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23:51:17:

E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/application/ApplicationAbstract.cpp:60 - X-Morph Defense: SVN_28427.TC_104
23:51:17: Creating resource group General
23:51:17: Creating resource group Internal
23:51:17: Creating resource group Autodetect
23:51:17: SceneManagerFactory for type 'DefaultSceneManager' registered.
23:51:17: Registering ResourceManager for type Material
23:51:17: Registering ResourceManager for type Mesh
23:51:17: Registering ResourceManager for type Skeleton
23:51:17: MovableObjectFactory for type 'ParticleSystem' registered.
23:51:17: Registering ResourceManager for type Font
23:51:17: ArchiveFactory for archive type FileSystem registered.
23:51:17: DDS codec registering
23:51:17: FreeImage version: 3.15.3
23:51:17: This program uses FreeImage, a free, open source image library supporting
all common bitmap formats. See http://freeimage.sourceforge.net for details
23:51:17: Supported formats:
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ra
s,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pf
m,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,
iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz
,sr2,srf,srw,sti
23:51:17: Registering ResourceManager for type HighLevelGpuProgram
23:51:17: Registering ResourceManager for type Compositor
23:51:17: MovableObjectFactory for type 'Entity' registered.
23:51:17: MovableObjectFactory for type 'Light' registered.
23:51:17: MovableObjectFactory for type 'BillboardSet' registered.
23:51:17: MovableObjectFactory for type 'ManualObject' registered.
23:51:17: MovableObjectFactory for type 'BillboardChain' registered.
23:51:17: MovableObjectFactory for type 'RibbonTrail' registered.
23:51:17: *-*-* OGRE Initialising
23:51:17: *-*-* Version 1.7.0RC1 (Cthugha)
23:51:17: ArchiveFactory for archive type FastZip registered.
23:51:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:312 - Thread pool size : 5
23:51:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/app/config/Config.cpp:173 - Invalid config entry in line 31:
//set path_size_infantry 2
23:51:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/app/config/Config.cpp:173 - Invalid config entry in line 33:
//set path_size_medium 5
23:51:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/app/config/Config.cpp:173 - Invalid config entry in line 34:
//set path_size_large 6
23:51:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/app/config/Config.cpp:173 - Invalid config entry in line 35:
# SETTINGS
23:51:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/app/config/Config.cpp:173 - Invalid config entry in line 57:
-- It can be either physx_material or physx_group
23:51:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:172 - SetupGraphicsOptions: retrieved 46 display modes from DX device.
23:51:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:200 - SetupGraphicsOptions: display set to: \\.\DISPLAY1
23:51:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:223 - SetupGraphicsOptions: current resolution: 1920x1080 for \\.\DISPLAY1
23:51:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:239 - SetupGraphicsOptions: video mode set as 1920x1080
23:51:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/user/win32/ClipRecorderWin32.cpp:103 - Failure: NVGSDK_ERR_LIB_CALL_FAILED
23:51:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/application/win32/WindowWin32.cpp:193 - CreateWindow: 1920x1080
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:125 - D3D11 device flags: 0
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:126 - D3D11 feature lvl: 45312
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:128 - **** Requested device
desc:
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:29 - Width: 1920
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:30 - Height: 1080
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:31 - Format: 28
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:32 - Buffer usage: 32
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:33 - Buffer count: 2
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:34 - Sample count : 1
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:35 - Sample quality : 0
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:36 - Swap effect : 0
23:51:19:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:37 - Flags: 2
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:218 - **** Received device
desc:
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:42 - Width: 1920
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:43 - Height: 1080
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:44 - Format: 28
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:45 - Buffer usage: 32
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:46 - Buffer count: 2
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:47 - Sample count : 1
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:48 - Sample quality : 0
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:49 - Swap effect : 0
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:50 - Flags: 2
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:51 - Windowed: 0
23:51:20:
E:\TeamCityBuildAgent\work\701dbe76ca85648d\checkout.dir\schmetterling\dev\src\eal\
exor/graphics/dx11/win32/GraphicsDeviceDx11Win32.hpp:223 - Initialize display:
1920x1080
23:51:20: Installing plugin: Eal D3D11 RenderSystem
23:51:20: D3D11 : Direct3D11 Rendering Subsystem created.
23:51:20: D3D11: Driver Detection Starts
23:51:20: D3D11: Driver Detection Ends
23:51:20: Plugin successfully installed
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
/exor/ogre/video/OgreVideoManager.cpp:76 - Theora workers thread count: 1
23:51:20: Registering Texture Controller: Type = ogg_video Name = TheoraVideoPlugin
23:51:20: Registering Texture Controller: Type = manual_texture_array Name =
23:51:20: D3D11 : RenderSystem Option: Borderless = No
23:51:20: D3D11 : RenderSystem Option: FSAA = 0
23:51:20: D3D11 : RenderSystem Option: Full Screen = Yes
23:51:20: D3D11 : RenderSystem Option: Rendering Device = \\.\DISPLAY1
23:51:20: D3D11 : RenderSystem Option: VSync = Yes
23:51:20: D3D11 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
/exor/application/OgredApplication.cpp:290 - DevMsg: Video Mode = 1920 x 1080 @ 32-
bit colour
23:51:20: CPU Identifier & Features
23:51:20: -------------------------
23:51:20: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
23:51:20: * SSE: yes
23:51:20: * SSE2: yes
23:51:20: * SSE3: yes
23:51:20: * MMX: yes
23:51:20: * MMXEXT: yes
23:51:20: * 3DNOW: no
23:51:20: * 3DNOWEXT: no
23:51:20: * CMOV: yes
23:51:20: * TSC: yes
23:51:20: * FPU: yes
23:51:20: * PRO: yes
23:51:20: * HT: no
23:51:20: -------------------------
23:51:20: D3D11 : Subsystem Initialising
23:51:20: D3D11RenderSystem::_createRenderWindow "Ogred Eal render window",
1920x1080 fullscreen miscParams: FSAA=0 FSAAHint= colourDepth=32 gamma=false
useNVPerfHUD=false vsync=true vsyncInterval=1
23:51:20: Registering ResourceManager for type Texture
23:51:20: Registering ResourceManager for type GpuProgram
23:51:20: RenderSystem capabilities
23:51:20: -------------------------
23:51:20: RenderSystem Name: Eal Direct3D11 Rendering Subsystem
23:51:20: GPU Vendor: nvidia
23:51:20: Device Name: NVIDIA GeForce GTX 1060 6GB
23:51:20: Driver Version: 0.0.0.0
23:51:20: * Fixed function pipeline: no
23:51:20: * Hardware generation of mipmaps: yes
23:51:20: * Texture blending: yes
23:51:20: * Anisotropic texture filtering: yes
23:51:20: * Dot product texture operation: yes
23:51:20: * Cube mapping: yes
23:51:20: * Hardware stencil buffer: yes
23:51:20: - Stencil depth: 8
23:51:20: - Two sided stencil support: yes
23:51:20: - Wrap stencil values: yes
23:51:20: * Hardware vertex / index buffers: yes
23:51:20: * Vertex programs: yes
23:51:20: * Number of floating-point constants for vertex programs: 512
23:51:20: * Number of integer constants for vertex programs: 16
23:51:20: * Number of boolean constants for vertex programs: 16
23:51:20: * Fragment programs: yes
23:51:20: * Number of floating-point constants for fragment programs: 512
23:51:20: * Number of integer constants for fragment programs: 16
23:51:20: * Number of boolean constants for fragment programs: 16
23:51:20: * Geometry programs: yes
23:51:20: * Number of floating-point constants for geometry programs: 512
23:51:20: * Number of integer constants for geometry programs: 16
23:51:20: * Number of boolean constants for geometry programs: 16
23:51:20: * Supported Shader Profiles: cs_4_0 cs_4_1 cs_5_0 gs_4_0 gs_4_1 gs_5_0
hlsl ps_4_0 ps_4_0_level_9_1 ps_4_0_level_9_2 ps_4_0_level_9_3 ps_4_1 ps_5_0 vs_4_0
vs_4_0_level_9_1 vs_4_0_level_9_3 vs_4_1 vs_5_0
23:51:20: * Texture Compression: yes
23:51:20: - DXT: yes
23:51:20: - VTC: no
23:51:20: - PVRTC: no
23:51:20: * Scissor Rectangle: yes
23:51:20: * Hardware Occlusion Query: yes
23:51:20: * User clip planes: yes
23:51:20: * VET_UBYTE4 vertex element type: yes
23:51:20: * Infinite far plane projection: yes
23:51:20: * Hardware render-to-texture: yes
23:51:20: * Floating point textures: yes
23:51:20: * Non-power-of-two textures: yes
23:51:20: * Volume textures: yes
23:51:20: * Multiple Render Targets: 4
23:51:20: - With different bit depths: yes
23:51:20: * Point Sprites: yes
23:51:20: * Extended point parameters: yes
23:51:20: * Max Point Size: 256.000000
23:51:20: * Vertex texture fetch: yes
23:51:20: * Number of world matrices: 0
23:51:20: * Number of texture units: 16
23:51:20: * Stencil buffer depth: 8
23:51:20: * Number of vertex blend matrices: 0
23:51:20: - Max vertex textures: 4
23:51:20: - Vertex textures shared: no
23:51:20: * Render to Vertex Buffer : yes
23:51:20: ***************************************
23:51:20: *** D3D11 : Subsystem Initialized OK ***
23:51:20: ***************************************
23:51:20: DefaultWorkQueue('Root') initialising on thread main.
23:51:20: Particle Renderer Type 'billboard' registered
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/application/win32/ApplicationWin32.cpp:105 - Sound is enabled
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/xaudio2/AudioXAudio2.cpp:104 - XAudio2 engine started. Detected 2
devices:
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/xaudio2/AudioXAudio2.cpp:107 - (#0) Speakers (Realtek High Definition
Audio) <default>
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/xaudio2/AudioXAudio2.cpp:107 - (#1) VZ239 (NVIDIA High Definition
Audio)
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/xaudio2/AudioXAudio2.cpp:266 - Initializing XAudio2. Channels: 7.1;
Sample rate: 48000Hz
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:378 - InitResources...
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:657 - #config resource_workers_count=3
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:659 - #config resource_log=0
23:51:20: Installing plugin: ParticleUniverse
23:51:20: MovableObjectFactory for type 'PUParticleSystem' registered.
23:51:20: MovableObjectFactory for type 'BoxSet' registered.
23:51:20: MovableObjectFactory for type 'SphereSet' registered.
23:51:20: ParticleUniverse: Particle Renderer Type 'Beam' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'Billboard' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'Box' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'Sphere' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'Entity' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
23:51:20: ParticleUniverse: Particle Renderer Type 'Light' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Point' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Line' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Box' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Circle' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Vertex' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Position' registered
23:51:20: ParticleUniverse: Particle Emitter Type 'Slave' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Dummy01' registered
23:51:20: ParticleUniverse: Particle Affector Type 'LinearForce' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Gravity' registered
23:51:20: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Vortex' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Randomiser' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Line' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Scale' registered
23:51:20: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
23:51:20: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
23:51:20: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
23:51:20: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Jet' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Align' registered
23:51:20: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
23:51:20: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
23:51:20: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Colour' registered
23:51:20: ParticleUniverse: Particle Affector Type 'SineForce' registered
23:51:20: ParticleUniverse: Particle Affector Type 'Dummy02' registered
23:51:20: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
23:51:20: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
23:51:20: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
23:51:20: ParticleUniverse: Particle Affector Type 'InterParticleCollider'
registered
23:51:20: ParticleUniverse: Particle Affector Type 'PathFollower' registered
23:51:20: ParticleUniverse: Particle Affector Type 'ForceField' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnExpire' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnEmission' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnCount' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnCollision' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnTime' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnPosition' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnClear' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnQuota' registered
23:51:20: ParticleUniverse: Particle Observer Type 'OnRandom' registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle'
registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent'
registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
23:51:20: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
23:51:20: ParticleUniverse: Particle Extern Type 'Gravity' registered
23:51:20: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
23:51:20: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
23:51:20: ParticleUniverse: Particle Extern Type 'Vortex' registered
23:51:20: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
23:51:20: ParticleUniverse: Particle Behaviour Type 'Slave' registered
23:51:20: Plugin successfully installed
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/ShooterApp
.cpp:716 - [#loading] ShooterApp::InitResources end.
23:51:20: ArchiveFactory for archive type Multi registered.
23:51:20: Creating resource group startup
23:51:20: Loading archive: FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Games\X Morph Defense
Last Bastion\bin\..\data_engine,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_engine_win32,,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_1_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_2_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_3_startup.zip,FastZip:D:\Games\X Morph
Defense Last Bastion\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Games\X
Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_startup_video.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\01_win32_startup.zip,FileSystem:D:\Games\X Morph
Defense Last Bastion\bin\..\data_startup,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_startup_win32,
23:51:20: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\data_startup_win32
23:51:20: Archive: D:\Games\X Morph Defense Last Bastion\bin\..\data_startup_win32
loaded.
23:51:20: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\data_startup
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Bastion\bin\..\packs\engine\00_win32_engine.zip
23:51:20: Archive: D:\Games\X Morph Defense Last
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Bastion\bin\..\packs\startup\00_win32_dlc_1_startup.zip
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Bastion\bin\..\packs\startup\00_win32_dlc_2_startup.zip
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Bastion\bin\..\packs\startup\00_win32_dlc_3_startup.zip
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Bastion\bin\..\packs\startup\00_win32_startup.zip
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Bastion\bin\..\packs\startup\00_win32_startup.zip loaded.
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Bastion\bin\..\packs\startup\00_win32_startup_video.zip
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Bastion\bin\..\packs\startup\00_win32_startup_video.zip loaded.
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Bastion\bin\..\packs\startup\01_win32_startup.zip
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Bastion\bin\..\packs\startup\01_win32_startup.zip loaded.
23:51:20: Archive: FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Games\X Morph Defense
Last Bastion\bin\..\data_engine,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_engine_win32,,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_1_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_2_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_3_startup.zip,FastZip:D:\Games\X Morph
Defense Last Bastion\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Games\X
Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_startup_video.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\01_win32_startup.zip,FileSystem:D:\Games\X Morph
Defense Last Bastion\bin\..\data_startup,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_startup_win32, loaded.
23:51:20: Added resource location 'FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\engine\00_win32_engine.zip,FileSystem:D:\Games\X Morph Defense
Last Bastion\bin\..\data_engine,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_engine_win32,,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_1_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_2_startup.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\00_win32_dlc_3_startup.zip,FastZip:D:\Games\X Morph
Defense Last Bastion\bin\..\packs\startup\00_win32_startup.zip,FastZip:D:\Games\X
Morph Defense Last
Bastion\bin\..\packs\startup\00_win32_startup_video.zip,FastZip:D:\Games\X Morph
Defense Last
Bastion\bin\..\packs\startup\01_win32_startup.zip,FileSystem:D:\Games\X Morph
Defense Last Bastion\bin\..\data_startup,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_startup_win32,' of type 'Multi' to resource group 'startup'
with recursive option
23:51:20: Initialising resource group startup
23:51:20: Parsing scripts for resource group startup
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
/exor/ogre/MicrocodeCache.cpp:18 - Loading microcode cache file...
23:51:20: Parsing script scripts/campaign/main_survival_multiplayer.campatch
23:51:20: Parsing script scripts/campaign/main_story.campatch
23:51:20: Parsing script scripts/campaign/dlc_1_multiplayer.campatch
23:51:20: Parsing script scripts/campaign/main_story_multiplayer.campatch
23:51:20: Parsing script scripts/campaign/dlc_2.campatch
23:51:20: Parsing script scripts/campaign/dlc_1.campatch
23:51:20: Parsing script scripts/campaign/dlc_2_multiplayer.campatch
23:51:20: Parsing script scripts/campaign/main_survival.campatch
23:51:20: Parsing script materials/programs/unlit.program
23:51:20: Parsing script: scripts/campaign/main_survival_multiplayer.campatch
(resource group startup)
23:51:20: Parsing script materials/programs/txaa_motion_vectors.program
23:51:20: Parsing script materials/programs/tone_mapping.program
23:51:20: Parsing script materials/programs/texture_to_clip.program
23:51:20: Parsing script materials/programs/ssao.program
23:51:20: Parsing script materials/programs/post.program
23:51:20: Parsing script materials/programs/linear_depth.program
23:51:20: Parsing script materials/programs/gui_theora.program
23:51:20: Parsing script materials/programs/gui_text.program
23:51:20: Parsing script materials/programs/gui.program
23:51:20: Parsing script materials/programs/gaussian_blur.program
23:51:20: Parsing script materials/programs/fxaa.program
23:51:20: Parsing script materials/programs/forward_decals.program
23:51:20: Parsing script materials/programs/particle.program
23:51:20: Parsing script materials/programs/depth.program
23:51:20: Parsing script materials/programs/deferred_light.program
23:51:20: Parsing script materials/programs/deferred_gbuffer.program
23:51:20: Parsing script materials/programs/outline.program
23:51:20: Parsing script materials/programs/deferred_final.program
23:51:20: Parsing script materials/programs/deferred_decals.program
23:51:20: Parsing script materials/programs/distortion.program
23:51:20: Parsing script materials/programs/downsample.program
23:51:20: Parsing script materials/programs/bloom.program
23:51:20: Parsing script materials/scripts/gui_startup.material
23:51:20: Parsing script materials/scripts/blit_texture.material
23:51:20: Parsing script materials/scripts/txaa.material
23:51:20: Parsing script materials/scripts/tone_mapping.material
23:51:20: Parsing script materials/scripts/linear_depth.material
23:51:20: Parsing script materials/scripts/gui.material
23:51:20: Parsing script materials/scripts/downsample.material
23:51:20: Parsing script materials/scripts/dissolve.material
23:51:20: Parsing script materials/scripts/depth.material
23:51:20: Parsing script materials/scripts/bloom.material
23:51:20: Parsing script materials/scripts/debug.material
23:51:20: Parsing script materials/scripts/deferred_final.material
23:51:20: Parsing script materials/scripts/mouse_cursor.material
23:51:20: Parsing script materials/scripts/gui_utils.material
23:51:20: Parsing script materials/scripts/ssao.material
23:51:20: Parsing script materials/scripts/error.material
23:51:20: Parsing script materials/scripts/gaussian_blur.material
23:51:20: Parsing script materials/scripts/fxaa.material
23:51:20: Parsing script materials/scripts/post.material
23:51:20: Parsing script materials/scripts/distortion.material
23:51:20: Parsing script materials/scripts/outline.material
23:51:20: Finished parsing script: scripts/campaign/main_survival.campatch
(resource group startup) in 0.00975052267 sec.
