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AKA: Farkle, 10,000 Dice Game, Zonk, Zilch, Foo, Boxcar, Bogus and Crap Out.
COMPONENTS The game requires six standard dice and a pencil and paper for scoring.
PLAY Boolala is played by two or more players, with each player in succession having a turn at throwing the dice. Each player's turn results in a
score, and the scores for each player accumulate to a winning total of 10,000 points.
- At the beginning of each turn, the player throws all six six-sided dice.
- After each throw, one or more scoring dice must be set aside (see sections on scoring below).
- The player may then either end their turn and bank the score accumulated so far, or continue to throw the remaining dice.
- If the player has scored all six dice, they have "hot dice" and may continue their turn with a new throw of all six dice, adding to the
score they have already accumulated.
- If none of the dice score points in any given throw, that is BOOLALA and all points for that turn are lost.
- At the end of the player's turn, the dice are handed to the next player in succession (usually in clockwise rotation), and they have their
turn. (Also see SNAKING below)
Once a player has achieved a winning point total, each other player has one last turn to score enough points to surpass that high-
score.
For example, if a player throws 123335, they could do any of the following:
score 333 as 300 and then throw the remaining three dice
score the 1 as 100 and then throw the remaining five dice
score the 5 as 50 and then throw the remaining five dice
score 333, the 1, and the 5 for a total of 450 and then throw the remaining die
score 333, the 1, and the 5 for a total of 450 and stop, banking 450 points in that turn
SNAKING Snaking or "piggybacking" is when each player after the first, can choose to begin their turn either with a fresh set of six dice, or by
throwing the dice remaining after the previous player has completed their turn.
For example, if a player banks three 1's for a score of 1000, the next player may choose to roll the remaining three dice.
If they score at least one die, they score 1000 plus whatever additional score they accumulate.
Players may thus assume the greater risk for the chance of scoring the points already accumulated by the player before them.
STRATEGY The average score per turn is about 350. Use this as a rough risk index.
When rolling two 5s or two 1s the player may opt for only scoring one dice and keep rolling to increase their chances of 3 of a kind.