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The purpose of this guide is to get F2P players to think about their ships from the perspective of
a veteran to avoid heartaches that will occur in hindsight. While this guide won’t necessarily
cover the fleet arena meta, starter fleets and general advice will be covered. Also, efficient
farming won’t be talked about, but the majority of the choices presented will be influenced by
this idea. In short, here are a bunch of things you would want to know sooner, rather than later.
In order to farm zeta's mats, you need Grand Moff Tarkin’s capital ship (CS), Executrix, at
5-stars; and to get a 5-star Executrix, you need 5 Darkside ships for the tri-weekly, Capital Ship
Star Upgrade Event. Finally, to farm zeta's, you need to be level 78, have a 5-star Executrix,
and a total of 6, 5-star non-capital ships, (both Lightside and DS are acceptable). The following
is the recommended ships and pilot gear levels for the Executrix 5-star event:
NOTE: The ‘Geonosis: Territory Battle’, is a game mode accessible to guilds with
+80 million GP and requires the Separatist faction. See ‘Addendum 1: The
Geonosian Trio Alternative’ on page 8 of this guide for those interested.
1
Pilots can be 5 to 7 stars but the average of all your pilots should be at 6-stars.
2
Vader’s ship is a long, RNG heavy farm which will prevent most players from unlocking it in a timely
fashion. Regardless of the delay to zeta farming, it is Tarkin’s most important asset and a top 5 ship to
own in general. Ignoring this ship is... not a good idea. See “Farming matters of note” on page 6.
3
Slave 1 can only be considered arena viable in the early game. It’s significance lies in needing Bounty
Hunter ships for Han’s Millenium Falcon, the repeating Contraband Cargo events and the Galactic Credit
Heists. Players can choose another ship but it is a ship and crew that hits a lot of non-arena goals.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
2
The above list is at the low end of what is needed to get Tarkin's CS upto 5-stars4, (which is
rather high after Ship 2.0). Ship ability levels should average around 5~6 as well. (NOTE: To
achieve the 6-star Executrix, you will need to farm a 6th DS fighter ship.) Add the following LS
ships to make 8 total:
At player level 78, Tier-3 of the Ship Ability Materials event will unlock, giving you access to
farmable zeta mats. The above list will easily let you 3-star it. There is also a Tier-4 that will
open at level 85; 6 non-capital ships at 6-stars and a higher gear level will be needed for that.
Zeta mats can also be bought for 2000 Fleet Tokens each (1/20th of a full zeta) in the Fleet
Store. Directly buying them means you will rob your fleet arena growth for other areas of the
game. Competitive F2P fleet arena players will avoid this option until they are fully established.
Fleet Arena
Most F2P players won’t hit the top 100 (even 200) in Squad Arena7 (read the footnote) until very
late in the game. However, it's far easier to get into the top 20 of Fleet Arena if you fully focus
your development. If your under level 60-ish, the ships I outlined above, are not only designed
4
A 7-star/gear 8+ piloted ship is roughly equivalent in strength to a 5-star/gear 9+ piloted ship.
5
Umbaran is the ultimate “plug-a-hole” ship, capable of hitting hard and holding strong in most any lineup.
Extremely useful for players with a shallow bench and is a pretty good ship in its own right.
6
Jedi Consular’s ship is also rather useful, if only for early arena. So raising this ship up is also viable.
7
This is not entirely true. If you dig into the game’s mechanics, you can craft a superior starting
account, giving yourself an advantage. Players have created dozens of accounts to get the “best” free
starting toon while purposely stopping well before level 27 for weeks, even months while trying to find
when a new squad arena shard opens. Players can also get lucky and enter a new shard early by a fluke,
get godly mods, or get placed into an easy going shard with few whales. This is far beyond this guides
scope and is generally only of interest to a certain type of player. Look elsewhere for this information.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
3
to meet zeta farming goals, but will also get you into the top 20 a very good fighting chance8. To
speak plainly, the lineup is:
This is NOT a perfect line-up... but it’s pretty close to being one for early Tarkin players. There
are pros and cons that would require an entire discussion beyond the scope of this guide,
though important hints will be touched on in the next section. I’ll add that one strength is its
ability to achieve early goals and then become a solid, versatile backbone as you eventually
farm more ships like the Hound’s Tooth9. In other words, all the ships listed are worth having in
the long term. Further information can be found in the SWGoH Imperial Fleet Server Discord.
