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Character Name Player


®
_____________________ _______________________ ________________ ______________ ______________
Class Race Alignment Level Deity

__________ __________ __________ ____________ __________ ___________ ___________ ___________ C H A R A C T E R R E C O R D S H E E T S


Size Age Gender Height Weight Eyes Hair Skin

ABILITY ABILITY DAMAGE HIT DIE


ABILITY NAME SCORE MODIFIER
TEMPORARY TEMPORARY
SCORE MODIFIER TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE REDUCTION TYPE SPEED
STR
strength
HP
hit points
DEX
dexterity
AC
armor class
= 10+ + + + + +
ARMOR SHIELD DEX SIZE NATURAL MISC MISS ARCANE ARMOR SPELL
CON
constitution
TOTAL BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER CHANCE SPELL
FAILURE
CHECK RESISTANCE
PENALTY

INT INITIATIVE = + SKILLS

CROSS-CLASS
modifier MAX RANKS /
intelligence DEX MISC
TOTAL MODIFIER MODIFIER KEY SKILL ABILITY MISC
WIS SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
BASEbonus
ATTACK
CHA
charisma
□ Alchemy int ______ = ______+______+______
□ Animal empathy cha ______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY □ Appraise ■ int
SAVING THROWS TOTAL SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
______ = ______+______+______
□ Balance ■ dex*
FORTITUDE
(constitution)
= + + + + □ Bluff ■ cha
______ = ______+______+______
______ = ______+______+______
□ Climb ■
REFLEX = + + + +
str* ______ = ______+______+______
(dexterity) □ Concentration ■ con ______ = ______+______+______
WILL □ Craft ■ ( _______________) int ______ = ______+______+______
= + + + +
(wisdom) □ Decipher Script int ______ = ______+______+______
□ Diplomacy ■ cha ______ = ______+______+______
STR SIZE MISC TEMPORARY □ Disable Device int ______ = ______+______+______
TOTAL BASE ATTACK BONUS MODIFIER MODIFIER MODIFIER MODIFIER
□ Disguise ■ cha ______ = ______+______+______
MELEE
attack bonus
= + + + + □ Escape Artist ■ dex* ______ = ______+______+______
□ Forgery ■ int
RANGED
attack bonus
= + + + + □ Gather Information ■ cha
______ = ______+______+______
______ = ______+______+______
BASE ATTACK BONUS DEX SIZE MISC
TOTAL MODIFIER MODIFIER MODIFIER □ Handle Animal cha ______ = ______+______+______
□ Heal ■ wis ______ = ______+______+______
□ Hide ■ dex* ______ = ______+______+______
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL □ Innuendo wis ______ = ______+______+______
□ Intimidate ■ cha ______ = ______+______+______
□ Intuit Direction wis ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
□ Jump ■ str* ______ = ______+______+______
□ Knowledge (arcana) int ______ = ______+______+______
□ Knowledge (architecture
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL & engineering) int ______ = ______+______+______
□ Knowledge (geography) int ______ = ______+______+______
□ Knowledge (history) int ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Knowledge (local) int ______ = ______+______+______
□ Knowledge (nature) int ______ = ______+______+______
□ Knowledge
WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL
(nobility & royalty) int ______ = ______+______+______
□ Knowledge (the planes) int ______ = ______+______+______
□ Knowledge (religion) int ______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES □ Listen ■ wis ______ = ______+______+______
□ Move Silently ■ dex* ______ = ______+______+______
□ Open Lock dex ______ = ______+______+______
□ Perform ■ ( ____________)
ARMOR/PROTECTIVE ITEM ( ______________________)
TYPE ARMOR BONUS MAX DEX BONUS
( ______________________) cha ______ = ______+______+______
□ Pick Pocket dex* ______ = ______+______+______
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES □ Profession ( ___________) wis ______ = ______+______+______
□ Read lips int ______ = ______+______+______
□ Ride ■ ( ________________) dex ______ = ______+______+______
□ Scry ■ int ______ = ______+______+______
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE □ Search ■ int ______ = ______+______+______
□ Sense Motive ■ wis ______ = ______+______+______
□ Spellcraft int ______ = ______+______+______
SPECIAL PROPERTIES
□ Spot ■ wis ______ = ______+______+______
□ Swim ■ str** ______ = ______+______+______
□ Tumble dex* ______ = ______+______+______
AMMUNITION
□ Use Magic Device cha ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□ □ Use Rope ■ dex ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□ Wilderness Lore ■ wis ______ = ______+______+______
□□□□□ □□□□□ □□□□□ □□□□□
□ ______________________ ____ ______ = ______+______+______
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only. Skills marked with ■ can be used normally even if the character has zero (0) skill ranks.
Skills marked with  are cross-class skills. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
SPECIAL ABILITIES/FEATS SPELLS
campaign 0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
experience points _____________________________________
_____________________________________
1st: _________________________________
GEAR _____________________________________
_____________________________________
ITEM WT. ITEM WT. _____________________________________
_____________________________________
_____________________________________
_____________________________________
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2nd: ________________________________
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3rd: _________________________________
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4th: _________________________________
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5th: _________________________________
_____________________________________
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6th: _________________________________
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7th: _________________________________
_____________________________________
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8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________

SPELL SAVE
DC MOD

SPELL SPELLS BONUS


SAVE DC
LEVEL PER DAY SPELLS

LIGHT LOAD MEDIUM LOAD HEAVY LOAD 0 0

1ST

LIFT OVER LIFT OFF PUSH OR 2ND


HEAD GROUND DRAG
EQUALS 2 ~ MAX LOAD 5 ~ MAX LOAD
MAX LOAD 3RD

4TH
TOTAL WEIGHT CARRIED LANGUAGES
MONEY Initial languages = Common + racial languages + Int bonus 5TH
Each additional language (Speak Language) = __ skill points

cp — 6TH

7TH

sp —
8TH

9TH
gp —
number of spells known
0 _______________ 1st ____________ 2nd _________

pp — 3rd _____________ 4th ____________ 5th__________

6th _____________ 7th ____________ 8th__________

9th _____________
©2001 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.

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