Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Professionals
in a Digital
World:
Insights from a Case
Study in Portugal
by Ana Carvalho and Alexandre Matos
34 | MUSEUM international
A
na Carvalho is a postdoctoral researcher at the
Interdisciplinary Centre for History, Cultures and
Societies (CIDEHUS) of the University of Évora
(Portugal), and is a researcher for ICOM Portugal in
the Mu.SA project, Museum Sector Alliance. She holds
a Ph.D. and a Master’s degree in Museology from the
University of Évora. She is a member of the editorial
board of the Portuguese scientific journal MIDAS,
Museus e Estudos Interdisciplinares and has published
Museus e Diversidade Cultural: Da Representação aos
Públicos (2016), Os Museus e o Património Cultural
Imaterial (2011), and edited Participação: Partilhando
a Responsabilidade (2016). She was editor of the
ICOM Portugal bulletin from 2014-2018.
A
lexandre Matos holds a Ph.D. and a Master’s degree
in Museology from the University of Porto (Portugal).
He is currently Director of the Department of
Research and Training of Sistemas do Futuro, Lda.,
and Affiliate Professor in the Department of Sciences
and Techniques of Cultural Heritage at the University
of Porto. He is also project manager for ICOM Portugal
in the Mu.SA project, Museum Sector Alliance,
a member of the current governing body for ICOM
Portugal and a member of the CIDOC board.
© Ana Carvalho
MUSEUM international | 35
A
s our society becomes increasingly dependent on digital technology, the
inevitable consequences for the museum sector are becoming more ev-
ident. In the past four decades, museums have sought to adapt to this
transformation. Their initial attitude towards ‘new technology’ was re-
served and suspicious.1 One of the underlying reasons was the fear that
technology would reduce onsite museum visitor attendance numbers,
and would adulterate the authenticity of experiencing objects, while also
threatening ‘real scholarship’ (MacDonald 2006, p.555). The implementa-
tion of new technology in museums was also seen as an expensive and high-risk in-
vestment (Parry 2010, p.1). However, over the years, museums have come to embrace
technology (digital and non-digital), and this choice has profoundly impacted many
museum areas, in different levels of practice.2 Research also shows that technology
development is one of the factors most likely to affect museums in the future, as well
as: demographic changes, increasing mobility, public policy retraction, sustainability
and participation (Filipe and Camacho 2018).
is part of people’s daily lives, especially incorporating new forms of communi- plement more agile and efficient man-
the younger generation (digital natives), cation that enable knowledge sharing agement processes within the museum
who already engage with new ways of ac- on museum collections and ensure that for collection management systems and
cessing information. Adapting accord- museums establish relevant connections archives, as well as day-to-day work-
ingly thus has a twofold advantage: it will in today’s society (Keene 2004). The flow, and secondly, the need to provide
attract younger audiences and make it theme for International Museum Day meaningful experiences, whether actual
possible to keep up in a competitive en- 2018, Hyperconnected Museums: New or through the use of digital technology.
vironment (Fig. 1). It is also argued that Approaches, New Publics, also followed Many areas of activity, from back-office
digital technology may pave the way for this direction (Fig. 2). to front-of-house, are involved: manage-
a democratisation of museums, opening ment, communication, education, exhi-
the knowledge they hold to a diversity of bition, collections management, and vis-
interpretations, thus decentralising the itor engagement.
authority of holders (i.e. subject special-
36 | MUSEUM international
Fig. 1. Museums and technologies. © Ana Carvalho
What is Mu.SA?
Tinto consideration the findings of Fa specialisation course is projected
he design of the Mu.SA project takes three countries from December 2016 or learners who complete the MOOC,
to March 2017, which combined several
a previous European two-year proj- qualitative research methods: a series of (approximately six months) through a
ect (2013-2015), eCultSkills (eSkills for in-depth semi-structured interviews (78 Moodle platform. Here, participation in
Future Cultural Jobs) which identified in total), three focus groups, an online the course follows an application and a
five emergent role profiles in the cul- survey and desk-based research (Silvaggi selection process. This second stage of
ture sector that involve digital skills.8 By 2017, p.18).11 training is modular and addresses spe-
looking specifically at the needs of the cific job role profiles and competences
38 | MUSEUM international
Research methods
Aconsortium, ICOM Portugal par- Afied sample of museums, in terms of
s a partner in the Mu.SA project – How is the museum sector reacting nother point was to obtain a diversi-
to the digital shift?
