Documentos de Académico
Documentos de Profesional
Documentos de Cultura
GORDON RAPHAEL
...in conversation about
recording The Strokes’ first
two albums and releasing
his new solo music
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CONTENTS
INTERVIEWS
16 Gordon Raphael
30
The producer talks about his career,
recording techniques and new music
20 Jolyon Thomas
The 2018 MPG Awards Breakthrough
Producer Of The Year nominee on
working with U2 and Royal Blood
20 FEATURES
7 Gear Of the Year
AMI’s top tech picks from 2017
26 Prism Sound
7
A 30th anniversary special
30 Immersive Audio
The latest developments in
immersive sound design
PRODUCT FOCUS
35 Equipment for immersive
sound capture
REVIEWS
38 Audio-Technica AT 5047
December 2017 3
WELCOME www.audiomediainternational.com
T
is a seven-time Grammy
And, if you’re into recording, production this year? What can I do differently next year?
Award winning producer,
mixer and engineer (Foo and audio technology in general, you But at the AMI offices, we’ve been wondering how
Fighters, Radiohead, definitely have a few of them. You were the pro audio world has managed to release so
Switchfoot, Molotov, also probably just as keen as I was to find many fascinating products in the space of just 12
Beck) with over 20 years
out who recorded your favourite music by trawling months. So, the Audio Media International team
experience and many
multi-platinum records through the liner notes of your most-prized records. has looked back over the year to select its top
in his discography. When you found out who they were, you were also technology releases from 2017 for our Gear Of The
probably just as eager to meet these mythical figures Year feature on pages 7-13, which includes some
to find out what microphones or preamps they were fantastic products that have impressed us with
using and how, but they existed only in a nice font on their functionality, design and innovation. And on the
a record sleeve, and occupied some legendary studio note of reflection, Prism Sound’s Graham Boswell
Chris Turner somewhere you could only ever dream of visiting. We tells Colby Ramsey all about the company’s 30-year
is an award-winning
get to meet and speak to so many talented people in history in this anniversary special on pages 26-29.
sound designer who
started his career as a this industry each day, and sometimes you get to speak As always, it’s been a busy year for everyone in this
music engineer and has to one of those liner note heroes from your youth, who, business, so enjoy the December break and look out
gone on to design sound in spite of what ‘they’ say, often just turn out be really for the next issue of AMI in the new year. Oh, and
for some of the most
nice and a treasure trove of knowledge. We’re very don’t forget to scan the Spotify codes scattered
memorable ads on TV,
cinema, radio pleased to have Gordon Raphael on the cover on this around the magazine...
and online. month’s magazine, who turned out to be both of those
things. The renowned producer of The Strokes’ debut
Is This It told us all about the gear he used to achieve Murray Stassen
that signature sound, how he became a producer and Editor
what he’s up to these days in Berlin. Audio Media International
SENIOR STAFF WRITER PRODUCTION ASSISTANT is published 10 times a year by NewBay Media Europe Ltd,
The Emerson Building, 4th Floor, 4-8 Emerson Street, London SE1 9DU
Colby Ramsey Warren Kelly
Editorial tel: +44 (0)20 7354 6002
cramsey@nbmedia.com wkelly@nbmedia.com
Sales tel: +44 (0)20 7354 6000
4 December 2017
ELEVATING THE
FESTIVAL
EXPERIENCE
The pro audio world has outdone itself this year, having
presented the AMI team – and our expert roster of
reviewers – with plenty of kit to get stuck into. We’ve
put together our top picks of products that we feel have
excelled in functionality, innovation, value or all of these
things combined.
GEAR
OF THE
LOUDSPEAKERS
MEYER SOUND
LINA
The smallest and lightest in the manufacturer’s LEO
Family, LINA and its companion control element 750-
LFC boast new drivers and an updated amplifier and
signal processing package that, along with an improved
power supply, enables higher peak output.
www.meyersound.com
December 2017 7
Lovebox | UK
Power to Perform
XY-2 | XY-3B | high power speakers
INTERFACES/PRE-AMPS
FOCUSRITE
Red8Pre
This 64x64 audio interface for Pro Tools|HD And
Thunderbolt 3 workflows features eight Red Evolution
mic pres and 32x32 Dante AoIP connectivity. Red 8Pre,
which allows the user to assign any physical input or
output to any driver/Pro Tools|HD channel, includes two
ADAT ports, for up to 16 additional inputs and outputs.
pro.focusrite.com
DPA MICROPHONES
d:vice
The d:vice MMA-A digital audio interface is a dual-
channel microphone preamplifier and A/D converter
that captures high-quality audio via recording/
broadcasting apps. The d:vice is ultra-compact at
about two inches in diameter and is controlled through
a remote application on any iOS device.
www.dpamicrophones.com
STUDIO MONITORS
GENELEC
The Ones
Genelec’s 8331 (pictured), 8341 and 8351 three-way coaxial monitors,
nicknamed ‘The Ones’, are built to deliver ‘ultimate point source’
monitoring. Using Genelec’s Minimum Diffraction Coaxial (MDC)
driver, the compact solutions are designed to eliminate limited
frequency range, low SPL and uneven dispersion issues.
www.genelec.com
ADAM AUDIO
S Series
The S Series, ADAM Audio’s third generation range of studio
monitors, is comprised of five models of increasing size, the S2V,
S3H, S3V and the largest-of-the-range S5V and S5H. The new range
features new woofer and mid-range driver designs and the debut of
the S-ART tweeter, a more precise version of ADAM’s X-ART tweeter
with accelerated ribbon design.
www.adam-audio.com
December 2017 9
C R E ATI V E M A STE R I N G. R E I N V E NTE D.
WaveLab is today’s leading mastering and audio editing platform, favored by mastering facilities, music studios,
sound designers, journalists and broadcasters. Its comprehensive set of features, customizability and outstanding
audio quality are the reasons WaveLab became the world’s most popular professional platform for audio refinement.
WaveLab Pro 9 reinvents creative mastering once again by providing a revolutionary new user interface, full
M/S mastering support including editing and processing, the superior MasterRig plug-in suite as well as direct
exchange with Steinberg DAWs, such as Cubase, among many other features.
www.steinberg.net/wavelab
GEAR OF THE YEAR 2017
ALL ROUNDERS
ZOOM
F4 Field Recorder
Zoom’s latest multi-track field recorder, with four
XLR/TRS combo inputs, a 3.5mm stereo input, and a
Zoom mic capsule input, can record up to six discrete
tracks with an additional stereo mix track – all at
resolutions up to 24-bit/192 kHz.
www.zoom.co.jp
MICROPHONES
AUDIO-TECHNICA
AT5047
The AT5047 Cardioid Condenser is equipped with a transformer-
coupled output, maintaining a constant load output impedance, even
when capturing sources at extreme SPL. Four diaphragms function
together as Audio-Technica’s largest-ever element, providing combined
surface area twice that of a standard one-inch circular diaphragm.
www.audio-technica.com
TOWNSEND LABS
Sphere L22
The Sphere microphone modelling system consists of a high precision
dual channel microphone, which when paired with the included
Sphere DSP plug-in (UAD, VST, AU, AAX Native) accurately models
the response of a wide range of mics, including transient response,
harmonics, proximity effect and three-dimensional polar response.
www.townsendlabs.com
December 2017 11
NEUMANN.COM/50YEARS-U87
GEAR OF THE YEAR 2017
WIRELESS Shure’s new digital wireless system features a receiver that is compatible with its two transmitter
offerings, the AD Series and ADX Series, which incorporate ShowLink, providing real-time control of all
transmitter parameters with interference detection and avoidance. Digital audio quality is maintained
SHURE via Dante and AES3, along with a 20Hz to 20 kHz range. The system also boasts wide dynamic range,
AES-256 encryption and 2ms latency from the mic transducer to the analogue output.
