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STYLE SKILLS
Style Skills represent the unique abilities and knowledge that are (1) NAME
available to characters with a given Style. For this reason, Style Skills MAX SL: (2)
cannot be taken unless the character in question has a Style Level of COMBO: (3)
at least 1 in the corresponding Style. TIMING: (4)
For example, the Katana Style Skill «Iai» cannot be acquired TARGET: (5)
unless a character has a Style Level of at least 1 in Katana. RANGE: (6)
DIFF: (7)
(1): NAME VERSUS: (8)
This is the name of the Style Skill. A skill name that is prefixed
(9) DESCRIPTION
with † is a Secret Skill, while a skill name that is prefixed with ※ is an
Ultimate Skill.
(2): MAX SL
This is the maximum Skill Level that the Style Skill can have.
(3): COMBO
This field indicates which other skills the Style However, if the description specifies that the skill
Skill can, or must, be used in a Combo with. is to be used when something specific happens, it
can be used in a Combo as long as that condition is
• Free: This skill can be used in a Combo without met.
any restrictions, or on its own.
• Alone: This skill can only be used alone, not in a • Action (Major, Minor, etc): This skill is the specified
Combo of any sort. type of Action. It can be used whenever such an
• Declare: This skill is used upon declaration. As no action is possible to perform.
Check is required, it cannot be used in a Combo. • Process (Initiative, Setup, etc): This skill can be
• Dodge/Parry: This skill can only be used in a used during the specified Process within Cut
Combo that is being used to make a Dodge or Parry Progression.
Check respectively. • Constant: This skill is always active. If multiple
• <Skill>: This skill can be used in a Combo if it Style Skills with the Constant timing are acquired,
also includes one of the listed skills. If multiple skills they all produce an effect. In addition, a character
are listed, the Combo can include any one of them. can choose at any time to temporarily halt the effects
Only if & is written between them must all of the of any skill with Constant timing. When first acquiring
skills listed be included in the Combo. skills with this timing, do not choose any suits for
• Other: This skill must be used in a Combo with at them.
least one other skill, but there are no set require- • Before Wound: This skill can be used before
ments concerning what that skill must be. calculating the Wound from an attack. Whether the
• Refer: The Combo restrictions are explained in the attack is made by your character or another one
description. should be apparent from context.
• After Wound: This skill can be used after
(4): TIMING calculating the Wound from an attack, but before
This field indicates the timing at which the skill inflicting it upon the target.
can be used. If multiple timings are specified, the skill • Other: Other timings not explicitly described here,
can be used at any of the listed timings. such as "Appearance Check," may be specified by
In a Combo, the timing of each skill must be the some skills.
same. If the timing is "Refer," generally the skill • Refer: The timing of the skill is explained in the
cannot be used in a Combo. description.
(5): TARGET (7): DIFFICULTY
This field specifies the target of the Style Skill. If This field specifies the Difficulty of the Check. If
there is an asterisk (*), it indicates that the possible the Result of the Check does not match or exceed the
target for this skill cannot be altered by an Outfit or Difficulty, the Check fails and the skill has no effect.
another skill. In a Combo, the highest Difficulty among all the
skills used becomes the Difficulty of the Combo
• Self: This skill can only target the user Check.
themselves. If a Check does not need to be made for some
• Single: This skill can only target a single reason, ignore this field.
character.
• Area: This skill targets all characters within a • None: As long as the Check is Valid, it is
single Engagement. considered a success.
• Area (P): This skill targets any characters of the • A number (10, 15, etc.): This number is the
user's choice within a single Engagement. The P Difficulty of the Check.
stands for "Pick." • Control: The Difficulty of the Check is one of the
• Scene: This skill targets all characters appearing target's Controls. Which Control to use is determined
in the same Scene as the user. by the suit of the card used to make the Check. For
• Scene (P): This skill targets any characters of the example, if a Heart is played, the Difficulty of the
user's choice appearing in the same Scene as the Check is the target's <♥Life> Control.
user. • Result: This is typically specified as the Difficulty
• Other: Other targets not explicitly described here, for Reactions. The Difficulty of this Check is the
such as "One Outfit," may be specified by some skills. Result of the Check that the Reaction is being made
• Refer: The target of the skill is explained in the in response to.
description. • Appearance Difficulty: The Difficulty of the
Check is the Appearance Difficulty of the current
(6): RANGE scene.
