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -96.85737, y: 32.00168, z: 187.2269, Current Heading: x: -0.9176651, y:
0, z: 0.3973547, Current Rotation: 293.4129
2019-09-23T18:12:04 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -132, y: 32.00168, z: 187.0615, Final Heading: x: -0.9176651, y: 0,
z: 0.3973546, Final Rotation: 293.4129
2019-09-23T18:12:04 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -132, y: 32.00168, z: 187.0615, Adjusted Heading: x:
-0.9176651, y: 0, z: 0.3973546, Adjusted Rotation: 293.4129
2019-09-23T18:12:05 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:05 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:12:05 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:12:05 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:12:05 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:12:05 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:05 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:12:05 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:05 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:12:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:05 FYLS [DEBUG] Seed : 6291
2019-09-23T18:12:05 FYLS [DEBUG] Seed : 6291
2019-09-23T18:12:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:05 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:12:05 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:12:06 FYLS [ERROR] UAC/5 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:12:06 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:12:07 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:12:08 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:12:08 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 9
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:12:08 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T18:12:08 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:08 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:08 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:08 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:08 FYLS [LOG] Employer Base
Attacked..EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T18:12:08 FYLS [LOG] Employer Base Attacked. - Conditional passed,
sending 0 transmission(s) and firing 2 result(s)
2019-09-23T18:12:08 FYLS [LOG] Employer Base Attacked. - Only triggering once.
2019-09-23T18:12:08 FYLS [LOG] Transmitting Employer Base Attacked. from
OnActorAttacked
2019-09-23T18:12:08 FYLS [LOG] Employer Base Attacked.
Objective[Objective_Empty_StructuresAttacked] - Completing objective as [Succeed]
2019-09-23T18:12:08 FYLS [LOG] Employer Base Attacked.-
BattleTech.Framework.IssueAIOrderResult - Result Trigger logic called.
2019-09-23T18:12:08 FYLS [DEBUG] handling order:
(BattleTech.StayInsideRegionAIOrder)
2019-09-23T18:12:08 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - Evaluating message[OnAttackSequenceEnd]
2019-09-23T18:12:08 FYLS [LOG] Employer Building Attacked
Dialogue..ObjectiveStatusConditional - PASSED -
Objective[Objective_Empty_StructuresAttacked] is Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Employer Building Attacked Dialogue. - Conditional
passed, sending 0 transmission(s) and firing 1 result(s)
2019-09-23T18:12:08 FYLS [LOG] Employer Building Attacked Dialogue. - Only
triggering once.
2019-09-23T18:12:08 FYLS [LOG] Transmitting Employer Building Attacked Dialogue.
from OnAttackSequenceEnd
2019-09-23T18:12:08 FYLS [LOG] Employer Building Attacked Dialogue.-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T18:12:08 FYLS [LOG] DialogueSequence_EmployerBaseAttacked (5497e1cf-
f3d2-4aa0-b1a7-070ed57784d2) - Playing dialogue index[0]
2019-09-23T18:12:08 FYLS [LOG] Dialogue_Interrupt_BuildingDamaged (41bb0116-b5b5-
435f-b4d5-02a7c439e55f) - Playing Dialogue
2019-09-23T18:12:08 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T18:12:08 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 9
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:12:08 FYLS [LOG] MORALE: team World gaining morale from objective
succeeded
2019-09-23T18:12:08 FYLS [LOG] MORALE: team World has current 11 morale; adding 2
new morale
2019-09-23T18:12:08 FYLS [LOG] MORALE: team World now has 13 morale
2019-09-23T18:12:08 FYLS [LOG] MORALE: team Player 1 gaining morale from objective
succeeded
2019-09-23T18:12:08 FYLS [LOG] MORALE: team Player 1 has current 14 morale; adding
2 new morale
2019-09-23T18:12:08 FYLS [LOG] MORALE: team Player 1 now has 16 morale
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed. Alert
Player..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed. Alert
Player..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed
Dialogue..GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed
Dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed
Dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Base Destroyed
Dialogue..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:08 FYLS [LOG] On Silent Timer Secondary End, Start Additional
Forces Drop Timer.ObjectiveMatchesConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] On Silent Timer Secondary End, Start Additional
Forces Drop Timer.ObjectiveMatchesConditional - FAILED - Objective did NOT match
guid of message.
2019-09-23T18:12:08 FYLS [LOG] On Additional Forces Timer Primary End, Deploy Enemy
Reinforcements. Issue AI Orders..ObjectiveMatchesConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] On Additional Forces Timer Primary End, Deploy Enemy
Reinforcements. Issue AI Orders..ObjectiveMatchesConditional - FAILED - Objective
did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] On Additional Forces Timer Secondary End, Deploy
Enemy Reinforcements. Issue AI Orders..ObjectiveMatchesConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] On Additional Forces Timer Secondary End, Deploy
Enemy Reinforcements. Issue AI Orders..ObjectiveMatchesConditional - FAILED -
Objective did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..GenericCompoundConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Enemy Lance Destroyed. Play async
dialogue..GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:12:08 FYLS [LOG] Start Hostile to All 1 Round Safety
Timer.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Start Hostile to All 1 Round Safety
Timer.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Start Hostile to All 1 Round Safety
Timer.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Start Hostile to All 1 Round Safety
Timer.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Hostile All Drop
Primary..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Hostile All Drop
Primary..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Hostile All Drop
Secondary..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Hostile All Drop
Secondary..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Hostile to All Can Attack
Primary..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Hostile to All Can Attack
Primary..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Hostile to All Can Attack
Secondary..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Hostile to All Can Attack
Secondary..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Drop..GenericCompoundConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Drop..ObjectiveMatchesConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Drop..ObjectiveMatchesConditional -
FAILED - Objective did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Drop..GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Can
Attack..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 1 Can
Attack..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Drop..GenericCompoundConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Drop..ObjectiveMatchesConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Drop..ObjectiveMatchesConditional -
FAILED - Objective did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Drop..GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Can
Attack..ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 2 Can
Attack..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Drop..GenericCompoundConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Drop..ObjectiveMatchesConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Drop..ObjectiveMatchesConditional -
FAILED - Objective did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Drop..GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Can
Attack.ObjectiveMatchesConditional - Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Reinforcements 3 Can
Attack.ObjectiveMatchesConditional - FAILED - Objective did NOT match guid of
message.
2019-09-23T18:12:08 FYLS [LOG] Activate Evac Zone..ObjectiveMatchesConditional -
Evaluating message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Activate Evac Zone..ObjectiveMatchesConditional -
FAILED - Objective did NOT match guid of message.
2019-09-23T18:12:08 FYLS [LOG] Evac Successful. Spawn
Reinforcements..ObjectiveMatchesConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] Evac Successful. Spawn
Reinforcements..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid
of message.
2019-09-23T18:12:08 FYLS [LOG] All Kill Objectives Complete. Base Still Intact.
Play Dialogue..GenericCompoundConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] All Kill Objectives Complete. Base Still Intact.
Play Dialogue..ObjectiveMatchesConditional - Evaluating
message[OnObjectiveSucceeded]
2019-09-23T18:12:08 FYLS [LOG] All Kill Objectives Complete. Base Still Intact.
Play Dialogue..ObjectiveMatchesConditional - FAILED - Objective did NOT match guid
of message.
2019-09-23T18:12:08 FYLS [LOG] All Kill Objectives Complete. Base Still Intact.
Play Dialogue..GenericCompoundConditional - FAILED - Since 'ALL' is true, this
compound conditional fails.
2019-09-23T18:12:08 FYLS [DEBUG] [Zerstöre das Ziegelhaus und beschütze das
Milizhauptquartier] - Contract Objective is not successful because
[Objective_DestroyAllTagged_EnemyBase] has not succeeded yet.
2019-09-23T18:12:08 FYLS [LOG] encGeneral_AttackDefend.TriggeringObjectiveStatus -
FAILED - Objective[Objective_Empty_PrimariesCompleteFlag] is NOT Complete.
2019-09-23T18:12:08 FYLS [LOG] encGeneral_AttackDefend (610996d4-f0a6-46f2-b471-
df03c4ad2f20) - AutoComplete Failed because of HIDDEN - Flag to determine if all
primaries are complete.[f31c53d9-1acf-407f-992d-105127020724]
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_EndMission.TriggeringObjectiveStatus -
FAILED - Objective[Objective_Escape] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_EndMission (2ddb25c5-50f7-4205-ad15-
194c17479d83) - AutoComplete Failed because of Begib dich zur
Evakuierungszone[3a4192be-2a53-4383-94ac-19c08883ea5f]
2019-09-23T18:12:08 FYLS [LOG]
Autocomplete_PrimariesComplete.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyAllTagged_EnemyBase] is NOT Complete.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_PrimariesComplete (9d6b9b54-1b73-43ca-
8109-33f06bcc5a08) - AutoComplete Failed because of Zerstöre das
Ziegelhaus[54046856-08c7-4498-a897-9a56bb704ea5]
2019-09-23T18:12:08 FYLS [LOG]
Autocomplete_PlayerEscape_KillAll_BaseIncomplete.TriggeringObjectiveStatus - FAILED
- Objective[Objective_DestroyLance_Attackers_Primary] is NOT Complete.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_PlayerEscape_KillAll_BaseIncomplete
(b0b9266b-dcb4-4a5b-9d47-dbd2f5f4dbbc) - AutoComplete Failed because of Zerstöre
die Steiner-Angreifer[4e1739df-5cea-4ae8-8b98-2c3253e5b997]
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave2.TriggeringObjectiveStatus -
FAILED - Objective[Objective_Timer_DropWave2_Light] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave2 (1207ee80-f2fe-4551-8449-
9decb885e8e2) - AutoComplete Failed because of Eliminiere die 2.
Verstärkungswelle[246bbf88-b0e8-43c0-8bf9-0a5582a1c53f]
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave1.TriggeringObjectiveStatus -
FAILED - Objective[Objective_Timer_DropWave1_Light] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave1 (5c6c35a6-be1c-4621-be1a-
9e667626a5b9) - AutoComplete Failed because of Eliminiere die 1.
Verstärkungswelle[2e435dac-0653-4a32-af98-e828db011c38]
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave3.TriggeringObjectiveStatus -
FAILED - Objective[Objective_Timer_DropWave3_Light] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_DropWave3 (17cd4235-9bbb-43cd-aea1-
5bd30db3b891) - AutoComplete Failed because of Eliminiere die 3.
Verstärkungswelle[327f5ad2-03a4-4509-8825-fcf694a3c1c2]
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_PlayerEscape.TriggeringObjectiveStatus
- FAILED - Objective[Objective_Empty_PrimariesCompleteFlag] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_PlayerEscape (d9924784-adbc-4f60-a2ef-
8b2ac67029a7) - AutoComplete Failed because of HIDDEN - Flag to determine if all
primaries are complete.[f31c53d9-1acf-407f-992d-105127020724]
2019-09-23T18:12:08 FYLS [LOG]
Autocomplete_AdditionalForces_Timer_Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_Attackers_Primary] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_AdditionalForces_Timer_Safety
(dd1d47ca-bdda-4252-aad4-60dcfa551266) - AutoComplete Failed because of Zerstöre
die Steiner-Angreifer[4e1739df-5cea-4ae8-8b98-2c3253e5b997]
2019-09-23T18:12:08 FYLS [LOG]
Autocomplete_HostileAll_Timer_Safety.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyLance_Attackers_Primary] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_HostileAll_Timer_Safety (9ca2329f-bf52-
44e6-bd8b-86666fb3190d) - AutoComplete Failed because of Zerstöre die Steiner-
Angreifer[4e1739df-5cea-4ae8-8b98-2c3253e5b997]
2019-09-23T18:12:08 FYLS [LOG]
Autocomplete_FailReinforcements.TriggeringObjectiveStatus - FAILED -
Objective[Objective_DestroyAllTagged_EnemyBase] is NOT Succeeded.
2019-09-23T18:12:08 FYLS [LOG] Autocomplete_FailReinforcements (ac933117-1068-42c4-
a62b-a5a54ad05cff) - AutoComplete Failed because of Zerstöre das
Ziegelhaus[54046856-08c7-4498-a897-9a56bb704ea5]
2019-09-23T18:12:08 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T18:12:08 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
We could use a little help at Militia HQ, if you can spare anyone. We're doing our
best to hold them back, but they've badly damaged one of our structures.
audio[NONE]
2019-09-23T18:12:11 FYLS [LOG] CheckForInstability on: Warhammer.
stabilitypercentage: 0.1013688, isunsteady? False
2019-09-23T18:12:11 FYLS [LOG] OnAttackComplete for stackSequence 170, remaining
sequences: 0
2019-09-23T18:12:12 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T18:12:12 FYLS [LOG] Dialogue: castDef_DariusDefault: Acknowledged,
Cheval. We'll try to send help your way. audio[NONE]
2019-09-23T18:12:13 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T18:12:13 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:13 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:12:13 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:13 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:12:13 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:13 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:13 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_BaseDestroyedDialogue] is NOT Succeeded.
2019-09-23T18:12:13 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:13 FYLS [LOG] DialogueSequence_EmployerBaseAttacked (5497e1cf-
f3d2-4aa0-b1a7-070ed57784d2) - Playing dialogue index[1]
2019-09-23T18:12:13 FYLS [LOG] Dialogue_Interrupt_BuildingDamaged_AllyFallBack
(a50a4733-c0c0-4ae3-b6dd-5a7da74df447) - Playing Dialogue
2019-09-23T18:12:13 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T18:12:13 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T18:12:13 FYLS [LOG] Dialogue: castDef_DariusDefault: Militia HQ is under
attack, Commander. We'd better get somebody over there to protect it. audio[NONE]
2019-09-23T18:12:14 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T18:12:14 FYLS [LOG] Dialogue: castDef_UW_siegebreaker_DamestroirDefault:
Thank you, Oliveira. I'll do my best to hold the HQ until you get here. audio[NONE]
2019-09-23T18:12:17 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T18:12:17 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:17 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:12:17 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:17 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:12:17 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:17 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:12:17 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_BaseDestroyedDialogue] is NOT Succeeded.
2019-09-23T18:12:17 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:17 FYLS [LOG] DialogueSequence_EmployerBaseAttacked (5497e1cf-
f3d2-4aa0-b1a7-070ed57784d2) - Dialogue Sequence complete.
2019-09-23T18:12:17 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:12:18 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:12:18 FYLS [LOG] Mech Warhammer final heat = 2 out of 180
2019-09-23T18:12:18 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:12:18 FYLS [LOG] Mech Arbiter final heat = 1 out of 170
2019-09-23T18:12:18 FYLS [DEBUG] [OnActivationEnd] Arbiter 5db79fda-67ad-4f42-acc7-
80767da41cdb.0 HasActivatedThisRound False
2019-09-23T18:12:18 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - ends activation
2019-09-23T18:12:18 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:12:18 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:12:18 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:12:19 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:12:19 FYLS [LOG] === Ending current phase!!
2019-09-23T18:12:19 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T18:12:19 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:12:19 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:12:19 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:12:19 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:19 FYLS [DEBUG] Seed : 35635
2019-09-23T18:12:19 FYLS [DEBUG] Seed : 35635
2019-09-23T18:12:19 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:12:19 FYLS [LOG] MovementSequence Setup: Final Position: x: 408, y:
33.34259, z: 581.9691, Final Heading: x: -0.9176706, y: 0, z: -0.3973418, Final
Rotation: 246.5879
2019-09-23T18:12:19 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:19 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - Activated by Team TargetTeam
2019-09-23T18:12:19 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - sprinting
2019-09-23T18:12:20 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 410.8901, y: 34.81404, z: 583.8025, Current Heading: x: -0.9176436, y:
0, z: -0.3974047, Current Rotation: 246.584
2019-09-23T18:12:20 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 408, y: 33.34259, z: 581.9691, Final Heading: x: -0.9176706, y: 0,
z: -0.3973418, Final Rotation: 246.5879
2019-09-23T18:12:20 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 408, y: 33.34259, z: 581.9691, Adjusted Heading: x:
-0.9176707, y: 0, z: -0.3973418, Adjusted Rotation: 246.5879
2019-09-23T18:12:20 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:20 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:12:20 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:12:20 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:12:20 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:12:20 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:20 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:12:20 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:20 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:12:20 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:12:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:20 FYLS [DEBUG] Seed : 80645
2019-09-23T18:12:20 FYLS [DEBUG] Seed : 80645
2019-09-23T18:12:20 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:12:20 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation due to Done
2019-09-23T18:12:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:21 FYLS [LOG] Mech Trebuchet final heat = 0 out of 170
2019-09-23T18:12:21 FYLS [DEBUG] [OnActivationEnd] Trebuchet 608143de-4484-44d6-
b0d6-d07ba3eba63a.0 HasActivatedThisRound False
2019-09-23T18:12:21 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation
2019-09-23T18:12:21 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:12:21 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:12:21 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:12:21 FYLS [LOG] === Ending current phase!!
2019-09-23T18:12:21 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T18:12:21 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:12:21 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:12:21 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:12:26 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:26 FYLS [DEBUG] Seed : 56886
2019-09-23T18:12:26 FYLS [DEBUG] Seed : 56886
2019-09-23T18:12:26 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:12:26 FYLS [LOG] MovementSequence Setup: Final Position: x: -264, y:
33.33813, z: 166.2769, Final Heading: x: 0.9852717, y: 0, z: 0.1709964, Final
Rotation: 80.15424
2019-09-23T18:12:26 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:26 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T18:12:26 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - sprinting
2019-09-23T18:12:26 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:12:26 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:12:26 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:12:26 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:12:26 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:12:26 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:26 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:12:26 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:12:26 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:12:26 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:27 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:12:27 FYLS [LOG] Red Reaper loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:12:27 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -345.9532, y: 16.83802, z: 169.156, Current Heading: x: 0.9852724, y: 0,
z: 0.1709921, Current Rotation: 80.15449
2019-09-23T18:12:27 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -264, y: 33.33813, z: 166.2769, Final Heading: x: 0.9852717, y: 0,
z: 0.1709964, Final Rotation: 80.15424
2019-09-23T18:12:27 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -264, y: 33.33813, z: 166.2769, Adjusted Heading: x:
0.9852717, y: 0, z: 0.1709964, Adjusted Rotation: 80.15424
2019-09-23T18:12:27 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:27 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:12:27 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:12:27 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:12:27 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:12:27 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:27 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:12:27 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:27 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:12:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:31 FYLS [DEBUG] Seed : 153
2019-09-23T18:12:31 FYLS [DEBUG] Seed : 153
2019-09-23T18:12:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:31 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:12:31 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:12:32 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:12:32 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:12:32 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T18:12:32 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T18:12:33 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T18:12:33 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T18:12:34 FYLS [ERROR] M Pulse (C) WeaponEffect.PlayTerrainImpactVFX had
an invalid VFX name: _concrete
2019-09-23T18:12:34 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:12:34 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T18:12:35 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T18:12:35 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T18:12:35 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 2
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T18:12:35 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:12:35 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:12:35 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:12:35 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:35 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:12:35 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:12:35 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:35 FYLS [LOG] CheckForInstability on: Arbiter.
stabilitypercentage: 0.11438, isunsteady? False
2019-09-23T18:12:35 FYLS [LOG] OnAttackComplete for stackSequence 202, remaining
sequences: 0
2019-09-23T18:12:35 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 2
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 1
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 2
ExpectedMessage 10 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 1
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5

