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To cite this article: P.L. Thomas (2011) Adventures in genre!: rethinking genre through
comics/graphic novels , Journal of Graphic Novels and Comics, 2:2, 187-201, DOI:
10.1080/21504857.2011.633090
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Journal of Graphic Novels and Comics
Vol. 2, No. 2, December 2011, 187–201
Historically, comics and graphic novels have been marginalized as quality texts
and significant mediums for study. However, in the past decade comics have found
their place in educational establishments. This essay offers a brief literature review
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of attitudes toward comics/graphic novels as a medium and then explores the use
of comics/graphic novels within multigenre units of study that challenge student’s
assumptions about genre and text. These unit examples include interrelated works by
William Blake and Alan Moore and by Tori Amos and Neil Gaiman. The piece ends by
examining the range of subgenres within comics/graphic novels, including traditional
views of genre literature (mystery, western, etc.) and considerations of text as adaptation
(graphic novel adaptations of traditional literature, film adaptations, etc.).
Keywords: comic books; graphic novels; genre; multigenre; text adaptation; canon
Writer, notably of young adult novels, Sherman Alexie (1998) shares a similar experience:
I learned to read with a Superman comic book. Simple enough, I suppose. I cannot recall
which particular Superman comic book I read, nor can I remember which villain he fought
in that issue. I cannot remember the plot, nor the means by which I obtained the comic book.
What I can remember is this: I was three years old, a Spokane Indian boy living with his family
on the Spokane Indian Reservation in eastern Washington state.
The value of comic books in the lives and germination of writers is common, including
Margaret Atwood (Thomas 2007), and that same value in thousands and thousands of
children’s and adults’ lives should not be ignored.
While some argue about classifying comic books/graphic novels as genre or medium,
the impact of comic books/graphic novels on students’ and all readers’ perceptions of
what counts as reading, what counts as text, and what counts as genre (or medium) is a key
reason to embrace comic books/graphic novels as powerful texts and as powerful entry
points for critical literacy.
•••
*Email: paul.thomas@furman.edu
Writing about Ray Bradbury’s classic Fahrenheit 451 (1996), Boxer (2009) observes:
Think back to the original novel. Comic books are the only books shallow enough to go
unburned, the only ones people are still allowed to read. Beatty, the fire chief, who seems
to have loved books once and whom Bradbury has called ‘a darker side of me’, explains it all
to the hero, Guy Montag, the reluctant fireman. When photography, movies, radio, and televi-
sion came into their own, he says, books started to be ‘leveled down to a sort of pastepudding
norm’. Burning them isn’t so tragic, he suggests, because they are already so degraded.
Fast forward 56 years to a condensed, comic-book version of the very novel in which comic
books and condensations are presented as pap. Surely this is black humor, a resigned joke
about the imminent eclipse of books on paper by images, both digital and analog. Except that
it isn’t. The graphic novel of Fahrenheit 451, with pictures by Tim Hamilton and a condensed
text authorized by Bradbury himself, seems quite earnest.
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The language and assumptions of Boxer’s critique of the graphic novel Fahrenheit 451
(Hamilton 2009) reveal that in the first decade of the twenty-first century, comics and
graphic novels still have much to overcome. Below I offer a historical consideration of
comics/graphic novels as well as examine briefly comics/graphic novels as adaptations of
traditional texts; this discussion focuses on the medium from my perspective in the US and
from a scholarly stance (Rhoades 2008) that situates comics/graphic novels as a medium
uniquely, but not exclusively, tied to American popular culture.
2000s, Yang declares, ‘Many of today’s teachers use comics to encourage the very abilities
some educators in the 1940s feared it would squelch: reading and imagination.’
Challenges to using comics in the classroom (or to allowing children to read and enjoy
comics) have been based on issues unrelated to the quality of the medium. In fact, Yang
(2003) identifies the qualities inherent in comics that he believes make them ideal for the
classroom. First, he notes that comics are motivating, citing evidence over many decades
of the powerful connection between children and comics. Next, Yang highlights the visual
nature of comics as a powerful educational quality associated with multiple intelligences
and multiliteracies.