Axient Digital www.shure.co.uk
Wireless
SOFTWARE
MERGING TECHNOLOGIES
Pyramix 11
Merging’s latest Pyramix software is now linked to ANEMAN, the
company’s Audio Network Manager tool for RAVENNA and AES67
devices. The DAW’s toolkit for 3D immersive audio has expanded
with a new FX Rendering feature for multitrack and multi-effects
processing, along with the implementation of plugins.
www.merging.com
IZOTOPE
RX6
iZotope RX 6 introduces new features for post production users
such as lav mic de-rustle, dialogue isolation and low-end wind
rumble removal. It also includes technology to solve music recording
problems like microphone bleed, sibilance, mouth clicks and breaths.
www.izotope.com
December 2017 13
OPINION
A is unique amongst its older more seniors, a senior audio programmer, a sound designer, between an object and the camera will drive volume
established peers. Whilst some parallels an associate sound designer and audio QA specialists. attenuation, dynamic EQ or apply filtering. Priority
can be drawn with post production, its Specialisation of roles does exist in games - evident systems can dictate what sounds play and which are
interactive nature turns things inside out with the dialogue engineers and music designers on culled and the number of a particular object on screen
and upside down. our Total War team - but sound designers are usually at one time could dictate whether an individual or
The key difference? We are developers and not a proficient generalists. We need to be able to tackle group sound is played.
service. Games are an iterative process and production anything thrown our way including field recording, With content added throughout production, regular
cycles can run for periods of three years or more, shooting Foley, and working to picture as well as having mix passes are required and in this sense the nonlinear
during which the narrative and style can radically some technical skills, implementing our own content nature of games is reflected in workflows.
evolve. Being in the central development team means and fixing bugs. You can find some parity with post production
we’re part of that evolution and it increases our Audio programmers are an essential component of workflows in content creation, but only on a micro
influence on the creative process; opportunities for our team, but aren’t necessarily found at every studio. scale. Each game feature has its own little production
collaboration are enormous and savvy sound designers Working on features which require code support, life cycle; from concept to design to art to animation
are proactive enough to exploit this. bug fixes, developing tools and even plugins for to VFX to audio and review. This isn’t to say that
During pre-production, we’re tasked with conducting middleware; they tackle the more technical challenges everything is developed in isolation as what matters is
essential groundwork; planning field recording in code which sound designers cannot fix in the game how features work in context with everything else, not
excursions and developing a palette of sound, creating engine’s toolset and audio middleware. just creatively but technically too.
previsualisations and audio concepting and devising While Audio QA aren’t as common in the games The limitations of the intended platform or
the tools, workflows and systems we’ll need to create industry as they arguably should be, it’s a role I’m the consequences of a game mechanic may force
and implement the enormous volume of content each happy to say we have at Creative Assembly. QA you to make tough decisions about your designs,
project requires. In this industry, our early involvement play an essential role in games and specialists who but I find that this is where some of the best
in a project becomes necessity. understand the intricacies of audio as well as the creativity happens. Maybe I’m just weird, but for
Throughout production, we work alongside specifics of implementation are critical to creating me the constraints are part of the appeal and I like
programmers, designers, writers, artists and a mix which will stand up to the stresses the player a technical challenge as much as a creative one -
animators and have an opportunity to influence their might put it through. especially where the two meet.
work as they do ours. In games, audio touches almost
every discipline and this is especially true of narrative. Designing Something That Mixes Itself Charles Pateman
Dialogue production is our responsibility and with no How games are mixed had long been a mystery to is a sound designer at Creative Assembly who
director in the traditional cinematic sense, our ability me before entering the industry. The mix happens has worked on titles including Halo Wars 2 and
to influence narrative can exceed that of linear media. in real time during gameplay, so how can it be done Total War: Warhammer II, part of the multi-award-
winning Total War franchise.
Working in a development environment is not competently when you yield control to the player and www.creative-assembly.com
without its challenges. There’s no such thing as a the game unsupervised?
December 2017 15
INTERVIEW www.audiomediainternational.com
THE
MODERN SAGE
Gordon Raphael is the producer behind The Strokes’ iconic debut album
Is This It. Now based in Berlin, he’s gearing up for the release of his solo
album, Sleep On The Radio, out on London-based Zero Hours Records
in February 2018. Here, Raphael tells Murray Stassen about his Seattle
grunge days, recording The Strokes and what he’s up to now...
INTERVIEW
fter Is This It came out, it got really good had an electric guitar was offered a record deal. I was in a
December 2017 17
INTERVIEW www.audiomediainternational.com
hosting a little club night at the Lunar Lounge on Ludlow I finished micing up all the guitars and the bass, I think
Street. We are having two bands and one of them might there were three mics left over for drums. One thing I
need a producer. I wanted to see what she did and I wanted always insisted on, even if I only had seven mics on their
to check out the scene. I always went to Lunar Lounge instruments, was a room mic, because I loved the way that
anyway. It was free shows seven nights a week and you the room mic would just pic up general unusable chaos.
would see three bands a night. The Strokes were the second The big advancement on the album was that I
band on the bill and I didn’t think they were great, but at the borrowed another eight-input interface, but I only used
same time I thought they were interesting. I wanted to keep two inputs on it. I wanted to have one more drum mic and
my studio going so I gave them my business card and told I wanted to have something else. I just wanted to have a
them I had a studio three blocks from there. They gave me a little bit more power, so we went from eight microphones
call and a couple of days later they came by and we did an EP. to say nine and then we would add another one for the live
Actually we did a three-song demo. That was my deal. Three vocal. And the vocal wasn’t done at the same time as the
songs in three days, start to finish with a mix and it was music in those recordings.
supposed to be a demo to get them into the next level clubs
- the ones that weren’t free admission. That demo became I read that Julian’s vocals were recorded through a Peavey
The Modern Age EP and it got signed by Rough Trade. They practice amp, is that correct?
didn’t remix it and they didn’t do any changes. It was just the I had a little Peavey keyboard amp that I used and I
way it was after the three days. put Julian through that and hoped that it would go into
the room mic somehow. But after one or two takes of
What were you hoping to achieve with the sound of Is that he said, Nah, this is no fun for me, I don’t want to
This It and how did you record it? sing this way. I can barely hear myself. This isn’t how I
A lot of the sound for the first album was largely based on want to do my vocals. To be honest, I think on the EP
the sound of the EP. Even though I had a fairly good studio, version of the Modern Age, there’s probably one line
I still only had eight inputs. I had a digital interface that Pro that’s coming from the Peavey practice amp that made
Tools made. So at any given time, I could only use eight the cut. But every song after that and every song on
microphones. So the first EP we did was done with only the album was done with a Audio-Technica AT4033A
eight microphones going at the same time when I recorded condenser microphone and an Avalon VT-737 SP
the whole band. And that was something I got used to and preamp and that’s all. There are hardly any plugins or What was it like around that time from your perspective
it sounded fine to me. I liked that sound and they liked that EQ [on the vocals after that. What you hear is the sound once you and The Strokes started to get so much
sound. Even before we got together to record the EP, I went that we actually got. attention? Were you hoping to pursue a career as a
producer off the back of the success of that album?
