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Interstellar

Shipyard version
1.5
by Kellri
for Stars Without Number™
Sine Nomine Publishing's Science-Fiction
Role-Playing Game

Instructions: To design a new starship, use the Shipyard Worksheet.


Choose the desired Hull Type, Drive(s), Armament(s), Defense(s) and
Starship Fitting(s) from the dropdown lists in green. Input the
desired number of similar components in the blue cells. Do not alter
Printing the Starship Record Form: Once satisfied that your design
meets space and other requirements, go to the Ship Form worksheet
and if desired, enter a text description of the vessel. Finally, either
Warning: To avoid errors, do not alter the information in the Data
Worksheet.
Questions and Comments welcome. Contact me at
scot.hoover@gmail.com
Hull Base Cost Speed Armor HP Crew Min
Free Merchant 0 0 0 0 0

Drive(s) Base Cost Adj Cost 0


Spike-1 0 0

Armament(s) Base Cost # Adj Cost Damage Ammo


Multifocal Laser 0 0 None 0
Sand Thrower 0 0 None 0
None 0 0 None 0

Defense(es) Base Cost Adj Cost AC Mod Adj AC


None 0 0 0 0
None 0 0 0 0

Fitting(s) Base Cost # Adj Cost


Atmospheric Configuration 0 0
Fuel Scoops 0 0
Fuel Bunkers 0 0
None 0 0
None 0 0
None 0 0
None 0 0
None 0 0
None 0 0
None 0 0
Cargo Space 0 8 0
Total Cost: 0 Total HP: 0
Total Free Power: Total Speed: 0
Total Free Mass:
Total Free Hardpoints: 0
Ship Class:
Build Date:
Shipyard:
Designer:
Crew Max AC Power Free Mass Hardpoints Hull Class
0 0 0 0 0 Frigate

TL Base Power Adj Power Base Mass Adj Mass Min Class
0 0 0 0 0 Fighter

TL Power Mass Hardpoints Total Hardpoints Min Class


0 0 0 0 0 Fighter
0 0 0 0 0 Fighter
0 0 0 0 0 -

TL Power Mass Adj Mass Adj HP Min Class


0 0 0 0 0 Nil
0 0 0 0 0 Nil
0
TL Power Mass Adj Mass Adj Power Min Class
0 0 0 0 0 Fighter
0 0 0 0 0 Frigate
0 0 0 0 0 Fighter
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 0 0 0 Nil
0 0 8 8 0 Fighter
SizeMod PriceMod Total Cost Total Free Mass
0 0 0 0

Total Cost Total Free Mass


0 0

Magazine CostMagazine Mass Total Cost Total Free Mass


0 0 0 0
0 0 0 0
0 0 0 0

Adj Speed Total Cost Total Free Mass


0 0 0 0
0 0 0 0

Total Cost Total Free Mass


0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 -8
Total Free Hardpoints Total Free Power CargoMod
0 0 20

Total Free Power


0

Total Free Hardpoints Total Free Power Notes


0 0 AP 20
0 0 Flak
0 0 Nil

Total Free Power Notes


0 Nil
0 Nil

Total Free Power


0 Can land: frigates and fighters only.
0 The ship can scoop fuel from a gas giant or star
0 Adds fuel for one more drill between fuelings
0
0
0
0
0
0
0
0 Pressurized cargo space.
m a gas giant or star
between fuelings
-class Power: /
Cost: Hit Points: Crew: /
Speed: Armor: AC:
Weaponry: None None Nil
None None Nil
None None Nil
Defenses: None Nil
None Nil
Fittings: None
None
None
None 0
None 0
None 0
None 0
None 0
None 0
None 0
None
Shipyard:
Designer:
Date:
Description:
0 free Mass: / 0 free
0