That comics are spatial, and not time-bound, is ideal for teaching and learning:
Time within a comic book progresses only as quickly as the reader moves her eyes across
the page. The pace at which information is transmitted is completely determined by the
reader. In educational settings, this ‘visual permanence’ firmly places control over the pace
of education in the hands (and the eyes) of the student (Yang 2003).
As well, Yang references evidence that comic books serve well to connect students to con-
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cepts and disciplines beyond addressing literacy. Finally, Yang values that comics are a
significant part of popular culture, thus a conduit to a critical consideration of pop culture.
Carter (2007) represents the assertion made by Yang (2003) that comics have reached
some level of acceptance and even high regard as both a medium and as a valuable text
in the classroom: ‘With the growing understanding of the importance of critical literacy,
visual literacy, and other types of literacy that were once considered “alternate”, more
attention has been paid to graphic novels’ (Carter 2007, p. 1). Carter also places the value of
comics/graphic novels within calls for art and democracy by Dewey (1934), who believed
art and artistic expression were essential elements of education. Further, he references
successful implementations of comics, such as the Comic Book Project (Bitz 2004, 2006)
and increased use of the medium in ELL settings (Cary 2004, Ranker 2007/2008). Comics
also support educators addressing critical literacy and visual literacy, Carter (2007) adds.
The field of comics/graphic novels and the related scholarship on teaching the medium
are both incomplete and emerging, but if we take a historical look over the scholarship and
claims both for and against comics as a medium and as suitable texts for the classroom, sev-
eral patterns emerge that help inform a case made for comics/graphic novels. Considering
a number of published articles from the 1940s until the 2000s, I outline below the main
themes found when considering comics and teaching comics:
• Use comics, although they are a lesser medium – especially with weak and reluctant
students (Alongi 1974, Frank 1944, Gruenberg 1944, Haugaard 1973, Hutchinson
1949, Koenke 1981, Schoof 1978, Wright 1979). Many endorsements of comics for
classroom use have carried with them a disturbing caveat – at least disturbing to
those of us who appreciate the medium. Wright (1979) explains that comics have
all of the literary elements of traditional literature, adding, ‘By no stretch of the
imagination can comic book stories be called great literature’ (Wright 1979, p. 159).
And, ‘Finally, comic books should never be expected to serve as art or literature’,
Schoof (1978, p. 827) explains; ‘[i]n a sense, comic books are still nothing more
than entertaining junk’. While many educators and librarians have advocated for
allowing and encouraging children to read comics and for teachers to use comics as
instructional texts, the vast majority of that support has come with broad rejections
of the medium. My case, however, includes both an endorsement of the medium
and the use of the medium in classrooms. Comics/graphic novels as a medium has a
190 P.L. Thomas
The story of afterschool comic book clubs is in many ways a story about afterschool
education itself. . . .Students who elect to participate in these programs are encouraged
to express themselves and to take risks in what they say, draw, and write. They use
creative methods to put their knowledge into practice and application. All of these
things occur in the comic book clubs, but they occur in many other afterschool clubs as
well: film production, hip-hop dance, slam poetry, and on and on (2006, p. 18).
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Comics represent something that children value, and when we support those chil-
dren as they create those things that already matter to them, we are tapping into the
potential for critical literacy and democratic ideals that we often claim the education
system is pursuing. We must not ignore the importance of students composing those
genres that we ask them to read, and the work of Bitz, Dyson and many others reveal
that comic creation is an ideal avenue to authentic composing by our students. To cre-
ate text is to create self, as Dyson explains: ‘Their [her students’] literary drama is
presented . . . in the interest of fostering other such dramas, in other classrooms,
where superheroes of a human sort are waiting for their cue’ (1997, p. 9).
• Comics are positive influences on children and reflect social norms (Belk 1987,
Frank 1944, Gruenberg 1944). During the assault on comics in the 1940s, several
professionals claimed that comics were in fact, on balance, a positive influence on
children. That claim was based on the reality that comics often reinforced the norms
of American culture (see Rhoades 2008, Wright 2001). Belk, examining the mes-
sages in comics related to wealth, concluded, ‘There is some suggestion here that
comic books may have a positive socializing influence on children’ (1987, p. 38).
