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the 100
greatest
videogames
t h e u lt i m at e c o l l e c t i o n
of modern classics
2 0 17 e d i t i o n
Edition
Digital
the 100
greatest
videogames
t h e u lt i m at e c o l l e c t i o n
of modern classics
2 0 17 e d i t i o n
the 100
greatest
videogames
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The 100 Greatest Videogames 2017 Edition


© 2017 Future Publishing Limited

Part of the

bookazine series

4
intro
Welcome to the 2017 edition of The 100
Greatest Videogames. If you’re not familiar
with the format, here are our rules. In
compiling this list, we worked to simple
criteria: all formats – portable, touchscreen,
console, PC, whatever – were eligible; we
could include only a single entry from any
series that features straight-up sequels;
and each game had to stand up today
rather than making the cut for reasons
of nostalgia or historic significance.
Not all of the games featured here are
new, however. In fact, some of the most
invigorating parts of the curation process
involved pulling out and replaying a number
of the most seasoned titles from the Edge
archives. Hopefully this much-argued-over
collection will inspire you in the same way.

5
contents

Advance Wars 162 EarthBound 74 Katamari Damacy 20


Animal Crossing: Elite Dangerous 34 Kerbal Space
New Leaf 22 Program 140
Far Cry 4 98
Batman: League Of
arkham knight 76 Fez 108 Legends 50
Battlefield 4 62 Final Limbo 70
Fantasy XII 14
Bayonetta 2 184 Mario Kart 8
Fire Emblem FATES 124 Deluxe 166
BioShock 42
FTL: Faster Mass Effect 2 86
Bloodborne 198 Than Light –
Advanced Edition 82 Metal Gear
Bomberman 36 Solid V: the
F-Zero GX 28 phantom pain 170
Call Of Duty 4:
Modern Grand Theft Metroid Prime 64
Warfare 44 Auto V 202
Minecraft 186
Castlevania: Half-Life 2 196
Symphony Monster
Of The Night 68 Halo 3 130 Hunter 4
Hearthstone: ULTIMATE 94
Civilization IV 60
Heroes Of Nidhogg 106
Counter-Strike: Warcraft 66
Global Offensive 58 Okami 88
Her Story 10
Dark Souls 204 OutRun 2006:
Horizon Coast 2 Coast 56
Dead Space 116 Zero Dawn 160
OVerwatch 110
Demon’s Souls 158 Hyper light
drifter 18 Pac-Man
Destiny 136 Championship
Ico 154 Edition 40
Dishonored 142
Inside 126 Persona 4
Doom 102
Journey 114 Golden 84
Dota 2 118

6
Portal 182 Super Mario The Witcher III:
World 176 Wild Hunt 96
Prince Of
Persia: THE Super Meat Boy 52 The Witness 164
Sands Of Time 16
Super Metroid 156 Titanfall 2 100
Puyo Puyo 80
Super Towerfall
Puzzle MONKEY BALL 12 Ascension 72
& Dragons 46
Tearaway 48 Transistor 78
Puzzle Bobble 26
Tetris 194 Trials Fusion 104
Red Dead
Redemption 178 The Elder Ultra Street
Scrolls V: Skyrim 152 Fighter IV 168
Resident Evil 4 188
The Last Uncharted 4:
Resogun 24 Guardian 150 A THIEF’S END 174
Rez INfinite 172 The Last Of Us 200 Vanquish 120
Rock Band 3 148 The Legend XCOM: Enemy
Of Zelda: A Link Unknown 92
R-Type Final 32 To The Past 138
Xenoblade
Shadow Of The Legend Chronicles 54
The Colossus 128 Of Zelda: Breath
Spelunky HD 134 Of The Wild 206
Splatoon 144 The Legend
Of Zelda:
Starcraft II 38 Majora’s Mask 132
Super Hexagon 8 The Legend
Of Zelda:
Super Mario Ocarina Of Time 190
3D World 112
The Legend
Super Mario 64 180 Of Zelda:
Super Mario THE Wind Waker 146
Galaxy 2 192 The Sims 3 30
Super Mario The Stanley
Maker 122 Parable 90

7
100
Format Android, iOS, Mac, PC Publisher/developer Terry Cavanagh Release 2012

Super Hexagon
Super Hexagon is something early games won’t end much The relentless pacing of the
of a poster child, alongside Dark farther along than that. As you game is matched by an aggressive
Souls and Spelunky, for the sadistic begin to sync with the game’s soundtrack by London-based
brutality with which some game rhythm, however, it becomes chiptune musician Chipzel (who
designers gleefully approach their clear that focusing on your has no shortage of experience in
task. Of course, if a game were avatar – as so many games have videogame-related audio, having
impossible it’d be no fun at all; trained players to do – is a created much of her work using
the key to testing players’ limits is surefire route to rapid failure. Game Boys). The arrival of each
positioning the challenge just far There’s no time to wait until wave of obstacles is matched to
enough from impossible to remain after you clear one obstacle to the thumping beat, offering a faint
satisfying and keep them hooked. start thinking about the next; you helping hand in avoiding disaster.
Super Hexagon accomplishes need to focus on the edge of the Super Hexagon was a key game
this with unnerving, hypnotic screen and plan well ahead. in defining the potential of iOS,
precision. The premise couldn’t As you begin to eke out an a format eyed with suspicion by
be more reductive: rotate a tiny additional hundredth of a second core players for so many years,
triangle around a morphing shape or two with each successive run, and delivers a fast-paced challenge
(occasionally a square or pentagon, the game digs in and refuses to let that rivals the best twitch
but more often a hexagon) in the go. And its one-more-go nature is experiences available on consoles.
centre of the screen so that it fits bolstered by some smart design Touchscreen controls, it turns out,
through gaps in the encroaching touches. The fact that each time needn’t equal a dumbed-down or
walls, which move inexorably, and you restart the colour changes, for imprecise interface and, handled
ever more rapidly, towards you. example, or the sheer speed with well, are more than capable of
The game makes its intentions which you can be in the action delivering feedback as vivid as
known from the off by labelling again after failing. Then there’s any clicking button. The game
the easiest of its difficulty levels the brilliant decision to pick up didn’t start its life on iOS,
‘Hard’. Two more, Harder and the music exactly where you left however, and was adapted from a
Hardest, must be bested before off with each retry, a crafty game created by Terry Cavanagh
a further three tiers of terror psychological trick that lessens for a 12-hour game jam.
are unleashed. The aesthetic is the sense of lost progress. But It’s fitting then that the game
stark, pairing muted two-tone more important than any of this took on a life of its own as a
backgrounds with simple pulsing is the use of procedurally stacked spectator sport, attracting huge
lines that change colour like predesigned segments which crowds at specially arranged
particularly gaudy stage lighting. spark waves of recognition-driven events that threw the trance-
The look serves to underscore relief and the ability to learn inducing action up onto big
the unforgiving challenge while useful manoeuvres even as the screens and allowed rookies and
at the same time ensuring that levels come at you in a semi- the uninitiated to marvel at the
the screen is as uncluttered as random order. seemingly impossible prescience
possible – essential given how For a game of such modest of expert players. Watching
fast everything moves. construction, Super Hexagon’s someone skilfully threading their
Your score for each level is onslaught is partnered with way through the most difficult
simply how long you managed to surprisingly refined handling as levels is on par with witnessing
survive, and it’s sobering to find your triangle luxuriously swoops the best bullet-hell runs. There
even five seconds dauntingly out left and right, gracefully arcing are plenty of astonishing efforts
of reach on your first few tries. It through spiral pathways and deftly on YouTube, too, and trawling
takes roughly 1.5 seconds for the avoiding the edges of contracting through them is as moreish as
first wall to reach you, and your shapes. When it goes well, at least. playing the game for yourself.

8
99
Format Android, iOS, Mac, PC Publisher/developer Sam Barlow Release 2015

Her Story
Making detective games every second of that footage, achieved with a form of videogame
is hard. Not games that merely you’ll still be left questioning long thought cursed to bear the
feature crime – all those need certain facets of the facts stench of failed Hollywood
do is recognise the repercussions presented. You may play the game aspirations and a black mark in
of the dead bodies, wantonness with a screen before your eyes, but the history books: full-motion
and pilfered valuables that are an essential, irreducible part of video. That it avoids such failure
more often simply the aftermath the computing is going on in the is down to several factors, but
of the mainstay activities in your synapses you carry around with the most important two are the
standard interactive power fantasy. you every day. That’s a rare and performance of actress (and
No, games that seek to turn you beautiful thing. musician in another life) Viva
into the investigator have to do And the trick Barlow pulls to Seifert, and exemplary framing.
something almost unthinkable in do this is simplicity itself: employ Being the only performer
an industry where every prop is the verb set of the search engine. onscreen, Seifert is left to conjure
turned by an expensive artist, Here’s how it works. Seven police not only a convincing inner life for
every quip and line is scrivened interviews from 1994 are split up her interviewee but also allusions
by a slightly less expensive writer, into over 200 separate chunks and and relationships enough with
and every scene is made under then hidden behind the entry field the invisible cast beyond the
the watchful orchestration of a of the LOGIC database. There’s interrogation room walls to
very expensive director: they have only one rule, one limit to gamify prevent the story collapsing
to let you miss things. In fact, the whole process, which is that inwards on itself. She does so
perversely, they have to actively you will be served only the first capably under intense limitations.
hide things from you. A true five clips to match your terms. The rest is up to Barlow, who
detective game can’t even afford And yet that goes to show how dresses the game up in period
itself the luxury of signposting potent a rule can be, for it takes fashion – everything from the
all the wonderful bits that have what would otherwise be a detail work in the lo-fidelity
been made at great expense that, rudimentary process of watching desktop icons, which arouse
sure, you’re missing out on now, a chronologically scrambled recollections of Windows 95’s
but you could go back to later. narrative and transforms it into a school of interface design, right up
That defeats the whole purpose. procedure of investigation, seeking to the encompassing protrusions
And it’s why so many have failed. out the next suitably distinct of a fake CRT screen. In this
To make this genre really work, string in exactly the same way you throwback interface and the
the game has to let you to figure might scour a crime scene for the cramped framing of the camera
it all out for yourself. merest hint of a clue. Some words lens, he presents Her Story’s
Sam Barlow’s Her Story is in will lead to dead ends – little footage not as misguided vanity,
this list because it does precisely pockets of ’90s miscellanea, nor as a miserly alternative to
that. You decide exactly how much perhaps – that seldom feel like CGI, but as a voyeuristic peep into
of its tale you’re going to imbibe wasted effort but terminate a a process the common man is not
before you make up your mind promising line of enquiry. Others meant to be privy to, with all the
about its central mystery. It even will take you to the seconds of gravitational pull of the forbidden.
offers you an out potentially hours footage that entirely scramble It’s just one more reason to be
before you’ve seen all the video your working theories with brand- attracted to an unconventional
clips that deliver, drip by drip, the new information, upending your game that tugs on threads few
fragments of information that fill fragile understanding of the forces others dare to unravel, and has
in this captivating case and the and motives at play here. already proven that while making
associated backstory. Even should That alone would be remarkable detective games is hard, the result
you choose – choose – to root out enough. However, all this is can amply justify the effort.

10
98
Format GC Publisher/developer Sega Release 2001

Super Monkey Ball


There was one question on Ball is flawless. There’s the classic Indeed, if Super Monkey Ball
everyone’s lips when Super Monkey videogame ‘ching!’ when you roll had stuck to that one thing – just
Ball was announced for Nintendo’s a ball into a banana, for example tilting mazes and getting monkeys
GameCube: how much fun would (collect 100 and you get an extra in balls from point A to point B
it be to mess around with Sega’s life, obviously). And there is the within increasingly demanding
monkey balls without a plastic game’s family of simian stars: time limits – then it would be a
banana in your hands? Because AiAi, MeeMee, GonGon, and Baby classic game, because it does that
before it appeared on the console (the smallest, and therefore the thing with unparalleled dexterity
– signalling the start of Sega’s one most widely used by experts). and charm. But it also throws in
post-hardware era – Monkey Ball There is the pixel-perfect a clutch of minigames starring
had existed in an arcade cabinet learning curve you’d expect from a monkeys in balls, most of which
controlled by an almost erotically game devised to part arcade-goers are as entertaining as the main
upright banana-shaped joystick. from their cash. From a set of ten game, and some of which could
Overseen by Toshihiro simple mazes at the start, players easily have been developed into
Nagoshi, Super Monkey Ball was graduate by the end of the game complete games in their own right.
a GameCube launch title, and to some of the most vexing Take Monkey Race, for
it encapsulated the inclusive conundrums in videogaming. example, in which players race
philosophy of Nintendo’s box of Initial simple layouts give way around circuits picking up
fun – in many ways, it anticipated to increasingly rococo structures: powerups. Apart from the limited
the all-audience gaming ethos of wire-thin tendrils snaking around number of race circuits, it is
its successor. In the absence of the and up and over and under, across every bit as good as the eventual
coin-op’s banana, the GameCube underwater environments, lush GameCube version of Super Mario
version is controlled with an jungles and urban skies. One Kart. Or consider Monkey Target,
analogue stick, and the underlying particularly advanced maze even which brings back fond memories
concept is simple: tilt a maze to assumes the shape of a guitar. of PilotWings by transforming
steer a ball around it, getting from And completing those later mazes monkeys in balls into monkeys in
start to finish within a certain demands an almost superhuman gliders, to be steered and finessed
time limit. Except it has monkeys conjunction of skill and intellect. onto distant targets featuring
in the balls, and sheer drops Indeed it is only a select few dartboard-style scoring divisions.
into a brightly coloured abyss who would manage to get as far Monkey Billiards, Monkey Fight,
awaiting unwary primate pilots. as the end of the 50 Expert levels Monkey Bowling and Monkey
Nagoshi’s newly formed without breaking at least one Golf make up the rest of the
Amusement Vision studio took controller. But Monkey Ball fans unlockable suite, and each is a
this simple concept and polished are an indefatigable lot. Or at minor treasure (and Monkey
it to within an inch of its monkey least that’s how it appears from Target a party classic). Brilliantly,
life. The hundred-odd mazes in the insane feats of virtuosity that the game even turns its credits
the game are depicted with an continued to be posted across the sequence into a satisfyingly serene
incredible solidity, matched by an Internet years after the game’s banana-collecting challenge.
amazingly precise physics engine release, depicting all sorts of speed Which is a pretty resounding
and wrapped in one of videogame runs, stunts and exploits that have answer: improbably, messing
history’s most vibrant colour required a rare kind of dedication around with Sega’s monkey balls
schemes (camouflaging a witty to hone. These are tricks that without a plastic banana in your
piece of in-game advertising – demand the utmost accuracy and hands is even more entertaining.
for Dole Food Company bananas). expertise: freefalling onto the It’s classic trance-inducing,
In terms of presentation, thinnest of platforms or bouncing flawlessly flow-state gaming.
everything about Super Monkey across tiny moving tiles. With monkeys in balls.

12
97
Format PS2 Publisher/developer Square Enix Release 2006

Final Fantasy XII


Sequels are normally dropping foes in a fraction of the enemies (and eventually join a
dilutions of the originals, and it’s time of a menu battle. The pace hunters’ clan), opening up bigger
usually only the trashiest films that and flow of the entire experience and better ‘marks’ as your own
go beyond three, squeezing every is enhanced, and all of those skills increase. Rarely have
last drop out of their franchises. pointless interruptions removed. sidequests been so distinct from,
Final Fantasy XII’s greatest The revitalisation of RPG yet utterly integral to the appeal
achievement is in eschewing the combat is complete with the chain of, a main adventure. There is the
cumbersome history behind it. system, proof that simple ideas are obvious appeal of exploring new
The staples of the RPG genre always the best, whereby killing locations, and occasionally
have been set in stone since the many of the same type of enemy revisiting old haunts, but the
earliest Dragon Quest games: the in a row will gradually improve the addiction comes from the rewards:
litany of turn-based battles, menu quality of the items they drop. The sizeable amounts of cash (in a
commands and dark forces to use natural structure of the game world where monsters themselves
them against. FFXII casts them means that ten- or 20-chain kills don’t drop any) and very often rare
aside like so much bathwater while crop up on occasion, but when you or expensive items. Hunting a big
holding on to the potions, spells deliberately gain a 40+ chain it mark is a focused way to suitably
and fantastical characters that becomes a matter of urgency to level and equip your party for a
made the genre appealing in the keep it going and find just one or particularly arduous section, and
first place. Battles happen without two more of that particular quickly becomes as compulsive
transition to a separate screen, skeleton or cockatrice. as the adventure proper.
while spiderwebs of coloured lines As is true of many RPGs, the Visually, FFXII pushed at
let you track at a glance what each narrative of FFXII’s quest may be boundaries on PS2. Importantly,
individual character is doing. But overwrought at times, particularly it’s in the environments and
the greatest innovation in the in the brick-subtle delineations of characters that it shines, not
interface is the gambit system. interpersonal relationships, but just the spectacular cutscenes.
Gambits are conditions the there’s no denying that it’s stirring Bosses shake the screen with
player sets that will trigger actions stuff, and the pacing of the game roars, colours explode from
when they’re fulfilled. Your is such that the grinding of spells, and each battle animation
character could attack the party levelling up just to defeat a has a grace of its own. From the
leader’s target, for example, but if particular boss is rarely necessary. Mediterranean architecture to
an ally’s health drops below 50 per The game remains challenging, the beads in characters’ hair, this
cent it will stop and cast a cure however, and the key lies in is a game of beauty and depth.
spell. On the face of it, this may appreciating that its combat is It has been said that FFXII
seem to offer little beyond the tailored for teamwork, MMO- cost Yatsumi Matsuno, the
usual – after all, the speed of style, rather than brute force. original director, both his mental
attacks is dictated by a time bar, Also MMO-like, travelling and physical health. We’ll never
as always, and you’ll find yourself and exploration are some of the know. But the care that has gone
bringing up the menu for very biggest joys in the adventure, into the crafting of even the
specific commands. But once and will take you from Dalmasca, incidentals is obvious. With
enough gambits have been a conquered kingdom and the Final Fantasy XII, Square Enix
collected (you start with only the home of the game’s main incorporated everything that
bare minimum) you can fashion a character, Vaan, to the far reaches ever made JRPGs great, and fixed
party tailored to respond to any of the huge gameworld by foot, almost everything that made them
given situation or enemy type in a chocobo and airship. frustrating. As both an innovator
specific and appropriate manner, FFXII also offers you the and a refiner, it’s the high point
quickly exploiting weaknesses and opportunity to hunt particular of a remarkable series.

14
96
Format GC, PC, PS2, Xbox Publisher/developer Ubisoft Release 2003

Prince Of Persia: The Sands Of Time


It’s a thoroughly modern acrobatic abilities to get from A rich with banter and pathos; and
game, in most ways. It’s slick, to a seemingly impossible B. Here there’s a setting of ridiculously
seamless, forgiving, possessed was a game in which you’d need dreamy beauty, dripping with
of a sharp cinematic eye and sly to grapple with 3D spatial puzzles sensuous architecture, lush
narrative sophistication. It was a and turn the sinister machinations vegetation and softly diffused,
game utterly of its time in 2003, of vast devices to your advantage. bronze light. The Sands Of Time’s
maybe even slightly ahead of it. Here was a game about that heart- unabashed, old-fashioned
But none of this is what makes in-mouth moment of pitching romanticism has always been
Prince Of Persia: The Sands Of Time yourself towards the edge of a extremely rare in games, and in
stand out. What makes this such bottomless precipice, leaping, and these cynical times is often quite
an unusual and spellbinding game praying; about the deep, hypnotic rare outside them; it’s a major
is its sense of nostalgia. thrill of stringing together move reason for the game being such
It’s not necessarily nostalgia for after fluid move until it seemed a breath of fresh air.
the original Prince Of Persia. The you were turning the world around There’s one last sense in which
Sands Of Time pays faithful tribute your character, not the other The Sands Of Time lives in the
to Jordan Mechner’s austere 1989 way around. It recalls no lesser past: its story does. The past-
classic, presenting a romantic hero a great than Super Mario 64. tense narration by the Prince
in the Arabian Nights mode and And yet, it’s not a backward- himself – cutely embellished with
focusing on smoothly animated, looking game; ironically, it’s the a “No, it didn’t happen like that”
acrobatic negotiation of platforms Dagger of Time and its ability to when you die – reinforces the
and traps. But despite featuring rewind events that takes care of storybook feel and strikes an
the original as an unlockable that. It wouldn’t be Prince Of uncommon note in the relentlessly
secret, it doesn’t overtly trade on Persia – nor as tense as it is – if immediate, present-tense world of
the reputation of the old game. Its it didn’t punish falls severely and videogames. But it’s also more
nostalgia is multi-layered and present plenty of genuinely death- than just an atmospheric conceit.
emotive, and defiantly non-retro. defying leaps. But it would be far, It turns out to be a crucial element
For a start, The Sands Of Time far more frustrating if not for the of the plot and its preoccupation
remembers that, once upon a time, simple, devastating genius of that with time travel. The game takes
there were games about running limited rewind button, offering you right up to the point at which
and jumping. It deliberately harks an out from the instant-death the Prince is telling the story
back to a golden age of platformers scenarios that were a large part of you’ve just played – to whom,
– a genre that, by 2003, through why platformers fell out of favour and exactly where and when, we
interminable cross-breeding and in the first place. Go back, do it won’t spoil here. It ends the game
feature-creep, had mutated almost again, do it right. That’s what on a wholly satisfying if slightly
out of existence. All-purpose you do, and that’s what Ubisoft’s melancholy note, as wistful and
action adventures, thirdperson in-house Montreal studio did. theatrical as all that’s gone before.
shooters and collect ’em ups with The Sands Of Time is also a Though the story itself is more
strictly limited platforming throwback in other ways. It offers cliché than classic, The Sands Of
elements stood in the place of the a chance to play the swashbuckling Time’s cunning framing blends
pure assault course; The Sands Of lead of a 1930s film romp or boys’ interactive and narrative with
Time brought it back. Interrupted adventure book, a dashing, all the deft grace of one of the
only by flamboyant combat (far impetuous hero with a clipped Prince’s gravity-defying wall runs.
less frequently than its sequels), accent and a lithe figure. And It’s a ‘once upon a time’ of a game,
here was a game whose absolute you get to play him in a genuine a self-contained time capsule of
raison d’être was to use timing, romance: there’s a love interest – far away and long ago. And it’s a
the environment and the Prince’s a love scene, even; there’s a script tale that definitely bears retelling.

16
95
Format PC, Mac, PS4, Xbox One Publisher Heart Machine Developer In-house Release 2016

Hyper Light Drifter


It was, in the end, almost two Wind, and also apocalyptic anime of the last room in which you
years late. The estimated delivery Neon Genesis Evangelion. fell, but such is the level of
time on Hyper Light Drifter’s It’s an exceptional piece of challenge that the feeling of relief
crowdfunding campaign said June world-building, revealing a little and satisfaction at having survived
2014; on the last day of March but suggesting much more, a particularly onerous battle is all
2016, the PC version made its allowing you the room to work the more acute. That’s particularly
belated debut. In a sense, it was a out how its disparate pieces fit true of the boss fights, where,
victim of its own success: by the together, and why this beautiful with one or two exceptions, the
time its run on Kickstarter had setting ended up in ruin. For difficulty peaks; the sense of
ended, a modest $27,000 budget some, the slender narrative may weary triumph as you scrape
had swelled to $650,000, enough be too oblique for its own good, through with a single, blinking
to recruit Rich ‘Disasterpeace’ but it contributes to a sense of block of health may well be the
Vreeland for the game’s finding yourself down the rabbit closest ludic equivalent to its
soundtrack and to hire more hole, thrilled by every small creator’s personal struggle.
designers and artists to expand discovery even when its Elsewhere, it upholds genre
and enrich its world. significance may be unclear. It’s traditions, with pressure plates
There was another complicating a place you come to understand and levers, spikes and pitfalls,
factor. Director Alex Preston’s in a broad but tangible sense, and mysterious runes and arcane
ongoing health issues ensured it if some details remain elusive, script, and doors that rumble open
was never really likely to hit that that’s a small price to pay for only once you’ve located a given
deadline, but Preston had already such complete absorption. number of artefacts. Yet there’s a
begun to channel his problems Truthfully, we’d expected freshness in their presentation;
into the game itself. It’s there in something more meditative, with the visual signifiers of a nearby
every aspect: from the eponymous a focus on thoughtful exploration treasure are often very subtle, and
Drifter’s frequent bloody coughing and enjoying the ambience of such some of the world’s mysteries
fits to the way he struggles back to a distinctive world. There’s still require much more effort than
his feet after falling in battle, to plenty of that, but Hyper Light usual to tease out. Some of the
the dark, diseased world and its Drifter doesn’t yield its secrets Drifter’s most potent unlockable
halting, irregular pulse. It’s without a fight. Its combat abilities are optional, and require
apparent, too, in the arduous demands intense concentration exhaustive probing to find. The
challenges he faces, ranging and precision, as you circle map’s seeming uselessness might
from trap-filled warrens to around enclosed spaces, quickly explain how the game retains its
claustrophobic encounters against calculating the most potent sense of mystery even once the
multiple hard-hitting opponents. threats before dispatching them final boss has been vanquished:
This is an intensely personal with your gun and sword. however patient and thorough you
experience, and that extends to its Your ranged weapon is the least are, you’ll be certain there’s more
myriad influences. It draws most risky option, but its ammunition to be discovered.
clearly from Preston’s love of the is limited, forcing you to switch to You might never feel like you’re
early top-down Zelda games in its your blade to replenish rounds. quite finished with it, and yet
absence of handholding and the You can’t rely on mashing buttons Hyper Light Drifter’s vision feels
way its environment design to pull off elaborate combinations; astonishingly complete: focused
provokes an intoxicating sensation instead, you’ll need to wait for the and purposeful, with barely a pixel
of curiosity and trepidation. And right time to pull off a surgical out of place. If reaching that point
in its art direction there are clear strike, before retreating out of was the trade-off for a two-year
echoes of Hayao Miyazaki’s harm’s way. It’s forgiving enough delay, then the result proves that
Nausicaä Of The Valley Of The to revive you outside the entrance the wait was worth it.

18
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Format PS2 Publisher/developer Namco Release 2004

Katamari Damacy
You can summarise how technicolour AV assault, apart suck them all up with a cackle, is
Katamari Damacy plays in a single from establishing Katamari’s the ultimate revenge; watching a
sentence: you roll a sticky ball philosophy – it doesn’t have to playground full of children and
around, picking up objects to make make sense for it be entertaining. teachers scatter in exaggerated,
the ball bigger, which in turn The scattily charming King of pantomime terror as the katamari
allows it to pick up even larger All Cosmos has been on a careless looms towards them is guilty
objects. But to sum up Katamari’s drunken bender and knocked the amusement indeed.
playfulness needs several hundred stars from the sky. And it’s down As with any worthwhile
words of postscript. For a game to you, the diminutive and hard- fairytale construction, there’s a
to swell so sweetly and remain working Prince, to replace them, murky heart to Katamari Damacy.
so affecting based purely on its by rolling adhesive katamari balls Like gaming’s most successfully
tone and art direction – surely around a series of domestic, child-like creations – Chibi-Robo!,
Katamari Damacy has done little suburban and urban locations, to say – it contains more stress and
but hypnotise a jaded audience form increasingly large bundles of darkness than first appears. The
into overlooking the shallowness objects that’ll replace the contents Prince is, effectively, a rampant
that fuels it? No. It simply taps of the night sky. Beginning with destroyer of worlds, however
into an oft-unacknowledged erasers, batteries and drawing candy-coated the destruction. And
strength of videogames, that pins, fodder for the katamari few things are as chilling as failing
of sheer aesthetic joy, and its evolves ultimately to the point to meet the target size of a given
straightforward rules of play that the tower blocks of whole stage and suffering the wrath of a
allow its other elements room to cities, dwarfed by the Prince’s pissed-off King of All Cosmos.
breathe deeply. If videogames are astral wrecking ball, are scooped None of that stops Katamari
ever medicine, then Katamari up like bowling pins into the Damcy being fun as all hell, but it’s
Damacy will always manage to shovel of a JCB. difficult not to want to savour it
keep the doctor away. This incredible sensation of as a straightforwardly colourful
It’s a game that’s very much scale is just part of the fascination lesson in how little things can
alive, a Pinocchio that dances into behind the process. As is a lawless become very big things, in your
life the moment its strings are cut but inarguably ideal soundtrack head as much as on the screen.
and the PS2 switched on. The composed of delightful pop tunes In terms of less tenuous
game’s theme tune in a cappella and cute instrumentals. Another impact, though, Katamari Damacy
form accompanies the appearance is the audio feedback – dozens is the kind of experience that
of the Namco logo, and a save slot and dozens of artefacts are does more than encourage fringe
is selected not with a pointer but absorbed into the katamari with demographics to pick up a joypad;
with a katamari ball itself. From a series of pleasing pops, like it also engages parts of them that
there, you’re launched into an stamping on damp bubble wrap; most other software can’t reach.
intravenous fizzy drink of an once people, vehicles and animals Many games can coax players into
attract sequence: ducks sing, become victims, each adds its dressing up like a certain character
pandas dance, volcanoes spew own stylised sound effect to the and posing with a cardboard
rainbows, and a suppository- cacophony of destruction-cum- sword, change their avatar in a
headed giant plays the guitar, as creation. Visually, it’s a game full forum profile to show their
the incessantly catchy “Naaaa of reality, but little realism, the affection, or even brand their skin
na-na-na” of the game’s signature recognisable contents of its world with a tattoo. But very few can
chorus begins to hook you right rendered with minimal texture but singularly inspire them to make
to the bone. Not so much an maximum character. Returning to tea cosies, cakes, replica katamaris,
introduction as an induction, an area that was once filled with elaborate re-enactments, phone
nothing is made clear during this hazards, now plump enough to pouches, woolly hats and dolls.

20
93
Format 3DS Publisher/developer Nintendo Release 2012

Animal Crossing: New Leaf


Katsuya Eguchi designed frog wants a fountain, it’s time ways to connect with friends and
N64 title Animal Forest as a way to start saving those pennies. strangers, to share décor tips via
to cope with his loneliness in a With the help of Isabelle, your StreetPass, or slip into a dream
new job away from friends and adorably dorky assistant, you’ll be and venture to faraway villages.
family. The result hit perhaps able to set ordinances that allow The GameCube island resort
closer to home than he’d you to tailor the game to your own makes a return, too, hosting a
imagined. Ostensibly a warm, needs. The series has always had a suite of multiplayer minigames.
happy game about making new way of inveigling its way into your More of the same is rarely to
friends and learning their life – most Animal Crossing be celebrated in a sequel, but the
idiosyncrasies, it also captured players will surely admit to having many subtle changes have a way
that strange mix of nervous missed appointments or delayed of shaking up the routine. And
excitement, unease and outings to tend to their village – somehow it manages to makes a
melancholia that can accompany but these edicts allow you to virtue of the mundane. You can
a big move. In any game, the better fit your virtual vocation enjoy a busman’s holiday playing
unfamiliar steadily becomes around your actual job. An Early barista in The Roost and it’s a rare
routine and you find your way in Bird town means animals should thrill when you memorise the
this new world, but always with be up and about in time for coffee order of your regulars.
a certain degree of detachment. breakfast, while those who work Similarly, there’s genuine joy in
You walk among the animals, but long hours will benefit from outfoxing shady art dealer Redd –
you’re never really one of them. turning their villagers into night who now carries sculptures and
As such, that slight distance owls, with stores staying open for statues alongside his knockoff
that always made you feel one late-night shopping. Alternatively, paintings – by spotting the minor
stage removed from your villagers you can have stores carry more visual differences between his
feels all the more natural in New premium items, or if you’re not fakes and the real thing.
Leaf when, thanks to an admin one for pulling weeds, issuing the More to do, of course, means
error, you’re quickly coerced into Beautiful Town ordinance will more to think about: a game
assuming the role of their new prompt villagers to plant more designed to be played a little
mayor. They’ll still tell you their flowers and tend to existing ones. each day can easily become an
secrets, engage you in small talk Elsewhere, it offers a steadier obsession. Some players will
and ask you for favours, but you’re drip feed of discoveries. During spend hours fishing in torrential
afforded a degree of respect that those early weeks, it’s rare to wake rain for a chance to hook a rare
encourages you to earn your up inside your New Leaf village coelacanth; others will book a slot
stripes. It gives New Leaf a greater and not stumble across something to shake down and bag up exotic
sense of purpose and forward new. Many series staples – cherries from their orchard for a
momentum than the more easy- Brewster’s coffee house, KK return that might just pay off Tom
going prior entries, as you’re Slider’s weekly concerts – aren’t Nook’s extortionate building fees.
gently nudged towards more available until you’ve earned them, If at times these tasks feel a little
altruistic goals. One animal might but it’s hard to mind when you’re like work, they’re a more pleasant
request you to install a bridge, the more empowered than ever to kind of chore in a much fairer
next a bench or hammock, and shape the future of your village. world, one in which your efforts
while you’re still free to ignore An initially sparse main street are almost always rewarded in
suggestions you receive, you’ll feel provides the most palpable some tangible way. As with its
a little more guilty about pursuing evidence of progression, as it predecessors, the experience of
any more materialistic aims. That develops over weeks and months playing New Leaf leaves you
basement extension might just into a lively hub. New Leaf is a wondering why real life can’t
have to wait: if Puddles the pink more social animal, too, with more be this magical, this generous.

22
92
Format PS4 Publisher SCI Developer Housemarque Release 2013

Resogun
Housemarque’s shooter Resogun is also a surprisingly unleash a huge blast wave that
history stretches back to the enigmatic game – especially given destroys everything around you.
mid ’90s, when members of that it belongs to a genre built on Since the number of points you
Terramarque and Bloodhouse instantly understood controls and get rises with each consecutive
founded the studio. Since then short, moreish gameplay loops. Its enemy destroyed, these Overdrive
the Finnish developer has refusal to yield its depths straight outbursts are key to wiping out
prolifically turned out slick, away left it rather misunderstood large groups quickly and racking
arcade-influenced action, but when it was released. It doesn’t up the big points. You charge
it is its PS4 game Resogun that help that the game wilfully, and your beam, slowly, by collecting
represents the pinnacle of the regularly, instructs you to “save glowing green particles from
studio’s achievements to date. the last humans”, despite that fallen enemies, and hits during
It was also the saviour of being the least important aspect Overdrive will slightly increase
PS4’s undercooked launch of getting a high score. And then the duration of the weapon;
lineup, melding a fresh spin on there are the three ship types, figuring out when to deploy them
classic gameplay with entrancing which at first appear to be slight and which waves of enemies will
voxel-based presentation. Stages, variants on the same core idea reap the greatest reward becomes
enemies and your ship are made but actually function as a kind an all-consuming obsession as
up of thousands of the cuboid of secondary difficulty tier – you better understand the
building blocks, every one the Nemesis and its barrage of intricacies of the game.
primed to erupt into a gorgeous homing missiles best suited to This gradually unfurling depth,
cascade of debris if it gets even beginner players while, at the all of it hidden in plain sight, is a
a whiff of a nearby explosion. other end of the scale, the expert- large part of what makes Resogun
It looks unlike any other shooter, level Phobos sacrifices range and so special. Sure, save the humans
but the sheer volume of shrapnel spread for close-quarters brute if you can (and, yes, doing so will
sets it apart visually from most force. The game doesn’t tell you, proffer perks such as shields and
games in any other genre you but you won’t be troubling the a Human Saviour Bonus at the
can think of, too. high end of the leaderboards in end of the stage), but absolutely
None of this beauty comes at anything but the latter. nothing should come above
the cost of framerate, though, and It all comes down to the maintaining your multiplier. Leave
the game whips along happily at beautifully conceived additional too large a gap between shooting
60fps, the action only occasionally abilities of your ship. Each can one enemy and the next, and it
slowing to linger on the dazzling boost, deploy bombs, toss humans will reset to 1.0x. Picking up and
pyrotechnics. Ship handling feels a short distance (depending on rescuing humans also keeps the
just right, your craft exhibiting a how fast you’re travelling at the combo going, helpfully, but while
kind of truncated inertia that moment of release), and go into the death of a survivor will trigger
manages to strike an unwavering Overdrive to fire a hugely a pang of guilt, a seasoned player
balance between butter-smooth powerful, time-limited laser beam. will shrug it off easily compared
movement and hair’s-breadth It’s the last of these that will rack to the crushing moment you lose
twitch accuracy. Enemies pop up the big numbers. A small circle your multiplier. If you’re going
in a satisfyingly violent way, appears around your ship when for a high score, you might as
and the upgrade path of your you squeeze the trigger, while a well restart there and then,
primary weapon takes you from larger one shrinks inward: let go because there’s no coming back
floundering vulnerability to neon- at any point while the shrinking from it. Resogun’s continual
spewing death-dealer in minutes. halo is within the circumference urgency and genre-defying
But for all its willingness to of the static one – but before it depth elevate it from an excellent
cheerfully embrace players, reaches the ship – and you’ll shooter to a magnificent one.

24
91
Format Various Publisher/developer Taito Release 1994

Puzzle Bobble
By 1994, years after Tetris, right, and a single fire button. At By making clever arrangements
Columns and Breakout first the base of the screen Bub (green) at the top of the screen it’s
ensnared a generation of and Bob (blue) together control possible to set up high-scoring
obsessive-compulsive tidy- a vertically aligned harpoon gun, chains, and the visceral way in
uppers, it was unthinkable that which can be pitched from side which lines explode is as
a new line-clearing puzzle game to side across a 180-degree arc. satisfying as popping bubble wrap.
could take the arcade scene by The aim of the game, literally, Every cause-and-effect cycle in
storm. The early ’90s had been a is to shoot sticky coloured play is eloquently soundtracked by
time of gentle refinement for the bubbles up the screen, bouncing exciteable effects. The sharp stab
genre, the only real development them off the sidewalls if required, of annoyance at having missed a
being in their increasingly savvy into a frogspawn cluster of crucial shot by a few pixels,
marketing. Nintendo’s other bubbles hanging from the leaving your missile awkwardly
heavyweight branding of titles ceiling. Linking together three mismatched against wrong-
such as Dr Mario (1990) and or more like-coloured bubbles coloured bubbles, is accompanied
Yoshi’s Cookie (1992) had makes them vanish, taking any by a pitying twirl of musical
demonstrated the benefits of ‘hangers’ (bubbles dangling disappointment. In a twoplayer
attaching recognisable characters otherwise unattached from the match, such audio cues serve
to these more abstract game bottom of the matched cluster) as aural points of reference for
worlds, and other companies with them for high scores. your opponent’s progress.
were digging around their back While you play against the The singleplayer game presents
catalogues in search of suitable clock, the ceiling of the play area a series of puzzle-like levels, each
faces to front their ideas. adds considerable pressure by offering a set of carefully arranged
But when Taito chose to cast lowering after every few shots. bubble patterns to take out. It’s
the relative unknowns Bub and With each drop the music, some in the exquisite head-to-head
Bob, twin dinosaurs borrowed of arcade gaming’s most perfectly setup, though, that the game
from the company’s ageing Bubble memorable, speeds up with comes into its own. Here, in
Bobble series, as the cutesy heroes gathering urgency. If a bubble traditional Tetris style, every time
in its tardy stab at the genre, it crosses the line at the foot of the a player bursts more than three
seemed too little too late. Visually screen under which Bub and Bob bubbles in one go, the surplus is
as well as notionally, Puzzle Bobble, operate their cannon, the game sent to the opponent’s play area. It
often known as Bust A Move freezes and discolours to a is possible for the tide of a battle
outside Japan, does little to stand disheartening end. to turn with just one misfire.
out from the crowd. Candy-like In the first level a dotted A hit in arcades, the game
blobs of garish colour set on guideline traces the aim of your spawned numerous sequels across
sparse, muted backdrops frame harpoon, taking much of the a variety of home platforms,
a game that, while undeniably difficulty out of the aiming while ranging from Sega’s Dreamcast
distinct in action, at first appears making tricky off-the-wall shots to SNK’s Neo Geo Pocket. With
to do little more than amalgamate simple. However, from there on each new iteration the game grew
previous inventions. But in reality in you’re on your own, and you more complex, but at its centre
its triumph is down to this pick- quickly settle into an enjoyable remains the hypnotic core that
and-mix approach to game design but pressured rhythm of making made the early arcade and Neo
and the various skills required of tiny incremental taps of the Geo iterations such durable
the player – from planning and joystick to line up the perfect multiplayer challenges. Rarely
strategy to timing and accuracy. shot, taking a prayerful intake of has a game so clearly derived from
In synopsis, play is wonderfully breath before stabbing the fire its precursors felt so fresh, or
straightforward, requiring just left, button to execute the micro-plan. proved so timelessly engaging.

26
90
Format GC Publisher Nintendo Developer Amusement Vision Release 2003

F-Zero GX
Nintendo may understand but that’s the secret of the game’s to chew up and spit out even a
gameplay, but you sometimes have pounding relentlessness. Where 99-per-cent-perfect performance.
to look outside of the company’s every second is a potential Victory often only comes in that
R&D labs to find developers overtaking opportunity for your ‘introductory’ challenge by
that understand Nintendo. enemies, every race won is a managing to barge the near-
HAL gave us Super Smash Bros’s victory for eyes and fingers. And invincible Goroh off the track to
unashamedly vibrant celebration each craft has a unique balance of his death. But, with Amusement
of all things Nintendo. Intelligent speed versus acceleration versus Vision determined to exploit the
Systems crafted the wryly self- barging strength – so no single gift of the F-Zero franchise to the
referental Mario & Luigi twinset. machine is ever odds-on favourite. full, GX rewards persistence with
And when Amusement Vision The tracks are spectacular. a huge goodie bag of fan-focused
was tasked with updating Shigeru N64’s F-Zero X had scenery extras. Pilot themes with lyrics;
Miyamoto’s futuristic racing restricted to the odd 2D statue new ships; hundreds of craft
franchise for GameCube, the to keep the framerate up on the parts for Gran Turismo-style
result was F-Zero GX: a game struggling 64bit machine, and customisation; staff ghosts.
clearly made for fans, by fans. couldn’t help but look limp next Perhaps the strangest – and
GX (and its arcade twin AX) is to its perceived rival – the cooler- yet most satisfying – reward is
fiercely loyal to its older brothers. than-thou PlayStation offering, Toshihiro Nagoshi’s curious
The craft, quaintly reminiscent of Wipeout. In GX, Amusement attempt to contextualise the
the low-poly pastel-hued models Vision tweaked its Super Monkey F-Zero universe for the first time
born of a previous generation’s Ball engine to push GameCube with cutscenes and story. It’s
technology, handle as they did on harder even than Nintendo itself, somehow irresistible – eschewing
Super Nintendo and N64. For and transform F-Zero’s abstract the clumsy start-line posturing of
beginners, it’s a nightmare: taking tarmac ribbons into real places. so many other ‘character-based’
corners too fast sees your craft Now, Mute City is a city, all racers for glimpses of Captain
dragged by its behind into a race- blazing bridges and ghostly Falcon wandering neon-lit streets
scuppering trackside smash. But glowing billboards. Port Town is a and drinking in seedy bars, doing
with practice it’s possible to steer port – with, apropos of nothing, for F-Zero what the cantina scene
in graceful arcs that keep just the much-maligned NES accessory did for Star Wars. The bizarre
right side of skidding out of ROB the robot looming over the multiple-choice interviews with
control, boosting out of corners, ships and hotels. Craft cling pilots that come at the end of
thundering past competitors with treacherously to tube-like tracks cups are preposterous, but they
neck-tightening precision. It’s looping over lava; Casino Town’s somehow speak the language of
Scalextric at 1,200kph. No other psychedelic neon whips past at Nintendo and F-Zero’s loyal fans.
racing game comes close to 1,500kph; towering ramps send The best futuristic racing
evoking such a breathtaking the craft soaring over Aeropolis game? Well, which other example
feeling of barely keeping control of like a sychronised diving team. lets you time the destruction of
a vehicle that’s going far too fast. F-Zero GX’s unforgiving your craft to slide over the finish
Having 29 rivals all focused difficulty is what won over the line as a smoking husk? F-Zero
on smashing you off-course in hardcore. Extreme Mode is, GX represents one of those rare
anything but the beginner’s simply, impossible. The notorious moments in gaming history where
Standard Mode turns F-Zero GX Story Mode is a masochist’s technical ability, visuals, game
into a thrillingly anarchic dream: a deceptively short nine- design and – yes – unashamed
motorway war. Your competitors stage challenge where the very love for Nintendo intertwine
cheat with magic boosts in first race – a simple cliffside race to create something that’s
traditional F-Zero style, of course, against Samurai Goroh – is tuned extremely difficult to fault.

28
89
Format Mac, PC Publisher/developer EA Release 2009

The Sims 3
All management games spaces, with town centres and Sims is set in a world of relatable
have an element of fantasy to suburban areas, parks and beaches. successes and exaggerated failures:
them, whether or not their players Or perhaps you instead buy a plot the happiness of cooking a good
choose to indulge it. Creativity of land and spend your first hours meal offset against the chance that
and resource management go hand with the game building a home you may find yourself abducted by
in hand in SimCity, for example. from scratch: one of the keys to aliens. It’s a world where nobody
When Will Wright mapped out The Sims 3’s appeal is the way your gets really sick or really sad, where
the blueprint for The Sims, the creative options expand steadily discomfort is an empty bar you’re
game he had in mind was an from the moment you begin to always able to fill with something
extension of those ideas. In place play, without straying too far else, but where success is always
of a city’s municipal demands, from a quicker or easier option. available. It’s capitalism without
players would deal with a modern And then you live, however you the politics or danger, which
person’s hierarchy of needs. see fit. Meeting basic needs comes arguably makes it dangerously
Creating a place you’d like to live first, and perhaps entails a job, but political in its own way.
in became curating a life you’d like your Sims’ ambitions – as close as For all that EA has notoriously
to have. In hindsight it’s perhaps The Sims 3 gets to an end goal – capitalised on that power, for
obvious that this simple shift require you to do more than just every expansion and high-street-
would expand the potential subsist. Balancing tiredness, brand DLC pack, the spirit of
audience for the game far beyond hunger and hygiene with social innocent creativity and aspiration
what Maxis had reached before. and career needs while also that draws so many people to The
Not only did The Sims become developing skills and a healthy Sims has persisted. The Sims as a
one of the best-selling series of bank balance is the plate-spinning series gets away with charging so
all time on PC, it has done a huge act that sustains The Sims 3 as a much because for many it’s less a
amount to expand and diversify management game. Later game, more a hobby: by investing
the audience for gaming. Because expansions added adventures, in new stuff, players expand their
while these are absolutely quests and collectibles too, ability to tell the stories they want
management games, they are challenging players to use the to tell. This is, after all, a game
also architecture tools, lifestyle tools they were given to hone about acquiring things; it follows
sandboxes, and vehicles for a very Sims for a specific task. Were that it’d survive a DLC programme
particular fantasy. The Sims 3 is this the sum of The Sims’ offering structured in the same manner.
representative of the series at its as a game, it’d be rather thin – There’s certainly an argument
most comprehensive, embodying a case of growing numbers to to be made against The Sims and
all of these different aspects of meet requirements, forever, to the fantasy it allows you to
The Sims across the base game be regarded in the same light as indulge in – that it can be
and its many, many expansions. timesink mobile city-builders. voyeuristic as well as vicarious.
The Sims 4 may well eventually The game is a toolkit first, Yet there are also clear positives.
supplant it, but that sequel is however, and its powerful draw is The Sims 3 is a game that allows
still playing catch-up with its always that the player is capable of you to experiment with a life
predecessor in many regards. setting their own objectives and entirely about achievement, about
The Sims 3’s major achievement working towards them instead. All both the value and the scarcity of
was a sense of scale. You select games are aspirational in some your time. Its lesson to players is
a pre-made family or create your sense, but The Sims 3 is actively that you can only do so much
own (or simply create yourself), about aspiration. It’s about real with the time available to you,
and use your starting cash to aspirations, too, or at least close and that the worst thing you can
buy a house in one of several analogies for them: love, money, do is nothing. Or get electrocuted
neighbourhoods. These are large stuff, homes, fame, success. The fixing the microwave.