23:51:20: Parsing script gui/popup/popup_template_no_button.gui
23:51:20: Parsing script: materials/programs/unlit.program (resource group startup)
23:51:20: Parsing script gui/popup/popup_template_1_fake_button.gui
23:51:20: Parsing script gui/popup/popup_template_1button_cancel.gui
23:51:20: Parsing script gui/popup/popup_template_1button.gui
23:51:20: Parsing script gui/startup_intro_asian_bd.gui
23:51:20: Parsing script gui/signinloading.gui
23:51:20: Parsing script gui/signin.gui
23:51:20: Parsing script gui/player_info_saveing.gui
23:51:20: Parsing script gui/startup_intro_asian.gui
23:51:20: Parsing script gui/popup/popup_template_vote.gui
23:51:20: Parsing script gui/popup/popup_template_1button_hidden.gui
23:51:20: Parsing script gui/popup/popup_template_2buttons.gui
23:51:20: Parsing script gui/loading.gui
23:51:20: Parsing script gui/sound.gui
23:51:20: Parsing script gui/graph_performance_1.gui
23:51:20: Parsing script gui/console.gui
23:51:20: Parsing script gui/startup_intro.gui
23:51:20: Parsing script gui/menu_bg.gui
23:51:20: Parsing script gui/about_localizations.csv
23:51:20: Name unlit_VPCode Size 928 mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name unlit_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Parsing script gui/1_dlc_1_localizations.csv
23:51:20: Name unlit_skinned_VPCode Size 1940 mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name unlit_skinned_VP mConstantBufferSize 2224 mConstantBufferNr 1
23:51:20: Name unlit_no_tex_VPCode Size 924 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name unlit_no_tex_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name unlit_uniform_VPCode Size 980 mConstantBufferSize 80
mConstantBufferNr 1
23:51:20: Name unlit_uniform_VP mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name unlit_uniform_skinned_VPCode Size 1992 mConstantBufferSize 2240
mConstantBufferNr 1
23:51:20: Name unlit_uniform_skinned_VP mConstantBufferSize 2240 mConstantBufferNr
1
23:51:20: Name unlit_environment_VPCode Size 1320 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name unlit_environment_VP mConstantBufferSize 128 mConstantBufferNr 1
23:51:20: Name unlit_tex_color_VPCode Size 1024 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Parsing script gui/0_localizations.csv
23:51:20: Name unlit_tex_color_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name unlit_tex_color_fog_VPCode Size 1100 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name unlit_tex_color_fog_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name unlit_blend_2_tex_VPCode Size 928 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name unlit_blend_2_tex_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name unlit_FPCode Size 932 mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name unlit_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name unlit_environment_FPCode Size 1432 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name unlit_environment_FP mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name unlit_no_tex_FPCode Size 780 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name unlit_no_tex_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name unlit_tex_color_FPCode Size 996 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name unlit_tex_color_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name unlit_tex_color_fog_FPCode Size 1512 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name unlit_tex_color_fog_FP mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name unlit_blend_2_tex_FPCode Size 1260 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name unlit_blend_2_tex_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name txaa_motion_vectors_fpCode Size 1984 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name txaa_motion_vectors_fp mConstantBufferSize 160 mConstantBufferNr 1
23:51:20: Name tone_mapping_fpCode Size 1732 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name tone_mapping_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name ssao_horizon_based_fpCode Size 3256 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name ssao_horizon_based_fp mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name post_final_fpCode Size 2656 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name post_final_fp mConstantBufferSize 112 mConstantBufferNr 1
23:51:20: Name linear_depth_fpCode Size 996 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name linear_depth_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name gui_theora_vpCode Size 1236 mConstantBufferSize 80 mConstantBufferNr
1
23:51:20: Name gui_theora_vp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_text_vpCode Size 1236 mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_text_vp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_text_fpCode Size 1888 mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name gui_text_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name gui_vpCode Size 1188 mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_vp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_no_texture_vpCode Size 1080 mConstantBufferSize 80
mConstantBufferNr 1
23:51:20: Name gui_no_texture_vp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_blend2tex_vpCode Size 1188 mConstantBufferSize 80
mConstantBufferNr 1
23:51:20: Name gui_blend2tex_vp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Name gui_blend2tex_fpCode Size 1188 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name gui_blend2tex_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name gaussian_blur_x_fpCode Size 1412 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name gaussian_blur_x_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name gaussian_blur_y_fpCode Size 1412 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name gaussian_blur_y_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name fxaa_vpCode Size 1024 mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name fxaa_vp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name fxaa_fpCode Size 3116 mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name fxaa_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name forward_decals_vpCode Size 912 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name forward_decals_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name forward_decals_fpCode Size 1920 mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name forward_decals_fp mConstantBufferSize 144 mConstantBufferNr 1
23:51:20: Name forward_decals_alpha_fpCode Size 2064 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name forward_decals_alpha_fp mConstantBufferSize 160 mConstantBufferNr 1
23:51:20: Name particle_ribbon_gpCode Size 2944 mConstantBufferSize 80
mConstantBufferNr 1
23:51:20: Name particle_ribbon_gp mConstantBufferSize 80 mConstantBufferNr 1
23:51:20: Parsing script gui/variables_localizations.csv
23:51:20: Parsing script gui/font_localizations.csv
23:51:20: Parsing script gui/2_dlc_3_localizations.csv
23:51:20: Name particle_billboard_aprv_gpCode Size 4076 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aprv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_aprt_gpCode Size 3776 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aprt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_aocrv_gpCode Size 4016 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aocrv_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aocrt_gpCode Size 3716 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aocrt_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aosrv_gpCode Size 4016 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aosrv_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aosrt_gpCode Size 3716 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_aosrt_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apcrv_gpCode Size 3900 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apcrv_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apcrt_gpCode Size 3600 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apcrt_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apsrv_gpCode Size 3976 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apsrv_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apsrt_gpCode Size 3676 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_apsrt_gp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_prv_gpCode Size 3764 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_prv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_prt_gpCode Size 3464 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_prt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_ocrv_gpCode Size 3908 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_ocrv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_ocrt_gpCode Size 3608 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_ocrt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_osrv_gpCode Size 3908 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_osrv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_osrt_gpCode Size 3608 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_osrt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_pcrv_gpCode Size 3900 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_pcrv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_pcrt_gpCode Size 3600 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_pcrt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_psrv_gpCode Size 3976 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_psrv_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name particle_billboard_psrt_gpCode Size 3676 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name particle_billboard_psrt_gp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name depth_vpCode Size 816 mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name depth_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name depth_texcoord_vpCode Size 928 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name depth_texcoord_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name depth_skinned_vpCode Size 1828 mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name depth_skinned_vp mConstantBufferSize 2224 mConstantBufferNr 1
23:51:20: Name depth_texcoord_skinned_vpCode Size 1940 mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name depth_texcoord_skinned_vp mConstantBufferSize 2224 mConstantBufferNr
1
23:51:20: Name depth_fpCode Size 408 mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name depth_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name depth_alpha_test_fpCode Size 848 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name depth_alpha_test_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name depth_dissolve_fpCode Size 856 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name depth_dissolve_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name depth_dissolve_alpha_test_fpCode Size 1104 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name depth_dissolve_alpha_test_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name depth_dissolve_alpha_test_two_tex_blend_fpCode Size 1348
mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name depth_dissolve_alpha_test_two_tex_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_light_vpCode Size 1112 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_light_vp mConstantBufferSize 128 mConstantBufferNr 1
23:51:20: Name deferred_light_fpCode Size 3016 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_light_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:20: Name deferred_light_shadow_fpCode Size 3812 mConstantBufferSize 224
mConstantBufferNr 1
23:51:20: Name deferred_light_shadow_fp mConstantBufferSize 224 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vpCode Size 1444 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vp mConstantBufferSize 128 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_vpCode Size 2400 mConstantBufferSize 2432
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_vp mConstantBufferSize 2432
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vertex_color_vpCode Size 1540 mConstantBufferSize
128 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vertex_color_vp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_vpCode Size 1856 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_vp mConstantBufferSize 128 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_nmap_vpCode Size 2804 mConstantBufferSize
2432 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_nmap_vp mConstantBufferSize 2432
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_emap_vpCode Size 1680 mConstantBufferSize 192
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_emap_vp mConstantBufferSize 192 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_emap_vpCode Size 2456 mConstantBufferSize
2432 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_emap_vp mConstantBufferSize 2432
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nemap_vpCode Size 2092 mConstantBufferSize 192
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nemap_vp mConstantBufferSize 192 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_skinned_nemap_vpCode Size 2860 mConstantBufferSize
2432 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_skinned_nemap_vp mConstantBufferSize 2432
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_fpCode Size 1560 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_alpha_blend_fpCode Size 1560 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vertex_color_fpCode Size 1424 mConstantBufferSize
16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_vertex_color_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_fpCode Size 2056 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_smap_fpCode Size 1792 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_smap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_alpha_blend_fpCode Size 2056
mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nmap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_smap_alpha_blend_fpCode Size 1780
mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_smap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_emap_fpCode Size 2576 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_emap_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_imap_fpCode Size 1908 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_imap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_igmap_fpCode Size 2272 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_igmap_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_dmap_fpCode Size 1976 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_dmap_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsmap_fpCode Size 2292 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsmap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsmap_alpha_blend_fpCode Size 2280
mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsmap_alpha_blend_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nemap_fpCode Size 3072 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nemap_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nimap_fpCode Size 2408 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nimap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nigmap_fpCode Size 2768 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_ndmap_fpCode Size 2476 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_ndmap_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_idmap_fpCode Size 2692 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_idmap_fp mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_igdmap_fpCode Size 3008 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_igdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_semap_fpCode Size 2808 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semap_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixmap_fpCode Size 2648 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixmap_fp mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_simap_fpCode Size 2136 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_simap_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sigmap_fpCode Size 2496 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_sdmap_fpCode Size 2208 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sdmap_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eimap_fpCode Size 2924 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eimap_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eigmap_fpCode Size 3244 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eigmap_fp mConstantBufferSize 112 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_edmap_fpCode Size 2948 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_edmap_fp mConstantBufferSize 112 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsemap_fpCode Size 3308 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemap_fp mConstantBufferSize 96 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsemixmap_fpCode Size 3144 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixmap_fp mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsimap_fpCode Size 2632 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsimap_fp mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsigmap_fpCode Size 2996 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsigmap_fp mConstantBufferSize 32 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsdmap_fpCode Size 2704 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsdmap_fp mConstantBufferSize 32 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_neimap_fpCode Size 3424 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neimap_fp mConstantBufferSize 96 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_neigmap_fpCode Size 3740 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nedmap_fpCode Size 3448 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nedmap_fp mConstantBufferSize 112 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nidmap_fpCode Size 3188 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nigdmap_fpCode Size 3508 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nigdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_seimap_fpCode Size 3152 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seimap_fp mConstantBufferSize 96 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_semiximap_fpCode Size 2988 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semiximap_fp mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seigmap_fpCode Size 3468 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixigmap_fpCode Size 3308 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sedmap_fpCode Size 3180 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sedmap_fp mConstantBufferSize 112 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_semixdmap_fpCode Size 3016 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixdmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sidmap_fpCode Size 2920 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_sigdmap_fpCode Size 3240 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_sigdmap_fp mConstantBufferSize 64 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_eidmap_fpCode Size 3684 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eidmap_fp mConstantBufferSize 128 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_eigdmap_fpCode Size 3980 mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_eigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidmap_fpCode Size 3420 mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidmap_fp mConstantBufferSize 48 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsigdmap_fpCode Size 3736 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsigdmap_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seidmap_fpCode Size 3912 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixidmap_fpCode Size 3752 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seigdmap_fpCode Size 4212 mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_seigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixigdmap_fpCode Size 4048 mConstantBufferSize
144 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_semixigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neidmap_fpCode Size 4160 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neigdmap_fpCode Size 4480 mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_neigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseimap_fpCode Size 3648 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseimap_fp mConstantBufferSize 96 mConstantBufferNr
1
23:51:20: Name deferred_gbuffer_nsemiximap_fpCode Size 3488 mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemiximap_fp mConstantBufferSize 96
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseigmap_fpCode Size 3968 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixigmap_fpCode Size 3804 mConstantBufferSize
112 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixigmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsedmap_fpCode Size 3676 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsedmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixdmap_fpCode Size 3516 mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixdmap_fp mConstantBufferSize 112
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseidmap_fpCode Size 4392 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixidmap_fpCode Size 4228 mConstantBufferSize
128 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixidmap_fp mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseigdmap_fpCode Size 4708 mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nseigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixigdmap_fpCode Size 4548 mConstantBufferSize
144 mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsemixigdmap_fp mConstantBufferSize 144
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidgmap_fpCode Size 2992 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidgmap_fp mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidgdmap_fpCode Size 3732 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_gbuffer_nsidgdmap_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name outline_VPCode Size 1684 mConstantBufferSize 144 mConstantBufferNr 1
23:51:20: Name outline_VP mConstantBufferSize 144 mConstantBufferNr 1
23:51:20: Name outline_skinned_VPCode Size 2472 mConstantBufferSize 2304
mConstantBufferNr 1
23:51:20: Name outline_skinned_VP mConstantBufferSize 2304 mConstantBufferNr 1
23:51:20: Name outline_FPCode Size 1720 mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name outline_FP mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name outline_depth_FPCode Size 2024 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name outline_depth_FP mConstantBufferSize 32 mConstantBufferNr 1
23:51:20: Name deferred_final_vpCode Size 924 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_final_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name deferred_decals_vpCode Size 1012 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name deferred_decals_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name deferred_decals_nmap_vpCode Size 1744 mConstantBufferSize 128
mConstantBufferNr 1
23:51:20: Name deferred_decals_nmap_vp mConstantBufferSize 128 mConstantBufferNr 1
23:51:20: Name deferred_decals_dmap_fpCode Size 2088 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name deferred_decals_dmap_fp mConstantBufferSize 160 mConstantBufferNr 1
23:51:20: Name deferred_decals_dnmap_fpCode Size 3048 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnmap_fp mConstantBufferSize 160 mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsmap_fpCode Size 3260 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsmap_fp mConstantBufferSize 160 mConstantBufferNr
1
23:51:20: Name deferred_decals_dnsimap_fpCode Size 3648 mConstantBufferSize 160
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsimap_fp mConstantBufferSize 160 mConstantBufferNr
1
23:51:20: Name deferred_decals_dmap_atlas_fpCode Size 2272 mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_dmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnmap_atlas_fpCode Size 3348 mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsmap_atlas_fpCode Size 3576 mConstantBufferSize
176 mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsmap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsimap_atlas_fpCode Size 3980 mConstantBufferSize
176 mConstantBufferNr 1
23:51:20: Name deferred_decals_dnsimap_atlas_fp mConstantBufferSize 176
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dmap_fpCode Size 1028 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dmap_fp mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnmap_fpCode Size 1988 mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnmap_fp mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsmap_fpCode Size 2200 mConstantBufferSize
32 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsmap_fp mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsimap_fpCode Size 2588 mConstantBufferSize
32 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsimap_fp mConstantBufferSize 32
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dmap_atlas_fpCode Size 1212
mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnmap_atlas_fpCode Size 2288
mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsmap_atlas_fpCode Size 2516
mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsmap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsimap_atlas_fpCode Size 2920
mConstantBufferSize 48 mConstantBufferNr 1
23:51:20: Name deferred_decals_static_dnsimap_atlas_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:20: Name distortion_VPCode Size 936 mConstantBufferSize 64 mConstantBufferNr
1
23:51:20: Name distortion_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name distortion_color_VPCode Size 1032 mConstantBufferSize 64
mConstantBufferNr 1
23:51:20: Name distortion_color_VP mConstantBufferSize 64 mConstantBufferNr 1
23:51:20: Name distortion_skinned_VPCode Size 1900 mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name distortion_skinned_VP mConstantBufferSize 2224 mConstantBufferNr 1
23:51:20: Name distortion_skinned_color_VPCode Size 2000 mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name distortion_skinned_color_VP mConstantBufferSize 2224
mConstantBufferNr 1
23:51:20: Name distortion_FPCode Size 1192 mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name distortion_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name distortion_color_FPCode Size 1284 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name distortion_color_FP mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name downsample_vpCode Size 1200 mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name downsample_vp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Name bloom_mask_fpCode Size 1492 mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name bloom_mask_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:20: Finished parsing script: materials/programs/bloom.program (resource group
startup) in 0.0331454985 sec.
23:51:20: Parsing script: materials/scripts/gui_startup.material (resource group
startup)
23:51:20: Name gui_fpCode Size 728 mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_theora_fpCode Size 956 mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_theora_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name texture_to_clip_vpCode Size 800 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name texture_to_clip_vp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name texture_to_clip_fpCode Size 652 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name texture_to_clip_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name texture_to_clip_32_fpCode Size 652 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name texture_to_clip_32_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name post_quad_vpCode Size 800 mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name post_quad_vp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_no_texture_fpCode Size 520 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name gui_no_texture_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_stencil_fpCode Size 788 mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name gui_stencil_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name gui_stencil_no_texture_fpCode Size 520 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name gui_stencil_no_texture_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name downsample_fpCode Size 1020 mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name downsample_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name bloom_final_fpCode Size 1376 mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name bloom_final_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name bloom_debug_fpCode Size 1240 mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name bloom_debug_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name deferred_light_fullscreen_vpCode Size 800 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name deferred_light_fullscreen_vp mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name ssao_normal_fpCode Size 1068 mConstantBufferSize 0 mConstantBufferNr
0
23:51:20: Name ssao_normal_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Name ssao_bilateral_filter_x_fpCode Size 1380 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name ssao_bilateral_filter_x_fp mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name ssao_bilateral_filter_y_fpCode Size 1380 mConstantBufferSize 16
mConstantBufferNr 1
23:51:20: Name ssao_bilateral_filter_y_fp mConstantBufferSize 16 mConstantBufferNr
1
23:51:20: Name distortion_final_fpCode Size 872 mConstantBufferSize 0
mConstantBufferNr 0
23:51:20: Name distortion_final_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:20: Finished parsing script: materials/scripts/outline.material (resource
group startup) in 0.0124037061 sec.
23:51:20: Parsing script scripts/campaign/main_survival_multiplayer.campaign
23:51:20: Parsing script scripts/campaign/main_story.campaign
23:51:20: Parsing script scripts/campaign/main_story_multiplayer.campaign
23:51:20: Parsing script scripts/campaign/dlc_3_multiplayer.campaign
23:51:20: Parsing script scripts/campaign/dlc_3.campaign
23:51:20: Parsing script scripts/campaign/dlc_2_multiplayer.campaign
23:51:20: Parsing script scripts/campaign/dlc_2.campaign
23:51:20: Parsing script scripts/campaign/dlc_1_multiplayer.campaign
23:51:20: Parsing script scripts/campaign/dlc_1.campaign
23:51:20: Parsing script scripts/campaign/main_survival.campaign
23:51:20: Finished parsing script: gui/menu_bg.gui (resource group startup) in
0.0112503413 sec.
23:51:20: Parsing script: gui/about_localizations.csv (resource group startup)
23:51:20: Finished parsing script: gui/2_dlc_3_localizations.csv (resource group
startup) in 0.248000726 sec.
23:51:20: Parsing script fonts/xmorph_menu.fontdef
23:51:20: Parsing script fonts/webserveroff_exor.fontdef
23:51:20: Parsing script fonts/osaka_unicode.fontdef
23:51:20: Parsing script fonts/droid_sans_fallback_exor.fontdef
23:51:20: Parsing script fonts/BMDOHYEON_exor.fontdef
23:51:20: Parsing script fonts/DejaVuSans.fontdef
23:51:20: Parsing script fonts/xmorph_df.fontdef
23:51:20: Parsing script fonts/arial.fontdef
23:51:20: Finished parsing script: scripts/campaign/main_survival.campaign
(resource group startup) in 0.251923323 sec.
23:51:20: Parsing script entities/error.ent
23:51:20: Parsing script: fonts/xmorph_menu.fontdef (resource group startup)
23:51:20: Finished parsing script: fonts/arial.fontdef (resource group startup) in
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23:51:20: Parsing script: entities/error.ent (resource group startup)
23:51:20: Finished parsing script: entities/error.ent (resource group startup) in
0.000139946598 sec.
23:51:20: Parsing script materials/scripts/gui.compositor
23:51:20: Parsing script: materials/scripts/gui.compositor (resource group startup)
23:51:20: Finished parsing script: materials/scripts/gui.compositor (resource group
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23:51:20: Finished parsing scripts for resource group startup in 0.590637803 sec.
23:51:20: Creating resource group DfShResources
23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:204 - GBuffer Material
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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23:51:20:
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
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23:51:20:
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:205 - GBuffer Program
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23:51:20:
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ne/exor/graphics/renderer/GBufferTechniqueGenerator.cpp:206 - GBuffer Program
created: deferred_gbuffer_nsmap_alpha_blend_fp
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Vfs.cp
p:219 - Using TextureFramePacksLoader...
23:51:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Vfs.cp
p:234 - Using GUI metadata cache...
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/SoundLibrary.cpp:57 - Audio metadata precache...
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/SoundLibrary.cpp:67 - Audio metadata precache end.
23:51:20: Loading archive: FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_audio.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_1_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_2_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_video.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_video.zip,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_win32,
23:51:20: Loading archive: D:\Games\X Morph Defense Last Bastion\bin\..\data_win32
23:51:20: Archive: D:\Games\X Morph Defense Last Bastion\bin\..\data_win32 loaded.
23:51:20: Loading archive: D:\Games\X Morph Defense Last Bastion\bin\..\data
23:51:20: Archive: D:\Games\X Morph Defense Last Bastion\bin\..\data loaded.
23:51:20: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_audio.zip
23:51:20: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_audio.zip loaded.
23:51:20: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_data.zip
23:51:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_data.zip loaded.
23:51:21: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_1_maps.zip
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Bastion\bin\..\packs\00_win32_dlc_2_maps.zip
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Bastion\bin\..\packs\00_win32_dlc_3_maps.zip
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_3_maps.zip loaded.
23:51:21: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_maps.zip
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_maps.zip loaded.
23:51:21: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_video.zip
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_video.zip loaded.
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Bastion\bin\..\packs\01_win32_data.zip
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Bastion\bin\..\packs\01_win32_dlc_3_maps.zip
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23:51:21: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_maps.zip
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_maps.zip loaded.
23:51:21: Loading archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_video.zip
23:51:21: Archive: D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_video.zip loaded.
23:51:21: Archive: FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_audio.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_1_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_2_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_video.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_video.zip,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_win32, loaded.