ticipated in the empirical study of the – Are there gaps in digital competences management (national and local muse-
project’s first phase, focusing on the among museum professionals? ums, public and private) and in terms of
Portuguese museum sector. The main – Which aspects of museum work museum types. As regards size, the ma-
objectives were to understand how mu- are most affected by the digital shift? jority of museums covered were small/
seums are embracing the challenges of – What would help museum medium organisations with 21-50 staff
digital technologies, to map profession- professionals better face the members.13 Additional interviews were
als’ needs in terms of digital competenc- challenges involved in trying conducted with two experts in technol-
es, and to identify emerging job profiles. to embrace the digital shift? ogy from external companies to provide
– Which digital and transferable an external perspective and two academ-
I
and training, including reports and ac- nterviews focused also on a set of partner within the Mu.SA project con-
ademic studies focussed on the applica- open-ended and closed questions sortium.14 The main objective of the fo-
tion of technologies within the sector. concerning the five eCult skills profiles cus group was to explore and consolidate
framework (provided in advance), in some of the ideas from the individual in-
are approximately 1,223 museums in cal authorities (48,6 per cent), while mu- specifically address digital challenges
Portugal (counting all self-designat- seums in the private sector constitute 35 in museums. However, a report result-
ed museums), which corresponds to a per cent of the total. The central govern- ing from an internal qualitative analysis
68 per cent growth as compared to the ment (e.g. Ministry of Culture, Ministry of the DGPC, including the 15 national
year 2000 (Neves, Santos and Lima 2013, of Defence, public universities, and oth- museums, contains some key points that
p.32), testimony that the Portuguese mu- er organisations) run 13.1 per cent of can help us to comprehend existing chal-
seum boom, which began in the 1980s, museums, including the national mu- lenges (Camacho 2015).
continued unabated in the first decade of seums (Neves, Santos and Lima 2013,
R
egarding the museum workforce,
data collected in 2009 identified of the museum sector, where hiring has clude specific units dedicated to tech-
6,284 people working in museums (com- been frozen since the application of gov- nology applied to museums. These
prising every job level, full-time, part- ernment restrictions in the last years, are the University of Porto (the pro-
time, internships). In spite of overall making the entry into the sector diffi- gramme was created in 1994) and the
growth of 39 per cent in relation to 2000, cult or impossible, since the majority University Lusófona of Humanities
the average number of people working of Portuguese museums are dependent and Technologies.20 The latter ad-
per museum within the period 2000- on government funding (either central dresses augmented reality since 2013.
2009 has fluctuated between nine and 11 or local). This may impose limitations Nevertheless, in general, there is little ev-
(Neves, Santos and Lima 2013, p.59). on the possibilities for optimising the idence of a systematic approach to dig-
composition and renewal of the muse- ital competences in these programmes,
40 | MUSEUM international
The digital shift: awareness and expectations
Ithat Portuguese museum profession- Dbenefits of forthcoming applica-
nterviews from the first phase revealed espite a broad consensus as to the – The risk of designing gadgets/
devices that are assumed to be
als are generally aware of the impor- tions of technology in museums in sev- intuitive and user-friendly in their
tance of embedding technologies (digi- eral areas, interviewees also showed an conceptualisation phase, but are not
tal or not) in museums, and of a need for awareness of the complexity involved. always tested with real audiences
museums to be more engaged and pro- Furthermore, interviewees identified to include their needs and foresee
active. Several arguments for this were primary reservations or limitations to necessary adjustments.
advanced: be considered when dealing with tech- – The more evolved a museum is in
– Changes due to technological nology, namely a risk of misunderstand- terms of incorporating technological
development are an inevitable by- ing the possibilities involved, and their equipment and solutions (e.g. in
product of a mainstream tendency inadequate use, but also a risk of not en- exhibitions), the more complex
in contemporary society, with gaging at all. its maintenance; cognizance
significant impacts for museums The following arguments were brought of the risks of not planning
and museum professionals. forward: for maintenance requirements
– Technology can help achieve – Not embracing the digital shift and in the long term (e.g., choosing
a museum’s mission in a more ignoring the opportunities associated to outsource maintenance
integrated
way and with more with technology could cause contracts or having in-house
effective results. museums to become out of date and, staff) and replacement of devices
– Digital tools can contribute to at some point, irrelevant. (e.g. updating obsolete hardware).