“The Strokes were in my studio and Julian I think I knew and the band knew that something was
happening while we were making that album. Not while we
Casablancas said, You know what everyone were making the EP, certainly not. It was just a band making
a demo in lonely New York trying to get ahead. They didn’t
else is doing? That’s what we don’t want to do” know if the demo was going to turn out any good. I didn’t
know if I would ever hear from them again. That was the
Ok, I’m a producer, I’m actually interested. What do you guys It sounds a little distorted, is that just from the gain spirit of the demo. They started getting press and had huge
want to do here? What kind of sound are you looking for? on the preamp? things going on in the media even without being signed in
That’s the first question I ask anybody I want to work with. The percentage of distortion was an interesting topic, which the US. By the time they were in my studio, even by the time
The Strokes were in my studio and Julian [Casablancas] said, came about during the very first vocal recording I did. Julian they started the album without a US deal, we had this feeling
You know what everybody is doing these days? Whatever said, I hope you can get me a good vocal sound. I was very that the whole world was listening and they were waiting for
that is, that’s what we don’t want to do. When I heard those sure of myself, and said, Oh I will get you a really cool sound. this record. There were journalists and record label people
words it created an instant artistic direction for me. In 2000, What I had been working on for the past ten years was this from the UK and in New York in my basement studio. I had
Pro Tools was really coming into its own and tape recorder form of music I lovingly called industrial music and the bands never recorded a band with a guy from the NME standing
studios were going out of business. Pro Tools was just taking I was listening to, like Skinny Puppy from Vancouver Canada by taking notes, or the guys from Rough Trade sitting there
over and the producers loved it because you could put 64 had vocals that were distorted in a nuclear blast way. I got watching me. So yeah, I thought that with the success of the
tracks of audio on a song instead of just 24. When they said this nuclear devastation sound that I wanted to show him. He album, I was probably going to get a lot of requests to work
that, I thought, Ok, I’ll tell you what people aren’t doing these did a few lines, and then came in to talk to me and said, That and also I could get attention for my own music. I thought
days. Just go in that room and play your music. I’ll set up eight sounds like shit. I hate that sound. He said, You know how that I would get money and fame and popularity and friends.
microphones and that’s the song. your favourite jeans aren’t new and they don’t have holes in Those things were definitely on my mind.
it? Imagine that scenario. So I was thinking, your favourite
What mics did you use and how did you place them? jeans; they’re not new, that means it’s not clean and it means How different was the recording of the second album?
I had a few good microphones. I think the best microphone they’re not ripped to shreds. They’re somewhere in the There were a lot of differences. The first album was made
was an Audio Technica. I might have had a Neumann KM 84 middle. So I turned my knob from like 10 to four-and-a-half in a basement studio that had a modicum of good gear and
that someone gave me and I had a couple of ribbon mics, and he tested the mic and he said, Yeah, just like that. And it had a few good preamps, a few good microphones and
Beyerdynamic stuff and some Sennheiser MD 421s and that is the sound that stayed on the EP and the first two some normal microphones. By the time the second album
some Shure SM57s. I would just stick two microphones albums to the T. I think they even bought an Avalon VT-737 SP was made I was living in London and I didn’t have a studio in
pointed at a speaker, like an SM57 or a 421. By the time preamp and took it on tour and they might still do. New York anymore, but I had recorded a wonderful artist
18 December 2017
INTERVIEW
called Regina Spektor at TMF Studio. I remember it being been going my whole life, I have very little contacts in
a really fun place to work, so I told The Strokes, Hey, I don’t the music industry. No famous musician in the whole
have a studio, but this studio sounds good. They said, Ok, world or record label has ever called me to record an
We’ll go there, but would you decorate it to make it look album. I’ve only worked with kids who were unsigned.
like your old studio please? Because we really like your Even The Strokes and Regina Spektor were that way.
style of environment. So I actually hired the same people No one has really called me up. It’s not like Brian Eno or
that did design work in my studio. It’s a place called Bear any great producer is going to go, Ah man, I really want
Creek Studio in Seattle. They flew out to New York and to work with Gordon Raphael, he makes the coolest
made purple velvet curtains and all kinds of decorations so music. I’m in like a little island of my own.
that it had the same feeling as my studio. But TMF was a
multi-million dollar studio, with a giant SSL board and many Are you planning on releasing anything else this year
good microphones and a huge room. So there were some or next year?
technical differences about that record and there was also I’ve been slowly releasing singles from my album. It is
a huge difference in the psychology and the musicianship supposed to come out in its entirety on February 9,
of the band. By the time I got them at TMF Studio they had 2018. I’m hoping to do some European tours and play
been touring for two years solid around the world. They some shows around that. That’s as far as my planning
played me Room On Fire from beginning to end as a live goes. Right now I have a number of bands in different
band in the studio, I went, Oh my god, when did you get so cities that want me to do everything from mixing to
good? And specifically Fab’s (Fabrizio Moretti) drumming recording to production, so I’m balancing my own music
had stepped up and also Nick Valensi just became off the and the production side so that things can keep going
charts as a lead guitarist on that record, in terms of the harmoniously on both levels.
solos, the rhythm of it and the dexterity involved in that. My
jaw just dropped. They were like this basement group last Are you self-releasing your album?
time I saw them and now they are like Led Zeppelin junior. I am fortunate that I have a friend of mine who has
a small label in London. He’s releasing it. The label
Could you talk to me about the music you are making at is called Zero Hours. He’s so far gotten me onto the
the moment? You’re writing and producing it yourself, but BBC 6 Music with Tom Robinson for an hour, playing
would you ever consider working with another producer? my music and playing a bunch of other productions.
I certainly would not be opposed to working with Three different DJs on 6 Music have played my song
another producer. I don’t know if any other producers a couple of times and so the label is actually doing a
would be interested in my music. I’ve had a very good job for me right now and I am very happy to have
strange musical career, because even though I have the outside help.
December 2017 19
PRODUCER PROFILE www.audiomediainternational.com
JOLYON
THOMAS
...is the producer behind the likes of Royal
Blood’s No.1 second album How Did We Get
So Dark?, Slaves’ Are You Satisfied? Frank
Carter & The Rattlesnakes’ new single Spray
Paint Love and last but not least, he’s one of
the producers on U2’s new album Songs Of
Experience. Here, he tells Murray Stassen
about his approach to production and what
it’s like working with Bono and The Edge…
/////////////////////////////////////////////////////////////////////////////////////////
came into this through a completely musical point “I wasn’t so in tune with studio stuff at first,” he continues. December sees the release of U2’s fourteenth studio album
I of view,” says Jolyon Thomas, when I ask him how he “That happened later. But then it became immediately Songs Of Experience, which Thomas helped to produce
became a producer. exciting. I started recording people off the back of my alongside Jacknife Lee, Ryan Tedder, as well as Steve
“I was a drummer originally and then I just met a lot of band, because people just heard that and were like, it Lillywhite and Andy Barlow. Here, ahead of the release of
musicians and started working with people and got into sounds wicked, will you do our demo? Then suddenly I was a that album, Thomas tells Audio Media International how to
loads of different types of music. I did a lot of things before producer, to cut a long story short. produce a hit record…
anyone called me a producer.” “Luckily I’m in the position where I now choose [what to
Thomas studied classical music at college, and his musical work on] and I’ve had a couple of good bits here and there. I’ve Does being a good producer and a good
knowledge and experience of playing in bands has helped had a really good run.” musician go hand in hand?
inform his hands-on approach to producing, which often sees A good run is probably a bit of an understatement. For me it does, but there are different kinds. You’ve got
him playing various instruments on sessions or co-writing. Thomas has producer, co-writer, mixer and engineer credits musical producers, like myself, people who are very
“I’m musically aware,” he says, which is clear from his on Slaves’ acclaimed, Mercury Prize-nominated 2015 album musical, who can play and understand. If you play a chord
co-writing credits with the likes of Slaves, and guitar Are You Satisifed? And in June this year, Royal Blood’s progression, I could tell you what it is. I could say, Oh why
and keyboard credits on U2’s new single featuring second album How Did We Get So Dark? - which he recorded don’t you move the third or the fifth? I could speak in that
Kendrick Lamar. and produced at Belgiums’ ICP studios, hit No.1 in the UK. lexicon. Then you get producers who are non-musical
20 December 2017
PRODUCER PROFILE
producers, who are much more engineer producers. For Do you want to come in and work on the album? They really
me it is really important, because most of the time I am liked stuff I had worked on, like Slaves for example and the
pretty musically involved. If I’m not playing on it, I am rawness of that. They thought it was recorded in a cool way.
potentially writing. There are different producers on the album, as I mentioned,
so I think I bring a lot more of the youthful energy and...
