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Facility Tiles
Each player will have all of their workers returned to them to each players park. Each visitor your park attracts
will give you one money at the start of the season.
at the end of the each season.
Place the Mainland board in the center of the table. Each player should now draw three Dinosaur DNA cards
Each player should take an Island Park board and set it in and one Manipulator card.
front of them.
Place each player’s reputation cube on the 0 space of the
Shuffle the Dinosaur DNA deck and the Manipulation reputation track.
deck and then place them on their designated spaces of
the Mainland board. Choose one person to be the first player at random.
Player one receives three starting money, players two
Separate out the 8 Budget Hotel tiles and place them and three receive four starting money and players four
on the first column of the City Center tile spaces, then and five receive five starting money.
shuffle the remaining facility tiles and place them near
the board. Draw three facility tiles to the remaining tile Complete setup by placing the first Breaking News card
spaces of the City Center. in the Upcoming Event slot of the main board and by
drawing three DNA cards to the DNA Market.
Each player claims four fence blocks and forms them into
a 1x1 pen on the park side of their personal Island board. All other components should be placed within arm’s
reach of all players.
Hand out workers to each player. For:
3 Players - 4 workers each You are now ready to start the Pre-Season.
4-5 Players - 3 workers each
park opening and will only occur during the first round of game. During the Open Season, players will assign visitors,
the game. The Pre-Season functions similar to a normal collect money, and deploy workers to the mainland.
board refresh steps are ignored. 1. Check the reputation level of each park to determine
In this phase it is encouraged that each player try and of a tie, player order is determined first by number of
get at least one dinosaur into play before the end of the buildings and then by amount of money.
season. Dinosaurs are the primary decider in how many 2. Assign Visitors. (See page 6)
tourist visit your park in the Open Season. 3. Each player gains 1 money per visitor taken.
1. No visitors may be taken in the Pre-Season. the upcoming event space. This will push the current
2. Assign workers to unoccupied areas of the mainland news card into the active position. Resolve the new
3. The Pre-Season concludes with the Upkeep Phase as 5. Draw one new facility to the 2nd, 3rd, and 4th building
Upkeep Phase.
6
Visitors
The Visitor board tracks a parks reputation, player order space of their colored reputation track. Place the Visitor
and the number of visitors that a park will receive each Overlay so that the arrow points to the Pre-Season column
season of the game. At the beginning of the game, each header. At the end of each season, you will move the
player’s reputation cube should be placed on the zero Visitor Overlay one column to the left.
always claim the first two visitors from the bonus pool
first. After that, each player takes turns (in player order)
attempt to feed any carnivores in his or her park. Failure and attempt to escape. This is called a Dinosaur Rampage.
in the potential destruction of park facilities. Following A Dinosaur Rampage will occur if:
the feeding step, all visitors are returned to the main • A dinosaur occupies a pen smaller than its physical
stockpile and any building resources or benefits are requirements. (see page 10)
generated. • A dinosaur other than a brontosaurus is in an Open
1. Feed all carnivores. (Optional, feed mutants) • A carnivore is not fed its allotment of meat
effects if applicable. If you find yourself in a situation where you need to perform
5. Gain building effect resources if applicable. a Rampage Check, you will need to roll Rampage Dice.
6. Return Agents to each owner’s park. Some dinosaurs have special traits that affect the number
7. Advance Season track overlay 1 space. of dice you roll, but in general, you will roll one die per
8. Continue to the next Open Season round. dinosaur Rampage Check.
If a player has multiple carnivores but limited meat, he may pick which dinosaur is fed. Note: A Mutant is not classified
as a carnivore even though you can feed it meat.
