All of us here at Battlefront are proud to bring you this, the thitd installment
of the world’s most popular World War II miniatures game. This is thanks
tno small part wo the support and feedback of yourself and the thousands
jound the globe. This edition retains all
-n us so many hours of enjoyable historical
( CREDITS
Phil Yates
Game Design
Casey Davies
Graphic Design
Peter Simunovich
John-Paul Brisigotti
Battlefront Design Studio:
Tim Adcock, Evan Allen, James Brown, Blake Cost
Mike Haught, Mike Haycock, Mark Hazell, Mac P
Townley, Wayne Turner
Sean Goodison,
es, Victor Pesch,
ch
With Support From:
Derek and Josh Forrester, Nick Garden, Marcelle Walden, and Battlefront
Staff everywhere
Internal Art: Vincent Wai
Phaytest Groups:
Arizona Desert Rats {Thomas Weller), Dad’s Army (Andy Duncan), Dog
Kompanie (Troy Fuller), Einherjar (Gis Jokull Gislason), First Born Gamers
(Charles McCall), Golf Kompanie (Jason Rose), Oregon Flames of War
(Michael McSwincy), Spritz of War (Nicol Da Lio), La Brigada de Madrid
(Jorge Sancho), The Rats Patrol (Ed Leland), The Regiment (Simon McBeth),
Sons of Liberty (Paul Kitchin).
Outstandi
Andy Blezinski, Russell Briant, John Goetzinger, Aaron Hanten,
Brjénn Jonasson, Bryan Koches, Tom Leamy;
McCarthy, Alex McEwen, Chris Maddox, Francesco Mioni, Jeff Pla
nes Pittman, Gavin van Rossum, Federico Sopracordevole
Tony Vodanovich, Eric Warren.
Playtest
Proof Readers:
Russell Briant, Tioy Fuller, Chris Maddox, Mark Sealeti, Gregg Site
Neal Smith, Brian Wright,
Photograph
National Library of New Zealand,
Imperial War Museum, NARA, Deutsches Bundestchiv
ISBN 978-0-9864661-7-5
Praducs Code FWOO34
Flames Of War website: bxpllwwoxFlameOlWarcom
he Bauefrone Miniacures Limited,
‘What is Flames Of War? 2
What You Need.......ee20 064
How Does it Work? . 6
Tank Teams....+..
“ul
Transport Teams «6.6. 66666 11
Gun Tears ee
Infantry Teams ... 4... 06+6 13
Command and Warrior Teams 13
Movorcycle Reconnaissance.
Intelligence Briefings... . 14
Picking a Force... 15
Platoons. +++ 16
-18
Motivation. . 19
Playing Flames Of War ...... 20
Reading the Rules . 21
Sporting Play. hed
Terrain.....+.+++ 22
Ground Conditions 24
Eastern Front Battlefields . 26
City Terrain. 28
‘Terrain Summary. . 30
GAME TURNS...... al
STARTING STEP......32
MOVEMENT.........33
Select a Platoon to Move. «
Move Teams in the Platoon... 36
Wheeled Vehicles on Roads... 40
‘Through Rough Terrain... 41
Making Bogging Checks... 43
Bogged Down Teams. ....... 44
Recovery Vehicles... eee e045
‘Transports and Passengers... 46
‘Towing Guns and Portes... 49
Moving At the Double....... 50
igging In. . 51
Moving in Bui 52
Crossing Rivers ...006..05 56
Normandy Bocage Hedgerows 58
Leaving the Battlefield... ... 60
Movement Special Rules ..... G1
Movement Summary. ......- 62Command Distance... +4 65
Command and Movement. ... 66
Warrior Teams. wees 6B
* Independent Teams +70
Allied Platoons .......+++. 70
SHOOTING..........71
Who Can Shoot... .. + 73
Select the Shooting Platoon. .. 73
Select the Target Platoon. 74
h ‘Check that the Target is Valid . 75
Check Your Line of Sight... 75
Shooting Near Friendly Teams 80
Check the Range «
Check Your Field of Fire 82
Rotate to Face the Target... 84
Check if Target is Concealed. . 85
81
Gone to Ground wee 90
Roll to Hit... Boel
Score to Hit. 92
Allocste Hits to Target Teams. 93
Roll Saves. .. 7
Bailed Out Vehicles ........ 102
Destroyed Teams 103
Pinned Down Platoons ..... 104
Command Casualties. ...... 105
Warrior Casualties. ......,. 106
Smoke Ammunition ....... 107
Buildings... 108
Snipers. sees 10
Vehiele Weapons issvs.cs.4 111
Infantry Weapons 114
Man-packed Guns 116
Larger Guns. . 117
Shooting Special Rules, ..... 118
Shooting Summary ........ 120
ARTILLERY.......... 121
Artillery... = oamlae
Firinga Bombardment ..... 123
Select the Aiming Point..... 124
Spotting Teams ..... 126
Observer ‘Teams. 0127
Staff Teams 05. 128
Roll to Range in on the Target 129
Position the Template...... 130
Bigger and Smaller Batteries . 131
Roll to Hic Teams
Under the Template... ., 132
133
Allocate Hits to Teams . .
Scooke BossbardrseatFfay' g, 136
Rocket Launchers ......... 138
Air Observation Posts ...... 139
Artillery Summary. - 140
ASSAULTS .......... 141
Select the Assaulting Platoon. 143
Assaulting & Non-assaulting. 144
Charge into Contact ....... 145
Charging into Terrain... 148
Assault Abandoned Positions . 150
Which Platoons are Defending. 151
Conduct Defensive Fire... 152
Assault Falls Back . 154
Roll to Hit......... 155
Allocate Hits . 156
Roll Armoured Saves . 157
Others do not Roll Saves... 159
Push Into Enemy Positions .. 160
Has Assaulting Platoon Won. 161
Opponent ‘Tests Motivation . 162
Counterattacking.......... 163
Breaking Off. +: 165
Victor Consolidates . . 167
Warriors & Independents ... 169
Assault Special Rules....... 169
Assault Summary. .... 170
MORALE ........
Platoon Morale Checks. .... 172
Company Morale Checks ... 175
Sole Surviving Infantry Team 176
AIRCRAFT ..........177
171
Air Support Level... 178
Roll for Air Support. 79
Select the Target &
Place Aircraft... - 180
Conduct Anti-aircraft Fire... 181
Roll to Range In on the Target 184
Position the ‘Template « 185
Roll to Hit. R 185
Allocate Hits to Teams 186
Pin Down All Platoons 187
Roll Saves 187
Aircraft Return to Base 189
Air Support Summary...... 190
SPECIALISTS ...,.... 191
Reconnaissance . 193
Motorcycle Reconnaissance, . 196
Cavalry
Armoured Trains
FORTIFICATIONS ... 21
Fortifications .
Haseena
Street Barricades .......... 228
Minefields ........
Booby Traps
Anti-tank Obstacles.
Demolition Carriers
NATIONAL SPECIAL
RULES vee. 235
MISSIONS
Playing Missions... ....... 255
Which Mission to Play .. .». 25
Deciding Who Attacks... ...
Mission Objectives
Deploying Your Force .
Deploying Fortifications .
Mission Special Rules .
Night Fighting.
Time of Day .
Ending the Battle.
Deciding the Winner...
COMBAT MISSIONS .271
Freefor-all .
Encounter .
Dust Up.
No Retreat,
Hold the Line
Pincer ..
Surrounded ..+....
Fighting Withdrawal
Hasty Attack ....6s2ss008, 28
Cauldron ..
Breakthrough.
Counterattack