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Tactics
Death to the Alien! (Faction: 1Point(s)) Use when you chose a model in your kill team to fight in the fight phase . Each time you make a hit roll
of 5+ for that model during this phase, that model can, if it was targeting a model that does Not have the Imperium , Chaos or Unaligned
keyword, immediately make an additional attack against the same model using the same weapon . These extra attacks cannot themselves
generate any further attacks.
DECAPITATION DOCTRINE (Faction: 1Point(s)) Use this Tactic when a model from your kill team is chosen to attack in the Shooting or Fight
phase. Until the end of the phase, re-roll failed wound rolls for that model that target an enemy Leader.
HELLFIRE SHELL (Faction: 1Point(s)) Use this Tactic when you choose a model in your kill team to shoot with a heavy bolter or the heavy
bolter profile of an infernus heavy bolter. You can only make a single hit roll with the weapon this phase (subtracting 1 as normal if also
firing an infernus heavy bolter's heavy flamer), however, if it hits, the target suffers D3 mortal wounds instead of the normal damage.
LEAD BY EXAMPLE (Speciality: 1Point(s)) Use this Tactic when you pick a Leader from your kill team to fight in the Fight phase. Choose
another friendly model within 3" of them that is eligible to fight. You can fight with each of these models, in an order of your choice, before
the next player's turn.
MORE BULLETS (Speciality: 1Point(s)) Use this Tactic when you pick a Heavy specialist from your kill team to shoot in the Shooting phase.
You can add 1 to the number of shots fired by that model's ranged weapons, with the exception of weapons that would otherwise fire 1 shot
(e.g. an Assault 2 weapon would fire 3 shots, but a Rapid Fire 1 weapon at long range would fire 1 shot) in this Shooting phase.
My Armour is Contempt (Faction: 1Point(s)) Use when a model from your kill team suffers a mortal wound. Roll a D6 for that mortal wound,
and each other mortal wound inflicted on this model for the rest of the phase, on a 5+ that mortal wound is ignored and has no effect.
ONLY IN DEATH DOES DUTY END (Faction: 2Point(s)) Use this Tactic when a model from your kill team is taken out of action; that model
summons the strength for one final attack, and can immediately either shoot as if it were your turn in the Shooting phase, or fight as if it were
your turn in the Fight phase.
Priority Execution (Faction: 1Point(s)) Use when you chose a model In your kill team to fight in the fight phase . Add 1 to all wound rolls for
that model until the end of the phase.
RIVAL CHAPTERS (Faction: 1Point(s)) Use this Tactic when a model from your kill team is chosen to attack in the Shooting or Fight phase
whilst there is another model from your kill team within 2" of it. Until the end of the phase, re-roll hit rolls of 1 for both models.
Tactical Disengagement (Faction: 1Point(s)) Use ln the Movement phase when a model in your kill team Retreats . That model may Retreat up
to 6' rather than up to 3', and may fire its weapons on the Shooting phase of this battle round even though it Retreated.
TACTICAL RE-ROLL (General: 1Point(s)) Re-roll a single Advance roll, charge roll, Psychic test, Deny the Witch test, hit roll, wound roll,
saving throw, Injury roll or Nerve test.
The Beheading (Faction: 2Point(s)) Use at the start of the Fight phase . Until the end of the phase, you may re-roll hit rolls for any attacks that
target an enemy Leader.
Unrelenting (Faction: 1Point(s)) Use in the Shooting phase when you chose a model from your kill team to shoot . When rolling to hit for this
model's shooting attacks, it is considered not to have moved in the previous Movement phase.
UP AND AT 'EM! (Speciality: 1Point(s)) Use this Tactic in the Fight phase, after attacking with a model from your kill team. Pick a Combat
specialist from your kill team that has not yet attacked this phase: you can immediately fight with them.
Infernus heavy bolter When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1
from all hit rolls made for this weapon.
-Heavy Bolter 36" Heavy 3 5 -1 1
Infernus heavy bolter When attacking with this weapon, choose one or both of the profiles below. If you choose both, subtract 1
from all hit rolls made for this weapon.
-Heavy Bolter 36" Heavy 3 5 -1 1
Shock Grenade 6" Grenade D3 * * * This weapon does not inflict any
damage. If an enemy INFANTRY model
is hit by any shock grenades, it is
stunned; until the end of the next battle
round that model cannot fire
Overwatch or be Readied, and your
opponent must subtract 1 from hit
rolls made for the model.
Frag grenade 6" Grenade D6 3 0 1