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You'd better pray to the Lord when you see those flying saucers
It may be the coming of the Judgement Day
It's a sign there's no doubt of the trouble that's about
So I say my friends you'd better start to pray
CONTENTS
Introduction 3
Game Timetable 4
Game Layout 5
Player Roles 6
Turn Sequence and Actions 6
Communication 7
The United Nations 8
Unit Types 11
Resources 13
Non-Governmental Research 16
Public Opinion 17
Diplomacy 18
Interception 19
Hence a megagame.
The main part of the game is about how humanity as a collection of political entities
decides to react to the current emerging crisis, alongside evolving global or regional crises
that characterise our day to day world. Players will therefore have more than just space
aliens to deal with – they will be responding to humanity as well
This handbook outlines the main game mechanisms so far as everyone on the human
team understands them.
As the game develops so there will be new technologies, developments or events that may
'break' those basic rules. Control will explain if and when this happens.
Jim Wallman
Streatham 2014
The Aliens will Lurk in some dark corner of the hall, a concoct their grisly schemes
(probably on a table).
The centre of action is a large map of the Earth, open to all. Interactions between the
various unit types will take place on that map.
Political interactions and other communications take place off map.
Chief Scientist
Collecting alien technologies and deciding on priorities for research. Advising the team on
options for further study, suggesting priorities for recovering specific items. Possibly also
boasting about national scientific progress when meeting other Chief Scientists.
The operational theme consists of military operations against the alien menace, or
dealing with matters of global security etc.
COMMUNICATION
Players may move freely between human player tables to communicate.
Only Command Players can go to the Main World Map.
Aliens may not approach a human team table and humans may not visit the alien table.
There will be a Global Media Team (GNN) who will be asking questions about current
global issues. Some of these issues will be related to the alien menace, others will relate
to home-grown human on human interactions. How you respond to Global News will have
an impact on your domestic population.
• USA
• UK
• France
• China
• Russia
Non-Permanent Members
Along with the five permanent members, the Security Council has temporary members that
hold their seats on a rotating basis by geographic region.
These ten non-permanent members are elected by the General Assembly for two-year
terms starting on 1 January, with five replaced each year. To be approved, a candidate
must receive at least two-thirds of all votes cast for that seat, which can result in deadlock
if there are two roughly evenly matched candidates.
In 1979, a standoff between Cuba and Colombia only ended after three months and a
record 154 rounds of voting; both eventually withdrew in favour of Mexico as a
compromise candidate.
The voting for new non-permanent members depends on a number of factors, including
how the permanent members have behaved and the overall global situation. Control will
advise on this.
The Veto
Under Article 27 of the UN Charter, Security Council decisions on all substantive matters
require the affirmative votes of nine members. A negative vote or "veto" by a permanent
member prevents adoption of a proposal, even if it has received the required votes.
Issues
Each game turn issues will arise that require a response from the UN Security Council.
A Security Council Resolution is required in order for an international response to be
formed. If the council fails to agree on a resolution then the issue is carried over to the
next meeting (the next game turn).
There are variable consequences to this, depending on the seriousness of the issue. In
general, failure to act is not good and may contribute to growing international unease
(reflected in the Global Terror Track).
The wording of the Resolution may have additional impact on your domestic popularity as
a government.
Resolution 2499(2020)
Adopted by the Security Council Quarter 1 2020
Recognising the efforts of [anyone who has already done something with regard to the
situation]
Calls upon [specific participants in the crisis]
Calling upon the International Community to [do something]
• Direct allocation of RP or cash (from your game resources) into the country affected
to alleviate the crisis.
UNIT TYPES
Militia – mainly second-line equipment, lots of infantry, low
performance aircraft and helicopters. So far these have
proved to be unable to have any impact on alien raids.
Militia are treated as static.
However, the Militia unit can help observation and detection.
They can take up to 5 'hits' (which are marked by crossing
off the soldier outlines)
Should they become relevant Control will let you know. The boxes represent the number
of effective 'strikes' available.
