Documentos de Académico
Documentos de Profesional
Documentos de Cultura
A Quantitative Research
Calapan City
Bolaños, Jessica
De Leon, Aegio
OCTOBER 2018
1
APPROVAL SHEET
PANEL OF EXAMINERS
Norman F. Magsino
Subject Group Head- STEM
2
ACKNOWLEDGEMENT
Glory and appraisal to God, our Creator and our Heavenly Father, for his divine
Acknowledgement is given to Sir Jay-R Osorio for giving suggestions that truly
improved the study as well as for helping and guiding the researchers throughout the
whole process. The proponents would also like to thank Sir Norman Magsino for his
utmost support upon the accomplishment and successful conduct of this study.
Deepest gratitude is given to the proponents’ families and the respondents for
letting them explore the boundaries of quantitative research and formulate a whole new
concept that they have reaped from bits of ideas existing in their young minds.
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DEDICATION
The researchers would like to dedicate this piece of work, first and foremost, to our
Beloved God, for giving us the light as a guide in completing this research paper.
To our families, who were always there to help, for their understanding and
To our fellow students and classmates, hope that we can improve and develop
their memorization capability for a higher examination results and mostly for a brighter
And lastly, to all the people who contributed much in the success of this research
paper.
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ABSTRACT
Learning has always been essential to the growth of an individual. People learn
through strategic teaching and immersive experiences. Despite the efforts exerted by
numerous instructors, students still struggle in their subjects and face predicaments that
result in poor academic performance. Games and other innovative learning activities have
This research study dealt mainly with the use of mathematical games, BACAL
Damath Strategy, in learning the different topics in Basic Calculus. This study used pre-
test-post-test quasi experimental research design which utilized t-test and descriptive
statistics in analyzing the data. Purposive sampling was used to determine the
respondents of this study and pre-tests and post-tests provided by the subject teacher
were utilized.
The pre-test scores of the groups signify that the students’ computational
competence in Basic Calculus is low. The post-test scores of the groups significantly differ
resulting to higher scores for the experimental group. It means that the computational
competence of experimental group is superior compared to the control group. This was
the result of exposure of both groups to different strategies and intervention programs. It
could be concluded that mathematical games are effective in improving the computational
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TABLE OF CONTENTS
ABSTRACT………………………………………………………………………………………5
Introduction …………………………………………………………………………….8
Respondents ……………………….…………………………………………….……21
6
Statistical Treatment of Data ………………………………………………………..22
REFERENCES ……………………………………………………………….……………….33
APPENDICES………………………………………………………………………………….35
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CHAPTER I
INTRODUCTION
A large number of students in the Philippines struggle with Mathematics and the
concepts behind it. A downward trend has been displayed by 4th year high school students
in Mathematics from school year 2013-2014 to school year 2014-2015 with a discrepancy
Games and other innovative learning activities have been an excellent way in
thinking abilities. They also promote active, student-centered learning as students interact
Learning has always been essential to the growth of an individual. People learn
through strategic teaching and immersive experiences. Despite the efforts exerted by
numerous instructors, students still struggle in their subjects and face predicaments that
students can’t perform well on subjects that they find relatively difficult. Both internal and
external factors play a role in the performance of an individual. These may include lack
of interest, insufficient number of activities, pace of transition in discussions, etc.. The root
of the cause varies from one person to another and may result to different outcomes.
Mathematics appears to be one of the most difficult subjects in the history of man. It has
been the source of various predicaments that the students painstakingly face every day
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in an academic year. A large percentage of individuals seem to “despise” the very idea of
solving and answering Math problems. It has been perceived as difficult even when one
lays his/her eyes on different concepts and variables for the first time.
Recent articles (Givvin et al., 2011; Stigler et al., 2010) report a string of shocking
findings where students are asked a set of questions regarding their perception of
Mathematics. One of the most enlightening questions the students were asked was not a
Math problem. They were asked (Givvin et al., 2011) what it means to be good at
Mathematics. Here are some of their responses (quoting Richland et al., 2012): “Math is
just all these steps.”; “In math, sometimes you have to just accept that that’s the way it is
and there’s no reason behind it.”; “I don’t think [being good at math] has anything to do
In all, 77% of the students seemed to believe that Math was not something that
could be figured out, or that made sense. It was just a set of procedures and rules to be
memorized. This is, of course, exactly the opposite of true (Nate Kornell, 2012).
take up Basic Calculus in the first semester as one of the specialized subjects under the
K-12 Curriculum. Generally, it includes Limits and Continuity, Derivatives, and Integration.