How do you choose the projects you work on?
If I start talking to someone, or someone comes my way Punk rock?
through whatever avenue, I first of all ask, Can I benefit this A little bit of that, yeah. They mentioned that before, like
music? Can I bring something to the table? Sometimes you Jolyon is more on the rock side. Ironically, of the songs
think, No, I don’t really think I can. It’s not that I don’t like it. that they ended up using on the album, my ones have a lot
There are many reasons why. I don’t ever assume that I know of Euphoric feeling about them. The opening of (Get Out
what the artist wants. You have so many experiences with Of Your Own Way) I made on my iPad. It’s all just my voice
people in the studio and some of them aren’t always positive that I sampled. I made this sort of euphoric, reverb sound
for many reasons. So, I hope that when I come to it, I come to and some of the other tracks on the album have this sort
it with a positive energy and I don’t assume anything. of euphoric kind of situation going on. So I don’t know if
my songs are that punk rock, but the energy of them may
I’ve just heard U2’s new song, Get Out of Your be, I hope. And also this song and another song both have
Own Way... can you talk about that? Kendrick Lamar on them.
That was one of the first songs I worked on with the band.
Bono and I did a demo of it first. It’s actually produced by What is it like working with Bono and The Edge?
myself and Ryan Tedder and I think some other people might Fun. They are just really nice people and really cool. They are
have some credits on there, but essentially it’s me and Ryan also quite sharp witted. So you can give a lot and they give a
Tedder. I’m also credited with playing guitar on the track lot back. And of course, they know what they are doing in the
because that melody in the chorus was something that Bono studio. They’ve obviously made a shit load of hit records and
and I came up with quite early on. That really stuck, even they know what they are talking about. So you can be very
though this track has gone through a few different versions open, because if you come up with any ideas, or play a guitar
as it always does with U2 and a few different versions is part, they will be open to the idea. They will listen and give it
an understatement. That’s kind of how they work, always a try. So from that perspective it really gives you freedom to
/
over about two years, so I would dip in and out. That was one year or something, but ultimately the freedom means that
of the very first one I worked on at the very beginning when I you can be experimental and have a laugh and try things and
first met them. It was probably two years ago when I did the do stuff that you couldn’t necessarily do if you had three
first version. All I remember is coming up with that melody days in the studio. And also, through all of that, they still have
with Bono. It was just me and him. I was playing guitar, he was the punk aesthetic. All the vocals are done with an SM58 in a
singing. The first version of it I played every instrument on it. room. For The Edge’s guitar sound, you stick a mic on the cab
Just writing and demoing around the vocal he had. and you hit record. There’s nothing fancy. You just come in the
room, stick a mic on it and get on with it. So if any engineer
How did you end up working with them? asks, How did you get that sound, you just stick an SM58 in
Like I said, they are really interested in production and front of the source. There is no other answer.
producers. They know who has done what. So if they hear a
record that they really like, they will know who has produced What about outboard?
it. They’re not stupid. They know the amount of input Minimal. You’re writing a song as you’re going along, so
producers have on a record. They get it. They know what there’s no time for that stuff, really. Of course there’s
they are doing. I heard a rumour that U2 had brought me up little pieces I had going on, but nothing really worth
in a conversation. I was like, Amazing, that’s a really good mentioning. Most of the sound came from the Edge
compliment. A week later, Bono rang me up on my phone, and out of his amp. I did lots of stuff with my synths and
like, Hey, it’s Bono. I was like, alright mate? And he just said, pedals and all of that, but nothing that ‘engineer-nerdy’
December 2017 21
PRODUCER PROFILE
December 2017 23
ENGINEER PROFILE www.audiomediainternational.com
How did you get involved with the Foo Fighters and
was there anything you did specifically with your
recording setup on their album?
I was asked by the producer Greg Kurstin to come help
record the Foo’s album. Greg and I had worked together
on previous projects and I was really excited to get the
call. For the Foo’s the idea was to have several drum
stations going on. I had to think of a way to set up five
drum kits, with two bass stations, about 20 guitar amps,
keyboard station, vocal station, etc. And to fit all this on
GOING
an 80-input Neve while running 24 track tape for basic
recording then dumping into Pro Tools and comp.
Ultimately I came up with the idea to have two drum
recording chains and patch all the kits across to the
particular chain we wanted to use. Then a bass chain,
FOR GOLD
//////////////////////////////////////////////////////////
Seven-time Grammy award-winning Darrell Thorp (OutKast, Radiohead, Paul
McCartney, Beck) is an American record producer, mixer, and engineer with
over 18 years experience and many multi-platinum records to his name. Here,
Colby Ramsey speaks to the man who helped record the Foo Fighters’ ninth
studio album Concrete and Gold, which hit No. 1 in the US and UK.
24 December 2017
ENGINEER PROFILE
and then a guitar chain for each player, a couple of What has been your greatest personal achievement?
vocal chains, one for lead and one for backing vocals. Working in the business for 20 years with all the downs
Then, using the busses for tape input, then to Pro Tools, we have encountered is a personal achievement. I don’t
worked out really well. know how but the phone keeps ringing and the emails
keep pinging with more work. When someone wants to
What is your favourite piece of gear in the studio? make a record with me, I’m honoured, and it’s amazing
The console. A good console goes a long way in a to say that I do this for a living and have been very
recording session. Give me a Neve 8028 or 8056. I successful at it.
really love to use the same mic pre-amps and EQ’s I still feel like there is more out there for me to
for every instrument to record. I find that using a accomplish and I keep learning things – that is the
Neve on this, an API on that, and Telefunken on this best part of my job, I am always learning the craft.
makes everything feel not quite as powerful. Mostly I am learning while getting paid to mix a song
December 2017 25
COMPANY PROFILE www.audiomediainternational.com
LIGHTING
THE WAY
Prism Sound is a manufacturer of professional grade digital audio
converters and interfaces for recording studios, broadcast studios
and voice logging recorders. Here, AMI discovers how the company
has evolved with the times as it celebrates its 30th anniversary.
//////////////////////////////////////////////////////////////////////////////////////////
t’s been an interesting year for Prism Sound. It’s “In the early 90’s we started making products, and we and by that I mean the most transparent,” reveals
I not often that a manufacturer gets the chance to found that to be something we enjoy doing that was Boswell. “We’ve always been utterly anal about quality
reflect on three decades in the pro audio business, also commercially quite successful.” with our interfaces, and the customer base for them
a privilege usually reserved for those with the most Prism Sound nowadays, as many may be has hugely expanded with the changes in the music
respected, reliable offerings. aware, is very much focused on two main areas: industry in recent years.”
Since Graham Boswell founded the company in professional recording products, and tools for test The company certainly seems to be renewing its
1987, teaming up with Ian Dennis two years later and measurement. Yet, the company has dabbled in efforts to bring new products to the market, the next
following a stint in digital product development many different areas over the years, providing mobile announcement of which will be made early next year
at Neve, Prism Sound audio interfaces have been recording systems to the military and supplying regarding its existing product line-up, along with
used by countless professional artists and studios recorders for intelligence and police purposes to developments in other areas of the business. This past
worldwide, continually evolving alongside the audio various governments around the world. year on the other hand has seen the introduction of
industry in truly eclectic fashion. “We’ve actually slimmed down the business a bit, Callia, Prism Sound’s first hi-fi product for the home
“I never in my wildest dreams thought we’d be going and it’s been a year of focusing on the things we’re best audio market based on the same technology as its Lyra
for 30 years and it’s been quite a journey,” says Boswell. at – making the very best audio interfaces in the world, and Titan interfaces.