x
x
x 0

x
x
x
x 0
x 0
x 0
x 0
x 0
x 0
x 0
Tons:
Fighter 200000 5 5 8 1
Heavy Fighter 300000 4 5 10 1
Shuttle 200000 3 0 15 1
Corvette 400000 4 5 20 1
Yacht 400000 3 1 15 2
Free Merchant 500000 3 2 20 1
Runabout 750000 3 1 20 1
Naval Courier 2500000 5 5 20 1
Patrol Boat 2500000 4 5 25 5
Frigate 4000000 2 10 40 10
Far Scout 7000000 5 5 40 3
Bulk Freighter 5000000 0 0 40 10
Troop Transport 7500000 0 10 50 30
Logistics Ship 7500000 1 15 60 30
Cruiser 1E+07 1 15 60 50
Colony Ship 1.2E+07 3 10 60 50
Factory Ship 1.2E+07 3 10 60 30
Model 12 Station 5000000 0 5 120 20
Peerless Station 7500000 0 10 100 30
Shantadurga Station 1.5E+07 0 15 80 50
Scutum Station 2E+07 0 15 100 100
Arx Station 4E+07 0 20 120 100
Battleship 5E+07 0 20 100 200
Exodus Ship 4E+07 0 10 100 100
Carrier 6E+07 0 10 75 300
Cost Speed Armor HP Crew Min