Further, Belk acknowledges that the shift he detected in comics during the mid-
1980s – ‘more fallible and human superheroes’ – could create another backlash
against comics as they turned against the social norms they have historically reflected
(1987, p. 38). The dilemma for critical educators is that such endorsements of comics
are similar to the mixed messages noted above – teach comics, but they are poor lit-
erature. That comics reinforce uncritically social norms is both a strength and a
weakness of the medium since those social norms may in fact be flawed (consider
the racial stereotypes too often present in comics throughout the first half of the
twentieth century or the objectifying of women still common in comics). For criti-
cal educators, comics endorsing norms we believe need confronting allow students
a window to those norms and to growing as critical readers themselves.
• Comics are a useful step to other literacy developments by students – notably liter-
acy skills (Alongi 1974, Frank 1944, Guthrie 1978, Haugaard 1973, Koenke 1981,
Marsh 1978, Morrison et al. 2002, Norton 2003, Richie 1979, Schoof 1978, G.E.
Schwarz 2002, G. Schwarz 2006, Sones 1944, Strang 1943, Versaci 2001, Weiner
2004, Williams 2008, Wright 1979). Since many arguments for incorporating comics
Journal of Graphic Novels and Comics 191
into the classroom belittle the quality of comics themselves, comics are often por-
trayed as useful tools to some other literacy end – much as we often do to other
wonderful and engaging texts. Just as we teach The Sun Also Rises (Hemingway
1926/1954) in order to address modernist fiction, point of view, characterization
and a whole host of terms and concepts (with little concern for enjoying a wonderful
story filled with interesting and flawed characters), comics are often touted as some-
what limited texts that can help teach literacy skills and (we hope) move students to
better texts:
Well-done graphic novels offer teachers another tool to be used in the classroom and
can enrich the students’ experiences as a new way of imparting information, serving as
transitions into more print-intensive works, enticing reluctant readers into prose books
and, in some cases, offering literary experiences that linger in the mind long after the
book is finished (Weiner 2004, p. 115).
more interesting points running through 1940s endorsements of comics was the
claim that comics were appropriate for children, that they matched children’s inter-
ests and needs. From a clinical perspective, many argued that comics, in fact, were
appropriate for children, although these assertions tended to acknowledge that any
popular medium should not be viewed as a monolithic form. As with other mediums,
whether or not a text is suitable for a child depends on a variety of factors related to
the text and the child. What we should note is that nothing inherent in the medium of
comics makes them inappropriate for children, just as no text is inherently inappro-
priate for children (except, of course, a text designed solely for consenting adults,
such as erotica).
• Comics are well suited to teach critical literacy, especially critical media literacy
(Morrison et al. 2002, Ranker 2007/2008, G.E. Schwarz 2002, G. Schwarz 2006,
Versaci 2001, Williams 2008). One sign that comics as a medium has turned a cor-
ner toward respectability for the medium and for taking it seriously in academic
settings is the growing acknowledgement that comics/graphic novels are well suited
to aid in the teaching of critical literacy, especially as related to enhancing our stu-
dents’ critical lens for media. Versaci (2001), who implements comics in most of his
courses, notes,
As teachers of literature, we should not strive to get students to accept without ques-
tion our own judgments of what constitutes literary merit[, but] to encourage students
to see themselves as having a voice in the question of what constitutes literary merit
by defining reasonable parameters by which to judge a creative work and articulating
why and how that work is – or is not – within those parameters. Only by helping stu-
dents achieve this voice do we help them become active, critical, and engaged readers
(pp. 61–62).
While seeing comics as powerful means to critical literacy ends presents comics as
a tool, that argument at least acknowledges a higher level of sophistication in the
medium than many of the published pieces did from the 1940s through to the 1980s.
