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Adopting HTML5 for Television: Next Steps

Francois Daoust1
1
W3C/ERCIM, Sophia-Antipolis, France

E-mail: 1fd@w3.org

Abstract: Driven by business opportunities that take mobile computers, phones, tablets, and more. Though
advantage of devices connected to the home network consumers do not yet have the same expectations about
as well as users preferences and social interactions to their televisions, the situation is to change in the near
enhance the overall experience of watching TV, TV future given the emergence of connected TVs , the
has started to connect to the Web. Similarly, the importance of television in people's lives, ongoing display
possibility to attract premium video content to the and feature improvements, better interaction between TV
Web has led Web technologies to evolve and consider and other devices, and the opportunity for new services
TV requirements. Standardization aspects of the created by increased connectivity, such as:
convergence between Web and TV are presented, use of the TV as central hub to control other home
together with a list of technical priorities under devices
discussion at the World Wide Web Consortium
(W3C), where core Web technologies are developed. support for VoD (Video on Demand) delivered
through a broadband connection
Keywords: Web, TV, HTML5, video, standardization, support for video conference, chat and social
broadcasting, home networks applications
the ability to purchase through the Internet items
1 INTRODUCTION advertised during a commercial
HTML5 [1] is the core specification that shapes the next Driven by the development of HTML5, published as a
open Web platform. Among other new functionalities, Last Call Working Draft on 25 May 2011, Web
HTML5 brings video to the Web through the <video> technologies are quickly evolving to embrace these new
tag. This tag opens the possibility to fully integrate video opportunities.
directly in Web pages and Web applications without
having to resort to dedicated plug-ins. 2.2 Possible Benefits of Web Technologies to
The <video> tag is the first step towards the Broadcasting
convergence between two separate worlds: Web and TV. Indeed, the convergence of Web technology and
This paper looks at this convergence from a Web broadcasting has already begun. For instance, IP-based
standardization perspective and presents key elements television is growing more popular, many countries have
under discussion at the World Wide Web Consortium begun to recognize the importance of broadband access to
(W3C), the organization that develops the open standards their citizens, and many televisions run applications that
that compose the core fabric of the Web as we know it are partially based on Web or Web-like technologies.
(HTML5, CSS, SVG, device APIs, etc.). Many in the IT industry view these as important
Convergence here is taken to mean both Web on TV , transitional steps that can enable a wide new range of
whereby Web content and applications are rendered on a interactive services, well-integrated with the Web. The
TV device, and TV on the Web , whereby TV content time is thus ripe for the television industry to help ensure
and experience moves to a regular Web browser this integration can be accomplished in a way that meets
environment on various types of devices. the needs of the industry. W3C has shown that people
value One Web available to anyone, anywhere, on
This paper is structured as follows: In Section 2, we give any device and the value of open and global Web
more background on the raison d'tre of the convergence standards, which lower implementation costs and simplify
between Web and TV worlds. Section 3 highlights main deployment of new applications.
problems to address for that convergence to be a success.
Section 4 presents technical priorities for standardization In many homes, the television is a family centrepiece.
derived from first workshops and discussions on Web and Connecting television with the Web offers tremendous
TV. opportunities for commerce, games, entertainment, and
social interaction. Video on the Web, DTV, IPTV, Hybrid
2 CONTEXT TV and other trends show that the convergence is well
under way.
2.1 Evolution of Web Technologies
The explosion of the mobile device market demonstrates 2.3 Towards TV as a Service
how consumers have come to expect and rely on access to As television evolves further into a service, people will
the network from anywhere, at any time, including from expect the service to be available on a variety of devices,