30
88
Format PS2 Publisher/developer Irem Release 2003

R-Type Final
Even Irem, practically a work of art this rivals anything disaster without balance or focus,
genre boutique in the ’90s, knew Team Ico may imagine. it would have been worth it for
that, come the new millennium, But never does it use this as the artistic statement alone. But
the shooter was dead. But an excuse to be a bad scrolling of course it does work, far better
producer Kazuma Kujo knew shooter. It bears repeating: 101 than perhaps it should and
something else: that R-Type, the allied ships, 78 enemies, 84 wave differently from its predecessor,
series that arrived in 1987 with a cannons and 53 Forces – numbers R-Type Delta. The two games sit
slow fade and a rising theatrical that, when introduced to Kujo’s at polar ends of a single spectrum,
chord, had to go out in style. team, are said to have had him Delta tight and traditional, Final
Developed in secret for over a year almost laughed out of the open and explorative – a genuine
(in-house, no less), R-Type Final building. It’s a terrifying concept shooter.
was a delectable compromise: a proposition, not just in terms of If you’ve completed it already,
shooter of unprecedented scope, production schedule but in end playing it through from beginning
published under the express result as well. Overkill, after all, is to end, then you haven’t nearly
condition that it had to be the last. poison to many a sequel and a sure played it enough. What’s more,
Just as well we’re celebrating route to bankruptcy for many a anyone claiming to have seen ‘how
single moments of excellence franchise. Only for this game it ends’ is fibbing, whether they
rather than precedents or legacies, could it equal a win-win scenario. realise it or not. Kujo’s gift to fans
because Final is anything but a What Final gives you, – that one idea he simply had to
seminal shooter. It doesn’t offer essentially, is Irem’s Great Glass see through – is a final episode
rebirth to a genre in decline, but Elevator – the means to explore that has no finale, growing
glorious death. No sooner does it every conceivable corner of the unpredictably over dozens of
find a voice for the shooter – R-Type experience, passing en hours of play. Final loops through
something more than just a visual route an ensemble cast of its other umpteen different versions of its
language of bullet patterns and franchise stars. Beginning with the primary plot, banking into black
giant flashing ‘DANGER’ signs – standard repertoire of ricochet holes and parallel dimensions,
than it speaks a sombre farewell. lasers, homing missiles, beams surfing conduits through time
Its title screen: the omnipotent and bullets, it swells to become a and space into levels hidden
Force, symbol of mankind’s war document of both R-Concept within hidden levels, leaving you
against the Bydo Empire, ingenuity and Irem history. Some ultimately without bearing on
abandoned to the sea. Its weapons exaggerate those of even the series’ most basic truth:
soundtrack: funereal, host to previous games, some pay homage the evil of the Bydo Empire.
downbeat reprises of the old to R-Type’s stablemates, some As genres segue together
chip-tune anthems. Its weapons: depict ancient Earth motifs and into sandboxes and evolve into
overwhelming, designed for a job others potential mergers of human modern forms, the chances of
that more than a dozen previous technology and Bydo flesh. there ever being another game
games couldn’t finish. The Bydo: There’s a palpable sense of like this become unpleasantly
dying, either fighting last-ditch endless possibility, compounded slim. Series come and go, of
battles or nursed by strange by the fact that much of the game course, with stories fit for
machines. One of the only games has been deliberately left untested. dramatic ends, but R-Type Final
to acknowledge so explicitly the Much is overpowered and much is was something different. When
state of its own genre, Final ineffectual, the inclusion of an AI another of gaming’s most fondly
labours with every ounce of its battle mode encouraging you to remembered, formative eras
being, reducing even the scroll discover and exploit these flaws passed into twilight, here, for
of its levels to a geriatric crawl. and take them into battle. Had once, was a game with the
Make no mistake, as a tonal this misfired, creating a freeform heart to say goodbye.

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Format PC Publisher/developer Frontier Developments Release 2014

Elite Dangerous
Elite has never wanted audio design that manages to permissions and queues to dock
for ambition, only sufficiently blend the clanking familiarity with space stations. Making
advanced technology. Today’s PCs of existing technology with money without breaking the
are capable, finally, of delivering something disconcertingly foreign. law will require self-imposed
that vision with the kind of clarity The roar of your ship’s engines is commutes as you trade your
that must surely have been in as intoxicating as it is threatening, way up to larger ships and better
David Braben and Ian Bell’s minds weapons evoke impressions of systems that will enable you to
when they collaborated on the dogfighting WWII aces and Star extricate yourself from the daily
first game. Thirty-two years later, Wars in equal measure, while a space grind. Dangerous can be a
Braben is now alone at the helm, melodramatic orchestral bit mundane, then – and it’s all
and Elite Dangerous represents soundtrack further bolsters an the more brilliant for it. After all,
one of the most remarkable already majestic audioscape. fully committed space fantasists
achievements in videogames to This vivid picture is completed are just as passionate about
date. This is a game that offers by a swish cockpit UI that feels experiencing the assumed realities
up a playground 400 billion star believably utilitarian without of earning a living on the wing as
systems strong, weaving scientific sacrificing the sci-fi flair of they are about firing laser beams
and procedural data together to fizzing, canopy-illuminating at the thrusters of enemies.
form a coherent model of our own holograms. Engineered with VR With the core game nailed,
Milky Way – an inconceivably headsets in mind (but equally as Frontier has expanded what it’s
large, fully explorable sandbox effective with a mouse-controlled possible to do within its starbox.
in which to live out your sci-fi viewpoint), the interface expands The Wings update introduces the
roleplaying fantasies. beyond a single screen with ability for players to team up and
That scale comes at a small additional controls to either side undertake missions together, or
cost, but it’s one that dovetails of you. It’s an array built in tiers, share the spoils of freeform play.
nicely with the fiction. The sheer cleverly designed to allow players Powerplay, meanwhile, adds
scale of Frontier’s vision means to sink deeper in as they become factions that players can join and
that it’s going to take some time more familiar with the business work for to shift the balance of
to fully realise, and so, just as of being a pilot. If you want to power in the galaxy. And a
with real space exploration, there concern yourself with the frantic graphics revamp lights up the dark
will be limits on what’s possible redistribution of your craft’s side of inhabited planets with city
until budget and time allows. limited power reserves between lights and significantly improves
For that reason, Frontier systems in the heat of a battle, you gas giant textures. Close Quarters
focused on the essentials first, can, but you’re just as welcome to Combat, meanwhile, bolts on a
massaging the game’s flight model simply point and shoot. The depth whole new competitive mode to
into something that feels truly of control on hand is indicative of the game. But even this feels
special. Flinging the game’s ships the fastidious nature of Dangerous diminutive compared to what the
around space is a joy as you edge – this a game that holds the second season of expansions,
the throttle forward, slingshot minutiae of space life in the same named Horizons, will bring – the
around planets, and boost out regard as it does the grandiose. first update alone adds planetary
of the range of enemies’ attacks. In short it’s a game that wants, landings, low-orbit flight, ground
Ambitious pilots can disable flight in part, to be a little slow. installations and driveable Surface
assist once they’ve mastered the Space battles are all very well, Recon Vehicles. The universe
basic flight model, allowing for all but the time you spend between continues to expand, and what
manner of advanced manoeuvres. them will be on the intergalactic exists now marks only the start
This satisfying and flexible equivalent of motorways. You’ll for one of the most ambitious
handling model is supported by have to deal with landing game projects ever undertaken.

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86
Format Various Publisher Various Developer Hudson Soft Release 1983

Bomberman
Since the original game are various different types of all about multiplayer, more
was published over 30 years ago, bomb, including Mines, Power important still were the game’s
Hudson has produced a staggering Bombs and Remote Bombs, and competitive multiplayer modes.
number of Bomberman titles, there are items that enhance your Like many of the other core games,
across just about every popular abilities, such as Speed-Up and Saturn Bomberman included a
gaming platform (and some Bomb Punch, plus Power Glove, cooperative multiplayer mode,
unpopular ones, too). When a letting you lob bombs. but the real meat of multiplayer
single piece of game design One twist seen in Saturn was the ability to compete with
extends tentacles of this length, Bomberman and a number of your friends. Indeed, American
you know there’s something other iterations is the inclusion and Japanese players could even
special lurking in its DNA. of different-coloured dinosaur enjoy online Bomberman well
Drab colours and jerky graphics mounts. Initially uncovered by ahead of the modern era of
might’ve been early criticisms exploding a nearby piece of wall, console connectivity thanks to
levelled at the series, but not after they start out as eggs but grow Sega’s Saturn modem initiatives.
it made the switch to Nintendo’s increasingly powerful as they But Saturn Bomberman’s killer
Famicom. The shift to more make the transition from baby to feature was confined to those
powerful hardware enabled the adult. One obvious advantage of whose gaming setup stretched to
series to establish one of its key riding a dinosaur is that if you’re two Saturn multitaps: the game
hallmarks: a strong, vibrant colour hit by a bomb blast, your mount could support a hefty ten players
scheme and cute character design. dies instead of you. The other is at once, increasing the intensity
In Saturn Bomberman, those each dinosaur has its own special exponentially. It’s a game for
characters include some drawn ability: the purple variety emit which the word ‘mayhem’ might
from Hudson’s other games: ultrasonic waves to destroy rocks have been created. Playing against
Master Higgins of Adventure and explode bombs; blue ones can human opponents, deviously
Island, Milon of Milon’s Secret kick bombs over obstacles; pink trapping them in dead ends or
Castle, Bonk of Bonk’s Adventure, can jump; green can run fast; and confusing them by creating chain
as well as characters from the finally yellow lizards can halt reactions was, and still is, heady
Tengai Makyou series, Momotarou opponents with a roar. stuff, demonstrating how even
Densetsu and Galaxy Fräulein Yuna. In other respects, Saturn static bombs can create fluid and
Indeed, while it’s difficult to Bomberman is similar to many frantic head-to-head experiences.
pick a single, series-defining game of the other versions of the game. In theory, it should be easy enough
from a collection this large, Saturn It features a similar singleplayer to avoid bombs that are fixed in
Bomberman remains one of the structure, for example, in which place; in practice, in the fury of
highest points. Unsurprisingly, it a bolted-on story provides the battle, the range of tactical options
features the same core design as pretext for pushing on through and the speedy pace of play can
every other game in the series: successive worlds, destroying all confuse all but the most
you move your character across a the enemies in your path. In this experienced of players.
grid-like expanse, dropping bombs instance, that story involves Bomberman’s brilliance walks
and then retreating to a safe recovering some crystals to a fine line in the delicate space
distance before they explode. And restrain the horrible monster between tactical deliberation and
when they blow, they eliminate Crator, but really, who cares? blind panic. It was no surprise
any enemies in their path and More important was the survival that Hudson attempted to refine
clear new routes across the screen. mode, which allowed players to its formula again and again, with
If that sounds simple enough, a record their best times. varying degress of success, until
wide range of powerups throws in And, since everyone knows that the company was swallowed up
an extra layer of strategy. There Bomberman is really a game that’s by Konami in 2012.

36
85
Format Mac, PC Publisher/developer Blizzard Release 2010

StarCraft II
Although its star has waned decisions outside of individual from the fact that the standard is
in the past few years, the realtime missions that subtly influence so extremely high: few players can
strategy template laid out by how those missions play out. cut it in a scene this demanding,
Blizzard with StarCraft, Brood War Upgrades twist familiar units in and even audiences need to know
and subsequently StarCraft II is new directions, opening up a lot to be able to follow the
the founding rock of professional strategic possibilities while action. Even as its player numbers
competitive gaming on PCs. locking out others. dwindle, StarCraft II remains an
What started as a science-fiction This was possible only because icon of competitive game design.
adaptation of Blizzard’s fantasy of Blizzard’s decision to silo off Excellent matchmaking brought
strategy games – Warcraft and singleplayer from multiplayer. some of that quality within reach
Command & Conquer colliding with Each mission is different, like the of normal players. Blizzard’s
Warhammer 40,000 – was adapted early encounter with the Zerg that seasonal ladder system, which
by its community into something uses a day/night cycle to balance seamlessly matched players into
much more. Although played by moments of placid expansion graded leagues and allowed them
many as a singleplayer strategy and fraught danger. Heart Of The to play each other for points, has
game, StarCraft’s supremely high Swarm, the Zerg campaign, takes never been bettered. Though
skill ceiling lifted the possibilities this principle even further. Zerg external sites are still mandatory
for gaming as a spectator sport. leader Kerrigan becomes an RPG for improvement, each successive
In South Korea, the home of the character in her own right, and the game has provided better tutorials
scene, that accidental mutation swarm theme is used in missions and replay tools. Blizzard’s respect
created the world’s first rockstar that adapt MOBA-style wave for its modding community is
videogame players. attack/defence systems into shown by the StarCraft II Arcade
The lengthy gestation period of singleplayer strategy puzzles. and provision of a map editor and
StarCraft II reflects the difficulty Given that the MOBA genre scripting tools. Its decision to
of following up a game like that. began with the Aeon Of Strife showcase player-created custom
Blizzard had to do justice not only mod for the original StarCraft, modes within the game itself
to its competitive legacy, but the it’s an appropriate gesture. predates Valve’s by years.
space opera it had set in motion This is to say nothing of that StarCraft II would be worthy of
and the culture of modding around genre-defining multiplayer. a place on this list if it was simply
it. To do so, the studio drew on Blizzard smoothed out the more an epochal multiplayer strategy
the very quality that had catalysed obtuse parts of StarCraft’s game. As it is, it’s an incredibly
the phenomenon in the first place: difficulty curve for the sequel, well-rounded experience, a
StarCraft’s ability to adapt. but was careful not to lower the testament to Blizzard’s history
Dividing the sequel into three skill ceiling. Competitive StarCraft of producing milestone games
games allowed Blizzard to invest is a game of mathematics and that feel like events. If you ever
heavily in creating distinctive strategy combining macroscale wonder why this company can
campaigns for each of its three economic planning (learned draw tens of thousands of people
factions. Wings Of Liberty tells the through many hours on to California for BlizzCon, or
story of Raynor’s Raiders, Terran community-run wikis) with why every game it makes fills out
freedom fighters on the run from a intense second-to-second battle midnight launches worldwide,
corrupt Terran Emperor just as the management. The very best StarCraft II will show you. It’s a
planet-consuming Zerg make their players act and think with speed rare example of a game that tries
reappearance. A light RPG and clarity that substantially to be for lots of different types of
progression system, handled by exceeds any other competitive player and pulls it off, a case study
talking to characters on Raynor’s videogame. StarCraft II’s recent in never compromising when it
flagship, allows players to make struggles as an esport stem in part comes to following up a classic.

38
84
Format 360 Publisher/developer Bandai Namco Release 2007

Pac-Man Championship Edition


The advent of widescreen refreshes the other side of the was in its pomp, and as word
may have helped a generation of maze, revealing another trail of grew that this was something
game designers to realise their pellets to follow. And then slowly, quite special it brought out the
cinematic ambitions, but few if almost imperceptibly at first, the competitive streak in critics and
any games have made quite such game starts to press down on the players alike. This time, however,
a case for the extra screen space accelerator. Continuously eating there was more than one table to
as Pac-Man: Championship Edition. pellets without losing a life boosts top: in addition to the headline
Freed from 4:3 and CRT, one of your score, and you’ll discover five-minute Championship mode
the medium’s original heroes feels that eating a power pill before the were two challenge variants, one
thoroughly reinvigorated, in a previous one runs out allows you offering more power pills and the
triumphant update that is at once to break the maximum 1,600-point other turning out the lights, plus
respectful and inventive, a perfect tally for eating all four ghosts. three extra modes that changed
fusion of old and new. Bizarre Soon you’ll learn about sparking: the maze layout dramatically.
Creations might have coined the pushing in the direction of a turn Three years later, Namco
phrase ‘retro evolved’ with fellow a split-second before it arrives repeated the trick with Pac-Man
Xbox Live Arcade hit Geometry allows you to take it more sharply. Championship Edition DX. This
Wars, but this feels like the Championship Edition, then, added a host of new visual options
dictionary definition of the term. lends Pac-Man a note of urgency, and game types, but made minor
Even given the involvement of one reinforced by the throbbing, tweaks to the game’s fundamentals
Pac-Man’s creator Toru Iwatani, insistent beat of the background too. It enables players to stay in
the task of bringing a much-loved music. Instead of simple survival, the game longer by triggering a
bona fide arcade classic to a new you’ll constantly seek the most period of slow motion when a
audience cannot have been an efficient route to a high score, ghost is in close proximity, as
enviable one. The challenge is while making split-second choices well as letting you set off a bomb
seemingly impossible: it must hew as the ghosts get faster and more to send them back to the pen –
closely enough to the simplicity unrelenting in their chase tactics: at the cost of a drop in speed.
and accessibility of the original to chance a risky dash for a fruit Additional sleeping enemies at
design, while changing enough to with a ghost approaching from the junctions highlight optimal
ensure it stands apart. side, or to double-back and stay routes and introduce a moment of
So how do you make a 27-year- out of trouble. With new lives glorious catharsis: aggroed ghosts
old game relevant again? On paper, gained every 20,000 points, you’re will pursue you in a line, allowing
Iwatani’s answers seem insultingly rarely at risk of running out. you to turn the tables and gobble
rudimentary: adding a time limit, Rather, it’s that ever-ticking clock them up for a huge score bonus.
and splitting the maze into two that makes you fear dying, because Some say all this compromises
distinct halves. But together these each life lost means a temporary the purity of Championship Edition,
two disarmingly simple ideas are drop in tempo – and crucially a but whether you prefer the more
a stroke of genius, refreshing the loss of flow, for this is the kind of focused original or the broader
challenge while keeping the game’s game where anything beyond the and more flexible DX, the two
core all but identical. edges of the screen fades into games represent a high-water mark
It’s still about gobbling pellets irrelevance. Death isn’t fatal, but for contemporary remakes. Little
and avoiding four pursuing ghosts it might well be terminal for your wonder that, having successfully
– and, of course, exacting revenge chance of topping the leaderboard. taken a cherished game of his own
once you’ve munched a power pill. Indeed, the allure of high creation and improved it, Iwatani
But that tasty bonus fruit appears scores was all the greater thanks decided to retire from making
only once you’ve cleared all the to immaculate timing. Pac-Man CE games. He could hardly have
pellets on one side, and eating it arrived just as Xbox Live Arcade chosen a better way to bow out.

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83
Format 360, PC, PS3 Publisher 2K Games Developer Irrational Games Release 2007

BioShock
BioShock’s great strength player to trigger a reflection on The primary choice, once
is its ability to conjure stop-and- the nature of play and choice. inside, is a binary one – whether
stare moments of symbolism and That tension between the to harvest the infant girls who
spectacle from a place beyond our chosen and the imposed appears roam Rapture with their clanking
imagination. It’s easy to say games as early as the opening scene, diving-suit protectors, or to spare
should do this without thinking an abrupt and elementally them for lesser immediate reward.
about how boring it would be if grandstanding set-piece featuring The choice amounts to which side
they did, or how hard it must be to a plane crash in the ocean. The of a moving train the player
construct engaging, combat-heavy player’s only chance of survival is wishes to look out from – the
gameplay around an intellectually a lighthouse, lamps illuminating a ultimate destination is the same,
rigorous theme – but games really path inside to the game’s first bit though BioShock’s self-aware
should do this. Fighting a of ostentatious scene-setting: a commentary dazzles enough for
metaphor of fallen idealism in a stern, imposing bust of Andrew it not to seem important. Besides,
glass city at the bottom of the Ryan emerging from the dark these Little Sisters and Big
ocean feels transportive in a way carrying a banner on which is Daddies are triumphs – of
that scoping the slightly big bugs written the rationalist slogan iconography if not gameplay, of
of this season’s apocalypse will ‘No Gods or kings, only man’. impact and atmosphere if not
never be again. BioShock can be Beginning a BioShock tradition meaningful interaction.
accurately and more or less of coy musical signposting, If there’s meaningful
uselessly described as a firstperson somewhere a gramophone creaks interaction it expresses itself the
shooter, but its real trade is in out the tones of Beyond The Sea. only way most games know how,
ideas. There are perhaps a dozen It feels like an escape, through violence. The scientific
moments during the steady but crucially to BioShock’s advancements of Rapture have led
wonder of exploring Rapture that philosophical parlour games, the to genetic enhancements called
invite players to pause and enjoy player has no choice – the only Plasmids – powerups by another
audacious imagery for its own path ahead leads to a bathysphere name – granting control of wind,
sake – the groaning sadness of and a descent beneath the waves. fire and electricity, programmed
the Big Daddies, the frustrated Inside, Ryan appears on a super-abilities to supplement the
experiments in aesthetic projected 1950s information reel rattle of BioShock’s mechanical
perfection in Dr Steinman’s – part Orson Welles, part John D shooting. The route might be
surgery, the posed plaster Rockefeller, a showman of the essentially on rails, but these
victims of Sander Cohen. impossible, a Wizard of abilities give flexibility to the
In other words, BioShock is Underwater Oz. “I chose way each encounter can be played
a culturally erudite game that something different,” he’s telling out, variation to the unavoidable
has the technical prowess to us, free will buzzing through the expression of violence and
erect a sophisticated fictional bathypshere. “I chose… Rapture.” destruction that the game entails.
environment in which to play And with that the city is Not that the action is bad, but
with a collection of concepts – revealed. Rapture is BioShock’s real it can’t help feeling inelegant given
objectivism, rational self-interest, achievement – the conception of the richness of layered imagery
the attainment of the great at the it as a staging ground for violence and design in which it takes place.
expense of the unworthy. It’s and adventure, and the realisation BioShock feels frustrated with
famous for a twist based around of it as a beautiful art deco itself – with the medium’s ability
the notion of free will it’s been metropolis, a magnified mid- to conjure all that spectacle and
toying with in plain view the century Manhattan playing host symbolism and yet still, accurately
entire time, a twist that to a philosophical interrogation but uselessly, only amount to a
intentionally rebounds on the of American individualism. firstperson shooter.

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Format 360, Mac, PC, PS3 Publisher Activision Developer Infinity Ward Release 2007

Call Of Duty 4: Modern Warfare


Sneer all you want. We get it. in a new era of recognisable if the experience has changed your
It is all too easy to see the name weaponry with customisable view of murder en masse when it
Call Of Duty and think of it not attachments. It is not Modern puts you in the gunner’s seat in an
as a collection of individual Warfare’s fault that Activision AC-130 and has a CO compliment
games but as a collective, singular and everybody else picked up its you for group kills over the radio.
whole; to pretend that the earlier success and simply ran with it, Call Of Duty has frequently been
games in the series are guilty of over and over. Rather, this is to its described as the Michael Bay film
the same sins as the latter ones; credit, a tribute to its importance. of videogames, and it’s a fair
to suggest that Call Of Duty is, So too is the fact that, despite the point, but Modern Warfare is
and has always been, a creatively wide spread of its influence, its about so much more than simply
moribund, politically questionable appeal endures today. blowing shit up for kicks.
rollercoaster of a singleplayer That short campaign might be Once the shooting stops and
game and a brainless, repetitive, the reason so many of today’s your pulse slows down, you’ll head
ADHD-paced multiplayer mode singleplayer modes putter along over to the multiplayer, and likely
whose matchmaking is populated for five hours and end with a stay there for a couple of hundred
by the teabagging, invective- shrug of the shoulders, but in hours. Infinity Ward offered the
spitting worst of Xbox Live. But COD4’s slender runtime there is industry another template here,
to claim that about the Call Of enough bombast and intrigue to this time to be followed by a
Duty of today is questionable. fill a weekend-long action-movie generation of online-enabled
To say it about COD4: Modern marathon. There is drama here, games. The perks, killstreaks, guns
Warfare is madness. too, from the first mission’s and attachments are the stars, of
Few games can claim to have frantic escape from a sinking course, affording the player an
had a profound effect on both container ship (steam bursting unprecedented level of control of
their host genres and the industry from cracked pipes, water their playstyle. Yet the real mark
as a whole, but you can see Modern cascading through the windows of genius is in the unlock system,
Warfare’s DNA in the genetic and across a floor that’s pitching doling out new toys when you
makeup of countless games at a 45-degree angle) to a stealthy, level up, then offering new scopes
released in the nine years since Ghillie-suited stalk through a and silencers for your favourites
it hit the shelves. It is the reason post-Chernobyl Pripyat and the the more you use them. It is a
for the reduced runtime of the conclusion when, battered, broken smart way of ensuring players
singleplayer campaign, though few and half-dead on the ground, you stick around: hit the level cap and
can match its elegant pacing, its slowly raise a pistol and send the you’re invited to Prestige, which
shifts in tempo and tone, its game’s antagonist to the afterlife. puts all your goodies back in the
bombastic set-pieces. It is why In between, you’ll die. This toy box, resets you to level one,
games of all stripes – from genre, as obsessed as it is with the and asks you to repeat the process
RPGs to puzzle games, action business of death, had never really all over again. It is a very hard
adventures to Roguelikes and just asked itself the question of how it request to refuse, even now. Nine
about everything in between – might handle the death of a years after release, the servers are
employ some kind of perk system. protagonist, or even if it could. still surprisingly busy. That’s
Modern Warfare dragged the Yet Modern Warfare kills a hero in perhaps the strongest testament
firstperson shooter, which had a nuclear explosion and has you to Modern Warfare’s magic. Even
spent a decade or more either dug watch it through his own eyes, in 2016, with so many lamenting
into a WWII foxhole or dossing makes you watch as the screen the pervasive influence Call Of
around with energy weapons in first drains of colour, then fades to Duty has had across the industry,
the distant future, into a black as his breath slows and stops it remains now, as it was then, one
contemporary setting, ushering for good. Soon after, the game asks of the finest games of its kind.

44
81
Format Android, iOS Publisher/developer GungHo Release 2012

Puzzle & Dragons


Let us tell you about our You beating two of the hardest RNG stick. Monsters that were
Yu team. As a leader, he offers an dungeons in the game, then considered top-tier at launch have
up to 12.5 multiplier to water-type levelling and evolving the bosses been all but forgotten now as the
monsters; when paired with a You that dropped from them before number available has grown to
Yu helper from our friends list, feeding them, and some other over 3,000. And as the tools at
that bonus is squared to a massive hard-to-come-by materials, to your potential disposal have
156.25. His active skill randomly You Yu’s base form. It’s been an become more powerful, so the
spawns three water orbs and gives insane timesink, but we don’t challenge has ratcheted up:
a 50 per cent damage bonus to regret a moment. Did you not see endgame dungeons come in and
Attacker-type allies for one turn. the bit about 140-million damage? out of rotation and demand careful
Facing a boss, we first trigger a Yet even at the outset, long team composition, near-perfect
team member’s skill. Scheat has before you’ve even thought about play and often a hefty dose of luck.
one of the most powerful actives team synergy and are simply The elemental system (fire
in the game, turning heal and light scraping by with the handful of beats wood beats water beats fire;
orbs to water, then boosting the monsters at your disposal, Puzzle light and dark beat each other)
chance of water orbs cascading & Dragons is a joy. This is a game dictates that our Yu Yu water
onto the board for four turns. of matching three orbs of the same team, brilliant as it is, isn’t suited
Then we use You Yu’s skill, giving colour, but it is like no match- to every dungeon. That’s OK – we
us a few more water orbs to play three game you have played. It’s have plenty of others, but they are
with and triggering that 1.5 not about moving a single orb a defined by so much more than just
multiplier. Our thumb zips across single space in a single direction: their colour. Each requires a shift
the screen with fluidity honed you put your finger on the screen in playstyle, be that matching full
through hundreds of hours of play. and can drag an orb freely around horizontal rows for damage buffs,
We line up the four water combos the board for four seconds (though going for long combos to steadily
needed to trigger You Yu’s full that can be extended). When increase your multiplier, using
multiplier. Thanks to Scheat’s your time’s up, orb matches are poison skills to circumvent an
cascade bonus, another couple converted to damage, the value of enemy’s defence stat, or simply
of combos fall on to the board. each match increasing with the grinding out a result against the
Combined, the team dishes out length of your combo. As a core toughest bosses in the game using
over 140 million points of damage mechanic, it is smartly conceived, a damage-resist team. The
– enough to kill the strongest boss pleasingly fluid in practice and, possibilities seem endless, and
in the game several times over. as elemental effects fizz about, each new monster gained asks
This is Puzzle & Dragons. It thoroughly satisfying to watch. intriguing questions about the
features all the hooks of F2P at its It’s delightfully paced, too: while team in which it might be best
worst – dual currencies, stamina there’s a timer on movement, suited and the dungeons in which
timers and so on – and layers over there’s no limit to how long it would prove most useful. And
the top of it all an infuriatingly you can wait between turns, so if you can’t find a use for it, you
miserly RNG loot system. It took battles are an alternating mix either store it away for the future,
us months to put together our You of pensive preparation and feed it to something else, or sell
Yu team. We found the monsters, frantic rearranging. it off for valuable currency.
levelled and evolved them to their Given its model, power creep Yes, Puzzle & Dragons’ F2P
most powerful forms. You Yu is inevitable. Developer GungHo hooks and RNG reliance can
himself was bought from the needs players to keep playing and frustrate, but it’s one of the most
Monster Shop, using a currency customers to keep spending, and thrilling, compulsive and rewarding
gained from selling off duplicate barely a week goes by without games of its kind to be played on
monsters. Evolving him meant some new carrot on the end of the a smartphone, or anywhere else.

46
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Format Vita Publisher SCE Developer Media Molecule Release 2013

Tearaway
There remains something partner off springy drum skins, can knock tall variants off their
unfashionable – wonderfully and and unfurl pieces of scenery to stilts, while you can assist by
defiantly so – about Tearaway. reveal hidden routes. Everything is squishing enemies for your
It’s the most unlikely of killer constructed from paper and card, counterpart to lift and hurl into
apps, wrapping a genteel, warm- and not only does it look like the the abyss, or sharply bumping
hearted story around a genre all real thing, it moves and sounds Scraps from beneath to send them
but forgotten by everyone bar like it, too. It certainly isn’t the careering into the screen, before
Nintendo, and daring to make a first game with a hand-crafted wiping them off with your thumb
virtue of the elements of Vita’s look, but no other has so as if removing a bug from a
featureset usually reserved for successfully integrated its windshield. Otherwise the only
one-off gimmicks. It’s a game with aesthetics with its mechanics. danger is falling – it’s more
a genuine affection both for the And when you’re not grabbing, easily done in the late game,
material from which its world is pulling, rolling and folding what though Atoi and Iota have a more
crafted, and for the machine in Media Molecule has built, you’ll reliable leap than Sackboy, and
which that world is contained. have the chance to stamp your checkpoints are rarely far away.
And it feels contained, too: as own mark on the world. Agree to You’ll tear through the game in
you push against the rear touch complete an NPC’s request and a couple of afternoons, then, even
panel and see a simulacrum of you’ll be briefly whisked away as you’re encouraged to linger by
your fingers poke through the and into an art studio, with the measured pace and the sheer
floor, while seeing your face coloured paper laid out on a beauty of the setting. And yet
gazing down from a hole in the craft board, which you must cut when it’s over, you might choose
sun, you’ll almost be convinced and assemble, adding assorted to bring Tearaway’s world into
that Tearway’s universe somehow ready-made decorations you’ve your own: each stage hosts a series
resides within the hardware itself. unlocked on your journey. First, of papercraft models to collect,
The messenger you follow you’ll design a face for Atoi or which you can print out and
through its papercraft worlds is Iota; next you’ll find yourself make into physical memorabilia.
not actually the protagonist – or, making a crown fit for a squirrel To some, this might all sound
rather, is only one of two. You are before prettifying a pig and horribly twee – and it so easily
the other, pushing Atoi or Iota wallpapering an elk. Both of Vita’s could have been that – but
along with the analogue stick, cameras are pressed into regular Tearaway’s gleeful, celebratory
while intervening as their service too, while the messenger tone cuts through any cynicism.
omnipotent helper from on high. can also take their own snaps, It’s a game that’s enamoured of
It’s a strange kind of partnership, complete with a selection of both the physical and the digital
but it’s realised beautifully, Instagram-like filters. You sense realm, bringing the tangible and
serving to highlight the artifice of these little mementoes of your intangible together in unison by
the bond while still making you journey will become more than wholeheartedly embracing its host
feel more connected to both the just set dressing, and so it proves hardware. It also makes Vita’s
character and the world. It’s an in a touching closing act. most-ignored features an integral
opportunity you’re invited to grab In a game that plays so fast and part of its systems, rather than
with both hands: one steering the loose with convention, it’s hardly wasting them on novelties. On
messenger while the other reaches surprising that there’s rarely any a platform that often seems to
into the world or manipulates it in threat. The boisterous, stubby lack a discernible identity,
some other way to assist. You’ll little Scraps are the antagonists of Tearaway is a champion of
tilt your Vita to manoeuvre the piece, but they’re easily dealt everything Vita is and can be,
platforms into position, tap with throughout the game. The and in that respect it feels like
the back panel to bounce your messenger has a forward roll that Sony’s very own Super Mario 64.

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Format Mac, PC Publisher/developer Riot Games Release 2009

League Of Legends
On the face of it, League Of By ten minutes in, you’ll measure forward-thinking studio. Riot
Legends has never been all that your stats against those of your Games, standing on the shoulders
revolutionary. In an era of VR and foe, weighing dead minions of Blizzard-shaped giants, has
the graphics arms race, it can feel against dead champs to calculate created a sensational model for
like a relic of a bygone age in game the gold accrued. By 20 minutes what esports can become. The
design: a free-to-play PC title in, your objectives expand. Now studio did, after all, play a critical
where two teams knock heads like Baron spawns, a jungle-born role in nurturing streaming
quarterbacks, marching through monster whose buffs can swing culture. In its first days on a then-
cartoon lanes while NPCs pump the terms of the game. Plodding nascent Twitch platform, the
from one base to the other. It’s a forward and back with the rhythm US-based developer/publisher
throwback, blossoming from the of a pendulum, the players streamed its world championship
groundwork of DOTA, its MOBA constantly eye the clock for event to an audience of over
brother-in-arms, and League Of cues on when to switch from eight million. Today, its
Legends makes no real attempt to one lane to the next. championship series are watched
fix what isn’t broken. This can be a bewildering by over three times that amount,
However, League Of Legends has experience for the uninitiated, and get airings via ESPN – a
a quality that many games lack – requiring study and time to learn network that, while once sceptical
a mathematical beauty, something the tics of your brethren champs. of esports, now seeks the
logicians would describe as a stern Is the enemy Twisted Fate? Then attention of the increasingly
beauty, austere. ‘Beauty in method’ he can teleport across the map and valuable millennial gaming market.
is how the old maths masters kill you even when you thought The game’s pro players have
would talk about an especially you were safe. Is the enemy graced the halls of Madison
pleasing method of proof, a proof Blitzcrank? Then expect him to Square Garden and London’s
that’s unusually succinct and grab you and pull you into enemy Wembley Arena. Its top teams
elegant. At its heart, League Of clusters – but this ability has a take home millions of dollars
Legends is elegant. long cooldown that leaves him in prize pool cash. It’s a Super
The game pivots on the art of largely toothless when triggered. Bowl in its own right, if a pretty
turning conflict into quantifiable A good player needs to have unconventional test of brawn.
solutions, of sifting through encyclopaedic knowledge and an And its viewers, the fanbase,
information, through thousands impossible brain that gathers all have finally seen their hobby lifted
of variables that await you on the relevant variables and spits out to those upper echelons of highest
map. How many enemy turrets decisive actions. Perhaps this is esteem. Despite early scepticism,
have fallen by 25 minutes of play? why the champions of esports the growing acceptance of esports
How many minions has your are celebrities in their own right, within sports culture is conclusive
opponent killed so far? Success a new generation of Internet proof of just how influential fans
isn’t simply a matter of downing stars blurring the lines between are in bringing new kinds of
the bad guys; it requires an gameplayers and athletes, hobbies entertainment to the mainstream.
understanding of the clockwork and sports. League Of Legends is Where League Of Legends can
mechanism that is at work deep one of only a few games that can seem like just a relic of the DOTA
inside the game. offer a glimpse of exactly what age, it redresses the balance by
Picture the scene: it’s a nice day competition, spectatorship, changing how we think about
on Summoner’s Rift. Three lanes fandom and celebrity look like all games. It’s a powerhouse, a
extend before you, stretching in the 21st century. machine that’s helped set into
across jungle and river and No, the online spectator motion the way we now interact
sleeping turrets. At just over isn’t a new concept, but this is with these things we play –
a minute in, minions spawn. unfamiliar territory for even a and the ones we simply watch.

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Format 360, Mac, PC, PS4, Vita, Wii U Publisher/developer Team Meat Release 2010

Super Meat Boy


Super Meat Boy’s inception Meat Boy is swift even at his deadly surfaces clearly delineated
is well documented. Edmund standard canter, but he becomes a without the need for tutorials on
McMillen and Tommy Refenes’ blur when you hit the run button. how to identify new traps. And
struggle with the development Jump at full tilt and it’s possible the splats of blood that coat every
of the game and subsequent – to hurl yourself across most of the surface or lethal object you come
in their view under-promoted – screen in one go – liberating, but into contact with might elicit a
XBLA release forms a major part dangerous. The deaths mount up morbid chuckle but also serve to
of 2012 documentary Indie Game: quickly as first hubris, then lack mark the good and bad decisions
The Movie. It was a process that of skill take their toll. But as you you made in prior attempts.
left them exhausted. But that tune into the game, you can start Super Meat Boy’s stripped-
gestation has done little to hurt to shut down your brain in favour down aesthetic belies a richly
the game’s legacy, or its endurance. of instinctive twitch reactions. varied game. Levels don’t build on
Its influences, though, stretch The constant dying could become previous designs in a traditional
back much further than that. frustrating if not for the brilliantly way and, while grouped into
Team Meat riffs on Super Mario judged instant restarts that make broadly themed worlds, mix up
World’s perfect inertia, Sonic The it near impossible to tear yourself their pacing and structure wildly.
Hedgehog’s dizzying speed, and away from even the toughest A run through a crystal-encrusted
Mega Man’s stern learning curve levels. This, combined with the cave might come next to a dash up
to create something that feels, if several-hundred levels supplied, a tall, thin tower riddled with laser
not quite as inventive, every bit helps sweeten the handful of beams or an array of saw blades
as focused and important. Super possibly slightly mean-spirited that requires delicate negotiation.
Meat Boy is a platformer that creations that conclude the game. The game is riddled with secrets
reveres the genre’s classics while Super Meat Boy turns inevitable – often accessed through portals
magnifying the aspects that make failure to its advantage. Every time placed in precarious locations –
those games so special. you complete a level you’re treated and there’s a big cast of alternative
It even recalls the 8bit and to a replay of all your previous characters to unlock including
16bit eras, albeit in a less family- attempts at once; dozens of Meat cameos from other games, such
friendly manner. The titular hero Boys bounce around the screen, as Braid’s Tim (who can rewind
is a gory slab of bleeding meat their numbers steadily thinning time) and the Spelunker from
who leaves a mucky trail of claret as each meets his grisly end until Spelunky, who can fling himself
across every surface he touches. just one remains, triumphantly farther using explosives.
His goal in each level is to reach stood next to Bandage Girl for the But once you’re threading
Bandage Girl, who is continually split second before she’s abducted through tightly spaced death traps
being abducted by evil scientist again. It’s hilarious, certainly, and like a virtuoso, Super Meat Boy’s
Dr Fetus, and he does this by the spectacle never gets old, but it greatest pleasure reveals itself:
running, leaping and wall-jumping also provides a tangible record of getting through the gauntlets as
to her location. He accelerates fast, your progress as each lesson you fast as possible. All those hours
slides to a stop and flings himself learn refines your performance. of practice coalesce into a zen-like
through the air with satisfying You get similarly considered state of mastery as you first begin
precision, and when the breezy visual representations of useful to conquer levels in a matter of
early levels give way to fiendish information throughout the game, seconds and then hurtle through
creations lined with instantly fatal almost all of them also initially the campaign at ridiculous speeds.
spinning saw blades and piles of masquerading as eccentricity. As in the similarly nuanced Trials
salt, this nuanced control scheme Those 16bit-style visuals, for series, you’ll begin planning runs
becomes far more than just an example, ensure that levels are in your head even when you’re
enjoyable feedback mechanism. immediately readable, safe and not playing the game.

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Format Wii Publisher Nintendo Developer Monolith Soft Release 2011

Xenoblade Chronicles
It’s the world that stays with the genre’s commercial zenith, there’s no real need: the naturally
you. Over the years, characters and with refinements to make it more curious player will want to chart
details have faded from memory, palatable to western markets. It this world fully, if only to be
but Chronicles’ magnificent sprawl, benefited from the endorsement surprised and delighted by yet
notably the widescreen splendour of Nintendo as publisher and the another eye-opening vista.
of Gaur Plain (arguably the closest coverage that accompanied its Or, perhaps, a rare beast to slay.
thing to Hyrule Field we’ve seen unlikely PAL localisation. It was Chronicles features some striking
since), remains every bit as vivid. only after a sustained Internet creature designs, though in the
It’s ironic that a setting deserving campaign, following universally heat of battle you’ll often be too
of projection on an IMAX screen positive reviews in Europe, that focused on their positioning and
was contained on – constrained NOA president Reggie Fils-Aime yours to notice. The pseudo-
by – two consoles that could decided to publish the game in realtime combat is a revelation:
never really do its vision justice. North America. elegant and malleable, it allows
And yet how fitting for a game of The campaigners were right, you to chain moves, combine with
this grand ambition that it had to. not least because during Wii’s allies to land more forceful blows,
Not that such aspirations twilight period, Chronicles was and deliver specific attacks and
were without precedent. Director a game of uncommon quality and convey status effects by launching
Tetsuya Takahashi had, of course, depth; indeed, few games released an offensive from the side or rear
been responsible for the Xenosaga since can boast such a runtime. of your foe. The Monado’s ability
series: he’d envisioned an SF opus If it isn’t averse to leaning upon to both stop time and show a
spanning six games, but publisher entrenched conventions, then it glimpse of the imminent future,
Bandai Namco pulled the plug tends to do so lightly, often subtly meanwhile, is at once a godsend
after just three. Xenoblade saw defying tradition. Take protagonist from a tactical point of view and
him rein in his more extravagant Shulk, for example. Yes, he’s an lends a palpable note of drama to
tendencies, marrying a simple orphan, and yes, he wields a each skirmish. The sight of an ally
story with a broad sweep to legendary sword that carries an perishing in battle ensures that
systems which took in and built otherworldly power. But he’s no you take immediate steps to save
upon everything he’d learned from cocksure, reckless, headstrong them, and it’s a rousing moment
his work on Ys and Final Fantasy teenager; he’s an unusually when you succeed in doing so.
during its Square heyday. The thoughtful and compassionate An exceptional, diverse score
result may not have been the youngster, brave but not foolhardy, soundtracks the journey, alongside
revolution some suggested, but with a poise beyond his years. And an underrated and characterful
Wii owners were treated to the while his story involves an early English-language dub that grates
most accomplished Japanese tragedy and a mission to bring only during the repetitive shouts
roleplaying game for some years. peace to a world at war, this is no of your allies during combat –
The genre had not completely ordinary quest; more significantly, although, as a consequence,
stagnated before Xenoblade, but this is no ordinary world. After all, you’re more likely to switch party
even the best JRPGs had been met it is set upon two unfathomably members regularly and discover
with ambivalence in mainstream huge titans, permanently frozen new techniques. Even as the
quarters, with few exceptions in eternal conflict. laundry list of objectives and side
outside recognised names such As you traverse their limbs and missions grows uncomfortably
as Final Fantasy and the Persona bodies, you’re regularly treated to long and the hour count hits triple
games. All this made Chronicles a sights that inspire genuine awe figures, this absorbing adventure
pleasant surprise. It gathered in and wonder. Chronicles encourages casts a bewitching spell. Few
almost everything players had exploration by rewarding the games can lay as convincing a
grown to love about JRPGs during discovery of landmarks, yet claim to the term ‘epic’.

