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Version1.2
Neighboring=orthogonallyadjacent.
Onlymorecomplexphasesandtheendgamescoringarecoveredinthisaid.
Galactic Phase
Forrounds2:
1. Discardallcardswithanenergytoken,andplaceanenergytokenonremainingcards.
2. Fillfromcurrentsectordeckto6
cards,startingplacementonfirstemptyandavailablespace
clockwiseafterAIposition.
Theremustbeatleast2worldsand2nonworldsamongthe6
cards.
a. Ifthe4th
worldcardwouldbeplaced,orifa4th nonworld cardwouldbeplaced,youmay
insteaddiscardanddrawanother,unlessyoudrawa Tactics and
card nootherTacticscards
havebeenplaced,inwhichcaseyou mustplaceit.
b. Once4 worldsor4
nonworlds havebeenplaced,younolongerhavetheaboveoption.
3. Iftheplayeris
NOTontopoftheAIpiece,doNOT fillemptyspacesneighboringtheplayer.
WitheventsfromGalacticOrders:
1. Ifthebeginningofasector,drawthenexteventfromtheeventstack.Itisinplayforthisroundand
thenextround.
Energy Phase
1. Useenergyabilitiesandcardstoincreaseyouravailableenergy.
a. EnergySurgecards:compareyourenergyproducingworldsversustheAIs
energyproducingworlds.(Note:AIhasnohomeworld.)
2. Payfor
nonrobot,nonhero(NRNH) units
beyond3
:
NRNHunits3
2 energy, rounded up.
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Action Phase
Youhaveupto3movementpointsperround,for1energypermovementpoint.IfyouareontopoftheAI,
youhavethechoiceofridingitifitmoves.
PlayerAction AIReaction
Useanasanactionability. MovetheAI15spacestoanopenlocation,orelse
AIgains2energytokens.
Pass. Ifplayerenergy
and actionsareleftover,AImoves
toandacquireshighestVPcardleftinthesystem
nomatterhowfaraway ,countingenergytokens
andspecialabilities.
Q:WhatifAIneedstotakeatypeofcard,andnoqualifyingcardiswithin5spaces?
anytype
A:TheAItakesthenearestcardof withanenergytokenonit,within5spaces.
Q:Butwhatifthereisnocardwithin5spaceswithanenergytokenonit?
A:TheAIisthenmoved15spacestoanemptyspaceoftheplayerschoice.
Q:Butwhatiftherearenoemptyspaces?
A:GivetheAItwoenergytokens(whichcountasVPfortheAI).
Q:WhatifImplayingwithGalacticOrders?
whengainingcards
A:YouplacefactiontokensasnormaltheAIplacesfactiontokens .
Also,whenyouuseuseafactiontoken,youmayremoveanAItokenfromthesameordertile
OR
pay1
actiontoremoveanAItokenfromanadjacentordertile.
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End Game Scoring
BothplayerandAI:
TallycardswithVPs
TallycardswithconditionalVPs
AIonly
Scoreenergytokenstaken(talliedonAIboard)
Easymode:VPperenergytoken,roundingtotaldown
Normalmode:1VPperenergytoken.
Ifplayerhasoneunpaidenergyloan,AIscores1point.
Ifplayerhasinsteadtwounpaidenergyloans,AIscores3points.
GalacticOrdersinPlay:
Percard:
Mosttokensortied,score1VPpertoken
Secondmosttokens,scoreVPpertoken,roundingtotalup
Easymode:Onlyplayerscores,AIblocksmajoritiesonly
Normalmode:AIonlyscoresifmosttokensortied.
Fullmode:AIscoresliketheplayer.
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