Corresponding author: Franois Daoust, W3C/ERCIM, 2004 route des Lucioles 06410 Biot, France, +33 1 77 21 16 85, fd@w3.org
and to connect smoothly with other favourite services, means of interaction with the user and memory and
including social networks and shopping Web sites. As the processing power are very limited. Performance
number and diversity of devices grows (across multiple considerations are not to be dismissed but the Web
industries), interoperability challenges will also grow. platform has been designed to be independent of the
This is where W3C's Open Web Platform for application device it runs on. Readers familiar with mobile devices
development comes in: it gives designers cross-platform will recognize very similar constraints to those of the
interoperability. Open Web Platform applications will mobile Web. From a standardization perspective, the
combine specific device strengths with private and answer is not so much technical as educational. The W3C
networked sources of data, such as broadcast content and Mobile Web Best Practices [3] [4], initially targeted to
social networks feeds. Those applications will run on mobile devices, provide a very good starting point to
mobile devices, tablets, and on the family television. develop TV-friendly Web content.
Certifying and deploying firmware upgrades throughout
3 PROBLEMS TO SOLVE the life of a given product is costly. In a vertical model
The Web is global and open by design. Web standards where an operator leases set-top boxes to its customers,
(HTML, CSS, JavaScript, APIs, etc.) are clearly subscription fees could in theory fund these updates. In a
identified, available to anyone and free to use and more horizontal model where TV sets are sold once and
implement. In contrast, the TV space operates in a much are not linked to any operator in particular, firmware
more controlled environment that involves many updates would affect the price of the device, which is
organizations with various patent policies for the re-use of hardly possible in a mass market where margins are
the technical specifications they develop. already low. While mobile users switch to a new mobile
This section presents high-level problems that need to be device after 18 months on average [5], TV users keep
addressed for the convergence between Web and TV to be their TV device for about 7 years [6]. This means that the
a success. TV world evolves at a lower pace than the rest of the Web
and requires stable specifications that can be used for
3.1 TV-Specific Aspects certification purpose. On the Web, HTML5 is under
Some aspects of TV are unique to the TV platform, for development and there is no official test suite for the time
instance over-the-air television, i.e. content broadcasted being that could be used to ensure device interoperability.
over national terrestrial networks, has no equivalent on
3.2 Regionalisms
the Web.
Various organizations define TV standards, often on a
Television is based on a push architecture with different
regional or product basis (governments, EBU, HbbTV,
sources of inputs. Four main reception modes compose
YouView, UK DTG, IPTV Forum Japan, CableLabs,
the classic TV picture: over the air, satellite, cable,
etc.). Looking at TV from a pure Web perspective, TV is
ADSL.
a closed and fragmented world. As business needs push
for more interaction between devices and content and for
a migration towards a global market, TV needs to open up
and meet Web requirements.
Of course, the point is not to suggest that a major switch
to an open model is required, rather that Web and TV
actors should discuss and prioritize topics of interest in a
global forum to agree a common view as to what precise
gaps need to be integrated within the core set of Web
standards so that TV technologies can be used.
3.3 Business Models
A whole chain of actors take an active role in the TV
world, from traditional industries such as content
producers, content providers, TV and set-top box
Figure 1: Repartition in Worldwide reception modes manufacturers, or TV broadcasters to relatively new
in 2009 (source IDATE, according to World Television entrants such as network operators and over-the-top
Markets January 2010) providers (e.g. Hulu, Netflix). A few conglomerates (e.g.
Walt Disney, Time Warner) make business over the
Figure 1 shows the repartition between the different TV
whole chain. These actors interact with each other
reception modes in 2009 [2]. Even though one may expect
through customers/providers contracts, agreements and
significant changes to these figures as TV content moves
involvement in standardization organizations.
to the Web, terrestrial networks will continue to play a
significant role in the years to come and needs to be
accounted for in convergence scenarios.
TV sets are constrained devices: the screen is wide but
seen from a distance, the TV remote is usually the only