8
Assessing Damage
Dinosaurs will always assign damage to a building within Rampage Fatality – 2 in 6 Chance
their Pen or Open Space before attacking a fence. When The Rampage Fatality is the worst
this happens, flip the building tile, it cannot be used until possible result that can occur during a
Assigning workers to the Mainland is the main method by Board, or in rare cases, an Action Space or on an active
which you will grow your Dinosaur park. On a player’s Breaking News card. Once placed, a player immediately
turn they must pickup one of their unused workers and pays any associated costs and receives the benefit of the
• Purchase a Facility – Purchase one face-up facility tile place a dinosaur into your park. When placing a
from the city center. Players must be able to pay the dinosaur you must immediately check if its pen is valid; if
full cost as represented by the number in the lower it’s not, you must perform a rampage check.
left-hand circle.
Each dinosaur has a different DNA set requirement and
• Purchase Fence – Purchase three fence tokens
is specified by the number in the top right corner of the
for two money. Purchased fences must be placed
DNA card.
immediately; however, any number of fences and or
dinosaurs may be re-arranged whenever a Purchase
You may also turn in three of any type of DNA (a mixed
Fence action is taken.
set) to place a mutant into your park.
• Use the Market – Buy any one DNA card currently
on the market for its current Buy Cost OR sell any one When you place a dinosaur, immediately increase your
DNA card from your hand for its Sell value. When a Reputation Track by the reputation reward amount.
card is sold to the market, move all other cards one
space to the right, potentially moving a card into the
Boneyard.
• Repair Facility – If one of your facilities becomes
damaged you can spend three money to return the
tile to the functional side.
Token Limitations
Dinosaurs are limited to the number of wooden
meeples in the game box. There are six of each type of
standard dinosaur and twelve mutants. All other tokens
are considered unlimited.
10
Assigning Workers (pt2)
placed onto a player’s island. Facilities come in two types: Structures must be placed in the Commercial Sector
Park Structures and Commercial Structures. Park Structures (right) side of a player’s island and feature a grey sector
Fences
Fences are purchased at the City Center and placed onto a
Moving Fences
player’s island board. Fences can only be placed between
Fences and dinosaurs may be moved anytime a Build
the habitat spaces on the Park side of a player’s island.
Fence action is taken. Moving fences in this way will not
A player needs a minimum of four fences to completely
make you suffer a Rampage Check unless a dinosaur is
enclose a habitat space and create a pen.
left unpenned at the end of the action.
12
Dinosaur Pens and Requirements
Once you have the requisite number of matching DNA
cards, it’s time to create your dinosaur. Assign your
agent to the Dinogenics IOM board space, discard your
complete set of DNA cards, and claim your matching
dinosaur meeple.
Special Placements
Dinosaurs placed as the result of Manipulation Cards,
Breaking News events or the Monstrous trait must still
obey all placement rules. A dinosaur placed by one of
these means must still be placed in a valid pen or suffer
an immediate rampage check.
Pterodactyl: Ankylosaurus:
|5VP|4R|1H| 3 DNA |4VP|1R|2H| 3 DNA
Raptor: Stegosaurus:
|4VP|2R|1H| 2 DNA |3VP|2R|2H| 3 DNA
Mutant: Triceratops:
|2VP|0R|1H| 3 Random DNA |2VP|1R|1H| 2 DNA
Large Hotel: Holds three Statue: Useful for its high end-
visitors. game Victory Point value.
1
victory points wins the game. Each player should calculate
For each TYPE of legally penned dinosaur
their final score based on the criteria below: in your park, Score three Victory Points.
2
• Remove 6 Victory Points for each scandal token.
Score one Victory Point for every three
money.
In the event of a tie, the player highest on the final round
reputation track wins.
3
Score one Victory Point for every DNA
Card in your hand.
16
Game Setup
Quick Reference
• With three players use four workers, the upcoming slot of the News Room.
otherwise all players take three workers. • Each player draws three DNA cards
• Place all basic hotels in the first slot of and one Manipulation card.
the City Center. Draw three additional • Player one receives three money.
facilities at random. Players two and three receive four
• Place three DNA Cards into the market. money. Players four and five receive
• Draw the first Breaking News card to five money.