2. 40% of whether you win or lose in early fleet arena comes down to who is more
committed to their fleet growth (vs fleet makeup). Keep your focus on the 6/7 fleet
arena ships; and at a minimum, keep development pace with your targeted
enemies.
3. Have at least one tank in your starting lineup. In this matter, Biggs’ X-wing is the
defining tank in the game (until you can farm Hound's Tooth). Further, it is
important to pair Biggs with a ship that can inflict Target Lock (TL). Finally, do not
hesitate on his development just because you know he'll get replaced.
4. More generally, your Capital Ship, three starters and 1st RI are simply more
important than the rest. While you can’t leave any part of your active fleet in the
dust, those 5 should get a bit more attention and first crack at the next upgrade.
5. If you decide to use fast ships in your starting lineup, then they should be faster
than your enemies at all times. ITF and Silencer are the classic examples.
8
In a former guild, I impressed on my teammates an early incarnation of this guide and successfully
brought interested players into the top 20, top 10 and rank #1. The feat is therefore, repeatable but I
simply can’t guarantee the outcome, as the competitiveness of every shard is different.
9
Hound’s Tooth is the first major inflection point in fleet arena. Absolutely get it as soon as you can.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
4
6b. The double tank is more stable and ultimately more reliable once
your shard begins to mature. But, it means you won't have as much
firepower up front, so compensating for that in some way becomes a
priority as you deal with longer battles.
7. Multi-pilot ships are anchors that will unquestionably slow your climb to the top of
your shard. Even if you are top 20 with them in your fleet, in early shards, you will
eventually be oppressed as your enemies surpass you in strength simply for
developing fewer pilots for the same number of ships. Having said that, I have
occasionally advised that farming ONE multi-pilot ship is still doable. It’s a
trade-off between slowing your pace reaching higher brackets versus having a
fantastic ship ahead of your enemies either for fleet arena or some other goal.
(An example of this issue was illustrated by a fleet discord member who
chose to continue developing their Phoenix faction past gear 8+ all the
way to g11/12 as part of their initial plan. The ships helped earn top spots
consistently until they reached g9+. After that, the severe slow down in
development caused a drop out of the top 20 for over two months.)
I won’t talk any more about Fleet Arena and other definitely viable teams here. I’ll just
re-affirm that the above list of ships does create a cohesive arena team that has allowed
at least this author, to maintain a continuous presence at rank #1 (as of 2018-09-06)
since Ships 2.0 started in the spring of that year.
If you are interested in fleet history, take a look at our 'Fleet Line-ups...by the...Fleet
Discord' document for an overview of current and past fleets, both meta and obscure.
Entries will have ‘Historical Notes’ shedding light on past combinations as well as reveal
the nature of specific ships.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
5
have the luxury to spend it on whatever they like if they intend to be competitive in arena and if
they want to farm zeta’s as soon as possible.
In other words, there is no real benefit to having one ship at 7-stars and level 65, while all your
other ships are 4-stars and level 50. Almost without exception, one ship cannot carry the day for
your whole fleet10. However, this rule of thumb doesn’t apply to pilots, as other parts of the game
will demand that you farm a character straight to 7-stars as soon as you can.11
Finally, in regards to zeta farming, it is recommended (but not crucial) that all your relevant ships
get upgraded to 5-stars first, at the expense of getting your pilot's past 4/5 stars (to 6/7 stars) if
such farming activities conflict, in order to avoid delaying your chances to farm zeta mats.
Regarding mods: A mod is something that you can give to a character starting when that toon
reaches level 50. A character will receive a variety of stat boosts as listed in the mod itself; but
those mod stats as well as the type of mod have absolutely no bearing on ship stats. The only
thing that a ship cares about is whether the mod is a 5-dot mod.12 As long as you give your
pilot's max level 5-dot mods, the ship will gain the maximum benefits to its stats. Once your pilot
reaches gear-12, a 5-dot mod can then be “sliced” to a superior 6-dot mod and further increase
ship stats13.
Because of this, you can actually use your pilots as a clearinghouse for your mod farming
activities. Farm mods regularly, level them up and give them to your pilots. If a mod with good
stats reveals itself, you can later transfer it to a squad arena or raid focused character.
I want to reiterate how important mod farming is before moving on. Complete the Mod
Battles to tier-8 to access all the Mod Challenges so you can farm 5-dot mods regularly.
