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Cd If you've just picked up this book, you've probably Pee ae ny erate ee Ua ee) Fe ers?” We knew you were going to have some ques- tions, so we thought we'd try to answer some of fe Oe CU eA most role-playing games often becomes the acquisi- tion of equipment, items, and money. In deadEarth, the more you own, the more danger you are in. Gee CE en uu ee ae eee un sd eee ec ene cum deadEarth, you advance continously, raising skills with skill points and gaining skill points by using skill Bees Set Ce Mua ing games are often based in fantasy or science fic- tion settings, or deal with fanciful and mythical crea- Pa te Pe ac Pere iu ca Ret te ag ee ee ee Cea RE Coe ue eats + deadEarth is a simple game. Other role-playing games become bogged down with dice rolling, bo- nuses, modifiers, and huge tables describing them. PO Ue Re Ree ree BU ORR CRC determining success. If the gaming system is simple POE ROR cess Ore ue Mao a ing games require a new book for every character you want to play, every setting you want to use, and Cee eR ees deadEarth has unlimited flexibility in characters, equipment, and setting, depending only on the imagi- nation of the players (and the massive backing of the aos OT a ae Ug quire you to buy many books, and they offer you DU eM DU Ul Chm Coe ee Ua a Cet ee a Aco eS Rai sec eesiec DO ea oc