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Format PC, PS2, Xbox Publisher Sega Developer Sumo Digital Release 2006

OutRun 2006: Coast 2 Coast


There are two schools of flip or roll, before the car was reset unlikely skid that would see you
driving. The first would be and you were free to race again. round the most improbable curves.
confined to the real world if not In later years, driving games It’s not always the best strategy
for videogame simulations such as converged towards a different for achieving the fastest times,
Gran Turismo or Forza Motorsport, point, forcing would-be racers but it’s certainly the most
and it’s all about gear ratios, to take driving lessons or go to entertaining, and it made segueing
toe-in/toe-out, flywheels, limited the shops before they could get through the game’s succession of
slips, torque, drivetrains and so on the road. In order to appeal labyrinthine twists and bends an
on. If that’s your sort of thing, to this generation of videogame almost otherworldly pleasure.
you’ll enjoy the authenticity racing drivers, who were used to It invigorated an old-school
and difficulty of driving, something a little more complex structure that still saw players
occasionally fast, without than just sticking to the racing proceeding through a series of
crashing. The second school line, Sega clearly felt it had to branching pathways hoping to
started life in the arcade. It’s add something more when it make it to the end before a clock
exemplified by games such as decided to update the OutRun runs down (turning left for an
Sega Rally or Daytona USA, and it’s concept in 2003. One obvious easy ride, right for a harder time).
all about flooring the accelerator solution was to give players a That’s how OutRun competes
without fear of consequences, choice of different Ferraris. with other racing games – not
powersliding your way around Another was to give those  by offering a laboured collect-’em-
impossible bends until your exotic locations a graphical all strategy or a hundred setup
car’s nearly at right angles, and makeover – maintaining visual screens, but by providing a driving
weaving in and out of traffic. themes from the original game, experience so euphoric, so unlike
In 1986 Yu Suzuki and Sega preserving the blue skies and anything the real world has to
AM2 created a game that sandy beaches (and introducing offer, that you’ll want to spend
embodied the second school of the Milky Way), but revamping hours and hours playing it.
driving, putting players at the them with more powerful Coast 2 Coast also provides
wheel of a Ferrari Testarossa technology. Cars were given a hours and hours of extras. It not
convertible. In the absence of shiny reflective sheen, the sun only includes the content from
advanced physics simulation or blazed through foliage canopies, the two coin-ops, OutRun 2 and
finicky car setup screens, the and yachting marinas boasting OutRun 2 SP, in their entirety (all
appeal of the original OutRun glistening water effects whipped 30 courses), it also introduces
was down to its hedonistic, by in a haze of burning rubber. Coast 2 Coast mode. This consists
hair-down approach: the vibrant But the really inspired of a series of missions, from just
and exotic locations, the sprite- addition, the touch that above drifting or racing to dodging UFOs
scaling graphics, the inspired all rendered the reimagined and steering a giant beach ball.
soundtrack (including the OutRun almost impossibly The PSP and PS2 versions even
legendary Magical Sound Shower), entertaining, was the powerslide. link up, meaning you can continue
the multiple routes, and the Whatever your tastes, there are your progress on the move.
amazing sit-down cabinet that few things more satisfying in In an era of racing simulations
was, to the untrained adolescent videogames, or in life. If, at any that feature hundreds of licensed
eye, just like the real thing. point, you found yourself driving vehicles, and almost as many real-
There was no worrying about too fast to make it around a world racetracks, plenty would
pranging the car or suffering a particularly difficult bend, you argue that the arcade-styled
sudden loss of power due to a could simply jab the brakes, checkpoint racer is an anomaly.
dodgy drivetrain. If you crashed, apply a helping of opposite lock, It is. But if they were all as good
you crashed, with a spectacular and then accelerate into an as this, it shouldn’t be.

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Format 360, PC, PS3 Publisher Valve Developer In-house, Hidden Path Release 2012

Counter-Strike: Global Offensive


When Minh Le co-developed promises, as a reward, the strategy out of the myriad
a team shooter out of the bones distinctive payoff of having been systems at work in the game.
of Half-Life, he established several seen to overcome the odds. Valve has always understood
design paradigms that would This is possible because of a Counter-Strike’s value – it was
come to define the competitive ballistics model that is deadly but Valve, after all, that gave Minh
FPS. A contemporary military resolutely fair, tied to an economic Le a job on the basis of the mod’s
setting and knife-edge lethality system that balances round-to- quality. But this understanding
were hallmarks of the original round success by giving winners is well expressed by Counter-
Counter-Strike mod that would more to lose. Do well in a round Strike: Global Offensive, which has
subsequently be adopted by and you can afford better armour grown from a console adaptation
Battlefield, Call Of Duty and so on. and weapons in the next. Die early to the definitive edition of the
However many millions of people and those guns can be picked up game. With it, Valve has done
have levelled M4A1 assault rifles by the enemy, and if that enemy something that very few modern
at one another in the decades survives then you may as well FPS developers have managed:
since, it was in the hallways of have simply handed the cash over created a competitive game where
cs_assault and de_dust that this to them directly. This allows the community isn’t divided by
industry-dominating exchange Counter-Strike to have weapons map packs or DLC, which is both
originally took hold. Counter- that meaningfully change the viable as a spectator sport and
Strike was integral to moving the game as they are introduced – accessible enough to be played
focus of the FPS away from space the legendary AWP sniper rifle casually. It has done this through
marines, BFGs and deathmatches being the best example – because its business model – a low base
towards teamplay and tactics. possessing one is a risk as much price welcoming newcomers, with
Despite its wide-ranging as a reward. Where other military profit from cosmetic items used to
influence, the parts that make shooters strive for lateral balance support free maps – and through
Counter-Strike what it is have in their armouries, Counter-Strike the suite of features it has placed
never been assembled in quite doesn’t need to. around the core game.
this way anywhere else. Global Each version of the game has Global Offensive brought
Offensive is simply the latest and had its individual quirks, and the competitive Counter-Strike to a
most comprehensive expression way the community adopts bugs larger audience by offering ranked
of these ideas, a modern wrapper as mechanics – such as bunny play as an alternative to regular
around a years-tested core. hopping, which used to allow you drop-in, drop-out matches. In
Counter-Strike’s competitive to move faster while shooting ranked, players commit to a
design starts and ends with the accurately – is part of its makeup best-of-30 that can last up to 90
notion that when you die, you’re too. This was never going to be a minutes and show off the game
out. Other game modes are a simulation, but that’s one of the at its deepest. Playing the same
novelty; the soul of this game is reasons it’s been so successful as opponents on the same map so
in its round structure, in the long an esport. By abstracting details many times amounts to a kind of
wait mandated by an early death. such as which guns have access to competitive Groundhog Day, a
The feel of the game stems from a scope or some form of zoom, series of skirmishes that form a
the fact that failure is unusually which can penetrate which kinds ballistic dialogue. On the opposite
punitive – the need for caution of cover, and how fast a player end, lightweight alternative modes
is a catalyst for both strategy and can move while wielding different lower the barrier to entry for
skill. This is most strongly felt weapons, finesse emerges. As those coming in after COD’s
when you’re the last person alive with Street Fighter champions or compulsive loop. In this way, the
on your team, a scenario that StarCraft pros, good Counter-Strike game has been able to both retain
forces you to up your game but teams are capable of weaving its soul and its vast popularity.

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Format Mac, PC Publisher 2K Games Developer Firaxis Games Release 2005

Civilization IV
Nothing hurts quite like a characters. Your first city. Your about bonuses. It’s about
nuke. To see that mushroom cloud first captured city. Your first infection. Religions spread
rising over the city, to know you’re recaptured city. Each lovingly from holy cities, carried by
one step closer to armageddon, to named and tweaked. This is missionaries. Sharing a state
realise you’ll be wasting worker Fartsville. It’s home to the religion with your neighbours
time on scrubbing fallout. Nuclear pyramids. It has a rapidly growing makes the AI players more likely
weapons don’t do as much damage population, and is a centre for to share resources and tech.
as you’d expect in Civ IV. But academic research. Your borders: Sharing a state religion with any
they’re the ultimate humiliation. to my west are the English. They city with a matching temple gives
They may not kill effectively, but are my allies. To my east, the line of sight: your flock are your
they hurt. Especially when French. They are my enemies. spies. And state religions that
dropped by a close friend. Your empire: these are the own a sacred building will receive
You could’ve looked at the Mongols. They are my people. income from far-flung temples.
original Civilization and thought And it’s about wild historical Again: religion isn’t a series of
it a near perfect game. Carry and fantasy. Playing on a world map, bonuses. It’s a meme.
guide a primitive people from a rewriting history, is Civ’s basic And then there was that
pre-wheel migratory existence to thrill. Germany invading Poland, other dream feature. Multiplayer.
absolute domination, and/or and continuing west until Japan. It had been tried in the previous
landing a spaceship on Alpha The Aztecs wading up through iteration, but proved unstable and
Centauri. It was beyond ambitious Mexico and holding Canada. difficult to manage. But it showed
– mapping the route from sticks Quietly, though, over the the potential of Civilization
and stones to ICBMs across just a years, the game’s influence waned. multiplayer: long-form games
few hours of game time. That such There were too many sequels: that could last hours – the same
a game didn’t flounder under a Civilization III and Civilization: chasm-deep mechanics, but with
weight of detail was lucky. That it Call To Power. There were too the fragile alliances, backstabbing
worked so well, driving players to many alternatives: the realtime and betrayal of Diplomacy.
a state of catatonic madness, strategy of Age Of Empires made Nothing brings out the inner
spawning the phrase ‘just one Civ look sombre and slow. And dictator, though, like nuclear
more turn’ at the same time, can there wasn’t enough love: Firaxis diplomacy. Players are free to build
only be considered a gaming produced Civ III, but its heart nukes if they wish, transforming
miracle. Why did it drive so many was clearly in Alpha Centauri. the end-game. Bombing a city
players to the point of obsession? And then came number four. starts the Armageddon clock –
Incredibly clear direction, tied to And Civilization was reborn. The and begins raising the Earth’s
immense competition. Civ games had always avoided temperature. Previously fertile
Civ’s timeline is a clearly religion. Too messy. Too offensive. savannah becomes barren; entire
delineated measure of your Choosing a faith was the most cities begin to starve. But nukes
progress; one that clearly marks demanded feature from fans, can be voted out of the game – if
how well you’re doing compared but would always be the most a peaceful player builds the UN.
to your opponents. Got catapults? controversial. How could Firaxis He or she can then call a vote on a
So have the English. Got guns? dare define traits and stereotypes, non-proliferation treaty; each Civ
So have the Aztecs. Got nuclear and convert them into straight receiving a share of the total vote
weapons? So have the French. bonuses? Could it really be as proportional to their population.
It’s about demonstrating clear clumsy as a +3 bonus to peaceful In Civ, nothing quite hurts like a
ownership to players. Civilizations negotiation for Buddhists? nuke. Nothing, that is, but having
become organisms to pet and No. Firaxis’s solution was those same nukes taken away by
coo over. Early towns become inspired. Religion in Civ IV isn’t the nice man from the UN.

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Format PC, PS4, Xbox One Publisher EA Developer DICE Release 2013

Battlefield 4
Battlefield 4 may be an intimidation out of online Frostbite-powered Battlefield:
essential component of any online competitive combat by Bad Company. The tower collapse
FPS player’s ammo box, but it ensuring that even the smallest featured on the Siege of Shanghai
didn’t start with a bang so much contributions help the war effort. map was a key part of the game’s
as a storm of controversy. A Don’t feel you can go toe to toe promo campaign, and no wonder:
launch beset with what at the time with advanced infantry? Hang it makes a big, loud case for
were thought to be server issues back and defend a secured capture DICE’s technology. Taking out the
(although DICE subsequently point, heal teammates, or simply four support pillars of the large
revealed that the problems existed get up high and spot enemies to skyscraper at the centre of the
client-side) certainly attracted mark them for other players – it map brings it crashing down,
attention as EA continued its all helps, and you’ll level up, too. reducing the area below it to a
assault on Activision’s Call Of There are, naturally, plenty wasteland of rubble and sending
Duty series, but for all the wrong of other equally well-populated a vision-obscuring dust cloud
reasons. Amid accusations of a multiplayer modes to try through the surrounding streets.
rushed development schedule, elsewhere. Rush offers a scaled- On Paracel Storm, meanwhile, a
players vented their frustrations down encounter in which an series of islands are caught in the
at a game shot through with bugs, attacking force with limited midst of a gradually intensifying
rendering it unplayable at times. tickets must destroy terminals storm that significantly reduces
Following refinement, though, protected by an unlimited visibility and eventually results in
what eventually emerged was a defending side. Defuse is even the spectacular running aground
masterpiece of virtual warfare. more intimate, offering a of a destroyer. Taken purely as
Battlefield 4 is an ambitious Battlefield: Hardline-like five-vs- spectacle, the appeal of these
leap from the games that preceded five mode on close-quarters maps events diminishes quickly, but
it. Giant, evolving maps host with no respawns. And then there once you’ve played a map enough
64-player matches that rage across are the more specialised modes times to be free of the desire
land, sea and sky in a diverse range added via the game’s numerous to stop and gawp, Levolution
of vehicles. Standing at the edge DLC updates, such as China moments transcend gimmickry
of one of these conflicts can be Rising’s jet-only Air Superiority and become purely strategic.
an awesome experience, one that dogfighting, and Naval Strike’s In that respect, they never get
confidently shrinks the gap Carrier Assault, which sees old as both sides race to turn the
between PC and console players attacking and defending environment to their advantage.
multiplayer standards. aircraft carriers. While traditional In terms of scale and variety,
Conquest remains the strongest deathmatch options exist, they’re Battlefield 4’s multiplayer is
multiplayer offering, and here the by far the least popular, and stand peerless within its genre. Though
larger number of players ups the as extremely rare examples of the its singleplayer campaign is much
frequency of engagements and game choosing not to encourage improved over Battlefield 3’s
increases the opportunities for the particular flavour of team lacklustre offering, it remains a
meaningful cooperative gameplay. play that sets it apart. thin distraction from the main,
There’s rarely a moment when Aside from the new modes assuredly superior online action.
you’ll be on your own, and the and increased scale, Battlefield Battlefield champions strategy,
expertly orchestrated ebb and 4’s other key addition is its teamwork and communication
flow of each battle, as capture unfortunately named Levolution over pure twitch reactions, and
points are taken and lost, mechanic, a device that builds Conquest remains the crowning
encourages even the most solitary on the large-scale destruction achievement of a military shooter
players to buddy up. Battlefield 4 introduced in 2002’s Battlefield that is capable of provoking
is a game that takes the 1942 and refined further by the exhilaration like no other.

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Format GC, Wii Publisher Nintendo Developer Retro Studios Release 2002

Metroid Prime
Ignore the cheery red- of Metroid Prime that truly makes two narratives at work. The other
and-yellow Space Quarterback it a classic. Like Half-Life 2, the one is told in the slow but steady
trappings: Metroid has always been game would rather tell its tale in accumulation of new weapons and
a restless and difficult series, an stone and moss than cutscenes, powers, the legacy of a series that
introvert among the plumbers and speaking most coherently through understands more about rewards
pixies of the Nintendo catalogue. the places that ancient calamity than Microsoft’s Achievement
Serious, complex and unfriendly has left behind. Prime deals in system ever could. In Metroid,
to newcomers, Samus Aran’s archaeology as much as narrative. weapon upgrades are more than
adventures trade in elegant dread The caverns you travel through, just bigger, better toys: they
rather than clear-cut heroics, the long-dead world you explore provide an elegant solution to the
replacing the smiling clouds and with its crumbled buildings and problem of pacing, opening up
summer skies with slimy rocks forgotten purposes, its ancient new areas and new possibilities,
and echoing catacombs. security systems and dormant turning the constant backtracking
The difference is visible on switches, are far more than just into a deliriously exciting treasure
every level: Mario goes left to the setting for a wider story – quest. Gamerpoints are one thing,
right, a breezy sightseer on a they are the story. And it’s a but a morph ball is something
predictable journey. Metroid, surprisingly downbeat one:  else: where will you use it? And
however, has always been about a tale of consequences and how? This is a game that needs
heading downwards, boring deeper failures, of decaying remains, you to pay attention, to sit up
into increasingly remote locations. pollution, and the terrible aching straight and take notes, a game
And rather than the chummy, loneliness that follows disaster. that asks you to remember where
ever-expanding cast of the What’s surprising, then, is that you saw that tempting gap you
Mushroom Kingdom or Hyrule, the environments themselves at may now be able to pass through.
Metroid’s lineup is tiny and largely first seem oddly generic. Why get None of this was new to
static. This isn’t about being part excited about another ice level, Metroid Prime, of course, but
of the gang, it’s about quiet, lonely another world of lava and fire? whereas certain iterations of Zelda
toil on the frontiers of space. These have been the stock set- and Mario may feel weighed down
It’s odd, then, that this ageing dressings of videogames since by their cumulative history of
franchise, away from screens for their birth. But in Prime it’s the mechanics and traditions, Prime
almost a decade, should have treatment, the way the game uses uses old tricks not because it has
beaten Mario and Link to become tiny details to create a sense of to, but because it can make them
for many the standout title on isolation, of oppressive weight work; those it can’t use, it ditches
GameCube. But the reason turns above and around you, that makes with little ceremony. On paper,
out to be simple: Metroid Prime is such tired ideas fresh again. It’s drip-feeding and backtracking
all about atmosphere and detail. the smashed computer panels, don’t seem to make for a
That controversial shift to the tumble-down walls, and the particularly thrilling game. But
firstperson, seen as a blunder from terrifying prospect of an empty the results, when they’re as well-
an untested developer, turns out specimen case. Instead of levels, judged and unsentimental as this,
to be a canny move. Rather than Metroid Prime has locations that are both classically traditional and
suggesting a new focus on gunplay, feel real. Instead of enemies, it has utterly revolutionary. Devastation
the change of perspective puts you developed a believable ecosystem, has never been so colourful, lonely
not only into Aran’s helmet but the creatures you fight emerging exploration has seldom been so
straight into her world. And from from the same environment that exhilarating, and a game that rates
the orbiting Space Pirate lab to powers the story. patience and concentration above
the decaying and corrupted planet But, as ever with Metroid, that almost any other virtue has never
interior of Tallon IV, it’s the world perfectly gloomy tale is just one of been so endlessly gripping.

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Format Android, iOS, Mac, PC Publisher Activision Blizzard Developer Blizzard Entertainment Release 2014

Hearthstone: Heroes Of Warcraft


Meet Mr Suitcase. He’s an what it does with a processor you play. And the ability to render
archetypal character in collectible behind all those skeuomorphic your cards into crafting dust to
card games (and the name of an cards and with the distance plug particularly synergistic holes
achievement in Madden NFL 25): imposed by an Internet in a deck takes a fair deal of the
the guy who just has everything. connection. Presentationally, it’s edge off the CCG’s de facto blind
He’s the one who you mildly near flawless. Unsubtle glows pack purchasing model, so long as
suspect has remortgaged a house inform you exactly which cards you don’t expect to be buying the
simply to have an answer for all you can afford, a dazzling array top-end legendaries that way.
your strategies in that towering of effects trace the precise Taken together, this represents
stack of foils, the guy who you ramifications of each one played, an uncommonly generous
play once and, if you win, spends and there’s a clear indication of approach for a free-to-play game,
20 minutes constructing the when you have hit the limits of and one that permits acolytes
perfect counter deck before your turn or still have possible entry to a genre of high skill
demanding a rematch. If you lose, moves in hand. With no stats or requirements without splurging
he’s insufferable, wearing a smirk effects triggers to track yourself, hundreds just to find out if they
that asserts his tactical superiority the onus is placed entirely on the like it. At the other end of the
even as he flops down a game- way you play your deck. You are scale, once Hearthstone has tutored
ending card so rare and powerful spared those knowing grins too – you via its gentle introductory
you could trade a Ming vase for it a simple emotes system creates a suite of AI matches, optional
and still have to throw in change largely friendly atmosphere and singleplayer adventures and
to make up the difference. denies alpha players the room to countless online battles, there’s a
On the face of it, after two affect your turns. cerebral thrill in delving into the
adventures, two massive card Then consider the modes that depths of its expanding card pool
expansions and a period of earning just wouldn’t be possible outside to pull together ludicrous chains
its creator a reported $155,000 per a specialist game shop: the pay- of effect, from the one-turn KO
day in the US alone, Hearthstone to-enter Arena, where you pick a deck to denial builds and all sorts
seems like it would be dauntingly hero and then draw up a deck from of delicious tactical tricks. It’s a
full of messrs Suitcase. And, in the entire card pool one selection rip current that, if you submit to
some modes, it is. The time has of three options at a time, before it, can consume many a happy
long since passed where you can trying to guide this on-the-fly hour of daydreaming and deck
enter Ranked matches with just construction to as many wins as tinkering, though it says much
a free booster pack or two to your possible before you accrue three that Blizzard is even happy to help
name and expect to crack into losses. It’s a wonderful way to out with AI deck suggestions to
the upper echelons. Even Casual counter the Suitcases of this world facilitate dip-in/dip-out players.
seems more a hotbed for high-end – it may not be fair in the sense of The result is that Hearthstone
players to deck-test than a perfect balance, but everyone who is a CCG that’s as deep, as costly
welcoming start point. So it’s pays the paltry sum of in-game and as time consuming as you
not without caveat that we rank gold or real money to enter allow it to be – good for short bus
Blizzard’s digital CCG among through its doors is granted a rides and evenings of streamed
the most accessible examples playing field where no amount of play alike. In unburdening an
of the form, nor declare it the completionism or cash will carry inherently gripping mode of play
quintessential template for you. Likewise, the Tavern Brawl from the constraints of physicality,
converting physical game ideas provides a weekly remix of the Blizzard has done something
to digital devices. Yet it is both. rules that can undercut the ingenious and captivating that
Hearthstone’s underlying magic dominant decks in the current absolutely trumps Hearthstone’s
is the same as it was on launch: meta, or set the cards with which paper-bound predecessors.

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Format 360, PS1 Publisher/developer Konami Release 1997

Castlevania: Symphony Of The Night


Younger players who took freakish but creative monsters in While this is, to a certain extent,
their first steps into Symphony a hunt to find and defeat the lord true, the game is more linear than
Of The Night’s hallowed, half-lit of the castle. To help achieve this it leads you to believe. By holding
gothic corridors via the Xbox Live you’re initially graced with the back key abilities, the designers
Arcade port of the game would be series’ standard and sparse set of are able to limit the areas you can
forgiven for thinking it’s a typical moves: a jump, two attacks (one reach until you’ve defeated the
representation of videogames in for the left arm and one for the appropriate boss – an age-old
1997. But the truth is that, even right), and a retreating backslide. game design mechanic but one
upon its debut release nearly 20 However, over the course of the rarely successfully writ so large
years ago, Castlevania’s dark 2D game these tight and familiar and with such apparent freedom.
environments, horror-shop cast boundaries are expanded and a The designers’ foresight and
of ghoul and zombie sprites, and fistful of Super Metroid’s popular planning is only fully revealed
orthodox side-scrolling action inventions dropped into the mix. at the supposed finale. Upon
looked unfashionably dated. The Now weapons, armour and securing the game’s best ending
fact it showcased some of the most items must be managed; defeating the screen blanches out and
exquisite and inventively designed enemies yields RPG-style Alucard appears, standing alone in
sprites yet seen was of little experience points to level up an upturned room. Venturing off
consequence to a generation more Alucard and increase his health into new screens, it transpires that
interested in counting polygons and magic bars. Special moves, you’re in an upside-down version
and measuring draw distance. triggered with Street Fighter of the original castle. With
But some players had the II-style inputs, invite previously astonishing generosity and vision,
open-mindedness to embrace the untouched arcade mechanics into the world has been designed to
game’s nonconformist aesthetic the fold. Logic-based puzzles work in both directions. Staircases
elegance. And, once inside, it was present a new kind of obstacle become sloping ceilings,
obvious this outing ambitiously for the player to overcome, and mantelpieces low ledges, and bell
expanded Castlevania’s traditional a huge emphasis is placed on towers the deepest of basements.
mechanics, thus revealing itself obsessive exploration, a The castle must now be explored
to be a fresh, mesmerising and continually updating percentage again up to the infamous and
ocean-deep experience. As a score spurring the player on to mathematically impossible
result, Symphony Of The Night fill in every single blank on the target of 200.6 per cent.
went on to command wallet- castle’s sprawling map. But even discounting this
busting second-hand prices Upon this framework Konami magnanimous extra, what makes
on Ebay as one of the most overlays a simple but effective this the best of the Castlevania
sought-after PS1 rarities. narrative, a staccato rhythm of games? In part it’s thanks to
The reasons for Symphony Of ever-more-exciting boss artist Ayami Kojima’s mature
The Night’s sleeper-hit success encounters and, crucially, a and stylised character designs
are clear from the moment the brilliant and precise play arc (removed from the subsequent
imposing Romanian castle’s cold controlled by a drip-feed of new DS games), which lend the game
gates clasp shut behind you. obstacle-defeating upgrades to a certain dark charm, and an
Continuing its forebears’ premise, the player’s abilities. extraordinary soundtrack that
you’re cast as a vampire hunter – The mastery of this game matches the game’s grand musical
in this case one Adrian Fahrenheit design lies in how you’re led to title. But more that that, the sheer
(nicknamed Alucard), Dracula’s feel as though you have free roam excitement of not knowing what
very own son. Locked within a in the castle, forging your own the game will throw at you next is
labyrinthine castle, you’re tasked bespoke story by going off in any yet to be matched by its sequels –
with defeating a catalogue of direction that takes your fancy. or indeed few other games at all.

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Format 360, Mac, PC, PS3, PS4, Vita, Xbox One Publisher/developer Playdead Release 2010

Limbo
Limbo is the go-to gateway you in its story out of fear for intuitive toolset and the physics
game for luring non-gaming your own survival. Fear, as it of mass and gravity it constructs
friends into the habit. It’s easy to happens, that is very well placed. puzzles along a flawless difficulty
label as ‘art’: abstractly beautiful, A boulder careers down a log, curve. It’s almost a pity to step
mournful, eerie and possessed splattering you with surprising out from the forest, malicious and
of deeper themes, even if it’s brutality considering that you’re twisted though it was, because
not obvious what they are. It’s a small child. Later you’re speared the ensuing cityscape is cold and
something you’d be confident by the legs of a giant spider, and uncaring, a shift from carefully
showing off to your grandmother hunted by feral children who’ve set traps and ravenous wildlife
without fear of a hail of gunfire hanged other travellers. Yet you to collapsing steelwork and
or half-naked woman turning up reappear within seconds some electricity. Indifferent, it makes
to reinforce age-old stereotypes. metres back from the point of no concessions for your survival,
And yet it’s an entirely disaster. So it is with all of Limbo’s its rotating industrial hardware
unpretentious game, a puzzle- harrowing puzzles, mechanisms demanding that you remain in
based platformer that resonates and assailants. A successful motion. Death becomes a valuable
even if you don’t mean to engage first attempt on anything more respite in which to process how on
with its implied narrative. dangerous than a rope swing is Earth you got mangled that time.
Limbo’s title screen – a improbable, and Limbo takes sick Then, after instilling in you the
dilapidated treehouse and rotted satisfaction in scattering your reflexes to conquer pacier puzzles,
rope ladder, grainy and indistinct limbs through the undergrowth. Limbo introduces its crowning
in monochrome twilight – tells Its humour is black, your bark of gravity mechanics – switches that
you nothing about what’s coming. laughter at the comprehensiveness must be manipulated mid-flight
Pressing Start is not much more of your death cut short by the to change lethal falls into graceful
illuminating, as points of white realisation that you’re watching orbits around evil circular saws.
light blink into life in a small a kid’s head get popped off. If you’re good, this much
silhouette’s eye sockets, and he But it’s this same repulsive, might take you an hour or so to
stands, bleary, in a grey and relentless funeral march that navigate, every moment of which
unfocused forest glade. Silence makes Limbo so friendly. Limbo is Playdead handles with utmost
echoes; a sucking, gasping, empty eminently accessible, without ever economy. Nothing is extraneous,
noise, punctuated only by your skimping on complexity. Death no empty stretch insignificant;
rustling footsteps. You shuffle strikes hard and often, but it’s each puzzle is one notch tougher
forwards, hesitant to disturb the also instructive, another effortless than before, and every step
stillness… and nothing happens. narrative tie to your running and attempts to tell you something.
This is the drawn-out tension jumping. You respawn without Because Limbo still hasn’t
of a horror game, not the blaze of pause to draw breath, armed with explained what this bleak place
colour and collectibles typically the knowledge of what not to do is. For 60 brooding minutes it’s
associated with platforming. next time. An aficionado may get pulled you along, its scenery,
Limbo still hasn’t told you what’s it on a second attempt; a bemused traps and even – especially – its
happening, which means you’re relative, drawn to Limbo’s pregnant gravity mechanics suggesting that
apprehensive – scared without an opening in a way they can’t fully something deeper is on display
object of fear, indicating the game’s explain, might take 30. It makes than a walk in a dangerous forest.
true mastery of horror. So you no difference – Limbo punishes The opening seconds snare your
begin to overthink. A tiny sailboat often but teaches always. curiosity, but it’s after the credits
on a steel-grey pond? Who left it It has a mere three controls have rolled and the title screen’s
there? Could they be tailing you? (including movement) – run, treehouse reappears that Limbo
Wordless, Limbo has ensnared jump and grab – and from that will begin to haunt you.

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Format Mac, PC, PS4 Publisher/developer Matt Makes Games, Inc Release 2014

Towerfall Ascension
Towerfall Ascension presents you dash at an incoming projectile you take on its waves of tricky
a serious problem: you cannot and automatically pluck it from enemies. It’s a stern test of spatial
afford to blink. Not when that the air, adding it to your limited awareness, keeping track of all the
split second could mean a tiny quiver. It’s a vital addition: while portals spawning in new foes, but
pixel arrow ripping through the air you start with a maximum of only your meagre ration of projectiles
and pinning you to the wall. Not three opponents, you also begin also makes high demands on your
when it could blind you to an with just three arrows. Every other ability to plan and then improvise
opponent dropping through a hole shot you fire, powerups aside, will when it all goes wrong. What’s
in the floor, then warping around rely on you first snatching up the most delightful is how few of the
to one in the ceiling so they can leftovers from previous shots, enemies act like player bots, but
bop you on the head, eliminating whether or not they successfully rather encourage fresh tactical
you as dispassionately as Mario find their targets. approaches to cleanse your palette
dispatches a Goomba. Not when It’s a golden rule, one that sees between deathmatches. Winged
staying stationary is to invite a combatants clash and then rush harpies can fling tornadoes at you,
quick dispatch, either directly by to retreat and scoop up projectiles, and defend themselves from an
your foes or by the hazards built a cycle of tension and release arrow by scrambling the airspace
into these single-screen levels. broken only by being the last one before them, requiring you to
Staying alive long enough to claim standing. Developer Matt Thorson draw out the attack before closing
the crown in one of Ascension’s made Towerfall in an environment quickly for the kill. Reapers,
raucous, anarchic multiplayer where local multiplayer testing meanwhile, will simply bat away
matches is going to require all was on tap – the Indie House in incoming missiles with their
your attention, a little luck, and Vancouver – and it shows in this scythe, unless you can nail them
every last ounce of your skill. mechanical encouragement to with a shot to their undefended
Thank goodness individual rounds scramble, which sees power backs. None of the behaviours
tend to last in the order forever shifting between the arrow are especially complex, but having
of seconds, not minutes. haves and arrow have-nots. It’s to learn the enemy types and plan
Except of course you will still also displayed in the measured a master strategy that allows you
blink. And you will still die. That’s balance and overall leanness of to loop around the arena to refill
inevitable. But while the game’s the multiplayer game. Fall too far your quiver ensures that this
pace is unforgiving and there’s so behind and you’ll be granted a is far more fraught than just
much to keep track of onscreen, bubble shield that can soak up determining target priority
Ascension is not pure carnage. exactly one hit, redressing the and expressing aiming skill.
Rather, it is a game of imposing playing field, while every zone However you play it, then,
yourself on carnage, and provides has its own hazards and powerup Towerfall Ascension is rarely less
a subtle, supple toolset with which arrows to get a feel for. Skill will than frantic, but it is also never
to do so, as well as some sensible out, or at least makes a significant short of engrossing. It may look
limitations. Take the dash, just a difference to the final standings, like another indie game that taps
trigger squeeze away: it operates but Ascension is tuned just so to into the nostalgia of pixels and
in the same eight directions as ensure that novices are always Mario’s headstomp, but these are
aiming, so it can be a double jump learning and it’s rarely too late not crutches. Rather they form a
of sorts or grant you a little hang for a dramatic comeback. framework upon which Thorson
time, but it can also push you Since multiplayer matches are can add his own brand of twisted
downwards, so a skilled player can short, however, you’ll feel the invention, a set of rules and
use it to confound easy sight lines. three-arrow limitation most in ideas honed in the fires of local
You’ll last even longer once you Quest mode, whether you play multiplayer but only fractionally
master the arrow snatch, where solo or invite your friends to help less essential as a solo pursuit.

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Format SNES Publisher Nintendo Developer Ape, HAL Laboratory Release 1994

EarthBound
It must have seemed like and his team that on its current Rather than killing you outright,
a good idea at the time. When path it would take another two potentially fatal blows see your
Nintendo Of America came to years to finish. Iwata, however, HP gauge deplete slowly; defeat
localise Shigesato Itoi’s Mother 2, had another plan: to start afresh, your attacker before it hits zero,
it set aside substantial funds for and complete the job within six or use an item or Psi power to
an extensive promotional months. No prizes for guessing heal, and you’ll survive.
campaign. But the decision to which option Itoi took. Like many of its kind,
mirror the game’s subversive Still, without those hardships, EarthBound is a coming-of-age
tone in its sarcastic slogan – you wonder whether the finished tale, a story of a young adventurer
“This game stinks” – was a EarthBound would be quite the leaving the comfort of his village
mistake. In the US, the game sold same. It’s a game, after all, that to save the world. And yet it could
fewer than half the number of is defined by its differences; not be more different from its
copies that had been shifted in through the ways in which it peers in the telling. This is a
Japan, ensuring both its cult status bucks, subverts or slyly pokes fun heartfelt and deeply human
and astronomical resale value in at genre tropes, and through its story about a boy on the cusp of
the years that followed. Its legend unlikely contrasts of the mundane growing up, keen to demonstrate
grew through enthusiastic word of and the otherworldly. It’s a his independence while still
mouth from the comparative few sideways, satirical look at small- reliant upon the comforts of
who’d played and loved it, until it town Americana with a wonderful family and old friends. Ness will
finally earned a critical reappraisal absurdist streak, presenting you get homesick if he doesn’t call his
two decades on, courtesy of a with baseball bats, cookies and mother often enough, and though
belated Virtual Console release. picnic lunches one moment before his father is more distant, he’s
Yet that was nothing compared inviting you to face off against equally caring, concerned enough
to the troubles it had endured giant roaches, extraterrestrials about his son’s welfare that he’ll
getting made in the first place. and zombie dogs the next. suggest taking a break – before
Itoi, asked by Nintendo to write Not all of its ideas seem as conceding that saving the world
a promotional slogan, took the unorthodox as they once did, might just have to take priority.
opportunity to pitch a game idea though for a JRPG to eschew Itoi said he wanted EarthBound
to Nintendo, which Shigeru random encounters was to break players’ hearts, but it’s
Miyamoto rejected. After an unthinkable at the time. The brisk clear he’s equally keen to make
intervention from then president turn-based combat remains its them laugh. The humour ranges
Hiroshi Yamauchi, who saw most conventional element, but from observational to surrealist,
creative value in the fresh even this has its unique wrinkles. and it’s this strange blend of
approach of an outsider, a Recognising that combat against the familiar and the bizarre that
sheepish Miyamoto was asked to low-level opponents was makes the game’s world so alive.
call Itoi and accept his game idea, essentially meaningless in other Masterfully blending humour
simply titled Mother. It was a RPGs, Itoi introduced the idea and pathos, EarthBound has a
success in Japan and a sequel was of weak enemies running away timeless appeal – a good job, too,
quickly greenlit. But four years from you; catch them and you’ll given that some people had to wait
into development, EarthBound still automatically gain the XP you’d nearly 20 years to play it. Still, if
wasn’t working. The graphics, normally earn from fighting them. that delay was hard to excuse, we
sound and game scenario were all And though players still had to should offer thanks to those two
but complete, but the individual endure the common frustration late Nintendo presidents to whom
pieces couldn’t be connected. of moves failing to connect, Itoi it owes its existence. It may not be
Enter Satoru Iwata, then president wanted to avoid parties being quite as fresh as it was in 1994, but
of HAL Laboratory, who told Itoi wiped out at a single stroke. the game certainly doesn’t stink.

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Format PC, PS4, Xbox One Publisher Warner Bros Developer Rocksteady Release 2015

Batman: Arkham Knight


Rocksteady’s Batman has rain-slick playground for the Dark the enjoyment of messing with
done a lot for videogames. Until Knight to dominate at his leisure. environmental toys – dropping a
the Caped Crusader first touched While the Batmobile will tear you chandelier at the right moment,
finger to cowl, sight overlay modes through these streets to the next or sending goons tumbling down
were used for tame things such as objective marker in short order, an escalator – that best delivers
granting Sam Fisher grainy night it’s Batman’s glide that allows you the satisfaction of being the
vision. Until Bats laid cuffed glove to best take in this sea of rooftops, most powerful man in the room,
on stubbled chin, perhaps the Riddler challenges, landmarks and despite your painful mortality.
closest thing to this series’ punchy sidequests. Flight allows the world Melee combat, meanwhile,
freeflow combat was Ezio’s polite, design to shine and lets the studio remains as bone-shatteringly
one-at-a-time swordplay in do away with minimaps full of brutal as ever, a rhythmic dance
Assassin’s Creed. And until he icons and popups, as if the point played to the percussive snaps of
appeared, stealth in games was of open-world distractions was femurs and splintering glass jaws,
more often about avoiding merely to fragment your attention. although this time with top notes
detection than using the night as Rocksteady invites you to read the of spectacular environmental
a cloak to dismantle a room full city like the Batman, a point finishers. Again, new enemy
of guards layer by patient layer. reinforced by not having every types demand you play tactician,
With all this appropriated by batsignal waypoint take you but freeflow combat was always
countless other action adventures, straight to the destination but to the most accomplished arm of
you may not even thank the Dark the general vicinity to work out Rocksteady’s power fantasy, and
Knight or his Highgate handlers the rest yourself. Demanding a it still holds up brilliantly in 2016.
for it. But just as Ubisoft’s much- little extra brainpower does much All these fundamentals are even
overused territory-claiming to create the feel of being Batman. counterpointed by certain spokes
waypoints are still enjoyable in All that extra space also allows of sidequest. You join forces with
Far Cry 4 and still have purpose in those stealth sections to breathe Selina Kyle to tagteam Riddler’s
Assassin’s Creed, so it makes sense in a way they couldn’t within the colour-coded bots. You engage in
to come home to the series that confines of Asylum, outdoor two memorable brawls that require
developed these ideas to the objectives granting freedom of you to stretch your understanding
point of mainstream adoption. approach to a barely constrained of freeflow to its absolute limits.
Every Rocksteady Arkham game predator. In return, Rocksteady The blaring sirens of Two Face
has its own appeal. Asylum is the ups its guards’ own tricks, with bank robbery missions remove the
tightest and most focused; City heavies who won’t go down de facto penalty for making noise
has its excellent challenge rooms quietly, Detective Mode blockers, in Predator rooms, but introduce a
and some standout moments with and medics who can undo your tight time limit. Not every part of
the rogues gallery. But if we’re good work, requiring greater the game is as smart – you may
seeking these influential systems forethought and improvisation very well be sick of the Batmobile
at their ultimate, then Knight is than any Arkham past. The latter combat by the end of the main
the most complete expression of quality is enabled more smoothly story’s drone wars, for instance.
Batman’s martial prowess and than ever by the Fear Takedown, a Still, as the biggest and most open
utility belt ever committed to new trick that allows Bats to fell a enclosure for the series’ most
code, and it takes place in the string of nearby guards in quick diverse cast of scum and villainy,
most expansive and complete succession, providing he’s recently Arkham Knight is a peerless setting
videogame Gotham yet crafted. taken out a thug silently. It is both in which to enact the systems that
That city is a marvel – acres opener and finishing move, and a not only made the Batman fantasy
of densely packed buildings and grand equaliser for the greater work, but have also helped shape
distinguishable districts forming a forces ahead. Still, perhaps it’s gaming since 2009.

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Format PC, PS4 Publisher/Developer Supergiant Games Release 2014

Transistor
There’s a fundamental flaw out into the distance, and you’re Well, almost alone. When she
in the traditional RPG levelling free to cue up a string of moves comes to, there’s a talking sword
system. When you peruse the unhindered; press R2 again and by her side. While Transistor
talent tree and ponder what to Red enacts the plan before the shares many similarities with
spend your newly acquired skill enemy knows what’s hit them. developer Supergiant’s debut
point on, you’re not really making Early on, the balance of power game Bastion – both are isometric
that much of a decision. You’re seems to be tipped firmly in action-RPGs full of artistic flair
not choosing what you want to be, your favour, but the enemy threat – what really unites the two is
so much as what you want to be ramps up quickly and significantly, voice actor Logan Cunningham.
right now – you might go for more and mistakes are heavily punished. In Bastion he was the narrator
health this time, but in another When your health bar’s depleted, but here he’s an integral part of
hour or two you’ll be back at the you don’t die straight away but the world, and the game. As in
skill screen, buffing up the stat lose access to one of your moves. Bastion, he’s there to tell the story
you chose to ignore earlier. Battles are tense, despite the and comment on events, speaking
Transistor’s a little different. This ability to pause time and plan out equally on behalf of Supergiant’s
is no 60-hour epic, where another a combo that ends with a dash to writers and you the player. But
skill point can be earned by safe ground; the gentle pace of he is also speaking for Red, who
spending a few hours crossing Turn mode is punctuated by a wakes up having lost the ability
entries off your quest log. This fraught few seconds of hunkering to talk. He’s a character in his
tight, focused, story-driven RPG down behind destructible cover, own right, too, the soul of a
bombards you with options when waiting in realtime for your dead man trapped in the hilt
you level up. There is simply no cooldowns to recharge. of the sword that killed him,
time to pick them all, at least not The setting is Cloudbank, understandably keen to find
in a single playthrough. As you a retro-futurist city that fuses out what the hell is going on.
level up, you can pick one of a the art of Gustav Klimt and Syd He won’t tell you the whole
choice of two different moves, Mead, and the fashion of the story by himself, however: to
or you can unlock an extra Passive 1920s with the technology of tease that out you’ll need to
slot (providing a permanent buff the future. One minute you’re burrow deep into the game’s
to protagonist Red), or an Upgrade watching as Red, a singer by trade, interface, poring over terminal
subfunction (which changes the sings a sultry torch number; the screens and item descriptions,
effect of one of your existing next you’re voting on tomorrow’s even maxing out the upgrades
moveset). Alternatively, you can weather conditions at a streetside on your attacks – a sprawling
increase your Memory, which computer terminal. It’s all run by job that will require multiple
governs how much you can equip. the Camerata, a shady Illuminati- playthroughs to complete.
That may suggest Transistor style group that recruits the great Cunningham may be the
is a turn-based game, but that’s and the good – athletes, business most recognisable piece of
only half the truth. You can play leaders, celebrities, and so on – connective tissue between
it entirely in realtime if you want, to put a presentable face on its Supergiant’s games, but the real
zipping in and out of cover and clearly dubious intentions. stars are the men and women
managing cooldowns on the Cloudbank is a world of stark behind the scenes. In the space
attacks mapped to the four face contrasts that remains coherent of just two releases they marked
buttons. Just don’t expect a throughout, as you piece together their studio out as one of the
smooth ride. Instead, we advise the mystery behind Red waking very best in the business, indie
a squeeze of the right trigger, up alone in what was once a or otherwise, making polished,
which activates Turn mode. The throbbing metropolis but is deep, stylish games that belie
battle freezes, the music filters now a ghost town. their meagre headcount.

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64
Format Various Publisher/developer Various Release 1991

Puyo Puyo
Puyo Puyo was created in is that different AI opponents arrangements that, with the right
1991 but wasn’t released outside play with different styles and timing and the right pair of puyos,
its native Japan until it was strategies). The essence of the will rain down a screenful of grief
repackaged a few years later as head-to-head structure is that it’s on to your unwitting opponent.
Mega Drive game Dr Robotnik’s possible to send over colourless The game offers the ultimate in
Mean Bean Machine and then puyos to fill up your opponent’s high-risk reward: to play well you
SNES title Kirby’s Ghost Trap. screen (called, depending on who’s need to throw off the shackles of
Even then, it took a while to calling them, nuisance puyos, or conservatism, and toss caution to
impress European and American garbage puyos, or ojyama). You do the wind, with confidence in your
audiences due to the slow-burning that by arranging your puyos into brain’s ability to quickly make
charm of its subtle complexities, blocks of more than four, or by sense of the rapidly filling play
and it still struggles to achieve the setting up combos by arranging area. You’ll need to let your puyos
acclaim it merits, often considered them into blocks that disappear pile up, with carefully controlled
by critics to be little more than a to allow the puyos above them to precision, until your screen is
poor man’s Tetris clone. form another group. nearly full. At this point, to
That’s partly because those Those are the cold, hard, facts. anyone who thinks the game is
critics can’t see through the But, as ever, they fail to do justice just another Tetris clone, your
superficial resemblance to games to the infectious zeal with which screen will appear on the verge
such as Tetris and various other Puyo Puyo will take over your of collapse. But actually, you’ll be
vertical puzzlers such as Dr Mario mind. It’s the sort of game that waiting for the right moment, and
or Columns. Like those games, leaves an imprint on your eyes – the right pair of puyos, to unlock
Puyo Puyo is played out on a grid, and on your consciousness – long the whole thing – to drag deadly
which gradually fills up with after you’ve played it. Just when order out of the chaos, to set in
coloured blocks that descend from you think you’re beginning to motion a cascade of combos, and
the top of the screen, and it’s the escape its clutches, you’ll find it to clear your screen while filling
player’s job to keep clearing the demanding that you try just once your opponent’s.
screen by assembling the coloured more to trigger another deeply It’s a perfect formula that has,
blocks into groups. In this case the satisfying cascading combination essentially, remained intact across
coloured blocks, or puyos, are to wreck your opponent’s carefully countless sequels and spinoffs
actually coloured blobs, which constructed plans. that have graced just about every
drop down the screen in pairs, At first you’ll play it like any major (and minor) hardware
with a jaunty wobble and staring other vertical puzzle game, taking platform. Indeed, it’s difficult to
eyes that straddle the chasm tentative steps, trying to make alight upon a single definitive
between unsettling and charming. sense of the chaotic collection of version of the game, but Puyo Pop
The basic object of the game is coloured blobs. You’ll patiently try Fever (Puyo Puyo Fever in Japan)
to rotate and steer them so as to to clear your screen piecemeal is a good place to start for the
assemble groups of four or more until, gradually, your brain will uninitiated. While its carefully
blobs of the same colour, which start to register the vertical scope polished visuals lack the pixelly
then disappear, allowing any blobs of the playfield and its capacity to charms of early versions of the
above them to drop down. This conceal successive combinations. game, it contains more modes
provides the basis of one slight And finally you’ll have that than you’ll ever need, including
difference from Tetris, but the moment of realisation when your the masterful addition of the fever
main twist is that the game takes brain at last makes sense of the mode (which introduces a beat-
the form of a twoplayer head-to- game’s dizzying scope and you ’em-up-style special attack) and a
head competition (indeed, part of start filling up your screen with clutch of even cuter characters. A
the game’s appeal in singleplayer potentially lethal shapes and poor man’s Tetris clone? Hardly.

