Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Changelog
Campaign Changes
- Complete Economy system rebalance - this includes all building effects, costs, sanitation,
squalor, food and public order mechanics,
- Religion, cultural conversion and population growth rebalanced to play more important role.
Battle Changes
- Complete battle and units rebalance - every single unit got its stats, costs, upkeeps, abilities,
weapons and equipment rebalanced. Battles are longer, more enjoyable and more tactical.
Radious Total War: Attila
Changelog
- New morale system - progressive, changes during battle rapidly, various effects changed.
Overall longer and more interesting battles.
- Introducing new Weapon and Shield Tier system - Attila’s one of many new features are
unit tiers, this was enhanced to create for these tiers unique tier weapons and shields which
enhancing unit variety and offer ultimate gaming experience. Higher tier units having simply
higher tier equipment which makes battles way more interesting. Levy farmers has no longer
same quality spears/shields as Elite Immortals. Every single weapon and shielded has now 3 tier
variations which were assigned to all units as their tier is set.
- Every single weapon has its stats rebalanced, same as bonuses vs infantry, AP damage or
cavalry/elephants. Every single armor and shield has also been rebalanced.
- Reworked unit formations and spacing.
- Complete rebalance of all projectiles - every single bow, javelin, sling and crossbow has been
edited to offer larger differences between types including reworked ranges, standard and AP
damages, reload times - all stats and changes reflects directly in the game and also various
ammunition types plays very important role when you choose your targets.
- Removed fire arrows from horses - simply fire scares the :wub: out of them!
- Doubled the health of walls and small city barricades.
- Increased ammo for a
ll ranged units and arty to fit with new balance changes.
- Rebalanced all unit abilities - every ability got its stats, effects and duration changes. Also
time when they can be used again is longer. Many abilities are unique for various cultures -
Romans having different then barbarians etc.
- Rebalanced level up bonuses for units - more experienced units will play higher role.
- Unit masses and health system rebalanced - shock cavalry charges are really deadly if you not
prepared.
- Fatigue system rebalanced - soldiers get tired quickly in battles but once they are out for the
moment they can get fresh faster.
- Increased reload time of Stone and Wooden Towers (50%) and slightly reduced their damage
(20%) - they do hurt but no longer machine gun style.
AI Changes:
- Reworked AI recruitment system - AI will produce more balanced armies of various types of
units when they are available.
- Ensured AI will use all units classes for future unit packs and won't ignore any unit types.
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge
for players.
- AI budget slightly reworked, added higher funds limits to operate with every turn.
- Rebalanced most diplomacy effects and offers which results in more logical approach when
deal is accepted or refused and the outcome of it.
Graphics Changes:
- Added new logo to the main menu and campaign loading screens, representing the mod and
you know it’s activated.
Radious Total War: Attila
Changelog
Updated - 21.2.2015:
Updated - 22.2.2015:
Updated - 23.2.2015:
- Faction Traits for cultures and factions reworked - most of the traits got rebalanced, plenty
new for cultures and specific factions to offer more variety and unique gameplay.
- Reduced cost of influence of many political actions - you can play more with these epic things
now.
- Local province food shortage reworked, adds more negative public order but less hit to income.
- Several balance changes to character skills and technology effects.
- More variety to Religion - each type of religion got some additional effect which offers more
options and interesting choices.
- Additional balance changes to food and sanitation numbers. Higher tier buildings (level 3-4)
require more food.
Updated - 24.2.2015:
Updated - 25.2.2015:
Updated - 25.2.2015:
So here it is and this is how it begins. Our team presents you first 25 brand new and unique units
for all playable factions. Units were created with very special care, same as translations, unit
cards and all is perfectly balanced to Radious Total War Mod. Our plans are big, way more to
come. We hope you enjoy these first units and let us know your feedback!
Alans:
Alani Axemen
Alani Light Swordsmen
Sarmatian Spear Warriors
Radious Total War: Attila
Changelog
Alani Slingers
Alani Heavy Skirmishers
Franks:
Frankish Spearmen
Danes:
Danish Archers
Danish Spearmen
Danish Warriors
Danish Noble Cavalry
Danish Scout Cavalry
Geats:
Gauti Warriors
Huns:
Hunnic Axemen
Jutes:
Spears of Jutes
Ostrogoths:
Ostrogothi Swordsmen
Sassanid Empire:
Sassanid Heavy Macemen
Saxons:
Saxons Axes
Vandals:
Vandal Swordsmen
Visigoths:
Visigothi Heavy Axemen
Viking Ravagers
Viking Hunters
Mounted Viking Ravagers
Updated - 26.2.2015:
- Full and Complete adaptations for Longbeards DLC and latest game patch.
Campaign:
Battles:
- Projectiles changes: Javelins and Slings are tier weapons now, depending on the unit tier they
will use different javelin, which differs from each other by base damage, AP damage, range,
reload and amount of ammo.
