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By: RHEN BADANDO

Since I dont have a reference plan. I make a 2.0 x 8.0 rectangle and push it by
2.70 m.
And after an hour of modelling heres the result.
Heres a simple and easiest way to make your flooring , ceiling and wall. First is
focus on WALL. Heres a simple plank model that we were using to make a floor,
wall and ceiling. Make sure you group it.
In making wall all you have to do is copy and paste and group the plank model.
It will look like this.

If youre done group it again.


In making a ceiling and flooring, same procedure what we do in making wall.
But in the case of flooring and ceiling it should be done like this.

If youre done group it again and scale a little bit. So that it wont looks like a
repetition of component.
In applying a texture make sure you reverse face all the faces.

Wood setting (no reflection layer)

1.1
1.2 Bump (load your bump map)
Wood Texture

Bump Map
Glass Material

2.1 Add reflection layer and add Fresnel map


2.2 Add Refraction layer
3. Water Material

3.1 Add reflection and set Fresnel as your map


3.2 Bump and displacement settings. The only difference of bump and
displacement is their value or multiplier.

Add Noise Map


4. Pebbles Material (make sure to group the pebbles materials area.)
Pebble Map

Bump Map
LIGHTING SET UP

In this scene I used rectangular light instead of GI. Why rectangular? It simply
because I want to achieve a lighting like this:
Heres the rectangular set up
Pin Light Setting

Place the IES in top of the light fixture and slightly face it to wall.
GI SETTING
Light Test
RAW Render
I will show to you the step by step on how will i get my lighting goal.

1. Curves (CTRL + M)

2. Levels (CTRL + L)
3. Duplicate layer (right click the background and duplicate layer) and then
dessatuerate (CTRL + U) and change the normal layer to OVERLAY
and decrease the opacity to 60-80% (it depends on you.)
4. Curves again (CTRL + M).
5. Merge layer. (right click in any layer and tick merge layer). And create
new layer (layer-new-layer or SHIFT + CTRL + N).
6. Using polygonal lasso tool create an area like this and fill it with white
color. (make sure your working on layer 1). After this deselect (CTRL + D).
7. Were almost done , on layer 1 go to Filter-Blur-Gaussian blur. It will look
something like this.
8. And erase the surrounding of layer 1. Make sure the opacity of eraser is
around 20-35 percent.
9. Heres the result.

-Rhen Badando

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