Spike-1 0 0 0 Fighter 4
Spike-2 10000 1 1 Fighter 4
Spike-3 20000 2 2 Fighter 4
Spike-4 40000 2 3 Frigate 5
Spike-5 100000 3 3 Frigate 5
Spike-6 500000 3 4 Cruiser 5
Cost Power Mass MinClass TL
None 0 0 None 0 0
Antaeus' Siege Missile Launcher 15000000 1000000 Special 15 5
Braker Gun Array 1000000 0 Special 20 10
Charged Particle Caster 800000 0 3d6 10 1
Devourer Launcher 8000000 50000 Special 10 5
Flak Emitter Battery 500000 0 2d6 5 3
Fractal Impact Charge 200000 500 2d6 5 1
Grav Cannon 2000000 0 4d6 15 4
Implosion Field Projector 20000000 0 3d20/Special 15 10
Jitter Beam Projector 1000000 0 3d8 15 5
Lightning Charge Mantle 4000000 0 1d20 15 5
Mag Spike Array 1000000 5000 2d6+2 5 2
Mass Cannon 5000000 50000 2d20 10 5
Multifocal Laser 100000 0 1d4 5 1
Nuke Launcher 50000 50000 1d6x20 1 3
Photonic Siege Cannon 3000000 0 6d10 40 20
Plasma Beam 700000 0 3d6 5 2
Polyspectral MES Beam 2000000 0 2d4 5 1
Ramrod' Warp-line Gun 20000000 0 2d20+40 55 10
Reaper Battery 100000 0 3d4 4 1
Sand Thrower 50000 0 2d4 3 1
Singularity Gun 20000000 0 5d20 25 10
Smart Cloud 2000000 0 3d10 10 5
Spike Inversion Projector 2500000 0 3d8 10 3
Spinal Beam Cannon 1500000 0 3d10 10 5
Sunshine Field 2000000 0 2d6 15 10
Torpedo Launcher 500000 2500 3d8 10 3
Umbrella Barrage System 3000000 50000 1d4 20 10
Vortex Tunnel Inductor 5000000 0 3d20 20 10
Name Cost Ammo Cost Damage Power Free Mass
None 0 0 0 Nil 0
Augmented Plating 50000 0 0 Fighter 4
Grav Eddy Displacer 50000 5 0 Frigate 5
Hardened Polyceramic Overlay 25000 0 0 Fighter 4
Point Defense Lasers 10000 4 0 Frigate 4
Stutter Phase Generators 40000 5 0 Cruiser 4
Foxer Drones 50000 2 0 Cruiser 4
Ablative Hull Components 100000 5 0 Capital 4
Cost Power Mass Class TL
None 0 0 0 Nil 0
Advanced Nav Computer 0 0 0 Frigate 4
Armory 0 0 0 Frigate 4
Atmospheric Configuration 0 0 0 Fighter 4
Auto-Targeting System 100000 1 0 Fighter 4
Auxiliary Power Unit 100000 0 1 Frigate 4
Boarding Shuttles 50000 0 2 Frigate 4
Boarding Tubes 0 0 1 Frigate 4
Booster Pack 0 0 0 Fighter 4
Cargo Lighter 25000 0 2 Frigate 4
Cold Sleep Pods 0 1 1 Frigate 4
Contextual Camo Field 50000 2 1 Shuttle 4
Destructive Maneuver Tuning 0 0 1 Frigate 4
Drop Pod 300000 0 2 Frigate 4
ECM Suite 100000 2 1 Fighter 4
Emissions Dampers 0 0 0 Fighter 4
Extended Life Support 0 0 0 Fighter 4
Extended Medbay 0 1 1 Frigate 4
Extended Stores 0 0 0 Fighter 4
Fleet Drill Network 5000000 5 1 Frigate 4
Fleet Fuel Tanks 0 1 5 Cruiser 4
Fleet Targeting Array 0 0 0 Cruiser 4
Fuel Bunkers 0 0 1 Fighter 4
Fuel Scoops 0 2 0 Frigate 4
Gravitic Phase Generator 0 0 0 Frigate 4
Hydroponic Production 0 0 0 Cruiser 4
Laboratory 10000 1 1 Fighter 4
Lifeboats 0 0 1 Frigate 4
Mining Equipment 25000 1 1 Fighter 4
Munitions Forges 300000 3 3 Cruiser 4
Mobile Shipyard 1000000 10 5 Cruiser 4
Orbital Lifters 300000 10 5 Cruiser 4
Precognitive Nav Chamber 0 1 0 Frigate 5
Reduced Fuel Bunker 0 0 0 Fighter 4
Scavver Navigation Suite 5000000 5 1 Frigate 4
Sensor Shadowing 0 0 0 Frigate 4
Ship Bay/Fighter 200000 0 2 Cruiser 4
Ship Bay/Frigate 1000000 1 4 Capital 4
Ship's Locker 0 0 0 Frigate 4
Smuggler's Hold 5000 0 1 Fighter 4
Survey Sensor Array 0 2 1 Frigate 4
Tech Security Failsafe 50000 1 0 Fighter 4
Thunderhead Grav Pods 0 0 0 Cruiser 4
Workshops 5000 2 1 Frigate 4
Wraith Shuttle 300000 0 2 Frigate 4
Cargo Space 0 0 1 Fighter 4
Cost Power Mass Min Hull TL
1 4 5 2
2 5 6 3
10 9 3 5
6 6 10 10
10 7 5 8
6 6 10 15
20 5 10 15
10 5 10 15
20 6 10 10
40 7 15 15
12 4 15 20
40 9 15 25
3,000 7 30 60
160 5 40 40
200 6 50 30
5000 6 25 50
160 4 15 25
200 9 50 40
1000 9 60 100
300 7 85 50
600 6 100 60
1000 3 125 75
1,000 4 75 50
10,000 5 40 40
1,500 6 50 100
Crew Max AC Power Mass

0 - 0 0
3 Cruiser 5 0
3 Cruiser 4 0
2 Frigate 4 15
3 Cruiser 5 10
1 Frigate 4 10
1 Fighter 4 15
3 Cruiser 4 20
3 Cruiser 5 25
3 Cruiser 4 15
2 Capital 4 5
2 Frigate 4 0
4 Capital 4 20
1 Fighter 4 20
1 Frigate 4 0
10 Cruiser 4 20
2 Frigate 4 10
1 Fighter 5 25
3 Cruiser 5 25
1 Fighter 4 0
1 Fighter 4 0
5 Capital 5 20
2 Cruiser 4 0
3 Cruiser 4 15
3 Cruiser 4 15
2 Cruiser 4 10
1 Frigate 4 20
4 Cruiser 4 0
4 Capital 4 20
Hardpoints MinClass TL AP
0 0 0 0
2 0 0 1
0 0 0 0
0 0 0 0
Special 0 0 0
0 0 0 0
2 0 0 0
1 20 5 0
Adj AC Adj HP Ammo Adj Speed