23:51:21: Added resource location 'FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_audio.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_1_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_2_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\00_win32_video.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_data.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_dlc_3_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_maps.zip,FastZip:D:\Games\X Morph Defense Last
Bastion\bin\..\packs\01_win32_video.zip,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data,FileSystem:D:\Games\X Morph Defense Last
Bastion\bin\..\data_win32,' of type 'Multi' to resource group 'General' with
recursive option
23:51:21: Initialising resource group General
23:51:21: Parsing scripts for resource group General
23:51:21: Parsing script materials/programs/water.program
23:51:21: Parsing script materials/programs/unlit_emissive.program
23:51:21: Parsing script materials/programs/spaceship_lightning.program
23:51:21: Parsing script materials/programs/gui_path_vp.program
23:51:21: Parsing script materials/programs/earth.program
23:51:21: Parsing script materials/programs/deferred_terrain_optimized.program
23:51:21: Parsing script materials/programs/deferred_terrain.program
23:51:21: Parsing script materials/programs/path.program
23:51:21: Parsing script materials/programs/deferred_influence.program
23:51:21: Parsing script materials/programs/gui_intermission.program
23:51:21: Parsing script materials/programs/selector.program
23:51:21: Parsing script materials/programs/shield.program
23:51:21: Parsing script materials/programs/laser.program
23:51:21: Parsing script materials/programs/unlit_highlight.program
23:51:21: Parsing script materials/programs/vegetation.program
23:51:21: Parsing script maps_12/story_russia/game/story_russia.material
23:51:21: Parsing script maps_12/dlc_3_iceland/game/dlc_3_iceland.material
23:51:21: Parsing script
maps_12/dlc_3_easter_island/game/dlc_3_easter_island.material
23:51:21: Parsing script maps_8/survival_mexico/game/survival_mexico.material
23:51:21: Parsing script maps_8/survival_hawaii/game/survival_hawaii.material
23:51:21: Parsing script maps_8/survival_canada/game/survival_canada.material
23:51:21: Parsing script maps_8/survival_argentina/game/survival_argentina.material
23:51:21: Parsing script maps_8/story_britain/game/story_britain.material
23:51:21: Parsing script maps_7/story_nigeria/game/story_nigeria.material
23:51:21: Parsing script maps_7/story_hawaii/game/story_hawaii.material
23:51:21: Parsing script maps_7/story_egypt/game/story_egypt.material
23:51:21: Parsing script maps_7/story_china/game/story_china.material
23:51:21: Parsing script maps_7/story_canada/game/story_canada.material
23:51:21: Parsing script maps_7/story_britain/game/story_britain.material
23:51:21: Parsing script maps_7/story_australia/game/story_australia.material
23:51:21: Parsing script maps_6/story_usa/game/story_usa.material
23:51:21: Parsing script maps_6/story_russia/game/story_russia.material
23:51:21: Parsing script maps_11/story_russia/game/story_russia.material
23:51:21: Parsing script maps_10/story_australia/game/story_australia.material
23:51:21: Parsing script maps/story_south_africa/game/story_south_africa.material
23:51:21: Parsing script maps/story_mexico/game/story_mexico.material
23:51:21: Parsing script maps/story_russia/game/story_russia.material
23:51:21: Parsing script maps/story_egypt/game/story_egypt.material
23:51:21: Parsing script maps/story_china/game/story_china.material
23:51:21: Parsing script maps/story_canada/game/story_canada.material
23:51:21: Parsing script maps/story_britain/game/story_britain.material
23:51:21: Parsing script maps/story_australia/game/story_australia.material
23:51:21: Parsing script maps_7/story_japan/game/story_japan.material
23:51:21: Parsing script maps_11/dlc_3_indonesia/game/dlc_3_indonesia.material
23:51:21: Parsing script maps_11/dlc_3_iceland/game/dlc_3_iceland.material
23:51:21: Parsing script maps_10/dlc_2_france/game/dlc_2_france.material
23:51:21: Parsing script maps_10/dlc_2_britain/game/dlc_2_britain.material
23:51:21: Parsing script maps_6/story_egypt/game/story_egypt.material
23:51:21: Parsing script maps_6/story_south_africa/game/story_south_africa.material
23:51:21: Parsing script maps_7/story_south_africa/game/story_south_africa.material
23:51:21: Parsing script maps_6/story_nigeria/game/story_nigeria.material
23:51:21: Parsing script maps_6/story_japan/game/story_japan.material
23:51:21: Parsing script maps_10/story_russia/game/story_russia.material
23:51:21: Parsing script maps_8/survival_usa/game/survival_usa.material
23:51:21: Parsing script maps_8/survival_egypt/game/survival_egypt.material
23:51:21: Parsing script maps_8/survival_australia/game/survival_australia.material
23:51:21: Parsing script maps_12/dlc_3_madagascar/game/dlc_3_madagascar.material
23:51:21: Parsing script maps_7/story_mexico/game/story_mexico.material
23:51:21: Parsing script maps_9/story_germany/game/story_germany.material
23:51:21: Parsing script maps_6/story_china/game/story_china.material
23:51:21: Parsing script maps_8/survival_germany/game/survival_germany.material
23:51:21: Parsing script maps_8/survival_russia/game/survival_russia.material
23:51:21: Parsing script maps_6/story_germany/game/story_germany.material
23:51:21: Parsing script maps_7/story_russia/game/story_russia.material
23:51:21: Parsing script maps_7/story_usa/game/story_usa.material
23:51:21: Parsing script maps_8/dlc_1_netherlands/game/dlc_1_netherlands.material
23:51:21: Parsing script maps_6/story_hawaii/game/story_hawaii.material
23:51:21: Parsing script maps/story_belgium/game/story_belgium.material
23:51:21: Parsing script maps_7/story_argentina/game/story_argentina.material
23:51:21: Parsing script maps_6/story_australia/game/story_australia.material
23:51:21: Parsing script maps_10/dlc_2_finland/game/dlc_2_finland.material
23:51:21: Parsing script maps_10/dlc_2_netherlands/game/dlc_2_netherlands.material
23:51:21: Parsing script maps_6/story_canada/game/story_canada.material
23:51:21: Parsing script maps_6/story_mexico/game/story_mexico.material
23:51:21: Parsing script maps_11/dlc_3_madagascar/game/dlc_3_madagascar.material
23:51:21: Parsing script maps_8/survival_china/game/survival_china.material
23:51:21: Parsing script maps_7/story_germany/game/story_germany.material
23:51:21: Parsing script maps_12/dlc_3_indonesia/game/dlc_3_indonesia.material
23:51:21: Parsing script maps/story_usa/game/story_usa.material
23:51:21: Parsing script maps/story_nigeria/game/story_nigeria.material
23:51:21: Parsing script
maps_10/dlc_2_south_africa/game/dlc_2_south_africa.material
23:51:21: Parsing script materials/scripts/particles/particles_noatlas.material
23:51:21: Parsing script materials/scripts/water.material
23:51:21: Parsing script materials/scripts/vegetation.material
23:51:21: Parsing script materials/scripts/units_water.material
23:51:21: Parsing script materials/scripts/units_ground.material
23:51:21: Parsing script materials/scripts/units_civilian.material
23:51:21: Parsing script materials/scripts/units_bosses.material
23:51:21: Parsing script materials/scripts/units_alien.material
23:51:21: Parsing script materials/scripts/units_air.material
23:51:21: Parsing script materials/scripts/tiles.material
23:51:21: Parsing script materials/scripts/terrain.material
23:51:21: Parsing script materials/scripts/street.material
23:51:21: Parsing script materials/scripts/selector.material
23:51:21: Parsing script materials/scripts/rocks.material
23:51:21: Parsing script materials/scripts/plasma.material
23:51:21: Parsing script materials/scripts/particles_atlas.material
23:51:21: Parsing script materials/scripts/nature.material
23:51:21: Parsing script materials/scripts/misc.material
23:51:21: Parsing script materials/scripts/gui_hud_unit_icons.material
23:51:21: Parsing script materials/scripts/earth.material
23:51:21: Parsing script materials/scripts/distortions.material
23:51:21: Parsing script materials/scripts/crates.material
23:51:21: Parsing script materials/scripts/color.material
23:51:21: Parsing script materials/scripts/cliffs.material
23:51:21: Parsing script materials/scripts/buildings_slum.material
23:51:21: Parsing script materials/scripts/buildings_ruins.material
23:51:21: Parsing script materials/scripts/benchmark.material
23:51:21: Parsing script maps_8/dlc_1_finland/game/dlc_1_finland.material
23:51:21: Parsing script materials/scripts/brick.material
23:51:21: Parsing script materials/scripts/decals/decals_static.material
23:51:21: Parsing script materials/scripts/decals_atlas.material
23:51:21: Parsing script materials/scripts/gui_hud_minimaps.material
23:51:21: Parsing script materials/scripts/gui_menu.material
23:51:21: Parsing script maps/story_argentina/game/story_argentina.material
23:51:21: Parsing script materials/scripts/gui_hud.material
23:51:21: Parsing script materials/scripts/base.material
23:51:21: Parsing script materials/scripts/gui_menu_buttons.material
23:51:21: Parsing script materials/scripts/units_fort.material
23:51:21: Parsing script materials/scripts/vehicles.material
23:51:21: Parsing script maps_6/story_britain/game/story_britain.material
23:51:21: Parsing script materials/scripts/ground.material
23:51:21: Parsing script maps_6/story_argentina/game/story_argentina.material
23:51:21: Parsing script materials/scripts/core.material
23:51:21: Parsing script materials/scripts/gui_hud_buttons.material
23:51:21: Parsing script maps/story_hawaii/game/story_hawaii.material
23:51:21: Parsing script materials/scripts/shield.material
23:51:21: Parsing script materials/scripts/influence.material
23:51:21: Parsing script materials/scripts/projectiles.material
23:51:21: Parsing script materials/scripts/buildings_industrial.material
23:51:21: Parsing script materials/scripts/manmade.material
23:51:21: Parsing script materials/scripts/industrial.material
23:51:21: Parsing script maps/story_germany/game/story_germany.material
23:51:21: Parsing script materials/scripts/roads.material
23:51:21: Parsing script materials/scripts/countryside.material
23:51:21: Parsing script materials/scripts/effects.material
23:51:21: Parsing script materials/scripts/buildings.material
23:51:21: Parsing script
maps_11/dlc_3_easter_island/game/dlc_3_easter_island.material
23:51:21: Parsing script maps/story_japan/game/story_japan.material
23:51:21: Parsing script maps_8/dlc_1_france/game/dlc_1_france.material
23:51:21: Parsing script scripts/particles_atlas/wreck_part_trail_02.pu
23:51:21: Parsing script scripts/particles_atlas/water_foam.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_wheel_smoke.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_wheel_fire.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_engine_rotator.pu
23:51:21: Parsing script scripts/particles_atlas/wall_hit_laser_red.pu
23:51:21: Parsing script scripts/particles_atlas/wall_hit.pu
23:51:21: Parsing script scripts/particles_atlas/tree_palm_destruction_big.pu
23:51:21: Parsing script scripts/particles_atlas/tree_leafs_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/tree_leafs_destruction_small.pu
23:51:21: Parsing script scripts/particles_atlas/tree_leafs_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tree_influenced_part_trail.pu
23:51:21: Parsing script
scripts/particles_atlas/tree_influenced_destruction_small.pu
23:51:21: Parsing script
scripts/particles_atlas/tree_influenced_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tree_fire_small.pu
23:51:21: Parsing script scripts/particles_atlas/tree_dry_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tree_conifers_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/tree_burned_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/tree_burned_destruction_small.pu
23:51:21: Parsing script scripts/particles_atlas/tree_burned_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tower_sell.pu
23:51:21: Parsing script scripts/particles_atlas/tower_muzzle_big.pu
23:51:21: Parsing script scripts/particles_atlas/tower_missile_idle.pu
23:51:21: Parsing script scripts/particles_atlas/tower_lift_off.pu
23:51:21: Parsing script scripts/particles_atlas/tower_landing.pu
23:51:21: Parsing script scripts/particles_atlas/tower_flamer_artillery_trail.pu
23:51:21: Parsing script
scripts/particles_atlas/tower_flamer_artillery_fire_spot.pu
23:51:21: Parsing script
scripts/particles_atlas/tower_flamer_artillery_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/tower_build.pu
23:51:21: Parsing script scripts/particles_atlas/tower_artillery_idle.pu
23:51:21: Parsing script scripts/particles_atlas/tree_fire_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tower_air_energy.pu
23:51:21: Parsing script scripts/particles_atlas/target_marker_gunship.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_smoke_trail_tracks.pu
23:51:21: Parsing script
scripts/particles_atlas/tank_boss_smoke_trail_exhaust_01.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_emp_flash.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_emp_charge.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_cannon_chargeup.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_broken_turret.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_barrel_fire_trail.pu
23:51:21: Parsing script scripts/particles_atlas/splash_damage_hit.pu
23:51:21: Parsing script scripts/particles_atlas/sparks_small.pu
23:51:21: Parsing script scripts/particles_atlas/sparks_big.pu
23:51:21: Parsing script scripts/particles_atlas/snow.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_mech_exhaust.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_destroyed_part.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_burned_tree.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_boss_side_steam.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_black_small.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_black_medium.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_black_big.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_03_short_dirty.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_02.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_animated_small.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_animated_big.pu
23:51:21: Parsing script scripts/particles_atlas/satellites.pu
23:51:21: Parsing script scripts/particles_atlas/rep_trail_test.pu
23:51:21: Parsing script scripts/particles_atlas/rep_explosion_test.pu
23:51:21: Parsing script scripts/particles_atlas/rain.pu
23:51:21: Parsing script scripts/particles_atlas/power_capacitor.pu
23:51:21: Parsing script scripts/particles_atlas/position_marker.pu
23:51:21: Parsing script scripts/particles_atlas/player_rocket_small_ribbon.pu
23:51:21: Parsing script scripts/particles_atlas/plasma_shield_off.pu
23:51:21: Parsing script scripts/particles_atlas/path_marker_jump_start.pu
23:51:21: Parsing script scripts/particles_atlas/path_marker_jump_end.pu
23:51:21: Parsing script scripts/particles_atlas/particle_error.pu
23:51:21: Parsing script scripts/particles_atlas/paradrop_units_marker.pu
23:51:21: Parsing script scripts/particles_atlas/near_core_enemy_marker_medium.pu
23:51:21: Parsing script scripts/particles_atlas/mech_stomp.pu
23:51:21: Parsing script scripts/particles_atlas/light_white_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_white.pu
23:51:21: Parsing script scripts/particles_atlas/light_red_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_red_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_pillar.pu
23:51:21: Parsing script scripts/particles_atlas/light_orange_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_orange_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_orange_lamp.pu
23:51:21: Parsing script scripts/particles_atlas/light_orange_blinking.pu
23:51:21: Parsing script scripts/particles_atlas/light_orange.pu
23:51:21: Parsing script scripts/particles_atlas/light_green_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_green_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_green.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue_lamp.pu
23:51:21: Parsing script scripts/particles_atlas/healing_spaceship_finished.pu
23:51:21: Parsing script scripts/particles_atlas/healing_receiver_medium.pu
23:51:21: Parsing script scripts/particles_atlas/healing_healer.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_morph.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_exhaust.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_engine.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_damage.pu
23:51:21: Parsing script scripts/particles_atlas/green_rocket_explosion_small_2.pu
23:51:21: Parsing script scripts/particles_atlas/green_rocket_explosion_small.pu
23:51:21: Parsing script scripts/particles_atlas/green_player_1_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_trail.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_fire.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_start.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_shield_energy.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_refract.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_core.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_change.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_arm_energy2.pu
23:51:21: Parsing script scripts/particles_atlas/green_part_trail_small.pu
23:51:21: Parsing script scripts/particles_atlas/green_laser_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/green_laser_hit_secondary.pu
23:51:21: Parsing script scripts/particles_atlas/green_laser_hit_5s.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_core_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_core_lvl2.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_core.pu
23:51:21: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_03.pu
23:51:21: Parsing script scripts/particles_atlas/green_fire_trail_core_01.pu
23:51:21: Parsing script scripts/particles_atlas/green_explosion_medium_alien.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_final_change.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_field_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_core_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_core_lvl2.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_blast_lvl2_fast.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_blast_lvl1_fast.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_arm_energy.pu
23:51:21: Parsing script scripts/particles_atlas/green_drone_offensive_bullet.pu
23:51:21: Parsing script scripts/particles_atlas/green_debris_trail.pu
23:51:21: Parsing script scripts/particles_atlas/green_debris_light.pu
23:51:21: Parsing script scripts/particles_atlas/green_death_spaceship_ground.pu
23:51:21: Parsing script scripts/particles_atlas/green_death_spaceship_air.pu
23:51:21: Parsing script scripts/particles_atlas/green_collector_big.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_target_marker.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_muzzle.pu
23:51:21: Parsing script
scripts/particles_atlas/green_bomb_explosion_charged_lvl1.pu
23:51:21: Parsing script
scripts/particles_atlas/green_bomb_explosion_charged_imploder_refract.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_change.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_arm_energy.pu
23:51:21: Parsing script scripts/particles_atlas/green_artillery.pu
23:51:21: Parsing script scripts/particles_atlas/freeze_ray_charge.pu
23:51:21: Parsing script scripts/particles_atlas/freeze_ray_blast.pu
23:51:21: Parsing script scripts/particles_atlas/flamethrower_fire_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/flak_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/flak_air_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05_small.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05_short_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05_boss.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_very_big.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_small.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_short.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_boss.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_big.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_03_short_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_03_boss.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_03.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_02_short_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_02_boss.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail.pu
23:51:21: Parsing script scripts/particles_atlas/fire_small.pu
23:51:21: Parsing script scripts/particles_atlas/fire_medium_2.pu
23:51:21: Parsing script scripts/particles_atlas/fire_big.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_refinery_tank.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_medium_alien.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_flash_big_and_debris.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_flash_big.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_core_damage_level.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_big_alien.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_weapon_chargeup.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_rocket_small.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_rocket_medium.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_small.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_launch_small.pu
23:51:21: Parsing script
scripts/particles_atlas/enemy_missile_launch_boss_very_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_launch_boss.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_laser_hit_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_kamikaze_heat.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_emp_source.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_very_small.pu
23:51:21: Parsing script
scripts/particles_atlas/enemy_cannon_bullet_very_big_laser.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_very_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_tank_boss.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_small.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_medium.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_cannon_bullet_big_2.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_bomb_trail.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_bomb_explosion_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_bomb_big_dirt_explosion.pu
23:51:21: Parsing script
scripts/particles_atlas/enemy_artillery_ground_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_air_mine_proximity_radius.pu
23:51:21: Parsing script scripts/particles_atlas/emp_tank_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/emp_tank_air_marker.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_hit.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_energy_tower_to_tower.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_energy_tower_to_eiffel.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_energy_core_to_tower.pu
23:51:21: Parsing script scripts/particles_atlas/earth_marker_selected.pu
23:51:21: Parsing script scripts/particles_atlas/earth_marker_inactive.pu
23:51:21: Parsing script scripts/particles_atlas/earth_marker_finished.pu
23:51:21: Parsing script scripts/particles_atlas/dust_and_sparks.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_wood.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_metal_part_trail.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_metal_chunk_part_trail.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_metal_chunk_joint_broken_eiffel.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_metal_chunk_joint_broken.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_metal_chunk_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_ice.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_electric_box.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_concrete_chunk_smoke.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_concrete_chunk_joint_broken.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_concrete_chunk_collision.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_concrete.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_car.pu
23:51:21: Parsing script scripts/particles_atlas/debris_trail.pu
23:51:21: Parsing script scripts/particles_atlas/death_wreck_small_02.pu
23:51:21: Parsing script scripts/particles_atlas/death_wreck_medium_02.pu
23:51:21: Parsing script scripts/particles_atlas/death_tower.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_electric.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_air.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_electric.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_air.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_07.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_06.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_04.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_boss_mech.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_cannon_hit.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_boss_02.pu
23:51:21: Parsing script scripts/particles_atlas/cosmic_dust.pu
23:51:21: Parsing script scripts/particles_atlas/core_shockwave.pu
23:51:21: Parsing script scripts/particles_atlas/cannon_fire_small.pu
23:51:21: Parsing script scripts/particles_atlas/cannon_fire_big.pu
23:51:21: Parsing script scripts/particles_atlas/bush_influenced_destruction.pu
23:51:21: Parsing script scripts/particles_atlas/bomb_parachute.pu
23:51:21: Parsing script scripts/particles_atlas/blue_wing_trail.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_morph.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_ghost_glow.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_ghost.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_engine.pu
23:51:21: Parsing script scripts/particles_atlas/blue_rocket_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/blue_player_1_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_trail.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_start.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_ring.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_outer_energy.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_arm_energy2.pu
23:51:21: Parsing script scripts/particles_atlas/blue_part_trail_small.pu
23:51:21: Parsing script scripts/particles_atlas/blue_laser_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/blue_laser_hit_secondary.pu
23:51:21: Parsing script scripts/particles_atlas/blue_laser_hit_5s.pu
23:51:21: Parsing script scripts/particles_atlas/blue_laser_hit.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_vortex_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_vortex_lvl2.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_vortex_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_core_lvl2.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_core_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_core_closed.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_core.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_spaceship_01.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_core_01.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_alien_01_short.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_alien_01.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_final_change.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_change.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_blast_lvl3_fast.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_blast_lvl2_fast.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_blast_lvl1_fast.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_arm_energy.pu
23:51:21: Parsing script scripts/particles_atlas/blue_debris_trail.pu
23:51:21: Parsing script scripts/particles_atlas/blue_debris_light.pu
23:51:21: Parsing script
scripts/particles_atlas/blue_death_spaceship_change_to_wreck.pu
23:51:21: Parsing script scripts/particles_atlas/blue_collector.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_hologram_core.pu
23:51:21: Parsing script
scripts/particles_atlas/blue_bomb_explosion_charged_lvl1.pu
23:51:21: Parsing script
scripts/particles_atlas/blue_bomb_explosion_charged_imploder_refract.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_arm_energy.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb.pu
23:51:21: Parsing script scripts/particles_atlas/blue_artillery.pu
23:51:21: Parsing script
scripts/particles_atlas/blue_alien_defense_lightning_hit.pu
23:51:21: Parsing script scripts/particles_atlas/birds_from_tree.pu
23:51:21: Parsing script scripts/particles_atlas/atomic_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/artillery_marker_shooting_spot.pu
23:51:21: Parsing script scripts/particles_atlas/artillery_ground_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/ambient_dust.pu
23:51:21: Parsing script scripts/particles_atlas/alien_portal_unit_big.pu
23:51:21: Parsing script scripts/particles_atlas/alien_laser_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/alien_emp_hit_small_short.pu
23:51:21: Parsing script scripts/particles_atlas/alien_emp_hit_medium_loop.pu
23:51:21: Parsing script scripts/particles_atlas/alien_emp_hit_medium.pu
23:51:21: Parsing script scripts/particles_atlas/alien_artillery_air_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/active_armor_hit.pu
23:51:21: Parsing script scripts/particles_atlas/active_armor.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_fire_trail_exhaust_01.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_launch.pu
23:51:21: Parsing script scripts/particles_atlas/airplane_trail.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail.pu
23:51:21: Parsing script scripts/particles_atlas/tower_laser_idle.pu
23:51:21: Parsing script scripts/particles_atlas/mech_jump_jetpack.pu
23:51:21: Parsing script scripts/particles_atlas/water_foam_wide.pu
23:51:21: Parsing script scripts/particles_atlas/light_red_blinking.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_metal.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_beam_muzzle.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_concrete_chunk_smoke_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_spawn.pu