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Format iOS, PC Publisher/developer Subset Games Release 2014

FTL: Faster Than Light – Advanced Edition


FTL never wanted for throwing up tantalising threads to harm. Combined with a greater
excitement. With its teetering resume in later sectors, which can number of starting ship layouts
stack of interdependent ship be brutally severed by ill fate, their and the paths these set you down,
systems – interwoven by a resolutions dangling to rediscover there is a staggering nuance to
common power resource – ready and resolve in a later playthrough. the process of persevering your
to topple over into your lap at a As ever, new paths open up with limited hull strength as you race
moment’s notice, its core ship-to- the right crew members or ship to the game’s fearsome boss.
ship combat has always captured upgrades, too, providing tangible But all of Advanced Edition’s
the precipitous thrill of surfing on benefits to pursue outside of raw many indispensable additions also
a wave of potential disaster, trying combat ability, though again a serve to highlight what FTL got
to move quickly enough to avoid larger array of parts makes for so right from the beginning: the
being caught by the fury of the more surprises. The result is a atmosphere, the chaos, and the
roiling ocean behind. But while procedural universe that retains countless frantic balancing acts.
when we reviewed this charming the capacity to surprise even after With only a limited quantity of
2D Roguelike-like back in E247, days spent sounding its depths. precious scrap for upgrades, and
we found the most engrossing Star In short, FTL’s fiction has become an army of rebels nipping at your
Trek captain’s chair simulator yet an even more imaginative and heels, how much time and fuel can
made, we yearned for more to do richly realised web to navigate – you afford to waste stockpiling
outside of trading crackling laser at least when you drop out of riches for the next passing shop?
fusillades. “Make it so, Subset hyperdrive into a sector that Can you really get away with
Games,” we requested. Then it did. doesn’t contain a vessel bent on selling off crew members to fit
The expanded FTL of today – your immediate destruction. those breach missiles, heightening
sometimes badged up as Advanced Should that eventuality come to the risk of leaving another empty
Edition, though it is now the pass, Advanced Edition has stitched hulk to spin through the stars just
default – is a cornucopia of plenty into combat too, providing to even the odds in combat? And
possibilities, and has become even more devious playstyles to while battles can be paused at will,
almost endlessly replayable (just complement its broad array of the juggling of limited bars of
ask the Edge staffer who slotted weapon and drone types. At a power across multiple systems to
the iPad edition into his nightly basic level, for instance, hacking optimise tactical effect becomes
routine, where it remained for allows you to disrupt enemy a frantic loop in and of itself.
weeks on end). The game’s text systems (each codified into a No Man’s Sky may have missed
events have always been randomly discrete room), freeing fire control some of its marks, but the space
drawn, but Advanced Edition dips to either double down on the race continues, the evolving
into a far larger pool, alleviating beleaguered function or to universes of Star Citizen and Elite
the strains of repetition. Knowing hammer away at other prime Dangerous aiming to bring us the
that some outcomes are also targets. Brilliantly, it can even horizon in spectacular fashion.
randomised ensures that you can cause those rooms to turn on their But you needn’t wait for those
never be totally sure what fate masters, giving opposing crew games to realise their ultimate
awaits you for picking up a drifter members a reason to fear a trip to ambitions: with a little imagination
from a moon, or pitching in to the med bay, or pulling a boarding and a robust constitution, FTL’s
help with an infestation of giant party back to their vessel. Mind perilous, fractious universe already
alien spiders – retaining the control, meanwhile, plays out a offers a hundred varied hours of
frisson of charting the unknown thousand ‘aliens made me do it’ tactical management and the
long after you’ve burned through sci-fi plots, allowing you to wreak allure of forging out into the
the entire deck. Quests add havoc on a hostile vessel without unknown. What will you find
unpredictability in a different way, ever submitting a crew member to among its pixel stars?

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Format Vita Publisher/developer Atlus Release 2012

Persona 4 Golden
The problem with PS Vita, stop and a long-haul flight is meaning down here, or that the
like PSP before it, is that players that everything you do, however tone changes very much. Knock
and developers alike looked at its brief, has a purpose. Hard all enemies onto the floor, for
processing capacity and traditional work improves your stats, while instance, and your party can join
controls and decided it was the time spent with other people forces for a devastating team
perfect home for console games, strengthens the bond – or Social attack that sees you all charge in
instead of handheld ones. Only Link, as the game has it – between for a pile-on, the odd fist and foot
when it was too late would it the two of you. sticking out of the cartoon cloud
become apparent that Vita was It’s classic JRPG narrative of dust that kicks up around the
not quite capable of the graphical design, a gentle cultural fray. One of your number,
excesses players expect from brainwashing about the benefits meanwhile, fights with a fold-up
big‑budget, big-screen games. Its of working hard and being nice chair. And it’s here that those
fiddly little sticks lack the fine to those around you. Yet here, set Social Links you’ve been working
control of a DualShock, and its to the backdrop of a high-school on during the day come into their
rear touch panels are no substitute comedy, it’s tremendously own, because they enable you to
for a proper set of triggers. effective. You’re not just studying form, or ‘fuse’, more powerful
Some of Vita’s worst games for a Knowledge boost; you’ve got Personas, the god‑like beings
are console ports; some are Vita mid-terms coming up. You’re not that you summon for damaging
exclusives that try, and fail, to only being a good person because magical attacks.
replicate the scale and feel of a of the game’s mechanics, but also As if high school wasn’t
console release. Persona 4 Golden because high school is no place for complicated enough, right? By day
is the exception to the rule, a the friendless, and good Inaba your expanding group of friends
console port that’s perfectly girls don’t go for bad guys. wrestle with the realities of
suited to portable play, and one This peaceful little town is in teenage life – coming to terms
of the best games available for the grip of a murder mystery. It with their sexuality, fretting about
Sony’s handheld. Indeed, Vita rains for a few days, fog settles their miserable love lives, and
is in many ways a more natural over the town, and someone goes dealing with the death of a close
fit for this colossal Japanese missing and will turn up dead relative. One minute you’re
roleplaying game than its original unless you do something about it. consoling a pal about their
home of PS2. While it certainly And by something, we mean enter reluctance to take over the family
can be devoured in long sittings, a shadow world by jumping business when they graduate,
it’s ideal for bite-sized play, too. through a TV screen at the local the next you’re smacking a
Set in the sleepy Japanese town department store. This, as you demon in the face with a desk.
of Inaba, Persona 4 Golden takes might have guessed, is where Fifty hours or so later the
place across a full academic year Persona 4 Golden gets weird. It’s credits will roll, but you won’t
at the local high school. Days are here you’ll meet Teddy, a spirit be done; perhaps you’ll revert to
broken up into brief, discrete taking the form of a man-sized an earlier save to get a better one
chunks – perhaps a conversation cartoon bear who lusts awkwardly of the game’s multiple endings,
with a pal on the walk in, a pop after girls and does a fine line in or start all over again on a min-
quiz in the classroom, lunch with ursine wordplay. It’s also the point maxing Persona fusion mission.
a love interest on the roof, and at which the game takes a sharp It’s an odd place, certainly, but
then off to some after-school left turn in its mechanics, going one that’s always worth a visit,
clubs before spending the evening from knockabout teen flick to regardless of whether you’re there
studying or tending the garden. turn-based dungeon crawler. for a short trip or a long stay.
The reason the game is equally Which is not to say that your This is Persona 4 Golden, and
suited to five minutes at the bus actions in the real world lack there’s nothing quite like it.

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Format 360, PC, PS3 Publisher EA Developer BioWare Release 2010

Mass Effect 2
Disregard what came Miranda and engineered-upon everything you’ve worked for will
before. Forget what came after. wild child Jack share just enough only endure with the right calls.
Somewhere between the high- overlap to thoroughly get on each Then there’s the shooting
concept opening and the high- other’s nerves. Bringing on board leading up to that desperate last
profile ending lies an almost- a self-contained Geth hive mind stand. Inevitably, Shepard won’t
perfect slice of the reasons why was never going to be popular be able to talk the Normandy
the Mass Effect series is still one with Tali, whose people have been SR-2’s expanding ship’s manifest
of the biggest names in sci-fi hounded across the stars by their of volatile personalities out of
roleplaying. It spectacularly avoids creations. You’ll have to stabilise every situation, or even most of
mid-trilogy sag by jettisoning this volatile mixture if you are to them, but it’s hard to care, since
into space – quite literally – a harness its explosive power to BioWare made warmongering so
great deal of what didn’t work defeat a new threat: the colonist- viable and entertaining. While it
from the first game, and acting abducting Collectors. builds on the thirdperson cover
like a third part was in no way a How you do that is just as shooter template of Gears Of War,
given, allowing for a standalone important as why. Mass Effect 2’s Mass Effect 2 augments it with a
second act of uncommon loyalty missions are an antidote to host of powerful biotic abilities
coherence and character. reams of weightless fetchquests, that blow up the possibility space.
The game’s Whedon-esque providing chunky optional side Enemy cowering in cover? No
touch with an ensemble cast is stories that dig deep into your problem: summon a black hole to
primarily responsible for the crew members’ sordid pasts or dislodge them. Want to get in
latter, a likeable bunch of fractured current problems. Not only do shotgun range without dying?
misfits once again drawn together they round out the characters and Pick a foe and dash across No
to save the world. It is also your provide wonderful space for their Man’s Land wreathed in blue fire,
expanded crew from which the development, they make you slamming your target backwards
game draws most of its structure, central to it. It’s ideal sustenance and leaving them vulnerable to a
becoming a sort of intergalactic for the roleplayer, but it also buckshot follow-up. And while
Blues Brothers as you hop from allows BioWare to introduce more Shepard cannot carry every power
planet to space station putting the shades of morality to underpin its into battle, your pick of squad
band back together on a mission binary Paragon or Renegade paths. mates and as much control over
from a man who’s playing God. How you navigate these difficult them as you’d like means you’ll
It’s a glorious excuse to freewheel choices matters, and it matters not rarely be short a tactical option.
across the galaxy, but – more because it affects some distant While that combat has aged a
importantly for an RPG – it also apocalypse, but because it will little in six years, it has lost none
puts the emphasis squarely on the impact the lives of a group of of its vicious punch, and the
people loosely gathered under people you’ve grown to care about. enduring core of human nature
your take on Shepard’s command. The perilous final mission, being explored through distorted
And what a group BioWare meanwhile, makes drama of these mirrors with tentacle hair and
can conjure when it’s on form. handspun threads of attachment reptilian faces is timeless.
The best of Mass Effect 1 carry by threatening to snap them, with Disregard what came before.
over – plus Kaiden, if you saved death a very real possibility for Forget what came after. You don’t
him – which means more quality your crew, and loyalty only a need either to enter the fires of
time with Garrus, Tali, Wrex and measure of protection. Of course, Hell with a ship full of nuanced
Joker. But it’s the new additions you’re told the stakes are high, too crewmates, or to emerge having
who make for such a beguilingly – this is a videogame ending, after formed some of the most powerful
unstable mix of personalities. The all – but that rings a little less attachments to be forged in
engineered-to-be-perfection hollow when you know that videogames – online or off.  

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Format PS2, PS3, Wii Publisher Capcom Developer Clover Studio Release 2006

Okami
Okami owes its unique balancing act and still manage to pastoral art and its demon-
existence to Capcom’s decision, be funny, challenging and beautiful infested polytheistic folklore.
in 2004, to stir up a climate of almost beyond belief. Presenting all these ideas as a
innovation within the company. It The graphical achievements of paintbrush-plus-Zelda-mixed-
did this by forming Clover Studio some games are easy to eulogise, with-wolf-god tale provides
from some of its most proven and Okami is one such title, but encouragement for games to draw
talents, including Atsushi Inaba in this instance visual excellence on far wider ranges of influence
(Devil May Cry, Steel Battalion), is much more of a stylistic than than they have in the past. But the
Shinji Mikami (Resident Evil) and technical accomplishment. charm of this peculiar recipe isn’t
Hideki Kamiya (Devil May Cry). Themed by traditional Japanese simply in its processing of esoteric
Its defining production would be watercolours, cel-shaded and influences, it’s also in the ease and
an action adventure based on flowing, and filtered through a flow, the slow but steady pace that
traditional Japanese watercolour parchment, it is as if the entire keeps its ideas arriving. There’s
painting and aspects of Shinto, game is drawn on a canvas or always another sword-wielding
the ancient Japanese religion. printed with carved wood mouse (appearing as a mouse-
Okami’s central character is a blocks. It is the kind of vision, wielding sword) descending from
silent wolf goddess, Ameratsu, perhaps, that Sony may have been the heavens, and there’s always
inspired by the Shinto god of the hoping for when it optimistically another battle inside a storm of
same name, and she’s guided named its PlayStation 2’s CPU calligraphic ideograms. Okami
through the mythic settings by an ‘Emotion Engine’. makes all this seem natural and,
inch-tall artist dressed as a bug. The sheer range Okami is more importantly, enjoyable.
The tiny companion is both comic capable of suggests a palette that There are complaints about
relief and the narrator of the tale, other games only dream of, and Okami, too – that there is too
while their quest to free Japan Clover refuses to concede on much text, that the game is too
from evil spirits is the motor for visual wealth at any point. The easy, that the camera is clunky,
some unique and challenging game terrifying organic immensity of that the freeze-frame-and-paint
design concepts. Okami’s most the Spider Queen includes an powers are too difficult to
notable innovation is ‘The incidental special effect that is manipulate. But the privilege
Celestial Brush’, allowing you to as stunning as it is fleeting, and of playing a game that is so
freeze a scene into a sepia-tinted the game is happy to produce persuasive in so many other ways
parchment, which can then be such touches on a routine basis. is enough to render such issues
painted upon with the calligraphic Tidal waves of magically ignited redundant, or at the very least
tool. The symbol drawn (such as fauna and exploding blossom; digestible. Okami is too special
a line, a circle, or a series of dots) communes with forest animals; to be cast aside that way.
will dictate the power used: the grim spookiness of the cursed The subsequent dissolution
players mend collapsed bridges, zones, whose enemies stalk the of Clover Studio led some
chop down trees, bring dead lands as haunted scrolls or commentators to argue that
valleys to life, and cage enemies tapestries (bad spirits, banjo- Okami represents a prime example
with plumes of bamboo – all wielding demons waiting to be of how unusual game design
with a twist of the brush. tripped) – Okami is pumped up cannot make money in today’s
This system creates some lavish with invention and charm, ready climate. But perhaps we should
visual effects and exhilarating to burst open as you play. be less concerned about how
puzzles, but Okami’s ease of What excited many Okami Okami represents the failure
play makes it both massively enthusiasts is the way the game of innovation, and instead be
imaginative and easily grasped. reinterprets traditional Japanese thankful that such an artful and
Few games pull off this kind of themes and ideas, with both its elegant game came to exist at all.

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Format PC Publisher/developer Galactic Cafe Release 2013

The Stanley Parable


You begin in a cubicle in an at the concept of ludonarrative among a handful of scripted
abandoned office, ostensibly dissonance. The Stanley Parable games that really embrace what
playing the role of a man called dodges this issue, however, by the medium is, that accepts its
Stanley. Yet you’re not, really, are being very, very funny. The limitations and uses them to
you? You’re you, playing a game. writing is sharp and the comic power its effect. The Stanley
Stanley is a conceit. This is the timing peerless, with a central Parable doesn’t secretly aspire
key idea explored in The Stanley performance that takes the best to be a film, as so many games
Parable, a game fundamentally of what Valve achieved with do – it’s about games, certainly,
about the relationship between the Portal’s GLaDOS and matches it. but it’s also a game to its core.
players and designers of games. It’s not one type of comedy, While the writing and design
As you explore, a narrator either. There are visual gags and of The Stanley Parable are its
explains Stanley’s actions – one-liners, an extended black- standout features, many of these
your actions, sort of – in a way comedy dig at typical videogame same ideas were present in its
that acknowledges the many morality (‘press the button unless initial form as a mod for Half-
philosophical issues raised by that you want the baby to go in the Life. The standalone version
distinction. Which route you opt fire’), and moments of giddy deserves praise for being not just
to take, whether you play along escalation and silliness. One of bigger, but far more technically
with the story or disobey, how the finest moments arrives when impressive. A vast number of
adventurous you are in attempting you are asked to follow the critical perspective tricks, subtle
to break the game or how stubborn path, with a frustrated narrator transitions, and feats of level
you are in calling its bluff – all of actually painting the critical path design sleight-of-hand are used
these things lead to different onto the floor ahead of you as a to ferry you from one set piece
areas, different endings, and wildly yellow line. You’re asked to follow to another, one choice to another.
different experiences. It’s a game it faster, and faster, until its Then there are the subtle ways
that can feel short and sparse the looping – over obstacles, up walls, in which The Stanley Parable
first time you play it but evokes in and out of doorways – becomes evolves as you play and replay it,
this feeling purposefully. The impossible to match exactly. Then a gradual escalation in mystery,
moment you realise just how the music kicks in, a manic playfulness and complexity that
much you can do and discover carnival soundtrack that exposes resembles a well-designed ARG.
takes the form of a kind of magic the fact that you’ve been led into Then there’s the metagame of
trick. You are encouraged to  performing a French farce. At that the metagame, the Steam
push at the boundaries of what point, it’s up to you whether you ‘achievements’ that reward you
other scripted games would allow embrace it or resist – and despite for tasks such as not playing The
you to do, and the rewards for returning to that idea many times, Stanley Parable for several years.
doing so are immense. The Stanley Parable consistently This is a game whose demo
Despite its lofty ideas and finds new ways to spin it. version is, in fact, an entirely
adept execution, however, The There are also moments of separate game about the
Stanley Parable could well have sadness, beauty and horror – impossibility of making a demo
been a disaster if it wasn’t for its the game can play the serious for The Stanley Parable. If there’s a
expert negotiation of tone. A game notes too, even as it acknowledges problem with any of this, it’s that
about games is about as pseudish that po-faced videogame you may suspect at times that The
a concept as it gets, carrying an sentimentality often becomes Stanley Parable knows exactly how
inherent danger that it might only unintentionally funny anyway. clever it is, and that it may be too
play to people who are already It’s the sense that The Stanley clever for its own good. This
versed enough in game design Parable knows exactly what it is doesn’t make it any less clever,
debate to reflexively roll their eyes that makes it so charming: it’s however, or any less excellent.

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Format 360, Mac, PC, PS3 Publisher 2K Developer Firaxis Release 2012

Xcom: Enemy Unknown


Do you have attachment contact with an alien menace tinged with a lingering awareness
issues? Would you like some? The of fearsome, spiralling power. of what you’ve left undone.
answer may be less simple than A Sniper may gain Squadsight, It runs entirely counter to the
your rational mind suggests: to allowing them to find a vantage design ‘wisdom’ that says games
play the unmissable Firaxis reboot point and pick off targets the rest must frequently and spectacularly
of Julian Gollop’s extraterrestrial of their team locate from afar. A empower players to retain the
invasion management game is to Support may gain Revive, allowing fickle attentions of a post-MTV
experience one of the greatest them to stabilise critically audience. Upgrades in Xcom – to
loss simulators the world has ever wounded teammates enough to your squaddies or your outfit as a
seen, and some thoroughly decent get them fighting again. As they whole – most often mean just that
squad-based strategy missions to improve in flexibility, you’ll invest success is still possible against an
boot. It’s just that, well, it comes in them further, buying better ever more prepared, ever more
with a few side effects. (and later specialist) armour or dangerous extraterrestrial threat,
Enemy Unknown is, of course, class-specific guns. not that you’re somehow pulling
not alone in using an abrasive type Then disaster will strike. The ahead of the opposition. And
of design to stir up emotions. A Chryssalid that bursts from the even when you finally begin to
certain cadre of games has arisen fog of war and implants its young surmount this arms race, the most
in recent years that trades heavily into a valued Assault, rendering tooled-up super solider is still
on the delicate balance between all that effort and expense little just a few unlucky hits or one
harsh penalties for failure and more than a walking incubator. cocky placement away from being
the euphoria of succeeding in the The Sectopod that levels your best a memorial star, and your best-
face of them. Xcom’s little trick, Psionic from halfway across the covered continent is a thin slice
however, is that it can sting you map. Even an unlucky critical of bad luck from abject terror.
with loss even while you’re strike or panic reaction can spell It’s a disaster management
ostensibly winning, because to curtains for a treasured troop. game, in other words, but what
taste victory at all requires you to Every one is a punch to the solar a rush awaits those who face the
invest in people. Easily killed, and plexus. Every one a war story. storm head-on and subdue it.
far from replaceable, people. Outside of combat, meanwhile, What triumph you’ll feel when
It starts with a psychological you have an overwhelming number you quash foes that once left your
trick: if you’re asked to name of plates to spin with your meagre teams in tatters and wield a squad
something, you’ll form a slight stipend. Satellites to prevent the of battle-hardened pros. What a
emotional attachment to it. In this aliens gaining control over your sense of pride when you navigate
case, it’ll likely be a greenhorn, airspace are key if you do not wish all the metagame management
drafted in to join your beleaguered to lose too many valuable allies dilemmas well enough to pull
and underfunded spec ops team. from the council (one perilous fail through. Cool-headed tactics
That weak tie won’t necessarily condition, given that multiple and warm rushes of emotion are
last for long, perhaps severed by attack sites means you inherently uncommon bedfellows – it’s far
disuse or an errant bolt of plasma, cannot protect everyone), but easier to elicit an emotional
but some will stick, and the bond that’s vying with credits spent response with a swell of music and
will grow stronger as you adopt on the fleet of aircraft to protect a beautifully rendered sunset –
members into active rotation. them, all-important research, but Firaxis creates a more lasting
With each Sectoid, Muton and manufacturing the supplies your satisfaction by leaving scars as
Cyberdisc they fell, they’ll grow on-the-ground troops need, and well as fuzzy feelings, by engaging
in power, steadily climbing a tech base expansions to power your your neurons as well as your
tree in their chosen class that will growing subterranean empire. heartstrings. It’s impossible not
grant crucial upgrades to survive Again, whatever you accomplish is to get attached to a game like this.

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Format 3DS Publisher Nintendo Developer Capcom Release 2015

Monster Hunter 4 Ultimate


Slaying beasts, cooking a lifestyle: after 500 hours or Its combat feels exciting, physical
meat on a spit, adventure in the more, there are still new things to and consequential, each of its
open wilds: Monster Hunter taps do, for as long as there are people weapon classes inviting a different
into something atavistic. The to do them with. mindset to go with its unique
Monster Hunter player must be an It’s the majesty and personality move-set. No one weapon out-
explorer, a botanist and an animal of its various beasts that makes performs any other (though don’t
behaviourist as well as a warrior Monster Hunter 4 so thrilling, its try telling that to the Hammer
with a big sword (or bow, or glaive, animation and creature design fanatics), and when used in
or bagpipe). When facing down among the best in videogames. combination in multiplayer even
some aggressive black-winged Ungainly bird-like dinosaurs the most conservative gunner
dragon-creature 100 times their screech and peck and run at you feels part of the hunt.
own size, they must also be brave. with wings outstretched, irritated An under-appreciated facet
For most of its history, Monster by your presence. Ape-like forest of the appeal of Monster Hunter
Hunter has been beloved by few dwellers assert their dominance 4 Ultimate is its charmingly
and baffling to everyone else. with chest-beating and flatulence. bizarre sense of humour. You’re
Most players are left scratching The more old-fashioned, dragon- accompanied on hunts by
at the surface, discouraged by the like Rathian, Rathalos and Tigrex hilarious little cat companions
many obstacles between them and are impressive and intimidating, that can be adorably outfitted
the game’s rewards. The most even on a little 3DS screen. (actually, there is an entire island
obvious of these obstacles for the There are enormous ‘event’ entirely populated by cats). The
PSP instalments was the control monsters that swim through the excellently translated patter
scheme, which necessitated the desert and must be attacked with from townspeople, merchants,
adoption of a hand-contorting a harpoon-armed boat, and elder blacksmiths and other NPCs adds
posture known affectionately as dragons that await you on a note of warmth and humour to
the Monster Hunter Claw. Mainly, mountaintops. Most Monster your adventures. It’s not a game
though, for non-Japanese players, Hunter monsters are surprising, often lauded for world-building,
the problem has always been too: ten minutes into a fight with but after you’ve spent hundreds
finding people to play with. a glacier-dwelling land shark, it of hours there, Monster Hunter’s
Monster Hunter 4 is easier to suddenly inflates itself, ballooning world starts to feel like home.
get into than its predecessors, into a comical, bouncing airbag Monster Hunter has an element
thanks to a rather gentler learning with a gluttonous grin. Fantastical of extreme nerdiness, in all the
curve and a readiness to send you though they are, Monster Hunter’s stat tables and skill activations
out to hunt weird, impressive beasts are also weirdly plausible. and the endless pursuit of an
creatures from the off rather They fit their environments, and immense collection of
than forcing newbies to pick to know a monster properly you ostentatious weapons and armour
mushrooms for seven hours before must study where it lives. There is to show off at the gathering hall,
lifting the veil on the good stuff. an ecosystem at work: enormous and also in the taxonomy of the
It also makes it easy to play carnivores show up only where creatures (ask a Monster Hunter
online, and the addition of other there is large prey – herbivorous obsessive about the difference
people is what makes Monster beasts that graze calmly in a between a Tigrex, a Brute Tigrex
Hunter complete. On your own, predator’s absence and stampede and a Molten Tigrex sometime).
Monster Hunter can sometimes away when it approaches. But despite that, the core appeal
feel impenetrable and unforgiving. The core game design has of Monster Hunter is universal.
In the company of friends, it is a also benefited from a decade of It’s a game about conquering
riot. Past a certain point, Monster refinement. Monster Hunter is now the wilderness, companionship,
Hunter is not so much a game as a supremely balanced action game. and self-betterment.

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Format PC, PS4, Xbox One Publisher/developer CD Projekt Release 2015

The Witcher III: Wild Hunt


Every boxed copy of The credibly placed. CD Projekt used Those decisions can be
Witcher III contains a thank-you a dedicated location team to fill its agonising, but they’re nothing
note from CD Projekt, the Polish world, mining medieval history to compared to the choices you’ll
studio behind this series of games ensure its hamlets and settlements face out in the world. The
based on Andzrej Sapkowski’s were appropriately located and Northern Kingdoms are a rough
novels. It’s a simple expression spread out. Then a second team old place, infested with monsters
of gratitude for you having spent filled the environment with things and in the grip of a civil war. You
your hard-earned money on its to do. Many studios use metrics are constantly faced with choices,
work. Before you have so much as for this – ensuring, for instance, but few are clear-cut, none will
put the disc in the tray, CD Projekt that you are never more than a few result in everyone living happily
has made one thing clear: that it minutes from an encounter or ever after, and many decisions
respects its players. It’s a recurring event of some kind. CD Projekt bring consequences you didn’t
theme throughout this enormous has designed, populated and filled see coming. Many will have
open-world adventure. this vast world entirely by hand, lasting impact on the world itself,
The studio has crafted a vast then left most of it for you to a dangling corpse or scorched
world, packed it full of things to discover, and it is all the better for hamlet serving as a permanent
do, and simply drops you in one it. There are few icons on the map reminder of those you cut loose or
of its corners and lets you get on to lead you by the hand to some cut down. The world is yours, to
with it. Yes, there’s a critical path vital sight or destination; there are save or to ruin as you see fit, and
– the finely written, well-voiced, quest markers, sure, but rare is the it will bear your mark forever.
if perhaps overlong story of the modern game that asks that you CD Projekt’s appreciation of its
titular hero, Geralt Of Rivia, on learn the location of a town-centre players extends beyond the thank-
a hunt for his adopted daughter – blacksmith by heart, or buries a you note in the box, and even
that takes you from the windswept brilliant questline on a hilltop in beyond what’s on the disc: a
starting area of White Orchard to a distant corner of the map. It is cascade of free DLC has been
the towns and cities of Velen and a commendably hands-off design released since the game’s launch,
Novigrad, then finally the starkly philosophy built, like so much of and the studio has been quick
beautiful Skellige islands. But if this game, on respecting players with fixes, improving performance
you choose, you can ignore all this, – giving them plenty to do, then issues while fixing bugs and
heading off in any direction and letting them decide how, when and balance quirks, even adding a
picking up quests as you please, how far they engage with it all. New Game+ mode. It’s not been
levelling up and unlocking new This extends to the combat, entirely hands-off towards players,
tools and toys along the way. You which encompasses graceful, admittedly – one patch introduced
needn’t speak to some arbitrary patient swordplay, ranged weapons the Bovine Defence Force, a
quest-giver to kick off a mission: and magic spells; alchemical oils demonic bull-like creature that
the story sets up Geralt as a fine and potions apply temporary buffs would appear to thwart anyone
detective, so if you stumble upon to swords and Geralt respectively. trying to break the game’s
a lead while out exploring, the A sword is essential – steel for economy by killing an infinitely
case begins and is automatically man, silver for beast – but the respawning herd of cows. Clearly
added to your quest log. rest of it can be either employed respect has its limits. But on the
The Northern Kingdoms are or largely ignored. A smartly whole The Witcher III represents
packed full of people that need designed skill tree, meanwhile, a leap forward in open-world game
saving, others that need help, and limits the number of abilities that design – in scope and sprawl, in
countless beasts, demons, soldiers can be active at once, letting you layout and pacing, and in ensuring
and scoundrels that need duffing define a playstyle and focus on that across it all it’s the player,
up, but they’re all carefully and making it as effective as possible. not the developer, who is king.

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Format PC, PS3, PS4, 360, Xbox One Publisher/developer Ubisoft Release 2014

Far Cry 4
Far Cry 4 brings out the worst long, and such is the nature of local hostages to rescue, quadbike
in you. It has you scouring the this cruel land that it probably races to win, and so on. There’s
map for information on where wouldn’t have lasted anyway. even a Horde-style mode with
a certain species of passive local At least it went out fighting. challenges for every weapon in
wildlife is most likely to roam, so The setting is Kyrat, a fictional the game, which plays out in front
you can kill every single one you Himalayan nation under the of a baying crowd. There are
locate. You’ll find yourself lobbing control of the despotic Pagan Min, quest-givers aplenty, too, and
bait over a wall to lure a tiger into whose distaste for the quiet life they’re a rum bunch – a tribal
a village, then sitting back and is made abundantly clear by his warlord turned born-again arms
watching as it tears everyone peroxide shock of hair, his dealer, a haute-couture fashion
inside limb from limb. You’ll set sparkly pink suit, his rampaging, designer, and Yogi and Reggie, a
a fire in woodland, stand back and bloodthirsty army, and the 50-foot pair of stoner backpackers who
let it spread, just to watch the golden statue of him that looms pump you full of hallucinogens
world burn. It’s the kind of game large over the land from his hilltop and send you out hunting tigers.
where you jump on the back of an fortress. He’s bonkers, then, and a The game’s main draw,
elephant, make it smash through nasty piece of work – and he’s got however, are its outposts, the
a heavy set of doors, steer it it in for protagonist Ajay Ghale, a little settlements and factories
through an intense gunfight, and Kyrati raised in the United States under Min’s control that can be
then with barely a shrug watch it who returns to the place of his approached from any direction and
die under helicopter fire. They say birth to scatter his mother’s in any number of ways, from silent
videogames desensitise you to ashes but quickly finds himself to loud and anywhere in between.
violence. Piffle. You’re well aware wingsuiting away from a burning They’re playable in co-op, too –
of what you’re doing. It’s just village with a smoking RPG on his and if you thought Far Cry 4 was
such tremendous fun. back. Min used to have a bit of a crazy enough on your own, you
There is, at least, justification thing for Ghale’s mother, who should see the state of the place
for all this bloodlust. Wildlife, shunned his advances, took up when two like-minded headcases
for instance, powers Far Cry 4’s with his dad and founded a are running about the place. On
crafting system: ludicrous though resistance army to rise up against PS3 and PS4, your partner needn’t
it may be that you need four rhino him. You suspect Min’s not taken even own the game, since each
hides to make a bigger bag for it terribly well, but he presents a copy comes with ten invites for
your explosives, if that’s what the friendly enough veneer, popping two-hour co-op sessions.
menu screen’s telling you to do, up on your radio to congratulate It’s a strange sort of game in
you’re not about to argue. The you on your latest killing spree a series that, two instalments
tiger you suckered into slaughter against the militia. After Far Cry earlier, riddled you with malaria
with some morsels from your bait 3’s exploration of the darker side and gave you guns that jammed
bag helps you clear out an outpost, of insanity, Min is a much better and broke in the harsh African
pushing back the local militia and fit for a series that enables such desert. But Far Cry 4 is the work
returning it to its rightful owners. a cheery brand of widespread of a studio that understands the
The fire? Taking out a drug wanton destruction. way players approach open worlds.
operation, though we’ll admit to Far Cry 4 is a Ubisoft game, Given the tools, sooner or later we
doing it on our downtime more which means it is bound by will all cause chaos. You might as
than once because Far Cry 4’s fire certain conventions. You scale well let us do so in a world that
tech is excellent. And the rickety towers to re-establish not only enables it, but justifies,
elephant… well, you do feel bad radio comms, and fill the regional rewards, and even celebrates it.
about that for a bit, but it’ll map with icons. Distractions are You blew up a rhino? Good for
respawn back up the hill before everywhere: collectibles to find, you. Here, have a bigger backpack.

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Format PC, PS4, Xbox One Publisher EA Developer Respawn Entertainment Release 2016

Titanfall 2
Titanfall 2 is a shooter in groups of armed guards or huge, that your wrist-worn time-travel
which the guns frequently feel like lizards to fight. There have been gadget will be a permanent fixture.
an afterthought. There is majesty hints before this – the preceding But finish the chapter and it’s
in the weapon design, don’t get us level had you navigating the walls gone, never to be seen again.
wrong: the Double Take, which of in-production prefab houses on After all that, the multiplayer
switches between shotgun and a factory assembly line – but this can’t help but disappoint – if only
sniper rifle with a button press, is the point at which Titanfall 2 because it is a refinement of what
is proof enough of that. It’s just really kicks into gear, and becomes came before it, rather than a
that Respawn Entertainment so much more than just a shooter. reinvention. Yet the ideas that
seems oddly disinterested in Now it’s a puzzle game played at made the original Titanfall a
following the conventions of the 60 miles per hour, surrounded by fixture in the pages of this edition
firstperson shooter. This is, by enemies in two timelines who are every bit as effective in
turns, a platform game, a puzzle would like to see you dead. Titanfall 2, even if they have lost
game and a rollercoaster, in which Despite all the destructive a little of their lustre since.
you also happen to blow up and ordnance at your fingertips, AI-controlled mobs still patrol the
kill a bunch of things using guns. Titanfall 2 is a game of delicate online arena, providing willing
The original Titanfall, released pace. One minute you’re rushing cannon fodder for lesser-skilled
in 2013, was much loved – but it forward at speed, destroying a players. Your pilot’s high mobility
was also criticised for its lack of horde of robots with a shotgun; means that simply getting around
a traditional singleplayer mode. the next you’re experimenting is a pleasure, and when you die
In Titanfall 2, Respawn makes with a series of rotating platforms, you’re rarely more than a hop, skip
reparations in astonishing style. trying to plot a course through and wall run from being back in
The highlight is Effect And Cause, them, knowing where you need to the thick of it. Titans, meanwhile,
which sits – deliberately, we go, but unsure of how to get there. play the role of the COD killstreak,
assume – right in the middle of The next you’ll be cannonballing but instead of being the sole
the campaign, the fifth level of through the sky, headed for a boss preserve of high-level players, here
nine. It is Titanfall 2’s beating fight on top of a flying jet. Then everyone gets a turn. Titans are
heart. By now you’ve just about there’s the Titan, itself a pacing linked to a timer, which can be
got to grips with the game’s device, a powerfully destructive reduced by racking up kills.
moveset: its sprint, double jump, reward for a job well done, but also The online component is, as
wall run and mantle. You’ve got a sign of a designer moving the with any shooter, a matter of taste,
your head around controlling your goalposts, abandoning the pilot’s and of no little persistence. But
pilot’s Titan mech, too. Perhaps nippy mobility and making you Titanfall 2’s campaign is among
you’re on the edge of wondering think in terms of a slower form the best in its class, a beautifully
whether that slender toolset can the size of a two-bedroom house. paced, cleverly designed and
keep you engaged, tested and How bizarre that this should be quietly transformative take on
invested until the credits roll. published by Electronic Arts, a the singleplayer shooter. When
So Respawn puts you inside company whose business is built Respawn’s founders made COD4,
a ruined military facility, then on granular iteration on an annual their template was borrowed en
equips you with a device that, at theme. At times, Titanfall 2 feels masse; suddenly every shooter
the tap of a button, rewinds time more like a Nintendo game than around was a tight, six-hour
to before the building was in an EA one, with its procession of rollercoaster of linear, scripted
tatters. Laser forcefields that are novel ideas introduced, explored bombast. That won’t happen with
absent in one timeline are present to the fullest and then cast aside. Titanfall 2, but it’s a compliment,
in the other; likewise whirling fan When Effect And Cause shows rather than a slur. Class like this
blades, walls to run along, and you its hand, you naturally assume isn’t easy to copy.

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Format PC, PS4, Xbox One Developer Id Software Publisher Bethesda Softworks Release 2016

Doom
It’s probably the clearest system that will keep you alive Rubik’s Cube combat into a
evidence of Doom’s economy, for many hours to come. brand-new configuration. Indeed,
focus and confidence of execution And after five minutes you’ve between the ever-shifting
that for all the ceaseless, giddy, claimed your first real victory, demands of its level design, the
nourishing escalation of its massacring a small arena’s many interlocking strategies
lengthy campaign, the foundations worth of rampaging Imps, their afforded by player-defined weapon
of all of its greatest, most heady comparative ferocity forcing you mods, and the multiple, creatively
joys are laid out within the first to reconsider your surroundings themed challenge rooms hidden
five minutes. By the time the via constant, creative reuses of throughout, Doom feels intent on
prologue’s climactic, expository space, just as their penchant for being the most complete, eclectic
dialogue gives way to a defiant unpredictable retreat teaches you expression and exploration of FPS
cock of an already battle-worn that the only way forward, truly, is fundamentals as possible.
shotgun, Doom has shown its hand forward. And then a shotgun cock. But for all of Id’s insightful
and made its pledges. And all will And a riff. And that title card. tweaks and nudges, it’s always
be delivered with furious gusto. This, for all of its modernity, the player who is the real catalyst.
Ten seconds in, you’ve already is unmistakably Doom, a game All too rarely has an FPS felt so
punched a zombie into Hell- intent on celebrating and elevating alive in its systemic relationships,
spawned moussaka, and begun the original FPS principles of so entirely aware of the player’s
filling several more with pistol purposeful movement, rapidly presence. Doom might heap fiery
rounds. Twenty seconds, and evolving spatial strategies and spectacle by the meaty bucketload,
you’re becoming adept in the art thoughtful, extravagant, micro- but it’s fuelled by an intimacy
of Doom’s smooth, whirling, managed slaughter with exactly conspicuous by its frequent
perpetual movement, the the same drive and tenacity as absence in the genre, ironic
behaviour of a handful of lowest- the game of the same name that given the supposed purpose of
level monsters focused into a established them in 1993. firstperson-perspective play.
small room serving as instinctive But for all of its spiritual Doom has no such problems.
training in the ways of close-up, authenticity, evolution is this Whether by cleverly curated arena
duck-and-dive combat. Already, Doom’s key tenet. Not for a design or the dynamic, emergent
the rhythmic ebb and flow of moment does it coast, or allow the opportunity that lives within,
attack and evasion makes the same crime of the player. Doom there’s always an uncanny sense
skirmish area feel like a dancefloor. delights in its systems, revels in that when you play with Doom,
Sixty seconds, and you, as their robustness and the Doom is playing back. It pushes
Doomguy, have smashed aside a malleability afforded by their back, in fact. But never to
communications monitor the strength. Between the chessboard dishearten, or oppress more
moment it told of anything of its enemy AI classes, and the than necessary. Rather, Doom
beyond the solely important many varied lockpicks of its understands that in an FPS
business of killing demons as ingenious and gratifying weapon- environment so rich and layered,
aggressively and stylishly as set, every element of Doom’s the real fun comes when the player
possible. At the two-minute warzone has resonant purpose, gets to play with every toy in the
mark, you stand momentarily each capable of changing the box simultaneously. And thus it
alone – if not knee-deep in the flow of the vibrant combat ensures you’re always pushed to
dead then at least with soggy ecosystem at a moment’s notice. your limits, but never beyond.
ankles – having cleared a corridor It takes only some canny Always surfing the peak of a
with your bare hands to learn the architectural design or the right never-breaking wave. One made
risks and rewards of the ingenious, demon spawned in the wrong entirely of blood, naturally,
health-imbuing Glory Kill melee place to whirl the faces of Doom’s but majestic nonetheless.

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Format 360, PC, PS4, Xbox One Publisher Ubisoft Developer RedLynx Release 2014

Trials Fusion
You could pick any Trials requires mastery of all manner of just get through a course without
game – bar 2016’s Blood Dragon- advanced techniques including touching any yellow objects.
branded spinoff – and have a great bunny hopping, fine control on Challenges ensure there’s always
time. But if we were marooned on extremely steep surfaces, and something else to do when you’ve
a desert island with just a console, tricky landings. Fusion explains had enough of banging your head
TV, power supply and a broadband these physics-based manoeuvres against the Extreme tracks wall,
connection that was for some in more detail than before (to and cleverly change the character
reason restricted to side-scrolling bunny hop, shift your weight back of courses you already know well.
motorbike games, we’d choose then forward while accelerating; Once you’ve run out of levels,
Fusion. The 2014 title is the series’ land jumps with the back wheel there’s the track editor and online
best, despite adding a few ideas and stab the accelerator gently to community to dip into. The editor
that don’t quite chime with the stabilise yourself), making the is vastly upgraded from Evolution’s,
brilliance of the core platforming. game considerably less daunting offering thousands more objects, a
For that’s what Trials is. You for newcomers. Don’t expect to suite of tools for animation, logic
may negotiate each level astride a ace the Extreme tracks first time, and other ingredients to make
motorbike (or occasionally a quad however – Trials’ signature anything you want – a tricky
bike, and even a unicorn), but creations are more fiendishly course to negotiate, or a fleshed-
Trials shares more of its DNA with difficult than ever, and will keep out firstperson shooter. Player
Mario than with Excitebike. The you going for a long while. creations – which now number in
way the bike moves across the Fusion also introduces a couple the millions – are curated through
ground, the meaty bounce of its of new features. The quad bikes a number of feeds in Track
suspension, and the way you can switch up the standard two-wheel Central, Fusion’s online portal.
shift your rider’s weight give the acrobatics with something more Fusion features several online
game a wonderfully unfettered torquey, offering a more forgiving and local multiplayer modes,
tactility that makes you forget ride ideal for less experienced but competing asymmetrically
you’re holding a controller. players. It’s a bit odd that they’re remains Trials’ most thrilling
Of course, that great handling introduced halfway through the aspect. Seeing a ghost of friends’
would only go so far without some singleplayer campaign, but they do best runs just ahead of you on the
undulating terrain to hop across, add variety. The new FMX tracks, track is powerful motivation to
and Trials Fusion delivers the most meanwhile, require you to pull off shave a few more hundredths of
coherent and satisfying selection gravity-defying tricks on special a second off your own best time,
of Trials tracks yet. It may not undulating courses. Control here and Fusion’s built-in notification
have the thematic and aesthetic isn’t as tight as in the game system ensures that competition
variation of its predecessor, Trials proper, but there’s silly fun to be remains fierce. As in Evolution,
Evolution (though the first season had tossing your rider around. you can also watch replays of your
of DLC added a large range of Fusion wouldn’t be a proper friends’ runs (or the world’s best
more fantastical creations), but it Trials game without secrets and a players, if they’re not one and the
offers a difficulty curve as well macabre, odd sense of humour. As same) to gather tips on how to
balanced as any good rider, and well as the expected shortcuts and improve your own performance.
some of the most enjoyable hidden squirrels, RedLynx has Fusion’s mix of perfectly tuned
obstacles Trials has to offer. included three bonus challenges handling, skill-based learning
The smooth difficulty curve is on each track. You might have to curve, and constant compulsion to
in part thanks to Fusion’s in-depth make it through a course with chase medals and bragging rights
tutorials. Make no mistake, the your controls reversed or with a makes it the kind of game you’re
Trials series is a brutally difficult giant ball and chain attached to thinking about playing even when
set of games, and high-level play the back of your bike, or perhaps you’re busy doing something else.

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Format Mac, PC, PS4 Publisher/developer Messhof Release 2014

Nidhogg
The two swordsmen stand the sword from their hands. swords several times before
motionless upon the field of Nidhogg is not a solo pursuit. the next priority is decided.
battle, a field soaked with the The game’s simple brilliance is Halo designer Jaime Griesemer
pixellated blood of their conflict. that it also isn’t about fighting. once spoke of 30 seconds of fun
They are blocky, eye-wateringly Not really. It’s about reading your that morphs with context to
neon figures, two unblemished opponent, learning their plays, stretch out into a game. Nidhogg,
white swords levelled in readiness and surprising them by becoming despite having only a handful of
for the coming clash. The beat unpredictable yourself. It’s sport maps, sees that 30 and condenses
pulses, and as if by unspoken more than violence, just a rather it down to sweaty-palmed five-
accord both break into a charge. abstractly bloody one. Die and second mie poses that, thanks to
Beat. A sword is flung. Beat. The you’ll respawn in seconds. There’s the context of an ever-shifting
orange fighter rolls beneath it. no limit to your lives. But what human opponent, rarely feel the
Beat. The air fills with raining you’ve given away with each loss, same twice. The only easy matches
yellow pixels. Beat. The orange or snatch away with each clever are against dull foes; to play
fighter retrieves his still-pristine evasion, is time. Precious seconds Nidhogg is to exist, for a few
blade from the stricken foe’s guts. can move the winner just a little minutes, in a highly strung cycle
Beat. He is running, hurtling with closer to their end zone, where a of tension and release. And that,
heart in mouth to the screen’s phallic pink worm lurks, waiting perhaps, is what also makes it
edge, where victory, and the only to gobble them up in victory. riotous, hilarious, to play, every
Nidhogg, awaits. To move across screens, shock move carrying just the
This is Nidhogg, Messhof’s however, you need the priority of same impact as a brilliant return
stubbornly, almost offensively, being the last person to score a in tennis or fancy footwork that
lo-fi game of fencing and mind kill. So you’ll have to learn how to leads to a goal. It’s just capable
games. That moment might have fight. The mechanics of swordplay of regularly generating those
ended differently – a divekick, a are simple enough, key presses or moments across matches that
leg sweep, or a protracted sparring stick pushes moving your blade stretch anywhere from 30
match all possible with the simple between four quantum states of seconds to five minutes.
contextual moveset – but each position: low, medium, high and It’s a targeted sort of game,
match lives in the seconds-long overhead. One key thrusts the then, resolutely multiplayer and
flashes of duelling, of instinctual, weapon, and your body, forward, unfashionably local in nature.
reflexive action against a human and any touch of a sword is But with an excellent dynamic
foe. It can be played against bots instantly deadly. If you match the soundtrack and triple-distilled
and online, but to really get the position of an incoming lunge, moveset of such restraint and
most from it, it has to be played in you’ll rebuff the attack, giving intelligence, there are few games
the same room as your opponent. you a short window to respond. today that can rival it for
You want to see the look on their But there’s an even riskier move: evenings lost to duking it out
face when you’ve beaten them, of bring your rapier into position on the couch with a group of
course, or vice versa when you’re as the attack is in progress and friends in tournament mode, or
the one demanding a rematch, but you’ll flick the weapon from for lunchtime matchups with
it’s more than that: reading the your aggressor’s hand in a true your favourite foil. If it existed
sharp intakes of breath when your Errol Flynn flourish. Even an in another age, Nidhogg might
sparring partner makes a move, unarmed opponent can dodge now be revered in the same breath
exulting in the howls and grunts and cartwheel and evade, however, as the other classics of couch
when you slip from their grasp, and can also scoop up a sword multiplayer gaming. Today, it is
the opportunity to crow when you on the ground by rolling over it, simply one of the best possible
read them perfectly and sweep so you might disarm and cross uses for that second pad.