Radious Total War: Attila
Changelog
- Arrow and Bow types rebalanced - differs from each other by damage, AP damage, range,
reload and amount of ammo.
- Additional unit balancing.
- Fatigue system rebalanced - Unlike previous system where units got tired super fast and
recovered super fast, it takes longer between each stage of fatigue, unit don’t tire extremely fast,
but also recovery takes longer, overall way more variety and options how to use this system to
your advantage. Also each fatigue level has now different debuffs for unit speed, attack and
defence skills.
- Battle abilities reworked - added several new abilities, changed effects of plenty others - their
buffs, debuffs, fatigue penalties, active and recharge times.
- Additional melee weapons balancing + few more weapon tiers.
- Horses will refuse to charge into Charge reflectors more often (spear infantry, from 30% to
40%).
- Slightly increased mass of medium, heavy and very heavy infantry to be slightly harder to "run
over them" with horses. Boosted mass bonus for shield wall and spear wall so its now essential
defence vs strong cavalry charges.
- Rebalanced Battle Climate possibilities - smaller chance for FoG or Rain (chances before were
too high).
- Adjusted unit heights - no longer tiny Romans vs gigantic Barbarians.
Graphics:
Huns
Hunnic Elite Axemen
Hunnic Noble Hunters
Hunnic Veteran Swords
Iranic Spearmen
Jutes
Jutes Chosen Axemen
Jutes Sword Regulars
Jutes Veteran Slingers
Jutes Cavalry Hunters
Gauti
Radious Total War: Attila
Changelog
Ostrogoths
Ostrogoths Chargers
Ostrogoths Elite Warriors
Ostrogoths Noble Skirmishers
Ostrogoths Sharp Spears
Sassanid Empire
Sassanid Light Brigade
Sassanid Noble Spearmen
Sassanid Swordsmen
Sassanid Veteran Skirmishers
Updated - 5.3.2015:
- Fixed several wrong english names (thanks to Troubleshooter for feedback)
- Additional unit balancing.
Updated - 8.3.2015:
- Additional unit balancing - stats, costs, upkeep, tier and many other changes to several units.
- Additional weapon balancing.
- New crossbow type - for elite units, slightly better range, damage, ammo and reload speed.
- Several unit recruitment changes.
- Increased upkeep of naval units + further land unit adjusments.
- Rebalanced building costs and upkeep.
- Several economy changes.
- Barricades health rebalanced.
- Additional climate/fertile changes, previous version caused less cutscenes from some reason +
their delay.
- Army stances rebalanced - new effects for ambush, garrison, fortification, raiding.
Radious Total War: Attila
Changelog
Updated - 9.3.2015:
- Naval Balance changes: Reduced speed and acceleration of transports, they are now slowest
ships on the battlefield. Health of most ships slightly increased, transports health slightly
descreased.
- Fixed recruitment of several units.
- Additional building costs and turn time balancing.
- Slightly increased Artillery capture chance.
- Minor fatigue changes.
- Additional projectile balance changes.
- Additional weapon damage changes.
- AI recruitment priorities improved.
- Removed additional unit replacements and offer them as standalone versions with proper
recruitment.
Saxons:
Saxons Noble Spearmen
Saxons Swordsmen
Saxons Men at Arms
Saxons Elite Axemen
Vandals:
Vandal Recruits
Vandal Spear Warriors
Vandal Ambushers
Vandal Lunatics
Visigoths:
Visigothic Spearmen
Visigothic Fresh Forces
Visigothic Loyal Swordsmen
Visigothic Fast Axemen
Franks:
Frankish Royal Crossbowmen
Frankish Light Spearmen
Frankish Heavy Guards
Frankish Loyal Swordsmen
Radious Total War: Attila
Changelog
Updated - 13.3.2015:
Geats:
Svehan Cavalry
Gutan Axes
Sami Hunters
Bronding Skirmishers
Vallda ShieldMaidens
Ramshult Hirdmen
Alamans:
Alemannic Light Infantry
Alemannic Noble Swordsmen
Alemannic Axemen
Alemannic Veteran Warriors
Alemannic Skirmishers
Burgundians:
Burgundian Spear Warriors
Radious Total War: Attila
Changelog
Langobards:
Langobardic Spearmen
Langobardic Chosen Spearmen
Langobardic Swordsmen
Langobardic Noble Clubmen
Godans Axemen
Alans:
Alani Armoured Axemen
Alani Chosen Archers
Alani Elite Spearmen
Alani Noble Warriors
Alani Swordsmen
Updated - 16.3.2015:
Hunns:
Hunnic Devil Spearmen
Hunnic Light Infantry
