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ZDM Mathematics Education (2009) 41:505–519

DOI 10.1007/s11858-009-0200-x

ORIGINAL ARTICLE

Co-action with digital technologies


Luis Moreno-Armella Æ Stephen J. Hegedus

Accepted: 5 July 2009 / Published online: 1 August 2009


 FIZ Karlsruhe 2009

Abstract Circa1895, James M. Baldwin introduced a Keywords Baldwin effect  Classroom connectivity 
powerful view regarding Darwinian Evolution. Baldwin Culture  Dynamic geometry  Environment  SimCalc
suggested that behavioral flexibility could play a role in
amplifying natural selection because this ability enables
individuals to modify the environment of natural selection
affecting the fate of future generations. In this view, 1 Introduction
behavior can affect evolution but, and this is crucial,
without claiming that responses to environmental demands In this paper, we draw on Baldwin’s intellectual frame-
acquired during one’s lifetime could be passed directly to work to suggest a model for discussing the present use of
one’s offspring. In the present paper, we want to use this digital technologies in classrooms today. We begin by
view as a guiding metaphor to cast light on understanding outlining the idea we have called Baldwin’s cultural effect
how students and teachers can utilize the environment of that describes how human activity within a culture intro-
digital technologies to scaffold their activities. We present duces qualitative modifications of the environment due to
examples of activities from geometry and algebra in high the presence of new artifacts (including, but not limited
school settings that illustrate the potential role that certain to material tools). We use this as a guiding metaphor to
technologies can have in transforming classroom interac- develop our suggested model to explore and learn within
tion and work. dynamic technology-enhanced learning environments—for
instance, Dynamic Geometry and SimCalc MathWorlds.
We build upon prior work (Moreno-Armella et al., 2008)
to extend the concept of co-action, which describes how
the user of a dynamic environment guides the actions upon
the environment and is guided by the environment as a
This work is based upon work supported by the National Science fluid activity. We describe how Baldwin’s cultural effect
Foundation under grant REC-0337710 and the Institute of Education has evolved in human activity from mimetic to oral cul-
Sciences at the US Department of Education under grant
ture, a world of narratives and myths that transforms
R305B070430. Any opinions, findings, and conclusions or
recommendations expressed in this material are those of the author(s) people and their environments. Such perspectives can
and do not necessarily reflect the views of these agencies. guide us to understand how digital technologies can be
effectively integrated into mainstream education as well as
L. Moreno-Armella how to transform communication in the mathematics
Cinvestav - IPN, Mexico City, Mexico
classroom. We illustrate our theoretical perspectives with
L. Moreno-Armella  S. J. Hegedus (&) some examples of activities we have used in our class-
James J Kaput Center for Research and Innovation rooms and vignettes from larger-scale studies. These
in Mathematics Education, University of Massachusetts activities, model how the Baldwin cultural effect, as an
Dartmouth, 200 Mill Road, Suite 150B, Fairhaven,
MA 02719, USA organizing principle, is embedded within dynamic digital
e-mail: shegedus@umassd.edu media.

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506 L. Moreno-Armella, S. J. Hegedus

2 The Baldwin effect: a guiding metaphor happens when the environment is a social environment and
the organism is a child?
2.1 Overview In a text from 1913 (cited by Hoffmeyer & Krull, p.
258), Baldwin wrote:
At the turn of the nineteenth century, James M. Baldwin
The society into which the child is born is not to be
(1861–1934) wrote that if a species could behave in such
conceived as a loose aggregate, made up of a number
a way that the environment is modified in a stable way,
of biological individuals. It is rather, a body of mental
then future generations of that species can see their fate
products, an established network of psychical rela-
affected. It is possible then, that the activities of a species
tionships…it is literally a tissue…in the development
might affect its own future evolution because a perma-
of which the new individual is differentiated. He does
nently altered environment could cast new selection
not enter it as an individual…he is only an individual
pressures on the newer generations of that species. The
when he comes out of it.
Baldwin effect was explained in the paper: A New Factor
in Evolution (Baldwin, 1896, pp. 537). The new factor, This description of how an individual comes out of the
mentioned in this title, was behavior. This was a subtle social tissue is reminiscent of Vygotsky’s General Genetic
modification to Darwin’s Principle of Natural Selection Law of Cultural Development (Vygotsky, 1997, p. 106)
which entails that the environment is continually working which says:
as an obstacle to the presence of a species in the world
Every function in the cultural development of the
and the species will or will not be able to overcome that
child appears twice, in two planes, first, the social,
pressure according to its genotype. A basic idea under-
then the psychological, first between people as an
lying this thesis is that the organism and the environment
intermental category, then within the child as an
are mutually defined. For Baldwin, the species could alter
intramental category. This pertains equally to vol-
the rules of the game by introducing stable and permanent
untary attention, to logical memory, to the formation
changes into the environment. The Baldwin effect made
of concepts, and to the development of the will.
visible a path to connect development with evolution
within a common framework but (and this is a big but) Vygotsky makes explicit the encounter of culture and
through a connection that does not commit Lamarck’s cognition by describing how the child’s development can
mistake—Lamarck maintained that inheritance of be explained as a socially emergent process. The former
acquired characters is the mechanism by which changes ideas about the mutual determination of organism and the
undergone over the life of an organism are transmitted to environment have been re-described as ideas about society
their offspring. In contrast, Darwin upheld the thesis that and learning.
a species evolves according to the Principle of Natural Baldwin did not conceive of the social determination of
Selection. If the environment is suddenly and permanently the person as a passive process. The person, he wrote,
modified, as explained by Baldwin, it could be that a ‘‘exercises his private judgment, fights his own battles for
particular species loses, ineluctably, the capacity to sur- truth’’ (see Valsiner & van der Veer, 2005, p. 85–86) as the
vive in the new environment. Baldwin’s suggestion was result of a selective control of his social environment.
that through behavior, a species could impact the envi- The present environmental crisis sends a message,
ronment on a permanent basis, in such a way that it hopefully not written in the sand, that speaks about the
would be beneficial or detrimental to the fate of the perils of irresponsible human activity when the latter does
species. not take into account the inextricable relationships (phys-
These reflections were not an isolated outcome in ical and cultural) between the organism and the environ-
Baldwin’s rich intellectual life. He was a psychologist ment. On the same line, the present educational crisis is
interested in problems of social heredity who explained sending us a complementary message. The educational
that in a child’s personal development ‘‘his entire learning systems are not providing the adequate tools for the stu-
is a process of conforming to social patterns’’ (see Hoff- dents and teachers to transform their educational environ-
meyer & Krull, 2003, p. 253). Baldwin was trying to ments and, consequently, their fate.
establish connections between the realm of the organic and
the social environment along child development. We wish 2.2 Historical perspectives
to reiterate that, for us, development is different from
evolution; however, both use time as an organizing prin- Two million years ago, our ancestor, Homo Erectus, was
ciple. Cognition unfolds both at an evolutionary and at a using stone tools to modify the surrounding environment to
developmental scale. Although occurring at different his advantage. Homo Erectus used and designed these tools
scales, these processes are not totally divorced. What as well. The mediated activity with these tools started to