Look for mod guides elsewhere for a better understanding of their significance.
10
TIE Silencer may literally be the only exception given the ease of the farm and the power that comes
with having this ship go first in battle.
11
For example, Boba Fett. As a scoundrel, he is needed for the very important Scoundrel Heist event that
earns you Galactic Credits. GC’s are KING in this game and staying on top of the credit heist supersedes
all other goals. Also, having one 7-star toon as soon as possible will give you access to the Heroic Raids
run by your guild and their high level loot boxes.
12
Mods you can farm can have anywhere between 1-dot to 5-dots and represents the overall quality of
the mod itself with 5-dots being the best farmable quality.
13
All upgrades that impact ship stats do so in small increments. For a stat like speed, the increment will
be a fraction less than 1 and several upgrades will be needed to gain an increase in speed.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
6
In fact, upon reaching level 78, if you are not close to unlocking Vader’s ship, I’m actually
going to suggest that you spend 50 crystals once a day and refresh the Fleet Arena
Store to increase the chances you will have of gaining those shards. In any other
instance, crystals should be spent on energy refreshes to speed up your account
leveling but the presence of Vader’s Ship in your fleet is critical.
Sun Fac and Darth Maul are also somewhat slower farms as the pilot shards are rarer drops in
Fleet Arena Store [and Guild Store (Darth Maul only)]. Their ships are also rarer drops in the
Fleet Arena Store [and Galactic War Store (Sun Fac’s ship only)], but can also be farmed in the
ship PvE table (hard nodes 2-A, 3-D). Do not think to farm these characters and ships too
casually if you plan to acquire them. More significantly, farming these toons+ships can put quite
a bit of pressure on your Fleet Arena credits since both pilots and ships are largely farmed out
of that store. It is strongly recommended that early players only choose one to farm and leave
the other for later.
Fleet Arena Store: Too many targets and not enough tokens is again, the theme in this store.
Because getting top 20 in Fleet Arena is realistic for F2P players, you should make the
commitment to spend all your fleet tokens snowballing ONLY your fleet arena team.
14
See footnotes #2 and #3 on page 1.
15
Further verification is needed regarding drop rate percentages.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
7
In terms of character shard or ship shard farming on hard nodes, for new players, it would be
best to use the PvE Table to snowball your ship arena squad if the intention is to be competitive.
In this regard, the most important farming activity is quite likely acquiring the Reinforcement
Materials that can be farmed starting in level 3 normal and hard nodes. RI mats are used to
upgrade the unique RI abilities for each ship that they can utilize the one time when it enters
battle as a reinforcement. All ships have a level 1 RI ability and a few are useful at that level.
Most others need to be maxed to level 3 for a ship to shine in an RI position. So, do your best to
make it to the level 3 PvE battles and farm from that level and up to maximize your farming
efficiency. Please note that the 3 ships you choose to start your battles will not utilize their RI
abilities as they are not reinforcements.
…and that’s it for this guide. Visit our discord and you can go much much deeper
down the rabbit hole. Welcome to the world of ships!
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
8
____________________________________________________________________________
Postscript
The above list is at the low end of what is needed to get Tarkin's CS upto 5-stars17, (which is
rather high after Ship 2.0). Ship ability levels should average around 5~6 as well. (NOTE: To
achieve the 6-star Executrix, you will need to farm a 6th DS fighter ship, such as the TIE
Silencer). Add the following LS ships to make 7 total:
Evaluation:
For fleet arena, the line-up you will run using the Geo Trio is:
This will eventually morph into: Hound’s Tooth, SF, Soldier with RI’s: Spy, Vader, Plo Koon.
Frankly put, this lineup will allow you to rise in fleet arena earlier than the Main Line-up on page
one and is less contingent on acquiring Vader’s ship. The strength lies in how tightly
coordinated they are as a group with all their assist attacks. They are also the gold standard
when it comes to handling the fleet PvE table; no other early farmable fleet team can do better.
16
Pilots can be 5 to 7 stars but the average of all your pilots should be at 6-stars.
17
A 7-star/gear 8+ piloted ship is roughly equivalent in strength to a 5-star/gear 9+ piloted ship.
18
Plo Koon (along with TIE Advanced x1) are the DE FACTO reinforcement ships for the Geo Trio fleet.
