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Character Sheet

Player Name

Navah 3 Shaman 2,250


Character Name Level Class Paragon Path Epic Destiny Total XP
Deva Medium Female 6'1" 150
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
1 Initiative 1 6 Speed (Squares) 6
CONDITIONAL MODIFIERS
16 AC 11 5 SPECIAL MOVEMENT
CONDITIONAL BONUSES
+1 AC against attacks made by bloodied creatures
ABILITY SCORES SENSES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

10 STR
Strength
0 1 12 FORT 11 1 16 Passive Insight 10 + 6

11 CON
Constitution
0 1
CONDITIONAL BONUSES
+1 Fortitude Defense against attacks made by bloodied creatures 21 Passive Perception 10 + 11
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
10 DEX 0 1
Dexterity 14 REF 11 3 ATTACK WORKSPACE
16 INT
Intelligence
3 4 CONDITIONAL BONUSES
+1 Reflex Defense against attacks made by bloodied creatures
ABILITY:
Melee Basic Attack - Mace
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

20 WIS 5 6
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 3 1 0 2
Wisdom 17 WILL 11 5 1 ABILITY:
Melee Basic Attack - Unarmed
8 CHA
Charisma
-1 0 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+1 Will Defense against attacks made by bloodied creatures
+ 1 1 0
HIT POINTS ACTION POINTS
MAX HP HEALING SURGES MILESTONES
0
ACTION POINTS
1 DAMAGE WORKSPACE
BLOODIED SURGE VALUE SURGES/DAY Action Points 1 2 ABILITY:
33 2 3 Melee Basic Attack - Mace
16 8 7 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d8 0
RACE FEATURES ABILITY:
Melee Basic Attack - Unarmed
Astral Majesty - +1 bonus to all defenses against bloodied DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED creatures 1d4 0


TEMPORARY HIT POINTS
Astral Resistance - Resist necrotic and resist radiant equal
to 5 + one-half your level BASIC ATTACKS
ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Immortal Origin - Immortal creature origin 3 vs AC Mace 1d8
Memory of a Thousand Lifetimes - Have the memory of
RESISTANCES Resist 6 Necrotic, Resist 6 Radiant 1 vs AC Unarmed (Melee) 1d4
a thousand lifetimes power
CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Range) 1d4

vs

SKILLS CLASS / PATH / DESTINY FEATURES


BONUS SKILL NAME
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Companion Spirit - Gain the call spirit companion power FEATS
1 Acrobatics DEX 1 0 n/a 0 and choose a Companion Spirit option Precise Fangs - +2 to attack roll when you use spirit's

9 4 5 n/a 0 Stalker Spirit - Ally adjacent to spirit companion adds fangs


Arcana INT
your Int mod to damage rolls against bloodied foes Stalker Spirit Adept - Allies adjacent to spirit companion
1 Athletics STR 1 0 n/a 0
Healing Spirit - Gain the healing spirit power can shift as a free action
0 Bluff CHA 0 0 n/a 0
Speak with Spirits - Gain the speak with spirits power
0 Diplomacy CHA 0 0 n/a 0

6 Dungeoneering WIS 6 0 n/a 0

1 Endurance CON 1 0 n/a 0

11 Heal WIS 6 5 n/a 0

6 History INT 4 0 n/a 2

6 Insight WIS 6 0 n/a 0

0 Intimidate CHA 0 0 n/a 0

11 Nature WIS 6 5 n/a 0

11 Perception WIS 6 5 n/a 0

6 Religion INT 4 0 n/a 2


LANGUAGES KNOWN
1 Stealth DEX 1 0 n/a 0
Common, Draconic, Goblin
0 Streetwise CHA 0 0 n/a 0

1 Thievery DEX 1 0 n/a 0

Navah Page 1
POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Spirit's Fangs
WEAPON
Stalker's Strike
WEAPON
Call Spirit Companion
WEAPON
Haunting Spirits
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Memory of a Thousand Lifetimes
NECK
Healing Spirit
RING
Speak with Spirits
RING
Twin Panthers
WAIST PERSONALITY TRAITS
Winter's Thaw

DAILY POWERS Hungry Spirits Totem +1 (Off-hand) (E)