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Format 360, PC, PS3, PS4, Vita, Xbox One Publisher Trapdoor Developer Polytron Corporation Release 2012

Fez
Fez’s central appeal is that its sweetly playful personality. seek out 32 cubes, each made
it harks back to the adventures of Characterful wildlife and villagers of eight smaller pieces which,
your childhood. It’s not just in the instill locations with life, and on collection, are held aloft and
overt references in its soundtrack dialogue exudes the kind of trigger a Zelda-esque rising
and the chunky visuals, but also harmlessly barmy earnestness that motif), it will require multiple
in the deep feeling of wanderlust defined the surreal, unchecked playthroughs before everything
evoked by its enchanting world games that made the ’80s and begins to come into focus. Puzzles
and dizzying collection of ’90s so memorable. It feels very can be tricky, especially in the
gameplay hooks. Like a Mario much like a creation that could second half of the game when an
game, it’s so generous in its sit naturally among the games of optional code-breaking aspect is
distribution of new ideas that that era, albeit one that makes introduced, and the branching
you settle into a kind of warm spectacular use of more recent world can quickly become
complacency, confident that the hardware capabilities. And for all disorienting, despite being built
next screen is going to offer the tricksy processing going on from locations that are modestly
another twist on the delightful behind the scenes, the game’s sized individually. But in these
mechanic that lies at its core. pixellated visuals and pastel situations the game almost always
Fez’s central conceit is of a 2D palette feel at once stylishly steps in to offer guidance, whether
platform draped over a 3D world. modern and authentically retro. through a craftily placed cube
It’s conceptually complicated The setup itself cleverly suggests segment that leads the eye to a
(essentially each screen is made up that you have somehow crashed useful location, an initially cryptic
of four different but interlocking and corrupted the game’s code message from the floating cube
locations that can be cycled in order to access the new that accompanies you, or simply
through by squeezing the triggers dimensions, which, in a nod to the appearance of a door that’s
to rotate the world 90 degrees at a Edwin A Abbott’s 1884 novel only visible after sundown. In
time), but mechanically intuitive. Flatland: A Romance Of Many most instances you simply need
This duality of space requires a Dimensions, only you can see. to step back and look at things
lateral approach to puzzle solving Fez’s idiosyncrasies are as much slightly differently.
as the spatial normalcy you a result of the project’s enforced Even when you’re not sure what
associate with 3D spaces is neatly isolation as they are its creators’ to do next, tumbling through Fez’s
folded flat. A platform floating out singular talents. The game took cascading, multidimensional world
of reach might suddenly be right more than five years to develop, is a pleasure thanks to protagonist
next to the tower you’re standing but this allowed Polytron to cram Gomez’s weighty yet precise
on if rotated just so; or a Fez full of deeply concealed movement, and failure only leads
precarious-looking series of secrets, in-jokes and references to instant replacement on the
spinning blocks could become to other games, and to refine nearest platform, encouraging the
a solid, pulsing bridge; while an oddly appealing atmosphere kind of reckless experimentation
standing in front of a fireplace and that’s by turns melancholic and needed to prevail. Gomez is also
spinning the world 180 degrees saccharine. The chaotically blissfully free of clutter – there’s
will reposition you in the secret assembled components can appear no upgrade path to work through,
room behind the surround. Once disparate at first, but it has an no pickups to gather beyond
your own thinking aligns with internal logic to ensure that it all those cube pieces, nor any kind
the game, navigating its spaces hangs together convincingly. of attack move. Fez instead revels
becomes uniquely enjoyable. That doesn’t mean it won’t in unfettered exploration, both
The puzzles might be drive you mad, though. Despite of its world and of memories of
mathematically exacting, but being a fairly sizeable game (to the long-gone games to which
Fez never lets this encroach on complete Fez’s story, you must it so masterfully pays respect.

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Format PC, PS4, Xbox One Publisher/developer Blizzard Release 2016

Overwatch
There were realtime The importance of aim and why Overwatch deserves inclusion
strategy games before StarCraft, spatial awareness – the primary among the best multiplayer games
dungeon crawlers before Diablo, vector for skill for most games ever made. There are other strokes
MMOs before World Of Warcraft, in this genre – is unevenly of brilliance, too: the ‘play of the
competitive card games before distributed in Overwatch, with game feature’, which replays a key
Hearthstone, and class-based certain heroes benefiting from it moment from the match after each
multiplayer shooters before more and others less. The result game and also allows players to
Overwatch. The Blizzard ‘trick’ – is a game that meets Blizzard’s view their own best plays after
one that has built the studio an accessibility criteria while also the fact. This gives participants
empire spanning 25 years – is providing room for meaningful something meaningful to chase
taking the rough and experimental growth as a player. If you have that isn’t experience or an unlock,
work that other studios have done never played a competitive cutting straight to the reward
in a fledgling genre and applying a shooter, there’s something useful sought by most competitive
populist, perfectionist shine to it. you can do. If you have played lots players – public acclaim.
Overwatch may just be a single of competitive shooters, there are There’s also the game’s
example of a trend with a long impactful ways for you to dynamic implementation of
history, but it’s remarkable even demonstrate the skills you’ve physics and ability interactions,
so. The past few years have seen a picked up. This is how a shooter which allows for strange and
run of developers, even those with builds an audience in the millions, silly things to happen when
major publisher backing, attempt rather than the thousands. superpower X collides with
to build an audience for original Yet execution is also critical character Y on map Z. Coupled
multiplayer-only FPS games and and is another area where with the play of the game system,
fail. Titanfall’s popularity dipped Overwatch pulls ahead. This is a this turns Overwatch into a regular
hard as soon as the post-launch best-in-class case study in subtle generator of moments you want to
honeymoon period ended; Evolve audio and visual signalling. Every share. That means YouTube,
tanked harder, faster; Battleborn ability has a specific sound cue streaming and GIFs, and all these
was DOA by comparison. and every character has a unique things contribute to the health of
Overwatch is the exception to a footstep. The mix is carefully Overwatch’s player population.
rule with tremendous precedent: balanced, emphasising important The game’s popularity isn’t
not only was it wildly successful enemy sounds over nearby simply a business issue or of
on release, but it retained its friendlies and even taking into interest to people who track how
momentum as it worked through account practical distance when the industry succeeds and fails at
the early phases of its life. balancing volume – how long a making genres happen. Online
Marketing is a factor in this, character would have to travel to shooters need large playerbases
but so is design. Overwatch takes reach you, rather than how far to survive. Audience retention
a scalpel to many of the core ideas away they actually are. When you is a crucial factor in gauging the
of the online FPS. This is a start playing, you might hear quality of a game like this, and
shooter without killstreaks or footsteps and know somebody is there are many ways to achieve it.
even specific kill rewards, where around the corner to your left; Overwatch’s success is owed to the
every player has infinite ammo, after a few hours, you’ll know it is balance that Blizzard has achieved
and several don’t need to reload. the Korean mech pilot D.Va and between accessibility, depth and
It borrows cooldown-dependent that she has just activated her generosity. It has exceeded games
special abilities from MOBAs and Defence Matrix protective power. with much deeper timesinks
a colourful, international, real- Subtle excellence such as this through loud, inviting excellence.
world-plus character roster from is the difference between a good This is the multiplayer-only
fighting games. design and a great game, and it’s shooter that made it.

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Format Wii U Publisher/developer Nintendo Release 2013

Super Mario 3D World


We miss the triple-jump, of It’s Mario himself, and the visual comedy: witnessing Mario
course – much as we did in 3D reliability and familiarity of the pad about on all fours, turning his
Land. But it had to go. Super Mario way he moves, that allows EAD head toward objects of interest or
3D World is another purposeful Tokyo to toss in so many disparate danger, is consistently amusing.
step by Nintendo towards bridging ideas and still keep things The Double Cherry, meanwhile,
the gap between the plumber’s coherent. If there’s one mines a rich seam of boisterous
side-scrolling escapades and his overarching theme, it’s that slapstick, particularly with two
more ambitious but less accessible anything goes. Everything is or more players involved. Guiding
(and financially valuable) 3D permitted, from circuses in ice multiple Marios is at once
outings. It achieves this by worlds to beachside battles in stressful and hilarious, not least
simultaneously simplifying space, and swampy creeks within when a stage throws in a troop
Mario’s moveset and refining arid deserts. If much of the joy of bugle-nosed infantrymen who
the stage design so that he can of level creation in Super Mario break formation and scatter in
be controlled via the D-pad or Maker comes from subverting panic when one of their number
analogue stick without feeling like established Mario conventions, is stomped. 3D World regularly
anything has been lost. At the then 3D World’s designers take makes a case for being the
same time, these obstacle courses similar pleasure in confounding funniest Mario to date, from a
have to be sufficiently flexible to and surprising players. Each spherical mini-boss flapping its
accommodate solo and multiplayer taboo-busting moment prompts legs to flattening a Goomba and
sessions: roomy enough for four, a gasp of delight, whether you’re finding you can don its head as
yet still challenging enough for carrying a potted Piranha Plant to a disguise, allowing you to walk
one. It sounds like an impossible greedily gobble up obstacles and among its kind untroubled.
task, but this is EAD Tokyo we’re enemies, or using a powerful So frequent are the shifts in
talking about. head-mounted lamp to pace and approach, it’s a surprise
Which isn’t to say it doesn’t disintegrate the formerly when it does adhere to formula.
feel like a slight comedown at indestructible Boos. The ten-second challenges of the
first. How could it not? When That kind of cheekily playful Mystery Houses are frantic
you’ve spread your arms wide touch is everywhere in 3D World, enough when you need to beat
and soared past nebulae at the and it’s epitomised by Cat Mario, five in a row. When that’s upped
fringes of the universe, any perhaps the plumber’s most to ten and then 30 in the endgame,
landing is bound to be a little versatile powerup to date. From it’s heart-stoppingly tense. And
bumpy. And even by recent Mario EAD Tokyo’s perspective, it solves then there are the Captain Toad
standards, 3D World has a gentle the perennial problem of combat puzzles, an idea so good and so
introduction, not baring its teeth in a space primarily designed for warmly received Nintendo decided
until the fourth or fifth worlds. running and jumping, allowing to make a whole game of them.
That it matters so little is Mario to dive at Goombas and 3D World could so easily
testament to its ceaseless Koopa Troopas claws bared, with seem disjointed, inconsistent
creativity: who needs challenge less risk of harm from a slightly or compromised. But its chunky
when you’ve got this many ideas? misjudged leap. It also affords its toybox universe binds together
Whether you’re scampering level designers the opportunity all these strange, wonderful ideas
around in a cat suit, or blasting to hide secrets in higher places, without fragmenting. What’s
Goombas – and friends – with forcing players to clamber up remarkable is that in his fourth
your head inside a cannon block, sheer vertical surfaces to reach decade in videogames, the
there’s always something to keep them. From the player’s point of medium’s most famous mascot
you royally entertained. And don’t view, it’s both a means of thrilling is still offering new ways to
worry, it gets plenty tougher. empowerment and a source of celebrate the innocent joy of play.

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Format PS3, PS4 Publisher SIE Developer Thatgamecompany Release 2012

Journey
Journey explores transience recharge each other’s scarves by seemingly numberless blades of
in a way that no other medium, singing; hence, the simple joy of grass, but awes when set to work
even a novel or performance dancing through the air, leaping in this rolling, barren landscape.
art piece, ever could. As you from platform to platform and The fragility of your encounters
pass through the game’s hazy, sliding down the sugary dunes is along the way might just as easily
enigmatic world, your journey is prolonged if you stick together. be an allegory for the challenges
personalised and lent significance Equally, a more experienced faced by videogames in enduring
by the other pilgrims you meet player might lead you to a hidden as for relationships. Classic
along the way. They might keep scarf-lengthening token, or help albums, novels and artworks can
you company for a long while, or solve a puzzle you’ve yet to intuit. remain timeless in a way that
you might just as easily lose track Crucially, however you choose to format-dependent games cannot,
of them after a fleeting glimpse, play, Journey is a game that doesn’t only committed collectors able to
but in every case the sting of rush you, and one that encourages easily dip back into older titles in
loneliness is more keenly felt playful experimentation with its the way that they were intended.
in the stillness after parting. cleverly pared-back mechanics and The trend towards generational
It’s an emotional slug to the wilful subversion of traditional rereleases, then, is a welcome (if
chest without cynical tugs on the online multiplayer conventions. imperfect) way to ensure new
heartstrings, something that’s, for This isn’t a game to be beaten or players get to experience things
now at least, uniquely powerful. mastered (though the hidden they might have missed. And in a
There’s no voice chat functionality pickups jar a little as a result); world of easy streaming, party
to sully the purity of the moment; it’s a story to be experienced, chat and online congregations,
instead players must rely on the and co-written, first hand. Journey’s subversive design feels
abstracted singing and symbols The game’s core revelations even more potent on PS4 than it
emitted by characters, and on the are supported by a dazzling did four years ago on PS3.
cooperation (or indeed isolation) audiovisual assault on the senses. The extra headroom afforded by
they find in each other’s presence. Austin Wintory’s soundtrack PS4’s additional grunt has allowed
The huge distances involved in lends even greater weight to each Thatgamecompany to enact a
the simple environmental puzzles step you take, segueing from subtle, but still striking, makeover.
that gate your progress are more mournful elegy to playful paean The PS3 version’s 720p has been
manageable with a co-traveller, as you transition in and out of upped to 1080p at 60fps, and the
irrespective of whether you try to company or even into implied game’s colour palette has been
communicate and work together danger (though there is no real fail brightened up, making the first
using the limited language palette state in Journey, only a temporary version look a little washed out by
afforded to you or keep yourselves curtailing of your ability to soar). comparison. But even without this
to yourselves and tackle different The imposing ruins you lick of paint, Journey is a stirring
parts of the area in a smoulder of discover along the way blend experience that manages to raise
introversion. Doing the latter, Persian and Incan influences into questions about its medium along
however, would deprive you of something at once nostalgic and with emotive observations on life.
Journey’s greatest pleasure. troubling, chipped stone and torn Its power is diminished somewhat
The height and distance you’re fabrics blasted by years of wind- the second time through, the
able to soar is tied to the length borne sand. And what sand, magic of your formative
of your scarf, which grows as you depressing softly underfoot and encounters unavoidably dimmed
find tokens around the world and capitulating into grooves as you by foreknowledge, but what
needs to be charged up by flying slide down each towering dune. remains morphs into something
tapestries that dart about in the Journey’s engine is based on the else that’s no less joyful and
air. But players are also able to technology used to create Flower’s certainly no less important.

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Format 360, PC, PS3 Publisher EA Developer Visceral Games Release 2008

Dead Space
The best thing about Dead notion of biology itself, which is methodical and complex,
Space is all of Dead Space. The has somehow transformed us into with different tools selected for
“Please let us make this” project reanimated, inside-out versions different tasks – a flamethrower
of a talented internal team who of ourselves with extremely sharp to scatter swarms of fleshy
patched together a prototype elbows. The Necromorphs are parasites, a disc saw for dissecting
while working on EA’s James Bond get-the-hell-away-from-me good, crowds – and supplementary
licence, the Cronenbergian sci-fi clawing and distended mirror abilities – object-slowing stasis
horror is above all intensely images that flit and flurry under and object-shifting telekinesis –
focused, with a functional-future the Ishimura’s strobing lights. switched depending on the
aesthetic flowing into frill-less Best of all, the design of the situation at hand. Late in the game,
shoot-and-stomp gameplay. Necromorphs slots like an taking on a crowd of Necromorphs
It doesn’t just look great – efficiently engineered socket into has the dextrous feel of a well-
grotesque, rusted, beautiful – the game’s functional aesthetic. managed physical job, completed
and play wonderfully, but it has These monsters, all stretched- with a reliable set of tools that the
something to say – something limbed and gangling, must be workman knows inside and out.
about resourcefulness and pruned rather than obliterated. Whether through intention
capability, about heroes creating as Clarke is a precision craftsman – or necessity, Dead Space’s core
well as destroying, and about how, the Necromorphs go down faster minimalism is strengthened by
if you’re going to battle an army if he laser-slices scythe-like arms a tight-lipped approach to story.
of undead aliens, being handy and legs rather than aiming for Logs and files are scattered
with a spanner is a huge bonus. genre-typical head and body shots. through the Ishimura, a blunt but
Dead Space, in other words, is This feels both refreshing and well-deployed narrative device,
blue-collar space. Instead of a fitting – God, it’s nice to be and otherwise we’re left with
jetpack, our faceless hero Isaac shooting slightly differently for a suggestion and conspiracy – of
Clarke gets a tram, and even then change, and for a reason that plugs a religious sect whose subterfuge
if he wants it to actually go right into Clarke’s brown metal might have unleashed the
anywhere he has to fix it first. His engineer’s rig. It also makes for Necromorphs, and, even more
weapons are tools – laser cutters leaner, nastier horror, demanding subtly, of a dystopian future
and bolt guns – and everything he accuracy under pressure and a society that’s reached the deeper
interacts with makes a beeping steady, practiced hand, and making reaches of space through rigid
sound tuned to the frequency of survival a permanent entry on organisation backed up by the
analogue 1970s retro-futurism. Clarke’s ongoing job list. kind of forced-grin propaganda
On board the USG Ishimura, the This is where Clarke’s seen throughout the ship.
mining ship Clarke trams his way improvised armoury really comes This background is all the more
around, frantically fixing and into its own. His three-pronged effective for being out of focus in
fleeing, there are coils and vents laser cutter features a revolving a game that’s otherwise all about
and plodding metal-grilled head that rotates on a 90-degree focus – about lean design, about
corridors, the fixtures of Ridley axis with the most perfect whir a stripped-down hero whose face
Scott’s own horror-thick mining of effort. Once the jump scares we don’t see until the credits are
vessel, the USCSS Nostromo. are out of the way, combat settles rolling, and about combating
Unlike the Nostromo, Dead into bursts of concentrated chaos in the form of messy
Space doesn’t have an alien. workmanship – a leg clipped from biological mutation using literal
Instead it has an even darker the hip here, then a quick rotation laser accuracy. Dead Space is a
horror from the abyss – ourselves. to the vertical position before classic of tight design, of form
People are the enemy in Dead the arms are sliced from the meeting functionality, and of
Space – and the treacherous shoulders. Dead Space’s combat heroes who fix things.

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Format Mac, PC Publisher/developer Valve Release 2013

Dota 2
Dota 2 could never have been hero in a competitive environment watching the best in the world
designed by a traditional game and learning the complex compete for millions of dollars.
developer. What is now a free-to- interactions between hundreds of That massive character roster
play game run by Valve – the most spells, items, stats, and so on in only works because of Valve’s
popular title on Steam by a large order to prevail in battle. You do generous business model. Every
margin – started off as the germ of this in coordination with four player needs to have access to
an idea in a StarCraft mod. What other people with a view to slowly every hero, spell and item because
if, the question went, you could demolishing the towers between the game itself is about the
build an RTS without base or army you and the enemy ancient. complex interaction between all of
management? What if each player On the macroscale, this is an these things; introduce a paywall
controlled a single character, and RTS where your team starts with and the game itself is wounded.
manipulated the flow of battle by all the buildings and fortifications That’s why Valve’s decision to
disrupting AI-controlled armies you will ever have, and then must sell only cosmetic items and
that clash with or without them? gather resources out on the tournament tickets is so vital. It
That idea became the Defence Of battlefield – gold and experience changes the type of game this is
The Ancients series of custom from kills, AI-controlled creeps, – not a game-as-service to be
maps for WarCraft III, in their and neutral monsters – in order subscribed to, but a pastime
many versions and with their to transform your characters into available to anybody who wants to
many competing creators. your new line of defence. Towers try it, whose depth reveals itself
This was a new type of will fall eventually. What matters, naturally over time as the player’s
multiplayer game, developed in what makes the game so exciting, understanding grows.
forums and on IRC channels, that is the economic and strategic Victory in Dota 2 feels amazing
eventually coalesced into DOTA dance that occurs as both teams because it’s the natural expression
All-Stars. A competitive scene attempt to account for the loss. of all that developing expertise,
developed. Heroes Of Newerth Combine these things and you the effort expended to learn
spun away from DOTA in one have a complex game, yes, but also something complicated, the
direction, League Of Legends in a very personality-driven one. personal pressures of working
another. Finally, Valve did as Dota 2 owes its success as an with others – strangers or not –
Valve does – hiring DOTA’s esport in large part to the fact that towards a collective goal. It’s
most prominent curator, bringing it’s a team game. Whatever level powerful because it feels like an
him in-house, and recreating the the game is played at, there is only encounter with chaos. The game’s
entire game with new art but so much a single player can do to origin as something collectively
exactly the same systems. tip a match in his team’s favour. designed over many years
This is what separates Dota 2 Victory is reliably arrived at only manifests as a system that is
from other games in the genre: at through cooperation within an uniquely adept at testing its
no point has anybody attempted asymmetric system that requires players. Traditional game
to streamline or popularise it. It different players to be good at developers simply wouldn’t design
remains that mod, organically different things. Dota 2 is a game something like this; they’d stop at
grown and messy in many ways, of tactical masterminds, virtuoso some point. They would decide
now with bottomless resources assassins, solid frontline fighters, that enough complexity was
behind it and annual competitive and strategic support players. It enough. They’d consider more
prize pools pushing past $20m. is, therefore, substantially about maps, more modes, more points
There’s nothing like it from either people. How somebody plays of entry. Dota 2 isn’t like that.
a design or a business perspective. Dota 2 tells you something about Dota 2 is three lanes, a hundred
At the microscale, Dota 2 is them, and this is true whether you or so characters, ten people,
about developing a single RPG are playing with your friends or and whatever happens next.

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Format 360, PS3 Publisher Sega Developer PlatinumGames Release 2010

Vanquish
The official strategy guide in its approach: it’s at once stylish constant tightrope, permanently
for Vanquish is one of the best and functional, allowing you to on the verge of overheating.
we’ve ever seen. Substantial and execute swift dodge-rolls and With mastery comes the ability
meticulous, it talks you through trigger rocket boosts that allow to showboat: you’ll buzzsaw off
the game in the kind of confident you to get around much quicker, robotic limbs, deliver drop-kicks
detail you’d expect from those and escape any incoming barrages. to metallic breastplates, and glide
who’ve mastered its nuances. It If Gears is a gridiron match against between the legs of a giant mech,
doesn’t simply guide you down a near-impenetrable defence, each shotgun pointed upwards as you
the path of least resistance, but play seeing you grind out a few pass underneath. You’ll pause
encourages truly efficient play, more yards, then Vanquish is more briefly for a cigarette mid-battle,
explaining not only how to make it like a series of Hail Marys. It’s a flicking the stub out to the left to
through an encounter in one piece, sprint, not a crawl. draw enemy fire before rolling out
but how to do so with style. Read Except when you choose to to the right and flanking them
it before you play, and you might slow things down. It’s easy to while they’re distracted. Vanquish
consider yourself fully prepared forget that Vanquish doesn’t might be too chaotic to be called
for Shinji Mikami’s action actually have a bespoke slow- graceful, but there are moments of
masterpiece. But nothing can motion button; rather, it’s beauty amid the mayhem, where
prepare you for playing Vanquish. automatically triggered during you’re the only one in control in a
Inspired by the cult anime certain situations. Aim your world that’s permanently out of it.
Casshern, Vanquish was the right weapon while sliding, dodging and As with all the best anime,
game at the wrong time: a vaulting over cover and suddenly there’s a demented energy to each
thirdperson shooter arriving just those incoming missiles can be of Vanquish’s set-pieces, some of
as the genre was beginning to shot out of the sky, that enemy’s which are almost parodically
reach saturation point. This was weak point is exposed for longer, ludicrous. It presents moments
partly Mikami’s own doing, of and that grenade you just threw of staggering spectacle, folding
course, with Resident Evil 4 having toward a cluster of opponents in elements of danmaku and
inspired a slew of imitators, and can be sniped in mid-air. even quick-time events with
the mechanical refinements of Such command over the tempo consummate skill. These stick-
Epic’s popular Gears Of War in of battle naturally comes at a cost. twirling, button-bashing
turn informing several copycat Your suit’s energy gauge is at once interludes aren’t ever allowed to
cover shooters of debatable value. your health and your stamina bar. dominate the action, instead
Many saw Vanquish’s chest-high As soon as it overheats, you’re in commonly reserved for delivering
walls and approached it in the serious trouble, and the meter a coup de grâce that your prior
same manner as its stop-and-pop drains when you opt to speed actions have set up. And they’re
brethren, little realising that this things up and slow them down. so smartly directed that grabbing
was a very different kind of game. The same also applies when you hold of a torpedo and returning it
The key point of difference is launch your powerful melee to sender with interest feels every
its sheer speed. Consider Gears attack. And yet at your most bit as gratifying as it sounds.
Of War’s roadie run, a typically vulnerable, you’re always given a Bewilderingly, in the six years
western design in that it focuses small window of opportunity to since its release Vanquish has had
more on heightening our physical retreat, since the ARS triggers one no meaningful influence on the
connection with the game world final use of slow motion. Even genre. And yet in some respects
than conveying any meaningful good Vanquish players will that’s no bad thing – after half a
mechanical benefit. Vanquish’s experience dozens of these death- decade, it remains unique, a
Augmented Reality Suit (or ARS), or-glory moments in a single Platinum-grade action game
by contrast, is distinctly Japanese playthrough; experts walk a that stands without peer.

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Format Wii U Publisher/developer Nintendo Release 2015

Super Mario Maker


There’s no tutorial in Super all, building blocks that have been additions which are subsequently
Mario Maker. In any other game- previously reserved for Nintendo’s loaded up on your palette to
making toolkit, that wouldn’t be finest level designers, schooled in experiment with. It makes perfect
daring so much as foolhardy, but the methods of Miyamoto and sense when you consider it as a
Nintendo knows what it’s doing. Takashi Tezuka, who had to make teaching method. No one tries to
It’s confident it’s built a level do with graph paper to build the fit an entire term’s curriculum
designer that can be understood courses of the first Super Mario into a single lesson, after all.
instantly from its user interface – Bros, and tracing paper to augment Otherwise, you learn through
and it has. And it knows that we and append them. Not only does play. The 100 Mario Challenge
know what we’re doing, too: why using an interface this immediate asks you to complete a series of
bother with detailed guidelines feel a bit like cheating, then, but user-created courses, providing
on course building when you’ve as budding creators we’re acutely what might be a disparate
already provided 30 years’ worth aware of the great responsibility collection with a sense of
of reference material? that accompanies this great power. structure and purpose. More
More to the point, the lack of Even so, attempting to build significantly, it offers a constantly
direct instruction invites players something worthwhile on your moving conveyor belt of ideas.
to get inventive. In the early years, first attempt – or even your 15th They mightn’t all generate a
Nintendo’s creative leads had – isn’t easy. Placing blocks and creative spark, but at some stage
little to no experience of making enemies is a doddle. Placing them you’re bound to come across a
games, drawing ideas from their well is another matter entirely, concept that’s worth developing
own experiments in other fields. even with the visual assistance of further. This is both Super Mario
Before he joined Nintendo, a trail of Marios that follows the Maker’s most significant caveat
Shigeru Miyamoto was a toy arc of every leap. It’s a sobering and its greatest strength. The
maker; Eiji Aonuma a puppeteer. moment, and one that gives you majority of its stages have been
The secret of Nintendo’s success arguably a greater insight into the built not by Nintendo but by
has always been its ability to creative process than any other newcomers, thus making it the
approach themes from unlikely level-building tool. most uneven Mario game to
angles, which is how it’s remained The piecemeal delivery of the date. And yet in highlighting
so nimble and so capable of tools is an understandably divisive user creations ahead of its own,
surprising us over the years. choice, though a sensible one in Nintendo has, in theory, created
Sample courses are there for many respects. By restricting us an endlessly evolving creative
those who need a prod in the right to the basics at the outset, we’re resource. Players can acknowledge
direction; otherwise Super Mario encouraged to start small but the best stages by awarding stars,
Maker simply presents a canvas think big; to embrace the kind while dismissing weaker ones with
upon which anyone can start of restrictions imposed upon a swipe of the stylus during play.
drawing. Crucially, it’s never an Miyamoto, Tezuka and company Over time, the Wii U
entirely empty one: even if you before World 1-1 came to be. It’s community has pooled its
actively delete the existing screen in keeping with Gunpei Yokoi’s knowledge and the overall quality
furniture, there’s a familiar philosophy of lateral thinking with of course design has improved.
background to welcome you, and a withered technology, too, inviting That it’s been a gradual process
flagpole means you don’t have to players to consider how to use is hardly surprising: Nintendo had
think too hard about the ending, simple ingredients in fresh ways. a 30-year head start, after all. It
just the start and the middle. And suddenly it dawns: this is may seem like a daunting lead, but
For some, putting stylus to Super Mario Maker’s tutorial. in Super Mario Maker we finally
touchscreen will feel a little like an Pressing on brings a new course have all the tools at our disposal
act of vandalism. These are, after to play, containing a handful of to start trying to catch up.

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Format 3DS Developer Intelligent Systems Publisher Nintendo Release 2016

Fire Emblem Fates


It would be naive to suggest rigidity when it comes to character bloodthirsty tyrant who kidnapped
that the decision to release Fire building, enforce more careful you as a youngster, it does seems
Emblem Fates in three parts (two tactical planning. Revelation finds like Hoshido are being positioned
physical releases and one digital, a sweet spot between the two, as the good guys. As such, some
with a lavish limited edition giving you more options without Conquest players felt put out by
containing all three on a single dialling back on the difficulty. their initial pick, and yet Fates has
cartridge) was a purely creative If Birthright is more suited to a surprise in store. Called to
one. Fire Emblem: Awakening had beginners and Conquest to series protect Hoshido in Birthright, you
been a last throw of the dice for a veterans, that isn’t to say the quickly adopt the maxim that
series that had struggled to break former shows Fire Emblem is attack is the best form of defence,
out of its steadily narrowing niche going soft. Keeping everyone leading to much soul-searching as
for several games, but with a alive during the later battles in you consider the human cost of
presentational spruce up and the particular is still difficult enough your actions. Conquest, meanwhile,
addition of light dating-sim to require a few soft resets, though sees your avatar seeking a more
elements, it found a whole new if you’re willing to grind until peaceful resolution, risking
audience – one that was evidently you’re over-prepared then you everything to flout the king’s
more than happy to spend big on might just be able to save orders and spare their opponents.
its follow-up. A smart commercial everyone. Unlike Advance Wars, It was a courageous decision to
decision, then, but one that also where you’ll happily sacrifice a limit resources in one game and
pays off handsomely from a unit or two for the greater good, simplify objectives in the other,
narrative standpoint. Though Fire Emblem has always striven to but it helps to ensure a greater
Birthright, Conquest and Revelation make you feel the weight of every harmony between systems and
all function as standalone stories, loss. Fates goes to even greater story. As such, in some respects
Fates is all the richer when the lengths than Awakening to make Revelation is the least daring of the
saga is considered as a whole; each sure that’s the case, with a castle three routes, and yet in combining
part of the trilogy casts new light base that gives you more ways to the strengths of the others it’s
on a conflict with surprising interact with your allies, while perhaps the most purely enjoyable,
ambiguities and nuance. giving you a more tangible particularly since it allows you to
As a series, Fire Emblem has measure of your progression. unite both sides to fight for a
historically occupied a curious It’s also a way to further common cause. It’s constructed
middle ground: some view it as an personalise your game, beyond around a narrative convenience
RPG with strategic battles, while shipping your favourite characters that’s too vigorous a hand wave to
others see it as a strategy game (or min-maxing so they produce overlook, but by that stage you’ll
with roleplaying elements. genetically superior offspring to be too invested in the characters
Birthright and Conquest resolve recruit for the final push). to worry. That in itself tells its
that tension by pushing more Most will have already picked a own story. For all Fates’ strengths
firmly in opposite directions. The side before the game invites them – its slick, accessible interface, its
former’s more single-minded to choose in its sixth chapter. delightful visual flourishes, its
approach to conflict – with most Birthright automatically allies you rousing soundtrack – it’s the
missions calling for you to rout with your biological family in the same emotional foundation that’s
the opposition – together with its flourishing Hoshido kingdom, defined the series since the start
greater flexibility when it comes while Conquest has you fighting that makes it so absorbing.
to improving your stats, give it alongside your adopted brethren Everything else merely makes
more of a feel of an RPG. from the barren Nohr territory. this expansive – and expensive –
Conquest’s variety of objectives, The war is pitched almost as East triumvirate the best way to
steeper challenge, and comparative vs West, but with Nohr ruled by a experience this splendid series.

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Format PC, PS4, Xbox One Publisher/developer Playdead Release 2016

Inside
Like its predecessor, its world, it’s prepared to leave for the moments its world hews
Playdead’s second game has a more space between them. closely to our own. From the
single-line pitch for an otherwise The result is a more boy’s adult pursuers with their
wordless story. Limbo’s is short consistent sense of place. Limbo’s wandering flashlights and the
and to the point: “Uncertain of his environments, though memorable, piercing bark of their attack dogs,
sister’s fate, a boy enters Limbo.” often feel like individual to the canteens and offices of later
Already, we have our setting and fragments stuck together, the hand areas, the banality grounds the
our goal. Inside’s, by comparison, of a game designer more obviously strangeness, and makes it a more
is a little harder to pin down. apparent in its obstacles, with potent kind of purgatory.
“Hunted and alone, a boy finds traps sometimes callously placed. Its surprises are subtler, too.
himself drawn into the centre of Inside’s hazards do require a PlayDead finds time to let you
a dark project.” This gives away a certain precision and swiftness of settle into a rhythm before it
little more, revealing the danger in thought, but they’re rarely quite yanks the proverbial rug. Where
which the boy finds himself, and so fussily exacting. It’s trial and games like Uncharted overdo tricks
yet at the same time it’s holding error with fewer errors, then, and such as crumbling scenery, so that
plenty back. Where exactly are we? the puzzles that do halt your after a while it’s more of a novelty
Why are we being hunted? What progress are simultaneously when a handhold does remain
is this dark project, and why are simple enough not to hold you up intact, Inside spreads out its jolts
we drawn toward it? for too long while being rewarding so they’re genuinely unexpected.
It’s perhaps fitting for a to solve. It’s thanks to a wonderful In edge-of-the-seat thrills, it can
game that lacks Limbo’s blunt clarity of design that makes it stand toe to toe with any game.
immediacy. Its murky, near- easy to parse the individual One moment where, having spent
monochromatic art isn’t quite as components, so you can focus on a great deal of time trying to hide,
instantly striking, either, drawing working out how they fit together. you’re suddenly exposed and
unfavourable comparisons against Player deaths in Limbo are tasked – quite literally – with
the stark, silhouetted look of often nasty, but they happen so falling in line is among the most
Playdead’s debut. And by dint of frequently that they can become exhilarating set-pieces in years.
its similarities – both games, after punchlines. They lose far less of And that’s before you consider
all, are sidescrollers with light their power here. This isn’t about the hard left turn in the final act,
physics-based puzzles, starring shock value in killing a young boy, a virtuoso high-wire act that is at
young protagonists thrust into though the violence can be once tragic, horrifying, repulsive
perilous, nightmarish worlds – shocking. But they don’t linger: and blackly comic. It’s also a
Inside invariably loses some of they’re brutish and abrupt, and remarkable feat of animation: one
that crucial surprise factor. hard to take. In other games, you puzzle involving a flaming crate
That, it turns out, is a sign of fear death because you fear losing and a set of sprinklers would be
confidence. Playdead is happy for progress, but the checkpoints here astonishing just to behold, let
its second game to share a few are so generous that you’ve little alone that you’re entirely in
similarities with its first, knowing to lose in that regard. Instead, control at the time.
that this boy’s journey is headed you’ll try harder next time to Inevitably, you’re left with as
somewhere very different indeed. avoid mistakes, because you don’t many questions as you had at the
And it is, without doubt, a better want to have to watch the poor start, perhaps more. Regardless
game than Limbo. It’s more lad’s body going limp once again. of your interpretation, Inside’s
mature, more thoughtful, more Even when the boy’s life isn’t in haunting tale stays with you. It
measured in its pacing. Not only immediate danger, this is a deeply might not have matched Limbo’s
does it better integrate its unsettling experience. Inside’s impact, but the mark it leaves
environmental puzzles within nightmare is all the more insidious takes much longer to fade.

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Format PS2, PS3 Publisher/developer SCE Release 2005

Shadow Of The Colossus


If you were tasked with repetition that compounds the many of which don’t respond
convincing someone that playing immensity of this task. At the to your presence with enmity.
videogames is time well spent, end of each battle, the protagonist It is not the only emotional
that these things are possessed of is returned to where he began, sting you feel during the game.
a potential for artistic expression increasingly bedraggled, only to When your horse, Agro, plunges
equivalent to that of older forms have to pick himself up and press into a ravine, selflessly tossing
of entertainment, then Shadow on, seeking out the next foe. its master to safety, the sense of
Of The Colossus might well be The landscape through despair at this further sacrifice
the game you’d use as evidence. which you travel, a startlingly to your mission is palpable. It’s
Its central conceit is simple beautiful but desolate peninsula traumatic – Agro is much more
enough: you must defeat a series cut off from civilisation by a than a superbly animated vehicle;
of gigantic enemies and in return range of mountains, its arcane given personality through
your dead love will be resurrected. ruins populated only by the cutscenes, it’s lent vitality by the
It also eases the player into the occasional lizard, evokes a sense fact that it doesn’t always obey.
experience through cinematic of total isolation. As you travel, Momentarily frustrating as this
sequences that very competently often without incident for may be, the sense of Agro resisting
adapt the qualities lauded in film. minutes on end, there is no your control makes it your one
But then you find yourself in a musical accompaniment – just the source of companionship.
fiction of unquestionable thematic sound of horse’s hooves and the Although the girl you wish
richness, of riveting emotional distant call of an eagle. How small to resurrect cannot initially be
power, whose fundamental artistic and alone you feel here, and how drawn as a character, your
qualities are completely fused phenomenally large your task. emotional tie to her, and to the
with its interactivity. The stature It’s a feeling that is obviously mission, is defined by circular
of Shadow Of The Colossus as exacerbated by your opponents, logic: you struggle for her, so she
something worth discussing is the colossi, which are not is worth struggling for. When
entirely dependent on it being a monsters but vast structures your joint fate is jeopardised at
game, and not a book or a film. come to life. Scaling them to find the last moment the feelings you
The rendering of its world and their weakspots is facilitated by experience are, brilliantly, given
play mechanics coalesce to give elegantly simple controls but voice through the game’s
you a sense of immense struggle presented with a powerful interactivity – first by allowing
without making the game too evocation of physical effort. The you to satisfy a need for revenge,
gruelling to complete. Though the animations of the protagonist and then instilling desperation
ending is bittersweet, Shadow Of as he heaves himself through a when you are given control yet can
The Colossus convinces you of the patch of moss on the spine of a still do nothing to avoid your fate.
vast hardships you have endured. colossus, or dangles precariously At all points, Shadow Of The
It does this through many with one arm, provide such Colossus delivers its artistic vision
means, foremost with its most visceral feedback to your actions through your agency as a player,
obvious innovation: rethinking as a player that you find yourself your active involvement enacting
the concept of boss battles to holding your breath until the its main themes – isolation,
provide a string of 16 gargantuan character has gained purchase. struggle and loss – all facilitated
enemies each of which more or Yet, despite the exertion involved, by an aesthetic of great depth and
less constitutes a level in itself, in the defeat of a colossus is only unity. The result is something
the approximate language of other, partly a matter for triumph; you’re that is highly persuasive of the
more conventional games. That reminded in their piteous death videogame’s unique artistic
each level poses effectively the throes that you are murdering value, while never sacrificing
same basic mission creates unique and majestic creatures, the pleasure of the experience.

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Format 360, Xbox One Publisher Microsoft Developer Bungie Release 2007

Halo 3
It may have diminished a little eighth mission, is the logical shortcuts, finding the sightlines
in stature under the custodianship conclusion of the series’ use of and feeling out the kill spots and
of 343, but Halo has long been an three-way battleground dynamics, defensible corners. There’s
industry giant, originally carrying another race against time on meaning and intention to these
the torch for console-based another Forerunner installation crafted blocks of space, so that
firstperson shooters and going but this time with human, playing a good, tight game of four-
a long way towards shaping the Covenant and Flood forces on-four Slayer, flowing in and out
culture and colour scheme of fighting by your side. of three-exited rooms and from
Microsoft’s home consoles for The campaign, though, is the tight corridors to open platforms,
three generations. Halo 3 is the short film before the main feature, feels almost like reading, like
sweet spot, a combination of a which is a multiplayer game of passing fingertips over braille
generation-defining multiplayer lasting and extraordinary quality. to interpret shape into thought.
template (before Call Of Duty This is partly because of that Crucially, they’re also great
swept all before it) and a campaign luxurious gamefeel, but also places to shoot each other. Halo 3
that righted itself after the because it was the last game in the is at its best when hosting simple,
uneven over-ambition of Halo 2. series to be confident that feeling stripped-down games of Slayer on
There is a functional feel to good to play was enough. There is small- to medium-sized maps. At
the story itself – repairing the a minimalist assurance to the this scale, the intention of those
cliffhanger disappointment of simplicity of Halo 3’s multiplayer, maps is easier to read: Guardian,
Halo 2, and tending to the crucial which arrived before Call Of Duty with its opposing zones and
trilogy-capping business of how made XP-gathering and loadouts asymmetrical flanking routes,
Master Chief ends the Covenant ubiquitous, before chaotic perks making for skilful battles of cat
War. But even workaday levels are and killstreaks became obligatory. and mouse; Epitaph, with its
given a surge of vitality thanks to Even with customised rules or walkways and grav lifts, perfect
Halo’s particular and persistent modes, Halo 3 is balanced and for scope-shooters but full of
feel, its solid and elegant system level in a way that encourages shotguns turning corners; and
of movement and aiming. Clearly skill and strategy. Starting arms Blackout, in its layered platforms
an extraordinary number of hours are standardised, and more and vertical shortcuts, good for
have been spent ensuring the powerful alternatives are prizes to anything and everything.
turning, weight and orientation be fought over on the map – this This isn’t intended as nostalgic
of existing inside Halo has an is a game of territory and tactics. reverie. Halo 3 is still worth the
expensive feel of reassuring There are no geography-defeating tangled wires of a 360 LAN party,
heft and purpose. powerups of flight or speed, or alternatively it’s the best reason
Whatever happens in Halo 3’s making fleet-footed navigation to play Halo: The Master Chief
campaign, in other words, feels around the maps crucial. Collection, where there’s an active
luxurious and somehow premium. And what maps they are. Halo population of players (but also
It also recaptures enough of 3’s geometry is so wonderfully playlists that will try to tease
Combat Evolved’s directness to designed that a playlist of the best you away from playing a tight,
pull off a handful of thumping five levels – Guardian, Epitaph, obsessive circuit of Halo 3’s
set-pieces. Halo 3’s giant Scarab Blackout, Cold Storage, The Pit, greatest hits). It is the last great
tank attacks give a sense of scale some new and some old favourites stand of a kind of shooter that
and moving parts that alerts you recast – could conceivably be isn’t fashionable any more,
to ongoing technical achievement played endlessly. There is a of balance instead of overload,
even as you’re bullseyeing pleasure in working the routes of of trusted systems rather than
weakspots and dodging canon fire. these constructs and architectural continual rewards, and of skill
And The Covenant, the game’s formulations, a joy in tracing the rather than slick repetition.

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Format 3DS, GC, N64 Publisher/developer Nintendo Release 2000

The Legend Of Zelda: Majora’s Mask


If there’s a common thread might otherwise have felt too Not least among these troubled
that ties the Zelda games together, familiar to players coming fresh characters is the boy Link himself,
it is the childlike joy of discovery. from Ocarina Of Time. Instead of a child carrying the weight of
Inspired by Shigeru Miyamoto’s retreading the ground broken by experience of a grown man upon
youthful expeditions into the its predecessor, Majora’s Mask is his shoulders, and the saviour of
forests and caves of the Kyoto arrestingly different. a world that few remember ever
countryside, Zelda games are The four main masks, which needed saving. At the beginning
infused with a sense of wonder. distort Link bodily into new of the game, not long after he
Whether you’re sailing the Great forms, primarily allow us to triumphed against Ganon at the
Sea in Wind Waker, nudging the experience the world as the non- end of Ocarina Of Time and found
edges of the screen in the original human peoples of a mirror Hyrule himself back in his childhood
game, or probing the walls with – the Deku, Zora and Gorons – body, he appears slumped,
your sword for hidden caverns and reveals that they all have their dejected, on the back of his horse,
in A Link To The Past, you can own, very human, problems. It is wandering aimlessly through a
never be sure what might come also often forgotten that Link forest in search of an old friend,
next, but there’s joy in finding out. obtains these masks by being a fairy called Navi. He never finds
Well, with one exception. cursed and from the dead or the her. Instead, his horse is stolen
Majora’s Mask is the most unusual dying, another facet of the game’s  (and, as is worryingly implied by
of Zelda games, because there is preoccupation with the macabre.   the game’s dialogue, destroyed),
a notable absence of that joy. But it’s the personalities of and he is transformed into a
From its fatalist premise – the Termina that stick in the mind. As twisted Deku Scrub by the
grotesquely grinning moon is time goes on, the inhabitants of prankster antagonist. The pain
falling into the earth in 72 hours, Clock Town emerge from their of this transformation must be
and there is nothing that anybody state of breezy denial and descend doubly acute for Link, a boy who
but you can do about it – to its into full-on panic as it becomes at this point has already had his
troubled cast and eerie, subtly clear that the sky really is falling. identity taken from him once.
nightmarish world, Majora’s The end of the world invites all He has gone from the powerful
Mask carries an air of melancholy sorts of different reactions Hero Of Time to lonely child
that is rare among Nintendo from them, inspiring dejected and then stunted monstrosity.
games, let alone in this series. introspection, stiff-upper-lip Majora’s Mask can be read
It remains structurally unique, endurance and even fatalistic as a game about identity. In
too, despite the many years that hedonism. The Anju and Kafei experimenting with the masks he
other developers have had to copy quest, in which Link must follow finds around Termina, ones that
its ideas. Repeating the same 72 a demanding and precisely timed transform his body or change the
hours on a loop might sound sequence of events to reunite two way people perceive him, perhaps
tedious, but although there is doomed lovers, is perhaps the Link is searching for a new face
some frustration to having the most memorable Zelda side-quest that fits. There is debate among
same conversations and solving that there’s ever been – despite, the Zelda faithful over whether
the same environmental puzzles like so much of Majora’s Mask, Termina is a real place, or if, like
with each new three-day cycle, being tinged with deep sadness. Koholint in Link’s Awakening, it
there’s also something oddly Even the game’s villain, Skull Kid, is a product of the imagination.
soothing about knowing how is revealed to be a tragic figure But to those who have swilled
events are going to pan out, and whose isolation and self-loathing around the same three days in it,
often, but not always, being able to made him susceptible to the unpicking its relationships and
change them. It also adds a sense influence of the titular evil mask. mysteries, Termina is the most
of urgency to the dungeons, which He is gaming’s own Gollum. real of any of Nintendo’s worlds.