2019-09-23T18:12:36 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =


StackControlled
2019-09-23T18:12:36 FYLS [LOG] Mech Red Reaper avoids structure damage from
excessive heat
2019-09-23T18:12:36 FYLS [LOG] Mech Red Reaper final heat = 76 out of 170
2019-09-23T18:12:36 FYLS [LOG] Mech Red Reaper is past heat threshold 2
2019-09-23T18:12:36 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:12:36 FYLS [DEBUG] [OnActivationEnd] Red Reaper ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T18:12:36 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T18:12:36 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:12:36 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:12:37 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T18:12:38 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:12:38 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:12:38 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:12:38 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:12:39 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:12:39 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:12:39 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:12:40 FYLS [DEBUG] minVal: 0
2019-09-23T18:12:40 FYLS [DEBUG] maxVal: 0
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:12:40 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:12:40 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:12:40 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:12:40 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:12:40 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:12:40 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:40 FYLS [DEBUG] Seed : 56888
2019-09-23T18:12:40 FYLS [DEBUG] Seed : 56888
2019-09-23T18:12:40 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:12:40 FYLS [LOG] MovementSequence Setup: Final Position: x: -576, y:
3.423021, z: 207.8461, Final Heading: x: 0.9999999, y: 0, z: 5.960464E-08, Final
Rotation: 89.99999
2019-09-23T18:12:40 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:40 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - Activated by Team EmployerTeam
2019-09-23T18:12:40 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - moving
2019-09-23T18:12:40 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:12:43 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -576.2154, y: 3.423171, z: 207.8468, Current Heading: x: 0.9999394, y:
0, z: -0.01100159, Current Rotation: 90.63036
2019-09-23T18:12:43 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -576, y: 3.423021, z: 207.8461, Final Heading: x: 0.9999999, y: 0,
z: 5.960464E-08, Final Rotation: 89.99999
2019-09-23T18:12:43 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -576, y: 3.423021, z: 207.8461, Adjusted Heading: x:
0.9999999, y: 0, z: 1.788139E-07, Adjusted Rotation: 89.99999
2019-09-23T18:12:43 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:12:43 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:12:43 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:12:43 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:12:43 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:12:43 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:12:43 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:12:43 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:12:43 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:12:43 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:12:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:12:43 FYLS [DEBUG] Seed : 71878
2019-09-23T18:12:43 FYLS [DEBUG] Seed : 71878
2019-09-23T18:12:43 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:12:43 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation due to Done
2019-09-23T18:12:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:12:43 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:12:43 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T18:12:44 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:12:44 FYLS [DEBUG] [OnActivationEnd] UrbanMech d5cc9c1f-23c6-4fbc-
8ce9-e2320ca662ad.0 HasActivatedThisRound False
2019-09-23T18:12:44 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation
2019-09-23T18:12:44 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:12:44 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:12:44 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:12:44 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:12:44 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:12:44 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:12:53 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:12:55 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:13:01 FYLS [DEBUG] minVal: -215.5096
2019-09-23T18:13:01 FYLS [DEBUG] maxVal: 0
2019-09-23T18:13:01 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:13:01 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:13:02 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:13:04 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:13:04 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:13:04 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:13:04 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:04 FYLS [DEBUG] Seed : 49681
2019-09-23T18:13:04 FYLS [DEBUG] Seed : 49681
2019-09-23T18:13:04 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:04 FYLS [LOG] MovementSequence Setup: Final Position: x: 0, y:
32.00168, z: 332.5537, Final Heading: x: -0.8660255, y: 0, z: -0.5, Final
Rotation: 240
2019-09-23T18:13:04 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:04 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - Activated by Team TargetTeam
2019-09-23T18:13:04 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - moving
2019-09-23T18:13:06 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 2.719341, y: 32.00168, z: 336.064, Current Heading: x: -0.8660254, y: 0,
z: -0.5, Current Rotation: 240
2019-09-23T18:13:06 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 0, y: 32.00168, z: 332.5537, Final Heading: x: -0.8660255, y: 0, z:
-0.5, Final Rotation: 240
2019-09-23T18:13:06 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 0, y: 32.00168, z: 332.5537, Adjusted Heading: x:
-0.8660254, y: 0, z: -0.5000001, Adjusted Rotation: 240
2019-09-23T18:13:06 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:06 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:13:06 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:06 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:06 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:06 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:06 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:06 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:06 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:06 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T18:13:06 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:06 FYLS [DEBUG] Seed : 62280
2019-09-23T18:13:06 FYLS [DEBUG] Seed : 62280
2019-09-23T18:13:06 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:06 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation due to Done
2019-09-23T18:13:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:06 FYLS [LOG] Mech Wolfhound final heat = 0 out of 170
2019-09-23T18:13:07 FYLS [DEBUG] [OnActivationEnd] Wolfhound e3d2fcf5-31a4-44c1-
81d5-947cb355857b.0 HasActivatedThisRound False
2019-09-23T18:13:07 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation
2019-09-23T18:13:07 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:07 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:07 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:13:07 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:13:07 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:07 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:13:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:08 FYLS [DEBUG] Seed : 51607
2019-09-23T18:13:08 FYLS [DEBUG] Seed : 51607
2019-09-23T18:13:08 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:08 FYLS [LOG] MovementSequence Setup: Final Position: x: 48, y:
48.79278, z: 0, Final Heading: x: -0.3592109, y: 0, z: -0.9332565, Final Rotation:
201.0517
2019-09-23T18:13:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:08 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - Activated by Team TargetTeam
2019-09-23T18:13:08 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - sprinting
2019-09-23T18:13:11 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 60.58082, y: 48.00169, z: 31.87523, Current Heading: x: -0.3592111, y:
0, z: -0.9332565, Current Rotation: 201.0517
2019-09-23T18:13:11 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 48, y: 48.79278, z: 0, Final Heading: x: -0.3592109, y: 0, z:
-0.9332565, Final Rotation: 201.0517
2019-09-23T18:13:11 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 48, y: 48.79278, z: 0, Adjusted Heading: x: -0.3592108, y:
0, z: -0.9332567, Adjusted Rotation: 201.0517
2019-09-23T18:13:12 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:13:12 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:12 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:12 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:12 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:12 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:12 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:12 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:12 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:12 FYLS [DEBUG] Seed : 4276
2019-09-23T18:13:12 FYLS [DEBUG] Seed : 4276
2019-09-23T18:13:12 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:12 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation due to Done
2019-09-23T18:13:12 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:12 FYLS [LOG] Mech Vulcan final heat = 0 out of 170
2019-09-23T18:13:12 FYLS [DEBUG] [OnActivationEnd] Vulcan 9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0 HasActivatedThisRound False
2019-09-23T18:13:12 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation
2019-09-23T18:13:12 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:12 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:12 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:13:12 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:12 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T18:13:12 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:13:12 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:12 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:13:13 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:13 FYLS [DEBUG] Seed : 15904
2019-09-23T18:13:13 FYLS [DEBUG] Seed : 15904
2019-09-23T18:13:13 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:13 FYLS [LOG] MovementSequence Setup: Final Position: x: -504, y:
0.001687012, z: 124.7077, Final Heading: x: 0.9878293, y: 0, z: -0.1555415, Final
Rotation: 98.9482
2019-09-23T18:13:13 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:13 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - Activated by Team EmployerTeam
2019-09-23T18:13:13 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - moving
2019-09-23T18:13:13 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:13:15 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -537.3028, y: 0.00168702, z: 133.4256, Current Heading: x: 0.987829, y:
0, z: -0.1555444, Current Rotation: 98.94836
2019-09-23T18:13:15 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -504, y: 0.001687012, z: 124.7077, Final Heading: x: 0.9878293, y:
0, z: -0.1555415, Final Rotation: 98.9482
2019-09-23T18:13:15 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -504, y: 0.001687012, z: 124.7077, Adjusted Heading: x:
0.9878293, y: 0, z: -0.1555414, Adjusted Rotation: 98.9482
2019-09-23T18:13:15 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:15 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:13:15 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:15 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:15 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:15 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:15 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:15 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:15 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:15 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:15 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:15 FYLS [DEBUG] Seed : 98421
2019-09-23T18:13:15 FYLS [DEBUG] Seed : 98421
2019-09-23T18:13:15 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:15 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation due to Done
2019-09-23T18:13:15 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:15 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:13:15 FYLS [LOG] Mech Chameleon final heat = 0 out of 170
2019-09-23T18:13:16 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:13:16 FYLS [DEBUG] [OnActivationEnd] Chameleon 4f9a0c9b-b696-4c6a-
a498-8c176d046620.0 HasActivatedThisRound False
2019-09-23T18:13:16 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation
2019-09-23T18:13:16 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:16 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:16 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T18:13:16 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:13:16 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:16 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:13:16 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:16 FYLS [DEBUG] Seed : 44920
2019-09-23T18:13:16 FYLS [DEBUG] Seed : 44920
2019-09-23T18:13:16 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:16 FYLS [LOG] MovementSequence Setup: Final Position: x: -564, y:
0.00168702, z: 103.923, Final Heading: x: 0.9176623, y: 0, z: -0.3973614, Final
Rotation: 113.4133
2019-09-23T18:13:16 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:16 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - Activated by Team EmployerTeam
2019-09-23T18:13:16 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - moving
2019-09-23T18:13:16 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:13:18 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -639.0605, y: 0.00168702, z: 116.3099, Current Heading: x: 0.917662, y:
0, z: -0.3973616, Current Rotation: 113.4134
2019-09-23T18:13:18 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -564, y: 0.00168702, z: 103.923, Final Heading: x: 0.9176623, y: 0,
z: -0.3973614, Final Rotation: 113.4133
2019-09-23T18:13:18 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -564, y: 0.00168702, z: 103.923, Adjusted Heading: x:
0.9176623, y: 0, z: -0.3973614, Adjusted Rotation: 113.4133
2019-09-23T18:13:18 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:13:18 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:18 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:18 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:18 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:18 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:18 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:18 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:18 FYLS [DEBUG] Seed : 22224
2019-09-23T18:13:18 FYLS [DEBUG] Seed : 22224
2019-09-23T18:13:18 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:18 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation due to Done
2019-09-23T18:13:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:18 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:13:18 FYLS [DEBUG] [OnActivationEnd] Po Heavy Tank a30c5905-082e-
49e1-af49-e1e690b62884.0 HasActivatedThisRound False
2019-09-23T18:13:18 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation
2019-09-23T18:13:18 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:18 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:18 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:13:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:18 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T18:13:18 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:13:18 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:18 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:13:19 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:13:19 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:19 FYLS [DEBUG] Seed : 57634
2019-09-23T18:13:19 FYLS [DEBUG] Seed : 57634
2019-09-23T18:13:19 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:19 FYLS [LOG] MovementSequence Setup: Final Position: x: 408, y:
32.00168, z: 623.5383, Final Heading: x: -0.9912391, y: 0, z: -0.1320798, Final
Rotation: 262.4102
2019-09-23T18:13:19 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:19 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - Activated by Team TargetTeam
2019-09-23T18:13:19 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - sprinting
2019-09-23T18:13:21 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 413.0882, y: 32.00168, z: 623.8661, Current Heading: x: -0.9912392, y:
0, z: -0.1320798, Current Rotation: 262.4102
2019-09-23T18:13:21 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 408, y: 32.00168, z: 623.5383, Final Heading: x: -0.9912391, y: 0,
z: -0.1320798, Final Rotation: 262.4102
2019-09-23T18:13:21 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 408, y: 32.00168, z: 623.5383, Adjusted Heading: x:
-0.9912391, y: 0, z: -0.1320798, Adjusted Rotation: 262.4102
2019-09-23T18:13:21 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:21 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Primary] is NOT in progress.
2019-09-23T18:13:21 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:21 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:21 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:21 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:21 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:21 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:21 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:21 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:21 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:21 FYLS [DEBUG] Seed : 81663
2019-09-23T18:13:21 FYLS [DEBUG] Seed : 81663
2019-09-23T18:13:21 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:21 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation due to Done
2019-09-23T18:13:21 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:21 FYLS [LOG] Mech Spider final heat = 0 out of 170
2019-09-23T18:13:21 FYLS [DEBUG] [OnActivationEnd] Spider a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0 HasActivatedThisRound False
2019-09-23T18:13:21 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation
2019-09-23T18:13:21 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:21 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:22 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:13:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:13:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:13:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:22 FYLS [DEBUG] Seed : 5860
2019-09-23T18:13:22 FYLS [DEBUG] Seed : 5860
2019-09-23T18:13:22 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:22 FYLS [LOG] MovementSequence Setup: Final Position: x: 348, y:
32.00168, z: 353.3384, Final Heading: x: -0.9754162, y: 0, z: -0.2203709, Final
Rotation: 257.2692
2019-09-23T18:13:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:22 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - Activated by Team TargetTeam
2019-09-23T18:13:22 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - sprinting
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered
Blip..EncounterObjectMessageConditional - PASSED - Acting and affected
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered Blip. - Conditional passed,
sending 2 transmission(s) and firing 0 result(s)
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered Blip. - Only triggering once.
2019-09-23T18:13:24 FYLS [LOG] Transmitting Defenders Encountered Blip. from
OnVisibilityAcquiredBlip