• Comics, popular culture, and multiliteracies are all important elements needed
in the classroom (Berger 1978, Frey and Fisher 2004, Gruenberg 1944, Lopes
2006, Morrison et al. 2002, Norton 2003, Ranker 2007/2008, G.E. Schwarz 2002,
G. Schwarz 2006, Sones 1944, Versaci 2001, Williams 2008). ‘In an increasingly
visual culture’, Schwarz explains, ‘literacy educators can profit from the use of
192 P.L. Thomas
graphic novels in the classroom, especially for young adults’ (2002, p. 262). Another
suggestion that comics are becoming a respected medium is the acknowledgement
that they represent popular culture – which fits within a growing belief that pop
culture must be regarded more highly itself in the classroom. The New London
Group (1996) established an environment that questioned the nature of literacy,
and comics/graphic novels have begun to fit well within that expanding acknowl-
edgement and embracing of multiliteracies: ‘The graphic novel now offers English
language arts teachers opportunities to engage all students in a medium that expands
beyond the traditional boarders of literacy’ (Schwarz 2006, p. 58).
• Comics help educators acknowledge out-of-school literacies and interests in the
classroom (Berkowitz and Packer 2001, Frank 1944, Frey and Fisher 2004,
Hutchinson 1949, Morrison et al. 2002, Norton 2003, Sones 1944, Versaci 2001,
Wright 1979, Zorbaugh 1944). Gallego and Hollingsworth (2000) note that schools
dictate for students what counts as literacy. Frey and Fisher explain, ‘We had
observed students actively engaged with anime and manga materials. . . , although
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not in sanctioned school activities’ (2004, p. 19). Children often have vibrant literacy
lives that go untapped because teachers fail to acknowledge those literacies, resulting
in ‘many adolescents. . .begin[ning] to see comic books as many adults do: subliter-
ate, disposable, and juvenile’ (Versaci 2001, p. 63). Further, Frey and Fisher call for
not only honouring comics and children’s out-of-school literacies, but also moving
beyond seeing comics as a medium for literacy skills work: ‘[W]e resisted the temp-
tation to focus on remedial skills instruction and instead used popular culture and
the media to invite students into school literacies’ (2004, p. 24).
• Comics are a legitimate (emerging) medium (Berger 1978, Gruenbrg 1944, Lopes
2006, Marsh 1978, Richie 1979, Schoof 1978, Schultz 1949, Versaci 2001, Weiner
2004, Zorbaugh 1944). In his work on stigma – specifically of comics as a part of
popular culture – Lopes notes that comics have been marginalized ‘as less than liter-
ature and less than visual art’ (2006, p. 404). Despite a historical tide against comics,
including the devastating attack in the mid-twentieth century, Lopes sees the medium
rising: ‘With the recent success of graphic novels [since 2002] catering to both chil-
dren and adults, and the success of film adaptations of comic books, perhaps normals
have finally discovered that the American comic book is a unique and complex art
form’ (2006, p. 411). The view that comics is a substantial medium is still rare, how-
ever, but my case here supports acknowledging comics/graphic novels as a powerful
and sophisticated medium as valuable as any other.
• Comics are well suited for a variety of instructional settings including art, ELL and
foreign language (Berkowitz and Packer 2001, Marsh 1978, Ranker 2007/2008,
Williams 2008). Cary (2004, p. 1) admits, ‘Superman made me a reader’. In his
book on incorporating comics in ELL instruction, Cary represents a growing move
to identify the value of comics/graphic novels for a variety of educational purposes
beyond teaching native language literacy skills. Comics have been used in art courses
(Berkowitz and Packer 2001, Williams 2008) and in the teaching of French (Marsh
1978), as well as in ELL classes (Ranker 2007/2008).
great craft and care in the handling of their material’ (2009, p. 86). And here is a key
to considering the value of comics, graphic novels and graphic adaptations of traditional
texts – craft. That we consider both the messages of texts and how those texts are formed –
whether text-only, text with art, or film – is ultimately a concern for craft, medium and
genre. Alexander and Lupton include in their endorsement of the manga Shakespeare a
realization about the possibilities of a variety of texts:
Perhaps one of the most productive dimensions of the manga versions might lie in their abil-
ity not only to excite interest in Shakespeare’s dramas but also to stimulate consideration of
various media and their different affordances. A manga version of Hamlet, as we have sug-
gested, can make interpretive gestures that other media – the original text and even a filmed
version – cannot. As such, a consideration of these manga versions in conjunction with other
‘readings’ and renderings of Shakespeare’s work may open up lively discussions of media and
media literacy – discussions that our students increasingly need to have if we are to become
more literate about and fluent with the media venues and technologies that surround us (2009,
pp. 88–89).