23:51:21: Parsing script scripts/particles_atlas/water_splash_medium.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_06.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_small_boss_slow.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_wheels.pu
23:51:21: Parsing script scripts/particles_atlas/blue_explosion_small_alien.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_emp_field_circle.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_cloth.pu
23:51:21: Parsing script scripts/particles_atlas/green_laser_hit.pu
23:51:21: Parsing script scripts/particles_atlas/water_splash_small.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_02_short_big.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_laser_fence.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_medium.pu
23:51:21: Parsing script scripts/particles_atlas/laser_direction_pointer.pu
23:51:21: Parsing script scripts/particles_atlas/rocket_engine.pu
23:51:21: Parsing script scripts/particles_atlas/refract_test.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_missile_big_boss_slow.pu
23:51:21: Parsing script scripts/particles_atlas/tower_shockwave_fire.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_big_02.pu
23:51:21: Parsing script scripts/particles_atlas/light_green_blinking.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_02_short.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_truck.pu
23:51:21: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_01.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_core_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/alien_emp_hit_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_red.pu
23:51:21: Parsing script scripts/particles_atlas/death_core.pu
23:51:21: Parsing script
scripts/particles_atlas/blue_alien_defense_lightning_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/ambient_dust_small.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_02_short.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_tree.pu
23:51:21: Parsing script scripts/particles_atlas/tree_leafs_destruction_big.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_spaceship_03.pu
23:51:21: Parsing script scripts/particles_atlas/light_white_searchlight.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_ring.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_02.pu
23:51:21: Parsing script scripts/particles_atlas/light_white_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue_blinking.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_outer_energy.pu
23:51:21: Parsing script scripts/particles_atlas/green_fire_trail_spaceship_02.pu
23:51:21: Parsing script scripts/particles_atlas/tree_influenced_destruction_big.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_03.pu
23:51:21: Parsing script scripts/particles_atlas/tree_palm_destruction_small.pu
23:51:21: Parsing script scripts/particles_atlas/core_entry_heat.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_spawn.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_03_short.pu
23:51:21: Parsing script scripts/particles_atlas/water_foam_river.pu
23:51:21: Parsing script scripts/particles_atlas/ambient_trees_small.pu
23:51:21: Parsing script scripts/particles_atlas/core_engine.pu
23:51:21: Parsing script
scripts/particles_atlas/green_alien_defense_lightning_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_energy_leg.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_emp_field.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_engine_ghost.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_change.pu
23:51:21: Parsing script scripts/particles_atlas/tree_conifers_destruction_big.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_laser_fence_hit.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_medium.pu
23:51:21: Parsing script scripts/particles_atlas/world_impact.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_02.pu
23:51:21: Parsing script scripts/particles_atlas/alien_artillery_air_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05_short.pu
23:51:21: Parsing script
scripts/particles_atlas/green_death_spaceship_change_to_wreck.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_blast_lvl3_fast.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_05_long_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue_very_small.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_big.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_weapon_chargeup_long.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_field_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_flash_alien_big.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_ghost_glow.pu
23:51:21: Parsing script scripts/particles_atlas/artillery_marker.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_light_red_flash.pu
23:51:21: Parsing script scripts/particles_atlas/spaceship_emp_hit.pu
23:51:21: Parsing script scripts/particles_atlas/desert_sand.pu
23:51:21: Parsing script scripts/particles_atlas/alien_dust.pu
23:51:21: Parsing script scripts/particles_atlas/freeze_ray_tower.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_boss.pu
23:51:21: Parsing script scripts/particles_atlas/blue_wing_trail_speed_up.pu
23:51:21: Parsing script
scripts/particles_atlas/tree_conifers_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_02.pu
23:51:21: Parsing script scripts/particles_atlas/green_plasma_ball_trail.pu
23:51:21: Parsing script scripts/particles_atlas/human_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/green_rocket_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_lamp.pu
23:51:21: Parsing script scripts/particles_atlas/steam_small.pu
23:51:21: Parsing script scripts/particles_atlas/tree_burned_destruction_big.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_trail.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_flowers.pu
23:51:21: Parsing script
scripts/particles_atlas/destructible_metal_chunk_collision.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_09.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_core_lvl2.pu
23:51:21: Parsing script scripts/particles_atlas/sparks_medium.pu
23:51:21: Parsing script scripts/particles_atlas/mech_jump_landing_big.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue.pu
23:51:21: Parsing script scripts/particles_atlas/fire_medium.pu
23:51:21: Parsing script scripts/particles_atlas/blue_death_spaceship_air.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_core_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/sun.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_field.pu
23:51:21: Parsing script scripts/particles_atlas/alien_core_muzzle.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_artillery_trail.pu
23:51:21: Parsing script scripts/particles_atlas/eiffel_energy.pu
23:51:21: Parsing script scripts/particles_atlas/blue_explosion_medium_alien.pu
23:51:21: Parsing script scripts/particles_atlas/blue_bomb_target_marker.pu
23:51:21: Parsing script scripts/particles_atlas/tree_palm_destruction_medium.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_ship_medium.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_small.pu
23:51:21: Parsing script scripts/particles_atlas/blue_rocket_explosion_small.pu
23:51:21: Parsing script scripts/particles_atlas/light_white_lamp.pu
23:51:21: Parsing script scripts/particles_atlas/freeze_ray_beam.pu
23:51:21: Parsing script scripts/particles_atlas/tree_conifers_destruction_small.pu
23:51:21: Parsing script scripts/particles_atlas/tower_missile_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_hot_air_vent.pu
23:51:21: Parsing script scripts/particles_atlas/hot_air_vent.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_boss_exhaust.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_animated_medium.pu
23:51:21: Parsing script scripts/particles_atlas/tower_upgrade.pu
23:51:21: Parsing script scripts/particles_atlas/tree_palm_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/blue_rocket_small_ribbon.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_03_short.pu
23:51:21: Parsing script scripts/particles_atlas/flak_air_marker.pu
23:51:21: Parsing script scripts/particles_atlas/rocket_explosion_small.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_damage.pu
23:51:21: Parsing script scripts/particles_atlas/tank_shield_generator_broken.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_04.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_creation.pu
23:51:21: Parsing script scripts/particles_atlas/blue_collector_big.pu
23:51:21: Parsing script scripts/particles_atlas/tower_in_danger.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_engine_ghost.pu
23:51:21: Parsing script scripts/particles_atlas/mech_jump.pu
23:51:21: Parsing script scripts/particles_atlas/light_blue_and_red_police.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_shield.pu
23:51:21: Parsing script scripts/particles_atlas/mech_jump_big.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb.pu
23:51:21: Parsing script scripts/particles_atlas/green_wing_trail.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_ghost.pu
23:51:21: Parsing script scripts/particles_atlas/afterburner_big_gunship.pu
23:51:21: Parsing script
scripts/particles_atlas/green_alien_defense_lightning_hit.pu
23:51:21: Parsing script scripts/particles_atlas/wreck_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/mech_jump_landing.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_08.pu
23:51:21: Parsing script scripts/particles_atlas/green_collector.pu
23:51:21: Parsing script scripts/particles_atlas/water_splash_big.pu
23:51:21: Parsing script scripts/particles_atlas/flak_aiming.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_tree_broken.pu
23:51:21: Parsing script scripts/particles_atlas/explosion_small_alien.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_08.pu
23:51:21: Parsing script scripts/particles_atlas/cannon_fire_medium.pu
23:51:21: Parsing script scripts/particles_atlas/green_fire_trail_alien_01_short.pu
23:51:21: Parsing script scripts/particles_atlas/earth_marker_unlocked.pu
23:51:21: Parsing script scripts/particles_atlas/destructible_metal_chunk_smoke.pu
23:51:21: Parsing script scripts/particles_atlas/death_wreck_big_02.pu
23:51:21: Parsing script scripts/particles_atlas/green_spaceship_shield.pu
23:51:21: Parsing script scripts/particles_atlas/path_blocked.pu
23:51:21: Parsing script scripts/particles_atlas/green_wing_trail_speed_up.pu
23:51:21: Parsing script scripts/particles_atlas/green_explosion_small_alien.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_creation.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_04_short_cheap.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_core_lvl1.pu
23:51:21: Parsing script
scripts/particles_atlas/enemy_missile_artillery_boss_slow.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_core_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/tank_boss_light_white.pu
23:51:21: Parsing script scripts/particles_atlas/blue_rocket_explosion_small_2.pu
23:51:21: Parsing script scripts/particles_atlas/blue_death_spaceship_ground.pu
23:51:21: Parsing script scripts/particles_atlas/light_green_blinking_fast.pu
23:51:21: Parsing script scripts/particles_atlas/tower_flamer_idle.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_core_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_shield_energy.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_change.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_laser_muzzle_big.pu
23:51:21: Parsing script scripts/particles_atlas/fire_trail_03_small.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_medium_05.pu
23:51:21: Parsing script scripts/particles_atlas/green_emp_core_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_wheels_short.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_core.pu
23:51:21: Parsing script scripts/particles_atlas/tower_ground_basic_bullet.pu
23:51:21: Parsing script scripts/particles_atlas/broken_machinery_big.pu
23:51:21: Parsing script scripts/particles_atlas/emp_tank_air_explosion.pu
23:51:21: Parsing script scripts/particles_atlas/tree_fire_big.pu
23:51:21: Parsing script scripts/particles_atlas/blue_fire_trail_spaceship_02.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl2.pu
23:51:21: Parsing script
scripts/particles_atlas/enemy_cannon_bullet_small_parts_2.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_core_closed.pu
23:51:21: Parsing script scripts/particles_atlas/light_red_volcano.pu
23:51:21: Parsing script scripts/particles_atlas/steam_medium.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_05.pu
23:51:21: Parsing script scripts/particles_atlas/healing_spaceship.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_change.pu
23:51:21: Parsing script scripts/particles_atlas/warcar_escort_shield_beam.pu
23:51:21: Parsing script scripts/particles_atlas/splash_damage_hit_small.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_big_01.pu
23:51:21: Parsing script scripts/particles_atlas/dust_generic.pu
23:51:21: Parsing script scripts/particles_atlas/green_gravity_vortex_lvl3.pu
23:51:21: Parsing script scripts/particles_atlas/blue_emp_core_lvl1.pu
23:51:21: Parsing script scripts/particles_atlas/blue_spaceship_exhaust.pu
23:51:21: Parsing script scripts/particles_atlas/green_rocket_small_ribbon.pu
23:51:21: Parsing script scripts/particles_atlas/tree_dry_part_trail.pu
23:51:21: Parsing script scripts/particles_atlas/debris_light.pu
23:51:21: Parsing script scripts/particles_atlas/enemy_rocket_big.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_07.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_ball_refract.pu
23:51:21: Parsing script scripts/particles_atlas/blue_gravity_field.pu
23:51:21: Parsing script scripts/particles_atlas/tank_shield_generator.pu
23:51:21: Parsing script scripts/particles_atlas/death_enemy_small_03.pu
23:51:21: Parsing script scripts/particles_atlas/thunderstorm.pu
23:51:21: Parsing script scripts/particles_atlas/blue_plasma_fire.pu
23:51:21: Parsing script scripts/particles_atlas/steam_big.pu
23:51:21: Parsing script scripts/particles_atlas/fog_light.pu
23:51:21: Parsing script scripts/particles_atlas/death_human.pu
23:51:21: Parsing script scripts/particles_atlas/green_bomb_hologram_core.pu
23:51:21: Parsing script scripts/particles_atlas/blue_drone_offensive_bullet.pu
23:51:21: Parsing script scripts/particles_atlas/smoke_trail_small.pu
23:51:21: Parsing script gui/menu/workshop.gui
23:51:21: Parsing script: materials/programs/water.program (resource group General)
23:51:21: Parsing script gui/menu/screen_size.gui
23:51:21: Parsing script gui/menu/reset_campaign.gui
23:51:21: Parsing script gui/menu/player_select.gui
23:51:21: Parsing script gui/menu/menu_overlay.gui
23:51:21: Parsing script gui/menu/main_menu_1.gui
23:51:21: Name water_foam_fpCode Size 2276 mConstantBufferSize 32 mConstantBufferNr
1
23:51:21: Name water_foam_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:21: Name water_fpCode Size 5484 mConstantBufferSize 336 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/main_menu.gui
23:51:21: Name water_fp mConstantBufferSize 336 mConstantBufferNr 1
23:51:21: Name water_vpCode Size 3612 mConstantBufferSize 240 mConstantBufferNr 1
23:51:21: Name water_vp mConstantBufferSize 240 mConstantBufferNr 1
23:51:21: Name unlit_water_vpCode Size 2352 mConstantBufferSize 224
mConstantBufferNr 1
23:51:21: Name unlit_water_vp mConstantBufferSize 224 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/load.gui
23:51:21: Parsing script gui/menu/intro.gui
23:51:21: Parsing script gui/menu/how_to_play.gui
23:51:21: Name unlit_water_fpCode Size 5552 mConstantBufferSize 368
mConstantBufferNr 1
23:51:21: Name unlit_water_fp mConstantBufferSize 368 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/extra_content.gui
23:51:21: Parsing script gui/menu/extra_campaign_mission_select.gui
23:51:21: Parsing script gui/menu/difficulty.gui
23:51:21: Parsing script gui/menu/custom_scenario.gui
23:51:21: Parsing script gui/menu/controls.gui
23:51:21: Parsing script gui/menu/campaign_list.gui
23:51:21: Parsing script gui/menu/achievements.gui
23:51:21: Parsing script gui/menu/about.gui
23:51:21: Parsing script gui/hud/test_balans/wave_10.gui
23:51:21: Parsing script gui/hud/test_balans/wave_09.gui
23:51:21: Parsing script gui/hud/test_balans/wave_07.gui
23:51:21: Parsing script gui/hud/test_balans/wave_06.gui
23:51:21: Parsing script gui/hud/test_balans/wave_04.gui
23:51:21: Parsing script gui/hud/test_balans/wave_03.gui
23:51:21: Parsing script gui/hud/test_balans/wave_02.gui
23:51:21: Parsing script gui/hud/test_balans/wave_01.gui
23:51:21: Parsing script gui/hud/story_rpa/transmission_tv_broadcast_01.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_pilot_tutorial_01.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_general_tutorial_04.gui
23:51:21: Name unlit_emissive_vpCode Size 936 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Parsing script gui/hud/story_rpa/dialog_general_tutorial_03.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_19.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_18.gui
23:51:21: Name unlit_emissive_skinned_vpCode Size 1884 mConstantBufferSize 2368
mConstantBufferNr 1
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_16.gui
23:51:21: Name unlit_emissive_skinned_vp mConstantBufferSize 2368 mConstantBufferNr
1
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_15.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_12.gui
23:51:21: Name unlit_emissive_fresnel_vpCode Size 1652 mConstantBufferSize 144
mConstantBufferNr 1
23:51:21: Name unlit_emissive_fresnel_vp mConstantBufferSize 144 mConstantBufferNr
1
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_10.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_09.gui
23:51:21: Name unlit_emissive_fresnel_skinned_vpCode Size 2420 mConstantBufferSize
2448 mConstantBufferNr 1
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_08.gui
23:51:21: Name unlit_emissive_fresnel_skinned_vp mConstantBufferSize 2448
mConstantBufferNr 1
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_03.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_02.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_01.gui
23:51:21: Name unlit_emissive_color_vpCode Size 1032 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name unlit_emissive_color_vp mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Parsing script gui/hud/story_harbor_bonus_01/dialog_human_pilot.gui
23:51:21: Parsing script gui/hud/story_harbor_bonus_01/dialog_human_general.gui
23:51:21: Parsing script gui/hud/story_britain/dialog_core_01.gui
23:51:21: Parsing script gui/hud/hud.gui
23:51:21: Name unlit_emissive_color_fog_vpCode Size 1108 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name unlit_emissive_color_fog_vp mConstantBufferSize 64 mConstantBufferNr
1
23:51:21: Parsing script gui/hud/action_menu_tower_upgrade_basic.gui
23:51:21: Parsing script gui/hud/action_menu_tower_build.gui
23:51:21: Parsing script gui/hud/action_menu_tower_basic.gui
23:51:21: Parsing script gui/ingame_saving.gui
23:51:21: Parsing script gui/crosshair.gui
23:51:21: Parsing script gui/hud/action_menu_survival.gui
23:51:21: Name unlit_emissive_uniform_fpCode Size 1044 mConstantBufferSize 16
mConstantBufferNr 1
23:51:21: Parsing script gui/hud/tpl_developer_text.gui
23:51:21: Name unlit_emissive_uniform_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/upgrade_to_full_version.gui
23:51:21: Parsing script gui/menu/workshop_old.gui
23:51:21: Parsing script gui/hud/hud_survival_upgrade_info.gui
23:51:21: Parsing script gui/menu/controls_pad.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_general_tutorial_05.gui
23:51:21: Parsing script gui/menu/credits.gui
23:51:21: Parsing script gui/menu/gamma_size.gui
23:51:21: Parsing script gui/menu/demo_upgrade.gui
23:51:21: Parsing script gui/menu/download_content.gui
23:51:21: Parsing script gui/hud/test_balans/wave_11.gui
23:51:21: Parsing script gui/menu/statistics_more.gui
23:51:21: Name unlit_emissive_fpCode Size 1284 mConstantBufferSize 16
mConstantBufferNr 1
23:51:21: Name unlit_emissive_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/pause.gui
23:51:21: Parsing script gui/menu/settings.gui
23:51:21: Parsing script gui/hud/test_balans/wave_12.gui
23:51:21: Parsing script gui/hud/test_balans/wave_08.gui
23:51:21: Parsing script gui/menu/gamma.gui
23:51:21: Parsing script gui/hud/hud_controls_keyboard.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_general_tutorial_02.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_17.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_general_tutorial_01.gui
23:51:21: Parsing script gui/menu/survival_info.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_14.gui
23:51:21: Parsing script gui/hud/story_harbor_bonus_01/dialog_alien_core.gui
23:51:21: Parsing script gui/menu/leaderboards.gui
23:51:21: Parsing script gui/menu/mission_select.gui
23:51:21: Name unlit_emissive_color_fpCode Size 1404 mConstantBufferSize 16
mConstantBufferNr 1
23:51:21: Name unlit_emissive_color_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:21: Parsing script gui/hud/hud_controls_gamepad.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_06.gui
23:51:21: Parsing script gui/menu/mission_failed.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_07.gui
23:51:21: Parsing script gui/menu/outro.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_05.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_04.gui
23:51:21: Parsing script gui/hud/test_balans/wave_05.gui
23:51:21: Parsing script gui/menu/help_and_options.gui
23:51:21: Parsing script gui/menu/shop.gui
23:51:21: Name unlit_emissive_color_fog_fpCode Size 1920 mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Name unlit_emissive_color_fog_fp mConstantBufferSize 48 mConstantBufferNr
1
23:51:21: Name unlit_emissive_alpha_fpCode Size 1344 mConstantBufferSize 16
mConstantBufferNr 1
23:51:21: Name unlit_emissive_alpha_fp mConstantBufferSize 16 mConstantBufferNr 1
23:51:21: Parsing script gui/menu/statistics.gui
23:51:21: Parsing script gui/menu/controls_keyboard.gui
23:51:21: Parsing script gui/hud/story_rpa/dialog_core_tutorial_13.gui
23:51:21: Parsing script gui/menu/customer_support.gui
23:51:21: Parsing script maps_12/story_russia/game/localizations.csv
23:51:21: Parsing script maps_12/dlc_3_indonesia/game/localizations.csv
23:51:21: Parsing script maps_12/dlc_3_iceland/localizations.csv
23:51:21: Parsing script maps_9/story_germany/localizations.csv
23:51:21: Parsing script maps_8/survival_usa/game/localizations.csv
23:51:21: Parsing script maps_8/survival_russia/localizations.csv
23:51:21: Parsing script maps_8/survival_hawaii/game/localizations.csv
23:51:21: Parsing script maps_8/survival_hawaii/localizations.csv
23:51:21: Parsing script maps_8/survival_germany/localizations.csv
23:51:21: Parsing script maps_8/survival_egypt/localizations.csv
23:51:21: Parsing script maps_8/survival_china/game/localizations.csv
23:51:21: Parsing script maps_8/survival_china/localizations.csv
23:51:21: Parsing script maps_8/survival_canada/game/localizations.csv
23:51:21: Parsing script maps_8/survival_australia/localizations.csv
23:51:21: Name unlit_emissive_gradient_fpCode Size 1616 mConstantBufferSize 32
mConstantBufferNr 1
23:51:21: Parsing script maps_8/survival_argentina/localizations.csv
23:51:21: Name unlit_emissive_gradient_fp mConstantBufferSize 32 mConstantBufferNr
1
23:51:21: Parsing script maps_8/story_britain/game/localizations.csv
23:51:21: Parsing script maps_7/story_russia/localizations.csv
23:51:21: Parsing script maps_7/story_nigeria/game/localizations.csv
23:51:21: Parsing script maps_7/story_japan/localizations.csv
23:51:21: Parsing script maps_7/story_hawaii/game/localizations.csv
23:51:21: Parsing script maps_7/story_germany/game/localizations.csv
23:51:21: Parsing script maps_7/story_egypt/localizations.csv
23:51:21: Parsing script maps_7/story_britain/game/localizations.csv
23:51:21: Parsing script maps_7/story_australia/localizations.csv
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23:51:21: Parsing script maps_11/story_russia/game/localizations.csv
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23:51:21: Parsing script maps/survival_usa/localizations.csv
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23:51:21: Name unlit_emissive_fresnel_fpCode Size 1864 mConstantBufferSize 48
mConstantBufferNr 1
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23:51:21: Name unlit_emissive_fresnel_fp mConstantBufferSize 48 mConstantBufferNr 1
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23:51:21: Parsing script maps_11/dlc_3_easter_island/localizations.csv
23:51:21: Parsing script maps_10/dlc_2_france/game/localizations.csv
23:51:21: Parsing script maps_10/dlc_2_france/localizations.csv
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23:51:21: Parsing script maps_10/dlc_2_finland/game/localizations.csv
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23:51:21: Parsing script maps_6/story_nigeria/localizations.csv
23:51:21: Parsing script maps/story_germany/game/localizations.csv
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23:51:21: Parsing script maps_6/story_china/game/localizations.csv
23:51:21: Name unlit_emissive_gradient_fresnel_fpCode Size 2152 mConstantBufferSize
64 mConstantBufferNr 1
23:51:21: Parsing script maps_8/survival_mexico/localizations.csv
23:51:21: Name unlit_emissive_gradient_fresnel_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Parsing script maps_6/story_south_africa/game/localizations.csv
23:51:21: Parsing script maps/story_russia/game/localizations.csv
23:51:21: Parsing script maps/survival_australia/localizations.csv
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23:51:21: Parsing script maps_6/story_germany/game/localizations.csv
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23:51:21: Parsing script maps_10/dlc_2_britain/localizations.csv
23:51:21: Parsing script maps_7/story_japan/game/localizations.csv
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23:51:21: Parsing script maps_11/dlc_3_indonesia/game/localizations.csv
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23:51:21: Parsing script maps/story_australia/localizations.csv
23:51:21: Parsing script maps_6/story_mexico/localizations.csv
23:51:21: Parsing script maps_7/story_nigeria/localizations.csv
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23:51:21: Parsing script maps_12/dlc_3_madagascar/game/localizations.csv
23:51:21: Parsing script maps_8/dlc_1_finland/game/localizations.csv
23:51:21: Parsing script maps_8/survival_argentina/game/localizations.csv
23:51:21: Parsing script maps/story_japan/localizations.csv
23:51:21: Parsing script maps_6/story_usa/localizations.csv
23:51:21: Parsing script maps/survival_usa/game/localizations.csv
23:51:21: Parsing script maps/story_canada/localizations.csv
23:51:21: Parsing script maps_7/story_mexico/localizations.csv
23:51:21: Parsing script maps_10/dlc_2_netherlands/localizations.csv
23:51:21: Parsing script maps_7/story_britain/localizations.csv
23:51:21: Parsing script maps_7/story_usa/game/localizations.csv
23:51:21: Parsing script maps_12/story_russia/localizations.csv
23:51:21: Parsing script maps_11/dlc_3_indonesia/localizations.csv
23:51:21: Parsing script maps/story_hawaii/game/localizations.csv
23:51:21: Parsing script maps/survival_china/game/localizations.csv
23:51:21: Parsing script maps_7/story_china/localizations.csv
23:51:21: Parsing script maps/survival_mexico/localizations.csv
23:51:21: Parsing script maps_6/story_hawaii/game/localizations.csv
23:51:21: Parsing script maps/story_argentina/localizations.csv
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23:51:21: Parsing script maps_7/story_canada/localizations.csv
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23:51:21: Name unlit_emissive_fresnel_alpha_fpCode Size 1924 mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Parsing script maps_10/dlc_2_netherlands/game/localizations.csv
23:51:21: Name unlit_emissive_fresnel_alpha_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Parsing script maps_6/story_britain/game/localizations.csv
23:51:21: Parsing script maps_11/dlc_3_iceland/game/localizations.csv
23:51:21: Parsing script maps_8/survival_usa/localizations.csv
23:51:21: Parsing script maps_10/dlc_2_britain/game/localizations.csv
23:51:21: Parsing script maps_7/story_hawaii/localizations.csv
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23:51:21: Parsing script maps_6/story_usa/game/localizations.csv
23:51:21: Parsing script maps_9/story_germany/game/localizations.csv
23:51:21: Parsing script maps_8/survival_russia/game/localizations.csv
23:51:21: Parsing script maps_8/story_britain/localizations.csv
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23:51:21: Parsing script maps_12/dlc_3_indonesia/localizations.csv
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23:51:21: Parsing script maps_10/dlc_2_south_africa/game/localizations.csv
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23:51:21: Parsing script scripts/formations/v_very_small.formation
23:51:21: Parsing script: gui/menu/workshop.gui (resource group General)
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23:51:21: Parsing script scripts/formations/five.formation
23:51:21: Parsing script meshes/props/vehicles/mine_excavator_big_01.building
23:51:21: Parsing script: scripts/formations/v_very_small.formation (resource group
General)
23:51:21: Parsing script meshes/props/vegetation/tree_large_baobab_01.building
23:51:21: Parsing script meshes/props/street/marine_crane.building
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23:51:21: Parsing script meshes/props/buildings_slum/house_egyptian_03.building
23:51:21: Parsing script meshes/props/buildings_ruins/obelisk_dest1.building
23:51:21: Parsing script meshes/props/buildings_ruins/moai_statue.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_tall_05.building
23:51:21: Name unlit_emissive_fresnel_inverted_alpha_fpCode Size 1920
mConstantBufferSize 48 mConstantBufferNr 1
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_tall_03.building
23:51:21: Name unlit_emissive_fresnel_inverted_alpha_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_short_tall_05.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_short_tall_04.building
23:51:21: Finished parsing script: scripts/formations/five.formation (resource
group General) in 0.000209237231 sec.