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Format 360, PC, PS3, PS4, Vita Publisher/developer Mossmouth Release 2012

Spelunky HD
Spelunky’s premise is bats that swoop, the bees that improbably nimble shopkeeper
familiar, and not just thanks to sting, the mummies that lumber, and his vicious shotgun, all for an
videogames’ historical obsession the spikes that wait, the spiders act of petty, desperate theft. Then
with plunging into the Earth in that dangle – is where Spelunky’s again, it’s important to take the
search of peril and treasure. beautiful friction is found, odd calculated risk, so long as you
There’s something elemental creating sparks that light up the strike quickly. Those who dilly-
about its central quest, in which world. Each threat behaves with dally never prosper (just ask the
you explore an arcane warren of clockwork predictability (not only ghost). Then there’s the one
underground caves, skirting in its swoops and bites, but also, about luck, how your chances of
threats and collecting trinkets. We in the case of the ghost that a good run rest, almost without
all share, at some level, the desire appears when you linger for too exception, on the throw of the dice
to explore an unknown world, a long, in their moment of arrival), that fortuitously places a jetpack
longing surely quickened by the and can be defeated or evaded or pair of spiked boots early in
promise of wealth that lurks, with timing and good technique. your quest. It’s possible to execute
unguarded, beneath our feet. As you quest deeper and meet the a fine and long run on skill and
But while Spelunky’s dangers and full cast of terrors, a complicated patience alone, but that’s going
rewards are just as plain as those rhythm is established as the game to take serious character.
found in Mr Driller, Cave Story, sends a fresh situation your way No two runs are ever identical,
Dig Dug and all the subterranean and you must find the appropriate then, and much of the game’s
others, the recipe and aftertaste responses to overcome it. joy comes from learning how to
is complex and unique. In contrast to many other adapt in a novel yet familiar set
For one, Derek Yu’s game is videogames, victory down here in of circumstances. This, along
randomly generated – as if every the perilous subterranean playpen with the game’s numerous
expedition into the Earth’s crust is anything but assured. Failure arcane mysteries, which reveal
was taking place in a slightly isn’t binary, however – it comes themselves slowly, keeps Spelunky
different location. Caves and items on a sliding scale. The game vibrant and engaging long after
rearrange with each playthrough doesn’t end when you’re out of most other games would have
so, if you wish to triumph, you ropes and bombs, standing thick grown rote and boring. The game’s
must learn not layouts, but metres of rock away from the daily challenge, meanwhile, which
principles. Death is permanent nearest exit point, screen pulsing randomly generates a cave system
here. There is no accumulation of on a slither of health. Conversely, that is shared between all of the
abilities or levels to ease future this is when it comes most alive, world’s players every 24 hours
attempts, save for the occasional, offering you a chance to forget to create a competitive version of
well-spaced shortcut, a design all of those poor choices in your the game, neatly folds into your
that raises the stakes of every immediate past and swing for daily routine and lodges there.
trip to a feverish degree. the greater glory. Spelunky can, at first glance,
Then there’s the combination Spelunky’s lessons aren’t appear somewhat chaotic, but
of your small fistful of tools and limited to inspirational ones to do spend any amount of time with
abilities: a couple of bombs, a with never giving up, or trying to the game, and its rigour and
harpoon rope and, if you make it snatch victory from the jaws of precision becomes transparent.
to one of the underground shops defeat and all of the well-worn This game’s walls and structures
with enough gold in your back others. There’s moral instruction are not flimsy, just as its rules
pocket, maybe a pair of spectacles, here too. You soon learn that, in never bend. It is, rather, as refined
spiked shoes and a parachute. The Spelunky as in life, defeat is almost a videogame as you could imagine,
way in which these items push always rooted in greed – just ask and despite that rigour, one from
against the world’s dangers – the the adventurer blown away by the which incredible variety emerges.

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Format 360, PS3, PS4, Xbox One Developer Bungie Publisher Activision Release 2014

Destiny
Chances are, if you’re reading through guaranteed means, and a sniper rifle that reloads itself in
this, you played Destiny when it more streamlined, yet flexible your pocket. And while game and
launched in 2014. After all, as route to the level cap. Yet in doing story previously felt disconnected,
someone with an avowed interest so it must also ensure that its as Destiny evolves Bungie is
in great games, why wouldn’t you? established core of players – those getting better at more elegantly
It seemed like a no-brainer, and who love Destiny for what it is – linking the two. Both The Taken
too fascinating to resist: the maker are not left wanting. King and Rise Of Iron take story
of Halo, perhaps the greatest FPS The first step change in elements previously hinted at in
series of them all, turning its hand Destiny’s evolution came with The item descriptions and collectible
to a living, persistent world, Taken King, nominally the game’s Grimoire cards, and makes them
borrowing ideas from the MMO – third expansion. It changed the the focal point of the action.
character classes, skill trees, emphasis away from capricious Those who have stuck with
levelling and a loot game – and RNG towards definable goals, Destiny since the beginning would
layering them over shooter making some of the most powerful argue, fairly, that the one thing
conventions. The prospect was gear in the game available through that Bungie didn’t need to do
irresistible; the reality enthralled guaranteed – though in places much work on was the action
many, but turned off many more. severely challenging – ways. The template at the game’s core. It is,
At launch, Destiny was beautiful, game’s latest expansion, Rise Of and has always been, a marvellous
brave and intoxicating, yet it was Iron, takes the concept further. shooter, its gunplay immaculate,
also slight, repetitive and flawed. The new Record Book sits in your its intricate weaves of character
Which side of that divide you inventory and tracks your progress abilities, weapons and armour
found yourself on was a matter of towards a host of fixed rewards perks powering a game that holds
personality. Some chose to from just about every component its lustre even as you blast down
remember the highs – the time of the game. the defences of a boss you’ve
the mythical rocket launcher Perhaps it wasn’t the loot game already fought dozens of times.
Gjallarhorn dropped at the end of that put you off all those months Yet still Bungie has built on it,
a Strike; the time a raid boss left ago. Maybe it was the story, that adding an extra subclass to each of
behind the armour piece that half-baked waste of big-name the three base classes in The Taken
would finally take them to the talent caused, apparently, by a King, adding new weapons and
level cap – and see the buzz of a change of tack late in the launch gear with each expansion, and
good drop as fair compensation game’s development. That, too, improving balance along the way.
for the weeks of frustration that has been improved significantly. What, then, of content, perhaps
preceded it. Others asked why Peter Dinklage’s phoned-in, the biggest criticism of Destiny at
they bothered playing and meme-sprouting performance has launch? Including Rise Of Iron’s
re-playing the same handful of been excised from Destiny entirely, additions to the pool, the Destiny
missions, however well designed his role taken by an immeasurably of today has several dozen story
they were, in the hope of a good more charismatic, robotic-in-the- missions, 15 strikes, over 30
drop from a randomised loot right-way turn from Nolan North. multiplayer maps, and four raids.
system that seemed engineered to Other pre-existing talent is better Perhaps we can put that claim to
punish first and reward second. used now, too – Nathan Fillion’s bed now too. Destiny was always a
Both groups are right – which Cayde-6 is, finally, funny, his new compelling proposition. At launch,
is Bungie’s biggest problem as lines symptomatic of a wider Bungie failed to deliver, but as the
Destiny continues to mature. The effort by a studio to lean in to the months and years roll by, the most
studio wants the dissatisfied to sort of light tone you’d expect intoxicating shooter on the market
return to a friendlier game, one from a game in which you shoot continues to get bigger, braver and
that offers powerful rewards space wizards on the moon using a a good deal better.

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Format GBA, SNES Publisher/developer Nintendo Release 1991

The Legend Of Zelda: A Link To The Past


There’s something about and involved the style of play. In But they had an even grander
viewing a Zelda game from above. that context, A Link To The Past’s meta-puzzle in mind, one that
Shigeru Miyamoto has famously blend of arcade immediacy and would become a cornerstone of
said that Ocarina Of Time – which fathomless depth is an utter the series. Link’s unexpected
appeared seven long years after delight, a miracle of a bygone age. transportation to the Dark World
this, its home console precursor – It’s the flipside of Miyamoto’s halfway through A Link To The
was how Zelda had always looked comment: A Link To The Past is Past introduced to Zelda the
in his head. And yet top-down the epic condensed, rendered concept of two parallel realms, and
Zelda has refused to die, still with maximum efficiency in a the series would never look back.
outnumbering the 3D games two- bewitching tangle of sprites and Ocarina and Twilight Princess
to-one. A Link To The Past was icons that teem with life. It’s copied it almost verbatim with
followed by the Game Boy classic Zelda concentrate, a heady dose their desolate future and shadow
Link’s Awakening, possibly the of something videogames once realms. Minish Cap put a twist on
most beautifully designed game of excelled at but have almost it with the ability to shrink Link
the entire series, an epic adventure forgotten how to do: magically to microscopic size. And so on.
distilled to just 160x144 pixels. shrink whole worlds with the The Dark World has a huge
Capcom subsidiary Flagship sheer power of imagination. impact on A Link To The Past on
was drafted in to help create the And what worlds. Play A Link two distinct levels, appropriately
Oracle companion games and To The Past immediately after enough. It’s an emotional sucker-
the cute Minish Cap for GBC Ocarina and you’ll be stunned at punch, a one-two combination
and GBA respectively. Phantom how incredibly close in conception of wonder and fear at being
Hourglass forced a 3D world into the two games are. Every side of transported to its grimy, sinister,
the old overhead view on DS, and Hyrule is here: the pastoral bliss, mocking world where everything
won considerable acclaim. Zelda in the rugged wilderness, the pathos is the same and yet opposite. It
2D was even invited back to the and comedy and humanity, the stalks you with a vision of what
TV via GameCube for riotous spellbinding mystery. A Link To should happen to Hyrule if you
multiplayer reinterpretation The Past, it turns out, didn’t just fail, and indulges a taste for the
Four Swords Adventures. nail the formula for 2D Zeldas that bleak and malicious and
Of course, the main reason for would keep them going for years misanthropic that so rarely gets
the survival of this format is its more. It defined the entire series, an outlet in Nintendo’s games.
suitability for handhelds, but it’s 3D games too. It painstakingly But the Dark World adds
not the only one. Something it’s mapped out the rules and legends hugely to the design of the game’s
easy to forget about 2D Zeldas is of videogaming’s most intricate overworld, too. The relationship
just how fast they are. For all A and enduring creation, for all of us between light and dark worlds
Link To The Past’s grand scale – it to look down upon and marvel at. becomes a fascination, a source of
was the first SNES game to stretch The single most important countless mind-bending puzzles
itself out across a whole, luxurious practical innovation it brought that literally tear the fabric of
megabyte – it’s a rapid, taut little over the first Legend Of Zelda was the game apart and put it back
action game to boot, bustling with probably the multi-level dungeon. together again. It’s the ultimate
enemies and pacy, button-mashing It doesn’t sound much, but it was expression of what makes Zelda
combat. Link can race from one effectively the series’ move into games so endlessly absorbing and
side of the map to the other in a 3D before the fact. The designers satisfying to play. If A Link To The
couple of minutes. These days, the instantly began to explore complex Past is ‘just’ the best Zelda in two
rule is that the more complex, spatial relationships and exploit dimensions, then that’s nothing
detailed and large an adventure the potential to turn dungeons to be ashamed of: it’s one more
game world is, the more languid into huge layered puzzles. than most games have.

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Format Mac, PC Publisher/developer Squad Release 2015

Kerbal Space Program


Kerbal Space Program is all communications equipment, be a top-tier construction game.
about applying your creativity and command capsules, power As you get better at the game
understanding to one of the most supplies, and much more. You are you really learn what it takes to
romantic and ambitious fields of free to place these to a fine degree get a vehicle into orbit or land
human endeavour: space travel. It of precision, and the detailed somebody on the moon. No
is a lightly abstracted simulation physics model means that your game presents the challenge
of the process of managing a precision – or lack of it – matters. of spaceflight as resolutely
space agency, from policy and You configure your vehicle’s realistically as this, and it is
personnel to the nuts-and-bolts sequence – which rockets fire and impossible to come away without
construction of vehicles. when, which parts detach, when being more amazed than ever
It’s about thresholds – between parachutes are deployed – and that missions like this actually
terrestrial flight and the upper then pilot the mission manually. occurred. What’s more, this
atmosphere, the upper atmosphere Each one teaches you something, makes your own achievements
and space, space and your first from initial forays into the upper feel extraordinary. Not only have
moon (‘Mun’), the other moon, atmosphere, which help you work you cracked the puzzle, but you’ve
equivalents to Mars, Venus, and out the right time to angle into a imitated in some microscopic way
so on. Set in a cartoon analogy for burn, to ambitious transorbital one of the most incredible feats of
our own solar system, Kerbal Space ventures. Failure can result in human thought and engineering.
Program uses these natural barriers outright disaster – a destroyed KSP was also a pioneer of Early
to construct a challenge that feels rocket, a dead crew – or another Access game development, and
remarkably organic. You succeed possibility. A Kerbal stranded in remains an exemplar of how to get
at crossing each threshold thanks space around her homeworld it right. Already brilliant when it
to your ingenuity and nothing might be lost forever unless you was released to the public in alpha
else. As in the best creative games, can pull off a daring rescue using form, it then went through many
you completely own your designs. a new, purpose-built craft. years of development and iteration
As in the best puzzle games, There are two parts to KSP’s before being deemed finished.
applying those designs to the magic. The first is its liveliness Over this time, Squad allowed the
problem at hand reveals new and sense of humour. The happy KSP community to guide it. Many
possibilities every time. gurns of your Kerbals take the features in the game that is sold
Every attempt starts on the edge off the often-stiff difficulty today began life as mods, and
planet Kerbin, the Earth-analogue curve and soften failure, ensuring there is still an active community
homeworld of the Kerbals – little that the game always feels like a producing new content.
green people whose exaggerated game despite its serious subject The popularity of the game
responses to the terror and matter. If the rigour of real rocket attracted the attention of NASA
splendour of spaceflight form the design gets tiresome, you can go itself, which collaborated with
basis of the game’s charm. While away and build a rocket-powered Squad on a mission pack in 2014.
you might choose to pick up plane or a giant explosive catapult After years on PC, it’s also made
contracts in return for resources, and feel you’re participating in a the transition to consoles, and
you are free to set your own goals. different part of the experience even though it doesn’t stand up
Either way, you’ll then use one of rather than breaking it. quite as well in those contexts,
two construction facilities – one The second part is almost the Kerbal Space Program’s growing
for planes, the other for rockets – opposite. The degree to which profile is a testament to how
and try to build something that KSP resembles real spaceflight – brilliantly the concept straddles
solves the problem. This means even if it doesn’t quite match it – the divide between education
assembling boosters, secondary provides a heightened sense of and entertainment, sandbox
rockets, wingles, on-ship labs, import to what would otherwise fun and serious engineering.

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Format 360, PC, PS3 Publisher Bethesda Softworks Developer Arkane Studios Release 2012

Dishonored
Thief’s Garrett and one of the plague-spreading a world where superstition is
Dishonored’s Corvo Attano may rodents that echo the corruption fighting back against the march of
be poles apart when it comes to of the city, letting you travel to progress. Your thirst for vengeance
personality, in that Garrett has a spaces no mortal man could enter. will take you to prisons and
defined one, but both share a deep Maybe instead you’ll simply direct brothels, costumed soirees and
spiritual connection. Looking the swarm onto the nearest warm tumbledown art dealerships. It
Glass and Ion Storm are long gone, bodies, allowing thousands of tiny will bring you into contact with
but the disgraced Lord Protector teeth to tear apart what you can’t art deco, Renaissance paintings
can trace his lineage back through be bothered to draw your spring and the hard, cold lines of the
co-director Harvey Smith to the blade to dice yourself. Possibly Third Reich. The fiction is no
home of gaming’s greatest burglar. you’d prefer the ability to see less layered or beautiful. On the
No wonder, then, that a masked through walls and judge patrol surface, city officials maintain an
man on a mission of mercy and routes, but you could just stop iron grip on a terrified populace,
revenge spends half his time time so you can saunter in and slit whipped into a frenzy by the
pilfering every coin, book and every throat before your foes can anonymous menace toppling the
foodstuff that isn’t nailed down, see you, let alone mount a defence. regime, not to mention the rat
and slipping the key rings from The fixed point in all of this is plague that is turning ordinary
guards’ belts. It’s in the blood. Blink, a transformative ability that folk into walking contagion
But Smith’s own legacy is Deus makes Dishonored unlike any other vectors. But underneath seethe
Ex and sequel Invisible War, and stealth game. You’ll still need to tales about how misappropriation
it’s this – for all the threads watch patrol routes and expertly of technology can crush its
between Dunwall and City 17 – judge the intricate clockwork on optimistic pioneers, how unfeeling
that seemingly most influences which the local constabulary or cruelty corrupts innocent spirits
the world Corvo sneaks through. hooligans run, but now you can and drives them to Pyrrhic
In other words, the would-be dodge suspicion by disapparating revenge, even touching on
toppler of a corrupt regime is and reappearing anywhere within Lovecraftian themes of the Other.
presented with a powerful array of a short distance that you can see. All these are slaved to your own
choice. The main one is whether This, along with a generous jump narrative, one of close scrapes
he will kill and maim his way back and mantle, allows you to use and raw power, and your ability
to the top, or simply depose and every part of the environment, to resist corruption yourself.
ruin the conspirators, giving those while a strict ration of mana If Dishonored has a problem, it’s
in his way little more than a prevents the ability to choose your that it is too tempting to simply
woozy head and aching windpipe. ingress point becoming a crutch give in and allow it to become the
Choice filters down from that that removes all need to treat your assassination simulator it seems
lofty morality into Dishonored’s enemies with respect and careful in its heart to want to be. But
moment-to-moment gameplay, dedication. Randomised targets while its sequel looks to address
primarily in your selection from and locations, meanwhile, ensure that issue, this is no lesser game,
a gleeful arsenal of weapons and that return playthroughs aren’t and its choices are only marginally
tricks that can transform the simply exercises in remembering less rich for beguiling many onto
voiceless protagonist into a a path through these exquisitely the path of violence. The Outsider
spectre of death or simply a crafted, albeit often decrepit and may find that boring, the blood-
poltergeist that rearranges society insalubrious, locations. soaked trail to the final cutscene,
and then fades back into the It’s a setting with more than but one of the stealth genre’s
shadows. Perhaps you will expend enough character to make up for most refined toolsets and
your gifts from the supernatural the deficiencies of the blank slate conglomerations of mechanics
Outsider on the ability to possess through whose eyes you view it, defies you to find it so yourself.

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Format Wii U Publisher/developer Nintendo Release 2015

Splatoon
There’s a moment in is irrelevant, but in its weaponset explosive ink bubbles of a blaster,
Splatoon, about two hours in, and sparkling singleplayer or a rapid-fire waterpistol.
where your brain rewires itself campaign there are ample means While newbies have missed
around the least conventional, for even the least competent out on the brief window where
most accessible contemporary aimers to transform into valuable everyone was feeling their way in
multiplayer shooter on the market, teammates. Tactical thinking is a radically different breed of game,
and it just flows. You won’t have more important than claiming the difference between top-level
acquired all the weapons. You heads, and the player who knows gear and the starting kit is slight
won’t have dressed your cartoony how to stay alive and keep enough that no one is locked out.
squid-human Inkling in the squirting ink is a better helper In return, a steady unfurling of
freshest ’90s skater threads. But than the gung-ho death merchant. maps, modes and new arms has
what you’ve learned will be with And since in most modes the expanded what was a slight but
you from this point until your teams are shuffled after each extremely moreish game at launch
tenth, 100th or 1,000th hour match and there’s no voice chat into a much more varied offering.
of playfully splattering glossy to poison the pool – or give All of that has grown this
droplets over combat arenas and alpha players the ability to take quirky competitive team game
your opponents alike: it’s all over and ruin the fun – all you a passionate fanbase, with
about the ink. really have to focus on is being matchmaking still primarily
That simple fact alone turns the best teammate you can be. a matter of seconds, and a
the genre on its head, and It’s glorious freedom from the neverending stream of Miiverse
welcomes a different cadre of tyranny of the kill/death ratio, a artists showing off their skills
players into a subset of games return to exuberance, colour and in the bustling plaza hub from
that are so often about a very playfulness for a genre that too which you begin the game. The
particular set of skills. But often is deadly serious. Splatfest special events saw that
Splatoon doesn’t need you to Perhaps Splatoon’s greatest community come together for
pre‑empt opponents, aim down trick, though, is how it slowly intense weekends of battling,
sights or even score kills to score coaches the newcomer to the and it was wonderful to see how
well: you win here through ink point where you’ll be splatting the little animosity surrounded the
coverage. In an inspired piece of opposition left and right. Take the schism of fans into two camps for
holistic design, you can also roller weapon, which is just what an intense day of raucous battling.
assume squid form by holding it sounds: hold the fire button We’ve now seen the last of them,
down the left trigger, allowing you down and you push it in front of alas, but a large part of that
to surge at great speed through you, covering swathes of the map community remains, no doubt
your own ink or climb up even without even having to aim. Run partly thanks to such robust
sheer walls, plus you’ll slow down into an opponent, meanwhile, support from Nintendo during
and pin your enemies by covering usually by surprising them, and that first 12 months.
the ground around them in your you’ll roll them flat. You’re not Maybe that’s also down to
colour. It’s not so much spray much at a distance but, as you Splatoon’s character, which
and pray as spray and play. improve, you’ll learn to use the bears every Nintendo hallmark:
What makes Splatoon uniquely powerful short-range flick to memorable design, catchy music,
suited to experienced shooter fans defend yourself, or learn when unlimited enthusiasm, and
and total newcomers alike is how to stay submerged to pop out and offbeat charm. Spending time
this levels the playing field. Kills squish an unsuspecting victim. in Splatoon’s universe is a
pop your enemies into puddles Once you master that playstyle, pleasure, win or lose, which may
of your ink and keep you in the you could try your hand at a long- be why, over a year on, we still
game, so it never feels as if skill range squiffer sniper rifle, or the keep coming back for more.

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Format GC, Wii U Publisher/developer Nintendo Release 2002

The Legend Of Zelda: The Wind Waker


Over 12 years on, it’s still Though broadly speaking Link’s whereupon he transforms into a
one of the prettiest games we’ve tookit is familiar – hookshot, hyperactive crackpot. You’ll want
played. The Wind Waker’s cel- boomerang, hammer, bombs and to lose simply because it’s funnier
shaded style prompted wails of bow – this is a more radical Zelda when a shot misses, and Salvatore
disapproval on its first reveal, than many gave it credit for. Its lets out an accented “sploosh!”
but it is now recognised that this successors have seen us revisit Of course, away from the towns
is among the most attractive and well-trodden territory, yet here and dungeons, you’ve got that
distinctive of all Zeldas. It’s not we get only a fleeting glimpse of Great Sea to explore and to chart.
simply how it looks, though, but those lush Hylian fields. Zelda’s Treasure maps, pirate ships,
how it moves. From the swaying, most famous setting is reserved squalls and giant octopi await, but
slobbering jowls of an approaching for a spine-tingling cameo, Link’s arguably greater pleasure can be
Moblin to the swirling curlicues of quest eventually taking him found in the moments when you
smoke as they’re defeated, and the beneath the waves to a world in simply let the wind fill your sails
rolling, spume-topped waves, it’s a monochromatic stasis. The set- and carry you to who-knows-
world in constant motion – richly piece that ensues when you flood where. As the main theme swells,
rendered, full of energy and life. it once more with colour, and an the sun slowly climbs above the
That’s fitting, given the invading army springs back to life, horizon and a cluster of gulls
youthful, wide-eyed exuberance of is one of the series’ greatest glides alongside you, you’ll feel
our hero. The Wind Waker has an moments, not least as the perfect strangely at peace, even as you
even younger-looking Link than showcase for The Wind Waker’s experience that bewitching mix of
was usual don the green garb of simple but effortlessly thrilling excitement and nervousness the
the Hero Of Time – a decision combat. It’s a showboater’s dream, series has always expertly evoked.
that contributed to the ‘kiddie’ with its musical hit-pauses and It’s freeing, too: though there are
accusations, along with a gentler last-second dodges. As Link rolls some restrictions on where you
difficulty curve – and it’s an behind a Darknut, an upwards can sail, the gear-gating of Zeldas
especially touching farewell as slash cuts the ties holding its past is refreshingly absent. For the
he sets out from his grandma’s armour in place, leaving it exposed most part, you can set off for new
home to embark upon his grand and vulnerable. Even better, fire horizons without hindrance.
adventure, looking far too young an arrow at a Moblin while its Miyamoto’s oft-cited quote
to shoulder the burden of saving back is turned and it’ll scuttle off about delayed games might have
the world. The same applies to in tears, clutching its backside. been ignored in the rush to get
those he meets along the way: Indeed, with its frequent this to shelves: two unfinished
Tetra is an ebullient partner, pratfalls and slapstick gags, it’s dungeons were removed, leaving
but Medli and Makar are both comfortably the funniest Zelda to this as the slightest of 3D Zeldas.
unwitting pawns in fate’s design, date. Witness, for example, Link’s It’s a feeling exacerbated by the
asked to fulfil roles for which they exaggerated eye movements and Wii U remake, which trims the
seem wholly unready. The whole facial contortions – highlighted much-criticised Triforce quest
coming-of-age arc is hardly new beautifully in the HD remake’s and speeds up sailing. Yet
to Zelda, but it’s more movingly selfie mode – and the comically whether in original or remastered
expressed here. The dungeons thuggish aggression of a gaggle of form, it remains a warm, good-
might not be the series’ most squinting, jut-jawed Bokoblins. natured adventure. Like its hero,
elaborate – they’re still very good, Among its human cast of misfits The Wind Waker might be small
but we’ve been rather spoiled and weirdos, store owner Salvatore in stature, but it’s big in heart,
before and since in that regard – is the standout, overcome by its few flaws easy to overlook
but they’re perhaps better woven ennui until you agree to engage in the face of such an ample
into the fabric of the narrative. him in a game of battleships, sprinkling of Nintendo magic.

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Format 360, PS3 Publisher MTV Games Developer Harmonix Release 2010

Rock Band 3
The concept of Rock Band, being Harmonix, knows just where notes in sequence to feel its
rebel offspring of a Guitar Hero to swing its axe: not at the floor, power. That very real bridge
sold out to Activision, begins the kick drum or an innocent between game and musicianship,
when its art director watches a speaker, but at the ceiling. “Tried a plugging of one learning curve
live performance by The Who to run! Tried to hide! Break on into another across the gulf
recorded during the ’70s. Having through to the other side!” between games and everything
inflicted prolonged silence upon The instrument in question else, crackles like a jack against a
an electrified crowd, Daltrey is the Fender Mustang Pro, a socket. Envy those who can say
and co explode into a reprise of 102-button training dummy for they were there.
Won’t Get Fooled Again, backed tomorrow’s real musicians – at This wouldn’t work if Rock
by a fusillade of smoke and lasers. least, the ones too busy playing Band wasn’t already so great a
This moment of absolute Rock Band to learn a real music game, its glam punk vibe so
rock’n’roll decides at once the instrument. Too toy? Then infectious, its songs so carefully
look and feel of what is to be the empty your wallet for the Squire picked and annotated, its difficulty
anti-Guitar Hero, the Whisky A Stratocaster, which actually is a settings so tuned. Neversoft had
Go Go to its Hollywood Bowl. real instrument with a position- its moments, sure, from the
Cut to 2010, and the entire sensing maple neck for gameplay apocalyptic trilogy of Tool in
music game business is staring and MIDI support for recording. World Tour to the just plain
down the barrel of a gun. In fact, Because that last one, fun though mighty Guitar Hero: Metallica,
if you remember the investor it is to ride the new Pro Keyboard but Harmonix has had control,
panic surrounding the previous through Hip To Be Square, is and its path has always felt true.
year’s The Beatles: Rock Band, the the breakthrough. From any other studio, not
bullet’s already in the chamber, It’s not just that when you’re forgetting the bona-fide toolchain
leaving barely enough time for flicking through the manual for and distribution channel of the
famous last words. Activision this Eno-esque contraption game’s Rock Band Network,
goes first with Guitar Hero: you’re transported to a place Rock Band 3 would have collapsed
Warriors Of Rock, a painfully self- where ‘gameplay’ and ‘amp’ can be under its own weight.
conscious refresh with that most written in the same sentence, and So, no: there will never be,
telltale of gimmicks, a story mode. where a laptop, headstock tuners despite Ubisoft’s Rocksmith, a
The intro depicts a cartoon fight and a D-pad can appear on the music game like it. Pro mode
between a guitarist and a big robot same page. It’s nothing so obvious did not make a return for Rock
wreathed in flames. The reviews as Harmonix just wanting you to Band 4, making 2015’s back-on
are tepid, and the series dutifully stop pretending. It’s about contest between it and Guitar
slips into a coma. harmony and poise: a bunch Hero Live feel a little more like a
Rock Band 3 opens with The of real musicians from Boston cash-strapped reunion gig than
Doors, with words literally who are just as proud to make a comeback. FreQuency, The
shouted from the rooftops. videogames. It’s not technological Beatles: Rock Band and Rock Band 3
Perhaps it’s that you have to convergence that makes both – is it really a coincidence that
be there at the start to know how the Squire and Mustang work as Harmonix’s grandest, most
it should end – or perhaps that learning aids, but the design visionary games are the ones
only the creator has the right to excellence behind Pro mode itself, that lose the most money? Or is 
self-destruct. But if this is to be mastered as it is to teach via play. it just that some musicians – the
the closing chord of the music On the one hand, it’s just a greats – are never so legendary
game’s encore – and make no hell of a lot of fun to fail at, like as when, to quote a messianic
mistake, that was the mood six all the best game modes. But you Jim Morrison, “this whole
years ago – then Harmonix, only have to strike a few correct shithouse goes up in flames”?

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Format PS4 Publisher SIE Developer GenDesign, SIE Japan Studio Release 2016

The Last Guardian


Even by Fumito Ueda’s may be to escape, but to do so you Either way, you may
standards, it had been a difficult, need to tame your formidable instinctively find yourself
protracted gestation. By the time cellmate, to gradually build a bond whispering apologies at the screen
The Last Guardian eventually of mutual trust. Firstly, your job is as you carefully tug an arrow from
emerged from its development to feed him, bringing him barrels the creature’s flank, and wince at
cocoon, it had survived extensive of a luminescent substance that he the high-pitched yelp it emits as
delays; persistent cancellation greedily wolfs down. Then it’s to the projectile is removed. And the
rumours; the departure (and pacify him when he’s agitated, and scenes where it is imperilled –
return, on a contract basis) of its to care for his injuries. Eventually, especially the moments where it
director and some of his staff from you’re able to teach him some is violently assaulted – are truly
Sony; and a shift to a new console rudimentary commands: to stay, upsetting; harrowing, even. By
that could finally – just about – to follow, to stretch, to leap. contrast, there’s a thrilling
support Ueda’s bold, pioneering The process is akin to catharsis in the moments when
vision. After nine years in the domesticating a new pet, with all Trico’s fury is aroused by threats
making, it was a small miracle that that entails. There are moments to the boy, leaping in to save him
The Last Guardian still existed at when Trico misbehaves, or fails to as Takeshi Furukawa’s emotive
all – and a much larger one that it listen, and at these times The Last score surges accordingly.
turned out to be quite this good. Guardian asks the player to remain This relationship is the game’s
Inevitably, not everyone saw it composed. Sometimes simply heartbeat, but the world
that way. The weight of a decade waiting will suffice; at other times surrounding them is almost as
of expectation lay heavy on the you’ll need to repeat your great an accomplishment. It’s as
shoulders of Trico, a creature that instructions. Play it with the far from a traditional game setting
some found capricious, and others mindset of an animal trainer, and as you’re likely to find. We’re
downright recalcitrant. Ueda had you’ll find the frustrations begin accustomed to environments that
ignored the old WC Fields adage – to melt away. Testimonies suggest are built around the abilities of a
“Never work with animals or that the gentler and more patient protagonist, but neither boy nor
children” – to build a fable of a you are with Trico, the more likely beast can easily negotiate these
blossoming relationship between he is to do as he’s told. ruins without the help of the
a boy and a beast, with the pair At times, you won’t know if a other. There are a few cranks,
forced to rely on each other to failure is your own, or that of the levers and gates to wind, pull and
make their escape. For some, it game pushing against technical open, but for the most part the
proved a tough sell: if you wanted boundaries. But you can forgive two muddle through together in a
to be brutally reductive, you could these sins in light of Trico way that feels wholly natural.
describe it as a game-long escort himself, a creature so convincingly Without doubt, there are
mission with an obstinate realised that you find yourself moments where the foundations
AI-controlled ally. Some grew responding to it as if it were real. begin to crumble, and it’s not
frustrated when Trico didn’t do as It’s designed to appeal to animal always deliberate. The Last
they had commanded, while the lovers of all stripes in its Guardian demands plenty from
game’s origins on older hardware mannerisms and behaviours. those who follow the boy and
presented technical snags. Everyone can recognise Trico’s Trico to the wrenching conclusion
Some – most, even – of that avian features, but dog lovers will of their journey. And it’s here that
inflexibility is deliberate, of see it sniff and scratch and declare the richest rewards await; where
course, baked into the design by it part canine, while cat owners your investment of time, patience,
Ueda and his team, who wanted will argue otherwise, pointing to thought and care is most
Trico to be headstrong like a wild the way it toys with enemies as if generously repaid – and then
animal. Your main goal as the boy batting a ball of yarn. some – by Ueda and his team.

150
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Format 360, PC, PS3 Publisher Bethesda Softworks Developer Bethesda Game Studios Release 2011

The Elder Scrolls V: Skyrim


Big open-world games are those with an interest in magic to It takes time, too, to appreciate
often exercises in forgiveness. You visit the College Of Winterhold the combat system, unrefined
overlook the buggy and the broken will tell you the same every time though it surely is. Later on you’ll
because of the ambition and sheer you cross his path in future – be flinging magic with your left
scale of the thing, understanding even 50 hours later when you’ve hand and swinging a melee
that a rigorous QA pass would been there, joined the guild, weapon with your right, your
take tens of thousands of man- completed its questline, got the strength that much higher now
hours and still probably wouldn’t metaphorical T-shirt and been you’ve levelled up a bit, the tools
catch every little thing. Across the crowned its arch-mage. in your hand so much more
Elder Scrolls series, Bethesda has Despite all that, Skyrim feels powerful after a couple of dozen
pushed this goodwill to the limit, like a real place. While it seems hours of looting. Your abilities
and Skyrim is probably the worst bigger than Bethesda’s previous improve the more you use them
of the lot. There are scripting games, it is actually the same size, (there are few greater rewards
bugs, clipping issues, AI freakouts set across the 41-square-kilometre than a skill-up notification after
and hard crashes. One Edge staffer expanse Bethesda discovered years you’ve stealthily pinged an arrow
had to abandon a PS3 playthrough ago was the right area for its into a distant deer’s head), while
for a month while Bethesda fixed games (Skyrim’s predecessor, levelling up grants skill points to
a memory leak that caused the Oblivion, and 2015’s Fallout 4 be spent on perks in one of 18
framerate to tank into single digits follow the same format). Oblivion’s different categories. Play for a few
when save files reached a certain was a land of variety, each little hundred hours – a real possibility
size. You’d think that would have area having its own architecture once Skyrim’s sunk its hooks into
put them off, but they were in and colour palette. Skyrim’s is a your flesh – and you’ll inevitably
deep once again the minute the land of ice and snow, its regions end up as a master of all trades,
patch had installed. defined by their variations on that but early on you are free to
Which is to say that there’s singular theme – bleak tundra, specialise in the things that
just something about Skyrim, busy forest and rugged peaks. interest you, and you’ll get better
something that holds true today, Ah, yes. The mountains. At at those skills through practice.
even if it has been surpassed in first, they’re a source of some And practise you will, because
so many areas as time has passed. frustration, a relic of the time there is an absurd amount to do
Even away from the bugs, Skyrim’s before minimap GPS was a in Skyrim. Each new town or
problems are legion. Assets, facial commonplace design choice. settlement greets you with a
models and voice actors are Head to a quest marker as the volley of new tasks. Others are
frequently reused across the crow flies and you’re in for a few found through exploration, and
world, the same voice often heard minutes of trying to hop up a some even come to find you,
from all four corners of a single mountainside before giving up and Bethesda’s ‘radiant’ quest system
pub snug. Combat is clunky and taking the long way round. But bringing some of the game’s most
imprecise, and can boil down to a over time you come to appreciate memorable missions to your
battle of two health bars, with you the way they break up the world doorstep to ensure you don’t miss
and your opponent standing still and frame it: the journey around them. The result is a world that is
and whaling on each other until one might take a little longer, but packed with so many enticing
one of you falls over. And despite there’ll be plenty to see along the possibilities – in who you want
all the prophecies written to way. Bethesda knows you’ll take to be, where you want to go, and
proclaim you the saviour of the those roads at some point, and what you want to do when you get
land, nothing you do has any ensures some of the game’s most there – that even those scripting
lasting impact on it. The NPC striking vistas are shown from bugs and hard crashes become
who, in the early hours, advises the perfect angle as you pass by. impossible not to forgive.

152
27
Format PS2, PS3 Publisher SIE Developer Team Ico Release 2001

Ico
When did you first fall in love about escape – a narrative terraces and battlements. It’s
with Ico? Was it with that initial, designers fall back on again and built not just of polygons but of
misty glimpse of the castle that again, and for a simple reason: it textures: iron and brick, rotting
would become your prison? Or works. Put Yorda back into the wood and dirty glass. Surrounded
was it later, when the clip-clop of equation, both friend and burden, by billowing winds, empty of all
shoes on stone had settled into and the game suddenly ignites. but echoes and shadows, Ico’s
your mind, and you discovered, at Ico instantly becomes something castle is a place you’ll never forget.
the top of the tower, the ghostly far deeper than a mere obstacle There are plenty of other things
and innocent Yorda, suspended in course – it becomes a tale of the game gets right, of course:
her cage over a terrifying drop? responsibility and protection, a from the inky, unformed devils
Was it when you first protected story of growing friendship that emerge from the ground,
her, clumsily knocking away soot- between two lost children. taking a thousand shapes, eager
black spirits with an over-sized And that friendship, built on to drag Yorda away, to the sparse
stick, or when you first took her beckoning and disagreeing, united narrative, which never clutters
hand and half-urged, half-dragged by a plight but separated by just you with options or erodes your
her onwards, into the next room, about everything else, is one of enthusiasm with gameshow
and then all the rooms beyond? gaming’s greats. Never have variety the way other titles do.
Ico may be built from the same children seemed so much like At all times, there’s the universal
actions as other games – the same children, and never has trust language of simplicity at work in
running, jumping, climbing and slowly blossomed so elegantly. Ico, ensuring that, no matter how
swinging – but its real focus is far It’s there in the way Yorda’s complex the locations become,
more personal: people and places, tentative footsteps and desperate you’ll never be lost for very long.
the nouns rather than the verbs. leaps complement Ico’s youthful And while Ico lacks the meters
It’s these that linger in memory and often ill-judged movements, and hit points of traditional
long after the last wall has been a language built of wobbles and videogames, it absolutely makes
scaled and the final block pushed. lunges, of puffing, panting, and use of your own deep familiarity
This is a game about relationships, forever seeming inches away from with the form: climbing, running
a piece of alchemy wrought from an awkward sprawl on the floor. and jumping are all intensely
just three simple elements: Ico, It’s there in that lopsided run as natural, and the controls often
Yorda, and the castle itself. Ico drags Yorda behind him (aided seem invisible.
And those elements are in by an addled, unbalanced rumbling But when Ico ends, short yet
perfect balance throughout, each a in the controller – perhaps the gruelling, lightly told but deeply
point of the triangle supporting all most perfect use of haptic involving, it’s hard to recall the
the others. Just try taking Yorda feedback ever conceived). And story, the journeys, or the fights.
out of the equation. For a minute, most of all, it’s there in the way It’s hard to remember the tricks
try imagining things without her. Yorda only serves to complicate used to guide you through the
The result would still, probably, be things, impeding progress and game, or the clever level design
a memorable and challenging title: cutting off easy solutions. that brought you to that final,
the platforming is pure and And all of this plays out lonely beach. The plot fades away
unforced; the sparseness of the within the third and final element, and all that’s left is a sense of loss,
setting is elegant and almost the castle itself, whose puzzles, loneliness, and desolation – along
self-consciously Japanese. Ico’s though ingenious, never feel with static images that blend like
mechanics are certainly sound contrived or tacked on. This is a watercolours. And they’re nouns,
enough to work without any kind place of effortless contrasts, from not verbs: chains swinging in the
of gimmicks. But without Yorda, the gloom and rot of the cavernous wind, high windows, sun on brick,
this would be just another game interiors to the fading, sunworn and those two clasped hands.

154
26
Format SNES Publisher/developer Nintendo Release 1994

Super Metroid
It’s incredible that a game design, riddled with more secrets, mostly take the form of strange,
from 1994 can still be considered puzzles and mysteries than a Zelda barely sentient alien wildlife. Plant
one of the most atmospheric ever dungeon, is the most significant life undulates, statues’ eyes glint,
made. Great design is ageless, true, part of that. Caverns and ancient tiny insects scatter, electronic
but the audiovisual tools today’s hallways are just as meticulously arrays scan Aran, mutely. Lonely
developers have at their disposal drawn up as mazes in other games, as you are, it seems like something
for immersing players, for evoking but then disguised with a crust of is there and watching you, and it
place and time and tone, are light vegetation and dilapidation that feels like it’s the maze itself.
years beyond what was possible makes them feel much more Accompanying the lush, subtle
then. Yet Super Metroid remains a organic and twice as inscrutable. gloom of the graphics is one of
masterpiece of mood, a game that Despite the map that fills in as the finest soundtracks of the 16bit
can stop hearts and raise hairs. you go, it’s possible to feel utterly, era. There’s an unnerving abstract
It’s not exactly working with desperately lost, so thorough is quality to the toneless squawks
the most promising of materials, the misdirection, so carefully of the wildlife, the chirrups and
either. For all the Metroid saga’s hidden the clues. Seldom has any clicks of the machinery. Beneath it
reputation, its foundations are game had the courage to double- all are the dark choral intonations
the stuff of cliché: power-suited back on itself so often, and this of a series of unsettling, echoing,
cosmic adventurer battles space makes exploration feel natural and cyclical tunes that never resolve.
pirates and hunts energy-sucking, open-ended without sacrificing They just rack up the tension.
jelly-like aliens in mazes of caves. the pervading claustrophobia. This It all sounds rather oppressive,
With the NES original hailing is key to the game’s emotional and it certainly can be; for a fairly
from 1986, that’s easy to excuse. hold: there’s ultimately only one slow-paced, exploratory action-
It’s not quite so easy to explain way to go, and that’s down. adventure, Super Metroid is quite
how the Metroid games attained No game has ever exploited the the pressure-cooker. But its rich
the rarefied power they did. fear and pressure of descent so atmosphere beguiles as well as
They do deviate from cliché in well, not even the other Metroids, scares, draws you deeper into one
one crucial respect: the revelation nor Descent itself. The prologue of gaming’s most head-scratching
at the end of the first game that and the earliest sections of the and intricate mysteries. And any
Samus Aran, the protagonist in game proper are characterised by time you feel the weight of all that
that suit, was female shocked the impossibly long, implausibly quiet alien rock is getting too much, the
gaming world of 1986. At the time drops down empty shafts. The game, with exquisite timing, doles
it was a show-stopping reversal of airlessness and rising temperature out one of its genuinely thrilling
damsel-in-distress archetypes. are almost palpable. Although the suit upgrades. You start out strong
Super Metroid exploits the game clambers back to the surface and confident in the suit, then
contrast between the normal for much-needed gulps of air, you enjoy a prolonged power rush with
woman and the outlandish, know you’re always going to have each upgrade, eventually running
bulbous spacesuit better than any to go back, until the final boss at rocket speed, piledriving
other game in the series, revealing encounter – with that Freudian through walls and slicing through
a flash of Aran’s true form when nightmare, the Mother Brain – enemies. The upgrades’ ingenuity
the screen fades to white at every inevitably takes place at the very and potency are a perfectly paced
death. It makes her vulnerable as bottom of the very deepest pit. match – and reward – for the
well as mighty, and serves as an And it’s a journey you have to demands and frustrations of the
effective reminder of the extreme make alone. Enemies abound, but most bewitching maze in gaming
hostility of the environment. aside from the occasional skirmish history. No wonder that, all these
That environment is Aran’s with the space pirates and the years on, you can lose yourself in
chief opponent. The tortuous monumental boss battles, they it just as easily as you can get lost.