Hunnic Elite Swordsmen
Radious Total War: Attila
Changelog
Bosporan Veterans
Hunnic Chosen Cavalry
Jutes:
Jutish Sword Band
Jutish Elite Warriors
Jutish Noble Archers
Jutish Royal Skirmishers
Jutish Horse Guards
Sassanid Empire:
Sassanid Spearmen
Sassanid Armored Warriors
Sassanid Royal Camelry
Sassanid Chosen Guards
Sassanid Noble Raiders
Ostrogoths:
Ostrogothic Chosen Guards
Ostrogothic Noble Pikemen
Ostrogothic Sword Band
Ostrogothic Veteran Axemen
Ostrogothic Skirmishers
Updated - 25.3.2015:
Updated - 31.3.2015:
Vandals:
Vandal Light Spearmen
Vandal Elite Spearmen
Vandal Trappers
Vandal Warriors
Vandal Noble Swordsmen
Vandal Chosen Axemen
Vandal Axe Berserkers
Vandal Royal Cavalry
Visigoths:
Visigothic Levy Spearmen
Visigothic Noble Spearmen
Visigothic Swordsmen
Visigothic Heavy Warriors
Visigothic Deserters
Visigothic Elite Heavy Axemen
Visigothic Skirmishers
Visigothic Mounted Raiders
Updated - 4.4.2015:
Alemans:
Alemannic Elite Band
Alemannic Light Cavalry
Alemannic Noble Cavalry
Alemannic Warriors
Alemannic Young Swordsmen
Burgundians:
Radious Total War: Attila
Changelog
Langobards:
Langobardic Noble Crossbowmen
Langobardic Horsemen
Langobardic Mounted Swordsmen
Langobardic Lancers
Langobardic Chosen Axemen
Sassanid Empire:
Sassanid Royal Swordsmen
Sassanid Desert Warriors
Sassanid Mounted Spearmen
Huns:
Hunnic Devil Swordsmen
Hunnic Warriors
Hunnic Bonebreakers
Updated - 8.8.2015:
Jutes
Jutish Chosen Nobles
Jutish Royal Cavalry
Radious Total War: Attila
Changelog
Saxons
Saxon Bondsmen Slingers
Saxon Chosen Fyrd Archers
Saxon Fyrd Raiders
Saxon Heavy Fyrd Axemen
Saxon Mounted Nobles
Danes
Danish Light Swordsmen
Danish Royal Guards
Danish Chosen Line Breakers
Danish Elite Hunters
Alemanni
Alemannic Swordsmen
Alemannic Royal Guards
Alemannic Noble Spearmen
Alemannic Steady Archers
Alemannic Chosen Javelinmen
Burgundians
Burgundian Nobles
Burgundian Royal Archers
Burgundian Spearmen
Burgundian Trained Infantry
Burgundian Veteran Swordsmen
Burgundian Warriors
Updated - 13.4.2015:
- Additional balancing.
- Recruitment changes.
- Several bug fixes.
- Reworked and rebalanced garrisons in major/minor cities level 3-4 for all cultures.
- Visual and Artistic Overhaul:
- Complete set of new loading screens, backgrounds, logo and layout for all what is loading.
- Whole new and unique UI designed for every culture differently:
First part of our Unit Showcase videos made by excellent video maker - helmersen
Saxons:
Saxon Heavy Spearmen
Saxon Noble Swordsmen
Saxon Royal Cavalry
Alans:
Alani Veteran Swordsmen
Alani Chosen Guards
Alani Heavy Spearmen
Alani Mounted Swordsmen
Alani Elite Cavalry
Alani Noble Raiders
Ostrogoths:
Ostrogothic Warriors
Ostrogothic Royal Swordsmen
Ostrogothic Spearmen
Ostrogothic Slingers
Ostrogothic Noble Cavalry
Ostrogothic Elite Lancers
Vandals:
Vandal Looters
Vandal Royal Infantry
Vandal Elite Heavy Axemen
Vandal Noble Hunters
Vandal Skirmishers
Visigoths:
Visigothic Warriors
Visigothic Noble Pikemen
Visigothic Elite Javelinmen
Visigothic Noble Cavalry
Visigothic Elite Lancers
Updated - 21.4.2015:
Radious Total War Mod:
Radious Total War: Attila
Changelog
Kven Spearmen
Ranarriki Nobles
Telemark Trackers
Ylfingar Skirmishers
Langobards:
Langobardic Warriors
Updated - 26.4.2015:
Radious Total War Mod:
- Additional balancing and cost changes - plenty changes into various units, buffed T3 Hunnic
Missile Cavalry for example.
- Several recruitment changes - for example Large Onagers are recruitable only from level 4
buildings and normal Onagers from level 3-4.
Pictish Spearmen
Pictish Swordsmen
Pictish Archers
Pictish Skirmishers
Celedonians:
Caledonian Spearmen
Caledonian Swordsmen
Caledonian Veterans
Caledonian Crossbowmen
Caledonian Skirmishers
Caledonian Horsemen
Updated - 28.4.2015:
With our latest update you finally can get your hands on 20 brand new Roman units for which
you were waiting very long, they are absolute top quality, with every detail done to perfectly fit
into Radious Total War. We have created till today 264 custom units which cover rosters of
most playable factions! Now the promised Roman update:
I hope you had a good 2016 ... ops, what? it's still 2015? oh gods, we were fast with these units!