Adds +2 for travelling familiar spike courses


Weapons and armor for the crew
Can land: frigates and fighters only.
Fires one weapon system without a gunner
Provides additional 5 power units
Allows boarding of a hostile disabled ship
Launches a boarding attack on an enemy ship
Increases Speed by 1
Orbit-to-surface cargo shuttle
Keeps occupants in stasis for an indefinite time
Defeat TL3 sensors and civilian-grade TL4 sensors
Double ship’s Speed briefly before melting the jets
Stealthed landing pod for troops
Jams Enemy Sensors and Communications
Adds +2 to difficulty of locating the ship
Doubles maximum crew size
Can provide medical care to more patients
Maximum life support duration is doubled
The fleet shares this ship’s drill roll
Stores large amounts of spike drive fuel
Gives +2 to hit to all nearby friendly ships
Adds fuel for one more drill between fuelings
The ship can scoop fuel from a gas giant or star
Drill into or out of deep gravity wells
Ship produces life support resources
"+2 DM to specific Science task rolls
Emergency escape craft for a ship’s crew
Mines 2 tons of resources per day
Allows field construction of ammunition
Speeds major repairs in space
Moves up to 20k tons/day to and from the surface
Allows a precog to assist in navigation
Converts fuel mass to cargo mass
Greatly improve familiar drill reliability
Conceals a ship from stationary sensor arrays
Carrier housing for a fighter
Carrier housing for a frigate
Survey and exploration equipment for the crew
Pressurized hidden cargo space. Tons: 160
Improved planetary sensory array
Melt the ship’s tech before it falls into other hands
Provides a massive wave drop for troops
Automated tech workshops for maintenance
Stealthed shuttlecraft for covert landings
Pressurized cargo space. 160
Notes Cargo
1 Fighter 1 1 1 2 1
2 Fighter 1 1 1 2 2
1 Fighter 1 1 1 2 3
2 Corvette 1 1 1 2 4
0 Corvette 1 1 1 2
2 Frigate 2 10 10 20
2 Frigate 2 10 10 20
0 Frigate 2 10 10 20
4 Frigate 2 10 10 20
6 Frigate 2 10 10 20
3 Frigate 2 10 10 20
2 Cruiser 3 25 25 200
3 Cruiser 3 25 25 200
3 Cruiser 3 25 25 200
10 Cruiser 3 25 25 200
0 Cruiser 3 25 25 200
0 Cruiser 3 25 25 200
10 Cruiser 3 25 25 200
10 Cruiser 3 25 25 200
18 Cruiser 3 25 25 200
16 Cruiser 3 25 25 200
30 Capital 4 100 100 2000
15 Capital 4 100 100 2000
4 Capital 4 100 100 2000
4 Capital 4 100 100 2000
HardPts Class PriceModPowerMoMassModCargoMod

Nil 0
Ammo 5 5
Special 0
AP 15, Clumsy 0
AP 10, Ammo 5 5
AP 10, Flak 0
AP 15, Ammo 4 4
AP 20 0
AP25, Phase 2 0
AP15, Phase 3 0
AP 5, Cloud 0
Flak, Phase 1, Ammo 10 10
AP 20, Phase 3, Ammo 4 4
AP 20 0
EMP burst vs. TL3 electronics 6
AP 20, Special 0
AP 10 0
AP 25, Phase 1 0
AP25 0
Clumsy 0
Flak 0
AP 20, Phase 6 0
Cloud, Clumsy 0
AP15, Phase 2 0
AP 15, Phase 1, Clumsy 0
AP10, Cloud, Phase 2 0
AP 20, Ammo 4 4
Ammo 2, Special 2
AP 20, Phase 1, Clumsy 0
Special Ammo
Nil
Nil
1 in 6 chance of any given attack missing.
AP quality of attacking weapons reduced by 5
-2AC vs. weapons that use ammo
Phase quality of attacking weaponry reduced by -3
-2 AC for 1 round when fired, 5 Ammo
Nil

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