Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Pick one character in your army, and secretly write it down on the back of your score sheet in the
space provided (it may change from game to game), keep a tally of the number of models it has
killed for the tournament, the player with the highest total wins.
All infantry, Jump Infantry, beasts, jet pack infantry, bikes, jet bikes and cavalry are worth 1 point
All Monstrous creatures and vehicles are worth 2 points (this includes Flyers and Flying Monstrous
Creatures).
Survivor award
Pick one model (any model not a fortification) in your Army that can be easily identified and
secretly write it down on the back of your score sheet in the space provided (it may change from
game to game), you gain one point for each game this model survives the game. The model with
the highest Tally wins
Assassinate:
A player who kills his opponent’s HQ choice(s) during a game receives an additional 3 secondary
battle points (only 3 points are available for each player per game regardless of the number
of HQ choices of his opponent).
Clear the LZ: Have no enemy units within any part of your deployment zone at end game.
+1VP
Lead By Example: Have you commander on the battle field at the end of the game.
+1VP
Forward Base: Have your most expensive Scoring Unit finish over 50% starting strength
controlling or contesting the center objective. + 2 VP
Across Enemy Line: Have your Commander in your opponent’s deployment zone at end of
game. +1 VP
Battlefield Dominance: If you control twice the amount of terrain pieces as your opponent at
the end of the game. +2 VP
Without A Home: If your opponent controls no terrain pieces in his deployment zone at the end
of the game. +2 VP
Denial of Entry: If your opponent controls no terrain pieces in your deployment zone at the end
of the game. +1 VP
Protecting What Is Ours: If you control the objective in your deployment zone at the end of the
game. +2 VP
Hold the Line: Have no enemy units within any part of your deployment zone at end game.
+2 VP
Sever the Head: If your opponent’s commander is dead or fleeing at the end of the games.
+2 VP
Against All Odds: If your highest point unit is still alive at the end of the game. +1 VP
PRIMARY OBJECTIVE
Primary (CutOff the Head of the Snake): Kill the opposing player’s commander. If both players
accomplish this, then score this objective as a draw (Scoring: Win = 12, Draw = 6, Loss = 0)
PRIMARY OBJECTIVE BONUSES
Death Dealer: If your commander was the one to issue the coup de grace to your opponent’s
commander (your commander must have taken his last wound either by combat or shooting,
running them down does not count). + VP3
He Bleeds, Yet He Lives: If your opponent’s commander is wounded. +1 VP
There Is No Honor in Hiding: If your opponent’s commander did not participate in any combats
(wuss!). +1 VP
Secondary (Avoid the Ambush): You have stumbled on the patrol that is actively hunting you as
well. Get your commander off the board. Your commander must exit the board off the
enemy’s table edge. Both players may accomplish this objective. (Scoring: Win = 8, Draw = 4,
Loss = 0)
SECONDARY OBJECTIVE BONUSES
Worthy Retinue: If your highest point unit made it off the board with your commander.
+2 VP
Left Behind: If your opponent’s commander did not make it off the table. +1 VP
His Armor Remains Pristine: If your commander is unscathed (not wounded or dead). +1VP