The subject description specifically states that at the end of the course, the students must
know how to determine the limit of a function, differentiate, and integrate algebraic,
exponential, logarithmic, and trigonometric functions in one variable, and to formulate and
solve problems involving continuity, extreme values, related rates, population models,
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and areas of plane regions. Basic Calculus covers only a few topics but involves a lot of
learning competencies that the students need to acquire and cope with.
experiences. Games meet tests for effective learning environments: they are active
experiences, and they have the capacity to provide intrinsic motivation. In a traditional
combined with a clear and attainable goal is highly motivating. Learning environments
have been limited to the classroom model: the teacher stands in front of a class and
environment must closely match each student’s skill level and provide tasks with clear
of information and proper discussion. Students must find learning fun and interesting,
specifically in subjects with intense difficulty like Basic Calculus. It is for this reason that
the researchers have conducted the study, Basic Calculus (BACAL) Damath Strategy and
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CONCEPTUAL FRAMEWORK
This figure represents the difference between the independent variables. The
independent variables are the determination of the scores in the pre-test and post-test of
the students with and without the use of the BACAL Damath Strategy.
This study aims to determine the relevance of mathematical games in learning the
1.1 Pre-test
1.2 Post-test
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2. Is there a significant difference be\tween the pre-tests of students under Traditional
4. Is there a significant difference between the pre-test and post-test under Traditional
Teaching Strategy?
5. Is there a significant difference between the pre-test and post-test under BACAL
Damath Strategy?
6. Is there a significant difference between the BACAL Damath Strategy and Traditional
Teaching Strategy?
3. There is no significant difference between the pre-test and post-test under Traditional
Teaching Strategy.
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4. There is no significant difference between the pre-test and post-test under BACAL
Damath Strategy.
5. There is no significant difference between the Traditional teaching Strategy and BACAL
Damath Strategy.
This is mostly beneficial to STEM Students for this will serve as a technique in
and transition to an effective BACAL Damath Strategy that aligns with the demands on
This study focuses on comparing and determining the scores of pre-test and post-
test of the students with the use of Traditional Teaching System and BaCal Damath
Strategy.
It is only limited to Grade 12 STEM Students of OMNHS who are currently taking
up Basic Calculus.
This study covers the results obtained by the researchers after the students’
completion of pre-test and post-test using Traditional Teaching Strategy and BACAL
Damath Strategy.
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Definition of Terms
BACAL Damath Strategy: the strategy what will be used by the students to improve their
segment and often used in conjunction with a pretest to measure their achievement and
preparedness for an educational experience or course of study. A test taken for practice.
Traditional Teaching Strategy: used by the respondent, serves as the basis of the
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CHAPTER II
This section discusses the related studies of the study after the thorough and in-
Teaching styles have changed significantly over the years. Traditional teaching
methods are one of the few teaching styles that are still being adapted today. The
techniques.
education, is still widely used in schools. The old-fashioned way of teaching was all about
recitation. For example, students would sit in silence, while one student after another
would take turns in reciting the lesson. The way in which traditional methods was taught
ensured that students were rewarded .for their efforts, used class periods efficiently and
exercised clear rules to manage students’ behavior. They were based on established
customs that had been used successfully in schools over many years. The teachers
Schools need to put more effort into evaluating what makes effective teaching, and
ensure that discredited practices are rooted out from classrooms, according to a new
study published by the Sutton Trust and Durham University (2014). The study suggests
that some schools and teachers should continue using methods that cause little or no
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techniques such as “discovery learning,” where pupils are meant to uncover key ideas for
themselves, or “learning styles”. Several traditional styles that reward effort, use class
time efficiently and insist on clear rules to manage pupil behavior, are more likely to
succeed, according to the report. The research suggests that teachers with a command
questioning and assessment, are the most likely to impart the best learning to their pupils.
On a similar note, traditional teaching has been around for thousands of years, shaping
the minds of so many scholars, workers and ordinary men and women. At a young age,
a person is expected to attend a formal education, which involves a teacher and a set of
methods, students learn what they needed to succeed in the real world. The advantage
education and learns to focus on the subject at hand (Arzel Online, 2013).
traditional teaching methods lack in imposing interest among the students. The discussion
training displays many drawbacks. For one, it inherently places the most value on
Student-focused learning places value on the student and builds the curriculum
around the questions young people need answered in order to understand the
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skills, the ability to apply information gained through experience and reasoning.
dispensers and students as repositories. This style of learning does not allow
or not students are under testing material. The learning process is thus
techniques and skills required to find answers. Constructivist learning holds the
projects and is poor preparation for a student's future endeavors, which are likely
and teamwork.
