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HEROSCAPE VEHICLE RULES

MAYHEM IN THE STREETS!


To drive or not to drive -- that is the question. Will your
super hero get in the vehicle or just throw it?

HEROSCAPE and all related characters are trademarks of Hasbro. © 2010 Hasbro. All Rights Reserved.
C3G MASTER GAME Optional Rules

DESTRUCTIBLE OBJECTS - VEHICLES ENTERING VEHICLES


Destructible objects are an official inclusion in the game, as seen with the A figure may enter a vehicle by ending its movement on a space adjacent to
Fortress Door and the Destructible Wall. C3G rules for destructible objects the vehicle if it meets the following criteria:
were established in the C3G Destructible Objects Rules. Vehicles are a type of
destructible object that follow all of the rules of other destructible objects, but • Your figure’s size must be smaller than that of the vehicle. Refer to
include a few specific to vehicles. Example 1 to identify the vehicle’s size on its Army Card. NOTE - The size
of a figure is located on the left hand side of its Army Card next to its
height. The different sizes are ordered from smallest to largest as follows:
Tiny, Small, Medium, Large, and Huge.
These C3G Vehicle Rules cover the following areas:
• The current occupancy of the vehicle must be less than the
• Entering Vehicles Occupancy number of the vehicle. The occupancy designation on
• Occupying Vehicles a vehicle Army Card shows the number of figures that may occupy a
• Moving Vehicles vehicle. A figure can only enter a vehicle if that vehicle has fewer figures
• Exiting Vehicles on its Army Card than its Occupancy number (example: If a car has an
Occupancy number of 2, but only has 1 figure placed on its Army Card, a
• Destroying Vehicles 2nd figure can enter that car).
• There are no figures controlled by other players occupying the
vehicle currently. Refer to Occupying Vehicles for further details.

EXAMPLE 1: Vehicle Card


Like the Official Destructible Objects cards, the Vehicle Destructible If a figure of the correct size ends its movement adjacent to a
Objects cards that are affected by this rule set have a similar vehicle that has not reached its Occupancy number and has
appearance but with a few inclusions. no other players’ figures occupying it, the figure can enter that
vehicle.
Occupancy: The number value indicates the number of figures that
can occupy the vehicle.
When a figure enters a vehicle, normal leaving engagement rules apply. Place
that figure on that vehicle’s Army Card. The figure that entered the vehicle is
now occupying that vehicle.

EXAMPLE 2: Entering a Vehicle Destructible Object


Gambit finishes his move adjacent to the Vehicle Destructible Object.

The Sports Car has an Occupancy number of 2. Jubilee, who is already


occupying the Sports Car, is in Gambit’s army. As a medium figure,
Gambit can enter this vehicle.
Size/Height: The Size and Height indicate the vehicle’s actual size
and height as per the standard Heroscape game mechanics, but also
by their inclusion symbolise that this Destructible Object is compatible
with the throwing rules from the C3G Destructible Objects rule set.
Move: Because these Destructible Objects are vehicles, a Move
value is included to allow their movement across the battlefield as
described in the standard Heroscape rules.

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C3G MASTER GAME Optional Rules

OCCUPYING VEHICLES EXAMPLE 3: Exiting a Vehicle Destructible Object


Figures occupying a vehicle are not on the battlefield. With Gambit and Jubilee occupying the Sports Car, the player
controlling them uses Jubilee’s turn to move the vehicle. After moving,
A figure occupying a vehicle may still have Order Markers placed and revealed the player then decides both figures will exit the Sports Car by placing
on its Army Card. each of them on empty spaces adjacent to the vehicle. The controlling
If one or more of your figures occupies a vehicle, you now control that vehicle. player may now use Jubilee to attack if desired.
However, Order Markers cannot be placed on the vehicle’s Army Card.
If a vehicle is ever suddenly occupied by figures of different players (e.g.: one
of your figures is Mind Controlled by another player), the vehicle is destroyed
(see: Destroying Vehicles).

MOVING VEHICLES
In addition to the Size, Life, and Defense values contained on destructible
object cards, vehicles have a Movement value.
After revealing an Order Marker on one of your Army Cards, instead of moving
normally with a figure you control occupying a vehicle, you may move that
vehicle. You may only move a vehicle once for each Order Marker you reveal.
When moving the vehicle, follow standard movement rules, with one exception:
vehicles do not make or receive leaving engagement attacks.
EXAMPLE 4: Figure placement after a Vehicle Destructible
Object is destroyed.
EXITING VEHICLES In this case the Sports Car is under an over-hang.
After moving a vehicle you control, you may place a figure from the vehicle’s
Army Card on an empty space and adjacent to the vehicle. You may exit with
any or all of your figures on the same turn. The figure that moved the vehicle
may now complete its turn. Remember, the figure that moved the vehicle did
so at the expense of its normal movement.

DESTROYING VEHICLES
If a vehicle receives enough wounds to be destroyed, after removing it from
the battlefield, place all figures that were on top of the destroyed vehicle on
spaces previously occupied by the destroyed vehicle. Figures moved when
the vehicle is destroyed never take any leaving engagement attacks but will
receive any falling damage that may apply. Then place all figures that occupied
the destroyed vehicle on spaces previously occupied by the destroyed vehicle.
Roll one attack die. If you roll a skull, each figure that previously occupied
the destroyed vehicle receives one wound. If a figure that was occupying a
destroyed vehicle cannot be placed on a legal space or spaces, that figure is When a vehicle is destroyed, each occupying figure is placed on one
immediately destroyed. of the spaces that the vehicle occupied before being destroyed (in this
example, the 2 red spaces indicated in the picture below).

In this example, Jubilee has a height of 4 and there is only 3 levels


underneath the overhang. Because Jubilee cannot legally be placed
there, she is destroyed. If Jubliee were an Event Hero, she would
receive 4 wounds and could not be placed on the battlefield.

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