Their range is global, being able to cover any part of the planet from
their home base.
In game terms, write the location of the base on the Base Chart at the team's table.
It may not be attacked unless it has first been detected either by espionage or careful
close reconnaissance.
RESOURCES
Resource Points
Each nation has a number of resource points (RP) that have been allocated to fighting the
Alien Menace.
This represents not just cash but industrial activity, intellectual activity, political support,
raw materials and other factors. RP cannot be traded or transferred between teams.
The number of RP each team has may vary as public opinion within
their country varies (see below) – this represents political factors
beyond your control (either your ability to siphon off resources
clandestinely, or the limits placed on expenditure by your
democratic processes, or simply what you can afford.
Resource Use:
Activity RP Cost
OPERATIONS - Use one RP per Advanced or Enhanced unit or Agent deployed on
Advanced active service (= being used on the main map).
The RP should accompany the unit to the map to indicate that it has
been allocated to this.
Undeployed units must be kept off the main map on your Base Chart.
OPERATIONS – Conventional Battlegroups and Militia remain on the map at all times.
Conventional They do not cost RP to operate on home territory.
Land Forces
Militia may not be moved outside home territory.
NON-GOVERNMENTAL RESEARCH
All research can be diverted to commercial and/or economic
development rather than for military/government development.
The card is consumed (the items disappear into private research labs or
are dismantled or sold to collectors) and the team gain temporary RP
equivalent to double the tech level of the card.
You can also sell off researched items/cards, these generate one Temporary RP
regardless of tech level, and are consumed in the process.
PUBLIC OPINION
Public opinion is influenced by events and by RP allocated to improving public opinion.
The level of public opinion will affect how your budget works, the more unhappy the public
get the fewer resources are available.
If public opinion drops below level 1, general panic ensues and your government (i.e. the
players) are forced to resign in disgrace. Lets hope you don't have to find out what
happens after that.
The key policy issue facing everybody is whether the general public is told of the alien
menace. 'Going public' causes a PR disadvantage, as the populations will react badly.
However, whoever goes public first will suffer a larger PR disadvantage than those who
follow.
Nobody knows what the benefits (or otherwise) of going public might be.
Control may also vary the score based on how your activities play out on the world stage,
This represents the cumulative effect on the world's population of badly handled crises,
disasters and alien activity.
If the Global Terror Track reaches the end of the scale then humanity descends into
Global Panic.
This is generally thought be be a Very Bad Thing, so hopefully you will be able to avoid it
happening.
DIPLOMACY
Countries on the map are not just empty spaces waiting to be occupied. Any action in a
foreign country will require you to conduct diplomacy, or risk making enemies.
Diplomacy must be targeted on a specific NPC.
There are two things you might be seeking to do.
Roll 1d6 and score the number of RP you have allocated to Diplomacy or less to achieve –
with the following modifiers to the die roll.
Control may modify this to reflect the state of the Global Terror Track or the current
political situation.
INTERCEPTION
• An Advanced Interceptor can intercept an alien saucer anywhere in the world.
Advanced Interceptors
If there is an incoming Saucer, then Advanced
Interceptors may be deployed to intercept it.
They do this by moving the intercept to the saucer on the
map and drawing an intercept card:
If it is not recovered in the same turn then the saucer is lost (mainly to treasure hunters,
and private corporate scavengers). Any research card generated as a result is not
recovered but instead goes into the Private Collectors Pool (which can be accessed via
the Grey Market).
If the intercept was unsuccessful then the saucer moves on to its intended mission – which
If it says YES, then there is a successful mission and the aliens must take one of their own
damage cards. If the target was a decoy, you will be told.
If the card says DAMAGE then your assault team has been damaged in the action IF this
was a Terror Raid. Assault teams are not damaged by Abduction Raids.
If it is an Assault team involved (only) then there is also a chance of gaining one or more
Tech Cards – Control issue these when you get them.
If a battlegroup was involved then any research card generated is not recovered but
instead goes into the Private Collectors Pool (which can be accessed via the Grey
Market).