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modify his own future as a species because his explorations hunting. Cognition could not be defined anymore (if ever)
initiated the construction of a new niche that eventually as an implicit understanding of the world (in the sense,
softened the environmental pressures on him. Natural birds know how to build their nests) devoid of explicit
selection was operating now within an increasingly modi- representations. A stone tool is a material representation
fied environment (re-created as a cultural environment). An wherein is embodied the algorithm to design the tool and
interactive dynamic involving individuals and their envi- the purposes that motivated its construction; a plan for
ronment was in motion. From then on, the evolutionary hunting big game is also a representation, this time of goals
path of hominids took a Baldwinian route. Why was the and how to meet them. Here, we can see an example of
Homo Erectus able to initiate this process? Brain devel- distributed cognition (extra-somatic distribution of cogni-
opment eventually granted him an enhanced memory sys- tion) at work and how this was a selective advantage.
tem and conscious control over the movement of his body While we try to solve a problem working with another
(Donald, 2001, p. 263). Let us call attention on this: person, we share and distribute cognitive responsibilities at
Conscious control over the body movements is the neces- the same time. Cognition is distributed within a social
sary condition to transform this control into a communi- space (Hutchins, 1996); it goes beyond the skin. G. Bateson
cation strategy. That is what our ancestors did to escape (1972, p. 459) provided a famous example that illustrates
from the prison of their own ‘‘autistic body’’ and com- nicely what distributed cognition means:
municate the impressions of experiences and feelings to
Suppose I am a blind man, and I use a stick. I go tap,
others. Mimesis introduced structure to this communication
tap, tap. Where do I start? Is my mental system
of experiences. Conscious control of body movements
bounded at the hand of the stick? Is it bounded by my
allows anyone to re-enact intentional movements and so, to
skin?
enhance and develop them. Mimesis serves a didactic
purpose as well: to teach the construction of tools. This Over two million years were necessary to arrive at the
teaching enables a learner to build another copy of the present state of the evolution of man. Cultural accumula-
same tool. This means that the same tool is not a particular tion was a slow process at the beginning, but afterwards it
exemplar by itself but it is, in fact, the idea and the algo- gained momentum as the fusion of culture and biology was
rithm to build it. The idea embodies the intentionality of taking place and new Baldwinian strategies were devel-
the builder. Both the wish and the need for building a stone oping inside the communities. Mimesis, as a cultural gain,
tool, reflects intentionality and a projective mentality as helped to consolidate the integration of organism and social
well. Stone tools were not just amplifiers of physical environment. Later, the acquisition of orality and its
activity; more importantly, those tools were crystallizations powerful blending with mimesis was instrumental to pro-
of intentional actions whose goal was to transform the duce Homo sapiens and then Homo sapiens sapiens, thus
environment. entering the final phases of the phylogenetic history of
The activity of the Erectus began to fuse the material man. Let us recall that Erectus lasted until about
world where the tool was used (the space of intervention of 300,000 years ago and then came a transition period until
the tools), with the social, cultural, world that provides the about 50,000 years ago (Donald, 1993, pp. 202–203).
meanings for that tool (the space of ideation). The creative Modern humans appeared within the last 50,000 years.
convergence of biology with culture prompted Dobzhansky Geertz (1973, pp. 47–48) nicely described the new evolu-
(see Cole, 1996, p. 165) to write that it goes nowhere to try tionary dynamic—that closely coincides with the Baldwin
to explain human biology by disregarding culture. The cultural effect—when he wrote:
dynamic niche created by our ancestors, wherein tools and
Culture, rather than being added to a finished or
emerging social behavior were instrumental, did not pro-
virtually finished animal, was centrally ingredient in
duce a finished version of Homo sapiens. The dynamics
the production of that animal itself. The slow growth
consisted of a mutual and continuing definition of species
of culture through the Ice Age altered the balance of
Homo and a new, enriched, environment. Tools began their
selection pressures for the evolving Homo in such a
evolution as simple stones; a means of mediation to reach a
way as to play a major directive role in his evolu-
goal like uprooting plants. A change in an evolutionary
tion…As culture […] accumulated and developed, a
trajectory occurred when the new tools incorporated pur-
selective advantage was given to those individuals in
poseful design, like in the case of the biface ax created by
the population most able to take advantage of it—the
Homo Erectus.
effective hunter, the persistent gatherer, the adept
Our ancestors were not waiting passively to be defined
toolmaker, the resourceful leader.
by the environment. Rather, they were using the environ-
ment to scaffold their activities, for instance, using stones The new capacity for narrative (storytelling) enriched
for tools and taking profit of the scenario for group the human world; it was possible to fix the origin of the