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered Blip. - Transmitting Signal -
Activate
2019-09-23T18:13:24 FYLS [LOG] Defenders Encountered Blip. - Transmitting Signal -
Activate
2019-09-23T18:13:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:24 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:24 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:24 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:24 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:24 FYLS [LOG] [Objective_DestroyLance_Defenders_Primary] -
ActivateObjective()
2019-09-23T18:13:24 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:13:24 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 351.3456, y: 32.00168, z: 353.7101, Current Heading: x: -0.9754168, y:
0, z: -0.220368, Current Rotation: 257.2693
2019-09-23T18:13:24 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 348, y: 32.00168, z: 353.3384, Final Heading: x: -0.9754162, y: 0,
z: -0.2203709, Final Rotation: 257.2692
2019-09-23T18:13:24 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 348, y: 32.00168, z: 353.3384, Adjusted Heading: x:
-0.9754161, y: 0, z: -0.2203714, Adjusted Rotation: 257.2692
2019-09-23T18:13:25 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:25 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue
Primary..ObjectiveStatusConditional - PASSED -
Objective[Objective_DestroyLance_Defenders_Primary] is in progress.
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue Primary. - Conditional
passed, sending 0 transmission(s) and firing 1 result(s)
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue Primary. - Only triggering
once.
2019-09-23T18:13:25 FYLS [LOG] Transmitting Defender Warning Dialogue Primary. from
MovementPhaseComplete
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue Primary.-
BattleTech.Designed.DialogResult - Result Trigger logic called.
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:25 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:25 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:25 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:25 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:25 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:25 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:25 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:25 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:25 FYLS [DEBUG] Seed : 33686
2019-09-23T18:13:25 FYLS [DEBUG] Seed : 33686
2019-09-23T18:13:25 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:25 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation due to Done
2019-09-23T18:13:25 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:25 FYLS [DEBUG] CombatHud.OnTriggerDialog
2019-09-23T18:13:25 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:13:25 FYLS [LOG] PlayNextMessage: message count 2
2019-09-23T18:13:25 FYLS [LOG] Dialogue: castDef_SumireDefault: We've got Steiner
units surrounding the Ziegelhaus, Commander. They're taking up position to repel
our advance. audio[NONE]
2019-09-23T18:13:25 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:13:28 FYLS [LOG] PlayNextMessage: message count 1
2019-09-23T18:13:28 FYLS [LOG] Dialogue: castDef_DariusDefault: We can't finish
this while those hostiles are still standing. Take 'em out. audio[NONE]
2019-09-23T18:13:28 FYLS [LOG] PlayNextMessage: message count 0
2019-09-23T18:13:28 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:13:28 FYLS [LOG] EnemyBaseDestroyed Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:13:28 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:13:28 FYLS [LOG] PrimariesComplete Dialogue
Complete..DialogueMatchesConditional - FAILED - DialogueGuid didn't match
2019-09-23T18:13:28 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:13:28 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - Evaluating message[OnDialogueComplete]
2019-09-23T18:13:28 FYLS [LOG] All Primaries Complete
Dialogue.ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_BaseDestroyedDialogue] is NOT Succeeded.
2019-09-23T18:13:28 FYLS [LOG] All Primaries Complete
Dialogue.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:29 FYLS [DEBUG] [OnActivationEnd] Heavy Wheeled APC 70e8be14-6c0f-
4c7f-b6e3-2ebcf9fa0c70.0 HasActivatedThisRound False
2019-09-23T18:13:29 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation
2019-09-23T18:13:29 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:29 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:29 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:13:29 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:29 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T18:13:29 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:13:29 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:29 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:13:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:30 FYLS [DEBUG] Seed : 29208
2019-09-23T18:13:30 FYLS [DEBUG] Seed : 29208
2019-09-23T18:13:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:30 FYLS [LOG] MovementSequence Setup: Final Position: x: -60, y:
32.00168, z: 353.3384, Final Heading: x: -0.975417, y: 0, z: -0.2203671, Final
Rotation: 257.2694
2019-09-23T18:13:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:30 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - Activated by Team TargetTeam
2019-09-23T18:13:30 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - sprinting
2019-09-23T18:13:35 FYLS [WARNING] ActorMovementSequence timeout for Stealth
2019-09-23T18:13:35 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -50.86109, y: 32.00168, z: 359.3362, Current Heading: x: -0.741412, y:
0, z: -0.6710502, Current Rotation: 227.8518
2019-09-23T18:13:35 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -60, y: 32.00168, z: 353.3384, Final Heading: x: -0.975417, y: 0, z:
-0.2203671, Final Rotation: 257.2694
2019-09-23T18:13:35 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -60, y: 32.00168, z: 353.3384, Adjusted Heading: x:
-0.975417, y: 0, z: -0.2203671, Adjusted Rotation: 257.2694
2019-09-23T18:13:35 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:35 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:35 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:35 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:35 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:35 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:35 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:35 FYLS [DEBUG] Seed : 86234
2019-09-23T18:13:35 FYLS [DEBUG] Seed : 86234
2019-09-23T18:13:35 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:35 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - ends activation due to Done
2019-09-23T18:13:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:36 FYLS [LOG] Mech Stealth final heat = 0 out of 170
2019-09-23T18:13:36 FYLS [DEBUG] [OnActivationEnd] Stealth cb3278b9-701f-4686-9dda-
b00c338c866d.0 HasActivatedThisRound False
2019-09-23T18:13:36 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - ends activation
2019-09-23T18:13:36 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:36 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:36 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:13:36 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:36 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T18:13:36 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:13:36 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:36 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:13:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:37 FYLS [DEBUG] Seed : 69419
2019-09-23T18:13:37 FYLS [DEBUG] Seed : 69419
2019-09-23T18:13:37 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:37 FYLS [LOG] MovementSequence Setup: Final Position: x: 336, y:
32.00168, z: 374.123, Final Heading: x: -0.9078414, y: 0, z: -0.4193138, Final
Rotation: 245.2087
2019-09-23T18:13:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:37 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - Activated by Team TargetTeam
2019-09-23T18:13:37 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - sprinting
2019-09-23T18:13:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:39 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:39 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:39 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:39 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:39 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:13:39 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 337.705, y: 32.00168, z: 374.8922, Current Heading: x: -0.9143072, y: 0,
z: -0.4050213, Current Rotation: 246.1075
2019-09-23T18:13:39 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 336, y: 32.00168, z: 374.123, Final Heading: x: -0.9078414, y: 0, z:
-0.4193138, Final Rotation: 245.2087
2019-09-23T18:13:39 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 336, y: 32.00168, z: 374.123, Adjusted Heading: x:
-0.9078414, y: 0, z: -0.4193138, Adjusted Rotation: 245.2087
2019-09-23T18:13:40 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:40 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:40 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:40 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:40 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:40 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:40 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:40 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:40 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:13:40 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:40 FYLS [DEBUG] Seed : 71614
2019-09-23T18:13:40 FYLS [DEBUG] Seed : 71614
2019-09-23T18:13:40 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:13:40 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation due to Done
2019-09-23T18:13:40 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:40 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:13:40 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
00c293a0-709b-446b-b9f4-16023067a4d3.0 HasActivatedThisRound False
2019-09-23T18:13:40 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation
2019-09-23T18:13:40 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:13:40 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:13:40 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T18:13:40 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:40 FYLS [LOG] --- ending round 2 ---
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave1_Light] - Advance Timer
Fired
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave1_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 5
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave2_Light] - Advance Timer
Fired
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave2_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 9
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave3_Light] - Advance Timer
Fired
2019-09-23T18:13:40 FYLS [LOG] [Objective_Timer_DropWave3_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 12
2019-09-23T18:13:40 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:13:40 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:13:40 FYLS [LOG] Arbiter loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:13:40 FYLS [LOG] Arbiter loses effect FIRED WEAPONS due to expiration
2019-09-23T18:13:40 FYLS [LOG] Warhammer loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:13:40 FYLS [LOG] Warhammer loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:13:41 FYLS [LOG] Vindicator loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:13:41 FYLS [LOG] Vindicator loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:13:41 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:13:41 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:13:41 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:13:41 FYLS [LOG] [[[============== Round 3 Begin! ================]]]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:41 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:13:41 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team World has current 13 morale; adding 6
new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team World now has 19 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 has current 16 morale; adding
9 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 now has 25 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 Support has current 11 morale;
adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 1 Support now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 has current 11 morale; adding
6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 Support has current 11 morale;
adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team Player 2 Support now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployerTeam has current 15 morale;
adding 10 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployerTeam now has 25 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployersAllyTeam has current 11
morale; adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team EmployersAllyTeam now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetTeam gains 16 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetTeam has current 21 morale;
adding 16 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetTeam now has 37 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetsAllyTeam has current 11 morale;
adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team TargetsAllyTeam now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team NeutralToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team NeutralToAllTeam now has 17 morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team HostileToAllTeam has current 11 morale;
adding 6 new morale
2019-09-23T18:13:41 FYLS [LOG] MORALE: team HostileToAllTeam now has 17 morale
2019-09-23T18:13:42 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:13:42 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T18:13:42 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:13:42 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:13:42 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:13:47 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:47 FYLS [DEBUG] Seed : 31762
2019-09-23T18:13:47 FYLS [DEBUG] Seed : 31762
2019-09-23T18:13:47 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:13:47 FYLS [LOG] MovementSequence Setup: Final Position: x: -144, y:
32.00168, z: 249.4153, Final Heading: x: 0.5991635, y: 0, z: 0.8006268, Final
Rotation: 36.81001
2019-09-23T18:13:47 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:47 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T18:13:47 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -168.5153, y: 32.00168, z: 196.8345, Current Heading: x: 0.5991648, y:
0, z: 0.8006257, Current Rotation: 36.8101
2019-09-23T18:13:48 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -144, y: 32.00168, z: 249.4153, Final Heading: x: 0.5991635, y: 0,
z: 0.8006268, Final Rotation: 36.81001
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:13:48 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:13:48 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -144, y: 32.00168, z: 249.4153, Adjusted Heading: x:
0.5991635, y: 0, z: 0.8006267, Adjusted Rotation: 36.81001
2019-09-23T18:13:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:13:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:13:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:13:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:13:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:13:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:13:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:13:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:13:57 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:13:57 FYLS [DEBUG] Seed : 30011
2019-09-23T18:13:57 FYLS [DEBUG] Seed : 30011
2019-09-23T18:13:57 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:13:57 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:13:57 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:13:58 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:13:59 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:13:59 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:13:59 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T18:14:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T18:14:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T18:14:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T18:14:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T18:14:01 FYLS [DEBUG] uid=5 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=emod_arm_part_upper Location=2)
2019-09-23T18:14:01 FYLS [DEBUG] Replacing location in CriticalEffect-
ArmUpperActuatorDestroyed-{location} with LeftArm
2019-09-23T18:14:01 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_cb3278b9-701f-4686-9dda-b00c338c866d.0 statName=LeftArm.Accuracy
2019-09-23T18:14:01 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:01 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:01 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:01 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 8 already cleared for processing 1 time(s)!
2019-09-23T18:14:01 FYLS [DEBUG] uid=24 (Id=emod_engine_315 Location=8)
critsAdded=1 critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=24 (Id=emod_engine_315
Location=8)
2019-09-23T18:14:01 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=1
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=24 (Id=emod_engine_315
Location=8)
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=25
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=26
(Id=emod_engineslots_size3 Location=4)
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=27
(Id=emod_engineslots_size3 Location=16)
2019-09-23T18:14:01 FYLS [DEBUG] damageLevel=Penalized uid=29 (Id=emod_kit_dhs
Location=8)
2019-09-23T18:14:01 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_cb3278b9-701f-4686-9dda-
b00c338c866d.0 statName=HeatSinkCapacity
2019-09-23T18:14:01 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 16 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 29 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T18:14:01 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T18:14:01 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T18:14:01 FYLS [LOG] MORALE: Player 1 team change = +1 morale
2019-09-23T18:14:01 FYLS [LOG] MORALE: team Player 1 has current 25 morale; adding
1 new morale
2019-09-23T18:14:01 FYLS [LOG] MORALE: team Player 1 now has 26 morale
2019-09-23T18:14:01 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:14:01 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:01 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:01 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:14:01 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:01 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 3, Shot = 0
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 2
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 5, Shot = 4
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 1
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 16 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 2
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 3
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 4
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 5
ExpectedMessage 22 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 23 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 0
ExpectedMessage 24 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 1
ExpectedMessage 25 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 2
ExpectedMessage 26 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 3
ExpectedMessage 27 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 4
ExpectedMessage 28 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 8, Shot = 5
ExpectedMessage 29 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 8

