Documentos de Académico
Documentos de Profesional
Documentos de Cultura
for Healthcare:
Ian Dunwell
Serious Games institute, Coventry University, UK
Kurt Debattista
WMG, University of Warwick, UK
Foreword xiii
Preface xv
Acknowledgment xxii
Section 1
Key Trends in Serious Gaines for Healthcare
Chapter 1
Virtual Worlds in Healthcare: Applications and Implications 1
Wm.LeRoy Heinrichs, Stanford University School ofMedicine, USA
Dick Davies, Ambient Performance, UK
Jack Davies, Fremantle Hospital and Health Service, Australia
Chapter 2
Healthcare Games and the Metaphoric Approach 23
Catherine Lelardeux, University of Toulouse, France
Chapter 3
Rehabilitation Gaming
50
Henk Herman Nap, Stichting Smart Homes, The Netherlands
Unai Diaz-Orueta, INGEMA, Spain
Chapter 4
First-Person Shooter Game Engines and Healthcare : An Examination of the Current State of the Art
and Future Potential
76
Christos Gatzidis, Bournemouth University, UK
Section 2
Chapter 5
Ethics in the Design of Serious Games for Healthcare and Medicine 91
Pirashanthie Vivekananda-Schmidt, University ofSheffield, UK
Chapter 6
Difficulty and Scenario Adaptation: An Approach to Customize Therapeutic Games 107
Nadia Hocine, Montpellier II University, CNRS, France
Abdelkader Gouaich, Montpellier II University, CNRS, France
Chapter 7
Serious Game for Relationships and Sex Education: Application of an Intervention Mapping
Approach to Development 135
Katherine E Brown, Coventry University, UK
Julie Bayley, Coventry University, UK
Katie Newby, Coventry University, UK
Chapter 8
Nutrition Games 167
Catherine Frederico, Frederico Arts LLC, USA
Chapter 9
Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for
Implementation 191
Barbara Chamberlin, New Mexico State University Learning Games Lab, USA
Ann Moloney, University ofMassachusetts Medical School, USA
Rachel R. Gallagher, New Mexico State University Learning Games Lab, USA
Michelle L. Garza, New Mexico State University Learning Games Lab, USA
Chapter 10
The Role of the Researcher in Making Serious Games for Health 213
Pamela M. Kato, University Medical Center Utrecht, The Netherlands
Section 3
Established Case Studies
Chapter 11
A Serious Game for On-the-Ward Infection Control Awareness Training: Ward Off Infection 233
Ian Dunwell, Serious Games Institute, UK
Steve Jarvis, SELEXSystems Integration Ltd., UK
Chapter 12
Smart Phone Video Game Simulation of Parent-Child Interaction: Learning Skills for Effective
Chapter 13
SimBody: An Interactive Simulator for Health Education 265
Bruno Vidal, Instituto Superior Tecnico, Portugal
Joao Madeiras Pereira, Instituto de Engenharia de Sistemas e Computadores Investigacao e
Chapter 14
Improving the Identification of Medication Names by Increasing Phonological Awareness via a
Index 344