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_short_tall_02.building
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meshes/props/buildings_ruins/egyptian_ruin_medium_02.building
23:51:21: Parsing script meshes/props/buildings_ruins/egyptian_ruin_big_01.building
23:51:21: Parsing script
meshes/props/buildings_ruins/castle_tower_02_dest1.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_tall_01.building
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meshes/props/buildings_ruins/egyptian_wall_tall_02.building
23:51:21: Parsing script
meshes/props/buildings_industrial/refinery_tank_cylinder_01.building
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meshes/props/buildings_industrial/refinery_tank_02.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_short_tall_03.building
23:51:21: Parsing script
meshes/props/buildings_industrial/refinery_tank_03.building
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meshes/props/buildings_industrial/military_warehouse_big_01.building
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meshes/props/buildings_industrial/military_bunker_01.building
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meshes/props/buildings_industrial/military_barracks_03.building
23:51:21: Parsing script
meshes/props/buildings_industrial/military_barracks_01.building
23:51:21: Parsing script meshes/props/buildings_industrial/gantry_01.building
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meshes/props/buildings_industrial/factory_chimney_01.building
23:51:21: Parsing script meshes/props/buildings_slum/house_egyptian_02.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_ruin_small_02.building
23:51:21: Parsing script meshes/props/buildings_countryside/windmill.building
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meshes/props/buildings_countryside/house_small_village_01.building
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meshes/props/buildings_countryside/house_small_modern_one_floor_02.building
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meshes/props/buildings_countryside/house_medium_terraced_01.building
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meshes/props/buildings_countryside/village_barn_02.building
23:51:21: Parsing script meshes/props/buildings_ruins/obelisk.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_08.building
23:51:21: Name unlit_emissive_gradient_fresnel_alpha_fpCode Size 2212
mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name unlit_emissive_gradient_fresnel_alpha_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Parsing script
meshes/props/buildings_countryside/bridge_stone_01.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_06.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_04.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_03.building
23:51:21: Parsing script
meshes/props/buildings_countryside/village_barn_01.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_02.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_01.building
23:51:21: Parsing script
meshes/props/buildings_ruins/egyptian_wall_tall_04.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_09.building
23:51:21: Parsing script meshes/props/buildings_city/shop_03.building
23:51:21: Parsing script meshes/props/buildings_city/shop_02.building
23:51:21: Parsing script meshes/props/buildings_city/shop_01.building
23:51:21: Parsing script
meshes/props/buildings_countryside/tropical_shack_small.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_shops_05.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_shops_04.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_shops_03.building
23:51:21: Parsing script
meshes/props/buildings_countryside/bridge_village_01.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_shops_01.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_06.building
23:51:21: Parsing script
meshes/props/buildings_industrial/bridge_hanging_4lane_metal.building
23:51:21: Name unlit_emissive_gradient_fresnel_inverted_alpha_fpCode Size 2208
mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name unlit_emissive_gradient_fresnel_inverted_alpha_fp
mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Parsing script
meshes/props/buildings_ruins/castle_wall_tall_01_dest1.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_02.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_hotel_01.building
23:51:21: Parsing script meshes/props/buildings_city/highway_tall_bridge.building
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meshes/props/buildings_ruins/castle_tower_02_dest3.building
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meshes/props/buildings_industrial/hangar_01_opened_door.building
23:51:21: Parsing script meshes/props/buildings_city/fountain_01.building
23:51:21: Parsing script meshes/props/buildings_city/eiffel_tower.building
23:51:21: Parsing script meshes/props/buildings_city/column_01.building
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meshes/props/buildings_city/bridge_hanging_4lane_concrete.building
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meshes/props/buildings_city/apartment_house_european_07.building
23:51:21: Parsing script meshes/props/buildings_ruins/obelisk_dest2.building
23:51:21: Parsing script
meshes/props/buildings_industrial/military_warehouse_small_01.building
23:51:21: Parsing script
meshes/props/buildings_city/apartment_house_european_02.building
23:51:21: Parsing script
meshes/props/buildings_countryside/chapel_small_old.building
23:51:21: Parsing script
meshes/props/buildings_city/apartment_house_european_01.building
23:51:21: Parsing script meshes/props/buildings_ruins/castle_tower_02.building
23:51:21: Parsing script
meshes/props/buildings_city/apartment_house_european_05.building
23:51:21: Parsing script meshes/props/buildings_city/column_02.building
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meshes/props/buildings_city/bridge_flat_4lane_concrete.building
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meshes/props/buildings_ruins/egyptian_wall_short_tall_01.building
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meshes/props/buildings_countryside/windmill_village.building
23:51:21: Parsing script
meshes/props/buildings_industrial/refinery_tank_01.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_school_01.building
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meshes/props/buildings_industrial/refinery_tank_04.building
23:51:21: Name unlit_emissive_fresnel_inverted_fpCode Size 1860 mConstantBufferSize
48 mConstantBufferNr 1
23:51:21: Parsing script meshes/props/buildings_countryside/windmill_hotel.building
23:51:21: Name unlit_emissive_fresnel_inverted_fp mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Parsing script meshes/props/buildings_city/apartment_house_01.building
23:51:21: Parsing script meshes/props/buildings_city/skyscraper_05.building
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meshes/props/buildings_industrial/military_barracks_02.building
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meshes/props/buildings_city/gas_station_distributors.building
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meshes/props/buildings_city/apartment_house_european_04.building
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23:51:21: Parsing script meshes/props/buildings_countryside/lighthouse.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_04.building
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meshes/props/buildings_industrial/cooling_tower_01.building
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meshes/props/buildings_ruins/egyptian_ruin_small_01.building
23:51:21: Parsing script meshes/props/buildings_slum/house_egyptian_01.building
23:51:21: Parsing script
meshes/props/buildings_countryside/house_small_modern_one_floor_01.building
23:51:21: Parsing script meshes/props/buildings_industrial/crane_01.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_01.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_03.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_offices_05.building
23:51:21: Parsing script meshes/props/buildings_city/warehouse_hall_01.building
23:51:21: Parsing script meshes/props/buildings_city/satelite_dish_large.building
23:51:21: Parsing script meshes/props/buildings_slum/house_egyptian_04.building
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meshes/props/buildings_city/apartment_house_european_03.building
23:51:21: Parsing script meshes/props/buildings_city/industrial_shops_02.building
23:51:21: Parsing script meshes/props/buildings_ruins/castle_building_01.building
23:51:21: Name unlit_emissive_gradient_fresnel_inverted_fpCode Size 2148
mConstantBufferSize 64 mConstantBufferNr 1
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meshes/props/buildings_city/apartment_house_european_06.building
23:51:21: Name unlit_emissive_gradient_fresnel_inverted_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Parsing script meshes/props/buildings_city/warehouse_old_01.building
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meshes/props/buildings_industrial/refinery_tank_sphere_01.building
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meshes/props/buildings_industrial/construction_yard_01.building
23:51:21: Parsing script meshes/props/buildings_city/shop_04.building
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meshes/props/buildings_ruins/castle_tower_02_dest2.building
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23:51:21: Parsing script: meshes/props/vehicles/mine_excavator_big_01.building
(resource group General)
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General) in 0.000549887714 sec.
23:51:21: Parsing script
meshes/units/bosses/giant_mech_minotaur/giant_mech_minotaur.node
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23:51:21: Name spaceship_lightning_fpCode Size 2608 mConstantBufferSize 64
mConstantBufferNr 1
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23:51:21: Parsing script meshes/misc/core_camera_animation.node
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23:51:21: Parsing script:
meshes/units/bosses/giant_mech_minotaur/giant_mech_minotaur.node (resource group
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23:51:21: Parsing script sound/scripts/voice_over_generic.ess
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23:51:21: Name gui_path_vpCode Size 1420 mConstantBufferSize 96 mConstantBufferNr 1
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23:51:21: Parsing script sound/scripts/music.ess
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23:51:21: Parsing script scripts/difficulty/difficulties.difficulty
23:51:21: Parsing script: scripts/difficulty/difficulties.difficulty (resource
group General)
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(resource group General) in 0.00054476771 sec.
23:51:21: Parsing script maps_6/story_japan/game/story_japan.ent
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23:51:21: Name earth_vpCode Size 2892 mConstantBufferSize 704 mConstantBufferNr 1
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23:51:21: Name earth_vp mConstantBufferSize 704 mConstantBufferNr 1
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entities/props/vehicles/train_wagon_coal_inside_01_skin1.ent
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23:51:21: Name earth_fpCode Size 4000 mConstantBufferSize 96 mConstantBufferNr 1
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23:51:21: Parsing script entities/props/vegetation/tree_small_palm_01_skin1.ent
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entities/props/vegetation/tree_small_african_acacia_01_skin3.ent
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entities/props/vegetation/tree_small_african_acacia_01_skin2.ent
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23:51:21: Name earth_influence_fpCode Size 32260 mConstantBufferSize 800
mConstantBufferNr 1
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entities/props/street/industrial_lamp_01_with_light_white.ent
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entities/props/fences/pipeline_triple_straight_grounded.ent
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entities/props/fences/fence_corrugated_plates_straight_04_skin1.ent
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entities/props/fences/fence_corrugated_plates_straight_04.ent
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entities/props/fences/fence_corrugated_plates_straight_02_skin1.ent
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entities/props/fences/fence_corrugated_plates_straight_01_skin2.ent
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entities/props/fences/fence_concrete_solid_straight_short.ent
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entities/props/fences/fence_concrete_huge_straight_skin1.ent
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entities/props/buildings_ruins/stone_wall_pillar_01_skin1.ent
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entities/props/buildings_ruins/egyptian_wall_short_tall_05.ent
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entities/props/buildings_ruins/egyptian_wall_short_tall_03.ent
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entities/props/buildings_ruins/castle_wall_tall_01_dest1.ent
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entities/props/buildings_industrial/tunnel_entrance_square.ent
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entities/props/buildings_industrial/transformer_01_skin2.ent
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entities/props/fences/fence_corrugated_plates_straight_03.ent
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entities/props/buildings_industrial/refinery_tank_cylinder_01_skin4.ent
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entities/props/buildings_industrial/refinery_tank_cylinder_01.ent
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entities/props/buildings_industrial/refinery_tank_03_skin1.ent
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entities/props/buildings_industrial/refinery_tank_02_skin6.ent
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entities/props/buildings_industrial/refinery_tank_02_skin4.ent
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entities/props/buildings_industrial/refinery_tank_02_skin2.ent
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entities/props/buildings_industrial/refinery_tank_01_skin3.ent
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entities/props/buildings_industrial/railroad_track_girder_small_02.ent
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entities/props/buildings_industrial/railroad_track_girder_small_01.ent
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entities/props/buildings_industrial/military_bunker_01_skin1.ent
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entities/props/buildings_industrial/military_barracks_03_skin1.ent
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entities/props/buildings_industrial/military_barracks_01.ent
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entities/props/buildings_industrial/garbage_container_01_skin1.ent
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entities/props/buildings_countryside/windmill_village_skin1.ent
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entities/props/buildings_industrial/garbage_container_01.ent
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entities/props/buildings_industrial/military_warehouse_big_01_skin2.ent
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entities/props/buildings_countryside/tropical_shack_small.ent
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entities/props/buildings_countryside/house_small_village_01_skin3.ent
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entities/props/buildings_countryside/house_small_village_01.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_02_skin5.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_02_skin4.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_02_skin1.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_01_skin8.ent
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entities/props/buildings_countryside/house_medium_terraced_01_skin5.ent
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entities/props/buildings_countryside/house_medium_terraced_01_skin3.ent
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entities/props/buildings_countryside/bridge_village_01_skin1.ent
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entities/props/buildings_industrial/refinery_tank_04_skin2.ent
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entities/props/buildings_city/apartment_house_european_04_skin2.ent
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entities/props/buildings_city/industrial_offices_01_skin3.ent
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entities/props/fences/fence_stone_village_straight_skin2.ent
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entities/props/buildings_industrial/military_warehouse_big_01_skin1.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_01_skin3.ent
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entities/props/buildings_city/apartment_house_european_05_skin2.ent
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entities/props/buildings_city/apartment_house_european_02.ent
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entities/props/fences/fence_stone_village_straight_small_skin2.ent
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entities/props/buildings_industrial/military_barracks_02.ent
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entities/props/buildings_ruins/castle_wall_tall_01_dest2.ent
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entities/props/vegetation/tree_medium_african_acacia_01_skin2.ent
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entities/props/fences/fence_stone_village_straight_skin1.ent
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entities/props/fences/fence_corrugated_plates_straight_01.ent
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entities/props/buildings_countryside/house_small_modern_one_floor_01_skin7.ent
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23:51:21: Parsing script entities/props/street/truck_heavy_blue_skin2.ent
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entities/props/buildings_industrial/hangar_01_opened_door.ent
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entities/props/buildings_industrial/cooling_tower_01_skin1.ent
23:51:21: Parsing script entities/effects/world.ent
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23:51:21: Parsing script entities/props/street/signpost_wooden_03.ent
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23:51:21: Parsing script entities/props/rocks/lava_boulder_big_04.ent
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23:51:21: Parsing script entities/props/rocks/mossy_boulder_medium_02.ent
23:51:21: Parsing script entities/props/buildings_industrial/hangar_01.ent
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entities/props/buildings_countryside/house_medium_terraced_01_skin2.ent
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23:51:21: Parsing script entities/props/buildings_slum/house_egyptian_01.ent
23:51:21: Parsing script entities/props/vehicles/car_pickup_destroyed_01.ent
23:51:21: Parsing script
entities/props/buildings_city/bridge_hanging_4lane_concrete.ent
23:51:21: Parsing script entities/props/rocks/bazalt_boulder_medium_01.ent
23:51:21: Parsing script entities/props/vehicles/car_pickup_old_destroyed_02.ent
23:51:21: Parsing script entities/props/buildings_countryside/chapel_small_old.ent
23:51:21: Parsing script entities/props/vegetation/tree_large_palm_01.ent
23:51:21: Parsing script entities/props/buildings_slum/slum_house_02_skin1.ent
23:51:21: Parsing script entities/benchmark/benchmark_point.ent
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/main_menu_raise_from_the_ashes.ogg to playlist: music/main_menu
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/intermission_nest_in_the_dome.ogg to playlist: music/intermission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/cutscene_first_mission.ogg to playlist: music/mission_intro
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_ancient_dust.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_disassembly_of_tokyo.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_diving_into_madness.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_new_life_of_elizabeth_river.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_the_island_of_oahu_pearl_harbor.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_destruction_begins.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intrusion_level_one.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_maze_of_death.ogg to playlist: music/mission
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_dark_hour.ogg to playlist: music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_no_time_to_argue.ogg to playlist: music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_extinction.ogg to playlist: music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_forget_it.ogg to playlist: music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_deadly_old_machine.ogg to playlist:
music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/mission_intense_look_out.ogg to playlist: music/mission_intense
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_asterion.ogg to playlist: music/boss
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_chop_this.ogg to playlist: music/boss
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_damn_you_incy_wincy.ogg to playlist: music/boss
23:51:21:
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exor/sound/PlatformMusicPlayerBase.cpp:265 - MUSIC | adding file
sound/music/boss_chaos_theory.ogg to playlist: music/boss
23:51:21: Finished parsing script: sound/scripts/voice_over_dlc_1_netherlands.ess
(resource group General) in 0.0128269587 sec.
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/SoundLibrary.cpp:93 - Audio precache...
23:51:21: Name deferred_terrain_optimized_1_fpCode Size 2348 mConstantBufferSize 16
mConstantBufferNr 1
23:51:21: Name deferred_terrain_optimized_1_fp mConstantBufferSize 16
mConstantBufferNr 1
23:51:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/b
ehaviour/ChunkTopology.cpp:240 - Building chunk were using already used graphical
mesh: `meshes/props/buildings_industrial/bridge_hanging_4lane_metal.mesh`
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioManager.cpp:185 - Audio: caching 'sound/samples/ambient/birds.wav',
0.7MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/birds_short_01.wav', 0.4MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/birds_short_02.wav', 0.3MB
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/birds_short_03.wav', 0.4MB
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/fire_inferno.wav', 0.6MB
23:51:21: Name deferred_terrain_optimized_2_fpCode Size 3112 mConstantBufferSize 16
mConstantBufferNr 1
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mConstantBufferNr 1
23:51:21:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/wind_ambience_01.wav', 0.9MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/ambient/wind_calm_01.wav', 1.4MB
23:51:21:
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_01.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_02.wav', 0.0MB
23:51:21:
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_03.wav', 0.1MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_04.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_05.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_06.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/debris_disintegrate_07.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/destructibles/lamp_break_01.wav', 0.0MB
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'sound/samples/engines/mi_24_hind_anim_engine.wav', 0.4MB
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'sound/samples/weapon_fire/change_lvl3.wav', 0.1MB
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'sound/samples/weapon_fire/charging_player_weapon.wav', 0.7MB
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'sound/samples/weapon_fire/charging_power.wav', 0.2MB
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'sound/samples/weapon_fire/charging_power_5s.wav', 0.5MB
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'sound/samples/weapon_fire/charging_power_long.wav', 0.2MB
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'sound/samples/weapon_fire/dramatic_hit_bass_02.wav', 0.2MB
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'sound/samples/weapon_fire/dramatic_hit_hard_04_short.wav', 0.2MB
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'sound/samples/weapon_fire/dramatic_hit_hard_06_short.wav', 0.2MB
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'sound/samples/weapon_fire/dramatic_hit_hard_09_short.wav', 0.2MB
23:51:21: Name selector_VPCode Size 1172 mConstantBufferSize 128 mConstantBufferNr
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23:51:21:
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'sound/samples/weapon_fire/drones_01.wav', 0.6MB
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'sound/samples/weapon_fire/electric_pulse_01.wav', 0.3MB
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'sound/samples/weapon_fire/emp_charge.wav', 0.3MB
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'sound/samples/weapon_fire/enemy_cannon_small_boss_03a.wav', 0.2MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_fire/enemy_cannon_small_boss_03b.wav', 0.2MB
23:51:21: Name selector_FPCode Size 2960 mConstantBufferSize 32 mConstantBufferNr 1
23:51:21: Name selector_FP mConstantBufferSize 32 mConstantBufferNr 1
23:51:21:
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'sound/samples/weapon_fire/enemy_cannon_small_boss_03c.wav', 0.2MB
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'sound/samples/weapon_fire/enemy_cannon_small_boss_03d.wav', 0.2MB
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'sound/samples/weapon_fire/enemy_cannon_small_boss_03e.wav', 0.2MB
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'sound/samples/weapon_fire/gas_stove_fire_loop.wav', 0.3MB
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'sound/samples/weapon_fire/mortar_fire_short.wav', 0.0MB
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'sound/samples/weapon_fire/plasma_fire_7.wav', 0.0MB
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'sound/samples/weapon_fire/plasma_fire_9.wav', 0.1MB
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'sound/samples/weapon_fire/power_down_06.wav', 0.1MB
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'sound/samples/weapon_fire/power_wooshes_01.wav', 0.2MB
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'sound/samples/weapon_fire/railgun_fire.wav', 0.1MB
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'sound/samples/weapon_fire/railgun_tower_shot_01.wav', 0.1MB
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'sound/samples/weapon_fire/rifle_shot_01.wav', 0.1MB
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'sound/samples/weapon_fire/rocket_fire.wav', 0.1MB
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'sound/samples/weapon_fire/rocket_fire_fast.wav', 0.1MB
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'sound/samples/weapon_fire/scanning.wav', 0.1MB
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'sound/samples/weapon_fire/slam_impact_05.wav', 0.1MB
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'sound/samples/weapon_fire/slam_tech_02.wav', 0.0MB
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'sound/samples/weapon_hit/alien_laser_enemy_hit_02.wav', 0.4MB
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'sound/samples/weapon_hit/alien_laser_shield_hit_01.wav', 0.8MB
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'sound/samples/weapon_hit/alien_laser_world_hit_02.wav', 0.1MB
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'sound/samples/weapon_hit/boulder_16.wav', 0.0MB
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'sound/samples/weapon_hit/bullet_hit_01.wav', 0.0MB
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'sound/samples/weapon_hit/bullet_hit_02.wav', 0.0MB
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'sound/samples/weapon_hit/bullet_hit_03.wav', 0.0MB
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'sound/samples/weapon_hit/bullet_hit_04.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_01.wav', 0.1MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_02.wav', 0.1MB
23:51:21: Name shield_vpCode Size 1652 mConstantBufferSize 144 mConstantBufferNr 1
23:51:21: Name shield_vp mConstantBufferSize 144 mConstantBufferNr 1
23:51:21:
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_03.wav', 0.1MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/bullet_hit_plasma_04.wav', 0.1MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/fire_inferno.wav', 0.6MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/impact_hits_49.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/impact_hits_50.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/impact_hits_52.wav', 0.0MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/mechanical_07.wav', 1.1MB
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/mechanical_23.wav', 0.0MB
23:51:21: Name shield_skinned_vpCode Size 2376 mConstantBufferSize 560
mConstantBufferNr 1
23:51:21: Name shield_skinned_vp mConstantBufferSize 560 mConstantBufferNr 1
23:51:21:
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exor/sound/AudioManager.cpp:185 - Audio: caching
'sound/samples/weapon_hit/shield_hit_03.wav', 0.1MB
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exor/sound/AudioManager.cpp:310 - Audio cache size: 65.2MB
23:51:21:
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exor/sound/SoundLibrary.cpp:95 - Audio precache end.
23:51:21: Name shield_fpCode Size 2324 mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name shield_fp mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name shield_dissolve_fpCode Size 3144 mConstantBufferSize 96
mConstantBufferNr 1
23:51:21: Name shield_dissolve_fp mConstantBufferSize 96 mConstantBufferNr 1
23:51:21: Name spaceship_shield_fpCode Size 3928 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name spaceship_shield_fp mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name shield_core_fpCode Size 2528 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name shield_core_fp mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name shield_mech_fpCode Size 2448 mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Name shield_mech_fp mConstantBufferSize 48 mConstantBufferNr 1
23:51:21: Name laser_vpCode Size 1412 mConstantBufferSize 160 mConstantBufferNr 1
23:51:21: Name laser_vp mConstantBufferSize 160 mConstantBufferNr 1
23:51:21: Name laser_fpCode Size 1872 mConstantBufferSize 32 mConstantBufferNr 1
23:51:21: Name laser_fp mConstantBufferSize 32 mConstantBufferNr 1
23:51:21: Name unlit_highlight_vpCode Size 1656 mConstantBufferSize 144
mConstantBufferNr 1
23:51:21: Name unlit_highlight_vp mConstantBufferSize 144 mConstantBufferNr 1
23:51:21: Name unlit_highlight_skinned_vpCode Size 2392 mConstantBufferSize 2384
mConstantBufferNr 1
23:51:21: Name unlit_highlight_skinned_vp mConstantBufferSize 2384
mConstantBufferNr 1
23:51:21: Name unlit_highlight_normal_vpCode Size 1992 mConstantBufferSize 144
mConstantBufferNr 1
23:51:21: Name unlit_highlight_normal_vp mConstantBufferSize 144 mConstantBufferNr
1
23:51:21: Finished parsing script:
meshes/props/buildings_industrial/hangar_01.building (resource group General) in
0.133661285 sec.