2019-09-23T18:14:04 FYLS [LOG] CheckForInstability on: Stealth.


stabilitypercentage: 0.7144001, isunsteady? False
2019-09-23T18:14:04 FYLS [LOG] OnAttackComplete for stackSequence 284, remaining
sequences: 0
2019-09-23T18:14:05 FYLS [LOG] Mech Timber Wolf final heat = 0 out of 170
2019-09-23T18:14:05 FYLS [DEBUG] [OnActivationEnd] Timber Wolf ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T18:14:05 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T18:14:05 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:14:05 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:05 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:14:05 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:14:05 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:05 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:14:06 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:06 FYLS [DEBUG] Seed : 23235
2019-09-23T18:14:06 FYLS [DEBUG] Seed : 23235
2019-09-23T18:14:06 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:14:06 FYLS [LOG] MovementSequence Setup: Final Position: x: -108, y:
32.00243, z: 270.1999, Final Heading: x: -0.866026, y: 0, z: -0.4999992, Final
Rotation: 240.0001
2019-09-23T18:14:06 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:06 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - Activated by Team TargetTeam
2019-09-23T18:14:06 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - sprinting
2019-09-23T18:14:06 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:14:08 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -60.8797, y: 32.00168, z: 307.2036, Current Heading: x: -0.866026, y: 0,
z: -0.4999989, Current Rotation: 240.0001
2019-09-23T18:14:08 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -108, y: 32.00243, z: 270.1999, Final Heading: x: -0.866026, y: 0,
z: -0.4999992, Final Rotation: 240.0001
2019-09-23T18:14:08 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -108, y: 32.00243, z: 270.1999, Adjusted Heading: x:
-0.8660259, y: 0, z: -0.4999993, Adjusted Rotation: 240.0001
2019-09-23T18:14:08 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:08 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:14:08 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:14:08 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:14:08 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:08 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:14:08 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:08 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:14:08 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:14:08 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:08 FYLS [DEBUG] Seed : 81313
2019-09-23T18:14:08 FYLS [DEBUG] Seed : 81313
2019-09-23T18:14:08 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:14:08 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation due to Done
2019-09-23T18:14:08 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:08 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:14:08 FYLS [LOG] Mech Wolfhound final heat = 0 out of 170
2019-09-23T18:14:08 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:14:09 FYLS [DEBUG] [OnActivationEnd] Wolfhound e3d2fcf5-31a4-44c1-
81d5-947cb355857b.0 HasActivatedThisRound False
2019-09-23T18:14:09 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - ends activation
2019-09-23T18:14:09 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:14:09 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:09 FYLS [LOG] Wolfhound loses effect SENSORS IMPAIRED due to
expiration
2019-09-23T18:14:09 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:14:09 FYLS [LOG] === Ending current phase!!
2019-09-23T18:14:09 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant2 due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Flush Coolant due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Targetting due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] Timber Wolf loses effect Overcharge due to
expiration
2019-09-23T18:14:09 FYLS [LOG] === Ending current phase!!
2019-09-23T18:14:09 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T18:14:09 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:14:09 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:09 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:14:16 FYLS [WARNING] Recieved Outcome Message OnAbilityConfirmed but
there is no CurrentActivation
2019-09-23T18:14:18 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:18 FYLS [DEBUG] Seed : 24929
2019-09-23T18:14:18 FYLS [DEBUG] Seed : 24929
2019-09-23T18:14:18 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:18 FYLS [LOG] MovementSequence Setup: Final Position: x: -156, y:
32.00168, z: 187.0615, Final Heading: x: 1, y: 0, z: 0, Final Rotation: 90
2019-09-23T18:14:18 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T18:14:18 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:14:18 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:14:18 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T18:14:18 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T18:14:18 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T18:14:18 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -263.0032, y: 33.33813, z: 166.2179, Current Heading: x: 1, y: 0, z:
-1.192093E-07, Current Rotation: 90
2019-09-23T18:14:18 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -156, y: 32.00168, z: 187.0615, Final Heading: x: 1, y: 0, z: 0,
Final Rotation: 90
2019-09-23T18:14:18 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -156, y: 32.00168, z: 187.0615, Adjusted Heading: x: 1, y:
0, z: -1.192093E-07, Adjusted Rotation: 90
2019-09-23T18:14:18 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_308_308
2019-09-23T18:14:19 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:19 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:14:19 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:14:19 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:14:19 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:19 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:14:19 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:19 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:14:19 FYLS [LOG] OnMoveComplete. msg id: ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0
2019-09-23T18:14:21 FYLS [DEBUG] uid=8 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=8
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T18:14:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_5db79fda-67ad-4f42-acc7-80767da41cdb.0
2019-09-23T18:14:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_5db79fda-67ad-4f42-acc7-80767da41cdb.0
2019-09-23T18:14:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_5db79fda-67ad-4f42-acc7-80767da41cdb.0
2019-09-23T18:14:21 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T18:14:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_5db79fda-
67ad-4f42-acc7-80767da41cdb.0 statName=LeftArm.Accuracy
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] uid=9 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=9
(Id=emod_arm_part_upper Location=2)
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] uid=10 (Id=emod_arm_part_lower Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=10
(Id=emod_arm_part_lower Location=2)
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] uid=11 (Id=emod_arm_part_hand Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=11
(Id=emod_arm_part_hand Location=2)
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] uid=2 (Id=emod_engine_145 Location=8) critsAdded=1
critsMax=3 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_145
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_145
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_5db79fda-67ad-4f42-acc7-
80767da41cdb.0 statName=HeatSinkCapacity
2019-09-23T18:14:21 FYLS [DEBUG] uid=4 (Id=Gear_Engine_Heatsinks Location=8)
critsAdded=1 critsMax=3 critsPrev=1 critsNext=2 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Penalized HasLinked=True
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=2 (Id=emod_engine_145
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Penalized uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_5db79fda-67ad-4f42-acc7-
80767da41cdb.0
2019-09-23T18:14:21 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Engine Crit (1) due to
cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_5db79fda-67ad-4f42-acc7-
80767da41cdb.0 statName=HeatSinkCapacity
2019-09-23T18:14:21 FYLS [DEBUG] uid=5 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=5
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_5db79fda-67ad-4f42-acc7-
80767da41cdb.0_5 statName=UnsteadyThreshold
2019-09-23T18:14:21 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_5db79fda-67ad-
4f42-acc7-80767da41cdb.0_5 statName=CAEStoodUpRollMod
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect ECM Jammer due to cancellation
or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect ECM Jammer due to cancellation
or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:14:21 FYLS [DEBUG] uid=6 (Id=emod_engineslots_std_center Location=8)
critsAdded=1 critsMax=3 critsPrev=2 critsNext=3 critsHit=2 slots=2 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=6
(Id=emod_engineslots_std_center Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=2 (Id=emod_engine_145
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=3 (Id=emod_kit_shs
Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:14:21 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit2_5db79fda-67ad-4f42-acc7-
80767da41cdb.0
2019-09-23T18:14:21 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Engine Crit (2) due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Actor Arbiter (5db79fda-67ad-4f42-acc7-
80767da41cdb.0) - Arbiter (5db79fda-67ad-4f42-acc7-80767da41cdb.0) FLAGGED FOR
DEATH! Reason: Engine DESTROYED
2019-09-23T18:14:21 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
Evaluating message[OnActorDestroyed]
2019-09-23T18:14:21 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
FAILED - oneWhoDied unit did NOT match tagset.
2019-09-23T18:14:21 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:14:21 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - FAILED - Combatant Count [7] == Number of Alive
[1]
2019-09-23T18:14:21 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:14:21 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Bonus Accuracy against heat due
to cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T18:14:21 FYLS [LOG] Arbiter loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T18:14:21 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T18:14:21 FYLS [LOG] Mech Arbiter heat multiplied by 0; result heat = 0
2019-09-23T18:14:21 FYLS [LOG] Mech Arbiter final heat = 0 out of 170
2019-09-23T18:14:21 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:14:22 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:14:22 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:14:22 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T18:14:22 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T18:14:22 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T18:14:22 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T18:14:22 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T18:14:22 FYLS [LOG] MORALE: target killed via melee (+2/-2)
2019-09-23T18:14:22 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T18:14:22 FYLS [LOG] MORALE: Player 1 team change = +9 morale
2019-09-23T18:14:22 FYLS [LOG] MORALE: team Player 1 has current 26 morale; adding
9 new morale
2019-09-23T18:14:22 FYLS [LOG] MORALE: team Player 1 now has 35 morale
2019-09-23T18:14:22 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:14:22 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:22 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:22 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:14:22 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:22 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:14:25 FYLS [LOG] OnMeleeComplete. msg id: 309, our id: 307, our
rootid: 307
2019-09-23T18:14:25 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T18:14:25 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T18:14:25 FYLS [LOG] OnAttackComplete for stackSequence 309, remaining
sequences: 0
2019-09-23T18:14:25 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T18:14:25 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T18:14:25 FYLS [LOG] Mech Red Reaper final heat = 11 out of 170
2019-09-23T18:14:25 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T18:14:25 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T18:14:25 FYLS [LOG] Red Reaper loses effect TSM ACTIVATED! due to
cancellation or removal
2019-09-23T18:14:26 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:14:26 FYLS [DEBUG] [OnActivationEnd] Red Reaper ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T18:14:26 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T18:14:26 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:14:26 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:26 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:14:26 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:14:26 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:26 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:14:27 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:14:28 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:28 FYLS [DEBUG] Seed : 99865
2019-09-23T18:14:28 FYLS [DEBUG] Seed : 99865
2019-09-23T18:14:28 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:14:28 FYLS [LOG] MovementSequence Setup: Final Position: x: -132, y:
32.00168, z: -187.0615, Final Heading: x: -0.6933727, y: 0, z: -0.7205791, Final
Rotation: 223.8977
2019-09-23T18:14:28 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:28 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - Activated by Team TargetTeam
2019-09-23T18:14:28 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - sprinting
2019-09-23T18:14:35 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -131.8753, y: 32.00168, z: -186.9355, Current Heading: x: -0.6933727, y:
0, z: -0.7205791, Current Rotation: 223.8977
2019-09-23T18:14:35 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -132, y: 32.00168, z: -187.0615, Final Heading: x: -0.6933727, y: 0,
z: -0.7205791, Final Rotation: 223.8977
2019-09-23T18:14:35 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -132, y: 32.00168, z: -187.0615, Adjusted Heading: x:
-0.6933727, y: 0, z: -0.7205793, Adjusted Rotation: 223.8977
2019-09-23T18:14:35 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:35 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:14:35 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:14:35 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:14:35 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:35 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:14:35 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:35 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:14:35 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:14:35 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:35 FYLS [DEBUG] Seed : 85423
2019-09-23T18:14:35 FYLS [DEBUG] Seed : 85423
2019-09-23T18:14:35 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:14:35 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation due to Done
2019-09-23T18:14:35 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:35 FYLS [LOG] Mech Vulcan final heat = 0 out of 170
2019-09-23T18:14:36 FYLS [DEBUG] [OnActivationEnd] Vulcan 9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0 HasActivatedThisRound False
2019-09-23T18:14:36 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation
2019-09-23T18:14:36 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:14:36 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:36 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:14:36 FYLS [LOG] === Ending current phase!!
2019-09-23T18:14:36 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T18:14:36 FYLS [LOG] Red Reaper loses effect GU8DFAACC due to expiration
2019-09-23T18:14:36 FYLS [LOG] Red Reaper loses effect GU8MELEEACC due to
expiration
2019-09-23T18:14:36 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T18:14:36 FYLS [LOG] Red Reaper loses effect MELEE DAMAGE INCREASED due
to expiration
2019-09-23T18:14:36 FYLS [LOG] Red Reaper loses effect DFA SELF-INFLICTED DAMAGE
DECREASED due to expiration
2019-09-23T18:14:36 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:14:36 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:36 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:14:40 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:14:43 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:14:44 FYLS [DEBUG] minVal: 0
2019-09-23T18:14:44 FYLS [DEBUG] maxVal: 0
2019-09-23T18:14:44 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:14:44 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:14:45 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:14:45 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:14:45 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:14:45 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:14:45 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:45 FYLS [DEBUG] Seed : 54597
2019-09-23T18:14:45 FYLS [DEBUG] Seed : 54597
2019-09-23T18:14:45 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:45 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - Activated by Team EmployerTeam
2019-09-23T18:14:45 FYLS [LOG] Actor Chameleon jumping
2019-09-23T18:14:45 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:14:46 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:14:46 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:14:46 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:14:46 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:46 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:14:46 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:14:46 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:14:46 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:14:47 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:47 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:14:47 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:14:47 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:14:47 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:47 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:14:47 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:47 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:14:47 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:47 FYLS [DEBUG] Seed : 78264
2019-09-23T18:14:47 FYLS [DEBUG] Seed : 78264
2019-09-23T18:14:47 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:47 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:14:47 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:14:47 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:14:48 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:14:49 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:14:49 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:14:49 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:14:49 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T18:14:49 FYLS [LOG] MORALE: EmployerTeam team change = +1 morale
2019-09-23T18:14:49 FYLS [LOG] MORALE: team EmployerTeam has current 25 morale;
adding 1 new morale
2019-09-23T18:14:49 FYLS [LOG] MORALE: team EmployerTeam now has 26 morale
2019-09-23T18:14:49 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:14:49 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:49 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:14:49 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:14:49 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:49 FYLS [LOG] Stealth loses effect Unsettled due to cancellation
or removal
2019-09-23T18:14:49 FYLS [LOG] CheckForInstability on: Stealth.
stabilitypercentage: 0.7802001, isunsteady? True
2019-09-23T18:14:49 FYLS [LOG] OnAttackComplete for stackSequence 374, remaining
sequences: 0
2019-09-23T18:14:49 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:14:50 FYLS [LOG] Mech Chameleon final heat = 9 out of 170


2019-09-23T18:14:51 FYLS [DEBUG] [OnActivationEnd] Chameleon 4f9a0c9b-b696-4c6a-
a498-8c176d046620.0 HasActivatedThisRound False
2019-09-23T18:14:51 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation
2019-09-23T18:14:51 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:14:51 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:51 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:14:51 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:14:51 FYLS [LOG] === Ending current phase!!
2019-09-23T18:14:51 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T18:14:51 FYLS [LOG] Timber Wolf loses effect Taxed Coolant due to
expiration
2019-09-23T18:14:51 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:14:51 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:51 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:14:53 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:53 FYLS [DEBUG] Seed : 76926
2019-09-23T18:14:53 FYLS [DEBUG] Seed : 76926
2019-09-23T18:14:53 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:14:53 FYLS [LOG] MovementSequence Setup: Final Position: x: 180, y:
32.00168, z: 394.9076, Final Heading: x: -0.9707223, y: 0, z: 0.2402046, Final
Rotation: 283.8986
2019-09-23T18:14:53 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:53 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - Activated by Team TargetTeam
2019-09-23T18:14:53 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - moving
2019-09-23T18:14:56 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 180.3661, y: 32.00168, z: 394.8265, Current Heading: x: -0.9707224, y:
0, z: 0.240204, Current Rotation: 283.8986
2019-09-23T18:14:56 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 180, y: 32.00168, z: 394.9076, Final Heading: x: -0.9707223, y: 0,
z: 0.2402046, Final Rotation: 283.8986
2019-09-23T18:14:56 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 180, y: 32.00168, z: 394.9076, Adjusted Heading: x:
-0.9707223, y: 0, z: 0.2402046, Adjusted Rotation: 283.8986
2019-09-23T18:14:56 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:14:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:14:56 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:14:56 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:14:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:14:56 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:14:56 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:14:56 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:14:56 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:14:56 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:14:56 FYLS [DEBUG] Seed : 57317
2019-09-23T18:14:56 FYLS [DEBUG] Seed : 57317
2019-09-23T18:14:56 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:14:56 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation due to Done
2019-09-23T18:14:56 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:14:56 FYLS [DEBUG] [OnActivationEnd] Heavy Wheeled APC 70e8be14-6c0f-
4c7f-b6e3-2ebcf9fa0c70.0 HasActivatedThisRound False
2019-09-23T18:14:56 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation
2019-09-23T18:14:56 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:14:56 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:14:56 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:14:56 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:14:56 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:14:56 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:15:02 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:02 FYLS [DEBUG] Seed : 14643
2019-09-23T18:15:02 FYLS [DEBUG] Seed : 14643
2019-09-23T18:15:02 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:02 FYLS [LOG] MovementSequence Setup: Final Position: x: -192, y:
32.00168, z: 207.8461, Final Heading: x: 0.6074955, y: 0, z: 0.7943231, Final
Rotation: 37.40863
2019-09-23T18:15:02 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:02 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T18:15:02 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - moving
2019-09-23T18:15:02 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -219.8103, y: 32.00168, z: 180.304, Current Heading: x: 0.6074954, y: 0,
z: 0.7943232, Current Rotation: 37.40862
2019-09-23T18:15:02 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -192, y: 32.00168, z: 207.8461, Final Heading: x: 0.6074955, y: 0,
z: 0.7943231, Final Rotation: 37.40863
2019-09-23T18:15:02 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -192, y: 32.00168, z: 207.8461, Adjusted Heading: x:
0.6074955, y: 0, z: 0.7943231, Adjusted Rotation: 37.40863
2019-09-23T18:15:02 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:02 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:02 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:02 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:02 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:02 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:02 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:02 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:10 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:10 FYLS [DEBUG] Seed : 15100
2019-09-23T18:15:10 FYLS [DEBUG] Seed : 15100
2019-09-23T18:15:10 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:10 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:15:10 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:15:11 FYLS [DEBUG] uid=26 (Id=emod_engineslots_size3 Location=4)
critsAdded=2 critsMax=3 critsPrev=1 critsNext=3 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=26
(Id=emod_engineslots_size3 Location=4)
2019-09-23T18:15:11 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=1
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=24 (Id=emod_engine_315
Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=25
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=27
(Id=emod_engineslots_size3 Location=16)
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=29 (Id=emod_kit_dhs
Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-EngineCrit1_cb3278b9-701f-4686-9dda-
b00c338c866d.0
2019-09-23T18:15:11 FYLS [DEBUG] Canceling statName=HeatSinkCapacity
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Engine Crit (1) due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Actor Stealth (cb3278b9-701f-4686-9dda-
b00c338c866d.0) - Stealth (cb3278b9-701f-4686-9dda-b00c338c866d.0) FLAGGED FOR
DEATH! Reason: Engine DESTROYED
2019-09-23T18:15:11 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
Evaluating message[OnActorDestroyed]
2019-09-23T18:15:11 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
FAILED - oneWhoDied unit did NOT match tagset.
2019-09-23T18:15:11 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:15:11 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - FAILED - Combatant Count [7] == Number of Alive
[1]
2019-09-23T18:15:11 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:15:11 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Bonus Accuracy against heat due
to cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Bonus Accuracy at range due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Beagle Probe due to
cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect SPOTTING DISTANCE INCREASED due
to cancellation or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect ECM Jammer due to cancellation
or removal
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Makes it easier for enemies to
know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:15:11 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T18:15:11 FYLS [LOG] Mech Stealth heat multiplied by 0; result heat = 0
2019-09-23T18:15:11 FYLS [LOG] Mech Stealth final heat = 0 out of 170
2019-09-23T18:15:11 FYLS [DEBUG] uid=4 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=4
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_cb3278b9-701f-4686-9dda-b00c338c866d.0
2019-09-23T18:15:11 FYLS [DEBUG] Canceling statName=LeftArm.Accuracy
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect left Upper Arm Destroyed due to
cancellation or removal
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_cb3278b9-701f-4686-9dda-b00c338c866d.0
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_cb3278b9-701f-4686-9dda-b00c338c866d.0
2019-09-23T18:15:11 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T18:15:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_cb3278b9-
701f-4686-9dda-b00c338c866d.0 statName=LeftArm.Accuracy
2019-09-23T18:15:11 FYLS [DEBUG] uid=6 (Id=emod_arm_part_lower Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=6
(Id=emod_arm_part_lower Location=2)
2019-09-23T18:15:11 FYLS [DEBUG] uid=7 (Id=emod_arm_part_hand Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=7 (Id=emod_arm_part_hand
Location=2)
2019-09-23T18:15:11 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:15:11 FYLS [DEBUG] uid=2 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=1 critsMax=2 critsPrev=0 critsNext=1 critsHit=1 slots=3 slotsHitPrev=0
damageLevel=Penalized HasLinked=False
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Penalized uid=2
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroCrit_cb3278b9-701f-4686-9dda-
b00c338c866d.0_2 statName=UnsteadyThreshold
2019-09-23T18:15:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFail_cb3278b9-701f-4686-
9dda-b00c338c866d.0_2 statName=CAEStoodUpRollMod
2019-09-23T18:15:11 FYLS [DEBUG] uid=2 (Id=Gear_Gyro_Generic_Standard Location=8)
critsAdded=1 critsMax=2 critsPrev=1 critsNext=2 critsHit=2 slots=2 slotsHitPrev=1
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:11 FYLS [DEBUG] damageLevel=Destroyed uid=2
(Id=Gear_Gyro_Generic_Standard Location=8)
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-GyroCrit_cb3278b9-701f-4686-9dda-
b00c338c866d.0_2
2019-09-23T18:15:11 FYLS [DEBUG] Canceling statName=UnsteadyThreshold
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Gyro Crit due to cancellation
or removal
2019-09-23T18:15:11 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFail_cb3278b9-701f-4686-
9dda-b00c338c866d.0_2
2019-09-23T18:15:11 FYLS [DEBUG] Canceling statName=CAEStoodUpRollMod
2019-09-23T18:15:11 FYLS [LOG] Stealth loses effect Gyro StandUpFail due to
cancellation or removal
2019-09-23T18:15:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_cb3278b9-701f-4686-9dda-
b00c338c866d.0_2 statName=UnsteadyThreshold
2019-09-23T18:15:11 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_cb3278b9-701f-
4686-9dda-b00c338c866d.0_2 statName=CAEStoodUpRollMod
2019-09-23T18:15:12 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:15:14 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:15:14 FYLS [DEBUG] uid=14 (Id=emod_leg_lower Location=64)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:14 FYLS [DEBUG] damageLevel=Destroyed uid=14 (Id=emod_leg_lower
Location=64)
2019-09-23T18:15:14 FYLS [DEBUG] Replacing location in CriticalEffect-
LegLowerActuatorDestroyed-{location} with LeftLeg
2019-09-23T18:15:14 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LegLowerActuatorDestroyed-
LeftLeg_cb3278b9-701f-4686-9dda-b00c338c866d.0 statName=MoveMultiplier
2019-09-23T18:15:14 FYLS [DEBUG] uid=15 (Id=emod_leg_foot Location=64) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:15:14 FYLS [DEBUG] damageLevel=Destroyed uid=15 (Id=emod_leg_foot
Location=64)
2019-09-23T18:15:14 FYLS [DEBUG] Replacing location in CriticalEffect-
LegFootActuatorDestroyed-{location} with LeftLeg
2019-09-23T18:15:14 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-LegFootActuatorDestroyed-
LeftLeg_cb3278b9-701f-4686-9dda-b00c338c866d.0 statName=MoveMultiplier
2019-09-23T18:15:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 6
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 7
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 8
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 9
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 10
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 12
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 13
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 14
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 15
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 16
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 17
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 18
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 19
ExpectedMessage 23 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:15:14 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T18:15:14 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T18:15:14 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T18:15:14 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T18:15:14 FYLS [LOG] MORALE: target killed (+4/-8)
2019-09-23T18:15:14 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T18:15:14 FYLS [LOG] MORALE: Player 1 team change = +8 morale
2019-09-23T18:15:14 FYLS [LOG] MORALE: team Player 1 has current 35 morale; adding
8 new morale
2019-09-23T18:15:14 FYLS [LOG] MORALE: team Player 1 now has 43 morale
2019-09-23T18:15:14 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:15:14 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:14 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:14 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:15:14 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:14 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 1, Shot = 0
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 1
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 3
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 4
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 5
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 6
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 7
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 8
ExpectedMessage 13 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 9
ExpectedMessage 14 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 10
ExpectedMessage 15 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 12
ExpectedMessage 16 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 13
ExpectedMessage 17 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 14
ExpectedMessage 18 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 15
ExpectedMessage 19 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 16
ExpectedMessage 20 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 17
ExpectedMessage 21 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 18
ExpectedMessage 22 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 19
ExpectedMessage 23 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:15:17 FYLS [LOG] OnAttackComplete for stackSequence 396, remaining


