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Usability and the utility, not the visual design, determine the success or failure of a
w eb-site. Since the visitor of the page is the only person w ho clicks the mouse and
therefore decides everything, user-centric design has become a standard approach
for successful and profit-oriented w eb design. After all, if users can’t use a feature, it
might as w ell not exist.
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We aren’t going to discuss the implementation details (e.g. w here the search box
should be placed) as it has already been done in a number of articles; instead w e
focus on the main principles, heuristics and approaches for effective web design
— approaches w hich, used properly, can lead to more sophisticated design decisions
and simplify the process of perceiving presented information.
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Accessibility Principles for the Modern Designer
Most users search for something interesting (or useful) and clickable; as soon as speckyboy.com
some promising candidates are found, users click. If the new page doesn’t meet
users’ expectations, the Back button is clicked and the search process is continued. 10 Professional WordPress Themes for Business Websites
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Users appreciate quality and credibility. If a page provides users w ith high-
quality content, they are w illing to compromise the content w ith
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advertisements and the design of the site. This is the reason w hy not-that-
w ell-designed w eb-sites w ith high-quality content gain a lot of traffic over
years. Content is more important than the design w hich supports it. Advertisement
Users don’t read, they scan. Analyzing a w eb-page, users search for some Interact
fixed points or anchors w hich w ould guide them through the content of the
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Users don’t read, they scan. Notice how “hot” areas abrupt in the middle of Noupe Design Blog
sentences. This is typical for the scanning process.
Web users are impatient and insist on instant gratification. Very simple Cartoons
principle: If a w eb-site isn’t able to meet users’ expectations, then designer
failed to get his job done properly and the company loses money. The higher is Twitter
the cognitive load and the less intuitive is the navigation, the more w illing are
users to leave the w eb-site and search for alternatives. [JN / DW U] Follow Us
Users don’t make optimal choices. Users don’t search for the quickest w ay to
find the information they’re looking for. Neither do they scan w eb-page in a
@trishawebs it's our
linear fashion, going sequentially from one site section to another one. Instead
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users satisfice; they choose the first reasonable option. As soon as they find a
link that seems like it might lead to the goal, there is a very good chance that it
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w ill be immediately clicked. Optimizing is hard, and it takes a long time.
Satisficing is more efficient. [video]
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Users follow their intuition. In most cases users muddle through instead of What are your most
reading the information a designer has provided. According to Steve Krug, the useful and valuable
basic reason for that is that users don’t care. “If w e find something that w orks, Popular 2010 sites with strong focus
w e stick to it. It doesn’t matter to us if w e understand how things w ork, as on usability and user
long as w e can use them. If your audience is going to act like you’re designing Web Design Trends 2010 experience? #smux
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Users want to have control. Users w ant to be able to control their brow ser
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and rely on the consistent data presentation throughout the site. E.g. they
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don’t w ant new w indow s popping up unexpectedly and they w ant to be able UX Myths: debunking
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ExpressionEngine uses the very same structure like Beyondis, but avoids Fantastic HDR Photos
unnecessary question marks. Furthermore, the slogan becomes functional as users Stunning Pictures and Photos
are provided w ith options to try the service and dow nload the free version.
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By reducing cognitive load you make it easier for visitors to grasp the idea behind the
system. Once you’ve achieved this, you can communicate w hy the system is useful
and how users can benefit from it. People w on’t use your w eb site if they can’t find
their w ay around it.
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In every project w hen you are going to offer your visitors some service or tool, try to
keep your user requirements minimal. The less action is required from users to test a
service, the more likely a random visitor is to actually try it out. First-time visitors are
w illing to play with the service, not filling long w eb forms for an account they might
never use in the future. Let users explore the site and discover your services w ithout
forcing them into sharing private data. It’s not reasonable to force users to enter an
email address to test the feature.
As Ryan Singer — the developer of the 37Signals team — states, users w ould
probably be eager to provide an email address if they w ere asked for it after they’d
seen the feature w ork, so they had some idea of w hat they w ere going to get in
return.
Stikkit is a perfect example for a user-friendly service w hich requires almost nothing
from the visitor w hich is unobtrusive and comforting. And that’s w hat you w ant your
users to feel on your w eb site.
Apparently, Mite requires more. How ever the registration can be done in less than 30
seconds — as the form has horizontal orientation, the user doesn’t even need to
scroll the page.
Ideally remove all barriers, don’t require subscriptions or registrations first. A user
registration alone is enough of an impediment to user navigation to cut dow n on
incoming traffic.
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The human eye is a highly non-linear device, and w eb-users can instantly recognize
edges, patterns and motions. This is w hy video-based advertisements are extremely
annoying and distracting, but from the marketing perspective they perfectly do the
job of capturing users’ attention.
Humanized.com perfectly uses the principle of focus. The only element w hich is
directly visible to the users is the w ord “free” w hich w orks attractive and appealing,
but still calm and purely informative. Subtle hints provide users w ith enough
information of how to find more about the “free” product.
Focusing users’ attention to specific areas of the site w ith a moderate use of visual
elements can help your visitors to get from point A to point B w ithout thinking of how
it actually is supposed to be done. The less question marks visitors have, the better
sense of orientation they have and the more trust they can develop tow ards the
company the site represents. In other w ords: the less thinking needs to happen
behind the scenes, the better is the user experience w hich is the aim of usability in
the first place.