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material world or the origin of a community (the con- the user. There are some risks that arise from this deep
struction of an identity) with a certain level of objectivity. familiarity with the workings of a mathematical semiotic
Once one has an object, an object of speech this time, it is system. The sense of objectivity of the mathematical
possible to modify it, adapt it to different contexts, and so objects one feels after a long time working with them could
on. The new object possesses plasticity and malleability. make us believe in the pre-semiotic existence of those
As Donald (op.cit., p. 211) says, words allow the sharing of objects, that is, in a Platonic existence of mathematical
highly specific information, the rapid collection of new objects. We cannot refrain from illustrating this situation
knowledge and the regulation of all aspects of behaviour. with the feelings of H. Hertz when referring to Maxwell’s
We can call narrative a perfect outcome of Baldwin’s equations pertaining to the theory of electromagnetism (see
cultural effect. Kline, 1980, p. 338):
One cannot escape the feeling that these mathemati-
cal formulas have an independent existence and
3 Symbolic thinking
intelligence of their own, […] that we get more out of
them than was originally put into them.
3.1 Looking through
This analysis is our entry point for the development of a
The preceding section describes how the phylogenetic and digital strategy informing mathematics education in the
cultural lines of development of Homo were—from early twenty-first century. With dynamic, interactive technolo-
times—inextricably fused, each being a supplement to the gies, we transform the nature of the semiotic system and by
other. Our ancestors were interacting with the environment allowing learners to see through the abstract-symbolic and
(physical and increasingly cultural) in a tool-mediated make visible the underlying mathematical infrastructure—
manner. The appearance of speech enabled them to we allow them to see the knowledge embedded in the
develop narrative as a new kind of mediation tool that symbols.
triggered the development of new forms of social organi- Ernest Mach expressed his similar views (cited by Kline,
zations that were not possible from Mimetic culture. 1962, p. 542) with these words: ‘‘It must sometimes seem
Reflecting along these lines, one might be tempted to think to the mathematician that it is not he but his pencil and
that cultural development gained momentum and was able paper which are the real possessors of intelligence.’’ The
to overcome the biological constraints of the human pencil, for Mach, is not the wooden object but the mediated
organism. However, the matter is quite delicate. Barbara act of writing. Vygotsky considered this view—cultural
Rogoff (1990, p. 28) has written some cautionary words in tools becoming cognitive tools—as central to his frame-
this respect: Biology and culture are not alternative influ- work of ideas, and discussed it many times. For instance,
ences but inseparable aspects of a system within which he said that (cited by Wertsch, 1985, p. 62): ‘‘Any higher
individuals develop. mental function is external because it was social at some
Now, let us reflect on some aspects of symbolic think- point before becoming an internal, truly mental function.’’
ing. When we compute the multiplication of two natural We can illustrate this further, by mentioning the ample
numbers, our cognitive activity is mediated by the posi- and diverse set of external supports of memory. What we
tional system of numbers. We find it very natural to have today was originated over 30,000 years ago when the
compute with numbers as if the notation system was first external supports for memory were devised. Incised
invisible. Today, the positional symbolic system, in base bones like the one found in Moravia (Moreno-Armella
10, has been transformed from a cultural tool into a cog- et al., 2008, p. 101), dated 30,000 BC., constitute an external
nitive tool. This is easily seen when we try to compute support for memory. We may interpret this finding as an
using numbers written in base 7, for instance. We feel how example of the use of a one-to-one correspondence
unnatural and remote it is to think to operate this way. Base between a concrete collection of objects (perhaps preys
7 is a cultural tool that has not yet been transformed into a attributed to a hunter) and the set of incisions that had a
cognitive tool. Becoming a cognitive tool entails that the symbolic meaning for the hunter. Also, we may see the act
tool (material or symbolic) becomes invisible while we use of incising a bone as an intentional act of modifying the
it. bone to store, manipulate, and transport information. The
We say we think with a semiotic system, when we use it incision takes the place of the hunted animal, entailing
as a cultural tool, like in the example of numbers written in the production of a new version of reality—in a sense, it
base 7. And we say we think through the semiotic system refracts reality. This simple counting activity is external
when we use it as a cognitive tool, as an experienced reader and social as well. The symbols signify something for the
understands what it means to read ‘‘through the text.’’ This interpreter (in this example, the hunter). Again, defining the
happens when the semiotic system becomes invisible for symbolic realm entails the creation of a new environment,

