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Serious Games

for Healthcare:

Applications and Implications


Sylvester Arnab
Serious Games Institute, Coventry University, UK

Ian Dunwell
Serious Games institute, Coventry University, UK

Kurt Debattista
WMG, University of Warwick, UK

Medical Information Science


Reference
Table of Contents

Foreword xiii

Preface xv

Acknowledgment xxii

Section 1
Key Trends in Serious Gaines for Healthcare

Chapter 1
Virtual Worlds in Healthcare: Applications and Implications 1
Wm.LeRoy Heinrichs, Stanford University School ofMedicine, USA
Dick Davies, Ambient Performance, UK
Jack Davies, Fremantle Hospital and Health Service, Australia

Chapter 2
Healthcare Games and the Metaphoric Approach 23
Catherine Lelardeux, University of Toulouse, France

& University Jean-Francois Champollion, France


Julian Alvarez, Universite de Lille 1&3, France
Thierry Montaut, University of Toulouse, France
& University Jean-Francois Champollion, France
Michel Galaup, University of Toulouse, France
Pierre Lagarrigue, University of Toulouse, Institut Clement ADER France
& University Jean-Franqois
Champollion, France

Chapter 3
Rehabilitation Gaming
50
Henk Herman Nap, Stichting Smart Homes, The Netherlands
Unai Diaz-Orueta, INGEMA, Spain

Chapter 4
First-Person Shooter Game Engines and Healthcare : An Examination of the Current State of the Art
and Future Potential
76
Christos Gatzidis, Bournemouth University, UK
Section 2

Design and Development

Chapter 5
Ethics in the Design of Serious Games for Healthcare and Medicine 91
Pirashanthie Vivekananda-Schmidt, University ofSheffield, UK

Chapter 6
Difficulty and Scenario Adaptation: An Approach to Customize Therapeutic Games 107
Nadia Hocine, Montpellier II University, CNRS, France
Abdelkader Gouaich, Montpellier II University, CNRS, France

Chapter 7
Serious Game for Relationships and Sex Education: Application of an Intervention Mapping
Approach to Development 135
Katherine E Brown, Coventry University, UK
Julie Bayley, Coventry University, UK
Katie Newby, Coventry University, UK

Chapter 8
Nutrition Games 167
Catherine Frederico, Frederico Arts LLC, USA

Chapter 9
Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for
Implementation 191
Barbara Chamberlin, New Mexico State University Learning Games Lab, USA
Ann Moloney, University ofMassachusetts Medical School, USA
Rachel R. Gallagher, New Mexico State University Learning Games Lab, USA
Michelle L. Garza, New Mexico State University Learning Games Lab, USA

Chapter 10
The Role of the Researcher in Making Serious Games for Health 213
Pamela M. Kato, University Medical Center Utrecht, The Netherlands

Section 3
Established Case Studies

Chapter 11
A Serious Game for On-the-Ward Infection Control Awareness Training: Ward Off Infection 233
Ian Dunwell, Serious Games Institute, UK
Steve Jarvis, SELEXSystems Integration Ltd., UK
Chapter 12
Smart Phone Video Game Simulation of Parent-Child Interaction: Learning Skills for Effective

Vegetable Parenting 247


Tom Baranowski, Baylor College ofMedicine, USA
Teresia O 'Connor, Baylor College ofMedicine, USA

Sheryl Hughes, Baylor College of Medicine, USA


Alicia Bellran, Baylor College of Medicine, USA
Janice Baranowski, Baylor College of Medicine, USA
Theresa Nicklas, Baylor College of Medicine, USA

Ester Sleddens, Maastricht University, The Netherlands

Debbe Thompson, Baylor College ofMedicine, USA

Amy Shirong Lu, IndianaUniversity, USA


Richard Buday, Archimage Inc., USA

Chapter 13
SimBody: An Interactive Simulator for Health Education 265
Bruno Vidal, Instituto Superior Tecnico, Portugal
Joao Madeiras Pereira, Instituto de Engenharia de Sistemas e Computadores Investigacao e

Desenvolvimento em Lisbao, Instituto Superior Tecnico, Portugal


Guilherme Santos, Zona Paradoxal, Portugal

Chapter 14
Improving the Identification of Medication Names by Increasing Phonological Awareness via a

Language-Teaching Computer Game (Medicina) 283


Amanda Mutter, Flinders University, Australia

Compilation of References 296

About the Contributors 334

Index 344

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