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CADLearning for

AutoCAD 2015

Course Description Course Details


CADLearning® for AutoCAD® 2015 teaches design and ➢ 765 video tutorials
documentation using AutoCAD. You’ll learn how to speed up your ➢ 50 hours of training
work with productivity tools and create stunning designs more
➢ Exercise files included
efficiently. Video lessons cover basic and advanced topics, including
2D drawing basics, managing layers, annotation, modifying 2D and ➢ Instructor: David Cohn
3D objects, collaboration and rendering.

Lesson Outline
Getting Started • Understanding the Command Line • Understanding the SteeringWheels
• Introducing the New Tab • Typing Commands • Understanding the Pull-Down Menus
• Understanding How Tools are Organized • Understanding Dialog Box Fundamentals • Using CleanScreen
• Understanding Color Schemes • Understanding Palette Fundamentals • Using a 3D Mouse
• Switching Workspaces • Starting a New Drawing from a Template File
• Adjusting Workspace Settings • Setting the Default Drawing Template File 2D Drawing Basics
• Saving Drawings Using SAVE and QSAVE • Drawing Lines Using the Command Line
• Using the Application Menu
• Saving Drawings Using QSAVE and • Drawing Lines Using Dynamic Input
• Using the Quick Access Toolbar
SAVEAS • Drawing Lines Using the Right-Click Menu
• Using the InfoCenter
• Understanding the Autosave Options • Repeating the Last Command
• Using and Controlling the Help System
• Understanding Backup Files • Understanding Command Options
• Understanding Ribbon Fundamentals
• Saving Drawings to Different Versions and • Drawing Rectangles
• Controlling the Display of the Ribbon
Other Save Options
• Drawing Rectangles Using the Area Option
• Changing the Location of the Ribbon
• Opening Drawings in Partial Open and
• Drawing Rectangles Using the Dimensions
• Working with Floating Panels Read-Only Modes
Option
• Introducing the Status Bar • Opening Drawings Using the Sheet Set
• Drawing Rectangles Using the Rotation
• Introducing the Drawing Grid Manager
Option
• Changing Screen Colors • Importing and Exporting DGN Files
• Drawing Rectangles with Fillets
• Working with User Profiles • Using a Mouse in AutoCAD
• Drawing Rectangles with Chamfers
• Working Within the Drawing Window • Understanding the In-Canvas Viewport
• Drawing Rectangles Using the Width Option
Controls
• Working with Multiple Drawings • Resetting the Rectangle Default Options
• Understanding the Navigation Bar
• Understanding Model and Layout Tabs • Using the Undo and Redo Commands
• Understanding the UCS Icon
• Understanding File Tabs • Drawing Circles Using Radius and Diameter
• Understanding the ViewCube
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• Drawing 2 Point and 3 Point Circles • Understanding Extension Object Snap • Controlling the Layer Color
• Drawing Circles Using the TTR and TTT • Using the Object Snap Overrides • Introducing the Layer Properties Manager
Options • Using Object Snap Tracking from One Point Palette
• Drawing Circles Using the Default Method Orthogonally • Adjusting Columns in the Layer Properties
• Drawing Arcs • Using Object Snap Tracking from Two Points Manager

• Drawing Arcs by Specifying 3 Points Orthogonally • Controlling the Linetype of a Layer

• Understanding Coordinate System • Using Object Snap Tracking from One Point • Controlling the Transparency of a Layer
Concepts with Polar Angles • Controlling the Plot or No Plot Layer State
• Using Absolute Coordinates • Using Object Snap Tracking from Two Points • Controlling the Viewport Freeze Layer State
with Polar Angles
• Using Relative Coordinates • Controlling the New Viewport Freeze Layer
• Using Object Snap Tracking with a State
• Understanding Drawing Units and Angle Temporary Track Point
Measurements • Creating a New Layer Frozen in All
• Using Object Snap Overrides with Mid Viewports
• Erasing Objects by Picking Between 2 Points
• Selecting Objects by Window and Crossing • Freezing Layers in All But the Current
• Using Options to Control Object Snap Viewport
• Selecting Objects by Window Polygon and System Variables
Crossing Polygon • Freezing Layers in All Viewports