This field specifies the maximum range within • Refer: The Difficulty of the Check is explained in
which the skill can target other characters. If there is the description.
an asterisk (*), it indicates that the possible range of
this skill cannot be altered by an Outfit or another (8): VERSUS
skill. This field indicates the skills that the target can
use to make an Opposed Check against this skill. If
• Close: This skill can target characters within Close multiple skills are listed, any of them can be used.
Range of the user.
• Short: This skill can target characters within Short • <Skill>: An Opposed Check against this skill can
Range of the user. be made using any of the listed skills.
• Medium: This skill can target characters within • <Skill>*: Any Combo used to make an Opposed
Medium Range of the user. Check against this skill must include the specified
• Long: This skill can target characters within Long skill, or it cannot be made at all.
Range of the user. • None: If this skill is used by itself, no Opposed
• Extreme: This skill can target characters within Checks can be made against it.
Extreme Range of the user, as well as greater • Impossible: If this skill is used either by itself or
distances if the Director permits. in a Combo, no Opposed Checks can be made against
• Weapon: This skill has the same range as the the entire action.
weapon being used. If a {Mental Attack} is being
made, the range is "Short."
• None: The skill has [Target: Self], can only be
used when Backstage, or range is otherwise
meaningless to the skill.
• Refer: The range of the skill is explained in the
description.
(9): DESCRIPTION
This field contains an explanation of the Style Skill and the effect it produces. Below are explanations of
some phrases and terms that may be used in the description.
Abbreviations
Phrases
• "At least a 1-point Wound": The specified effect only happens if a Wound with a rating of at least 1 is
inflicted by the Combo this skill is included in, or the attack that this skill is reacting to.
• "If successful": This phrase is shorthand for 'If the skill's Check is successful'. For instance, if a skill says,
'If successful, increase the rating of the Wound by...', only increase the rating of the Wound if the Check is
successful. This can refer to beating the Difficulty, or just playing a Valid card if no Difficulty is listed.
• "The target can refuse this effect": The target of this skill can refuse to be subjected to its effect, in
which case the skill cannot be used.
• "You already possess": This phrase refers to Outfits that you have already acquired through XP or a
different Check. In other words, it doesn't allow you to spontaneously produce an Outfit if you haven't
already acquired it through other means.
Other Terms
• Guard Skill: This is a type of skill used to reduce the rating of a Wound. They usually have [Timing:
Before Wound]. Some effects may prevent them from being used.
• «Style Skill»: When written in a Style Skill description, this term includes Special Skills, Secret Skills, and
Ultimate Skills rather than specifically referring to the first category.
• Target: Typically, the target of the skill being described.
• You: The user of the skill.
Kabuki
KABUKI
THE BEARERS OF BOUNDLESS GOOD LUCK
MIRACLE: CHAI
When used, this Miracle cancels out the effects of another Miracle that
previously happened. It can also cancel effects that were not produced by a
Miracle. For example, it can cause a single Check to fail, or prevent a style skill
from taking effect after it has been declared.
However, if any in-game time has passed since the results of a Miracle or Check
took effect, they cannot be canceled retroactively. Thus, «Chai» can only be used in
reaction to the current action.
With your luck and your indomitable will, you can change fate itself.
CONDITION: If the GM or other players are impressed when you use «Chai»,
the "used a Miracle fittingly" bonus XP may be awarded.
Vasara Style Skills COMIC HERO SHOUT
STYLE SKILLS:
MAX SL: 4 MAX SL: 5
KABUKI COMBO: Alone COMBO: Free
TIMING: Before Wound TIMING: Constant
Fueled by baseless self-
confidence, Kabuki rely on their TARGET: Self TARGET: Self
passion for the arts, blind luck, RANGE: None RANGE: None
and the rebel spirit in order to DIFF: None DIFF: None
fight against the laws of society.
