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SCO Ma MN cially UUM ue ura erg Cee ne ee eet ne ee ren ee ee ee eed Ce ee ee oes Cae ee eee Cee ce an Teac LS \vPs are scored equal to the point value of each destroyed unit at the end of round 8. Ifthe Allies control the northernmost original tows = hex, they score additional 30 VPs. Fer the hex to be considered controlled, Allied units must he the sole occupants or have been the eee eee eet es Sa Axis units deploy first 1 Oe ey esas 3 ® 110 eee Pehl > 401st Airborn, 506 PIR Pe | Peer ory De ad Poked Eagle” Paratroopers x6 Cc aed eer tot Bey ey 2 Mortar MZ Pout Eo Leer ceed x2 Cork eR Coe) KG Walther (107 Panzerbrigade) oir] Cee Reed Panzerfaust 30 Pe peeing Sd Kfz 250 a Panzorschrock cra ea Send ay ee oR or] RI aa EN Allies: Replace 1 M4A1 Sherman by a M4A1 Sherman Commander OR start with an additional paratrooper commander. ee aL cc eC ER UU eco Wehrmacht Veteran Infantrymen OR replace the Tiger I by a Veteran Tiger. PCLT WWW. AXISANDALLIES.COM 1 EDT Ome ae Nae sp a | eaeeyenis: \ Sa TR Uae an dT 4. All Paratrooper units deploy (not as per their special ability). 2. All Allied Soldier units are considered Paratoopers, 20 they can all benefit from th pero as yratrooper Commander SA (Roll one 3. Two German units may deploy as “hidden” (write down their location on a slip of paper). Only one of thes may be a Vehicle. If this Vehicle has the Transport SA and Is loaded with a Soldier unit, an additional Soldier might be deployed “hidden” and the loaded Soldier wouldn't count against this limit. For game balance purposes, units may not be put on Cea ae A “hidden” unit is revealed under the following circumstances: eee eee ed Paes Pee eo ee oa eee Ce eee ee eke ee] 4. The first hex entered by the British reinforcements doesn't provoke (any) Overwatch shot(s), but does count against Se eee Oe een et eee ee cae ead ante OC Un er oo 6. The Cromwell IV units don't have the SA Vanguard. A eee Oo er Ce Puerto Vehicles or Soldier units (However, Vehicles without the SA Overlapping Fire still can't make defensive fire/Overwatch eee ee ne 8, Rather than only being allowed to put units Into Overwatch in a straight line, draw an Imaginary line between the unit in ‘Overwatch and the furthest hex that can be targeted in a certain direction (range and LOS). A moving uni be fired upon if it enters a hex this imaginary line touches. (unless LOS is blocked by terrain). Indicate in which direction Cerne COR observed at the end of th uma Pc ae ae pent ri ea Dah tee 8! SNe 2. The Axle units deploy first on any town hex. Two Axis units may deploy as “hidden” (See Spectal Rules). ATE en Aaa oo me yr pn oop gat ea Hal j 4 itoh Renfooements #1 enter onthe fll rod hor fom the west In ther moveunnt phase on tun 2 (Bee Specal Rules) SO ee ee ee et eee ee 6. Relnforcements must enter the map on the turns indicated.

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