(review, teach, practise, apply, review Year Group: 2 Term: 2 Subject: Maths Unit/week Objective: and evaluate) Use mathematical vocabulary to describe position, direction and RESOURCES:gameboard, whiteboards, Challenge: Whole group or in 3s TLA Class: w/b: 4th March Unit: Position and iPads, objects for grid in playground Hexagons Gameboard 54, mini-whiteboards One child movement including movement in a straight line. Recognise a rotation chooses a place to start on Gameboard 54 Archimedes direction L2 VOCAB: Direction, whole turn, half as a turn and make quarter turns, half turn, three quarter turns and and tells the other children. The first child turn, quarter turn, clockwise, whole turns. Recognise clockwise and anti-clockwise. anticlockwise, map, bee bot, secretly works out a finishing place and gives the others step-by-step instructions to reach program, starting point, destination it. The other players follow the instructions Day Whole class learning Differentiated learning HOTS: Show me what anti-clockwise (review, teach, practise, apply, review and evaluate) but do not say anything out loud. Once they means. Show me a quarter turn. How do you have heard the last instruction, they write RESOURCES: Individual clocks, Large clock faces drawn Challenge: pair know when to stop? Working in pairs where they travelled to on their whiteboard. outside, Bee Bots, Bee Bot maps, Set of starting points and Hexagons s Explain why four quarter turns in the same Using squared paper or back of 100 square, direction is the same as a whole turn. How do They all reveal their answers at the same time L1 destinations, Whiteboards/ pens chn create their own map of a dinosaur we get from here to the library? and the child who gave the directions VOCAB: Direction, whole turn, half turn, quarter turn, land with some features (eg volcano, Lo To follow and give directions. confirms if they are correct. They repeat until clockwise, anticlockwise, map, bee bot, program, starting swamp etc) then write a program using to each child has had at least one turn to give point, destination get from one spot on the map to another. the directions for the others to follow. HOTS: Can you give me as many words as you can that are Partner uses a small plastic dinosaur to Display a map on the IWB. In teams, the Core: Children to use iPads to program the Bee Bots Ind relevant to giving and following directions? Can you explain follow the instructions. Encourage them to children have to use the terminology Squares and and progress through the levels, allow them why they are important? use clockwise, anticlockwise and quarter triangles time to think before setting the program and Lo – To use the terms ‘clockwise’, ‘anti-clockwise’, ‘whole turns in their instructions and to be specific from the previous lesson on mini wb to about the number of moves forwards or ask them to talk through every one orally to a turn’, ‘half turn’ and ‘quarter turn’ when giving directions. reach the beach from their ship. Take backwards. partner, for each level they achieve they feedback from the children ensuring Core: Supported by T in groups of 4, children will T collect a House point. Start with clock on FC – call out times focussing on quarter that they have used clockwise, be given a starting point and destination for Squares and anticlockwise, half turn, quarter turn and past and quarter to and ask chn to show times on little a Bee Bot dinosaur map. They will write a Support: Create a grid outside in the big playground clocks. triangles set of instructions including terminology whole turn correctly. T Circles and place some obstacles around. Have a onto wb and test their directions. start and finish. Chn take turns being a Oustide Adjustments can then be made. ‘human beetbot’ and giving instructions to Chalk out 4 clocks on the ground. Invite different chn inside SC:- I recognise, make and describe guide them round to the finish. the clock – give different directions using all the language in turns including whole, half and the LO. quarter turns Support: **Assuming we have enough beebots to go TLA around, otherwise TLA can supervise chn • I can describe the direction I am Circles turning using clockwise and anti- In class using iPad beebot app (see L2 core task) Mirror the Beebot app on the IWB or use a real Beebot. clockwise Individual: Show start and end destination. On whiteboards in Working in pairs using beebots. • I can combine two or more Children mark two points, A and B, on the teams chn write step by step instructions. Choose a instructions for turns and work out floor or map and use clockwise and anti- team to give the directions – all teams peer assess. clockwise turns to devise a six-stage where I will end up and route from A to B. They program the record this in my own way SC- I recognise, make and describe turns including Roamer to follow the route. Then they • I can plan, create and record whole, half and quarter turns describe the route from B to A, and several-step instructions for journeys program the Roamer to follow • I can describe the direction I am turning using this route. involving turns and direction clockwise and anti-clockwise Individual: • I can combine two or more instructions for turns and Mini plenary/plenary: (review, work out where I will end up and consolidate, demonstrate, address record this in my own way mis-conceptions) • I can plan, create and record several-step instructions Clockwise/anti-clockwise jumps hoop, for journeys involving turns and direction letters (on cards or cut out), toy figure Place a hoop on the floor and mark eight points Mini plenary/plenary: (review, consolidate, evenly around the outside with random demonstrate, address mis-conceptions) letters (cards or cut-outs). Put a toy figure Follow the instructions squared paper on a starting letter. Make a statement and Give all the children a sheet of squared paper. Establish ask children to predict the letter the toy the same starting point for all children. Tell them to figure will land on. The toy figure will take three steps around the hoop draw a line that matches your instructions. Move anticlockwise. Which letter will they land forwards three steps, turn right, go left two steps. As you on? Check children’s predictions by moving give the instructions, record the moves on a matching the figure. sheet of squared paper. Ask children to compare their path with that of their neighbour and your drawing.