• Selecting Objects by Fence and Last Display Control • Thawing Layers in All Viewports

• Selecting Objects Using Undo and Previous • Zooming and Panning Using the Wheel • Isolating Selected Layers
Mouse • Merging Layers Using the Layer Properties
• Selecting Objects Using the Box Option
• Using Real-Time Pan and Zoom Manager
• Selecting Objects Using Implied Selection
• Zooming Using the Ribbon • Adjusting Other Layer Settings Using the
• Selecting Objects Using a Lasso Shortcut Menu
• Panning Using the Ribbon Panel
• Selecting Objects Using Select Similar • Controlling Other Layer States on a Per-
• Zooming and Panning Using the Navigation Viewport Basis
• Adding New Objects Using Add Selected Bar
• Hiding and Isolating Objects • Creating a New Layer
• Using the View Back and View Forward
• Restoring Erased Objects with OOPS Tools • Deleting a Layer
• Selecting and Deselecting Objects • Using the SteeringWheels • Adding a Layer Description
• Selecting All Objects • Creating Tiled Viewports • Using Layer Filters
• Controlling Selection Settings • Naming Tiled Viewports • Creating New Layer Filters
• Using Selection Cycling • Resizing Tiled Viewports • Working with Layer States
• Using the View Manager to Restore Named • Making an Object’s Layer Current
Drafting Settings Views • Matching Layers
• Using and Adjusting the Grid • Using the View Manager to Edit and Update • Restoring the Previous Layer State
• Using Snap Mode Named Views
• Isolating Layers
• Using Ortho Mode • Using the View Manager to Create Named
Views • Unisolating Layers
• Using Direct Distance Entry and Dynamic • Freezing Layers
Input
Managing Layers • Turning Layers Off
• Using Polar Tracking with Absolute Angles
• Introducing Layer Concepts • Turning All Layers On
• Using Polar Tracking with Relative Angles
• Establishing the Current Layer • Thawing All Layers
• Using Polar Tracking and Polar Snaps
• Understanding the On and Off Layer States • Locking a Layer
• Using Polar Tracking with Incremental and
• Understanding the Freeze and Thaw Layer • Unlocking a Layer
Additional Angles
States • Changing an Object to the Current Layer
• Understanding Object Snap Concepts
• Understanding the Unlock and Lock Layer • Copying Objects to a New Layer
• Understanding Running Object Snaps States
• Viewing Individual Layers
• Understanding Parallel Object Snap • Understanding the Lock Layer Fade Control