Here you have the first wave of units for 'Romani'. They are historically inspired in names,
visuals and shields. They come perfectly balanced by Swiss Halberdier and ready to be adapted
for future upgrades and additional balancing by Radious, perfectly fitting into his units roster.
Ernst von Jacob provided a massive and systematical daily research about each single unit,
helping us with an online document collecting all infos. Plissken3 provided a massive daily
testing of each single unit in custom battle and campaign and supported us with visual inputs and
suggestions.
Many of these units are not strictly defined into a traditional role. Accordingly with infos we
reached and discussed, you can have a javelin "light infantry" unit with tight formation and
normal infantry abilities (i.e: the Victores Iuniores). So we hope you can have an original and
richer experience leading the empires.
Radious Total War: Attila
Changelog
Credits:
Mr. FLESH (the visible work = custom textures and icons): DramaBelli
Extra credits:
XIIICaesar - Kaziel silver and gold squamata armours with custom pteruges ('Comites Taifali')
Zaskar70 custom pteruges and leather skirt (exclusively created for the 'Petulantes Seniores').
Personal thanks:
I would say thanks to Pascal (Swiss Halberdier) for being a friend and not only a fellow in this
path, supporting my work in any way possible with daily presence and creating the "bones" for
my "flesh". I would say thanks to Colin (plissken3), for his enthousiasm and concrete help
providing pics and reports during his tests, he could teach many people about how to be humble
in life, many people need this lesson. I would say thanks to Erno (Ernst von Jacob) for his
spontaneous help, offered in a practice, massive and concrete way. I always appreciate the man
who mantains what he promises. I would say thanks to Jan (Radious) who started to accept my
exceeding "belly" made of addictional MB :smile: and to Niklas (Aguirre) for his constant
enthusiasm.
Thanks to Zaskar70, because of his smooth approach in teaching when necessary, encouraging
personal approach to challenges but at same time offering concrete helps in making stuffs. He
always shared his excellent work and his help since Rome II. Thanks to XIIICaesar, for his
smooth and friendly approach. Thanks to Kaziel, invisible but always an inspiring man. Thanks
to GeneralK, the veteran who does not refuse to accept help from the newbies ;)
Radious Total War: Attila
Changelog
Thanks to Gaios Antiochus Philoppaphos for his "little tiny help" (cit. himself) and all the people
active in the Fabrica thread with suggestions, questions and good words, Feudal is one of them,
RemyKalda is one of them, SharpedEye too. Thanks to the Italian mate Fresco who wrote me in
private to share his enthousiasm, glad to see sometimes Italians. ;)
Thanks to each one who maintains what he promises because he promises what he can maintain.
Each thing we do here is based on this, thank you, Patres.
Updated - 14.5.2015:
Radious Total War Mod:
- Separatists for Alemans, Burgundians and Langobards now share same millitary group as their
basic versions, instead of 1 minor germanic core. Rebel and Separatists Celts are no longer
Nordic culture, but proper Celtic one. Few other wrong cultural selections fixed. (should be done
by CA, but oh well, why wait for something which may never come)
- Upkeep changes - increased slightly for T2 units (+10) and T3 units (+20).
- Friendly fire changes - your units will no longer die more frequent then AI from own missiles
(vanilla game has from some reason build in negative effect - your units have bigger chance to
be hit by own projectiles = they catch more friendly arrows).
65 brand new units covering 3 minor faction groups, Ebdanians and Franks:
This is massive addon, which covers 3 of 4 minor faction groups with 45 new units (last minor
faction group will be in our next update). These units are in campaigns recruitable by many
factions which belong to these groups, in CB you can play with them if you use one of many CB
faction unlockers. This update also contains new roster for Ebdanians with 15 additional units to
them and 5 more units to Franks!
Steppe/Nomadic Group
Nomadic Spearmen
Nomadic Warriors
Steppe Veterans
Steppe Swordsmen
Nomadic Axemen
Desert/Arabian Group
Arabic Swordsmen
Desert Warriors
Arabic Slingers
Eastern Group
Eastern Spearmen
Eastern Brigade
Kurdish Swordsmen
Armenian Warriors
Franks
Ebdanians
Radious Total War: Attila
Changelog
Fianna Bowmen
Northmen Mercenaries
Britannic Rebels
Scoti Piratae
Roman Auxilla
Aran Axes
Sons of Cú Chulainn
Young Riders
Erdini Cavalry
Updated - 15.5.2015:
Radious Total War Mod:
21 new units:
Germanic Group:
Germanic Swordsmen
Germanic Warriors
Germanic Champions
Germanic Axemen
Germanic Skirmishers
Radious Total War: Attila
Changelog
Visigoths
Ostrogoths
Sassanid Empire
Sassanid Champions
Sassanid Macemen
Updated - 20.5.2015:
Radious Total War Mod:
- Minor AI changes.