sequences: 0
2019-09-23T18:15:18 FYLS [LOG] Mech Warhammer final heat = 0 out of 180
2019-09-23T18:15:19 FYLS [DEBUG] [OnActivationEnd] Warhammer d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T18:15:19 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T18:15:19 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:15:19 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:19 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:15:19 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:19 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T18:15:19 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:15:19 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:19 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:15:20 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:20 FYLS [DEBUG] Seed : 29016
2019-09-23T18:15:20 FYLS [DEBUG] Seed : 29016
2019-09-23T18:15:20 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:20 FYLS [LOG] MovementSequence Setup: Final Position: x: -540, y:
0.001687023, z: 62.35384, Final Heading: x: 0.6926863, y: 0, z: -0.7212391, Final
Rotation: 136.1569
2019-09-23T18:15:20 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:20 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - Activated by Team EmployerTeam
2019-09-23T18:15:20 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - sprinting
2019-09-23T18:15:20 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:22 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -550.1548, y: 0.00168702, z: 98.86971, Current Heading: x: 0.6926881, y:
0, z: -0.7212373, Current Rotation: 136.1567
2019-09-23T18:15:22 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -540, y: 0.001687023, z: 62.35384, Final Heading: x: 0.6926863, y:
0, z: -0.7212391, Final Rotation: 136.1569
2019-09-23T18:15:22 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -540, y: 0.001687023, z: 62.35384, Adjusted Heading: x:
0.6926863, y: 0, z: -0.7212391, Adjusted Rotation: 136.1569
2019-09-23T18:15:24 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:24 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:24 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:24 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:24 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:24 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:24 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:24 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:24 FYLS [DEBUG] Seed : 13366
2019-09-23T18:15:24 FYLS [DEBUG] Seed : 13366
2019-09-23T18:15:24 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:15:24 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:24 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:24 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:15:24 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:24 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:15:24 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:15:25 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:25 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:15:25 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:15:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 15
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 16
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 17
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 18
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:15:27 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T18:15:27 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:15:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:15:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:27 FYLS [LOG] CheckForInstability on: Vulcan. stabilitypercentage:
0.01336029, isunsteady? False
2019-09-23T18:15:27 FYLS [LOG] OnAttackComplete for stackSequence 414, remaining
sequences: 0
2019-09-23T18:15:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 15
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 16
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 17
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 18
ExpectedMessage 9 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:15:28 FYLS [LOG] Mech Vindicator final heat = 0 out of 170


2019-09-23T18:15:29 FYLS [DEBUG] [OnActivationEnd] Vindicator cc965732-8fba-4a6e-
ad8c-95f15901e48f.0 HasActivatedThisRound False
2019-09-23T18:15:29 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - ends activation
2019-09-23T18:15:29 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:15:29 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:29 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:15:29 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:15:29 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:29 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T18:15:29 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:15:29 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:29 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:15:30 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:30 FYLS [DEBUG] Seed : 66597
2019-09-23T18:15:30 FYLS [DEBUG] Seed : 66597
2019-09-23T18:15:30 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:30 FYLS [LOG] MovementSequence Setup: Final Position: x: 288, y:
32.00168, z: 415.6922, Final Heading: x: -0.5852066, y: 0, z: -0.8108841, Final
Rotation: 215.8176
2019-09-23T18:15:30 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:30 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - Activated by Team TargetTeam
2019-09-23T18:15:30 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - sprinting
2019-09-23T18:15:31 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:31 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:31 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:31 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:31 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:31 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:31 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:31 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:31 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:33 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 295.0927, y: 32.00168, z: 425.437, Current Heading: x: -0.5852063, y: 0,
z: -0.8108844, Current Rotation: 215.8176
2019-09-23T18:15:33 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 288, y: 32.00168, z: 415.6922, Final Heading: x: -0.5852066, y: 0,
z: -0.8108841, Final Rotation: 215.8176
2019-09-23T18:15:33 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 288, y: 32.00168, z: 415.6922, Adjusted Heading: x:
-0.5852067, y: 0, z: -0.8108844, Adjusted Rotation: 215.8176
2019-09-23T18:15:33 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:33 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:33 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:33 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:33 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:33 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:33 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:33 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:33 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:15:33 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:33 FYLS [DEBUG] Seed : 18011
2019-09-23T18:15:33 FYLS [DEBUG] Seed : 18011
2019-09-23T18:15:33 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:15:33 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation due to Done
2019-09-23T18:15:33 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:33 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:33 FYLS [LOG] Mech Trebuchet final heat = 0 out of 170
2019-09-23T18:15:33 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:34 FYLS [DEBUG] [OnActivationEnd] Trebuchet 608143de-4484-44d6-
b0d6-d07ba3eba63a.0 HasActivatedThisRound False
2019-09-23T18:15:34 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation
2019-09-23T18:15:34 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:15:34 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:34 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:15:34 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:34 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T18:15:34 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:15:34 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:34 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:15:34 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:34 FYLS [DEBUG] Seed : 84627
2019-09-23T18:15:34 FYLS [DEBUG] Seed : 84627
2019-09-23T18:15:34 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:34 FYLS [LOG] MovementSequence Setup: Final Position: x: -468, y:
0.001687012, z: 145.4923, Final Heading: x: 0.9176651, y: 0, z: 0.3973547, Final
Rotation: 66.58708
2019-09-23T18:15:34 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:34 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - Activated by Team EmployerTeam
2019-09-23T18:15:34 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - moving
2019-09-23T18:15:35 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:36 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -513.3665, y: 0.001687012, z: 115.6391, Current Heading: x: 0.9176648,
y: 0, z: 0.3973553, Current Rotation: 66.58706
2019-09-23T18:15:36 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -468, y: 0.001687012, z: 145.4923, Final Heading: x: 0.9176651, y:
0, z: 0.3973547, Final Rotation: 66.58708
2019-09-23T18:15:36 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -468, y: 0.001687012, z: 145.4923, Adjusted Heading: x:
0.9176651, y: 0, z: 0.3973547, Adjusted Rotation: 66.58708
2019-09-23T18:15:36 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:36 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:36 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:36 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:36 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:36 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:36 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:36 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:36 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:15:36 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:36 FYLS [DEBUG] Seed : 6290
2019-09-23T18:15:36 FYLS [DEBUG] Seed : 6290
2019-09-23T18:15:36 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:15:36 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation due to Done
2019-09-23T18:15:36 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:36 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:37 FYLS [DEBUG] [OnActivationEnd] Po Heavy Tank a30c5905-082e-
49e1-af49-e1e690b62884.0 HasActivatedThisRound False
2019-09-23T18:15:37 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation
2019-09-23T18:15:37 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:15:37 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:37 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:15:37 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:15:37 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:37 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:15:37 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:38 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:38 FYLS [DEBUG] Seed : 24503
2019-09-23T18:15:38 FYLS [DEBUG] Seed : 24503
2019-09-23T18:15:38 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:38 FYLS [LOG] MovementSequence Setup: Final Position: x: 300, y:
32.00168, z: 478.046, Final Heading: x: -0.5960424, y: 0, z: -0.802953, Final
Rotation: 216.587
2019-09-23T18:15:38 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:38 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - Activated by Team TargetTeam
2019-09-23T18:15:38 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - moving
2019-09-23T18:15:38 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:38 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:38 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:38 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:38 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:38 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:38 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:15:38 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:38 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:41 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 300.0417, y: 32.00168, z: 478.1028, Current Heading: x: -0.5960425, y:
0, z: -0.802953, Current Rotation: 216.587
2019-09-23T18:15:41 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 300, y: 32.00168, z: 478.046, Final Heading: x: -0.5960424, y: 0, z:
-0.802953, Final Rotation: 216.587
2019-09-23T18:15:41 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 300, y: 32.00168, z: 478.046, Adjusted Heading: x:
-0.5960424, y: 0, z: -0.802953, Adjusted Rotation: 216.587
2019-09-23T18:15:41 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:41 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:41 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:41 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:41 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:41 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:41 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:41 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:41 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:15:41 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:41 FYLS [DEBUG] Seed : 61386
2019-09-23T18:15:41 FYLS [DEBUG] Seed : 61386
2019-09-23T18:15:41 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:15:41 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation due to Done
2019-09-23T18:15:41 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:41 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:42 FYLS [LOG] Mech Spider final heat = 0 out of 170
2019-09-23T18:15:42 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:42 FYLS [DEBUG] [OnActivationEnd] Spider a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0 HasActivatedThisRound False
2019-09-23T18:15:42 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation
2019-09-23T18:15:42 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:15:42 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:42 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:15:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:42 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T18:15:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:42 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T18:15:42 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:15:42 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:42 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:15:43 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:43 FYLS [DEBUG] Seed : 50544
2019-09-23T18:15:43 FYLS [DEBUG] Seed : 50544
2019-09-23T18:15:43 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:15:43 FYLS [LOG] MovementSequence Setup: Final Position: x: 60, y:
32.41402, z: 311.7691, Final Heading: x: -0.975417, y: 0, z: -0.2203671, Final
Rotation: 257.2694
2019-09-23T18:15:43 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:43 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - Activated by Team TargetTeam
2019-09-23T18:15:43 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - moving
2019-09-23T18:15:49 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 60.59927, y: 32.41948, z: 311.9219, Current Heading: x: -0.975417, y: 0,
z: -0.2203671, Current Rotation: 257.2694
2019-09-23T18:15:49 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 60, y: 32.41402, z: 311.7691, Final Heading: x: -0.975417, y: 0, z:
-0.2203671, Final Rotation: 257.2694
2019-09-23T18:15:49 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 60, y: 32.41402, z: 311.7691, Adjusted Heading: x:
-0.975417, y: 0, z: -0.2203671, Adjusted Rotation: 257.2694
2019-09-23T18:15:49 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:15:49 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:15:49 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:15:49 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:15:49 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:49 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:15:49 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:15:49 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:15:50 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:15:50 FYLS [DEBUG] Seed : 49828
2019-09-23T18:15:50 FYLS [DEBUG] Seed : 49828
2019-09-23T18:15:50 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:15:50 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:15:51 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:15:51 FYLS [LOG] Coolant Exchanger FLAGGED FOR DEATH! Reason:
Building Destroyed
2019-09-23T18:15:51 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
Evaluating message[OnActorDestroyed]
2019-09-23T18:15:51 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
FAILED - oneWhoDied unit did NOT match tagset.
2019-09-23T18:15:51 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:15:51 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - FAILED - Combatant Count [7] == Number of Alive
[1]
2019-09-23T18:15:51 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:15:51 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:15:51 FYLS [LOG] Coolant Exchanger HAS DIED. EXPLOSIONS GO HERE
2019-09-23T18:15:52 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:52 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:15:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:15:53 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:15:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 3
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:15:53 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T18:15:53 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:15:53 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:15:53 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 3
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
2019-09-23T18:15:53 FYLS [LOG] Mech Wolfhound adds 30 points of heat directly;
result heat = 30
2019-09-23T18:15:53 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:53 FYLS [LOG] Mech Wolfhound final heat = 30 out of 170
2019-09-23T18:15:54 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T18:15:56 FYLS [LOG] CheckForInstability on: Warhammer.
stabilitypercentage: 0.0337896, isunsteady? False
2019-09-23T18:15:56 FYLS [LOG] OnAttackComplete for stackSequence 438, remaining
sequences: 0
2019-09-23T18:15:56 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:57 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:57 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:15:57 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:57 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
StackControlled
2019-09-23T18:15:58 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:15:59 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
00c293a0-709b-446b-b9f4-16023067a4d3.0 HasActivatedThisRound False
2019-09-23T18:15:59 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation
2019-09-23T18:15:59 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:15:59 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:15:59 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:15:59 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:15:59 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:15:59 FYLS [LOG] === Ending current phase!!
2019-09-23T18:15:59 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T18:15:59 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:15:59 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:15:59 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:16:01 FYLS [DEBUG] minVal: 0
2019-09-23T18:16:01 FYLS [DEBUG] maxVal: 0
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:16:01 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:16:01 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:16:01 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:16:01 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:16:01 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:16:01 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:01 FYLS [DEBUG] Seed : 35997
2019-09-23T18:16:01 FYLS [DEBUG] Seed : 35997
2019-09-23T18:16:01 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:16:01 FYLS [LOG] MovementSequence Setup: Final Position: x: -564, y:
1.541514, z: 270.1999, Final Heading: x: 0.9997767, y: 0, z: -0.02113223, Final
Rotation: 91.21088
2019-09-23T18:16:01 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:01 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - Activated by Team EmployerTeam
2019-09-23T18:16:01 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - moving
2019-09-23T18:16:01 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:16:03 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -565.3344, y: 1.194078, z: 241.5623, Current Heading: x: 0.9997767, y:
0, z: -0.02113402, Current Rotation: 91.21098
2019-09-23T18:16:03 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -564, y: 1.541514, z: 270.1999, Final Heading: x: 0.9997767, y: 0,
z: -0.02113223, Final Rotation: 91.21088
2019-09-23T18:16:03 FYLS [LOG] UrbanMech loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:16:03 FYLS [LOG] Vindicator loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:16:03 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -564, y: 1.541514, z: 270.1999, Adjusted Heading: x:
0.9997767, y: 0, z: -0.02113223, Adjusted Rotation: 91.21088
2019-09-23T18:16:03 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:03 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:16:03 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:16:03 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:16:03 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:03 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:16:03 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:03 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:16:03 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:16:03 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:03 FYLS [DEBUG] Seed : 20105
2019-09-23T18:16:03 FYLS [DEBUG] Seed : 20105
2019-09-23T18:16:03 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:16:03 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation due to Done
2019-09-23T18:16:03 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:03 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:16:03 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T18:16:03 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:16:04 FYLS [DEBUG] [OnActivationEnd] UrbanMech d5cc9c1f-23c6-4fbc-
8ce9-e2320ca662ad.0 HasActivatedThisRound False
2019-09-23T18:16:04 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation
2019-09-23T18:16:04 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:16:04 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:16:04 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T18:16:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:04 FYLS [LOG] --- ending round 3 ---
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave1_Light] - Advance Timer
Fired
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave1_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 4
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave2_Light] - Advance Timer
Fired
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave2_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 8
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave3_Light] - Advance Timer
Fired
2019-09-23T18:16:04 FYLS [LOG] [Objective_Timer_DropWave3_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 11
2019-09-23T18:16:04 FYLS [LOG] Pegasus Scout Hovertank loses effect FIRED WEAPONS:
STEALTH SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Pegasus Scout Hovertank loses effect FIRED WEAPONS
due to expiration
2019-09-23T18:16:04 FYLS [LOG] Vindicator loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Vindicator loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:16:04 FYLS [LOG] Warhammer loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Warhammer loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:16:04 FYLS [LOG] Chameleon loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Chameleon loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:16:04 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:16:04 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:16:04 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:16:04 FYLS [LOG] [[[============== Round 4 Begin! ================]]]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:04 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:16:04 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team World has current 19 morale; adding 6
new morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team World now has 25 morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 has current 43 morale; adding
9 new morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 now has 52 morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 Support has current 17 morale;
adding 6 new morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 1 Support now has 23 morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 2 has current 17 morale; adding
6 new morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 2 now has 23 morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T18:16:04 FYLS [LOG] MORALE: team Player 2 Support has current 17 morale;
adding 6 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team Player 2 Support now has 23 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployerTeam has current 26 morale;
adding 10 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployerTeam now has 36 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployersAllyTeam has current 17
morale; adding 6 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team EmployersAllyTeam now has 23 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetTeam gains 14 baseline morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetTeam has current 37 morale;
adding 14 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetTeam now has 51 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetsAllyTeam has current 17 morale;
adding 6 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team TargetsAllyTeam now has 23 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team NeutralToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team NeutralToAllTeam now has 23 morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team HostileToAllTeam has current 17 morale;
adding 6 new morale
2019-09-23T18:16:05 FYLS [LOG] MORALE: team HostileToAllTeam now has 23 morale
2019-09-23T18:16:06 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 5 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 6 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 7 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 8 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 9 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:06 FYLS [LOG] === Phase 10 Begin! ===
2019-09-23T18:16:06 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:16:06 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:16:06 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:16:12 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:12 FYLS [DEBUG] Seed : 9866
2019-09-23T18:16:12 FYLS [DEBUG] Seed : 9866
2019-09-23T18:16:12 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:16:12 FYLS [LOG] MovementSequence Setup: Final Position: x: -48, y:
32.00168, z: 332.5537, Final Heading: x: 0.9573069, y: 0, z: 0.2890733, Final
Rotation: 73.19751
2019-09-23T18:16:12 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:12 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T18:16:12 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T18:16:12 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -93.83623, y: 32.00168, z: 314.425, Current Heading: x: 0.9573098, y: 0,
z: 0.2890637, Current Rotation: 73.19809
2019-09-23T18:16:12 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -48, y: 32.00168, z: 332.5537, Final Heading: x: 0.9573069, y: 0, z:
0.2890733, Final Rotation: 73.19751
2019-09-23T18:16:12 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:16:12 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -48, y: 32.00168, z: 332.5537, Adjusted Heading: x:
0.957307, y: 0, z: 0.2890733, Adjusted Rotation: 73.19751
2019-09-23T18:16:12 FYLS [WARNING] STICKY FIX: Applying unadded sticky effect
COOLANT POOL at end of movement
2019-09-23T18:16:12 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:12 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:16:12 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:16:12 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:16:12 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:12 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:16:12 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:12 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:16:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:22 FYLS [DEBUG] Seed : 70482
2019-09-23T18:16:22 FYLS [DEBUG] Seed : 70482
2019-09-23T18:16:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:22 FYLS [LOG] MORALE: team Player 1 has current 52 morale; adding
-35 new morale
2019-09-23T18:16:22 FYLS [LOG] MORALE: team Player 1 now has 17 morale
2019-09-23T18:16:24 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:24 FYLS [DEBUG] Seed : 41955
2019-09-23T18:16:24 FYLS [DEBUG] Seed : 41955
2019-09-23T18:16:24 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:24 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:16:24 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:16:25 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:16:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:16:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:16:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T18:16:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T18:16:26 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 5 already cleared for processing 1 time(s)!
2019-09-23T18:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 6 already cleared for processing 1 time(s)!
2019-09-23T18:16:27 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 7 already cleared for processing 1 time(s)!
2019-09-23T18:16:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 14 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 8