The claims presented for the disadvantages of Traditional Teaching were most
persuasive and reliable since the dilemma already exists. A traditional teaching system
puts the greatest value on technicalities and word per word memorization of data instead
guides cloud the traditional setting and discourage critical thinking and interactivity.
With the main objective of weighing the bounds of traditional teaching strategies,
the researchers found the literature tied to the current study in the course of highlighting
the need to strategize and devise a new strategy that will create a stimulating environment
for the students. Anchored on evidences and existing facts, the findings proved reliable
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to the desired topic. The study mainly revolves on understanding the relevance of a new
Games are a ubiquitous part of life in our culture, and experts suggest they will
become even more deeply embedded in the coming years. Games help people develop
information-based culture. The study also revealed that simply playing board games in
the classroom or on family game night helps brain development. It also suggests that
board games can be helpful in building social skills and self-esteem, as well as teach kids
about rules, competition, fair play, and values (Horizon Report, 2011).
learning new things, rules and dependencies. Therefore, participants of games are not
discouraged by difficulties and learn from their failures. Such an attitude allows them to
develop another competence, which is readiness to cope with risk and running risk
(Catapano, 2017).
change the games, or make it school-related games. Like in this study, the researchers
come up to make a strategic material that can help the students in studying their Basic
couldn’t do before.” In this study, the researcher will measure the results they will be get
from the pre-test and post-test of the respondents. The researcher also wants to know
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how the students enjoy playing while studying. Like McKay said, “Knowledge is not the
outcome we want; we want students to learn how to make choices.” Interactive games
are very useful in studying or in the learning process because it makes studying more fun
and active. In support to this statement, according to the panelists at Stanford “Games
explaining how we learn and if we succeed”. This type of learning enable students to
amass deeper levels of understanding needed for complicated ideas and womb -
Madison, “…it turns out games are hard”, where people think that this thing is like a cog
memorization and active learning and application of those techniques to solve and finish
the game.
Having the process of assessing the bounds of interactive game strategies, the
researchers found the literature tied to the current study in the course of highlighting the
need to manipulate and develop a game strategy that will create a collaborative endeavor
findings proved reliable to the desired topic. The study mainly revolves on understanding
the relevance of a new teaching method through understanding the flaws of a traditional
teaching system.
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CHAPTER III
RESEARCH METHODOLOGY
Research Design
Walter (2005), descriptive research, also known as statistical research, describes data
This design will be appropriate because the intention is to describe the relevance
strategy and Basic Calculus DAMATH strategy to determine if the DAMATH strategy has
Research Locale
The study was conducted in two (2) selected sections of Grade 12 STEM Students
in OMNHS. The Oriental Mindoro National High School is the flagship campus and the
largest public high school in Oriental Mindoro. It was established in 1921 and is located
in San Vicente East, Calapan City. It offers Junior and Senior High School. The school is
headed by Dr. Nimrod Bantigue. It was formerly named Oriental Mindoro High School
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Respondents
from STEM Euclid and 46 students from STEM Euler. They were selected from the total
Sampling Technique
Purposive sampling was used to determine the respondents of this study. The
basic principle behind this sampling method is to determine a very specific group of
students for reasons of feasibility or efficiency. This can help the researcher identify very
Research Instrument
The main instrument of the study was in a form of pre-test and post-test provided
PRE-TEST POST-TEST
The data gathered were treated statistically using the comparative statistics such
frequency, percentage and arithmetic mean. The following formulas were used:
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Frequencies and Percentage
Formula: Where:
𝑛
Percentage = × 100 𝑛 = number of respondents per category
𝑁
Arithmetic Mean
Formula: Where:
∑fx
x̅ = 𝑥 = Arithmetic mean
N
∑ 𝑓𝑥 = Summation of function of x
T-test
Formula: Where:
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CHAPTER IV
In this section, the results of the data analysis are presented. The data were
collected and then processed in response to the problems posed in chapter 1 of this study.