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the territory of the symbol that is mutually defined with the when we use modern notation applied to early mathemat-
interpreter. We cannot separate the symbol and the inter- ical problems, we discover that those problems become
preter. In the case of incisions, we have an instance of the apparently trivial. Were they trivial? No. This cast light on
production of symbols in a stable, permanent, manner. It the fact that mathematical notation is not epistemologically
needs an external support that in the present case is the neutral, that it carries with it knowledge and wisdom from
bone. An external and stable support for writing symbols precursors. Mathematical symbols co-evolve with their
on it has been, historically, a device that begins working as mathematical referents and the induced semiotic objectiv-
an extension of the biological memory, and is gradually ity makes possible for them to be taken as shared in a
incorporated into the functional architecture of cognition. community of practice.
External, stable symbols enabled early sapiens to transcend We will argue that with the new advances in design of
biological memory and transform it into a distributed dynamic media, the accessibility of mathematical ideas and
memory within a community. With time, as part of a the nature of symbolization are transformed with the cre-
Baldwinian iterative process, humans produced more ation of new forms of symbol-mediated experience.
powerful examples of these external supports for memory
and cognition. 3.2 Tools as artifacts
The history of tokens, in Mesopotamia, is another
important example related to the production of mathe- A tool is not the physical object itself; rather, the physical
matical symbols. As D. Schmandt-Besserat has written in object is the embodiment of purpose and design. It is like a
her important account on how writing came about phenotype, a material realization of an idea. A tool cannot
(Schmandt-Besserat, 1996, p. 1) tokens were small clay be separated from an activity. If the activity is changed, the
counters of many shapes, which served for counting and purpose is changed and this entails the re-definition of the
trade. Research in the last decades has made tangible that tool as such. Tool and activity are mutually defined.
tokens served the needs of economy and were tied to the What began as a prosthetic device to make possible
rise of social structures (Schmandt-Besserat, Ibid, p. 7). As physical activities of the body (cutting, uprooting, break-
trade became more complex, the counters that represented ing, etc.) eventually transformed the environment and set
different amounts and sorts of commodities—according to the scene for future interactions between future bodies and
shape, size, and number—were collected inside sealed future environments. Beyond directly modifying the
envelopes to preserve the integrity of the list of commod- physical scenario, tool activity was acting ‘‘behind
ities in a commercial operation. However, as this action hid the curtains’’ to transform the worldview of those using the
the enclosed counters, Schmandt-Besserat recounts (Ibid, tools. Human activity has been saturating the environment
p. 7) that these counters were imprinted before, on the outer and the development of this environment, increasingly
surface of the envelope. The impressed marks on the sur- reflecting the nature of human activities. That is why an
face kept an indexical relation (Deacon, 1997, pp. 70–71) activity can become an input for the next human move. The
with the counters inside as their referents. The counters actor and the activity (the agent and the tool) have been
inside the envelope had a conventional meaning with fused in a dialectical dance. On the other hand, the
respect to amounts and commodities. After a while, it appearance of tools embedded in the environment, like
became evident that the counters inside were redundant; agriculture, attests to the humanization of the environment.
impressing them on the outside of the envelope and more Today, when we are flying and we look down from the
importantly, transferring their conventional meaning to the plane window, we can see a city, the labors of farming, a
external inscriptions, was enough to convey the informa- highway, a bridge, and so on. We see a world saturated by
tion intended. That decision altered the semiotic status of human activity, a mirror of ourselves, we can say. So, we
those external inscriptions; they became symbols (Deacon, produce tools and we find them in the environment as well,
Ibid, pp. 70–71). Afterwards, scribes began to draw on the being products of previous human activities. This is
clay the shapes of former counters. This gradual, emerging important and suggests that we should try to establish a
set of physical inscriptions (pictograms and ideograms) classification of tools due to the rich diversity of their
became instances of environmental inputs enabling the effects on us and on the human environment. Earlier, we
generation of both, mental (interpretive actions) and talked about the physical tool as a phenotype of the tool
physical (elaborations)—on the new inscriptions. previously imagined and that existed as an ideal model.
As Duval (2006, p. 107) has suggested, the study of the This immaterial version—correspondingly, the genotype—
history of mathematics reveals the importance of the lives in the territory of the tool as a field of forces that gives
mathematical notation systems (semiotic representations) structure to purpose and design in order to reach intended
among other things because in the history we can learn how goals with the mediation of the tool. Of course, those
our precursors computed with early notations. Frequently, purposes and intended goals are formed according to

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cultural values; it is from culture that they take their strictly mathematical and the cognitive-cultural dimension.
meaning. For instance, what an object represents for a Duval’s work (2006) is a deep study of this problem.
person is not something that is intrinsic to the object but, Now, let us consider what we call border objects which
rather, something that is formed from the role that object are essential for co-action to occur. They are digital-
has in the cultural network. Thinking in tools that can dynamic embodiments of mathematical objects that are
modify our cognition and worldview, we come with works defined initially within a paper-and-pencil environment and
of art, scientific theories, new ethical perspectives, etc. We that can be meaningfully explored within the new envi-
have gone a long way from the simplest stone tool to works ronment. This kind of embodiment is not the same as a
of art that transform the worldview of a community. We change of semiotic representation within the same medium,
have levels of tools, from physical embodiments of an the static medium for instance. In fact, a semiotic digital
imagined tool to soft tools like a scientific theory, a novel representation of a border object possesses a new quality
and a work of art. Following Wartofsky (1979, pp. 189– that is not present in paper-and-pencil semiotic represen-
202), we can call these tools, respectively, primary artifacts tations: the executability of the representation.
(the physical embodiment); secondary artifacts (the ideal This quality transforms the kind of interaction that a
tool we have described before, the skills one develops by student can have with the mathematics, now embedded in
using a primary tool), and finally, tertiary artifacts, those the digital medium. For instance, when the student finds a
like a scientific theory, a novel, that create new world- familiar object, a triangle let us say, and she drags a vertex,
views. If we adopt this view on human cultural artifacts, the medium re-acts to her action producing a new triangle
then, the main function of cultural activity is to arrive at the —revealing the plasticity of the object as it does not lose its
production of tertiary artifacts. This can be thought as the identity as a triangle. This behavior is enabled by the ex-
highest outcome of the Baldwin cultural effect. ecutability of the digital representation of the border object.
Perhaps this re-action stimulates a new action from the
hands of the student. The student and the medium re-act to
4 Baldwinian perspectives on mathematical activities each other and the iteration of this process is what we call
using ‘‘dynamic technology’’: enhanced learning co-action between the student and the medium. The border
environments object possesses some points, like the vertex, that are in-
frastructural. These points are called hot spots. It is the
We can transform a Euclidean object into an analytic existence of ‘‘hot-spots’’ in the object that create the
object pertaining to Cartesian geometry. The outcome of dynamic for co-action. These hot-spots are points that can
this transformation is a new mathematical object and be used to construct mathematical figures, e.g., join two
simultaneously, it is the same object. This is not a con- points with a segment, or construct a piecewise graph, and
tradiction. Let us explain. From a strictly formal mathe- then used to dynamically change the construction, as in the
matical point of view, we have just changed the semiotic case of dragging the vertex of a triangle. Let us underline
representation of the object. There are examples aplenty in that in digital media as Dynamic GeometryTM environ-
mathematics: changing the variable of integration trans- ments (e.g. Cabri II? or Geometer’s Sketchpad) or
forms a difficult problem into a simpler one; changing the SimCalc MathWorlds, hot-spots are key infrastructural
base of a vector space enables us to find the Jordan pieces. For the purposes of this paper, we consider digital
canonical form corresponding to a linear transformation, media as dynamic geometry software (DGS) and SimCalc
and so on. Thus, the ability to change the semiotic repre- MathWorlds (‘‘SimCalc’’) wherein hot-spots are key in-
sentation of a mathematical object opens a door to under- frastructural pieces.
standing and solving hard problems. Now, if we consider In this kind of digital, dynamic media the action is not
learning, the kind of learning that takes place in the owned—in fact, agency is a collaboration between the user
classroom for instance, we arrive at a different conclusion. and the environment, both are actors and re-actors. Both act
Two different semiotic representations of the ‘‘same’’ and re-act on each other. Basically, a co-action is always in
mathematical object can be seen as corresponding to dif- effect. Let us be clear. ‘‘Dragging’’ is a physical action
ferent mathematical objects. Then, the final, official, ver- within a dynamic, interactive software environment. It is an
sion of the object is not yet final. It is always an object affordance of working in a stylus-based, interactive visual
under construction. Each semiotic representation is a environment. But it is co-action and executability which
means to add a new face to the ‘‘never-ending polyhedron’’ are synergistic not co-action and dragging. It is the envi-
that constitutes the evolving mathematical object. The level ronment (a mouse with hot-spots) that allows dragging. It is
of objectivity increases as we aggregate new semiotic co-action where the user can drive the dragging, and be
representations. Thus, the complexity of the mathematical dragged-by, in a cognitive sense, the resultant forces of
object can be seen from two different points of view: the such action upon the ‘‘rubbery’’ image that can potentially