Briefly here, I will discuss a few traditional texts that include graphic novel adapta-
tions – Ray Bradbury’s Fahrenheit 451 (1996), Paul Auster’s City of Glass, and Mark
Twain’s (2001) A Connecticut Yankee in King Arthur’s Court. The focus of study-
ing graphic novel adaptations of traditional works should include both the craft of the
adaptations and how those adaptations conform with and differ from the original texts.
Above, I discussed Boxer’s (2009) dismay about Ray Bradbury endorsing a graphic
novel adaptation of his novel (Hamilton 2009), Fahrenheit 451. Boxer’s discourse is filled
with the typical marginalization and misunderstanding of the comic book medium. Boxer
notes that in Bradbury’s dystopian novel, the comic book is one of the very few allowed
printed text formats. ‘It’s hard to know what on earth Bradbury was thinking’, Boxer
muses, adding:
Maybe there’s another explanation, though. Maybe Bradbury sees the comic book as a kind
of life raft, a salvation, for books. At the end of Fahrenheit 451, an underground society of
persecuted book lovers picks volumes to memorize before burning them. They recite them to
others. It’s back to the oral tradition to save the literary world. Today a similar thing (minus
the burning) is happening in reality, as graphic novelists pick out classics to retell in their own
way. Fahrenheit 451 is but one of many (Boxer 2009).
Boxer, I believe, is missing the essence of graphic novel adaptations of traditional texts,
however.
194 P.L. Thomas
Consider that Shakespeare, often acknowledged as the author of the greatest literature
ever produced, wrote his plays based on other texts – in other words, Shakespeare himself
adapted text to create his much praised works. A complex and engaging study, then, would
be to ask students to examine Bradbury’s (1996) original novel, the graphic novel adap-
tation (Hamilton 2009), and the film adaptation (Fahrenheit 451 1966). As Neary (2009)
explains about the graphic novel:
This isn’t the first time the book has been adapted for a new medium. In 1966, Francois
Truffaut made it into a film starring Julie Christie and Oskar Werner. Though the movie made
a few significant departures from the book, Bradbury supported Truffaut’s interpretation of
his story. And now he has given his full backing to the graphic adaptation. For Bradbury, a
comic book collector since age nine, the idea is exciting.
A graphic novel adaptation is yet another medium for telling a story, and the nature of
each medium impacts the narrative differently. Distinguishing among those differences
enhances our students’ literacy development in ways that approaching traditional text-only
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cannot.
Different versions of Bradbury’s novel ask students to consider the science fiction genre
as well. Like the versions of Fahrenheit 451, Paul Auster’s City of Glass provides an excel-
lent unit around the novel and the graphic novel adaptation by Paul Karasik and David
Mazzucchelli (artist of Batman: Year One (Miller and Mazzucchelli 2007)) (Auster et al.
2004). Auster’s work is generally considered genre fiction itself; as part of his New York
Trilogy, City of Glass is a critically acclaimed noir mystery. Often in formal school settings,
genre fiction, such as science fiction and mystery, are marginalized as lesser than so-called
literary fiction – although some elite works of genre fiction often move into the literary
canon.
Art Spiegelman (1986, 1991), noted author of graphic novels (Maus), in the introduc-
tion to the graphic adaptation of City of Glass, opens by acknowledging the shift from
‘comics’ to ‘graphic novels’ to legitimize the medium. Spiegelman continues to explain
that he began a quest to join ‘some serious novelists to provide scenarios for skilled graphic
artists’ (Auster et al. 2004, n.p.). Spiegelman’s quest was interrupted by writers who agreed
and then abandoned any commitment. This process led to adaptations, suggested by Auster,
but Spiegelman saw problems with using City of Glass:
For all its playful references to pulp fiction, City of Glass is a surprisingly nonvisual work
at its core, a complex web of words and abstract ideas in playfully shifting narrative styles.
(Paul warned me that several attempts to turn his book into a film script had failed miserably.)
(Auster et al. 2004, n.p.)
This all surely bodes poorly for adapting the novel to a graphic novel.