23:51:21: Name unlit_highlight_fpCode Size 1376 mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Name unlit_highlight_fp mConstantBufferSize 48 mConstantBufferNr 1
23:51:21: Name unlit_highlight_normal_fpCode Size 1884 mConstantBufferSize 48
mConstantBufferNr 1
23:51:21: Name unlit_highlight_normal_fp mConstantBufferSize 48 mConstantBufferNr 1
23:51:21: Name unlit_highlight_flare_fpCode Size 1628 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name unlit_highlight_flare_fp mConstantBufferSize 64 mConstantBufferNr 1
23:51:21: Name unlit_highlight_dissolve_fpCode Size 2196 mConstantBufferSize 80
mConstantBufferNr 1
23:51:21: Name unlit_highlight_dissolve_fp mConstantBufferSize 80 mConstantBufferNr
1
23:51:21: Name unlit_highlight_normal_dissolve_fpCode Size 2696 mConstantBufferSize
80 mConstantBufferNr 1
23:51:21: Name unlit_highlight_normal_dissolve_fp mConstantBufferSize 80
mConstantBufferNr 1
23:51:21: Name deferred_vegetation_vpCode Size 3208 mConstantBufferSize 224
mConstantBufferNr 1
23:51:21: Name deferred_vegetation_vp mConstantBufferSize 224 mConstantBufferNr 1
23:51:21: Name deferred_vegetation_dissolve_fpCode Size 3848 mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name deferred_vegetation_dissolve_fp mConstantBufferSize 64
mConstantBufferNr 1
23:51:21: Name vegetation_depth_vpCode Size 2804 mConstantBufferSize 160
mConstantBufferNr 1
23:51:21: Name vegetation_depth_vp mConstantBufferSize 160 mConstantBufferNr 1
23:51:21: Finished parsing script: materials/programs/vegetation.program (resource
group General) in 0.161108226 sec.
23:51:21: Parsing script: maps_12/story_russia/game/story_russia.material (resource
group General)
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General) in 0.351693302 sec.
23:51:22: Parsing script: maps_12/story_russia/game/localizations.csv (resource
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(resource group General) in 0.00593646616 sec.
23:51:24:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
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materials/textures/gui/startup/exor_logo_animated.ogv finished playing
23:51:25: Name gui_intermission_border_fpCode Size 3836 mConstantBufferSize 0
mConstantBufferNr 0
23:51:25: Name gui_intermission_border_fp mConstantBufferSize 0 mConstantBufferNr 0
23:51:25: Name particle_ribbon_vpCode Size 816 mConstantBufferSize 0
mConstantBufferNr 0
23:51:25: Name particle_ribbon_vp mConstantBufferSize 0 mConstantBufferNr 0
23:51:25: Name particle_billboard_vpCode Size 1184 mConstantBufferSize 0
mConstantBufferNr 0
23:51:25: Name particle_billboard_vp mConstantBufferSize 0 mConstantBufferNr 0
23:51:26: Finished parsing script: maps_8/dlc_1_france/game/dlc_1_france.material
(resource group General) in 4.22971916 sec.
23:51:26: Parsing script: scripts/particles_atlas/wreck_part_trail_02.pu (resource
group General)
23:51:26: ParticleUniverse: Particle System Template 'exor/wreck_part_trail_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_foam' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/warcar_wheel_smoke'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/warcar_wheel_fire'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/warcar_engine_rotator'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/wall_hit_laser_red'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/wall_hit' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_leafs_part_trail'
registered
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'exor/tree_leafs_destruction_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_leafs_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_influenced_part_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_fire_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_dry_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_conifers_part_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_burned_part_trail'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_sell' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_muzzle_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_missile_idle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_lift_off'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_landing'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tower_flamer_artillery_trail' registered
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'exor/tower_flamer_artillery_fire_spot' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tower_flamer_artillery_explosion' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_build' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_artillery_idle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_fire_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_air_energy'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/target_marker_gunship'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_smoke_trail_tracks' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_smoke_trail_exhaust_01' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_emp_flash'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_emp_charge'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_cannon_chargeup' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_broken_turret'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_barrel_fire_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/splash_damage_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/sparks_small' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/sparks_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/snow' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_mech_exhaust' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_destroyed_part' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_burned_tree'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_boss_side_steam' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_black_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_black_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_black_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_03_short_dirty' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_animated_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_animated_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/satellites' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/rep_trail_test'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/rep_explosion_test'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/rain' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/power_capacitor'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/position_marker'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/player_rocket_small_ribbon' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/plasma_shield_off'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/path_marker_jump_start'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/path_marker_jump_end'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/particle_error'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/paradrop_units_marker'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/near_core_enemy_marker_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_stomp' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_white_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_white' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_red_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_red_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_pillar' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_orange_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_orange_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_orange_lamp'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_orange_blinking'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_orange' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_green_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_green_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_green' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_blue_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_blue_lamp'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/healing_spaceship_finished' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/healing_receiver_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/healing_healer'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_morph' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_exhaust' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_engine' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_damage' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_rocket_explosion_small_2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_rocket_explosion_small' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_player_1_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_fire' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_explosion' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_start' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_shield_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_refract' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_change' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_arm_energy2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_part_trail_small' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_laser_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_laser_hit_secondary' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_laser_hit_5s' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_03' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_core_01' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_explosion_medium_alien' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_final_change' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_field_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl2_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl1_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_arm_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_drone_offensive_bullet' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_debris_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_debris_light' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_ground' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_air' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_collector_big' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_target_marker' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion_charged_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion_charged_imploder_refract' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_change' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_arm_energy' registered
23:51:26: ParticleUniverse: Particle System Template 'player/green/green_artillery'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/freeze_ray_charge'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/freeze_ray_blast'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/flamethrower_fire_lvl3'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/flak_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/flak_air_explosion'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_05_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/fire_trail_05_short_cheap' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_05_boss'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_05'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04_very_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04_short'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04_boss'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_04'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/fire_trail_03_short_cheap' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_03_boss'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_03'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/fire_trail_02_short_cheap' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_02_boss'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_small' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_medium_2'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_refinery_tank'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_medium_alien'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/explosion_flash_big_and_debris' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_flash_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/explosion_core_damage_level' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_big_alien'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_weapon_chargeup'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_rocket_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_rocket_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_missile_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_launch_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_launch_boss_very_big' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_launch_boss' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_missile_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_laser_hit_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_kamikaze_heat'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_emp_source'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_very_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_very_big_laser' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_very_big' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_tank_boss' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_medium' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_big_2' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_bomb_trail'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_bomb_explosion_big' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_bomb_big_dirt_explosion' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_artillery_ground_explosion' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_air_mine_proximity_radius' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/emp_tank_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/emp_tank_air_marker'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/eiffel_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/eiffel_hit' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/eiffel_energy_tower_to_tower' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/eiffel_energy_tower_to_eiffel' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/eiffel_energy_core_to_tower' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/earth_marker_selected'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/earth_marker_inactive'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/earth_marker_finished'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/dust_and_sparks'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_wood'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_part_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_part_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_joint_broken_eiffel' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_joint_broken' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_explosion' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_ice'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_electric_box' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_smoke' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_joint_broken' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_collision' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_concrete'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_car'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/debris_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_wreck_small_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_wreck_medium_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_tower' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/death_enemy_small_electric' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_air'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/death_enemy_medium_electric' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_air'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_07'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_06'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_04'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_boss_mech'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_cannon_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_boss_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/cosmic_dust' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/core_shockwave'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/cannon_fire_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/cannon_fire_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/bush_influenced_destruction' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/bomb_parachute'
registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_wing_trail'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_morph' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_ghost_glow' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_ghost' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_engine' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_player_1_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_explosion' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_start' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_ring' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_outer_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_arm_energy2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_part_trail_small' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_laser_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_laser_hit_secondary' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_laser_hit_5s' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_laser_hit'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_vortex_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_closed' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_01' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_core_01' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_alien_01_short' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_alien_01' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_final_change' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_emp_change'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl3_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl2_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_blast_lvl1_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_arm_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_debris_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_debris_light' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_change_to_wreck' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_collector'
registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_bomb_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_hologram_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion_charged_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion_charged_imploder_refract' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_explosion' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_arm_energy' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_bomb'
registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_artillery'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_alien_defense_lightning_hit' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/birds_from_tree'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/atomic_explosion'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/artillery_marker_shooting_spot' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/artillery_ground_explosion' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/ambient_dust' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_portal_unit_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_laser_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/alien_emp_hit_small_short' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/alien_emp_hit_medium_loop' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_emp_hit_medium'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/alien_artillery_air_explosion' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/active_armor_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/active_armor' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_fire_trail_exhaust_01' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_missile_launch'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/airplane_trail'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_laser_idle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_jump_jetpack'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_foam_wide'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_red_blinking'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_explosion' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_metal'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_beam_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_concrete_chunk_smoke_cheap' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_spawn' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_splash_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_06'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_small_boss_slow' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_wheels'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_explosion_small_alien' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_emp_field_circle'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_cloth'
registered
23:51:26: ParticleUniverse: Particle System Template 'player/green/green_laser_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_splash_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_02_short_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/warcar_laser_fence'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_missile_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/laser_direction_pointer'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/rocket_engine'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/refract_test' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_big_boss_slow' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_shockwave_fire'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_big_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_green_blinking'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_02_short'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_truck'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_01' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_emp_hit_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_red' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_alien_defense_lightning_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/ambient_dust_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_02_short'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_tree'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_leafs_destruction_big' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_03' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_white_searchlight'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_ring' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_02'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_white_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_blue_blinking'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_outer_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_spaceship_02' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_influenced_destruction_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_03'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_small' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/core_entry_heat'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_spawn' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_03_short'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_foam_river'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/ambient_trees_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/core_engine' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_alien_defense_lightning_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/eiffel_energy_leg'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_emp_field'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_engine_ghost' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_bomb_change'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/warcar_laser_fence_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/world_impact' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_02'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/alien_artillery_air_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_05_short'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_death_spaceship_change_to_wreck' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_blast_lvl3_fast' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/fire_trail_05_long_cheap' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_blue_very_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_weapon_chargeup_long' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_field_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/explosion_flash_alien_big' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_ghost_glow' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/artillery_marker'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_light_red_flash' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/spaceship_emp_hit'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/desert_sand' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_dust' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/freeze_ray_tower'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_boss'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_wing_trail_speed_up' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_02'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_plasma_ball_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/human_part_trail'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_rocket_muzzle' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_lamp'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/steam_small' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_burned_destruction_big' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/destructible_flowers'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_collision' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_09'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/sparks_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_jump_landing_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_blue' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_medium' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_air' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/sun' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_field' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/alien_core_muzzle'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_boss_artillery_trail' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/eiffel_energy'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_explosion_medium_alien' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_bomb_target_marker' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_palm_destruction_medium' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_ship_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_explosion_small' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_white_lamp'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/freeze_ray_beam'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tree_conifers_destruction_small' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_missile_explosion'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_hot_air_vent'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/hot_air_vent' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_boss_exhaust' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_animated_medium'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_upgrade'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_palm_part_trail'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_small_ribbon' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_03_short'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/flak_air_marker'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/rocket_explosion_small'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_damage' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tank_shield_generator_broken' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_04'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_creation' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_collector_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_in_danger'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_engine_ghost' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_jump' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/light_blue_and_red_police' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_shield' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_jump_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template 'player/green/green_bomb'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_wing_trail' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_ghost' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/afterburner_big_gunship'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_alien_defense_lightning_hit' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/wreck_part_trail'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/mech_jump_landing'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_08'
registered
23:51:26: ParticleUniverse: Particle System Template 'player/green/green_collector'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/water_splash_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/flak_aiming' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_tree_broken' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/explosion_small_alien'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_08'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/cannon_fire_medium'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_fire_trail_alien_01_short' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/earth_marker_unlocked'
registered
23:51:26: ParticleUniverse: Particle System Template
'exor/destructible_metal_chunk_smoke' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_wreck_big_02'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_spaceship_shield' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/path_blocked' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_wing_trail_speed_up' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_explosion_small_alien' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_creation' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/fire_trail_04_short_cheap' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_missile_artillery_boss_slow' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_core_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_boss_light_white'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_rocket_explosion_small_2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_death_spaceship_ground' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/light_green_blinking_fast' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tower_flamer_idle'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_shield_energy' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_change' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_laser_muzzle_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fire_trail_03_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_medium_05'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_emp_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/smoke_trail_wheels_short' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_core' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/tower_ground_basic_bullet' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/broken_machinery_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/emp_tank_air_explosion'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_fire_big'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_fire_trail_spaceship_02' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl2' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/enemy_cannon_bullet_small_parts_2' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_core_closed' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/light_red_volcano'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/steam_medium' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_05'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/healing_spaceship'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_change' registered
23:51:26: ParticleUniverse: Particle System Template
'exor/warcar_escort_shield_beam' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/splash_damage_hit_small'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_big_01'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/dust_generic' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_gravity_vortex_lvl3' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_emp_core_lvl1' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_spaceship_exhaust' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_rocket_small_ribbon' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tree_dry_part_trail'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/debris_light' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/enemy_rocket_big'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_07'
registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_plasma_ball_refract' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_gravity_field' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/tank_shield_generator'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_enemy_small_03'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/thunderstorm' registered
23:51:26: ParticleUniverse: Particle System Template 'player/blue/blue_plasma_fire'
registered
23:51:26: ParticleUniverse: Particle System Template 'exor/steam_big' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/fog_light' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/death_human' registered
23:51:26: ParticleUniverse: Particle System Template
'player/green/green_bomb_hologram_core' registered
23:51:26: ParticleUniverse: Particle System Template
'player/blue/blue_drone_offensive_bullet' registered
23:51:26: ParticleUniverse: Particle System Template 'exor/smoke_trail_small'
registered
23:51:26: Finished parsing script: scripts/particles_atlas/smoke_trail_small.pu
(resource group General) in 0.620977521 sec.
23:51:26: Parsing script materials/scripts/split_screen.compositor
23:51:26: Parsing script: maps_6/story_japan/game/story_japan.ent (resource group
General)
23:51:26: Parsing script materials/scripts/graph.compositor
23:51:26: Parsing script materials/scripts/node.compositor
23:51:27: WARNING: the mesh 'meshes/units/air/large_gunship_aa.mesh' includes
vertices with more than 4 bone assignments. The lowest weighted assignments beyond
this limit have been removed, so your animation may look slightly different. To
eliminate this, reduce the number of bone assignments per vertex on your mesh to 4.
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_10
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_1
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_3
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_2
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_5
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_4
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_7
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_6
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_9
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_8
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_aa_warcar, unknown component name: --słormy
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_aa_warcar, unknown component name: --słormy
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_aa_warcar, unknown component name: --słormy
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntitiesState.cpp:705 - Entity scene entity/blueprint name:
projectiles/enemy_missile_anti_core_warcar, unknown component name: --nuklear
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_10
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_1
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_3
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_2
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_5
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_4
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_7
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_6
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_9
23:51:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/entity/EntityBlueprints.cpp:157 - Trying to load already loaded blueprint:
prefabs/japan_nav_blocker_8
23:51:27: Finished parsing script: entities/benchmark/benchmark_point.ent (resource
group General) in 1.22662473 sec.
23:51:27: Parsing script: materials/scripts/split_screen.compositor (resource group
General)
23:51:27: Finished parsing script: materials/scripts/node.compositor (resource
group General) in 0.00251357746 sec.
23:51:27: Finished parsing scripts for resource group General in 6.53037596 sec.
23:51:29:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
/exor/ogre/video/Theora/TheoraVideoClip_Theora.cpp:87 -
materials/textures/gui/startup/xmorph_logo_animated.ogv finished playing
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:463 - ControllerState::EnterLoadingState 1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/SignIn
State.cpp:81 - Entering SignInState...
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : dlc_1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : dlc_1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
dlc_1_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : dlc_1_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : dlc_2
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : dlc_2
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
dlc_2_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : dlc_2_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : main_story
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : main_story
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_story_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : main_story_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_survival
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : main_survival
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_survival_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:195 - Patching campaign : main_survival_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:463 - ControllerState::EnterLoadingState 1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : dlc_1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : dlc_1
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
dlc_1_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : dlc_1_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : dlc_2
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : dlc_2
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
dlc_2_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : dlc_2_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign : main_story
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : main_story
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_story_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched :
main_story_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_survival
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched : main_survival
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:189 - Checking patch status for the campaign :
main_survival_multiplayer
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/campa
ign/CampaignsProgress.cpp:201 - Campaign is already patched :
main_survival_multiplayer
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/physics/physx/PhysicsPhysx.cpp:1211 - Broad Phase set to MBP
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move_left doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move_right doesn't
exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move_forward doesn't
exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move_backward doesn't
exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_cancel doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_pause doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_weapon1 doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_weapon2 doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_weapon3 doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_weapon4 doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_previous_weapon doesn't
exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_next_weapon doesn't
exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_aim doesn't exist!
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_rewind doesn't exist!
23:51:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name
23:51:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
23:51:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name_LoadSync
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.ogg of 'music/main_menu' playlist.
23:51:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/MenuSt
ate.cpp:337 - MenuState entered; precache ended.
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor:
`one_player`
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiScrollList.cpp:267 - Warning: using unavailabe state
23:51:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
23:51:32: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
23:51:32: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
23:51:32: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
23:51:32: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
23:52:00:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/main_menu
23:52:00:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/Dictionary.cpp:497 - Variable with name action_move_pad doesn't exist!
23:52:03:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/help_and_options
23:52:04:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path:
slider.scroll_button_2
23:52:04:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiGroup.cpp:244 - Error: Unable to remove item (path: "button_0"), it
does not exist in "content_group"
23:52:42:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/settings
23:52:46:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/help_and_options
23:52:46:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiScrollList.cpp:267 - Warning: using unavailabe state
23:52:46:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
23:52:53:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/main_menu
23:52:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:463 - ControllerState::EnterLoadingState 0
23:52:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
23:52:58:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/difficulty
23:52:59:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/physics/physx/PhysicsPhysx.cpp:1211 - Broad Phase set to MBP
23:52:59:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
23:52:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheStart
23:52:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Warning : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship
23:52:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:403 - Warning : (ScenePrecache) There is no such Skeleton
meshes/units/alien/spaceship_ghost
23:53:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:362 - Warning : (ScenePrecache) There is no such Material
editor_mat/decal
23:53:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Warning : (ScenePrecache) There is no such Blueprint
editor_bp/decal
23:53:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/S
cenePrecache.cpp:419 - Warning : (ScenePrecache) There is no such Blueprint
editor_bp/decal_static
23:53:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheScene
23:53:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache
23:53:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: #precacheCommon
23:53:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache
23:53:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/Mission.cpp:1601 - Graph hash matches level hash : 320305833=320305833
.Graph won't be created.
23:53:03:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/user/steam/AchievementsSteam.cpp:251 - Received stats and achievements from
Steam
23:53:03: Creating resource group DamageRenderable
23:53:03:
F:\buildAgent\work\55b46e2f883b33b2\checkout.dir\shooter\dev\src\shooter/app/cmd/Se
rverCmds.hpp:39 - Registering server cmd: sv_pause_music
23:53:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: ScenePrecache_LoadSync
23:53:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: CommonPrecache_LoadSync
23:53:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
23:53:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:53:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor:
`one_player`
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:822 - [#loading] First ListenServerState::OnUpdate start...
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:149 - [ENTER] MissionStart default
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_rules/rule_core_survive.lua
23:53:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/script/lua/LuaDatabase.cpp:41 - Error : There is no such key
( rule_core_death_win ) in LuaDatabase
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneySingle= 0
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneyMulti= 0
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : MoneyTowerDefense= 0
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PlayerCount= 1
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:868 - [#loading] First ListenServerState::OnUpdate end.
23:53:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide by mission start
(fadein_from_black)
23:53:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/intro
23:53:13: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_dusty_01.dds' with 0 mip map levels
23:53:13: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_dusty_01.dds' with 0 mip map levels
23:53:13: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_dusty_01_big.dds' with 0 mip map levels
23:53:13: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_day_dusty_01_big.dds' with 0 mip map levels
23:53:15:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:46 - SND|Music pause: 'music/main_menu'
playlist.
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionStart.cpp:177 - [EXIT] MissionStart default
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer default_script
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_core_intro_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Core Spawn Point ID = 402
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_1
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_2
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_observer_3
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_61
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_93
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_5
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_1
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Fly Duration: 6.3331251144409
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission_intro )
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_diving_into_madness.ogg of 'music/mission' playlist.
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/intro
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer default_script
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_5
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_1
23:53:16:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/oeal
/exor/ogre/video/TheoraVideoManager.cpp:275 - - Waiting for WorkerThread to finish
decoding in order to destroy
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_93
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_60
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_civilian_0
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_civilian_5
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_391&_cost_240_391 blocked!!!
wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_394&_cost_240_394 blocked!!!
wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_392&_cost_240_392 blocked!!!
wave_civilian_0|
23:53:16:
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ystem/PathPlannerSystem.cpp:3011 - Path 424_390&_cost_240_390 blocked!!!
wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_377&_cost_240_377 blocked!!!
wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_378&_cost_240_378 blocked!!!
wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_388&_cost_240_388 blocked!!!
wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_374&_cost_240_374 blocked!!!
wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_375&_cost_240_375 blocked!!!
wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_376&_cost_240_376 blocked!!!
wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_375&_cost_240_375 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 419_389&_cost_240_389 : wave_civilian_5|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_377&_cost_240_377 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_390&_cost_240_390 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_391&_cost_240_391 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_392&_cost_240_392 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_394&_cost_240_394 : wave_civilian_0|
23:53:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_374&_cost_240_374 blocked!!!
wave_civilian_5|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_375&_cost_240_375 blocked!!!
wave_civilian_5|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_61
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_0
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_376&_cost_240_376 blocked!!!
wave_civilian_5|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_378&_cost_240_378 blocked!!!
wave_civilian_5|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_60
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_73
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_civilian_1
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 419_388&_cost_240_388 blocked!!!
wave_civilian_5|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_377&_cost_240_377 blocked!!!
wave_civilian_0|
23:53:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_390&_cost_240_390 blocked!!!