VERSUS: None VERSUS: None
A Guard Skill you use to defend yourself in Your voice emanates from your very soul,
a manner only a comic artist could. To use erasing your opponent's attempts to be
it, you must describe a uniquely comic heard.
escapade such as "I break through the You gain a [SL] bonus to the Result of
wall of the panel!" or "I drop into the Reaction Checks made with
panel below this one!" <Negotiation>.
Reduce the rating of the {Physical,
Mental, or Social Wound} you would take
by [CV].
Limit 1/Cut.
After, you take {BS: Weakness}.
VASARA
AWAKENED POWER, UNLEASHED WILL
MIRACLE: CATASTROPHE
You can split the earth open, cause lightning to strike, or cause a fierce storm
by unleashing your Origin Power. The primary effect of this is that you may destroy
a single Residence, Vehicle, or group of Troops. Using a windstorm, you may even
blow an Extra (or yourself) out of the current scene entirely.
TATARA
SEEKERS OF KNOWLEDGE AND SKILL
MIRACLE: TIMELY
Via your having predicted the situation at hand, the «Timely» Miracle allows you
to instantly produce an item that will be of aid.
You can choose any item from the rulebook, whether it's a security system that
will shield you from damage or a medicine that will revive someone.
It is the Director's decision how long the effects of «Timely» last. If they are
unsure, it should only last as long as any other Miracle.
MISTRESS
GODDESSES WHO GUIDE THE WAY TO VICTORY
MIRACLE: FIGHT!
This Miracle grants power to others by encouraging and cheering them on.
Another character gains a single extra use of a Miracle they possess. They may
use it at any time, including immediately after this Miracle takes place. However, if
they have not used it by the end of the current Act, the extra use does not carry
over to the next Act.
KABUTO
MODERN DAY KNIGHTS, CLAD IN THE ARMOR OF CONVICTION
MIRACLE: INVULNERABLE
This Miracle allows you to protect another with your strength, as if you were a
shield.
With the exception of Social Attacks, this Miracle negates a single attack; in
other words, any Wounds that results from a single Check or a single Miracle. If it is
used against an attack with [Target: Area], all Wounds inflicted by that attack are
nullified.
Although you can declare the use of «Invulnerable» after Wounds have been
calculated and applied, it cannot heal Wounds that were received during any attack
prior to the currently occuring one.
CONDITION: Whether it's for the sake of money, friendship, love, or the good
of the world, if you use this Miracle to protect someone else, the "used a Miracle
fittingly" bonus XP may be awarded.
Vasara Style Skills MOVE AS ONE ADAMANT
STYLE SKILLS:
MAX SL: 4 MAX SL: 4
KABUTO COMBO: <Evasion> COMBO: Alone
TIMING: Reaction TIMING: Before Wound
The Kabuto Style specializes in
defending themselves and their TARGET: - TARGET: Self
allies. RANGE: - RANGE: None
DIFF: Result DIFF: None
No matter what situation arises, a
VERSUS: None VERSUS: None
Kabuto can defend against it.
You cover for your ally and dodge A Guard Skill that allows you to withstand
The hallmark of the Kabuto is together with them. physical damage of any severity, as if you
being able to battle without Use this skill as a Reaction when another were made of adamantine.
character is targeted by a {Physical Reduce the rating of the {Physical
yielding. Attack} Combo. Wound} you would receive by [CV].
Make a Dodge Check using this skill in the Limit 1/Cut.
Combo. If you win the Opposed Check,
you and all characters in the same
Engagement as you succeed at their
Dodge Check.
After, you lose an AR.
CHARISMA
BORN LEADERS
MIRACLE: GOSPEL
This is a Miracle akin to divine retribution that lets you inflict a severe Mental
Wound.
A single character (or a single group of Troops) appearing in the same Scene as
you can be instantly rendered Catatonic. However, if in Cut Progression, you can
only target a character within Medium Range.
Though your words have power enough to utterly shatter their minds, you can
also simply force them to hesitate in their actions. Instead of causing Catatonia,
you can also inflict any level of Mental Damage you would prefer.
