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Introduction
Negotiation support systems (NSS) are a special category of group support systems (GSS)
designed to support the activities of two or more negotiating parties to reach an agreement
via computerized systems that use information and communications technology through
electronic media (Bichler et al., 2003; Delaney et al., 1997; Lee et al., 2007) . These NSSs
can support execution of negotiations, guiding online activities (Kersten, 2004) and
negotiating (Gettinger et al., 2012). Thus, this type of system is characterized by the ability
to enable people from different places and time zones to communicate by using
enabling human negotiators to conduct the negotiation (Schoop et al., 2003), they fail to
automate negotiation process. Weigand et al., (2003) states that negotiation processes can
be divided into two types of negotiation, distributive and integrative, according to the goals
lose” negotiation type. Integrative negotiation seeks to create a solution that satisfies all
Several NSS approaches apply one or both negotiation types in one’s environment. They
incorporate negotiation descriptive or prescriptive models (Kersten and Cray, 1996), and
tools that have various perspectives. Descriptive models are concerned with understanding
user behavior in the particular situation, whereas prescriptive models are concerned with
helping negotiators achieve the best outcome by prescribing procedures (Schoop, 2004).
Such negotiation models and tools may be found in several applications of NSS such as
neural networks (Carbonneau et al., 2008), fuzzy logic (Cheng et al., 2006), meta-
modeling (Chiu et al., 2005), multi-agents (Wang et al., 2013), and negotiators’ preferences
and behavior (Vetschera, 2007). These applications are inserted into the negotiation process
to assist the negotiator in handling relevant information, and they provide support for
making an offer.
Despite several tools that have been developed in order to improve the negotiation process
and mitigate the lack of face-to-face interaction, mechanisms that gather nonverbal
information with regard to the personality traits and negotiation behavior are rarely present
in the literature. Since humans are the most complex and flexible part of any
and negotiation behavior handling tends to improve the communication process, as well the
negotiation outcomes (Yiu and Lee, 2011). Moreover, personality and negotiation style
information can help negotiators to adjust their tactics, according to their personal
information and that of their disputing parties (Gilkey and Greenhalgh, 1986).
In this context, the game theory approach devotes considerable importance to understand
strategies that are intrinsically bound to personalities. The backward inductions, dominant
strategies and concepts of non-credible threats from traditional economic games and
models (see Leontief 1946; Merlo and Wilson 1995; Rubinstein 1982; Sutton 1986) help to
understand the agents and negotiators’ behavior into an outcome that provides greater
social satisfaction with just and efficient agreements. The present study proposes the
during the negotiation process in order to obtain better Social outcomes, defined as the
outcome that maximize the group satisfaction. Initially a Web-based NSS is developed
following the traditional NSS approach and design (Lim, 1999; Lee et al., 2007). Then a
new NSS approach and a conceptual model are presented to help the implementation of the
new tools. An experiment with 102 participants is proposed in order to demonstrate the
guide the negotiation process by using a web environment. This NSS offers technological
resources to flexibilize the negotiation process. It is available to all operating systems and
devices connected to the internet with a web browser that runs Java application.
The design and development of NegPlace system were based on free platforms of software
development and database system. First, the Eclipse Integrated Development Environment
(IDE) was chosen to develop the Web application, which enables a fast and efficient
system was required for data storing. MySQL was chosen to provide the necessary tools for
storing and retrieving data using Structured Query Language (SQL). Lastly, the Java
development language was used in the software development process, thereby enabling the
participants in the same negotiation problem. Therefore, NegPlace does not allow any
searching for information of another negotiator that is not participating the same
negotiation problem. This kind of information has only informative qualities and will be
available to each negotiator through color intensity scales and brief overviews (Figure 1)
based on each dimension of the MBTI model (Myers, 1987; Myers and McCaulley, 1988)
and also available as a polar graph of the negotiation styles intensity (Figure 2) along with a
brief overview of each negotiation style based on TKI model (Thomas and Kilmann, 1974;
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NSS to Support Optimal Social Agreements
Thomas, 1976). The negotiator is evaluated by the intensity of the color scale; a red shade
indicates a lower preference and green points to higher preference. Similarly, the polar
graph represents the intensity of one negotiation style, as well as how one’s behavior might
The MBTI and TKI models are applied to recognize the personality and negotiation styles
of each negotiator (Myers, 1987). When the negotiator accesses the NegPlace system for
the first time, they must complete a profile and respond to personality and negotiation
questionnaires. These data are processed and provide input to the MBTI and TKI models
which, in the final process, outcomes the personality trait with the combination of bipolar
dimensions: Extraversion and Introversion; Sensing and Intuition, Thinking and Feeling,
and Judging and Perceiving, and the negotiation styles: Avoiding, Accommodating,
Once recognized, the personality and negotiation styles become an important point of
information that is used to draft both communication and negotiation strategies. Moreover,
interaction and helps to predict the future behavior of the negotiators during the negotiation
process. Therefore, it is fundamental that the user complete the personality and negotiation
At the end of the negotiation process, with the agreement achieved between the parties, the
NegPlace starts the post-negotiation stage. Such stage analyzes the concluded negotiation
based on the number of interactions between negotiators and the negotiators’ satisfaction
with the negotiation process. In the interaction analysis, the system automatically calculates
the number of interactions between negotiators from the start of the problem until they
achieve an agreement, to verify how the number of interactions are commonly required in
the negotiation process using NegPlace. In the satisfaction analysis, at the end of the
fifteen questions to evaluate their satisfaction experience with the NegPlace usage. Thus, it
is possible to investigate the level of individual’s satisfaction using the NegPlace System.
