Documentos de Académico
Documentos de Profesional
Documentos de Cultura
Player Name
10 STR
Strength
0 1 12 FORT 11 1 16 Passive Insight 10 + 6
11 CON
Constitution
0 1
CONDITIONAL BONUSES
+1 Fortitude Defense against attacks made by bloodied creatures 21 Passive Perception 10 + 11
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 DEX 0 1
Dexterity 14 REF 11 3 ATTACK WORKSPACE
16 INT
Intelligence
3 4 CONDITIONAL BONUSES
+1 Reflex Defense against attacks made by bloodied creatures
ABILITY:
Melee Basic Attack - Mace
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
20 WIS 5 6
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 3 1 0 2
Wisdom 17 WILL 11 5 1 ABILITY:
Melee Basic Attack - Unarmed
8 CHA
Charisma
-1 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+1 Will Defense against attacks made by bloodied creatures
+ 1 1 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
33 2 3 Melee Basic Attack - Mace
16 8 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8 0
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Astral Majesty - +1 bonus to all defenses against bloodied DAMAGE ABIL FEAT ENH MISC MISC
vs
Navah Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Spirit's Fangs
WEAPON
Stalker's Strike
WEAPON
Call Spirit Companion
WEAPON
Haunting Spirits
ARMOR
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Memory of a Thousand Lifetimes
NECK
Healing Spirit
RING
Speak with Spirits
RING
Twin Panthers
WAIST PERSONALITY TRAITS
Winter's Thaw
UTILITY POWERS
Spirits of Battle
Navah Page 2
CHARACTER NAME
Skills Action Point
Navah
PLAYER NAME
1 Acrobatics DEX
ADDITIONAL EFFECTS
Effect: You spend a healing surge and regain 8 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Trigger: An enemy leaves a square adjacent to Attack: Wisdom vs. Fortitude. If the target is
until the start of your next turn. your spirit companion without shifting bloodied, you gain a bonus to the attack roll
Attack: Wisdom vs. Reflex equal to one-half your Intelligence modifier (+3).
Hit: 1d10 + Wisdom modifier (+5) damage. Hit: 1d10 + Wisdom modifier (+5) damage. Until
Level 21: 2d10 + Wisdom modifier (+5) damage. the end of your next turn, your spirit companion
can flank with you and your allies.
Hungry Spirits Totem +1: +9 attack, 1d10+6 Level 21: 2d10 + Wisdom modifier (+5) damage.
damage
Hungry Spirits Totem +1: +7 attack, 1d10+6
damage
Navah Page 3
Healing Spirit Speak with Spirits Twin Panthers
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Healing, Primal Primal Implement, Primal
Standard * Melee spirit 1 Standard Close burst 2 Minor 10 Area burst 5 within 10 squares
ACTION RANGE ACTION 2 RANGE 5
ACTION RANGE
7 vs Reflex One creature 7 vs Will AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: The burst creates a zone filled with
Attack: Wisdom vs. Reflex Attack: Wisdom vs. Will ancestral spirits that lasts until the end of the
Hit: 2d6 + Wisdom modifier (+5) fire damage. Hit: 3d6 + Wisdom modifier (+5) psychic encounter. While within the zone, your allies gain
Effect: Center a burst 2 on your spirit companion. damage, and you knock the target prone. a +1 bonus to attack rolls.
The burst becomes a zone that lasts until the end of Miss: Half damage.
your next turn. Any ally that starts its turn in the
zone and is slowed, immobilized, or taking ongoing Hungry Spirits Totem +1: +7 attack, 3d6+6
cold damage makes a saving throw. On a success, damage
one of those conditions ends.
Navah Page 4