You rile up your ally, protecting them from By using this skill, the target is made By cleverly asking the target a leading
mental attacks. aware that you're a celebrity. Even an question, you extract information from
Reduce the rating of any {Mental enemy may turn out to be a fan of yours. them despite their best efforts to keep it
Wounds} the target would receive by You gain a new <Contact> skill named for secret. You may ask the target any yes/no
[SL]. This effect lasts until the end of the the target with an SL of [(Result/10)+1]. question, or inquire about a single proper
Cut. You may choose the suit(s). This effect noun. The target must answer you
lasts until the end of the Act. honestly. However, if answering would put
the target's life at risk, they may make a
<♠Reason> Self-Control Check. If
successful, they avoid answering the
question.
†AGITATE †ZEALOT †GESTALT DESTRUCTION
MAX SL: 4 MAX SL: 4 MAX SL: 4
MANNEQUIN
THOSE WHOM INVITE LOVE, THOSE WHOM INDULGE IN LOVE
MIRACLE: PLEASE!
By seducing them, crying heartfelt tears, or through some other means, you lay
on the charm enough that someone else (Cast Members or Guests included) must
do anything within their power to fulfill your request.
You can decide specifically what you want the target to do. However, they
cannot be Post-Action at the time you make your request. Also, although you are
not limited to having them perform a Miracle, you cannot request anything with an
effect beyond the scope of a Miracle. If the Director is unsure, they may restrict you
to using one of the target's Miracles.
KAZE
STORMS OF STEEL TO WHOM THERE ARE NO BARRIERS
MIRACLE: EXODUS
No matter what the situation, you can always make a perfect getaway with this
Miracle.
If you're being chased, observed, or simply need to skedaddle, you can do it.
This Miracle can emulate the results of one check, negate one Miracle, or allow you
to avoid one attack's worth of physical damage if you are driving a vehicle (for this
last, range is irrelevant; as long as you are driving a vehicle, you can avoid the
attack).
This Miracle can also perform the opposite effect. You can use it to stay in
pursuit of someone no matter what. If another character uses «Exodus», you can
use «Exodus» yourself to catch up to them.
CONDITION: If you use «Exodus» to secure victory for yourself, the "used a
Miracle fittingly" bonus XP may be awarded.
Vasara Style Skills VEHICULAR ACROBATICS QUICK EAR
STYLE SKILLS:
MAX SL: 4 MAX SL: 5
KAZE COMBO: Alone COMBO: Free
TIMING: Before Wound TIMING: Constant
Kaze Style Skills focus upon their
vehicles. TARGET: Self TARGET: Self
RANGE: None RANGE: None
Their skills let them drive more DIFF: None DIFF: None
skillfully, act faster than anyone
VERSUS: None VERSUS: None
else, fight using their vehicles,
and maintain their rides. You perform a stunt on par with an With your sensitive ears, you can sift for
acrobat when you use this Guard Skill. gold amongst the current of rumors
As a Kaze, you'll prove the true Reduce the rating of the {Physical rushing past you.
Wound} you would receive by [CV]. You gain a [SL] bonus to the Result of
worth of a vehicle in Tokyo Nova. Limit 1/Cut. <Society: Street> and <Society:
You must be operating a Vehicle to use Technology> Information Gathering
this skill. Checks.
FATE
BANISHERS OF DARKNESS, ILLUMINATORS OF TRUTH
MIRACLE: TRUTH
This Miracle allows you to demand a single truth from any character.
You can ask one character (other Cast Members or Guests included) a single
question. The target must answer you honestly with anything they know. If they do
not know the answer to the question, this Miracle has no effect.
Be warned that this Miracle can only elicit what the target believes to be the
truth. If the target is mistaken, they will answer honestly, but incorrectly.
Your matchless intellect makes you act You mislead your target's actions, guiding You make people listen attentively to your
more efficiently than anyone else. them towards failure. deduction and suspicions.