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_375&_cost_240_375 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_389&_cost_240_389 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 424_377&_cost_240_377 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_390&_cost_240_390 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_391&_cost_240_391 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_392&_cost_240_392 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_core_intro_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_10
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_66
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_civilian_air_0
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ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
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ervice/LogService.cpp:14 - LuaMsg : Duration = 1.5
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ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_10
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_66
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_8
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_8
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_40
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_77
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ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_40
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_73
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_92
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_civilian_2
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_92
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_civilian_4
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_landing
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_landing
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_landing
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_77
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_3
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_18
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_core_is_surrounded
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_core_is_surrounded
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_core_is_surrounded
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_18
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ission/flow/Observer.cpp:67 - [ENTER] Observer inferface_show_controls_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_11
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_11
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_1
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/hud/hud_controls_gamepad
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 423_383&_cost_240_383 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_386&_cost_240_386 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_387&_cost_240_387 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 427_379&_cost_240_379 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/hud_controls_gamepad
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer inferface_show_controls_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_108
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_108
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_players_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_players_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_10
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_42
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_input_6
23:53:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_00
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT_SHOOT
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_10
23:53:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_00
23:53:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_input_6
23:53:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_50
23:53:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_42
23:53:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_2
23:53:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_50
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_37
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_with_data_1
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PREPARING TO SEND
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT STRING SENT
logic/position_marker_exit_spot_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#0
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#0
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#0
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_375&_cost_240_375 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_389&_cost_240_389 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 423_383&_cost_240_383 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_384&_cost_240_384 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_386&_cost_240_386 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_387&_cost_240_387 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 424_377&_cost_240_377 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_390&_cost_240_390 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_391&_cost_240_391 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_392&_cost_240_392 : wave_civilian_0|
23:53:41:
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ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_394&_cost_240_394 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 427_379&_cost_240_379 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_380&_cost_240_380 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_381&_cost_240_381 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_382&_cost_240_382 : wave_civilian_2|
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#0 : DYNAMIC_PATH#0|
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#1
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#1
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#1
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_375&_cost_240_375 : wave_civilian_5|
23:53:41:
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ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
23:53:41:
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ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_389&_cost_240_389 : wave_civilian_5|
23:53:41:
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ystem/PathPlannerSystem.cpp:280 - 423_383&_cost_240_383 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_384&_cost_240_384 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_386&_cost_240_386 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_387&_cost_240_387 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 424_377&_cost_240_377 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_390&_cost_240_390 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_391&_cost_240_391 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_392&_cost_240_392 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_394&_cost_240_394 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 427_379&_cost_240_379 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_380&_cost_240_380 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_381&_cost_240_381 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_382&_cost_240_382 : wave_civilian_2|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#0 : DYNAMIC_PATH#0|
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#2
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#2
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#2
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - 419_374&_cost_240_374 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_375&_cost_240_375 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_376&_cost_240_376 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_378&_cost_240_378 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_385&_cost_240_385 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_388&_cost_240_388 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 419_389&_cost_240_389 : wave_civilian_5|
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ystem/PathPlannerSystem.cpp:280 - 423_383&_cost_240_383 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_384&_cost_240_384 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_386&_cost_240_386 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 423_387&_cost_240_387 : wave_civilian_4|
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ystem/PathPlannerSystem.cpp:280 - 424_377&_cost_240_377 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_390&_cost_240_390 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_391&_cost_240_391 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_392&_cost_240_392 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_393&_cost_240_393 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 424_394&_cost_240_394 : wave_civilian_0|
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ystem/PathPlannerSystem.cpp:280 - 427_379&_cost_240_379 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_380&_cost_240_380 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_381&_cost_240_381 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:280 - 427_382&_cost_240_382 : wave_civilian_2|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#5
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#6
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#9
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#11
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#12
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#12
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#12
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#13
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#13
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#13
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#14
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround DYNAMIC_PATH#14
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#14
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveBase.cpp:247 - There is no spawn point for wave : DYNAMIC_PATH#17
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ystem/PathPlannerSystem.cpp:254 - ===================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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DIALOG/story_south_africa/dialog_aliens_shoot_insects
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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DIALOG/story_south_africa/dialog_humans_civilians_panic
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#2
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#9
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#3 : DYNAMIC_PATH#3|
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#4 : DYNAMIC_PATH#4|
23:53:52:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#5 : DYNAMIC_PATH#5|
23:53:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#19
23:53:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
23:53:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#10 : DYNAMIC_PATH#10|
23:53:53:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:53:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#3 : DYNAMIC_PATH#3|
23:53:53:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#4 : DYNAMIC_PATH#4|
23:53:53:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#5 : DYNAMIC_PATH#5|
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#17
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#10 : DYNAMIC_PATH#10|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#3 : DYNAMIC_PATH#3|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#4 : DYNAMIC_PATH#4|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#5
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:55:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#10 : DYNAMIC_PATH#10|
23:53:55:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#3 : DYNAMIC_PATH#3|
23:53:55:
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ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#4
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#10 : DYNAMIC_PATH#10|
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#3
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_78
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/OrBlock.cpp:28 - [ENTER] OrBlock logic_or_0
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/OrBlock.cpp:40 - [EXIT] OrBlock logic_or_0
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_4
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_4
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/GuiService.cpp:301 - No HUD elemenet with id :
common.fadeout_to_black_specific inside Hud!!!
23:53:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_4
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#1 : DYNAMIC_PATH#1|
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#10
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
23:53:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
23:53:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_4
23:53:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_38
23:53:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_80
23:53:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#7 : DYNAMIC_PATH#7|
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#1
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_80
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_29
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_29
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - DYNAMIC_PATH#16 : DYNAMIC_PATH#16|
23:53:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#7
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_assimilation_start
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_assimilation_start
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_assimilation_start
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_38
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_100
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_100
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_1
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_6
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_7
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_3
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_1
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_00
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_41
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_0
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 1.5
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_1
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_6
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_7
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 417_397&_397 : wave_civilian_1|
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround DYNAMIC_PATH#16
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_civilian_1
23:54:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_19
23:54:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_41
23:54:03:
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ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_0
23:54:03:
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ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_0
23:54:03:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_19
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ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_00
23:54:03:
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ervice/LogService.cpp:14 - LuaMsg : CoreShochWaveActivated
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_00
23:54:03:
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:54:03:
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_civilians_under_attack
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_civilians_under_attack
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_civilians_under_attack
23:54:03:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_33
23:54:03:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_00
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_130
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_00
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_00
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_33
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_4
23:54:03:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_34
23:54:03:
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_shoot_some_aliens
23:54:04:
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_shoot_some_aliens
23:54:04:
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_shoot_some_aliens
23:54:04:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_4
23:54:04:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_34
23:54:04:
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_0
23:54:05:
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_0
23:54:05:
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_10
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_10
23:54:07:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_130
23:54:07:
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_5
23:54:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:54:10:
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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23:54:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_0
23:54:17:
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_57
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_109
23:54:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_1
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_110
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_2
23:54:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:54:17:
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_110
23:54:18:
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:54:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready
23:54:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_gunships_ready
23:54:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_gunships_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_57
23:54:19:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:20:
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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23:54:29:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:29:
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ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_2
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:39:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_1
23:54:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_2
23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
23:54:40:
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23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_2
23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_01
23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_101
23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_2
23:54:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_3
23:54:41:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_101
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_2
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_7
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_40
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_102
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:54:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_7
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_40
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_01
23:54:43:
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_210
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_210
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_102
23:54:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_2
23:54:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_2
23:54:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_21
23:54:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_21
23:54:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
23:54:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_3
23:54:54:
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_58
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_110
23:54:54:
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_01
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_4
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_5
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:54:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_01
23:54:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:54:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready_02
23:54:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready_02
23:54:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready_02
23:54:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_58
23:54:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:54:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:55:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
23:55:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
23:55:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_109
23:55:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_3
23:55:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:55:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_5
23:55:22:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:55:22:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:55:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:55:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_4
23:55:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_3
23:55:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_3
23:55:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_5
23:55:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_44
23:55:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:55:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:55:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
23:55:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
23:55:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_44
23:55:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_1
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_send_recon
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_send_recon
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_send_recon
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_5
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_36
23:55:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_1
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_36
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_1
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_1
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_6
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_35
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:55:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_1
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_35
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_1
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_humans_are_a_threat
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_6
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_1
23:55:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_30
23:55:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_30
23:55:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:55:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_41
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_32
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_02
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_15
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_9
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:55:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_02
23:55:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:55:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
23:55:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
23:55:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
23:55:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_41
23:55:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:55:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_110
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_4
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_4
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_attackers_escape_1
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
23:55:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_attackers_escape_1
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_32
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_68
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_1|
wave_ground_9|
23:55:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_15
23:55:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:55:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
23:55:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
23:55:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
23:55:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_68
23:55:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:55:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:56:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_1|
wave_ground_9|
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_9|
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_9|
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_9|
23:56:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_1
23:56:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_9|
23:56:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
23:56:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
23:56:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_9|
23:56:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
23:56:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
23:56:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:56:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_9
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_2
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_2
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_7
23:56:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:56:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
23:56:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
23:56:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
23:56:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.ogg of 'music/mission' playlist.
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_recon_destroyed
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_recon_destroyed
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_recon_destroyed
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_7
23:56:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_12
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_12
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_0
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_0
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_16
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_3
23:56:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
23:56:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_16
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_70
23:56:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_8
23:56:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_70
23:56:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_81
23:56:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
23:56:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
23:56:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_81
23:56:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_3
23:56:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_58
23:56:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
23:56:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 0.75
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_3
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_58
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_6
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_11
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_0
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_1
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_45
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_20
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_3
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_1
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_2
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_6
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_11
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_0
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_1
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_20
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_3
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_1
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_2
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_79
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_6
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_6
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_0
23:56:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_0
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_45
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_8
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_79
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_0
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
23:56:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =73538
23:56:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_0
23:56:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_0
23:56:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_0
23:56:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_88
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_88
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_0
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_0
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_1
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_1
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_2
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_2
23:56:46:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_89
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_89
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_0
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 402835
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_8
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_0
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_8
23:56:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_76
23:56:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:56:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
wave_ground_3|
23:56:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_76
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_1
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_6
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_1
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_6
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_1
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_0
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_4
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_0
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_2
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_1
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_0
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_4
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_0
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_2
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_6
23:56:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_6
23:56:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:56:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_towers
23:56:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_towers
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_towers
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_8
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_3|
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wave_ground_2|
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ervice/LogService.cpp:14 - LuaMsg : BUILD TOWER DISABLED
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_alien_tutorial_first_tower_built
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ystem/PathPlannerSystem.cpp:254 - ===================================
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wave_ground_3|
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ission/flow/Intermission.cpp:383 - [EXIT] Intermission mission_intermission_3
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exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_11
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_69
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_22
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_03
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_7
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_2
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_03
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ission/flow/WaveGround.cpp:557 - Skipping [EXIT] WaveGround wave_ground_00
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_02
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ission/flow/WaveGround.cpp:110 - Skipping [ENTER] WaveGround wave_ground_110
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exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_ancient_dust.ogg of 'music/mission' playlist.
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready_02
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_69
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_22
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_3
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_02
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_111
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_111
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
wave_ground_3|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
wave_ground_3|
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wave_ground_2|
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_10
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
wave_ground_3|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_59
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_11
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
wave_ground_3|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
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ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_7
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_70
23:58:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_103
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_02
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready_02
23:58:13:
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_02
23:58:13:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_59
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:13:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
23:58:13:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
23:58:13:
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_3
23:58:13:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
wave_ground_2|
23:58:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:58:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
23:58:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:58:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_loosing_02
23:58:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing_02
23:58:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing_02
23:58:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_70
23:58:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_103
23:58:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_42
23:58:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_8
23:58:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_2
23:58:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:58:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
23:58:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
23:58:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
23:58:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_42
23:58:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:58:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
23:58:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_11|
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_8
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:58:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
23:58:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground9
23:58:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground9
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_10|
23:58:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_11
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_10
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_0
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_1
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_1
23:58:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_0
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_0
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_2
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_0
23:58:45:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
23:58:45:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_2
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_0
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_1
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_0
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_46
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_3
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_0
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_3
23:58:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_0
23:58:47:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
23:58:47:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
23:58:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_46
23:58:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_10
23:58:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:58:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:58:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_more_towers
23:58:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_more_towers
23:58:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_more_towers
23:58:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_10
23:59:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:59:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_0|
wave_ground_8|
23:59:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
23:59:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
23:59:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
23:59:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_0|
wave_ground_8|
23:59:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
23:59:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
23:59:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:383 - [EXIT] Intermission mission_intermission_0
23:59:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_9
23:59:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_5
23:59:42:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
23:59:42:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
23:59:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_5
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_04
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_9
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_0
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:110 - Skipping [ENTER] WaveGround wave_ground_05
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_5
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_04
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:557 - Skipping [EXIT] WaveGround wave_ground_05
23:59:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_03
23:59:44:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
23:59:44:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_disassembly_of_tokyo.ogg of 'music/mission' playlist.
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_second_wave
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_second_wave
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_second_wave
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_9
23:59:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_71
23:59:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
23:59:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_03
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_211
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_211
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_71
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_7
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ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_72
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_104
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_0|
wave_ground_8|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:01:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_9
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/CommonAchievements.cpp:1650 - Increment Sp Air3
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/CommonAchievements.cpp:1650 - Increment Sp Air3
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/CommonAchievements.cpp:1535 - Increment Sp Ground6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_0|
wave_ground_8|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:02:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_104
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_43
00:00:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_10
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_112
00:00:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_112
00:00:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:00:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_loosing
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_loosing
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_loosing
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_72
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_0|
wave_ground_8|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:06:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_7
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_73
00:00:06:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_7
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:00:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
00:00:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
00:00:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
00:00:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_43
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:09:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
00:00:09:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_5|
wave_ground_6|
00:00:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_0
00:00:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:00:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
00:00:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
00:00:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
00:00:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_73
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
00:00:11:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_8|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
00:00:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_5
00:00:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
00:00:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
00:00:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:00:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:00:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
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/CommonAchievements.cpp:1535 - Increment Sp Ground5
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/CommonAchievements.cpp:1535 - Increment Sp Ground7
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/CommonAchievements.cpp:1535 - Increment Sp Ground7
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1535 - Increment Sp Ground15
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/CommonAchievements.cpp:1535 - Increment Sp Ground15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_8
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_96
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
00:00:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_10
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:29:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_7|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1535 - Increment Sp Ground13
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground13
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_7
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_6|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_96
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ission/flow/Observer.cpp:63 - [ENTER] Skipping Observer interface_dialogue_show_60
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_11
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ission/flow/Observer.cpp:98 - [EXIT] Skipping Observer interface_dialogue_show_60
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_11
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_1
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_1
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_1
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ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_2
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ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_9
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_9
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_1
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_15
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_12
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_13
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:37:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:00:37:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_14
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_14
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 412.08538818359
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_15 + wave_ground_15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 412.08538818359
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ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT NEGATIVE
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ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_15
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_15
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 412.08538818359
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_15 + wave_ground_15
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 412.08538818359
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT POSITIVE
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_path_length_13
00:00:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_86
00:00:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:00:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_86
00:00:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_5
00:00:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_83
00:00:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
00:00:41:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 0.75
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_83
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_4
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_71
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_12
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_14
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_4
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_12
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_14
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_650
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_4
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_106
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_106
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_71
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_35
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_650
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_move_player_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : SPACESHIPID =73538
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_move_player_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_sell_in_radius_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_sell_in_radius_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_67
00:00:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_67
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_9
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_90
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_90
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
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ervice/LogService.cpp:14 - LuaMsg : 74607
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_5
00:00:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_68
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_68
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_rotate_player_to_target_3
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_5
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_5
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_35
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_rotate_player_to_target_3
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_6
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_69
00:00:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_6
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_69
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_10
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: ghostTower
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: ghostTower
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_10
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_91
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_91
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_3
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : ghostTower
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 795063
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_6
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_2
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_2
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_3
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_6
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_14
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_70
00:00:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:00:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:00:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:00:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:00:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_70
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_tower_laser_fence_connect_1
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_tower_laser_fence_connect_1
00:00:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_64
00:00:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_64
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_aim_7
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_fighter_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_aim_7
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_fighter_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_follow_player_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_show_by_mask_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_permission_input_17
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : INPUT MASK = INPUT_CANCEL
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_follow_player_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_5
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_2
00:00:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_permission_input_17
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:01:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_build_laser_fence_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_14
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:01:18:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:01:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:30:
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ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:33:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:01:33:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:46:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:01:46:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:01:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:53:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:01:53:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:58:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:01:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:01:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:01:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:01:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:01:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:02:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:02:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:02:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:02:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:02:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:02:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:02:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:02:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:02:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:02:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:02:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:02:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:02:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:02:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:02:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:02:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:03:00:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:03:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:03:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:03:08:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:03:08:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:03:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:03:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:03:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:03:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:03:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:03:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:03:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:03:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:03:52:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:03:52:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:03:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:03:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:04:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:04:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_12|
00:04:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 426_4294967295&_cost_240 : wave_ground_4|
00:04:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
00:04:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_14|
wave_ground_15|
00:04:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:383 - [EXIT] Intermission mission_intermission_1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_10
00:04:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_94
00:04:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_4
00:04:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
00:04:32:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_10
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_94
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_37
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_99
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_3
00:04:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_12
00:04:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:04:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.ogg of 'music/mission' playlist.
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_37
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_3
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_2
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_19
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_38
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:04:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_2
00:04:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_38
00:04:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_end_3
00:04:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_end_3
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_armor_attack
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_armor_attack
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_armor_attack
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_19
00:04:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_74
00:04:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:04:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:04:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready_03
00:04:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_03
00:04:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_03
00:04:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_74
00:04:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_99
00:04:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_75
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_15|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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wave_ground_15|
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_76
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_13|
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wave_ground_15|
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_humvee_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_humvee_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_humvee_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_76
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ystem/PathPlannerSystem.cpp:254 - ===================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_gunships_ready
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DIALOG/generic/dialog_pilot_gunships_ready
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DIALOG/generic/dialog_pilot_gunships_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_2
00:06:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_3
00:06:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_3
00:06:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_3
00:06:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_3
00:06:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_14
00:06:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_14
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_0
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_4
00:06:09:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
00:06:09:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_0
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_0
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_path_length_1
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_20
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_20
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_28
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_28
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_31
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_31
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_32
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_32
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_17
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_17
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_18
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_18
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_19
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_19
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 945.96765136719
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_16 + wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 945.96765136719
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT NEGATIVE
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PATH NAME = wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH NAME = wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH LENGTH = 945.96765136719
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : PATH COMPARE = wave_ground_16 + wave_ground_16
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : CHECK PATH LENGTH = 945.96765136719
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : IF STATEMENT POSITIVE
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_path_length_0
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_72
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_5
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_money_add_3
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_5
00:06:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_money_add_3
00:06:11:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:06:11:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:06:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_72
00:06:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_21
00:06:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:06:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
00:06:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground1
00:06:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:06:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_laser_fence_built
00:06:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_laser_fence_built
00:06:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_laser_fence_built
00:06:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_21
00:07:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:07:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:07:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:07:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:07:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:07:18:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:07:18:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:07:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:07:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:07:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:07:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:07:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:08:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
00:08:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:08:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:08:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:08:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:08:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:08:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:08:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:08:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:08:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:08:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:08:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:09:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:09:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:09:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:383 - [EXIT] Intermission mission_intermission_4
00:09:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_20
00:09:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_13
00:09:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
00:09:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:09:13:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:09:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_13
00:09:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_07
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_24
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_16
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_40
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_16
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_40
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_123
00:09:15:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_new_life_of_elizabeth_river.ogg of 'music/mission' playlist.
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_24
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_25
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_17
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_pilot_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_20
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_51
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_07
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:110 - Skipping [ENTER] WaveGround wave_ground_02
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:557 - Skipping [EXIT] WaveGround wave_ground_02
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_25
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_65
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_43
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_28
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_43
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_31
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_16
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_26
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_general_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_general_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_general_terraform_notice
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_51
00:09:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_65
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_123
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_213
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_32
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_213
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_32
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_05
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
00:09:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:09:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:09:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_32
00:09:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_18
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground13
00:09:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground13
00:09:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:09:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:09:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
00:09:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_26
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_46
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_17
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_18
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
00:09:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground14
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground14
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_31|
wave_ground_32|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:09:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready
00:09:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready
00:09:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_46
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_31
00:10:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground16
00:10:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground16
00:10:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_17|
wave_ground_18|wave_ground_19|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
00:10:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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wave_ground_28|
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
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wave_ground_28|
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_17
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 -
SelectPlaylist( music/mission_intense )
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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wave_ground_19|
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wave_ground_28|
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intense_no_time_to_argue.ogg of 'music/mission_intense'
playlist.
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_05
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_07
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_114
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_07
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_114
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_19|
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wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
00:10:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_18
00:10:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
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/CommonAchievements.cpp:1535 - Increment Sp Ground12
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground12
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
00:10:14:
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_17
00:10:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_6
00:10:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:10:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
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/CommonAchievements.cpp:1535 - Increment Sp Ground7
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:15:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:15:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_32|
00:10:15:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:19:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
00:10:19:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_32
00:10:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:10:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_20
00:10:22:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:22:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:22:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:25:
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/CommonAchievements.cpp:1535 - Increment Sp Ground12
00:10:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground12
00:10:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:27:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:27:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
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/CommonAchievements.cpp:1996 - Increment Sp Props1
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground18
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/CommonAchievements.cpp:1535 - Increment Sp Ground18
00:10:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:31:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_19
00:10:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground13
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground13
00:10:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:35:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:35:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_18|
wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:36:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:36:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:36:
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:36:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:36:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:36:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
wave_ground_28|
00:10:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_18
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_28
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_6
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_45
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_19
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_20
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:10:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:10:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:10:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
00:10:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
00:10:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
00:10:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_45
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_16|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_19
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:45:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_16
00:10:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:10:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:10:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:10:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:10:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_20
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
00:10:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground2
00:10:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:10:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:10:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground12
00:11:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground12
00:11:05:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:11:05:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:11:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
00:11:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:11:07:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:11:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:07:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:11:07:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_maze_of_death.ogg of 'music/mission' playlist.
00:11:10:
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/CommonAchievements.cpp:1535 - Increment Sp Ground8
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/CommonAchievements.cpp:1535 - Increment Sp Ground8
00:11:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_19|
00:11:11:
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_20|
00:11:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_19
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_20
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_3
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_3
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_3
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_3
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_4
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_4
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_4
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_4
00:11:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_16
00:11:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_16
00:11:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_75
00:11:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:74 - [ENTER] Intermission mission_intermission_5
00:11:15:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/intermission )
00:11:15:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:11:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:11:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:11:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:11:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:11:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_75
00:11:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_26
00:11:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_final_attack
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_final_attack
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_final_attack
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_26
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_27
00:11:34:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:11:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:11:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_final_attack_incoming
00:11:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_aliens_final_attack_incoming
00:11:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_final_attack_incoming
00:11:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_27
00:13:14:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:13:14:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:13:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:13:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:29:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:13:29:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:13:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:13:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:42:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:43:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
00:13:43:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:13:51:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:13:51:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_4294967295&_cost_240 blocked!!!
wave_ground_25|wave_ground_26|
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnPathBlockedLaserFence
00:13:56:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
move_to_point
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg :
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ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
move_to_player
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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wave_ground_30|
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:15:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
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wave_ground_29|
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wave_ground_30|
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
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wave_ground_30|
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ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
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ystem/PathPlannerSystem.cpp:254 - ===================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:16:28:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:16:28:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:16:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:16:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_4294967295&_cost_240 blocked!!!
wave_ground_25|wave_ground_26|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:16:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:16:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:16:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:50:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:16:55:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:16:55:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:16:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:16:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:16:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:16:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:16:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:10:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:17:10:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:17:19:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:17:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:24:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:17:24:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:17:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:17:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:17:51:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:17:51:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:17:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:17:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:17:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:17:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:17:51:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:18:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:18:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:18:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:18:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:18:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:18:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:18:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
00:18:34:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/intermission_nest_in_the_dome.ogg of 'music/intermission' playlist.