Wrath of the Spirit World

MANNERISMS AND APPEARANCE

UTILITY POWERS
Spirits of Battle

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Isolated
Paragon (11-20) Milestone / / /
You have lived most of your life isolated in the wilderness,
Epic (21-30) Milestone / / / and you're unfamiliar with the customs of those who dwell in
cities and villages. Perhaps you were raised by
OTHER EQUIPMENT RITUALS / ALCHEMY preternaturally intelligent animals in the wild, under the
tutelage of the primal spirits, or you might have been born
Leather Armor (E) in a very remote tribe. You're accustomed to the natural
Adventurer's Kit order and to nature's form of justice. You enjoy a deep
connection to the primal spirits, and you might never have
Totem heard of the distant gods of the Astral Sea. You are reverent
Mace (E) COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 55 gp
Stored money: 0 gp
Encumbrance: 57 / 100

Navah Page 2
CHARACTER NAME
Skills Action Point
Navah
PLAYER NAME
1 Acrobatics DEX
ADDITIONAL EFFECTS

9 Arcana INT (Trained)


RACE CLASS LEVEL
Deva Shaman 3 1 Athletics STR
0 Bluff CHA
SCORE ABILITY MOD
0 Diplomacy CHA
HP 10 STR +0 AC 6 Dungeoneering WIS
16 1 Endurance CON
33 11 CON +0 11 Heal WIS (Trained)
Fort
Spd 6 History INT
10 DEX +0 12 6 Insight WIS
6 16 INT +3 Ref 0 Intimidate CHA
14 11 Nature WIS (Trained)
Init 20 WIS +5 11 Perception WIS (Trained)
Will 6 Religion INT
+1 8 CHA –1 17 1 Stealth DEX
0 Streetwise CHA Effect: Gain a standard action this turn.
1 Thievery DEX Special: You are reset to one action point when
16
Passive
21
Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
Insight Perception
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL

Second Wind Spirit's Fangs Stalker's Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Implement, Primal, Spirit Implement, Primal, Spirit

Standard Personal Opportunity * Melee spirit 1 Standard * Melee spirit 1


ACTION RANGE ACTION RANGE ACTION RANGE
AT-WILL ENCOUNTER DAILY 9 vs Reflex The triggering enemy 7 vs Fort One creature

Effect: You spend a healing surge and regain 8 ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
hit points. You gain a +2 bonus to all defenses Trigger: An enemy leaves a square adjacent to Attack: Wisdom vs. Fortitude. If the target is
until the start of your next turn. your spirit companion without shifting bloodied, you gain a bonus to the attack roll
Attack: Wisdom vs. Reflex equal to one-half your Intelligence modifier (+3).
Hit: 1d10 + Wisdom modifier (+5) damage. Hit: 1d10 + Wisdom modifier (+5) damage. Until
Level 21: 2d10 + Wisdom modifier (+5) damage. the end of your next turn, your spirit companion
can flank with you and your allies.
Hungry Spirits Totem +1: +9 attack, 1d10+6 Level 21: 2d10 + Wisdom modifier (+5) damage.
damage
Hungry Spirits Totem +1: +7 attack, 1d10+6
damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


PH Shaman PH2 Shaman 1 PH2
UTILITY POWER AT-WILL POWER AT-WILL POWER

Call Spirit Companion Haunting Spirits Memory of a Thousand Lifetimes


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Conjuration, Primal Implement, Primal, Psychic

Minor Close burst 20 Standard 5 Ranged 5 No Action Personal


ACTION 20 RANGE ACTION RANGE ACTION RANGE
vs 7 vs Will One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You conjure your spirit companion in an unoccupied Attack: Wisdom vs. Will Trigger: You make an attack roll, a saving
square in the burst. The spirit lasts until you fall unconscious,
until you dismiss it as a minor action, or until you use this
Hit: 1d6 + Wisdom modifier (+5) psychic throw, a skill check, or an ability check and dislike
power again. The spirit occupies 1 square. Enemies cannot damage. Until the end of your next turn, the the result
move through its space, but allies can. When you take a move target grants combat advantage to an ally of your Effect: You add 1d6 to the triggering roll.
action, you can also move the spirit a number of squares equal choice.
to your speed.
The spirit can be targeted by melee or ranged attacks,
Level 21: 2d6 + Wisdom modifier (+5) psychic
although it lacks hit points. If a single melee or ranged attack damage.
deals damage to the spirit equal to 10 + one-half your level or
higher, the spirit disappears, and you take damage equal to 5 Hungry Spirits Totem +1: +7 attack, 1d6+6
+ one-half your level. Otherwise, the spirit is unaffected by the
attack. damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Shaman PH2 Shaman 1 PH2 Racial Power * PH2
AT-WILL POWER AT-WILL POWER ENCOUNTER POWER

