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e Conversion Rules to CoC e Reviews.* Transference * Cult Profiles PROMETHEUS Press, INC. (Ciner Executive OrFicer Thaddeus Howze PRESIDENT Chris Hockabout Vice PREsiDENT, FINANCE Kevin De’Antonio BUSINESS ADMINISTRATOR Patricia Lopez. Table of Contents The Darktime NuCyberware and Eetotechnology FetoTech - Unspeak Cyberware.. Bug Eyes, Mandibles, Thermaskin. Tentacle Arm, ElderView Implanc.... Feature Article Cults: Hopes and Horrors - Pecer Christian Conversion Rules From Cyberpunk to CoC and Back - Pecer Christian.....13 Cult Profiles City Church of Our God-Redeemer ~ Peter Christian......26 Institute for Paranormal Studies - Barton Bobmen 81 INTERFACE™ MAGAZINE PUBLISHER Prometheus Press Inc. Eprror-In-CHIEF Thaddeus Howze Associate EDIToR Chris Hockabout (Creative DiRECTOR ‘Thaddeus Howze ‘Agr Director Kevin De’Antonio Starr Arnists ‘Tom Shaw (cover), Chris Hockabout, Michio Okamura STAFF WRITERS ‘Thaddeus Howze, Barton Bolmen, Peter Christian, Chris Hockabout, Aram Gutowski, Kevin De‘Antonio PRODUCTION CREW ‘Thaddeus Howze, Patricia Lopez Cory Eprrors Derek Quintanar, Barton Bolmen Pustic RELATIONS Chris Hockabout Interrace™ Volume 2 Number 1 © 1992 PromerHeus PRESS, INC. A LICENSEE OF RTC. INTERFACE” is published quarter- ly (more or less) by PROMETHEUS Press INc., 919 Santa Clara Avenue, Alameda, CA. 94501 Cyberpunk® 2020 is copyright of R. Talsorian Games. Printed in usa. Scenarios Transference - Chris tHockabout and John Tynes... A Policy of Pain - Chris dtockabout.. Data Sampling Chromebook 2 - Peter Christian... Necrology - Barton Bolmen. Uplinks and Downloads Letters Forum Chipping In .. Systems Analysis........ Level One Diagnostics. Submission Guidelines... Allsubmissions and letter corre- spondence should be sent to Chris Hockabout Interface Submissions, 210 Ironwood Road, Alameda, CA 94501 Include your telephone number if you want a more immediate The Darktime or CyberCthulhu is a combination of those two classics, Cyberpunk and Call of Cthulhu. This particular issue of Interface, will offer this unusual mixture in varying degrees. Most of the mate- rial within will function quite well without any Mythos horrors, and others will be lost without them. Feel free to pick and choose and tell us what you think. There are some new rules scattered through- out the sidebars, so pay attention. New Skill: Appraise This skill allows one to judge the value and authenticity of gems, jewels, art, sculpture, furniture, even architecture, by looking close- ly and inspecting it. A successful roll will also tell the Appraiser a general history of the object being studied, like where it was made and by whom, and the rarity of the object. The difficulty of the roll depends on the relative obscurity of the object and how well the Appraiser gets to inspect it. A final Dark Time Note: Knowledge, not guns, is what will get you furthest in any CoC game, regardless of whether you are play- ing in the 1920’s or the 2020's. PCs should be encouraged to buy multiple Expert skills, specializing in a number of knowledges not cov- ered in the list of Cyberpunk 2020 skills. The following is a list of areas of knowledge which PCs may find useful in their investigations Hidden behind the chaos of mans’ making, something waits. Vibrations (like those made by something breathing) plague the dreams of the powerful, bringing nightmares, and haunt the waking hours of the weak, sowing mad- ness. In the clubs of every urban sprawl and arcology alike, smiles waver and are forced into being. Beneath the surface of their thoughts they feel an inexplicable panic rise. The dancers hasten their gyrations. In the combat zones, lone madmen cry to the skies in succor, somehow knowing their calls have been answered. In the land of the beavers, nestled in among the uniform rows of two- bedroom homes, hardworking Stan, ax in hand, surveys his kingdom of blood, fulfilling the rules of his company’s new corporate pol- icy. Hidden behind the chaos of mans’ mak- ing, something laughs. The Darktime is the bastard offspring of first cousins. In it, two distinctly different, yet similar, worlds come together: the dark future of R. Talsorian’s Cyberpunk 2.0.2.0. and the dark gods of Chaosium’s Call of Cthulhu. For those of you who have been living in a cave or been playing too much AD&D , Call of Cthulhu is Chaosium’s RPG set in the worlds created by the writer H. P. Lovecraft and the subsequent score of writers who kept Lovecraft’s mythology alive. Call of Cthulhu (or CoC) is a RPG masterwork of setting and atmosphere. The game is supported by more than thirty well written and researched sup- plements and adventures world-wide. In this world, set primarily in the 1920’s, investigators (the PCs) uncover ghastly truths obscured by masks of normality. Through investigation, the PCs either directly or indi- rectly try to thwart the machinations of the

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