the dissemination of knowledge, – The need to overcome a lack of – Acknowledgement that technologies
increasing the potential reach knowledge about the potential can also weigh on museum
of a museum’s collections.
offered by technological applications professionals, especially when
– Technology can improve and in several areas and be aware of their use defies their goal to simplify,
enrich the visitor experience, current tendencies, highlighting save time and help professionals
and simulate
curiosity.
the limitations of not having sufficient to be more productive in their
– Technology makes it possible to guidelines to plan properly. daily routines as regards internal
reach new audiences, especially – A recognition of the scarcity of bureaucratic workflow systems.
the youngest
audiences who evaluations or studies assessing
already expect mediation through the impact of technology already
new
technologies. implemented in Portuguese museums.
– Digital technologies can – Digital tools or technological
involve audiences beyond the solutions should not be an end in
information
already available and themselves, but understood as a
displayed, for instance in labels and means, with a clear objective behind
museum texts or other traditional each solution. Concerns were
formats; multi-layered information raised about applications driven
facilitated by technology may provide by fashionable marketing solutions
other forms for interpretation.
that do not add intrinsic or relevant
– Technology broadens the range value and become mere decorative
of new content possibilities accessories.
(e.g. free of charge and downloaded – The need for solutions that go beyond
from visitor devices) and allows amusement, meaning the need to
for new means and conditions have a critical and informed use of
of access to information (limited) resources to create products/
(ex. audio‑guides, sign language solutions that are useful and relevant,
for the visitor’s mobile phone; not just for visitors to play or have
guides with audio descriptions, etc.).
fun.
– The risk of using technology
excessively, meaning without critical
judgment, resulting in information
overload. Despite a broad consensus
– Evidence of technological illiteracy as to the benefits of forthcoming
among certain audiences, and the applications of technology
consequent risk of their exclusion in museums in several areas,
caused by the intensive use of interviewees also showed
technological (digital or not digital) an awareness of the complexity
tools. involved.
lenge of adopting technology, but in collections) were designated as the main that among the contents provided, muse-
an unstructured and fragmented way. areas in need of development. In gener- um information (99 per cent), practical
‘Complex’, and ‘disruptive’ are among the al, interviewees pointed to their impor- visitor information (e.g. opening hours,
adjectives used by certain interviewees tance as a starting point for creating new access, admission fees, and services
to describe the current situation. While and relevant content to be subsequently available) (88 per cent) and newsletters
aware of changes, museum profession- explored by other museum departments (29.4 per cent) predominate. Particularly
als argue that, in most cases, conditions (e.g. communication, exhibition, educa- relevant is the fact that only 22 per cent
and means preclude the introduction of tion, etc.). Despite progress in this field, of these museum websites have digital
technology in a professional and system- it remains an under‑developed area that collections available, and just 22 per cent
atic way.
requires significant investment, whether disseminate content related to scientific
in terms of human resources allocated or knowledge produced about the museum
S
use of technology. In general, it was rec- ome interviewees identified the lack On social media use
M
ognised that all areas are being affected of proper equipment as an impedi- oreover, a qualitative assessment of
transversally, while noting that the level ment to fulfilling quality requirements the way Portuguese museums dis-
of impact depends on each museum in in terms of digitisation. The centralisa- seminate information via the Web con-
terms of vision and available resources tion (and bureaucratisation) of services cludes that communication is largely
(human, financial, technical infrastruc- at central government departments, in designed according to a unidirection-
ture, etc.). Nevertheless, three main ar- the case of national museums, was also al, hierarchical and top-down approach
eas were repeatedly mentioned: collec- mentioned as a limitation. Concerning (Macedo 2014, p.71). Interviewees also
tions management, communications collections digitisation, a recent analy- mention the possibility of increasing
(internal and external) and exhibitions. sis based on a survey of 710 Portuguese museum engagement with social media
museums, finds that in 2015, most muse- and the need for up-skilling, but under-
C
site updating; digital exhibitions; app de- oncerning the updating of websites,
velopment; online shop management; interviewees highlighted its impor- museums (97 per cent), according to a
others). While opinions on this topic tance, but some pointed out the lack of sample of 143 answers from museums,
varied among interviewees, they noted autonomy to directly manage informa- while other platforms represent a sig-
in general that all the areas identified tion, especially in museums run by local nificantly low percentage: YouTube 23.1
may need to be developed, but that an authorities (48.6 per cent of Portuguese per cent; Twitter 14.7 per cent; blogs 12.6
overall strategy is needed that fits each of museums), which in many cases exercise per cent; and Instagram 9.8 per cent
the museum’s specificities (mission, vi- strict control or do not allow their muse- (Santos, Serôdio and Ferreira 2017, p.46).