Alani Warriors
Alani Champions
Vandal Slingers
Alemannic Lancers
Burgundian Guards
Burgundian Champions
Updated - 27.5.2015:
Radious Total War Mod:
- Complete Unit Card Overhaul - all vanilla and custom unit cards have now different class
colours + visible Tiers directly on the cards:
- Removed all unit cards and moved into Radious Total War Mod (saved some space + better for
future changes and updates).
Updated - 29.5.2015:
Radious Total War Mod:
- Improved visuals of all unit cards, darker style which fits much better to Attila time period,
with new glowing and shadow effects for all units and tiers.
Updated - 25.6.2015
Radious Total War Mod:
Complete and Full adaptation for latest Patch and new DLC - The Last Roman - including all
new units balancing, unit cards update, integration of new buildings, technologies, weapons,
attributes, traits and skills. New campaign fully supported with adapted recruitment and all its
features perfectly connected with all Radious changes.
- Level 4 food production buildings got small boosts for regular food production to balance
fertily changes due to climate at later stages of the game.
Complete and Full adaptation for latest Patch and new DLC - The Last Roman - including all
new units balancing, unit cards update, integration of new buildings, technologies, weapons,
atributes, traits and skills. New campaign fully supported with adapted recruitment and all its
features perfectly connected with all Radious changes.
Mr. FLESH (the visible work = custom textures and icons): DramaBelli
Extra credits:
- Ahiga and Counterparts from Talesworlds forum for the "Der El Medina" Helmet
- Rath0s from Mount and Blade mod "Brytenwalda", for the silver "Beraskovo" Helmet,
imported into this game by Hadrien Ier
DB Extra Thanks: Majorien, for his positive inputs, massive enthousiasm, appreciation and
because he still looks at mods not as product to click but creation made by people, keeping the
human side of this alive. Gaius Philopappus, for his discrete, humble and quiet approach each
time. boni viri like him are each day more rare. Thanks to my few mates and even less that few,
to my friends here in supporting my modding adventure (an unexpected journey;)) these units are
for you.
Foederati Hunni
Foederati Franci
Foederati Heriban
Updated - 6.7.2015:
Radious Total War Mod:
- Several changes to occupation decisions for player and AI - Sacking is removed from all
cultures except Nomads (simple reason is silly AI who prefers sacking cities way too much
rather then capturing them, this change now makes sure that AI will capture citties which attacks
Radious Total War: Attila
Changelog
as in every TW game before. Looting and Occupy stays, with reworked effects, same as liberate,
vassal and ressetle options. This is dynamic change and making campaigns way more interesting
and variable all the time.
- Added few Roman units to Roman Expedition roster (those who fit).
All are as usual provided by custom unit cards made by Swiss Halberdier and Dramabelli;
customised ("Verzionised") by Verzione with his backgrounds and Tier icons.
Suebi:
Suebian Swordsmen
Suebian Lancers
Radious Total War: Attila
Changelog
Franks:
Frankish Swordsmen
Alemans:
Alemannic Champions
Alans:
Burgundians:
Updated - 8.7.2015:
Radious Total War Mod:
- Main Migrators buildings got small buff in income, growth and slightly reduced food
consumption to balance recently removed sack ability.
- Raiding provinces is now more valuable + all Migrators got new bonus trait related to it.
Radious Total War: Attila
Changelog
- All character skills, traits and technologies related to sacking were reworked and offering now
different bonuses (except for Nomadic ones, which can still sack as they want).
Updated - 20.7.2015:
Radious Total War Mod:
- Reduced costs and % men lost of colonise option (no point having wasteland on the map, so
trying to rebuild this should be easier).
- Garrison changes - reworked almost all garrisons for Grand and Last Roman campaigns.
- Adapted to be balanced and compatible with both Radious Mods and AUM offical submod.
- Allows you to play and test all ingame minor factions (75 in total), to see and test all our
custom units we added to those cultures and factions.
- Download link is in Radious Total War Mod topic and on Steam Workshop!
Descendants of Fenrir
These units will be shared by the following Roman sub-factions + some are also available for
Western and Eastern Roman Empires and Roman Expedition in the Last Roman DLC:
- Egypt
- Africa
Radious Total War: Attila
Changelog
- Asia
- Britain
- Dacia
- Gaul
- Hispania
- Illyria
- Italia
- Macedonia
- Judea
- Pontus
- Septimania
- Domain of Soissons
Credits:
Extra credits:
- Avetis for two of his horse armour (It's a pleasure to rwork so much excellent stuffs). Thanks
for sharing with all.
DramaBelli Thanks: To the Few Loyals, my music runs for you only.