2019-09-23T18:16:27 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:16:27 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:16:27 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:16:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:16:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:16:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:16:27 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:27 FYLS [LOG] OnAttackComplete for stackSequence 479, remaining
sequences: 0
2019-09-23T18:16:27 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 4, Shot = 0
ExpectedMessage 6 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4
ExpectedMessage 7 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 5
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 0
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 2
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 6, Shot = 3
ExpectedMessage 11 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 6
ExpectedMessage 12 ExpectedImpact Completed = True, StoredEarlyMessage = True,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 7, Shot = 0
ExpectedMessage 13 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 7
ExpectedMessage 14 ExpectedResolveDamange Completed = False, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = False,
TimesClearedForProcessing = 0
Group = 0, Weapon = 8

2019-09-23T18:16:28 FYLS [LOG] Mech Timber Wolf final heat = 1 out of 170
2019-09-23T18:16:28 FYLS [DEBUG] [OnActivationEnd] Timber Wolf ebc06b6a-c5a8-4165-
95ce-480bcf335570.0 HasActivatedThisRound False
2019-09-23T18:16:28 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - ends activation
2019-09-23T18:16:28 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:16:28 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:16:28 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:16:28 FYLS [LOG] === Ending current phase!!
2019-09-23T18:16:28 FYLS [LOG] === Phase 11 Begin! ===
2019-09-23T18:16:28 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:16:28 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:16:28 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:16:31 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:16:35 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:16:36 FYLS [DEBUG] minVal: -35.7765
2019-09-23T18:16:36 FYLS [DEBUG] maxVal: 0
2019-09-23T18:16:36 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:16:36 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:16:37 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:16:37 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:16:37 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:16:37 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:16:37 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:37 FYLS [DEBUG] Seed : 82820
2019-09-23T18:16:37 FYLS [DEBUG] Seed : 82820
2019-09-23T18:16:37 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:37 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - Activated by Team EmployerTeam
2019-09-23T18:16:37 FYLS [LOG] Actor Chameleon jumping
2019-09-23T18:16:37 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:16:39 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:39 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:16:39 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:16:39 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:16:39 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:16:39 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:39 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:16:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:39 FYLS [DEBUG] Seed : 43167
2019-09-23T18:16:39 FYLS [DEBUG] Seed : 43167
2019-09-23T18:16:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:16:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:16:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:16:39 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:39 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:16:39 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:16:39 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:16:39 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:16:39 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:16:39 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:16:39 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:16:39 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:16:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:16:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:16:41 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T18:16:41 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:16:41 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:16:41 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:16:41 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:16:41 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:41 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:16:44 FYLS [LOG] CheckForInstability on: Wolfhound.


stabilitypercentage: 0, isunsteady? False
2019-09-23T18:16:44 FYLS [LOG] OnAttackComplete for stackSequence 487, remaining
sequences: 0
2019-09-23T18:16:45 FYLS [LOG] Mech Chameleon final heat = 11 out of 170
2019-09-23T18:16:45 FYLS [DEBUG] [OnActivationEnd] Chameleon 4f9a0c9b-b696-4c6a-
a498-8c176d046620.0 HasActivatedThisRound False
2019-09-23T18:16:45 FYLS [LOG] Actor Chameleon (4f9a0c9b-b696-4c6a-a498-
8c176d046620.0) - ends activation
2019-09-23T18:16:45 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:16:45 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:16:45 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:16:46 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:16:46 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:16:46 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:16:46 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:16:50 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:16:52 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:16:54 FYLS [DEBUG] minVal: -240.312
2019-09-23T18:16:54 FYLS [DEBUG] maxVal: 0
2019-09-23T18:16:54 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:16:54 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:16:55 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:16:55 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:16:55 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:16:55 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:16:55 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:55 FYLS [DEBUG] Seed : 65164
2019-09-23T18:16:55 FYLS [DEBUG] Seed : 65164
2019-09-23T18:16:55 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:16:55 FYLS [LOG] MovementSequence Setup: Final Position: x: 156, y:
32.00168, z: 394.9076, Final Heading: x: -0.9659258, y: 0, z: 0.258819, Final
Rotation: 285
2019-09-23T18:16:55 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:55 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - Activated by Team TargetTeam
2019-09-23T18:16:55 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - moving
2019-09-23T18:16:57 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: 201.6723, y: 32.00168, z: 417.2987, Current Heading: x: -0.9659258, y:
0, z: 0.2588192, Current Rotation: 285
2019-09-23T18:16:57 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: 156, y: 32.00168, z: 394.9076, Final Heading: x: -0.9659258, y: 0,
z: 0.258819, Final Rotation: 285
2019-09-23T18:16:57 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: 156, y: 32.00168, z: 394.9076, Adjusted Heading: x:
-0.9659259, y: 0, z: 0.258819, Adjusted Rotation: 285
2019-09-23T18:16:57 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:16:57 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:16:57 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:16:57 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:16:57 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:16:57 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:16:57 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:16:57 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:16:57 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:16:57 FYLS [DEBUG] Seed : 17223
2019-09-23T18:16:57 FYLS [DEBUG] Seed : 17223
2019-09-23T18:16:57 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:16:57 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:16:58 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:16:59 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:16:59 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:17:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:17:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 3 already cleared for processing 1 time(s)!
2019-09-23T18:17:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 4 already cleared for processing 1 time(s)!
2019-09-23T18:17:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4

2019-09-23T18:17:00 FYLS [LOG] MORALE: TargetTeam team change = + morale


2019-09-23T18:17:00 FYLS [LOG] MORALE: Player 1 team change = + morale
2019-09-23T18:17:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2
ExpectedMessage 4 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 3
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
True, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 4

2019-09-23T18:17:03 FYLS [LOG] CheckForInstability on: Timber Wolf.