Plo Koon only needs to be g9 to be viable. Cassian’s U-wing would be the replacement for Plo or RI #3.
19
Executrix is unquestionably the best CS on defense due to AI (mis)behavior. But, both Home One and
Chimaera allow the Geonosians to be more explosive on offense. These differences aren’t large enough
to impact early fleet development but magnify once shards begin to mature.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
9
However, the fleet will begin to see the end of their life once Hound’s Tooth start showing up in
your arena. The HT Geo-Trio variant will be able to effectively compete further still, extending
their arena run, but can no longer be considered a top meta variant (even without the Mil.F.
meta) as they are known for falling a bit faster in the rankings from this point forward. And
ironically, the tight symbiosis that makes them so great will mean that all three ships will have to
be tossed aside altogether, once they lose their viability.
This zeta-farm/fleet start is totally doable and somewhat more advantageous early on since
players can decide to farm 1 less ship than the main line fleet recommendation (excluding other
ship related goals), resulting in a superior laser focus and efficiency. But, along with how tightly
bound together they are, this tactic often leaves players scrambling to build a near total
replacement fleet once the ride ends. Will the earlier gains offset the harder transition later?
This is an unanswered question.
(Added 2019-06-07) One additional note should be added: Traditionally, a Chimaera lead
Geo-Trio was arguably the best variant. It was the most popular at the least and entirely
because it was the most offensive. It also had the advantage of countering enemy Hound’s
Tooth without needing your own (though everyone should be farming Hound’s Tooth anyway).
This does not imply that Executrix is too weak to use however.
In the current environment, prepping for the Mil.F meta after completing your starter fleet is the
most logical exit strategy; and, given how Capital Ship skill badges (Prestige Badges) are
molasses slow to collect, splitting them up between 3 Capital Ships in what will be a short period
of time is insanely inefficient. To be clear, Imperial Fleet discord does not currently have any
reports back from the player base indicating success or failure upgrading and utilizing three
CS’s in such a short period of time, but it seems obvious to us that this should be avoided as the
time and resources to transition to a Chimaera lead Geo-Trio fleet could be better spent
preparing for the Mil.F meta.
20
Jedi Consular’s ship is also rather useful, if only for early arena. So raising this ship up is also viable.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
10
team. Ships resources are scarce and will remain that way pretty much forever. (Resume
reading from ‘General Rules of Thumb on page 3’.)
(The following answer can just as easily apply to any future fleet meta. Just
change the names of the particular ships.)
A: Han’s Millenium Falcon is currently the new meta which has no e qually powerful counter (that
doesn’t require good RNG or some other advantageous condition). But without the HMF, there
is no effective Rebel fleet. HMF requires Raid Han Solo, the Legendary Chewbacca (requiring
the farming of a 5 man Bounty Hunter team), and the HMF itself also needs 4 Bounty Hunter
ships to acquire. All of this will likely take a new F2P player at least 4-6 months of focused effort
to accomplish. And, this doesn’t even touch on the fact that of the 8 Rebel ships, 5 are
multi-pilot ships (including HMF). I can’t stress enough how difficult these particular farms are,
not just in terms of sheer number of pilots but also a number of the pilots require extremely high
amounts of hard to farm gear. These ships are truly painful farms.
In terms of this game, it can be said that the meta shifts about 3 times a year. P2P players and
very advanced F2P players making educated guesses can rather quickly shift with these
changes but the rest of us must maintain an outlook of what we think the game will be like in
about 5 months since that is typically how long it takes to build up a 5 man team21. As such, it
becomes just as important to maintain a counter intuitive outlook. If you are worried about
fighting off a given meta, consider your chances of catching the current meta before it ends and
also consider if creating a counter team to the meta might not be easier. Sometimes it’s better to
stockpile your resources first before deciding to pull the trigger. By the time you’re ready to pull
it all together, you could end up investing in a new direction and be better off for it.
____________________________________________________________________________
Author: Kamu Teel Editor and Contributor: Andrakisji
21
Veteran F2P accounts can level up a 5-man team in 4 months or less, so it gets faster over time.
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23
11
This document was created as a volunteer effort by a fan for fans of SWGoH. All information presented is the opinion of the
author(s) and has been generously donated to (and received) by the SWGoH Imperial Fleet Discord Server. Permission is granted
for this document to be hosted by the SWGoH Imperial Fleet Discord Server and nowhere else. 2018-07-23