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• Freezing Layers in All Viewports except the Complex Objects • Controlling Multi-Line Text Justification
Current Viewport • Editing Text Objects
• Understanding Polyline Property Concepts
• Merging Layers Using the LAYMRG • Editing Text Objects Using the Properties
• Drawing Polyline Line Segments
Command Palette
• Drawing Polyline Arc Segments
• Deleting a Layer and Its Contents • Performing a Spell Check
• Drawing Polylines with Variable Width
• Finding and Replacing Text
Object Properties • Drawing Polylines Using Option
Combinations • Controlling Multiline Text Paragraphs
• Understanding ByLayer and Object
Property Concepts • Drawing Donuts • Combining Multiple Paragraphs
• Setting the Color ByLayer • Drawing Inscribed Polygons • Converting Text to Uppercase or Lowercase
• Setting the Linetype ByLayer • Drawing Circumscribed Polygons • Adding a Background Mask to Multiline Text
• Setting the Lineweight ByLayer • Drawing Polygons Using the Edge Option • Importing Text
• Setting the Transparency ByLayer • Editing Polylines Using the Close and Open • Importing Text Using Drag-and-Drop and
Options Cut-and-Paste
• Controlling the Object Color
• Editing Polylines to Join Selected Segments • Inserting Special Text Characters
• Controlling the Object Linetype
• Editing Polylines to Join Multiple Segments • Removing Multiline Text Formatting
• Controlling the Object Lineweight
• Converting Lines into Polylines • Undoing and Redoing Changes to Multiline
• Controlling the Object Transparency Text
• Converting Polylines into Fit and Spline
• Understanding Object Property Creation • Creating Stacked Text for Fractions
Curves
and Control
• Editing Polyline Vertices • Controlling Text Editor Settings
• Modifying Properties Using the Property
Panel and Layer Panel • Exploding Polylines • Scaling Text
• Modifying Properties Using the Quick • Drawing Ellipses Using the Center Option • Changing the Text Justification
Property Palette • Drawing Ellipses Using the Axis End Option • Matching Text Properties
• Controlling the Quick Property Palette • Drawing Isocircles • Aligning Text
Display Properties
• Drawing Elliptical Arcs • Creating Tables
• Modifying Properties Using the Properties
Palette • Drawing Points • Controlling Table Appearance Using Table
Styles
• Setting Object Properties to ByLayer • Understanding Point Styles
• Editing Text inside a Table
• Understanding In-Canvas Property Preview • Drawing Splines
• Modifying Tables
• Editing Splines
• Linking Data in Tables
Utility and Inquiry Tools • Drawing Construction Lines
• Working with Fields
• Introducing the Measure Tools • Creating Rays
• Introducing Hatches and Gradient Fills
• Measuring Distance • Creating Regions
• Adding Hatch Objects
• Measuring Radius • Creating Boundaries
• Selecting the Hatch Pattern to Apply
• Measuring Angles • Creating Revision Clouds
• Setting the Hatch Pattern Layer
• Measuring the Area of a Space • Creating Wipeouts
• Setting the Hatch Colors and Transparency
• Measuring the Area of an Object
• Performing Area Calculations Annotation Objects • Setting the Scale and Angle of the Hatch
Pattern
• Measuring Volume • Understanding Annotation Object Concepts
• Controlling Hatch Pattern Island Detection
• Using the Quick Calculator • Understanding Annotation Scaling
• Selecting and Retaining Boundary Objects
• Applying Object Selection Filters • Creating Single-Line Text
• Controlling the Hatch Pattern Gap Tolerance
• Using Quick Select • Controlling Single-Line Text Justification
• Understanding Associative Hatch
• Listing Selected Objects • Creating Text Styles
• Understanding Annotative Hatch
• Displaying the Coordinates of a Point • Modifying Text Styles
• Controlling the Hatch Origin
• Creating Multiline Text
• Creating Separate Hatches

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• Matching the Properties of an Existing • Editing Array Source Objects • Using the Blend Command
Hatch • Removing Items from the Array • Using the Stretch Command
• Controlling Hatch Pattern Draw Order • Changing the Angle of Rectangular Arrays • Using the Join Command
• Controlling Hatch Settings • Creating Associative and Non-Associative • Using the Lengthen Command
• Modifying Existing Hatch Objects Arrays • Using the Explode Command
• Adding Gradient Fills • Creating a Polar Array • Deleting Duplicate Objects
• Adding Hatch Patterns and Gradient Fills • Adjusting Polar Arrays • Using the Scale Command
Using the Tool Palette • Creating a Path Array • Using the Scale Command with Scale
• Introducing Multileaders • Changing the Base Point of a Path Array Reference
• Creating Multileaders • Changing the Path of a Path Array
• Changing the Order of Multileader Content • Replacing Items within an Array Modify Objects - Grips
Creation
• Using the Rotate Command • Introducing Grip Concepts
• Selecting Multileader Options
• Using the Rotate Command with a • Understanding Grip Status
• Adding a Multileader with Block Content Reference Angle • Using Grips to Modify Lines
• Controlling the Multileader Style • Using the Offset Command • Using Grips to Modify Arcs
• Adding and Removing Leaders • Offsetting Polylines with Fillets and • Using Grips to Modify Hatch Objects
• Aligning Multileaders Chamfers
• Using Grips to Modify Polylines
• Collecting Multileaders • Using the Align Command
• Using Grips to Modify Splines
• Editing Multileaders • Using the Reverse Command
• Using Grips to Move Objects
• Creating and Working with Groups
• Using Grips to Mirror Objects
Modify Objects - Manipulation • Modifying Groups
Commands • Using Grips to Rotate Objects
• Using Grips to Scale Objects
• Introducing the Manipulation Commands Modify Objects - Alteration
• Using the Move Command Commands • Using Grips to Stretch Objects