Corresponding author: Franois Daoust, W3C/ERCIM, 2004 route des Lucioles 06410 Biot, France, +33 1 77 21 16 85, fd@w3.org
Convergence between Web and TV shakes existing cannot be viewed because e.g. the Web browser does not
business models as companies consider new possible support the video encryption model.
sources of revenues. Competition between solutions that These use cases and requirements, once clarified and
overlap and different priorities for everyone will agreed upon, should result in a minimal set of extension
undoubtedly affect the convergence schedule. proposals to the <video> element in HTML.
3.4 Access to Premium Content More extended APIs may be considered, for instance to
allow Web applications to control and interact with the
All TV business models eventually revolve around selling
broadcasted channel on a TV set.
access to premium content, be it through subscriptions,
pay-per-view, advertisements or public license fees. 4.2 Home Networking Scenarios
Content protection is key to protect investments and
Once connected, the television (or the set-top box)
reduce piracy. Content protection may take different
becomes a central device on the home network. This
forms, from making it difficult for users to save video
creates a number of home networking scenarios, from
streams on the Web to full-fledged Digital Rights
simple second-screen scenarios where a mobile device or
Managements (DRM) systems. HTML5 brings video to
a tablet is used to control the TV to more complete multi-
the Web but there is no standard way to serve protected
devices scenarios where a device coordinate actions
content across devices and browsers. As of today, there is
between other devices, for instance selecting a resource
no premium video content on the Web.
on a media server and controlling its playback on a third
Web and TV come to content protection from opposite media player device.
sides, and discussions on content protection have often
Devices may implement different discovery and
led to misunderstandings. Technical solutions that could
communication protocols (e.g. UPnP, ZeroConf). From a
serve as starting point for standardization do not attempt
Web perspective, the goal is to enable device and service
to standardize DRM systems since they always involve
discovery directly from within the Web browser. Within
some proprietary aspect, but propose to use a common
the W3C Web and TV Interest Group, the Home Network
encryption algorithm (e.g. AES) and to add hooks to the
Task Force reviews use cases and requirements for such
HTML5 video mechanism for the integration of key
scenarios.
exchange technologies.
Similarly, work has started in the Web Real-Time
4 TECHNICAL PRIORITIES Communications Working Group [11] to enable Peer-to-
To address high-level problems mentioned above, the Peer video/audio conferences between devices. Coupled
W3C organized a series of workshops on Web and TV, in with device discovery on the local network, ever more
Tokyo in September 2010 [7], in Berlin in February 2011 immersive user experiences that involve synchronization
[8], and a third workshop is under discussion for of multiple devices become possible.
September this year. These workshops kicked off
4.3 Social Interactions
discussions between Web and TV actors and raised
several technical topics of interests. Prioritization now As watching TV moves away from a rather passive
continues in the W3C Web and TV Interest Group [9]. experience, personalization of the user interface becomes
That group identifies requirements and potential solutions a key differentiator between services. Most needs here
to ensure that the Web will function well with TV. boil down to exposing the right metadata at the right time,
e.g. to:
4.1 More Control over the Video Pipeline augment the user experience with contextual
To ensure Quality of Service (QoS), TV video needs to be information on the programme he is watching, taking
streamed using some HTTP adaptive streaming his preferences into account
mechanism and MPEG DASH [10], under development at
enable social experiences e.g. where remote friends
MPEG, has been singled out by workshops participants as
watch and exchange on a football match in real time.
a key enabler for video streaming on broadband
connections. Integration of such adaptive streaming provide personalized recommendations
mechanisms in HTML may require exposing some Coordination is needed between metadata development in
programmatic control over playback parameters and over W3C and in industrial and other television and radio
the selection of the current bit-rate. standardization activities. For instance, the Ontology for
Adding support to content splicing to the <video> Media Resources [12] maps existing media vocabularies.
element in HTML would also enable richer TV-like user 4.4 Profiling and/or Testing
experiences. This includes the possibility to insert
advertisements at the beginning of a video playback. Two solutions come to mind to address the need for stable
specifications and to cope with low-performance
Content protection, as mentioned in 3.4, fits in that
requirements of TV devices. The first solution involves
category as well.
sub-setting and profiling of existing specifications. On the
Similarly, there is no generic error feedback control to Web, experience gained through the mobile platform
alert the user and suggest alternatives when a video tends to show that this solution is a short-term response
that creates compartments on the Web. Most modern

Corresponding author: Franois Daoust, W3C/ERCIM, 2004 route des Lucioles 06410 Biot, France, +33 1 77 21 16 85, fd@w3.org
mobile devices now support (and sometimes even drive Standardization is not defined a priori. It relies heavily on
the development of) the same stack of technologies as contributions from relevant communities so that
regular desktop devices. Profiling is a matter of striking requirements get specified and properly integrated in the
the right balance between addressing needs at a given specifications. Members of the TV community have
point in time (products need to ship) and avoiding the started to contribute to standardization efforts in relevant
creation of silos in Web content (there is but One Web). W3C groups. Support for multiple audio/video tracks in
The second solution is to contribute to testing the Web HTML5 has been recently added based on input from
technologies that are integrated in the targeted consumer members of the TV community, for instance.
electronic devices. It is a longer-term solution that will Today is the dawn of an intertwined Web and TV world.
ensure the high level of interoperability that diverse There are significant business opportunities in rising to
industries demand. W3C has started a generic Testing the challenge of ensuring that people have access both to
activity to facilitate the development of test suites across the Web from their televisions and to the television on the
technical specifications and that can be run across Web.
devices.
Acknowledgements
4.5 Accessibility The research leading to these results
In many ways, accessibility in the TV industry has been has received funding from the
much better than accessibility on the Web, partly thanks European Union's Seventh Framework
to regulations that companies must comply with to sell Programme (FP7/2007-2013) under
TV products. grant agreement n248687 - Open
Accessibility needs to be taken into account right at Media Web (OMWeb).
design time and not as an after thought. While sometimes
considered by companies as a regulatory requirement, References
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Corresponding author: Franois Daoust, W3C/ERCIM, 2004 route des Lucioles 06410 Biot, France, +33 1 77 21 16 85, fd@w3.org

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