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1: Weak
Regular Moves Passion Moves Metropolis Moves Critical Wounds Drive Body ◊◊ Reveal something about Reality.
••Keep it Together ••Avoid Harm ••Combat ••Influence ◊◊ Make contact with another entity.
◊◊ Separate Them ◊◊ Insight into the Divine ◊◊ The Presence of the Archon Critical Wounds will not heal on their own, Choose a driving principle for your NPC. Suggestions: ◊ Agile ◊ Androgynous ◊ Angular ◊ Animalistic ◊◊ Speak prophecy.
When you exercise self-control to keep from When you dodge, parry, or block Harm, roll 1: Weak 1: Weak ◊◊ Protective aura [apply a magical +1 Armor to
◊◊ Capture Someone ◊◊ Become a Victim of Passion ◊◊ Memories from the Past succumbing to stress, traumatic experiences, +Reflexes:
and will get worse if left untreated. A critically ◊ Hierarchy ◊ Submission ◊ Community ◊ Exclusion ◊ Fear ◊ Torment ◊ Compulsion
◊ Athletic ◊ Attractive ◊ Average ◊ Bent
◊◊ Burst out in sudden, senseless violence. ◊◊ Give up, and offer assurances of loyalty. someone].
◊◊ Put Someone in a Bad Spot ◊◊ Following Passion ◊◊ Cross Time and Space psychic influence, or supernatural forces, roll
wounded character must acquire urgent med- ◊ Safety ◊ Law ◊ Allure ◊ Victory ◊ Honor ◊ Conflict ◊ Vengeance ◊ Lust ◊ Discord
◊ Big ◊ Bony ◊ Broad ◊ Broken ◊ Brutalized
◊◊ Flee from a conflict. ◊◊ Trick someone. ◊◊ Reveal a gate to another world.
+Willpower:
(15+) You emerge completely unharmed. ical care if they wish to live. Once a Critical ◊ Avarice ◊ Awakening ◊ Power ◊ Abuse
◊ Burned ◊ Chubby ◊ Compact ◊ Corpulent ◊◊ Give up and beg for mercy. ◊◊ Offer something, or do someone a favour with a catch. ◊◊ Reveal limited insight into […] (Archons, Death Angels,
◊◊ Exchange Harm for Harm ◊◊ Attract Beings ◊◊ Wondrous Place Wound has been stabilized and given time ◊ Cowering ◊ Crippled ◊ Crouching ◊ Curvy ◊◊ Knock someone or something over. ◊◊ Call for help. Inferno, Metropolis...)
◊◊ Construct other-dimensional machinery.
(10–14) You avoid the worst of it, but the GM
to heal, it’s considered a stabilized Serious ◊ Cute ◊ Deformed ◊ Dejected ◊ Dignified ◊◊ Cause environmental destruction. ◊◊ Know the right person.
◊◊ Announce Off-Screen Problems ◊◊ Receive Insight Into Another’s Soul ◊◊ Gateway to Elysium (15+) You grit your teeth and stay the course.
decides if you end up in a bad spot, lose
Wound. Clothes ◊ Dirty ◊ Disproportionate ◊ Easy ◊ Emaciated ◊◊ Launch a careless attack and sustain damage in return. ◊◊ Know where something is located. ◊◊ Initiate in one of the schools of magic.
◊◊ Announce Future Problems ◊◊ Receive Divine Inspiration ◊◊ Life in the Ruins (10–14) The effort to resist instills a condition, something, or partially sustain Harm. ◊ Energetic ◊ Enormous ◊ Fast ◊ Fat ◊ Feral ◊◊ Summon reinforcements. ◊◊ Be aware of a detail regarding the [place/person/ 2: Novice
◊ Alternative ◊ Amulets and fetishes ◊ Mismatched ◊ Mottled ◊ Nerdy ◊ New Age
which remains with you until you have Examples of Critical Wounds include: punc- organization].
