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Core Worlds SoloPlay Player Aid (3 Pages)

Version1.2

Neighboring=orthogonallyadjacent.

Onlymorecomplexphasesandtheendgamescoringarecoveredinthisaid.

Galactic Phase

Forrounds2:
1. Discardallcardswithanenergytoken,andplaceanenergytokenonremainingcards.

2. Fillfromcurrentsectordeckto6
cards,startingplacementonfirstemptyandavailablespace
clockwiseafterAIposition.
Theremustbeatleast2worldsand2nonworldsamongthe6
cards.
a. Ifthe4th
worldcardwouldbeplaced,orifa4th nonworld cardwouldbeplaced,youmay
insteaddiscardanddrawanother,unlessyoudrawa Tactics and
card nootherTacticscards
havebeenplaced,inwhichcaseyou mustplaceit.
b. Once4 worldsor4
nonworlds havebeenplaced,younolongerhavetheaboveoption.

3. Iftheplayeris
NOTontopoftheAIpiece,doNOT fillemptyspacesneighboringtheplayer.

WitheventsfromGalacticOrders:
1. Ifthebeginningofasector,drawthenexteventfromtheeventstack.Itisinplayforthisroundand
thenextround.

Energy Phase

1. Useenergyabilitiesandcardstoincreaseyouravailableenergy.
a. EnergySurgecards:compareyourenergyproducingworldsversustheAIs
energyproducingworlds.(Note:AIhasnohomeworld.)

2. Payfor
nonrobot,nonhero(NRNH) units
beyond3
:

NRNHunits3
2 energy, rounded up.

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Action Phase

Youhaveupto3movementpointsperround,for1energypermovementpoint.IfyouareontopoftheAI,
youhavethechoiceofridingitifitmoves.

PlayerAction AIReaction

Draftacard:1action+neededenergytoadd Ifunitdrafted: AImovesclockwise5spacesto


neighboringcardtodiscardpile.Movetocards firstunitcardandacquiresitplusanyenergyonit.
positionafterwardsforfree
.
Iftacticdrafted: movetheAI15spacestoan
openlocation,orelseAIgains2energytokens.

Ifprestigedrafted: AImovesclockwise5spaces
tofirstprestigecardandacquiresitplusanyenergy
onit.

DeployXunits :1action+neededenergyper AImovesclockwise5tofirstworldand


card,uptoyouraction/energylimit. invades/acquiresit,plusanyenergyonit.

Invadeaworld: 1action+1energytoinvade AImovesclockwise5tofirsttacticcardand


neighboringworld,plusfleet/groundstrengthand acquiresit,plusanyenergyonit.
anytacticscardsused.Discardcardsusedafter
garrisoninguptoonecardinvolvedininvasion.
Movetocardspositionafterwardsforfree
.

Useanasanactionability. MovetheAI15spacestoanopenlocation,orelse
AIgains2energytokens.

Pass. Ifplayerenergy
and actionsareleftover,AImoves
toandacquireshighestVPcardleftinthesystem
nomatterhowfaraway ,countingenergytokens
andspecialabilities.

Q:WhatifAIneedstotakeatypeofcard,andnoqualifyingcardiswithin5spaces?
anytype
A:TheAItakesthenearestcardof withanenergytokenonit,within5spaces.
Q:Butwhatifthereisnocardwithin5spaceswithanenergytokenonit?
A:TheAIisthenmoved15spacestoanemptyspaceoftheplayerschoice.
Q:Butwhatiftherearenoemptyspaces?
A:GivetheAItwoenergytokens(whichcountasVPfortheAI).
Q:WhatifImplayingwithGalacticOrders?
whengainingcards
A:YouplacefactiontokensasnormaltheAIplacesfactiontokens .
Also,whenyouuseuseafactiontoken,youmayremoveanAItokenfromthesameordertile
OR
pay1
actiontoremoveanAItokenfromanadjacentordertile.

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End Game Scoring

BothplayerandAI:
TallycardswithVPs
TallycardswithconditionalVPs

AIonly
Scoreenergytokenstaken(talliedonAIboard)
Easymode:VPperenergytoken,roundingtotaldown
Normalmode:1VPperenergytoken.
Ifplayerhasoneunpaidenergyloan,AIscores1point.
Ifplayerhasinsteadtwounpaidenergyloans,AIscores3points.

GalacticOrdersinPlay:
Percard:
Mosttokensortied,score1VPpertoken
Secondmosttokens,scoreVPpertoken,roundingtotalup
Easymode:Onlyplayerscores,AIblocksmajoritiesonly
Normalmode:AIonlyscoresifmosttokensortied.
Fullmode:AIscoresliketheplayer.

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