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Since I dont have a reference plan. I make a 2.0 x 8.0 rectangle and push it by
2.70 m.
And after an hour of modelling heres the result.
Heres a simple and easiest way to make your flooring , ceiling and wall. First is
focus on WALL. Heres a simple plank model that we were using to make a floor,
wall and ceiling. Make sure you group it.
In making wall all you have to do is copy and paste and group the plank model.
It will look like this.
If youre done group it again and scale a little bit. So that it wont looks like a
repetition of component.
In applying a texture make sure you reverse face all the faces.
1.1
1.2 Bump (load your bump map)
Wood Texture
Bump Map
Glass Material
Bump Map
LIGHTING SET UP
In this scene I used rectangular light instead of GI. Why rectangular? It simply
because I want to achieve a lighting like this:
Heres the rectangular set up
Pin Light Setting
Place the IES in top of the light fixture and slightly face it to wall.
GI SETTING
Light Test
RAW Render
I will show to you the step by step on how will i get my lighting goal.
1. Curves (CTRL + M)
2. Levels (CTRL + L)
3. Duplicate layer (right click the background and duplicate layer) and then
dessatuerate (CTRL + U) and change the normal layer to OVERLAY
and decrease the opacity to 60-80% (it depends on you.)
4. Curves again (CTRL + M).
5. Merge layer. (right click in any layer and tick merge layer). And create
new layer (layer-new-layer or SHIFT + CTRL + N).
6. Using polygonal lasso tool create an area like this and fill it with white
color. (make sure your working on layer 1). After this deselect (CTRL + D).
7. Were almost done , on layer 1 go to Filter-Blur-Gaussian blur. It will look
something like this.
8. And erase the surrounding of layer 1. Make sure the opacity of eraser is
around 20-35 percent.
9. Heres the result.
-Rhen Badando