◊◊ Summon a being from […] (Gaia, Limbo, Inferno,
◊◊ Deal Damage ◊◊ The Influence of the City had time to recuperate. You get −1 in
(–9) You were too slow to react or you made tured lung, severed aorta, intestinal eviscer- ◊ Athletic wear ◊ Attention-grabbing clothes ◊ Normcore ◊ Occult symbolism ◊ Odd ◊ Firm ◊ Flexible ◊ Frail ◊ Graceful ◊ Hairy 2: Novice
◊◊ Grab hold of and pin someone. 2: Novice Metropolis, the Underground, Elysium).
◊◊ Make a Threat Move ◊◊ Offered a Pact ◊◊ You become guilt-ridden (−1 Stability). The PC suffers from Deduction ◊ Gown ◊ Handsome ◊ Havy metal ◊ Hippie ◊ Tight-fitting ◊ Tracksuit ◊ Trenchcoat and suit ◊ Stocky ◊ Stout ◊ Straight-backed ◊ Strong 3: Considerable ◊◊ Outmaneuver or surround someone, force someone ◊◊ Paralyzing touch.
◊◊ A Portal is Opened ◊◊ You become obsessed (+1 Relation to
to the roll:
◊ Hobo ◊ Ill-fitting ◊ Impractical ◊ Innocent ◊ Trendy ◊ Tweed ◊ Unconcerned ◊ Underwear ◊ Tall and gangly ◊ Tattooed ◊ Taut ◊ Tense ◊◊ Pin down with gunfire [Act Under Pressure to regain into a corner.
◊◊ Manipulate and corrupt someone.
◊◊ Perform complex cybernetic or arcane surgery.
◊◊ Make a Move for a Higher Power or ◊◊ Branded by Inferno … Serious Wounds −1 ongoing mobility]. ◊◊ Journeyman in one of the schools of magic.
◊◊ Attract Beings whatever caused the condition).
(15+) You ride out the pain and keep going.
(non-stabilized) ◊ Kinky ◊ Latest fashion ◊ Layer upon layer ◊ Uniform ◊ Unique ◊ Wilderness survival ◊ Toned ◊ Top-heavy ◊ Towering ◊ Trembling
◊◊ Terror inducing growl [Keep it Together to refrain from ◊◊ Lead a [gang/squad/mob].
Plane of Existence
◊◊ Followers ◊ Leather ◊ Luxury ◊ Metal ◊ Military uniform ◊ Worn ◊ Wrong season ◊ Truncated ◊ Unsteady ◊ Warped ◊ Weak
◊◊ Assert authority. 3: Considerable
◊◊ Use Disadvantages/Hold ◊◊ Attract Dream Prince’s Attention ◊◊ You become distracted (−2 in situations (10–14) You are still standing, but the GM picks … Critical Wounds −1 ongoing ◊ Well-trained ◊ Wiry ◊ Voluptuous ◊ Youthful
panicking].
◊◊ Brace themselves. ◊◊ Reveal their knowledge of [place/organization/event]. ◊◊ Manipulate physical and emotional aspects of the
◊◊ Leave Traces ◊◊ Entrancement of the Soul where the condition limits you).
one condition:
… both Serious and Critical −2 ongoing ◊◊ Disarm their opponent. ◊◊ Offer rare and obscure [knowledge/object/services] in surrounding environment.
◊◊ Influence or control another being.
◊◊ Intimate Moment ◊◊ The injury throws you off balance. ◊◊ Launch an attack that ignores armor. exchange for payment.
◊◊ Open a temporary portal to another dimension.
Elysium Moves ◊◊ Discover Insight ◊◊ You will be haunted by the experience at Wounds
Face ◊◊ Move a considerable distance in a single leap. ◊◊ Recruit criminal elements.
◊◊ Possess somebody, taking full control of their body.
◊◊ You lose something. ◊◊ Inject a venom, poison, or drug. ◊◊ Hack into a network at someone’s home or place of
◊◊ Expel a Creature Back from Elysium a later time. ◊ Aged ◊ Androgynous ◊ Angry ◊ Apprehensive ◊ Inconspicuous ◊ Indifferent ◊ Innocent ◊◊ Natural escape route. work. ◊◊ Reveal and use a powerful artifact.
Underworld Moves Gaia Moves ◊◊ You receive a Serious Wound. ◊ Aristocratic ◊ Ascetic ◊ Attractive ◊ Long black hair and pale skin ◊ Made-up ◊◊ Take cover in a tactically sound position. ◊◊ Cause a serious sickness in somebody.