Tier 3 - Also available for the Eastern Roman Empire in main campaign
Excubitores
Tier 3 - also available in main campaign for the Eastern Roman Empire and the Roman
Expeditionary Corp in the Last Roman DLC Campaign
Tier 3 - Also available for the Western Roman Empire in the main campaign
Spatharii
Tier 3 - Also available for Roman Expeditionary Corp in the Last Roman DLC Campaign
Lanciarii
Tier 2 - Also available for Roman Expeditionary Corp in the Last Roman DLC Campaign
Pedites Bucellarii
Tier 2 - Also available for Roman Expeditionary Corp in the Last Roman DLC Campaign
Tier 2 - Also available for the Western Roman Empire in main campaign
Cuneus Sarmatarum
Tier 3 - Also available for the Western Roman Empire in the main campaign
Tier 2 - Also available for the Western Roman Empire in the main campaign
Radious Total War: Attila
Changelog
Tier 2 - Also available for the Western Roman Empire in the main campaign
Tier 3 - Also available for the Western Roman Empire in the main campaign
Vandali Iustiniani
Tier 3 - Also available for The Roman Expeditionary Corp in the Last Roman DLC Campaign
Tier 2 - Also available for the Eastern Roman Empire in the main campaign
Tier 2 - also available for the Eastern Roman Empire in the main campaign
Tier 3 - Also Available for the Western Roman Empire in the main campaign
Tier 3 - Also available for the Western Roman Empire in main campaign
Tier 2 - Also available for the Western Roman Empire in main campaign
Lybii Iustiniani
Tier 3 - Also available for the Roman Expeditionary Corp in the Last Roman Campaign
Tier 2 - Also available for the Eastern Roman Empire in the main campaign and the Roman
Expeditionary Corp in the Last Roman Campaign
Radious Total War: Attila
Changelog
Transtigritani
Tier 2 - Also available for the Eastern Roman Empire in the main campaign and the Roman
Expeditionary Corp in the Last Roman Campaign
Numidae Iustiniani
Tier 2 - Available for the Roman Expeditionary Corp in the Last Roman Campaign
Limitanei - Lykokranitai
Tier 1 - Also available for the Roman Expeditionary Corp in the Last Roman DLC campaign
http://www.twcenter.net/forums/showthread.php?695099-Official-Submod-Radious-Romani-Uni
ts-Area-of-recruitment-(AOR)-Mods
Fully operational and adapted for latest game patch and all dlcs.
- Adapted to be balanced and compatible with both Radious Mods and AUM offical submod.
- Three AOR mods for the Western Roman Empire, Eastern Roman Empire (Grand
Campaign) and the Roman Expedition Forces in the "The Last Roman" DLC Campaign.
Updated - 31.7.2015:
Radious Total War Mod:
- AI agressivity increased.
- all updates are fully save-game compatible and you don't need to start new campaigns
- added this already included unit from the Radious Total Units to the
_Radious_AOR_TLR.pack (Roman Expedition Forces TLR-DLC campaign)
Updated - 21.8.2015
Radious Total War Mod:
Hello, here you have 9 new custom units created by DramaBelli and supported by excellent core
profiles made by Swiss Halberdier with the help of Radious. They're planned to perfectly fit
into the Radious Total war campaign and battle mechanics.
Ernst von Jacob and Gaius Antiochus Philopappos supported me with their precious research
work.
Plissken3 took care as usual of massive and accurate units testing in battle.
Cheers,
DB
Extra credits:
- Thanks to the Swordmaster Dimitris Skourtelis for his shield pattern (central section of the
Primi Felices Iustiniani shield)
- Thanks to Ahiga and the FoTE team for the imported model of the Dar el Medina
spangenhelm (Lanciarii Iuniores) and to Counterpart, creator of this model.
Roman Expedition:
Optimates
Lanciarii Iuniores
Tier 3 spear
Equites Armigeri
Primoscutarii
Tier 3 spear
Tier 2 sword
Primi Theodosiani
Tier 2 sword
Toxoto Dalmatae
Tier 3 bow
Numerus Armeniorum
Tier 2 javelin
Socii Slavi
Tier 1 axe
Updated - 22.8.2015:
[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods:
- updated all related units to the new Radious Total Units Mod in all three versions
- all updates are fully save-game compatible and you don't need to start new campaigns
Primoscutarii / T3 / AOR_bel_prov_byzacena
Optimates / T3 / AOR_bel_prov_flaminia_et_picenum
Complete Adaptation for the Empires of Sand DLC and latest patch. Over 50 new units
completely rebalanced to fit Radious mods (stats, abilities, recruitment). All new buildings,
traits, technologies and much more also fully rebalanced and updated for Radious mods. New
advanced and unique garrisons for T3 and T4 city buildings for every new playable faction.
- Several Ai improvements.
- Major Sanitation buildings on Level 4 now provide +1 Fertility for whole province. Cost and
build time for Level 4 major sanitation buildings increased.
- Naval garrison reworked: All cultures and all factions have now reworked navy garrisons for
all T3 and T4 ports. Number of ships is reduced, but they are replaced by much higher quality
types. T3 ports will offer 5 naval units and T4 ports will offer 7 naval units. Always 3 different
types for wider variety. Fully adapted to work in both campaigns - Grand and The Last Roman.