• Using the Move Command with • Introducing Alteration Commands • Changing the Base Point While Grip
Object Snap Editing
• Breaking an Object at One Point
• Using the Move Command with Object • Copying Objects While Grip Editing
• Breaking an Object between Two Points
Snap Tracking from One Point • Changing the Reference Angle While Grip
• Understanding Practical Uses for the Break Editing
• Using the Move Command with Object Command
Snap Tracking from Two Points • Understanding Practical Applications of
• Using the Trim Command with Pick Grip Editing
• Using the Copy Command Selection
• Using the Copy Command with Object • Changing Grip Option Settings
• Using the Trim Command with Fence
Snap Selection • Changing Grip Option Selection Modes
• Using the Copy Command with Object • Using the Trim Command with Edge Extend • Dragging While Grip Editing
Snap Tracking Mode • Moving Objects Using Nudge
• Using the Copy Command with the Array • Using the Extend Command
Option
• Using Extend and Trim Together 2D Parametric Drawings
• Using the Mirror Command • Introducing Parametric Drawings
• Understanding Practical Uses for the Trim
• Controlling Text Display with the Mirror and Extend Commands • Displaying Geometric Constraints
Command
• Using the Fillet Command with Fillet Radius • Applying Geometric Constraints
• Controlling Hatch Display with the Mirror
Command • Adding Fillets to Multiple Segments and • Applying Coincident Geometric Constraints
Polylines • Applying Collinear Geometric Constraints
• Creating a Rectangular Array
• Using the Chamfer Command with Distance • Applying Concentric Geometric Constraints
• Adjusting Rectangular Array Rows and and Angle
Columns • Applying Fixed Geometric Constraints
• Adding Chamfers to Multiple Segments and
• Changing the Properties of Rectangular Polylines • Applying Parallel Geometric Constraints
Arrays

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• Applying Perpendicular Geometric • Creating Linear Aligned Dimensions • Adding a Tab and Panel to Workspaces
Constraints • Creating Linear Baseline Dimensions • Customizing the Quick Properties Palette
• Applying Horizontal Geometric Constraints • Creating Linear Continued Dimensions • Customizing Rollover Tooltips
• Applying Vertical Geometric Constraints • Creating Angular Dimensions • Customizing Menu Search Tags
• Applying Tangent Geometric Constraints • Creating Angular Baseline Dimensions • Customizing the Quick Access Toolbar
• Applying Smooth Geometric Constraints • Creating Angular Continued Dimensions
• Applying Symmetric Geometric Constraints • Dimensioning Circles and Arcs Using Radius Print and Plot Prep
• Applying Equal Geometric Constraints and Diameter Dimensions • Introducing Print and Plot Concepts
• Removing Individual Geometric Constraints • Dimensioning Circles and Arcs Using Arc • Understanding Model Space and Paper
• Applying Auto Constrain Length Dimensions Space
• Controlling Auto Constraint Settings • Dimensioning Circles and Arcs Using • Choosing a Printer
Jogged Dimensions
• Applying Geometric Constraints Using • Placing a Title Block on a Layout
Inferred Constraints • Creating Ordinate Dimensions
• Creating Layout Viewports
• Applying Dimensional Constraints • Adding and Modifying Dimension Text
• Setting a Layout Viewport Scale
• Applying Linear Dimensional Constraints • Changing the Location of Dimension
• Controlling Viewport Display
Components
• Applying Aligned Dimensional Constraints • Placing Annotations on a Layout
• Adjusting Spacing between Dimensions
• Applying Horizontal Dimensional Constraints • Changing the Space of an Object
• Breaking Dimension and Extension Lines
• Applying Vertical Dimensional Constraints • Printing the Drawing
• Jogging Dimension Lines
• Applying Angular Dimensional Constraints • Previewing Plotted Output
• Dimensioning Multiple Objects Using Quick
• Applying Radius Dimensional Constraints Dimensions • Controlling Plot Options and Orientation
• Applying Diameter Dimensional Constraints • Dimensioning Multiple Objects Using • Viewing Print and Publish Details
• Creating Dynamic or Annotational Ordinate Quick Dimensions • Understanding Plot Style Tables
Dimensional Constraints • Controlling the Appearance of Dimensions • Accessing the Plotter Manager
• Converting Dimensions into Dimensional Using Dimension Styles
• Plotting Multiple Drawings at Once
Constraints • Creating New Dimension Styles
• Controlling Dimensional Constraint Settings • Applying a New Dimension Style Blocks and Attributes
• Showing and Hiding Dimensional • Updating Dimension Styles
Constraints • Understanding Block Concepts
• Overriding Dimension Styles Using • Creating Blocks from Existing Objects
• Controlling Other Dimensional Constraint Properties
Settings • Understanding Block Properties
• Avoiding Over-Constrained Geometry Interface Customization • Changing Block Properties
• Understanding the Parameters Manager • Introducing Tool Palettes • Using Blocks within a Drawing
• Changing an Expression Using the • Controlling Tool Palette Display • Using Multiple Blocks at Once
Parameters Manager • Exploding Blocks into Objects
• Using Palette Tools
• Adding User Variables Using the Parameters • Changing the Insertion or Reference Point
Manager • Creating Palettes
• Controlling Palette Tool Properties • Understanding Dynamic Blocks Concepts
• Deleting Parameters Using the Parameters
Manager • Creating Palette Tools for Hatch • Understanding Dynamic Block Examples
• Changing Dimensional Constraints Using • Creating Palette Tools for Blocks • Creating Dynamic Blocks from Existing
Grip Editing Blocks
• Creating Palette Tools Using Objects and
Fly-outs • Adding Parameters to Dynamic Blocks
Dimensioning • Creating Palette Tools Using DesignCenter • Adding Constraints to Dynamic Blocks
• Introducing Dimensioning • Customizing the User Interface • Adding Additional Parameters to Dynamic
• Understanding Associative Dimensions Blocks
• Customizing the Ribbon Tabs
• Creating Linear Horizontal and Vertical • Changing the Properties of Dynamic Block
• Customizing the Ribbon Panel Parameters
Dimensions

