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WARHAMMER

LEGACY
Inofficial Rule Update Version 1.4
We love to play warhammer fantasy. So we try to keep it alive Page 74 – Special Rules
by adding some rules which we will use in our games. It is not Regeneration is a saving throw. Regeneration is not a ward
meant to improve ballance, we think these changes improve... save. Regeneration cannot be used against flaming attacks. If a
... playability of all units, lower the amount of randomness unit has been wounded by flaming attacks, it cannot use it's
and change some overpowered units or rules. regeneration for the remainder of the turn. Regeneration is
All changes are highlighted only once, not every page is applied after multiple wounds are rolled. If a model with
mentioned. Disclaimer at the end of the document. regeneration suffers a number of wounds that
Page 19 – Movement exceeds the number of wounds it has actually left, has to
Minimum Charge Range is Mov value plus 5 (6 if swiftstride). regenerate the full amount of wounds that it is dealt.
Page 20 – Movement Additionally, a unit with regeneration can try to regain a single
Successful chargers gain the special rule "allways strike first" in wound, at the end of each players turn, by passing a
the following close combat phase. regeneration throw(4+/5+/6+). Note that you can
Page 29 – Magic regain lost models with this roll. It cannot do this in a turn in
Allways: Power dice: 7 Dispell dice: 5 which it has been wounded by flaming attacks.
Page 52 – Close Combat Page 80f. - Unit Type
A unit is disrupted if an enemy is attacked by more than one Infantry: US1, mon. Infantry: US3, Cavalry: US2, mon.
side. A unit loses the steadfast rule for having more ranks if the Cavalry: US4, Swarms: US3, War Beasts: US1, mon. Beasts:
enemy units in the flank or the rear have a combined unit US3, Rest: US initial Wounds
strength of 5+. Characters on Monster, Chariot, Special US iW+1
Page 52 – Close Combat Page 91 – Weapons
add Rule "WE ARE MANY". During combat resolution, the side with Spear/Infantry: When charged by cavalry, monstrous cavalry,
the higher unit strength present can add an additional: +1 if its combined chariot or monster, the charging unit gains no charge bonus.
unit strength is more than twice as high the opponent's.
Page 55 – Close Combat Page 96 – Characters
Insane Courage: Remove this rule. Lone infantry characters follow the rules for skirmishers.
Page 66- Special Rules Page 101 – Characters
Allways Strike First: A charging unit gains ASF for the Leaving a unit: If the unit also wants to declare a charge, it has
duration of the current turn. A model can only re-roll failed to contain a champion and pass a Leadership test with its own
misses against enemys, if the model's initiative is higher than LD value.
the enemy's.
Page 72 – Special Rules Page 113 – War Machines
Magic resistance additionally grants a bonus to any dispel If the cannonball hits a charactor on a mount he does not have
attempts, if a unit with magic resistance becomes the target of a combined profile with, it is resolved who is hit:
a spell (augment spells too). 1-4: Monster
5-6: Charakter.
Page 76- Special Rules Page 162f – Magic
Stubborn: A unit is stubborn if at least 50% of it have that rule. Ward saves and look out Sir rolls are allways allowed!
Disclaimer: These rule changes are completely inofficial and in no way endorsed by Games Workshop Limited.
Chaos, the Chaos device, the Chaos logo, Citadel, Citadel Device, Darkblade, the Double-Headed/Imperial Eagle device, 'Eavy Metal, Forge World, Games
Workshop, Games Workshop logo, Golden Demon, Great Unclean One, GW, the Hammer of Sigmar logo, Horned Rat logo, Keeper of Secrets, Khemri,
Khorne, the Khorne logo, Lord of Change, Nurgle, the Nurgle logo, Skaven, the Skaven symbol devices, Slaanesh, the Slaanesh logo, Tomb Kings, Trio of
Warriors, Twin Tailed Comet Logo, Tzeentch, the Tzeentch logo, Warhammer, Warhammer Online, Warhammer World logo, White Dwarf, the White Dwarf
logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world are either ®,
TM and/or © Copyright Games Workshop Ltd 2000-2007, variably registered in the UK and other countries around the world. Used without permission. No
challenge to their status intended. All Rights Reserved to their respective owners.

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