1.1 What is the level of Academic Performance of the respondents using traditional
Table 1. Mean of Pre-test Scores of the Control Group and Experimental Group
Interpretation
Shown in Table 1 is the mean of pre-test scores of the students in the control group
and experimental group. It shows the mean score of control and experimental groups of
15.22 and 15.95 respectively. There is a slight difference of 0.73 which might not possibly
The standard deviations’ results of 2.24 and 3.10 are not that big which signify that
both classes are less variable; it means that the students were of differing level of
intelligence. The results suggest that the two groups included in the study are almost the
same.
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In terms of the mean percentage score (MPS), control group has 31.25 percent
while experimental group has 32.64 percent both interpreted as low mastery. These
scores are good indicators to test the possible impact of the instruments/materials on the
1.2 What is the level of Academic Performance of the respondents using traditional
Table 2. Mean of Post-test Scores of the Control Group and Experimental Group
It could be inferred from Table 2 that the mean score in post-test of the control
group is 26.2 and the mean score of the experimental group is 31.25. There is a
difference of 5.05 that indicates that the computational competence of the students under
experimental group is higher than the control group after the intervention of the
In terms of the mean percentage score (MPS), control group has 64.25 percent
interpreted as average mastery while experimental group has 76.36 percent interpreted
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competence of both groups in Basic Calculus after the application of different strategies
to impart the various learning competencies of the subject. However, it was observed that
there was a higher mean gain score in the experimental group than the control group.
Table 3. Significant Difference between the Mean Pre-test of the Control Group and
Experimental Group
Results show that the p-value or significant value of 0.6510 is greater than the 0.05
level of significance with a degree of freedom of 82. Hence, the null hypothesis is
accepted.
The results indicate that the difference between the mean pre-test scores of the
This result is good because this proves that the students have a quite similar
computational competence prior to the use of mathematical games which will be very
crucial in determining the outcomes based on teaching approach. The data suggest that
the groups are very ideal for the group since they possess similarities prior to the
experiment.
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3. Is there a significant difference between the post-tests of students under Traditional
Table 4. Significant Difference between the Mean Post-test Score of the Students
From the data, it is very clear that the difference in scores in the post-test favor the
mathematical games.
The results indicate that the difference between the mean post-test scores of the
control group and experimental group is significant. It means that the group of students
who were treated with mathematical games performed better than those students who
learned through the traditional approaches. This result simply implied that mathematical
games could increase the performance of the students. Hence, it is valid to say that
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4. Is there a significant difference between the pre-test and post-test under Traditional
Teaching Strategy?
Table 5. Significant Difference between the Mean Post-test of the Students in Control
Group
Pre-test 15.22
Control Group 41 10.15 0.00 Reject Ho
Post-test 26.2
The table reveals that from the computed t-value of -10.15 and degrees of
freedom of 41, the obtained p-value or significant value is 0.00 which is less than the 0.05
The results indicate that the difference between the mean pre-test and post-test
The results also reveal that the traditional methods and approaches in teaching
Calculus enhance students learning. But the increase or gain on the mean score is not
quite large to say that the students have mastery on the subject matters or topics included
in the study.
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5. Is there a significant difference between the pre-test and post-test under BACAL
Damath Strategy?
Table 6. Significant Difference between the Mean Pre-test and Post-test of the Students
in Experimental Group
Table 6 shows that the obtained p-value or significant value of 0.00 is obtained
from the computed t-value of -14.17 and is less than the 0.05 level of significance with a
The result indicates that the difference between the mean pre-test and post-test
mathematical competence of the students. And that making use of other methods or
approaches could improve the performance of the students. And with practice through
the use of mathematical games, achievement level can be increased; the control group
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6. Is there a significant difference between the BACAL Traditional Teaching Strategy and
Damath Strategy?
value 𝜶 = 𝟎. 𝟎𝟓
From the data, it is very clear that the significant difference in scores was in favor
of the students in the experimental group which were subjected to intervention using
mathematical games.
The results indicate that the difference between the mean scores of the control
group and experimental group is significant. It means that the group of students who
utilized mathematical games performed better than those students who learned through
the traditional approaches. This result simply implied that mathematical games could
increase the performance of the students. Hence, it is valid to say that mathematical
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CHAPTER V
SUMMARY OF FINDINGS
The computational competence of the students in Basic Calculus who were under
the experimental group increased from “low mastery” to “moving towards mastery” after
the implementation and use of the mathematical games BACAL Damath Strategy. There
was also an increase in the computational competence of the students in control group
the control group and experimental group. It means that the experimental and control
group have almost the same computational competence in Basic Calculus before the
There is a significant difference between the mean pre-test and post test scores of
the students in control group. This is because of the increase on the mean score of the
group after using other conventional strategies to enhance the performance of the
students.
competence of the students after the intervention. It also indicated that the instrument
The post-test scores of the groups significantly differ resulting to higher scores for
30
group is greater compared to the control group. This was the result of exposure of both
CONCLUSIONS
conventional approach.
mathematical games.