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• Changing Dynamic Block Parameters by • Inserting OLE Objects • Using 3D Object Snap
Using Lists • Attaching Hyperlinks • Understanding Visual Styles
• Changing the Appearance of Dynamic • Using the Geographic Location Settings • Understanding 3D Coordinate Systems
Blocks
• Setting the Geographic Location • Understanding Dynamic UCS
• Adding Additional Constraints to Dynamic
Blocks • Editing the Geographic Location • Manipulating the User Coordinate System
• Controlling Dynamic Blocks Using Block • Reorienting the Geographic Marker
Tables • Changing the Latitude or Longitude of the Creating 3D Objects
• Adding Special Properties to Blocks Geographic Marker • Creating a Solid Box
• Introducing Attributes • Changing the Current Map View • Creating a Solid Cylinder
• Adding an Attribute to a Block • Marking Geographic Positions • Creating a Solid Cone
• Adding Additional Attributes to a Block • Hiding and Displaying the Geographic • Creating a Solid Sphere
Marker
• Controlling the Visibility of Attributes • Creating a Solid Pyramid
• Removing a Location
• Synchronizing Attribute Data • Creating a Solid Wedge
• Capturing and Plotting Map Data
• Managing Attributes • Creating a Solid Torus
• Adjusting the Appearance of Map Data
• Extracting Attribute Data from a Drawing • Creating 3D Objects by Extruding 2D
Objects
• Dividing and Measuring Using Blocks
AutoCAD Utilities • Creating 3D Objects by Revolving 2D
• Removing Unused Items Objects
External References and Reusable
Content • Checking the Drawing for Errors • Creating 3D Objects by Lofting 2D Objects

• Understanding Reusable Content Concepts • Changing the Display Order • Creating 3D Objects by Sweeping 2D
• Importing Files from Other Programs Objects
• Understanding External References
Concepts • Using the Drawing Recovery Manager • Creating 3D Objects Using Polysolid