26 December 2017
COMPANY PROFILE
12 months for his new studio, and people still say it’s
one of the best sounding and flexible products on
the market.”
The company is considering delving further into
markets like the US, where there is significant room
for growth and an opportunity to take the business
to the next level. “People trust our integrity and
professionalism and that’s why we’ve been around
for 30 years. I like to think we’re one of the pro audio
industry’s best kept secrets,” says Thorne. “We’ve
gained that respect from people in the industry,
whether it be students or professionals working in
major recording facilities and organisations.
“We try to align ourselves with people that have our
values and ethos at heart, like the Music Producers Guild
(MPG). We’ve been headline sponsors of the awards for
many years and have had a great partnership with them,
which will undoubtedly continue.”
Meanwhile, the company has now been running its Mic
to Monitor tour for a total of eight years, an event that
gives attendees a deep insight into the technology and
performance of the essential components in a recording
setup. “From our point of view, it’s about getting the
message out there that it’s worth doing the job right,” says
Boswell, also reflecting the company’s strong presence at
the recent AES Convention in New York, where it marked
its 30th anniversary by showing its full range of audio
interfaces and converters. “It’s a very important forum for
the industry and for us to be associated with.”
Three decades in pro audio has not been without
its hurdles however. With the industry flipped on its
head by the ‘gig economy’ and the analogue to digital
revolution, Prism Sound has had a lot to contend with,
and it has done so lucratively. The company’s most
popular product, the ADA-8XR, bridged a time when
people were first using Pro Tools as a tape machine
replacement, to the point when it became an audio
interface with an AES option.
“We’ve now supported three generations of Pro
Tools on the same product line, moving away from
FireWire and towards USB as a solid, ubiquitous
interface choice that’s not going anywhere,”
//////////////////////////////////////////////////////////
explains Boswell. “There’s no other company that
makes high-performance audio gear and sells
measurement gear to its peers and competitors at
The company has also stepped up a gear in terms Prism Sound’s sales and marketing manager, Jody the same time, which we will continue to do. We’re
of its testing and measurement offerings with the Thorne, believes that the industry is currently going also keeping an eye on networked audio as there’s
introduction of 17025 calibration, which is especially through a renaissance period, whereby many high some interesting developments going on there in
important in industries like automotive. “We’ve got an profile clients are coming on board with so-called terms of AES67 and Dante.”
extremely competitive product which is full of clever ‘legacy’ products. “One of the things we’re looking to do is a full-day Mic
to Monitor event at Strongroom Studios in December
“I like to think we’re one of the pro audio as a culmination of our year, so we’ll have done two
tours in America and numerous Mic to Monitor dates
industry’s best kept secrets” throughout Europe,” concludes Thorne. “Getting the
Prism Sound name out there and educating people on
features and capabilities which is used by many of our “ADA-8XR has been around for ten years and who we are and what we do is our priority.”
big tech and pro audio clients worldwide,” says Boswell. that’s a testament to the build quality and design
“We now provide this very high level of confidence in the infrastructure of that particular unit,” states Thorne. www.prismsound.com
accuracy of our measurements with this certificate.” “The likes of Eminem have bought them in the last
December 2017 27
COMPANY PROFILE
Prism Sound at 30: Audio pros tell us how and why they use the company’s products to enhance their workflows...
David Stewart
Eric Boulanger British Grove Studios
The Bakery, LA “The primary device that we have is the ADA-8XR and we have a total of 24 of them,
“Being a mastering studio – particularly in vinyl mastering – we employ the Lyra 2 for our which we’ve been using for at least ten years, if not more.
vinyl QC/measurement rig, which is of paramount importance to our competitive edge. “At the time when we were starting the studio, we decided the ADA was a superior
With the Lyra 2, we can directly interface with SADiE and the first generation masters converter in terms of its transparency, along with the quality of the unit itself. They’ve
feeding our vinyl lathe. With Lyra’s low noise and high quality preamps, we can measure been very reliable – our units are spread over six recording rigs, and quite often we have
both flat, and with RIAA de-emphasis in order to calibrate our lathe to perfection. The very large sessions. Our main rig is 88 I/O, so if we’re printing multiple stems as we may
thing I like best about Lyra is its seamless integration with SADiE 6, our primary DAW do on a film project, we may have to produce seven or eight different surround sound
for masters. stems. The ADA’s are very easy to set up, particularly on our multiple I/O rig.
“Congratulations Prism “You can tell that Prism Sound are passionate about their products and want them
for 30 years of pioneering to be the best available. The proof in this is in the operation; we’ve had many successful
and the passionate albums come out of this studio and the majority have been using the Prism converters.”
pursuit of excellence.
I’m proud to have been a
beneficiary of this pursuit
for the last 10 years, of
which I’ve been an avid
SADiE user.”
Indi Brodley
Ian Wallman
Pro7ect
Pro7ect “The number of inputs (two line and two mic) on Prism Sound’s Lyra 2 interface is
“I’m currently using the Prism Sound Atlas. My production work with Pro7ect great for the work that I do as I’m often tracking vocals or a stereo piano, while the
takes me to a variety of ‘non studio’ environments, and the core concept of aesthetic of the interface is also great for monitoring levels easily.
Pro7ect is to have ‘creative spaces in amazing places’. “I personally think the best part of the product is the downloadable Prism Sound
“The Atlas offers both fantastic conversion and flexibility from a larger USB audio software. It is very user friendly and all the functions for changing the
number of inputs all in a compact and sturdy unit. I love the ubiquitous USB input/output or gains are very easy to find.”
connectivity and powerful software, which has been 100% stable, and critical for
the type of work that we do.”
December 2017 29
FEATURE: IMMERSIVE AUDIO www.audiomediainternational.com
SPATIAL
AWARENESS
Steven Boardman, sound designer at Jungle.
Although the term Immersive Audio (or spatial audio) might at first glance appear to be a cutting-edge technology,
the engineering challenge of trying to place an audience in a three-dimensional acoustic space has a long history
and several methods have been used over the years with various amounts of success. Stephen Bennett reports…
inaural recording is one early technique, effect - a problem than has resolved itself somewhat UK. Tom Parnell has worked in the studio and on
B where small omnidirectional microphones with the rise in the use of smartphones and earbud outside broadcasts for BBC Radio for fifteen years,
are placed in the ‘ears’ of a dummy headphones. Whatever technology is used, immersive balancing classical music for Radio 3, band sessions
head that has a similar mass and shape audio is a growing field and some major players are for Radio 2 and 6Music, and mixing documentary
as a human bonce. Multi-microphone experimenting with various techniques to enhance the and speech programmes for Radio 4 and sport
techniques, including what has come to be known listener experience. The potential for computer-based for Five Live. More recently he has been working
as Ambisonics, has a long tradition amongst gameplay, Virtual Reality (VR), Augmented Reality closely with BBC Research & Development, helping
experimenters in sound, as has the use of the (AR) and 3D/360-degree video has spurred on the to develop tools for producing high quality spatial
many-capsuled SoundField microphone. Various expansion of creative practices in immersive sound. audio content, creating binaural radio programmes
combinations of psychoacoustic and Digital Signal The BBC has a unique place in British audio and creating dynamic audio mixes for VR. The Proms
Processing (DSP) effects have been used to simulate with a long history of technical innovation, and are part of a long British broadcasting tradition and
‘surround sound’ from stereo sources, such as the the corporation has experimented with binaural you meddle with these production formats at your
QSound system - which was used on Madonna’s 1990 recording in the past. I recall my first experience of peril, so why did Parnell feel the time was right for
album, The Immaculate Collection - and Roland’s the technique while listening to a binaurally-recorded an ‘Immersive Proms’?