- Tanukhids cant sack settlements yet, this will be enabled for them in future update, currently
you are suppose to settle with them very quickly.
- Radious Custom Battle Faction Unlocker Updated - to work properly with new dlc and latest
patch!
- All custom Desert units added to 4 new DLC/FlC factions - each faction will receive several
additional UNIQUE units later.
- Several visual fixes - DramaBelli's Reskin of two roman units previously released by Radious
and now replaced with historical ones:
Auxilia Palatina - Mauri Tonantes Iuniores ( replaces the "Spearmen of the Western Roman
Empire")
Legio Palatina - Fortenses ( replaces the "Eastern Roman Empire Elite Guards")
Updated - 21.9.2015:
[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods:
- updated all related units to the new Radious Total Units Mod in all three versions
Updated - 24.9.2015:
Radious Total War Mod:
- Tanukhids can sack settlements (no raze) - due to various missions and possible way to play
with new horde mechanics for them i decided to give them this option.
- AI recruitment improvements.
Thanks to Ernst von Jacob for several inputs while creating these units.
Thanks to Elvasat from TWC for his free pack of Arab shield patterns I've used and modified
with pleasure
Aksum
T3 SW INF - Ras Swordsmen
Himjar
T3 SPEAR INF - Sana'a Spearmen
Updated - 17.10.2015:
Radious Total War Mod:
Attila had the same issue as it was in Rome 2 if a player uses too many Unit Pack mods
together. This crash happened when you selected for the AI any faction with a roster which
was larger than 70 units and it didn't matter how many of them were vanilla or custom units
(only for AI and it caused a CTD). We fixed this problem, returned all vanilla units back to
CB roster and now is possible to play against all factions, no matter how many unit packs you
have!
It took a long time to rework AI and their various profiles to do what i wanted from them
exactly. But its done! Players will now be able to sack settlements again with all factions, but
Radious Total War: Attila
Changelog
only various AI factions will have this option enabled, where it fits them. Rest all AI factions
will not abuse this option, since it really cant handle it well.
For months Hunns in AI hands were totaly broken, their army spawn logic didnt worked as it
should (vanilla game issue), they were always spawning 1 single army type in each campaign
time period. No more! I created many more variations (including our great custom units into
their rosters) so their armies will be much more different and interesting to fight against. This
script is savegame compatible, but ofcourse will start working once new armies will spawn.
Here you have 14 new units, 7 for Tanukhids, 7 for Lakhmids. Units' visuals created and
combined by DramaBelli. Db files, planning and balancing by Radious. They come with
unique unit cards, created by DramaBelli and edited by Verzione. All is deeply balanced
and manged to perfectly fit into Radious Main mod.
Credits:
Ernst von Jacob for some inspiring pics and for having discovered the good arab source of
names listed by Brivime, http://www.twcenter.net/forums/showt...esearch-thread
Swiss Halberdier for his help this morning in adapting and changing fast in the upc all the
units names.
Tanukhids
Radious Total War: Attila
Changelog
Al Badiya Ramahat - T3
Al Badiya Jundiyeen - T3
Al Hasa Ramahat - T3
Tanukh Rumat - T3
Lakhmids
Anbar Sayyaf - T2
Al Hira Horas - T3
Tamim Ramahat - T3
Khaleeji Baharat - T2
Updated - 10.12.2015:
- Full adaptation and update for latest game patch + new DLC Age of Charlemagne! All
units completely rebalanced (stats, costs, upkeeps, equipment, abilities), recruitment
completely reworked, various Ai changes and improvements, whole new garrisons,
reworked all new unit cards, all buildings rebalanced, faction traits enhanced and much
much more. To ensure all fits perfectly into Radious standards!
- Faction leader influence will go higher with every level + small amount will be added each
turn. So he can do now finally some politics!
Radious Total War: Attila
Changelog
- Tanukhids are now allowed to Raze citties same as Hunns, razing requirements for
unlocking buildings have been reduced.
- Additinal unit balancing - all new GC units (Alans + White Hunns) fully integrated and
rebalanced.
Updated - 13.12.2015:
[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods:
- updated all related units to the new Radious Total Units Mod in all three versions
Updated - 25.1.2016:
[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods:
Radious Total War: Attila
Changelog
Updated - 9.2.2016
Radious Total War Mod:
- Adjusted ships speed, transports are the slowest and also weakest ships.
- Sligthly increased campaign action points for transport ships and for various millitary
ships.
- Updated Main Menu with our mod collection and team info.
- Preparations for our new unit pack - Radious Total Units 2 Mod - Age of Charlemagne
(release is very close!)
- Various visual improvements to several units. T3 desert and Sassanid units got also
several new sword types.
Updated - 13.2.2016
Radious Total Units 2 Mod - Age of Charlemagne
- Brand new unit pack released - first version contains 113 unique units for all 8 playable
factions!