Use this skill in a Combo with up to [SL] Use this skill when the target declares a If successful, until you are finished
Common Skills or other skills with Check. The target takes a [CV] penalty to speaking, or the Scene ends, the target
[Timing: Major]. You do not lose any AR the Result of that Check. may take no action that requires the use
from using these skills. You may not use After, you lose an AR. of a skill. If any character succeeds at
this skill in a Combo with any skills that their Reaction, this skill fails to take
attempt to inflict a Wound upon the effect. You may not use this skill in a
target. Combo with skills that attempt to inflict a
Wound.
Kuromaku
KUROMAKU
THOSE WHO CONTROL THE WORLD FROM THE SHADOWS
This Miracle will call your loyal henchmen to your side at a crucial moment, all
of them ready to sacrifice their lives to protect you. Henchmen summoned in this
way will never betray you.
You can declare the use of this Miracle to erase a single instance of a Wound
you have taken. When you declare its use, you are healed of the Wound. If there
are any Bad Statuses associated with the Wound, you recover from them as well.
Your loyal retainers will rescue you from any danger within their power to
prevent. However, your henchmen cannot cure you of Death or Catatonia.
CONDITION: If you use «Right Hand» to your personal advantage, the "used a
Miracle fittingly" bonus XP may be awarded.
Vasara Style Skills SAFEHOUSE DARK PLOTS
STYLE SKILLS:
MAX SL: 5 MAX SL: 5
KUROMAKU COMBO: Free COMBO: Free
TIMING: Reaction TIMING: Constant
The Kuromaku Style Skills
represent their hidden influence TARGET: - TARGET: Self
as it extends from the shadows RANGE: - RANGE: None
onto the streets. DIFF: Result DIFF: None
VERSUS: None VERSUS: None
They specialize in Social Attacks,
and also have many skills that You have a safehouse that no one but you From some place unknown to your target,
can influence the story while they knows about. Within it, you're effectively you manipulate society to turn against
are Backstage. invisible. them.
Use this skill as a Reaction made when You gain a [SL] bonus to the Result of
someone makes a Check to try and find {Social Attack} Checks.
To be a Kuromaku is to be the one your Address. You gain a [SL] bonus to
pulling the strings behind the the Result of your Check.
scenes.
EXEC
THOSE WHO SPIN THE WHEEL OF FATE
«M&A» cannot be used on targets that possess a Miracle of their own, the
reason being that if you could, it would allow you to simply buy any other Miracle.
However, Guests can use this Miracle on other Guests for such purposes, as their
Miracles all ultimately belong to the Director. Outfits that are acquired with «M&A»
cannot be Preserved.
CONDITION: If you earn profit (or alternatively prevent losses) for your
corporation using «M&A», the "used a Miracle fittingly" bonus XP may be awarded.
Vasara Style Skills WHEEL OF FATE CLASSIFIED INFORMATION
STYLE SKILLS:
MAX SL: 4 MAX SL: 5
EXEC COMBO: Refer COMBO: <Intrigue>
TIMING: Reaction TIMING: Major
The Exec Style Skills use the
power of the megacorps, the face TARGET: - TARGET: Single
of the Neuro Age. RANGE: - RANGE: None
DIFF: None DIFF: Control
They can use their finances or
VERSUS: None VERSUS: <Stature>
their authority as Executives.
This skill allows you to predict what will You use targeted information warfare to
The Execs are those who spin the happen in advance. expose your foe's secrets and damage
wheel of fate. When you use this skill in a Combo, you their reputation.
can make a Reaction against skills with When you use this skill in a {Social
[Versus: Impossible]. Attack} Combo, increase the Wound
Rating by [SL+2].
KATANA
DELIVERERS OF DEATH, FOR A PRICE
With this Miracle, you can strike down an enemy with an absolutely inescapable
attack.
Instead of causing instant death, you may also inflict any level of Physical
Wound you would prefer. Damage inflicted by Danse Macabre cannot be prevented,
reduced, or healed by any means other than another Miracle.
KUGUTSU
SHADOWS OF THE CORPORATE WORLD, LOYAL DOERS OF DIRTY WORK
MIRACLE: UNDERCOVER
You can flawlessly hide a single fact or piece of information by using this
Miracle. You can either make it appear to be something else, or conceal it entirely.
