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MISSIONS

SETUP STAGE 1: NEW LEADER CHOOSES


Setup
SORT: Use the game board for the appropriate number of
players. Make a deck of character cards, one card per player, The leader picks a team of operatives (per-
which includes the number of spies indicated on the board. haps including him- or herself) for the mis-
DIVVY: Each player gets a character card and two ballots:
Reject and Approve. Give the Leader Marker to someone.
sion. Team size for each mission is printed on
ALIGN: Never never show your character card. If your card has the board.
Leader Marker a righteous blue fist, youre a member of the noble resistance.
Moves Clockwise If your card has a sinister red polygon, youre a dirty govern-
ment spy, undermining your fellows. STAGE 2: EVERYONE VOTES
Spies work together. In secret. Amidst everyone. All players vote on this team using the secret
Once all players have gotten their cards, everyone closes ballots. If the majority approves the team,
their eyes. The spies open their eyes, make eye contact, and
then close their eyes. Everyone opens their eyes. move on to Stage 3. If half or more players
STAGE 1: Leader reject the team, two things happen: the Vote
Chooses Team
Track increases by one and the Leader Mark-
er moves clockwise.
No WINNING
The first team to 3 missions wins. STAGE 3: DOES THE TEAM SUCCEED?
STAGE 2: Vote 5 Rejectons Spies win if there are ever 5
rejected teams in a row.
Team members get a Success and a Fail card.
On Team in a row?
Reject Resistance members must play Success, spies
Approve Yes
can choose. The leader collects, shuffles,
and reveals the choices. Any Fail shows that
spies have sabotaged the mission (with 7+
STAGE 3: Mission MISSIONS players, mission 4 requires two Fails to be
Execution STAGE 1: The leader picks a team of operatives (perhaps
including him- or herself) for the mission. Team size for each
sabotaged) otherwise, the mission was a suc-
mission is printed on the board. cess. Mark the winning team on the board,
STAGE 2: All players vote on this team using the secret ballots.
clear the Vote Track, move the Leader Marker
Has
If the majority approves the team, move on to Stage 3. If clockwise, and go to Stage 1.
half or more players reject the team, two things happen: the
one team won 3 Vote Track increases by one and the Leader Marker moves
Missions? No clockwise.

Yes
STAGE 3: Team members get a Success and a Fail card. Resis-
tance members must play Success, spies can choose. The WINNING
leader collects, shuffles, and reveals the choices. Any Fail
shows that spies have sabotaged the mission (with 7+ play- The first team to 3 missions wins.
ers, mission 4 requires two Fails to be sabotaged) otherwise,
VICTORY!
the mission was a success. Either way, clear the Vote Track, Spies win with 5 rejected teams in a row.
(and defeat) move the Leader Marker clockwise, and go to Stage 1.
MISSIONS
SETUP STAGE 1: NEW LEADER CHOOSES
Setup
SORT: Use the game board for the appropriate number of
players. Make a deck of character cards, one card per player, The leader picks a team of operatives (per-
which includes the number of spies indicated on the board. haps including him- or herself) for the mis-
DIVVY: Each player gets a character card and two ballots:
Reject and Approve. Give the Leader Marker to someone.
sion. Team size for each mission is printed on
ALIGN: Never never show your character card. If your card has the board.
Leader Marker a righteous blue fist, youre a member of the noble resistance.
Moves Clockwise If your card has a sinister red polygon, youre a dirty govern-
ment spy, undermining your fellows. STAGE 2: EVERYONE VOTES
Spies work together. In secret. Amidst everyone. All players vote on this team using the secret
Once all players have gotten their cards, everyone closes ballots. If the majority approves the team,
their eyes. The spies open their eyes, make eye contact, and
then close their eyes. Everyone opens their eyes. move on to Stage 3. If half or more players
STAGE 1: Leader reject the team, two things happen: the Vote
Chooses Team
Track increases by one and the Leader Mark-
er moves clockwise.
No WINNING
The first team to 3 missions wins. STAGE 3: DOES THE TEAM SUCCEED?
STAGE 2: Vote 5 Rejectons Spies win if there are ever 5
rejected teams in a row.
Team members get a Success and a Fail card.
On Team in a row?
Reject Resistance members must play Success, spies
Approve Yes
can choose. The leader collects, shuffles,
and reveals the choices. Any Fail shows that
spies have sabotaged the mission (with 7+
STAGE 3: Mission MISSIONS players, mission 4 requires two Fails to be
Execution STAGE 1: The leader picks a team of operatives (perhaps
including him- or herself) for the mission. Team size for each
sabotaged) otherwise, the mission was a suc-
mission is printed on the board. cess. Mark the winning team on the board,
STAGE 2: All players vote on this team using the secret ballots.
clear the Vote Track, move the Leader Marker
Has
If the majority approves the team, move on to Stage 3. If clockwise, and go to Stage 1.
half or more players reject the team, two things happen: the
one team won 3 Vote Track increases by one and the Leader Marker moves
Missions? No clockwise.

Yes
STAGE 3: Team members get a Success and a Fail card. Resis-
tance members must play Success, spies can choose. The WINNING
leader collects, shuffles, and reveals the choices. Any Fail
shows that spies have sabotaged the mission (with 7+ play- The first team to 3 missions wins.
ers, mission 4 requires two Fails to be sabotaged) otherwise,
VICTORY!
the mission was a success. Either way, clear the Vote Track, Spies win with 5 rejected teams in a row.
(and defeat) move the Leader Marker clockwise, and go to Stage 1.

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