◊◊ Draw Someone Back into Elysium ◊◊ The Beast
(–9) The strain is too much for your mind to
◊◊ Perform first aid.
4: Powerful ◊◊ Instill night terrors [–2 Stability].
◊◊ Conceal Something’s True Semblance ◊◊ Lost in the Labyrinth
◊◊ Become Separated ◊◊ Decomposition
handle. The GM chooses your reaction:
cower powerless in the threat’s presence,
(–9) The injury is overwhelming. You choose
if you:
Typical Harm Relation ◊ Battered ◊ Beaky ◊ Bearded ◊ Beautiful
◊ Big bushy beard ◊ Black and blue ◊ Bony
◊ Masculine ◊ Meaty ◊ Memorable
◊ Model ◊ Mutilated ◊ Narrow ◊ One-eyed ◊◊ Work together with their allies to surround an oppo-
nent [opponent takes −1 to all rolls].
◊◊ Purchase the loyalty of someone else’s allies.
◊◊ Call for reinforcements.
◊◊ Slander someone.
◊◊ Make creatures from nightmares take physical form.
◊◊ Conceal their presence with a mental fog.
◊◊ Degenerate or disintegrate parts of someone’s body
◊◊ Revoke a Magical Effect
Moves ◊◊ Inflict electrical shock [2 Harm, knocked out if failing to
panic with no control of your actions, ◊ Bored ◊ Boring ◊ Branded ◊ Captivating ◊ Open ◊ Pale ◊ Pallid ◊ Pleasant ◊ Pretty
◊◊ Virgin Births ◊◊ Are knocked out (the GM may also choose ◊◊ Start a trend, fad, or hype.
◊◊ Vanishing Resources suffer emotional trauma (−2 Stability), or Circumstance Harm value ◊ Cheerful ◊ Childish ◊ Chiseled ◊ Chomping ◊ Pronounced ◊ Ravaged ◊ Reassuring ◊ Round Endure Injury].
◊◊ Scuttle up a wall and escape. ◊◊ Kill a rumor.
[causing 1 Serious Wound].
◊◊ Seduce a crowd.
Madness Moves ◊◊ Sense Danger ◊◊ Out-of-Body Experience suffer life-changing trauma (−4 Stability). to inflict a Serious Wound).
Tumbling down a flight of 1
◊ Coarse ◊ Cruel ◊ Cute ◊ Defined ◊ Round and sweaty ◊ Ruthless ◊ Sad ◊ Scarred
◊◊ Draw on the resources of [organisation]. ◊◊ Kill someone in their sleep.
◊◊ Receive a Critical Wound, but may con- These Moves are applicable to Relations at ◊ Determined ◊ Dignified ◊ Dirty ◊ Disfigured ◊ Scornful ◊ Sharp ◊ Sickly ◊ Smashed 4: Powerful ◊◊ Assemble and launch a task force. ◊◊ Heal a badly wounded or dying creature.
◊◊ Attract Beings ◊◊ Buckle Under the Pressure stairs, tipping over on a
strength 1 or 2. ◊ Dishonest ◊ Disproportionate ◊ Dominant ◊ Smiling ◊ Smooth ◊ Sorrowful ◊ Square ◊◊ Attack several targets simultaneously. ◊◊ Take shelter within the [organisation]. ◊◊ Daze those in their surrounding with bewitching song.
Stability Effect tinue to act (if you already have a Critical motorcycle ◊◊ Make an attack out of nowhere, striking first. ◊◊ Offer supernatural [knowledge/object/services] in ◊◊ Steal life force [regains 2 Wounds, while causing 1
◊◊ Distortion of Time and Space ◊◊ Trails from Those Who Have Gone Composed Wound, you may not choose this option Collision when travelling 2
Wish no harm: If you intend on harming
◊ Dour ◊ Elfin ◊ Emaciated ◊ Expressionless
◊ Expressive ◊ Filthy ◊ Flat ◊ Flushed ◊ Fragile
◊ Square-jawed ◊ Stern ◊ Sweaty ◊ Tanned
◊ Tattooed ◊ Tense ◊ Thin ◊ Tired ◊ Tough ◊◊ Throw someone aside or trip them. exchange for payment. Serious Wound to someone else].
