Está en la página 1de 2

Remove object:

RemoveBuildingForPlayer(playerid, 3573, 1798.6484, -2057.9141, 14.9844, 0.25);


New Object:
CreateObject(19905, 1804.22461, -2037.69763, 12.38610, 0.00000, 0.00000,
270.00000);
CreateObject(12843, 1804.94556, -2031.61377, 18.18840, 0.00000, 0.00000,
270.00000);
CreateObject(19877, 1805.66406, -2027.64441, 20.16340, 0.00000, 0.00000,
0.00000);
CreateObject(10281, 1799.91187, -2030.98291, 26.47790, 0.00000, 0.00000,
0.60000);
CreateObject(19817, 1802.75854, -2051.00000, 10.74000, 0.00000, 0.00000,
270.00000);
CreateObject(19817, 1802.79358, -2042.52002, 10.74000, 0.00000, 0.00000,
270.00000);
CreateObject(19817, 1802.88538, -2033.54663, 10.74000, 0.00000, 0.00000,
270.00000);
CreateObject(19899, 1811.10278, -2036.26746, 12.56000, 0.00000, 0.00000,
180.00000);
CreateObject(19815, 1811.58276, -2041.04041, 15.27200, 0.00000, 0.00000,
270.00000);
CreateObject(1080, 1811.15430, -2033.82825, 14.68110, 0.00000, 0.00000,
180.60001);
CreateObject(19903, 1811.22290, -2041.95911, 12.56000, 0.00000, 0.00000,
180.00000);
CreateObject(14826, 1810.00354, -2049.98291, 13.21290, 0.00000, 0.00000,
90.00000);
CreateObject(2400, 1811.46387, -2031.26367, 13.97210, 0.00000, 0.00000,
270.00000);
CreateObject(1085, 1811.13196, -2032.65149, 14.68690, 0.00000, 0.00000,
180.60001);
CreateObject(1348, 1811.15491, -2040.60291, 13.27760, 0.00000, 0.00000,
270.00000);
CreateObject(1010, 1811.49939, -2031.47351, 14.60780, 0.00000, 90.00000,
-180.00000);
CreateObject(19893, 1803.08887, -2023.87305, 19.06860, 0.00000, 0.00000,
-149.00000);
CreateObject(1714, 1803.09119, -2022.57031, 18.17370, 0.00000, 0.00000, 0.00000);
CreateObject(19817, 1803.26331, -2024.68262, 10.74000, 0.00000, 0.00000,
270.00000);
CreateObject(3096, 1795.82605, -2037.85657, 16.60330, 0.00000, 0.00000,
270.60001);
CreateObject(18648, 1811.48145, -2032.69312, 16.52000, 0.00000, 0.00000,
0.00000);
CreateObject(18647, 1811.48145, -2032.69312, 15.34530, 0.00000, 0.00000,
0.00000);
CreateObject(1139, 1811.15234, -2032.64465, 16.07590, 0.00000, 0.00000,
90.60000);
CreateObject(1046, 1812.57031, -2036.66614, 14.28000, 0.00000, 0.00000,
-90.00000);
CreateObject(2714, 1813.04968, -2066.90723, 15.26390, 0.00000, 0.00000,
90.60000);
CreateObject(10009, 1807.08630, -2059.64063, 15.34960, 0.00000, 0.00000,
90.60000);
CreateObject(1728, 1800.66626, -2028.76294, 18.16000, 0.00000, 0.00000,
90.00000);
CreateObject(18652, 1811.56116, -2040.99304, 14.72000, 0.00000, 0.00000,
0.00000);
CreateObject(970, 1781.28271, -2039.66968, 13.11320, 0.00000, 0.00000, 89.00000);
CreateObject(970, 1782.37720, -2039.69336, 13.11320, 0.00000, 0.00000, 89.00000);
CreateObject(19124, 1781.84570, -2037.87488, 13.01543, 0.00000, 0.00000,
0.00000);
CreateObject(19124, 1781.82678, -2041.50745, 13.12583, 0.00000, 0.00000,
0.00000);
CreateObject(1676, 1781.82617, -2039.65808, 14.06000, 0.00000, 0.00000,
270.00000);
CreateObject(3472, 1794.94312, -2037.88892, 12.80430, 0.00000, 0.00000, 0.60000);

Texture:
SetObjectMaterial(CreateObject(12843, 1804.94556, -2031.61377, 18.18840, 0.00000,
0.00000, 270.00000), 0, 18200, "w_town2cs_t", "Bow_door_graffiti_128", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(19905, 1804.22461, -2037.69763, 12.38610, 0.00000,
0.00000, 270.00000), 1, 16150, "ufo_bar", "Gen_Scaffold_Wood_Under", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(2400, 1811.46387, -2031.26367, 13.97210, 0.00000,
0.00000, 270.00000), 1, 4227, "graffiti_lan01", "cleargraf01_LA", 0xFFFFFFFF);