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This is not your Dad's Doom2 weapons...

Hello friend, thank you for picking up this awesome mod, I hope you have as much
fun playing this as I did making it!
In light of some confusing gameplay things and differences, i'd like to briefly
outline the features and nuances that make this mod special.

Features:

1.) Progressive inaccuracy


Progressive inaccuracy is a system of aiming that rewards pacing your shots, and
calm gameplay. If you take time and shoot you'll hit alot more.
Are they up close? are there multiple enemies? then fire a little faster, but be
careful! the faster you fire, the longer you hold down the trigger,
More inaccuracy and recoil will cause you to miss things, and make you less
effective.

2.) Progressive recoil


Closely interrelated with progressive inaccuracy, the quicker you fire the more
recoil you have to compensate for. Most guns are fairly accurate, but combined with
the high recoil they can be difficult. If you have the distance and time, take
short bursts as a general rule, or slow single fire.

3.) There are no throwaway weapons


All weapons are carefully crafted with a specific situation in mind.

4.) Reloading
You must now reload weapons, or run risk of being empty at the worst moment.
keeping this in mind in a fight is more difficult than you'd think. If you do think
about it,
partial reloads are quicker to perform than empty reloads; this provides much
incentive.

5.) 100% compatible with any non-weapon mod.


Have a favorite level set or monster pack? this runs great. This also is totally
intended for use with the brutal monsters only standalone release, and works pretty
near seamlessly.

Weapons and Items:

Down to business... the guns.


Basically, each weapon has a specific role now. No more do all weapons, no more
super shotgun simulator mode, no more favoritism. if you want to make it alive at
the end of the level, you'll
need more to think about what weapon you use in what situation, or you will end up
dead.

First off, you now have a quick kick for all weapons (except for the sniper rifle
because it's impending overhaul). YOU MUST BIND YOUR WEAPON FUNCTION #1 KEY
*suggested Q* this does a good amount of damage and works in berserk mode.
Secondly, if you have any grenades in your inventory, but not the grenade launcher,
you can use WEAPON FUNCTION #2 to lob a he/incendiary grenade that does less
overall damage.
ALSO, you have new pickup items:

Speedsphere: Spawns in place of the chainsaw. doubles semi auto weapon speeds, and
any manual actions. Every weapon will have quicker reload animations. The M60 and
the M4 do not receive a fire speed increase due to their set cyclic rate.
Guardsphere: Spawns in place of the blursphere. gives a 75% damage protection for
60 seconds.
Timefreezesphere: Spawns in place of the invulnerability sphere. Freezes time for
30 seconds. All bullet weapons and melee attacks will work without issues, but any
projectile weapons (grenades, m60,sniper,grenade launcher), will not work.

Combat Knife:
The combat knife has a quick slicing attack and does excellent damage against
lesser demons and monsters. does MASSIVE damage with a beserkpack.
Pushing the primary fire key will cause you to quickly slash at your enemies.
Don't forget the quick kick!

Pistol:
This 15 shot bullet weapon has low recoil, low accuracy, and good damage.
pressing the primary fire button shoots a singular shot with nominal accuracy;
pressing the fire key rapidly increases the fire rate, but also decreases accuracy
and increases recoil. This is the best weapon to fight low level monsters
and conserve ammo, or bigger monsters where every bullet counts. This gun is a ammo
saver, and does more damage, at the cost of fire speed and accuracy.
Pressing the altfire key will remove or add the silencer to allow for stealthy
gameplay, at the cost of damage.
Pressing the zoom key will allow you to aim down the sights of your pistol, giving
you better accuracy and reduced recoil.

Silent Pistol:
Same as the pistol, just quieter, and less damaging. this only can be used by
switching to the pistol and pressing altfire to add the silencer. the damage is the
same as the Soldier's rifle, but its much slower. however, this weapon is
perfect for a more clandestine approach and is the only ranged silent weapon. be
wise when removing the silencer, this takes time.

Soldier's Rifle (M4A1)


The rifle has more accuracy, but more recoil, when firing quickly, and boy does it
fire quick. its the fastest bullet weapon in the game, and a great way to kill alot
of stuff quick, but it does less damage than the pistol and
is much harder to control, so you can end up wasting alot more ammo.
Primary fire will fire a single, accurate shot with moderate recoil. when held
down, however, this quickly turns into a bullet hose, recoiling everywhere and
spraying bullets around almost indiscriminately.
A good player will be able to somewhat manage the recoil and enjoy the weapon.
Zoom helps alot in in recoil and accuracy department.

Tactical Shotgun
The shotgun fires at a decent pace and is great for focused shotgun shots at the
price of a little less damage than the double barrel. This weapon is capable of
sustained fire and has an interruptible reload, making this better for some.
Primary shoots a tight cluster of 10 pellets. Be careful to reload when you can,
because the reload is LONG. but if you reload every 2 or 3 shots, then you should
be fine.

Sawn Off Shotgun


The double barrel can fire one or both barrels with more pellets (more damage as
well) at the cost of accuracy. It has a fairly quick reload, so its possible to
sustain fire somewhat, but not as good as the tactical shotgun, and it certainly is
nowhere
near as accurate. while some may find that a discouragement, this is what actually
makes the double barrel so good; it fires two shells quickly, and reloads quickly,
and flings bullets everywhere; this is perfect for single enemies up close or large
crowds.
primary fire fires one barrel firing 12 pellets.
altfire fires two barrels firing 25 pellets.

Assasin's rifle (sniper rifle)


The sniper rifle is a manually bolted 10 round behemoth capable of high damage and
pinpoint accuracy. (THIS WEAPON IS SCHEDULED FOR AN OVERHAUL, SO DONT GET USED TO
IT)
To fire, zoom in, and click the fire button. if you hold it down, you will
automatically bolt and fire your weapon rapidly, but without any zoom.
if you fire in zoom mode, you can press altfire at any time to bolt the weapon, or
hold off to see where your bullet is going.

Vietnam MG (M60)
The m60 is a bullet belching behemoth capable of the heaviest bullet fire in the
game. the bullets are tracer projectiles that are slower moving, but hard hitting.
the weapon is somewhat inaccurate,
but the recoil is low, the magazine is large, and the damage is huge. This is a
weapon to use in special situations and fighting big monsters.
Primary fire fires a large projectile that does large damage: accuracy and recoil
are not progressive, so hold down the fire button all day. it can get hard to hit
anything at long distances, but this isn't a sniper rifle.
zoom (currently scheduled for new sprites) center the gun and fires more accurately
with less recoil. this is recommended for this weapon, but you can still fire from
the hip.

Milkor Grenade Launcher


Things that go bump in the night beware, this weapon fires 40mm incendiary
explosive round capable of roasing cyberdemons with a couple of shots, and
massacring large hordes of monsters. be careful, the reload is long.
primary fires a large, destructive blast that showers enemies with flame balls and
bursts into flames in a 20 meter radius... this weapon is terrifying, and ultra
dangerous. DO NOT USE UP CLOSE.

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