RECOMMENDATIONS
Teachers and other instructors can modify the BACAL Damath Strategy based on
the students’ preference and level of interest. It can also be developed to be more flexible
in order to fit other subjects with a different set of topics and learning competencies.
program with a greater number of students. Various activities other than pre-tests and
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post-tests can be utilized to accurately determine if there is a significant difference
32
REFERENCES
Kornell, N. (2012, November 27). Us Math Achievement: How Bad Is It? Retrieved July,
You/201211/Us-Math-Achievement-How-Bad-Is-It
Education-In-Numbers
Teaching Methods: Traditional Vs Modern. (2017, July 31). Retrieved July, 2018, From
Https://Www.Ccss.Co.Uk/News/Traditional-Vs-Modern-Teaching/
Mackay, R. F. (2013, March 1). Playing To Learn: Panelists At Stanford Discussion Say
Https://Www.Suttontrust.Com/Newsarchive/Education-Study-Finds-In-Favour-Of-
Traditional-Teaching-Styles/
33
Are Traditional Teaching Methods Still Effective? (2013, June 25). Retrieved July, 2018,
From Https://Arzelonline.Wordpress.Com/2012/06/25/Are-Traditional-Teaching-
Methods-Still-Effective/
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APPENDICES
35
DAMATHS BOARDS
36
ALGEBRAIC BOARD
TRIGONOMETRIC BOARD
37
⨜(x4-2)dx ⨜(x4-2)dx ⨜(x4-2)dx ⨜(x4-2)dx
𝑑𝑥 𝑑𝑥
∫ ∫ ∫(1 + 𝑒 𝑥 )3 𝑒 𝑧 𝑑𝑥 ∫(3 − 2𝑥)5 𝑑𝑥
𝑥 6𝑥 + 7
4
⨜(x −
-2)dx 𝑑𝑥
⨜(x∫4-2)dx
∫(2𝑥 1)3 𝑑𝑥 2𝑥 𝑑𝑥
⨜(x∫4-2)dx 42𝑥 𝑑𝑥
⨜(x∫4-2)dx
𝑥𝑙𝑛 𝑥
∫(3𝑥
4
⨜(x -2)dx
+ 2)𝑑𝑥 ∫(𝑥4-2)dx
⨜(x − 3)𝑑𝑥 ⨜(x4-2)dx
∫(2𝑥 − 1)𝑑𝑥 ⨜(x∫4-2)dx
𝑥𝑑𝑥
4 4-2)dx 4-2)dx
∫⨜(x
4
sec -2)dx
𝑥 tan 𝑥 𝑑𝑥 ∫⨜(x
csc 𝑥-2)dx
cot 𝑥 𝑑𝑥 ⨜(x
∫ sec 𝑥 𝑑𝑥 ⨜(x
∫ csc 𝑥 𝑑𝑥
Lesson Plan
38
39
40
41
42
Table 1. Mean of Pre-test Scores of the Control Group and Experimental Group
Interpretation
Table 2. Mean of Post-test Scores of the Control Group and Experimental Group
Table 3. Significant Difference between the Mean Pre-test of the Control Group and
Experimental Group
Table 4. Significant Difference between the Mean Post-test Score of the Students
43
Table 5. Significant Difference between the Mean Post-test of the Students in Control
Group
Pre-test 15.22
Control Group 41 10.15 0.00 Reject Ho
Post-test 26.2
Table 6. Significant Difference between the Mean Pre-test and Post-test of the Students
in Experimental Group
value 𝜶 = 𝟎. 𝟎𝟓
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JESSICA BOLAÑOS
XEVERA, CALAPAN CITY
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
45
AEGIO A. DE LEON
BALITE, CALAPAN CITY
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
46
PAULINE MAE F. MAGSINO
GUINOBATAN, CALAPAN CITY
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
47
MIKE DAVID C. MALICSI
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
48
MARK DANIEL A. RUBIO
TAWIRAN, CALAPAN CITY
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
49
HANNAH BEATRICE A. TAMAYO
NACOCO LOPEZ, CALAPAN CITY
PERSONAL INFORMATION:___________________________________________________
EDUCATIONAL BACKGROUND:_______________________________________________
50