The key to making the adaptation work was asking Karasik to join Mazzucchelli,
instead of asking Mazzucchelli simply to adapt the work himself. The coincidence of
the project was that Karasik had years earlier already begun work on adapting the novel,
explains Spiegelman. The new project with Karasik and Mazzucchelli produced a fuller
and more successful approach to adapting Auster’s novel, including rethinking the use of
panels by the artist. Ultimately, Spiegelman explains,
By poking at the heart of comics’ structure, Karasik and Mazzucchelli created a strange dop-
pelganger of the original book. It’s as if Quinn, confronted with two nearly identical Peter
Stillmans at Grand Central Station, chose to follow one drawn with brush and ink rather than
one set in type (Auster et al. 2004, n.p.).
Journal of Graphic Novels and Comics 195
As Spiegelman states, the graphic novel is a model of the power of collaboration, a key
aspect of both graphic novels and adaptation that students need to consider in our culture
that values individual work (or at least the appearance of such) over collaboration.
‘Mark Twain’s A Connecticut Yankee in King Arthur’s Court has been adapted to multi-
ple media since its publication in 1889’, explains Keebaugh (2007). The novel by Twain has
been adapted in film and comic format many times, she adds in a discussion of how those
many versions add to the Yankee, Hank Morgan. Keebaugh offers a detailed analysis of
Hank and other characters, reinforcing an argument that Twain’s work is underappreciated.
Next, Keebaugh (2007) looks at the film versions of the novel. A Connecticut Yankee
(1931) is explicated to show how the adaptation adds to and deviates from Twain’s original
work, concluding:
One critic calls Rogers’s A Connecticut Yankee ‘a very entertaining rendition of the story’
(Sindelar, July 5), but I would contend that this critic does not grasp the deeper relations
between the characters, which are largely lost with this rendition. Machinery and modern
inventions pervade the screen, but their original significance – peaceful industrial revolution –
is sacrificed to forced love stories and a weak characterization of Hank.
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Four film versions are identified, including a cartoon version featuring Bugs Bunny. The
film versions are also interesting since they are often broad or loose adaptations unlike the
1931 film that attempts to follow the novel closely.
Keebaugh (2007) next turns to comic book adaptations, including five different ver-
sions from 1945 to 1997. The discussion of the comics, like the films, shows the nature of
adaptation and the mediums involved, leading Keebaugh to conclude: ‘Throughout differ-
ent adaptations of A Connecticut Yankee, a common trait is painstakingly clear: Hank is
not the character that Twain originally wrote him to be’ (Keebaugh 2007). The discussion
of different versions of Twain’s work offers Keebaugh an opportunity to present a solid
argument for evaluating comics as a medium and adaptations:
Comics should not be judged by whether or not they successfully stuff a long novel into a
comic format (which is surely impossible for many reasons), but by what lens they offer of the
original text. Each adaptation emphasizes a different aspect of the original, and these differing
lenses may serve to help us rediscover old texts in new lights, to see, in effect, those aspects
of prose narrative difficult to discern because they are present – rather than omitted – or are
differently integrated into the system of the work (Keebaugh 2007).
Sequential art, by the nature of joining text and graphics, is a natural connection to
poetry since poetry as a genre is highly sensory, often driven by imagery. Using imagist
poets such as William Carlos Williams or E.E. Cummings to move to comics and graphic
novels seems to make sense when asking students to consider the conventions of genre.
In an issue of ImageText, the work of British poet and artist William Blake is examined as
a likely connection to comic books.