RSS processor system. The disadvantage of the Sherlock Holmes dramatisation in the 1970s. I was “BBC R&D and BBC Radio 3 were keen to offer a live
multi-microphone technique is obvious - you need lying on my bed with headphones on when a horse binaural stream from the Royal Albert Hall, optimising
multi-speaker setups to play back the audio, which and cab appeared to run right over me. The BBC has the production process and basing it on the music mix
is inconvenient for most listeners. Until recently, the continued to work with binaural sound in both radio crafted by Radio 3’s dedicated sound engineers,” he
limitation of binaural playback was that the listener and visual formats, culminating in a live immersive says. According to Parnell, in the past recordings were
is forced into using headphones to experience the full sound broadcast from the 2016 Proms in London, only possible using in-ear or dummy head microphones
30 December 2017
FEATURE: IMMERSIVE AUDIO
which offered limited creative potential. But now, DSP communication system has the potential to improve Google, HTML5 and every HMD jumping on the
techniques exist which can ‘binauralise’ any mono, the quality of engagement for attendees at virtual bandwagon.” Boardman’s colleague Chris Turner,
stereo or multi-channel audio recording. “This allows meetings and, consequently the environment too. senior sound designer at Jungle, adds that the rise of
us to pan audio in any position around the listener’s Contemporary immersive audio techniques build immersive audio has been driven by VR, AR and 360
head when they are listening on headphones,” he adds. on past developments, as Boardman explains: “The video applications and the need to match audio to
“This approach offers much more freedom when techniques we use are not proprietary and as they are the visual. “If you have a beautiful full sphere of visual
recording and more creative control when crafting based on sound physics and psychoacoustics, they objects that respond to head movements, then the
immersive audio mixes in post-production.” will continue to work way into the future. They are also audio needs to match this too. When all of the senses
In Soho, London, Jungle Studios, who specialise in format exclusive, non-dependent on playback system, are aligned, then we are truly immersed in the scene,
sound design and music for advertising, promotion and totally down mix / up mix compatible. This means and only then does it become believable.” Jungle are
and broadcast have also been bitten by the immersive all past and future formats are catered for within also experimenting with a technology called Spatial
audio bug, with clients including Standard Chartered one system. It is open ended and allows audio to be PCM Sampling (SPS). “This has the ability to carry
and Liverpool FC. “Immersive sound is, for us, upgraded to any future resolutions easily, with very more spatial resolution per channel than Ambisonics,”
sound that’s perceived to be all around the listener, little re-mixing.” says Boardman. “Its point source rendering is more
including above and below,” says Steven Boardman, Parnell says that the cutting edge in immersive accurate and it has the ability to’ beam in’ on specific
part of the Jungle Studios tech team, specialising audio is combining binaural technology with tracking points in space without much bleed. Turner says
in R&D for immersive sound. Jungle have delivered data, so that as one moves ones head the sound field that Jungle use specialist microphones to capture
their immersive audio technology for some unique seems to stay in position. “This works by rendering in 360-audio to capture the best immersive sound at
applications. “After ten years of research, I’ve designed real-time the source material into the headphones in source. “We recently recorded A Day In The Life, the
a room that houses a full sphere 31 speaker array order to compensate for the head movements as the story of a fan going to Anfield football ground to watch
with four subs which create the perfect environment listener ‘explores’ the sound world around them, much Liverpool play,” he says. “You hear the entire day as he
for immersive audio,” says Boardman. He says that like looking around a 360-degree video,” he adds. heard it, and it climaxes with the sound of thousands
one example of the use of this technology is via Ambisonic recording has been in use since the of fans singing You’ll Never Walk Alone. The experience
speaker array that allows video-based discussions 1970s, and Jungle say they have improved on the is incredible and something you could never get with a
to take place inside an immersive soundfield. When techniques used in the past. “We cater for Ambisonics cheat in post.”
the video is rotated the soundfield rotates too. As at high resolutions,” says Boardman. “This is a bit Parnell says that a third of BBC Radio audiences
you can imagine, this type of remote networked of a buzzword right now, with Facebook, YouTube/ now listen using headphones, so it is timely that the
December 2017 31
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FEATURE: IMMERSIVE AUDIO
BBC are producing content that is especially suited multiple loudspeaker, and binaural formats, enabling of the music industry getting on board the spatial
for this mode of listening. “The main benefit is a more your choice of SOFA file (Spatially Oriented Format bandwagon,” says Boardman. “At the moment music
immersive experience - the sense that the sounds are for Acoustics is an industry standard file format for presented as immersive audio isn’t common. Its use is
coming from all around you, perceived as coming from HRTF sets) to be used in binaural.” Parnell says that generally driven by game engines interactively in real-
outside your head, and with better localisation,” he the binaural Proms trial has highlighted the benefit time and according to game play, while music and non-
says. Parnell explains that these attributes all combine that immersive audio can bring to listening to acoustic diegetic audio is usually replayed in plain old stereo”.
to produce a more realistic listening experience - and music, particularly where there is a spatial element to Boardman feels that music, most of all, can benefit
that preliminary research suggests that binaural sound the performance. Concert hall venues are particularly from immersive audio techniques and if presented
can even be used to improve speech intelligibility for suitable venues for immersive audio, the acoustics in this format, will ultimately allow the listener to
hearing-impaired audiences. “This new technology is being architecturally designed to fill the hall with better connect with the performance. “This is how we
becoming more popular with BBC Radio producers, sound. Using immersive audio technology brings this hear music live,” he says. “Immersive audio will enable
with binaural radio dramas and live music recordings experience right into the home (or pockets) of the the end-user to customise how they listen to music.
now regularly in production.” Binaural sound was listener. The BBC have gathered some statistics from In actual fact it will allow them inside the music and
used for Radio 3’s coverage of the 2017 Cut and those who accessed the live binaural stream on BBC allow their ears and brains to choose what and how to
Splice festival in Manchester, while the BBC Radio 4 Taste where a majority felt that the results were “like listen.” Universal Music Group (UMG) appears to agree
programme Quake presented a series of binaural audio being there in person” while a similar majority believed and are working with the company Within to create an
app that can deliver immersive audio to consumers.
“When all the senses are aligned, then we Chris Milk, co-founder and CEO of Within believes
that music is one of the most uniquely transformative
are truly immersed in a scene” mediums of human expression and that combining it
with immersive AR and VR experiences will create a
dramas exploring modern responses to environmental that Radio 3 should broadcast more binaural sound. new art form that is more powerful than the sum of
disaster, with one produced in ‘cinematic VR’. The short “I worked on a project called Cinime a few years its parts. “This partnership with Universal allows us
series Pod Plays have also been specially written to ago with Chris,” says Jungle’s Boardman. “This was an the incredible opportunity to work with top artists at
showcase the potential of immersive audio. interactive advert portal/platform for cinema that UMG to create ever more meaningful and expressive
Parnell says that the BBC R&D audio team has allowed users to interact with content on the big immersive music experiences,” he says.
developed an object-based approach to immersive screen via the small screen on their smart phones.” We’ve come a long way from the early
audio, where each sound source is treated as an ‘object’ Turner says that Jungle are currently working on a experiments in immersive audio and new
and manipulated into a 3D position and rendered project that highlights the lasting effects on children technological developments have allowed
in a binaural mix with the relevant Head-Related when a parent commits suicide. “It’s a difficult piece to the audio engineer to obtain great control
Transfer Function (HRTF) filter depending where a get right and less is proving to be more but even subtle over placement of sound, the overall acoustic
source is positioned. “This is a very fast-moving area, immersive movement within the music and recording environment and where a listener is placed therein.
particularly with regard to audio tools for VR, and the narrators in binaural audio is proving incredibly As VR headsets and the likes of Google Glass
there are multiple DAWs and plugins that support 3D powerful.” Although immersive audio has long been become more common, it will present content
panning and/or binaural rendering,” he adds. “For the a feature of both audio and video applications, its creators with new creative opportunities and
Proms I used IRCAM’s Panoramix console, which is use in the field of recorded music has been limited challenges and thus immersive audio is more likely
designed for live 3D music production mixing and can and sporadic - however, Jungle think that is about to to become more and more a major part of the
render simultaneous outputs in stereo, Ambisonics, change. “We’re extremely excited about the prospect audience’s everyday audio experience.