156
25
Format PS3 Publisher SIE Developer FromSoftware Release 2009

Demon’s Souls
Demon’s Souls is not only vicious, and eminently capable the gratitude that a struggling
one of the very best games of the of ending you within a minute. Demon’s Souls player feels for the
PlayStation 3 era, it’s also one Dropped into a temple with Phantom that helps them past a
of the best stories. Originally no guidance and faced with five boss that had them on the brink
released only in Japan and Asia Archstones, each the gateway of tears for hours previously. It
by a nervous Sony with little faith to a different flavour of horrific is a quasi-religious feeling.
in its prospects, Demon’s Souls nightmare, Demon’s Souls players Demon’s Souls’ most innovative
was discovered in the west by had to fend for themselves from and memorable boss is an
adventurous importers, and the first seconds. You fought with inversion of this spirit of
word of its extraordinary blend whatever you could scavenge, be camaraderie. Waiting at the top
of near-sadistic difficulty, dark- it halberd, spear, casting wand, of the Tower of Latria, the most
medieval fantasy and impenetrable greatsword or bow. You learned arrestingly horrendous of all
mystery spread online, prompting to survive or you died, over and Demon’s Souls’ locales, was the
a huge uplift in import sales. As a over and over again, each time Old Monk – a boss animated by
direct result, it was picked up for reappearing at the very beginning the summoned soul of another
US and (eventually) European of the area that you’d perished in, player. Having faced all manner of
release, and became a cult hit; with your hard-earned Souls gone awful things from the developer’s
its sequel Dark Souls grew into and every enemy right back where imagination, you would now find
a successful and beloved series. they were and ready to destroy yourself facing another person,
Demon’s Souls was an obscure you again. Demon’s Souls appeared a fellow traveller through the
Asia-only release propelled to at the height of the trend for horrors of Demon’s Souls. Other
worldwide fame and success by ‘cinematic’ games that led you by players in the form of Black
nothing but the passionate the hand, which made it all the Phantoms could invade at any
advocacy of its players. It is the more extraordinary that there was time, of course, providing you
kind of story that simply does not no help. Going from a more typical were in human form, but for the
happen in videogames any more. 2008 game to Demon’s Souls was Old Monk fight the game would
It is easy to see why players like plunging into an ice-cold pool pluck someone from another
of Demon’s Souls were quickly after a half-hour in a comfortably world regardless of whether
converted into evangelists. It is warm sauna: a shock to the they were intending to help or
quite unlike anything that anyone system, yes, but so invigorating. hinder you. It forced players to
had ever encountered before Except, of course, there was turn on one another, and it was
(except, perhaps, the few who help, in the form of the Blue the greatest of Demon’s Souls’
had braved the King’s Field series, Phantoms that you could summon many moments of genius.
FromSoftware’s earlier miserablist to help guide you through Demon’s The community around
fantasy). You play a dead thing in Souls’ deadly labyrinths – other Demon’s Souls proved to be every
an entire world of dead things, all players, scarred by their own bit as extraordinary as the game
of which are trying to destroy you experience, who’ve faced exactly itself. Outside of the game world,
in creative and unexpected ways. the same challenges. There was players congregated on wikis
Its multitude of awful creatures – always a reasonable chance when and forums to piece together its
manta rays that swim across the summoning a helper in Demon’s secrets, develop strategies, offer
sky, sending iron javelins down Souls that they’d be exactly as advice, excavate its lore. Playing
to skewer you; skeletal warriors; hapless as you, but now and it becomes an obsession that
awful octopus-headed mages that then you’d get a valiant protector persists outside of decaying
ring sinister bells; giant arachno- who knew exactly what you were Boletaria and in endless real-world
centipedes with a multitude of in for and was ready to guide you conversations and anecdotes. It is
human faces – are frightening, through it. There is nothing like a game that no player ever forgets.

158
24
Format PS4 Publisher SIE Developer Guerrilla Games Release 2017

Horizon Zero Dawn


It takes a few hours of play its herds of grazing reindeer-like and incidental lines that have her
before you encounter a machines, river-wallowing remarking on the cold air and
Thunderjaw, and it’ll take even crocodiles, huge airborne eagles items she gathers. In cutscenes
more before you’re ready to face it. and packs of scavenging hyenas. her gaze fixes and flits over the
You’ll need a good knowledge of They all wander a huge and friends, enemies and fools with
your equipment, to learn a few beautifully rendered vision of a whom she talks, her expressions
valuable skills, and to have got post-apocalypse Colorado that’s often unnervingly human.
a handle on what this colossal returned to a new form of nature, Aloy’s story is driven by a
robotic Tyrannosaur is all about: one that’s both organic and search. Through it she ends up
the dangers posed by its tail, the mechanical. Each species has its saving the world, but it’s really
guns mounted on its back and own behaviours and requires a a search for identity, or, more
head, and the radar system that tailored approach to take down, specifically, a mother figure.
means there’s no hiding once it’s and they’re all fearsome at first; Horizon is founded on a strong
aware of you. one of Horizon’s greatest pleasures feminist outlook, with Aloy never
And also its weaknesses. You is the sense of achievement it looking towards men to allow her
might bring it down by pelting it grants as you overcome them, anything, and a world in which
with freeze bombs from your sling one by one. women take powerful roles in
to make it more susceptible to As richly as it’s represented, society. It lends an assuredly
damage, then notching three shock what keeps you in this world is progressive air but it’s not
arrows on your war bow and Aloy herself. In practical terms, strident, simply part of the way
loosing them at its power cell. her agility is a constant delight. cultures have regrown, and it
Badly damaged and paralysed by She scrambles through the great helps this world feel fresh and
the electrical blast, you’ve a deserts, forests and mountains at distinctive. Whether the
chance to pinpoint the blaze speed and her slide from a sprint imperialist Carja, the industrious
canister under its chest with fire to a crouch is worth pulling off Oseram or the exclusionist Nora,
arrows, which will rock it with just for the feel of it. Her weapon- the societies Aloy encounters are
another explosion and set it alight, set covers every approach you’d made especially vivid by the
before you finish it off with a few desire, from distant sniper to design of their architecture and
hardpoint arrows to the heart. up-close melee, precision- clothing, their monumental
Or you might go for tying it to targeting components or smashing buildings and dress that blends
the ground with your ropecaster them off with powerful bombs. cloth with parts of the machines.
and blasting the disc launchers But she’s a different kind of These societies’ concerns
from its back with tear arrows, game hero. In place of the gritty ultimately pale in contrast to some
so you can pick them up and yet empty vessels that comprise imaginative and genuinely
devastate it with its own arsenal. most open-world player surprising science-fiction, which
Then it’s time to take a photo of characters, Aloy has a strong sense manages to justify a future walked
your character, Aloy, kneeling on of compassion and empathy that’s by robot dinosaurs and tribal
her sparking and broken kill. founded on steely resolve. She’s peoples while making pointed
There are multitudes of ways to perhaps closest in tone to a statements about our real-world
approach every machine in younger, less world-weary Geralt reliance on AI. But despite the
Horizon Zero Dawn, and with Of Rivia, but she’s very much scale of that grander story, it
strong strategy and care you’ll herself, brought alive by a subtle, still finds a very human focus,
defeat them all, steadily becoming measured voice performance from stepping back and giving Aloy the
a true monster-machine hunter. Ashly Burch and some superb space necessary to do what she
Horizon Zero Dawn’s immediate animation. In the field, there’s her does best: hunting machines in
draw is its array of robotic beasts: ever-so-faintly lopsided stride the open wilds.

160
23
Format GBA Publisher Nintendo Developer Intelligent Systems Release 2001

Advance Wars
It’s hard to say how much attention for an eight-hour flight. clarity. Advance Wars recognises
of the regard in which we hold It was a revelation. Intelligent its immense debt to that greatest
Advance Wars is down to it being Systems complemented it with of military strategy games, chess,
the first Nintendo Wars game to be a superb, streamlined and ultra- and it’s not about to discard its
released in the west. The 2001 fast interface, the GBA hardware most basic building block.
GBA title came out of the blue – a brought a large screen that could What’s perhaps more of a
turn-based military strategy game be packed with map information, surprise is the depth of tactical
from Nintendo, of all companies – and the deal was done. advantage to be squeezed out of
yet arrived with a full 13 years’ Well, not quite. If one thing the very simple terrain rules. This
development behind it. Intelligent sets Advance Wars apart, it’s becomes particularly apparent
Systems had been making these presentation. Intelligent Systems’ when under the fog of war,
games, virtually unknown outside stroke of genius with this series Advance Wars having one of the
Japan, since Famicom Wars in 1988, rebirth – the one thing, above most sophisticated yet easy-to-
with two home console versions all others, that carried it to grasp applications of this concept
and three Game Boy iterations international success – was to do in the entire strategy genre. The
already produced prior to the GBA the utterly implausible, and make use of high-ground spotters and
edition. Advance Wars and its war cute and strategy cool. Every forest cover can lead to a single
sequels even cherry-picked some aspect of the art is perfectly turn in a complex match meriting
of the best maps from their judged: the clean-cut sex appeal of endless contemplation.
predecessors. No wonder it the manga characters; the vehicle Extremely rarely among
seemed so perfect. designs, irresistibly chunky retro- strategy games, Advance Wars’
Advance Wars 2 and Dual Strike futuristic toys, showed off in a design adapts perfectly to both
could add nothing to its formula, brisk illustrative cutscene at every carefully crafted, objective-based
although heaven knows they tried. confrontation; the on-map unit scenarios with pre-deployed units,
They couldn’t break it either, and icons that pack immense charm and a more traditional capture,
are excellent and only very slightly and character into a handful of build and fight mode. The latter
over-egged games. But the first pixels; the excitingly brash arguably has longer legs, both in
Advance Wars remains the peak of dynamism of the frontend. It’s multiplayer and in the standalone
the series, and one of very few everything strategy games aren’t War Room maps (the pursuit of
games on this list or anywhere – immediate, youthful, energetic. S-ranks in which has become the
that it is impossible to imagine Of the balance of air, sea obsessive goal of many a player).
being able to improve. and land units, their ranges That said, however, it’s Advance
Part of that is down to the and effects and strengths and Wars’ ability to deliver concise,
synergy between hardware and weaknesses, it’s hard to say intriguing, dramatic, sometimes
software. If turn-based strategy anything other than ‘perfect’. even funny pre-scripted scenarios
was on the point of death at the Advance Wars takes scissors- that makes it so accessible to the
turn of the century, it’s because paper-stone and explodes it into a strategy novice.
few developers outside Intelligent complex, cascading web of units The complexity and subtlety of
Systems had realised how perfect that somehow always comes full ideas Intelligent Systems can pack
a fit it was for gaming on the circle – fighter-copter-mech- into a single 10x15 grid is a lesson
move. Totally devoid of time tank-rocket-cruiser-fighter, for in game design economy. And, on
pressure, interruptible at any one. The positional interplay of a Game Boy Micro, Advance Wars
point, easy to support multiple direct and indirect units is is a true best-in-genre and a life-
players on a single handset, and so exquisite, and the extremely strict consuming, long-haul game you
flexible that it could fill a spare grid format renders this supremely can fit in the palm of your hand.
five minutes or fully absorb your intelligent system with total Sometimes less really is more.

162
22
Format PC, PS4 Publisher Thekla, Inc Developer In-house Release 2016

The Witness
The Witness’s first puzzle retained for every panel puzzle in the determination that pushes you
is so simple, it’s almost insulting. the game (which number in the to see off the maze challenges.
A short, straight line with a start hundreds), but an astonishing This beauty provides welcome
and exit; place the cursor at one range of smart supplementary respite from the devilishly
end and drag it to the other side to rules, environmental factors and difficult puzzles that characterise
open the door that caps the eerily mischievous subversions ensure the game later on. But while some
quiet tunnel in which you find that players are kept on their toes. have flippantly described The
yourself when the game begins. It’s difficult to describe these Witness as the “Dark Souls of
The next one introduces a right ideas without spoiling them, but puzzle games”, simply because it
angle to the mix, but nothing broad examples include: the doesn’t pull any punches, there’s
more. With a quick flourish of the separation or pairing of symbols; certainly a comparison to be made
cursor, the second door unlocks tracing particular shapes and in the masterful world building,
and you emerge into the game’s hitting certain markers; and which conceals secrets in plain
sun-drenched island setting. intuiting a solution in the face sight, second guesses your
These opening tasks may of distracting or obfuscating expectations, and unfurls as you
appear excessively reductive, but conditions and surroundings. open up shortcuts and grow
they set the tone for a game that Much of the pleasure derived from familiar with the island’s layout.
smartly – and, for the most part, The Witness is as a result of the But everything we’ve described
wordlessly – teaches you its ‘a-ha’ moments you’ll experience is only the slightest scratching of
mechanics through a series of on spotting the solution (or at The Witness’s surface. Beyond its
ever-more-complex conundrums. least method) to an apparently crafty line puzzles and entrancing
At this point, before you’ve set impossible puzzle, and in realising open world lie several more layers
out to explore properly, you’d be what you’re capable of. of brilliance – and far from being
forgiven for assessing The Witness But that sense of discovery bolted-on extras, or jarring
to be little more than a collection isn’t limited to puzzle solutions, mismatches, these additional
of puzzles wrapped in the clothing and extends beyond the game’s strata represent ever-deeper
of a particularly handsome core into the world. Divided into explorations of the game’s already
firstperson adventure. But after a 11 distinct areas, each with its own tightly packed themes and ideas.
few hours spent in its company, it visual style and particular puzzle For all that, The Witness’s
becomes apparent this is a project rulesets, the island is a calming, greatest achievement lies in its
of startling, dizzying ambition. mysterious contrast to the brain- willingness to trust in players’
But the foundation for all of twisting problems posed by the intelligence and fortitude. It
this is the game’s vast collection panels set up here. Crumbling boldly, unapologetically presents
of ostensibly straightforward maze architecture sits amid mint- and challenges that require you to use
puzzles. Each one has at least one mauve-coloured grasses; water the deductive instincts years of
start point, denoted by a circle trickles down stepped waterfalls hand-holding games have taught
whose circumference stands proud as it cuts a path through a glaring- you to suppress; while maze
of the pathways that extend from white chalk mine; while a puzzles are inarguably the driving
it, and one or more exits, which perennially autumnal woodland force at its core, you’ll need a far
are represented by a short dead- area envelops you in fiery reds broader sense of awareness to
end that concludes with a curved and shimmering golds. It’s an succeed. And the waves of
tip. To solve a maze you must overwhelmingly beautiful place, triumphant exaltation that
trace an unbroken line from start and the drive to gawp at the next accompany your success, instantly
to finish, at which point your stirring view or find out what washing away any frustration from
route will light up and freeze in lies farther down the flotsam- dozens of previous failures, are
place. This basic mechanism is strewn beach is as strong as among videogames’ most potent.

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Format Switch Publisher/developer Nintendo Release 2017

Mario Kart 8 Deluxe


Mario Kart 8 Deluxe feels along the face of an imposing dam. And that daring extends to a
magical in the way that you These new ideas channel the spirit softening of Nintendo’s – at the
remember Nintendo games from of F-Zero in a way that often time – infamously reclusive
your childhood being. Its wanton makes you feel like you’ve played design tenets. Splatoon has seen
disregard for oddly fashionable two games by the end of a track, the company reach farther into the
superficial polish is backed up by a both elements somehow bonding world of modern online games
luxurious treatment of the series together seamlessly. since, but MKTV’s embracement
that distills almost everything that The inclusion of these slippery, of YouTube uploads, and an
made the previous entries special futuristic bumper-car sections has expanded 12-player online
into a kind of greatest hits emboldened Nintendo to tinker multiplayer grid, both remain
package. Born on Wii U, it’s been with the handling of karts when transformative additions.
beautifully updated for Switch, their wheels are on the ground. The base game’s Coin Battle
bundling in the original’s post- Everything feels meatier, with a multiplayer mode was one of very
release DLC, retaining its 720p greater sense of inertia, and even few black marks against it, but
resolution in handheld mode, series stalwarts will likely Deluxe’s new Battle Mode more
offering 1080p when docked, and overshoot their first corner if they than makes amends. Balloon
running at an unbroken 60fps come in expecting to map Battle harks back to Mario Kart’s
whether played on the big screen previously learned skills directly origins; Shine Thief and Bob-Omb
or on the move. into a new setting. After a few Blast return for those who fell in
The track selection mixes fresh laps, however, Mario Kart 8’s even love with the series’ GameCube
tarmac with updated classics. greater focus on sliding becomes entry, Double Dash; Coin Runners,
Even divisive creations such as apparent, and you’ll begin timing meanwhile, originates from Mario
Mario Kart 64’s Toad’s Turnpike your drifts earlier into each corner. Kart Wii. Battle Mode, like
are massaged into something that It’s far from inaccessible, but it Deluxe’s track list, is a compilation
should please all comers thanks to makes for a game that rewards of series high points and a work of
this game’s carefully balanced box skilful driving more than any deep, loving fan service.
of tricks. Foremost among these other in the series before it. Precious few pretenders have
are the anti-gravity sections, in All the skill in the world still come anywhere near to matching
which karts’ wheels fold won’t save you in the face of the Mario Kart’s genre-defining
underneath the chassis like a inexorable approach of a spiny brilliance since the series’ debut,
DeLorean time machine. Having shell, of course, but Nintendo’s and with Mario Kart 8 Nintendo
the option to drive onto walls and surprisingly thorough overhaul raised the bar yet again. Bright,
zip past Toad’s Turnpike’s even takes this bane of any race bold 60fps visuals; a satisfying,
bustling traffic at a 90-degree leader’s life into account. The rejigged handling model; track
angle changes the character of the handful of new weapons includes design that mixes progressive
track considerably. the Super Horn, which emits a drama and nostalgia in equal parts;
Freed from the constraints of shock wave that thumps into a host of cleverly implemented
gravity, Nintendo’s course competitors’ karts and has the new weapons and mechanics; and
designers set about doing for kart incredibly useful side effect of the flawless soundtrack of classic
racers what Super Mario Galaxy did deflecting any tailing projectiles. tunes performed by a live
for the 3D platformer, rejecting That Nintendo was prepared to orchestra. Deluxe may be a remix,
tradition to create Mario Kart’s add a defence – even if it is a packaged and polished to support
most exciting tracks yet. Now you rarely obtained one – against a a new console’s quiet first few
get to tear straight up towering weapon that has always been months. But when the core
waterfalls, corkscrew through the unstoppable says much about just components are this good, we’re
sky above the finish line, or power how gutsy an update this is. in no mood to complain.

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Format 360, Arcade, PC, PS3, PS4 Publisher Capcom Developer In-house, Dimps Release 2008

Ultra Street Fighter IV


The secret to longevity in use is governed by a meter that deal with an opponent’s fireballs?
sports, as any athlete in the fills not as you land hits, but as Absorb the projectile and then
twilight years of their career will you take them. It’s designed not dash forwards to close space.
tell you, is consistency. The secret to reward good play, but to spark Under heavy pressure? Soak up a
to the Street Fighter IV series’ comebacks when things haven’t hit and dash back to safety. If your
success is that, if you look past gone to plan – it’s a chance of dragon punch has been blocked,
the decades of technological levelling the playing field when Focus cancel it and dash out of
advancement that power its faced with a far superior foe. there; if it has hit, Focus cancel
visuals, at its core it is the same While it may seem more and dash forward to prolong the
game as Street Fighter II. It has immediately useful to the novice assault. Fighting games are often
many of the same characters; than the expert, the Ultra Combo decried for their complexity, but
their movesets have expanded, is a vital part of the high-level the most important tool in the
certainly, but the basics are there, player’s arsenal. Its use in these SFIV games requires no stick
those fireballs, dragon punches hands is rather different, however, motions and just two buttons.
and flash kicks performed in the typically tagged onto the end of Rarely has so little been used for
same way they were in the ’90s. combos to maximise damage so much, and so well, in this
SFII was always a complex output when they find an opening. genre or any other.
game, but it was always accessible, It’s not easy – not always, anyway Over years of iteration, SFIV
always readable – two combatants – and often requires the use of became a bigger game, of course,
with yellow health bars turning SFIV’s other headline mechanic, with new characters and stages
red, a timer counting down, and the one more obviously aimed at added with each major new
animations clearly showing the experienced player. release. More importantly, it
whether an attack has hit home The Focus Attack, a move became a better game too, with
or been blocked. When SFIV that’s available to Ultra’s entire Capcom paying close heed to
arrived, it was familiar enough to 44-strong roster, is activated by competition at all skill levels –
lure in those who hadn’t thrown pressing both medium punch and from beginner-level ranked
a fireball in anger for a decade and medium kick simultaneously, the matches right through to elite
a half, while the classic clarity of simplicity of its input command tournaments – in the course of
its presentation, and a new lick of belying its inherent complexity its rebalancing work.
HD paint, did likewise for a new and broad potential. Keep the The result is that Ultra Street
generation of players. And over buttons held down until it is fully Fighter IV is the most balanced
years of patches and revisions, charged and you will automatically game in the series to date. When
Capcom rewarded both camps by perform an unblockable attack you lose, it is almost always your
turning it into the best fighting that makes your opponent own fault, rather than some errant
game of all time. crumple to the floor if it lands. design decision infecting the
Indeed, it is Capcom’s desire You can release the buttons earlier game’s code. Take it from us:
to cater to those two very different for a less powerful strike, or cancel we’ve lost a lot. Yet still we
groups of players that defines the move with a dash. While it’s persevere – even after the release
SFIV. For the newcomer there charging, you can also absorb of Street Fighter V. That we have
is the Ultra Combo, a canned, a single hit from your opponent. returned to a game that is
spectacular animation preceded by It can even be used to cancel the knocking on for a decade old
a flashy cinematic that knocks off animation of a move of your own, despite the existence of its
half your opponent’s life bar. In whether it’s hit its mark or just successor tells you everything you
that effect, it is far from the first been blocked. need to know: Street Fighter IV is
of its kind, but what separates the Simply put, the Focus Attack the greatest fighting game that
Ultra from the crowd is that its does everything. Struggling to there has ever been.

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Format 360, PS3, PS4, PC, Xbox One Publisher Konami Developer Kojima Productions Release 2015

Metal Gear Solid V: The Phantom Pain


As Hideo Kojima’s heroes their plea unanswered if you or a full-blown runway assault,
of old dashed between military neutralised them earlier. The or can be taken on guerrilla style
installations, oil rigs and occupied centrepiece of this unpredictable as you interrogate guards for the
jungles, you got little sense of the universe is a nervy enemy AI that target’s movements and lace the
wider world they were striving so allows a vague glimpse of Big Boss route with C4, or trace the car to
desperately to save. Radioed to blossom into curiosity and its parking spot and booby trap
conversations hinted at happier escalate into sweeping manhunts. that. The target needn’t be
times – of favourite films and Where so many stealth games can assassinated at all, if you wish,
foods – but even this was be learned by rote, no two Phantom but whisked off instead by balloon
channelled into practical Pain runs are ever quite the same. to be conscripted into your
battlefield advice. Not so in The Of course, in the figure of Big burgeoning army. Where the
Phantom Pain, which places the Boss the enemy face an antagonist current open-world trend is to
series’ Tactical Espionage Action every bit as unpredictable. How clog the map with time-wasting
into an open-world sandbox that you tackle the action depends on trinkets, every living thing in
helps fill in those gaps. 1984 which Big Boss enters the field. Is The Phantom Pain can be collected
Afghanistan is a warzone, yes, it the iconic lurker with a silenced and put to work developing kit
but the war’s played out in tranquilliser in one hand and a and support abilities, each one
recognisable farms and villages, cardboard box stuffed in his back branching out the tactical
as likely to be patrolled by goats pocket? Or is it a one-man army, possibilities ever further.
and sheep as Soviet soldiers. That armed to the teeth with weapons Transplanting Metal Gear
those guards relax to pop classics researched back at his HQ, Solid’s eye for detail into a space
of the day leads to the startling Mother Base, and driving a tank usually associated with baggier
realisation that Hall & Oates are he airlifted during an earlier thrills is no mean feat, and some
now part of Metal Gear Solid mission? Does he gallop past series trademarks are sacrificed
canon. Any plot to wipe out guard posts on horseback, gun along the way. Without Kojima’s
civilisation is certainly more them down in his mech, or set guiding hand ushering us to the
potent when you know A-Ha his knife-wielding dog on them? next cutscene, the story feels
will be among the digital dead. Ironically for the entry in the sparser and less intrusive – a
But this world offers much series intended to reveal how Big strength, many would argue, but
more than Now That’s What I Call Boss came to be the villain of the hardly the grand farewell expected
Infiltration Music, Volume One. original Metal Gear, the man that by his acolytes. But if it delivers
The life it suggests beyond its emerges is different for every fewer scripted moments of fourth-
boundaries is nothing compared player. It isn’t that this scope of wall-breaking madness, it does so
to the organic happenings within. approach didn’t exist in previous in the name of creating a space
The way passing time causes entries, more that you were never ripe for your own stories. Such
patrol shifts that turn once- granted the space to experiment as the time we were pinned down
favoured routes into deadly with Kojima’s playful systems. under fire and extracted a scientist
gauntlets. The way sandstorms It combines into a sandbox through a skylight using a balloon.
and monsoons blind and deafen unlike any other, one that rejects Or when we fought off two
soldiers, opening unexpected the overblown power fantasies rampaging brown bears with a
windows of opportunity for associated with the genre – gods rocket-propelled prosthetic arm.
otherwise-impossible dashes to needn’t lurk in the shadows – for Or the moment we escaped
victory. The way the region’s a rabbit hole of systems to learn capture by luging down a hill on
military operates as a whole, and exploit. A relatively simple a cardboard box. All to an A-Ha
calling for reinforcements from airport assassination, for example, soundtrack, of course. Truly,
nearby outposts, perhaps finding can be played as a sniping exercise this is a world worth saving.

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18
Format PS4, PSVR Developer/Publisher Enhance Games Release 2016

Rez Infinite
When it launched in 2001, Rez Infinite just works. It is too an idea that’s put to brilliant use
Rez was an instant classic. But to abstract, too psychedelic to during boss fights: the action can
creator Tetsuya Mizuguchi, it was trouble you, even as it sends you get so hectic at times that
always a compromise. Creative flying through wireframe space, hammering the X button is your
works almost always are – there’s before abruptly yanking the only chance of survival. More
an inevitable conflict between camera through 180 degrees. often than not, the backing track
ambition and reality at some The story is piffle, really, its will be optimised for it.
point. But to Mizuguchi, Rez was tale of an AI in the throes of an Until Infinite came along, the
compromised from the moment existential breakdown merely high point of Rez was the fifth
he first thought of it. The game providing the setup for the and final level. Adam Freeland’s
in his head wasn’t meant to run audiovisual assault to follow. You pitched-down, dubby breakbeats
on a CRT television with a 4:3 start out as an amoebic blob, soundtrack a journey through a
aspect ratio, or to be hemmed racing through layers of machine fractal forest that takes you right
in by the processing limits of a code, dispatching waves of to the core of the machine to face
Dreamcast or PS2. It was vast, all- enemies en route to the area’s the AI. Then came Infinite, and
encompassing and pin-sharp, an boss. Tap the fire button and with it, Area X.
inescapable assault on the senses. you’ll send off a single shot; hold Don’t get us wrong: Area 5 is
It was in virtual reality. it down and you can store up to still a delight. But Area X is
Fifteen years later, technology eight rounds by tracing your something else. Made specifically
finally caught up with Mizuguchi’s reticule across every enemy on for Infinite and with VR in mind,
fantasy. Rez Infinite doesn’t have screen, the volley fired at once it uses PS4’s processing grunt to
to be played in VR to sing: it’ll upon release. That, and a smart the fullest. While the game’s other
run in native 4K on PS4 Pro, for bomb for when things get hairy, is levels are on rails, Area X gives
instance, and even on a standard the sum total of Rez’s mechanics. you full control over your
1080p set anyone who played the Or so you’d think. A single shot movement. Where vanilla Rez is a
original, or its Xbox 360 HD sounds like a hi-hat drum hit; a wireframe world where enemies
remake, will feel as if the scales burst emits a choral ‘ahh’. The disintegrate, Area X is made of
have fallen from their eyes. But in action is set to a dark, pulsating, particles, and defeated enemies
VR, well, heavens above. There is electronic soundtrack, penned by explode in a shower of sparks. And
simply nothing like it. famous names such as Ken Ishii while the five classic levels are set
Age is in many ways its greatest and Adam Freeland. The result is a to dark, pounding electronic
asset. While so many games made game that plays out like the light music, Area X is soundtracked by
amid VR’s resurgence strive – and show for the best DJ set you’ve a gorgeous, etheral vocal-trance
generally fail – to deliver 2017-era ever seen at the greatest club in track. When Mizuguchi first
visuals, Rez’s clean lines are no the world, with you on percussion. showed it off, excited journalists
trouble for PS4’s processor, even As in the best music games, wrote about how they were moved
when taking VR’s lofty power there’s a tension here between to tears. We didn’t quite get to
requirements into account. While efficiency and performance, and that point, but perhaps our brain
modern VR games try to utilise it is this conflict that gives Rez was too busy dealing with the
contemporary mechanics, at its Infinite its magic. Sure, you could shuddering, full-body high to even
heart Rez is a simple on-rails destroy every enemy on screen think about troubling our tear
shooter, controlled with head- with a perfectly executed charge ducts. It is an experience that
tracking and two buttons. And shot. But the music is swelling has to be had to be believed, the
while other developers struggle to to a crescendo; who could resist defining element, of the definitive
deliver their visions in a way that building it up further with a version, of the most transcendent
avoids making players nauseous, button-mashed drumroll? It’s music game of them all.

172
17
Format PS4 Publisher SIE Developer Naughty Dog Release 2016

Uncharted 4: A Thief’s End


How ridiculous, in next handhold. Line it up just series-standard set-pieces here
hindsight, that people were so and he’ll clamber there are just ridiculous, and span
nervous. Yet at the time it was automatically, a far cry from the multiple phases, the barnstorming
understandable: Neil Druckmann days of nudging the stick in a highlight being a puzzle-
and Bruce Straley were handed vague direction and mashing X platforming climb up a clocktower
creative control of Uncharted 4 to make him jump up a cliff face. followed by a frantic escape by
after the rapturous response Combat has been rethought too, jeep, some desperate, if innovative,
afforded their previous game, The and it’s here that the influence of utilisation of a grappling hook,
Last Of Us. How could the makers The Last Of Us is so obvious, and and finally a motorbike chase.
of a game that was so bleak and so beneficial. Straight-up And all of it is realised with
so brutal possibly get the best out firefights are still possible, and staggering fidelity. Every vista is
of the cheeriest action romp in all even advisable, if you’re a fan of a a masterpiece, every character
of videogames? Well, they could, Nathan Drake death scene. Stealth model a work of art, every shader,
and they did, with a flourish. is favoured, but never essential: texture and physics object tweaked
A host of flourishes, in fact. once spotted, you can break line of and tweaked again. No stone is left
Uncharted 4 is simply astonishing, sight and use that marvellous new unturned – even when it’s sliding,
a lavishly decorated, lovingly climbing system to clamber and its physics modelled in real time,
designed game that ensures rope-swing around to the opposite down a rock-face after an
Nathan Drake exits stage left flank, disappear into the long inquisitive Drake has fired his
at the deftly, sweetly handled grass, and plan your next assault pistol at it (that an animated
climax of his best game to date. against the smartest enemy force GIF depicting this went viral
Inevitably, there are trace notes this series has known. illustrates the impact of even
of The Last Of Us here, but at its There are puzzles, of course – Uncharted 4’s tiniest details).
core this is still an Uncharted as ever the sort of puzzles you’d OK, pacing is often sacrificed
game, with all that entails. Where expect in a game that just wants to by the need to tell a story. Sam,
Druckmann and Straley’s previous be enjoyed. In the unlikely event while played wonderfully by Troy
game rears its head it does so you get stuck on one, Naughty Baker, is certainly crowbarred into
elegantly, in service to Drake, to Dog will eventually ask if you’d a universe that had never before
make what has always been an like to simply skip it. There are acknowledged his existence. His
intoxicating but rather uneven similarly generous hints when, brother is still a split personality,
series a little more coherent. out in the expanded open world, quipping and mugging his way
As sequel-making tradition you lose sight of your objective, through the cutscenes before
mandates, it’s a bigger game than a little D-pad prompt panning making scores of orphans and
its predecessors. Not in length, the camera around to nudge you widows the minute you put a gun
however, but breadth. Mindful of back onto the breadcrumb trail. in his hands. But that Uncharted 4
the Uncharted series’ justifiably Not that you’ll need much isn’t perfect doesn’t mean it’s not
earned reputation for linearity, impetus to continue. While the essential. It’s absolute vindication
Naughty Dog has broadened opening few hours are a little for what many thought was a
Nathan Drake’s horizons. There’s languid – the consequence of the mistake, giving the keys to
still a critical path, but you now introduction of Nathan’s brother, Uncharted to the guys behind The
have more choice over how you Sam, who’s never once been Last Of Us. Sad as we are to see
traverse it, with multiple routes mentioned across three games the back of Nathan Drake, we’re
leading to a single objective. An and a Vita spinoff and needs to intrigued to see what Druckmann,
overhauled climbing system lets be ret-conned into the canon – Straley and one of the most
you change the angle of our hero’s once the pace picks up, it reaches talented groups of developers on
outstretched arms in search of the absurd new heights. Some of the the planet come up with next.

174
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Format GBA, SNES Publisher/developer Nintendo Release 1990

Super Mario World


The first game in a beloved videogames that Super Mario 64 locations such as the Vanilla
series on a new platform is bound didn’t address. And yet Super Dome and Cheese Bridge Area.
to be littered with paradigm shifts, Mario World rivals it in the eyes of Another standout is the world
breathtaking new technology, and many fans. So what went right? map. Linking together the surfeit
courageous reversals of accepted In a word: everything. World is of levels, shortcuts and secret
thinking, right? Rewriting the rule an astonishing, unending torrent exits becomes an overriding quest,
book is what Nintendo does, and of ideas from start to finish, each far more important than rescuing
a debut Mario game at the launch so clearly defined in those simple Peach from Bowser; the infuriating
of a new console is when it does graphics that it can be appreciated Forest of Illusion, where every
so. Isn’t it? Not this time. in a fraction of a second as you standard exit leads to a dead end,
The surprising truth is that barrel through the game, drunk is a highlight. It even has a super-
Super Mario World is, by the on the joy of Mario’s momentum. structure – Star Road, a set of
admittedly insane standards of The designers revelled in detail. dreamlike levels that can teleport
the Mushroom Kingdom, quite They set up gratuitous gags with you around the map – and an
conservative. Few of its ideas are immaculate slapstick timing. They epilogue, in the almost comically
not refined or expanded versions constructed ever more devilish tricky Special levels. World was
of things that appeared in the puzzles, and went to new lengths one of the first mainstream action
truly visionary Super Mario Bros 3. to conceal and misdirect around games that really wasn’t over
The liberal, nonlinear structure, them. They went higher, deeper when it was over.
the world map, the item granting and farther than before, and built What Yoshi added shouldn’t be
the power of flight, and eight-way levels within levels within levels, underestimated, either. More than
scrolling all made their debut in missing no chance to elaborate a mere powerup, the dinosaur (or
the preceding NES game. The only the physical structure of Mario’s flock of them) was a tremendously
major addition in World is Yoshi, world or seed it with secrets. They charming addition whose huge
Mario’s cute dinosaur steed and enriched the cause-and-effect leaps and bottomless appetite
later star of his own SNES classic, complexity of the chain reactions rewrote Mario’s playing style.
Yoshi’s Island (an apposite bookend of blocks and items and enemies. Along with the cape feather that
for the machine’s library when it They constructed terrifying, allowed you to circumvent entire
was released towards the end of vertiginous sequences of unstable levels by flying through them,
its life, five years later). and moving platforms, making Yoshi was a theoretical get-out-
Nor was World a technical solid ground a luxurious rarity, of-jail-free card, an overpowered
showboat for Nintendo’s new urging you to never stop, never item that ought to have rendered
platform. It looked slow and plain think too hard, just keep that dash the game’s hardest levels – some
by comparison to the huge, vivid button held down and lurch from of the hardest ever conceived in a
sprites and bold settings in Sony’s one heart-stopping leap to the 2D platformer – laughably easy.
bravura rival Sonic The Hedgehog. next. They placed enemies with But they never did. Balance is
With World coming hot on the pixel-perfect precision. They bent one thing, but in Super Mario
heels of Mario Bros 3, Shigeru space and time, creating delightful, World there is simply too much
Miyamoto and Takashi Tezuka mind-twisting conceptual traps going on for it to even be an issue.
simply hadn’t had time to make it in the spookily lit Ghost Houses. Even its lesser levels constantly
the brash system-seller Nintendo They created clockwork death distract you into stupid mistakes
needed, especially in the west. machines in the castles that need with the sheer density of their
It wasn’t a mistake they’d make almost supernatural foresight and brilliance. It may not have changed
again. Six years later, on much- timing to get past. And they the world but, simply put, it is
delayed but powerful hardware, intensified the joyous surrealism more game, more of the time,
there weren’t many things about of the Mushroom Kingdom in than any other 2D platformer.

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Format 360, PS3 Publisher/developer Rockstar Games Release 2010

Red Dead Redemption


When Microsoft dreamed where you fired the final bullet back on his feet and earning his
up the Achievement system it before the credits rolled. keep serves not only as a gentle
probably had bigger hopes for Along the way, you’ll get into introduction to the mechanics
it than what it has become. a heap of trouble. Hit The Trail’s that stand Red Dead apart from
Achievements – whether on Xbox, true mark of genius is that it has its peers – horse-riding, cattle-
Steam, or PlayStation’s Trophies to be completed in an online Free steering, lassoing and so on –
– tend to fall into one of two Roam session. Player-controlled but also rams home that this was
camps: those doled out simply for bandits are seemingly everywhere, a time of change. The game’s
progressing through the game, or and while death is punished only opening cinematic puts Marston
long, post-game grinds. Every so by a respawn 100 yards from the on a train eavesdropping on two
often, though, a game sets you a action, firefights can drag out, and ageing southern ladies lamenting
task that changes the way you you’re on a deadline spelt out by the slow end of the Old West. You
play, look at and remember a the relentless burning sun. So you see a car, and realise Marston and
game, asking you to do something partner up with a posse, the hunt everyone else are slowly coming
you would never have thought to for the achievement nudging you to terms with the fact that the
do yourself. There’s Geometry towards co-operative play at the meaning of the word ‘horsepower’
Wars’ Pacifism, for instance, a tail end of a game in which you is soon to change forever.
twin-stick shooter asking you not have spent dozens of hours It is, of course, an open-world
to fire a bullet for 60 seconds. working largely alone. game, so it’s perhaps inevitable
There’s Half-Life 2: Episode One’s Not that you’ll have wanted that it isn’t perfect. The middle
Little Rocket Man, which requires it any other way. John Marston third sags a little, as Marston
you to ferry a garden gnome from might just be Rockstar’s finest unquestioningly takes both sides
the game’s first area to the last creation, a conflicted old killer in a civil war that sees rivers of
before depositing it in a rocket. who can switch between cold- and innocent blood being shed and jars
Red Dead Redemption has Hit warm-hearted as the situation with the spirit of the thing
The Trail, which tasks you with requires. With his wife and son elsewhere. For a while here it feels
travelling from the pier at taken captive and held to ransom, like just another open-world game
Blackwater, in the northeast there is narrative justification here – you’re a bad guy doing bad
corner of the map, to Escalera in for the contradiction between a things for bad people, just wearing
the far southwest, before sunset. character and his actions that a poncho instead of a suit, riding
Since Blackwater is the final hamstrings so many open-world a horse instead of a sports car –
location you visit in the game, games, and especially Rockstar’s. rather than the unique genre
the journey serves up a fond Marston is joined by a fine piece of the first and third acts.
retrospective of adventures past, supporting cast. Yes, there’s the With the masterful, zombie-
taking you from the snowy north usual revolving door of crazies themed Undead Nightmare addon
to the sun-parched desert of and ne’er-do-wells with bizarre, offering as savvy an approach to
New Austin, then across the murderous to-do lists, but there DLC as Hit The Trail does to
water into Mexico, its burnt-red is nuance to the ensemble too. Achievement design, this is a
clay reddening further as the sun The elegant tutorial of the opening rich, sprawling game that offers
dips over the horizon. Along the hours has Marston convalescing something unique to its crowded
way you’ll pass the gang hideout at a ranch run almost single- host genre. The ways of the Old
you cleared out with Molotovs handedly by its owner’s daughter, West may eventually have been
in the game’s opening hours. Bonnie MacFarlane. She is a wiped out by the pace of
The graveyard where, a little later woman in a man’s world and she technological change, but even
on, you helped a necrophiliac knows it, and her sharp banter now, a generation later, Red Dead
dig up a corpse. The riverbank with Marston as she gets him Redemption’s aim holds true.

178
14
Format N64 Publisher/developer Nintendo Release 1996

Super Mario 64
To get one of the ‘secret’ castle after Mario himself. Miyamoto that always outstrips yours, so you
stars in Super Mario 64, you need insisted that it had to be fun always have multiple things to do
to catch a yellow rabbit. It’s there, simply to manipulate Mario with and are free to pick what to tackle
unexpectedly, when Mario unlocks no rhyme or reason. This resulted and when. It’s so commonplace
a door in the basement of Peach’s in a game in which moving around now that it’s easy to forget how
castle, hopping to and fro. There’s in 3D wasn’t just easy, it was alarmingly freeform this was.
no hint that you’ll be rewarded for intoxicating and hilarious. It takes Then there are the two endings
capturing it; you just try because a while to get to grips with moving – you can beat Bowser barely
in this warped, consistently Mario relative to the uncommonly more than halfway to attaining all
inconsistent, logically illogical, free camera; it could never be as 120 stars, offering satisfying goals
so-surreal-it’s-real universe, it instinctive as it had been in 2D. for both everyman and Mario
seems like the thing to do. And To compensate, Mario got a set of fanatic. But mostly there’s the fact
because it’s fun. It’s a throwaway moves so complex, so extravagant, that this abstract currency of stars
moment, but it also says a lot so focused on pure entertainment meant anything could count –
about this era-defining game. value, that it included an entirely even, yes, catching a rabbit.
Super Mario 64 was a voyage of pointless breakdance routine. To All of this is what makes Super
discovery for everyone: Shigeru this day, it’s virtually impossible Mario 64 such a visionary and
Miyamoto, his design team, EAD’s to fire up the game without taking profoundly influential game. All
coders, and us. It’s been said that a moment to do handstands on of this is also what ultimately ate
its achievement was transposing treetops and triple-jump dives away at the pure platforming genre:
Mario’s world into 3D but, with into the water. Mario occasionally although Super Mario 64 never lost
the exception of the vertiginous attains such giddy, uncontrollable sight of the running, jumping and
Bowser stages, it did nothing of momentum that he seems to have falling, it offered a blueprint for a
the sort. It made an entirely new a mind of his own. scattershot, activity-centred style
world for him and around him. If It’s logical enough that, as the of game design.
Ocarina Of Time was a translation, first test of Mario’s motion, the But none of this is quite what
Mario 64 is a whole new language. developers gave him something to makes it a work of genius. That
And it didn’t stop at defining chase after. It’s more surprising lies in its expression of beautiful,
the exploration of 3D space: it that MIPS the rabbit made it into funny and wicked ideas that could
broke every conceivable boundary. the final game. He did so because only exist in a 3D game space. It’s
Who says a level needs to have a Miyamoto’s visionary team built a the infinite staircase you’re always
start and an end? Who says it place that could accommodate him at the bottom of. It’s the secret
needs to be the same every time – or pretty much anything. Mario entrance you glimpse in a mirror.
you go in it? Why should levels be 64’s structure of entrances to self- It’s the mind-messing reversals
connected in a string – can’t they contained levels around a hub of Tiny-Huge Island, the spooky
grow organically out of a hub? became the de facto standard for underground town-in-a-box, the
Does everything in the levels 3D platform games and action- microcosmic Igloo ice maze, the
really need to have a point, adventures, at least until GTAIII ship rising from the sea bed with
anyway? And let’s face it, does a showed what could be done with a you inside it. It’s the unfettered
level even need to be a space at all? single, contiguous space. But even wonder of one of videogames’
Couldn’t it be – say – a rabbit? more radical and long-lasting than finest minds seeing that the world
That slippery rabbit – named the way it structured space was has three dimensions, devising
MIPS, after the Silicon Graphics the way it structured goals. something you’d never have
subsidiary that worked on the There’s the use of the stars as a thought of, and – with typically
N64 architecture – was, in fact, system of progression, opening up gleeful generosity – allowing
the first part of Mario 64 to exist, the castle and the levels at a pace you to discover it as if you had.

180
13
Format 360, Mac, PC, PS3 Publisher/developer Valve Release 2007

Portal
Type ‘idclip’ while playing above into the one below as you with the rest. Peek beyond, and
Doom and you can walk through accelerate up to terminal velocity, you find the dirty, over-engineered
walls. It’s just a cheat code, but or staring at your own back scaffolding on which the
dematerialising the linedefs and repeated infinitely into the predominantly gleaming white
vertices that define each level’s distance by the portals placed chambers of Aperture Science
perimeter offers fresh perspective in front of and behind you. are built. Look closer and you’ll
on their construction. Fourteen More usefully, you can appear discover evidence of former test
years after Doom’s release, Valve on the other side of an otherwise subjects – cubbyholes, hideaways
made Portal, a game that’s wholly insurmountable gap or, thanks to and unofficial pathways smeared
focused on disrespecting the conservation of momentum, fling with graffiti, all beyond GLaDOS’s
boundaries set out for you. yourself to great heights. Quick- surveillance network. Despite the
Based on a project called thinking players can avoid fatal power of your Portal Gun, you can
Narbacular Drop, created by impacts, and later on in the game never outmanoeuvre Valve’s level
students from DigiPen Institute you can use portals to break designers, of course, but Portal
Of Technology, Portal is a mind- dangerous lab equipment, such as makes you feel as if you have, each
bending firstperson puzzle game the game’s chatty sentry turrets, fresh discovery seemingly entirely
that chronicles the rebellion of by conjuring up a warranty- your own as you begin to break
lab-rat protagonist Chell. Awaking voiding fall right underneath out of the claustrophobic confines
to find herself in an Aperture their adorable, murderous feet. of Aperture’s network of test
Science Enrichment Center cell, For all the gun’s brilliance, chambers and gain the upper
she is funnelled through a series however, the real star of Portal is hand. In threading everything
of increasingly complicated tasks GLaDOS. Voiced by Ellen McLain, together, the game sets a standard
under the watchful observation of the derisory AI spends the for environmental storytelling
GLaDOS (Genetic Lifeform and duration of the game patronising that has yet to be bettered.
Disk Operating System), an AI and belittling you. And yet Portal’s mix of elements is
taskmaster shot through with a GLaDOS’s sustained assault on so expertly constructed that its
streak of petty sadism. your self-confidence lends the impact isn’t greatly diminished on
Making your way through each game a strangely charming a second playthrough, despite the
chamber would be impossible atmosphere, and the impulse to fact that you’re now armed with
without Portal’s contribution to hear the next brilliantly conceived the foreknowledge of all the puzzle
firstperson tools: the Aperture put-down is no less powerful than solutions. And, as added incentive,
Science Handheld Portal Device. the drive to solve the game’s Valve throws in Challenge Maps
As weapons go, it’s as imaginative puzzles. Don’t let the simplistic and Advanced Chambers, the
and versatile as Half-Life 2’s memes that emerged from the latter complicating matters with
Gravity Gun and even more fun game put you off: Portal’s is a new hazards, the former keeping
to wield (its ancestry is betrayed videogame script of uncommon everything the same but requiring
by the tool’s secondary ability to inventiveness and hilarity. you to complete each puzzle in the
pick up and toss objects). Once Having already subverted shortest possible time or with the
up to full functionality, the gun so many firstperson traditions, fewest steps or portals possible.
is capable of creating two portals, Portal goes further by slowly It’s telling that, even under such
one orange and one blue, with unravelling its own fiction. It scrutiny, the game never threatens
anything that passes through starts with a loose panel here to reveal any weaknesses along the
one emerging from the other. and there, an abandoned office way. Nine years on and in the
As such, you can set up left open or a segment of the company of a brilliant sequel,
fascinating feedback loops: compound’s shifting walls that’s Portal feels no less wondrous
perpetually falling from a portal been prevented from sitting flush today than it did in 2007.