community leader (A) and neighbourhood B community leader (B), bargain a municipal
budget for public works. One hundred and two individuals took part the experiment
composing a total of 34 negotiations: 61 men and 41 women, ages that ranged from 21 to
46 years old, most of them undergraduate students of business, information technology and
management engineering, some graduate students, managers of financial firms, water and
In the negotiation case, there is a budget limited to R$1,500,000 (Brazilian reais) and a state
law enforces the city administration to invest no less than 80% of the amount in projects
according the neighborhood needs. Each neighborhood leader has information about the
other’s projects and cost, and a sense of their priorities. If there is no agreement, the amount
will be used for next year's budget and the negotiation interaction goes from a distributive
to integrative relation among the parts. The public works each neighborhood requires, their
It is essential for the public administration to meet high and very high priorities, rather
higher values first, and it is assumed that the public administration slightly prefer to save
financial resources instead to invest in medium or low priority projects. Thus, the timing of
the negotiation is presented in Figure 3 as an extensive form game: first, the public
community B from the feasible set 1,200,000 < F ≤ 1,500,000; both the leaders of A and B
observes the public administration offer and decide whether to accept or either reject the
proposal – if both accepts, the negotiation ends with payoffs (xp, yp, zp) with regard to
community A, and the other is willing to reject, the rejecter (community B) is invited to
propose a better offer for each part, that might result (xb, yb, zb) if both the public
administration and the community A accepts; if no one accepts the public administrator
offer, both are invited to propose offers simultaneously, and the negotiation goes on until a
A P B
B P A
reject accept (xa, ya, za) accept accept (xb, yb, zb) accept reject
P A B P
… … … …
Below we discriminate the possible Pareto efficient outcomes, defined as the agreement
which it is impossible to improve any other party's gain without making at least one part
worse off. The First Best outcome is the best individual option for each negotiation
member, e.g., the best overall outcome for A is to obtain the public administration to
execute all of their projects, a total amount of R$1,150,000. Once it is still possible to make
both B and the public administration better off by carrying out project 6 with high priority,
the outcome of (1,2,3,4) = R$1,150,000 is not a Pareto efficient one and the outcome (1,2,3,4,6)
= R$1,500,000 is attached in Table 2 in lieu of the former result. Note distributive nature of A-
B negotiation: while the outcome (1,2,3,4,6) still remains the First Best to A, it is just the
Sixth Best result to B because there will be a plenty of combinations with better individual
outcomes for them. Also, there is an integrative nature in A-P and B-P interactions once
each part get mutual benefits by employing resource in high and very high priority projects.
The Social Payoff is defined as the sum of the Fist Best payoffs, keeping the simplicity of
unit relation regarding the scale. Therefore, the smaller the Social Payoff is, the closer is the
First Best results of each negotiator, and better the agreement are. From the set of Pareto
efficient possibilities we find three outcomes that present the best Social Payoff ‘9’:
the rationality of individuals and the Bargain Theory, any of those Pareto efficient results is
possible in the three-part budget game, but only those three of them has the best social
outcome, i.e., the best result that maximize the group utility, regardless individual payoffs.
Table 3 shows that the usage of one’s negotiation profile and personality traits information
provided by the Negplace system allows the negotiation to reach an agreement that is not
only Pareto efficient, but also routes to the best Social Outcome possible. From 102
participants, 57 users had information concerning the others’ personality dimensions and
negotiation style available, 48 of them reach an agreement with a better Social Payoff and 3
outcomes that is not Pareto efficient. 45 users had this information disabled, which resulted
30 choices with the better Pareto Social Payoff and 9 outcomes that is not Pareto efficient.
Table 3. Results of the case with and without information about other’s personalities
In order to determine whether this difference with regard to the two groups of users are
statistically significant we perform unpaired Welch's Student's t-test that is applied when
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NSS to Support Optimal Social Agreements
two population variances are not assumed to be equal. The p-value statistic of 0,035878754
rejects the null hypothesis in favour of the alternative hypothesis that the means of the
groups of users are not equal, pointing to a significant negotiation improvement when each
Conclusion
The approach and the conceptual model of NegPlace offer a new point-of-view concerning
the use of nonverbal information during the negotiation process supported by NSS.
Through the lens of bargaining theory, the best collective agreement, i.e. the agreement
with the best Social Payoff, is reached when information about one’s personality provides
threatens to end the negotiation if neighbourhood B leader does not give up their First Best
(2, 5, 6, 7 and 8 outcome) in exchange to a fairer outcome. The rationality thought states
this situation as a non-credible threat, once to obtain R$250,000 in Road Paving (project 2)
is better than ending the negotiation with nothing. In a real negotiation interaction, that
option might happen when dealing with a headstrong character leader, and the worst
The accessibility to the inputs provided MBTI and TKI models in the NegPlace might
avoids this outcome and point to a best social result by a mutual understanding of interest
and desires. The system can address the personality and negotiation information styles to
try to fill the gap of the face-to-face absence that is common in this kind of negotiation
procedure and produce better agreements. Much remains under discussion, nevertheless,
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NSS to Support Optimal Social Agreements
NegPlace aim to improve the negotiator satisfaction with a clearer communication trade
process and personality understanding might lead the whole negotiation process into a
different perspective.
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