stabilitypercentage: 0.01055925, isunsteady? False
2019-09-23T18:17:03 FYLS [LOG] OnAttackComplete for stackSequence 494, remaining
sequences: 0
2019-09-23T18:17:04 FYLS [LOG] Mech Trebuchet final heat = 0 out of 170
2019-09-23T18:17:04 FYLS [DEBUG] [OnActivationEnd] Trebuchet 608143de-4484-44d6-
b0d6-d07ba3eba63a.0 HasActivatedThisRound False
2019-09-23T18:17:04 FYLS [LOG] Actor Trebuchet (608143de-4484-44d6-b0d6-
d07ba3eba63a.0) - ends activation
2019-09-23T18:17:04 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:17:04 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:17:04 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:17:04 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:17:04 FYLS [LOG] === Ending current phase!!
2019-09-23T18:17:04 FYLS [LOG] === Phase 12 Begin! ===
2019-09-23T18:17:04 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:17:04 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:17:04 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:17:05 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:05 FYLS [DEBUG] Seed : 81827
2019-09-23T18:17:05 FYLS [DEBUG] Seed : 81827
2019-09-23T18:17:05 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:17:05 FYLS [LOG] MovementSequence Setup: Final Position: x: -408, y:
1.474425, z: -124.7076, Final Heading: x: -0.9754163, y: 0, z: 0.2203704, Final
Rotation: 282.7308
2019-09-23T18:17:05 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:05 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - Activated by Team TargetTeam
2019-09-23T18:17:05 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - sprinting
2019-09-23T18:17:06 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:06 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:06 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:17:06 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:06 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:06 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:17:06 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:06 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:09 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -387.0025, y: 7.239597, z: -123.7751, Current Heading: x: -0.9754164, y:
0, z: 0.2203702, Current Rotation: 282.7308
2019-09-23T18:17:09 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -408, y: 1.474425, z: -124.7076, Final Heading: x: -0.9754163, y: 0,
z: 0.2203704, Final Rotation: 282.7308
2019-09-23T18:17:09 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -408, y: 1.474425, z: -124.7076, Adjusted Heading: x:
-0.9754164, y: 0, z: 0.2203702, Adjusted Rotation: 282.7308
2019-09-23T18:17:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:17:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:17:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:17:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:17:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:17:09 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:17:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:09 FYLS [DEBUG] Seed : 12141
2019-09-23T18:17:09 FYLS [DEBUG] Seed : 12141
2019-09-23T18:17:09 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:17:09 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation due to Done
2019-09-23T18:17:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:09 FYLS [LOG] Mech Vulcan final heat = 0 out of 170
2019-09-23T18:17:10 FYLS [DEBUG] [OnActivationEnd] Vulcan 9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0 HasActivatedThisRound False
2019-09-23T18:17:10 FYLS [LOG] Actor Vulcan (9d7c7389-28e9-4f65-b9e6-
832ed54aea24.0) - ends activation
2019-09-23T18:17:10 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:17:10 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:17:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:17:10 FYLS [LOG] === Ending current phase!!
2019-09-23T18:17:10 FYLS [LOG] === Phase 13 Begin! ===
2019-09-23T18:17:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:17:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:17:10 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:11 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:17 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:17 FYLS [DEBUG] Seed : 26623
2019-09-23T18:17:17 FYLS [DEBUG] Seed : 26623
2019-09-23T18:17:17 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:17 FYLS [LOG] MovementSequence Setup: Final Position: x: -120, y:
32.00168, z: 249.4153, Final Heading: x: 0.5000001, y: 0, z: 0.8660253, Final
Rotation: 30.00001
2019-09-23T18:17:17 FYLS [LOG] MeleeSequence ExecuteMelee: attack is charge? False
2019-09-23T18:17:17 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:17:17 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:17:17 FYLS [LOG] MeleeSequence ExecuteMove. Is full charge? False
2019-09-23T18:17:17 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - Activated by Team Player 1
2019-09-23T18:17:17 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - moving
2019-09-23T18:17:17 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -149.2796, y: 32.00168, z: 198.7016, Current Heading: x: 0.5002481, y:
0, z: 0.8658821, Current Rotation: 30.01642
2019-09-23T18:17:17 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -120, y: 32.00168, z: 249.4153, Final Heading: x: 0.5000001, y: 0,
z: 0.8660253, Final Rotation: 30.00001
2019-09-23T18:17:17 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -120, y: 32.00168, z: 249.4153, Adjusted Heading: x:
0.5000001, y: 0, z: 0.8660253, Adjusted Rotation: 30.00001
2019-09-23T18:17:17 FYLS [WARNING] AudioEventManager.StartVOQueue called when a
queue was already active: MechMovementSequence_512_512
2019-09-23T18:17:18 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:18 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:17:18 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:17:18 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:17:18 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:18 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:17:18 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:18 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [DEBUG] ============> Error in CombatHUDStatusPanel - need
more buff/debuff indicators
2019-09-23T18:17:18 FYLS [LOG] OnMoveComplete. msg id: ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0
2019-09-23T18:17:19 FYLS [DEBUG] uid=4 (Id=Linked_stealth Location=4) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=4 (Id=Linked_stealth
Location=4)
2019-09-23T18:17:19 FYLS [DEBUG] HasLinked scopeId=Stealth System
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=3
(Id=emod_armorslots_stealth Location=8)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=5 (Id=Linked_stealth
Location=16)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=6 (Id=Linked_stealth
Location=2)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=7 (Id=Linked_stealth
Location=32)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=8 (Id=Linked_stealth
Location=64)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=9 (Id=Linked_stealth
Location=128)
2019-09-23T18:17:19 FYLS [DEBUG] uid=15 (Id=emod_engineslots_size3 Location=4)
critsAdded=3 critsMax=3 critsPrev=0 critsNext=3 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=True
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=15
(Id=emod_engineslots_size3 Location=4)
2019-09-23T18:17:19 FYLS [DEBUG] HasLinked scopeId=EngineCrits
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=11
(Id=Gear_Engine_Heatsinks Location=8)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=12 (Id=emod_kit_dhs
Location=8)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=14 (Id=emod_engine_210
Location=8)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=16
(Id=emod_engineslots_size3 Location=16)
2019-09-23T18:17:19 FYLS [DEBUG] damageLevel=Destroyed uid=17
(Id=emod_engineslots_xl_center Location=8)
2019-09-23T18:17:19 FYLS [LOG] Actor Wolfhound (e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0) - Wolfhound (e3d2fcf5-31a4-44c1-81d5-947cb355857b.0) FLAGGED FOR
DEATH! Reason: Engine DESTROYED
2019-09-23T18:17:19 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
Evaluating message[OnActorDestroyed]
2019-09-23T18:17:19 FYLS [LOG] Employer Building Destroyed..WhoDiedConditional -
FAILED - oneWhoDied unit did NOT match tagset.
2019-09-23T18:17:19 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:17:19 FYLS [LOG] Second-to-Last Building Destroyed. Tell
player..SeeWhoIsAliveConditional - FAILED - Combatant Count [7] == Number of Alive
[1]
2019-09-23T18:17:19 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - Evaluating message[OnActorDestroyed]
2019-09-23T18:17:19 FYLS [LOG] Enemy Building
Destroyed..EncounterObjectMessageConditional - FAILED - Affected tag set didn't
match.
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect ENERGY WEAPON TTS due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Tactics Buff due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect RESOLVE GENERATION INCREASED
due to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Active Probe (Passive) due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Advanced Sensors due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Makes it easier for enemies
to know where you are, but harder to attack due to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Timber Wolf loses effect ECM Jammer due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Red Reaper loses effect ECM Jammer due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Warhammer loses effect ECM Jammer due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect STEALTH due to cancellation
or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Stealth Signature Decrease
due to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Increased Heat due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Decreased Heat Capacity due
to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect GECM Interference due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect MELEE HIT CHANCE IMPROVED due
to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Gyroscopic Orientation due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect SHREDDER CLAWS due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect MELEE HIT CHANCE DECREASED
due to cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect ECM Jammer due to
cancellation or removal
2019-09-23T18:17:19 FYLS [LOG] Wolfhound loses effect ECM Jammer due to
cancellation or removal
2019-09-23T18:17:19 FYLS [ERROR] Error instantiating VFX
vfxPrfPrtl_mechDeathHeatShutdown
2019-09-23T18:17:20 FYLS [LOG] Mech Wolfhound heat multiplied by 0; result heat = 0
2019-09-23T18:17:20 FYLS [LOG] Mech Wolfhound final heat = 0 out of 170
2019-09-23T18:17:20 FYLS [DEBUG] uid=20 (Id=emod_arm_part_shoulder Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:20 FYLS [DEBUG] damageLevel=Destroyed uid=20
(Id=emod_arm_part_shoulder Location=2)
2019-09-23T18:17:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
LeftArm_e3d2fcf5-31a4-44c1-81d5-947cb355857b.0
2019-09-23T18:17:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
LeftArm_e3d2fcf5-31a4-44c1-81d5-947cb355857b.0
2019-09-23T18:17:20 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
LeftArm_e3d2fcf5-31a4-44c1-81d5-947cb355857b.0
2019-09-23T18:17:20 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with LeftArm
2019-09-23T18:17:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-LeftArm_e3d2fcf5-
31a4-44c1-81d5-947cb355857b.0 statName=LeftArm.Accuracy
2019-09-23T18:17:20 FYLS [DEBUG] uid=21 (Id=emod_arm_part_upper Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:20 FYLS [DEBUG] damageLevel=Destroyed uid=21
(Id=emod_arm_part_upper Location=2)
2019-09-23T18:17:20 FYLS [DEBUG] uid=22 (Id=emod_arm_part_lower Location=2)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:20 FYLS [DEBUG] damageLevel=Destroyed uid=22
(Id=emod_arm_part_lower Location=2)
2019-09-23T18:17:20 FYLS [DEBUG] uid=34 (Id=Gear_Arm_Claws Location=2) critsAdded=1
critsMax=1 critsPrev=0 critsNext=1 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:20 FYLS [DEBUG] damageLevel=Destroyed uid=34 (Id=Gear_Arm_Claws
Location=2)
2019-09-23T18:17:20 FYLS [DEBUG] uid=13 (Id=Gear_Gyro_Coventry_Mark-85 Location=8)
critsAdded=2 critsMax=2 critsPrev=0 critsNext=2 critsHit=3 slots=3 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:20 FYLS [DEBUG] damageLevel=Destroyed uid=13
(Id=Gear_Gyro_Coventry_Mark-85 Location=8)
2019-09-23T18:17:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroDestroyed_e3d2fcf5-31a4-44c1-81d5-
947cb355857b.0_13 statName=UnsteadyThreshold
2019-09-23T18:17:20 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-GyroStandupFailDestroyed_e3d2fcf5-31a4-
44c1-81d5-947cb355857b.0_13 statName=CAEStoodUpRollMod
2019-09-23T18:17:20 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:17:20 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:17:20 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:17:20 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T18:17:20 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T18:17:20 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T18:17:20 FYLS [LOG] MORALE: target killed (+3/-4)
2019-09-23T18:17:20 FYLS [LOG] MORALE: target killed via melee (+2/-2)
2019-09-23T18:17:20 FYLS [LOG] MORALE: attack hit more than 75% of shots (+75)
2019-09-23T18:17:20 FYLS [LOG] MORALE: Player 1 team change = +8 morale
2019-09-23T18:17:20 FYLS [LOG] MORALE: team Player 1 has current 17 morale; adding
8 new morale
2019-09-23T18:17:20 FYLS [LOG] MORALE: team Player 1 now has 25 morale
2019-09-23T18:17:20 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:17:20 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:20 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:20 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:20 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:20 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:17:23 FYLS [LOG] OnMeleeComplete. msg id: 513, our id: 511, our
rootid: 511
2019-09-23T18:17:23 FYLS [LOG] MeleeSequence FireWeapons
2019-09-23T18:17:23 FYLS [LOG] No antipersonnel weapons, finishing melee sequence
2019-09-23T18:17:23 FYLS [LOG] OnAttackComplete for stackSequence 513, remaining
sequences: 0
2019-09-23T18:17:23 FYLS [LOG] CheckForInstability on: Red Reaper.
stabilitypercentage: 0, isunsteady? False
2019-09-23T18:17:23 FYLS [LOG] MeleeSequence CompleteOrders
2019-09-23T18:17:24 FYLS [LOG] Mech Red Reaper final heat = 0 out of 170
2019-09-23T18:17:24 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:17:24 FYLS [DEBUG] [OnActivationEnd] Red Reaper ec9d2280-ca9a-4d90-
8a20-963d8a4c0a39.0 HasActivatedThisRound False
2019-09-23T18:17:24 FYLS [LOG] Actor Red Reaper (ec9d2280-ca9a-4d90-8a20-
963d8a4c0a39.0) - ends activation
2019-09-23T18:17:24 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:17:24 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:17:24 FYLS [LOG] --- received turnActorActivateComplete from 2 with 1
available units left
2019-09-23T18:17:24 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:17:24 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:17:24 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:17:24 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:17:31 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:31 FYLS [DEBUG] Seed : 59485
2019-09-23T18:17:31 FYLS [DEBUG] Seed : 59485
2019-09-23T18:17:31 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:17:31 FYLS [LOG] MovementSequence Setup: Final Position: x: -36, y:
32.00168, z: 311.7691, Final Heading: x: 0.9865184, y: 0, z: 0.1636502, Final
Rotation: 80.58117
2019-09-23T18:17:31 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:31 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - Activated by Team Player 1
2019-09-23T18:17:31 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - sprinting
2019-09-23T18:17:31 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -103.5586, y: 32.00168, z: 306.636, Current Heading: x: 0.9865209, y: 0,
z: 0.1636354, Current Rotation: 80.58202
2019-09-23T18:17:31 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -36, y: 32.00168, z: 311.7691, Final Heading: x: 0.9865184, y: 0, z:
0.1636502, Final Rotation: 80.58117
2019-09-23T18:17:31 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -36, y: 32.00168, z: 311.7691, Adjusted Heading: x:
0.9865185, y: 0, z: 0.1636502, Adjusted Rotation: 80.58117
2019-09-23T18:17:31 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:31 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:17:31 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:17:31 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:17:31 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:31 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:17:31 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:31 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:17:39 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:39 FYLS [DEBUG] Seed : 34762
2019-09-23T18:17:39 FYLS [DEBUG] Seed : 34762
2019-09-23T18:17:39 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:39 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:17:39 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:17:40 FYLS [DEBUG] uid=12 (Id=emod_arm_part_shoulder Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:40 FYLS [DEBUG] damageLevel=Destroyed uid=12
(Id=emod_arm_part_shoulder Location=32)
2019-09-23T18:17:40 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmUpperActuatorDestroyed-
RightArm_608143de-4484-44d6-b0d6-d07ba3eba63a.0
2019-09-23T18:17:40 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmLowerActuatorDestroyed-
RightArm_608143de-4484-44d6-b0d6-d07ba3eba63a.0
2019-09-23T18:17:40 FYLS [DEBUG] Canceling
scopedId=MECriticalHitEffect_CriticalEffect-ArmHandActuatorDestroyed-
RightArm_608143de-4484-44d6-b0d6-d07ba3eba63a.0
2019-09-23T18:17:40 FYLS [DEBUG] Replacing location in CriticalEffect-
ShoulderDestroyed-{location} with RightArm
2019-09-23T18:17:40 FYLS [DEBUG] Creating
scopedId=MECriticalHitEffect_CriticalEffect-ShoulderDestroyed-RightArm_608143de-
4484-44d6-b0d6-d07ba3eba63a.0 statName=RightArm.Accuracy
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:40 FYLS [DEBUG] uid=13 (Id=emod_arm_part_upper Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:40 FYLS [DEBUG] damageLevel=Destroyed uid=13
(Id=emod_arm_part_upper Location=32)
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:40 FYLS [DEBUG] uid=14 (Id=emod_arm_part_lower Location=32)
critsAdded=1 critsMax=1 critsPrev=0 critsNext=1 critsHit=1 slots=1 slotsHitPrev=0
damageLevel=Destroyed HasLinked=False
2019-09-23T18:17:40 FYLS [DEBUG] damageLevel=Destroyed uid=14
(Id=emod_arm_part_lower Location=32)
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Intact Actuator due to
cancellation or removal
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Lower Arm Accuracy due to
cancellation or removal
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:40 FYLS [LOG] Trebuchet loses effect Hand Melee Damage due to
cancellation or removal
2019-09-23T18:17:40 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:17:41 FYLS [ERROR] MagShot Cannon WeaponEffect.PlayTerrainImpactVFX
had an invalid VFX name: _concrete
2019-09-23T18:17:41 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 1 already cleared for processing 1 time(s)!
2019-09-23T18:17:43 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 2 already cleared for processing 1 time(s)!
2019-09-23T18:17:43 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 6
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 8
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 11
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 12
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 18
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 19
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:17:43 FYLS [LOG] MORALE: attack caused critical hit (+1)


2019-09-23T18:17:43 FYLS [LOG] MORALE: attack destroyed weapon (+1/-2)
2019-09-23T18:17:43 FYLS [LOG] MORALE: attack destroyed location (+1/-2)
2019-09-23T18:17:43 FYLS [LOG] MORALE: attack damaged more than 5% of starting
armor (+5)
2019-09-23T18:17:43 FYLS [LOG] MORALE: Player 1 team change = +3 morale
2019-09-23T18:17:43 FYLS [LOG] MORALE: team Player 1 has current 25 morale; adding
3 new morale
2019-09-23T18:17:43 FYLS [LOG] MORALE: team Player 1 now has 28 morale
2019-09-23T18:17:43 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:43 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:43 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 0
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 1
ExpectedMessage 2 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0
ExpectedMessage 3 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 1
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 0
ExpectedMessage 5 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 2
ExpectedMessage 6 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 6
ExpectedMessage 7 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 8
ExpectedMessage 8 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 11
ExpectedMessage 9 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 12
ExpectedMessage 10 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 18
ExpectedMessage 11 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 2, Shot = 19
ExpectedMessage 12 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 2

2019-09-23T18:17:48 FYLS [LOG] CheckForInstability on: Trebuchet.


stabilitypercentage: 0.6459, isunsteady? False
2019-09-23T18:17:48 FYLS [LOG] OnAttackComplete for stackSequence 551, remaining
sequences: 0
2019-09-23T18:17:49 FYLS [LOG] Mech Warhammer final heat = 0 out of 180
2019-09-23T18:17:49 FYLS [DEBUG] [OnActivationEnd] Warhammer d50f1e9d-0a0b-4dc8-
9a06-a33233aaa8a1.0 HasActivatedThisRound False
2019-09-23T18:17:49 FYLS [LOG] Actor Warhammer (d50f1e9d-0a0b-4dc8-9a06-
a33233aaa8a1.0) - ends activation
2019-09-23T18:17:49 FYLS [DEBUG] [ShouldCompleteActivationSequence]
'Combat.TurnDirector.IsInterleaved' true
2019-09-23T18:17:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect INFERNO due to expiration
2019-09-23T18:17:49 FYLS [LOG] --- received turnActorActivateComplete from 2 with 0
available units left
2019-09-23T18:17:49 FYLS [LOG] === Ending current phase!!
2019-09-23T18:17:49 FYLS [LOG] === Phase 14 Begin! ===
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Flush Coolant2 due to
expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Flush Coolant2 due to
expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Flush Coolant2 due to
expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Flush Coolant due to
expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Targetting due to expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Targetting due to expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Targetting due to expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Overcharge due to expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Overcharge due to expiration
2019-09-23T18:17:49 FYLS [LOG] Warhammer loses effect Overcharge due to expiration
2019-09-23T18:17:49 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:17:49 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:17:49 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:17:52 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:17:53 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:17:54 FYLS [DEBUG] minVal: 0
2019-09-23T18:17:54 FYLS [DEBUG] maxVal: 0
2019-09-23T18:17:54 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:17:54 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:17:54 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:17:54 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:17:54 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:17:54 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:17:55 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:55 FYLS [DEBUG] Seed : 51271
2019-09-23T18:17:55 FYLS [DEBUG] Seed : 51271
2019-09-23T18:17:55 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:55 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - Activated by Team EmployerTeam
2019-09-23T18:17:55 FYLS [LOG] Actor Vindicator jumping
2019-09-23T18:17:55 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:17:56 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:56 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:56 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:17:56 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:56 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:17:56 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:17:56 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:17:56 FYLS [LOG] Vulcan loses effect ECM Jammer due to cancellation
or removal
2019-09-23T18:17:56 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:17:56 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:17:56 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:17:56 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:17:56 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:17:56 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:17:56 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:17:56 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:17:57 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:17:57 FYLS [DEBUG] Seed : 20018
2019-09-23T18:17:57 FYLS [DEBUG] Seed : 20018
2019-09-23T18:17:57 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:17:57 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:17:57 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:17:57 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:17:57 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:18:00 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:18:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:18:00 FYLS [LOG] MORALE: attack damaged more than 5% of starting


armor (+5)
2019-09-23T18:18:00 FYLS [LOG] MORALE: EmployerTeam team change = + morale
2019-09-23T18:18:00 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:18:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:18:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:18:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:18:00 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:00 FYLS [LOG] OnAttackComplete for stackSequence 571, remaining
sequences: 0
2019-09-23T18:18:00 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 11
ExpectedMessage 2 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 12
ExpectedMessage 3 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 13
ExpectedMessage 4 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 14
ExpectedMessage 5 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:18:01 FYLS [LOG] Mech Vindicator final heat = 0 out of 170