It can then only be revealed by a different Miracle, primarily «Exposure» or «Truth».
Also, in addition to creating a perfect fake ID, you may create a fictitious
persona for anyone. By doing this, you can erase all Social Wounds a single
character has taken using this Miracle. If this is done, the character's name
changes and they begin living an entirely new life. You can of course stop at
creating just the fake ID, though.
CONDITION: If you earn profit (or alternatively prevent losses) for your
corporation using «Undercover», the "used Miracle fittingly" bonus XP may be
awarded.
Vasara Style Skills BLACK BUDGET BUSINESS INFORMATION
STYLE SKILLS:
MAX SL: 4 MAX SL: 5
KUGUTSU COMBO: Free COMBO: Free
TIMING: Major TIMING: Constant
The Kugutsu Style Skills focus on
exploiting the small slice of TARGET: Self TARGET: Self
corporate power they can call RANGE: None RANGE: None
upon, turning their iron loyalty for DIFF: 10 DIFF: None
their corp into a power of its own.
VERSUS: None VERSUS: None
They have skills which allow them In order to carry out your duty, you You have access to extensive information
to covertly perform illegal actions receive a hefty allowance which is not about the business world. As a cog in the
and wage war from the shadows. officially on the books. machine, you can find out anything
You receive [Result/10] Credits. related to its workings.
Limit 1/Scene. You gain a [SL] bonus to the Result of
To be a Kugutsu is to do your duty <Society: Business> Checks.
flawlessly, no matter how
impossible it may seem.
KAGE
MYSTERIOUS INDIVIDUALS AS ONE WITH THE SHADOWS
ATTRIBUTES
MIRACLE: UNSEEN
With this Miracle, you can disappear completely from everyone's sight.
Even if you are among a crowd with their attention fixed on you, or a camera is
pointed directly at you, you vanish completely and can then immediately take one
action of your choice. If in Cut Progression, this does not cause your Action Rank to
decrease.
CHAKRA
BURNING SOULS AND FLAMING FISTS
MIRACLE: PHOENIX
Like the legendary immortal bird reborn from the flames, you can heal damage
with this Miracle.
When you use «Phoenix», you can heal yourself of either all Physical Wounds or
all Mental Wounds received, up to and including reviving from Death or Catatonia.
You immediately recover from the damage and continue combat as if you were had
never been harmed.
This Miracle can also be used on other people. However, you must be close
enough to touch them, and can only heal Wounds they took during the current
Scene. Additionally, if you heal them from a fatal condition, they will not be revived
until the next scene.
CONDITION: If you heal yourself or someone else (of a meaningful Wound, not
just a scratch with no mechanical effects) using «Phoenix», the "used a Miracle
fittingly" bonus XP may be awarded.
Vasara Style Skills LIGHT BODY SHUKUCHI
STYLE SKILLS:
MAX SL: 5 MAX SL: 4
CHAKRA COMBO: Free COMBO: Free
TIMING: Constant TIMING: Setup Process
The Chakra Style Skills focus on
manipulating the qi within their TARGET: Self TARGET: Self
bodies to increase their prowess RANGE: None RANGE: None
in battle. DIFF: None DIFF: 10
VERSUS: None VERSUS: None
They possess many techniques
that can only be used by Wets. You dance through the air, leaping from Using unique breathing and movement
place to place at high speed. With a single techniques, you increase your speed
To be a Chakra is to forge your breath, you can make your body alight beyond that of your enemies.
like a bird and soar through the sky as if You gain a bonus to CS equal to your
own flesh and blood into a power you had wings. <♥Life>.
on par with any cyberware. You gain a [SL] bonus to the Result of This effect lasts until the end of the Cut.
<Athletics> Checks. Limit 1/Scene.
LEGGER
AS CUNNING AND CRUEL AS THE DEVIL HIMSELF
MIRACLE: UNTOUCHABLE
By destroying evidence and applying pressure to the right people, with this
Miracle you can pin the blame for anything on something else.
You suppress the facts and make it look like another person's fault. Nobody can
see through your deception unless they use another Miracle, such as «Exposure» or
«Truth».
