Documentos de Académico
Documentos de Profesional
Documentos de Cultura
F AC DESCRIPTION
● +6 STR 0
PRO
INT
15 Armor Breastplate +1
40 +2 16
Set Max HP
STRENGTH +1 DEX 0 WIS
Shield
+4 ● +6 CON 0 CHA
MAXIMUM PROFICIENCY ARMOR 1 Dex ● Medium Armor Heavy Armor
RESISTANCES HIT POINTS BONUS CLASS
Magic
19 Misc
Temporary Hit Points: Misc
DEXTERITY
Proteção do Dragão: +1 ARMOR
+4
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+1 Acrobatics (Dex) ● Light ● Medium ● Heavy ● Shields
PRO
PRO
0
0 Deception (Cha) > Superioridade em Combate (1d8) 4 SR Common Cards
0 History (Int) > Elvish Warhorse
0 Insight (Wis) Smith
10
>
● +2 Intimidation (Cha) >
194
ADVENTURING GEAR # KG ADVENTURING GEAR # KG ADVENTURING GEAR # KG
CP
> Backpack, with: 2,5 > Torches 10 0,5 > Common clothes 1,5
> - Insignia of Lieutenant > Rations, days of 6 1 > Greatsword 3
- Trophy from fallen enemy Lance 3
80
> > > SP
> - Playing cards > > Longbow 1
> - Bedroll 3,5 > > Arrows 20 0,03
15
EP
> - Mess kit 0,5 > > Handaxe 1
> - Tinderbox 0,5 > > Chainmail 25
- Waterskin 2,5
19
> > > GP
> - Hempen rope, feet of 50 0,1 > >
> > >
PP
> > >
> > >
WEIGHT CARRIED
> > >
73,5 kg
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
48 - 95 kg
> > > Breastplate +1 10 HEAVILY ENCUMBERED
> > >
96 - 142 kg
> > > PUSH/DRAG/LIFT
SUBTOTAL 14,5 SUBTOTAL 11 SUBTOTAL 45 143 - 285 kg
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.84 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
◆ Disarming Attack (Maneuver, PHB 74) > FEAT:
FEATS
EXTRA EQUIPMENT
4pe
207pp
400pc
OTHER HOLDINGS MAGIC ITEMS
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v12.84 (Printer Friendly - Redesign) Based on Wizards of the Coast character sheet; Dragon Head design by spikeilustra; made by Joost Wijnen - Flapkan@gmail.com
Male 29 Medium 1,90 100
Uthred
GENDER AGE SIZE HEIGHT WEIGHT
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)