Dibusoft.com combines visual appeal w ith clear site structure. The site has 9 main
navigation options w hich are visible at the first glance. The choice of colors might be
too light, though.
Letting the user see clearly what functions are available is a fundamental principle
of successful user interface design. It doesn’t really matter how this is achieved.
W hat matters is that the content is w ell-understood and visitors feel comfortable
w ith the w ay they interact w ith the system.
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w ithout images and keyw ords marked in bold or italics w ill be skipped. Exaggerated
language w ill be ignored.
use short and concise phrases (come to the point as quickly as possible),
use scannable layout (categorize the content, use multiple heading levels, use
visual elements and bulleted lists w hich break the flow of uniform text blocks),
use plain and objective language (a promotion doesn’t need to sound like
advertisement; give your users some reasonable and objective reason w hy
they should use your service or stay on your w eb-site)
Crcbus provides visitors w ith a clean and simple design. You may have no idea w hat
the site is about as it is in Italian, how ever you can directly recognize the navigation,
header, content area and the footer. Notice how even icons manage to communicate
the information clearly. Once the icons are hovered, additional information is
provided.
From the visitors’ point of view , the best site design is a pure text, w ithout any
advertisements or further content blocks matching exactly the query visitors used or
the content they’ve been looking for. This is one of the reasons w hy a user-friendly
print-version of w eb pages is essential for good user experience.
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Finch clearly presents the information about the site and gives visitors a choice of
options w ithout overcrow ding them w ith unnecessary content.
Complex structures are harder to read, scan, analyze and w ork w ith. If you have the
choice betw een separating tw o design segments by a visible line or by some
w hitespace, it’s usually better to use the w hitespace solution. Hierarchical
structures reduce complexity (Simon’s Law ): the better you manage to provide
users w ith a sense of visual hierarchy, the easier your content w ill be to perceive.
W hite space is good. Cameron.io uses w hite space as a primary design element. The
result is a w ell-scannable layout w hich gives the content a dominating position it
deserves.
Organize: provide the user w ith a clear and consistent conceptual structure.
Consistency, screen layout, relationships and navigability are important
concepts of organization. The same conventions and rules should be applied to
all elements.
Economize: do the most w ith the least amount of cues and visual elements.
Four major points to be considered: simplicity, clarity, distinctiveness, and
emphasis. Simplicity includes only the elements that are most important for
communication. Clarity: all components should be designed so their meaning is
not ambiguous. Distinctiveness: the important properties of the necessary
elements should be distinguishable. Emphasis: the most important elements
should be easily perceived.
Communicate: match the presentation to the capabilities of the user. The user
interface must keep in balance legibility, readability, typography, symbolism,
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multiple view s, and color or texture in order to communicate successfully. Use
max. 3 typefaces in a maximum of 3 point sizes — a maximum of 18 w ords or
50-80 characters per line of text.
W ith conventions you can gain users’ confidence, trust, reliability and prove your
credibility. Follow users’ expectations — understand w hat they’re expecting from a
site navigation, text structure, search placement etc. (see Nielsen’s Usability Alertbox
for more information)
Steve Krug suggests that it’s better to innovate only when you know you really
have a better idea, but take advantages of conventions w hen you don’t.
Test not too late, not too little and not for the w rong reasons. In the latter case it’s
necessary to understand that most design decisions are local; that means that you
can’t universally answ er w hether some layout is better than the other one as you
need to analyze it from a very specific point of view (considering requirements,
stakeholders, budget etc.).
according to Steve Krug, testing one user is 100% better than testing none
and testing one user early in the project is better than testing 50 near the
end. Accoring to Boehm’s first law , errors are most frequent during
requirements and design activities and are the more expensive the later they
are removed.
testing is an iterative process. That means that you design something, test it,
fix it and then test it again. There might be problems w hich haven’t been found
during the first round as users w ere practically blocked by other problems.
usability tests always produce useful results. Either you’ll be pointed to the
problems you have or you’ll be pointed to the absence of major design flaw s
w hich is in both cases a useful insight for your project.
according to Weinberg’s law , a developer is unsuited to test his or her code.
This holds for designers as w ell. After you’ve w orked on a site for few w eeks,
you can’t observe it from a fresh perspective anymore. You know how it is built
and therefore you know exactly how it w orks — you have the w isdom
independent testers and visitors of your site w ouldn’t have.
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Bottom line: if you w ant a great site, you’ve got to test.
References
Designing Effective User Interfaces by Suzanne Martin
Summary on Web Design
UID presentation (Flash)
Research-Based Web Design & Usability Guidelines
“The psychology of computer programming” by Gerald Weinberg
“Designing Web Usability” by Jakob Nielsen [JN / DW U]
“Prioritizing Web Usability” by Jakob Nielsen
“Don’t Make Me Think” by Steve Krug
“Usability for the Web: Designing Web Sites that Work” by Tom Brinck, Darren
Gergle, Scott Wood
A Summary of Principles for User-Interface Design
Vitaly Friedman
Vitaly Friedman, editor-in-chief of Smashing Magazine, an
online magazine dedicated to designers and developers.
Homepage Twitter Page
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Tags: development, guidelines, interfaces, usability, webdesign
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