182
12
Format Wii U Publisher Nintendo Developer PlatinumGames Release 2014

Bayonetta 2
Bayonetta 2 very nearly While aimed squarely at genre expanded, and your health bar will
didn’t exist. After one poor fiscal connoisseurs, with its extended have grown, but your core skillset
quarter too many, the original air combos, cancels, parries and all – watch, wait, dodge and then
game’s publisher, Sega, was told by manner of advanced techniques, steam in – is the same from the
parent company Sammy to narrow the key to Bayonetta’s magic is its first minute to the last.
its focus onto proven hits. That accessibility. Squeeze the right Well, almost. It might have
meant recognisable IP such as trigger and our hero cartwheels Nintendo’s name on the box,
Sonic and Aliens, and reliable away from incoming attacks; but Sega’s legacy lives on in an
performers such as Football time it right – which you almost After Burner pastiche that has
Manager and Total War. There was certainly will, because the input Bayonetta and pal each stand on
certainly no room on the newly window is generous in the the back of a jet fighter and fire
risk-averse publisher’s release extreme – and time slows down, magical bullets at waves of
slate for a complex Japanese giving you a few seconds to dole enemies. If some hard-worn 16bit-
brawler starring a sexy, sassy out damage without fear of era platform loyalty means that
witch who makes lascivious quips reprisal. Melee combat games are doesn’t sit right with you, it can
while kicking angels and demons defined not just by the means they quickly be transformed into a
in the face. While 2010’s Bayonetta give you to kill things, but how Star Fox homage by donning a
was a critical darling and a cult they enable you to keep yourself Fox McCloud costume that not
hit, a sequel was never going to do alive, and it is a rare game indeed only changes the look of our
the numbers Sega now needed. that manages to blend the two protagonist, but also turns the
We’ll never know quite how far without making something so plane into an Arwing, the dodge
along it was when the axe dropped frighteningly hardcore that most into a barrel roll, and shows three
– though it was far enough for players will never see it through. allied ships behind you in a
Sega’s PR team to talk to us about Devil May Cry 3’s Royalguard style cutscene. Elsewhere, Bayonetta
a possible cover story – and for a is a beautiful thing to watch being borrows duds from the likes of
while it seemed as though the used skilfully, but put a pad in Link and Princess Peach, and uses
sequel to one of the great melee inexperienced hands and you’re Nintendo-themed weapons,
brawlers was set to lie forever on only going to see someone including one modelled on a Chain
an Osaka cutting-room floor. embarrass themselves. Bayonetta 2 Chomp. All these are also available
Then Nintendo unexpectedly retains the sky-high skill ceiling in the original game that comes
saved it. Bayonetta 2’s subject that the purists crave, but down bundled with Bayonetta 2’s special
matter and target audience may on terra firma it’s perhaps the edition, a sales-minded decision
seem an even less suitable fit for a friendliest on-ramp that this by Nintendo aimed at luring in
largely family-oriented company, genre has ever known. those who never played the first
but the Umbran Witch is more at Witch Time, as the dodge’s one that also helped solve a
home on Wii U than you might effect is termed, also gives potentially lengthy office
think. With its bold colour palette, Platinum the means to ramp up argument about whether the
blue skies and playful humour, the odds against you, so within original or its sequel was the more
Bayonetta 2 is a more appropriate minutes of loading up the game deserving of a spot in these pages.
stablemate for Mario and Yoshi you’re being chased up the side of The truth is that both games are
than Master Chief or Lara Croft. a skyscraper by the snapping jaws essential, but Bayonetta 2 wins
PlatinumGames’ commitment of a dragon from Hell. Things just the day, if only for the way it
to flow and feel mean that, in get bigger and sillier from there, cartwheeled away from the axe
Wii U, its game found its most and by game’s end you’re bopping and slapped the suits in the face,
appropriate home – if not for gods on the nose without batting escaping development limbo to
potential sales, then in spirit. an eyelid. Your moveset will have become the best game on Wii U.

184
11
Format Various Publisher Various Developer Mojang Release 2009

Minecraft
Minecraft stands So Minecraft is big. You knew every advance has you learning
monumental. Its value ($2.5 that. But the sheer variety and new insights into the way the
billion, according to Microsoft) scale of its achievements are still world works. Many of the post-
is one thing, but quite another important to note. And they aren’t Minecraft games that use crafting
is its stature in the industry and why you should play it. The real mechanics employ them as ways
beyond. Notch, now with 3.8 secret to Minecraft is that despite of slowing player progression,
million followers on Twitter, is all of that hugeness, it remains making them grind along defined
a developer icon, having created personal. You could say that it’s lines of progression, metering
the game largely in public and huge because it’s personal. their achievement. Minecraft’s
crafted it in response to player For a start, that success approach is far more humanistic.
reaction. Minecraft’s current-day has been down to players, not To get to the Nether dimension
developers – Jeb, Dinnerbone, multimillion-dollar marketing you’ll need obsidian, but it’s up
Grum et al – attract mobs at any campaigns. It was as if it was built to you how you get it. Or maybe
event they attend, and are revered for, dare we say it, virality. With you just start a farm instead.
as gods at their game’s official no tutorial and facing a world in What makes it all seem
convention, Minecon. Their which without preparation they accessible is down to the fact it’s
uncommon familiarity to fans would be killed by monsters on all made of blocks. They’re big,
has melted barriers between their first night, early players hard to miss, tempting you to
players and makers. needed to learn how to make a understand their properties. And
Minecraft was the catalyst for pickaxe and a torch, and build a when you place them, it’s hard
the explosive growth of a new shelter. Very quickly, the act of to make things that look truly
genre, the sandbox survival game, playing meant joining other terrible, and they’re easy to wipe
and its naive-seeming pixelated players, if only by watching their away and rebuild. Minecraft
blocks popularised a new aesthetic videos or reading their tips on requires none of the sculptural
that’s become for a generation of forums, to develop a knowledge facility that most 3D building
players as natural a signifier of of how things work, ready to be tools demand, and yet still offers
‘games’ as Mario’s smiley faced passed on to the next newcomer. great flexibility in terms of both
Mushroom Kingdom. Perhaps What made players persevere scale and detail. Make a world!
more so. It’s YouTube’s most were the still-brilliant interplays Make a house. It’s up to you.
popular game, having made between an exciting scenario Minecraft’s redstone, which
genuine stars of many YouTubers. (survive, explore and build in a enables machines to be built, and
Minecraft’s gently melancholic wild world where monsters come command blocks, which give finer
music, punctuated by TNT blasts, out at night!), an intricate crafting control over the way the game
is the soundtrack to legions of system, and the many little behaves, allow players to create
parents’ lives. It’s on everything, complexities that arise from the worlds with new rulesets that can
after all, from smartphones to simple rules that govern blocks, tell stories or allow specialised
PS4, as well as in classrooms. creative freedom, and getting to functionality. If you want more,
It’s sold over 100 million copies. play it all with other people. there’s always modding.
And it’s a platform for many more Minecraft’s crafting system These tools aren’t easy.
experiences besides, like Survival unfurls as you progress: from Minecraft as a whole isn’t easy.
Games and Build Battle, products chopping wood to finding iron, And yet it’s only as hard as you
of a vast, often self-taught discovering diamond ore deep want it to be. That’s a value that
community of mod makers, server underground and building a Nether permeates the game and why it’s
owners and creative teams who portal. Each stage opens new captured so many imaginations
have formed a professional possibilities and feels organic and since it emerged seven years
industry around the game. rewarding on its own terms, and ago, and is still capturing more.

186
10
Format 360, GC, PC, PS2, PS3, Wii Publisher/developer Capcom Release 2005

Resident Evil 4
The phrase ‘a new kind of evil’ accurate shot, slowly filling your making moves with devilish
has been devalued over the years, rifle scope. Laxatives? Try the cunning, it validates perhaps the
but not by Resident Evil 4, where sound of a chainsaw. series’ biggest gamble of all: the
clucking chickens scamper at the Subversion is Resident Evil 4’s retention of its archaic tank
feet, cows lazily chew cud in their secret weapon, the very best of its controls. In the absence of circle-
stalls, men tend the crops, and scares powered by reversals of strafing, it’s the same old game
women stoke a communal pyre on expectations. Never before has the of trepid steps, urgent retreats
which trespassers are burned alive. series cast you as ‘un forastero’ – and panic-inducing turns.
In the parochial mob, Shinji an outsider. Having seen Leon S Now, though, there are brand-
Mikami and Production Studio 4 Kennedy through his role of new players. Ganados and Los
found something scarier than the defending his hometown against Illuminados footsoldiers won’t
common gang driven by money or the T-virus outbreak in Resident merely amble into your sights,
delinquency: pure, unbridled hate. Evil 2, now you join him as a they’ll run outside of them, duck
For the first time one of the series’ heretic in a world that’s dropped as you take aim, sidestep, run, or
games lives up more to its western off the knife-edge between rural sneak up behind you and laugh.
title than its Japanese original, tranquillity and abject barbarism. Groups will slowly advance while
Biohazard. Despite familiar themes Everything from the man-traps to those at the back take aim and fire
of infection and possession, there the pervasive fog suggests a place arrows, throw knives, sickles and
really is a new kind of evil at work that, from mortar to flesh, has makeshift spears. For once, you
in its obscure parish setting: an mobilised against you. have all the high-tech weaponry
indigenous, human kind. No matter the tools you acquire in the world while your enemies
How easy it was when it was (rocket launcher aside), it will are medieval throwbacks. And it
just zombies, so simple to predict always outmanoeuvre you. If the helps you not one jot.
and dodge. There’s a reason why series drilled the same rules of The decision to ditch the series’
your first encounter with Los engagement deep into your head ubiquitous storage chests but not
Ganados mirrors the controversial over several games, this one its personal inventory system, that
‘head-turning’ sequence of the switches them with malicious obstructive block puzzle of objects
very first Resident Evil. Just as the glee: headshots trigger dangerous and slots, seemed absurd until
bar was being set back in 1996, mutations, enemies hide their Capcom willed it to succeed. The
here it was being reset for a new weak spots, paces quicken and carnival-style shooting stages are
generation. When that villager’s slow to disrupt your tactics. as incongruous to Ramon Salazar’s
head snapped towards you, Still a quintessentially Japanese castle as a pub quiz machine, but
focusing a glare full of feral rage, production, Resident Evil 4 is self- nobody would see them removed.
it was the first time in nine years aware, happy to bring down the And the merchant is the most
you’d emptied a clip out of fear. fourth wall and packed with all the traditional device the series has
If earlier sequels tirelessly rung usual otaku fetishes: a Lolita girl ever used, his repeat appearances
the changes in search of the right sidekick, a lipstick mercenary, following no logic known to man.
combination, this game sounds a heavy weapons and pantomime Would a more po-faced game have
klaxon. It has less forgiveness, villains. And it’s still a Resident included The Mercenaries as an
more action, less backtracking and Evil game, pulling off the near- extra, for perhaps the greatest
a whole lot more gristle. Fear? Try impossible by retaining almost all bonus mode ever? Doubtful.
the feel of your heart pounding as of the mechanics of its ancestors If it’s the details that make a
you’re smoked out of a bell tower, yet somehow working them to game special and the dynamic
into the murderous crowd. Horror? its advantage. With its enemies that makes it great, this hit both
Try the sight of a Regenerator, employing all kinds of strafes and marks square between the eyes.
immune to all but the most subterfuge, shifting gears and A momentous, bloodcurdling epic.

188
09
Format 3DS, GC, N64 Publisher/developer Nintendo Release 1998

The Legend Of Zelda: Ocarina Of Time


Shigeru Miyamoto once and locked doors are the building the player ever onwards. Is there
said “a delayed game is eventually blocks for puzzles with solutions any other game set in a world that
good; a bad game is bad forever”. so elegantly simple they take the you’ve already failed to save?
It’s unclear what game he had in most grizzled player by surprise, The darkness of the adult time
mind, but the sentiment certainly allowing you to make it through infuses the whole world. Nintendo
fits Ocarina Of Time, the game one door at a time, get that little being Nintendo, the gorier sides of
that didn’t make the Nintendo 64 bit closer to the boss, and then get growing up are hidden beneath a
launch date by over two years. stumped all over again. Few entire covering of wit and sly obscurity,
No wonder it too so long, given games can compete with the single but they’re there all the same. The
what it delivered: a fully 3D world moment in each Ocarina dungeon world resonates against its earlier
to explore, combined with an when finding a new item suddenly self, and unless you’d been paying
inspired directorial flair, and opens up new areas and previously attention to Link as a child, you
some of the greatest dungeons, insurmountable challenges are may not understand why he stares
characters and gadgets of any suddenly all too possible. The blankly at a stump in the sacred
adventure. The game begins in Water Temple still arguably stands meadow as an adult. It’s one of the
Kokiri Village, a training level as the greatest challenge of spatial many riddles that exist in every
that is also a masterstroke of awareness in a 3D adventure game, corner of the game; from visiting
simplicity. Rather than a list of and even when the challenges have the ghosts of people you knew as
instructions and commands, or been met, all the switches pressed a child to selling masks to spread
dropping you in at the deep end, and all the keys collected, there is a little happiness, the dungeons
Ocarina begins in an eminently always one final challenge – usually and both worlds of Ocarina are
explorable village and tells you huge, with teeth. The bosses are crammed with possibilities.
to explore it. There are chests to screen-filling behemoths that can Ocarina is also a model of how
find, people to talk to, a training toss Link around like a ragdoll, to design for specific hardware:
dungeon – it’s several hours manipulate reality to their will, or the N64 C-buttons allowed wide
before you even feel a need to look even mimic his form and moves – access to your inventory and the
farther. When you do and the how can you defeat yourself? titular ocarina, while Z-targeting
world opens its horizons, it is one The light and dark worlds of allowed an easy switch between
of gaming’s great moments. Zelda A Link To The Past had made the movement and combat that has
games were always epic, but it was dual-world mechanic a central become a standard. Automatic
with Ocarina that they achieved part of Zelda’s mythos; Ocarina jumps removed the distraction of
Homeric scale: the central field upped the ante by making the lining up movement: Link jumped
seems to go for leagues, opening division between the two worlds when he reached edges because…
on to a sea, a castle, a fortress, nothing more complex than well, he would, wouldn’t he?
mountains, woods, a ranch. Even chronology: there were no portals Ocarina Of Time instantly
the best games hadn’t presented or what-might-bes, just a gap of rewrote Zelda history such that
an adventure like this before. seven years. You were either its precursors, barring perhaps the
Adventure, of course, requires young Link, struggling against the exceptional A Link To The Past,
adversity. In Ocarina the real brawny adult figure of Ganondorf, seemed mere blueprints; it was an
enemies are not the skeletons, or you were adult Link, in the astonishing achievement and still
wolves, ghosts and octoroks that adult world Ganondorf ruled. The a landmark for 3D adventures in
attack Link, but the Rubik’s Cube brilliance of this touch, quite apart general. In a series composed of
of the dungeons. The interlocking from the change in focus it allows awfully big adventure games,
rooms, switches, moveable blocks, the later challenges, is in giving Ocarina may no longer be the
hidden items, crystals, manholes, an inevitability to Ganondorf’s prettiest or the biggest, but it’s
torches, targets, spikes, statues victory, creating a fear that spurs still arguably the best of them all.

190
08
Format Wii Publisher/developer Nintendo Release 2010

Super Mario Galaxy 2


Yes, it’s essentially a level conjuring levels of bewildering it’s hard to mind – you know
pack. Though it’s not Nintendo’s ingenuity that resemble no other there’s another great one around
first, and these are very different platformer you’ve ever seen. As the corner. There are so many
circumstances to The Lost Levels. early as World 2’s Puzzle Plank standout sequences: Shiverburn
The sequel to Super Mario Bros Galaxy, its buzzing sawblades Galaxy’s irresistible combination
was an attempt to capitalise on offset against the soundtrack’s of ice and fire, as a skating Mario
the success of its genre-defining cheerful fiddles, Galaxy 2’s levels pirouettes across lava; the
forebear, a game geared towards an are dismantling themselves as Spielbergian thrill as you weave
audience that, having vanquished Mario leaps and yahoos through through the ancient rumbling
Bowser, craved a steeper challenge. them. Later stages take the conceit mechanisms of Clockwork Ruins
Super Mario Galaxy 2 may be a hint to ever more abstract realms. Galaxy; the nostalgic sigh of
more difficult than its predecessor If this interstellar journey Throwback Galaxy; or the moment
– certainly its early stages aren’t sometimes leaves you pleasantly in Slimy Spring Galaxy where you
quite so straightforward – but baffled, you’re never discomfited: emerge from a refreshing swim to
challenge was not its aim. Rather, Mario has always been a joy to sunrise at the end of the universe.
here were the concepts EAD Tokyo control, but this time he’s brought As dazzling as it is from a
simply had no room to stuff into along a set of powerups that might conceptual standpoint, it would be
the first Galaxy. These levels just be his best ever toolkit. easy to overlook the brilliance of
weren’t lost; they’d always been Alongside the first game’s Bee and the game’s fundamentals. Take,
there in the collective imagination Boo forms, there’s the satisfyingly for example, the camera, which
of one of the industry’s most sturdy Goomba-flattening Rock consistently frames the action
inventive developers, ideas biding Mario, while a burrowing drill immaculately. With no right
their time until the studio had the pickup is used judiciously but analogue stick to manually guide
resources to fully realise them. expertly each time it shows up. it, it has to cope with some
At first, it doesn’t quite feel Cloud Mario allows you to conjure astonishingly demanding level
as special as the original, though three fluffy platforms of your own geometry, but it never falters.
that’s no surprise – few remember – which naturally means secrets Gravity might flip, platforms
the second man in space, after all. can be hidden higher and farther. might slip, or climb, or blink into
The absence of Yoshiaki Koizumi’s And the return of Yoshi is simply or out of existence. Mario might
wonderfully melancholic a delight. His prehensile tongue find himself above, beneath, or
storybook is also keenly felt. The gives the Wiimote pointer a more even inside a planetoid. No matter
spaceship hub is more utilitarian interesting role than to vacuum what’s happening, you always
than Rosalina’s comet observatory, up star bits, while a trio of know exactly where you are.
and its accompanying theme powerups temporarily transform If it’s a level pack, then, it’s
isn’t a patch on the best Disney him into a lightbulb, a blimp and, the greatest level pack of all time,
waltz that never was. best of all, a runaway train, legs a sequel that embarrasses other
Then, via a rudimentary level circling 19-to-the-dozen as he sequels with its constant, giddy
map, you launch into the first dashes up vertical inclines. invention and its wide-eyed
galaxy – and, as a brass fanfare Several galaxies showcase some sense of wonder. The plumber’s
sounds upon landing, you realise of Nintendo’s finest ever level pioneering journey beyond the
Nintendo reserved the magic for designs, and yet many of them stars will always hold a special
the stages themselves. The are only visited once. Ideas are place in the heart of many players,
designers trust that players will always discarded before they can but moment to moment, his
be familiar with the original’s be exhausted, often leaving you second trip into the Super Mario
gravitational twists, which allows wanting more. But as you’re Galaxy is his brightest and
them to experiment even further, hurried towards the next world, best adventure to date.

192
07
Format Various Publisher/developer Various Release 1984

Tetris
Some say Tetris is so pure before you consider score, Tetris of quests in a log – and wipe it
and simple that it barely qualifies lures you into worry about where clean. Tetris’s stroke of genius
as a videogame at all. To others exactly that next block should go. isn’t to take destruction out of
it’s the videogame reduced to its It’s said that the best-designed the equation, but to unite creation
essence. Tetris did, however, come games leave players only ever and destruction in a single, simple,
from outside the then-young blaming themselves for failure. In endlessly compulsive act.
videogame industry: a computer Tetris there literally is nothing else Although Tetris spread on word
research lab in Soviet Russia, and you could blame (except perhaps of mouth and on its undeniable
the interest of a puzzle-loving the vicissitudes of random block merits, there were external factors
mathematician, Alexey Pajitnov, selection), since you design the in its success too. One was timing.
in the nascent field of AI. To levels as well as play them: it The Cold War was thawing and
him, a puzzle was something begins with just an empty screen, the game became symbolic, the
that functioned on levels both and it’s your own placement of first great entertainment export
logical and psychological, the falling blocks that dictates the of a new Russia. This was cleverly
mathematical and emotional. difficulty. It’s a strategy game in exploited in graphics and music
Certainly, the design Pajitnov redux, where planning is all: it’s added by the western and Japanese
arrived at via this unusual route not just pieces piling up at the companies marketing the game.
is a work of psychological genius foot of the screen, but dozens of Beyond that, Tetris can be coded
that manipulates its human test micro-decisions, be they careful, to run on just about anything, and
subjects like lab rats. Simplifying panicked or impulsive. You watch it has been: computers, just as PCs
the Pentomino geometric puzzles as an accumulation of your own with basic graphical capabilities
(whose pieces are made from five failure – not the work of some started appearing on every desk in
squares) into tetrominoes made of cruel designer, but your own the world, then Nintendo’s Game
four squares, Tetris adds the time actions – climbs up the screen. Boy, where it was instrumental in
pressure, random sequencing and And there’s nothing you want turning both game and device into
limitless scope that running on a more than to make it go away. phenomenal successes, and on to
computer allows. Four squares can Tetris’s abstract, peaceful everything from mobile phones
be combined into seven possible nature – its supposed avoidance to iPods to calculators.
shapes, matching the seven things, of the destruction, consumption Pajitnov created Tetris while
give or take, that the human brain and competition that have always working for a Communist state,
is supposedly able to recognise at dominated the videogame form – so it was claimed for the people
once. Here is a game that operates is often cited as the reason it has (ie, the government) of Soviet
on a subconscious level, slotting reached a far wider audience than Russia. All this initially meant was
into the brain like one of its pieces other games. It might be fairer to that it was only western licensees
into the gap awaiting it. credit Pajitnov’s clear vision of which really profited from it. But
In fact, Tetris is probably best the fundamental emotions and the unruly tangle of its bungled
played subconsciously, in a zen thought processes contained in rights sales, and the difficulty of
state where matching blocks and all games: discovery, recognition, clamping down on clones of a
clearing lines is a near-automatic completion. The context may game almost any programmer can
response. But several aspects of differ, but the player’s most basic remake, has spread Tetris farther
the game constantly pull you out motivations in Tetris are shared and wider, in more versions, than
of that state. The scoring system with the vast majority of other any videogame before or since.
dares you to build higher and more games: the adrenaline kick of fast In a beautiful irony – and not in
complex structures so you can reaction, plus the urge to impose a way the Politburo would have
eliminate four lines at once in the order on chaos, to take a slate – meant – Tetris is still the people’s
big-scoring ‘Tetris’ move. But even of blocks, of enemy spacecraft, game, and always will be.

194
06
Format 360, Mac, PC, PS3 Publisher/developer Valve Release 2004

Half-Life 2
Had it slipped even further Worse than the discovery of there in the places where it
from its intended 2003 release Overwatch soldiers burning bodies matters most: Nova Prospekt,
date, sending expectations not just on Highway 17 is the ease with Highway 17, and Ravenholm.
through the roof but into outer which it’s overlooked, suggesting Often cited as the weakest link,
space, Half-Life 2 would still have a background of atrocity that its combat is nothing of the sort.
scored an Edge 10. Like Xen, the shakes the imagination. Were it just a question of AI
border world in which life for Likewise, most of the peeling tactics and ballistics modelling,
Gordon Freeman went from bad to walls and alcoves have some kind the critics would be on to
catastrophic in the blink of an eye, of window into Combine-occupied something, but killing a man can
it exists in a universe of its own. Earth, similar in effect to decking mean so much more given the
Many are the imitators who have a claustrophobic restaurant in right context and a modicum
borrowed chapters whole from its ceiling-high mirrors. Anti- of effort. Every set-piece in
playbook, and yet 12 years on, its establishment slogans wrestle Half-Life 2 is logically staged;
integrity is undiminished by being with Dr Breen’s propaganda, every trigger pull has meaning.
nibbled at by the crowds – a newspaper clippings chronicle the As for the G-Man, his meaning
testament not only to its robust fall of Man, and a world is created remains safely locked inside a
constitution, but how impossibly far bigger than the game that leads briefcase. He might just be the
inimitable the whole has become. you through it. The remnants of most infuriating device a drama
Still it overwhelms. Simply human infrastructure, meanwhile, could ever have, a placeholder for
classifying it can be a game in ship survivors into City 17 but truths that even Valve has yet to
itself, leaving you with something never take them out. Given sign fully imagine. Is he the puppeteer
like ‘big, dumb, ingenious fun’ and upon sign of global peril, you behind this epic state of affairs? A
the knowledge that you’ve been really are the last free man. transdimensional anomaly? A face
bested. Really, nothing explains Half-Life 2 refuses to sit within from the shadows of Black Mesa?
it better than Freeman himself, the highbrow genres invented – Gordon Freeman himself? Ashton
a muddle of scientist and soldier or indeed reinvented – to describe Kutcher? It doesn’t matter. In fact,
who, through exemplary use of it. You could call it a work of it’s best we never know. G-Man
anecdotes and narrative technique, interactive cinema, a triumph works best as the only thing we do
has ascended into myth. Never of environmental narrative or know him as: a simple agent of
seen but reflected in the words a milestone in virtual mise-en- fate, struggling to keep tabs on
of others, he’s a perfect catalyst scene, but you’d only embarrass Freeman’s wild endeavours.
for the game’s historic events. it, and yourself. This is a shooter Despite the cruel indignities
His flight through the streets – a game of guns and gore. of time upon its texture work,
and suburbs of City 17 is ominous, It’s not enough to say that and the trampling boots of
bewildering and oppressive. This Valve’s happy to yank a buzzsaw quick-marching technological
is a world being wrung out over a blade from a wall and fire it progress over its physics model,
drain, and Valve pokes a camera through a zombie’s guts; it rendering each faintly ridiculous,
into its darkest corners at every delights in doing these things. what endures as strong as ever is
chance it gets. Or, to be precise, It cheers the barrel that pitches that fantastic sense of otherness.
you do. The ‘directed action’ multiple Combine high into the Half-Life 2 wordlessly embraces
of Half-Life has evolved into air and leaves them burning on its appetite for gunplay and ludic
something not just more dramatic, the ground. The thought of Dog contortions, then makes them
but also transparent. Unlike Gears leaping buildings to take down vanish with a wave of the hand,
Of War and its ‘objects of interest’ aircraft gives it goosebumps. leaving in view only the most
lock-on camera, Half-Life 2 knows Talk of narrative ambitions all enduring and self-accepting
the value of truly ambient events. you like, but the evidence is of videogame worlds.

196
05
Format PS4 Publisher SIE Developer FromSoftware Release 2015

Bloodborne
It sounds like a gimmick. easier even as the odds against games’ low fantasy; in its place is a
So recognisable and established you ratchet up and up. It is not Lovecraftian horror that uses jump
has Hidetaka Miyazaki’s template without its spikes, admittedly – scares, and the threat of them, to
become that any minor deviation countless playthroughs later, we have even the stoutest old guards
from its ruleset feels like change still sprint past the trio of rival exploring these places in terror.
for change’s sake. If you’ll forgive Hunters in Yahar’gul Chapel, still Until the fighting starts, at
us for briefly transplanting you back off and catch our breath which point things move at
from Edge to a publicly traded when faced with those ghastly lightning speed. As hard as it is to
publisher’s investor call, it is grabby things in Upper Cathedral adjust to the lack of a shield, the
tempting to dismiss Bloodborne Ward – but Bloodborne asks so change of mindset is the greater
as the result of a platform holder much of you from so early on that challenge. When an enemy backs
exploiting the success of one of mastery quickly feels like your off, you must follow; when you’ve
the most beloved franchises in the only option. The game’s opening, been hit, you’re often better off
world, making just enough little set across the cobbled streets of continuing the assault than
changes to justify the creation of Old Yharnam and centred on a retreating to heal, since landing a
a new IP, then making it exclusive town-square bonfire surrounded few quick hits will regain your lost
to its new console. It was as easy by ghoulish pedestrians, is a health. The pace of the thing
to be cynical about Bloodborne’s punishing gauntlet of encounters means that it feels more like an
announcement as it was to be that are subtly, yet significantly, action game than FromSoftware’s
excited by it. A gun instead of a different each time you face them. previous output. It’s hardly
shield? A flighty sidestep instead There are fixed spawns – the Bayonetta – there are no complex
of a dodge roll? Victorian England gunman behind the stagecoach, combos here – but there’s a
instead of medieval Lordran? Pshh. the axe-wielder behind the frantic pace, and balletic grace, to
The reality is, of course, very staircase – but many of these the action that is unlike anything
different. The pistol, blunderbuss denizens are on the move, else Miyazaki has made.
or repeater in your left hand isn’t shuffling loosely to and fro around Yet the game’s greatest
Miyazaki giving out guns, but the fire. The group of three that achievement is in its world. We
eradicating the shield; your cornered you might be just one have come to expect masterful
Hunter’s movement speed isn’t on your next spawn, but there’s level design from a Miyazaki
a gimmick, but a necessity, your no respite in putting him to the game, but this is something else.
only reliable way of escaping sword, or axe, or whip. The other Yharnam and its surrounds are
trouble now that the game director two are still out there somewhere. dense, yet sprawling; every area
has robbed you of a way to block Where the Souls games are feels different, but the whole thing
incoming blows. Gunfire, when readable, repeatable, Bloodborne locks together with remarkable
properly timed, can trigger the keeps you on your toes. The coherence. Whether it is the
equivalent of the Souls games’ remarkable boss fights are set over creator’s greatest achievement is
shield parry, deflecting an enemy several phases – just as you think moot – all his games are essential
attack and staggering them. But you’ve got your head around an – but what stands Bloodborne
blocking? Forget it. The result is enemy’s moveset, they change and apart are the things that make it
that even Souls veterans struggle become more deadly still. Tension so different. The pace of its action,
at first with the adjustment from comes not only from the fear of the emphasis on attack over
a game that encourages, arguably dying and leaving your hard-won defence, the shock of its horror –
even rewards, a defensive approach stock of Blood Echoes on the and all because you lost your
to one that punishes it – brutally. ground; it also comes, simply, shield, gained a dash, and leapt
At least at first. Bloodborne, to from the fear of what lies in wait forward in time a few hundred
an experienced hand, gets weirdly ahead of you. Gone is the Souls years. Gimmicks? Not a bit of it.

198
04
Format PS3, PS4 Publisher SIE Developer Naughty Dog Release 2013

The Last Of Us
As Number Nine Dream though a savage prologue affords and all the more elating for
author David Mitchell once said, you a measure of empathy with mingling with distant bird song.
“the trick to writing a compelling his position. Even the savvy Tess, That combined artistry would
narrative is so simple it’s often his respected smuggling partner, mean little if these themes were
overlooked: invent a character the recognises they have become not also communicated through
reader likes and make nasty or terrible people. Ellie is Joel’s play. But the desperation of the
dangerous things happen to them”. salvation from self-interest, and a survivors is brilliantly backed up
The modern Naughty Dog may reason to reconnect with a more by the act of tensely creeping past
more obviously look to the silver caring past life. Druckmann also echolocating Clickers in the dark,
screen for its inspirations, but toys with what care can drive a a single homemade shiv your only
The Last Of Us shows it takes man to, though again the theme’s cushion between these nightmares
Mitchell’s meaning all the same. manifestations are best left and your life ebbing away in a
This is the zombie apocalypse not unlisted. Suffice it to say that Joel sickening shower of arterial spray.
as a vehicle for consequence-free and Ellie’s evolving relationship is The new strains on resources and
violence, but as a conveyor belt to the balm for all the very human relationships are shown when you
heap terrible events on a Texan ugliness exposed elsewhere. cower behind cover with Joel’s ear
called Joel and his ward, Ellie. What really distinguishes The to the ground, an old rifle you’d
Those events deserve to be Last Of Us, however, is what it rather not have to rely on clutched
experienced for themselves, but does with the silences between desperately in your palms as you
are delivered with a violence of jury-rigged nail bombs and flying try to avoid a costly all-out gun
emotion that will strip you raw – buckshot. It revels in them. Some battle with roving gangs, but hit
a double surprise given the happy- are given over to Naughty Dog’s home the hardest when you see
go-lucky adventures of Nathan artists, who conjure the verdant, this predatory world through
Drake in particular and the genre beautiful side of a world being Ellie’s eyes. And there’s something
at large. Far from content to just reclaimed by nature as often as primal and satisfying in clutching
keep you shooting chunks out of the ugly, distressing tragedy of a virtual half-brick in a fist, even
humanoids, The Last Of Us tugs at civilisation slowly peeling away. without its heft – a comforting
similar levers as Romero’s Dawn They paint with foliage and fauna, sense of preparedness that speaks
Of The Dead. It would rather use decay and bloom. Other pauses go to the ancient survival instincts
the crumbling of society to to Druckmann, who finds in Ellie this game can play like a fiddle.
examine what happens to the few a wonderful mirror to reflect on We rarely talk of ludonarrative
who remain physically unaltered, the trappings of modernity and assonance, given how problematic
and chooses to do so amid the normalcy that we take for granted. game storytelling is, but The Last
thunderous claps of headshots and Saturating all the storytelling is Of Us is remarkable for how often
splattering viscera to unsettle, Gustavo Santaolalla’s restrained, it ties together plot and play. It
rather than to glorify those acts. sparse soundtrack. He is able to not only has something to say, it
Neil Druckmann’s script is conjure wistful melancholy with has also found a confident voice
brutal and uncompromising in its just a few haunting strings and with which to say it. Hearing its
depiction of a world ravaged by trills, and shores up emotional message requires taking a Brillo
a strain of cordyceps fungus that beats with just as quietly powerful pad to your soul – to be raw,
forcibly strips its victims of their use of plucked bass and feathered vulnerable and largely alone in a
humanity, and the dehumanising drum skin. The Last Of Us’s music hostile place. It demands you to
effects of the desperation that doesn’t need to shout – in fact, feel like the last of us. That it can
plague causes in the healthy. Joel it’s all the more threatening for sustain that across 15 hours is
begins the game proper as a often lurking in the same region as testament to its deft touch with
dispassionate misanthrope, the ear expects to find NPC tells, nasty and dangerous things.

200
03
Format 360, PC, PS3, PS4, Xbox One Publisher/developer Rockstar Games Release 2013

Grand Theft Auto V


OK, on the face of it, it seems beats. Its back catalogue hardly The host city, Los Santos, is
like a bit of a gimmick. Three wants for great games, but never Los Angeles in all but name, its
protagonists? Surely just change before has it created this level landmarks borrowed and renamed,
for change’s sake, a feature to put of drama through pure play. its sprawl reduced because no one
on the back of the box, an excuse Admittedly, the three co-leads wants a videogame recreation of
to pilfer from three genres of TV don’t drift too far from Rockstar’s the rush-hour freeway crawl from
and film at once instead of the protagonist archetype. They are, to downtown out to Santa Monica
traditional one. To a degree, all a man, deeply flawed, sociopathic Pier. Beyond the city limits lie the
this is true of Grand Theft Auto V. monsters. Michael De Santo, deserts and mountains of rural
In fact, its three co-leads are on however, is pitch-perfect: a San Fierro County, the colossal
the front of the box. Rockstar conflicted, damaged, retired landmass walled in by some of
uses the setup to riff on modern mobster mired in a mid-life crisis the most hypnotically realistic
gangster stories such as The and wrestling with the realities of water ever seen in a game. And
Sopranos, The Wire and Sons a failing marriage, uncontrollable across it all is a caustic skewering
Of Anarchy. Yet the trio powers millennial offspring, and the of modern-day America: from
Rockstar’s greatest work to date, boredom of the straight and libertarianism to spiritualism,
a varied, smartly designed game narrow. Franklin Clinton, weed clinics to celebrity
whose best moments simply meanwhile, gives Rockstar the obsession, the banking crisis and
wouldn’t be possible without traditional GTA story arc of the the banality of social media. All
the player being able to switch street thug who works his way up of it is, as ever, set to a soundtrack
between the three at will. the ranks to a big score. There’s a that caters equally to the
You can do so whether on- or symbiotic relationship between achingly contemporary and the
off-mission, and while there’s a the two: Rockstar couldn’t write connoisseurs of the past.
thrill in hopping from one man’s a character like Michael without Crucially, it’s also a huge
shootout to another’s tennis a Franklin to provide the more mechanical leap forward for the
match or living-room hotbox – traditional thrills, and Franklin series. Its gunplay is weighty,
or saving yourself the schlep back couldn’t make it to the big leagues responsive and hugely satisfying,
into town after a long drive out without a Michael for a coach. as is its driving model; systems for
into the sticks – it’s during the Then there’s Trevor Philips. flight and sea travel are equally
game’s signature heists that the If Franklin is the character every finely tuned. All this is put to
switching mechanic comes into GTA story needs, Trevor is the good use in GTA Online, which
its own. You’ll smash open a protagonist the game itself has despite running into significant
jeweller’s display cases with one, always lacked, the psychopath who problems at launch has grown
jump on a motorbike with another finds a grenade launcher and a from forgettable multiplayer
and escape through a sewer busy road and needs no narrative mode into a game all its own,
network, then switch again to the justification for what inevitably one teeming with content and
driver’s seat of a van you’ll use to comes next. He is Rockstar’s customisation options designed
knock pursuing police off course. acknowledgement that a good to last a decade and more than
One blocks off a road, another proportion of its playerbase capable of managing it.
disables an oncoming military couldn’t give a jot about the If there’s a concern, it’s where
truck, and a third counter-snipes story and are buying GTAV solely on Earth Rockstar goes from here.
a SWAT team across the street as for the pleasure of mowing down Fortunately, there’s more than
the others pillage the vehicle for a few dozen innocent citizens on enough to see and do in Los
booty. Rockstar, always enamoured Sunset Boulevard before leading Santos until one of the world’s
of cinema, used to use cinematics, the police on a merry dance most secretive game companies
not mechanics, to hit its narrative through the Hollywood Hills. reveals what happens next.

202
02
Format 360, PC, PS3 Publisher Bandai Namco Developer FromSoftware Release 2011

Dark Souls
The Crestfallen Warrior principle: that players are capable with the intricacy of a single level,
sits by the bonfire at Firelink of anything. It does not patronise and some of the game’s most
Shrine, Dark Souls’ central hub you, never offers to lower the memorable moments coming not
and about as close as this most difficulty, does not dare suggest from a downed boss or set-piece
intimidating of videogame worlds a different tactic during a post- but simply kicking down a ladder
gets to a sanctuary. He exists, death loading screen. By telling or opening a door that takes you
and exists alone, as a storyteller, you nothing, it also tells you back to an area you left a dozen
and a pretty depressing one at everything. Keep going. You can hours ago. Despite the (mostly)
that. While there are plenty of do it. And when you do, the sense coherent way it links together, it
others dotted around Lordran’s of reward will be staggering. is a land of tremendous variety,
corkscrewing sprawl who help to Many are put off by the game’s from the dilapidated dwellings
flesh out the game’s mysterious, supposed difficulty, but while you of the Undead Burg to the spider-
unforthcoming narrative, they will die countless times on your infested poisonous swamp of
serve a secondary purpose: they first trek through Dark Souls – Blighttown, the grimy, curse-filled
are merchants and blacksmiths, and many times more on your horrors of the Depths to the
fire keepers and covenant inevitable repeat playthroughs – it majestic splendour of Anor Londo.
recruiters, as well as raconteurs. is a mechanically straightforward There will be times when you
That’s too much effort for the game. It is not a game of long feel like the Crestfallen Warrior
Crestfallen Warrior, who realised flowing combos comprised of might have a point, though. After
long ago that the jig was up and precisely timed inputs. It is a a swinging axe in the trap-filled
now sits by the fire, ready to drag game of controlling space, creating Sen’s Fortress has knocked you
every passing adventurer down openings and making the most of off a bridge the width of your
with him into the emotional them. Or a game of donning the instep for the 20th time, you’ll
abyss. Instead, he has the opposite heaviest armour you can find and contemplate just giving up. After
effect. You resolve that, no matter tanking through many hits. Or a little-and-large boss duo Ornstein
how bad it gets, you’ll never be game of dancing away at range and and Smough have sent you to your
like him. You will never simply flinging magical projectiles. Or of doom after a protracted fight for
take your seat by the fire and stripping to your pants, opting out the fifth time that evening, you
wait for the world to end. of the levelling system entirely might switch the console off for
Just a short way into this and finishing the entire game the night and ask yourself if it’s
remarkable adventure, the using a wooden club. There’s really worth going back. But it is,
Crestfallen Warrior gets right to tremendous flexibility in the class and you will, because once Dark
the core of what makes Dark Souls, and gear systems, and you’ll drift Souls gets its hooks into you, they
and Hidetaka Miyazaki’s games in off in meetings or conversations are into you for good. It is a rare
general, so special. “How do these daydreaming about potential game indeed that has you starting
martyrs keep chugging along?” he builds and boss strategies. There’s a second playthrough the instant
asks. “I’d peter out in an instant.” by no means an infinite number of you finish the first, but what else
If Dark Souls hasn’t clicked with ways to make your way through are you going to do? Give up?
you by now, this is the point at this world, but there are times After Dark Souls, other games,
which it does, your synapses when it certainly feels that way. with their handholding and their
fizzing as the realisation dawns And what a world it is. While hint systems, just don’t quite
that the only thing standing it’s perhaps been outclassed scratch the itch any more. So you
between you and victory is since by Miyazaki’s PS4 exclusive jump straight back in, time and
persistence. The reason Dark Souls Bloodborne, Dark Souls’ Lordran time again, on yet another mission
gives you so little help is because is still a remarkable achievement. to show the Crestfallen Warrior
it is built on a single foundational It is an entire world constructed how terribly wrong he is.

204
01
Format Switch, Wii U Publisher/developer Nintendo Release 2017

The Legend Of Zelda: Breath Of The Wild


You sense it most clearly away mark areas of interest, or simply to a raft, and for a few glorious
from the hurly-burly of combat, pull out Link’s glider, float down moments you’ve got an airship.
outside the intricate conundrums and decide where you’re going Discoveries great and small lie
of the Divine Beasts and the when you land. It’s easy to see over every hill and within every
puzzle shrines. It’s there when why Nintendo prefers the term cave – and each feels all the more
the music – suggestive, rather ‘open air’ to ‘open world’, since personal for the lack of an
than strident – fades entirely, you’ll spend plenty of time with invisible hand guiding you there.
and all you hear is the clank of your feet off Hylian turf. As long It was 80 hours before we
Link’s sword and shield jostling as the rains hold off, every surface stumbled across the tranquil
together as he jogs onward. is climbable, and you’ll often find coastal hamlet of Lurelin Village;
There’s a stillness, pregnant with yourself scaling tall cliffs to get a colleague found it within ten.
possibility, as you crest a hill, gaze your bearings, before leaping off An extensive, multi-part quest
over the horizon and see a world and drifting toward your desired featuring an avian accordionist
stretching out in front of you: destination. In doing so, you can rewards you with a spine-tingling
vast, uncharted, begging for bypass trouble below – but if you payoff; another sees you witness
discovery. Previous Zelda titles do fancy a ruck, you can rain down the blossoming of a new
speak of MacGuffins: ocarinas and death from above, drawing your community from nothing.
shrinking caps, cursed masks and bowstring as time slows. Loose Sometimes, it’s just a view. Breath
batons to command the winds. some fire arrows and the resulting Of The Wild naturally produces
This, as the name makes clear, is flames can cause an updraft, the kind of spectacular sights
something different. It may not taking you skyward once more. where you need only click the
take physical form, but you can It’s startling just how far it goes Switch’s Snapshot button for
feel it spurring you on. to dispense with Zelda traditions. another magical memento.
This new Hyrule contrasts A few areas are gear-gated, but the While so much is thrillingly
sharply with BOTW’s home- vast majority of this wondrous new, there’s a healthy respect for
console predecessor, the compact, space is yours to traverse however what’s gone before. The moment
coddling Skyward Sword. In Breath you please. The starting area is you draw gaming’s most famous
Of The Wild, Nintendo allows Link this new Hyrule in microcosm, sword from its resting place is
to stretch his legs while opening a Great Plateau that, within hours, imbued with a weight of meaning
its arms to embrace ideas from provides all the tools you need for that only history can impart.
western sandbox games. Or, rather, the journey to come. After that, Elsewhere, there’s a touching nod
to learn from them and reinvent it’s up to you to combine and to the late Satoru Iwata in the
them in playful, Nintendo-like experiment with them. form of a kindly, bespectacled
ways. There are towers, yes, but The logic underpinning Wild’s trader with a familiarly tidy centre
each requires thought to climb; sandbox is so consistent that parting. The game’s story offers a
tasking you with dispatching you’re encouraged to try things in subtler salute, too, as Link draws
nearby enemies, or finding a safe the hope they might come off. upon the powers of warriors past
route to cross before you can begin Before long, that hope becomes to overcome a calamity. Director
your ascent. And while they reveal expectation. Fell a tree, and its Hidemaro Fujibayashi and his
unvisited areas of the map, it trunk can become a bridge across team could hardly have found
doesn’t suddenly become pocked frigid waters, fuel for a campfire, a finer way to pay tribute to
with dozens of icons. You’ll see or even a weapon for the ogrish Nintendo’s own fallen hero,
the topography and a few place Hinox. Drop raw meat on Death leaning on Iwata’s creative spirit
names, but nothing more. Mountain’s volcanic ground and to produce Link’s most expansive
In practice, that’s all you need. you’ll soon have a seared steak. adventure to date – and for now
Look out from a tower and you can Attach enough Octorok balloons at least, his greatest one, too.

206
trying to talk to
the creatures
since 1993
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