CONDITION: If you use «Untouchable» to your own profit, the "used a Miracle
fittingly" bonus XP may be awarded. This includes causing someone to be indebted
to you or extorting information from them.
Vasara Style Skills COERCION TRICKERY
STYLE SKILLS:
MAX SL: 5 MAX SL: 3
LEGGER COMBO: <Psychology> COMBO: Free
TIMING: Major TIMING: Constant
The Legger Style Skills are those
techniques they have developed TARGET: Single TARGET: Self
to survive in the harsh reality of RANGE: Weapon RANGE: None
the Neuro Age—those of escaping DIFF: Control DIFF: None
from others and working towards
VERSUS: <Will> VERSUS: None
their own personal profit by
whatever means possible. You assail your opponent with sharp You keep your weapon hidden, attacking
glares and fierce demands, intimidating your enemies when they least expect it,
They can find shelter, recover them into submission. and that's only the start of your dirty
When you use this skill in a {Mental tricks.
from Social Wounds, and use dirty Attack} Combo, increase the Wound You gain a [SL] bonus to the Result of
tricks to get the upper hand in Rating by [SL+2]. <Melee> and <Ranged> Checks.
battle.
To be a Legger is to survive no
matter what it takes.
By using less-than-legal channels, you You hide your weapons in your clothes. In the Legger fashion, you ingratiate
acquire goods with greater ease than If successful, you may immediately access yourself to a person.
upstanding citizens can. and equip up to [SL] Outfits of your You gain a new <Contact> skill named for
You gain a [SL] bonus to the Result of choice that you already possess. the target with an SL of [(Result/10)+1].
<Stature> Acquisition Checks. You choose the suit(s).
This effect lasts until the end of the Act.
KABUTOWARI
THE BULLETS THAT CHANGE FATE
With this Miracle, you can target an enemy with an unavoidable shot.
Instead of causing instant death, you may also inflict any level of Physical
Wound upon the target that you would prefer. Damage inflicted by «Coup de
Grace» cannot be prevented, reduced, or healed by any means other than another
Miracle.
HIGHLANDER
FALLEN ANGELS DIVESTED OF THEIR FEATHERED ROBES
MIRACLE: NEMESIS
This Miracle allows you to demonstrate the true power of the Highlanders.
You still possess the birthright to call upon benefactors you have never laid
eyes upon and have them grant your wishes. For example, if you desire the secrets
of a megacorp, they are yours. If you need something destroyed by an orbital
superlaser, it's as good as done.
You do not know why these wishes of yours are granted, nor does anyone else
you might meet. It's mysterious... perhaps even sinister.
There are no explicit limits on what can be done using «Nemesis». If it seems
suitably dramatic, you can do anything you want. If the Director is concerned by
this, they may wish to limit this Miracle to only being able to produce an effect
similar to other Miracles.
MAYAKASHI
BEYOND THE GATE OF THE STARS, NAVIGATORS IN THE SEA OF EMOTION
MIRACLE: GUARDIAN
You call upon the help of a higher power or subconsciously foretell the future to
escape from danger with this Miracle.
You can erase the effect of one instance of a Wound upon a single character,
i.e. the consequences of one Check or one Miracle.
CONDITION: If you heal yourself or someone else (of a meaningful Wound, not
just a scratch with no mechanical effects) using «Guardian», the "used a Miracle
fittingly" bonus XP may be awarded.
Vasara Style Skills AURA CLOAK ORACLE
STYLE SKILLS:
MAX SL: 5 MAX SL: 4
MAYAKASHI COMBO: Free COMBO: <Will>
TIMING: Constant TIMING: Major
The Mayakashi Style Skills focus
upon meddling with their TARGET: Self TARGET: Self
opponents' spirits, conjuring RANGE: None RANGE: None
illusions with the power of your DIFF: None DIFF: None
own spirit, and venturing into the
VERSUS: None VERSUS: None
astral realm.