Before ◊◊ Maiming attack [Harm +1]. ◊◊ Recruit duty bound professional hitmen or a squad of ◊◊ Adept in one of the schools of magic.
◊◊ Bodily Changes Moderate stress:
again). 50 km/h (30 mph), thrown
or killing your Relation – whether directly or
◊ Freckled ◊ Friendly ◊ Good-looking ◊ Ugly ◊ Weathered ◊ Wild beard and long hair ◊◊ Blind their opponent. mercenaries. ◊◊ Become one with a machine.
◊◊ Open Gateways ◊◊ Opening into Another World/Level Uneasy
−1 to Disadvantage rolls ◊◊ Die. through a window
indirectly – you must Keep it Together with
◊ Gorgeous ◊ Grim ◊ Grimacing ◊ Haggard ◊ Wrinkled ◊ Youthful ◊◊ Bone-shattering attack [causes a Serious Wound]. 5: Exceptional ◊◊ Repair, reshape or transform a living being or object.
Unfocused the influence being an unwillingness to cause
◊◊ A Wondrous Place ◊ Handsome ◊ Happy ◊ Hard ◊ Harsh ◊◊ Cover a large distance in an instant. ◊◊ Influence society (directly or through institutions under
◊◊ Projection Shaken Serious stress:
Getting your arm stuck in 3 injury. In case of success with complications ◊◊ Destroy an opponent’s weapon. 4: Powerful
◊◊ Corrupt a foetus.
◊◊ Meeting with the Exotic −1 Keep it Together
Serious Wounds a lathe, drop from the 3rd (10–14), in addition to the normal outcome ◊◊ Agonizing attack [Keep it Together to avoid a shock
their control).
◊◊ Systematically ruin someone’s life. ◊◊ Harm someone or something.
◊◊ Under the Control of Higher Beings
Distressed
−2 to Disadvantage rolls Serious Wounds requires appropriate care
floor onto pavement you also get a −Relation modifier to your Eyes reaction]. ◊◊ Make someone’s secrets public [inflicting −2/−4 ◊◊ Transmit their consciousness via the internet.
Neurotic and time to heal, but will not get worse on Highway-speed collision, 4 damage-inflicting Move. In case of failure (–9), 5: Exceptional Stability].
◊◊ Reveal their knowledge of someone’s deepest desires. ◊◊ See into someone’s soul and their past lives.
◊◊ The Influence of Nothingness high-voltage electrical burns in addition to the normal outcome when
◊ Analytical ◊ Angry ◊ Anxious ◊ Arresting ◊ Hungry ◊ Innocent ◊ Intelligent ◊ Intense
◊◊ Keep the opponent at a distance (using close combat/ ◊◊ Send a creature back to its place of origin.
Anxious Critical stress: their own. Alcohol and painkillers can remove ◊ Arrogant ◊ Authoritarian ◊ Avoidant ◊ Interrogating ◊ Intimidated ◊ Kind ◊ Large ◊◊ Make an irresistible offer. ◊◊ Cause someone’s blood to boil – literally [Critical
◊◊ Visions from She Who Waits Below −2 Keep it Together the penalty Serious Wounds impose, if only Hit by a weapon or other dependent
missing your roll, you cannot bring yourself to ◊ Beautiful ◊ Blind ◊ Bloodshot ◊ Burned ◊ Lively ◊ Lucid ◊ Mad ◊ Magnetic ◊ Merciless
natural weaponry) [Act Under Pressure to get within
reach to attack the creature). ◊◊ Erase someone’s identity.
Irrational
−3 to Disadvantage rolls temporarily. A PC can suffer four Serious attack on weapon
harm your Relation. ◊ Burning ◊ Calculating ◊ Cloudy ◊ Cold ◊ Mesmerizing ◊ Mischievous ◊ Multicolored ◊◊ Counter-attack [attacks immediately after being ◊◊ Accumulate forbidden knowledge. Wound].
◊◊ Manipulate memories, create memory blackouts.