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yield insight and understanding about the very construct The second set is composed of two activities from uti-
they are making or exploring. The resultant action by the lizing a representationally-rich software mathematical
environment, subject to the user’s input, is a strong link to environment with wireless connectivity and how these
understanding what the environment (constrained by a activities are enacted in a classroom. The social fabric of
figure in our examples below) can afford in terms of the classroom, or any learning setting for purposes of our
meaning. theory, constitutes other dimensions of co-action that under
Now, when the students explore mathematics in a digital the right kinds of circumstances both technologically and
medium, where hot spots are present and where mathe- pedagogically (which we expand on momentarily) create
matics is embedded, they can experience mathematics rich forms of mathematical speech and mathematical social
through a qualitatively different semiotic mediator—that dialogue. New forms of connectivity allow students and
is, the new digital medium. The emergent knowledge from teachers to use their surrounding environment to scaffold
this digital medium is different from the knowledge their activities in a Baldwinian sense.
emerging from a paper-and-pencil medium because
the mediator is not epistemologically neutral. That is, the 4.1 Dynamic geometry activities
nature of the knowledge is inextricably linked to the
mediating artifact. This is where the border objects can Our first example deals with a geometrical problem
guide us in the design of new models to explore mathe- involving a border object and consequently (in the logic of
matical thinking in classroom environments. our design) looks for an alternative solution taking into
The notion of co-action stresses the importance of the account the previous work with geometric transformations
role of the environment in which the tool is being used and in the digital medium.
the dialectic process is between the user, the tool and the Problem: Given a triangle ABC, how do we construct a
environment. Border objects are offered as Baldwinian triangle DEF with least perimeter?
probes into a new cultural, mathematical territory. The There are some geometrical actions supported by the
learning environment dynamically changes to be one where DGS. For example, reflection. Let us reflect the sides
we can stretch the limits of the tools or artifacts and hence (Fig. 1) DF and DE on the corresponding sides AC and BC
drive the Zone of Proximal Development of the Artifact of the original. Then, we obtain Fig. 2.
(ZPDA) itself through co-action. This is the Baldwinian In this figure, the broken line HFEG represents the
iterative process we call co-action. This is the place to take perimeter of the inscribed triangle DEF because the
into full account what we said at the beginning of our reflections do not change the length of the segments DE
paper: that we would be using Baldwinian ideas to build a and DF. Reflecting on the meaning of the length of the said
metaphor that suggests a model for discussing the present broken line, the student-teachers came to the following
use of digital technologies in classrooms today. This is not conclusion: The inscribed triangle DEF will have the least
a minor service as we are dealing with temporal evolution perimeter when the associated line HFEG is a segment.
at different scales: phylogenetic and the interplay between Figure 3 shows this last case that happens if D, E, and F are
sociogenetic and ontogenetic dimensions of cognition. the intersections of sides AB, BC, and AC with the per-
We offer now some models of mathematical activities, pendiculars drawn from C, A, and B respectively.
exemplars, based on our experience in the classroom, and Dragging the hot-spots A, B, C, or moving D, E or F to
designed while working with teachers. We use them to the bisected points (after constructing them—see dashed
illustrate the framework we have been developing in this
essay. We want to emphasize we are not presenting them as
mere examples, but as exemplars, that is, as models that C
embody some central features of a co-active exploration.
Yet, we do not expect these to be accepted as proof of the
effectiveness of all dynamic environments, rather, a start-
ing point to begin to build methodological models to E
explore such emerging phenomena in learning
environments. F
The first two deal with geometrical problems involving
border objects and consequently (in the logic of our design)
look for an alternative solution taking into account the
previous work with geometric transformations in the digital A B
D
medium. They are offered as Baldwinian probes into a new
cultural, mathematical territory. Fig. 1 Least perimeter

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512 L. Moreno-Armella, S. J. Hegedus