You cloak your spirit in the stuff of the You seek words of guidance and prophecy
They can sense others' mental Astral World, rendering it difficult for from the higher existences of the Astral
state, a power popularly known others to delve inside your mind through World.
means natural or supernatural. If successful, the Director must give you a
as ESP. You gain a [SL] bonus to the Result of hint or a prophecy of events to come. The
<Will> Checks made as a Reaction. Director may set the Difficulty at
To be a Mayakashi is to delve into whatever seems appropriate, but 10 is a
spiritual matters and wield good default.
powerful mental attacks in battle.
TALKIE
WITH THE RISE OF THE SUN COMES THE LATEST NEWS
MIRACLE: EXPOSURE
Without heed of the broadcast code, and no matter how much it puts your job
at risk, this Miracle allows you to make something public.
When you use «Exposure», the news you reveal can either inflict a Social
Wound upon a target or heal a single Social Wound they have already received. If
you choose to inflict a Social Wound, the Director decides its severity. If they are
unsure, draw two cards from the deck and add their values together, then look up
the result on the Social Wound Chart. This damage cannot be prevented or healed
by any means other than another Miracle.
INU
DEFENDERS OF JUSTICE AND THE LAW
ATTRIBUTES
MIRACLE: BANISH
With this Miracle, you bring the full force of the law to bear on your opponent.
A single character of your choice (or a single group of Troops) instantly suffers
any level of Social Wound of your choice, up to and including Erasure. If they are
Troops, they are completely destroyed.
CONDITION: If you use «Banish» to bring the target to justice, the "used a
Miracle fittingly" bonus XP may be awarded. The Director decides if your use of
«Banish» was just.
Vasara Style Skills EMERGENCY ESCAPE OPEN CARRY PERMIT
STYLE SKILLS:
MAX SL: 5 MAX SL: 5
INU COMBO: Dodge COMBO: Free
TIMING: Reaction TIMING: Constant
Inu Style Skills focus on using the
power of the police establishment TARGET: - TARGET: Self
to pursue criminals. RANGE: - RANGE: None
DIFF: None DIFF: None
They have skills that let them
VERSUS: None VERSUS: None
gather information from their
comrades, do social battle You reflexively evade an attack, You have permission to carry even heavy
against terrorists, and be decreasing the damage you take. Inu who weapons in public. As a defender of the
proficient in front-line assaults. aren't tough don't last long. peace, your armaments will cause little
When you use this skill in a Dodge Check alarm.
Combo, if your Check fails, reduce the Select up to [SL] Outfits that you already
To be an Inu is to be Tokyo Nova's Wound Rating you would take by [SL+2]. possess. When you make an Appearance
last line of defense. Check, you do not apply the (Appearance
Penalty) from those Outfits.
NEURO
RULERS OF THE DIGITAL WORLD
ATTRIBUTES
This Miracle allows you to do anything, so long as you can do it through the
Web.
However, in regards to the game rules, you cannot inflict Wounds using this
Miracle, only prevent them.
If the Director is concerned by the lack of restrictions upon this Miracle, they
may wish to limit it to only being able to produce an effect similar to other Miracles.
Additionally, this Miracle cannot target Wets or Outfits without a Security Rating.
CONDITION: If you use «Deus Ex Machina» to bring the story closer to its end,
the "used Miracle fittingly" bonus XP may be awarded.
Vasara Style Skills VISIONARY WORD FILTER
STYLE SKILLS:
MAX SL: 5 MAX SL: 4
NEURO COMBO: <Cybertech> COMBO: Alone
TIMING: Appearance Check TIMING: Before Wound
The Neuro Style Skills focus upon
the domain of computers, the TARGET: Self TARGET: Self
Web. RANGE: None RANGE: None
DIFF: Appearance Difficulty DIFF: None
They can manipulate anything on
VERSUS: <Cybertech> VERSUS: None
the Web—within it, they are like
magicians. By hacking a drone, web camera, or an With this Guard Skill, you can
Extra's cyberware, you can always appear automatically block harmful messages.
in a scene. You'll never even know they were sent.
You may use this skill to make an Reduce the rating of the {Mental Wound}
Appearance Check. You gain a [SL] bonus you would receive by [CV].
to the Result of that Check. If successful, Limit 1/Cut.
you may also choose to appear as a
Ghost.