sion and resources), to permit adequate ums to maintain independent websites. Museum professionals choose Facebook
focus on each area in turn. Again, tak- This situation not only presents limita- as a primary preference tool for their
ing into consideration the current crisis tions in terms of content visibility and museums due to the range of features
many museums in Portugal face, it was updating, but is also seen as preventing it presents (free, easy, fast) and the fact
acknowledged that implementing a dig- the creation of a digital strategy. that many people use Facebook, guar-
ital strategy remains to some extent un- anteeing advantages in terms of broad
42 | MUSEUM international
Aadded value for museums, but opin- Ifessionals at all levels to possess basic Odigital transformation of museums
pp development was considered an t was seen as helpful for museum pro- verall, a changing attitude towards
ions varied among interviewees as to the familiarity with digital competences to and a willingness to take risks were rec-
relative merits of in-house design solu- provide a common language and un- ognised as significant soft skills need-
tions or contracting external solutions in derstanding among professionals. Also ed in leadership. Communication and
cooperation with specialised companies. noted was the need to overcome com- teamwork were considered the relevant
Research demonstrates that Portuguese munication barriers, not only between soft skills to be fostered transversally
museums are not fully exploiting app de- older generations of museum profes- among the museum workforce.
velopment possibilities, considering the sionals and the younger cohort that may
O
ums, given that digital initiatives are ne of the aims of the first phase
TDeveloper
he Digital Interactive Experience ment an online audience development the structural level, all of which to some
designs and develops plan, such as social media, interactive extent thwart extensive application of
interactive and innovative experienc- platforms, etc. that fits in the museum’s the Mu.SA job profiles described above.
es/solutions based on audience needs, communication plan. They are respon-
providing meaningful experiences for sible for building a sense of community
they are embracing change at different mechanisms used to conduct digital mu- MOOC and a specialisation course)—
levels and at varying rates. Looking into seum transformation. This is a solution currently in development and for which
the future, the museum ‘will be more advocated by the Mu.SA project, but it expected delivery has been set for 2018-
emotional; people will be able to connect is also supported by other projects, such 2019. Their goal is to empower members
with it in different ways, and the physical as One by One: Building Digital Literacies of the museum workforce and, conse-
and digital dimensions will be more and (2017-2020) in the UK. Within the quently, inspire museums to achieve
more interconnected, being two sides of Mu.SA framework, were identified four digital transformation with greater effi-
the same coin, both for the visitors and emerging job profiles from field research cacy and agility. Moreover, assessment of
the staff ’ (Sturabotti and Surace 2017, carried out in Greece, Italy and Portugal. these training programmes may promote
p.8). The question that remains is how better understanding of their feasibility,
digital transformation can best be oper- prompt a review of current approaches,
ated in museums and to what extent in and guide future research development,
each case (Fig. 5). including in countries that experience
similar deficits in terms of digital profi-
ciency among museum workers.
44 | MUSEUM international
Fig. 5. Digital transformation decalogue. © Mu.SA project
T
he development of national museum policy and strong leadership clearly
remains crucial to establishing strategic guidelines and objectives,
and to supporting the digital transformation of museums in an
integrated and coherent manner. This not only involves establishing
a new mind-set, but also assessing the effort and means required going forward.
For the Portuguese case, this remains a critical challenge to overcome since,
generally, strategic planning has been ‘scarce, discontinuous and rarely the subject
of evaluation’ (Filipe and Camacho 2018, p.54). Although the Mu.SA project
does not present a solution for all the current challenges, it does provide a closer
examination of the situation, identifying existing needs and emerging trends.
In so doing, it opens up new perspectives and avenues for investigating the digital
shift of museums.