C G We can construct a diagram corresponding to this


problem on a piece of paper or in a dynamic geometry
environment (see Fig. 4).
E
In a dynamic geometry environment (here we are using
H Geometer’s Sketchpad) we can move the point P around
F the inner circle. The overall figure is rubbery as it stretches
across the scope of all representations of the figure bound
by the constraints of the diagram. In a sense, a gestalt of the
mathematical structure, hitherto invisible. But it is that
A D B
action, and the observance of what is variant or invariant
Fig. 2 Reflections under such inputs that create the co-action between learner
(searcher) and their environment. Knowledge is embedded
in the geometry environment. The user can search, find and
negotiate meaning through co-action. They cannot with
paper. In addition, while measurement could be annotated
on the diagram to observe similarity of angles this is not
invisible knowledge (since it is an annotation).
There is a built-in knowledge within the environment
(from the constructive power of the user, and the mathe-
matical accuracy of the programmer) that preserves rela-
tionships between the discovery trajectory of the user and
the rule-set of Euclidian geometry. Such a rule-set is pre-
served through a static parent–child relationship that is
executed through dragging a hot-spot. This knowledge is
embedded in the figure by being its structure. It is through
executability that the structure is released and exposed. It is
our proposition that executability preserves a signification-
Fig. 3 The solution link to the user or interrupter of the dynamic figure relea-
ses, or makes visible, or makes see-able for themselves,
attributes or relationships hitherto unknown to themselves.
lines) in the digital dynamic environment shows the This is the kernel of co-action.
robustness of the construction as well as the plasticity and Figure 5 illustrates how one can manipulate the figure
malleability made feasible by the environment. It is by making visible the knowledge of the structure that
important for the reader to explore the sketch in a native provides the sufficient conditions for why this relationship
DGS (see online for sketches) to experience the tension and
trial of discovery that can potentially lead to the illustration
in Fig. 3. The student/teacher, as the user, has the support M
of rigorous scaffolding deep in the infrastructure that is
extremely difficult to replicate in static, inert media.
Mathematical constructions become more dynamic,
motion-based events, with explorations, conjectures, and
reasoning based around the aggregation of mathematical
objects and furthered by co-actions of students with a
dynamic environment. We conceive of the reflection tool
embedded in the environment, as opening an opportunity
for a new epistemology as the notion of proof itself can be R
deeply transformed, again, through a substantially new
P
mediator.
We offer a second exemplar, which we often use in Q
graduate teacher education classes.
Problem: Two circles touch internally at M. A line
touches the inner circle at P and cuts the outer circle at Q
and R. Prove that angle QMP = angle RMP. Fig. 4 Circle construction

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Co-action with digital technologies 513

of angles holds. Further co-action often yields more Penuel, 2008; Roschelle, Tatar, Shectman & Knudsen,
information with our teachers. The quadrilateral PSMT is a 2008). In particular, the role of wireless connectivity that is
cyclic quadrilateral (opposite angles are supplementary). integrated across various platforms into the latest versions
And the diagonal ST is parallel to QR. This embedded of the software has demonstrated impact on learning and
knowledge, illustrated by the interactive nature of the motivation in large-scale research projects (Hegedus,
dynamic geometry environment and co-action, can yield Kaput, Dalton, Moniz & Roschelle, 2007). We draw on this
the necessary information to prove the required equality. research to present two classroom vignettes to illustrate our
The argument is based on the similarity and congruence of theory of how students do not have to wait passively to be
several triangles in the figure. defined by their environment of situated learning but rather
The net effect whilst exploring these problems can be an through co-action can scaffold the very structure of the
impact on pedagogy, which leads to serious contemplation mathematical activity.
about the nature of the activities, and the facilitation of First, we define a simple methodology used in SimCalc
well-structured questions that guide and nurture discovery. classrooms that is integrated into the software environment
The representational infrastructure offers a secure scaf- and the curriculum structure. A student receives a unique
folding that is grounded in the mathematical structure that identifier that is made up of a 2-digit group number and a
is efficiently preserved when the representations are exe- 2-digit count-off number within that group. The number
cuted. We believe these serve as exemplars to develop a resonates the physical set-up of the classroom and the
methodology for analyzing more closely the action group structure of the students.
between the users and the digital environment, and how The numbers are used as parameters in the various
sensitivity towards a method of analyzing co-action can classroom activities. For example, we might ask a student
lead to interesting insights regarding the discovery of to construct a motion where you travel at 2 ft per second
mathematical ideas. but you start at your count-off number or you travel at a
velocity equal to your group number, and start at your
4.2 Integrating representations and classroom count-off number. Thus, the students begin to create linear
connectivity motions either graphically or algebraically, which is per-
sonally meaningful to them as it incorporates their own
SimCalc MathWorlds is a visually-rich software envi- login number. The numbers assist in classroom manage-
ronment that allows users to observe, and interact with ment allowing the teacher to see who or which group is on-
multiple and connected algebraic representations (tables, task. A filtering functionality allows teachers to observe
graphs, functions) with executable simulations. The impact and publicly display groups at a time (e.g., all of Group 2
of using this software in concert with mathematically- or everyone with Count-off number 3). The identifiers also
meaningful participatory activities on learning and allow the teacher to aggregate students’ work into a new
engagement has been documented elsewhere (Hegedus & mathematically meaningful object, e.g., a family of func-
tions, and allow students to identify themselves within the
aggregated whole, mapping the variation in their identifier
and their classmates’ identifiers to the parametric variation
M of linear functions.
Filtering and sorting by group or count-off number also
allows the teacher to highlight aggregations of certain types
and illustrate commonalities between individual students’
work. In the class roster (sorted into groups) in the class-
room management window, selections of students’ work
can be shown or hidden (see Fig. 6).
T
By completing such an action, we draw attention to how
S
their personal identifier affects the graph and motion, and
when we vary group or count-off number, we are effec-
R
tively varying the parameters of the algebraic function, for
P
example, Y = MX ? B. In enabling students to distinguish
Q
their identity relative to the creations of other individual
students, a teacher can sustain public debate to reason
differences or commonalities within the class aggregation.
We illustrate the impact of using such technology and
Fig. 5 Quadrilaterals inside a circle construction methodologies through two classroom vignettes.