December 2017 33
PRODUCT FOCUS
IMMERSIVE AUDIO
FULLY IMMERSED
As virtual reality and mobile technology continue to lead the way for immersive sound experiences, pro audio
manufacturer’s are stepping up their efforts to bring 3D audio functionality to users’ fingertips. Here, we look
at a selection of the most innovative products on the market designed to put users inside the music…
KLANG:fabrik MADI
Key Features
KLANG’s 3D in-ear mixing technology is used by world famous performers,
monitor engineers and houses of worship to create natural sounding
64x64 MADI
individual headphone mixes. Its binaural algorithm is optimised for various 64x64 Dante/AES67
live sound applications and accompanied by powerful snapshot and scene Flexible audio conversion between all I/Os
management. Latest software updates provide easy to use equalisers, 44.1–96kHz
while additional remote tools for high end mixing consoles and 3D
loudspeaker rendering processors allow for flexible workflows.
With an intuitive user interface for PCs, tablets and smartphones,
KLANG:fabrik can be used by up to 16 musicians for personal monitoring.
For higher processing needs, several units can be controlled simultaneously
by the KLANG:app, which provides different views and specific features for
musicians and engineers to mix side by side.
As well as mixing monitors, the outputs can be used for immersive
headphone concerts, live streaming or studio production. In addition to
mixing, the unit provides flexible audio routing between ADAT, Dante/
AES67 and MADI. The second MADI port can function as either a second
input or as an output.
www.klang.com
December 2017 35
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Conference 13 – 17
September 2018
Exhibition 14 – 18
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RAI, Amsterdam
IBC2018
Where the media, entertainment and
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Join over 1,700 exhibitors showcasing the latest technological
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PRODUCT FOCUS
IMMERSIVE AUDIO
Neumann KU 100 dummy head The AMBEO VR Mic is an ambisonic microphone fitted with four
matched KE 14 capsules in a tetrahedral arrangement, which
allows capture of the surrounding sound from a single point. As a
The Neumann KU 100 dummy head is a unique result, users get fully spherical Ambisonics sound to match their
binaural stereo microphone. The design implements VR video/spherical 360 content, bringing a whole new emotional
two condenser microphones built into the experience to listeners.
ears of the head in order to replicate human The handheld microphone comes complete with a split cable
hearing and achieve authentic, true-to-life with four colour-coded and labelled XLR connectors according
stereo imagery and field perception. This is to the capsule position, a Rycote suspension mount and a foam
called binaural sound; when you listen to windshield. The elegantly designed AMBEO VR Mic has been
a binaural recording through headphones, developed in cooperation with VR content producers and fine-
you perceive distinct and genuine tuned through an extensive creators’ program with participants
360-degree sound. from across the audio and VR communities.
The dummy head is also used in many The product package includes all the necessary accessories
industrial applications as a measuring that allow for a smooth workflow – not least the A-B encoder
device, in acoustic research for example. software that works as a plugin, which can be embedded in the
The KU 100 can be operated with typical post-production process.
48 V phantom powering, or from an external en-uk.sennheiser.com
power supply unit, or from the built-in battery.
www.neumann.com
Key Features
Key Features Four matched KE 14 capsules in a tetrahedral arrangement
Raw output is converted into Ambisonics B-format
Proprietary A-B format encoder, available in VST and AAX plugins
Dummy head for head-related stereophony
Rycote suspension and new 1.5m extension cable included
Pressure transducer with flat diffuse-field frequency response
Loudspeaker compatible
Transformerless circuitry
Switchable 10 dB preattenuation
Balanced and unbalanced outputs (XLR and BNC)
December 2017 37
PRODUCT REVIEW www.audiomediainternational.com
AUDIO-
MICROPHONES TECHNICA
AT5047
Following a high-profile launch event at Real
World Studios in Bath, here is AMI’s review of
the company’s new condenser microphone
Key Features
Custom hard-shell carrying case
Frequency response: 20 – 20,000 Hz
Maximum input sound level: 148 dB SPL, 1 kHz at 1% T.H.D
Advanced internal shock mounting
www.audio-technica.com
38 December 2017
PRODUCT REVIEW
hile some of the major microphone The specification sheet contains a handy polar pattern hats, toms and snare - the microphone being especially
December 2017 39
PRODUCT REVIEW www.audiomediainternational.com
WAVEFORM
Alistair McGhee tests out this music production software from Tracktion SOFTWARE
40 December 2017
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L-ACOUSTICS
SYVA Andy Coules reviews this brand new
medium throw colinear source system
Key Features
L loudspeaker systems to include a new medium
throw colinear source system known as Syva.
It slots neatly between the X and P series short
142 dB max SPL down to 35 Hz
throw point source systems and the ARCS
35 m throw capability
series medium throw line source systems while borrowing
L-Acoustics line source heritage
some technology from their top of the range K series long
Plug-and-play package
throw line source systems.
RRP: SYVA: £5,105 ($6,686) The Syva system currently comprises three elements,
SYVA LOW: £2,290 ($2,999) the Syva, Syva Low and Syva Sub. In its standard
SYVA BASE: £240 ($314) configuration the Syva slots into the Syva Low, which can
SYVA SUB: £1,670 ($2,187)
LA4X Amplifier: £4,455 ($5,835) then be supplemented by the Syva Sub for extended low
end coverage. The usual mounting options are available
www.l-acoustics.com including a rigging bar (for hanging), pole mounting, wall
mounting and a base plate for floor mounting.
At first glance it looks much like any other column
LOUDSPEAKERS loudspeaker system but closer inspection reveals a
unique and rather pleasing curve to the middle of the
column which mimics the J curve utilised by line source
systems. What they’ve essentially done is place the
individual LF, MF and HF elements of a single line array
box into a neat floor standing package that doesn’t
require any tricky configuration of individual speaker
elements to get it up and running.
The Sub contains one 12” transducer whereas the Low
has two (vertically mounted), both are 84.9cm tall and
have an AutoConnect socket on the top surrounded by
four neodymium magnets into which the Syva column
neatly slots (and is held firmly in place). The audio
connection comes via a single NL4 speakon connector at
the base which provides signal to both units from an LA4X,
LA8 or LA12X amplifier. The Low goes down to 40Hz and
is capable of delivering levels up to 137 while the Sub goes
down to 37Hz with levels up to 128dB.