‘Two hundred and fifty years after William Blake’s birth, his work continues to have a
very strong visual resonance’, explains Whitson (2007a) in the introduction to the Blake
issue. Whitson makes a case for connecting Blake and comics, including noting that a
Blake descendent, William Blake Everett, created a comic superhero, Namor, the Sub-
Mariner. Then, Whitson offers Blake’s influence on major comic creators:
In a more general sense, Blake’s designs influence two generations of comic artists, from the
acid-induced philosophical ramblings of Grant Morrison, to the wide-eyed fleshy perversions
gracing the pages of work by R. Crumb, to the wistful fairytales conjured by J.M. DeMatteis
and the more independent work of Keith Mayerson. Each of these creators, in his own way,
foregrounds the indisputable visual presence of transformation and metamorphosis in Blake’s
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Finally, Whitson (2007a) identifies more direct connections between Blake’s work and
the journal itself. Referencing the coining of the term ‘imagetext’ by W.J.T. Mitchell,
Whitson explains the journal’s focus on the relationship between text and images and
Mitchell’s use of Blake’s work to develop his term and the concept behind ‘imagetext’
as one word. Whitson, then, adds:
The imagetext emerges in a bewildering haze of interaction, transformation and mutation –
thus signifying much more than just comics and cartoons. Or rather, the academic study of
comics and cartoons opens up its own infinite vortex – that of the imagetext itself – and
forces a broader study of woodcuts, novels, paintings, new media, film, television, graphic art,
advertisements, and indeed comics and animated cartoons (Whitson 2007a).
Comics share with Blake’s work a realization of the possible when we move beyond text-
only mediums.
Writing about Blake’s The Marriage of Heaven and Hell (1997), Leslie (2007)
observes:
The argument of a line’s words turns into a graphic representation of its sentiment. The top
edge of a drawing offers itself again as a horizon line for wandering figures. All this detail
makes the page’s surface a dynamic space of interrelating elements. It fizzes with life. The
Journal of Graphic Novels and Comics 197
surface swarms. Blake’s ‘infernal’ procedures of printing allowed him to entangle words,
illustrations, and lines on the same copperplate.
Like comics/graphic novels, the product Blake creates communicates in ‘a dynamic space
of interrelating elements’ that we often marginalize when compared to text-only works.
As Leslie explains, Blake’s mixing of text and graphics disrupts and impacts how the
reader views the text and the messages of the totality, again much as the panels and layout
of a comic allows and forces the reader to read and re-read the parts and whole of a comic
book.
More directly, Leslie (2007) believes Blake’s works ‘are the templates for comic book
superheroes: the musculature and the skin-tight costumes that showcase it, the globular
eyes ablaze, the strong legs flung apart, the bold gesticulations of the arms’. Leslie solidifies
this connection by examining the use of Blake in the work of Alan Moore – ‘Moore’s is a
bleak Blakeanism.’ Specifically, students can find these references in Moore’s From Hell
(Moore and Campbell 2000), Leslie shows.
Whitson (2007b) identifies further the connection between Moore and Blake:
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Whitson’s explication of the elements shared between Moore and Blake can serve students
well as they examine these two creators’ works, following thematic patterns and motifs
running through both canonical works, Blake’s poetry (specifically ‘The Tyger’), and chal-
lenges to our perceptions of text, Moore’s sequential art (specifically Watchmen (Moore
and Gibbons 1986, 1987)).
Whitson (2007b) focuses on Chapter 5 of Watchmen, ‘Fearful Symmetry’, which incor-
porates the motif of symmetry into the panels and pages of the work – with the central
pages, 14–15, mirror images of each other, thus symmetrical. The explication of Blake
within the work and ideology of Moore’s canon leads Whitson (2007b) to conclude:
While William Blake possesses the capitalist subject, the capitalist subject possesses Alan
Moore – Alan Moore becomes William Blake – and one cannot tell if the capitalist sub-
ject is being perverted or if the capitalist subject is dominating everything: transforming and
commodifying mysticism, superheroics and prophecy in a flourish of postmodern monetary
exchange. Who made the Tyger? Who made William Blake, or Alan Moore, or the tran-
scendental unity of apperception? All are fearful symmetrical reflections of one another. All
contribute to, pound away at, and fracture the sublime network that is contemporary global
capital.
Whitson (Talbot and Whitson 2007) offers another connection between Blake and
comics with an interview with Bryan Talbot, whose comic book work is also connected
with Alan Moore (Swamp Thing (Moore, Bissette, and Totleben 1987)). Talbot discusses a
wide range of influences on his life and career, noting:
I went to a School of Art to do a one year foundation course. This is where I learned to hate,
like Blake, the contemporary fine art world as I was taught by three obnoxious abstract artists
who allowed no figurative work of any kind. They taught by fear, using sarcasm to humiliate
before the entire studio students who didn’t fit in (Talbot and Whitson 2007).