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514 L. Moreno-Armella, S. J. Hegedus

Fig. 6 Classroom manager


window

4.2.1 Classroom vignette 1: a staggered race student in the class (assuming they have sent some work to
the teacher via the network).
In our larger-scale studies we have implemented 6– Displaying the same Cartesian space leads us to ask
12 week curriculum interventions in high school algebra many questions to the students, to understand more about
classrooms. This initial activity sets the scene for standard their contributions explicitly in relation to everyone else,
classroom practice in a connected environment (e.g., and implicitly, at first, relative to the mathematics. First,
wireless laptops or labs) from such an intervention. Each we ask, ‘‘Where are you?’’ Identifying oneself in the
student creates a motion that travels at the same speed, say aggregate allows the students to reason with the object they
3 ft per second for 6 s, but starts at their count-off number created and ask what makes it different from others. In this
within their group. They send their functions to the teacher case, it focuses attention on the starting value. This is a
via the wireless network. A race is a natural scenario for fairly straightforward task for many if we show all graphs,
the activity but many could be used with only one so at first we hide the graphs, and just display the animation
parameter varying in the motions of the activity. world. This now adds some ambiguity as there are 4–5
Students can create motions by clicking and dragging people at each count-off number. With the majority of the
hot-spots located on the graphical segments to alter dura- class localized in the world, before we run the animation
tion and slope. We limit the group size to 5 often with a we ask, ‘‘what does the motion for the whole group look
mixture of 3–5 in each group, to form an uncluttered like?’’ Running this particular aggregation gives rise to a
aggregation when displayed. In this activity, overlap occurs parade marching in unison but off-set by starting position
between the same numbered individual in each group. So, (count-off number!). By allowing each actor to drop marks
each student with Count-off number 1 will have a graphical each second (a location tracer), we aim to ground a core
representation of Y = 3X ? 1 and start at 1 in the anima- idea, through this representational feature of the software,
tion world above the graphs. This world is populated by that each actor is traveling at the same rate—as the spacing
graphical characters (or dots) whose motions are also between each mark is the same, i.e., each person has
defined by functional representations inputted by each identical velocity (see Fig. 8 where we have hidden some
student (see Fig. 7). of the characters). Dropping marks becomes a little
Following aggregation of the work of every student, a redundant in the later more complex activities, as there is
new learning opportunity begins where the contributed too much information on the screen, so we use it when
work of each student is publicly displayed via the teacher’s selecting individuals or certain groups.
computer. Using the same SimCalc activity documents, the This initial activity focuses students’ attention on the act
students have a parallelism between their workspace and of varying one parameter and on what such actions give
the public workspace, except the public workspace has the rise to when aggregated as part of a group. It develops
work of everybody. The contribution of each student is in reasoning by asking students to make sense of their work
the graphical space, yet they are overlapped. In the world, (or themselves by personifying the actor) in relation to a
though, each student corresponds uniquely to one actor. family of actors or functions. In this activity, we also see
This way the animation world encapsulates each individual the first family of functions and discuss similarities

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Co-action with digital technologies 515

Fig. 7 SimCalc MathWorlds

Fig. 8 Staggered start,


staggered finish with marks
dropped

between the graphical representations and the similarities Many of the pedagogical features of this activity (e.g.,
of their individuals’ motions, elaborating parallelism as asking students ‘‘where are you?’’) become quite generic
each person’s graph has the same slope. Even this early throughout our intervention being used in many of the
activity goes someway to explaining the high gains we subsequent activities. From this activity, we systematically
reported in questions of interpreting slope as rate and vary the parameters in increasingly more rich and complex
families of graphs of same slope (Hegedus et al., 2007). ways.

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516 L. Moreno-Armella, S. J. Hegedus

4.2.2 Classroom vignette 2: varying slope (M) Count-off number six provided by a student ahead of task
systematically: slope as rate both positive and and as well as an interesting outlier.
negative Before we displayed the screen, we asked what the race
would look like when we ran the motions for the whole
The previous vignette demonstrated how students begin to class. The following excerpt illustrates the richness of the
develop a sense of variation in their construction of linear discussion:
functions by utilizing their unique identifier. It was unclear
T Okay {whistles}. We’ve got all kinds of different
at this point how much of our core mathematical ideas were
places… starting here. Remember, the activity was to
being addressed. While our activities illustrated how
start off at three times your count-off number. Now,
varying numbers in the boxes Y = h X? h led to varia-
did everybody use their count-off numbers from
tion in graphs and corresponding motions, it was unclear
yesterday?
whether our students understood the role of the parameters
All Yes
M and B in Y = MX ? B and to what they referred, i.e.,
slope as rate (rate of change of position with respect to time …
in our scenarios and later others). We administered a short
T Same one as yesterday, right? So, you start off at
test asking students what M and B meant by offering them
three times your count-off number… and then what
various statements from which to choose. The students did
then else?
not perform well and so our efforts turned to making these
J Give a hint
links explicit.
All There’s a tie
We returned to the staggered race scenario as in Vignette
T You have to finish in a tie with graph A, okay? Graph
1, but now concentrated on slope. Our activity ‘‘staggered
A was already there. You want it to finish in a tie,
start, simultaneous finish’’ was more complex than the
right? Okay, A is this one. {Points to line on screen}.
former and required the students to start at three times their
So why don’t we run this, and see if we succeeded
count-off number but end the race in a tie with a target
Re What do they expect to see before we run it?
function. The target racer moved at 2 ft per second for 6 s
T Oh. Okay. What do you expect to see if you’ve done
and started at zero (i.e., Y = 2X). Students now had to
this right?
calculate how fast they had to go to end the race in a tie and
P All of them on twelve
since they started at different positions, the slope of their
All They all land on twelve
graphs changed depending on where they started. Each
L They all end at twelve in 6-s
group was limited to five people and while the group
P Oh, we got the 6-s
number did not affect their constructions, it gave rise to a
T To what point? Lisa?
smaller, more manageable set of functions to discuss. Sec-
L They all end on twelve at 6-s
ond, and more important, the Count-off numbers four and
B In 6-s
five gave rise to two important slopes. Count-off number
T After going for 6-s
four had a graph with constant slope, Y = 0X ? 12, as he
B Yeah
started at 12 ft, the finish line, and so he did not have to
T So, you expect them… everybody… to end in a tie
move! Count-off number five started past the finish line
L Yeah. If they did it right. But we know two aren’t
(15 ft) and so he had to run backwards, thus forcing the
right already
student to calculate a negative slope. The class attempted
T Let’s give it a shot. {Runs perfectly. No errors. All
the problem using a variety of strategies including:
dots converge into one, multi-colored vertical line.}
• visual manipulation of the graphs (leaving the function Lookin’ good!
expression window out), TA It’s amazing. {everybody’s making impressed
• trial-and-error inputting values into the X-coefficient sounds}
field in the function expression window,
[J, P, L, B are students, T is the Teacher, TA a teacher
• end-point analysis (working out the slope via end
assistant and Re, the researcher. All signifies a majority
position minus the starting position) and,
response from the class].
• by comparing what others had done in their group and
At this point in the activity, the focus of attention is on
averaging (i.e., observing that the slope of each
the animation of the actors with only the world shown—as
person’s graph changed by 0.5 as you increased the
we have hidden the associated graphs. We intervened to
count-off number.
ask the question, ‘‘what do you expect to see before we run
Figure 9 highlights a class aggregation at the end of the it?’’ to investigate whether the students could perceive
race with an additional contribution for someone with what the aggregate motion would look like before we