Updated - 25.2.2016
Radious Total War Mod:
- Full adaptation for latest game patch and Slavic Culture Pack DLC. (Includes all Radious
style changes - new AI, recruitment, garrisons, balance, tier system, cards, economy, traits,
etc)
- New tier weapon added - Bearded Axe (for various slavic units, with bonuses against
mounted units).
- Full adaptation for latest game patch and Slavic Culture Pack DLC.
- Full adaptation for latest game patch and Slavic Culture Pack DLC.
- Full adaptation for latest game patch and Slavic Culture Pack DLC.
Updated - 26.2.2016:
[Official Submod] Radious Romani Units - Area of recruitment (AOR) Mods:
- updated all related units to the new Radious Total Units Mod in all three versions
Updated - 27.2.2016
Radious Total Units 2 Mod - Age of Charlemagne:
Radious Total War: Attila
Changelog
Updated - 12.3.2016:
Radious Blood Mod:
- Reduced blood time on the ground for 20 minutes max. (in massive and long battles this
was hitting fps quite a lot, this helps massively).
The Most popular, subscribed and downloaded Total War: Attila mod just got its own Gold
Edition with its massive changes. We improved several things, fixed all reported and found
bugs. Enhanced several game features and did some final balancing touch. Part One of our
Gold Edition Update contains also 55 brand new unique units for Slavic factions and
Garamantia - last factions which were not covered by our unit pack. Gold Edition of
Radious Total War + its official submods offer you the best and most polished TW: Attila
experience!
Part Two (not yet finished, will come in near future) of our Gold Editon update will contain
complete Grand Campaign starpos overhaul with completely new diplomatic deals,
relations between factions, reworked starting buildings, added new armies to Migrators
and White Hunns, region ownership changes and several other things which all make
Grand Campaign totaly unique experience + massive roster addon for all minor factions in
Age of Charlemagne campaign!
- New trait for Slavic culture - 25% increased ambush chance + Venedi farming trait
reworked (original bugged)
- Migrators and Hunns got slightly faster building constructions and rebalanced some
building costs + effects.
- Slightly changed health amount of various animals (increased for dogs) and units.
Sclaveni:
T2 SP INF - Sclavenian Spear Infantry
Antes:
Veles Spearmen - T3 sp Inf
Venedi:
Konung Oathsworn - T3 sword/axe Inf
Garamantes:
Tuareg Tribal Warriors - T3 sword inf
Radious: All main mod changes, all db unit profiles, testing, db editing, visuals for
Sclaveni.
Verzione: Background and tier icons for cards, new main menu and logo.
Aguirre: Thanks to him from DramaBelli because his old stuffs were incredibly useful and
a pleasure to use.
Avetis: Some of his old os stuffs from Rome II, some important inputs on slavic warfare.
Loonybinjin: Spontaneous and very precious research about Garamantian units (thanks
also to LinusLinothorax and Others discussing this in our Garama's thread).
Enjoy and have fun with new Gold Edition of Radious Total War!
Updated - 14.6.2016:
http://puu.sh/nMd6H/3be666067e.png
Part Two of our Gold Editon update is a massive roster addon for all minor factions in Age
of Charlemagne campaign!
Theme of Sicily
DramaBelli: all visuals cards and vm files
Radious: unit profiles, stats, balancing (visuals for other minor groups)
Aguirre: unit profiles and visuals for the Celtic and Danish Group, all unit cards besides
Theme of Sicily
Thanks to:
Radious Total War: Attila
Changelog
-AnthoniousII: for his friendly words and many historical posts in this forum
SLAVIC GROUP:
Slavic Spear Sentinels
Slavic Oathbearers
Ruso-Varangian Druzhina
CELTIC GROUP:
Local Warband
Heroic Spearmen
Vikingr Spearmen
Hebrides Raiders
Highland Swordsmen
Fianna Swordsmen
Vikingr Swordsmen
Hebrides Warriors
Hebrides Javelinmen
Hingland Hunters
Danish GROUP:
Hearth Guard Spearmen
Birka Spearmen
Visby Crossbowmen
Finnic Spearmen
Svear Cavalry
Gautaland Warriors
Svear Warriors
Gutland Warband
Bearskins
Svear Nobles
Nordic Rangers
Christian GROUP:
Noble Spearmen
Royal Spearmen
Radious Total War: Attila
Changelog
Levy Swordsmen
Christian Swordsmen
Macemen
Veteran Swordsmen
Elite Macemen
Royal Swordsmen
Veteran Guards
Noble Archers
Chosen Skirmishers
Heavy Raiders
Mounted Swordsmen
Crossbowmen
- Horde settlement stance cost 0 AP - can build/recruit even after depleting all movement
points.
- Animation changes - spears will no longer decapitate enemies, big axes way less head
decapitations.
Enjoy the Gold Edition of Radious mods for Total War: Attila! This polishing update will
even improve your game experience!
Updated - 03.06.2017:
- AI aggressivity increased.