2019-09-23T18:18:01 FYLS [DEBUG] [OnActivationEnd] Vindicator cc965732-8fba-4a6e-
ad8c-95f15901e48f.0 HasActivatedThisRound False
2019-09-23T18:18:01 FYLS [LOG] Actor Vindicator (cc965732-8fba-4a6e-ad8c-
95f15901e48f.0) - ends activation
2019-09-23T18:18:01 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:18:01 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:18:01 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:18:02 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:18:02 FYLS [LOG] === Ending current phase!!
2019-09-23T18:18:02 FYLS [LOG] === Phase 15 Begin! ===
2019-09-23T18:18:02 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:18:02 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:18:02 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:18:16 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:18:21 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:18:22 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T18:18:22 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:18:22 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:18:22 FYLS [DEBUG] Seed : 27594
2019-09-23T18:18:22 FYLS [DEBUG] Seed : 27594
2019-09-23T18:18:22 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:18:22 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation due to Done
2019-09-23T18:18:22 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:18:22 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:22 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:18:22 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:18:22 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:18:22 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:22 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:18:22 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:22 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:18:22 FYLS [DEBUG] [OnActivationEnd] Pegasus Scout Hovertank
00c293a0-709b-446b-b9f4-16023067a4d3.0 HasActivatedThisRound False
2019-09-23T18:18:22 FYLS [LOG] Actor Pegasus Scout Hovertank (00c293a0-709b-446b-
b9f4-16023067a4d3.0) - ends activation
2019-09-23T18:18:22 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:18:22 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:18:22 FYLS [LOG] --- received turnActorActivateComplete from 8 with 1
available units left
2019-09-23T18:18:22 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:18:22 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:18:22 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:18:39 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:18:42 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T18:18:42 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:18:42 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:18:42 FYLS [DEBUG] Seed : 81366
2019-09-23T18:18:42 FYLS [DEBUG] Seed : 81366
2019-09-23T18:18:42 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:18:42 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation due to Done
2019-09-23T18:18:42 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:18:42 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:42 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:18:42 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:18:42 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:18:42 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:42 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:18:42 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:42 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:18:42 FYLS [DEBUG] [OnActivationEnd] Heavy Wheeled APC 70e8be14-6c0f-
4c7f-b6e3-2ebcf9fa0c70.0 HasActivatedThisRound False
2019-09-23T18:18:42 FYLS [LOG] Actor Heavy Wheeled APC (70e8be14-6c0f-4c7f-b6e3-
2ebcf9fa0c70.0) - ends activation
2019-09-23T18:18:42 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:18:42 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:18:42 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:18:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:18:42 FYLS [LOG] === Phase 16 Begin! ===
2019-09-23T18:18:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:18:42 FYLS [LOG] === Phase 17 Begin! ===
2019-09-23T18:18:42 FYLS [LOG] Warhammer loses effect Taxed Coolant due to
expiration
2019-09-23T18:18:42 FYLS [LOG] === Ending current phase!!
2019-09-23T18:18:42 FYLS [LOG] === Phase 18 Begin! ===
2019-09-23T18:18:42 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:18:42 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:18:42 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:18:44 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:18:44 FYLS [DEBUG] Seed : 1359
2019-09-23T18:18:44 FYLS [DEBUG] Seed : 1359
2019-09-23T18:18:44 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:18:44 FYLS [LOG] MovementSequence Setup: Final Position: x: -528, y:
0.001687012, z: 124.7077, Final Heading: x: 0.3035516, y: 0, z: -0.9528149, Final
Rotation: 162.3289
2019-09-23T18:18:44 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:18:44 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - Activated by Team EmployerTeam
2019-09-23T18:18:44 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - sprinting
2019-09-23T18:18:44 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:18:48 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -528.1745, y: 0.001687012, z: 125.2235, Current Heading: x: 0.3035309,
y: 0, z: -0.9528217, Current Rotation: 162.3302
2019-09-23T18:18:48 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -528, y: 0.001687012, z: 124.7077, Final Heading: x: 0.3035516, y:
0, z: -0.9528149, Final Rotation: 162.3289
2019-09-23T18:18:48 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -528, y: 0.001687012, z: 124.7077, Adjusted Heading: x:
0.3035516, y: 0, z: -0.9528152, Adjusted Rotation: 162.3289
2019-09-23T18:18:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:18:48 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:18:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:18:48 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:18:48 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:18:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:18:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:18:48 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:18:48 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:18:48 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:18:48 FYLS [DEBUG] Seed : 9859
2019-09-23T18:18:48 FYLS [DEBUG] Seed : 9859
2019-09-23T18:18:48 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:18:48 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation due to Done
2019-09-23T18:18:48 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:18:48 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:18:49 FYLS [LOG] Mech UrbanMech final heat = 0 out of 170
2019-09-23T18:18:49 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:18:49 FYLS [DEBUG] [OnActivationEnd] UrbanMech d5cc9c1f-23c6-4fbc-
8ce9-e2320ca662ad.0 HasActivatedThisRound False
2019-09-23T18:18:49 FYLS [LOG] Actor UrbanMech (d5cc9c1f-23c6-4fbc-8ce9-
e2320ca662ad.0) - ends activation
2019-09-23T18:18:49 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:18:49 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:18:49 FYLS [LOG] --- received turnActorActivateComplete from 6 with 1
available units left
2019-09-23T18:18:49 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 8
2019-09-23T18:18:49 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:18:49 FYLS [LOG] Team TargetTeam becoming active
2019-09-23T18:19:02 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:19:04 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:19:08 FYLS [DEBUG] minVal: 0
2019-09-23T18:19:08 FYLS [DEBUG] maxVal: 0
2019-09-23T18:19:08 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:19:08 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:19:09 FYLS [DEBUG] The AI used too much time. Bracing, instead.
2019-09-23T18:19:09 FYLS [DEBUG] [think] AI Team isComplete
(ReserveActorInvocation)
2019-09-23T18:19:09 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:19:09 FYLS [DEBUG] Seed : 863
2019-09-23T18:19:09 FYLS [DEBUG] Seed : 863
2019-09-23T18:19:09 FYLS [DEBUG] ReserveActorInvocation.Invoke publish
DoneWithActorSequence
2019-09-23T18:19:09 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation due to Done
2019-09-23T18:19:09 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:19:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:19:09 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:19:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:19:09 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:19:09 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:19:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:09 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:19:09 FYLS [LOG] Mech Spider final heat = 0 out of 170
2019-09-23T18:19:09 FYLS [DEBUG] [OnActivationEnd] Spider a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0 HasActivatedThisRound False
2019-09-23T18:19:09 FYLS [LOG] Actor Spider (a9c8b6a1-a4d2-419a-b21b-
46bb5b726bf2.0) - ends activation
2019-09-23T18:19:09 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:19:09 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:19:10 FYLS [LOG] --- received turnActorActivateComplete from 8 with 0
available units left
2019-09-23T18:19:10 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 6
2019-09-23T18:19:10 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:19:10 FYLS [LOG] Team EmployerTeam becoming active
2019-09-23T18:19:10 FYLS [DEBUG] evaluating prefer higher damage
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer attack from behind
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer 90 degrees
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer no closer than weapon min dist
to hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer lower LOS to hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer facing hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer lower armor of hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer presenting higher armor to
hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer within melee distance to hostile
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer to be behind braced hostile
targets
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer lower damage from hostiles
2019-09-23T18:19:11 FYLS [DEBUG] minVal: 0
2019-09-23T18:19:11 FYLS [DEBUG] maxVal: 0
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer LOS to most hostiles
2019-09-23T18:19:11 FYLS [DEBUG] evaluating prefer to not to leave my rear armor
open for lethal shots from hostiles
2019-09-23T18:19:11 FYLS [DEBUG] evaluating Prefer to approach the rear arc of
enemies
2019-09-23T18:19:11 FYLS [DEBUG] evaluating Prefer to be a safe distance away from
enemies when sprinting
2019-09-23T18:19:11 FYLS [DEBUG] evaluating Prefer to approach the ideal weapon
range to targets
2019-09-23T18:19:11 FYLS [DEBUG] evaluating Prefer to take more firepower away from
hostiles
2019-09-23T18:19:11 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:19:11 FYLS [DEBUG] Seed : 37470
2019-09-23T18:19:11 FYLS [DEBUG] Seed : 37470
2019-09-23T18:19:11 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:19:11 FYLS [LOG] MovementSequence Setup: Final Position: x: -432, y:
0.001687012, z: 249.4153, Final Heading: x: 0.866026, y: 0, z: 0.4999989, Final
Rotation: 60.00008
2019-09-23T18:19:11 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:19:11 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - Activated by Team EmployerTeam
2019-09-23T18:19:11 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - moving
2019-09-23T18:19:11 FYLS [DEBUG] Set camera state: OLD = PlayerControlled NEW =
StackControlled
2019-09-23T18:19:13 FYLS [LOG] MovementSequence completeMove: Current Position pre-
Snap: x: -433.9391, y: 0.001687012, z: 247.8165, Current Heading: x: 0.8660258,
y: 0, z: 0.4999993, Current Rotation: 60.00005
2019-09-23T18:19:13 FYLS [LOG] MovementSequence completeMove will snap to: Final
Position: x: -432, y: 0.001687012, z: 249.4153, Final Heading: x: 0.866026, y: 0,
z: 0.4999989, Final Rotation: 60.00008
2019-09-23T18:19:13 FYLS [LOG] MovementSequence completeMove Validation Check:
Adjusted Position: x: -432, y: 0.001687012, z: 249.4153, Adjusted Heading: x:
0.8660261, y: 0, z: 0.4999988, Adjusted Rotation: 60.00008
2019-09-23T18:19:14 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Goto Complete. Enable Kill Objective, Start Silent
Timer, Alert Player..ObjectiveStatusConditional - FAILED -
Objective[Objective_GoTo] is NOT Complete.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 2
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_SilentAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Silent Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Primary] is NOT
Succeeded.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'None' were true.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_TargetAdditionalForcesTimer_Flag_Secondary] is NOT
Succeeded.
2019-09-23T18:19:14 FYLS [LOG] Start Additional Forces Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Defender Warning Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_Defenders_Secondary] is NOT in progress.
2019-09-23T18:19:14 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Turret Warning Dialogue.ObjectiveStatusConditional -
FAILED - Objective[Objective_Empty_TurretWarning] is NOT Succeeded.
2019-09-23T18:19:14 FYLS [LOG] Turret Warning Dialogue.GenericCompoundConditional -
FAILED - Since 'ALL' is true, this compound conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'NONE' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Primary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - Evaluating
message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..CheckTimerObjectiveConditional - PASSED - DurationRemaining == 1
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - PASSED - Because 'All' were true.
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_Empty_HostileAllDrop_Flag_Secondary] is NOT Succeeded.
2019-09-23T18:19:14 FYLS [LOG] Start Hostile to All Drop Timer
Secondary..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Enemy Ally Dialogue
Primary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Primary] is NOT in progress.
2019-09-23T18:19:14 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - Evaluating message[MovementPhaseComplete]
2019-09-23T18:19:14 FYLS [LOG] Enemy Ally Dialogue
Secondary..ObjectiveStatusConditional - FAILED -
Objective[Objective_DestroyLance_EnemyAlly_Secondary] is NOT in progress.
2019-09-23T18:19:14 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:19:14 FYLS [DEBUG] Seed : 17510
2019-09-23T18:19:14 FYLS [DEBUG] Seed : 17510
2019-09-23T18:19:14 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:19:14 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - Evaluating message[OnVisibilityAcquiredBlip]
2019-09-23T18:19:14 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:19:14 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:19:14 FYLS [LOG] On Sensor Contact w/ Turrets, Activate Turret
Objective.GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:14 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:19:14 FYLS [LOG] Encoutnered Enemy Ally
Primary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't match.
2019-09-23T18:19:14 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - Evaluating
message[OnVisibilityAcquiredBlip]
2019-09-23T18:19:14 FYLS [LOG] Encountered Enemy Ally
Secondary..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:19:14 FYLS [DEBUG] [OnAttackSequenceBegin] needs to face target!
2019-09-23T18:19:14 FYLS [DEBUG] Set camera state: OLD = StackControlled NEW =
RestoringPlayer
2019-09-23T18:19:14 FYLS [LOG] [AttackSequenceSetupCallback]
2019-09-23T18:19:14 FYLS [DEBUG] Set camera state: OLD = RestoringPlayer NEW =
PlayerControlled
2019-09-23T18:19:14 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] LBX AC/10 WeaponEffect.PlayTerrainImpactVFX had an
invalid VFX name: _concrete
2019-09-23T18:19:15 FYLS [ERROR] ExpectedResolveDamange Completed = False,
StoredEarlyMessage = False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 1
Group = 0, Weapon = 0 already cleared for processing 1 time(s)!
2019-09-23T18:19:15 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:19:15 FYLS [LOG] MORALE: EmployerTeam team change = + morale


2019-09-23T18:19:15 FYLS [LOG] MORALE: TargetTeam team change = + morale
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - Evaluating message[OnActorAttacked]
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..EncounterObjectMessageConditional - FAILED - Acting tag set didn't
match.
2019-09-23T18:19:15 FYLS [LOG] Took Damage from Turrets. Activate Turret
Objective..GenericCompoundConditional - FAILED - Since 'ALL' is true, this compound
conditional fails.
2019-09-23T18:19:15 FYLS [LOG] CheckForInstability on: Vulcan. stabilitypercentage:
0.01510976, isunsteady? False
2019-09-23T18:19:15 FYLS [LOG] OnAttackComplete for stackSequence 595, remaining
sequences: 0
2019-09-23T18:19:15 FYLS [ERROR] MessageCoordinator errors detected!
ExpectedMessage 0 ExpectedImpact Completed = True, StoredEarlyMessage = False,
SentEarlyMessage = False, ClearedForProcessing = True, TimesClearedForProcessing =
1
Group = 0, Weapon = 0, Shot = 10
ExpectedMessage 1 ExpectedResolveDamange Completed = True, StoredEarlyMessage =
False, SentEarlyMessage = False, ClearedForProcessing = True,
TimesClearedForProcessing = 2
Group = 0, Weapon = 0

2019-09-23T18:19:16 FYLS [DEBUG] [OnActivationEnd] Po Heavy Tank a30c5905-082e-


49e1-af49-e1e690b62884.0 HasActivatedThisRound False
2019-09-23T18:19:16 FYLS [LOG] Actor Po Heavy Tank (a30c5905-082e-49e1-af49-
e1e690b62884.0) - ends activation
2019-09-23T18:19:16 FYLS [DEBUG] [ShouldCompleteActivationSequence] 'this is
AITeam' true
2019-09-23T18:19:16 FYLS [DEBUG] [CompleteActivation]
ActivationSequence.ForceComplete = true
2019-09-23T18:19:18 FYLS [DEBUG] [think] AI Team isComplete (HasActivatedThisRound)
2019-09-23T18:19:18 FYLS [LOG] --- received turnActorActivateComplete from 6 with 0
available units left
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 19 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 20 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 21 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 22 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 23 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 24 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 25 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 26 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 27 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 28 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 29 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] === Phase 30 Begin! ===
2019-09-23T18:19:18 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:18 FYLS [LOG] --- ending round 4 ---
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave1_Light] - Advance Timer
Fired
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave1_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 3
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave2_Light] - Advance Timer
Fired
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave2_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 7
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave3_Light] - Advance Timer
Fired
2019-09-23T18:19:18 FYLS [LOG] [Objective_Timer_DropWave3_Light] - HERE IS WHAT I
THINK durationRemaining IS!: 10
2019-09-23T18:19:18 FYLS [LOG] Po Heavy Tank loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:18 FYLS [LOG] Po Heavy Tank loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:18 FYLS [LOG] Vindicator loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:18 FYLS [LOG] Vindicator loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:18 FYLS [LOG] Warhammer loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:18 FYLS [LOG] Warhammer loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:18 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:18 FYLS [LOG] Red Reaper loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:19 FYLS [LOG] Trebuchet loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:19 FYLS [LOG] Trebuchet loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:19 FYLS [LOG] Chameleon loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:19 FYLS [LOG] Chameleon loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:19 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS: STEALTH
SUPPRESSED due to expiration
2019-09-23T18:19:19 FYLS [LOG] Timber Wolf loses effect FIRED WEAPONS due to
expiration
2019-09-23T18:19:19 FYLS [LOG] [[[============== Round 5 Begin! ================]]]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Primary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Primary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Primary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Secondary.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Secondary.TimerStatusConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Hostile to All Warning
Secondary.GenericCompoundConditional - FAILED - Because 'Any' were not true.
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 1 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 2 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - Evaluating message[OnRoundBegin]
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3
Warning.CheckTimerObjectiveConditional - FAILED - DurationRemaining != 1
2019-09-23T18:19:19 FYLS [LOG] Reinforcements 3 Warning.GenericCompoundConditional
- FAILED - Because 'Any' were not true.
2019-09-23T18:19:19 FYLS [LOG] MORALE: team World gains 6 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team World has current 25 morale; adding 6
new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team World now has 31 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 gains 9 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 has current 28 morale; adding
9 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 now has 37 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 Support gains 6 baseline
morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 Support has current 23 morale;
adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 1 Support now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 gains 6 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 has current 23 morale; adding
6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 Support gains 6 baseline
morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 Support has current 23 morale;
adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team Player 2 Support now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployerTeam gains 10 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployerTeam has current 36 morale;
adding 10 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployerTeam now has 46 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployersAllyTeam gains 6 baseline
morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployersAllyTeam has current 23
morale; adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team EmployersAllyTeam now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetTeam gains 13 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetTeam has current 51 morale;
adding 13 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetTeam now has 64 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetsAllyTeam gains 6 baseline morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetsAllyTeam has current 23 morale;
adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team TargetsAllyTeam now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team NeutralToAllTeam gains 6 baseline
morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team NeutralToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team NeutralToAllTeam now has 29 morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team HostileToAllTeam gains 6 baseline
morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team HostileToAllTeam has current 23 morale;
adding 6 new morale
2019-09-23T18:19:19 FYLS [LOG] MORALE: team HostileToAllTeam now has 29 morale
2019-09-23T18:19:20 FYLS [LOG] === Phase 1 Begin! ===
2019-09-23T18:19:20 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:20 FYLS [LOG] === Phase 2 Begin! ===
2019-09-23T18:19:20 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:20 FYLS [LOG] === Phase 3 Begin! ===
2019-09-23T18:19:20 FYLS [LOG] === Ending current phase!!
2019-09-23T18:19:20 FYLS [LOG] === Phase 4 Begin! ===
2019-09-23T18:19:20 FYLS [LOG] [SendTurnActorActivateMessage] turnActorIndex 2
2019-09-23T18:19:20 FYLS [LOG] [_SendTurnActorActivateMessage]
2019-09-23T18:19:20 FYLS [LOG] Team Player 1 becoming active
2019-09-23T18:19:22 FYLS [DEBUG] '<color=#ff0000ff>' normalized to a blank string!
2019-09-23T18:19:22 FYLS [DEBUG] '</color>' normalized to a blank string!
2019-09-23T18:19:25 FYLS [DEBUG] [GenericInvoke]
2019-09-23T18:19:25 FYLS [DEBUG] Seed : 45167
2019-09-23T18:19:25 FYLS [DEBUG] Seed : 45167
2019-09-23T18:19:25 FYLS [LOG] Invoking a MOVE!
2019-09-23T18:19:25 FYLS [LOG] MovementSequence Setup: Final Position: x: 60, y:
32.00168, z: 394.9076, Final Heading: x: 0.9885459, y: 0, z: -0.1509203, Final
Rotation: 98.68027
2019-09-23T18:19:25 FYLS [DEBUG] [InvocationStackSequenceCreated]
2019-09-23T18:19:25 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - Activated by Team Player 1
2019-09-23T18:19:25 FYLS [LOG] Actor Timber Wolf (ebc06b6a-c5a8-4165-95ce-
480bcf335570.0) - moving
2019-09-23T18:19:26 FYLS [LOG] Timber Wolf loses effect Makes it easier for enemies
to know where you are, but harder to attack du

También podría gustarte