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All of us here at Battlefront are proud to bring you this, the thitd installment of the world’s most popular World War II miniatures game. This is thanks tno small part wo the support and feedback of yourself and the thousands jound the globe. This edition retains all -n us so many hours of enjoyable historical ( CREDITS Phil Yates Game Design Casey Davies Graphic Design Peter Simunovich John-Paul Brisigotti Battlefront Design Studio: Tim Adcock, Evan Allen, James Brown, Blake Cost Mike Haught, Mike Haycock, Mark Hazell, Mac P Townley, Wayne Turner Sean Goodison, es, Victor Pesch, ch With Support From: Derek and Josh Forrester, Nick Garden, Marcelle Walden, and Battlefront Staff everywhere Internal Art: Vincent Wai Phaytest Groups: Arizona Desert Rats {Thomas Weller), Dad’s Army (Andy Duncan), Dog Kompanie (Troy Fuller), Einherjar (Gis Jokull Gislason), First Born Gamers (Charles McCall), Golf Kompanie (Jason Rose), Oregon Flames of War (Michael McSwincy), Spritz of War (Nicol Da Lio), La Brigada de Madrid (Jorge Sancho), The Rats Patrol (Ed Leland), The Regiment (Simon McBeth), Sons of Liberty (Paul Kitchin). Outstandi Andy Blezinski, Russell Briant, John Goetzinger, Aaron Hanten, Brjénn Jonasson, Bryan Koches, Tom Leamy; McCarthy, Alex McEwen, Chris Maddox, Francesco Mioni, Jeff Pla nes Pittman, Gavin van Rossum, Federico Sopracordevole Tony Vodanovich, Eric Warren. Playtest Proof Readers: Russell Briant, Tioy Fuller, Chris Maddox, Mark Sealeti, Gregg Site Neal Smith, Brian Wright, Photograph National Library of New Zealand, Imperial War Museum, NARA, Deutsches Bundestchiv ISBN 978-0-9864661-7-5 Praducs Code FWOO34 Flames Of War website: bxpllwwoxFlameOlWarcom he Bauefrone Miniacures Limited, ‘What is Flames Of War? 2 What You Need.......ee20 064 How Does it Work? . 6 Tank Teams....+.. “ul Transport Teams «6.6. 66666 11 Gun Tears ee Infantry Teams ... 4... 06+6 13 Command and Warrior Teams 13 Movorcycle Reconnaissance. Intelligence Briefings... . 14 Picking a Force... 15 Platoons. +++ 16 -18 Motivation. . 19 Playing Flames Of War ...... 20 Reading the Rules . 21 Sporting Play. hed Terrain.....+.+++ 22 Ground Conditions 24 Eastern Front Battlefields . 26 City Terrain. 28 ‘Terrain Summary. . 30 GAME TURNS...... al STARTING STEP......32 MOVEMENT.........33 Select a Platoon to Move. « Move Teams in the Platoon... 36 Wheeled Vehicles on Roads... 40 ‘Through Rough Terrain... 41 Making Bogging Checks... 43 Bogged Down Teams. ....... 44 Recovery Vehicles... eee e045 ‘Transports and Passengers... 46 ‘Towing Guns and Portes... 49 Moving At the Double....... 50 igging In. . 51 Moving in Bui 52 Crossing Rivers ...006..05 56 Normandy Bocage Hedgerows 58 Leaving the Battlefield... ... 60 Movement Special Rules ..... G1 Movement Summary. ......- 62 Command Distance... +4 65 Command and Movement. ... 66 Warrior Teams. wees 6B * Independent Teams +70 Allied Platoons .......+++. 70 SHOOTING..........71 Who Can Shoot... .. + 73 Select the Shooting Platoon. .. 73 Select the Target Platoon. 74 h ‘Check that the Target is Valid . 75 Check Your Line of Sight... 75 Shooting Near Friendly Teams 80 Check the Range « Check Your Field of Fire 82 Rotate to Face the Target... 84 Check if Target is Concealed. . 85 81 Gone to Ground wee 90 Roll to Hit... Boel Score to Hit. 92 Allocste Hits to Target Teams. 93 Roll Saves. .. 7 Bailed Out Vehicles ........ 102 Destroyed Teams 103 Pinned Down Platoons ..... 104 Command Casualties. ...... 105 Warrior Casualties. ......,. 106 Smoke Ammunition ....... 107 Buildings... 108 Snipers. sees 10 Vehiele Weapons issvs.cs.4 111 Infantry Weapons 114 Man-packed Guns 116 Larger Guns. . 117 Shooting Special Rules, ..... 118 Shooting Summary ........ 120 ARTILLERY.......... 121 Artillery... = oamlae Firinga Bombardment ..... 123 Select the Aiming Point..... 124 Spotting Teams ..... 126 Observer ‘Teams. 0127 Staff Teams 05. 128 Roll to Range in on the Target 129 Position the Template...... 130 Bigger and Smaller Batteries . 131 Roll to Hic Teams Under the Template... ., 132 133 Allocate Hits to Teams . . Scooke BossbardrseatFfay' g, 136 Rocket Launchers ......... 138 Air Observation Posts ...... 139 Artillery Summary. - 140 ASSAULTS .......... 141 Select the Assaulting Platoon. 143 Assaulting & Non-assaulting. 144 Charge into Contact ....... 145 Charging into Terrain... 148 Assault Abandoned Positions . 150 Which Platoons are Defending. 151 Conduct Defensive Fire... 152 Assault Falls Back . 154 Roll to Hit......... 155 Allocate Hits . 156 Roll Armoured Saves . 157 Others do not Roll Saves... 159 Push Into Enemy Positions .. 160 Has Assaulting Platoon Won. 161 Opponent ‘Tests Motivation . 162 Counterattacking.......... 163 Breaking Off. +: 165 Victor Consolidates . . 167 Warriors & Independents ... 169 Assault Special Rules....... 169 Assault Summary. .... 170 MORALE ........ Platoon Morale Checks. .... 172 Company Morale Checks ... 175 Sole Surviving Infantry Team 176 AIRCRAFT ..........177 171 Air Support Level... 178 Roll for Air Support. 79 Select the Target & Place Aircraft... - 180 Conduct Anti-aircraft Fire... 181 Roll to Range In on the Target 184 Position the ‘Template « 185 Roll to Hit. R 185 Allocate Hits to Teams 186 Pin Down All Platoons 187 Roll Saves 187 Aircraft Return to Base 189 Air Support Summary...... 190 SPECIALISTS ...,.... 191 Reconnaissance . 193 Motorcycle Reconnaissance, . 196 Cavalry Armoured Trains FORTIFICATIONS ... 21 Fortifications . Haseena Street Barricades .......... 228 Minefields ........ Booby Traps Anti-tank Obstacles. Demolition Carriers NATIONAL SPECIAL RULES vee. 235 MISSIONS Playing Missions... ....... 255 Which Mission to Play .. .». 25 Deciding Who Attacks... ... Mission Objectives Deploying Your Force . Deploying Fortifications . Mission Special Rules . Night Fighting. Time of Day . Ending the Battle. Deciding the Winner... COMBAT MISSIONS .271 Freefor-all . Encounter . Dust Up. No Retreat, Hold the Line Pincer .. Surrounded ..+.... Fighting Withdrawal Hasty Attack ....6s2ss008, 28 Cauldron .. Breakthrough. Counterattack

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