00:18:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:18:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:19:13:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:3011 - Path 424_4294967295&_cost_240 blocked!!!
wave_ground_25|wave_ground_26|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:19:20:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/hud/action_menu_tower_basic
00:19:27:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/GuiScene.cpp:135 - Warning: Unable to find/destroy gui instance:
gui/hud/action_menu_tower_basic
00:19:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Intermission.cpp:383 - [EXIT] Intermission mission_intermission_5
00:19:36:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_17
00:19:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
00:19:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_17
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_66
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_28
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_8
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_22
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_23
00:19:37:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:19:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:19:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.ogg of 'music/mission' playlist.
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_28
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_78
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_06
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_21
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_22
00:19:38:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_23
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_soldier_tanks_ready_02
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_soldier_tanks_ready_02
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_tanks_ready_02
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_66
00:19:40:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready_02
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_02
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_02
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_78
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:43:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_22
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air5
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air5
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_8
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_24
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_25
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:47:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_21
00:19:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_06
00:19:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:110 - Skipping [ENTER] WaveGround wave_ground_03
00:19:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:110 - Skipping [ENTER] WaveGround wave_ground_04
00:19:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:557 - Skipping [EXIT] WaveGround wave_ground_03
00:19:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:557 - Skipping [EXIT] WaveGround wave_ground_04
00:19:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:19:52:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_23
00:19:53:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_29
00:19:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:19:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:19:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
00:19:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground4
00:20:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:20:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:20:02:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 -
SelectPlaylist( music/mission_intense )
00:20:02:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:20:04:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:20:04:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intense_dark_hour.ogg of 'music/mission_intense' playlist.
00:20:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:20:07:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground7
00:20:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:11:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground9
00:20:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground9
00:20:14:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_27
00:20:15:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_26
00:20:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground16
00:20:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground16
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_29
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_47
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_24
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_25
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_26
00:20:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:20:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:20:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_air_support_ready_04
00:20:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_air_support_ready_04
00:20:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_air_support_ready_04
00:20:21:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_47
00:20:22:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
00:20:22:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground10
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_25
00:20:25:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:115 - [ENTER] WaveGround wave_ground_29
00:20:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:26:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:20:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:20:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:20:27:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground5
00:20:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
00:20:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_24|
wave_ground_27|
00:20:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
00:20:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_23|
wave_ground_30|
00:20:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
00:20:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1996 - Increment Sp Props1
00:20:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground11
00:20:32:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1535 - Increment Sp Ground11
00:20:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:20:33:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_25|
wave_ground_26|
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ystem/PathPlannerSystem.cpp:254 - ===================================
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OnDialogEndDIALOG/generic/dialog_soldier_light_forces_ready_03
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DIALOG/generic/dialog_soldier_light_forces_ready_03
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_soldier_light_forces_ready_03
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_79
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ystem/PathPlannerSystem.cpp:254 - ===================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
00:20:50:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
00:20:50:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_22|
wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_23
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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/CommonAchievements.cpp:1535 - Increment Sp Ground3
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/CommonAchievements.cpp:1535 - Increment Sp Ground3
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/CommonAchievements.cpp:1535 - Increment Sp Ground5
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/CommonAchievements.cpp:1535 - Increment Sp Ground5
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/CommonAchievements.cpp:1535 - Increment Sp Ground8
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_30
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_48
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_210
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ission/flow/WaveAir.cpp:144 - [ENTER] WaveAir wave_air_player_attacker_29
00:21:12:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
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/CommonAchievements.cpp:1535 - Increment Sp Ground8
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/generic/dialog_pilot_fighters_ready
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/generic/dialog_pilot_fighters_ready
00:21:15:
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_48
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/CommonAchievements.cpp:1535 - Increment Sp Ground12
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/CommonAchievements.cpp:1535 - Increment Sp Ground12
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 428_4294967295&_cost_240 : wave_ground_29|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
00:21:20:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_22
00:21:22:
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_210
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_08
00:21:22:
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/CommonAchievements.cpp:1535 - Increment Sp Ground9
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/CommonAchievements.cpp:1535 - Increment Sp Ground9
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_08
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_128
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:280 - 429_4294967295&_cost_240 : wave_ground_30|
00:21:26:
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_29
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
00:21:27:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_30
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_15
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_15
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
00:21:32:
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
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/CommonAchievements.cpp:1650 - Increment Sp Air1
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ystem/PathPlannerSystem.cpp:280 - 427_4294967295&_cost_240 : wave_ground_27|
00:21:36:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
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exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_the_island_of_oahu_pearl_harbor.ogg of 'music/mission'
playlist.
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ystem/PathPlannerSystem.cpp:254 - ===================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:280 - 424_4294967295&_cost_240 : wave_ground_26|
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_27
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveGround.cpp:565 - [EXIT] WaveGround wave_ground_26
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_18
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_18
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ission/flow/SkipMissionFlow.cpp:48 - [ENTER] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ervice/LogService.cpp:14 - LuaMsg : Player attackers are escaping
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ission/flow/Observer.cpp:107 - [EXIT] Observer
lua/observers/mission_state/mission_skip_flow_start.lua
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ission/flow/SkipMissionFlow.cpp:68 - [EXIT] SkipMissionFlowStart
mission_skip_flow_start_4
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_128
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ission/flow/WaveAir.cpp:140 - Skipping [ENTER] WaveAir wave_air_player_attacker_115
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_115
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_player_attacker_29
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ission/flow/WaveAir.cpp:452 - Skipping [EXIT] WaveAir wave_air_player_attacker_27
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ission/flow/SkipMissionFlow.cpp:102 - [ENTER] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/SkipMissionFlow.cpp:116 - [EXIT] SkipMissionFlowEnd
mission_skip_flow_end_4
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_waves_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_waves_5
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ission/flow/SaveBlock.cpp:44 - [ENTER] SaveBlock mission_save_5
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ission/flow/SaveBlock.cpp:60 - [EXIT] SaveBlock mission_save_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_48
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_48
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_remove_00
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ervice/LogService.cpp:14 - LuaMsg :
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_15
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ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_boss_1
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ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_boss_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer entity_spawn_single_16
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ervice/LogService.cpp:14 - LuaMsg : Setting name: tower_boss_2
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ervice/LogService.cpp:14 - LuaMsg : Returning name: tower_boss_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_28
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:21:43:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:21:43:
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_remove_00
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_15
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_spawn_single_16
00:21:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:21:44:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:21:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:21:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_1
00:21:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_1
00:21:54:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_1
00:21:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_28
00:21:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_52
00:21:55:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_2
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_2
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_2
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_52
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_53
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_08
00:21:59:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_119
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_119
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_7
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_20
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
00:22:00:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 1
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_7
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_20
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_sound_play_global_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_teleport_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
interface_hud_cutscene_stripes_show_hide_8
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_hud_hide_by_mask_5
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_map_bounds_named_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_action_player_18
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_start_3
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_teleport_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_8
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_hide_by_mask_5
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_map_bounds_named_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_action_player_18
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_start_3
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_node_animation_0
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_111
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_51
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_51
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_127
00:22:01:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBoss.cpp:99 - [ENTER] WaveBoss wave_boss_0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : -0.96
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7066665077209
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 6.7064581298828
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : 4.3731251144409
00:22:02:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/script/lua/LuaDatabase.cpp:69 - Error : There is no such key
( walk_target ) in LuaDatabase
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Empty walk sequance. First time creation
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Distance = 148.6414642334
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Angle = 0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EnterForward
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveBoss.cpp:228 - [EXIT] WaveBoss wave_boss_0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_2
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_3
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_4
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_trigger_on_enter_5
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Triggers Found: 1
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_4
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_2
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_125
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_0
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnBossHidePath
00:22:02:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_4
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_125
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_24
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnWalkPause
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_24
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_116
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_124
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_08
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_1
00:22:03:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/boss )
00:22:03:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:22:03:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_1
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_127
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer entity_teleport_player_2
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_to_ghost_7
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_teleport_player_2
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_to_ghost_7
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_selector_show_hide_4
00:22:04:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_selector_show_hide_4
00:22:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:22:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/boss_chop_this.ogg of 'music/boss' playlist.
00:22:06:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer audio_sound_play_global_0
00:22:08:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterPause
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_last_hope_3
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_last_hope_3
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_last_hope_3
00:22:09:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_53
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_124
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_with_data_0
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT PREPARING TO SEND
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : EVENT STRING SENT
logic/position_marker_boss_explosion
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_with_data_0
00:22:10:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : PLAYERID =0
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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DIALOG/story_south_africa/dialog_aliens_boss_01
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DIALOG/story_south_africa/dialog_aliens_boss_01
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_33
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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interface_hud_cutscene_stripes_show_hide_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_5
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_117
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_3
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ission/flow/Observer.cpp:67 - [ENTER] Observer
mission_change_permission_restore_all_9
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_change_player_spawn_point_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer mission_rewind_stop_5
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ervice/LogService.cpp:14 - LuaMsg : OnBossShowPath
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ission/flow/Observer.cpp:107 - [EXIT] Observer
interface_hud_cutscene_stripes_show_hide_9
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_hud_show_by_mask_4
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_5
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ission/flow/Observer.cpp:107 - [EXIT] Observer
mission_change_permission_restore_all_9
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_change_player_spawn_point_0
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ission/flow/Observer.cpp:107 - [EXIT] Observer mission_rewind_stop_5
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_117
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_22
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ervice/LogService.cpp:14 - LuaMsg : OnStartShoot
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_22
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:22:27:
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
00:22:28:
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:22:28:
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:22:28:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:22:28:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:22:31:
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : EnterForward
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : Trigger Once is committing suicide
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_0
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_34
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_1
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ervice/LogService.cpp:14 - LuaMsg : OnWalkPause
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_1
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_49
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 10
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Distance = 133.1717376709
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ervice/LogService.cpp:14 - LuaMsg : Angle = 90.038154602051
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : OnEnterPause
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_boss_04
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ervice/LogService.cpp:14 - LuaMsg :
OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_04
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_boss_04
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_34
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_49
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_event_send_2
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ervice/LogService.cpp:14 - LuaMsg : OnWalkResume
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
00:22:55:
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ervice/LogService.cpp:14 - LuaMsg : Resetting walk sequence
00:22:55:
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ervice/LogService.cpp:14 - LuaMsg : EnterRight
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_event_send_2
00:22:57:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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behavior_shoot_stop_missile_sequence
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_minigun
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behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_right
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behavior_shoot_stop_minigun
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behavior_shoot_stop_minigun
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_right
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceEntering = walk_right
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_aim_stop_fast
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_aim_start_laser
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behavior_shoot_start_laser
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behavior_shoot_start_laser
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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OnDialogEndDIALOG/story_south_africa/dialog_humans_boss_health_50
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behavior_shoot_stop_laser
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_1
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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behavior_aim_stop_laser
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behavior_shoot_stop_laser
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behavior_aim_stop_laser_custom
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behavior_aim_stop_laser_custom
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behavior_shoot_stop_laser_anti_core
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behavior_aim_stop_laser_pointer
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behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_check_player_proximity
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behavior_shoot_start_spreadgun
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behavior_shoot_start_spreadgun
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behavior_shoot_stop_spreadgun
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behavior_shoot_stop_spreadgun
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_minigun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceExiting = walk_forward
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
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ervice/LogService.cpp:14 - LuaMsg : OnStartStaticShoot
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser_pointer
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behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ystem/PathPlannerSystem.cpp:254 - ===================================
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behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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behavior_aim_stop_fast
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behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_slow
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser
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behavior_aim_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_aim_start_fast
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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DIALOG/generic/dialog_pilot_fighters_ready_02
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DIALOG/generic/dialog_pilot_fighters_ready_02
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_80
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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behavior_aim_start_laser_pointer
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behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_aim_stop_laser_pointer
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behavior_aim_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_shoot_stop_laser_pointer
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behavior_aim_stop_fast
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behavior_aim_stop_fast
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behavior_aim_start_slow
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behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_aim_start_laser
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behavior_shoot_start_laser
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behavior_shoot_start_laser
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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behavior_aim_stop_slow
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behavior_aim_stop_slow
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behavior_aim_stop_laser
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behavior_aim_stop_laser
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behavior_aim_start_fast
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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/CommonAchievements.cpp:1650 - Increment Sp Air3
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_2
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behavior_shoot_stop_missile_sequence
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behavior_shoot_stop_missile_sequence
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorLoop
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting = behavior_loop
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ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Looped!
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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behavior_aim_start_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_aim_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_check_player_proximity
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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behavior_check_player_proximity
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behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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/CommonAchievements.cpp:1650 - Increment Sp Air2
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behavior_aim_start_slow
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behavior_aim_start_laser
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behavior_shoot_start_laser
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behavior_shoot_start_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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behavior_aim_stop_laser
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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behavior_shoot_start_missile_sequence
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ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_2
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_55
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : Distance = 98.16138458252
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behavior_aim_stop_laser
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behavior_shoot_stop_laser
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behavior_shoot_stop_laser
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behavior_aim_stop_laser_custom
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behavior_aim_stop_laser_custom
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behavior_shoot_stop_laser_anti_core
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behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
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behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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behavior_shoot_stop_missile_sequence
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behavior_aim_stop_slow
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_barrage
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behavior_aim_stop_fast
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behavior_aim_start_fast
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_minigun
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behavior_shoot_stop_minigun
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behavior_check_player_proximity
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behavior_check_player_proximity
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behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_start_spreadgun
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering = behavior_wait
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBehaviorWait
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ervice/LogService.cpp:14 - LuaMsg : Upper Body - OnDestroy
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnEnterBodyDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_3
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_if_exist_entity_6
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:16:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser
00:26:16:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_custom
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_custom
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_anti_core
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_if_exist_entity_6
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_attackers_escape_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_anti_core
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_laser_pointer
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_attackers_escape_2
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_at_target_0
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_on_event_6
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_cutscene_start_00
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_laser_pointer
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_laser_pointer
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer mission_cutscene_start_00
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_laser_pointer
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_minigun
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_minigun
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_spreadgun
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_spreadgun
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_sequence
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_sequence
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_barrage
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_shoot_stop_missile_custom
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_shoot_stop_missile_custom
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_fast
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_fast
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ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceEntering =
behavior_aim_stop_slow
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ervice/LogService.cpp:14 - LuaMsg : OnExitBehaviorGeneric
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceNext
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : BehaviorSequenceExiting =
behavior_aim_stop_slow
00:26:17:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Behavior Queue is Empty!
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : Shoot Queue Stopped!
00:26:17:
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ervice/LogService.cpp:14 - LuaMsg : OnCameraAnimationEnded CURRENT STATE IS =
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_move_at_target_0
00:26:18:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : TurretRight - OnDestroy
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDestroyTurretRightRockets
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Trigger Once is committing suicide
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer entity_trigger_on_enter_3
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_56
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Old sequences count = 7
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Removing old sequence = walk_left
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Distance = 128.8804473877
00:26:19:
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ervice/LogService.cpp:14 - LuaMsg : Angle = 89.54532623291
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : WalkSequenceNext
00:26:19:
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : TurretLeft - OnDestroy
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDestroyTurretLeft
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
00:26:19:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExecuteWalkDeath
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ervice/LogService.cpp:14 - LuaMsg : OnExitWalkDeath
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_on_event_6
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ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_50
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ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_09
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dClient.cpp:283 - BackgroundSoundOverrider::Enable
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
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ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_09
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ission/flow/Observer.cpp:67 - [ENTER] Observer audio_music_change_playlist_00
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/mission )
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E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
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ission/flow/Observer.cpp:107 - [EXIT] Observer audio_music_change_playlist_00
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dClient.cpp:303 - BackgroundSoundOverrider::Disable
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ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_humans_general_ending
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ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_humans_general_ending
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ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_50
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F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_fade_in_out_2
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_31
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen show @ fade_in_out
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : Duration = 1
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! black_fullscreen Hide @ fade_in_out
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_fade_in_out_2
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_31
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_look_at_target_9
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer interface_dialogue_show_49
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:283 - BackgroundSoundOverrider::Enable
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer camera_look_at_target_9
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer logic_wait_54
00:26:23:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:26:23:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/mission_intrusion_level_one.ogg of 'music/mission' playlist.
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer logic_wait_54
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer camera_move_on_spline_0
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:67 - [ENTER] Observer mission_influence_change_0
00:26:23:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:26:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:26:24:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:26:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:26:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_29
00:26:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:26:28:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air3
00:26:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:26:29:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air2
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/WaveAir.cpp:458 - [EXIT] WaveAir wave_air_28
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/sound/Soun
dClient.cpp:303 - BackgroundSoundOverrider::Disable
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnDialogEnd =
DIALOG/story_south_africa/dialog_aliens_ending
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : OnExitShowDialog =
DIALOG/story_south_africa/dialog_aliens_ending
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/Observer.cpp:107 - [EXIT] Observer interface_dialogue_show_49
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionEnd.cpp:44 - [ENTER] MissionEnd mission_end_0
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!! Enter Win
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/stats
/CommonAchievements.cpp:1650 - Increment Sp Air1
00:26:30:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ystem/PathPlannerSystem.cpp:254 - ===================================
PathPlannerHelperLogic::UpdateAllPaths ======================================
00:26:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/s
ervice/LogService.cpp:14 - LuaMsg : !!!!Exit Win
00:26:31:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/gameplay/m
ission/flow/MissionEnd.cpp:61 - [EXIT] MissionEnd mission_end_0
00:26:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Contro
llerState.cpp:463 - ControllerState::EnterLoadingState 1
00:26:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Loadin
gState.cpp:40 - LoadingState::LoadingState
00:26:48:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/statistics
00:26:48:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
00:26:48:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:26:48: Destroying resource group DamageRenderable
00:26:48: Unloading resource group DamageRenderable
00:26:48: Finished unloading resource group DamageRenderable
00:26:48:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor: `gui`
00:26:48:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Listen
ServerState.cpp:934 -
--- Missing precache: -------------------------------
-----------------------------------------------------
00:26:49: Unloading unused resources in resource group General
00:26:49: Finished unloading unused resources in resource group General
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/physics/physx/PhysicsPhysx.cpp:1211 - Broad Phase set to MBP
00:26:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name
00:26:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/core/Loadi
ngManager.cpp:30 - #loading finished: no_name_LoadSync
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:179 - SelectPlaylist( music/main_menu )
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerBase.cpp:180 - fadeTime = 2
00:26:49:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/MenuSt
ate.cpp:337 - MenuState entered; precache ended.
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/compositor/CompositorGraph.cpp:34 - Created compositor:
`one_player`
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
00:26:49:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
00:26:49: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
00:26:49: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01.dds' with 0 mip map levels
00:26:49: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
00:26:49: D3D11 : Loading Cube Texture, base image name :
'materials/textures/skybox/skybox_black_01_big.dds' with 0 mip map levels
00:26:50:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:66 - SND|Music stop.
00:26:50:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.ogg of 'music/main_menu' playlist.
00:27:17:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/mission_select
00:27:18:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/shop
00:29:01:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/shop
00:29:02:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
00:29:02:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
00:29:05:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/mission_select
00:29:06:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/shop
00:29:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:228 - SND|Music restart.
00:29:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:117 - SND|Music play:
sound/music/main_menu_raise_from_the_ashes.ogg of 'music/main_menu' playlist.
00:30:28:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/shop
00:30:29:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavMachine.cpp:63 - Error: Missing node at path: button_0
00:30:29:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/mission_select
00:30:30:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/mission_select
00:30:31:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiScrollList.cpp:267 - Warning: using unavailabe state
00:30:31:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:123 - No 'bg_fade_0' in gui/menu/main_menu
00:30:37:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:254 - Create Popup: gui/popup/popup_template_2buttons
00:30:37:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavNode.cpp:141 - FocusLost: COMMON_Exit_Game
00:30:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:269 - ClosePopup: _menu_screen_#16
00:30:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/popup/popup_template_2buttons
00:30:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/gui/navigation/GuiNavNode.cpp:132 - FocusGain: COMMON_Exit_Game
00:30:38:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/menu/MenuScreen.cpp:155 - MENU _OnLeave: gui/menu/main_menu
00:30:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/GuiRenderableInjector.cpp:200 - GUI renderables current/max:
132/339
00:30:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/GuiRenderableInjector.cpp:201 - stencil cmd current/max:
162/240
00:30:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/engi
ne/exor/graphics/GuiRenderableInjector.cpp:202 - render cmd current/max:
132/339
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:717 - RenderLoop End
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:388 - Particle usage out of cache:
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/smoke_trail_03_short : 19
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * player/blue/blue_wing_trail_speed_up : 28
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/smoke_trail_02_short : 482
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/death_enemy_big_02 : 1
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/debris_light : 5804
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * player/blue/blue_fire_trail_alien_01_short : 13
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/destructible_metal_part_trail : 122
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/explosion_big : 22
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/cannon_fire_medium : 24
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/bush_influenced_destruction : 16
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/fire_trail_03_boss : 10
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/destructible_concrete : 65
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/cosmic_dust : 2
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/destructible_metal : 36
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/satellites : 2
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/explosion_flash_big : 8
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/smoke_trail_03_short_dirty : 234
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/fire_trail_05_boss : 14
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * player/blue/blue_wing_trail : 29
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/earth_marker_inactive : 10
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/explosion_medium : 16
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/destructible_concrete_chunk_smoke : 176
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:394 - * exor/wreck_part_trail_02 : 46
00:30:39:
F:/buildAgent/work/55b46e2f883b33b2/checkout.dir/shooter/dev/src/shooter/app/Render
ingState.cpp:454 - ~RenderingState()
00:30:39:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/PlatformMusicPlayerEmulator.cpp:210 - SND|Music stop.
00:30:40: Uninstalling plugin: ParticleUniverse
00:30:40: Plugin successfully uninstalled
00:30:40:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioBase.cpp:34 - Audio shutdown starts...
00:30:40:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/sound/AudioBase.cpp:64 - Audio shutdown finished successfully in ~0ms
00:30:40: DefaultWorkQueue('Root') shutting down on thread main.
00:30:41: *-*-* OGRE Shutdown
00:30:41: Unregistering ResourceManager for type Compositor
00:30:41: Unregistering ResourceManager for type Font
00:30:41: Unregistering ResourceManager for type Skeleton
00:30:41: Unregistering ResourceManager for type Mesh
00:30:41: Unregistering ResourceManager for type HighLevelGpuProgram
00:30:41: D3D11 : Shutting down cleanly.
00:30:41: Unregistering ResourceManager for type Texture
00:30:41: Unregistering ResourceManager for type GpuProgram
00:30:41: D3D11 : Direct3D11 Rendering Subsystem destroyed.
00:30:41: Unregistering ResourceManager for type Material
00:30:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/src/eal/
exor/application/ApplicationAbstract.cpp:42 - Destroying application
00:30:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/contrib/
pu/src/ParticleUniverseRenderer.cpp:667 - ParticleSharedVertexBuffer : vertex size
36 max buffer size 218880
00:30:41:
E:/TeamCityBuildAgent/work/701dbe76ca85648d/checkout.dir/schmetterling/dev/contrib/
pu/src/ParticleUniverseRenderer.cpp:667 - ParticleSharedVertexBuffer : vertex size
96 max buffer size 1926336

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