• Understanding Practical Applications of • Recovering Damaged Drawings • Creating 3D Objects Using Presspull
External References • Converting AutoCAD Drawing Files • Creating a 3D Mesh Box
• Attaching and Detaching External • Creating a 3D Mesh Cone
References Command Customization • Creating a 3D Mesh Cylinder
• Loading and Unloading External • Creating a 3D Mesh Pyramid
• Introducing the Action Recorder
References
• Using Existing Action Macros • Creating a 3D Mesh Sphere
• Adjusting the External Reference Path
• Creating Simple Action Macros • Creating a 3D Mesh Wedge
• Understanding the Difference between
Attachment and Overlay • Editing Action Macros • Creating a 3D Mesh Torus
• Changing the External Reference • Sharing Action Macros • Creating a 3D Revolved Mesh
Attachment Type • Creating and Editing Complex Action Macros • Creating a 3D Edge Mesh
• Clipping an External Reference • Controlling Action Macro Dialog Settings • Creating a 3D Ruled Mesh
• Binding and Inserting External References • Creating Command Aliases • Creating a 3D Tabulated Mesh
• Editing Blocks and External References • Customizing the AutoCorrect List • Controlling Mesh Primitive Options
• Copying Nested Objects • Customizing the Synonym List • Creating a 3D Helix
• Working with Images • Creating a 3D Polyline
• Using DesignCenter 3D Basics
• Attaching a DWF File as an Underlay • Introducing 3D Concepts Modifying 3D Mesh Objects
• Attaching a PDF File as an Underlay • Introducing the 3D Workspace • Introducing Mesh Editing
• Attaching a DGN File as an Underlay • Using the ViewCube to View 3D Models • Converting Objects into Meshes
• Using Autodesk Seek • Using 3D Orbit to View 3D Models • Smoothing More
• Using Content Explorer • Using 3D View Presets to View 3D Models • Smoothing Less
• Using SteeringWheels to View 3D Models • Refining a Mesh

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• Adding a Crease • Performing Draft Analysis • Creating a Composite Solid Using Boolean
• Removing a Crease Union
• Controlling Mesh Tessellation Options Working with Point Clouds • Creating a Composite Solid Using Boolean
Subtract
• Splitting a Mesh Face • Introducing Point Clouds
• Creating a Composite Solid Using Boolean
• Extruding a Mesh Face • Attaching a Point Cloud
Intersect
• Merging Mesh Faces • Controlling the Size of Points and Level of
• Adding a Chamfer to a Solid
Detail
• Creating a Hole in a Mesh • Adding a Fillet to a Solid
• Using Colorization to Help Visualize Point
• Closing a Hole in a Mesh Clouds • Chamfering Edges of a Solid
• Collapsing a Face or Edge • Viewing Point Clouds with Various Lighting • Filleting Edges of a Solid
• Spinning a Triangle Face Effects • Editing Subobjects within Composite Solids
• Converting a Mesh to a Solid • Cropping Point Clouds • Extracting Edges from 3D Objects
• Converting a Mesh to a Surface • Using the Point Cloud Manager • Editing Edges of a Solid by Imprinting onto
• Deforming a Mesh • Creating Geometry Using Point Clouds a Solid
• Starting Autodesk ReCap • Editing Edges of a Solid by Changing the
Working with Surface Objects Edge Color
• Importing Scan Files
• Introducing Surface Modeling • Editing Edges of a Solid by Copying Edges
• Saving and Exporting a Project
• Creating a Network Surface • Editing Faces of a Solid by Extruding Faces
• Viewing and Navigating in ReCap
• Creating a Lofted Surface • Editing Faces of a Solid by Tapering Faces
• Changing the Appearance of a Point Cloud
• Creating a Swept Surface • Editing Faces of a Solid by Moving Faces
• Selecting and Clipping Points
• Creating a Planar Surface • Editing Faces of a Solid by Copying Faces
• Limiting Volumes within a Point Cloud
• Creating an Extruded Surface • Editing Faces of a Solid by Offsetting Faces
• Working with Scan Regions
• Creating a Revolved Surface • Editing Faces of a Solid by Deleting Faces
• Working with Scan Locations
• Creating a Blend Surface • Editing Faces of a Solid by Rotating Faces
• Deleting Points
• Creating a Patch Surface • Editing Faces of a Solid by Changing the
• Adding Dimensions
Color
• Creating an Offset Surface • Inserting Notes
• Editing Entire Solids by Separating Solids
• Filleting a Surface
• Editing Entire Solids by Cleaning Solids
• Trimming a Surface Modifying 3D Objects
• Editing Entire Solids by Shelling Solids
• Untrimming a Surface • Using Gizmos
• Editing Entire Solids by Checking Solids
• Extending a Surface • Using Object Culling
• Checking Solids for Interference
• Sculpting a Surface • Mirroring Objects in 3D
• Slicing Solids
• Converting a Surface into a NURBS • Moving Objects in 3D
Surface • Creating a Solid by Thickening a Surface
• Aligning Objects in 3D
• Editing Control Vertices on a NURBS • Creating Curves by Offsetting Edges
• Rotating Objects in 3D
Surface • Creating Sections Using Section Planes
• Creating a 3D Rectangular Array
• Displaying and Hiding Control Vertices • Adding Jogs to a Section Plane
on NURBS Surfaces • Creating a Stepped 3D Rectangular Array
• Creating and Updating Cross Sections
• Rebuilding Control Vertices • Creating a 3D Polar Array
• Creating Elevations Using Section Planes
• Adding Control Vertices • Creating a Stepped 3D Polar Array
• Controlling Section Settings
• Removing Control Vertices • Creating a 3D Path Array
• Creating a 2D Representation of a 3D Object
• Extracting Isolines • Scaling Objects in 3D
• Creating Orthographic Views with Solid View
• Projecting Curves onto a Surface • Editing Solid Primitives
• Adjusting Orthographic Views with Solid
• Performing Surface Continuity Analysis • Editing 3D Subobjects Drawing
• Performing Surface Curvature Analysis • Creating Composite Solids Using Boolean • Adding 2D Profile Views with Solid Profile
Operations