The Syva is 130.1cm tall and sports four 5” MF
transducers above which are three 1.75” compression
drivers arranged in the J curved section of the column
topped off by two more 5” MF units. This configuration
of drivers forms the colinear source which focuses
the energy towards the back of the audience while
providing down-fill coverage to the front. The
directivity pattern is tightly controlled in the vertical
plane at just 26° (+5/-21°) with ultra wide horizontal
coverage of 140°and an extended throw up to 35
metres. It has a usable bandwidth of 87Hz to 20kHz and
42 December 2017
PRODUCT REVIEW
is capable of delivering levels up to 137dB. end not normally heard on a system of this size. The scalability of the system means you can cover an
Various configurations of the three units are possible, volume of the system was also impressive considering extremely wide range of applications and the simplicity
for instance one LA4X amplifier could power two columns the size, the clarity remained consistent as the level of connection makes it easy to deploy just about
each comprising a Syva and Syva Low or one column increased as did the coverage. The pattern control was anywhere, I particularly like the idea of using the Syva
augmented by two Subs or four Syvas. The system that pleasantly even down to about 300Hz and while the room units as quick and easy balcony fills. L-Acoustics are
was demonstrated to me was powered by two LA4X I was in wasn’t large enough to test the throw capabilities, also keen to stress the elegant and sleek design, back
amplifiers which drove two columns comprising Syva it was quite clear it was capable of delivering wide and in July they deployed 22 units into various levels of the
and Syva Low elements complimented by four Subs. even coverage over a relatively large area. In terms of Louvre in Paris for the Louis Vuitton fashion show. The
(You can power a column/sub combo from one channel so practicality the units are all relatively light, the Low, Sub norm at such events is that you’re asked to hide the
speakers but the organisers liked the look of Syva so
“It sounded great straight out the box and was much they chose to feature the distinctive columns
among the white statues and elegant hallways.
smooth and even across the whole spectrum” When trying to place them in the context of other
speaker systems it’s hard to resist the temptation to
compare them to the many column systems out there
essentially this would be one column plus three subs.) and Syva are 29, 27 and 21 Kg respectively. but I don’t feel that’s a fair comparison. L-Acoustics have
We started by listening to pre-recorded music with the I also tested the stability of the units and found that succeeded in squeezing the capabilities of a compact
subs turned off and I was instantly impressed with a when fitted with base plates they could be pushed to line array into a column sized package while somehow
sound that was clear, crisp and punchy. It sounded great about 20° before they felt like they would topple, which managing to deliver clarity, volume and dispersion
straight out of the box and was smooth and even across is quite a serious nudge under any circumstances. The characteristics way beyond its humble size.
the whole spectrum, handling various different styles of magnets holding the Syva in place on the Syva Low are
music equally well. We then turned on the subs and my
first impression was that they were a bit superfluous to
surprisingly strong, when trying to prise them apart I had
to stand on the base plate because it felt like I was going The Reviewer
requirements, adding a modicum of infra sound to bolster to lift the whole lot up. I would be very wary of placing
the bottom end. But I soon realised they were capable of them on the floor because once you get a few bodies in
delivering the kind of deep sub particularly favoured in even the brilliant colinear dispersion is going to struggle Andy Coules
dance music and the kind of rock that likes to impart the to get over the head of the crowd, L-Acoustics themselves is a sound engineer and audio educator who has
visceral experience of feeling the thud of the kick drum in recommend that the system be stage mounted. toured the world with a diverse array of acts in a
wide range of genres.
your chest and thus is able to provide the kind of bottom The additional mounting options coupled with the
December 2017 43
NEW
POSSIB ILITI E S
pro.focusrite.com
PRODUCT REVIEW
Key Features
Sonnox Oxford Dynamic EQ
AMS RMX16
SDD-3000
Dytronics Cyclosonic Panner
ENGL Savage 120
www.uaudio.com
U combo UAD has come a long way since whose processing power seems laughable against that of UAD Cooper Time Cube now.
the early PCI-based add-on cards that a typical smartphone. Yet they were used on countless hit One of the challenges of reviewing UAD’s plugins is
were designed to add some Digital records by many respected engineers and represented trying to track down the original of the hardware being
Signal Processing (DSP) grunt to the an excellent use of limited processing power, clever emulated. Luckily one of my colleagues has an ENGL
underpowered computer of the day. Now on version 9.3, algorithms and high end analogue circuitry. Developed by Savage 120 Amplifier so I was able to do some direct
the hardware choice available consists of devices with Mark Crabtree, the original designer, one might expect recorded comparisons of the plugin version versus the
PCIe or Thunderbolt, Firewire and USB connectivity as the emulation to be pretty close to the original. I was amplifier itself. We’ve come a long way since I strapped
well as UA’s excellent Apollo interfaces that allow you never lucky enough to own an AMS unit, but I do have a Rockman on to my belt for a simulation of that Delta Blues
to use UAD plugins in real time. lot of recordings that were processed by one and still sound and, if you are turning the volume up to 11, the ‘real
The UAD suite under review adds four of what UA call have the original instruments used. Listening back to thing’ still definitely has the edge - but I’d challenge all but
its ‘direct developer’ plugins (which are designed by their these the similarities with the original unit are uncanny, the most geeky listeners to try and distinguish a recording
direct developer partners), and one from UA themselves. the room, plate and nonlinear I used most (hey! It was the of the ENGL Savage 120 emulation from the amplifier
The first of the new quintet is the UAD version of ‘80s) capturing the ‘vibe’ of the AMS perfectly. AMS-Neve mic’d up in a decent sounding room. You’d ideally need a
Sonnox’s Oxford Dynamic EQ. This was reviewed in throws in presets created by the likes of Steve Levine, but near-zero latency UAD Apollo interface to use these in
its ‘native’ format in AMI’s September 2017 edition, so to be honest, the AMS is so simple to use you don’t really real-time, but I managed to record useable guitar parts
have a look there for a more detailed description of its need the guiding hands of audio giants to build useful using my usual interface. Until quantum computing offers
features. I can confirm that it works in precisely the same programmes. The 1982 KORG SDD-3000 13-bit Digital a significant increase in real-time audio processing (or
fashion as the ‘native’ version and sounds identical - as a Delay was a key component to U2’s guitar sound made doing it in the past - the quantum world is like that) add-on
phase-reversal comparison demonstrated. One of UA’s famous by The Edge and UA claim that the UAD version DSP hardware is here to stay and UAD are demonstrating
claims regarding the accuracy of their emulation is the is an end-to-end emulation. If you’re after a versatile, yet that they are still at the top of that particular game.
close working relationship they have with the original sonically interesting delay, then you may just have found
manufacturers and having access to their “golden units”
and algorithms must pay dividends with those plugins
what you’re looking for. The SDD-3000 features the then-
amazing one second delay time and modulation effects,
The Reviewer
based on digital technology. But when the emulation is both syncable to the DAW’s tempo.
a mixture of analogue and digital the situation becomes The Dytronics Cyclosonic Panner is something I’ve
Stephen Bennett
more complex. Many people like the ‘sound’ of digital never come across before. It’s an emulation of a 1984
has been involved in music production for over 30
processors because of the ‘colour’ imparted by the vintage analogue modulation and panning processor years. Based in Norwich, he splits his time between
analogue input and output chain, so to emulate such that features autopanning, ‘3D’ panning and a gate for writing books and articles on music technology,
devices effectively, both sides of the audio coin must trigger panning. That’s a lot of panning. Usefully it can also recording and touring, and lecturing at the
University of East Anglia.
be addressed. synchronise to the DAW tempo. Comparing the sound to
December 2017 45
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PRO SPOTLIGHT
Each month AMI features a pro audio professional from a range of disciplines
to find out how they got their start in the industry and what they’ve worked on...
What do you do? produced, recorded and mixed at The Park Studio over
I’m a recording and mix engineer, producer and a month last year.
studio owner.
What is your favourite item of audio gear and why?
How did you get into the industry? My 1950s Silvertone 1336 Amp. It has an incredibly
I was an apprentice furniture maker with a passion for warm vintage tone, and gives character to whatever
music production. I started helping out a local live sound goes through it.
company in the evenings after work and the owner of
the company had a little studio at the back of his house What industry professional inspired you the most to
where I would help out from time to time. do what you do?
The engineer who’s creative philosophy I find most
What are some of your credits? inspirational is Sylvia Massy.
Powell, Sport (mix engineer).
The Pearl Harts, Glitter and Spit (producer and engineer).
46 December 2017
Reaching beyond,
obtaining new heights,
achieving a higher level of listening.
This is what drives Audio-Technica in the creation
of our transducers and audio solutions.
It is a perpetual quest to produce a sound experience that
transcends
expectations and gives listeners the deeper connection
to their music.