Unhinged +1 See Through the Illusion Wounds at most. Additional Serious Wounds Regain Stability: In a scene where you experi- ◊ Commanding ◊ Concerned ◊ Confused ◊ One-eyed ◊ Pale ◊ Passionate ◊ Penetrating attacked, −2 Avoid Harm]. ◊◊ Stage a complex plan with many moving parts. ◊◊ Create a magical apparatus or artifact.
are considered Critical Wounds.
◊◊ An attack against this creature is redirected and hits ◊◊ Manipulate individuals/groups/organizations from the ◊◊ Spread the Principles of [Archon/Death Angel] to
The Horror Contract Weapon Harm value ence closeness, assurance, and affirmation from a ◊ Crystal clear ◊ Cunning ◊ Curious ◊ Dark ◊ Piercing ◊ Piggish ◊ Power-hungry ◊ Pretty another target. shadows.
Broken The GM makes a Move
Examples of Serious Wounds include: lac- Relation, your Stability is improved a number ◊ Dead ◊ Deep ◊ Defeated ◊ Demanding ◊ Profound ◊ Purple ◊ Restless ◊ Ruthless ◊ Sad ◊◊ Paralyze their opponent. ◊◊ Demand obedience through the credible threat of someone.
◊◊ Steal memories.
erated arm, facial contusions, broken ribs,
Unarmed brawl 1
of steps equal to the strength of the Relation ◊ Desolate ◊ Desperate ◊ Devastated ◊ Devious ◊ Sapphire blue ◊ Sarcastic ◊ Servile ◊ Shades ◊◊ Tear off one of their opponent’s limbs [Critical terrifying consequences.
◊◊ Master of one of the schools of magic.
Wound].
◊◊ Know Your Players ◊◊ Stay in the Scene ◊◊ Create a Feeling of Exposure Experience bone-deep cut, concussion, profuse bleeding,
Melee weapon, improvised 2 value. ◊ Disinterested ◊ Dispassionate ◊ Distant ◊ Shy ◊ Skeptical ◊ Spellbinding ◊ Squinty
◊◊ Launch a heavy object towards someone. 5: Exceptional
◊◊ Quality Before Quantity ◊◊ Suggest Rather than Overwhelm ◊◊ Dare to be Unpleasant Questions broken fingers, or sprained ankle.
weapon
Lose Stability: If a Relation of yours is seriously
◊ Distracted ◊ Doubtful ◊ Emerald green ◊ Stubborn ◊ Surrendered ◊ Suspicious ◊ Tense ◊◊ Break walls or floor. ◊◊ Distort streets, roads, and stairways.
Light firearms 2 ◊ Empathic ◊ Empty ◊ Fearless ◊ Flirtatious ◊ Tired ◊ Tough ◊ Twinkling ◊ Understanding ◊◊ Teleport and attack in an instant [–2 Avoid Harm]. ◊◊ Open a permanent portal to another dimension.
◊◊ Build the Atmosphere ◊◊ The Inexplicable ◊◊ Create Interesting Monsters ◊◊ Have we discovered anything new injured, your Stability is decreased a number
of steps equal to the strength of the Relation
◊ Forgiving ◊ Friendly ◊ Frightened ◊ Warm ◊ Veiled ◊ Wise ◊ Vulnerable ◊◊ Overwhelm [causes +1 Harm, opponent gets −1 to any ◊◊ Enslave even the strong-willed.
about the Truth? Heavy firearms 3
◊ Glasses-framed ◊ Grim ◊ Guilt-laden ◊ Yellow-gold attacking or avoidance Moves]. ◊◊ Find a lost soul.
value. Double that number if the Relation ◊◊ Manipulate time and space.
◊◊ Have we learned anything new about Explosives, chainsaw 4
dies.
◊ Hard ◊ Hardened ◊ Hollow ◊ Hopeful
◊◊ Suddenly appear or disappear.
our characters? ◊◊ Create a purgatory.
◊◊ Have we challenged ourselves? ◊◊ Spiritual torture [−5 Stability].
◊◊ Create a [lictor/razide/nepharite].
◊◊ Move someone’s physical body into Limbo.
◊◊ Make a small city fall into their clutches.