198 P.L. Thomas
Throughout the interview, Talbot reveals in his work, paralleling the patterns in Moore,
the conscious influence of Blake’s ideas and work on Talbot’s evolution as a comic book
creator.
Once the connection between a canonical writer like Blake and an alternative text such
as comics/graphic novels has been established, another multigenre/multi-medium consid-
eration that can be made is between the music of Tori Amos and the comic book work
of Neil Gaiman, as Reed (2008) identifies: ‘There are remarkably numerous textual cross-
pollinations and direct references that writer Neil Gaiman and musician Tori Amos make
to one another’s creative efforts and friendship in their own works.’ While the relationship
between Blake’s creative works and Moore’s sequential art is more Blake influencing and
informing Moore, the relationship between Amos and Gaiman is one of references and
allusion that supports the individual works but also appears to promote the work of the
other artist.
Reed (2008) provides a sophisticated explication of the works of Amos and Gaiman
to establish the relationship between the two and the significance of the references within
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each artist’s works. The examination of the Amos/Gaiman connection also includes a use-
ful listing of the works reflecting the overlap of references and allusions in Amos’ music
and Gaiman’s comics and more traditional texts/genres (Gaiman’s work is itself an exam-
ination of many genres, in fact). Reed’s concluding commentary offers a strong argument
for the value of exploring the Amos/Gaiman textual relationship for students as an avenue
for challenging genre, medium and text:
Between Neil Gaiman’s flirtations with the mythic and Tori Amos’s impressionistic self-
portraiture, their friendship as presented in their public works is an encoded one that inspires
curiosity and devotion in audiences, drawing them in with sincere advertisement. Within the
social and economic operations of textual mediation through such individuals, the variable
that allows the authors’ commentary on one another to have difference and thereby to take
meaning is revealed to us in the ways that readers and listeners take on the name, image, and
idealized reflection of each author, searching to bridge the imaginary in the give and take of
words and song (Reed 2008).
Comics/graphic novels as a medium are much more than superhero comic books, the
type of work most people associate with the medium. And, while I remain convinced that
sequential art is a valuable medium for its own reasons, many educators and scholars balk at
the medium still. Using connections between what has already been established as quality
text, such as Blake above, and comics allows both teachers and students the opportunity
to examine comics as a medium while not straying too far from recognized works and
traditional views of ‘text’. I am hard pressed to imagine a more powerful experience for
students than a challenging look at Blake, Moore, Amos and Gaiman as an adventure in
genre/text that rivals the adventures we tend to associate with the world of the comic book.
•••
When children are coming to know the world and those aspects of existence that
make humans human, such as language, they discover and form theories that are increas-
ingly tempered by what they have decided before. Human perception is a series of biased
perceptions leading to solidifying already held beliefs or transitioning to new beliefs.
Once children enter school, their perceptions are often set aside for the authoritar-
ian views of the school, embodied by teachers and administrators. Soon children come to
embrace narrow views of text, reading and genre – jaded by the weight of school. Often,
deep down inside, those children know better, but remain silent or silenced.
Journal of Graphic Novels and Comics 199
Reconsidering text, reading and genre through comic books and graphic novels – texts
often associated with those children’s worlds – is a step toward honouring more nuanced
and sophisticated perceptions of text – perceptions that children and adults alike have
already embraced beyond the walls of school.
Note
1. Adapted from Thomas, P.L. (in press). Challenging genres: comic books and graphic novels.
Netherlands: Sense Publishers.
Notes on contributor
P.L. Thomas, Associate Professor of Education (Furman University, Greenville SC), taught high
school English before moving to teacher education. He is currently a column editor for English
Journal (National Council of Teachers of English) and series editor for Critical Literacy Teaching
Series: Challenging Authors and Genres (Sense Publishers), in which he authored the first volume
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‘Challenging genres: comics and graphic novels’ (2010). He also has an entry on comics/graphic
novels in Boy Culture (Greenwood Press, 2010) and maintains a blog addressing teaching
comics/graphic novels at http://comicsasliterature.blogspot.com/. His work can be followed at
http://wrestlingwithwriting.blogspot.com/.
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