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Model Documentation Collaborating with Others • Creating Your Own Materials


• Creating Drawings from 3D Models • Exporting to PDF • Saving Materials to a User Library
• Creating a Base View • Sending Models to a 3D Print Service • Adjusting Material Mapping
• Creating a Base View of a Model Created • Sending Electronic Transmittal Sets • Creating a Rendering
in Inventor • Exporting to DWF • Setting the Render Destination
• Creating a Base View in a Drawing with • Exporting a Model to a 3D DWF File • Rendering Portions of What You See
Multiple Parts
• Working with Autodesk 360 • Setting the Render Output Resolution
• Creating Projected Views
• Syncing Your Settings Online • Understanding Rendering Settings
• Editing Drawing Views
• Choosing Which Settings are Synchronized • Controlling the Rendering Environment
• Creating Section Views
• Configuring Online Options • Placing Cameras and Creating Views
• Creating a Full Section View
• Saving and Opening Drawings Using • Adding a Background to a View
• Creating a Half Section View Autodesk 360 • Saving and Redisplaying Rendered Images
• Creating an Offset Section View • Managing Autodesk 360 Documents • Rendering in the Cloud
• Creating an Aligned Section View • Sharing Documents with Others • Understanding the Render Gallery
• Creating a Section View from an Object • Collaborating Using AutoCAD 360 • Creating Walkthroughs and Flythroughs
• Creating Cross-Section Views • Using Design Feed
• Changing the Hatch Pattern of a • Working with Marked-up DWF Files
Component in a Section View
• Using the Layer Translator
• Editing Section Views
• Configuring Drawing Standards
• Modifying the Cutting Plane
• Checking for Standards Violations
• Modifying a Section Line Identifier
• Modifying the Section View Label
Rendering
• Excluding Components from Drawing
• Introducing Rendering in AutoCAD
Views
• Working with Lights
• Creating Detail Views
• Placing a Point Light
• Creating a Circular Detail View
• Placing a Spot Light
• Creating a Rectangular Detail View
• Placing a Distant Light
• Modifying Detail Views
• Placing a Web Light
• Editing the Detail View Boundary
• Working with Sunlight
• Modifying a Detail View Identifier
• Controlling the Sky Background and
• Modifying the Detail View Label
Illumination
• Constraining Drawing Views to Model
• Using Luminaire Objects
Geometry
• Controlling the Location and Properties of
• Controlling the Section View Style
Lights
• Controlling the Detail View Style
• Working with Materials
• Setting the Drafting Standards for Drawing
• Applying Materials to Objects and Faces
Views
• Creating and Modifying Materials
• Updating Drawing Views
• Using Texture Maps
• Monitoring Drawing View Annotations
• Working with Procedural Maps

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