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Ability Scores
Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Str: 17
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Missile Adjustment: +3 Pick Pockets: +15% Open Locks: +20%
Dex: 19
Reaction Adjustment: +3 Armor Class: -4 Move Silently: +15% Climb Walls: +15%
System Shock: 85% Poison Save: +0
Con: 13
Hit Point Adjustment: +0 Resurrection Chance: 90%
Max. Spell Level: 9th Max. Spells Per Level: All Illusion Immunity: 1st Level
Int: 19
Bonus Proficiencies: 8 Chance to Learn New Spell: 95%
Bonus Clerical Spells: 2, 1, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Wis: 15
Magic Defense Adjustment: +1 Spell Immunity: None
Loyalty Base: +8 Maximum Number of Henchmen: 15
Cha: 18
Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 12 Polymorph: 12
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 15
Combat
Hit Points: 9
Base THAC0: 19
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, leather -2
Shield, small adj. -1
DEX Defensive adj. -4
FINAL: 3
Weapon Proficiencies
Axe, stone
Spear
Non-Weapon Proficiencies
Artistic Proficiency 15
Contact 15
Cooking 19
Dancing 19
Harness Subconscious 14
Meditative Focus 16
Mental Armor 13
Reading/Writing 20
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm- Large Type Size Short Medium Long
Med
Dagger 22 20 1 2 1d4+1 1d3+1 P S 2 4 6
Knife, throwing 22 20 1 8 2d4+1 1d6+2 P/S M 2 4 6
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely
passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's
chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a
concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.
Class Abilities
Psionicist
Armor Use - May use light armor.
Contact - The psionicist receives the contact proficiency and gains attack modes as shown on the Psionic Progression table in
the Skills & Powers book.
Followers - The psionicist becomes a contemplative master at 9th level. A 1st level psionicist arrives each month to study with
the master.
Guarded Mind - The psionicist gains a +2 bonus to all saving throws against spells from the enchantment/charm school.
Mental Defense - The psionicist can close his mind to psychic contact and gains defense modes. The psionicist also receives a
+2 bonus to his mental armor class.
Weapon Use - The psionicist can employ the following small weapons: hand crossbow, dagger, dart, dirk, knife, scourge, sickle,
and short sword.