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Co-action with digital technologies 517

Fig. 9 Staggered start,


simultaneous finish

displayed it. We believe this is one of many specific ped- to note how people from other groups had constructed
agogical decisions that should occur in a connected class- identical motions because of their count-off number. In
room. One more precocious student (L) has sent another addition, the shape of the graph and the parity of the slope
‘‘rogue’’ function and expects to see it differ from the for those who had to start past the finish line (i.e., run
others. backwards) was made more realistic and understandable in
We then ask the students what the associated graphs this motion-based scenario. The activity has opportunity
would look like in order to fuse the aggregate motion with for discussing different strategies and making these explicit
a graphical representation of a family of functions. The in publicly examining outliers (incorrect answers) and
students begin to use interesting language (e.g., commune) natural outliers (motions for students with Count-off
to describe what they expect to see and what co-ordinate numbers 4 and 5).
point the motions will intercept. Here, the students are Furthermore, we aimed to develop logical reasoning and
referring to the actors as clowns and frogs instead of dots as abstraction by asking students what the graph and the
they were allowed to switch the characters in their function for a person with Count-off number 12, say, would
documents. look like. This task was initially set for those who had
completed the task quickly but it later became a means for
A Show the world
generalization and abstraction for all members of the class
T Show the world? What’s it gonna look like ? Hold
as we repeated the exercise by simply changing such values
on. What’s it gonna look like?
as the length of the race, or the target graph, or traveling at
All A bunch of frogs and clowns
four times your count-off number.
L They’re all gonna commune together
T And they’re gonna be frogs and clowns
4.2.3 Synthesis
B That’s a big word
[A, K, L, and B are all students]. Our theoretical backdrop describes how our ancestors were
After we displayed the graphs, we asked for volunteers not passively waiting to be defined by the surrounding
to annotate the graphs displayed on the whiteboard with the environment. In our examples, the technology as an envi-
corresponding function representation. We arranged these ronment is scaffolding the activities both in terms of
stylistically on the board so that each formula lined up appreciating the physical structure (by person and group)
vertically to illustrate the variation in slope and y-intercept. of the classroom and the co-action between the students
The motion metaphor becomes a reality in the dynamic and the students with the software. Students project their
environment of the SimCalc software. By aggregating and identity onto the objects they have created in a connected
displaying the class work, students can observe how their environment (Hegedus & Penuel, 2008) and realize the role
personal construction fits into the ‘‘race’’ and allows them of these objects in the social and discursive network of the

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518 L. Moreno-Armella, S. J. Hegedus

classroom. In our examples, we believe that speech—or illusion of objectivity (a pre-semiotic objectivity) leading to
mathematical social speech—both from the teacher or Platonism. This illusion was the one felt by Hertz whilst
students, is an artifact of connectivity and co-action. It is contemplating Maxwell’s equations. We identify objec-
the ‘‘new object’’ that is malleable because of its inter- tivity with the crystallized product of intentional semiotic
action and co-action with the dynamic representational activity. Mathematical objectivity results from human
capabilities and affordances of the technology, the social activity. It cannot be intrinsic to the objects because the
fabric of the classroom, and pedagogy. Private to public objects do not exist before the production of a semiotic
work offers a social ‘‘self-regulation’’ that informs the representation.
learner within the learning community and the community Let us conclude by asking this question, which is the
as a whole. present focus of our on-going work: What happens when
we introduce digital semiotic representations?
As we have illustrated with our examples, a refraction of
5 Conclusions the mathematical object will eventually take place in the
digital medium. The main characteristic of digital semiotic
In the previous sections, we have presented a fundamental representations is executability. This is what allows the co-
idea: humans have been saturating the environment action between the human agent (learner) and the digital
through their artifact-mediated-activities. The outcome is a medium. This executability is embodied in the objects as
medium that reflects humans because the environment is they live in the digital ecology. Co-action is not just the
re-created through these activities. But humans are not iteration of the interactions between the agent and the
cognitively immune through this process: they are sub- environment but a Baldwinian process triggered by exec-
jected to ever-deeper enculturation. This is the heart of utability. These considerations have deep consequences for
co-action for us and because of the new role of digital mathematical epistemology and consequently, for mathe-
technologies (in the examples we have presented) in matics education that we conceive of as applied episte-
mathematics classrooms even more relevant to analyze mology. One consequence of refracting mathematical
co-action within the affordances of these enhanced learning objects into digital dynamic media is the presence of new
environments. ways to justify mathematical assertions. This will not result
Knowledge, in every case, depends on the mediation of from an abrupt replacement of the traditional epistemology
symbols and semiotic representations. The earliest example of proof but a new one. Rather, we are entering a phase of
of incised bones illustrates this assertion quite well. In the exploration with border objects, which exhibit mathemat-
case of mathematics, we come to the conclusion that ical behaviors that as a result could be creating Baldwinian
mathematical objects do not have intrinsic representations. conditions for future developments. We believe that
In conclusion, it is important to distinguish between the mathematics education cannot avoid these considerations
epistemological problem and the didactic problem. Epis- any longer.
temologically speaking, the mathematical object is intro-
duced when we produce a semiotic representation that
enables us to talk about an experience being mathematized.
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