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Cameron Reed

English 1001

March 13, 2018

Annotated bib #1

The Effects of Video Games on People

Source #1:

Barr, Matthew. "Student Attitudes to Games-Based Skills Development: Learning from Video

Games in Higher Education." Computers in Human Behavior, vol. 80, Mar. 2018, pp. 283-294.

EBSCOhost, doi:10.1016/j.chb.2017.11.030.

This article is a study that was done to see if video games improved specific skills. They

had a control group and a tested group; the tested group had selected several games from a list of

recommendations and played them over an 8-week period. They say video games could enhance

“communication skills, teamwork, and adaptability”. The conclusion of the test showed results

that strongly supported the hypotheses that video games did improve people’s resourcefulness

and the other previously mentioned skills.

Because of this article’s strong evidence, I know I can use it my paper to show some

guaranteed ways to improve some specific skills. The audience I am directing my paper would

also be surprised to see some real upsides to playing video games proven with tested studies.

This article is a scholarly peer reviewed article, and the author Matthew Barr studies at

the school of humanities, University of Glasgow in the UK.


Source #2:

Eichenbaum, Adam, et al. "Video Games: Play That Can Do Serious Good." American

Journal of Play, vol. 7, no. 1, 01 Sept. 2014, pp. 50-72. EBSCOhost,

libezp.lib.lsu.edu/login?url=https://search-ebscohost-

com.libezp.lib.lsu.edu/login.aspx?direct=true&db=eric&AN=EJ1043955&site=eds-

live&scope=site&profile=eds-main.

This paper goes over “principles psychologists, neuroscientists, and educators believe

that are critical for learning.” The article fights the thought that games are just mindless fun. It

shows games have real world purpose in teaching and is a very practical way of doing it.

The article has some more information I wanted to incorporate into my paper. I want to

show that playing video games isn’t bad and that you could actually learn from them and this

article will help me drive my point.

This is a scholarly peer reviewed article and its source was American Journal of play.

The main author is a co-write in many other papers and has countless lead roles in other journals.

Source #3:

Granic, Isabela, et al. "The Benefits of Playing Video Games." American

Psychologist, vol. 69, no. 1, n.d., pp. 66-78. EBSCOhost,

libezp.lib.lsu.edu/login?url=https://search-ebscohost-

com.libezp.lib.lsu.edu/login.aspx?direct=true&db=edswss&AN=000331802400004&site=eds-

live&scope=site&profile=eds-main.
This article focuses on the benefits of playing video games. It states, “children use play

for emotional mastery in their real lives.” Gottman (1996) it talks about how children grow and

adapt to the real world through social games. The article continues by saying “Contrary to

conventional beliefs that playing video games is intellectually lazy and sedating, it turns out that

playing these games promotes a wide range of cognitive skills.”-Granic (2014)

This article was exactly what I was hoping to find. It goes over all the benefits in playing

video games known at that time in research. I could use it for some strong points in my paper.

The article is a big breakthrough in research for me.

This Journal was peer reviewed and published by AMER Psychological Association. The

main author Isabela Granic is a co-writer to many other scholarly peer reviewed journals and

articles.

Source #4

Hines, Terence. "Virtual Violence: A Review of Moral Combat: Why the War on Violent

Video Games Is Wrong. By Patrick M. Markey and Christopher J. Ferguson." Skeptic (Altadena,

CA), no. 4, 2017, p. 62. EBSCOhost, libezp.lib.lsu.edu/login?url=https://search-ebscohost-

com.libezp.lib.lsu.edu/login.aspx?direct=true&db=edsgbc&AN=edsgcl.520714011&site=eds-

live&scope=site&profile=eds-main.

This journal is a review of a book called “Moral Combat: Why the War on Violent Video

Games is Wrong” (Patrick M. and Christopher J). the review gives a history of video games and

how people try to pin violence in young kids on the games they play. It disproves that notion and

shows that video games are not bad but that they are good, even the violent fps ones.
I really like the book that’s being reviewed and think it has some really good information

I could use in my paper. When it goes over the facts of how games don’t cause people to be more

violent is where I would focus my attention.

The author Terence Hines has written and taken part in many scholarly papers. Including

this review I plan to use.

Source #5

Parong, Jocelyn, et al. "Empirical Study: Learning Executive Function Skills by Playing

Focused Video Games." Contemporary Educational Psychology, vol. 51, 01 Oct. 2017, pp. 141-

151. EBSCOhost, doi:10.1016/j.cedpsych.2017.07.002.

This article was a study done to see if specific video game could teach “cognitive

shifting”. They had two groups, one playing a game that you need to shift with the other not

needing to shift. The data they provided shows strong evidence that after playing 2 hours for four

sessions peoples shifting skills improved much higher than the others in the test.

Due to the specific nature of this article, I won’t be able to use it as much as I would like

but it still has some really good data in a graph I would like to use in my paper.

This is a scholarly peer reviewed article with affiliations to University of California,

Georgia, and New York.


Source #6

Simone, Kühn, et al. "The Myth of Blunted Gamers: No Evidence for Desensitization in

Empathy for Pain After a Violent Video Game Intervention in a Longitudinal Fmri Study on

Non-Gamers." Neurosignals, Vol 26, Iss 1, Pp 22-30 (2018), no. 1, 2018, p. 22. EBSCOhost,

doi:10.1159/000487217.

This articles main focus is to see whether or not violent games cause people to be de-

sensitized to pain or make them more aggressive. They conduct an experiment between three

groups of people. One group playing violent games another not playing games and another

playing the Sims 3. They conclude that there is no correlation between violent games and

people’s outward emotion in the real world.

I could use this as evidence that games don’t make people more violent or cause people

to become violent. I personally hate when someone tries to pin real world problems on the

assumption that it was the games they played that made them that way when 99% of boys and

94% of all girls play video games. I plan to use this as infuses on my point that video games

don’t make people more aggressive or hostile in the real world.

This paper was written by a Neurology and Diseases of the nervous system team. It is

also a scholarly peer reviewed paper.

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