Navah Page 3
Healing Spirit Speak with Spirits Twin Panthers
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Healing, Primal Primal Implement, Primal

Minor Close burst 5 Minor Personal Standard 5 Ranged 5


ACTION 5 RANGE ACTION RANGE ACTION RANGE
vs You or one ally in burst vs 7 vs Reflex One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: The target can spend a healing surge. If the target Effect: During this turn, you gain a bonus to Attack: Wisdom vs. Reflex
does so, one ally adjacent to your spirit companion, other your next skill check equal to your Wisdom Stalker Spirit: If the target is bloodied, you gain a
than the target, regains 1d6 hit points. bonus to the attack roll equal to your Intelligence
modifier (+5).
Level 6: 2d6 hit points. modifier (+3).
Level 11: 3d6 hit points. Hit: 1d8 + Wisdom modifier (+5) damage. Until the
Level 16: 4d6 hit points.
end of your next turn, you and your allies have
Level 21: 5d6 hit points.
Level 26: 6d6 hit points.
combat advantage when making melee attacks
Special: You can use this power twice per encounter, but against any enemy adjacent to your spirit companion.
only once per round. At 16th level, you can use this power Effect: Make the attack one more time against the
three times per encounter, but only once per round. same target or a different one.

Unarmed: +1 attack Hungry Spirits Totem +1: +7 attack, 1d8+6 damage


ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Shaman PH2 Shaman PH2 Shaman 1 PH2
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Winter's Thaw Wrath of the Spirit World Spirits of Battle


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Fire, Implement, Primal, Spirit, Zone Implement, Primal, Psychic Primal, Zone

Standard * Melee spirit 1 Standard Close burst 2 Minor 10 Area burst 5 within 10 squares
ACTION RANGE ACTION 2 RANGE 5
ACTION RANGE
7 vs Reflex One creature 7 vs Will AT-WILL ENCOUNTER DAILY
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET Effect: The burst creates a zone filled with
Attack: Wisdom vs. Reflex Attack: Wisdom vs. Will ancestral spirits that lasts until the end of the
Hit: 2d6 + Wisdom modifier (+5) fire damage. Hit: 3d6 + Wisdom modifier (+5) psychic encounter. While within the zone, your allies gain
Effect: Center a burst 2 on your spirit companion. damage, and you knock the target prone. a +1 bonus to attack rolls.
The burst becomes a zone that lasts until the end of Miss: Half damage.
your next turn. Any ally that starts its turn in the
zone and is slowed, immobilized, or taking ongoing Hungry Spirits Totem +1: +7 attack, 3d6+6
cold damage makes a saving throw. On a success, damage
one of those conditions ends.

Hungry Spirits Totem +1: +7 attack, 2d6+6


damage
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Shaman 3 Dragon 387 Shaman 1 PH2 Shaman 2 PH2

ENCOUNTER POWER DAILY POWER UTILITY POWER

Hungry Spirits Totem +1

DAMAGE PROFICIENT GROUP RANGE

+1 attack rolls and damage rolls 2 +1d10 damage


ENHANCEMENT LEVEL CRITICAL
PROPERTIES

On a critical hit you can move your spirit


companion to a space adjacent to the target.

AT-WILL ENCOUNTER DAILY


POWER

Power (Daily • Healing, Spirit): Free Action.


Trigger: You hit an enemy adjacent to your spirit
companion with a primal attack power using this
totem. Effect: You and one ally within 2 squares
of the enemy can spend a healing surge.

ITEM SLOT WEIGHT PRICE BOOK


Off-hand 0 520 PH2
MAGIC WEAPON

Navah Page 4

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